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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.143 by root, Fri Aug 18 02:23:39 2006 UTC vs.
Revision 1.224 by root, Sat Aug 11 11:21:46 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
36# include <sys/types.h> 52# include <sys/types.h>
37# include <sys/socket.h> 53# include <sys/socket.h>
38# include <netinet/in.h> 54# include <netinet/in.h>
39# include <netinet/tcp.h> 55# include <netinet/tcp.h>
40# include <inttypes.h> 56# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 57#endif
49 58
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 60
52#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
53 62
54#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 70#else
62# define PARACHUTE 0 71# define PARACHUTE 0
63#endif 72#endif
64 73
74static AV *texture_av;
75
65static struct 76static struct
66{ 77{
67#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 79#include "glfunc.h"
69#undef GL_FUNC 80#undef GL_FUNC
70} gl; 81} gl;
71 82
83static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 85{
74 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 90 else
79 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
80} 92}
81 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
82#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
83 120
84#include "pango-font.c" 121#include "pango-font.c"
85#include "pango-fontmap.c" 122#include "pango-fontmap.c"
86#include "pango-render.c" 123#include "pango-render.c"
87 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
90 129
91typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
92 131
159 198
160 *w = rect.width; 199 *w = rect.width;
161 *h = rect.height; 200 *h = rect.height;
162} 201}
163 202
203typedef uint16_t tileid;
164typedef uint16_t mapface; 204typedef uint16_t faceid;
165 205
166typedef struct { 206typedef struct {
167 GLint name; 207 int name;
168 int w, h; 208 int w, h;
169 float s, t; 209 float s, t;
170 uint8_t r, g, b, a; 210 uint8_t r, g, b, a;
211 tileid smoothtile;
212 uint8_t smoothlevel;
171} maptex; 213} maptex;
172 214
173typedef struct { 215typedef struct {
216 uint32_t player;
217 tileid tile[3];
174 uint16_t darkness; 218 uint16_t darkness;
175 mapface face[3]; 219 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp;
177} mapcell; 220} mapcell;
178 221
179typedef struct { 222typedef struct {
180 int32_t c0, c1; 223 int32_t c0, c1;
181 mapcell *col; 224 mapcell *col;
182} maprow; 225} maprow;
183 226
184typedef struct map { 227typedef struct map {
185 int x, y, w, h; 228 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 229 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 230 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 231 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 232
193 int32_t rows; 233 int32_t rows;
194 maprow *row; 234 maprow *row;
195} *CFPlus__Map; 235} *CFPlus__Map;
196 236
216 return ptr; 256 return ptr;
217} 257}
218 258
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 259#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
261
262static void
263need_facenum (struct map *self, faceid face)
264{
265 while (self->faces <= face)
266 {
267 Append (tileid, self->face2tile, self->faces, self->faces);
268 self->faces *= 2;
269 }
270}
271
272static void
273need_texid (struct map *self, int texid)
274{
275 while (self->texs <= texid)
276 {
277 Append (maptex, self->tex, self->texs, self->texs);
278 self->texs *= 2;
279 }
280}
221 281
222static maprow * 282static maprow *
223map_get_row (CFPlus__Map self, int y) 283map_get_row (CFPlus__Map self, int y)
224{ 284{
225 if (0 > y) 285 if (0 > y)
294static void 354static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 355map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
296{ 356{
297 int x, y; 357 int x, y;
298 maprow *row; 358 maprow *row;
359 mapcell *cell;
299 360
300 for (y = y0; y < y0 + h; y++) 361 for (y = y0; y < y0 + h; y++)
301 if (y >= 0) 362 if (y >= 0)
302 { 363 {
303 if (y >= self->rows) 364 if (y >= self->rows)
309 if (x >= row->c0) 370 if (x >= row->c0)
310 { 371 {
311 if (x >= row->c1) 372 if (x >= row->c1)
312 break; 373 break;
313 374
314 row->col[x - row->c0].darkness = 0; 375 cell = row->col + x - row->c0;
376
377 cell->darkness = 0;
378 cell->stat_hp = 0;
379 cell->flags = 0;
380 cell->player = 0;
315 } 381 }
316 } 382 }
383}
384
385typedef struct {
386 tileid tile;
387 uint8_t x, y, level;
388} smooth_key;
389
390static void
391smooth_or_bits (HV *hv, smooth_key *key, IV bits)
392{
393 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
394
395 if (SvIOK (*sv))
396 SvIV_set (*sv, SvIVX (*sv) | bits);
397 else
398 sv_setiv (*sv, bits);
317} 399}
318 400
319static void 401static void
320music_finished (void) 402music_finished (void)
321{ 403{
355 n |= n >> 4; 437 n |= n >> 4;
356 n |= n >> 8; 438 n |= n >> 8;
357 n |= n >> 16; 439 n |= n >> 16;
358 440
359 return n + 1; 441 return n + 1;
442}
443
444/* SDL should provide this, really. */
445#define SDLK_MODIFIER_MIN 300
446#define SDLK_MODIFIER_MAX 314
447
448/******************************************************************************/
449
450static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
451static GV *hover_gv;
452
453static int
454within_widget (SV *widget, NV x, NV y)
455{
456 HV *self;
457 SV **svp;
458 NV wx, ww, wy, wh;
459
460 if (!SvROK (widget))
461 return 0;
462
463 self = (HV *)SvRV (widget);
464
465 if (SvTYPE (self) != SVt_PVHV)
466 return 0;
467
468 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
469 if (y < wy)
470 return 0;
471
472 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
473 if (y >= wy + wh)
474 return 0;
475
476 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
477 if (x < wx)
478 return 0;
479
480 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
481 if (x >= wx + ww)
482 return 0;
483
484 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
485 if (!svp || !SvTRUE (*svp))
486 return 0;
487
488 return 1;
360} 489}
361 490
362MODULE = CFPlus PACKAGE = CFPlus 491MODULE = CFPlus PACKAGE = CFPlus
363 492
364PROTOTYPES: ENABLE 493PROTOTYPES: ENABLE
369 static const struct { 498 static const struct {
370 const char *name; 499 const char *name;
371 IV iv; 500 IV iv;
372 } *civ, const_iv[] = { 501 } *civ, const_iv[] = {
373# define const_iv(name) { # name, (IV)name } 502# define const_iv(name) { # name, (IV)name }
503 const_iv (SDLK_MODIFIER_MIN),
504 const_iv (SDLK_MODIFIER_MAX),
505
374 const_iv (SDL_ACTIVEEVENT), 506 const_iv (SDL_ACTIVEEVENT),
375 const_iv (SDL_KEYDOWN), 507 const_iv (SDL_KEYDOWN),
376 const_iv (SDL_KEYUP), 508 const_iv (SDL_KEYUP),
377 const_iv (SDL_MOUSEMOTION), 509 const_iv (SDL_MOUSEMOTION),
378 const_iv (SDL_MOUSEBUTTONDOWN), 510 const_iv (SDL_MOUSEBUTTONDOWN),
387 const_iv (SDL_EVENT_RESERVEDA), 519 const_iv (SDL_EVENT_RESERVEDA),
388 const_iv (SDL_EVENT_RESERVEDB), 520 const_iv (SDL_EVENT_RESERVEDB),
389 const_iv (SDL_VIDEORESIZE), 521 const_iv (SDL_VIDEORESIZE),
390 const_iv (SDL_VIDEOEXPOSE), 522 const_iv (SDL_VIDEOEXPOSE),
391 const_iv (SDL_USEREVENT), 523 const_iv (SDL_USEREVENT),
524
525 const_iv (SDL_APPINPUTFOCUS),
526 const_iv (SDL_APPMOUSEFOCUS),
527 const_iv (SDL_APPACTIVE),
528
392 const_iv (SDLK_KP0), 529 const_iv (SDLK_KP0),
393 const_iv (SDLK_KP1), 530 const_iv (SDLK_KP1),
394 const_iv (SDLK_KP2), 531 const_iv (SDLK_KP2),
395 const_iv (SDLK_KP3), 532 const_iv (SDLK_KP3),
396 const_iv (SDLK_KP4), 533 const_iv (SDLK_KP4),
451 const_iv (SDLK_BREAK), 588 const_iv (SDLK_BREAK),
452 const_iv (SDLK_MENU), 589 const_iv (SDLK_MENU),
453 const_iv (SDLK_POWER), 590 const_iv (SDLK_POWER),
454 const_iv (SDLK_EURO), 591 const_iv (SDLK_EURO),
455 const_iv (SDLK_UNDO), 592 const_iv (SDLK_UNDO),
593
456 const_iv (KMOD_NONE), 594 const_iv (KMOD_NONE),
595 const_iv (KMOD_SHIFT),
457 const_iv (KMOD_LSHIFT), 596 const_iv (KMOD_LSHIFT),
458 const_iv (KMOD_RSHIFT), 597 const_iv (KMOD_RSHIFT),
598 const_iv (KMOD_CTRL),
459 const_iv (KMOD_LCTRL), 599 const_iv (KMOD_LCTRL),
460 const_iv (KMOD_RCTRL), 600 const_iv (KMOD_RCTRL),
601 const_iv (KMOD_ALT),
461 const_iv (KMOD_LALT), 602 const_iv (KMOD_LALT),
462 const_iv (KMOD_RALT), 603 const_iv (KMOD_RALT),
604 const_iv (KMOD_META),
463 const_iv (KMOD_LMETA), 605 const_iv (KMOD_LMETA),
464 const_iv (KMOD_RMETA), 606 const_iv (KMOD_RMETA),
465 const_iv (KMOD_NUM), 607 const_iv (KMOD_NUM),
466 const_iv (KMOD_CAPS), 608 const_iv (KMOD_CAPS),
467 const_iv (KMOD_MODE), 609 const_iv (KMOD_MODE),
468 const_iv (KMOD_CTRL),
469 const_iv (KMOD_SHIFT),
470 const_iv (KMOD_ALT),
