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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.143 by root, Fri Aug 18 02:23:39 2006 UTC vs.
Revision 1.221 by root, Fri Aug 10 04:02:13 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
22#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
23#include <SDL_endian.h> 34#include <SDL_endian.h>
24#include <SDL_image.h> 35#include <SDL_image.h>
25#include <SDL_mixer.h> 36#include <SDL_mixer.h>
26#include <SDL_opengl.h> 37#include <SDL_opengl.h>
27 38
36# include <sys/types.h> 47# include <sys/types.h>
37# include <sys/socket.h> 48# include <sys/socket.h>
38# include <netinet/in.h> 49# include <netinet/in.h>
39# include <netinet/tcp.h> 50# include <netinet/tcp.h>
40# include <inttypes.h> 51# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 52#endif
49 53
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 55
52#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
53 57
54#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 65#else
62# define PARACHUTE 0 66# define PARACHUTE 0
63#endif 67#endif
64 68
69static AV *texture_av;
70
65static struct 71static struct
66{ 72{
67#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 74#include "glfunc.h"
69#undef GL_FUNC 75#undef GL_FUNC
70} gl; 76} gl;
71 77
78static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 80{
74 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 85 else
79 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
80} 87}
81 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
82#include "texcache.c" 113#include "texcache.c"
83 114
84#include "pango-font.c" 115#include "pango-font.c"
85#include "pango-fontmap.c" 116#include "pango-fontmap.c"
86#include "pango-render.c" 117#include "pango-render.c"
87 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
90 123
91typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
92 125
159 192
160 *w = rect.width; 193 *w = rect.width;
161 *h = rect.height; 194 *h = rect.height;
162} 195}
163 196
197typedef uint16_t tileid;
164typedef uint16_t mapface; 198typedef uint16_t faceid;
165 199
166typedef struct { 200typedef struct {
167 GLint name; 201 int name;
168 int w, h; 202 int w, h;
169 float s, t; 203 float s, t;
170 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
171} maptex; 207} maptex;
172 208
173typedef struct { 209typedef struct {
210 uint32_t player;
211 tileid tile[3];
174 uint16_t darkness; 212 uint16_t darkness;
175 mapface face[3]; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp;
177} mapcell; 214} mapcell;
178 215
179typedef struct { 216typedef struct {
180 int32_t c0, c1; 217 int32_t c0, c1;
181 mapcell *col; 218 mapcell *col;
182} maprow; 219} maprow;
183 220
184typedef struct map { 221typedef struct map {
185 int x, y, w, h; 222 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 224 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 225 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 226
193 int32_t rows; 227 int32_t rows;
194 maprow *row; 228 maprow *row;
195} *CFPlus__Map; 229} *CFPlus__Map;
196 230
216 return ptr; 250 return ptr;
217} 251}
218 252
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
221 275
222static maprow * 276static maprow *
223map_get_row (CFPlus__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
224{ 278{
225 if (0 > y) 279 if (0 > y)
294static void 348static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 349map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
296{ 350{
297 int x, y; 351 int x, y;
298 maprow *row; 352 maprow *row;
353 mapcell *cell;
299 354
300 for (y = y0; y < y0 + h; y++) 355 for (y = y0; y < y0 + h; y++)
301 if (y >= 0) 356 if (y >= 0)
302 { 357 {
303 if (y >= self->rows) 358 if (y >= self->rows)
309 if (x >= row->c0) 364 if (x >= row->c0)
310 { 365 {
311 if (x >= row->c1) 366 if (x >= row->c1)
312 break; 367 break;
313 368
314 row->col[x - row->c0].darkness = 0; 369 cell = row->col + x - row->c0;
370
371 cell->darkness = 0;
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
315 } 375 }
316 } 376 }
377}
378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
317} 393}
318 394
319static void 395static void
320music_finished (void) 396music_finished (void)
321{ 397{
355 n |= n >> 4; 431 n |= n >> 4;
356 n |= n >> 8; 432 n |= n >> 8;
357 n |= n >> 16; 433 n |= n >> 16;
358 434
359 return n + 1; 435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
360} 483}
361 484
362MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
363 486
364PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
369 static const struct { 492 static const struct {
370 const char *name; 493 const char *name;
371 IV iv; 494 IV iv;
372 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
373# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
374 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
375 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
376 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
377 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
378 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
387 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
388 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
389 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
390 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
391 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
392 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
393 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
394 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
395 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
396 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
451 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
452 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
453 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
454 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
455 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
456 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
457 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
458 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
459 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
460 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
461 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
462 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
463 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
464 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
465 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
466 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
467 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
468 const_iv (KMOD_CTRL),
469 const_iv (KMOD_SHIFT),
470 const_iv (KMOD_ALT),
471 const_iv (KMOD_META)
472# undef const_iv 604# undef const_iv
473 }; 605 };
474 606
475 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
476 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
477} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
478 619
479int 620int
480in_destruct () 621in_destruct ()
481 CODE: 622 CODE:
482 RETVAL = PL_main_cv == Nullcv; 623 RETVAL = PL_main_cv == Nullcv;
494 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
495 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
496 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
497} 638}
498 639
640char *
641SDL_GetError ()
642
499int 643int
500SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
501 645
502void 646void
503SDL_Quit () 647SDL_Quit ()
504 648
505void 649void
506SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
507 PPCODE: 651 PPCODE:
508{ 652{
509 SDL_Rect **m; 653 SDL_Rect **m;
510 654
511 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
512 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
513 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
515 659
516 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
517 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
518 662
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
523 667
524 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
525#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
526 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
527 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
528#endif 672#endif
529 673
530 SDL_EnableUNICODE (1);
531 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
532
533 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
534 675
535 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
536 while (*m) 677 while (*m)
537 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
538 AV *av = newAV (); 681 AV *av = newAV ();
539 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
540 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
541 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
542 688
543 ++m; 689 ++m;
544 } 690 }
545} 691}
546 692
547char *
548SDL_GetError ()
549
550int 693int
551SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
552 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
553 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
554 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
555 ); 707 );
708
556 if (RETVAL) 709 if (RETVAL)
557 { 710 {
711 av_clear (texture_av);
712
558 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
559# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
560# include "glfunc.h" 715#include "glfunc.h"
561# undef GL_FUNC 716#undef GL_FUNC
562 } 717 }
718}
563 OUTPUT: 719 OUTPUT:
564 RETVAL 720 RETVAL
565 721
566void 722void
567SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
568 724
569char * 725char *
570SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
571 727
728int
729SDL_GetAppState ()
730
572void 731void
573SDL_PollEvent () 732poll_events ()
574 PPCODE: 733 PPCODE:
575{ 734{
576 SDL_Event ev; 735 SDL_Event ev;
577 736
578 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
579 { 739 {
580 HV *hv = newHV (); 740 HV *hv = newHV ();
581 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
582 742
583 switch (ev.type) 743 switch (ev.type)
585 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
586 case SDL_KEYUP: 746 case SDL_KEYUP:
587 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
588 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
589 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
590 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
591 break; 752 break;
592 753
593 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
594 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
595 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
596 break; 757 break;
597 758
598 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
600
601 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
602 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
603 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
604 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
605 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
606 break; 785 break;
607 786
608 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
609 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
610 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
625 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
626 } 805 }
627} 806}
628 807
629int 808int
630Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
631 POSTCALL: 810 POSTCALL:
632 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
633 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
634 813
635void 814void
636Mix_CloseAudio () 815Mix_CloseAudio ()
637 816
638int 817int
639Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
640 819
820const char *
821Mix_GetError ()
822
641void 823void
642lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
643 CODE: 825 CODE:
826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
827
828void
829win32_proxy_info ()
830 PPCODE:
831{
644#ifndef _WIN32 832#ifdef _WIN32
645 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 833 char buffer[2048];
834 DWORD buflen;
835
836 EXTEND (SP, 3);
837
838 buflen = sizeof (buffer);
839 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
840 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
841 {
842 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
843
844 buflen = sizeof (buffer);
845 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
846 {
847 PUSHs (newSVpv (buffer, 0));
848
849 buflen = sizeof (buffer);
850 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
851 PUSHs (newSVpv (buffer, 0));
852 }
853 }
646#endif 854#endif
855}
647 856
648void 857void
649add_font (char *file) 858add_font (char *file)
650 CODE: 859 CODE:
651 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 860 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
659 STRLEN image_len; 868 STRLEN image_len;
660 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
661 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
662 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
663 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
664 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
665 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
666 875
667 if (!rw) 876 if (!rw)
668 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
669 878
755 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
756#endif 965#endif
757 _exit (1); 966 _exit (1);
758 967
759void 968void
760_exit (int retval) 969_exit (int retval = 0)
761 CODE: 970 CODE:
971#ifdef WIN32
972 ExitThread (retval); // unclean, please beam me up
973#else
762 _exit (retval); 974 _exit (retval);
975#endif
976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
763 985
764MODULE = CFPlus PACKAGE = CFPlus::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
765 989
766CFPlus::Font 990CFPlus::Font
767new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
768 CODE: 992 CODE:
769{ 993{
780 CODE: 1004 CODE:
781 pango_font_description_free (self); 1005 pango_font_description_free (self);
782 1006
783void 1007void
784make_default (CFPlus::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
785 CODE: 1010 CODE:
786 default_font = self; 1011 default_font = self;
787 1012
788MODULE = CFPlus PACKAGE = CFPlus::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
789 1014
1015PROTOTYPES: DISABLE
1016
790void 1017void
791reset_glyph_cache () 1018reset_glyph_cache ()
1019 PROTOTYPE:
792 CODE: 1020 CODE:
793 tc_clear (); 1021 tc_clear ();
794 1022
795CFPlus::Layout 1023CFPlus::Layout
796new (SV *class) 1024new (SV *class)
1014xy_to_index (CFPlus::Layout self, int x, int y) 1242xy_to_index (CFPlus::Layout self, int x, int y)
1015 CODE: 1243 CODE:
1016{ 1244{
1017 int index, trailing; 1245 int index, trailing;
1018 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1019 RETVAL = index; 1247 RETVAL = index + trailing;
1020} 1248}
1021 OUTPUT: 1249 OUTPUT:
1022 RETVAL 1250 RETVAL
1023 1251
1024void 1252void
1030 1258
1031 EXTEND (SP, 3); 1259 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1263}
1264
1265void
1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1267 PPCODE:
1268{
1269 int line, x;
1270
1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1273
1274 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (line - 1)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277}
1278
1279void
1280line_x_to_index (CFPlus::Layout self, int line, int x)
1281 PPCODE:
1282{
1283 PangoLayoutLine *lp;
1284 int index, trailing;
1285
1286 if (line < 0)
1287 XSRETURN_EMPTY;
1288
1289 if (!(lp = pango_layout_get_line (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */
1291
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293
1294 EXTEND (SP, 2);
1295 if (GIMME_V == G_SCALAR)
1296 PUSHs (sv_2mortal (newSViv (index + trailing)));
1297 else
1298 {
1299 PUSHs (sv_2mortal (newSViv (index)));
1300 PUSHs (sv_2mortal (newSViv (trailing)));
1301 }
1035} 1302}
1036 1303
1037void 1304void
1038render (CFPlus::Layout self, float x, float y, int flags = 0) 1305render (CFPlus::Layout self, float x, float y, int flags = 0)
1039 PPCODE: 1306 PPCODE:
1044 flags 1311 flags
1045 ); 1312 );
1046 1313
1047MODULE = CFPlus PACKAGE = CFPlus::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
1048 1315
1049void 1316PROTOTYPES: ENABLE
1050pad2pot (SV *data_, SV *w_, SV *h_)
1051 CODE:
1052{
1053 int ow = SvIV (w_);
1054 int oh = SvIV (h_);
1055 1317
1056 if (ow && oh) 1318int minpot (int n)
1319
1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1057 { 1325 {
1058 int nw = minpot (ow);
1059 int nh = minpot (oh);
1060
1061 if (nw != ow || nh != oh)
1062 {
1063 if (SvOK (data_))
1064 {
1065 STRLEN datalen; 1326 STRLEN datalen;
1066 char *data = SvPVbyte (data_, datalen); 1327 char *data = SvPVbyte (data_, datalen);
1067 int bpp = datalen / (ow * oh); 1328 int bpp = datalen / (ow * oh);
1068 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1069 1330
1070 SvPOK_only (result_); 1331 SvPOK_only (result_);
1071 SvCUR_set (result_, nw * nh * bpp); 1332 SvCUR_set (result_, nw * nh * bpp);
1072 1333
1073 memset (SvPVX (result_), 0, nw * nh * bpp); 1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1074 while (oh--) 1335 while (oh--)
1075 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1076 1337
1077 sv_setsv (data_, result_); 1338 sv_setsv (data_, result_);
1078 }
1079
1080 sv_setiv (w_, nw);
1081 sv_setiv (h_, nh);
1082 }
1083 } 1339 }
1084} 1340}
1085 1341
1086void 1342void
1087draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1093{ 1349{
1094 HV *hv = (HV *)SvRV (self); 1350 HV *hv = (HV *)SvRV (self);
1095 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1096 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1097 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1354
1355 if (name <= 0)
1356 XSRETURN_EMPTY;
1098 1357
1099 if (items < 5) 1358 if (items < 5)
1100 { 1359 {
1101 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1360 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1102 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1361 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1130 glDisable (GL_ALPHA_TEST); 1389 glDisable (GL_ALPHA_TEST);
1131 glDisable (GL_BLEND); 1390 glDisable (GL_BLEND);
1132 } 1391 }
1133} 1392}
1134 1393
1394IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1395 CODE:
1396{
1397 GLint width;
1398 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1399 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1400 RETVAL = width > 0;
1401}
1402 OUTPUT:
1403 RETVAL
1404
