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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.142 by root, Fri Aug 18 01:27:15 2006 UTC vs.
Revision 1.308 by root, Fri Jul 29 08:35:35 2011 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
15#endif 26#endif
16 27
28#include <assert.h>
17#include <math.h> 29#include <math.h>
18#include <string.h> 30#include <string.h>
19#include <stdio.h> 31#include <stdio.h>
20#include <stdlib.h> 32#include <stdlib.h>
21 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
22#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
23#include <SDL_endian.h> 38#include <SDL_endian.h>
24#include <SDL_image.h> 39#include <SDL_image.h>
25#include <SDL_mixer.h> 40#include <SDL_mixer.h>
26#include <SDL_opengl.h> 41#include <SDL_opengl.h>
27 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
28#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
30 52
31#include <glib/gmacros.h> 53#include <glib/gmacros.h>
32 54
33#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
34 67
35#ifndef _WIN32 68#ifndef _WIN32
36# include <sys/types.h> 69# include <sys/types.h>
37# include <sys/socket.h> 70# include <sys/socket.h>
38# include <netinet/in.h> 71# include <netinet/in.h>
39# include <netinet/tcp.h> 72# include <netinet/tcp.h>
40# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 78#else
42 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 80#endif
49 81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
53 91
54#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
56 94
57#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
58 96
59#if 0 97/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 99
62# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
63#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
64 125
65static struct 126static struct
66{ 127{
67#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 129#include "glfunc.h"
69#undef GL_FUNC 130#undef GL_FUNC
70} gl; 131} gl;
71 132
133static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 135{
74 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 140 else
79 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
80} 142}
81 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
82#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
83 170
84#include "pango-font.c" 171#include "pango-font.c"
85#include "pango-fontmap.c" 172#include "pango-fontmap.c"
86#include "pango-render.c" 173#include "pango-render.c"
87 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
90 179
91typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
92 181
93static int 182static int
94shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
95{ 184{
96 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
110 199
111typedef struct cf_layout { 200typedef struct cf_layout {
112 PangoLayout *pl; 201 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
114 int base_height; 203 int base_height;
115 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
116} *CFPlus__Layout; 206} *DC__Layout;
117 207
118static CFPlus__Font default_font; 208static DC__Font default_font;
119static PangoContext *opengl_context; 209static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
121 211
122static void 212static void
123substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
128#endif 218#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 220}
131 221
132static void 222static void
133layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
134{ 224{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
137 */ 227 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
139 229
140 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 232
143 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
144} 234}
145 235
146static void 236static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 238{
149 PangoRectangle rect; 239 PangoRectangle rect;
150 240
151 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
159 249
160 *w = rect.width; 250 *w = rect.width;
161 *h = rect.height; 251 *h = rect.height;
162} 252}
163 253
254typedef uint16_t tileid;
164typedef uint16_t mapface; 255typedef uint16_t faceid;
165 256
166typedef struct { 257typedef struct {
167 GLint name; 258 GLuint name;
168 int w, h; 259 int w, h;
169 float s, t; 260 float s, t;
170 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
171} maptex; 265} maptex;
172 266
173typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
174 uint16_t darkness; 270 uint16_t darkness;
175 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp;
177} mapcell; 272} mapcell;
178 273
179typedef struct { 274typedef struct {
180 int32_t c0, c1; 275 int32_t c0, c1;
181 mapcell *col; 276 mapcell *col;
182} maprow; 277} maprow;
183 278
184typedef struct map { 279typedef struct map {
185 int x, y, w, h; 280 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 282 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 283 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 284
193 int32_t rows; 285 int32_t rows;
194 maprow *row; 286 maprow *row;
195} *CFPlus__Map; 287} *DC__Map;
196 288
197static char * 289static char *
198prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
199{ 291{
200 char *p; 292 char *p;
217} 309}
218 310
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
222static maprow * 334static maprow *
223map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
224{ 336{
225 if (0 > y) 337 if (0 > y)
226 { 338 {
227 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
228 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
266 378
267 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
268} 380}
269 381
270static mapcell * 382static mapcell *
271map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
272{ 384{
273 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
274} 386}
275 387
276static void 388static void
277map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
278{ 390{
279 int r; 391 int r;
280 392
281 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
282 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
289 self->oy = 0; 401 self->oy = 0;
290 self->row = 0; 402 self->row = 0;
291 self->rows = 0; 403 self->rows = 0;
292} 404}
293 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
294static void 416static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
296{ 418{
297 int x, y; 419 int x, y;
298 maprow *row; 420 maprow *row;
421 mapcell *cell;
299 422
300 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
301 if (y >= 0) 424 if (y >= 0)
302 { 425 {
303 if (y >= self->rows) 426 if (y >= self->rows)
309 if (x >= row->c0) 432 if (x >= row->c0)
310 { 433 {
311 if (x >= row->c1) 434 if (x >= row->c1)
312 break; 435 break;
313 436
314 row->col[x - row->c0].darkness = 0; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
315 } 440 }
316 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
317} 458}
318 459
319static void 460static void
320music_finished (void) 461music_finished (void)
321{ 462{
338 ev.code = 1; 479 ev.code = 1;
339 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
340 ev.data2 = 0; 481 ev.data2 = 0;
341 482
342 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
343} 490}
344 491
345static unsigned int 492static unsigned int
346minpot (unsigned int n) 493minpot (unsigned int n)
347{ 494{
357 n |= n >> 16; 504 n |= n >> 16;
358 505
359 return n + 1; 506 return n + 1;
360} 507}
361 508
362MODULE = CFPlus PACKAGE = CFPlus 509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
363 620
364PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
365 622
366BOOT: 623BOOT:
367{ 624{
368 HV *stash = gv_stashpv ("CFPlus", 1); 625 HV *stash = gv_stashpv ("DC", 1);
369 static const struct { 626 static const struct {
370 const char *name; 627 const char *name;
371 IV iv; 628 IV iv;
372 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
373# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
631 const_iv (SDLK_MODIFIER_MIN),
632 const_iv (SDLK_MODIFIER_MAX),
633
374 const_iv (SDL_ACTIVEEVENT), 634 const_iv (SDL_ACTIVEEVENT),
375 const_iv (SDL_KEYDOWN), 635 const_iv (SDL_KEYDOWN),
376 const_iv (SDL_KEYUP), 636 const_iv (SDL_KEYUP),
377 const_iv (SDL_MOUSEMOTION), 637 const_iv (SDL_MOUSEMOTION),
378 const_iv (SDL_MOUSEBUTTONDOWN), 638 const_iv (SDL_MOUSEBUTTONDOWN),
387 const_iv (SDL_EVENT_RESERVEDA), 647 const_iv (SDL_EVENT_RESERVEDA),
388 const_iv (SDL_EVENT_RESERVEDB), 648 const_iv (SDL_EVENT_RESERVEDB),
389 const_iv (SDL_VIDEORESIZE), 649 const_iv (SDL_VIDEORESIZE),
390 const_iv (SDL_VIDEOEXPOSE), 650 const_iv (SDL_VIDEOEXPOSE),
391 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
652
653 const_iv (SDL_APPINPUTFOCUS),
654 const_iv (SDL_APPMOUSEFOCUS),
655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
392 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
393 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
394 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
395 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
396 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
451 const_iv (SDLK_BREAK), 768 const_iv (SDLK_BREAK),
452 const_iv (SDLK_MENU), 769 const_iv (SDLK_MENU),
453 const_iv (SDLK_POWER), 770 const_iv (SDLK_POWER),
454 const_iv (SDLK_EURO), 771 const_iv (SDLK_EURO),
455 const_iv (SDLK_UNDO), 772 const_iv (SDLK_UNDO),
773
456 const_iv (KMOD_NONE), 774 const_iv (KMOD_NONE),
775 const_iv (KMOD_SHIFT),
457 const_iv (KMOD_LSHIFT), 776 const_iv (KMOD_LSHIFT),
458 const_iv (KMOD_RSHIFT), 777 const_iv (KMOD_RSHIFT),
778 const_iv (KMOD_CTRL),
459 const_iv (KMOD_LCTRL), 779 const_iv (KMOD_LCTRL),
460 const_iv (KMOD_RCTRL), 780 const_iv (KMOD_RCTRL),
781 const_iv (KMOD_ALT),
461 const_iv (KMOD_LALT), 782 const_iv (KMOD_LALT),
462 const_iv (KMOD_RALT), 783 const_iv (KMOD_RALT),
784 const_iv (KMOD_META),
463 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
464 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
465 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
466 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
467 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
468 const_iv (KMOD_CTRL), 790
469 const_iv (KMOD_SHIFT), 791 const_iv (KMOD_LRAM),
470 const_iv (KMOD_ALT), 792
471 const_iv (KMOD_META) 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
472# undef const_iv 823# undef const_iv
473 }; 824 };
474 825
475 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
476 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
828
829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
477} 831}
832
833void
834weaken (SV *rv)
835 PROTOTYPE: $
836 CODE:
837 sv_rvweaken (rv);
478 838
479int 839int
480in_destruct () 840in_destruct ()
481 CODE: 841 CODE:
482 RETVAL = PL_main_cv == Nullcv; 842 RETVAL = PL_main_cv == Nullcv;
485 845
486NV floor (NV x) 846NV floor (NV x)
487 847
488NV ceil (NV x) 848NV ceil (NV x)
489 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
490void 860void
491pango_init () 861pango_init ()
492 CODE: 862 CODE:
493{ 863{
494 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
495 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
496 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
497} 872}
498 873
499int 874char *SDL_GetError ()
500SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
501 875
502void 876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
503SDL_Quit () 884void SDL_Quit ()
504 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
505void 895void
506SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
507 PPCODE: 897 PPCODE:
508{ 898{
509 SDL_Rect **m; 899 SDL_Rect **m;
510 900
511 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
512 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
513 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
515 905
516 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
517 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
518 908
