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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.143 by root, Fri Aug 18 02:23:39 2006 UTC vs.
Revision 1.200 by root, Tue Jul 17 16:02:13 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
36# include <sys/types.h> 44# include <sys/types.h>
37# include <sys/socket.h> 45# include <sys/socket.h>
38# include <netinet/in.h> 46# include <netinet/in.h>
39# include <netinet/tcp.h> 47# include <netinet/tcp.h>
40# include <inttypes.h> 48# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 49#endif
49 50
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 52
52#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
53 54
54#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 61# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 62#else
62# define PARACHUTE 0 63# define PARACHUTE 0
63#endif 64#endif
64 65
66static AV *texture_av;
67
65static struct 68static struct
66{ 69{
67#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 71#include "glfunc.h"
69#undef GL_FUNC 72#undef GL_FUNC
70} gl; 73} gl;
71 74
75static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 77{
74 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 82 else
79 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
80} 84}
81 85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
82#include "texcache.c" 110#include "texcache.c"
83 111
84#include "pango-font.c" 112#include "pango-font.c"
85#include "pango-fontmap.c" 113#include "pango-fontmap.c"
86#include "pango-render.c" 114#include "pango-render.c"
159 187
160 *w = rect.width; 188 *w = rect.width;
161 *h = rect.height; 189 *h = rect.height;
162} 190}
163 191
192typedef uint16_t tileid;
164typedef uint16_t mapface; 193typedef uint16_t faceid;
165 194
166typedef struct { 195typedef struct {
167 GLint name; 196 int name;
168 int w, h; 197 int w, h;
169 float s, t; 198 float s, t;
170 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
171} maptex; 202} maptex;
172 203
173typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
174 uint16_t darkness; 207 uint16_t darkness;
175 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp;
177} mapcell; 209} mapcell;
178 210
179typedef struct { 211typedef struct {
180 int32_t c0, c1; 212 int32_t c0, c1;
181 mapcell *col; 213 mapcell *col;
182} maprow; 214} maprow;
183 215
184typedef struct map { 216typedef struct map {
185 int x, y, w, h; 217 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 219 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 220 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 221
193 int32_t rows; 222 int32_t rows;
194 maprow *row; 223 maprow *row;
195} *CFPlus__Map; 224} *CFPlus__Map;
196 225
216 return ptr; 245 return ptr;
217} 246}
218 247
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
221 270
222static maprow * 271static maprow *
223map_get_row (CFPlus__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
224{ 273{
225 if (0 > y) 274 if (0 > y)
294static void 343static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
296{ 345{
297 int x, y; 346 int x, y;
298 maprow *row; 347 maprow *row;
348 mapcell *cell;
299 349
300 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
301 if (y >= 0) 351 if (y >= 0)
302 { 352 {
303 if (y >= self->rows) 353 if (y >= self->rows)
309 if (x >= row->c0) 359 if (x >= row->c0)
310 { 360 {
311 if (x >= row->c1) 361 if (x >= row->c1)
312 break; 362 break;
313 363
314 row->col[x - row->c0].darkness = 0; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
315 } 370 }
316 } 371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
317} 388}
318 389
319static void 390static void
320music_finished (void) 391music_finished (void)
321{ 392{
356 n |= n >> 8; 427 n |= n >> 8;
357 n |= n >> 16; 428 n |= n >> 16;
358 429
359 return n + 1; 430 return n + 1;
360} 431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
361 436
362MODULE = CFPlus PACKAGE = CFPlus 437MODULE = CFPlus PACKAGE = CFPlus
363 438
364PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
365 440
369 static const struct { 444 static const struct {
370 const char *name; 445 const char *name;
371 IV iv; 446 IV iv;
372 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
373# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
374 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
375 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
376 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
377 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
378 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
387 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
388 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
389 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
390 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
391 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
392 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
393 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
394 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
395 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
396 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
451 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
452 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
453 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
454 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
455 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
456 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
457 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
