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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.142 by root, Fri Aug 18 01:27:15 2006 UTC vs.
Revision 1.305 by root, Sun May 2 21:22:20 2010 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
15#endif 26#endif
16 27
28#include <assert.h>
17#include <math.h> 29#include <math.h>
18#include <string.h> 30#include <string.h>
19#include <stdio.h> 31#include <stdio.h>
20#include <stdlib.h> 32#include <stdlib.h>
21 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
22#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
23#include <SDL_endian.h> 38#include <SDL_endian.h>
24#include <SDL_image.h> 39#include <SDL_image.h>
25#include <SDL_mixer.h> 40#include <SDL_mixer.h>
26#include <SDL_opengl.h> 41#include <SDL_opengl.h>
27 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
28#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
30 52
31#include <glib/gmacros.h> 53#include <glib/gmacros.h>
32 54
33#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
34 67
35#ifndef _WIN32 68#ifndef _WIN32
36# include <sys/types.h> 69# include <sys/types.h>
37# include <sys/socket.h> 70# include <sys/socket.h>
38# include <netinet/in.h> 71# include <netinet/in.h>
39# include <netinet/tcp.h> 72# include <netinet/tcp.h>
40# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 78#else
42 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 80#endif
49 81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
53 91
54#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
56 94
57#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
58 96
59#if 0 97/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 99
62# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
63#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
64 106
65static struct 107static struct
66{ 108{
67#define GL_FUNC(ptr,name) ptr name; 109#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 110#include "glfunc.h"
69#undef GL_FUNC 111#undef GL_FUNC
70} gl; 112} gl;
71 113
114static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 116{
74 if (gl.BlendFuncSeparate) 117 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 118 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 119 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 121 else
79 glBlendFunc (sa, da); 122 glBlendFunc (sa, da);
80} 123}
81 124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
82#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
83 151
84#include "pango-font.c" 152#include "pango-font.c"
85#include "pango-fontmap.c" 153#include "pango-fontmap.c"
86#include "pango-render.c" 154#include "pango-render.c"
87 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
90 160
91typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
92 162
93static int 163static int
94shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
95{ 165{
96 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
110 180
111typedef struct cf_layout { 181typedef struct cf_layout {
112 PangoLayout *pl; 182 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
114 int base_height; 184 int base_height;
115 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
116} *CFPlus__Layout; 187} *DC__Layout;
117 188
118static CFPlus__Font default_font; 189static DC__Font default_font;
119static PangoContext *opengl_context; 190static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
121 192
122static void 193static void
123substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
128#endif 199#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 201}
131 202
132static void 203static void
133layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
134{ 205{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
137 */ 208 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
139 210
140 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 213
143 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
144} 215}
145 216
146static void 217static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 219{
149 PangoRectangle rect; 220 PangoRectangle rect;
150 221
151 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
159 230
160 *w = rect.width; 231 *w = rect.width;
161 *h = rect.height; 232 *h = rect.height;
162} 233}
163 234
235typedef uint16_t tileid;
164typedef uint16_t mapface; 236typedef uint16_t faceid;
165 237
166typedef struct { 238typedef struct {
167 GLint name; 239 GLuint name;
168 int w, h; 240 int w, h;
169 float s, t; 241 float s, t;
170 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
171} maptex; 246} maptex;
172 247
173typedef struct { 248typedef struct {
249 uint32_t player;
250 tileid tile[3];
174 uint16_t darkness; 251 uint16_t darkness;
175 mapface face[3]; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp;
177} mapcell; 253} mapcell;
178 254
179typedef struct { 255typedef struct {
180 int32_t c0, c1; 256 int32_t c0, c1;
181 mapcell *col; 257 mapcell *col;
182} maprow; 258} maprow;
183 259
184typedef struct map { 260typedef struct map {
185 int x, y, w, h; 261 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 263 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 264 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 265
193 int32_t rows; 266 int32_t rows;
194 maprow *row; 267 maprow *row;
195} *CFPlus__Map; 268} *DC__Map;
196 269
197static char * 270static char *
198prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
199{ 272{
200 char *p; 273 char *p;
217} 290}
218 291
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
222static maprow * 315static maprow *
223map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
224{ 317{
225 if (0 > y) 318 if (0 > y)
226 { 319 {
227 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
228 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
266 359
267 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
268} 361}
269 362
270static mapcell * 363static mapcell *
271map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
272{ 365{
273 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
274} 367}
275 368
276static void 369static void
277map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
278{ 371{
279 int r; 372 int r;
280 373
281 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
282 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
289 self->oy = 0; 382 self->oy = 0;
290 self->row = 0; 383 self->row = 0;
291 self->rows = 0; 384 self->rows = 0;
292} 385}
293 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
294static void 397static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
296{ 399{
297 int x, y; 400 int x, y;
298 maprow *row; 401 maprow *row;
402 mapcell *cell;
299 403
300 for (y = y0; y < y0 + h; y++) 404 for (y = y0; y < y0 + h; y++)
301 if (y >= 0) 405 if (y >= 0)
302 { 406 {
303 if (y >= self->rows) 407 if (y >= self->rows)
309 if (x >= row->c0) 413 if (x >= row->c0)
310 { 414 {
311 if (x >= row->c1) 415 if (x >= row->c1)
312 break; 416 break;
313 417
314 row->col[x - row->c0].darkness = 0; 418 cell = row->col + x - row->c0;
419
420 CELL_CLEAR (cell);
315 } 421 }
316 } 422 }
423}
424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
317} 439}
318 440
319static void 441static void
320music_finished (void) 442music_finished (void)
321{ 443{
357 n |= n >> 16; 479 n |= n >> 16;
358 480
359 return n + 1; 481 return n + 1;
360} 482}
361 483
362MODULE = CFPlus PACKAGE = CFPlus 484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
363 595
364PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
365 597
366BOOT: 598BOOT:
367{ 599{
368 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
369 static const struct { 601 static const struct {
370 const char *name; 602 const char *name;
371 IV iv; 603 IV iv;
372 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
373# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
374 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
375 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
376 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
377 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
378 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
387 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
388 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
389 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
390 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
391 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
392 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
393 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
394 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
395 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
396 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
451 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
452 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
453 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
454 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
455 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
456 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
457 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
458 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
459 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
460 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
461 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
462 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
463 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
464 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
465 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
466 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
467 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
468 const_iv (KMOD_CTRL), 765
469 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
470 const_iv (KMOD_ALT), 767
471 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
472# undef const_iv 798# undef const_iv
473 }; 799 };
474 800
475 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
476 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
803
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
477} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
478 813
479int 814int
480in_destruct () 815in_destruct ()
481 CODE: 816 CODE:
482 RETVAL = PL_main_cv == Nullcv; 817 RETVAL = PL_main_cv == Nullcv;
484 RETVAL 819 RETVAL
485 820
486NV floor (NV x) 821NV floor (NV x)
487 822
488NV ceil (NV x) 823NV ceil (NV x)
824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
489 834
490void 835void
491pango_init () 836pango_init ()
492 CODE: 837 CODE:
493{ 838{
494 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
495 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
496 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
497} 847}
498 848
499int 849char *SDL_GetError ()
500SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
501 850
502void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
503SDL_Quit () 859void SDL_Quit ()
504 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
505void 870void
506SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
507 PPCODE: 872 PPCODE:
508{ 873{
509 SDL_Rect **m; 874 SDL_Rect **m;
510 875
511 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
512 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
513 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
515 880
516 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
517 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
518 883
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
523 888
524 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
525#if SDL_VERSION_ATLEAST(1,2,10)
526 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
527 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
528#endif
529
530 SDL_EnableUNICODE (1);
531 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
532 891
533 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
534 893
535 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
536 while (*m) 895 while (*m)
537 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
538 AV *av = newAV (); 899 AV *av = newAV ();
539 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
540 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
541 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
542 906
543 ++m; 907 ++m;
544 } 908 }
545} 909}
546 910
547char *
548SDL_GetError ()
549
550int 911int
551SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
552 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
553 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
554 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
555 ); 925 );
926
556 if (RETVAL) 927 if (RETVAL)
557 { 928 {
558 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
559# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
560# include "glfunc.h" 933#include "glfunc.h"
561# undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
562 } 938 }
939}
563 OUTPUT: 940 OUTPUT:
564 RETVAL 941 RETVAL
565 942
566void 943void
567SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
568 945
569char * 946char *
570SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
571 948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
572void 955void
573SDL_PollEvent () 956poll_events ()
574 PPCODE: 957 PPCODE:
575{ 958{
576 SDL_Event ev; 959 SDL_Event ev;
577 960
578 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
579 { 963 {
580 HV *hv = newHV (); 964 HV *hv = newHV ();
581 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
582 966
583 switch (ev.type) 967 switch (ev.type)
584 { 968 {
585 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
586 case SDL_KEYUP: 970 case SDL_KEYUP:
587 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
588 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
589 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
590 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
591 break; 976 break;
592 977
593 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
594 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
595 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
596 break; 981 break;
597 982
598 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
600
601 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
602 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
603 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
604 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
605 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
606 break; 1009 break;
607 1010
608 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
609 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
610 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
611 1014
612 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
613 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
614 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
615 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
620 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
621 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
622 break; 1025 break;
623 } 1026 }
624 1027
625 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
626 } 1029 }
627} 1030}
628 1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1044
629int 1045int
630Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
631 POSTCALL: 1047 POSTCALL:
632 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
633 Mix_ChannelFinished (channel_finished); 1049 Mix_ChannelFinished (channel_finished);
634 1050
635void 1051void
1052Mix_QuerySpec ()
1053 PPCODE:
1054{
1055 int freq, channels;
1056 Uint16 format;
1057
1058 if (Mix_QuerySpec (&freq, &format, &channels))
1059 {
1060 EXTEND (SP, 3);
1061 PUSHs (sv_2mortal (newSViv (freq)));
1062 PUSHs (sv_2mortal (newSViv (format)));
1063 PUSHs (sv_2mortal (newSViv (channels)));
1064 }
1065}
1066
1067void
636Mix_CloseAudio () 1068Mix_CloseAudio ()
637 1069
638int 1070int
639Mix_AllocateChannels (int numchans = -1) 1071Mix_AllocateChannels (int numchans = -1)
640 1072
1073const char *
1074Mix_GetError ()
1075
641void 1076void
642lowdelay (int fd, int val = 1) 1077lowdelay (int fd, int val = 1)
643 CODE: 1078 CODE:
1079 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1080
1081void
1082win32_proxy_info ()
1083 PPCODE:
1084{
644#ifndef _WIN32 1085#ifdef _WIN32
645 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1086 char buffer[2048];
1087 DWORD buflen;
1088
1089 EXTEND (SP, 3);
1090
1091 buflen = sizeof (buffer);
1092 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1093 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1094 {
1095 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1096
1097 buflen = sizeof (buffer);
1098 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1099 {
1100 PUSHs (newSVpv (buffer, 0));
1101
1102 buflen = sizeof (buffer);
1103 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1104 PUSHs (newSVpv (buffer, 0));
1105 }
1106 }
646#endif 1107#endif
1108}
647 1109
648void 1110int
649add_font (char *file) 1111add_font (char *file)
650 CODE: 1112 CODE:
651 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1114 OUTPUT:
1115 RETVAL
1116
1117void
1118IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
652 1119
653void 1120void
654load_image_inline (SV *image_) 1121load_image_inline (SV *image_)
655 ALIAS: 1122 ALIAS:
656 load_image_file = 1 1123 load_image_file = 1
659 STRLEN image_len; 1126 STRLEN image_len;
660 char *image = (char *)SvPVbyte (image_, image_len); 1127 char *image = (char *)SvPVbyte (image_, image_len);
661 SDL_Surface *surface, *surface2; 1128 SDL_Surface *surface, *surface2;
662 SDL_PixelFormat fmt; 1129 SDL_PixelFormat fmt;
663 SDL_RWops *rw = ix 1130 SDL_RWops *rw = ix
664 ? SDL_RWFromFile (image, "r") 1131 ? SDL_RWFromFile (image, "rb")
665 : SDL_RWFromConstMem (image, image_len); 1132 : SDL_RWFromConstMem (image, image_len);
666 1133
667 if (!rw) 1134 if (!rw)
668 croak ("load_image: %s", SDL_GetError ()); 1135 croak ("load_image: %s", SDL_GetError ());
669 1136
742void 1209void
743error (char *message) 1210error (char *message)
744 CODE: 1211 CODE:
745 fprintf (stderr, "ERROR: %s\n", message); 1212 fprintf (stderr, "ERROR: %s\n", message);
746#ifdef _WIN32 1213#ifdef _WIN32
747 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1214 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
748#endif 1215#endif
749 1216
750void 1217void
751fatal (char *message) 1218fatal (char *message)
752 CODE: 1219 CODE:
753 fprintf (stderr, "FATAL: %s\n", message); 1220 fprintf (stderr, "FATAL: %s\n", message);
754#ifdef _WIN32 1221#ifdef _WIN32
755 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1222 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
756#endif 1223#endif
757 _exit (1); 1224 _exit (1);
758 1225
759void 1226void
760_exit (int retval) 1227_exit (int retval = 0)
761 CODE: 1228 CODE:
1229#ifdef WIN32
1230 ExitThread (retval); // unclean, please beam me up
1231#else
762 _exit (retval); 1232 _exit (retval);
1233#endif
763 1234
764MODULE = CFPlus PACKAGE = CFPlus::Font 1235void
1236debug ()
1237 CODE:
1238{
1239#if DEBUG
1240 VALGRIND_DO_LEAK_CHECK;
1241#endif
1242}
765 1243
766CFPlus::Font 1244int
1245SvREFCNT (SV *sv)
1246 CODE:
1247 RETVAL = SvREFCNT (sv);
1248 OUTPUT:
1249 RETVAL
1250
1251MODULE = Deliantra::Client PACKAGE = DC::Font
1252
1253PROTOTYPES: DISABLE
1254
1255DC::Font
767new_from_file (SV *class, char *path, int id = 0) 1256new_from_file (SV *class, char *path, int id = 0)
768 CODE: 1257 CODE:
769{ 1258{
770 int count; 1259 int count;
771 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1260 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
774} 1263}
775 OUTPUT: 1264 OUTPUT:
776 RETVAL 1265 RETVAL
777 1266
778void 1267void
779DESTROY (CFPlus::Font self) 1268DESTROY (DC::Font self)
780 CODE: 1269 CODE:
781 pango_font_description_free (self); 1270 pango_font_description_free (self);
782 1271
783void 1272void
784make_default (CFPlus::Font self) 1273make_default (DC::Font self)
1274 PROTOTYPE: $
785 CODE: 1275 CODE:
786 default_font = self; 1276 default_font = self;
787 1277
788MODULE = CFPlus PACKAGE = CFPlus::Layout 1278MODULE = Deliantra::Client PACKAGE = DC::Layout
789 1279
1280PROTOTYPES: DISABLE
1281
790void 1282void
791reset_glyph_cache () 1283glyph_cache_backup ()
1284 PROTOTYPE:
792 CODE: 1285 CODE:
1286 tc_backup ();
1287
1288void
1289glyph_cache_restore ()
1290 PROTOTYPE:
1291 CODE:
793 tc_clear (); 1292 tc_restore ();
794 1293
795CFPlus::Layout 1294DC::Layout
796new (SV *class) 1295new (SV *class)
797 CODE: 1296 CODE:
798 New (0, RETVAL, 1, struct cf_layout); 1297 New (0, RETVAL, 1, struct cf_layout);
799 1298
800 RETVAL->pl = pango_layout_new (opengl_context); 1299 RETVAL->pl = pango_layout_new (opengl_context);
802 RETVAL->g = 1.; 1301 RETVAL->g = 1.;
803 RETVAL->b = 1.; 1302 RETVAL->b = 1.;
804 RETVAL->a = 1.; 1303 RETVAL->a = 1.;
805 RETVAL->base_height = MIN_FONT_HEIGHT; 1304 RETVAL->base_height = MIN_FONT_HEIGHT;
806 RETVAL->font = 0; 1305 RETVAL->font = 0;
1306 RETVAL->rc = rc_alloc ();
807 1307
808 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1308 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
809 layout_update_font (RETVAL); 1309 layout_update_font (RETVAL);
810 OUTPUT: 1310 OUTPUT:
811 RETVAL 1311 RETVAL
812 1312
813void 1313void
814DESTROY (CFPlus::Layout self) 1314DESTROY (DC::Layout self)
815 CODE: 1315 CODE:
816 g_object_unref (self->pl); 1316 g_object_unref (self->pl);
1317 rc_free (self->rc);
817 Safefree (self); 1318 Safefree (self);
818 1319
819void 1320void
820set_text (CFPlus::Layout self, SV *text_) 1321set_text (DC::Layout self, SV *text_)
821 CODE: 1322 CODE:
822{ 1323{
823 STRLEN textlen; 1324 STRLEN textlen;
824 char *text = SvPVutf8 (text_, textlen); 1325 char *text = SvPVutf8 (text_, textlen);
825 1326
826 pango_layout_set_text (self->pl, text, textlen); 1327 pango_layout_set_text (self->pl, text, textlen);
827} 1328}
828 1329
829void 1330void
830set_markup (CFPlus::Layout self, SV *text_) 1331set_markup (DC::Layout self, SV *text_)
831 CODE: 1332 CODE:
832{ 1333{
833 STRLEN textlen; 1334 STRLEN textlen;
834 char *text = SvPVutf8 (text_, textlen); 1335 char *text = SvPVutf8 (text_, textlen);
835 1336
836 pango_layout_set_markup (self->pl, text, textlen); 1337 pango_layout_set_markup (self->pl, text, textlen);
837} 1338}
838 1339
839void 1340void
840set_shapes (CFPlus::Layout self, ...) 1341set_shapes (DC::Layout self, ...)
841 CODE: 1342 CODE:
842{ 1343{
843 PangoAttrList *attrs = 0; 1344 PangoAttrList *attrs = 0;
844 const char *text = pango_layout_get_text (self->pl); 1345 const char *text = pango_layout_get_text (self->pl);
845 const char *pos = text; 1346 const char *pos = text;
880 if (attrs) 1381 if (attrs)
881 pango_layout_set_attributes (self->pl, attrs); 1382 pango_layout_set_attributes (self->pl, attrs);
882} 1383}
883 1384
884void 1385void
885get_shapes (CFPlus::Layout self) 1386get_shapes (DC::Layout self)
886 PPCODE: 1387 PPCODE:
887{ 1388{
888 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1389 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
889 1390
890 do 1391 do
891 { 1392 {
892 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1393 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
893 1394
894 if (run && shape_attr_p (run)) 1395 if (run && shape_attr_p (run))
895 { 1396 {
896 PangoRectangle extents; 1397 PangoRectangle extents;
897 pango_layout_iter_get_run_extents (iter, 0, &extents); 1398 pango_layout_iter_get_run_extents (iter, 0, &extents);
905 1406
906 pango_layout_iter_free (iter); 1407 pango_layout_iter_free (iter);
907} 1408}
908 1409
909int 1410int
910has_wrapped (CFPlus::Layout self) 1411has_wrapped (DC::Layout self)
911 CODE: 1412 CODE:
912{ 1413{
913 int lines = 1; 1414 int lines = 1;
914 const char *text = pango_layout_get_text (self->pl); 1415 const char *text = pango_layout_get_text (self->pl);
915 1416
920} 1421}
921 OUTPUT: 1422 OUTPUT:
922 RETVAL 1423 RETVAL
923 1424
924SV * 1425SV *
925get_text (CFPlus::Layout self) 1426get_text (DC::Layout self)
926 CODE: 1427 CODE:
927 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1428 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
928 sv_utf8_decode (RETVAL); 1429 sv_utf8_decode (RETVAL);
929 OUTPUT: 1430 OUTPUT:
930 RETVAL 1431 RETVAL
931 1432
932void 1433void
933set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1434set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
934 CODE: 1435 CODE:
935 self->r = r; 1436 self->r = r;
936 self->g = g; 1437 self->g = g;
937 self->b = b; 1438 self->b = b;
938 self->a = a; 1439 self->a = a;
939 1440
940void 1441void
941set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1442set_font (DC::Layout self, DC::Font font = 0)
942 CODE: 1443 CODE:
943 if (self->font != font) 1444 if (self->font != font)
944 { 1445 {
945 self->font = font; 1446 self->font = font;
946 layout_update_font (self); 1447 layout_update_font (self);
947 } 1448 }
948 1449
949void 1450void
950set_height (CFPlus::Layout self, int base_height) 1451set_height (DC::Layout self, int base_height)
951 CODE: 1452 CODE:
952 if (self->base_height != base_height) 1453 if (self->base_height != base_height)
953 { 1454 {
954 self->base_height = base_height; 1455 self->base_height = base_height;
955 layout_update_font (self); 1456 layout_update_font (self);
956 } 1457 }
957 1458
958void 1459void
959set_width (CFPlus::Layout self, int max_width = -1) 1460set_width (DC::Layout self, int max_width = -1)
960 CODE: 1461 CODE:
961 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1462 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
962 1463
963void 1464void
964set_indent (CFPlus::Layout self, int indent) 1465set_indent (DC::Layout self, int indent)
965 CODE: 1466 CODE:
966 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1467 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
967 1468
968void 1469void
969set_spacing (CFPlus::Layout self, int spacing) 1470set_spacing (DC::Layout self, int spacing)
970 CODE: 1471 CODE:
971 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1472 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
972 1473
973void 1474void
974set_ellipsise (CFPlus::Layout self, int ellipsise) 1475set_ellipsise (DC::Layout self, int ellipsise)
975 CODE: 1476 CODE:
976 pango_layout_set_ellipsize (self->pl, 1477 pango_layout_set_ellipsize (self->pl,
977 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1478 ellipsise == 1 ? PANGO_ELLIPSIZE_START
978 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1479 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
979 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1480 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
980 : PANGO_ELLIPSIZE_NONE 1481 : PANGO_ELLIPSIZE_NONE
981 ); 1482 );
982 1483
983void 1484void
984set_single_paragraph_mode (CFPlus::Layout self, int spm) 1485set_single_paragraph_mode (DC::Layout self, int spm)
985 CODE: 1486 CODE:
986 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1487 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
987 1488
988void 1489void
989size (CFPlus::Layout self) 1490size (DC::Layout self)
990 PPCODE: 1491 PPCODE:
991{ 1492{
992 int w, h; 1493 int w, h;
993 1494
994 layout_get_pixel_size (self, &w, &h); 1495 layout_get_pixel_size (self, &w, &h);
997 PUSHs (sv_2mortal (newSViv (w))); 1498 PUSHs (sv_2mortal (newSViv (w)));
998 PUSHs (sv_2mortal (newSViv (h))); 1499 PUSHs (sv_2mortal (newSViv (h)));
999} 1500}
1000 1501
1001int 1502int
1002descent (CFPlus::Layout self) 1503descent (DC::Layout self)
1003 CODE: 1504 CODE:
1004{ 1505{
1005 PangoRectangle rect; 1506 PangoRectangle rect;
1006 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1507 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1007 pango_layout_line_get_pixel_extents (line, 0, &rect); 1508 pango_layout_line_get_pixel_extents (line, 0, &rect);
1008 RETVAL = PANGO_DESCENT (rect); 1509 RETVAL = PANGO_DESCENT (rect);
1009} 1510}
1010 OUTPUT: 1511 OUTPUT:
1011 RETVAL 1512 RETVAL
1012 1513
1013int 1514int
1014xy_to_index (CFPlus::Layout self, int x, int y) 1515xy_to_index (DC::Layout self, int x, int y)
1015 CODE: 1516 CODE:
1016{ 1517{
1017 int index, trailing; 1518 int index, trailing;
1018 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1519 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1019 RETVAL = index; 1520 RETVAL = index + trailing;
1020} 1521}
1021 OUTPUT: 1522 OUTPUT:
1022 RETVAL 1523 RETVAL
1023 1524
1024void 1525void
1025cursor_pos (CFPlus::Layout self, int index) 1526cursor_pos (DC::Layout self, int index)
1026 PPCODE: 1527 PPCODE:
1027{ 1528{
1028 PangoRectangle strong_pos; 1529 PangoRectangle pos;
1029 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1530 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1030 1531
1031 EXTEND (SP, 3); 1532 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1533 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1534 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1535 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1035} 1536}
1036 1537
1037void 1538void
1038render (CFPlus::Layout self, float x, float y, int flags = 0) 1539index_to_line_x (DC::Layout self, int index, int trailing = 0)
1039 PPCODE: 1540 PPCODE:
1541{
1542 int line, x;
1543
1544 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1545#if !PANGO_VERSION_CHECK (1, 17, 3)
1546 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1547 --line;
1548#endif
1549 EXTEND (SP, 2);
1550 PUSHs (sv_2mortal (newSViv (line)));
1551 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1552}
1553
1554void
1555line_x_to_index (DC::Layout self, int line, int x)
1556 PPCODE:
1557{
1558 PangoLayoutLine *lp;
1559 int index, trailing;
1560
1561 if (line < 0)
1562 XSRETURN_EMPTY;
1563
1564 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1565 XSRETURN_EMPTY; /* do better */
1566
1567 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1568
1569 EXTEND (SP, 2);
1570 if (GIMME_V == G_SCALAR)
1571 PUSHs (sv_2mortal (newSViv (index + trailing)));
1572 else
1573 {
1574 PUSHs (sv_2mortal (newSViv (index)));
1575 PUSHs (sv_2mortal (newSViv (trailing)));
1576 }
1577}
1578
1579void
1580render (DC::Layout self, float x, float y, int flags = 0)
1581 CODE:
1582 rc_clear (self->rc);
1040 pango_opengl_render_layout_subpixel ( 1583 pango_opengl_render_layout_subpixel (
1041 self->pl, 1584 self->pl,
1585 self->rc,
1042 x * PANGO_SCALE, y * PANGO_SCALE, 1586 x * PANGO_SCALE, y * PANGO_SCALE,
1043 self->r, self->g, self->b, self->a, 1587 self->r, self->g, self->b, self->a,
1044 flags 1588 flags
1045 ); 1589 );
1590 // we assume that context_change actually clears/frees stuff
1591 // and does not do any recomputation...