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
523 913
524 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
525#if SDL_VERSION_ATLEAST(1,2,10)
526 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
527 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
528#endif
529
530 SDL_EnableUNICODE (1);
531 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
532 916
533 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
534 918
535 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
536 while (*m) 920 while (*m)
537 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
538 AV *av = newAV (); 924 AV *av = newAV ();
539 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
540 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
541 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
542 931
543 ++m; 932 ++m;
544 } 933 }
545} 934}
546 935
547char *
548SDL_GetError ()
549
550int 936int
551SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
552 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
553 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
554 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
555 ); 950 );
951
556 if (RETVAL) 952 if (RETVAL)
557 { 953 {
558 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 954 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
559# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
560# include "glfunc.h" 958#include "glfunc.h"
561# undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
562 } 963 }
964}
563 OUTPUT: 965 OUTPUT:
564 RETVAL 966 RETVAL
565 967
566void 968void
567SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
568 970
569char * 971char *
570SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
571 973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
572void 980void
573SDL_PollEvent () 981poll_events ()
574 PPCODE: 982 PPCODE:
575{ 983{
576 SDL_Event ev; 984 SDL_Event ev;
577 985
578 while (SDL_PollEvent (&ev)) 986 SDL_PumpEvents ();
987 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
579 { 988 {
580 HV *hv = newHV (); 989 HV *hv = newHV ();
581 hv_store (hv, "type", 4, newSViv (ev.type), 0); 990 hv_store (hv, "type", 4, newSViv (ev.type), 0);
582 991
583 switch (ev.type) 992 switch (ev.type)
584 { 993 {
585 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
586 case SDL_KEYUP: 995 case SDL_KEYUP:
587 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
588 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
589 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
590 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
591 break; 1001 break;
592 1002
593 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
594 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
595 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
596 break; 1006 break;
597 1007
598 case SDL_MOUSEMOTION: 1008 case SDL_MOUSEMOTION:
1009 {
1010 int state = ev.motion.state;
1011 int x = ev.motion.x;
1012 int y = ev.motion.y;
1013 int xrel = ev.motion.xrel;
1014 int yrel = ev.motion.yrel;
1015
1016 /* do simplistic event compression */
1017 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1018 && state == ev.motion.state)
1019 {
1020 xrel += ev.motion.xrel;
1021 yrel += ev.motion.yrel;
1022 x = ev.motion.x;
1023 y = ev.motion.y;
1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1025 }
1026
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
600
601 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
602 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
603 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
604 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
605 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1033 }
606 break; 1034 break;
607 1035
608 case SDL_MOUSEBUTTONDOWN: 1036 case SDL_MOUSEBUTTONDOWN:
609 case SDL_MOUSEBUTTONUP: 1037 case SDL_MOUSEBUTTONUP:
610 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1038 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
611 1039
612 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1040 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
613 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
614 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1042 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
615 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1043 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
620 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1048 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
621 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1049 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
622 break; 1050 break;
623 } 1051 }
624 1052
625 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
626 } 1054 }
627} 1055}
628 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
629int 1070int
630Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
631 POSTCALL: 1072 POSTCALL:
632 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
633 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
634 1075
635void 1076void
1077Mix_QuerySpec ()
1078 PPCODE:
1079{
1080 int freq, channels;
1081 Uint16 format;
1082
1083 if (Mix_QuerySpec (&freq, &format, &channels))
1084 {
1085 EXTEND (SP, 3);
1086 PUSHs (sv_2mortal (newSViv (freq)));
1087 PUSHs (sv_2mortal (newSViv (format)));
1088 PUSHs (sv_2mortal (newSViv (channels)));
1089 }
1090}
1091
1092void
636Mix_CloseAudio () 1093Mix_CloseAudio ()
637 1094
638int 1095int
639Mix_AllocateChannels (int numchans = -1) 1096Mix_AllocateChannels (int numchans = -1)
640 1097
1098const char *
1099Mix_GetError ()
1100
641void 1101void
642lowdelay (int fd, int val = 1) 1102lowdelay (int fd, int val = 1)
643 CODE: 1103 CODE:
1104 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1105
1106void
1107win32_proxy_info ()
1108 PPCODE:
1109{
644#ifndef _WIN32 1110#ifdef _WIN32
645 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1111 char buffer[2048];
1112 DWORD buflen;
1113
1114 EXTEND (SP, 3);
1115
1116 buflen = sizeof (buffer);
1117 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1118 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1119 {
1120 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1121
1122 buflen = sizeof (buffer);
1123 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1124 {
1125 PUSHs (newSVpv (buffer, 0));
1126
1127 buflen = sizeof (buffer);
1128 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1129 PUSHs (newSVpv (buffer, 0));
1130 }
1131 }
646#endif 1132#endif
1133}
647 1134
648void 1135int
649add_font (char *file) 1136add_font (char *file)
650 CODE: 1137 CODE:
651 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1139 OUTPUT:
1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
652 1144
653void 1145void
654load_image_inline (SV *image_) 1146load_image_inline (SV *image_)
655 ALIAS: 1147 ALIAS:
656 load_image_file = 1 1148 load_image_file = 1
659 STRLEN image_len; 1151 STRLEN image_len;
660 char *image = (char *)SvPVbyte (image_, image_len); 1152 char *image = (char *)SvPVbyte (image_, image_len);
661 SDL_Surface *surface, *surface2; 1153 SDL_Surface *surface, *surface2;
662 SDL_PixelFormat fmt; 1154 SDL_PixelFormat fmt;
663 SDL_RWops *rw = ix 1155 SDL_RWops *rw = ix
664 ? SDL_RWFromFile (image, "r") 1156 ? SDL_RWFromFile (image, "rb")
665 : SDL_RWFromConstMem (image, image_len); 1157 : SDL_RWFromConstMem (image, image_len);
666 1158
667 if (!rw) 1159 if (!rw)
668 croak ("load_image: %s", SDL_GetError ()); 1160 croak ("load_image: %s", SDL_GetError ());
669 1161
742void 1234void
743error (char *message) 1235error (char *message)
744 CODE: 1236 CODE:
745 fprintf (stderr, "ERROR: %s\n", message); 1237 fprintf (stderr, "ERROR: %s\n", message);
746#ifdef _WIN32 1238#ifdef _WIN32
747 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1239 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
748#endif 1240#endif
749 1241
750void 1242void
751fatal (char *message) 1243fatal (char *message)
752 CODE: 1244 CODE:
753 fprintf (stderr, "FATAL: %s\n", message); 1245 fprintf (stderr, "FATAL: %s\n", message);
754#ifdef _WIN32 1246#ifdef _WIN32
755 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1247 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
756#endif 1248#endif
757 _exit (1); 1249 _exit (1);
758 1250
759void 1251void
760_exit (int retval) 1252_exit (int retval = 0)
761 CODE: 1253 CODE:
1254#ifdef WIN32
1255 ExitThread (retval); // unclean, please beam me up
1256#else
762 _exit (retval); 1257 _exit (retval);
1258#endif
763 1259
764MODULE = CFPlus PACKAGE = CFPlus::Font 1260void
1261debug ()
1262 CODE:
1263{
1264#if DEBUG
1265 VALGRIND_DO_LEAK_CHECK;
1266#endif
1267}
765 1268
766CFPlus::Font 1269int
1270SvREFCNT (SV *sv)
1271 CODE:
1272 RETVAL = SvREFCNT (sv);
1273 OUTPUT:
1274 RETVAL
1275
1276MODULE = Deliantra::Client PACKAGE = DC::Font
1277
1278PROTOTYPES: DISABLE
1279
1280DC::Font
767new_from_file (SV *class, char *path, int id = 0) 1281new_from_file (SV *class, char *path, int id = 0)
768 CODE: 1282 CODE:
769{ 1283{
770 int count; 1284 int count;
771 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1285 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
774} 1288}
775 OUTPUT: 1289 OUTPUT:
776 RETVAL 1290 RETVAL
777 1291
778void 1292void
779DESTROY (CFPlus::Font self) 1293DESTROY (DC::Font self)
780 CODE: 1294 CODE:
781 pango_font_description_free (self); 1295 pango_font_description_free (self);
782 1296
783void 1297void
784make_default (CFPlus::Font self) 1298make_default (DC::Font self)
1299 PROTOTYPE: $
785 CODE: 1300 CODE:
786 default_font = self; 1301 default_font = self;
787 1302
788MODULE = CFPlus PACKAGE = CFPlus::Layout 1303MODULE = Deliantra::Client PACKAGE = DC::Layout
789 1304
1305PROTOTYPES: DISABLE
1306
790void 1307void
791reset_glyph_cache () 1308glyph_cache_backup ()
1309 PROTOTYPE:
792 CODE: 1310 CODE:
1311 tc_backup ();
1312
1313void
1314glyph_cache_restore ()
1315 PROTOTYPE:
1316 CODE:
793 tc_clear (); 1317 tc_restore ();
794 1318
795CFPlus::Layout 1319DC::Layout
796new (SV *class) 1320new (SV *class)
797 CODE: 1321 CODE:
798 New (0, RETVAL, 1, struct cf_layout); 1322 New (0, RETVAL, 1, struct cf_layout);
799 1323
800 RETVAL->pl = pango_layout_new (opengl_context); 1324 RETVAL->pl = pango_layout_new (opengl_context);
802 RETVAL->g = 1.; 1326 RETVAL->g = 1.;
803 RETVAL->b = 1.; 1327 RETVAL->b = 1.;
804 RETVAL->a = 1.; 1328 RETVAL->a = 1.;
805 RETVAL->base_height = MIN_FONT_HEIGHT; 1329 RETVAL->base_height = MIN_FONT_HEIGHT;
806 RETVAL->font = 0; 1330 RETVAL->font = 0;
1331 RETVAL->rc = rc_alloc ();
807 1332
808 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1333 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
809 layout_update_font (RETVAL); 1334 layout_update_font (RETVAL);
810 OUTPUT: 1335 OUTPUT:
811 RETVAL 1336 RETVAL
812 1337
813void 1338void
814DESTROY (CFPlus::Layout self) 1339DESTROY (DC::Layout self)
815 CODE: 1340 CODE:
816 g_object_unref (self->pl); 1341 g_object_unref (self->pl);
1342 rc_free (self->rc);
817 Safefree (self); 1343 Safefree (self);
818 1344
819void 1345void
820set_text (CFPlus::Layout self, SV *text_) 1346set_text (DC::Layout self, SV *text_)
821 CODE: 1347 CODE:
822{ 1348{
823 STRLEN textlen; 1349 STRLEN textlen;
824 char *text = SvPVutf8 (text_, textlen); 1350 char *text = SvPVutf8 (text_, textlen);
825 1351
826 pango_layout_set_text (self->pl, text, textlen); 1352 pango_layout_set_text (self->pl, text, textlen);
827} 1353}
828 1354
829void 1355void
830set_markup (CFPlus::Layout self, SV *text_) 1356set_markup (DC::Layout self, SV *text_)
831 CODE: 1357 CODE:
832{ 1358{
833 STRLEN textlen; 1359 STRLEN textlen;
834 char *text = SvPVutf8 (text_, textlen); 1360 char *text = SvPVutf8 (text_, textlen);
835 1361
836 pango_layout_set_markup (self->pl, text, textlen); 1362 pango_layout_set_markup (self->pl, text, textlen);
837} 1363}
838 1364
839void 1365void
840set_shapes (CFPlus::Layout self, ...) 1366set_shapes (DC::Layout self, ...)