458 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
459 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
460 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
461 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
462 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
463 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
464 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
465 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
466 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
467 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
468 const_iv (KMOD_CTRL),
469 const_iv (KMOD_SHIFT),
470 const_iv (KMOD_ALT),
471 const_iv (KMOD_META)
472# undef const_iv 556# undef const_iv
473 }; 557 };
474 558
475 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
476 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
477} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
478 571
479int 572int
480in_destruct () 573in_destruct ()
481 CODE: 574 CODE:
482 RETVAL = PL_main_cv == Nullcv; 575 RETVAL = PL_main_cv == Nullcv;
494 opengl_fontmap = pango_opengl_font_map_new (); 587 opengl_fontmap = pango_opengl_font_map_new ();
495 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
496 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
497} 590}
498 591
592char *
593SDL_GetError ()
594
499int 595int
500SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
501 597
502void 598void
503SDL_Quit () 599SDL_Quit ()
504 600
505void 601void
506SDL_ListModes () 602SDL_ListModes (int rgb, int alpha)
507 PPCODE: 603 PPCODE:
508{ 604{
509 SDL_Rect **m; 605 SDL_Rect **m;
510 606
511 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 607 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
512 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
513 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 610 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
515 611
516 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 612 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
517 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
518 614
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
523 619
524 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
525#if SDL_VERSION_ATLEAST(1,2,10) 621#if SDL_VERSION_ATLEAST(1,2,10)
526 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
527 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
528#endif 624#endif
529 625
530 SDL_EnableUNICODE (1);
531 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
532
533 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
534 627
535 if (m && m != (SDL_Rect **)-1) 628 if (m && m != (SDL_Rect **)-1)
536 while (*m) 629 while (*m)
537 { 630 {
631 if ((*m)->w >= 640 && (*m)->h >= 480)
632 {
538 AV *av = newAV (); 633 AV *av = newAV ();
539 av_push (av, newSViv ((*m)->w)); 634 av_push (av, newSViv ((*m)->w));
540 av_push (av, newSViv ((*m)->h)); 635 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb));
637 av_push (av, newSViv (alpha));
541 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 638 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
639 }
542 640
543 ++m; 641 ++m;
544 } 642 }
545} 643}
546 644
547char *
548SDL_GetError ()
549
550int 645int
551SDL_SetVideoMode (int w, int h, int fullscreen) 646SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
552 CODE: 647 CODE:
648{
649 SDL_EnableUNICODE (1);
650 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
651
652 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
653 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
654 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
655 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
656
553 RETVAL = !!SDL_SetVideoMode ( 657 RETVAL = !!SDL_SetVideoMode (
554 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 658 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
555 ); 659 );
660
556 if (RETVAL) 661 if (RETVAL)
557 { 662 {
663 av_clear (texture_av);
664
558 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
559# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
560# include "glfunc.h" 667#include "glfunc.h"
561# undef GL_FUNC 668#undef GL_FUNC
562 } 669 }
670}
563 OUTPUT: 671 OUTPUT:
564 RETVAL 672 RETVAL
565 673
566void 674void
567SDL_GL_SwapBuffers () 675SDL_GL_SwapBuffers ()
568 676
569char * 677char *
570SDL_GetKeyName (int sym) 678SDL_GetKeyName (int sym)
571 679
680int
681SDL_GetAppState ()
682
572void 683void
573SDL_PollEvent () 684poll_events ()
574 PPCODE: 685 PPCODE:
575{ 686{
576 SDL_Event ev; 687 SDL_Event ev;
577 688
578 while (SDL_PollEvent (&ev)) 689 SDL_PumpEvents ();
690 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
579 { 691 {
580 HV *hv = newHV (); 692 HV *hv = newHV ();
581 hv_store (hv, "type", 4, newSViv (ev.type), 0); 693 hv_store (hv, "type", 4, newSViv (ev.type), 0);
582 694
583 switch (ev.type) 695 switch (ev.type)
585 case SDL_KEYDOWN: 697 case SDL_KEYDOWN:
586 case SDL_KEYUP: 698 case SDL_KEYUP:
587 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 699 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
588 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 700 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
589 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 701 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
702 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
590 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 703 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
591 break; 704 break;