1592 pango_layout_context_changed (self->pl);
1046 1593
1047MODULE = CFPlus PACKAGE = CFPlus::Texture
1048
1049void 1594void
1050pad2pot (SV *data_, SV *w_, SV *h_) 1595draw (DC::Layout self)
1051 CODE: 1596 CODE:
1052{ 1597{
1053 int ow = SvIV (w_); 1598 glEnable (GL_TEXTURE_2D);
1054 int oh = SvIV (h_); 1599 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1600 glEnable (GL_BLEND);
1601 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1602 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1603 glEnable (GL_ALPHA_TEST);
1604 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1055 1605
1056 if (ow && oh) 1606 rc_draw (self->rc);
1607
1608 glDisable (GL_ALPHA_TEST);
1609 glDisable (GL_BLEND);
1610 glDisable (GL_TEXTURE_2D);
1611}
1612
1613MODULE = Deliantra::Client PACKAGE = DC::Texture
1614
1615PROTOTYPES: ENABLE
1616
1617void
1618pad (SV *data_, int ow, int oh, int nw, int nh)
1619 CODE:
1620{
1621 if ((nw != ow || nh != oh) && SvOK (data_))
1057 { 1622 {
1058 int nw = minpot (ow);
1059 int nh = minpot (oh);
1060
1061 if (nw != ow || nh != oh)
1062 {
1063 if (SvOK (data_))
1064 {
1065 STRLEN datalen; 1623 STRLEN datalen;
1066 char *data = SvPVbyte (data_, datalen); 1624 char *data = SvPVbyte (data_, datalen);
1067 int bpp = datalen / (ow * oh); 1625 int bpp = datalen / (ow * oh);
1068 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1626 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1069 1627
1070 SvPOK_only (result_); 1628 SvPOK_only (result_);
1071 SvCUR_set (result_, nw * nh * bpp); 1629 SvCUR_set (result_, nw * nh * bpp);
1072 1630
1073 memset (SvPVX (result_), 0, nw * nh * bpp); 1631 memset (SvPVX (result_), 0, nw * nh * bpp);
1074 while (oh--) 1632 while (oh--)
1075 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1633 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1076 1634
1077 sv_setsv (data_, result_); 1635 sv_setsv (data_, result_);
1078 }
1079
1080 sv_setiv (w_, nw);
1081 sv_setiv (h_, nh);
1082 }
1083 } 1636 }
1084} 1637}
1085 1638
1086void 1639void
1087draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1640draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1093{ 1646{
1094 HV *hv = (HV *)SvRV (self); 1647 HV *hv = (HV *)SvRV (self);
1095 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1648 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1096 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1649 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1097 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1650 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1651
1652 if (name <= 0)
1653 XSRETURN_EMPTY;
1098 1654
1099 if (items < 5) 1655 if (items < 5)
1100 { 1656 {
1101 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1657 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1102 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1658 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1130 glDisable (GL_ALPHA_TEST); 1686 glDisable (GL_ALPHA_TEST);
1131 glDisable (GL_BLEND); 1687 glDisable (GL_BLEND);
1132 } 1688 }
1133} 1689}
1134 1690
1135MODULE = CFPlus PACKAGE = CFPlus::Map 1691void
1692draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1693 PROTOTYPE: @
1694 CODE:
1695{
1696 glEnable (GL_BLEND);
1697 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name1);
1136 1700
1137CFPlus::Map 1701 glColor3f (intensity, intensity, intensity);
1138new (SV *class, int map_width, int map_height) 1702 glPushMatrix ();
1703 glScalef (1./3, 1./3, 1.);
1704
1705 if (blend > 0.f)
1706 {
1707 float dx3 = dx * -3.f / w;
1708 float dy3 = dy * -3.f / h;
1709 GLfloat env_color[4] = { 0., 0., 0., blend };
1710
1711 /* interpolate the two shadow textures */
1712 /* stage 0 == rgb(glcolor) + alpha(t0) */
1713 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1714
1715 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1716 gl.ActiveTexture (GL_TEXTURE1);
1717 glEnable (GL_TEXTURE_2D);
1718 glBindTexture (GL_TEXTURE_2D, name2);
1719 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1720
1721 /* rgb == rgb(glcolor) */
1722 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1723 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1724 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1725
1726 /* alpha = interpolate t0, t1 by env_alpha */
1727 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1728
1729 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1735
1736 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1737 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1738
1739 glBegin (GL_QUADS);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1741 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1742 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1743 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1744 glEnd ();
1745
1746 glDisable (GL_TEXTURE_2D);
1747 gl.ActiveTexture (GL_TEXTURE0);
1748 }
1749 else
1750 {
1751 /* simple blending of one texture, also opengl <1.3 path */
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1753
1754 glBegin (GL_QUADS);
1755 glTexCoord2f (0, 0); glVertex2f (0, 0);
1756 glTexCoord2f (0, t); glVertex2f (0, h);
1757 glTexCoord2f (s, t); glVertex2f (w, h);
1758 glTexCoord2f (s, 0); glVertex2f (w, 0);
1759 glEnd ();
1760 }
1761
1762 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1763 {
1764 int x, y;
1765 int dx3 = dx * 3;
1766 int dy3 = dy * 3;
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1769 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1770 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1771 glTranslatef (-1., -1., 0);
1772 glBegin (GL_QUADS);
1773
1774 for (y = 1; y < h; y += 3)
1775 {
1776 int y1 = y - dy3;
1777 int y1valid = y1 >= 0 && y1 < h;
1778
1779 for (x = 1; x < w; x += 3)
1780 {
1781 int x1 = x - dx3;
1782 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1783 uint8_t h2;
1784
1785 if (y1valid && x1 >= 0 && x1 < w)
1786 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1787 else
1788 h2 = 1; /* out of range == invisible */
1789
1790 if (h1 || h2)
1791 {
1792 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1793 glColor4f (1., 1., 1., alpha);
1794
1795 glTexCoord2f (0, 0.); glVertex2i (x , y );
1796 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1797 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1798 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1799 }
1800 }
1801 }
1802 }
1803
1804 glEnd ();
1805
1806 glPopMatrix ();
1807
1808 glDisable (GL_TEXTURE_2D);
1809 glDisable (GL_BLEND);
1810}
1811
1812IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1813 CODE:
1814{
1815 GLint width;
1816 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1817 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1818 RETVAL = width > 0;
1819}
1820 OUTPUT:
1821 RETVAL
1822
1823MODULE = Deliantra::Client PACKAGE = DC::Map
1824
1825PROTOTYPES: DISABLE
1826
1827DC::Map
1828new (SV *class)
1139 CODE: 1829 CODE:
1140 New (0, RETVAL, 1, struct map); 1830 New (0, RETVAL, 1, struct map);
1141 RETVAL->x = 0; 1831 RETVAL->x = 0;
1142 RETVAL->y = 0; 1832 RETVAL->y = 0;
1143 RETVAL->w = map_width; 1833 RETVAL->w = 0;
1144 RETVAL->h = map_height; 1834 RETVAL->h = 0;
1145 RETVAL->ox = 0; 1835 RETVAL->ox = 0;
1146 RETVAL->oy = 0; 1836 RETVAL->oy = 0;
1147 RETVAL->faces = 8192; 1837 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1148 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1838 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1149 RETVAL->texs = 8192;
1150 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1151 RETVAL->rows = 0; 1839 RETVAL->rows = 0;
1152 RETVAL->row = 0; 1840 RETVAL->row = 0;
1153 OUTPUT: 1841 OUTPUT:
1154 RETVAL 1842 RETVAL
1155 1843
1156void 1844void
1157DESTROY (CFPlus::Map self) 1845DESTROY (DC::Map self)
1158 CODE: 1846 CODE:
1159{ 1847{
1160 map_clear (self); 1848 map_clear (self);
1161 Safefree (self->face); 1849 Safefree (self->face2tile);
1162 Safefree (self->tex); 1850 Safefree (self->tex);
1163 Safefree (self); 1851 Safefree (self);
1164} 1852}
1165 1853
1166void 1854void
1855resize (DC::Map self, int map_width, int map_height)
1856 CODE:
1857 self->w = map_width;
1858 self->h = map_height;
1859
1860void
1167clear (CFPlus::Map self) 1861clear (DC::Map self)
1168 CODE: 1862 CODE:
1169 map_clear (self); 1863 map_clear (self);
1170 1864
1171void 1865void
1172set_face (CFPlus::Map self, int face, int texid) 1866set_tileid (DC::Map self, int face, int tile)
1173 CODE: 1867 CODE:
1174{ 1868{
1175 while (self->faces <= face) 1869 need_facenum (self, face); self->face2tile [face] = tile;
1176 { 1870 need_texid (self, tile);
1177 Append (mapface, self->face, self->faces, self->faces);
1178 self->faces *= 2;
1179 }
1180
1181 self->face [face] = texid;
1182} 1871}
1183 1872
1184void 1873void
1874set_smooth (DC::Map self, int face, int smooth, int level)
1875 CODE:
1876{
1877 tileid texid;
1878 maptex *tex;
1879
1880 if (face < 0 || face >= self->faces)
1881 return;
1882
1883 if (smooth < 0 || smooth >= self->faces)
1884 return;
1885
1886 texid = self->face2tile [face];
1887
1888 if (!texid)
1889 return;
1890
1891 tex = self->tex + texid;
1892 tex->smoothtile = self->face2tile [smooth];
1893 tex->smoothlevel = level;
1894}
1895
1896void
1185set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1897set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1186 CODE: 1898 CODE:
1187{ 1899{
1188 while (self->texs <= texid) 1900 need_texid (self, texid);
1189 {
1190 Append (maptex, self->tex, self->texs, self->texs);
1191 self->texs *= 2;
1192 }
1193 1901
1194 { 1902 {
1195 maptex *tex = self->tex + texid; 1903 maptex *tex = self->tex + texid;
1196 1904
1197 tex->name = name; 1905 tex->name = name;
1213 // use uglier nearest interpolation because linear suffers 1921 // use uglier nearest interpolation because linear suffers
1214 // from transparent color bleeding and ugly wrapping effects. 1922 // from transparent color bleeding and ugly wrapping effects.