841 CODE: 1367 CODE:
842{ 1368{
843 PangoAttrList *attrs = 0; 1369 PangoAttrList *attrs = 0;
844 const char *text = pango_layout_get_text (self->pl); 1370 const char *text = pango_layout_get_text (self->pl);
845 const char *pos = text; 1371 const char *pos = text;
880 if (attrs) 1406 if (attrs)
881 pango_layout_set_attributes (self->pl, attrs); 1407 pango_layout_set_attributes (self->pl, attrs);
882} 1408}
883 1409
884void 1410void
885get_shapes (CFPlus::Layout self) 1411get_shapes (DC::Layout self)
886 PPCODE: 1412 PPCODE:
887{ 1413{
888 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1414 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
889 1415
890 do 1416 do
891 { 1417 {
892 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1418 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
893 1419
894 if (run && shape_attr_p (run)) 1420 if (run && shape_attr_p (run))
895 { 1421 {
896 PangoRectangle extents; 1422 PangoRectangle extents;
897 pango_layout_iter_get_run_extents (iter, 0, &extents); 1423 pango_layout_iter_get_run_extents (iter, 0, &extents);
905 1431
906 pango_layout_iter_free (iter); 1432 pango_layout_iter_free (iter);
907} 1433}
908 1434
909int 1435int
910has_wrapped (CFPlus::Layout self) 1436has_wrapped (DC::Layout self)
911 CODE: 1437 CODE:
912{ 1438{
913 int lines = 1; 1439 int lines = 1;
914 const char *text = pango_layout_get_text (self->pl); 1440 const char *text = pango_layout_get_text (self->pl);
915 1441
920} 1446}
921 OUTPUT: 1447 OUTPUT:
922 RETVAL 1448 RETVAL
923 1449
924SV * 1450SV *
925get_text (CFPlus::Layout self) 1451get_text (DC::Layout self)
926 CODE: 1452 CODE:
927 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1453 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
928 sv_utf8_decode (RETVAL); 1454 sv_utf8_decode (RETVAL);
929 OUTPUT: 1455 OUTPUT:
930 RETVAL 1456 RETVAL
931 1457
932void 1458void
933set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1459set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
934 CODE: 1460 CODE:
935 self->r = r; 1461 self->r = r;
936 self->g = g; 1462 self->g = g;
937 self->b = b; 1463 self->b = b;
938 self->a = a; 1464 self->a = a;
939 1465
940void 1466void
941set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1467set_font (DC::Layout self, DC::Font font = 0)
942 CODE: 1468 CODE:
943 if (self->font != font) 1469 if (self->font != font)
944 { 1470 {
945 self->font = font; 1471 self->font = font;
946 layout_update_font (self); 1472 layout_update_font (self);
947 } 1473 }
948 1474
949void 1475void
950set_height (CFPlus::Layout self, int base_height) 1476set_height (DC::Layout self, int base_height)
951 CODE: 1477 CODE:
952 if (self->base_height != base_height) 1478 if (self->base_height != base_height)
953 { 1479 {
954 self->base_height = base_height; 1480 self->base_height = base_height;
955 layout_update_font (self); 1481 layout_update_font (self);
956 } 1482 }
957 1483
958void 1484void
959set_width (CFPlus::Layout self, int max_width = -1) 1485set_width (DC::Layout self, int max_width = -1)
960 CODE: 1486 CODE:
961 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1487 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
962 1488
963void 1489void
964set_indent (CFPlus::Layout self, int indent) 1490set_indent (DC::Layout self, int indent)
965 CODE: 1491 CODE:
966 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1492 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
967 1493
968void 1494void
969set_spacing (CFPlus::Layout self, int spacing) 1495set_spacing (DC::Layout self, int spacing)
970 CODE: 1496 CODE:
971 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1497 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
972 1498
973void 1499void
974set_ellipsise (CFPlus::Layout self, int ellipsise) 1500set_ellipsise (DC::Layout self, int ellipsise)
975 CODE: 1501 CODE:
976 pango_layout_set_ellipsize (self->pl, 1502 pango_layout_set_ellipsize (self->pl,
977 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1503 ellipsise == 1 ? PANGO_ELLIPSIZE_START
978 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1504 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
979 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1505 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
980 : PANGO_ELLIPSIZE_NONE 1506 : PANGO_ELLIPSIZE_NONE
981 ); 1507 );
982 1508
983void 1509void
984set_single_paragraph_mode (CFPlus::Layout self, int spm) 1510set_single_paragraph_mode (DC::Layout self, int spm)
985 CODE: 1511 CODE:
986 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1512 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
987 1513
988void 1514void
989size (CFPlus::Layout self) 1515size (DC::Layout self)
990 PPCODE: 1516 PPCODE:
991{ 1517{
992 int w, h; 1518 int w, h;
993 1519
994 layout_get_pixel_size (self, &w, &h); 1520 layout_get_pixel_size (self, &w, &h);
997 PUSHs (sv_2mortal (newSViv (w))); 1523 PUSHs (sv_2mortal (newSViv (w)));
998 PUSHs (sv_2mortal (newSViv (h))); 1524 PUSHs (sv_2mortal (newSViv (h)));
999} 1525}
1000 1526
1001int 1527int
1002descent (CFPlus::Layout self) 1528descent (DC::Layout self)
1003 CODE: 1529 CODE:
1004{ 1530{
1005 PangoRectangle rect; 1531 PangoRectangle rect;
1006 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1532 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1007 pango_layout_line_get_pixel_extents (line, 0, &rect); 1533 pango_layout_line_get_pixel_extents (line, 0, &rect);
1008 RETVAL = PANGO_DESCENT (rect); 1534 RETVAL = PANGO_DESCENT (rect);
1009} 1535}
1010 OUTPUT: 1536 OUTPUT:
1011 RETVAL 1537 RETVAL
1012 1538
1013int 1539int
1014xy_to_index (CFPlus::Layout self, int x, int y) 1540xy_to_index (DC::Layout self, int x, int y)
1015 CODE: 1541 CODE:
1016{ 1542{
1017 int index, trailing; 1543 int index, trailing;
1018 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1544 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1019 RETVAL = index; 1545 RETVAL = index + trailing;
1020} 1546}
1021 OUTPUT: 1547 OUTPUT:
1022 RETVAL 1548 RETVAL
1023 1549
1024void 1550void
1025cursor_pos (CFPlus::Layout self, int index) 1551cursor_pos (DC::Layout self, int index)
1026 PPCODE: 1552 PPCODE:
1027{ 1553{
1028 PangoRectangle strong_pos; 1554 PangoRectangle pos;
1029 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1555 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1030 1556
1031 EXTEND (SP, 3); 1557 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1558 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1559 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1560 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1035} 1561}
1036 1562
1037void 1563void
1038render (CFPlus::Layout self, float x, float y, int flags = 0) 1564index_to_line_x (DC::Layout self, int index, int trailing = 0)
1039 PPCODE: 1565 PPCODE:
1566{
1567 int line, x;
1568
1569 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1570#if !PANGO_VERSION_CHECK (1, 17, 3)
1571 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1572 --line;
1573#endif
1574 EXTEND (SP, 2);
1575 PUSHs (sv_2mortal (newSViv (line)));
1576 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1577}
1578
1579void
1580line_x_to_index (DC::Layout self, int line, int x)
1581 PPCODE:
1582{
1583 PangoLayoutLine *lp;
1584 int index, trailing;
1585
1586 if (line < 0)
1587 XSRETURN_EMPTY;
1588
1589 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1590 XSRETURN_EMPTY; /* do better */
1591
1592 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1593
1594 EXTEND (SP, 2);
1595 if (GIMME_V == G_SCALAR)
1596 PUSHs (sv_2mortal (newSViv (index + trailing)));
1597 else
1598 {
1599 PUSHs (sv_2mortal (newSViv (index)));
1600 PUSHs (sv_2mortal (newSViv (trailing)));
1601 }
1602}
1603
1604void
1605render (DC::Layout self, float x, float y, int flags = 0)
1606 CODE:
1607 rc_clear (self->rc);
1040 pango_opengl_render_layout_subpixel ( 1608 pango_opengl_render_layout_subpixel (
1041 self->pl, 1609 self->pl,
1610 self->rc,
1042 x * PANGO_SCALE, y * PANGO_SCALE, 1611 x * PANGO_SCALE, y * PANGO_SCALE,
1043 self->r, self->g, self->b, self->a, 1612 self->r, self->g, self->b, self->a,
1044 flags 1613 flags
1045 ); 1614 );
1615 // we assume that context_change actually clears/frees stuff
1616 // and does not do any recomputation...
1617 pango_layout_context_changed (self->pl);
1046 1618
1047MODULE = CFPlus PACKAGE = CFPlus::Texture
1048
1049void 1619void
1050pad2pot (SV *data_, SV *w_, SV *h_) 1620draw (DC::Layout self)
1051 CODE: 1621 CODE:
1052{ 1622{
1053 int ow = SvIV (w_); 1623 glEnable (GL_TEXTURE_2D);
1054 int oh = SvIV (h_); 1624 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1625 glEnable (GL_BLEND);
1626 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1627 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1628 glEnable (GL_ALPHA_TEST);
1629 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1055 1630
1056 if (ow && oh) 1631 rc_draw (self->rc);
1632
1633 glDisable (GL_ALPHA_TEST);
1634 glDisable (GL_BLEND);
1635 glDisable (GL_TEXTURE_2D);
1636}
1637
1638MODULE = Deliantra::Client PACKAGE = DC::Texture
1639
1640PROTOTYPES: ENABLE
1641
1642void
1643pad (SV *data_, int ow, int oh, int nw, int nh)
1644 CODE:
1645{
1646 if ((nw != ow || nh != oh) && SvOK (data_))
1057 { 1647 {
1058 int nw = minpot (ow);
1059 int nh = minpot (oh);
1060
1061 if (nw != ow || nh != oh)
1062 {
1063 if (SvOK (data_))
1064 {
1065 STRLEN datalen; 1648 STRLEN datalen;
1066 char *data = SvPVbyte (data_, datalen); 1649 char *data = SvPVbyte (data_, datalen);
1067 int bpp = datalen / (ow * oh); 1650 int bpp = datalen / (ow * oh);
1068 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1651 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1069 1652
1070 SvPOK_only (result_); 1653 SvPOK_only (result_);
1071 SvCUR_set (result_, nw * nh * bpp); 1654 SvCUR_set (result_, nw * nh * bpp);
1072 1655
1073 memset (SvPVX (result_), 0, nw * nh * bpp); 1656 memset (SvPVX (result_), 0, nw * nh * bpp);
1074 while (oh--) 1657 while (oh--)
1075 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1658 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1076 1659
1077 sv_setsv (data_, result_); 1660 sv_setsv (data_, result_);
1078 }
1079
1080 sv_setiv (w_, nw);
1081 sv_setiv (h_, nh);
1082 }
1083 } 1661 }
1084} 1662}
1085 1663
1086void 1664void
1087draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1665draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1093{ 1671{
1094 HV *hv = (HV *)SvRV (self); 1672 HV *hv = (HV *)SvRV (self);
1095 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1673 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1096 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1674 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1097 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1675 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1676
1677 if (name <= 0)
1678 XSRETURN_EMPTY;
1098 1679
1099 if (items < 5) 1680 if (items < 5)
1100 { 1681 {
1101 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1682 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1102 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1683 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1130 glDisable (GL_ALPHA_TEST); 1711 glDisable (GL_ALPHA_TEST);
1131 glDisable (GL_BLEND); 1712 glDisable (GL_BLEND);
1132 } 1713 }
1133} 1714}
1134 1715
1135MODULE = CFPlus PACKAGE = CFPlus::Map 1716void
1717draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1718 PROTOTYPE: @
1719 CODE:
1720{
1721 glEnable (GL_BLEND);
1722 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1723 glEnable (GL_TEXTURE_2D);
1724 glBindTexture (GL_TEXTURE_2D, name1);
1136 1725
1137CFPlus::Map 1726 glColor3f (intensity, intensity, intensity);
1138new (SV *class, int map_width, int map_height) 1727 glPushMatrix ();
1728 glScalef (1./3, 1./3, 1.);
1729
1730 if (blend > 0.f)
1731 {
1732 float dx3 = dx * -3.f / w;
1733 float dy3 = dy * -3.f / h;
1734 GLfloat env_color[4] = { 0., 0., 0., blend };
1735
1736 /* interpolate the two shadow textures */
1737 /* stage 0 == rgb(glcolor) + alpha(t0) */
1738 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1739
1740 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1741 gl.ActiveTexture (GL_TEXTURE1);
1742 glEnable (GL_TEXTURE_2D);
1743 glBindTexture (GL_TEXTURE_2D, name2);
1744 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1745
1746 /* rgb == rgb(glcolor) */
1747 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1748 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1749 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1750
1751 /* alpha = interpolate t0, t1 by env_alpha */
1752 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1753
1754 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1756 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1757
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1763
1764 glBegin (GL_QUADS);
1765 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1766 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1767 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1769 glEnd ();
1770
1771 glDisable (GL_TEXTURE_2D);