471 const_iv (KMOD_META)
472# undef const_iv 610# undef const_iv
473 }; 611 };
474 612
475 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 613 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
476 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 614 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
615
616 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
617 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
477} 618}
619
620void
621weaken (SV *rv)
622 PROTOTYPE: $
623 CODE:
624 sv_rvweaken (rv);
478 625
479int 626int
480in_destruct () 627in_destruct ()
481 CODE: 628 CODE:
482 RETVAL = PL_main_cv == Nullcv; 629 RETVAL = PL_main_cv == Nullcv;
494 opengl_fontmap = pango_opengl_font_map_new (); 641 opengl_fontmap = pango_opengl_font_map_new ();
495 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 642 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
496 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 643 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
497} 644}
498 645
646char *
647SDL_GetError ()
648
499int 649int
500SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 650SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
501 651
502void 652void
503SDL_Quit () 653SDL_Quit ()
504 654
505void 655void
506SDL_ListModes () 656SDL_ListModes (int rgb, int alpha)
507 PPCODE: 657 PPCODE:
508{ 658{
509 SDL_Rect **m; 659 SDL_Rect **m;
510 660
511 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 661 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
512 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
513 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 664 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
515 665
516 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 666 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
517 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 667 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
518 668
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 669 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
523 673
524 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 674 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
525#if SDL_VERSION_ATLEAST(1,2,10) 675#if SDL_VERSION_ATLEAST(1,2,10)
526 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 676 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
527 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 677 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
528#endif 678#endif
529 679
530 SDL_EnableUNICODE (1);
531 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
532
533 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 680 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
534 681
535 if (m && m != (SDL_Rect **)-1) 682 if (m && m != (SDL_Rect **)-1)
536 while (*m) 683 while (*m)
537 { 684 {
685 if ((*m)->w >= 640 && (*m)->h >= 480)
686 {
538 AV *av = newAV (); 687 AV *av = newAV ();
539 av_push (av, newSViv ((*m)->w)); 688 av_push (av, newSViv ((*m)->w));
540 av_push (av, newSViv ((*m)->h)); 689 av_push (av, newSViv ((*m)->h));
690 av_push (av, newSViv (rgb));
691 av_push (av, newSViv (alpha));
541 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 692 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
693 }
542 694
543 ++m; 695 ++m;
544 } 696 }
545} 697}
546 698
547char *
548SDL_GetError ()
549
550int 699int
551SDL_SetVideoMode (int w, int h, int fullscreen) 700SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
552 CODE: 701 CODE:
702{
703 SDL_EnableUNICODE (1);
704 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
705
706 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
707 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
708 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
709 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
710
553 RETVAL = !!SDL_SetVideoMode ( 711 RETVAL = !!SDL_SetVideoMode (
554 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 712 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
555 ); 713 );
714
556 if (RETVAL) 715 if (RETVAL)
557 { 716 {
717 av_clear (texture_av);
718
558 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 719 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
559# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 720#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
560# include "glfunc.h" 721#include "glfunc.h"
561# undef GL_FUNC 722#undef GL_FUNC
562 } 723 }
724}
563 OUTPUT: 725 OUTPUT:
564 RETVAL 726 RETVAL
565 727
566void 728void
567SDL_GL_SwapBuffers () 729SDL_GL_SwapBuffers ()
568 730
569char * 731char *
570SDL_GetKeyName (int sym) 732SDL_GetKeyName (int sym)
571 733
734int
735SDL_GetAppState ()
736
572void 737void
573SDL_PollEvent () 738poll_events ()
574 PPCODE: 739 PPCODE:
575{ 740{
576 SDL_Event ev; 741 SDL_Event ev;
577 742
578 while (SDL_PollEvent (&ev)) 743 SDL_PumpEvents ();
744 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
579 { 745 {
580 HV *hv = newHV (); 746 HV *hv = newHV ();
581 hv_store (hv, "type", 4, newSViv (ev.type), 0); 747 hv_store (hv, "type", 4, newSViv (ev.type), 0);
582 748
583 switch (ev.type) 749 switch (ev.type)
585 case SDL_KEYDOWN: 751 case SDL_KEYDOWN:
586 case SDL_KEYUP: 752 case SDL_KEYUP:
587 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 753 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
588 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 754 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
589 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 755 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
756 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
590 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 757 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
591 break; 758 break;
592 759
593 case SDL_ACTIVEEVENT: 760 case SDL_ACTIVEEVENT:
594 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 761 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
595 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 762 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
596 break; 763 break;
597 764
598 case SDL_MOUSEMOTION: 765 case SDL_MOUSEMOTION:
766 {
767 int state = ev.motion.state;
768 int x = ev.motion.x;
769 int y = ev.motion.y;
770 int xrel = ev.motion.xrel;
771 int yrel = ev.motion.yrel;
772
773 /* do simplistic event compression */
774 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
775 && state == ev.motion.state)
776 {
777 xrel += ev.motion.xrel;
778 yrel += ev.motion.yrel;
779 x = ev.motion.x;
780 y = ev.motion.y;
781 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
782 }
783
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 784 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
600
601 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 785 hv_store (hv, "state", 5, newSViv (state), 0);
602 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 786 hv_store (hv, "x", 1, newSViv (x), 0);
603 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 787 hv_store (hv, "y", 1, newSViv (y), 0);
604 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 788 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
605 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 789 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
790 }
606 break; 791 break;
607 792
608 case SDL_MOUSEBUTTONDOWN: 793 case SDL_MOUSEBUTTONDOWN:
609 case SDL_MOUSEBUTTONUP: 794 case SDL_MOUSEBUTTONUP:
610 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 795 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
625 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 810 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
626 } 811 }
627} 812}
628 813
629int 814int
630Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 815Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
631 POSTCALL: 816 POSTCALL:
632 Mix_HookMusicFinished (music_finished); 817 Mix_HookMusicFinished (music_finished);
633 Mix_ChannelFinished (channel_finished); 818 Mix_ChannelFinished (channel_finished);
634 819
635void 820void
636Mix_CloseAudio () 821Mix_CloseAudio ()
637 822
638int 823int
639Mix_AllocateChannels (int numchans = -1) 824Mix_AllocateChannels (int numchans = -1)
640 825
826const char *
827Mix_GetError ()
828
641void 829void
642lowdelay (int fd, int val = 1) 830lowdelay (int fd, int val = 1)
643 CODE: 831 CODE:
832 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
833
834void
835win32_proxy_info ()
836 PPCODE:
837{
644#ifndef _WIN32 838#ifdef _WIN32
645 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 839 char buffer[2048];