1215 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1923 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1216} 1924}
1217 1925
1926void
1927expire_textures (DC::Map self, int texid, int count)
1928 PPCODE:
1929 for (; texid < self->texs && count; ++texid, --count)
1930 {
1931 maptex *tex = self->tex + texid;
1932
1933 if (tex->name)
1934 {
1935 if (tex->unused)
1936 {
1937 tex->name = 0;
1938 tex->unused = 0;
1939 XPUSHs (sv_2mortal (newSViv (texid)));
1940 }
1941 else
1942 tex->unused = 1;
1943 }
1944 }
1945
1218int 1946int
1219ox (CFPlus::Map self) 1947ox (DC::Map self)
1220 ALIAS: 1948 ALIAS:
1221 oy = 1 1949 oy = 1
1222 x = 2 1950 x = 2
1223 y = 3 1951 y = 3
1224 w = 4 1952 w = 4
1235 } 1963 }
1236 OUTPUT: 1964 OUTPUT:
1237 RETVAL 1965 RETVAL
1238 1966
1239void 1967void
1240scroll (CFPlus::Map self, int dx, int dy) 1968scroll (DC::Map self, int dx, int dy)
1241 CODE: 1969 CODE:
1242{ 1970{
1243 if (dx > 0) 1971 if (dx > 0)
1244 map_blank (self, self->x, self->y, dx - 1, self->h); 1972 map_blank (self, self->x, self->y, dx, self->h);
1245 else if (dx < 0) 1973 else if (dx < 0)
1246 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1974 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1247 1975
1248 if (dy > 0) 1976 if (dy > 0)
1249 map_blank (self, self->x, self->y, self->w, dy - 1); 1977 map_blank (self, self->x, self->y, self->w, dy);
1250 else if (dy < 0) 1978 else if (dy < 0)
1251 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1979 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1252 1980
1253 self->ox += dx; self->x += dx; 1981 self->ox += dx; self->x += dx;
1254 self->oy += dy; self->y += dy; 1982 self->oy += dy; self->y += dy;
1255 1983
1256 while (self->y < 0) 1984 while (self->y < 0)
1260 self->rows += MAP_EXTEND_Y; 1988 self->rows += MAP_EXTEND_Y;
1261 self->y += MAP_EXTEND_Y; 1989 self->y += MAP_EXTEND_Y;
1262 } 1990 }
1263} 1991}
1264 1992
1265void 1993SV *
1266map1a_update (CFPlus::Map self, SV *data_, int extmap) 1994map1a_update (DC::Map self, SV *data_, int extmap)
1267 CODE: 1995 CODE:
1268{ 1996{
1269 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1997 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1270 uint8_t *data_end = (uint8_t *)SvEND (data_); 1998 uint8_t *data_end = (uint8_t *)SvEND (data_);
1271 mapcell *cell; 1999 mapcell *cell;
1272 int x, y, flags; 2000 int x, y, z, flags;
2001 AV *missing = newAV ();
2002 RETVAL = newRV_noinc ((SV *)missing);
1273 2003
1274 while (data < data_end) 2004 while (data < data_end - 1)
1275 { 2005 {
1276 flags = (data [0] << 8) + data [1]; data += 2; 2006 flags = (data [0] << 8) + data [1]; data += 2;
1277 2007
1278 x = self->x + ((flags >> 10) & 63); 2008 x = self->x + ((flags >> 10) & 63);
1279 y = self->y + ((flags >> 4) & 63); 2009 y = self->y + ((flags >> 4) & 63);
1282 2012
1283 if (flags & 15) 2013 if (flags & 15)
1284 { 2014 {
1285 if (!cell->darkness) 2015 if (!cell->darkness)
1286 { 2016 {
2017 memset (cell, 0, sizeof (*cell));
1287 cell->darkness = 256; 2018 cell->darkness = 256;
1288 cell->face [0] = 0;
1289 cell->face [1] = 0;
1290 cell->face [2] = 0;
1291 } 2019 }
1292 2020
1293 //TODO: don't trust server data to be in-range(!) 2021 //TODO: don't trust server data to be in-range(!)
1294 2022
1295 if (flags & 8) 2023 if (flags & 8)
1301 do 2029 do
1302 { 2030 {
1303 ext = *data++; 2031 ext = *data++;
1304 cmd = ext & 0x7f; 2032 cmd = ext & 0x7f;
1305 2033
1306 if (ext < 4) 2034 if (cmd < 4)
1307 cell->darkness = 255 - ext * 64 + 1; 2035 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1308 else if (ext == 5) // health 2036 else if (cmd == 5) // health
2037 {
2038 cell->stat_width = 1;
1309 cell->stat_hp = *data++; 2039 cell->stat_hp = *data++;
2040 }
2041 else if (cmd == 6) // monster width
2042 cell->stat_width = *data++ + 1;
2043 else if (cmd == 0x47)
2044 {
2045 if (*data == 1) cell->player = data [1];
2046 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2047 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2048 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2049
2050 data += *data + 1;
2051 }
2052 else if (cmd == 8) // cell flags
2053 cell->flags = *data++;
2054 else if (ext & 0x40) // unknown, multibyte => skip
2055 data += *data + 1;
2056 else
2057 data++;
1310 } 2058 }
1311 while (cmd & 0x80); 2059 while (ext & 0x80);
1312 } 2060 }
1313 else 2061 else
1314 cell->darkness = *data++ + 1; 2062 cell->darkness = *data++ + 1;
1315 } 2063 }
1316 2064
2065 for (z = 0; z <= 2; ++z)
1317 if (flags & 4) 2066 if (flags & (4 >> z))
1318 { 2067 {
1319 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2068 faceid face = (data [0] << 8) + data [1]; data += 2;
2069 need_facenum (self, face);
2070 cell->tile [z] = self->face2tile [face];
2071
2072 if (cell->tile [z])
2073 {
2074 maptex *tex = self->tex + cell->tile [z];
2075 tex->unused = 0;
2076 if (!tex->name)
2077 av_push (missing, newSViv (cell->tile [z]));
2078
2079 if (tex->smoothtile)
2080 {
2081 maptex *smooth = self->tex + tex->smoothtile;
2082 smooth->unused = 0;
2083 if (!smooth->name)
2084 av_push (missing, newSViv (tex->smoothtile));
2085 }
2086 }
1320 } 2087 }
1321
1322 if (flags & 2)
1323 {
1324 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1325 }
1326
1327 if (flags & 1)
1328 {
1329 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1330 }
1331 } 2088 }
1332 else 2089 else
1333 cell->darkness = 0; 2090 CELL_CLEAR (cell);
1334 } 2091 }
1335} 2092}
2093 OUTPUT:
2094 RETVAL
1336 2095
1337SV * 2096SV *
1338mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2097mapmap (DC::Map self, int x0, int y0, int w, int h)
1339 CODE: 2098 CODE:
1340{ 2099{
1341 int x1, x; 2100 int x1, x;
1342 int y1, y; 2101 int y1, y;
1343 int z; 2102 int z;
1364 { 2123 {
1365 mapcell *cell = row->col + (x - row->c0); 2124 mapcell *cell = row->col + (x - row->c0);
1366 2125
1367 for (z = 0; z <= 0; z++) 2126 for (z = 0; z <= 0; z++)
1368 { 2127 {
1369 mapface face = cell->face [z];
1370
1371 if (face)
1372 {
1373 maptex tex = self->tex [face]; 2128 maptex tex = self->tex [cell->tile [z]];
1374 int a0 = 255 - tex.a; 2129 int a0 = 255 - tex.a;
1375 int a1 = tex.a; 2130 int a1 = tex.a;
1376 2131
1377 r = (r * a0 + tex.r * a1) / 255; 2132 r = (r * a0 + tex.r * a1) / 255;
1378 g = (g * a0 + tex.g * a1) / 255; 2133 g = (g * a0 + tex.g * a1) / 255;
1379 b = (b * a0 + tex.b * a1) / 255; 2134 b = (b * a0 + tex.b * a1) / 255;
1380 a = (a * a0 + tex.a * a1) / 255; 2135 a = (a * a0 + tex.a * a1) / 255;
1381 }
1382 } 2136 }
1383 } 2137 }
1384 2138
1385 *map++ = (r ) 2139 *map++ = (r )
1386 | (g << 8) 2140 | (g << 8)
1393} 2147}
1394 OUTPUT: 2148 OUTPUT:
1395 RETVAL 2149 RETVAL
1396 2150
1397void 2151void
1398draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2152draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1399 CODE: 2153 CODE:
1400{ 2154{
1401 int vx, vy;
1402 int x, y, z; 2155 int x, y, z;
1403 int last_name;
1404 mapface face;
1405 2156
1406 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2157 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1407 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2158 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2159 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2160 smooth_key skey;
2161 int pl_x, pl_y;
2162 maptex pl_tex;
2163 rc_t *rc = rc_alloc ();
2164 rc_t *rc_ov = rc_alloc ();
2165 rc_key_t key;
2166 rc_array_t *arr;
1408 2167
1409 /* 2168 pl_tex.name = 0;
1410 int vx = self->vx = self->w >= sw
1411 ? self->x + (self->w - sw) / 2
1412 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1413 2169
1414 int vy = self->vy = self->h >= sh 2170 // that's current max. sorry.