592 705
593 case SDL_ACTIVEEVENT: 706 case SDL_ACTIVEEVENT:
594 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
595 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 708 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
596 break; 709 break;
597 710
598 case SDL_MOUSEMOTION: 711 case SDL_MOUSEMOTION:
712 {
713 int state = ev.motion.state;
714 int x = ev.motion.x;
715 int y = ev.motion.y;
716 int xrel = ev.motion.xrel;
717 int yrel = ev.motion.yrel;
718
719 /* do simplistic event compression */
720 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
721 && state == ev.motion.state)
722 {
723 xrel += ev.motion.xrel;
724 yrel += ev.motion.yrel;
725 x = ev.motion.x;
726 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 }
729
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
600
601 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 731 hv_store (hv, "state", 5, newSViv (state), 0);
602 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 732 hv_store (hv, "x", 1, newSViv (x), 0);
603 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 733 hv_store (hv, "y", 1, newSViv (y), 0);
604 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 734 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
605 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 735 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 }
606 break; 737 break;
607 738
608 case SDL_MOUSEBUTTONDOWN: 739 case SDL_MOUSEBUTTONDOWN:
609 case SDL_MOUSEBUTTONUP: 740 case SDL_MOUSEBUTTONUP:
610 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
639Mix_AllocateChannels (int numchans = -1) 770Mix_AllocateChannels (int numchans = -1)
640 771
641void 772void
642lowdelay (int fd, int val = 1) 773lowdelay (int fd, int val = 1)
643 CODE: 774 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
776
777void
778win32_proxy_info ()
779 PPCODE:
780{
644#ifndef _WIN32 781#ifdef _WIN32
645 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 782 char buffer[2048];
783 DWORD buflen;
784
785 EXTEND (SP, 3);
786
787 buflen = sizeof (buffer);
788 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
789 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
790 {
791 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
792
793 buflen = sizeof (buffer);
794 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
795 {
796 PUSHs (newSVpv (buffer, 0));
797
798 buflen = sizeof (buffer);
799 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
800 PUSHs (newSVpv (buffer, 0));
801 }
802 }
646#endif 803#endif
804}
647 805
648void 806void
649add_font (char *file) 807add_font (char *file)
650 CODE: 808 CODE:
651 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 809 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
755 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 913 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
756#endif 914#endif
757 _exit (1); 915 _exit (1);
758 916
759void 917void
760_exit (int retval) 918_exit (int retval = 0)
761 CODE: 919 CODE:
920#ifdef WIN32
921 ExitThread (retval); // unclean, please beam me up
922#else
762 _exit (retval); 923 _exit (retval);
924#endif
925
926void
927debug ()
928 CODE:
929{
930#if DEBUG
931 VALGRIND_DO_LEAK_CHECK;
932#endif
933}
763 934
764MODULE = CFPlus PACKAGE = CFPlus::Font 935MODULE = CFPlus PACKAGE = CFPlus::Font
765 936
766CFPlus::Font 937CFPlus::Font
767new_from_file (SV *class, char *path, int id = 0) 938new_from_file (SV *class, char *path, int id = 0)
1014xy_to_index (CFPlus::Layout self, int x, int y) 1185xy_to_index (CFPlus::Layout self, int x, int y)
1015 CODE: 1186 CODE:
1016{ 1187{
1017 int index, trailing; 1188 int index, trailing;
1018 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1189 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1019 RETVAL = index; 1190 RETVAL = index + trailing;
1020} 1191}
1021 OUTPUT: 1192 OUTPUT:
1022 RETVAL 1193 RETVAL
1023 1194
1024void 1195void
1030 1201
1031 EXTEND (SP, 3); 1202 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1203 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1204 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1206}
1207
1208void
1209index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1210 PPCODE:
1211{
1212 int line, x;
1213
1214 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1215 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1216
1217 EXTEND (SP, 2);
1218 PUSHs (sv_2mortal (newSViv (line - 1)));
1219 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1220}
1221
1222void
1223line_x_to_index (CFPlus::Layout self, int line, int x)
1224 PPCODE:
1225{
1226 PangoLayoutLine *lp;
1227 int index, trailing;
1228
1229 if (line < 0)
1230 XSRETURN_EMPTY;
1231
1232 if (!(lp = pango_layout_get_line (self->pl, line)))
1233 XSRETURN_EMPTY; /* do better */
1234
1235 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1236
1237 EXTEND (SP, 2);
1238 if (GIMME_V == G_SCALAR)
1239 PUSHs (sv_2mortal (newSViv (index + trailing)));
1240 else
1241 {
1242 PUSHs (sv_2mortal (newSViv (index)));
1243 PUSHs (sv_2mortal (newSViv (trailing)));
1244 }
1035} 1245}
1036 1246
1037void 1247void
1038render (CFPlus::Layout self, float x, float y, int flags = 0) 1248render (CFPlus::Layout self, float x, float y, int flags = 0)
1039 PPCODE: 1249 PPCODE:
1044 flags 1254 flags
1045 ); 1255 );
1046 1256
1047MODULE = CFPlus PACKAGE = CFPlus::Texture 1257MODULE = CFPlus PACKAGE = CFPlus::Texture
1048 1258
1259int minpot (int n)
1260
1049void 1261void
1050pad2pot (SV *data_, SV *w_, SV *h_) 1262pad2pot (SV *data_, SV *w_, SV *h_)