840 DWORD buflen;
841
842 EXTEND (SP, 3);
843
844 buflen = sizeof (buffer);
845 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
846 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
847 {
848 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
849
850 buflen = sizeof (buffer);
851 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
852 {
853 PUSHs (newSVpv (buffer, 0));
854
855 buflen = sizeof (buffer);
856 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
857 PUSHs (newSVpv (buffer, 0));
858 }
859 }
646#endif 860#endif
861}
647 862
648void 863void
649add_font (char *file) 864add_font (char *file)
650 CODE: 865 CODE:
651 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 866 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
659 STRLEN image_len; 874 STRLEN image_len;
660 char *image = (char *)SvPVbyte (image_, image_len); 875 char *image = (char *)SvPVbyte (image_, image_len);
661 SDL_Surface *surface, *surface2; 876 SDL_Surface *surface, *surface2;
662 SDL_PixelFormat fmt; 877 SDL_PixelFormat fmt;
663 SDL_RWops *rw = ix 878 SDL_RWops *rw = ix
664 ? SDL_RWFromFile (image, "r") 879 ? SDL_RWFromFile (image, "rb")
665 : SDL_RWFromConstMem (image, image_len); 880 : SDL_RWFromConstMem (image, image_len);
666 881
667 if (!rw) 882 if (!rw)
668 croak ("load_image: %s", SDL_GetError ()); 883 croak ("load_image: %s", SDL_GetError ());
669 884
755 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 970 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
756#endif 971#endif
757 _exit (1); 972 _exit (1);
758 973
759void 974void
760_exit (int retval) 975_exit (int retval = 0)
761 CODE: 976 CODE:
977#ifdef WIN32
978 ExitThread (retval); // unclean, please beam me up
979#else
762 _exit (retval); 980 _exit (retval);
981#endif
982
983void
984debug ()
985 CODE:
986{
987#if DEBUG
988 VALGRIND_DO_LEAK_CHECK;
989#endif
990}
763 991
764MODULE = CFPlus PACKAGE = CFPlus::Font 992MODULE = CFPlus PACKAGE = CFPlus::Font
993
994PROTOTYPES: DISABLE
765 995
766CFPlus::Font 996CFPlus::Font
767new_from_file (SV *class, char *path, int id = 0) 997new_from_file (SV *class, char *path, int id = 0)
768 CODE: 998 CODE:
769{ 999{
780 CODE: 1010 CODE:
781 pango_font_description_free (self); 1011 pango_font_description_free (self);
782 1012
783void 1013void
784make_default (CFPlus::Font self) 1014make_default (CFPlus::Font self)
1015 PROTOTYPE: $
785 CODE: 1016 CODE:
786 default_font = self; 1017 default_font = self;
787 1018
788MODULE = CFPlus PACKAGE = CFPlus::Layout 1019MODULE = CFPlus PACKAGE = CFPlus::Layout
789 1020
1021PROTOTYPES: DISABLE
1022
790void 1023void
791reset_glyph_cache () 1024reset_glyph_cache ()
1025 PROTOTYPE:
792 CODE: 1026 CODE:
793 tc_clear (); 1027 tc_clear ();
794 1028
795CFPlus::Layout 1029CFPlus::Layout
796new (SV *class) 1030new (SV *class)
1014xy_to_index (CFPlus::Layout self, int x, int y) 1248xy_to_index (CFPlus::Layout self, int x, int y)
1015 CODE: 1249 CODE:
1016{ 1250{
1017 int index, trailing; 1251 int index, trailing;
1018 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1252 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1019 RETVAL = index; 1253 RETVAL = index + trailing;
1020} 1254}
1021 OUTPUT: 1255 OUTPUT:
1022 RETVAL 1256 RETVAL
1023 1257
1024void 1258void
1030 1264
1031 EXTEND (SP, 3); 1265 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1266 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1267 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1268 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1269}
1270
1271void
1272index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1273 PPCODE:
1274{
1275 int line, x;
1276
1277 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1278 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1279
1280 EXTEND (SP, 2);
1281 PUSHs (sv_2mortal (newSViv (line - 1)));
1282 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1283}
1284
1285void
1286line_x_to_index (CFPlus::Layout self, int line, int x)
1287 PPCODE:
1288{
1289 PangoLayoutLine *lp;
1290 int index, trailing;
1291
1292 if (line < 0)
1293 XSRETURN_EMPTY;
1294
1295 if (!(lp = pango_layout_get_line (self->pl, line)))
1296 XSRETURN_EMPTY; /* do better */
1297
1298 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1299
1300 EXTEND (SP, 2);
1301 if (GIMME_V == G_SCALAR)
1302 PUSHs (sv_2mortal (newSViv (index + trailing)));
1303 else
1304 {
1305 PUSHs (sv_2mortal (newSViv (index)));
1306 PUSHs (sv_2mortal (newSViv (trailing)));
1307 }
1035} 1308}
1036 1309
1037void 1310void
1038render (CFPlus::Layout self, float x, float y, int flags = 0) 1311render (CFPlus::Layout self, float x, float y, int flags = 0)
1039 PPCODE: 1312 PPCODE:
1044 flags 1317 flags
1045 ); 1318 );
1046 1319
1047MODULE = CFPlus PACKAGE = CFPlus::Texture 1320MODULE = CFPlus PACKAGE = CFPlus::Texture
1048 1321
1049void 1322PROTOTYPES: ENABLE
1050pad2pot (SV *data_, SV *w_, SV *h_)
1051 CODE:
1052{
1053 int ow = SvIV (w_);
1054 int oh = SvIV (h_);
1055 1323
1056 if (ow && oh) 1324int minpot (int n)
1325
1326void
1327pad (SV *data_, int ow, int oh, int nw, int nh)
1328 CODE:
1329{
1330 if ((nw != ow || nh != oh) && SvOK (data_))
1057 { 1331 {
1058 int nw = minpot (ow);
1059 int nh = minpot (oh);
1060
1061 if (nw != ow || nh != oh)
1062 {
1063 if (SvOK (data_))
1064 {
1065 STRLEN datalen; 1332 STRLEN datalen;
1066 char *data = SvPVbyte (data_, datalen); 1333 char *data = SvPVbyte (data_, datalen);
1067 int bpp = datalen / (ow * oh); 1334 int bpp = datalen / (ow * oh);
1068 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1335 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1069 1336
1070 SvPOK_only (result_); 1337 SvPOK_only (result_);
1071 SvCUR_set (result_, nw * nh * bpp); 1338 SvCUR_set (result_, nw * nh * bpp);
1072 1339
1073 memset (SvPVX (result_), 0, nw * nh * bpp); 1340 memset (SvPVX (result_), 0, nw * nh * bpp);
1074 while (oh--) 1341 while (oh--)
1075 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1342 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1076 1343
1077 sv_setsv (data_, result_); 1344 sv_setsv (data_, result_);
1078 }
1079
1080 sv_setiv (w_, nw);
1081 sv_setiv (h_, nh);
1082 }
1083 } 1345 }
1084} 1346}
1085 1347
1086void 1348void
1087draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1349draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1093{ 1355{
1094 HV *hv = (HV *)SvRV (self); 1356 HV *hv = (HV *)SvRV (self);
1095 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1357 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1096 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1358 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1097 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1359 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1360
1361 if (name <= 0)
1362 XSRETURN_EMPTY;
1098 1363
1099 if (items < 5) 1364 if (items < 5)
1100 { 1365 {
1101 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1366 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1102 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1367 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1130 glDisable (GL_ALPHA_TEST); 1395 glDisable (GL_ALPHA_TEST);
1131 glDisable (GL_BLEND); 1396 glDisable (GL_BLEND);
1132 } 1397 }
1133} 1398}
1134 1399
1400IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1401 CODE:
1402{
1403 GLint width;
1404 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1405 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1406 RETVAL = width > 0;
1407}
1408 OUTPUT:
1409 RETVAL
1410
1135MODULE = CFPlus PACKAGE = CFPlus::Map 1411MODULE = CFPlus PACKAGE = CFPlus::Map
1136 1412
1413PROTOTYPES: DISABLE
1414
1137CFPlus::Map 1415CFPlus::Map
1138new (SV *class, int map_width, int map_height) 1416new (SV *class)
1139 CODE: 1417 CODE:
1140 New (0, RETVAL, 1, struct map); 1418 New (0, RETVAL, 1, struct map);
1141 RETVAL->x = 0; 1419 RETVAL->x = 0;
1142 RETVAL->y = 0; 1420 RETVAL->y = 0;
1143 RETVAL->w = map_width; 1421 RETVAL->w = 0;
1144 RETVAL->h = map_height; 1422 RETVAL->h = 0;
1145 RETVAL->ox = 0; 1423 RETVAL->ox = 0;
1146 RETVAL->oy = 0; 1424 RETVAL->oy = 0;
1147 RETVAL->faces = 8192; 1425 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1148 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1426 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1149 RETVAL->texs = 8192;
1150 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1151 RETVAL->rows = 0; 1427 RETVAL->rows = 0;
1152 RETVAL->row = 0; 1428 RETVAL->row = 0;
1153 OUTPUT: 1429 OUTPUT:
1154 RETVAL 1430 RETVAL
1155 1431
1156void 1432void