1415 ? self->y + (self->h - sh) / 2 2171 if (sw > 255) sw = 255;
1416 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2172 if (sh > 255) sh = 255;
1417 */
1418 2173
1419 glColor4ub (255, 255, 255, 255); 2174 // clear key, in case of extra padding
2175 memset (&skey, 0, sizeof (skey));
2176
2177 memset (&key, 0, sizeof (key));
2178 key.r = 255;
2179 key.g = 255;
2180 key.b = 255;
2181 key.a = 255;
2182 key.mode = GL_QUADS;
2183 key.format = GL_T2F_V3F;
2184
2185 mx += self->x;
2186 my += self->y;
2187
2188 // first pass: determine smooth_max
2189 // rather ugly, if you ask me
2190 // could also be stored inside mapcell and updated on change
2191 memset (smooth_max, 0, sizeof (smooth_max));
2192
2193 for (y = 0; y < sh; y++)
2194 if (0 <= y + my && y + my < self->rows)
2195 {
2196 maprow *row = self->row + (y + my);
2197
2198 for (x = 0; x < sw; x++)
2199 if (row->c0 <= x + mx && x + mx < row->c1)
2200 {
2201 mapcell *cell = row->col + (x + mx - row->c0);
2202
2203 smooth_max[x + 1][y + 1] =
2204 MAX (self->tex [cell->tile [0]].smoothlevel,
2205 MAX (self->tex [cell->tile [1]].smoothlevel,
2206 self->tex [cell->tile [2]].smoothlevel));
2207 }
2208 }
1420 2209
1421 glEnable (GL_BLEND); 2210 glEnable (GL_BLEND);
1422 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2211 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1423 glEnable (GL_TEXTURE_2D);
1424 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2212 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1425 2213
1426 glBegin (GL_QUADS);
1427
1428 last_name = 0;
1429
1430 for (z = 0; z < 3; z++) 2214 for (z = 0; z <= 2; z++)
2215 {
2216 memset (smooth_level, 0, sizeof (smooth_level));
2217 key.texname = -1;
2218
1431 for (y = 0; y < sh; y++) 2219 for (y = 0; y < sh; y++)
1432 if (0 <= y + vy && y + vy < self->rows) 2220 if (0 <= y + my && y + my < self->rows)
1433 { 2221 {
1434 maprow *row = self->row + (y + vy); 2222 maprow *row = self->row + (y + my);
1435 2223
1436 for (x = 0; x < sw; x++) 2224 for (x = 0; x < sw; x++)
1437 if (row->c0 <= x + vx && x + vx < row->c1) 2225 if (row->c0 <= x + mx && x + mx < row->c1)
1438 { 2226 {
1439 mapcell *cell = row->col + (x + vx - row->c0); 2227 mapcell *cell = row->col + (x + mx - row->c0);
1440
1441 face = cell->face [z]; 2228 tileid tile = cell->tile [z];
1442 2229
1443 if (face) 2230 if (tile)
2231 {
2232 maptex tex = self->tex [tile];
2233 int px, py;
2234
2235 if (key.texname != tex.name)
2236 {
2237 self->tex [tile].unused = 0;
2238
2239 if (!tex.name)
2240 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2241
2242 key.texname = tex.name;
2243 arr = rc_array (rc, &key);
2244 }
2245
2246 px = (x + 1) * T - tex.w;
2247 py = (y + 1) * T - tex.h;
2248
2249 if (expect_false (cell->player == player) && expect_false (z == 2))
2250 {
2251 pl_x = px;
2252 pl_y = py;
2253 pl_tex = tex;
2254 continue;
2255 }
2256
2257 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2258 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2259 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2260 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2261
2262 // update smooth hash
2263 if (tex.smoothtile)
2264 {
2265 skey.tile = tex.smoothtile;
2266 skey.level = tex.smoothlevel;
2267
2268 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2269
2270 // add bits to current tile and all neighbours. skey.x|y is
2271 // shifted +1|+1 so we always stay positive.
2272
2273 // bits is ___n cccc CCCC bbbb
2274 // n do not draw borders&corners
2275 // c draw these corners, but...
2276 // C ... not these
2277 // b draw these borders
2278
2279 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2280 // ┃· ·· ·┃ ━━
2281
2282 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2283 // ·· ·· ·┏ ┓·
2284
2285 // full tile
2286 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2287
2288 // borders
2289 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2290 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2291 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2292 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2293
2294 // corners
2295 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2296 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2297 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2298 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2299 }
2300 }
2301
2302 if (expect_false (z == 2) && expect_false (cell->flags))
2303 {
2304 // overlays such as the speech bubble, probably more to come
2305 if (cell->flags & 1)
2306 {
2307 rc_key_t key_ov = key;
2308 maptex tex = self->tex [TEXID_SPEECH];
2309 rc_array_t *arr;
2310 int px = x * T + T * 2 / 32;
2311 int py = y * T - T * 6 / 32;
2312
2313 key_ov.texname = tex.name;
2314 arr = rc_array (rc_ov, &key_ov);
2315
2316 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2317 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2318 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2319 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2320 }
2321 }
2322 }
2323 }
2324
2325 rc_draw (rc);
2326 rc_clear (rc);
2327
2328 // go through all smoothlevels, lowest to highest, then draw.
2329 // this is basically counting sort
2330 {
2331 int w, b;
2332
2333 glEnable (GL_TEXTURE_2D);
2334 glBegin (GL_QUADS);
2335 for (w = 0; w < 256 / 32; ++w)
2336 {
2337 uint32_t smask = smooth_level [w];
2338 if (smask)
2339 for (b = 0; b < 32; ++b)
2340 if (smask & (((uint32_t)1) << b))
1444 { 2341 {
1445 maptex tex = self->tex [face]; 2342 int level = (w << 5) | b;
2343 HE *he;
1446 2344
1447 int px = (x + 1) * 32 - tex.w; 2345 hv_iterinit (smooth);
1448 int py = (y + 1) * 32 - tex.h; 2346 while ((he = hv_iternext (smooth)))
1449
1450 if (last_name != tex.name)
1451 { 2347 {
2348 smooth_key *skey = (smooth_key *)HeKEY (he);
2349 IV bits = SvIVX (HeVAL (he));
2350
2351 if (!(bits & 0x1000)
2352 && skey->level == level
2353 && level > smooth_max [skey->x][skey->y])
2354 {
2355 maptex tex = self->tex [skey->tile];
2356 int px = (((int)skey->x) - 1) * T;
2357 int py = (((int)skey->y) - 1) * T;
2358 int border = bits & 15;
2359 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2360 float dx = tex.s * .0625f; // 16 images/row
2361 float dy = tex.t * .5f ; // 2 images/column
2362
2363 if (tex.name)
2364 {
2365 // this time avoiding texture state changes
2366 // save gobs of state changes.
2367 if (key.texname != tex.name)
2368 {
2369 self->tex [skey->tile].unused = 0;
2370
1452 glEnd (); 2371 glEnd ();
1453 last_name = tex.name;
1454 glBindTexture (GL_TEXTURE_2D, last_name); 2372 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1455 glBegin (GL_QUADS); 2373 glBegin (GL_QUADS);
2374 }
2375
2376 if (border)
2377 {
2378 float ox = border * dx;
2379
2380 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2381 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2382 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2383 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2384 }
2385
2386 if (corner)
2387 {
2388 float ox = corner * dx;
2389
2390 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2391 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2392 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2393 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2394 }
2395 }
2396 }
1456 } 2397 }
1457
1458 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1459 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1460 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1461 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1462 } 2398 }
1463 }
1464 } 2399 }
1465 2400
1466 glEnd (); 2401 glEnd ();
1467
1468 glDisable (GL_TEXTURE_2D); 2402 glDisable (GL_TEXTURE_2D);
2403 key.texname = -1;
2404 }
2405
2406 hv_clear (smooth);
2407 }
2408
2409 if (pl_tex.name)
2410 {
2411 maptex tex = pl_tex;
2412 int px = pl_x + sdx;
2413 int py = pl_y + sdy;
2414
2415 key.texname = tex.name;
2416 arr = rc_array (rc, &key);
2417
2418 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2419 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2420 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2421 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2422
2423 rc_draw (rc);
2424 }
2425
2426 rc_draw (rc_ov);
2427 rc_clear (rc_ov);
2428
1469 glDisable (GL_BLEND); 2429 glDisable (GL_BLEND);
1470} 2430 rc_free (rc);
2431 rc_free (rc_ov);
1471 2432
2433 // top layer: overlays such as the health bar
2434 for (y = 0; y < sh; y++)
2435 if (0 <= y + my && y + my < self->rows)
2436 {
2437 maprow *row = self->row + (y + my);
2438
2439 for (x = 0; x < sw; x++)
2440 if (row->c0 <= x + mx && x + mx < row->c1)
2441 {
2442 mapcell *cell = row->col + (x + mx - row->c0);
2443
2444 int px = x * T;
2445 int py = y * T;
2446
2447 if (expect_false (cell->player == player))
2448 {
2449 px += sdx;
2450 py += sdy;
2451 }
2452
2453 if (cell->stat_hp)
2454 {
2455 int width = cell->stat_width * T;
2456 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2457
2458 glColor3ub (0, 0, 0);
2459 glRectf (px + 1, py - thick - 2,
2460 px + width - 1, py);
2461
2462 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2463 glRectf (px + 2,
2464 py - thick - 1,
2465 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2466 }
2467 }
2468 }
2469}
2470
1472void 2471void
1473draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2472draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1474 CODE: 2473 CODE:
1475{ 2474{
1476 static float color[16][3] = { 2475 static float color[16][3] = {
1477 { 0.00F, 0.00F, 0.00F }, 2476 { 0.00f, 0.00f, 0.00f },
1478 { 1.00F, 1.00F, 1.00F }, 2477 { 1.00f, 1.00f, 1.00f },
1479 { 0.00F, 0.00F, 0.55F }, 2478 { 0.00f, 0.00f, 0.55f },
1480 { 1.00F, 0.00F, 0.00F }, 2479 { 1.00f, 0.00f, 0.00f },
1481 2480
1482 { 1.00F, 0.54F, 0.00F }, 2481 { 1.00f, 0.54f, 0.00f },
1483 { 0.11F, 0.56F, 1.00F }, 2482 { 0.11f, 0.56f, 1.00f },
1484 { 0.93F, 0.46F, 0.00F }, 2483 { 0.93f, 0.46f, 0.00f },
1485 { 0.18F, 0.54F, 0.34F }, 2484 { 0.18f, 0.54f, 0.34f },
1486 2485
1487 { 0.56F, 0.73F, 0.56F }, 2486 { 0.56f, 0.73f, 0.56f },
1488 { 0.80F, 0.80F, 0.80F }, 2487 { 0.80f, 0.80f, 0.80f },
1489 { 0.55F, 0.41F, 0.13F }, 2488 { 0.55f, 0.41f, 0.13f },
1490 { 0.99F, 0.77F, 0.26F }, 2489 { 0.99f, 0.77f, 0.26f },
1491 2490
1492 { 0.74F, 0.65F, 0.41F }, 2491 { 0.74f, 0.65f, 0.41f },
1493 2492
1494 { 0.00F, 1.00F, 1.00F }, 2493 { 0.00f, 1.00f, 1.00f },
1495 { 1.00F, 0.00F, 1.00F }, 2494 { 1.00f, 0.00f, 1.00f },
1496 { 1.00F, 1.00F, 0.00F }, 2495 { 1.00f, 1.00f, 0.00f },
1497 }; 2496 };
1498 2497
1499 int x, y; 2498 int x, y;
1500 2499
1501 glEnable (GL_TEXTURE_2D); 2500 glEnable (GL_TEXTURE_2D);
2501 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2502 * but the nvidia driver (185.18.14) mishandles alpha textures
2503 * and takes the colour from god knows where instead of using
2504 * Cp. MODULATE results in the same colour, but slightly different
2505 * alpha, but atcually gives us the correct colour with nvidia.