1051 CODE: 1263 CODE:
1052{ 1264{
1053 int ow = SvIV (w_); 1265 int ow = SvIV (w_);
1130 glDisable (GL_ALPHA_TEST); 1342 glDisable (GL_ALPHA_TEST);
1131 glDisable (GL_BLEND); 1343 glDisable (GL_BLEND);
1132 } 1344 }
1133} 1345}
1134 1346
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE:
1349{
1350 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1352 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1353 RETVAL = width > 0;
1354}
1355 OUTPUT:
1356 RETVAL
1357
1135MODULE = CFPlus PACKAGE = CFPlus::Map 1358MODULE = CFPlus PACKAGE = CFPlus::Map
1136 1359
1137CFPlus::Map 1360CFPlus::Map
1138new (SV *class, int map_width, int map_height) 1361new (SV *class)
1139 CODE: 1362 CODE:
1140 New (0, RETVAL, 1, struct map); 1363 New (0, RETVAL, 1, struct map);
1141 RETVAL->x = 0; 1364 RETVAL->x = 0;
1142 RETVAL->y = 0; 1365 RETVAL->y = 0;
1143 RETVAL->w = map_width; 1366 RETVAL->w = 0;
1144 RETVAL->h = map_height; 1367 RETVAL->h = 0;
1145 RETVAL->ox = 0; 1368 RETVAL->ox = 0;
1146 RETVAL->oy = 0; 1369 RETVAL->oy = 0;
1147 RETVAL->faces = 8192; 1370 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1148 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1371 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1149 RETVAL->texs = 8192;
1150 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1151 RETVAL->rows = 0; 1372 RETVAL->rows = 0;
1152 RETVAL->row = 0; 1373 RETVAL->row = 0;
1153 OUTPUT: 1374 OUTPUT:
1154 RETVAL 1375 RETVAL
1155 1376
1156void 1377void
1157DESTROY (CFPlus::Map self) 1378DESTROY (CFPlus::Map self)
1158 CODE: 1379 CODE:
1159{ 1380{
1160 map_clear (self); 1381 map_clear (self);
1161 Safefree (self->face); 1382 Safefree (self->face2tile);
1162 Safefree (self->tex); 1383 Safefree (self->tex);
1163 Safefree (self); 1384 Safefree (self);
1164} 1385}
1165 1386
1166void 1387void
1388resize (CFPlus::Map self, int map_width, int map_height)
1389 CODE:
1390 self->w = map_width;
1391 self->h = map_height;
1392
1393void
1167clear (CFPlus::Map self) 1394clear (CFPlus::Map self)
1168 CODE: 1395 CODE:
1169 map_clear (self); 1396 map_clear (self);
1170 1397
1171void 1398void
1172set_face (CFPlus::Map self, int face, int texid) 1399set_tileid (CFPlus::Map self, int face, int tile)
1173 CODE: 1400 CODE:
1174{ 1401{
1175 while (self->faces <= face) 1402 need_facenum (self, face); self->face2tile [face] = tile;
1176 { 1403 need_texid (self, tile);
1177 Append (mapface, self->face, self->faces, self->faces); 1404}
1178 self->faces *= 2;
1179 }
1180 1405
1181 self->face [face] = texid; 1406void
1407set_smooth (CFPlus::Map self, int face, int smooth, int level)
1408 CODE:
1409{
1410 tileid texid;
1411 maptex *tex;
1412
1413 if (face < 0 || face >= self->faces)
1414 return;
1415
1416 if (smooth < 0 || smooth >= self->faces)
1417 return;
1418
1419 texid = self->face2tile [face];
1420
1421 if (!texid)
1422 return;
1423
1424 tex = self->tex + texid;
1425 tex->smoothtile = self->face2tile [smooth];
1426 tex->smoothlevel = level;
1182} 1427}
1183 1428
1184void 1429void
1185set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1430set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1186 CODE: 1431 CODE:
1187{ 1432{
1188 while (self->texs <= texid) 1433 need_texid (self, texid);
1189 {
1190 Append (maptex, self->tex, self->texs, self->texs);
1191 self->texs *= 2;
1192 }
1193 1434
1194 { 1435 {
1195 maptex *tex = self->tex + texid; 1436 maptex *tex = self->tex + texid;
1196 1437
1197 tex->name = name; 1438 tex->name = name;
1239void 1480void
1240scroll (CFPlus::Map self, int dx, int dy) 1481scroll (CFPlus::Map self, int dx, int dy)
1241 CODE: 1482 CODE:
1242{ 1483{
1243 if (dx > 0) 1484 if (dx > 0)
1244 map_blank (self, self->x, self->y, dx - 1, self->h); 1485 map_blank (self, self->x, self->y, dx, self->h);
1245 else if (dx < 0) 1486 else if (dx < 0)
1246 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1487 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1247 1488
1248 if (dy > 0) 1489 if (dy > 0)
1249 map_blank (self, self->x, self->y, self->w, dy - 1); 1490 map_blank (self, self->x, self->y, self->w, dy);
1250 else if (dy < 0) 1491 else if (dy < 0)
1251 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1492 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1252 1493
1253 self->ox += dx; self->x += dx; 1494 self->ox += dx; self->x += dx;
1254 self->oy += dy; self->y += dy; 1495 self->oy += dy; self->y += dy;
1255 1496
1256 while (self->y < 0) 1497 while (self->y < 0)
1269 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1270 uint8_t *data_end = (uint8_t *)SvEND (data_); 1511 uint8_t *data_end = (uint8_t *)SvEND (data_);
1271 mapcell *cell; 1512 mapcell *cell;
1272 int x, y, flags; 1513 int x, y, flags;
1273 1514
1274 while (data < data_end) 1515 while (data < data_end - 1)
1275 { 1516 {
1276 flags = (data [0] << 8) + data [1]; data += 2; 1517 flags = (data [0] << 8) + data [1]; data += 2;
1277 1518
1278 x = self->x + ((flags >> 10) & 63); 1519 x = self->x + ((flags >> 10) & 63);
1279 y = self->y + ((flags >> 4) & 63); 1520 y = self->y + ((flags >> 4) & 63);
1282 1523
1283 if (flags & 15) 1524 if (flags & 15)
1284 { 1525 {
1285 if (!cell->darkness) 1526 if (!cell->darkness)
1286 { 1527 {
1528 memset (cell, 0, sizeof (*cell));
1287 cell->darkness = 256; 1529 cell->darkness = 256;
1288 cell->face [0] = 0;
1289 cell->face [1] = 0;
1290 cell->face [2] = 0;
1291 cell->stat_hp = 0;
1292 } 1530 }
1293 1531
1294 //TODO: don't trust server data to be in-range(!) 1532 //TODO: don't trust server data to be in-range(!)