1157DESTROY (CFPlus::Map self) 1433DESTROY (CFPlus::Map self)
1158 CODE: 1434 CODE:
1159{ 1435{
1160 map_clear (self); 1436 map_clear (self);
1161 Safefree (self->face); 1437 Safefree (self->face2tile);
1162 Safefree (self->tex); 1438 Safefree (self->tex);
1163 Safefree (self); 1439 Safefree (self);
1164} 1440}
1165 1441
1166void 1442void
1443resize (CFPlus::Map self, int map_width, int map_height)
1444 CODE:
1445 self->w = map_width;
1446 self->h = map_height;
1447
1448void
1167clear (CFPlus::Map self) 1449clear (CFPlus::Map self)
1168 CODE: 1450 CODE:
1169 map_clear (self); 1451 map_clear (self);
1170 1452
1171void 1453void
1172set_face (CFPlus::Map self, int face, int texid) 1454set_tileid (CFPlus::Map self, int face, int tile)
1173 CODE: 1455 CODE:
1174{ 1456{
1175 while (self->faces <= face) 1457 need_facenum (self, face); self->face2tile [face] = tile;
1176 { 1458 need_texid (self, tile);
1177 Append (mapface, self->face, self->faces, self->faces); 1459}
1178 self->faces *= 2;
1179 }
1180 1460
1181 self->face [face] = texid; 1461void
1462set_smooth (CFPlus::Map self, int face, int smooth, int level)
1463 CODE:
1464{
1465 tileid texid;
1466 maptex *tex;
1467
1468 if (face < 0 || face >= self->faces)
1469 return;
1470
1471 if (smooth < 0 || smooth >= self->faces)
1472 return;
1473
1474 texid = self->face2tile [face];
1475
1476 if (!texid)
1477 return;
1478
1479 tex = self->tex + texid;
1480 tex->smoothtile = self->face2tile [smooth];
1481 tex->smoothlevel = level;
1182} 1482}
1183 1483
1184void 1484void
1185set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1485set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1186 CODE: 1486 CODE:
1187{ 1487{
1188 while (self->texs <= texid) 1488 need_texid (self, texid);
1189 {
1190 Append (maptex, self->tex, self->texs, self->texs);
1191 self->texs *= 2;
1192 }
1193 1489
1194 { 1490 {
1195 maptex *tex = self->tex + texid; 1491 maptex *tex = self->tex + texid;
1196 1492
1197 tex->name = name; 1493 tex->name = name;
1239void 1535void
1240scroll (CFPlus::Map self, int dx, int dy) 1536scroll (CFPlus::Map self, int dx, int dy)
1241 CODE: 1537 CODE:
1242{ 1538{
1243 if (dx > 0) 1539 if (dx > 0)
1244 map_blank (self, self->x, self->y, dx - 1, self->h); 1540 map_blank (self, self->x, self->y, dx, self->h);
1245 else if (dx < 0) 1541 else if (dx < 0)
1246 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1542 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1247 1543
1248 if (dy > 0) 1544 if (dy > 0)
1249 map_blank (self, self->x, self->y, self->w, dy - 1); 1545 map_blank (self, self->x, self->y, self->w, dy);
1250 else if (dy < 0) 1546 else if (dy < 0)
1251 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1547 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1252 1548
1253 self->ox += dx; self->x += dx; 1549 self->ox += dx; self->x += dx;
1254 self->oy += dy; self->y += dy; 1550 self->oy += dy; self->y += dy;
1255 1551
1256 while (self->y < 0) 1552 while (self->y < 0)
1260 self->rows += MAP_EXTEND_Y; 1556 self->rows += MAP_EXTEND_Y;
1261 self->y += MAP_EXTEND_Y; 1557 self->y += MAP_EXTEND_Y;
1262 } 1558 }
1263} 1559}
1264 1560
1265void 1561SV *
1266map1a_update (CFPlus::Map self, SV *data_, int extmap) 1562map1a_update (CFPlus::Map self, SV *data_, int extmap)
1267 CODE: 1563 CODE:
1268{ 1564{
1269 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1565 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1270 uint8_t *data_end = (uint8_t *)SvEND (data_); 1566 uint8_t *data_end = (uint8_t *)SvEND (data_);
1271 mapcell *cell; 1567 mapcell *cell;
1272 int x, y, flags; 1568 int x, y, z, flags;
1569 AV *missing = newAV ();
1570 RETVAL = newRV_noinc ((SV *)missing);
1273 1571
1274 while (data < data_end) 1572 while (data < data_end - 1)
1275 { 1573 {
1276 flags = (data [0] << 8) + data [1]; data += 2; 1574 flags = (data [0] << 8) + data [1]; data += 2;
1277 1575
1278 x = self->x + ((flags >> 10) & 63); 1576 x = self->x + ((flags >> 10) & 63);
1279 y = self->y + ((flags >> 4) & 63); 1577 y = self->y + ((flags >> 4) & 63);
1282 1580
1283 if (flags & 15) 1581 if (flags & 15)
1284 { 1582 {
1285 if (!cell->darkness) 1583 if (!cell->darkness)
1286 { 1584 {
1585 memset (cell, 0, sizeof (*cell));
1287 cell->darkness = 256; 1586 cell->darkness = 256;
1288 cell->face [0] = 0;
1289 cell->face [1] = 0;
1290 cell->face [2] = 0;
1291 cell->stat_hp = 0;
1292 } 1587 }
1293 1588
1294 //TODO: don't trust server data to be in-range(!) 1589 //TODO: don't trust server data to be in-range(!)
1295 1590
1296 if (flags & 8) 1591 if (flags & 8)
1300 uint8_t ext, cmd; 1595 uint8_t ext, cmd;
1301 1596
1302 do 1597 do
1303 { 1598 {
1304 ext = *data++; 1599 ext = *data++;
1305 cmd = ext & 0x7f; 1600 cmd = ext & 0x3f;
1306 1601
1307 if (ext < 4) 1602 if (cmd < 4)
1308 cell->darkness = 255 - ext * 64 + 1; 1603 cell->darkness = 255 - ext * 64 + 1;
1309 else if (ext == 5) // health 1604 else if (cmd == 5) // health
1605 {
1606 cell->stat_width = 1;
1310 cell->stat_hp = *data++; 1607 cell->stat_hp = *data++;
1608 }
1609 else if (cmd == 6) // monster width
1610 cell->stat_width = *data++ + 1;
1611 else if (cmd == 0x47)
1612 {
1613 if (*data == 4)
1614 ; // decode player count
1615
1616 data += *data + 1;
1617 }
1618 else if (cmd == 8) // cell flags
1619 cell->flags = *data++;
1620 else if (ext & 0x40) // unknown, multibyte => skip
1621 data += *data + 1;
1622 else
1623 data++;
1311 } 1624 }
1312 while (cmd & 0x80); 1625 while (ext & 0x80);
1313 } 1626 }
1314 else 1627 else
1315 cell->darkness = *data++ + 1; 1628 cell->darkness = *data++ + 1;
1316 } 1629 }
1317 1630
1631 for (z = 0; z <= 2; ++z)
1318 if (flags & 4) 1632 if (flags & (4 >> z))
1319 { 1633 {
1320 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1634 faceid face = (data [0] << 8) + data [1]; data += 2;
1635 need_facenum (self, face);
1636 cell->tile [z] = self->face2tile [face];
1637
1638 if (cell->tile [z])
1639 {
1640 maptex *tex = self->tex + cell->tile [z];
1641 if (!tex->name)
1642 av_push (missing, newSViv (cell->tile [z]));
1643
1644 if (tex->smoothtile)
1645 {
1646 maptex *smooth = self->tex + tex->smoothtile;
1647 if (!smooth->name)
1648 av_push (missing, newSViv (tex->smoothtile));
1649 }
1650 }
1321 } 1651 }
1322
1323 if (flags & 2)
1324 {
1325 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1326 }
1327
1328 if (flags & 1)
1329 {
1330 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1331 }
1332 } 1652 }
1333 else 1653 else
1334 cell->darkness = 0; 1654 cell->darkness = 0;
1335 } 1655 }
1336} 1656}
1657 OUTPUT:
1658 RETVAL
1337 1659
1338SV * 1660SV *
1339mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1661mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1340 CODE: 1662 CODE:
1341{ 1663{
1365 { 1687 {
1366 mapcell *cell = row->col + (x - row->c0); 1688 mapcell *cell = row->col + (x - row->c0);
1367 1689
1368 for (z = 0; z <= 0; z++) 1690 for (z = 0; z <= 0; z++)
1369 { 1691 {
1370 mapface face = cell->face [z];
1371
1372 if (face)
1373 {
1374 maptex tex = self->tex [face]; 1692 maptex tex = self->tex [cell->tile [z]];
1375 int a0 = 255 - tex.a; 1693 int a0 = 255 - tex.a;
1376 int a1 = tex.a; 1694 int a1 = tex.a;
1377 1695
1378 r = (r * a0 + tex.r * a1) / 255; 1696 r = (r * a0 + tex.r * a1) / 255;
1379 g = (g * a0 + tex.g * a1) / 255; 1697 g = (g * a0 + tex.g * a1) / 255;
1380 b = (b * a0 + tex.b * a1) / 255; 1698 b = (b * a0 + tex.b * a1) / 255;
1381 a = (a * a0 + tex.a * a1) / 255; 1699 a = (a * a0 + tex.a * a1) / 255;
1382 }
1383 } 1700 }
1384 } 1701 }
1385 1702
1386 *map++ = (r ) 1703 *map++ = (r )
1387 | (g << 8) 1704 | (g << 8)
1394} 1711}
1395 OUTPUT: 1712 OUTPUT:
1396 RETVAL 1713 RETVAL
1397 1714
1398void 1715void
1399draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1716draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1400 CODE: 1717 CODE:
1401{ 1718{
1402 int vx, vy;
1403 int x, y, z; 1719 int x, y, z;
1404 int last_name;
1405 mapface face;
1406 1720
1407 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1721 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1408 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1722 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1723 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1724 smooth_key skey;
1409 1725
1410 /* 1726 rc_t *rc = rc_alloc ();
1411 int vx = self->vx = self->w >= sw 1727 rc_key_t key;
1412 ? self->x + (self->w - sw) / 2 1728 rc_array_t *arr;
1413 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1414 1729
1415 int vy = self->vy = self->h >= sh 1730 // thats current max. sorry.
