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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.144 by root, Fri Aug 18 02:25:12 2006 UTC vs.
Revision 1.208 by root, Sat Jul 21 16:07:53 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
22#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
23#include <SDL_endian.h> 32#include <SDL_endian.h>
24#include <SDL_image.h> 33#include <SDL_image.h>
25#include <SDL_mixer.h> 34#include <SDL_mixer.h>
26#include <SDL_opengl.h> 35#include <SDL_opengl.h>
27 36
36# include <sys/types.h> 45# include <sys/types.h>
37# include <sys/socket.h> 46# include <sys/socket.h>
38# include <netinet/in.h> 47# include <netinet/in.h>
39# include <netinet/tcp.h> 48# include <netinet/tcp.h>
40# include <inttypes.h> 49# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 50#endif
49 51
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 53
52#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
53 55
54#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 63#else
62# define PARACHUTE 0 64# define PARACHUTE 0
63#endif 65#endif
64 66
67static AV *texture_av;
68
65static struct 69static struct
66{ 70{
67#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 72#include "glfunc.h"
69#undef GL_FUNC 73#undef GL_FUNC
70} gl; 74} gl;
71 75
76static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 78{
74 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 83 else
79 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
80} 85}
81 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
82#include "texcache.c" 111#include "texcache.c"
83 112
84#include "pango-font.c" 113#include "pango-font.c"
85#include "pango-fontmap.c" 114#include "pango-fontmap.c"
86#include "pango-render.c" 115#include "pango-render.c"
159 188
160 *w = rect.width; 189 *w = rect.width;
161 *h = rect.height; 190 *h = rect.height;
162} 191}
163 192
193typedef uint16_t tileid;
164typedef uint16_t mapface; 194typedef uint16_t faceid;
165 195
166typedef struct { 196typedef struct {
167 GLint name; 197 int name;
168 int w, h; 198 int w, h;
169 float s, t; 199 float s, t;
170 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
171} maptex; 203} maptex;
172 204
173typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
174 uint16_t darkness; 208 uint16_t darkness;
175 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp;
177} mapcell; 210} mapcell;
178 211
179typedef struct { 212typedef struct {
180 int32_t c0, c1; 213 int32_t c0, c1;
181 mapcell *col; 214 mapcell *col;
182} maprow; 215} maprow;
183 216
184typedef struct map { 217typedef struct map {
185 int x, y, w, h; 218 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 220 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 221 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 222
193 int32_t rows; 223 int32_t rows;
194 maprow *row; 224 maprow *row;
195} *CFPlus__Map; 225} *CFPlus__Map;
196 226
216 return ptr; 246 return ptr;
217} 247}
218 248
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
221 271
222static maprow * 272static maprow *
223map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
224{ 274{
225 if (0 > y) 275 if (0 > y)
294static void 344static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
296{ 346{
297 int x, y; 347 int x, y;
298 maprow *row; 348 maprow *row;
349 mapcell *cell;
299 350
300 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
301 if (y >= 0) 352 if (y >= 0)
302 { 353 {
303 if (y >= self->rows) 354 if (y >= self->rows)
309 if (x >= row->c0) 360 if (x >= row->c0)
310 { 361 {
311 if (x >= row->c1) 362 if (x >= row->c1)
312 break; 363 break;
313 364
314 row->col[x - row->c0].darkness = 0; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
315 } 371 }
316 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
317} 389}
318 390
319static void 391static void
320music_finished (void) 392music_finished (void)
321{ 393{
355 n |= n >> 4; 427 n |= n >> 4;
356 n |= n >> 8; 428 n |= n >> 8;
357 n |= n >> 16; 429 n |= n >> 16;
358 430
359 return n + 1; 431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static int
441within_widget (SV *widget, NV x, NV y)
442{
443 HV *self;
444 SV **svp;
445 NV wx, ww, wy, wh;
446
447 if (!SvROK (widget))
448 return 0;
449
450 self = (HV *)SvRV (widget);
451
452 if (SvTYPE (self) != SVt_PVHV)
453 return 0;
454
455 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
456 if (y < wy)
457 return 0;
458
459 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
460 if (y >= wy + wh)
461 return 0;
462
463 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
464 if (x < wx)
465 return 0;
466
467 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
468 if (x >= wx + ww)
469 return 0;
470
471 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
472 if (!svp || !SvTRUE (*svp))
473 return 0;
474
475 return 1;
360} 476}
361 477
362MODULE = CFPlus PACKAGE = CFPlus 478MODULE = CFPlus PACKAGE = CFPlus
363 479
364PROTOTYPES: ENABLE 480PROTOTYPES: ENABLE
369 static const struct { 485 static const struct {
370 const char *name; 486 const char *name;
371 IV iv; 487 IV iv;
372 } *civ, const_iv[] = { 488 } *civ, const_iv[] = {
373# define const_iv(name) { # name, (IV)name } 489# define const_iv(name) { # name, (IV)name }
490 const_iv (SDLK_MODIFIER_MIN),
491 const_iv (SDLK_MODIFIER_MAX),
492
374 const_iv (SDL_ACTIVEEVENT), 493 const_iv (SDL_ACTIVEEVENT),
375 const_iv (SDL_KEYDOWN), 494 const_iv (SDL_KEYDOWN),
376 const_iv (SDL_KEYUP), 495 const_iv (SDL_KEYUP),
377 const_iv (SDL_MOUSEMOTION), 496 const_iv (SDL_MOUSEMOTION),
378 const_iv (SDL_MOUSEBUTTONDOWN), 497 const_iv (SDL_MOUSEBUTTONDOWN),
387 const_iv (SDL_EVENT_RESERVEDA), 506 const_iv (SDL_EVENT_RESERVEDA),
388 const_iv (SDL_EVENT_RESERVEDB), 507 const_iv (SDL_EVENT_RESERVEDB),
389 const_iv (SDL_VIDEORESIZE), 508 const_iv (SDL_VIDEORESIZE),
390 const_iv (SDL_VIDEOEXPOSE), 509 const_iv (SDL_VIDEOEXPOSE),
391 const_iv (SDL_USEREVENT), 510 const_iv (SDL_USEREVENT),
511
512 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE),
515
392 const_iv (SDLK_KP0), 516 const_iv (SDLK_KP0),
393 const_iv (SDLK_KP1), 517 const_iv (SDLK_KP1),
394 const_iv (SDLK_KP2), 518 const_iv (SDLK_KP2),
395 const_iv (SDLK_KP3), 519 const_iv (SDLK_KP3),
396 const_iv (SDLK_KP4), 520 const_iv (SDLK_KP4),
451 const_iv (SDLK_BREAK), 575 const_iv (SDLK_BREAK),
452 const_iv (SDLK_MENU), 576 const_iv (SDLK_MENU),
453 const_iv (SDLK_POWER), 577 const_iv (SDLK_POWER),
454 const_iv (SDLK_EURO), 578 const_iv (SDLK_EURO),
455 const_iv (SDLK_UNDO), 579 const_iv (SDLK_UNDO),
580
456 const_iv (KMOD_NONE), 581 const_iv (KMOD_NONE),
582 const_iv (KMOD_SHIFT),
457 const_iv (KMOD_LSHIFT), 583 const_iv (KMOD_LSHIFT),
458 const_iv (KMOD_RSHIFT), 584 const_iv (KMOD_RSHIFT),
585 const_iv (KMOD_CTRL),
459 const_iv (KMOD_LCTRL), 586 const_iv (KMOD_LCTRL),
460 const_iv (KMOD_RCTRL), 587 const_iv (KMOD_RCTRL),
588 const_iv (KMOD_ALT),
461 const_iv (KMOD_LALT), 589 const_iv (KMOD_LALT),
462 const_iv (KMOD_RALT), 590 const_iv (KMOD_RALT),
591 const_iv (KMOD_META),
463 const_iv (KMOD_LMETA), 592 const_iv (KMOD_LMETA),
464 const_iv (KMOD_RMETA), 593 const_iv (KMOD_RMETA),