1295 1533
1296 if (flags & 8) 1534 if (flags & 8)
1300 uint8_t ext, cmd; 1538 uint8_t ext, cmd;
1301 1539
1302 do 1540 do
1303 { 1541 {
1304 ext = *data++; 1542 ext = *data++;
1305 cmd = ext & 0x7f; 1543 cmd = ext & 0x3f;
1306 1544
1307 if (ext < 4) 1545 if (cmd < 4)
1308 cell->darkness = 255 - ext * 64 + 1; 1546 cell->darkness = 255 - ext * 64 + 1;
1309 else if (ext == 5) // health 1547 else if (cmd == 5) // health
1548 {
1549 cell->stat_width = 1;
1310 cell->stat_hp = *data++; 1550 cell->stat_hp = *data++;
1551 }
1552 else if (cmd == 6) // monster width
1553 cell->stat_width = *data++ + 1;
1554 else if (cmd == 0x47)
1555 {
1556 if (*data == 4)
1557 ; // decode player count
1558
1559 data += *data + 1;
1560 }
1561 else if (cmd == 8) // cell flags
1562 cell->flags = *data++;
1563 else if (ext & 0x40) // unknown, multibyte => skip
1564 data += *data + 1;
1565 else
1566 data++;
1311 } 1567 }
1312 while (cmd & 0x80); 1568 while (ext & 0x80);
1313 } 1569 }
1314 else 1570 else
1315 cell->darkness = *data++ + 1; 1571 cell->darkness = *data++ + 1;
1316 } 1572 }
1317 1573
1318 if (flags & 4) 1574 if (flags & 4)
1319 { 1575 {
1320 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face];
1321 } 1579 }
1322 1580
1323 if (flags & 2) 1581 if (flags & 2)
1324 { 1582 {
1325 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1326 } 1586 }
1327 1587
1328 if (flags & 1) 1588 if (flags & 1)
1329 { 1589 {
1330 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1331 } 1593 }
1332 } 1594 }
1333 else 1595 else
1334 cell->darkness = 0; 1596 cell->darkness = 0;
1335 } 1597 }
1365 { 1627 {
1366 mapcell *cell = row->col + (x - row->c0); 1628 mapcell *cell = row->col + (x - row->c0);
1367 1629
1368 for (z = 0; z <= 0; z++) 1630 for (z = 0; z <= 0; z++)
1369 { 1631 {
1370 mapface face = cell->face [z];
1371
1372 if (face)
1373 {
1374 maptex tex = self->tex [face]; 1632 maptex tex = self->tex [cell->tile [z]];
1375 int a0 = 255 - tex.a; 1633 int a0 = 255 - tex.a;
1376 int a1 = tex.a; 1634 int a1 = tex.a;
1377 1635
1378 r = (r * a0 + tex.r * a1) / 255; 1636 r = (r * a0 + tex.r * a1) / 255;
1379 g = (g * a0 + tex.g * a1) / 255; 1637 g = (g * a0 + tex.g * a1) / 255;
1380 b = (b * a0 + tex.b * a1) / 255; 1638 b = (b * a0 + tex.b * a1) / 255;
1381 a = (a * a0 + tex.a * a1) / 255; 1639 a = (a * a0 + tex.a * a1) / 255;
1382 }
1383 } 1640 }
1384 } 1641 }
1385 1642
1386 *map++ = (r ) 1643 *map++ = (r )
1387 | (g << 8) 1644 | (g << 8)
1394} 1651}
1395 OUTPUT: 1652 OUTPUT:
1396 RETVAL 1653 RETVAL
1397 1654
1398void 1655void
1399draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1400 CODE: 1657 CODE:
1401{ 1658{
1402 int vx, vy; 1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1662 smooth_key skey;
1403 int x, y, z; 1663 int x, y, z;
1404 int last_name; 1664 int last_name;
1405 mapface face;
1406 1665
1407 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1666 // thats current max. sorry.
1408 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1667 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255;
1409 1669
1410 /* 1670 // clear key, in case of extra padding
1411 int vx = self->vx = self->w >= sw 1671 memset (&skey, 0, sizeof (skey));
1412 ? self->x + (self->w - sw) / 2
1413 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1414
1415 int vy = self->vy = self->h >= sh
1416 ? self->y + (self->h - sh) / 2
1417 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1418 */
1419 1672
1420 glColor4ub (255, 255, 255, 255); 1673 glColor4ub (255, 255, 255, 255);
1421 1674
1422 glEnable (GL_BLEND); 1675 glEnable (GL_BLEND);
1423 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1426 1679
1427 glBegin (GL_QUADS); 1680 glBegin (GL_QUADS);
1428 1681
1429 last_name = 0; 1682 last_name = 0;
1430 1683
1684 mx += self->x;
1685 my += self->y;
1686
1687 // first pass: determine smooth_max
1688 // rather ugly, if you ask me
1689 // could also be stored inside mapcell and updated on change
1690 memset (smooth_max, 0, sizeof (smooth_max));
1691
1692 for (y = 0; y < sh; y++)
1693 if (0 <= y + my && y + my < self->rows)
1694 {
1695 maprow *row = self->row + (y + my);
1696
1697 for (x = 0; x < sw; x++)
1698 if (row->c0 <= x + mx && x + mx < row->c1)
1699 {
1700 mapcell *cell = row->col + (x + mx - row->c0);
1701
1702 smooth_max[x + 1][y + 1] =
1703 MAX (self->tex [cell->tile [0]].smoothlevel,
1704 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel));
1706 }
1707 }
1708
1431 for (z = 0; z < 3; z++) 1709 for (z = 0; z <= 2; z++)
1710 {
1711 memset (smooth_level, 0, sizeof (smooth_level));
1712
1432 for (y = 0; y < sh; y++) 1713 for (y = 0; y < sh; y++)
1433 if (0 <= y + vy && y + vy < self->rows) 1714 if (0 <= y + my && y + my < self->rows)
1434 { 1715 {
1435 maprow *row = self->row + (y + vy); 1716 maprow *row = self->row + (y + my);
1436 1717
1437 for (x = 0; x < sw; x++) 1718 for (x = 0; x < sw; x++)
1438 if (row->c0 <= x + vx && x + vx < row->c1) 1719 if (row->c0 <= x + mx && x + mx < row->c1)
1439 { 1720 {
1440 mapcell *cell = row->col + (x + vx - row->c0); 1721 mapcell *cell = row->col + (x + mx - row->c0);
1441
1442 face = cell->face [z]; 1722 tileid tile = cell->tile [z];
1443 1723
1444 if (face) 1724 if (tile)
1725 {
1726 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w;
1728 int py = (y + 1) * T - tex.h;
1729
1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name)
1733 {
1734 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */
1736
1737 glEnd ();
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1739 glBegin (GL_QUADS);
1740 }
1741
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746
1747 if (cell->flags && z == 2)
1748 {
1749 if (cell->flags & 1)
1750 {
1751 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32;
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 }
1764 }
1765
1766 // update smooth hash
1767 if (tex.smoothtile)
1768 {
1769 skey.tile = tex.smoothtile;
1770 skey.level = tex.smoothlevel;
1771
1772 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1773
1774 // add bits to current tile and all neighbours. skey.x|y is
1775 // shifted +1|+1 so we always stay positive.