1416 ? self->y + (self->h - sh) / 2 1731 if (sw > 255) sw = 255;
1417 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1732 if (sh > 255) sh = 255;
1418 */
1419 1733
1420 glColor4ub (255, 255, 255, 255); 1734 // clear key, in case of extra padding
1735 memset (&skey, 0, sizeof (skey));
1736
1737 memset (&key, 0, sizeof (key));
1738 key.r = 255;
1739 key.g = 255;
1740 key.b = 255;
1741 key.a = 255;
1742 key.mode = GL_QUADS;
1743 key.format = GL_T2F_V3F;
1744 key.texname = -1;
1745
1746 mx += self->x;
1747 my += self->y;
1748
1749 // first pass: determine smooth_max
1750 // rather ugly, if you ask me
1751 // could also be stored inside mapcell and updated on change
1752 memset (smooth_max, 0, sizeof (smooth_max));
1753
1754 for (y = 0; y < sh; y++)
1755 if (0 <= y + my && y + my < self->rows)
1756 {
1757 maprow *row = self->row + (y + my);
1758
1759 for (x = 0; x < sw; x++)
1760 if (row->c0 <= x + mx && x + mx < row->c1)
1761 {
1762 mapcell *cell = row->col + (x + mx - row->c0);
1763
1764 smooth_max[x + 1][y + 1] =
1765 MAX (self->tex [cell->tile [0]].smoothlevel,
1766 MAX (self->tex [cell->tile [1]].smoothlevel,
1767 self->tex [cell->tile [2]].smoothlevel));
1768 }
1769 }
1421 1770
1422 glEnable (GL_BLEND); 1771 glEnable (GL_BLEND);
1423 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1772 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1424 glEnable (GL_TEXTURE_2D);
1425 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1426 1774
1427 glBegin (GL_QUADS);
1428
1429 last_name = 0;
1430
1431 for (z = 0; z < 3; z++) 1775 for (z = 0; z <= 2; z++)
1776 {
1777 memset (smooth_level, 0, sizeof (smooth_level));
1778
1432 for (y = 0; y < sh; y++) 1779 for (y = 0; y < sh; y++)
1433 if (0 <= y + vy && y + vy < self->rows) 1780 if (0 <= y + my && y + my < self->rows)
1434 { 1781 {
1435 maprow *row = self->row + (y + vy); 1782 maprow *row = self->row + (y + my);
1436 1783
1437 for (x = 0; x < sw; x++) 1784 for (x = 0; x < sw; x++)
1438 if (row->c0 <= x + vx && x + vx < row->c1) 1785 if (row->c0 <= x + mx && x + mx < row->c1)
1439 { 1786 {
1440 mapcell *cell = row->col + (x + vx - row->c0); 1787 mapcell *cell = row->col + (x + mx - row->c0);
1441
1442 face = cell->face [z]; 1788 tileid tile = cell->tile [z];
1443 1789
1444 if (face) 1790 if (tile)
1791 {
1792 maptex tex = self->tex [tile];
1793 int px, py;
1794
1795 // suppressing texture state switches here
1796 // is only moderately effective, but worth the extra effort
1797 if (key.texname != tex.name)
1798 {
1799 if (!tex.name)
1800 tex = self->tex [2]; /* missing, replace by noface */
1801
1802 key.texname = tex.name;
1803 arr = rc_array (rc, &key);
1804 }
1805
1806 px = (x + 1) * T - tex.w;
1807 py = (y + 1) * T - tex.h;
1808
1809 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1810 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1811 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1812 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1813
1814 if (cell->flags && z == 2)
1815 {
1816 // overlays such as the speech bubble, probably more to come
1817 if (cell->flags & 1)
1818 {
1819 maptex tex = self->tex [1];
1820 int px = x * T + T * 2 / 32;
1821 int py = y * T - T * 6 / 32;
1822
1823 if (tex.name)
1824 {
1825 if (key.texname != tex.name)
1826 {
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1832 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1833 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1834 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1835 }
1836 }
1837 }
1838
1839 // update smooth hash
1840 if (tex.smoothtile)
1841 {
1842 skey.tile = tex.smoothtile;
1843 skey.level = tex.smoothlevel;
1844
1845 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1846
1847 // add bits to current tile and all neighbours. skey.x|y is
1848 // shifted +1|+1 so we always stay positive.
1849
1850 // bits is ___n cccc CCCC bbbb
1851 // n do not draw borders&corners
1852 // c draw these corners, but...
1853 // C ... not these
1854 // b draw these borders
1855
1856 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1857 // ┃· ·· ·┃ ━━
1858
1859 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1860 // ·· ·· ·┏ ┓·
1861
1862 // full tile
1863 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1864
1865 // borders
1866 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1867 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1868 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1869 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1870
1871 // corners
1872 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1873 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1874 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1875 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1876 }
1877 }
1878 }
1879 }
1880
1881 rc_draw (rc);
1882 rc_clear (rc);
1883
1884 // go through all smoothlevels, lowest to highest, then draw.
1885 // this is basically counting sort
1886 {
1887 int w, b;
1888
1889 for (w = 0; w < 256 / 32; ++w)
1890 {
1891 uint32_t smask = smooth_level [w];
1892 if (smask)
1893 for (b = 0; b < 32; ++b)
1894 if (smask & (((uint32_t)1) << b))
1445 { 1895 {
1446 maptex tex = self->tex [face]; 1896 int level = (w << 5) | b;
1897 HE *he;
1447 1898
1448 int px = (x + 1) * 32 - tex.w; 1899 hv_iterinit (smooth);
1449 int py = (y + 1) * 32 - tex.h; 1900 while ((he = hv_iternext (smooth)))
1450
1451 if (last_name != tex.name)
1452 { 1901 {
1902 smooth_key *skey = (smooth_key *)HeKEY (he);
1903 IV bits = SvIVX (HeVAL (he));
1904
1905 if (!(bits & 0x1000)
1906 && skey->level == level
1907 && level > smooth_max [skey->x][skey->y])
1453 glEnd (); 1908 {
1909 maptex tex = self->tex [skey->tile];
1910 int px = (((int)skey->x) - 1) * T;
1911 int py = (((int)skey->y) - 1) * T;
1912 int border = bits & 15;
1913 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1914 float dx = tex.s * .0625f; // 16 images/row
1915 float dy = tex.t * .5f ; // 2 images/column
1916
1917 if (tex.name)
1918 {
1919 // this time avoiding texture state changes
1920 // save gobs of state changes.
1921 if (key.texname != tex.name)
1922 {
1454 last_name = tex.name; 1923 key.texname = tex.name;
1455 glBindTexture (GL_TEXTURE_2D, last_name); 1924 arr = rc_array (rc, &key);
1456 glBegin (GL_QUADS); 1925 }
1926
1927 if (border)
1928 {
1929 float ox = border * dx;
1930
1931 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1932 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1933 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1934 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1935 }
1936
1937 if (corner)
1938 {
1939 float ox = corner * dx;
1940
1941 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1942 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1943 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1944 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1945 }
1946 }
1947 }
1457 } 1948 }
1458
1459 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1460 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1461 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1462 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1463 } 1949 }
1464 }
1465 } 1950 }
1951 }
1466 1952
1467 glEnd (); 1953 hv_clear (smooth);
1954 rc_draw (rc);
1955 rc_clear (rc);
1956 }
1468 1957
1469 glDisable (GL_TEXTURE_2D);
1470 glDisable (GL_BLEND); 1958 glDisable (GL_BLEND);
1959 rc_free (rc);
1471 1960
1961 // top layer: overlays such as the health bar
1472 for (y = 0; y < sh; y++) 1962 for (y = 0; y < sh; y++)
1473 if (0 <= y + vy && y + vy < self->rows) 1963 if (0 <= y + my && y + my < self->rows)
1474 { 1964 {
1475 maprow *row = self->row + (y + vy); 1965 maprow *row = self->row + (y + my);
1476 1966
1477 for (x = 0; x < sw; x++) 1967 for (x = 0; x < sw; x++)
1478 if (row->c0 <= x + vx && x + vx < row->c1) 1968 if (row->c0 <= x + mx && x + mx < row->c1)
1479 { 1969 {
1480 mapcell *cell = row->col + (x + vx - row->c0); 1970 mapcell *cell = row->col + (x + mx - row->c0);
1481 1971
1482 int px = x * 32; 1972 int px = x * T;
1483 int py = y * 32; 1973 int py = y * T;
1484 1974
1485 if (cell->stat_hp) 1975 if (cell->stat_hp)
1486 { 1976 {