1135MODULE = CFPlus PACKAGE = CFPlus::Map 1405MODULE = CFPlus PACKAGE = CFPlus::Map
1136 1406
1407PROTOTYPES: DISABLE
1408
1137CFPlus::Map 1409CFPlus::Map
1138new (SV *class, int map_width, int map_height) 1410new (SV *class)
1139 CODE: 1411 CODE:
1140 New (0, RETVAL, 1, struct map); 1412 New (0, RETVAL, 1, struct map);
1141 RETVAL->x = 0; 1413 RETVAL->x = 0;
1142 RETVAL->y = 0; 1414 RETVAL->y = 0;
1143 RETVAL->w = map_width; 1415 RETVAL->w = 0;
1144 RETVAL->h = map_height; 1416 RETVAL->h = 0;
1145 RETVAL->ox = 0; 1417 RETVAL->ox = 0;
1146 RETVAL->oy = 0; 1418 RETVAL->oy = 0;
1147 RETVAL->faces = 8192; 1419 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1148 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1420 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1149 RETVAL->texs = 8192;
1150 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1151 RETVAL->rows = 0; 1421 RETVAL->rows = 0;
1152 RETVAL->row = 0; 1422 RETVAL->row = 0;
1153 OUTPUT: 1423 OUTPUT:
1154 RETVAL 1424 RETVAL
1155 1425
1156void 1426void
1157DESTROY (CFPlus::Map self) 1427DESTROY (CFPlus::Map self)
1158 CODE: 1428 CODE:
1159{ 1429{
1160 map_clear (self); 1430 map_clear (self);
1161 Safefree (self->face); 1431 Safefree (self->face2tile);
1162 Safefree (self->tex); 1432 Safefree (self->tex);
1163 Safefree (self); 1433 Safefree (self);
1164} 1434}
1165 1435
1166void 1436void
1437resize (CFPlus::Map self, int map_width, int map_height)
1438 CODE:
1439 self->w = map_width;
1440 self->h = map_height;
1441
1442void
1167clear (CFPlus::Map self) 1443clear (CFPlus::Map self)
1168 CODE: 1444 CODE:
1169 map_clear (self); 1445 map_clear (self);
1170 1446
1171void 1447void
1172set_face (CFPlus::Map self, int face, int texid) 1448set_tileid (CFPlus::Map self, int face, int tile)
1173 CODE: 1449 CODE:
1174{ 1450{
1175 while (self->faces <= face) 1451 need_facenum (self, face); self->face2tile [face] = tile;
1176 { 1452 need_texid (self, tile);
1177 Append (mapface, self->face, self->faces, self->faces); 1453}
1178 self->faces *= 2;
1179 }
1180 1454
1181 self->face [face] = texid; 1455void
1456set_smooth (CFPlus::Map self, int face, int smooth, int level)
1457 CODE:
1458{
1459 tileid texid;
1460 maptex *tex;
1461
1462 if (face < 0 || face >= self->faces)
1463 return;
1464
1465 if (smooth < 0 || smooth >= self->faces)
1466 return;
1467
1468 texid = self->face2tile [face];
1469
1470 if (!texid)
1471 return;
1472
1473 tex = self->tex + texid;
1474 tex->smoothtile = self->face2tile [smooth];
1475 tex->smoothlevel = level;
1182} 1476}
1183 1477
1184void 1478void
1185set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1479set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1186 CODE: 1480 CODE:
1187{ 1481{
1188 while (self->texs <= texid) 1482 need_texid (self, texid);
1189 {
1190 Append (maptex, self->tex, self->texs, self->texs);
1191 self->texs *= 2;
1192 }
1193 1483
1194 { 1484 {
1195 maptex *tex = self->tex + texid; 1485 maptex *tex = self->tex + texid;
1196 1486
1197 tex->name = name; 1487 tex->name = name;
1239void 1529void
1240scroll (CFPlus::Map self, int dx, int dy) 1530scroll (CFPlus::Map self, int dx, int dy)
1241 CODE: 1531 CODE:
1242{ 1532{
1243 if (dx > 0) 1533 if (dx > 0)
1244 map_blank (self, self->x, self->y, dx - 1, self->h); 1534 map_blank (self, self->x, self->y, dx, self->h);
1245 else if (dx < 0) 1535 else if (dx < 0)
1246 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1536 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1247 1537
1248 if (dy > 0) 1538 if (dy > 0)
1249 map_blank (self, self->x, self->y, self->w, dy - 1); 1539 map_blank (self, self->x, self->y, self->w, dy);
1250 else if (dy < 0) 1540 else if (dy < 0)
1251 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1541 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1252 1542
1253 self->ox += dx; self->x += dx; 1543 self->ox += dx; self->x += dx;
1254 self->oy += dy; self->y += dy; 1544 self->oy += dy; self->y += dy;
1255 1545
1256 while (self->y < 0) 1546 while (self->y < 0)
1260 self->rows += MAP_EXTEND_Y; 1550 self->rows += MAP_EXTEND_Y;
1261 self->y += MAP_EXTEND_Y; 1551 self->y += MAP_EXTEND_Y;
1262 } 1552 }
1263} 1553}
1264 1554
1265void 1555SV *
1266map1a_update (CFPlus::Map self, SV *data_, int extmap) 1556map1a_update (CFPlus::Map self, SV *data_, int extmap)
1267 CODE: 1557 CODE:
1268{ 1558{
1269 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1559 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1270 uint8_t *data_end = (uint8_t *)SvEND (data_); 1560 uint8_t *data_end = (uint8_t *)SvEND (data_);
1271 mapcell *cell; 1561 mapcell *cell;
1272 int x, y, flags; 1562 int x, y, z, flags;
1563 AV *missing = newAV ();
1564 RETVAL = newRV_noinc ((SV *)missing);
1273 1565
1274 while (data < data_end) 1566 while (data < data_end - 1)
1275 { 1567 {
1276 flags = (data [0] << 8) + data [1]; data += 2; 1568 flags = (data [0] << 8) + data [1]; data += 2;
1277 1569
1278 x = self->x + ((flags >> 10) & 63); 1570 x = self->x + ((flags >> 10) & 63);
1279 y = self->y + ((flags >> 4) & 63); 1571 y = self->y + ((flags >> 4) & 63);
1282 1574
1283 if (flags & 15) 1575 if (flags & 15)
1284 { 1576 {
1285 if (!cell->darkness) 1577 if (!cell->darkness)
1286 { 1578 {
1579 memset (cell, 0, sizeof (*cell));
1287 cell->darkness = 256; 1580 cell->darkness = 256;
1288 cell->face [0] = 0;
1289 cell->face [1] = 0;
1290 cell->face [2] = 0;
1291 cell->stat_hp = 0;
1292 } 1581 }
1293 1582
1294 //TODO: don't trust server data to be in-range(!) 1583 //TODO: don't trust server data to be in-range(!)
1295 1584
1296 if (flags & 8) 1585 if (flags & 8)
1300 uint8_t ext, cmd; 1589 uint8_t ext, cmd;
1301 1590
1302 do 1591 do
1303 { 1592 {
1304 ext = *data++; 1593 ext = *data++;
1305 cmd = ext & 0x7f; 1594 cmd = ext & 0x3f;
1306 1595
1307 if (ext < 4) 1596 if (cmd < 4)
1308 cell->darkness = 255 - ext * 64 + 1; 1597 cell->darkness = 255 - ext * 64 + 1;
1309 else if (ext == 5) // health 1598 else if (cmd == 5) // health
1599 {
1600 cell->stat_width = 1;
1310 cell->stat_hp = *data++; 1601 cell->stat_hp = *data++;
1602 }
1603 else if (cmd == 6) // monster width
1604 cell->stat_width = *data++ + 1;
1605 else if (cmd == 0x47)
1606 {
1607 if (*data == 4)
1608 ; // decode player count
1609
1610 data += *data + 1;
1611 }
1612 else if (cmd == 8) // cell flags
1613 cell->flags = *data++;
1614 else if (ext & 0x40) // unknown, multibyte => skip
1615 data += *data + 1;
1616 else
1617 data++;
1311 } 1618 }
1312 while (cmd & 0x80); 1619 while (ext & 0x80);
1313 } 1620 }
1314 else 1621 else
1315 cell->darkness = *data++ + 1; 1622 cell->darkness = *data++ + 1;
1316 } 1623 }
1317 1624
1625 for (z = 0; z <= 2; ++z)
1318 if (flags & 4) 1626 if (flags & (4 >> z))
1319 { 1627 {
1320 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1628 faceid face = (data [0] << 8) + data [1]; data += 2;
1629 need_facenum (self, face);
1630 cell->tile [z] = self->face2tile [face];
1631
1632 if (cell->tile [z])
1633 {
1634 maptex *tex = self->tex + cell->tile [z];
1635 if (!tex->name)
1636 av_push (missing, newSViv (cell->tile [z]));
1637
1638 if (tex->smoothtile)
1639 {
1640 maptex *smooth = self->tex + tex->smoothtile;
1641 if (!smooth->name)
1642 av_push (missing, newSViv (tex->smoothtile));
1643 }
1644 }
1321 } 1645 }
1322
1323 if (flags & 2)
1324 {
1325 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1326 }
1327
1328 if (flags & 1)
1329 {
1330 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1331 }
1332 } 1646 }
1333 else 1647 else
1334 cell->darkness = 0; 1648 cell->darkness = 0;
1335 } 1649 }
1336} 1650}
1651 OUTPUT:
1652 RETVAL
1337 1653
1338SV * 1654SV *
1339mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1655mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1340 CODE: 1656 CODE:
1341{ 1657{
1365 { 1681 {
1366 mapcell *cell = row->col + (x - row->c0); 1682 mapcell *cell = row->col + (x - row->c0);
1367 1683
1368 for (z = 0; z <= 0; z++) 1684 for (z = 0; z <= 0; z++)
1369 { 1685 {
1370 mapface face = cell->face [z];
1371
1372 if (face)
1373 {
1374 maptex tex = self->tex [face]; 1686 maptex tex = self->tex [cell->tile [z]];
1375 int a0 = 255 - tex.a; 1687 int a0 = 255 - tex.a;
1376 int a1 = tex.a; 1688 int a1 = tex.a;
1377 1689
1378 r = (r * a0 + tex.r * a1) / 255; 1690 r = (r * a0 + tex.r * a1) / 255;
1379 g = (g * a0 + tex.g * a1) / 255; 1691 g = (g * a0 + tex.g * a1) / 255;
1380 b = (b * a0 + tex.b * a1) / 255; 1692 b = (b * a0 + tex.b * a1) / 255;
1381 a = (a * a0 + tex.a * a1) / 255; 1693 a = (a * a0 + tex.a * a1) / 255;
1382 }
1383 } 1694 }
1384 } 1695 }
1385 1696
1386 *map++ = (r ) 1697 *map++ = (r )
1387 | (g << 8) 1698 | (g << 8)
1394} 1705}
1395 OUTPUT: 1706 OUTPUT:
1396 RETVAL 1707 RETVAL
1397 1708
1398void 1709void
1399draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1710draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1400 CODE: 1711 CODE:
1401{ 1712{
1402 int vx, vy; 1713 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1714 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1715 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1716 smooth_key skey;
1403 int x, y, z; 1717 int x, y, z;
1404 int last_name; 1718 int last_name;
1405 mapface face;
1406 1719
1407 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1720 // thats current max. sorry.