1776
1777 // bits is ___n cccc CCCC bbbb
1778 // n do not draw borders&corners
1779 // c draw these corners, but...
1780 // C ... not these
1781 // b draw these borders
1782
1783 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1784 // ┃· ·· ·┃ ━━
1785
1786 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1787 // ·· ·· ·┏ ┓·
1788
1789 // full tile
1790 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1791
1792 // borders
1793 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1794 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1795 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1796 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1797
1798 // corners
1799 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1800 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1801 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1803 }
1804 }
1805 }
1806 }
1807
1808 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort
1810 {
1811 int w, b;
1812
1813 for (w = 0; w < 256 / 32; ++w)
1814 {
1815 uint32_t smask = smooth_level [w];
1816 if (smask)
1817 for (b = 0; b < 32; ++b)
1818 if (smask & (((uint32_t)1) << b))
1445 { 1819 {
1446 maptex tex = self->tex [face]; 1820 int level = (w << 5) | b;
1821 HE *he;
1447 1822
1448 int px = (x + 1) * 32 - tex.w; 1823 hv_iterinit (smooth);
1449 int py = (y + 1) * 32 - tex.h; 1824 while ((he = hv_iternext (smooth)))
1450
1451 if (last_name != tex.name)
1452 { 1825 {
1826 smooth_key *skey = (smooth_key *)HeKEY (he);
1827 IV bits = SvIVX (HeVAL (he));
1828
1829 if (!(bits & 0x1000)
1830 && skey->level == level
1831 && level > smooth_max [skey->x][skey->y])
1832 {
1833 maptex tex = self->tex [skey->tile];
1834 int px = (((int)skey->x) - 1) * T;
1835 int py = (((int)skey->y) - 1) * T;
1836 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column
1840
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name)
1844 {
1845 if (!tex.name)
1846 continue; // smoothing not yet available
1847
1453 glEnd (); 1848 glEnd ();
1454 last_name = tex.name;
1455 glBindTexture (GL_TEXTURE_2D, last_name); 1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1456 glBegin (GL_QUADS); 1850 glBegin (GL_QUADS);
1851 }
1852
1853 if (border)
1854 {
1855 float ox = border * dx;
1856
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1861 }
1862
1863 if (corner)
1864 {
1865 float ox = corner * dx;
1866
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1871 }
1872 }
1457 } 1873 }
1458
1459 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1460 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1461 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1462 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1463 } 1874 }
1464 }
1465 } 1875 }
1876 }
1877
1878 hv_clear (smooth);
1879 }
1466 1880
1467 glEnd (); 1881 glEnd ();
1468 1882
1469 glDisable (GL_TEXTURE_2D); 1883 glDisable (GL_TEXTURE_2D);
1470 glDisable (GL_BLEND); 1884 glDisable (GL_BLEND);
1471 1885
1886 // top layer: overlays such as the health bar
1472 for (y = 0; y < sh; y++) 1887 for (y = 0; y < sh; y++)
1473 if (0 <= y + vy && y + vy < self->rows) 1888 if (0 <= y + my && y + my < self->rows)
1474 { 1889 {
1475 maprow *row = self->row + (y + vy); 1890 maprow *row = self->row + (y + my);
1476 1891
1477 for (x = 0; x < sw; x++) 1892 for (x = 0; x < sw; x++)
1478 if (row->c0 <= x + vx && x + vx < row->c1) 1893 if (row->c0 <= x + mx && x + mx < row->c1)
1479 { 1894 {
1480 mapcell *cell = row->col + (x + vx - row->c0); 1895 mapcell *cell = row->col + (x + mx - row->c0);
1481 1896
1482 int px = x * 32; 1897 int px = x * T;
1483 int py = y * 32; 1898 int py = y * T;
1484 1899
1485 if (cell->stat_hp) 1900 if (cell->stat_hp)
1486 { 1901 {
1902 int width = cell->stat_width * T;
1903 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1904
1487 glColor3ub (0, 0, 0); 1905 glColor3ub (0, 0, 0);
1488 glRectf (px + 1, py + 1, px + 31, py + 4); 1906 glRectf (px + 1, py - thick - 2,
1907 px + width - 1, py);
1489 1908
1490 glColor3ub (0, 255, 0); 1909 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1491 glBegin (GL_LINES);
1492 glVertex2f (px + 2, py + 2.5f); 1910 glRectf (px + 2,
1493 glVertex2f (px + 29.f - cell->stat_hp * (28.f / 255.f), py + 2.5f); 1911 py - thick - 1,
1494 glEnd (); 1912 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1495 } 1913 }
1496 } 1914 }
1497 } 1915 }
1498} 1916}
1499 1917
1556 glDisable (GL_BLEND); 1974 glDisable (GL_BLEND);