465 const_iv (KMOD_NUM), 594 const_iv (KMOD_NUM),
466 const_iv (KMOD_CAPS), 595 const_iv (KMOD_CAPS),
467 const_iv (KMOD_MODE), 596 const_iv (KMOD_MODE),
468 const_iv (KMOD_CTRL),
469 const_iv (KMOD_SHIFT),
470 const_iv (KMOD_ALT),
471 const_iv (KMOD_META)
472# undef const_iv 597# undef const_iv
473 }; 598 };
474 599
475 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
476 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
602
603 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
604 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
477} 605}
606
607void
608weaken (SV *rv)
609 PROTOTYPE: $
610 CODE:
611 sv_rvweaken (rv);
478 612
479int 613int
480in_destruct () 614in_destruct ()
481 CODE: 615 CODE:
482 RETVAL = PL_main_cv == Nullcv; 616 RETVAL = PL_main_cv == Nullcv;
494 opengl_fontmap = pango_opengl_font_map_new (); 628 opengl_fontmap = pango_opengl_font_map_new ();
495 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
496 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
497} 631}
498 632
633char *
634SDL_GetError ()
635
499int 636int
500SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
501 638
502void 639void
503SDL_Quit () 640SDL_Quit ()
504 641
505void 642void
506SDL_ListModes () 643SDL_ListModes (int rgb, int alpha)
507 PPCODE: 644 PPCODE:
508{ 645{
509 SDL_Rect **m; 646 SDL_Rect **m;
510 647
511 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 648 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
512 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 649 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
513 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 650 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 651 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
515 652
516 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 653 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
517 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 654 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
518 655
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 656 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
523 660
524 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
525#if SDL_VERSION_ATLEAST(1,2,10) 662#if SDL_VERSION_ATLEAST(1,2,10)
526 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
527 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
528#endif 665#endif
529 666
530 SDL_EnableUNICODE (1);
531 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
532
533 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
534 668
535 if (m && m != (SDL_Rect **)-1) 669 if (m && m != (SDL_Rect **)-1)
536 while (*m) 670 while (*m)
537 { 671 {
672 if ((*m)->w >= 640 && (*m)->h >= 480)
673 {
538 AV *av = newAV (); 674 AV *av = newAV ();
539 av_push (av, newSViv ((*m)->w)); 675 av_push (av, newSViv ((*m)->w));
540 av_push (av, newSViv ((*m)->h)); 676 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb));
678 av_push (av, newSViv (alpha));
541 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 679 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
680 }
542 681
543 ++m; 682 ++m;
544 } 683 }
545} 684}
546 685
547char *
548SDL_GetError ()
549
550int 686int
551SDL_SetVideoMode (int w, int h, int fullscreen) 687SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
552 CODE: 688 CODE:
689{
690 SDL_EnableUNICODE (1);
691 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
692
693 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
694 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
695 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
696 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
697
553 RETVAL = !!SDL_SetVideoMode ( 698 RETVAL = !!SDL_SetVideoMode (
554 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 699 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
555 ); 700 );
701
556 if (RETVAL) 702 if (RETVAL)
557 { 703 {
704 av_clear (texture_av);
705
558 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
559# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
560# include "glfunc.h" 708#include "glfunc.h"
561# undef GL_FUNC 709#undef GL_FUNC
562 } 710 }
711}
563 OUTPUT: 712 OUTPUT:
564 RETVAL 713 RETVAL
565 714
566void 715void
567SDL_GL_SwapBuffers () 716SDL_GL_SwapBuffers ()
568 717
569char * 718char *
570SDL_GetKeyName (int sym) 719SDL_GetKeyName (int sym)
571 720
721int
722SDL_GetAppState ()
723
572void 724void
573SDL_PollEvent () 725poll_events ()
574 PPCODE: 726 PPCODE:
575{ 727{
576 SDL_Event ev; 728 SDL_Event ev;
577 729
578 while (SDL_PollEvent (&ev)) 730 SDL_PumpEvents ();
731 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
579 { 732 {
580 HV *hv = newHV (); 733 HV *hv = newHV ();
581 hv_store (hv, "type", 4, newSViv (ev.type), 0); 734 hv_store (hv, "type", 4, newSViv (ev.type), 0);
582 735
583 switch (ev.type) 736 switch (ev.type)
585 case SDL_KEYDOWN: 738 case SDL_KEYDOWN:
586 case SDL_KEYUP: 739 case SDL_KEYUP:
587 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
588 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
589 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
590 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
591 break; 745 break;
592 746
593 case SDL_ACTIVEEVENT: 747 case SDL_ACTIVEEVENT:
594 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
595 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 749 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
596 break; 750 break;
597 751
598 case SDL_MOUSEMOTION: 752 case SDL_MOUSEMOTION:
753 {
754 int state = ev.motion.state;
755 int x = ev.motion.x;
756 int y = ev.motion.y;
757 int xrel = ev.motion.xrel;
758 int yrel = ev.motion.yrel;
759
760 /* do simplistic event compression */
761 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
762 && state == ev.motion.state)
763 {
764 xrel += ev.motion.xrel;
765 yrel += ev.motion.yrel;
766 x = ev.motion.x;
767 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 }
770
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
600
601 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 772 hv_store (hv, "state", 5, newSViv (state), 0);
602 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 773 hv_store (hv, "x", 1, newSViv (x), 0);
603 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 774 hv_store (hv, "y", 1, newSViv (y), 0);
604 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 775 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
605 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 776 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 }
606 break; 778 break;
607 779
608 case SDL_MOUSEBUTTONDOWN: 780 case SDL_MOUSEBUTTONDOWN:
609 case SDL_MOUSEBUTTONUP: 781 case SDL_MOUSEBUTTONUP:
610 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
639Mix_AllocateChannels (int numchans = -1) 811Mix_AllocateChannels (int numchans = -1)
640 812
641void 813void
642lowdelay (int fd, int val = 1) 814lowdelay (int fd, int val = 1)
643 CODE: 815 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
817
818void
819win32_proxy_info ()
820 PPCODE:
821{
644#ifndef _WIN32 822#ifdef _WIN32