1977 int width = cell->stat_width * T;
1978 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1979
1487 glColor3ub (0, 0, 0); 1980 glColor3ub (0, 0, 0);
1488 glRectf (px + 1, py + 1, px + 31, py + 4); 1981 glRectf (px + 1, py - thick - 2,
1982 px + width - 1, py);
1489 1983
1490 glColor3ub (0, 255, 0); 1984 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1491 glBegin (GL_LINES);
1492 glVertex2f (px + 2, py + 2.5f); 1985 glRectf (px + 2,
1493 glVertex2f (px + 29.f - cell->stat_hp * (28.f / 255.f), py + 2.5f); 1986 py - thick - 1,
1494 glEnd (); 1987 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1495 } 1988 }
1496 } 1989 }
1497 } 1990 }
1498} 1991}
1499 1992
1556 glDisable (GL_BLEND); 2049 glDisable (GL_BLEND);
1557 glDisable (GL_TEXTURE_2D); 2050 glDisable (GL_TEXTURE_2D);
1558} 2051}
1559 2052
1560void 2053void
1561fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2054fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1562 PPCODE: 2055 PPCODE:
1563{ 2056{
1564 int vx, vy;
1565 int x, y; 2057 int x, y;
2058 int sw1 = sw + 2;
2059 int sh1 = sh + 2;
2060 int sh3 = sh * 3;
1566 int sw4 = (sw + 3) & ~3; 2061 int sw34 = (sw * 3 + 3) & ~3;
2062 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1567 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2063 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1568 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2064 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1569 2065
1570 memset (darkness, 255, sw4 * sh);
1571 SvPOK_only (darkness_sv); 2066 SvPOK_only (darkness3_sv);
1572 SvCUR_set (darkness_sv, sw4 * sh); 2067 SvCUR_set (darkness3_sv, sw34 * sh3);
1573 2068
1574 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2069 mx += self->x - 1;
1575 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2070 my += self->y - 1;
1576 2071
2072 memset (darkness1, 255, sw1 * sh1);
2073
1577 for (y = 0; y < sh; y++) 2074 for (y = 0; y < sh1; y++)
1578 if (0 <= y + vy && y + vy < self->rows) 2075 if (0 <= y + my && y + my < self->rows)
1579 { 2076 {
1580 maprow *row = self->row + (y + vy); 2077 maprow *row = self->row + (y + my);
1581 2078
1582 for (x = 0; x < sw; x++) 2079 for (x = 0; x < sw1; x++)
1583 if (row->c0 <= x + vx && x + vx < row->c1) 2080 if (row->c0 <= x + mx && x + mx < row->c1)
1584 { 2081 {
1585 mapcell *cell = row->col + (x + vx - row->c0); 2082 mapcell *cell = row->col + (x + mx - row->c0);
1586 2083
1587 darkness[y * sw4 + x] = cell->darkness 2084 darkness1 [y * sw1 + x] = cell->darkness
1588 ? 255 - (cell->darkness - 1) 2085 ? 255 - (cell->darkness - 1)
1589 : 255 - FOW_DARKNESS; 2086 : 255 - FOW_DARKNESS;
1590 } 2087 }
1591 } 2088 }
1592 2089
2090 for (y = 0; y < sh; ++y)
2091 for (x = 0; x < sw; ++x)
2092 {
2093 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2094 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2095 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2096 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2097 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2098 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2099 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2100 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2101 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2102
2103 uint8_t r11 = (d11 + d21 + d12) / 3;
2104 uint8_t r21 = d21;
2105 uint8_t r31 = (d21 + d31 + d32) / 3;
2106
2107 uint8_t r12 = d12;
2108 uint8_t r22 = d22;
2109 uint8_t r32 = d32;
2110
2111 uint8_t r13 = (d13 + d23 + d12) / 3;
2112 uint8_t r23 = d23;
2113 uint8_t r33 = (d23 + d33 + d32) / 3;
2114
2115 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2116 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2117 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2118 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2119 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2120 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2121 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2122 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2123 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2124 }
2125
2126 free (darkness1);
2127
1593 EXTEND (SP, 3); 2128 EXTEND (SP, 3);
1594 PUSHs (sv_2mortal (newSViv (sw4))); 2129 PUSHs (sv_2mortal (newSViv (sw34)));
1595 PUSHs (sv_2mortal (newSViv (sh))); 2130 PUSHs (sv_2mortal (newSViv (sh3)));
1596 PUSHs (darkness_sv); 2131 PUSHs (darkness3_sv);
1597} 2132}
1598 2133
1599SV * 2134SV *
1600get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2135get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1601 CODE: 2136 CODE:
1630 if (row && row->c0 <= x && x < row->c1) 2165 if (row && row->c0 <= x && x < row->c1)
1631 { 2166 {
1632 mapcell *cell = row->col + (x - row->c0); 2167 mapcell *cell = row->col + (x - row->c0);
1633 uint8_t flags = 0; 2168 uint8_t flags = 0;
1634 2169
1635 if (cell->face [0]) flags |= 1; 2170 if (cell->tile [0]) flags |= 1;
1636 if (cell->face [1]) flags |= 2; 2171 if (cell->tile [1]) flags |= 2;
1637 if (cell->face [2]) flags |= 4; 2172 if (cell->tile [2]) flags |= 4;
1638 2173
1639 *data++ = flags; 2174 *data++ = flags;
1640 2175
1641 if (flags & 1) 2176 if (flags & 1)
1642 { 2177 {
2178 tileid tile = cell->tile [0];
1643 *data++ = cell->face [0] >> 8; 2179 *data++ = tile >> 8;
1644 *data++ = cell->face [0]; 2180 *data++ = tile;
1645 } 2181 }
1646 2182
1647 if (flags & 2) 2183 if (flags & 2)
1648 { 2184 {
2185 tileid tile = cell->tile [1];
1649 *data++ = cell->face [1] >> 8; 2186 *data++ = tile >> 8;
1650 *data++ = cell->face [1]; 2187 *data++ = tile;
1651 } 2188 }
1652 2189
1653 if (flags & 4) 2190 if (flags & 4)
1654 { 2191 {
2192 tileid tile = cell->tile [2];
1655 *data++ = cell->face [2] >> 8; 2193 *data++ = tile >> 8;
1656 *data++ = cell->face [2]; 2194 *data++ = tile;
1657 } 2195 }
1658 } 2196 }
1659 else 2197 else
1660 *data++ = 0; 2198 *data++ = 0;
1661 } 2199 }
1701 { 2239 {
1702 uint8_t flags = *data++; 2240 uint8_t flags = *data++;
1703 2241
1704 if (flags) 2242 if (flags)
1705 { 2243 {
1706 mapface face[3] = { 0, 0, 0 };
1707
1708 mapcell *cell = row_get_cell (row, x); 2244 mapcell *cell = row_get_cell (row, x);
2245 tileid tile[3] = { 0, 0, 0 };
1709 2246
1710 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2247 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1711 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2248 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1712 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2249 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1713 2250
1714 if (cell->darkness == 0) 2251 if (cell->darkness == 0)
1715 { 2252 {
1716 cell->darkness = 0; 2253 cell->darkness = 0;
1717 2254
1718 for (z = 0; z <= 2; z++) 2255 for (z = 0; z <= 2; z++)
1719 { 2256 {
1720 cell->face[z] = face[z]; 2257 tileid t = tile [z];
1721 2258
1722 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2259 if (t >= self->texs || (t && !self->tex [t].name))
2260 {
1723 XPUSHs (sv_2mortal (newSViv (face[z]))); 2261 XPUSHs (sv_2mortal (newSViv (t)));
2262 need_texid (self, t);
2263 }
2264
2265 cell->tile [z] = t;
1724 } 2266 }
1725 } 2267 }
1726 } 2268 }
1727 } 2269 }
1728 } 2270 }
1729} 2271}
1730 2272
2273MODULE = CFPlus PACKAGE = CFPlus::RW
2274
2275CFPlus::RW
2276new (SV *class, SV *data_sv)
2277 CODE:
2278{
2279 STRLEN datalen;
2280 char *data = SvPVbyte (data_sv, datalen);
2281
2282 RETVAL = SDL_RWFromConstMem (data, datalen);
2283}
2284 OUTPUT:
2285 RETVAL
2286
2287CFPlus::RW
2288new_from_file (SV *class, const char *path, const char *mode = "rb")
2289 CODE:
2290 RETVAL = SDL_RWFromFile (path, mode);
2291 OUTPUT:
2292 RETVAL
2293
2294# fails on win32:
2295# CFPlus.xs(2268) : error C2059: syntax error : '('
2296#void
2297#close (CFPlus::RW self)
2298# CODE:
2299# (self->(close)) (self);
2300
2301MODULE = CFPlus PACKAGE = CFPlus::Channel
2302
2303PROTOTYPES: DISABLE
2304
2305CFPlus::Channel
2306find ()
2307 CODE:
2308{
2309 RETVAL = Mix_GroupAvailable (-1);
2310
2311 if (RETVAL < 0)
2312 {
2313 RETVAL = Mix_GroupOldest (-1);
2314
2315 if (RETVAL < 0)
2316 XSRETURN_UNDEF;
2317
2318 Mix_HaltChannel (RETVAL);
2319 }
2320
2321 Mix_UnregisterAllEffects (RETVAL);