1557 glDisable (GL_TEXTURE_2D); 1975 glDisable (GL_TEXTURE_2D);
1558} 1976}
1559 1977
1560void 1978void
1561fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1562 PPCODE: 1980 PPCODE:
1563{ 1981{
1564 int vx, vy;
1565 int x, y; 1982 int x, y;
1566 int sw4 = (sw + 3) & ~3; 1983 int sw4 = (sw + 3) & ~3;
1567 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1568 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1569 1986
1570 memset (darkness, 255, sw4 * sh); 1987 memset (darkness, 255, sw4 * sh);
1571 SvPOK_only (darkness_sv); 1988 SvPOK_only (darkness_sv);
1572 SvCUR_set (darkness_sv, sw4 * sh); 1989 SvCUR_set (darkness_sv, sw4 * sh);
1573 1990
1574 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1991 mx += self->x;
1575 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1992 my += self->y;
1576 1993
1577 for (y = 0; y < sh; y++) 1994 for (y = 0; y < sh; y++)
1578 if (0 <= y + vy && y + vy < self->rows) 1995 if (0 <= y + my && y + my < self->rows)
1579 { 1996 {
1580 maprow *row = self->row + (y + vy); 1997 maprow *row = self->row + (y + my);
1581 1998
1582 for (x = 0; x < sw; x++) 1999 for (x = 0; x < sw; x++)
1583 if (row->c0 <= x + vx && x + vx < row->c1) 2000 if (row->c0 <= x + mx && x + mx < row->c1)
1584 { 2001 {
1585 mapcell *cell = row->col + (x + vx - row->c0); 2002 mapcell *cell = row->col + (x + mx - row->c0);
1586 2003
1587 darkness[y * sw4 + x] = cell->darkness 2004 darkness[y * sw4 + x] = cell->darkness
1588 ? 255 - (cell->darkness - 1) 2005 ? 255 - (cell->darkness - 1)
1589 : 255 - FOW_DARKNESS; 2006 : 255 - FOW_DARKNESS;
1590 } 2007 }
1630 if (row && row->c0 <= x && x < row->c1) 2047 if (row && row->c0 <= x && x < row->c1)
1631 { 2048 {
1632 mapcell *cell = row->col + (x - row->c0); 2049 mapcell *cell = row->col + (x - row->c0);
1633 uint8_t flags = 0; 2050 uint8_t flags = 0;
1634 2051
1635 if (cell->face [0]) flags |= 1; 2052 if (cell->tile [0]) flags |= 1;
1636 if (cell->face [1]) flags |= 2; 2053 if (cell->tile [1]) flags |= 2;
1637 if (cell->face [2]) flags |= 4; 2054 if (cell->tile [2]) flags |= 4;
1638 2055
1639 *data++ = flags; 2056 *data++ = flags;
1640 2057
1641 if (flags & 1) 2058 if (flags & 1)
1642 { 2059 {
2060 tileid tile = cell->tile [0];
1643 *data++ = cell->face [0] >> 8; 2061 *data++ = tile >> 8;
1644 *data++ = cell->face [0]; 2062 *data++ = tile;
1645 } 2063 }
1646 2064
1647 if (flags & 2) 2065 if (flags & 2)
1648 { 2066 {
2067 tileid tile = cell->tile [1];
1649 *data++ = cell->face [1] >> 8; 2068 *data++ = tile >> 8;
1650 *data++ = cell->face [1]; 2069 *data++ = tile;
1651 } 2070 }
1652 2071
1653 if (flags & 4) 2072 if (flags & 4)
1654 { 2073 {
2074 tileid tile = cell->tile [2];
1655 *data++ = cell->face [2] >> 8; 2075 *data++ = tile >> 8;
1656 *data++ = cell->face [2]; 2076 *data++ = tile;
1657 } 2077 }
1658 } 2078 }
1659 else 2079 else
1660 *data++ = 0; 2080 *data++ = 0;
1661 } 2081 }
1701 { 2121 {
1702 uint8_t flags = *data++; 2122 uint8_t flags = *data++;
1703 2123
1704 if (flags) 2124 if (flags)
1705 { 2125 {
1706 mapface face[3] = { 0, 0, 0 };
1707
1708 mapcell *cell = row_get_cell (row, x); 2126 mapcell *cell = row_get_cell (row, x);
2127 tileid tile[3] = { 0, 0, 0 };
1709 2128
1710 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2129 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1711 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2130 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1712 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2131 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1713 2132
1714 if (cell->darkness == 0) 2133 if (cell->darkness == 0)
1715 { 2134 {
1716 cell->darkness = 0; 2135 cell->darkness = 0;
1717 2136
1718 for (z = 0; z <= 2; z++) 2137 for (z = 0; z <= 2; z++)
1719 { 2138 {
1720 cell->face[z] = face[z]; 2139 tileid t = tile [z];
1721 2140
1722 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2141 if (t >= self->texs || (t && !self->tex [t].name))
2142 {
1723 XPUSHs (sv_2mortal (newSViv (face[z]))); 2143 XPUSHs (sv_2mortal (newSViv (t)));
2144 need_texid (self, t);
2145 }
2146
2147 cell->tile [z] = t;
1724 } 2148 }
1725 } 2149 }
1726 } 2150 }
1727 } 2151 }
1728 } 2152 }
1763 CODE: 2187 CODE:
1764 RETVAL = Mix_VolumeMusic (volume); 2188 RETVAL = Mix_VolumeMusic (volume);
1765 OUTPUT: 2189 OUTPUT:
1766 RETVAL 2190 RETVAL
1767 2191
2192int
2193fade_out (int ms)
2194 CODE:
2195 RETVAL = Mix_FadeOutMusic (ms);
2196 OUTPUT:
2197 RETVAL
2198
1768CFPlus::MixMusic 2199CFPlus::MixMusic