1772 gl.ActiveTexture (GL_TEXTURE0);
1773 }
1774 else
1775 {
1776 /* simple blending of one texture, also opengl <1.3 path */
1777 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1778
1779 glBegin (GL_QUADS);
1780 glTexCoord2f (0, 0); glVertex2f (0, 0);
1781 glTexCoord2f (0, t); glVertex2f (0, h);
1782 glTexCoord2f (s, t); glVertex2f (w, h);
1783 glTexCoord2f (s, 0); glVertex2f (w, 0);
1784 glEnd ();
1785 }
1786
1787 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1788 {
1789 int x, y;
1790 int dx3 = dx * 3;
1791 int dy3 = dy * 3;
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1794 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1795 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1796 glTranslatef (-1., -1., 0);
1797 glBegin (GL_QUADS);
1798
1799 for (y = 1; y < h; y += 3)
1800 {
1801 int y1 = y - dy3;
1802 int y1valid = y1 >= 0 && y1 < h;
1803
1804 for (x = 1; x < w; x += 3)
1805 {
1806 int x1 = x - dx3;
1807 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1808 uint8_t h2;
1809
1810 if (y1valid && x1 >= 0 && x1 < w)
1811 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1812 else
1813 h2 = 1; /* out of range == invisible */
1814
1815 if (h1 || h2)
1816 {
1817 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1818 glColor4f (1., 1., 1., alpha);
1819
1820 glTexCoord2f (0, 0.); glVertex2i (x , y );
1821 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1822 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1823 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1824 }
1825 }
1826 }
1827 }
1828
1829 glEnd ();
1830
1831 glPopMatrix ();
1832
1833 glDisable (GL_TEXTURE_2D);
1834 glDisable (GL_BLEND);
1835}
1836
1837IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1838 CODE:
1839{
1840 GLint width;
1841 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1842 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1843 RETVAL = width > 0;
1844}
1845 OUTPUT:
1846 RETVAL
1847
1848MODULE = Deliantra::Client PACKAGE = DC::Map
1849
1850PROTOTYPES: DISABLE
1851
1852DC::Map
1853new (SV *class)
1139 CODE: 1854 CODE:
1140 New (0, RETVAL, 1, struct map); 1855 New (0, RETVAL, 1, struct map);
1141 RETVAL->x = 0; 1856 RETVAL->x = 0;
1142 RETVAL->y = 0; 1857 RETVAL->y = 0;
1143 RETVAL->w = map_width; 1858 RETVAL->w = 0;
1144 RETVAL->h = map_height; 1859 RETVAL->h = 0;
1145 RETVAL->ox = 0; 1860 RETVAL->ox = 0;
1146 RETVAL->oy = 0; 1861 RETVAL->oy = 0;
1147 RETVAL->faces = 8192; 1862 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1148 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1863 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1149 RETVAL->texs = 8192;
1150 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1151 RETVAL->rows = 0; 1864 RETVAL->rows = 0;
1152 RETVAL->row = 0; 1865 RETVAL->row = 0;
1153 OUTPUT: 1866 OUTPUT:
1154 RETVAL 1867 RETVAL
1155 1868
1156void 1869void
1157DESTROY (CFPlus::Map self) 1870DESTROY (DC::Map self)
1158 CODE: 1871 CODE:
1159{ 1872{
1160 map_clear (self); 1873 map_clear (self);
1161 Safefree (self->face); 1874 Safefree (self->face2tile);
1162 Safefree (self->tex); 1875 Safefree (self->tex);
1163 Safefree (self); 1876 Safefree (self);
1164} 1877}
1165 1878
1166void 1879void
1880resize (DC::Map self, int map_width, int map_height)
1881 CODE:
1882 self->w = map_width;
1883 self->h = map_height;
1884
1885void
1167clear (CFPlus::Map self) 1886clear (DC::Map self)
1168 CODE: 1887 CODE:
1169 map_clear (self); 1888 map_clear (self);
1170 1889
1171void 1890void
1172set_face (CFPlus::Map self, int face, int texid) 1891set_tileid (DC::Map self, int face, int tile)
1173 CODE: 1892 CODE:
1174{ 1893{
1175 while (self->faces <= face) 1894 need_facenum (self, face); self->face2tile [face] = tile;
1176 { 1895 need_texid (self, tile);
1177 Append (mapface, self->face, self->faces, self->faces);
1178 self->faces *= 2;
1179 }
1180
1181 self->face [face] = texid;
1182} 1896}
1183 1897
1184void 1898void
1899set_smooth (DC::Map self, int face, int smooth, int level)
1900 CODE:
1901{
1902 tileid texid;
1903 maptex *tex;
1904
1905 if (face < 0 || face >= self->faces)
1906 return;
1907
1908 if (smooth < 0 || smooth >= self->faces)
1909 return;
1910
1911 texid = self->face2tile [face];
1912
1913 if (!texid)
1914 return;
1915
1916 tex = self->tex + texid;
1917 tex->smoothtile = self->face2tile [smooth];
1918 tex->smoothlevel = level;
1919}
1920
1921void
1185set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1922set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1186 CODE: 1923 CODE:
1187{ 1924{
1188 while (self->texs <= texid) 1925 need_texid (self, texid);
1189 {
1190 Append (maptex, self->tex, self->texs, self->texs);
1191 self->texs *= 2;
1192 }
1193 1926
1194 { 1927 {
1195 maptex *tex = self->tex + texid; 1928 maptex *tex = self->tex + texid;
1196 1929
1197 tex->name = name; 1930 tex->name = name;
1213 // use uglier nearest interpolation because linear suffers 1946 // use uglier nearest interpolation because linear suffers
1214 // from transparent color bleeding and ugly wrapping effects. 1947 // from transparent color bleeding and ugly wrapping effects.
1215 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1948 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1216} 1949}
1217 1950
1951void
1952expire_textures (DC::Map self, int texid, int count)
1953 PPCODE:
1954 for (; texid < self->texs && count; ++texid, --count)
1955 {
1956 maptex *tex = self->tex + texid;
1957
1958 if (tex->name)
1959 {
1960 if (tex->unused)
1961 {
1962 tex->name = 0;
1963 tex->unused = 0;
1964 XPUSHs (sv_2mortal (newSViv (texid)));
1965 }
1966 else
1967 tex->unused = 1;
1968 }
1969 }
1970
1218int 1971int
1219ox (CFPlus::Map self) 1972ox (DC::Map self)
1220 ALIAS: 1973 ALIAS:
1221 oy = 1 1974 oy = 1
1222 x = 2 1975 x = 2
1223 y = 3 1976 y = 3
1224 w = 4 1977 w = 4
1235 } 1988 }
1236 OUTPUT: 1989 OUTPUT:
1237 RETVAL 1990 RETVAL
1238 1991
1239void 1992void
1240scroll (CFPlus::Map self, int dx, int dy) 1993scroll (DC::Map self, int dx, int dy)
1241 CODE: 1994 CODE:
1242{ 1995{
1243 if (dx > 0) 1996 if (dx > 0)
1244 map_blank (self, self->x, self->y, dx - 1, self->h); 1997 map_blank (self, self->x, self->y, dx, self->h);
1245 else if (dx < 0) 1998 else if (dx < 0)
1246 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1999 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1247 2000
1248 if (dy > 0) 2001 if (dy > 0)
1249 map_blank (self, self->x, self->y, self->w, dy - 1); 2002 map_blank (self, self->x, self->y, self->w, dy);
1250 else if (dy < 0) 2003 else if (dy < 0)
1251 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2004 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1252 2005
1253 self->ox += dx; self->x += dx; 2006 self->ox += dx; self->x += dx;
1254 self->oy += dy; self->y += dy; 2007 self->oy += dy; self->y += dy;
1255 2008
1256 while (self->y < 0) 2009 while (self->y < 0)
1260 self->rows += MAP_EXTEND_Y; 2013 self->rows += MAP_EXTEND_Y;
1261 self->y += MAP_EXTEND_Y; 2014 self->y += MAP_EXTEND_Y;
1262 } 2015 }
1263} 2016}
1264 2017
1265void 2018SV *
1266map1a_update (CFPlus::Map self, SV *data_, int extmap) 2019map1a_update (DC::Map self, SV *data_, int extmap)
1267 CODE: 2020 CODE:
1268{ 2021{
1269 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2022 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1270 uint8_t *data_end = (uint8_t *)SvEND (data_); 2023 uint8_t *data_end = (uint8_t *)SvEND (data_);
1271 mapcell *cell; 2024 mapcell *cell;
1272 int x, y, flags; 2025 int x, y, z, flags;
2026 AV *missing = newAV ();
2027 RETVAL = newRV_noinc ((SV *)missing);
1273 2028
1274 while (data < data_end) 2029 while (data < data_end - 1)
1275 { 2030 {
1276 flags = (data [0] << 8) + data [1]; data += 2; 2031 flags = (data [0] << 8) + data [1]; data += 2;
1277 2032
1278 x = self->x + ((flags >> 10) & 63); 2033 x = self->x + ((flags >> 10) & 63);
1279 y = self->y + ((flags >> 4) & 63); 2034 y = self->y + ((flags >> 4) & 63);
1282 2037
1283 if (flags & 15) 2038 if (flags & 15)
1284 { 2039 {
1285 if (!cell->darkness) 2040 if (!cell->darkness)
1286 { 2041 {
2042 memset (cell, 0, sizeof (*cell));
1287 cell->darkness = 256; 2043 cell->darkness = 256;
1288 cell->face [0] = 0;
1289 cell->face [1] = 0;
1290 cell->face [2] = 0;
1291 } 2044 }
1292 2045
1293 //TODO: don't trust server data to be in-range(!) 2046 //TODO: don't trust server data to be in-range(!)
1294 2047
1295 if (flags & 8) 2048 if (flags & 8)
1301 do 2054 do
1302 { 2055 {
1303 ext = *data++; 2056 ext = *data++;
1304 cmd = ext & 0x7f; 2057 cmd = ext & 0x7f;
1305 2058
1306 if (ext < 4) 2059 if (cmd < 4)
1307 cell->darkness = 255 - ext * 64 + 1; 2060 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1308 else if (ext == 5) // health 2061 else if (cmd == 5) // health
2062 {
2063 cell->stat_width = 1;
1309 cell->stat_hp = *data++; 2064 cell->stat_hp = *data++;
2065 }
2066 else if (cmd == 6) // monster width
2067 cell->stat_width = *data++ + 1;
2068 else if (cmd == 0x47)
2069 {
2070 if (*data == 1) cell->player = data [1];
2071 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2072 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2073 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2074
2075 data += *data + 1;
2076 }
2077 else if (cmd == 8) // cell flags
2078 cell->flags = *data++;
2079 else if (ext & 0x40) // unknown, multibyte => skip
2080 data += *data + 1;
2081 else
2082 data++;
1310 } 2083 }
1311 while (cmd & 0x80); 2084 while (ext & 0x80);
1312 } 2085 }
1313 else 2086 else
1314 cell->darkness = *data++ + 1; 2087 cell->darkness = *data++ + 1;
1315 } 2088 }
1316 2089
2090 for (z = 0; z <= 2; ++z)
1317 if (flags & 4) 2091 if (flags & (4 >> z))
1318 { 2092 {
1319 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2093 faceid face = (data [0] << 8) + data [1]; data += 2;
2094 need_facenum (self, face);
2095 cell->tile [z] = self->face2tile [face];
2096
2097 if (cell->tile [z])
2098 {
2099 maptex *tex = self->tex + cell->tile [z];
2100 tex->unused = 0;
2101 if (!tex->name)
2102 av_push (missing, newSViv (cell->tile [z]));
2103
2104 if (tex->smoothtile)
2105 {
2106 maptex *smooth = self->tex + tex->smoothtile;
2107 smooth->unused = 0;
2108 if (!smooth->name)
2109 av_push (missing, newSViv (tex->smoothtile));
2110 }
2111 }
1320 } 2112 }
1321
1322 if (flags & 2)
1323 {
1324 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1325 }
1326
1327 if (flags & 1)
1328 {
1329 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1330 }
1331 } 2113 }
1332 else 2114 else
1333 cell->darkness = 0; 2115 CELL_CLEAR (cell);
1334 } 2116 }
1335} 2117}
2118 OUTPUT:
2119 RETVAL
1336 2120
1337SV * 2121SV *
1338mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2122mapmap (DC::Map self, int x0, int y0, int w, int h)
1339 CODE: 2123 CODE:
1340{ 2124{
1341 int x1, x; 2125 int x1, x;
1342 int y1, y; 2126 int y1, y;
1343 int z; 2127 int z;
1356 ? self->row + y 2140 ? self->row + y
1357 : 0; 2141 : 0;
1358 2142
1359 for (x = x0; x < x1; x++) 2143 for (x = x0; x < x1; x++)
1360 { 2144 {
1361 int r = 32, g = 32, b = 32, a = 192; 2145 unsigned int r = 32, g = 32, b = 32, a = 192;
1362 2146
1363 if (row && row->c0 <= x && x < row->c1) 2147 if (row && row->c0 <= x && x < row->c1)
1364 { 2148 {
1365 mapcell *cell = row->col + (x - row->c0); 2149 mapcell *cell = row->col + (x - row->c0);
1366 2150
1367 for (z = 0; z <= 0; z++) 2151 for (z = 0; z <= 0; z++)
1368 { 2152 {
1369 mapface face = cell->face [z];
1370
1371 if (face)
1372 {
1373 maptex tex = self->tex [face]; 2153 maptex tex = self->tex [cell->tile [z]];
1374 int a0 = 255 - tex.a; 2154 int a0 = 255 - tex.a;
1375 int a1 = tex.a; 2155 int a1 = tex.a;
1376 2156
1377 r = (r * a0 + tex.r * a1) / 255; 2157 r = div255 (r * a0 + tex.r * a1);
1378 g = (g * a0 + tex.g * a1) / 255; 2158 g = div255 (g * a0 + tex.g * a1);
1379 b = (b * a0 + tex.b * a1) / 255; 2159 b = div255 (b * a0 + tex.b * a1);
1380 a = (a * a0 + tex.a * a1) / 255; 2160 a = div255 (a * a0 + tex.a * a1);
1381 }
1382 } 2161 }
1383 } 2162 }
1384 2163
1385 *map++ = (r ) 2164 *map++ = (r )
1386 | (g << 8) 2165 | (g << 8)
1393} 2172}
1394 OUTPUT: 2173 OUTPUT:
1395 RETVAL 2174 RETVAL
1396 2175
1397void 2176void
1398draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2177draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1399 CODE: 2178 CODE:
1400{ 2179{
1401 int vx, vy;
1402 int x, y, z; 2180 int x, y, z;
1403 int last_name;
1404 mapface face;
1405 2181
1406 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2182 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1407 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2183 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2184 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2185 smooth_key skey;
2186 int pl_x, pl_y;
2187 maptex pl_tex;
2188 rc_t *rc = rc_alloc ();
2189 rc_t *rc_ov = rc_alloc ();
2190 rc_key_t key;
2191 rc_array_t *arr;
1408 2192
1409 /* 2193 pl_tex.name = 0;
1410 int vx = self->vx = self->w >= sw
1411 ? self->x + (self->w - sw) / 2
1412 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1413 2194
1414 int vy = self->vy = self->h >= sh 2195 // that's current max. sorry.