2322 Mix_Volume (RETVAL, 128);
2323}
2324 OUTPUT:
2325 RETVAL
2326
2327void
2328halt (CFPlus::Channel self)
2329 CODE:
2330 Mix_HaltChannel (self);
2331
2332void
2333expire (CFPlus::Channel self, int ticks = -1)
2334 CODE:
2335 Mix_ExpireChannel (self, ticks);
2336
2337void
2338fade_out (CFPlus::Channel self, int ticks = -1)
2339 CODE:
2340 Mix_FadeOutChannel (self, ticks);
2341
2342int
2343volume (CFPlus::Channel self, int volume)
2344 CODE:
2345 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2346 OUTPUT:
2347 RETVAL
2348
2349void
2350unregister_all_effects (CFPlus::Channel self)
2351 CODE:
2352 Mix_UnregisterAllEffects (self);
2353
2354void
2355set_panning (CFPlus::Channel self, int left, int right)
2356 CODE:
2357 left = CLAMP (left , 0, 255);
2358 right = CLAMP (right, 0, 255);
2359 Mix_SetPanning (self, left, right);
2360
2361void
2362set_distance (CFPlus::Channel self, int distance)
2363 CODE:
2364 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2365
2366void
2367set_position (CFPlus::Channel self, int angle, int distance)
2368 CODE:
2369
2370void
2371set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2372 CODE:
2373{
2374 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2375 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2376 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2377}
2378
2379void
2380set_reverse_stereo (CFPlus::Channel self, int flip)
2381 CODE:
2382 Mix_SetReverseStereo (self, flip);
2383
1731MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2384MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1732 2385
2386PROTOTYPES: DISABLE
2387
1733CFPlus::MixChunk 2388CFPlus::MixChunk
1734new_from_file (SV *class, char *path) 2389new (SV *class, CFPlus::RW rwops)
1735 CODE: 2390 CODE:
1736 RETVAL = Mix_LoadWAV (path); 2391 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1737 OUTPUT: 2392 OUTPUT:
1738 RETVAL 2393 RETVAL
1739 2394
1740void 2395void
1741DESTROY (CFPlus::MixChunk self) 2396DESTROY (CFPlus::MixChunk self)
1743 Mix_FreeChunk (self); 2398 Mix_FreeChunk (self);
1744 2399
1745int 2400int
1746volume (CFPlus::MixChunk self, int volume = -1) 2401volume (CFPlus::MixChunk self, int volume = -1)
1747 CODE: 2402 CODE:
2403 if (items > 1)
2404 volume = CLAMP (volume, 0, 128);
1748 RETVAL = Mix_VolumeChunk (self, volume); 2405 RETVAL = Mix_VolumeChunk (self, volume);
1749 OUTPUT: 2406 OUTPUT:
1750 RETVAL 2407 RETVAL
1751 2408
1752int 2409CFPlus::Channel
1753play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2410play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1754 CODE: 2411 CODE:
2412{
1755 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2413 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2414
2415 if (RETVAL < 0)
2416 XSRETURN_UNDEF;
2417
2418 if (channel < 0)
2419 {
2420 Mix_UnregisterAllEffects (RETVAL);
2421 Mix_Volume (RETVAL, 128);
2422 }
2423}
1756 OUTPUT: 2424 OUTPUT:
1757 RETVAL 2425 RETVAL
1758 2426
1759MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2427MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1760 2428
1761int 2429int
1762volume (int volume = -1) 2430volume (int volume = -1)
2431 PROTOTYPE: ;$
1763 CODE: 2432 CODE:
2433 if (items > 0)
2434 volume = CLAMP (volume, 0, 128);
1764 RETVAL = Mix_VolumeMusic (volume); 2435 RETVAL = Mix_VolumeMusic (volume);
1765 OUTPUT: 2436 OUTPUT:
1766 RETVAL 2437 RETVAL
1767 2438
2439void
2440fade_out (int ms)
2441 CODE:
2442 Mix_FadeOutMusic (ms);
2443
2444void
2445halt ()
2446 CODE:
2447 Mix_HaltMusic ();
2448
1768CFPlus::MixMusic 2449CFPlus::MixMusic
1769new_from_file (SV *class, char *path) 2450new (SV *class, CFPlus::RW rwops)
1770 CODE: 2451 CODE:
1771 RETVAL = Mix_LoadMUS (path); 2452 RETVAL = Mix_LoadMUS_RW (rwops);
1772 OUTPUT: 2453 OUTPUT:
1773 RETVAL 2454 RETVAL
1774 2455
1775void 2456void
1776DESTROY (CFPlus::MixMusic self) 2457DESTROY (CFPlus::MixMusic self)
1782 CODE: 2463 CODE:
1783 RETVAL = Mix_PlayMusic (self, loops); 2464 RETVAL = Mix_PlayMusic (self, loops);
1784 OUTPUT: 2465 OUTPUT:
1785 RETVAL 2466 RETVAL
1786 2467
2468void
2469fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2470 CODE:
2471 Mix_FadeInMusicPos (self, loops, ms, position);
2472
1787MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2473MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2474
2475PROTOTYPES: ENABLE
1788 2476
1789BOOT: 2477BOOT:
1790{ 2478{
1791 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2479 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1792 static const struct { 2480 static const struct {
1793 const char *name; 2481 const char *name;
1794 IV iv; 2482 IV iv;
1795 } *civ, const_iv[] = { 2483 } *civ, const_iv[] = {
1796# define const_iv(name) { # name, (IV)name } 2484# define const_iv(name) { # name, (IV)name }
2485 const_iv (GL_VENDOR),
2486 const_iv (GL_VERSION),
2487 const_iv (GL_EXTENSIONS),
1797 const_iv (GL_COLOR_MATERIAL), 2488 const_iv (GL_COLOR_MATERIAL),
1798 const_iv (GL_SMOOTH), 2489 const_iv (GL_SMOOTH),
1799 const_iv (GL_FLAT), 2490 const_iv (GL_FLAT),
1800 const_iv (GL_DITHER), 2491 const_iv (GL_DITHER),
1801 const_iv (GL_BLEND), 2492 const_iv (GL_BLEND),
1805 const_iv (GL_ALPHA_TEST), 2496 const_iv (GL_ALPHA_TEST),
1806 const_iv (GL_NORMALIZE), 2497 const_iv (GL_NORMALIZE),
1807 const_iv (GL_RESCALE_NORMAL), 2498 const_iv (GL_RESCALE_NORMAL),
1808 const_iv (GL_FRONT), 2499 const_iv (GL_FRONT),
1809 const_iv (GL_BACK), 2500 const_iv (GL_BACK),
2501 const_iv (GL_AUX0),
1810 const_iv (GL_AND), 2502 const_iv (GL_AND),
1811 const_iv (GL_ONE), 2503 const_iv (GL_ONE),
1812 const_iv (GL_ZERO), 2504 const_iv (GL_ZERO),
1813 const_iv (GL_SRC_ALPHA), 2505 const_iv (GL_SRC_ALPHA),
1814 const_iv (GL_DST_ALPHA), 2506 const_iv (GL_DST_ALPHA),
1828 const_iv (GL_LUMINANCE), 2520 const_iv (GL_LUMINANCE),
1829 const_iv (GL_LUMINANCE_ALPHA), 2521 const_iv (GL_LUMINANCE_ALPHA),
1830 const_iv (GL_FLOAT), 2522 const_iv (GL_FLOAT),
1831 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2523 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1832 const_iv (GL_COMPILE), 2524 const_iv (GL_COMPILE),
2525 const_iv (GL_PROXY_TEXTURE_1D),
2526 const_iv (GL_PROXY_TEXTURE_2D),
1833 const_iv (GL_TEXTURE_1D), 2527 const_iv (GL_TEXTURE_1D),
1834 const_iv (GL_TEXTURE_2D), 2528 const_iv (GL_TEXTURE_2D),
1835 const_iv (GL_TEXTURE_ENV), 2529 const_iv (GL_TEXTURE_ENV),
1836 const_iv (GL_TEXTURE_MAG_FILTER), 2530 const_iv (GL_TEXTURE_MAG_FILTER),
1837 const_iv (GL_TEXTURE_MIN_FILTER), 2531 const_iv (GL_TEXTURE_MIN_FILTER),
1858 const_iv (GL_COLOR_LOGIC_OP), 2552 const_iv (GL_COLOR_LOGIC_OP),
1859 const_iv (GL_SEPARABLE_2D), 2553 const_iv (GL_SEPARABLE_2D),
1860 const_iv (GL_CONVOLUTION_2D), 2554 const_iv (GL_CONVOLUTION_2D),
1861 const_iv (GL_CONVOLUTION_BORDER_MODE), 2555 const_iv (GL_CONVOLUTION_BORDER_MODE),
1862 const_iv (GL_CONSTANT_BORDER), 2556 const_iv (GL_CONSTANT_BORDER),
2557 const_iv (GL_POINTS),
1863 const_iv (GL_LINES), 2558 const_iv (GL_LINES),
1864 const_iv (GL_LINE_STRIP), 2559 const_iv (GL_LINE_STRIP),
1865 const_iv (GL_LINE_LOOP), 2560 const_iv (GL_LINE_LOOP),
1866 const_iv (GL_QUADS), 2561 const_iv (GL_QUADS),
1867 const_iv (GL_QUAD_STRIP), 2562 const_iv (GL_QUAD_STRIP),
1868 const_iv (GL_TRIANGLES), 2563 const_iv (GL_TRIANGLES),
1869 const_iv (GL_TRIANGLE_STRIP), 2564 const_iv (GL_TRIANGLE_STRIP),
1870 const_iv (GL_TRIANGLE_FAN), 2565 const_iv (GL_TRIANGLE_FAN),
2566 const_iv (GL_POLYGON),
1871 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2567 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2568 const_iv (GL_POINT_SMOOTH_HINT),
2569 const_iv (GL_LINE_SMOOTH_HINT),
2570 const_iv (GL_POLYGON_SMOOTH_HINT),
2571 const_iv (GL_GENERATE_MIPMAP_HINT),
1872 const_iv (GL_FASTEST), 2572 const_iv (GL_FASTEST),
2573 const_iv (GL_DONT_CARE),
2574 const_iv (GL_NICEST),
1873 const_iv (GL_V2F), 2575 const_iv (GL_V2F),
1874 const_iv (GL_V3F), 2576 const_iv (GL_V3F),
1875 const_iv (GL_T2F_V3F), 2577 const_iv (GL_T2F_V3F),
1876 const_iv (GL_T2F_N3F_V3F), 2578 const_iv (GL_T2F_N3F_V3F),
1877# undef const_iv 2579# undef const_iv
1878 }; 2580 };
1879 2581