645 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 823 char buffer[2048];
824 DWORD buflen;
825
826 EXTEND (SP, 3);
827
828 buflen = sizeof (buffer);
829 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
830 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
831 {
832 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
833
834 buflen = sizeof (buffer);
835 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
836 {
837 PUSHs (newSVpv (buffer, 0));
838
839 buflen = sizeof (buffer);
840 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
841 PUSHs (newSVpv (buffer, 0));
842 }
843 }
646#endif 844#endif
845}
647 846
648void 847void
649add_font (char *file) 848add_font (char *file)
650 CODE: 849 CODE:
651 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 850 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
755 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 954 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
756#endif 955#endif
757 _exit (1); 956 _exit (1);
758 957
759void 958void
760_exit (int retval) 959_exit (int retval = 0)
761 CODE: 960 CODE:
961#ifdef WIN32
962 ExitThread (retval); // unclean, please beam me up
963#else
762 _exit (retval); 964 _exit (retval);
965#endif
966
967void
968debug ()
969 CODE:
970{
971#if DEBUG
972 VALGRIND_DO_LEAK_CHECK;
973#endif
974}
763 975
764MODULE = CFPlus PACKAGE = CFPlus::Font 976MODULE = CFPlus PACKAGE = CFPlus::Font
977
978PROTOTYPES: DISABLE
765 979
766CFPlus::Font 980CFPlus::Font
767new_from_file (SV *class, char *path, int id = 0) 981new_from_file (SV *class, char *path, int id = 0)
768 CODE: 982 CODE:
769{ 983{
780 CODE: 994 CODE:
781 pango_font_description_free (self); 995 pango_font_description_free (self);
782 996
783void 997void
784make_default (CFPlus::Font self) 998make_default (CFPlus::Font self)
999 PROTOTYPE: $
785 CODE: 1000 CODE:
786 default_font = self; 1001 default_font = self;
787 1002
788MODULE = CFPlus PACKAGE = CFPlus::Layout 1003MODULE = CFPlus PACKAGE = CFPlus::Layout
789 1004
1005PROTOTYPES: DISABLE
1006
790void 1007void
791reset_glyph_cache () 1008reset_glyph_cache ()
1009 PROTOTYPE:
792 CODE: 1010 CODE:
793 tc_clear (); 1011 tc_clear ();
794 1012
795CFPlus::Layout 1013CFPlus::Layout
796new (SV *class) 1014new (SV *class)
1014xy_to_index (CFPlus::Layout self, int x, int y) 1232xy_to_index (CFPlus::Layout self, int x, int y)
1015 CODE: 1233 CODE:
1016{ 1234{
1017 int index, trailing; 1235 int index, trailing;
1018 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1236 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1019 RETVAL = index; 1237 RETVAL = index + trailing;
1020} 1238}
1021 OUTPUT: 1239 OUTPUT:
1022 RETVAL 1240 RETVAL
1023 1241
1024void 1242void
1030 1248
1031 EXTEND (SP, 3); 1249 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1250 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1251 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1252 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1253}
1254
1255void
1256index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1257 PPCODE:
1258{
1259 int line, x;
1260
1261 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1262 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1263
1264 EXTEND (SP, 2);
1265 PUSHs (sv_2mortal (newSViv (line - 1)));
1266 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1267}
1268
1269void
1270line_x_to_index (CFPlus::Layout self, int line, int x)
1271 PPCODE:
1272{
1273 PangoLayoutLine *lp;
1274 int index, trailing;
1275
1276 if (line < 0)
1277 XSRETURN_EMPTY;
1278
1279 if (!(lp = pango_layout_get_line (self->pl, line)))
1280 XSRETURN_EMPTY; /* do better */
1281
1282 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1283
1284 EXTEND (SP, 2);
1285 if (GIMME_V == G_SCALAR)
1286 PUSHs (sv_2mortal (newSViv (index + trailing)));
1287 else
1288 {
1289 PUSHs (sv_2mortal (newSViv (index)));
1290 PUSHs (sv_2mortal (newSViv (trailing)));
1291 }
1035} 1292}
1036 1293
1037void 1294void
1038render (CFPlus::Layout self, float x, float y, int flags = 0) 1295render (CFPlus::Layout self, float x, float y, int flags = 0)
1039 PPCODE: 1296 PPCODE:
1044 flags 1301 flags
1045 ); 1302 );
1046 1303
1047MODULE = CFPlus PACKAGE = CFPlus::Texture 1304MODULE = CFPlus PACKAGE = CFPlus::Texture
1048 1305
1049void 1306PROTOTYPES: ENABLE
1050pad2pot (SV *data_, SV *w_, SV *h_)
1051 CODE:
1052{
1053 int ow = SvIV (w_);
1054 int oh = SvIV (h_);
1055 1307
1056 if (ow && oh) 1308int minpot (int n)
1309
1310void
1311pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE:
1313{
1314 if ((nw != ow || nh != oh) && SvOK (data_))
1057 { 1315 {
1058 int nw = minpot (ow);
1059 int nh = minpot (oh);
1060
1061 if (nw != ow || nh != oh)
1062 {
1063 if (SvOK (data_))
1064 {
1065 STRLEN datalen; 1316 STRLEN datalen;
1066 char *data = SvPVbyte (data_, datalen); 1317 char *data = SvPVbyte (data_, datalen);
1067 int bpp = datalen / (ow * oh); 1318 int bpp = datalen / (ow * oh);
1068 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1319 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1069 1320
1070 SvPOK_only (result_); 1321 SvPOK_only (result_);
1071 SvCUR_set (result_, nw * nh * bpp); 1322 SvCUR_set (result_, nw * nh * bpp);
1072 1323
1073 memset (SvPVX (result_), 0, nw * nh * bpp); 1324 memset (SvPVX (result_), 0, nw * nh * bpp);
1074 while (oh--) 1325 while (oh--)
1075 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1326 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1076 1327
1077 sv_setsv (data_, result_); 1328 sv_setsv (data_, result_);
1078 }
1079
1080 sv_setiv (w_, nw);
1081 sv_setiv (h_, nh);
1082 }
1083 } 1329 }
1084} 1330}
1085 1331
1086void 1332void
1087draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1333draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1130 glDisable (GL_ALPHA_TEST); 1376 glDisable (GL_ALPHA_TEST);
1131 glDisable (GL_BLEND); 1377 glDisable (GL_BLEND);
1132 } 1378 }
1133} 1379}
1134 1380
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE:
1383{
1384 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1386 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1387 RETVAL = width > 0;
1388}
1389 OUTPUT:
1390 RETVAL
1391
1135MODULE = CFPlus PACKAGE = CFPlus::Map 1392MODULE = CFPlus PACKAGE = CFPlus::Map
1136 1393
1394PROTOTYPES: DISABLE
1395
1137CFPlus::Map 1396CFPlus::Map
1138new (SV *class, int map_width, int map_height) 1397new (SV *class)
1139 CODE: 1398 CODE:
1140 New (0, RETVAL, 1, struct map); 1399 New (0, RETVAL, 1, struct map);
1141 RETVAL->x = 0; 1400 RETVAL->x = 0;
1142 RETVAL->y = 0; 1401 RETVAL->y = 0;
1143 RETVAL->w = map_width; 1402 RETVAL->w = 0;
1144 RETVAL->h = map_height; 1403 RETVAL->h = 0;
1145 RETVAL->ox = 0; 1404 RETVAL->ox = 0;
1146 RETVAL->oy = 0; 1405 RETVAL->oy = 0;
1147 RETVAL->faces = 8192; 1406 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1148 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1407 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1149 RETVAL->texs = 8192;
1150 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1151 RETVAL->rows = 0; 1408 RETVAL->rows = 0;
1152 RETVAL->row = 0; 1409 RETVAL->row = 0;