1415 ? self->y + (self->h - sh) / 2 2196 if (sw > 255) sw = 255;
1416 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2197 if (sh > 255) sh = 255;
1417 */
1418 2198
1419 glColor4ub (255, 255, 255, 255); 2199 // clear key, in case of extra padding
2200 memset (&skey, 0, sizeof (skey));
2201
2202 memset (&key, 0, sizeof (key));
2203 key.r = 255;
2204 key.g = 255;
2205 key.b = 255;
2206 key.a = 255;
2207 key.mode = GL_QUADS;
2208 key.format = GL_T2F_V3F;
2209
2210 mx += self->x;
2211 my += self->y;
2212
2213 // first pass: determine smooth_max
2214 // rather ugly, if you ask me
2215 // could also be stored inside mapcell and updated on change
2216 memset (smooth_max, 0, sizeof (smooth_max));
2217
2218 for (y = 0; y < sh; y++)
2219 if (0 <= y + my && y + my < self->rows)
2220 {
2221 maprow *row = self->row + (y + my);
2222
2223 for (x = 0; x < sw; x++)
2224 if (row->c0 <= x + mx && x + mx < row->c1)
2225 {
2226 mapcell *cell = row->col + (x + mx - row->c0);
2227
2228 smooth_max[x + 1][y + 1] =
2229 MAX (self->tex [cell->tile [0]].smoothlevel,
2230 MAX (self->tex [cell->tile [1]].smoothlevel,
2231 self->tex [cell->tile [2]].smoothlevel));
2232 }
2233 }
1420 2234
1421 glEnable (GL_BLEND); 2235 glEnable (GL_BLEND);
1422 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2236 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1423 glEnable (GL_TEXTURE_2D);
1424 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1425 2238
1426 glBegin (GL_QUADS);
1427
1428 last_name = 0;
1429
1430 for (z = 0; z < 3; z++) 2239 for (z = 0; z <= 2; z++)
2240 {
2241 memset (smooth_level, 0, sizeof (smooth_level));
2242 key.texname = -1;
2243
1431 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
1432 if (0 <= y + vy && y + vy < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
1433 { 2246 {
1434 maprow *row = self->row + (y + vy); 2247 maprow *row = self->row + (y + my);
1435 2248
1436 for (x = 0; x < sw; x++) 2249 for (x = 0; x < sw; x++)
1437 if (row->c0 <= x + vx && x + vx < row->c1) 2250 if (row->c0 <= x + mx && x + mx < row->c1)
1438 { 2251 {
1439 mapcell *cell = row->col + (x + vx - row->c0); 2252 mapcell *cell = row->col + (x + mx - row->c0);
1440
1441 face = cell->face [z]; 2253 tileid tile = cell->tile [z];
1442 2254
1443 if (face) 2255 if (tile)
2256 {
2257 maptex tex = self->tex [tile];
2258 int px, py;
2259
2260 if (key.texname != tex.name)
2261 {
2262 self->tex [tile].unused = 0;
2263
2264 if (!tex.name)
2265 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2266
2267 key.texname = tex.name;
2268 arr = rc_array (rc, &key);
2269 }
2270
2271 px = (x + 1) * Th - tex.w;
2272 py = (y + 1) * Tw - tex.h;
2273
2274 if (expect_false (cell->player == player) && expect_false (z == 2))
2275 {
2276 pl_x = px;
2277 pl_y = py;
2278 pl_tex = tex;
2279 continue;
2280 }
2281
2282 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2283 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2284 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2285 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2286
2287 // update smooth hash
2288 if (tex.smoothtile)
2289 {
2290 skey.tile = tex.smoothtile;
2291 skey.level = tex.smoothlevel;
2292
2293 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2294
2295 // add bits to current tile and all neighbours. skey.x|y is
2296 // shifted +1|+1 so we always stay positive.
2297
2298 // bits is ___n cccc CCCC bbbb
2299 // n do not draw borders&corners
2300 // c draw these corners, but...
2301 // C ... not these
2302 // b draw these borders
2303
2304 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2305 // ┃· ·· ·┃ ━━
2306
2307 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2308 // ·· ·· ·┏ ┓·
2309
2310 // full tile
2311 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2312
2313 // borders
2314 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2315 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2316 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2317 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2318
2319 // corners
2320 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2321 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2322 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2323 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2324 }
2325 }
2326
2327 if (expect_false (z == 2) && expect_false (cell->flags))
2328 {
2329 // overlays such as the speech bubble, probably more to come
2330 if (cell->flags & 1)
2331 {
2332 rc_key_t key_ov = key;
2333 maptex tex = self->tex [TEXID_SPEECH];
2334 rc_array_t *arr;
2335 int px = x * Tw + Tw * 2 / 32;
2336 int py = y * Th - Th * 6 / 32;
2337
2338 key_ov.texname = tex.name;
2339 arr = rc_array (rc_ov, &key_ov);
2340
2341 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2342 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2343 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2344 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2345 }
2346 }
2347 }
2348 }
2349
2350 rc_draw (rc);
2351 rc_clear (rc);
2352
2353 // go through all smoothlevels, lowest to highest, then draw.
2354 // this is basically counting sort
2355 {
2356 int w, b;
2357
2358 glEnable (GL_TEXTURE_2D);
2359 glBegin (GL_QUADS);
2360 for (w = 0; w < 256 / 32; ++w)
2361 {
2362 uint32_t smask = smooth_level [w];
2363 if (smask)
2364 for (b = 0; b < 32; ++b)
2365 if (smask & (((uint32_t)1) << b))
1444 { 2366 {
1445 maptex tex = self->tex [face]; 2367 int level = (w << 5) | b;
2368 HE *he;
1446 2369
1447 int px = (x + 1) * 32 - tex.w; 2370 hv_iterinit (smooth);
1448 int py = (y + 1) * 32 - tex.h; 2371 while ((he = hv_iternext (smooth)))
1449
1450 if (last_name != tex.name)
1451 { 2372 {
2373 smooth_key *skey = (smooth_key *)HeKEY (he);
2374 IV bits = SvIVX (HeVAL (he));
2375
2376 if (!(bits & 0x1000)
2377 && skey->level == level
2378 && level > smooth_max [skey->x][skey->y])
2379 {
2380 maptex tex = self->tex [skey->tile];
2381 int px = (((int)skey->x) - 1) * Tw;
2382 int py = (((int)skey->y) - 1) * Th;
2383 int border = bits & 15;
2384 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2385 float dx = tex.s * .0625f; // 16 images/row
2386 float dy = tex.t * .5f ; // 2 images/column
2387
2388 if (tex.name)
2389 {
2390 // this time avoiding texture state changes
2391 // save gobs of state changes.
2392 if (key.texname != tex.name)
2393 {
2394 self->tex [skey->tile].unused = 0;
2395
1452 glEnd (); 2396 glEnd ();
1453 last_name = tex.name;
1454 glBindTexture (GL_TEXTURE_2D, last_name); 2397 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1455 glBegin (GL_QUADS); 2398 glBegin (GL_QUADS);
2399 }
2400
2401 if (border)
2402 {
2403 float ox = border * dx;
2404
2405 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2406 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2407 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2408 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2409 }
2410
2411 if (corner)
2412 {
2413 float ox = corner * dx;
2414
2415 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2416 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2417 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2419 }
2420 }
2421 }
1456 } 2422 }
1457
1458 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1459 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1460 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1461 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1462 } 2423 }
1463 }
1464 } 2424 }
1465 2425
1466 glEnd (); 2426 glEnd ();
1467
1468 glDisable (GL_TEXTURE_2D); 2427 glDisable (GL_TEXTURE_2D);
2428 key.texname = -1;
2429 }
2430
2431 hv_clear (smooth);
2432 }
2433
2434 if (pl_tex.name)
2435 {
2436 maptex tex = pl_tex;
2437 int px = pl_x + sdx;
2438 int py = pl_y + sdy;
2439
2440 key.texname = tex.name;
2441 arr = rc_array (rc, &key);
2442
2443 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2444 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2445 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2446 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2447
2448 rc_draw (rc);
2449 }
2450
2451 rc_draw (rc_ov);
2452 rc_clear (rc_ov);
2453
1469 glDisable (GL_BLEND); 2454 glDisable (GL_BLEND);
1470} 2455 rc_free (rc);
2456 rc_free (rc_ov);
1471 2457
2458 // top layer: overlays such as the health bar
2459 for (y = 0; y < sh; y++)
2460 if (0 <= y + my && y + my < self->rows)
2461 {
2462 maprow *row = self->row + (y + my);
2463
2464 for (x = 0; x < sw; x++)
2465 if (row->c0 <= x + mx && x + mx < row->c1)
2466 {
2467 mapcell *cell = row->col + (x + mx - row->c0);
2468
2469 int px = x * Tw;
2470 int py = y * Th;
2471
2472 if (expect_false (cell->player == player))
2473 {
2474 px += sdx;
2475 py += sdy;
2476 }
2477
2478 if (cell->stat_hp)
2479 {
2480 int width = cell->stat_width * Tw;
2481 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2482
2483 glColor3ub (0, 0, 0);
2484 glRectf (px + 1, py - thick - 2,
2485 px + width - 1, py);
2486
2487 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2488 glRectf (px + 2,
2489 py - thick - 1,
2490 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2491 }
2492 }
2493 }
2494}
2495
1472void 2496void
1473draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2497draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1474 CODE: 2498 CODE:
1475{ 2499{
1476 static float color[16][3] = { 2500 static float color[16][3] = {
1477 { 0.00F, 0.00F, 0.00F }, 2501 { 0.00f, 0.00f, 0.00f },
1478 { 1.00F, 1.00F, 1.00F }, 2502 { 1.00f, 1.00f, 1.00f },
1479 { 0.00F, 0.00F, 0.55F }, 2503 { 0.00f, 0.00f, 0.55f },
1480 { 1.00F, 0.00F, 0.00F }, 2504 { 1.00f, 0.00f, 0.00f },
1481 2505
1482 { 1.00F, 0.54F, 0.00F }, 2506 { 1.00f, 0.54f, 0.00f },
1483 { 0.11F, 0.56F, 1.00F }, 2507 { 0.11f, 0.56f, 1.00f },
1484 { 0.93F, 0.46F, 0.00F }, 2508 { 0.93f, 0.46f, 0.00f },
1485 { 0.18F, 0.54F, 0.34F }, 2509 { 0.18f, 0.54f, 0.34f },
1486 2510
1487 { 0.56F, 0.73F, 0.56F }, 2511 { 0.56f, 0.73f, 0.56f },
1488 { 0.80F, 0.80F, 0.80F }, 2512 { 0.80f, 0.80f, 0.80f },
1489 { 0.55F, 0.41F, 0.13F }, 2513 { 0.55f, 0.41f, 0.13f },
1490 { 0.99F, 0.77F, 0.26F }, 2514 { 0.99f, 0.77f, 0.26f },
1491 2515
1492 { 0.74F, 0.65F, 0.41F }, 2516 { 0.74f, 0.65f, 0.41f },
1493 2517
1494 { 0.00F, 1.00F, 1.00F }, 2518 { 0.00f, 1.00f, 1.00f },
1495 { 1.00F, 0.00F, 1.00F }, 2519 { 1.00f, 0.00f, 1.00f },
1496 { 1.00F, 1.00F, 0.00F }, 2520 { 1.00f, 1.00f, 0.00f },
1497 }; 2521 };
1498 2522
1499 int x, y; 2523 int x, y;
1500 2524
1501 glEnable (GL_TEXTURE_2D); 2525 glEnable (GL_TEXTURE_2D);
2526 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2527 * but the nvidia driver (185.18.14) mishandles alpha textures
2528 * and takes the colour from god knows where instead of using
2529 * Cp. MODULATE results in the same colour, but slightly different
2530 * alpha, but atcually gives us the correct colour with nvidia.