1408 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1721 if (sw > 255) sw = 255;
1722 if (sh > 255) sh = 255;
1409 1723
1410 /* 1724 // clear key, in case of extra padding
1411 int vx = self->vx = self->w >= sw 1725 memset (&skey, 0, sizeof (skey));
1412 ? self->x + (self->w - sw) / 2
1413 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1414
1415 int vy = self->vy = self->h >= sh
1416 ? self->y + (self->h - sh) / 2
1417 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1418 */
1419 1726
1420 glColor4ub (255, 255, 255, 255); 1727 glColor4ub (255, 255, 255, 255);
1421 1728
1422 glEnable (GL_BLEND); 1729 glEnable (GL_BLEND);
1423 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1730 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1424 glEnable (GL_TEXTURE_2D); 1731 glEnable (GL_TEXTURE_2D);
1425 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1426 1733
1427 glBegin (GL_QUADS); 1734 glBegin (GL_QUADS);
1428 1735
1429 last_name = 0; 1736 last_name = -1;
1430 1737
1738 mx += self->x;
1739 my += self->y;
1740
1741 // first pass: determine smooth_max
1742 // rather ugly, if you ask me
1743 // could also be stored inside mapcell and updated on change
1744 memset (smooth_max, 0, sizeof (smooth_max));
1745
1746 for (y = 0; y < sh; y++)
1747 if (0 <= y + my && y + my < self->rows)
1748 {
1749 maprow *row = self->row + (y + my);
1750
1751 for (x = 0; x < sw; x++)
1752 if (row->c0 <= x + mx && x + mx < row->c1)
1753 {
1754 mapcell *cell = row->col + (x + mx - row->c0);
1755
1756 smooth_max[x + 1][y + 1] =
1757 MAX (self->tex [cell->tile [0]].smoothlevel,
1758 MAX (self->tex [cell->tile [1]].smoothlevel,
1759 self->tex [cell->tile [2]].smoothlevel));
1760 }
1761 }
1762
1431 for (z = 0; z < 3; z++) 1763 for (z = 0; z <= 2; z++)
1764 {
1765 memset (smooth_level, 0, sizeof (smooth_level));
1766
1432 for (y = 0; y < sh; y++) 1767 for (y = 0; y < sh; y++)
1433 if (0 <= y + vy && y + vy < self->rows) 1768 if (0 <= y + my && y + my < self->rows)
1434 { 1769 {
1435 maprow *row = self->row + (y + vy); 1770 maprow *row = self->row + (y + my);
1436 1771
1437 for (x = 0; x < sw; x++) 1772 for (x = 0; x < sw; x++)
1438 if (row->c0 <= x + vx && x + vx < row->c1) 1773 if (row->c0 <= x + mx && x + mx < row->c1)
1439 { 1774 {
1440 mapcell *cell = row->col + (x + vx - row->c0); 1775 mapcell *cell = row->col + (x + mx - row->c0);
1441
1442 face = cell->face [z]; 1776 tileid tile = cell->tile [z];
1443 1777
1444 if (face) 1778 if (tile)
1779 {
1780 maptex tex = self->tex [tile];
1781 int px, py;
1782
1783 // suppressing texture state switches here
1784 // is only moderately effective, but worth the extra effort
1785 if (last_name != tex.name)
1786 {
1787 if (!tex.name)
1788 tex = self->tex [2]; /* missing, replace by noface */
1789
1790 glEnd ();
1791 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1792 glBegin (GL_QUADS);
1793 }
1794
1795 px = (x + 1) * T - tex.w;
1796 py = (y + 1) * T - tex.h;
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1802
1803 if (cell->flags && z == 2)
1804 {
1805 if (cell->flags & 1)
1806 {
1807 maptex tex = self->tex [1];
1808 int px = x * T + T * 2 / 32;
1809 int py = y * T - T * 6 / 32;
1810
1811 glEnd ();
1812 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1813 glBegin (GL_QUADS);
1814
1815 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1816 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1817 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1818 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1819 }
1820 }
1821
1822 // update smooth hash
1823 if (tex.smoothtile)
1824 {
1825 skey.tile = tex.smoothtile;
1826 skey.level = tex.smoothlevel;
1827
1828 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1829
1830 // add bits to current tile and all neighbours. skey.x|y is
1831 // shifted +1|+1 so we always stay positive.
1832
1833 // bits is ___n cccc CCCC bbbb
1834 // n do not draw borders&corners
1835 // c draw these corners, but...
1836 // C ... not these
1837 // b draw these borders
1838
1839 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1840 // ┃· ·· ·┃ ━━
1841
1842 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1843 // ·· ·· ·┏ ┓·
1844
1845 // full tile
1846 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1847
1848 // borders
1849 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1850 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1851 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1852 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1853
1854 // corners
1855 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1856 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1857 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1858 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1859 }
1860 }
1861 }
1862 }
1863
1864 // go through all smoothlevels, lowest to highest, then draw.
1865 // this is basically counting sort
1866 {
1867 int w, b;
1868
1869 for (w = 0; w < 256 / 32; ++w)
1870 {
1871 uint32_t smask = smooth_level [w];
1872 if (smask)
1873 for (b = 0; b < 32; ++b)
1874 if (smask & (((uint32_t)1) << b))
1445 { 1875 {
1446 maptex tex = self->tex [face]; 1876 int level = (w << 5) | b;
1877 HE *he;
1447 1878
1448 int px = (x + 1) * 32 - tex.w; 1879 hv_iterinit (smooth);
1449 int py = (y + 1) * 32 - tex.h; 1880 while ((he = hv_iternext (smooth)))
1450
1451 if (last_name != tex.name)
1452 { 1881 {
1882 smooth_key *skey = (smooth_key *)HeKEY (he);
1883 IV bits = SvIVX (HeVAL (he));
1884
1885 if (!(bits & 0x1000)
1886 && skey->level == level
1887 && level > smooth_max [skey->x][skey->y])
1888 {
1889 maptex tex = self->tex [skey->tile];
1890 int px = (((int)skey->x) - 1) * T;
1891 int py = (((int)skey->y) - 1) * T;
1892 int border = bits & 15;
1893 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1894 float dx = tex.s * .0625f; // 16 images/row
1895 float dy = tex.t * .5f ; // 2 images/column
1896
1897 // this time naively avoiding texture state changes
1898 // save gobs of state changes.