1153 OUTPUT: 1410 OUTPUT:
1154 RETVAL 1411 RETVAL
1155 1412
1156void 1413void
1157DESTROY (CFPlus::Map self) 1414DESTROY (CFPlus::Map self)
1158 CODE: 1415 CODE:
1159{ 1416{
1160 map_clear (self); 1417 map_clear (self);
1161 Safefree (self->face); 1418 Safefree (self->face2tile);
1162 Safefree (self->tex); 1419 Safefree (self->tex);
1163 Safefree (self); 1420 Safefree (self);
1164} 1421}
1165 1422
1166void 1423void
1424resize (CFPlus::Map self, int map_width, int map_height)
1425 CODE:
1426 self->w = map_width;
1427 self->h = map_height;
1428
1429void
1167clear (CFPlus::Map self) 1430clear (CFPlus::Map self)
1168 CODE: 1431 CODE:
1169 map_clear (self); 1432 map_clear (self);
1170 1433
1171void 1434void
1172set_face (CFPlus::Map self, int face, int texid) 1435set_tileid (CFPlus::Map self, int face, int tile)
1173 CODE: 1436 CODE:
1174{ 1437{
1175 while (self->faces <= face) 1438 need_facenum (self, face); self->face2tile [face] = tile;
1176 { 1439 need_texid (self, tile);
1177 Append (mapface, self->face, self->faces, self->faces); 1440}
1178 self->faces *= 2;
1179 }
1180 1441
1181 self->face [face] = texid; 1442void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level)
1444 CODE:
1445{
1446 tileid texid;
1447 maptex *tex;
1448
1449 if (face < 0 || face >= self->faces)
1450 return;
1451
1452 if (smooth < 0 || smooth >= self->faces)
1453 return;
1454
1455 texid = self->face2tile [face];
1456
1457 if (!texid)
1458 return;
1459
1460 tex = self->tex + texid;
1461 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level;
1182} 1463}
1183 1464
1184void 1465void
1185set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1186 CODE: 1467 CODE:
1187{ 1468{
1188 while (self->texs <= texid) 1469 need_texid (self, texid);
1189 {
1190 Append (maptex, self->tex, self->texs, self->texs);
1191 self->texs *= 2;
1192 }
1193 1470
1194 { 1471 {
1195 maptex *tex = self->tex + texid; 1472 maptex *tex = self->tex + texid;
1196 1473
1197 tex->name = name; 1474 tex->name = name;
1239void 1516void
1240scroll (CFPlus::Map self, int dx, int dy) 1517scroll (CFPlus::Map self, int dx, int dy)
1241 CODE: 1518 CODE:
1242{ 1519{
1243 if (dx > 0) 1520 if (dx > 0)
1244 map_blank (self, self->x, self->y, dx - 1, self->h); 1521 map_blank (self, self->x, self->y, dx, self->h);
1245 else if (dx < 0) 1522 else if (dx < 0)
1246 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1523 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1247 1524
1248 if (dy > 0) 1525 if (dy > 0)
1249 map_blank (self, self->x, self->y, self->w, dy - 1); 1526 map_blank (self, self->x, self->y, self->w, dy);
1250 else if (dy < 0) 1527 else if (dy < 0)
1251 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1528 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1252 1529
1253 self->ox += dx; self->x += dx; 1530 self->ox += dx; self->x += dx;
1254 self->oy += dy; self->y += dy; 1531 self->oy += dy; self->y += dy;
1255 1532
1256 while (self->y < 0) 1533 while (self->y < 0)
1269 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1546 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1270 uint8_t *data_end = (uint8_t *)SvEND (data_); 1547 uint8_t *data_end = (uint8_t *)SvEND (data_);
1271 mapcell *cell; 1548 mapcell *cell;
1272 int x, y, flags; 1549 int x, y, flags;
1273 1550
1274 while (data < data_end) 1551 while (data < data_end - 1)
1275 { 1552 {
1276 flags = (data [0] << 8) + data [1]; data += 2; 1553 flags = (data [0] << 8) + data [1]; data += 2;
1277 1554
1278 x = self->x + ((flags >> 10) & 63); 1555 x = self->x + ((flags >> 10) & 63);
1279 y = self->y + ((flags >> 4) & 63); 1556 y = self->y + ((flags >> 4) & 63);
1282 1559
1283 if (flags & 15) 1560 if (flags & 15)
1284 { 1561 {
1285 if (!cell->darkness) 1562 if (!cell->darkness)
1286 { 1563 {
1564 memset (cell, 0, sizeof (*cell));
1287 cell->darkness = 256; 1565 cell->darkness = 256;
1288 cell->face [0] = 0;
1289 cell->face [1] = 0;
1290 cell->face [2] = 0;
1291 cell->stat_hp = 0;
1292 } 1566 }
1293 1567
1294 //TODO: don't trust server data to be in-range(!) 1568 //TODO: don't trust server data to be in-range(!)
1295 1569
1296 if (flags & 8) 1570 if (flags & 8)
1302 do 1576 do
1303 { 1577 {
1304 ext = *data++; 1578 ext = *data++;
1305 cmd = ext & 0x3f; 1579 cmd = ext & 0x3f;
1306 1580
1307 if (ext < 4) 1581 if (cmd < 4)
1308 cell->darkness = 255 - ext * 64 + 1; 1582 cell->darkness = 255 - ext * 64 + 1;
1309 else if (ext == 5) // health 1583 else if (cmd == 5) // health
1584 {
1585 cell->stat_width = 1;
1310 cell->stat_hp = *data++; 1586 cell->stat_hp = *data++;
1587 }
1588 else if (cmd == 6) // monster width
1589 cell->stat_width = *data++ + 1;
1590 else if (cmd == 0x47)
1591 {
1592 if (*data == 4)
1593 ; // decode player count
1594
1595 data += *data + 1;
1596 }
1597 else if (cmd == 8) // cell flags
1598 cell->flags = *data++;
1311 else if (ext & 0x40) // unknown, multibyte => skip 1599 else if (ext & 0x40) // unknown, multibyte => skip
1312 data += *data + 1; 1600 data += *data + 1;
1601 else
1602 data++;
1313 } 1603 }
1314 while (cmd & 0x80); 1604 while (ext & 0x80);
1315 } 1605 }
1316 else 1606 else
1317 cell->darkness = *data++ + 1; 1607 cell->darkness = *data++ + 1;
1318 } 1608 }
1319 1609
1320 if (flags & 4) 1610 if (flags & 4)
1321 { 1611 {
1322 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1612 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face];
1323 } 1615 }
1324 1616
1325 if (flags & 2) 1617 if (flags & 2)
1326 { 1618 {
1327 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
1328 } 1622 }
1329 1623
1330 if (flags & 1) 1624 if (flags & 1)
1331 { 1625 {
1332 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
1333 } 1629 }
1334 } 1630 }
1335 else 1631 else
1336 cell->darkness = 0; 1632 cell->darkness = 0;
1337 } 1633 }
1367 { 1663 {
1368 mapcell *cell = row->col + (x - row->c0); 1664 mapcell *cell = row->col + (x - row->c0);
1369 1665
1370 for (z = 0; z <= 0; z++) 1666 for (z = 0; z <= 0; z++)
1371 { 1667 {
1372 mapface face = cell->face [z];
1373
1374 if (face)
1375 {
1376 maptex tex = self->tex [face]; 1668 maptex tex = self->tex [cell->tile [z]];
1377 int a0 = 255 - tex.a; 1669 int a0 = 255 - tex.a;
1378 int a1 = tex.a; 1670 int a1 = tex.a;
1379 1671
1380 r = (r * a0 + tex.r * a1) / 255; 1672 r = (r * a0 + tex.r * a1) / 255;
1381 g = (g * a0 + tex.g * a1) / 255; 1673 g = (g * a0 + tex.g * a1) / 255;
1382 b = (b * a0 + tex.b * a1) / 255; 1674 b = (b * a0 + tex.b * a1) / 255;
1383 a = (a * a0 + tex.a * a1) / 255; 1675 a = (a * a0 + tex.a * a1) / 255;
1384 }
1385 } 1676 }
1386 } 1677 }
1387 1678
1388 *map++ = (r ) 1679 *map++ = (r )
1389 | (g << 8) 1680 | (g << 8)
1396} 1687}
1397 OUTPUT: 1688 OUTPUT:
1398 RETVAL 1689 RETVAL
1399 1690
1400void 1691void
1401draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1402 CODE: 1693 CODE:
1403{ 1694{
1404 int vx, vy; 1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1698 smooth_key skey;
1405 int x, y, z; 1699 int x, y, z;
1406 int last_name; 1700 int last_name;
1407 mapface face;
1408 1701
1409 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1702 // thats current max. sorry.