2531 */
1502 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2532 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1503 glEnable (GL_BLEND); 2533 glEnable (GL_BLEND);
1504 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2534 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1505 glBegin (GL_QUADS); 2535 glBegin (GL_QUADS);
1506 2536
1507 for (y = 0; y < h; y++) 2537 for (y = 0; y < h; y++)
1511 2541
1512 if (m) 2542 if (m)
1513 { 2543 {
1514 float *c = color [m & 15]; 2544 float *c = color [m & 15];
1515 2545
1516 float tx1 = m & 0x40 ? 0.5 : 0.; 2546 float tx1 = m & 0x40 ? 0.5f : 0.f;
1517 float tx2 = tx1 + 0.5; 2547 float tx2 = tx1 + 0.5f;
1518 2548
1519 glColor4f (c[0], c[1], c[2], 0.75); 2549 glColor4f (c[0], c[1], c[2], 1);
1520 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2550 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1521 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2551 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1522 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2552 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1523 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2553 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1524 } 2554 }
1528 glDisable (GL_BLEND); 2558 glDisable (GL_BLEND);
1529 glDisable (GL_TEXTURE_2D); 2559 glDisable (GL_TEXTURE_2D);
1530} 2560}
1531 2561
1532void 2562void
1533fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2563fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1534 PPCODE: 2564 PPCODE:
1535{ 2565{
1536 int vx, vy;
1537 int x, y; 2566 int x, y;
1538 int sw4 = (sw + 3) & ~3; 2567 int sw1 = sw + 2;
2568 int sh1 = sh + 2;
2569 int sh3 = sh * 3;
2570 int sw3 = sw * 3;
1539 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2571 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1540 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2572 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1541 2573 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1542 memset (darkness, 255, sw4 * sh); 2574 memset (darkness1, 0, sw1*sh1);
2575
1543 SvPOK_only (darkness_sv); 2576 SvPOK_only (darkness3_sv);
1544 SvCUR_set (darkness_sv, sw4 * sh); 2577 SvCUR_set (darkness3_sv, sw3 * sh3);
1545 2578
1546 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2579 mx += self->x - 1;
1547 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2580 my += self->y - 1;
1548 2581
1549 for (y = 0; y < sh; y++) 2582 for (y = 0; y < sh1; y++)
1550 if (0 <= y + vy && y + vy < self->rows) 2583 if (0 <= y + my && y + my < self->rows)
1551 { 2584 {
1552 maprow *row = self->row + (y + vy); 2585 maprow *row = self->row + (y + my);
1553 2586
1554 for (x = 0; x < sw; x++) 2587 for (x = 0; x < sw1; x++)
1555 if (row->c0 <= x + vx && x + vx < row->c1) 2588 if (row->c0 <= x + mx && x + mx < row->c1)
1556 { 2589 {
1557 mapcell *cell = row->col + (x + vx - row->c0); 2590 mapcell *cell = row->col + (x + mx - row->c0);
1558 2591
1559 darkness[y * sw4 + x] = cell->darkness 2592 darkness1 [y * sw1 + x] = cell->darkness
1560 ? 255 - cell->darkness + 1 2593 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1561 : 255 - FOW_DARKNESS; 2594 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1562 } 2595 }
1563 } 2596 }
1564 2597
2598 for (y = 0; y < sh; ++y)
2599 for (x = 0; x < sw; ++x)
2600 {
2601 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2602 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2603 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2604 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2605 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2606 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2607 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2608 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2609 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2610
2611 uint8_t r11 = (d11 + d21 + d12) / 3;
2612 uint8_t r21 = d21;
2613 uint8_t r31 = (d21 + d31 + d32) / 3;
2614
2615 uint8_t r12 = d12;
2616 uint8_t r22 = d22;
2617 uint8_t r32 = d32;
2618
2619 uint8_t r13 = (d13 + d23 + d12) / 3;
2620 uint8_t r23 = d23;
2621 uint8_t r33 = (d23 + d33 + d32) / 3;
2622
2623 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2624 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2625 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2626 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2627 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2628 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2629 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2630 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2631 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2632 }
2633
2634 free (darkness1);
2635
1565 EXTEND (SP, 3); 2636 EXTEND (SP, 3);
1566 PUSHs (sv_2mortal (newSViv (sw4))); 2637 PUSHs (sv_2mortal (newSViv (sw3)));
1567 PUSHs (sv_2mortal (newSViv (sh))); 2638 PUSHs (sv_2mortal (newSViv (sh3)));
1568 PUSHs (darkness_sv); 2639 PUSHs (darkness3_sv);
1569} 2640}
1570 2641
1571SV * 2642SV *
1572get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2643get_rect (DC::Map self, int x0, int y0, int w, int h)
1573 CODE: 2644 CODE:
1574{ 2645{
1575 int x, y, x1, y1; 2646 int x, y, x1, y1;
1576 SV *data_sv = newSV (w * h * 7 + 5); 2647 SV *data_sv = newSV (w * h * 7 + 5);
1577 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2648 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1602 if (row && row->c0 <= x && x < row->c1) 2673 if (row && row->c0 <= x && x < row->c1)
1603 { 2674 {
1604 mapcell *cell = row->col + (x - row->c0); 2675 mapcell *cell = row->col + (x - row->c0);
1605 uint8_t flags = 0; 2676 uint8_t flags = 0;
1606 2677
1607 if (cell->face [0]) flags |= 1; 2678 if (cell->tile [0]) flags |= 1;
1608 if (cell->face [1]) flags |= 2; 2679 if (cell->tile [1]) flags |= 2;
1609 if (cell->face [2]) flags |= 4; 2680 if (cell->tile [2]) flags |= 4;
1610 2681
1611 *data++ = flags; 2682 *data++ = flags;
1612 2683
1613 if (flags & 1) 2684 if (flags & 1)
1614 { 2685 {
2686 tileid tile = cell->tile [0];
1615 *data++ = cell->face [0] >> 8; 2687 *data++ = tile >> 8;
1616 *data++ = cell->face [0]; 2688 *data++ = tile;
1617 } 2689 }
1618 2690
1619 if (flags & 2) 2691 if (flags & 2)
1620 { 2692 {
2693 tileid tile = cell->tile [1];
1621 *data++ = cell->face [1] >> 8; 2694 *data++ = tile >> 8;
1622 *data++ = cell->face [1]; 2695 *data++ = tile;
1623 } 2696 }
1624 2697
1625 if (flags & 4) 2698 if (flags & 4)
1626 { 2699 {
2700 tileid tile = cell->tile [2];
1627 *data++ = cell->face [2] >> 8; 2701 *data++ = tile >> 8;
1628 *data++ = cell->face [2]; 2702 *data++ = tile;
1629 } 2703 }
1630 } 2704 }
1631 else 2705 else
1632 *data++ = 0; 2706 *data++ = 0;
1633 } 2707 }
1634 } 2708 }
1635 2709
2710 /* if size is w*h + 5 then no data has been found */
2711 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2712 {
1636 SvPOK_only (data_sv); 2713 SvPOK_only (data_sv);
1637 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2714 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2715 }
2716
1638 RETVAL = data_sv; 2717 RETVAL = data_sv;
1639} 2718}
1640 OUTPUT: 2719 OUTPUT:
1641 RETVAL 2720 RETVAL
1642 2721
1643void 2722void
1644set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2723set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1645 PPCODE: 2724 PPCODE:
1646{ 2725{
1647 int x, y, z; 2726 int x, y, z;
1648 int w, h; 2727 int w, h;
1649 int x1, y1; 2728 int x1, y1;
2729 STRLEN len;
2730 uint8_t *data, *end;
2731
2732 len = SvLEN (data_sv);
2733 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2734 data = SvPVbyte_nolen (data_sv);
2735 end = data + len + 8;
2736
2737 if (len < 5)
2738 XSRETURN_EMPTY;
1650 2739
1651 if (*data++ != 0) 2740 if (*data++ != 0)
1652 return; /* version mismatch */ 2741 XSRETURN_EMPTY; /* version mismatch */
1653 2742
1654 w = *data++ << 8; w |= *data++; 2743 w = *data++ << 8; w |= *data++;
1655 h = *data++ << 8; h |= *data++; 2744 h = *data++ << 8; h |= *data++;
1656 2745
1657 // we need to do this 'cause we don't keep an absolute coord system for rows 2746 // we need to do this 'cause we don't keep an absolute coord system for rows
1669 { 2758 {
1670 maprow *row = map_get_row (self, y); 2759 maprow *row = map_get_row (self, y);
1671 2760
1672 for (x = x0; x < x1; x++) 2761 for (x = x0; x < x1; x++)
1673 { 2762 {
2763 uint8_t flags;
2764
2765 if (data + 7 >= end)
2766 XSRETURN_EMPTY;
2767
1674 uint8_t flags = *data++; 2768 flags = *data++;
1675 2769
1676 if (flags) 2770 if (flags)
1677 { 2771 {
1678 mapface face[3] = { 0, 0, 0 };
1679
1680 mapcell *cell = row_get_cell (row, x); 2772 mapcell *cell = row_get_cell (row, x);
2773 tileid tile[3] = { 0, 0, 0 };
1681 2774
1682 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2775 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1683 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2776 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1684 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2777 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1685 2778
1686 if (cell->darkness <= 1) 2779 if (cell->darkness == 0)
1687 { 2780 {
1688 cell->darkness = 0; 2781 /*cell->darkness = 0;*/
2782 EXTEND (SP, 3);
1689 2783
1690 for (z = 0; z <= 2; z++) 2784 for (z = 0; z <= 2; z++)
1691 { 2785 {
1692 cell->face[z] = face[z]; 2786 tileid t = tile [z];
1693 2787
1694 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2788 if (t >= self->texs || (t && !self->tex [t].name))
2789 {
1695 XPUSHs (sv_2mortal (newSViv (face[z]))); 2790 PUSHs (sv_2mortal (newSViv (t)));
2791 need_texid (self, t);
2792 }
2793
2794 cell->tile [z] = t;
1696 } 2795 }
1697 } 2796 }
1698 } 2797 }
1699 } 2798 }
1700 } 2799 }
1701} 2800}
1702 2801
1703MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2802MODULE = Deliantra::Client PACKAGE = DC::RW
1704 2803
1705CFPlus::MixChunk 2804DC::RW
1706new_from_file (SV *class, char *path) 2805new (SV *class, SV *data_sv)
1707 CODE: 2806 CODE:
1708 RETVAL = Mix_LoadWAV (path); 2807{
2808 STRLEN datalen;
2809 char *data = SvPVbyte (data_sv, datalen);
2810
2811 RETVAL = SDL_RWFromConstMem (data, datalen);
2812}
1709 OUTPUT: 2813 OUTPUT:
1710 RETVAL 2814 RETVAL
1711 2815
2816DC::RW
2817new_from_file (SV *class, const char *path, const char *mode = "rb")
2818 CODE:
2819 RETVAL = SDL_RWFromFile (path, mode);
2820 OUTPUT:
2821 RETVAL
2822
2823# fails on win32:
2824# dc.xs(2268) : error C2059: syntax error : '('
1712void 2825#void
2826#close (DC::RW self)
2827# CODE:
2828# (self->(close)) (self);
2829
2830MODULE = Deliantra::Client PACKAGE = DC::Channel
2831
2832PROTOTYPES: DISABLE
2833
2834DC::Channel
2835find ()
2836 CODE:
2837{
2838 RETVAL = Mix_GroupAvailable (-1);
2839
2840 if (RETVAL < 0)
2841 {
2842 RETVAL = Mix_GroupOldest (-1);
2843
2844 if (RETVAL < 0)
2845 {
2846 // happens sometimes, maybe it just stopped playing(?)