1899 if (last_name != tex.name)
1900 {
1901 if (!tex.name)
1902 continue; // smoothing not yet available
1903
1453 glEnd (); 1904 glEnd ();
1454 last_name = tex.name;
1455 glBindTexture (GL_TEXTURE_2D, last_name); 1905 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1456 glBegin (GL_QUADS); 1906 glBegin (GL_QUADS);
1907 }
1908
1909 if (border)
1910 {
1911 float ox = border * dx;
1912
1913 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1914 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1915 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1916 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1917 }
1918
1919 if (corner)
1920 {
1921 float ox = corner * dx;
1922
1923 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1924 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1925 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1926 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1927 }
1928 }
1457 } 1929 }
1458
1459 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1460 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1461 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1462 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1463 } 1930 }
1464 }
1465 } 1931 }
1932 }
1933
1934 hv_clear (smooth);
1935 }
1466 1936
1467 glEnd (); 1937 glEnd ();
1468 1938
1469 glDisable (GL_TEXTURE_2D); 1939 glDisable (GL_TEXTURE_2D);
1470 glDisable (GL_BLEND); 1940 glDisable (GL_BLEND);
1471 1941
1942 // top layer: overlays such as the health bar
1472 for (y = 0; y < sh; y++) 1943 for (y = 0; y < sh; y++)
1473 if (0 <= y + vy && y + vy < self->rows) 1944 if (0 <= y + my && y + my < self->rows)
1474 { 1945 {
1475 maprow *row = self->row + (y + vy); 1946 maprow *row = self->row + (y + my);
1476 1947
1477 for (x = 0; x < sw; x++) 1948 for (x = 0; x < sw; x++)
1478 if (row->c0 <= x + vx && x + vx < row->c1) 1949 if (row->c0 <= x + mx && x + mx < row->c1)
1479 { 1950 {
1480 mapcell *cell = row->col + (x + vx - row->c0); 1951 mapcell *cell = row->col + (x + mx - row->c0);
1481 1952
1482 int px = x * 32; 1953 int px = x * T;
1483 int py = y * 32; 1954 int py = y * T;
1484 1955
1485 if (cell->stat_hp) 1956 if (cell->stat_hp)
1486 { 1957 {
1958 int width = cell->stat_width * T;
1959 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1960
1487 glColor3ub (0, 0, 0); 1961 glColor3ub (0, 0, 0);
1488 glRectf (px + 1, py + 1, px + 31, py + 4); 1962 glRectf (px + 1, py - thick - 2,
1963 px + width - 1, py);
1489 1964
1490 glColor3ub (0, 255, 0); 1965 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1491 glBegin (GL_LINES);
1492 glVertex2f (px + 2, py + 2.5f); 1966 glRectf (px + 2,
1493 glVertex2f (px + 29.f - cell->stat_hp * (28.f / 255.f), py + 2.5f); 1967 py - thick - 1,
1494 glEnd (); 1968 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1495 } 1969 }
1496 } 1970 }
1497 } 1971 }
1498} 1972}
1499 1973
1556 glDisable (GL_BLEND); 2030 glDisable (GL_BLEND);
1557 glDisable (GL_TEXTURE_2D); 2031 glDisable (GL_TEXTURE_2D);
1558} 2032}
1559 2033
1560void 2034void
1561fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2035fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1562 PPCODE: 2036 PPCODE:
1563{ 2037{
1564 int vx, vy;
1565 int x, y; 2038 int x, y;
2039 int sw1 = sw + 2;
2040 int sh1 = sh + 2;
2041 int sh3 = sh * 3;
1566 int sw4 = (sw + 3) & ~3; 2042 int sw34 = (sw * 3 + 3) & ~3;
2043 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1567 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2044 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1568 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2045 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1569 2046
1570 memset (darkness, 255, sw4 * sh);
1571 SvPOK_only (darkness_sv); 2047 SvPOK_only (darkness3_sv);
1572 SvCUR_set (darkness_sv, sw4 * sh); 2048 SvCUR_set (darkness3_sv, sw34 * sh3);
1573 2049
1574 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2050 mx += self->x - 1;
1575 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2051 my += self->y - 1;
1576 2052
2053 memset (darkness1, 255, sw1 * sh1);
2054
1577 for (y = 0; y < sh; y++) 2055 for (y = 0; y < sh1; y++)
1578 if (0 <= y + vy && y + vy < self->rows) 2056 if (0 <= y + my && y + my < self->rows)
1579 { 2057 {
1580 maprow *row = self->row + (y + vy); 2058 maprow *row = self->row + (y + my);
1581 2059
1582 for (x = 0; x < sw; x++) 2060 for (x = 0; x < sw1; x++)
1583 if (row->c0 <= x + vx && x + vx < row->c1) 2061 if (row->c0 <= x + mx && x + mx < row->c1)
1584 { 2062 {
1585 mapcell *cell = row->col + (x + vx - row->c0); 2063 mapcell *cell = row->col + (x + mx - row->c0);
1586 2064
1587 darkness[y * sw4 + x] = cell->darkness 2065 darkness1 [y * sw1 + x] = cell->darkness
1588 ? 255 - (cell->darkness - 1) 2066 ? 255 - (cell->darkness - 1)
1589 : 255 - FOW_DARKNESS; 2067 : 255 - FOW_DARKNESS;
1590 } 2068 }
1591 } 2069 }
1592 2070
2071 for (y = 0; y < sh; ++y)
2072 for (x = 0; x < sw; ++x)
2073 {
2074 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2075 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2076 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2077 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2078 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2079 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2080 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2081 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2082 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2083
2084 uint8_t r11 = (d11 + d21 + d12) / 3;
2085 uint8_t r21 = d21;
2086 uint8_t r31 = (d21 + d31 + d32) / 3;
2087
2088 uint8_t r12 = d12;
2089 uint8_t r22 = d22;
2090 uint8_t r32 = d32;
2091
2092 uint8_t r13 = (d13 + d23 + d12) / 3;
2093 uint8_t r23 = d23;
2094 uint8_t r33 = (d23 + d33 + d32) / 3;
2095
2096 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2097 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2098 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2099 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2100 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2101 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2102 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2103 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2104 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2105 }
2106
2107 free (darkness1);
2108
1593 EXTEND (SP, 3); 2109 EXTEND (SP, 3);
1594 PUSHs (sv_2mortal (newSViv (sw4))); 2110 PUSHs (sv_2mortal (newSViv (sw34)));
1595 PUSHs (sv_2mortal (newSViv (sh))); 2111 PUSHs (sv_2mortal (newSViv (sh3)));
1596 PUSHs (darkness_sv); 2112 PUSHs (darkness3_sv);
1597} 2113}
1598 2114
1599SV * 2115SV *
1600get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2116get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1601 CODE: 2117 CODE:
1630 if (row && row->c0 <= x && x < row->c1) 2146 if (row && row->c0 <= x && x < row->c1)
1631 { 2147 {
1632 mapcell *cell = row->col + (x - row->c0); 2148 mapcell *cell = row->col + (x - row->c0);