1410 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1703 if (sw > 255) sw = 255;
1704 if (sh > 255) sh = 255;
1411 1705
1412 /* 1706 // clear key, in case of extra padding
1413 int vx = self->vx = self->w >= sw 1707 memset (&skey, 0, sizeof (skey));
1414 ? self->x + (self->w - sw) / 2
1415 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1416
1417 int vy = self->vy = self->h >= sh
1418 ? self->y + (self->h - sh) / 2
1419 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1420 */
1421 1708
1422 glColor4ub (255, 255, 255, 255); 1709 glColor4ub (255, 255, 255, 255);
1423 1710
1424 glEnable (GL_BLEND); 1711 glEnable (GL_BLEND);
1425 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1428 1715
1429 glBegin (GL_QUADS); 1716 glBegin (GL_QUADS);
1430 1717
1431 last_name = 0; 1718 last_name = 0;
1432 1719
1720 mx += self->x;
1721 my += self->y;
1722
1723 // first pass: determine smooth_max
1724 // rather ugly, if you ask me
1725 // could also be stored inside mapcell and updated on change
1726 memset (smooth_max, 0, sizeof (smooth_max));
1727
1728 for (y = 0; y < sh; y++)
1729 if (0 <= y + my && y + my < self->rows)
1730 {
1731 maprow *row = self->row + (y + my);
1732
1733 for (x = 0; x < sw; x++)
1734 if (row->c0 <= x + mx && x + mx < row->c1)
1735 {
1736 mapcell *cell = row->col + (x + mx - row->c0);
1737
1738 smooth_max[x + 1][y + 1] =
1739 MAX (self->tex [cell->tile [0]].smoothlevel,
1740 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel));
1742 }
1743 }
1744
1433 for (z = 0; z < 3; z++) 1745 for (z = 0; z <= 2; z++)
1746 {
1747 memset (smooth_level, 0, sizeof (smooth_level));
1748
1434 for (y = 0; y < sh; y++) 1749 for (y = 0; y < sh; y++)
1435 if (0 <= y + vy && y + vy < self->rows) 1750 if (0 <= y + my && y + my < self->rows)
1436 { 1751 {
1437 maprow *row = self->row + (y + vy); 1752 maprow *row = self->row + (y + my);
1438 1753
1439 for (x = 0; x < sw; x++) 1754 for (x = 0; x < sw; x++)
1440 if (row->c0 <= x + vx && x + vx < row->c1) 1755 if (row->c0 <= x + mx && x + mx < row->c1)
1441 { 1756 {
1442 mapcell *cell = row->col + (x + vx - row->c0); 1757 mapcell *cell = row->col + (x + mx - row->c0);
1443
1444 face = cell->face [z]; 1758 tileid tile = cell->tile [z];
1445 1759
1446 if (face) 1760 if (tile)
1761 {
1762 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w;
1764 int py = (y + 1) * T - tex.h;
1765
1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name)
1769 {
1770 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */
1772
1773 glEnd ();
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1775 glBegin (GL_QUADS);
1776 }
1777
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782
1783 if (cell->flags && z == 2)
1784 {
1785 if (cell->flags & 1)
1786 {
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 }
1801
1802 // update smooth hash
1803 if (tex.smoothtile)
1804 {
1805 skey.tile = tex.smoothtile;
1806 skey.level = tex.smoothlevel;
1807
1808 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1809
1810 // add bits to current tile and all neighbours. skey.x|y is
1811 // shifted +1|+1 so we always stay positive.
1812
1813 // bits is ___n cccc CCCC bbbb
1814 // n do not draw borders&corners
1815 // c draw these corners, but...