2847 RETVAL = Mix_GroupAvailable (-1);
2848
2849 if (RETVAL < 0)
2850 XSRETURN_UNDEF;
2851 }
2852 else
2853 Mix_HaltChannel (RETVAL);
2854 }
2855
2856 Mix_UnregisterAllEffects (RETVAL);
2857 Mix_Volume (RETVAL, 128);
2858}
2859 OUTPUT:
2860 RETVAL
2861
2862void
2863halt (DC::Channel self)
2864 CODE:
2865 Mix_HaltChannel (self);
2866
2867void
2868expire (DC::Channel self, int ticks = -1)
2869 CODE:
2870 Mix_ExpireChannel (self, ticks);
2871
2872void
2873fade_out (DC::Channel self, int ticks = -1)
2874 CODE:
2875 Mix_FadeOutChannel (self, ticks);
2876
2877int
2878volume (DC::Channel self, int volume)
2879 CODE:
2880 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2881 OUTPUT:
2882 RETVAL
2883
2884void
2885unregister_all_effects (DC::Channel self)
2886 CODE:
2887 Mix_UnregisterAllEffects (self);
2888
2889void
2890set_panning (DC::Channel self, int left, int right)
2891 CODE:
2892 left = CLAMP (left , 0, 255);
2893 right = CLAMP (right, 0, 255);
2894 Mix_SetPanning (self, left, right);
2895
2896void
2897set_distance (DC::Channel self, int distance)
2898 CODE:
2899 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2900
2901void
2902set_position (DC::Channel self, int angle, int distance)
2903 CODE:
2904
2905void
2906set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2907 CODE:
2908{
2909 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2910 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2911 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2912}
2913
2914void
2915set_reverse_stereo (DC::Channel self, int flip)
2916 CODE:
2917 Mix_SetReverseStereo (self, flip);
2918
2919MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2920
2921PROTOTYPES: DISABLE
2922
2923void
2924decoders ()
2925 PPCODE:
2926#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2927 int i, num = Mix_GetNumChunkDecoders ();
2928 EXTEND (SP, num);
2929 for (i = 0; i < num; ++i)
2930 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2931#else
2932 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2933#endif
2934
2935DC::MixChunk
2936new (SV *class, DC::RW rwops)
2937 CODE:
2938 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2939 OUTPUT:
2940 RETVAL
2941
2942void
1713DESTROY (CFPlus::MixChunk self) 2943DESTROY (DC::MixChunk self)
1714 CODE: 2944 CODE:
1715 Mix_FreeChunk (self); 2945 Mix_FreeChunk (self);
1716 2946
1717int 2947int
1718volume (CFPlus::MixChunk self, int volume = -1) 2948volume (DC::MixChunk self, int volume = -1)
1719 CODE: 2949 CODE:
2950 if (items > 1)
2951 volume = CLAMP (volume, 0, 128);
1720 RETVAL = Mix_VolumeChunk (self, volume); 2952 RETVAL = Mix_VolumeChunk (self, volume);
1721 OUTPUT: 2953 OUTPUT:
1722 RETVAL 2954 RETVAL
1723 2955
1724int 2956DC::Channel
1725play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2957play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1726 CODE: 2958 CODE:
2959{
1727 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2960 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2961
2962 if (RETVAL < 0)
2963 XSRETURN_UNDEF;
2964
2965 if (channel < 0)
2966 {
2967 Mix_UnregisterAllEffects (RETVAL);
2968 Mix_Volume (RETVAL, 128);
2969 }
2970}
1728 OUTPUT: 2971 OUTPUT:
1729 RETVAL 2972 RETVAL
1730 2973
1731MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2974MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2975
2976void
2977decoders ()
2978 PPCODE:
2979#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2980 int i, num = Mix_GetNumMusicDecoders ();
2981 EXTEND (SP, num);
2982 for (i = 0; i < num; ++i)
2983 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2984#else
2985 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2986#endif
1732 2987
1733int 2988int
1734volume (int volume = -1) 2989volume (int volume = -1)
2990 PROTOTYPE: ;$
1735 CODE: 2991 CODE:
2992 if (items > 0)
2993 volume = CLAMP (volume, 0, 128);
1736 RETVAL = Mix_VolumeMusic (volume); 2994 RETVAL = Mix_VolumeMusic (volume);
1737 OUTPUT: 2995 OUTPUT:
1738 RETVAL 2996 RETVAL
1739 2997
1740CFPlus::MixMusic 2998void
1741new_from_file (SV *class, char *path) 2999fade_out (int ms)
1742 CODE: 3000 CODE:
1743 RETVAL = Mix_LoadMUS (path); 3001 Mix_FadeOutMusic (ms);
3002
3003void
3004halt ()
3005 CODE:
3006 Mix_HaltMusic ();
3007
3008int
3009playing ()
3010 CODE:
3011 RETVAL = Mix_PlayingMusic ();
1744 OUTPUT: 3012 OUTPUT:
1745 RETVAL 3013 RETVAL
1746 3014
3015DC::MixMusic
3016new (SV *class, DC::RW rwops)
3017 CODE:
3018 RETVAL = Mix_LoadMUS_RW (rwops);
3019 OUTPUT:
3020 RETVAL
3021
1747void 3022void
1748DESTROY (CFPlus::MixMusic self) 3023DESTROY (DC::MixMusic self)
1749 CODE: 3024 CODE:
1750 Mix_FreeMusic (self); 3025 Mix_FreeMusic (self);
1751 3026
1752int 3027int
1753play (CFPlus::MixMusic self, int loops = -1) 3028play (DC::MixMusic self, int loops = -1)
1754 CODE: 3029 CODE:
1755 RETVAL = Mix_PlayMusic (self, loops); 3030 RETVAL = Mix_PlayMusic (self, loops);
1756 OUTPUT: 3031 OUTPUT:
1757 RETVAL 3032 RETVAL
1758 3033
1759MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3034void
3035fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3036 CODE:
3037 Mix_FadeInMusicPos (self, loops, ms, position);
3038
3039MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3040
3041PROTOTYPES: ENABLE
1760 3042
1761BOOT: 3043BOOT:
1762{ 3044{
1763 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3045 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1764 static const struct { 3046 static const struct {
1765 const char *name; 3047 const char *name;
1766 IV iv; 3048 IV iv;
1767 } *civ, const_iv[] = { 3049 } *civ, const_iv[] = {
1768# define const_iv(name) { # name, (IV)name } 3050# define const_iv(name) { # name, (IV)name }
3051 const_iv (GL_VENDOR),
3052 const_iv (GL_VERSION),
3053 const_iv (GL_EXTENSIONS),
3054 const_iv (GL_MAX_TEXTURE_UNITS),
1769 const_iv (GL_COLOR_MATERIAL), 3055 const_iv (GL_COLOR_MATERIAL),
1770 const_iv (GL_SMOOTH), 3056 const_iv (GL_SMOOTH),
1771 const_iv (GL_FLAT), 3057 const_iv (GL_FLAT),
1772 const_iv (GL_DITHER), 3058 const_iv (GL_DITHER),
1773 const_iv (GL_BLEND), 3059 const_iv (GL_BLEND),
1777 const_iv (GL_ALPHA_TEST), 3063 const_iv (GL_ALPHA_TEST),
1778 const_iv (GL_NORMALIZE), 3064 const_iv (GL_NORMALIZE),
1779 const_iv (GL_RESCALE_NORMAL), 3065 const_iv (GL_RESCALE_NORMAL),
1780 const_iv (GL_FRONT), 3066 const_iv (GL_FRONT),
1781 const_iv (GL_BACK), 3067 const_iv (GL_BACK),
3068 const_iv (GL_AUX0),
1782 const_iv (GL_AND), 3069 const_iv (GL_AND),
1783 const_iv (GL_ONE), 3070 const_iv (GL_ONE),
1784 const_iv (GL_ZERO), 3071 const_iv (GL_ZERO),
1785 const_iv (GL_SRC_ALPHA), 3072 const_iv (GL_SRC_ALPHA),
1786 const_iv (GL_DST_ALPHA), 3073 const_iv (GL_DST_ALPHA),
1787 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3074 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1788 const_iv (GL_ONE_MINUS_DST_ALPHA), 3075 const_iv (GL_ONE_MINUS_DST_ALPHA),
3076 const_iv (GL_SRC_COLOR),
3077 const_iv (GL_DST_COLOR),
3078 const_iv (GL_ONE_MINUS_SRC_COLOR),
3079 const_iv (GL_ONE_MINUS_DST_COLOR),
1789 const_iv (GL_SRC_ALPHA_SATURATE), 3080 const_iv (GL_SRC_ALPHA_SATURATE),
1790 const_iv (GL_RGB), 3081 const_iv (GL_RGB),
1791 const_iv (GL_RGBA), 3082 const_iv (GL_RGBA),
1792 const_iv (GL_RGBA4), 3083 const_iv (GL_RGBA4),
1793 const_iv (GL_RGBA8), 3084 const_iv (GL_RGBA8),
1799 const_iv (GL_INTENSITY), 3090 const_iv (GL_INTENSITY),
1800 const_iv (GL_LUMINANCE), 3091 const_iv (GL_LUMINANCE),
1801 const_iv (GL_LUMINANCE_ALPHA), 3092 const_iv (GL_LUMINANCE_ALPHA),
1802 const_iv (GL_FLOAT), 3093 const_iv (GL_FLOAT),
1803 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3094 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3095 const_iv (GL_COMPRESSED_ALPHA_ARB),
3096 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3097 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3098 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3099 const_iv (GL_COMPRESSED_RGB_ARB),
3100 const_iv (GL_COMPRESSED_RGBA_ARB),
1804 const_iv (GL_COMPILE), 3101 const_iv (GL_COMPILE),
3102 const_iv (GL_PROXY_TEXTURE_1D),
3103 const_iv (GL_PROXY_TEXTURE_2D),
1805 const_iv (GL_TEXTURE_1D), 3104 const_iv (GL_TEXTURE_1D),
1806 const_iv (GL_TEXTURE_2D), 3105 const_iv (GL_TEXTURE_2D),
1807 const_iv (GL_TEXTURE_ENV), 3106 const_iv (GL_TEXTURE_ENV),
1808 const_iv (GL_TEXTURE_MAG_FILTER), 3107 const_iv (GL_TEXTURE_MAG_FILTER),
1809 const_iv (GL_TEXTURE_MIN_FILTER), 3108 const_iv (GL_TEXTURE_MIN_FILTER),
1830 const_iv (GL_COLOR_LOGIC_OP), 3129 const_iv (GL_COLOR_LOGIC_OP),
1831 const_iv (GL_SEPARABLE_2D), 3130 const_iv (GL_SEPARABLE_2D),
1832 const_iv (GL_CONVOLUTION_2D), 3131 const_iv (GL_CONVOLUTION_2D),
1833 const_iv (GL_CONVOLUTION_BORDER_MODE), 3132 const_iv (GL_CONVOLUTION_BORDER_MODE),
1834 const_iv (GL_CONSTANT_BORDER), 3133 const_iv (GL_CONSTANT_BORDER),
3134 const_iv (GL_POINTS),
1835 const_iv (GL_LINES), 3135 const_iv (GL_LINES),
1836 const_iv (GL_LINE_STRIP), 3136 const_iv (GL_LINE_STRIP),
1837 const_iv (GL_LINE_LOOP), 3137 const_iv (GL_LINE_LOOP),
1838 const_iv (GL_QUADS), 3138 const_iv (GL_QUADS),
1839 const_iv (GL_QUAD_STRIP), 3139 const_iv (GL_QUAD_STRIP),
1840 const_iv (GL_TRIANGLES), 3140 const_iv (GL_TRIANGLES),
1841 const_iv (GL_TRIANGLE_STRIP), 3141 const_iv (GL_TRIANGLE_STRIP),
1842 const_iv (GL_TRIANGLE_FAN), 3142 const_iv (GL_TRIANGLE_FAN),
3143 const_iv (GL_POLYGON),
1843 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3144 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3145 const_iv (GL_POINT_SMOOTH_HINT),
3146 const_iv (GL_LINE_SMOOTH_HINT),
3147 const_iv (GL_POLYGON_SMOOTH_HINT),
3148 const_iv (GL_GENERATE_MIPMAP_HINT),
3149 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1844 const_iv (GL_FASTEST), 3150 const_iv (GL_FASTEST),
3151 const_iv (GL_DONT_CARE),
3152 const_iv (GL_NICEST),
1845 const_iv (GL_V2F), 3153 const_iv (GL_V2F),
1846 const_iv (GL_V3F), 3154 const_iv (GL_V3F),
1847 const_iv (GL_T2F_V3F), 3155 const_iv (GL_T2F_V3F),
1848 const_iv (GL_T2F_N3F_V3F), 3156 const_iv (GL_T2F_N3F_V3F),
3157 const_iv (GL_FUNC_ADD),
3158 const_iv (GL_FUNC_SUBTRACT),
3159 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1849# undef const_iv 3160# undef const_iv