1633 uint8_t flags = 0; 2149 uint8_t flags = 0;
1634 2150
1635 if (cell->face [0]) flags |= 1; 2151 if (cell->tile [0]) flags |= 1;
1636 if (cell->face [1]) flags |= 2; 2152 if (cell->tile [1]) flags |= 2;
1637 if (cell->face [2]) flags |= 4; 2153 if (cell->tile [2]) flags |= 4;
1638 2154
1639 *data++ = flags; 2155 *data++ = flags;
1640 2156
1641 if (flags & 1) 2157 if (flags & 1)
1642 { 2158 {
2159 tileid tile = cell->tile [0];
1643 *data++ = cell->face [0] >> 8; 2160 *data++ = tile >> 8;
1644 *data++ = cell->face [0]; 2161 *data++ = tile;
1645 } 2162 }
1646 2163
1647 if (flags & 2) 2164 if (flags & 2)
1648 { 2165 {
2166 tileid tile = cell->tile [1];
1649 *data++ = cell->face [1] >> 8; 2167 *data++ = tile >> 8;
1650 *data++ = cell->face [1]; 2168 *data++ = tile;
1651 } 2169 }
1652 2170
1653 if (flags & 4) 2171 if (flags & 4)
1654 { 2172 {
2173 tileid tile = cell->tile [2];
1655 *data++ = cell->face [2] >> 8; 2174 *data++ = tile >> 8;
1656 *data++ = cell->face [2]; 2175 *data++ = tile;
1657 } 2176 }
1658 } 2177 }
1659 else 2178 else
1660 *data++ = 0; 2179 *data++ = 0;
1661 } 2180 }
1701 { 2220 {
1702 uint8_t flags = *data++; 2221 uint8_t flags = *data++;
1703 2222
1704 if (flags) 2223 if (flags)
1705 { 2224 {
1706 mapface face[3] = { 0, 0, 0 };
1707
1708 mapcell *cell = row_get_cell (row, x); 2225 mapcell *cell = row_get_cell (row, x);
2226 tileid tile[3] = { 0, 0, 0 };
1709 2227
1710 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2228 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1711 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2229 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1712 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2230 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1713 2231
1714 if (cell->darkness == 0) 2232 if (cell->darkness == 0)
1715 { 2233 {
1716 cell->darkness = 0; 2234 cell->darkness = 0;
1717 2235
1718 for (z = 0; z <= 2; z++) 2236 for (z = 0; z <= 2; z++)
1719 { 2237 {
1720 cell->face[z] = face[z]; 2238 tileid t = tile [z];
1721 2239
1722 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2240 if (t >= self->texs || (t && !self->tex [t].name))
2241 {
1723 XPUSHs (sv_2mortal (newSViv (face[z]))); 2242 XPUSHs (sv_2mortal (newSViv (t)));
2243 need_texid (self, t);
2244 }
2245
2246 cell->tile [z] = t;
1724 } 2247 }
1725 } 2248 }
1726 } 2249 }
1727 } 2250 }
1728 } 2251 }
1729} 2252}
1730 2253
2254MODULE = CFPlus PACKAGE = CFPlus::RW
2255
2256CFPlus::RW
2257new (SV *class, SV *data_sv)
2258 CODE:
2259{
2260 STRLEN datalen;
2261 char *data = SvPVbyte (data_sv, datalen);
2262
2263 RETVAL = SDL_RWFromConstMem (data, datalen);
2264}
2265 OUTPUT:
2266 RETVAL
2267
2268CFPlus::RW
2269new_from_file (SV *class, const char *path, const char *mode = "rb")
2270 CODE:
2271 RETVAL = SDL_RWFromFile (path, mode);
2272 OUTPUT:
2273 RETVAL
2274
2275# fails on win32:
2276# CFPlus.xs(2268) : error C2059: syntax error : '('
2277#void
2278#close (CFPlus::RW self)
2279# CODE:
2280# (self->(close)) (self);
2281
2282MODULE = CFPlus PACKAGE = CFPlus::Channel
2283
2284PROTOTYPES: DISABLE
2285
2286CFPlus::Channel
2287find ()
2288 CODE:
2289{
2290 RETVAL = Mix_GroupAvailable (-1);
2291
2292 if (RETVAL < 0)
2293 {
2294 RETVAL = Mix_GroupOldest (-1);
2295
2296 if (RETVAL < 0)
2297 XSRETURN_UNDEF;
2298
2299 Mix_HaltChannel (RETVAL);
2300 }
2301
2302 Mix_UnregisterAllEffects (RETVAL);
2303 Mix_Volume (RETVAL, 128);
2304}
2305 OUTPUT:
2306 RETVAL
2307
2308void
2309halt (CFPlus::Channel self)
2310 CODE:
2311 Mix_HaltChannel (self);
2312
2313void
2314expire (CFPlus::Channel self, int ticks = -1)
2315 CODE:
2316 Mix_ExpireChannel (self, ticks);
2317
2318void
2319fade_out (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_FadeOutChannel (self, ticks);
2322
2323int
2324volume (CFPlus::Channel self, int volume)
2325 CODE:
2326 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2327 OUTPUT:
2328 RETVAL
2329
2330void
2331unregister_all_effects (CFPlus::Channel self)
2332 CODE:
2333 Mix_UnregisterAllEffects (self);
2334
2335void
2336set_panning (CFPlus::Channel self, int left, int right)
2337 CODE:
2338 left = CLAMP (left , 0, 255);
2339 right = CLAMP (right, 0, 255);
2340 Mix_SetPanning (self, left, right);
2341
2342void
2343set_distance (CFPlus::Channel self, int distance)
2344 CODE:
2345 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2346
2347void
2348set_position (CFPlus::Channel self, int angle, int distance)
2349 CODE:
2350
2351void
2352set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2353 CODE:
2354{
2355 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2356 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2357 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2358}
2359
2360void
2361set_reverse_stereo (CFPlus::Channel self, int flip)
2362 CODE:
2363 Mix_SetReverseStereo (self, flip);
2364
1731MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2365MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1732 2366
2367PROTOTYPES: DISABLE
2368
1733CFPlus::MixChunk 2369CFPlus::MixChunk
1734new_from_file (SV *class, char *path) 2370new (SV *class, CFPlus::RW rwops)
1735 CODE: 2371 CODE:
1736 RETVAL = Mix_LoadWAV (path); 2372 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1737 OUTPUT: 2373 OUTPUT:
1738 RETVAL 2374 RETVAL
1739 2375
1740void 2376void
1741DESTROY (CFPlus::MixChunk self) 2377DESTROY (CFPlus::MixChunk self)
1743 Mix_FreeChunk (self); 2379 Mix_FreeChunk (self);
1744 2380
1745int 2381int
1746volume (CFPlus::MixChunk self, int volume = -1) 2382volume (CFPlus::MixChunk self, int volume = -1)
1747 CODE: 2383 CODE:
2384 if (items > 1)
2385 volume = CLAMP (volume, 0, 128);
1748 RETVAL = Mix_VolumeChunk (self, volume); 2386 RETVAL = Mix_VolumeChunk (self, volume);
1749 OUTPUT: 2387 OUTPUT:
1750 RETVAL 2388 RETVAL
1751 2389
1752int 2390CFPlus::Channel
1753play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2391play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1754 CODE: 2392 CODE:
2393{
1755 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2394 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2395
2396 if (RETVAL < 0)
2397 XSRETURN_UNDEF;
2398
2399 if (channel < 0)
2400 {
2401 Mix_UnregisterAllEffects (RETVAL);
2402 Mix_Volume (RETVAL, 128);
2403 }
2404}
1756 OUTPUT: 2405 OUTPUT:
1757 RETVAL 2406 RETVAL
1758 2407
1759MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2408MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1760 2409
1761int 2410int
1762volume (int volume = -1) 2411volume (int volume = -1)
2412 PROTOTYPE: ;$
1763 CODE: 2413 CODE:
2414 if (items > 0)
2415 volume = CLAMP (volume, 0, 128);
1764 RETVAL = Mix_VolumeMusic (volume); 2416 RETVAL = Mix_VolumeMusic (volume);
1765 OUTPUT: 2417 OUTPUT:
1766 RETVAL 2418 RETVAL
1767 2419
2420void
2421fade_out (int ms)
2422 CODE:
2423 Mix_FadeOutMusic (ms);
2424
2425void
2426halt ()
2427 CODE:
2428 Mix_HaltMusic ();
2429
1768CFPlus::MixMusic 2430CFPlus::MixMusic
1769new_from_file (SV *class, char *path) 2431new (SV *class, CFPlus::RW rwops)