1816 // C ... not these
1817 // b draw these borders
1818
1819 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1820 // ┃· ·· ·┃ ━━
1821
1822 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1823 // ·· ·· ·┏ ┓·
1824
1825 // full tile
1826 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1827
1828 // borders
1829 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1830 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1831 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1832 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1833
1834 // corners
1835 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1839 }
1840 }
1841 }
1842 }
1843
1844 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort
1846 {
1847 int w, b;
1848
1849 for (w = 0; w < 256 / 32; ++w)
1850 {
1851 uint32_t smask = smooth_level [w];
1852 if (smask)
1853 for (b = 0; b < 32; ++b)
1854 if (smask & (((uint32_t)1) << b))
1447 { 1855 {
1448 maptex tex = self->tex [face]; 1856 int level = (w << 5) | b;
1857 HE *he;
1449 1858
1450 int px = (x + 1) * 32 - tex.w; 1859 hv_iterinit (smooth);
1451 int py = (y + 1) * 32 - tex.h; 1860 while ((he = hv_iternext (smooth)))
1452
1453 if (last_name != tex.name)
1454 { 1861 {
1862 smooth_key *skey = (smooth_key *)HeKEY (he);
1863 IV bits = SvIVX (HeVAL (he));
1864
1865 if (!(bits & 0x1000)
1866 && skey->level == level
1867 && level > smooth_max [skey->x][skey->y])
1868 {
1869 maptex tex = self->tex [skey->tile];
1870 int px = (((int)skey->x) - 1) * T;
1871 int py = (((int)skey->y) - 1) * T;
1872 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column
1876
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name)
1880 {
1881 if (!tex.name)
1882 continue; // smoothing not yet available
1883
1455 glEnd (); 1884 glEnd ();
1456 last_name = tex.name;
1457 glBindTexture (GL_TEXTURE_2D, last_name); 1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1458 glBegin (GL_QUADS); 1886 glBegin (GL_QUADS);
1887 }
1888
1889 if (border)
1890 {
1891 float ox = border * dx;
1892
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1897 }
1898
1899 if (corner)
1900 {
1901 float ox = corner * dx;
1902
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1907 }
1908 }
1459 } 1909 }
1460
1461 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1462 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1463 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1464 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1465 } 1910 }
1466 }
1467 } 1911 }
1912 }
1913
1914 hv_clear (smooth);
1915 }
1468 1916
1469 glEnd (); 1917 glEnd ();
1470 1918
1471 glDisable (GL_TEXTURE_2D); 1919 glDisable (GL_TEXTURE_2D);
1472 glDisable (GL_BLEND); 1920 glDisable (GL_BLEND);
1473 1921
1922 // top layer: overlays such as the health bar
1474 for (y = 0; y < sh; y++) 1923 for (y = 0; y < sh; y++)
1475 if (0 <= y + vy && y + vy < self->rows) 1924 if (0 <= y + my && y + my < self->rows)
1476 { 1925 {
1477 maprow *row = self->row + (y + vy); 1926 maprow *row = self->row + (y + my);
1478 1927
1479 for (x = 0; x < sw; x++) 1928 for (x = 0; x < sw; x++)
1480 if (row->c0 <= x + vx && x + vx < row->c1) 1929 if (row->c0 <= x + mx && x + mx < row->c1)
1481 { 1930 {
1482 mapcell *cell = row->col + (x + vx - row->c0); 1931 mapcell *cell = row->col + (x + mx - row->c0);
1483 1932
1484 int px = x * 32; 1933 int px = x * T;
1485 int py = y * 32; 1934 int py = y * T;
1486 1935
1487 if (cell->stat_hp) 1936 if (cell->stat_hp)
1488 { 1937 {
1938 int width = cell->stat_width * T;
1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1940
1489 glColor3ub (0, 0, 0); 1941 glColor3ub (0, 0, 0);
1490 glRectf (px + 1, py + 1, px + 31, py + 4); 1942 glRectf (px + 1, py - thick - 2,
1943 px + width - 1, py);
1491 1944
1492 glColor3ub (0, 255, 0); 1945 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1493 glBegin (GL_LINES);
1494 glVertex2f (px + 2, py + 2.5f); 1946 glRectf (px + 2,
1495 glVertex2f (px + 29.f - cell->stat_hp * (28.f / 255.f), py + 2.5f); 1947 py - thick - 1,
1496 glEnd (); 1948 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1497 } 1949 }
1498 } 1950 }
1499 } 1951 }
1500} 1952}
1501 1953
1558 glDisable (GL_BLEND); 2010 glDisable (GL_BLEND);
1559 glDisable (GL_TEXTURE_2D); 2011 glDisable (GL_TEXTURE_2D);
1560} 2012}
1561 2013
1562void 2014void
1563fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1564 PPCODE: 2016 PPCODE:
1565{ 2017{
1566 int vx, vy;
1567 int x, y; 2018 int x, y;
2019 int sw1 = sw + 2;
2020 int sh1 = sh + 2;
2021 int sh3 = sh * 3;
1568 int sw4 = (sw + 3) & ~3; 2022 int sw34 = (sw * 3 + 3) & ~3;
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1569 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1570 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1571 2026
1572 memset (darkness, 255, sw4 * sh);
1573 SvPOK_only (darkness_sv); 2027 SvPOK_only (darkness3_sv);
1574 SvCUR_set (darkness_sv, sw4 * sh); 2028 SvCUR_set (darkness3_sv, sw34 * sh3);
1575 2029
1576 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2030 mx += self->x - 1;
1577 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2031 my += self->y - 1;
1578 2032
2033 memset (darkness1, 255, sw1 * sh1);
2034
1579 for (y = 0; y < sh; y++) 2035 for (y = 0; y < sh1; y++)
1580 if (0 <= y + vy && y + vy < self->rows) 2036 if (0 <= y + my && y + my < self->rows)
1581 { 2037 {
1582 maprow *row = self->row + (y + vy); 2038 maprow *row = self->row + (y + my);
1583 2039
1584 for (x = 0; x < sw; x++) 2040 for (x = 0; x < sw1; x++)
1585 if (row->c0 <= x + vx && x + vx < row->c1) 2041 if (row->c0 <= x + mx && x + mx < row->c1)
1586 { 2042 {
1587 mapcell *cell = row->col + (x + vx - row->c0); 2043 mapcell *cell = row->col + (x + mx - row->c0);
1588 2044
1589 darkness[y * sw4 + x] = cell->darkness 2045 darkness1 [y * sw1 + x] = cell->darkness
1590 ? 255 - (cell->darkness - 1) 2046 ? 255 - (cell->darkness - 1)
1591 : 255 - FOW_DARKNESS; 2047 : 255 - FOW_DARKNESS;
1592 } 2048 }
1593 } 2049 }
1594 2050
2051 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x)
2053 {
2054 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2055 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2056 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2057 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2058 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2059 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2060 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2061 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2062 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2063
2064 uint8_t r11 = (d11 + d21 + d12) / 3;
2065 uint8_t r21 = d21;
2066 uint8_t r31 = (d21 + d31 + d32) / 3;
2067
2068 uint8_t r12 = d12;