1850 }; 3161 };
1851 3162
1852 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3163 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1853 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3164 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3165
3166 texture_av = newAV ();
3167 AvREAL_off (texture_av);
1854} 3168}
3169
3170void
3171disable_GL_EXT_blend_func_separate ()
3172 CODE:
3173 gl.BlendFuncSeparate = 0;
3174 gl.BlendFuncSeparateEXT = 0;
3175
3176void
3177apple_nvidia_bug (int enable)
1855 3178
1856char * 3179char *
1857gl_vendor () 3180gl_vendor ()
1858 CODE: 3181 CODE:
1859 RETVAL = (char *)glGetString (GL_VENDOR); 3182 RETVAL = (char *)glGetString (GL_VENDOR);
1872 CODE: 3195 CODE:
1873 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3196 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1874 OUTPUT: 3197 OUTPUT:
1875 RETVAL 3198 RETVAL
1876 3199
3200const char *glGetString (GLenum pname)
3201
3202GLint glGetInteger (GLenum pname)
3203 CODE:
3204 glGetIntegerv (pname, &RETVAL);
3205 OUTPUT:
3206 RETVAL
3207
3208GLdouble glGetDouble (GLenum pname)
3209 CODE:
3210 glGetDoublev (pname, &RETVAL);
3211 OUTPUT:
3212 RETVAL
3213
1877int glGetError () 3214int glGetError ()
1878 3215
1879void glFinish () 3216void glFinish ()
3217
3218void glFlush ()
1880 3219
1881void glClear (int mask) 3220void glClear (int mask)
1882 3221
1883void glClearColor (float r, float g, float b, float a = 1.0) 3222void glClearColor (float r, float g, float b, float a = 1.0)
1884 PROTOTYPE: @ 3223 PROTOTYPE: @
1895 3234
1896void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3235void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1897 CODE: 3236 CODE:
1898 gl_BlendFuncSeparate (sa, da, saa, daa); 3237 gl_BlendFuncSeparate (sa, da, saa, daa);
1899 3238
3239# void glBlendEquation (int se)
3240
1900void glDepthMask (int flag) 3241void glDepthMask (int flag)
1901 3242
1902void glLogicOp (int opcode) 3243void glLogicOp (int opcode)
1903 3244
1904void glColorMask (int red, int green, int blue, int alpha) 3245void glColorMask (int red, int green, int blue, int alpha)
1918# near_ and far_ are due to microsofts buggy "c" compiler 3259# near_ and far_ are due to microsofts buggy "c" compiler
1919void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3260void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1920 3261
1921# near_ and far_ are due to microsofts buggy "c" compiler 3262# near_ and far_ are due to microsofts buggy "c" compiler
1922void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3263void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3264
3265PROTOTYPES: DISABLE
1923 3266
1924void glViewport (int x, int y, int width, int height) 3267void glViewport (int x, int y, int width, int height)
1925 3268
1926void glScissor (int x, int y, int width, int height) 3269void glScissor (int x, int y, int width, int height)
1927 3270
1935 3278
1936void glRotate (float angle, float x, float y, float z) 3279void glRotate (float angle, float x, float y, float z)
1937 CODE: 3280 CODE:
1938 glRotatef (angle, x, y, z); 3281 glRotatef (angle, x, y, z);
1939 3282
1940void glBegin (int mode)
1941
1942void glEnd ()
1943
1944void glColor (float r, float g, float b, float a = 1.0) 3283void glColor (float r, float g, float b, float a = 1.0)
1945 PROTOTYPE: @ 3284 PROTOTYPE: @
1946 ALIAS: 3285 ALIAS:
1947 glColor_premultiply = 1 3286 glColor_premultiply = 1
1948 CODE: 3287 CODE:
1949 if (ix) 3288 if (ix)
1950 { 3289 {
1953 b *= a; 3292 b *= a;
1954 } 3293 }
1955 // microsoft visual "c" rounds instead of truncating... 3294 // microsoft visual "c" rounds instead of truncating...
1956 glColor4f (r, g, b, a); 3295 glColor4f (r, g, b, a);
1957 3296
1958void glInterleavedArrays (int format, int stride, char *data)
1959
1960void glDrawElements (int mode, int count, int type, char *indices)
1961
1962# 1.2 void glDrawRangeElements (int mode, int start, int end
1963
1964void glRasterPos (float x, float y, float z = 0.) 3297void glRasterPos (float x, float y, float z = 0.)
1965 CODE: 3298 CODE:
1966 glRasterPos3f (0, 0, z); 3299 glRasterPos3f (0, 0, z);
1967 glBitmap (0, 0, 0, 0, x, y, 0); 3300 glBitmap (0, 0, 0, 0, x, y, 0);
1968 3301
1972 3305
1973void glTexCoord (float s, float t) 3306void glTexCoord (float s, float t)
1974 CODE: 3307 CODE:
1975 glTexCoord2f (s, t); 3308 glTexCoord2f (s, t);
1976 3309
3310void glRect (float x1, float y1, float x2, float y2)
3311 CODE:
3312 glRectf (x1, y1, x2, y2);
3313
3314void glRect_lineloop (float x1, float y1, float x2, float y2)
3315 CODE:
3316 glBegin (GL_LINE_LOOP);
3317 glVertex2f (x1, y1);
3318 glVertex2f (x2, y1);
3319 glVertex2f (x2, y2);
3320 glVertex2f (x1, y2);
3321 glEnd ();
3322
3323PROTOTYPES: ENABLE
3324
3325void glBegin (int mode)
3326
3327void glEnd ()
3328
3329void glPointSize (GLfloat size)
3330
3331void glLineWidth (GLfloat width)
3332
3333void glInterleavedArrays (int format, int stride, char *data)
3334
3335void glDrawElements (int mode, int count, int type, char *indices)
3336
3337# 1.2 void glDrawRangeElements (int mode, int start, int end
3338
1977void glTexEnv (int target, int pname, float param) 3339void glTexEnv (int target, int pname, float param)
1978 CODE: 3340 CODE:
1979 glTexEnvf (target, pname, param); 3341 glTexEnvf (target, pname, param);
1980 3342
1981void glTexParameter (int target, int pname, float param) 3343void glTexParameter (int target, int pname, float param)
1997void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3359void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1998 CODE: 3360 CODE:
1999 if (gl.SeparableFilter2D) 3361 if (gl.SeparableFilter2D)
2000 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3362 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2001 3363
2002void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3364void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2003 3365
2004void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3366void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2005 3367
2006void glDrawPixels (int width, int height, int format, int type, char *pixels) 3368void glDrawPixels (int width, int height, int format, int type, char *pixels)
3369
3370void glPixelZoom (float x, float y)
2007 3371
2008void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3372void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2009 3373
2010int glGenTexture () 3374int glGenTexture ()
2011 CODE: 3375 CODE:
2012{ 3376 RETVAL = gen_texture ();
2013 GLuint name;
2014 glGenTextures (1, &name);
2015 RETVAL = name;
2016}
2017 OUTPUT: 3377 OUTPUT:
2018 RETVAL 3378 RETVAL
2019 3379
2020void glDeleteTexture (int name) 3380void glDeleteTexture (int name)
2021 CODE: 3381 CODE:
2022{
2023 GLuint name_ = name;
2024 glDeleteTextures (1, &name_); 3382 del_texture (name);
2025} 3383
2026
2027int glGenList () 3384int glGenList ()
2028 CODE: 3385 CODE:
2029 RETVAL = glGenLists (1); 3386 RETVAL = glGenLists (1);
2030 OUTPUT: 3387 OUTPUT:
2031 RETVAL 3388 RETVAL
2038 3395
2039void glEndList () 3396void glEndList ()
2040 3397
2041void glCallList (int list) 3398void glCallList (int list)
2042 3399
3400void c_init ()
3401 CODE:
3402 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3403 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3404
3405MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3406
3407PROTOTYPES: DISABLE
3408
3409void
3410find_widget (SV *self, NV x, NV y)
3411 PPCODE:
3412{
3413 if (within_widget (self, x, y))
3414 XPUSHs (self);
3415}
3416
3417BOOT:
3418{
3419 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3420
3421 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3422 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3423 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3424 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3425}
3426
3427void
3428draw (SV *self)
3429 CODE:
3430{
3431 HV *hv;
3432 SV **svp;
3433 NV x, y, w, h;
3434 SV *draw_x_sv = GvSV (draw_x_gv);
3435 SV *draw_y_sv = GvSV (draw_y_gv);
3436 SV *draw_w_sv = GvSV (draw_w_gv);
3437 SV *draw_h_sv = GvSV (draw_h_gv);
3438 double draw_x, draw_y;
3439
3440 if (!SvROK (self))
3441 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3442
3443 hv = (HV *)SvRV (self);
3444
3445 if (SvTYPE (hv) != SVt_PVHV)
3446 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3447
3448 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3449 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3450
3451 if (!h || !w)
3452 XSRETURN_EMPTY;
3453
3454 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3455 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3456
3457 draw_x = SvNV (draw_x_sv) + x;
3458 draw_y = SvNV (draw_y_sv) + y;
3459
3460 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3461 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3462 XSRETURN_EMPTY;
3463
3464 sv_setnv (draw_x_sv, draw_x);
3465 sv_setnv (draw_y_sv, draw_y);
3466
3467 glPushMatrix ();
3468 glTranslated (x, y, 0);
3469
3470 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3471 {
3472 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3473
3474 if (svp && SvTRUE (*svp))
3475 {
3476 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3477 glEnable (GL_BLEND);
3478 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3479 glBegin (GL_QUADS);
3480 glVertex2f (0, 0);
3481 glVertex2f (w, 0);
3482 glVertex2f (w, h);
3483 glVertex2f (0, h);
3484 glEnd ();
3485 glDisable (GL_BLEND);
3486 }
3487 }
3488#if 0
3489 // draw borders, for debugging
3490 glPushMatrix ();
3491 glColor4f (1., 1., 0., 1.);
3492 glTranslatef (.5, .5, 0.);
3493 glBegin (GL_LINE_LOOP);
3494 glVertex2f (0 , 0);
3495 glVertex2f (w - 1, 0);
3496 glVertex2f (w - 1, h - 1);
3497 glVertex2f (0 , h - 1);
3498 glEnd ();
3499 glPopMatrix ();
3500#endif
3501 PUSHMARK (SP);
3502 XPUSHs (self);
3503 PUTBACK;
3504 call_method ("_draw", G_VOID | G_DISCARD);
3505 SPAGAIN;
3506
3507 glPopMatrix ();
3508
3509 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3510 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3511}
3512

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