1770 CODE: 2432 CODE:
1771 RETVAL = Mix_LoadMUS (path); 2433 RETVAL = Mix_LoadMUS_RW (rwops);
1772 OUTPUT: 2434 OUTPUT:
1773 RETVAL 2435 RETVAL
1774 2436
1775void 2437void
1776DESTROY (CFPlus::MixMusic self) 2438DESTROY (CFPlus::MixMusic self)
1782 CODE: 2444 CODE:
1783 RETVAL = Mix_PlayMusic (self, loops); 2445 RETVAL = Mix_PlayMusic (self, loops);
1784 OUTPUT: 2446 OUTPUT:
1785 RETVAL 2447 RETVAL
1786 2448
2449void
2450fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2451 CODE:
2452 Mix_FadeInMusicPos (self, loops, ms, position);
2453
1787MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2454MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2455
2456PROTOTYPES: ENABLE
1788 2457
1789BOOT: 2458BOOT:
1790{ 2459{
1791 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2460 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1792 static const struct { 2461 static const struct {
1793 const char *name; 2462 const char *name;
1794 IV iv; 2463 IV iv;
1795 } *civ, const_iv[] = { 2464 } *civ, const_iv[] = {
1796# define const_iv(name) { # name, (IV)name } 2465# define const_iv(name) { # name, (IV)name }
2466 const_iv (GL_VENDOR),
2467 const_iv (GL_VERSION),
2468 const_iv (GL_EXTENSIONS),
1797 const_iv (GL_COLOR_MATERIAL), 2469 const_iv (GL_COLOR_MATERIAL),
1798 const_iv (GL_SMOOTH), 2470 const_iv (GL_SMOOTH),
1799 const_iv (GL_FLAT), 2471 const_iv (GL_FLAT),
1800 const_iv (GL_DITHER), 2472 const_iv (GL_DITHER),
1801 const_iv (GL_BLEND), 2473 const_iv (GL_BLEND),
1805 const_iv (GL_ALPHA_TEST), 2477 const_iv (GL_ALPHA_TEST),
1806 const_iv (GL_NORMALIZE), 2478 const_iv (GL_NORMALIZE),
1807 const_iv (GL_RESCALE_NORMAL), 2479 const_iv (GL_RESCALE_NORMAL),
1808 const_iv (GL_FRONT), 2480 const_iv (GL_FRONT),
1809 const_iv (GL_BACK), 2481 const_iv (GL_BACK),
2482 const_iv (GL_AUX0),
1810 const_iv (GL_AND), 2483 const_iv (GL_AND),
1811 const_iv (GL_ONE), 2484 const_iv (GL_ONE),
1812 const_iv (GL_ZERO), 2485 const_iv (GL_ZERO),
1813 const_iv (GL_SRC_ALPHA), 2486 const_iv (GL_SRC_ALPHA),
1814 const_iv (GL_DST_ALPHA), 2487 const_iv (GL_DST_ALPHA),
1828 const_iv (GL_LUMINANCE), 2501 const_iv (GL_LUMINANCE),
1829 const_iv (GL_LUMINANCE_ALPHA), 2502 const_iv (GL_LUMINANCE_ALPHA),
1830 const_iv (GL_FLOAT), 2503 const_iv (GL_FLOAT),
1831 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2504 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1832 const_iv (GL_COMPILE), 2505 const_iv (GL_COMPILE),
2506 const_iv (GL_PROXY_TEXTURE_1D),
2507 const_iv (GL_PROXY_TEXTURE_2D),
1833 const_iv (GL_TEXTURE_1D), 2508 const_iv (GL_TEXTURE_1D),
1834 const_iv (GL_TEXTURE_2D), 2509 const_iv (GL_TEXTURE_2D),
1835 const_iv (GL_TEXTURE_ENV), 2510 const_iv (GL_TEXTURE_ENV),
1836 const_iv (GL_TEXTURE_MAG_FILTER), 2511 const_iv (GL_TEXTURE_MAG_FILTER),
1837 const_iv (GL_TEXTURE_MIN_FILTER), 2512 const_iv (GL_TEXTURE_MIN_FILTER),
1858 const_iv (GL_COLOR_LOGIC_OP), 2533 const_iv (GL_COLOR_LOGIC_OP),
1859 const_iv (GL_SEPARABLE_2D), 2534 const_iv (GL_SEPARABLE_2D),
1860 const_iv (GL_CONVOLUTION_2D), 2535 const_iv (GL_CONVOLUTION_2D),
1861 const_iv (GL_CONVOLUTION_BORDER_MODE), 2536 const_iv (GL_CONVOLUTION_BORDER_MODE),
1862 const_iv (GL_CONSTANT_BORDER), 2537 const_iv (GL_CONSTANT_BORDER),
2538 const_iv (GL_POINTS),
1863 const_iv (GL_LINES), 2539 const_iv (GL_LINES),
1864 const_iv (GL_LINE_STRIP), 2540 const_iv (GL_LINE_STRIP),
1865 const_iv (GL_LINE_LOOP), 2541 const_iv (GL_LINE_LOOP),
1866 const_iv (GL_QUADS), 2542 const_iv (GL_QUADS),
1867 const_iv (GL_QUAD_STRIP), 2543 const_iv (GL_QUAD_STRIP),
1868 const_iv (GL_TRIANGLES), 2544 const_iv (GL_TRIANGLES),
1869 const_iv (GL_TRIANGLE_STRIP), 2545 const_iv (GL_TRIANGLE_STRIP),
1870 const_iv (GL_TRIANGLE_FAN), 2546 const_iv (GL_TRIANGLE_FAN),
2547 const_iv (GL_POLYGON),
1871 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2548 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2549 const_iv (GL_POINT_SMOOTH_HINT),
2550 const_iv (GL_LINE_SMOOTH_HINT),
2551 const_iv (GL_POLYGON_SMOOTH_HINT),
2552 const_iv (GL_GENERATE_MIPMAP_HINT),
1872 const_iv (GL_FASTEST), 2553 const_iv (GL_FASTEST),
2554 const_iv (GL_DONT_CARE),
2555 const_iv (GL_NICEST),
1873 const_iv (GL_V2F), 2556 const_iv (GL_V2F),
1874 const_iv (GL_V3F), 2557 const_iv (GL_V3F),
1875 const_iv (GL_T2F_V3F), 2558 const_iv (GL_T2F_V3F),
1876 const_iv (GL_T2F_N3F_V3F), 2559 const_iv (GL_T2F_N3F_V3F),
1877# undef const_iv 2560# undef const_iv
1878 }; 2561 };
1879 2562
1880 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2563 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1881 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2564 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2565
2566 texture_av = newAV ();
2567 AvREAL_off (texture_av);
1882} 2568}
1883 2569
1884char * 2570char *
1885gl_vendor () 2571gl_vendor ()
1886 CODE: 2572 CODE:
1900 CODE: 2586 CODE:
1901 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2587 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1902 OUTPUT: 2588 OUTPUT:
1903 RETVAL 2589 RETVAL
1904 2590
2591const char *glGetString (GLenum pname)
2592
2593GLint glGetInteger (GLenum pname)
2594 CODE:
2595 glGetIntegerv (pname, &RETVAL);
2596 OUTPUT:
2597 RETVAL
2598
2599GLdouble glGetDouble (GLenum pname)
2600 CODE:
2601 glGetDoublev (pname, &RETVAL);
2602 OUTPUT:
2603 RETVAL
2604
1905int glGetError () 2605int glGetError ()
1906 2606
1907void glFinish () 2607void glFinish ()
1908 2608
1909void glClear (int mask) 2609void glClear (int mask)
1946# near_ and far_ are due to microsofts buggy "c" compiler 2646# near_ and far_ are due to microsofts buggy "c" compiler
1947void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2647void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1948 2648
1949# near_ and far_ are due to microsofts buggy "c" compiler 2649# near_ and far_ are due to microsofts buggy "c" compiler
1950void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2650void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2651
2652PROTOTYPES: DISABLE
1951 2653
1952void glViewport (int x, int y, int width, int height) 2654void glViewport (int x, int y, int width, int height)
1953 2655
1954void glScissor (int x, int y, int width, int height) 2656void glScissor (int x, int y, int width, int height)
1955 2657
1963 2665
1964void glRotate (float angle, float x, float y, float z) 2666void glRotate (float angle, float x, float y, float z)
1965 CODE: 2667 CODE:
1966 glRotatef (angle, x, y, z); 2668 glRotatef (angle, x, y, z);
1967 2669
1968void glBegin (int mode)
1969
1970void glEnd ()
1971
1972void glColor (float r, float g, float b, float a = 1.0) 2670void glColor (float r, float g, float b, float a = 1.0)
1973 PROTOTYPE: @
1974 ALIAS: 2671 ALIAS:
1975 glColor_premultiply = 1 2672 glColor_premultiply = 1
1976 CODE: 2673 CODE:
1977 if (ix) 2674 if (ix)
1978 { 2675 {
1981 b *= a; 2678 b *= a;
1982 } 2679 }
1983 // microsoft visual "c" rounds instead of truncating... 2680 // microsoft visual "c" rounds instead of truncating...