1880 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2582 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1881 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2583 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2584
2585 texture_av = newAV ();
2586 AvREAL_off (texture_av);
1882} 2587}
1883 2588
1884char * 2589char *
1885gl_vendor () 2590gl_vendor ()
1886 CODE: 2591 CODE:
1900 CODE: 2605 CODE:
1901 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2606 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1902 OUTPUT: 2607 OUTPUT:
1903 RETVAL 2608 RETVAL
1904 2609
2610const char *glGetString (GLenum pname)
2611
2612GLint glGetInteger (GLenum pname)
2613 CODE:
2614 glGetIntegerv (pname, &RETVAL);
2615 OUTPUT:
2616 RETVAL
2617
2618GLdouble glGetDouble (GLenum pname)
2619 CODE:
2620 glGetDoublev (pname, &RETVAL);
2621 OUTPUT:
2622 RETVAL
2623
1905int glGetError () 2624int glGetError ()
1906 2625
1907void glFinish () 2626void glFinish ()
1908 2627
1909void glClear (int mask) 2628void glClear (int mask)
1946# near_ and far_ are due to microsofts buggy "c" compiler 2665# near_ and far_ are due to microsofts buggy "c" compiler
1947void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2666void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1948 2667
1949# near_ and far_ are due to microsofts buggy "c" compiler 2668# near_ and far_ are due to microsofts buggy "c" compiler
1950void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2669void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2670
2671PROTOTYPES: DISABLE
1951 2672
1952void glViewport (int x, int y, int width, int height) 2673void glViewport (int x, int y, int width, int height)
1953 2674
1954void glScissor (int x, int y, int width, int height) 2675void glScissor (int x, int y, int width, int height)
1955 2676
1963 2684
1964void glRotate (float angle, float x, float y, float z) 2685void glRotate (float angle, float x, float y, float z)
1965 CODE: 2686 CODE:
1966 glRotatef (angle, x, y, z); 2687 glRotatef (angle, x, y, z);
1967 2688
1968void glBegin (int mode)
1969
1970void glEnd ()
1971
1972void glColor (float r, float g, float b, float a = 1.0) 2689void glColor (float r, float g, float b, float a = 1.0)
1973 PROTOTYPE: @
1974 ALIAS: 2690 ALIAS:
1975 glColor_premultiply = 1 2691 glColor_premultiply = 1
1976 CODE: 2692 CODE:
1977 if (ix) 2693 if (ix)
1978 { 2694 {
1981 b *= a; 2697 b *= a;
1982 } 2698 }
1983 // microsoft visual "c" rounds instead of truncating... 2699 // microsoft visual "c" rounds instead of truncating...
1984 glColor4f (r, g, b, a); 2700 glColor4f (r, g, b, a);
1985 2701
1986void glInterleavedArrays (int format, int stride, char *data)
1987
1988void glDrawElements (int mode, int count, int type, char *indices)
1989
1990# 1.2 void glDrawRangeElements (int mode, int start, int end
1991
1992void glRasterPos (float x, float y, float z = 0.) 2702void glRasterPos (float x, float y, float z = 0.)
1993 CODE: 2703 CODE:
1994 glRasterPos3f (0, 0, z); 2704 glRasterPos3f (0, 0, z);
1995 glBitmap (0, 0, 0, 0, x, y, 0); 2705 glBitmap (0, 0, 0, 0, x, y, 0);
1996 2706
2000 2710
2001void glTexCoord (float s, float t) 2711void glTexCoord (float s, float t)
2002 CODE: 2712 CODE:
2003 glTexCoord2f (s, t); 2713 glTexCoord2f (s, t);
2004 2714
2715void glRect (float x1, float y1, float x2, float y2)
2716 CODE:
2717 glRectf (x1, y1, x2, y2);
2718
2719PROTOTYPES: ENABLE
2720
2721void glBegin (int mode)
2722
2723void glEnd ()
2724
2725void glPointSize (GLfloat size)
2726
2727void glLineWidth (GLfloat width)
2728
2729void glInterleavedArrays (int format, int stride, char *data)
2730
2731void glDrawElements (int mode, int count, int type, char *indices)
2732
2733# 1.2 void glDrawRangeElements (int mode, int start, int end
2734
2005void glTexEnv (int target, int pname, float param) 2735void glTexEnv (int target, int pname, float param)
2006 CODE: 2736 CODE:
2007 glTexEnvf (target, pname, param); 2737 glTexEnvf (target, pname, param);
2008 2738
2009void glTexParameter (int target, int pname, float param) 2739void glTexParameter (int target, int pname, float param)
2031 2761
2032void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2762void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2033 2763
2034void glDrawPixels (int width, int height, int format, int type, char *pixels) 2764void glDrawPixels (int width, int height, int format, int type, char *pixels)
2035 2765
2766void glPixelZoom (float x, float y)
2767
2036void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2768void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2037 2769
2038int glGenTexture () 2770int glGenTexture ()
2039 CODE: 2771 CODE:
2040{ 2772 RETVAL = gen_texture ();
2041 GLuint name;
2042 glGenTextures (1, &name);
2043 RETVAL = name;
2044}
2045 OUTPUT: 2773 OUTPUT:
2046 RETVAL 2774 RETVAL
2047 2775
2048void glDeleteTexture (int name) 2776void glDeleteTexture (int name)
2049 CODE: 2777 CODE:
2050{
2051 GLuint name_ = name;
2052 glDeleteTextures (1, &name_); 2778 del_texture (name);
2053} 2779
2054
2055int glGenList () 2780int glGenList ()
2056 CODE: 2781 CODE:
2057 RETVAL = glGenLists (1); 2782 RETVAL = glGenLists (1);
2058 OUTPUT: 2783 OUTPUT:
2059 RETVAL 2784 RETVAL
2066 2791
2067void glEndList () 2792void glEndList ()
2068 2793
2069void glCallList (int list) 2794void glCallList (int list)
2070 2795
2796MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2797
2798PROTOTYPES: DISABLE
2799
2800void
2801find_widget (SV *self, NV x, NV y)
2802 PPCODE:
2803{
2804 if (within_widget (self, x, y))
2805 XPUSHs (self);
2806}
2807
2808BOOT:
2809{
2810 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2811
2812 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2813 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2814 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2815 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2816}
2817
2818void
2819draw (SV *self)
2820 CODE:
2821{
2822 HV *hv;
2823 SV **svp;
2824 NV x, y, w, h;
2825 SV *draw_x_sv = GvSV (draw_x_gv);
2826 SV *draw_y_sv = GvSV (draw_y_gv);
2827 SV *draw_w_sv = GvSV (draw_w_gv);
2828 SV *draw_h_sv = GvSV (draw_h_gv);
2829 SV *hover;
2830 double draw_x, draw_y, draw_w, draw_h;
2831
2832 if (!SvROK (self))
2833 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2834
2835 hv = (HV *)SvRV (self);
2836
2837 if (SvTYPE (hv) != SVt_PVHV)
2838 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2839
2840 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2841 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2842
2843 if (!h || !w)
2844 XSRETURN_EMPTY;
2845
2846 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2847 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2848
2849 draw_x = SvNV (draw_x_sv) + x;
2850 draw_y = SvNV (draw_y_sv) + y;
2851
2852 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2853 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2854 XSRETURN_EMPTY;
2855
2856 sv_setnv (draw_x_sv, draw_x);
2857 sv_setnv (draw_y_sv, draw_y);
2858
2859 glPushMatrix ();
2860 glTranslated (x, y, 0);
2861
2862 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2863 {
2864 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2865
2866 if (svp && SvTRUE (*svp))
2867 {
2868 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2869 glEnable (GL_BLEND);
2870 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2871 glBegin (GL_QUADS);
2872 glVertex2f (0, 0);
2873 glVertex2f (w, 0);
2874 glVertex2f (w, h);
2875 glVertex2f (0, h);
2876 glEnd ();
2877 glDisable (GL_BLEND);
2878 }
2879 }
2880#if 0
2881 if ($ENV{CFPLUS_DEBUG} & 1) {
2882 glPushMatrix;
2883 glColor 1, 1, 0, 1;
2884 glTranslate 0.375, 0.375;
2885 glBegin GL_LINE_LOOP;
2886 glVertex 0 , 0;
2887 glVertex $self->{w} - 1, 0;
2888 glVertex $self->{w} - 1, $self->{h} - 1;
2889 glVertex 0 , $self->{h} - 1;
2890 glEnd;
2891 glPopMatrix;
2892 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2893 }
2894#endif
2895 PUSHMARK (SP);
2896 XPUSHs (self);
2897 PUTBACK;
2898 call_method ("_draw", G_VOID | G_DISCARD);
2899 SPAGAIN;
2900
2901 glPopMatrix ();
2902
2903 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2904 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2905}
2906

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