2506 */
1502 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1503 glEnable (GL_BLEND); 2508 glEnable (GL_BLEND);
1504 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2509 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1505 glBegin (GL_QUADS); 2510 glBegin (GL_QUADS);
1506 2511
1507 for (y = 0; y < h; y++) 2512 for (y = 0; y < h; y++)
1511 2516
1512 if (m) 2517 if (m)
1513 { 2518 {
1514 float *c = color [m & 15]; 2519 float *c = color [m & 15];
1515 2520
1516 float tx1 = m & 0x40 ? 0.5 : 0.; 2521 float tx1 = m & 0x40 ? 0.5f : 0.f;
1517 float tx2 = tx1 + 0.5; 2522 float tx2 = tx1 + 0.5f;
1518 2523
1519 glColor4f (c[0], c[1], c[2], 0.75); 2524 glColor4f (c[0], c[1], c[2], 1);
1520 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2525 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1521 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2526 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1522 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2527 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1523 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2528 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1524 } 2529 }
1528 glDisable (GL_BLEND); 2533 glDisable (GL_BLEND);
1529 glDisable (GL_TEXTURE_2D); 2534 glDisable (GL_TEXTURE_2D);
1530} 2535}
1531 2536
1532void 2537void
1533fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2538fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1534 PPCODE: 2539 PPCODE:
1535{ 2540{
1536 int vx, vy;
1537 int x, y; 2541 int x, y;
1538 int sw4 = (sw + 3) & ~3; 2542 int sw1 = sw + 2;
2543 int sh1 = sh + 2;
2544 int sh3 = sh * 3;
2545 int sw3 = sw * 3;
2546 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1539 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2547 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1540 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2548 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1541 2549
1542 memset (darkness, 255, sw4 * sh);
1543 SvPOK_only (darkness_sv); 2550 SvPOK_only (darkness3_sv);
1544 SvCUR_set (darkness_sv, sw4 * sh); 2551 SvCUR_set (darkness3_sv, sw3 * sh3);
1545 2552
1546 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2553 mx += self->x - 1;
1547 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2554 my += self->y - 1;
1548 2555
1549 for (y = 0; y < sh; y++) 2556 for (y = 0; y < sh1; y++)
1550 if (0 <= y + vy && y + vy < self->rows) 2557 if (0 <= y + my && y + my < self->rows)
1551 { 2558 {
1552 maprow *row = self->row + (y + vy); 2559 maprow *row = self->row + (y + my);
1553 2560
1554 for (x = 0; x < sw; x++) 2561 for (x = 0; x < sw1; x++)
1555 if (row->c0 <= x + vx && x + vx < row->c1) 2562 if (row->c0 <= x + mx && x + mx < row->c1)
1556 { 2563 {
1557 mapcell *cell = row->col + (x + vx - row->c0); 2564 mapcell *cell = row->col + (x + mx - row->c0);
1558 2565
1559 darkness[y * sw4 + x] = cell->darkness 2566 darkness1 [y * sw1 + x] = cell->darkness
1560 ? 255 - cell->darkness + 1 2567 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1561 : 255 - FOW_DARKNESS; 2568 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1562 } 2569 }
1563 } 2570 }
1564 2571
2572 for (y = 0; y < sh; ++y)
2573 for (x = 0; x < sw; ++x)
2574 {
2575 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2576 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2577 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2578 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2579 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2580 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2581 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2582 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2583 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2584
2585 uint8_t r11 = (d11 + d21 + d12) / 3;
2586 uint8_t r21 = d21;
2587 uint8_t r31 = (d21 + d31 + d32) / 3;
2588
2589 uint8_t r12 = d12;
2590 uint8_t r22 = d22;
2591 uint8_t r32 = d32;
2592
2593 uint8_t r13 = (d13 + d23 + d12) / 3;
2594 uint8_t r23 = d23;
2595 uint8_t r33 = (d23 + d33 + d32) / 3;
2596
2597 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2598 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2599 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2600 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2601 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2602 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2603 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2604 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2605 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2606 }
2607
2608 free (darkness1);
2609
1565 EXTEND (SP, 3); 2610 EXTEND (SP, 3);
1566 PUSHs (sv_2mortal (newSViv (sw4))); 2611 PUSHs (sv_2mortal (newSViv (sw3)));
1567 PUSHs (sv_2mortal (newSViv (sh))); 2612 PUSHs (sv_2mortal (newSViv (sh3)));
1568 PUSHs (darkness_sv); 2613 PUSHs (darkness3_sv);
1569} 2614}
1570 2615
1571SV * 2616SV *
1572get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2617get_rect (DC::Map self, int x0, int y0, int w, int h)
1573 CODE: 2618 CODE:
1574{ 2619{
1575 int x, y, x1, y1; 2620 int x, y, x1, y1;
1576 SV *data_sv = newSV (w * h * 7 + 5); 2621 SV *data_sv = newSV (w * h * 7 + 5);
1577 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2622 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1602 if (row && row->c0 <= x && x < row->c1) 2647 if (row && row->c0 <= x && x < row->c1)
1603 { 2648 {
1604 mapcell *cell = row->col + (x - row->c0); 2649 mapcell *cell = row->col + (x - row->c0);
1605 uint8_t flags = 0; 2650 uint8_t flags = 0;
1606 2651
1607 if (cell->face [0]) flags |= 1; 2652 if (cell->tile [0]) flags |= 1;
1608 if (cell->face [1]) flags |= 2; 2653 if (cell->tile [1]) flags |= 2;
1609 if (cell->face [2]) flags |= 4; 2654 if (cell->tile [2]) flags |= 4;
1610 2655
1611 *data++ = flags; 2656 *data++ = flags;
1612 2657
1613 if (flags & 1) 2658 if (flags & 1)
1614 { 2659 {
2660 tileid tile = cell->tile [0];
1615 *data++ = cell->face [0] >> 8; 2661 *data++ = tile >> 8;
1616 *data++ = cell->face [0]; 2662 *data++ = tile;
1617 } 2663 }
1618 2664
1619 if (flags & 2) 2665 if (flags & 2)
1620 { 2666 {
2667 tileid tile = cell->tile [1];
1621 *data++ = cell->face [1] >> 8; 2668 *data++ = tile >> 8;
1622 *data++ = cell->face [1]; 2669 *data++ = tile;
1623 } 2670 }
1624 2671
1625 if (flags & 4) 2672 if (flags & 4)
1626 { 2673 {
2674 tileid tile = cell->tile [2];
1627 *data++ = cell->face [2] >> 8; 2675 *data++ = tile >> 8;
1628 *data++ = cell->face [2]; 2676 *data++ = tile;
1629 } 2677 }
1630 } 2678 }
1631 else 2679 else
1632 *data++ = 0; 2680 *data++ = 0;
1633 } 2681 }
1634 } 2682 }
1635 2683
2684 /* if size is w*h + 5 then no data has been found */
2685 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2686 {
1636 SvPOK_only (data_sv); 2687 SvPOK_only (data_sv);
1637 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2688 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2689 }
2690
1638 RETVAL = data_sv; 2691 RETVAL = data_sv;
1639} 2692}
1640 OUTPUT: 2693 OUTPUT:
1641 RETVAL 2694 RETVAL
1642 2695
1643void 2696void
1644set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2697set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1645 PPCODE: 2698 PPCODE:
1646{ 2699{
1647 int x, y, z; 2700 int x, y, z;
1648 int w, h; 2701 int w, h;
1649 int x1, y1; 2702 int x1, y1;
2703 STRLEN len;
2704 uint8_t *data, *end;
2705
2706 len = SvLEN (data_sv);
2707 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2708 data = SvPVbyte_nolen (data_sv);
2709 end = data + len + 8;
2710
2711 if (len < 5)
2712 XSRETURN_EMPTY;
1650 2713
1651 if (*data++ != 0) 2714 if (*data++ != 0)
1652 return; /* version mismatch */ 2715 XSRETURN_EMPTY; /* version mismatch */
1653 2716
1654 w = *data++ << 8; w |= *data++; 2717 w = *data++ << 8; w |= *data++;
1655 h = *data++ << 8; h |= *data++; 2718 h = *data++ << 8; h |= *data++;
1656 2719
1657 // we need to do this 'cause we don't keep an absolute coord system for rows 2720 // we need to do this 'cause we don't keep an absolute coord system for rows
1669 { 2732 {
1670 maprow *row = map_get_row (self, y); 2733 maprow *row = map_get_row (self, y);
1671 2734
1672 for (x = x0; x < x1; x++) 2735 for (x = x0; x < x1; x++)
1673 { 2736 {
2737 uint8_t flags;
2738
2739 if (data + 7 >= end)
2740 XSRETURN_EMPTY;
2741
1674 uint8_t flags = *data++; 2742 flags = *data++;
1675 2743
1676 if (flags) 2744 if (flags)
1677 { 2745 {
1678 mapface face[3] = { 0, 0, 0 };
1679
1680 mapcell *cell = row_get_cell (row, x); 2746 mapcell *cell = row_get_cell (row, x);
2747 tileid tile[3] = { 0, 0, 0 };
1681 2748
1682 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2749 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1683 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2750 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1684 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2751 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1685 2752
1686 if (cell->darkness <= 1) 2753 if (cell->darkness == 0)
1687 { 2754 {
1688 cell->darkness = 0; 2755 /*cell->darkness = 0;*/
2756 EXTEND (SP, 3);
1689 2757
1690 for (z = 0; z <= 2; z++) 2758 for (z = 0; z <= 2; z++)
1691 { 2759 {
1692 cell->face[z] = face[z]; 2760 tileid t = tile [z];
1693 2761
1694 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2762 if (t >= self->texs || (t && !self->tex [t].name))
2763 {
1695 XPUSHs (sv_2mortal (newSViv (face[z]))); 2764 PUSHs (sv_2mortal (newSViv (t)));
2765 need_texid (self, t);
2766 }
2767
2768 cell->tile [z] = t;
1696 } 2769 }
1697 } 2770 }
1698 } 2771 }
1699 } 2772 }
1700 } 2773 }
1701} 2774}
1702 2775
1703MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2776MODULE = Deliantra::Client PACKAGE = DC::RW
1704 2777
1705CFPlus::MixChunk 2778DC::RW
1706new_from_file (SV *class, char *path) 2779new (SV *class, SV *data_sv)
1707 CODE: 2780 CODE:
1708 RETVAL = Mix_LoadWAV (path); 2781{
2782 STRLEN datalen;
2783 char *data = SvPVbyte (data_sv, datalen);
2784
2785 RETVAL = SDL_RWFromConstMem (data, datalen);
2786}
1709 OUTPUT: 2787 OUTPUT:
1710 RETVAL 2788 RETVAL
1711 2789
2790DC::RW
2791new_from_file (SV *class, const char *path, const char *mode = "rb")
2792 CODE:
2793 RETVAL = SDL_RWFromFile (path, mode);
2794 OUTPUT:
2795 RETVAL
2796
2797# fails on win32:
2798# dc.xs(2268) : error C2059: syntax error : '('
1712void 2799#void
2800#close (DC::RW self)
2801# CODE:
2802# (self->(close)) (self);
2803
2804MODULE = Deliantra::Client PACKAGE = DC::Channel
2805
2806PROTOTYPES: DISABLE
2807
2808DC::Channel
2809find ()
2810 CODE:
2811{
2812 RETVAL = Mix_GroupAvailable (-1);
2813
2814 if (RETVAL < 0)
2815 {
2816 RETVAL = Mix_GroupOldest (-1);
2817
2818 if (RETVAL < 0)
2819 {
2820 // happens sometimes, maybe it just stopped playing(?)