1769new_from_file (SV *class, char *path) 2200new_from_file (SV *class, char *path)
1770 CODE: 2201 CODE:
1771 RETVAL = Mix_LoadMUS (path); 2202 RETVAL = Mix_LoadMUS (path);
1772 OUTPUT: 2203 OUTPUT:
1779 2210
1780int 2211int
1781play (CFPlus::MixMusic self, int loops = -1) 2212play (CFPlus::MixMusic self, int loops = -1)
1782 CODE: 2213 CODE:
1783 RETVAL = Mix_PlayMusic (self, loops); 2214 RETVAL = Mix_PlayMusic (self, loops);
2215 OUTPUT:
2216 RETVAL
2217
2218int
2219fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2220 CODE:
2221 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1784 OUTPUT: 2222 OUTPUT:
1785 RETVAL 2223 RETVAL
1786 2224
1787MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2225MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1788 2226
1792 static const struct { 2230 static const struct {
1793 const char *name; 2231 const char *name;
1794 IV iv; 2232 IV iv;
1795 } *civ, const_iv[] = { 2233 } *civ, const_iv[] = {
1796# define const_iv(name) { # name, (IV)name } 2234# define const_iv(name) { # name, (IV)name }
2235 const_iv (GL_VENDOR),
2236 const_iv (GL_VERSION),
2237 const_iv (GL_EXTENSIONS),
1797 const_iv (GL_COLOR_MATERIAL), 2238 const_iv (GL_COLOR_MATERIAL),
1798 const_iv (GL_SMOOTH), 2239 const_iv (GL_SMOOTH),
1799 const_iv (GL_FLAT), 2240 const_iv (GL_FLAT),
1800 const_iv (GL_DITHER), 2241 const_iv (GL_DITHER),
1801 const_iv (GL_BLEND), 2242 const_iv (GL_BLEND),
1828 const_iv (GL_LUMINANCE), 2269 const_iv (GL_LUMINANCE),
1829 const_iv (GL_LUMINANCE_ALPHA), 2270 const_iv (GL_LUMINANCE_ALPHA),
1830 const_iv (GL_FLOAT), 2271 const_iv (GL_FLOAT),
1831 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2272 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1832 const_iv (GL_COMPILE), 2273 const_iv (GL_COMPILE),
2274 const_iv (GL_PROXY_TEXTURE_1D),
2275 const_iv (GL_PROXY_TEXTURE_2D),
1833 const_iv (GL_TEXTURE_1D), 2276 const_iv (GL_TEXTURE_1D),
1834 const_iv (GL_TEXTURE_2D), 2277 const_iv (GL_TEXTURE_2D),
1835 const_iv (GL_TEXTURE_ENV), 2278 const_iv (GL_TEXTURE_ENV),
1836 const_iv (GL_TEXTURE_MAG_FILTER), 2279 const_iv (GL_TEXTURE_MAG_FILTER),
1837 const_iv (GL_TEXTURE_MIN_FILTER), 2280 const_iv (GL_TEXTURE_MIN_FILTER),
1877# undef const_iv 2320# undef const_iv
1878 }; 2321 };
1879 2322
1880 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2323 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1881 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2324 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2325
2326 texture_av = newAV ();
2327 AvREAL_off (texture_av);
1882} 2328}
1883 2329
1884char * 2330char *
1885gl_vendor () 2331gl_vendor ()
1886 CODE: 2332 CODE:
1897 2343
1898char * 2344char *
1899gl_extensions () 2345gl_extensions ()
1900 CODE: 2346 CODE:
1901 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2347 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2348 OUTPUT:
2349 RETVAL
2350
2351char *glGetString (GLenum pname)
2352
2353GLint glGetInteger (GLenum pname)
2354 CODE:
2355 glGetIntegerv (pname, &RETVAL);
2356 OUTPUT:
2357 RETVAL
2358
2359GLdouble glGetDouble (GLenum pname)
2360 CODE:
2361 glGetDoublev (pname, &RETVAL);
1902 OUTPUT: 2362 OUTPUT:
1903 RETVAL 2363 RETVAL
1904 2364
1905int glGetError () 2365int glGetError ()
1906 2366
2031 2491
2032void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2492void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2033 2493
2034void glDrawPixels (int width, int height, int format, int type, char *pixels) 2494void glDrawPixels (int width, int height, int format, int type, char *pixels)
2035 2495
2496void glPixelZoom (float x, float y)
2497
2036void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2498void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2037 2499
2038int glGenTexture () 2500int glGenTexture ()
2039 CODE: 2501 CODE:
2040{ 2502 RETVAL = gen_texture ();
2041 GLuint name;
2042 glGenTextures (1, &name);
2043 RETVAL = name;
2044}
2045 OUTPUT: 2503 OUTPUT:
2046 RETVAL 2504 RETVAL
2047 2505
2048void glDeleteTexture (int name) 2506void glDeleteTexture (int name)
2049 CODE: 2507 CODE:
2050{
2051 GLuint name_ = name;
2052 glDeleteTextures (1, &name_); 2508 del_texture (name);
2053} 2509
2054
2055int glGenList () 2510int glGenList ()
2056 CODE: 2511 CODE:
2057 RETVAL = glGenLists (1); 2512 RETVAL = glGenLists (1);
2058 OUTPUT: 2513 OUTPUT:
2059 RETVAL 2514 RETVAL

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