2069 uint8_t r22 = d22;
2070 uint8_t r32 = d32;
2071
2072 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3;
2075
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2085 }
2086
2087 free (darkness1);
2088
1595 EXTEND (SP, 3); 2089 EXTEND (SP, 3);
1596 PUSHs (sv_2mortal (newSViv (sw4))); 2090 PUSHs (sv_2mortal (newSViv (sw34)));
1597 PUSHs (sv_2mortal (newSViv (sh))); 2091 PUSHs (sv_2mortal (newSViv (sh3)));
1598 PUSHs (darkness_sv); 2092 PUSHs (darkness3_sv);
1599} 2093}
1600 2094
1601SV * 2095SV *
1602get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1603 CODE: 2097 CODE:
1632 if (row && row->c0 <= x && x < row->c1) 2126 if (row && row->c0 <= x && x < row->c1)
1633 { 2127 {
1634 mapcell *cell = row->col + (x - row->c0); 2128 mapcell *cell = row->col + (x - row->c0);
1635 uint8_t flags = 0; 2129 uint8_t flags = 0;
1636 2130
1637 if (cell->face [0]) flags |= 1; 2131 if (cell->tile [0]) flags |= 1;
1638 if (cell->face [1]) flags |= 2; 2132 if (cell->tile [1]) flags |= 2;
1639 if (cell->face [2]) flags |= 4; 2133 if (cell->tile [2]) flags |= 4;
1640 2134
1641 *data++ = flags; 2135 *data++ = flags;
1642 2136
1643 if (flags & 1) 2137 if (flags & 1)
1644 { 2138 {
2139 tileid tile = cell->tile [0];
1645 *data++ = cell->face [0] >> 8; 2140 *data++ = tile >> 8;
1646 *data++ = cell->face [0]; 2141 *data++ = tile;
1647 } 2142 }
1648 2143
1649 if (flags & 2) 2144 if (flags & 2)
1650 { 2145 {
2146 tileid tile = cell->tile [1];
1651 *data++ = cell->face [1] >> 8; 2147 *data++ = tile >> 8;
1652 *data++ = cell->face [1]; 2148 *data++ = tile;
1653 } 2149 }
1654 2150
1655 if (flags & 4) 2151 if (flags & 4)
1656 { 2152 {
2153 tileid tile = cell->tile [2];
1657 *data++ = cell->face [2] >> 8; 2154 *data++ = tile >> 8;
1658 *data++ = cell->face [2]; 2155 *data++ = tile;
1659 } 2156 }
1660 } 2157 }
1661 else 2158 else
1662 *data++ = 0; 2159 *data++ = 0;
1663 } 2160 }
1703 { 2200 {
1704 uint8_t flags = *data++; 2201 uint8_t flags = *data++;
1705 2202
1706 if (flags) 2203 if (flags)
1707 { 2204 {
1708 mapface face[3] = { 0, 0, 0 };
1709
1710 mapcell *cell = row_get_cell (row, x); 2205 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 };
1711 2207
1712 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2208 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1713 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1714 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1715 2211
1716 if (cell->darkness == 0) 2212 if (cell->darkness == 0)
1717 { 2213 {
1718 cell->darkness = 0; 2214 cell->darkness = 0;
1719 2215
1720 for (z = 0; z <= 2; z++) 2216 for (z = 0; z <= 2; z++)
1721 { 2217 {
1722 cell->face[z] = face[z]; 2218 tileid t = tile [z];
1723 2219
1724 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2220 if (t >= self->texs || (t && !self->tex [t].name))
2221 {
1725 XPUSHs (sv_2mortal (newSViv (face[z]))); 2222 XPUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t);
2224 }
2225
2226 cell->tile [z] = t;
1726 } 2227 }
1727 } 2228 }
1728 } 2229 }
1729 } 2230 }
1730 } 2231 }
1731} 2232}
1732 2233
1733MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1734 2235
2236PROTOTYPES: DISABLE
2237
1735CFPlus::MixChunk 2238CFPlus::MixChunk
1736new_from_file (SV *class, char *path) 2239new_from_file (SV *class, char *path)
1737 CODE: 2240 CODE:
1738 RETVAL = Mix_LoadWAV (path); 2241 RETVAL = Mix_LoadWAV (path);
1739 OUTPUT: 2242 OUTPUT:
1760 2263
1761MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1762 2265
1763int 2266int
1764volume (int volume = -1) 2267volume (int volume = -1)
2268 PROTOTYPE: ;$
1765 CODE: 2269 CODE:
1766 RETVAL = Mix_VolumeMusic (volume); 2270 RETVAL = Mix_VolumeMusic (volume);
1767 OUTPUT: 2271 OUTPUT:
1768 RETVAL 2272 RETVAL
1769 2273
2274int
2275fade_out (int ms)
2276 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms);
2278 OUTPUT:
2279 RETVAL
2280
1770CFPlus::MixMusic 2281CFPlus::MixMusic
1771new_from_file (SV *class, char *path) 2282new_from_file (SV *class, char *path)
1772 CODE: 2283 CODE:
1773 RETVAL = Mix_LoadMUS (path); 2284 RETVAL = Mix_LoadMUS (path);
1774 OUTPUT: 2285 OUTPUT:
1784 CODE: 2295 CODE:
1785 RETVAL = Mix_PlayMusic (self, loops); 2296 RETVAL = Mix_PlayMusic (self, loops);
1786 OUTPUT: 2297 OUTPUT:
1787 RETVAL 2298 RETVAL
1788 2299
2300int
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2302 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306
1789MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2308
2309PROTOTYPES: ENABLE
1790 2310
1791BOOT: 2311BOOT:
1792{ 2312{
1793 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1794 static const struct { 2314 static const struct {
1795 const char *name; 2315 const char *name;
1796 IV iv; 2316 IV iv;
1797 } *civ, const_iv[] = { 2317 } *civ, const_iv[] = {
1798# define const_iv(name) { # name, (IV)name } 2318# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS),
1799 const_iv (GL_COLOR_MATERIAL), 2322 const_iv (GL_COLOR_MATERIAL),
1800 const_iv (GL_SMOOTH), 2323 const_iv (GL_SMOOTH),
1801 const_iv (GL_FLAT), 2324 const_iv (GL_FLAT),
1802 const_iv (GL_DITHER), 2325 const_iv (GL_DITHER),
1803 const_iv (GL_BLEND), 2326 const_iv (GL_BLEND),
1807 const_iv (GL_ALPHA_TEST), 2330 const_iv (GL_ALPHA_TEST),
1808 const_iv (GL_NORMALIZE), 2331 const_iv (GL_NORMALIZE),
1809 const_iv (GL_RESCALE_NORMAL), 2332 const_iv (GL_RESCALE_NORMAL),
1810 const_iv (GL_FRONT), 2333 const_iv (GL_FRONT),
1811 const_iv (GL_BACK), 2334 const_iv (GL_BACK),
2335 const_iv (GL_AUX0),
1812 const_iv (GL_AND), 2336 const_iv (GL_AND),
1813 const_iv (GL_ONE), 2337 const_iv (GL_ONE),
1814 const_iv (GL_ZERO), 2338 const_iv (GL_ZERO),
1815 const_iv (GL_SRC_ALPHA), 2339 const_iv (GL_SRC_ALPHA),
1816 const_iv (GL_DST_ALPHA), 2340 const_iv (GL_DST_ALPHA),
1830 const_iv (GL_LUMINANCE), 2354 const_iv (GL_LUMINANCE),
1831 const_iv (GL_LUMINANCE_ALPHA), 2355 const_iv (GL_LUMINANCE_ALPHA),
1832 const_iv (GL_FLOAT), 2356 const_iv (GL_FLOAT),
1833 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1834 const_iv (GL_COMPILE), 2358 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D),
1835 const_iv (GL_TEXTURE_1D), 2361 const_iv (GL_TEXTURE_1D),
1836 const_iv (GL_TEXTURE_2D), 2362 const_iv (GL_TEXTURE_2D),
1837 const_iv (GL_TEXTURE_ENV), 2363 const_iv (GL_TEXTURE_ENV),
1838 const_iv (GL_TEXTURE_MAG_FILTER), 2364 const_iv (GL_TEXTURE_MAG_FILTER),
1839 const_iv (GL_TEXTURE_MIN_FILTER), 2365 const_iv (GL_TEXTURE_MIN_FILTER),
1860 const_iv (GL_COLOR_LOGIC_OP), 2386 const_iv (GL_COLOR_LOGIC_OP),
1861 const_iv (GL_SEPARABLE_2D), 2387 const_iv (GL_SEPARABLE_2D),
1862 const_iv (GL_CONVOLUTION_2D), 2388 const_iv (GL_CONVOLUTION_2D),
1863 const_iv (GL_CONVOLUTION_BORDER_MODE), 2389 const_iv (GL_CONVOLUTION_BORDER_MODE),