2821 RETVAL = Mix_GroupAvailable (-1);
2822
2823 if (RETVAL < 0)
2824 XSRETURN_UNDEF;
2825 }
2826 else
2827 Mix_HaltChannel (RETVAL);
2828 }
2829
2830 Mix_UnregisterAllEffects (RETVAL);
2831 Mix_Volume (RETVAL, 128);
2832}
2833 OUTPUT:
2834 RETVAL
2835
2836void
2837halt (DC::Channel self)
2838 CODE:
2839 Mix_HaltChannel (self);
2840
2841void
2842expire (DC::Channel self, int ticks = -1)
2843 CODE:
2844 Mix_ExpireChannel (self, ticks);
2845
2846void
2847fade_out (DC::Channel self, int ticks = -1)
2848 CODE:
2849 Mix_FadeOutChannel (self, ticks);
2850
2851int
2852volume (DC::Channel self, int volume)
2853 CODE:
2854 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2855 OUTPUT:
2856 RETVAL
2857
2858void
2859unregister_all_effects (DC::Channel self)
2860 CODE:
2861 Mix_UnregisterAllEffects (self);
2862
2863void
2864set_panning (DC::Channel self, int left, int right)
2865 CODE:
2866 left = CLAMP (left , 0, 255);
2867 right = CLAMP (right, 0, 255);
2868 Mix_SetPanning (self, left, right);
2869
2870void
2871set_distance (DC::Channel self, int distance)
2872 CODE:
2873 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2874
2875void
2876set_position (DC::Channel self, int angle, int distance)
2877 CODE:
2878
2879void
2880set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2881 CODE:
2882{
2883 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2884 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2885 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2886}
2887
2888void
2889set_reverse_stereo (DC::Channel self, int flip)
2890 CODE:
2891 Mix_SetReverseStereo (self, flip);
2892
2893MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2894
2895PROTOTYPES: DISABLE
2896
2897void
2898decoders ()
2899 PPCODE:
2900#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2901 int i, num = Mix_GetNumChunkDecoders ();
2902 EXTEND (SP, num);
2903 for (i = 0; i < num; ++i)
2904 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2905#else
2906 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2907#endif
2908
2909DC::MixChunk
2910new (SV *class, DC::RW rwops)
2911 CODE:
2912 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2913 OUTPUT:
2914 RETVAL
2915
2916void
1713DESTROY (CFPlus::MixChunk self) 2917DESTROY (DC::MixChunk self)
1714 CODE: 2918 CODE:
1715 Mix_FreeChunk (self); 2919 Mix_FreeChunk (self);
1716 2920
1717int 2921int
1718volume (CFPlus::MixChunk self, int volume = -1) 2922volume (DC::MixChunk self, int volume = -1)
1719 CODE: 2923 CODE:
2924 if (items > 1)
2925 volume = CLAMP (volume, 0, 128);
1720 RETVAL = Mix_VolumeChunk (self, volume); 2926 RETVAL = Mix_VolumeChunk (self, volume);
1721 OUTPUT: 2927 OUTPUT:
1722 RETVAL 2928 RETVAL
1723 2929
1724int 2930DC::Channel
1725play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2931play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1726 CODE: 2932 CODE:
2933{
1727 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2934 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2935
2936 if (RETVAL < 0)
2937 XSRETURN_UNDEF;
2938
2939 if (channel < 0)
2940 {
2941 Mix_UnregisterAllEffects (RETVAL);
2942 Mix_Volume (RETVAL, 128);
2943 }
2944}
1728 OUTPUT: 2945 OUTPUT:
1729 RETVAL 2946 RETVAL
1730 2947
1731MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2948MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2949
2950void
2951decoders ()
2952 PPCODE:
2953#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2954 int i, num = Mix_GetNumMusicDecoders ();
2955 EXTEND (SP, num);
2956 for (i = 0; i < num; ++i)
2957 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2958#else
2959 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2960#endif
1732 2961
1733int 2962int
1734volume (int volume = -1) 2963volume (int volume = -1)
2964 PROTOTYPE: ;$
1735 CODE: 2965 CODE:
2966 if (items > 0)
2967 volume = CLAMP (volume, 0, 128);
1736 RETVAL = Mix_VolumeMusic (volume); 2968 RETVAL = Mix_VolumeMusic (volume);
1737 OUTPUT: 2969 OUTPUT:
1738 RETVAL 2970 RETVAL
1739 2971
1740CFPlus::MixMusic 2972void
1741new_from_file (SV *class, char *path) 2973fade_out (int ms)
1742 CODE: 2974 CODE:
1743 RETVAL = Mix_LoadMUS (path); 2975 Mix_FadeOutMusic (ms);
2976
2977void
2978halt ()
2979 CODE:
2980 Mix_HaltMusic ();
2981
2982int
2983playing ()
2984 CODE:
2985 RETVAL = Mix_PlayingMusic ();
1744 OUTPUT: 2986 OUTPUT:
1745 RETVAL 2987 RETVAL
1746 2988
2989DC::MixMusic
2990new (SV *class, DC::RW rwops)
2991 CODE:
2992 RETVAL = Mix_LoadMUS_RW (rwops);
2993 OUTPUT:
2994 RETVAL
2995
1747void 2996void
1748DESTROY (CFPlus::MixMusic self) 2997DESTROY (DC::MixMusic self)
1749 CODE: 2998 CODE:
1750 Mix_FreeMusic (self); 2999 Mix_FreeMusic (self);
1751 3000
1752int 3001int
1753play (CFPlus::MixMusic self, int loops = -1) 3002play (DC::MixMusic self, int loops = -1)
1754 CODE: 3003 CODE:
1755 RETVAL = Mix_PlayMusic (self, loops); 3004 RETVAL = Mix_PlayMusic (self, loops);
1756 OUTPUT: 3005 OUTPUT:
1757 RETVAL 3006 RETVAL
1758 3007
1759MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3008void
3009fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3010 CODE:
3011 Mix_FadeInMusicPos (self, loops, ms, position);
3012
3013MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3014
3015PROTOTYPES: ENABLE
1760 3016
1761BOOT: 3017BOOT:
1762{ 3018{
1763 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3019 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1764 static const struct { 3020 static const struct {
1765 const char *name; 3021 const char *name;
1766 IV iv; 3022 IV iv;
1767 } *civ, const_iv[] = { 3023 } *civ, const_iv[] = {
1768# define const_iv(name) { # name, (IV)name } 3024# define const_iv(name) { # name, (IV)name }
3025 const_iv (GL_VENDOR),
3026 const_iv (GL_VERSION),
3027 const_iv (GL_EXTENSIONS),
3028 const_iv (GL_MAX_TEXTURE_UNITS),
1769 const_iv (GL_COLOR_MATERIAL), 3029 const_iv (GL_COLOR_MATERIAL),
1770 const_iv (GL_SMOOTH), 3030 const_iv (GL_SMOOTH),
1771 const_iv (GL_FLAT), 3031 const_iv (GL_FLAT),
1772 const_iv (GL_DITHER), 3032 const_iv (GL_DITHER),
1773 const_iv (GL_BLEND), 3033 const_iv (GL_BLEND),
1777 const_iv (GL_ALPHA_TEST), 3037 const_iv (GL_ALPHA_TEST),
1778 const_iv (GL_NORMALIZE), 3038 const_iv (GL_NORMALIZE),
1779 const_iv (GL_RESCALE_NORMAL), 3039 const_iv (GL_RESCALE_NORMAL),
1780 const_iv (GL_FRONT), 3040 const_iv (GL_FRONT),
1781 const_iv (GL_BACK), 3041 const_iv (GL_BACK),
3042 const_iv (GL_AUX0),
1782 const_iv (GL_AND), 3043 const_iv (GL_AND),
1783 const_iv (GL_ONE), 3044 const_iv (GL_ONE),
1784 const_iv (GL_ZERO), 3045 const_iv (GL_ZERO),
1785 const_iv (GL_SRC_ALPHA), 3046 const_iv (GL_SRC_ALPHA),
1786 const_iv (GL_DST_ALPHA), 3047 const_iv (GL_DST_ALPHA),
1787 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3048 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1788 const_iv (GL_ONE_MINUS_DST_ALPHA), 3049 const_iv (GL_ONE_MINUS_DST_ALPHA),
3050 const_iv (GL_SRC_COLOR),
3051 const_iv (GL_DST_COLOR),
3052 const_iv (GL_ONE_MINUS_SRC_COLOR),
3053 const_iv (GL_ONE_MINUS_DST_COLOR),
1789 const_iv (GL_SRC_ALPHA_SATURATE), 3054 const_iv (GL_SRC_ALPHA_SATURATE),
1790 const_iv (GL_RGB), 3055 const_iv (GL_RGB),
1791 const_iv (GL_RGBA), 3056 const_iv (GL_RGBA),
1792 const_iv (GL_RGBA4), 3057 const_iv (GL_RGBA4),
1793 const_iv (GL_RGBA8), 3058 const_iv (GL_RGBA8),
1799 const_iv (GL_INTENSITY), 3064 const_iv (GL_INTENSITY),
1800 const_iv (GL_LUMINANCE), 3065 const_iv (GL_LUMINANCE),
1801 const_iv (GL_LUMINANCE_ALPHA), 3066 const_iv (GL_LUMINANCE_ALPHA),
1802 const_iv (GL_FLOAT), 3067 const_iv (GL_FLOAT),
1803 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3068 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3069 const_iv (GL_COMPRESSED_ALPHA_ARB),
3070 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3071 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3072 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3073 const_iv (GL_COMPRESSED_RGB_ARB),
3074 const_iv (GL_COMPRESSED_RGBA_ARB),
1804 const_iv (GL_COMPILE), 3075 const_iv (GL_COMPILE),
3076 const_iv (GL_PROXY_TEXTURE_1D),
3077 const_iv (GL_PROXY_TEXTURE_2D),
1805 const_iv (GL_TEXTURE_1D), 3078 const_iv (GL_TEXTURE_1D),
1806 const_iv (GL_TEXTURE_2D), 3079 const_iv (GL_TEXTURE_2D),
1807 const_iv (GL_TEXTURE_ENV), 3080 const_iv (GL_TEXTURE_ENV),
1808 const_iv (GL_TEXTURE_MAG_FILTER), 3081 const_iv (GL_TEXTURE_MAG_FILTER),
1809 const_iv (GL_TEXTURE_MIN_FILTER), 3082 const_iv (GL_TEXTURE_MIN_FILTER),
1830 const_iv (GL_COLOR_LOGIC_OP), 3103 const_iv (GL_COLOR_LOGIC_OP),
1831 const_iv (GL_SEPARABLE_2D), 3104 const_iv (GL_SEPARABLE_2D),
1832 const_iv (GL_CONVOLUTION_2D), 3105 const_iv (GL_CONVOLUTION_2D),
1833 const_iv (GL_CONVOLUTION_BORDER_MODE), 3106 const_iv (GL_CONVOLUTION_BORDER_MODE),
1834 const_iv (GL_CONSTANT_BORDER), 3107 const_iv (GL_CONSTANT_BORDER),
3108 const_iv (GL_POINTS),
1835 const_iv (GL_LINES), 3109 const_iv (GL_LINES),
1836 const_iv (GL_LINE_STRIP), 3110 const_iv (GL_LINE_STRIP),
1837 const_iv (GL_LINE_LOOP), 3111 const_iv (GL_LINE_LOOP),
1838 const_iv (GL_QUADS), 3112 const_iv (GL_QUADS),
1839 const_iv (GL_QUAD_STRIP), 3113 const_iv (GL_QUAD_STRIP),
1840 const_iv (GL_TRIANGLES), 3114 const_iv (GL_TRIANGLES),
1841 const_iv (GL_TRIANGLE_STRIP), 3115 const_iv (GL_TRIANGLE_STRIP),
1842 const_iv (GL_TRIANGLE_FAN), 3116 const_iv (GL_TRIANGLE_FAN),
3117 const_iv (GL_POLYGON),
1843 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3118 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3119 const_iv (GL_POINT_SMOOTH_HINT),
3120 const_iv (GL_LINE_SMOOTH_HINT),
3121 const_iv (GL_POLYGON_SMOOTH_HINT),
3122 const_iv (GL_GENERATE_MIPMAP_HINT),
3123 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1844 const_iv (GL_FASTEST), 3124 const_iv (GL_FASTEST),
3125 const_iv (GL_DONT_CARE),
3126 const_iv (GL_NICEST),
1845 const_iv (GL_V2F), 3127 const_iv (GL_V2F),
1846 const_iv (GL_V3F), 3128 const_iv (GL_V3F),
1847 const_iv (GL_T2F_V3F), 3129 const_iv (GL_T2F_V3F),
1848 const_iv (GL_T2F_N3F_V3F), 3130 const_iv (GL_T2F_N3F_V3F),
3131 const_iv (GL_FUNC_ADD),
3132 const_iv (GL_FUNC_SUBTRACT),
3133 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1849# undef const_iv 3134# undef const_iv