1984 glColor4f (r, g, b, a); 2681 glColor4f (r, g, b, a);
1985 2682
1986void glInterleavedArrays (int format, int stride, char *data)
1987
1988void glDrawElements (int mode, int count, int type, char *indices)
1989
1990# 1.2 void glDrawRangeElements (int mode, int start, int end
1991
1992void glRasterPos (float x, float y, float z = 0.) 2683void glRasterPos (float x, float y, float z = 0.)
1993 CODE: 2684 CODE:
1994 glRasterPos3f (0, 0, z); 2685 glRasterPos3f (0, 0, z);
1995 glBitmap (0, 0, 0, 0, x, y, 0); 2686 glBitmap (0, 0, 0, 0, x, y, 0);
1996 2687
2000 2691
2001void glTexCoord (float s, float t) 2692void glTexCoord (float s, float t)
2002 CODE: 2693 CODE:
2003 glTexCoord2f (s, t); 2694 glTexCoord2f (s, t);
2004 2695
2696void glRect (float x1, float y1, float x2, float y2)
2697 CODE:
2698 glRectf (x1, y1, x2, y2);
2699
2700PROTOTYPES: ENABLE
2701
2702void glBegin (int mode)
2703
2704void glEnd ()
2705
2706void glPointSize (GLfloat size)
2707
2708void glLineWidth (GLfloat width)
2709
2710void glInterleavedArrays (int format, int stride, char *data)
2711
2712void glDrawElements (int mode, int count, int type, char *indices)
2713
2714# 1.2 void glDrawRangeElements (int mode, int start, int end
2715
2005void glTexEnv (int target, int pname, float param) 2716void glTexEnv (int target, int pname, float param)
2006 CODE: 2717 CODE:
2007 glTexEnvf (target, pname, param); 2718 glTexEnvf (target, pname, param);
2008 2719
2009void glTexParameter (int target, int pname, float param) 2720void glTexParameter (int target, int pname, float param)
2031 2742
2032void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2743void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2033 2744
2034void glDrawPixels (int width, int height, int format, int type, char *pixels) 2745void glDrawPixels (int width, int height, int format, int type, char *pixels)
2035 2746
2747void glPixelZoom (float x, float y)
2748
2036void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2749void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2037 2750
2038int glGenTexture () 2751int glGenTexture ()
2039 CODE: 2752 CODE:
2040{ 2753 RETVAL = gen_texture ();
2041 GLuint name;
2042 glGenTextures (1, &name);
2043 RETVAL = name;
2044}
2045 OUTPUT: 2754 OUTPUT:
2046 RETVAL 2755 RETVAL
2047 2756
2048void glDeleteTexture (int name) 2757void glDeleteTexture (int name)
2049 CODE: 2758 CODE:
2050{
2051 GLuint name_ = name;
2052 glDeleteTextures (1, &name_); 2759 del_texture (name);
2053} 2760
2054
2055int glGenList () 2761int glGenList ()
2056 CODE: 2762 CODE:
2057 RETVAL = glGenLists (1); 2763 RETVAL = glGenLists (1);
2058 OUTPUT: 2764 OUTPUT:
2059 RETVAL 2765 RETVAL
2066 2772
2067void glEndList () 2773void glEndList ()
2068 2774
2069void glCallList (int list) 2775void glCallList (int list)
2070 2776
2777MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2778
2779PROTOTYPES: DISABLE
2780
2781void
2782find_widget (SV *self, NV x, NV y)
2783 PPCODE:
2784{
2785 if (within_widget (self, x, y))
2786 XPUSHs (self);
2787}
2788
2789BOOT:
2790{
2791 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2792
2793 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2794 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2795 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2796 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2797}
2798
2799void
2800draw (SV *self)
2801 CODE:
2802{
2803 HV *hv;
2804 SV **svp;
2805 NV x, y, w, h;
2806 SV *draw_x_sv = GvSV (draw_x_gv);
2807 SV *draw_y_sv = GvSV (draw_y_gv);
2808 SV *draw_w_sv = GvSV (draw_w_gv);
2809 SV *draw_h_sv = GvSV (draw_h_gv);
2810 SV *hover;
2811 double draw_x, draw_y, draw_w, draw_h;
2812
2813 if (!SvROK (self))
2814 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2815
2816 hv = (HV *)SvRV (self);
2817
2818 if (SvTYPE (hv) != SVt_PVHV)
2819 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2820
2821 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2822 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2823
2824 if (!h || !w)
2825 XSRETURN_EMPTY;
2826
2827 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2828 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2829
2830 draw_x = SvNV (draw_x_sv) + x;
2831 draw_y = SvNV (draw_y_sv) + y;
2832
2833 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2834 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2835 XSRETURN_EMPTY;
2836
2837 sv_setnv (draw_x_sv, draw_x);
2838 sv_setnv (draw_y_sv, draw_y);
2839
2840 glPushMatrix ();
2841 glTranslated (x, y, 0);
2842
2843 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2844 {
2845 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2846
2847 if (svp && SvTRUE (*svp))
2848 {
2849 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2850 glEnable (GL_BLEND);
2851 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2852 glBegin (GL_QUADS);
2853 glVertex2f (0, 0);
2854 glVertex2f (w, 0);
2855 glVertex2f (w, h);
2856 glVertex2f (0, h);
2857 glEnd ();
2858 glDisable (GL_BLEND);
2859 }
2860 }
2861#if 0
2862 if ($ENV{CFPLUS_DEBUG} & 1) {
2863 glPushMatrix;
2864 glColor 1, 1, 0, 1;
2865 glTranslate 0.375, 0.375;
2866 glBegin GL_LINE_LOOP;
2867 glVertex 0 , 0;
2868 glVertex $self->{w} - 1, 0;
2869 glVertex $self->{w} - 1, $self->{h} - 1;
2870 glVertex 0 , $self->{h} - 1;
2871 glEnd;
2872 glPopMatrix;
2873 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2874 }
2875#endif
2876 PUSHMARK (SP);
2877 XPUSHs (self);
2878 PUTBACK;
2879 call_method ("_draw", G_VOID | G_DISCARD);
2880 SPAGAIN;
2881
2882 glPopMatrix ();
2883
2884 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2885 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2886}
2887

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