1864 const_iv (GL_CONSTANT_BORDER), 2390 const_iv (GL_CONSTANT_BORDER),
2391 const_iv (GL_POINTS),
1865 const_iv (GL_LINES), 2392 const_iv (GL_LINES),
1866 const_iv (GL_LINE_STRIP), 2393 const_iv (GL_LINE_STRIP),
1867 const_iv (GL_LINE_LOOP), 2394 const_iv (GL_LINE_LOOP),
1868 const_iv (GL_QUADS), 2395 const_iv (GL_QUADS),
1869 const_iv (GL_QUAD_STRIP), 2396 const_iv (GL_QUAD_STRIP),
1870 const_iv (GL_TRIANGLES), 2397 const_iv (GL_TRIANGLES),
1871 const_iv (GL_TRIANGLE_STRIP), 2398 const_iv (GL_TRIANGLE_STRIP),
1872 const_iv (GL_TRIANGLE_FAN), 2399 const_iv (GL_TRIANGLE_FAN),
2400 const_iv (GL_POLYGON),
1873 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2401 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2402 const_iv (GL_POINT_SMOOTH_HINT),
2403 const_iv (GL_LINE_SMOOTH_HINT),
2404 const_iv (GL_POLYGON_SMOOTH_HINT),
2405 const_iv (GL_GENERATE_MIPMAP_HINT),
1874 const_iv (GL_FASTEST), 2406 const_iv (GL_FASTEST),
2407 const_iv (GL_DONT_CARE),
2408 const_iv (GL_NICEST),
1875 const_iv (GL_V2F), 2409 const_iv (GL_V2F),
1876 const_iv (GL_V3F), 2410 const_iv (GL_V3F),
1877 const_iv (GL_T2F_V3F), 2411 const_iv (GL_T2F_V3F),
1878 const_iv (GL_T2F_N3F_V3F), 2412 const_iv (GL_T2F_N3F_V3F),
1879# undef const_iv 2413# undef const_iv
1880 }; 2414 };
1881 2415
1882 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1883 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2418
2419 texture_av = newAV ();
2420 AvREAL_off (texture_av);
1884} 2421}
1885 2422
1886char * 2423char *
1887gl_vendor () 2424gl_vendor ()
1888 CODE: 2425 CODE:
1902 CODE: 2439 CODE:
1903 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2440 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1904 OUTPUT: 2441 OUTPUT:
1905 RETVAL 2442 RETVAL
1906 2443
2444const char *glGetString (GLenum pname)
2445
2446GLint glGetInteger (GLenum pname)
2447 CODE:
2448 glGetIntegerv (pname, &RETVAL);
2449 OUTPUT:
2450 RETVAL
2451
2452GLdouble glGetDouble (GLenum pname)
2453 CODE:
2454 glGetDoublev (pname, &RETVAL);
2455 OUTPUT:
2456 RETVAL
2457
1907int glGetError () 2458int glGetError ()
1908 2459
1909void glFinish () 2460void glFinish ()
1910 2461
1911void glClear (int mask) 2462void glClear (int mask)
1948# near_ and far_ are due to microsofts buggy "c" compiler 2499# near_ and far_ are due to microsofts buggy "c" compiler
1949void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2500void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1950 2501
1951# near_ and far_ are due to microsofts buggy "c" compiler 2502# near_ and far_ are due to microsofts buggy "c" compiler
1952void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2503void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2504
2505PROTOTYPES: DISABLE
1953 2506
1954void glViewport (int x, int y, int width, int height) 2507void glViewport (int x, int y, int width, int height)
1955 2508
1956void glScissor (int x, int y, int width, int height) 2509void glScissor (int x, int y, int width, int height)
1957 2510
1965 2518
1966void glRotate (float angle, float x, float y, float z) 2519void glRotate (float angle, float x, float y, float z)
1967 CODE: 2520 CODE:
1968 glRotatef (angle, x, y, z); 2521 glRotatef (angle, x, y, z);
1969 2522
1970void glBegin (int mode)
1971
1972void glEnd ()
1973
1974void glColor (float r, float g, float b, float a = 1.0) 2523void glColor (float r, float g, float b, float a = 1.0)
1975 PROTOTYPE: @
1976 ALIAS: 2524 ALIAS:
1977 glColor_premultiply = 1 2525 glColor_premultiply = 1
1978 CODE: 2526 CODE:
1979 if (ix) 2527 if (ix)
1980 { 2528 {
1983 b *= a; 2531 b *= a;
1984 } 2532 }
1985 // microsoft visual "c" rounds instead of truncating... 2533 // microsoft visual "c" rounds instead of truncating...
1986 glColor4f (r, g, b, a); 2534 glColor4f (r, g, b, a);
1987 2535
1988void glInterleavedArrays (int format, int stride, char *data)
1989
1990void glDrawElements (int mode, int count, int type, char *indices)
1991
1992# 1.2 void glDrawRangeElements (int mode, int start, int end
1993
1994void glRasterPos (float x, float y, float z = 0.) 2536void glRasterPos (float x, float y, float z = 0.)
1995 CODE: 2537 CODE:
1996 glRasterPos3f (0, 0, z); 2538 glRasterPos3f (0, 0, z);
1997 glBitmap (0, 0, 0, 0, x, y, 0); 2539 glBitmap (0, 0, 0, 0, x, y, 0);
1998 2540
2002 2544
2003void glTexCoord (float s, float t) 2545void glTexCoord (float s, float t)
2004 CODE: 2546 CODE:
2005 glTexCoord2f (s, t); 2547 glTexCoord2f (s, t);
2006 2548
2549PROTOTYPES: ENABLE
2550
2551void glBegin (int mode)
2552
2553void glEnd ()
2554
2555void glPointSize (GLfloat size)
2556
2557void glLineWidth (GLfloat width)
2558
2559void glInterleavedArrays (int format, int stride, char *data)
2560
2561void glDrawElements (int mode, int count, int type, char *indices)
2562
2563# 1.2 void glDrawRangeElements (int mode, int start, int end
2564
2007void glTexEnv (int target, int pname, float param) 2565void glTexEnv (int target, int pname, float param)
2008 CODE: 2566 CODE:
2009 glTexEnvf (target, pname, param); 2567 glTexEnvf (target, pname, param);
2010 2568
2011void glTexParameter (int target, int pname, float param) 2569void glTexParameter (int target, int pname, float param)
2033 2591
2034void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2592void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2035 2593
2036void glDrawPixels (int width, int height, int format, int type, char *pixels) 2594void glDrawPixels (int width, int height, int format, int type, char *pixels)
2037 2595
2596void glPixelZoom (float x, float y)
2597
2038void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2598void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2039 2599
2040int glGenTexture () 2600int glGenTexture ()
2041 CODE: 2601 CODE:
2042{ 2602 RETVAL = gen_texture ();
2043 GLuint name;
2044 glGenTextures (1, &name);
2045 RETVAL = name;
2046}
2047 OUTPUT: 2603 OUTPUT:
2048 RETVAL 2604 RETVAL
2049 2605
2050void glDeleteTexture (int name) 2606void glDeleteTexture (int name)
2051 CODE: 2607 CODE:
2052{
2053 GLuint name_ = name;
2054 glDeleteTextures (1, &name_); 2608 del_texture (name);
2055} 2609
2056
2057int glGenList () 2610int glGenList ()
2058 CODE: 2611 CODE:
2059 RETVAL = glGenLists (1); 2612 RETVAL = glGenLists (1);
2060 OUTPUT: 2613 OUTPUT:
2061 RETVAL 2614 RETVAL
2068 2621
2069void glEndList () 2622void glEndList ()
2070 2623
2071void glCallList (int list) 2624void glCallList (int list)
2072 2625
2626MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2627
2628PROTOTYPES: DISABLE
2629
2630void
2631find_widget (SV *widget, NV x, NV y)
2632 PPCODE:
2633{
2634 if (within_widget (widget, x, y))
2635 XPUSHs (widget);
2636}
2637

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