1850 }; 3135 };
1851 3136
1852 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3137 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1853 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3138 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3139
3140 texture_av = newAV ();
3141 AvREAL_off (texture_av);
1854} 3142}
3143
3144void
3145disable_GL_EXT_blend_func_separate ()
3146 CODE:
3147 gl.BlendFuncSeparate = 0;
3148 gl.BlendFuncSeparateEXT = 0;
3149
3150void
3151apple_nvidia_bug (int enable)
1855 3152
1856char * 3153char *
1857gl_vendor () 3154gl_vendor ()
1858 CODE: 3155 CODE:
1859 RETVAL = (char *)glGetString (GL_VENDOR); 3156 RETVAL = (char *)glGetString (GL_VENDOR);
1872 CODE: 3169 CODE:
1873 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3170 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1874 OUTPUT: 3171 OUTPUT:
1875 RETVAL 3172 RETVAL
1876 3173
3174const char *glGetString (GLenum pname)
3175
3176GLint glGetInteger (GLenum pname)
3177 CODE:
3178 glGetIntegerv (pname, &RETVAL);
3179 OUTPUT:
3180 RETVAL
3181
3182GLdouble glGetDouble (GLenum pname)
3183 CODE:
3184 glGetDoublev (pname, &RETVAL);
3185 OUTPUT:
3186 RETVAL
3187
1877int glGetError () 3188int glGetError ()
1878 3189
1879void glFinish () 3190void glFinish ()
3191
3192void glFlush ()
1880 3193
1881void glClear (int mask) 3194void glClear (int mask)
1882 3195
1883void glClearColor (float r, float g, float b, float a = 1.0) 3196void glClearColor (float r, float g, float b, float a = 1.0)
1884 PROTOTYPE: @ 3197 PROTOTYPE: @
1895 3208
1896void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3209void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1897 CODE: 3210 CODE:
1898 gl_BlendFuncSeparate (sa, da, saa, daa); 3211 gl_BlendFuncSeparate (sa, da, saa, daa);
1899 3212
3213# void glBlendEquation (int se)
3214
1900void glDepthMask (int flag) 3215void glDepthMask (int flag)
1901 3216
1902void glLogicOp (int opcode) 3217void glLogicOp (int opcode)
1903 3218
1904void glColorMask (int red, int green, int blue, int alpha) 3219void glColorMask (int red, int green, int blue, int alpha)
1918# near_ and far_ are due to microsofts buggy "c" compiler 3233# near_ and far_ are due to microsofts buggy "c" compiler
1919void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3234void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1920 3235
1921# near_ and far_ are due to microsofts buggy "c" compiler 3236# near_ and far_ are due to microsofts buggy "c" compiler
1922void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3237void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3238
3239PROTOTYPES: DISABLE
1923 3240
1924void glViewport (int x, int y, int width, int height) 3241void glViewport (int x, int y, int width, int height)
1925 3242
1926void glScissor (int x, int y, int width, int height) 3243void glScissor (int x, int y, int width, int height)
1927 3244
1935 3252
1936void glRotate (float angle, float x, float y, float z) 3253void glRotate (float angle, float x, float y, float z)
1937 CODE: 3254 CODE:
1938 glRotatef (angle, x, y, z); 3255 glRotatef (angle, x, y, z);
1939 3256
1940void glBegin (int mode)
1941
1942void glEnd ()
1943
1944void glColor (float r, float g, float b, float a = 1.0) 3257void glColor (float r, float g, float b, float a = 1.0)
1945 PROTOTYPE: @ 3258 PROTOTYPE: @
1946 ALIAS: 3259 ALIAS:
1947 glColor_premultiply = 1 3260 glColor_premultiply = 1
1948 CODE: 3261 CODE:
1949 if (ix) 3262 if (ix)
1950 { 3263 {
1953 b *= a; 3266 b *= a;
1954 } 3267 }
1955 // microsoft visual "c" rounds instead of truncating... 3268 // microsoft visual "c" rounds instead of truncating...
1956 glColor4f (r, g, b, a); 3269 glColor4f (r, g, b, a);
1957 3270
1958void glInterleavedArrays (int format, int stride, char *data)
1959
1960void glDrawElements (int mode, int count, int type, char *indices)
1961
1962# 1.2 void glDrawRangeElements (int mode, int start, int end
1963
1964void glRasterPos (float x, float y, float z = 0.) 3271void glRasterPos (float x, float y, float z = 0.)
1965 CODE: 3272 CODE:
1966 glRasterPos3f (0, 0, z); 3273 glRasterPos3f (0, 0, z);
1967 glBitmap (0, 0, 0, 0, x, y, 0); 3274 glBitmap (0, 0, 0, 0, x, y, 0);
1968 3275
1972 3279
1973void glTexCoord (float s, float t) 3280void glTexCoord (float s, float t)
1974 CODE: 3281 CODE:
1975 glTexCoord2f (s, t); 3282 glTexCoord2f (s, t);
1976 3283
3284void glRect (float x1, float y1, float x2, float y2)
3285 CODE:
3286 glRectf (x1, y1, x2, y2);
3287
3288void glRect_lineloop (float x1, float y1, float x2, float y2)
3289 CODE:
3290 glBegin (GL_LINE_LOOP);
3291 glVertex2f (x1, y1);
3292 glVertex2f (x2, y1);
3293 glVertex2f (x2, y2);
3294 glVertex2f (x1, y2);
3295 glEnd ();
3296
3297PROTOTYPES: ENABLE
3298
3299void glBegin (int mode)
3300
3301void glEnd ()
3302
3303void glPointSize (GLfloat size)
3304
3305void glLineWidth (GLfloat width)
3306
3307void glInterleavedArrays (int format, int stride, char *data)
3308
3309void glDrawElements (int mode, int count, int type, char *indices)
3310
3311# 1.2 void glDrawRangeElements (int mode, int start, int end
3312
1977void glTexEnv (int target, int pname, float param) 3313void glTexEnv (int target, int pname, float param)
1978 CODE: 3314 CODE:
1979 glTexEnvf (target, pname, param); 3315 glTexEnvf (target, pname, param);
1980 3316
1981void glTexParameter (int target, int pname, float param) 3317void glTexParameter (int target, int pname, float param)
1997void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3333void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1998 CODE: 3334 CODE:
1999 if (gl.SeparableFilter2D) 3335 if (gl.SeparableFilter2D)
2000 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3336 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2001 3337
2002void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3338void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2003 3339
2004void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3340void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2005 3341
2006void glDrawPixels (int width, int height, int format, int type, char *pixels) 3342void glDrawPixels (int width, int height, int format, int type, char *pixels)
3343
3344void glPixelZoom (float x, float y)
2007 3345
2008void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3346void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2009 3347
2010int glGenTexture () 3348int glGenTexture ()
2011 CODE: 3349 CODE:
2012{ 3350 RETVAL = gen_texture ();
2013 GLuint name;
2014 glGenTextures (1, &name);
2015 RETVAL = name;
2016}
2017 OUTPUT: 3351 OUTPUT:
2018 RETVAL 3352 RETVAL
2019 3353
2020void glDeleteTexture (int name) 3354void glDeleteTexture (int name)
2021 CODE: 3355 CODE:
2022{
2023 GLuint name_ = name;
2024 glDeleteTextures (1, &name_); 3356 del_texture (name);
2025} 3357
2026
2027int glGenList () 3358int glGenList ()
2028 CODE: 3359 CODE:
2029 RETVAL = glGenLists (1); 3360 RETVAL = glGenLists (1);
2030 OUTPUT: 3361 OUTPUT:
2031 RETVAL 3362 RETVAL
2038 3369
2039void glEndList () 3370void glEndList ()
2040 3371
2041void glCallList (int list) 3372void glCallList (int list)
2042 3373
3374void c_init ()
3375 CODE:
3376 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3377 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3378
3379MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3380
3381PROTOTYPES: DISABLE
3382
3383void
3384find_widget (SV *self, NV x, NV y)
3385 PPCODE:
3386{
3387 if (within_widget (self, x, y))
3388 XPUSHs (self);
3389}
3390
3391BOOT:
3392{
3393 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3394
3395 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3396 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3397 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3398 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3399}
3400
3401void
3402draw (SV *self)
3403 CODE:
3404{
3405 HV *hv;
3406 SV **svp;
3407 NV x, y, w, h;
3408 SV *draw_x_sv = GvSV (draw_x_gv);
3409 SV *draw_y_sv = GvSV (draw_y_gv);
3410 SV *draw_w_sv = GvSV (draw_w_gv);
3411 SV *draw_h_sv = GvSV (draw_h_gv);
3412 double draw_x, draw_y;
3413
3414 if (!SvROK (self))
3415 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3416
3417 hv = (HV *)SvRV (self);
3418
3419 if (SvTYPE (hv) != SVt_PVHV)
3420 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3421
3422 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3423 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3424
3425 if (!h || !w)
3426 XSRETURN_EMPTY;
3427
3428 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3429 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3430
3431 draw_x = SvNV (draw_x_sv) + x;
3432 draw_y = SvNV (draw_y_sv) + y;
3433
3434 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3435 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3436 XSRETURN_EMPTY;
3437
3438 sv_setnv (draw_x_sv, draw_x);
3439 sv_setnv (draw_y_sv, draw_y);
3440
3441 glPushMatrix ();
3442 glTranslated (x, y, 0);
3443
3444 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3445 {
3446 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3447
3448 if (svp && SvTRUE (*svp))
3449 {
3450 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3451 glEnable (GL_BLEND);
3452 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3453 glBegin (GL_QUADS);
3454 glVertex2f (0, 0);
3455 glVertex2f (w, 0);
3456 glVertex2f (w, h);
3457 glVertex2f (0, h);
3458 glEnd ();
3459 glDisable (GL_BLEND);
3460 }
3461 }
3462#if 0
3463 // draw borders, for debugging
3464 glPushMatrix ();
3465 glColor4f (1., 1., 0., 1.);
3466 glTranslatef (.5, .5, 0.);
3467 glBegin (GL_LINE_LOOP);
3468 glVertex2f (0 , 0);
3469 glVertex2f (w - 1, 0);
3470 glVertex2f (w - 1, h - 1);
3471 glVertex2f (0 , h - 1);
3472 glEnd ();
3473 glPopMatrix ();
3474#endif
3475 PUSHMARK (SP);
3476 XPUSHs (self);
3477 PUTBACK;
3478 call_method ("_draw", G_VOID | G_DISCARD);
3479 SPAGAIN;
3480
3481 glPopMatrix ();
3482
3483 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3484 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3485}
3486

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