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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.144 by root, Fri Aug 18 02:25:12 2006 UTC vs.
Revision 1.232 by root, Sun Aug 19 15:57:40 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
36# include <sys/types.h> 52# include <sys/types.h>
37# include <sys/socket.h> 53# include <sys/socket.h>
38# include <netinet/in.h> 54# include <netinet/in.h>
39# include <netinet/tcp.h> 55# include <netinet/tcp.h>
40# include <inttypes.h> 56# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 57#endif
49 58
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 60
52#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
53 62
54#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 70#else
62# define PARACHUTE 0 71# define PARACHUTE 0
63#endif 72#endif
64 73
74static AV *texture_av;
75
65static struct 76static struct
66{ 77{
67#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 79#include "glfunc.h"
69#undef GL_FUNC 80#undef GL_FUNC
70} gl; 81} gl;
71 82
83static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 85{
74 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 90 else
79 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
80} 92}
81 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
82#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
83 120
84#include "pango-font.c" 121#include "pango-font.c"
85#include "pango-fontmap.c" 122#include "pango-fontmap.c"
86#include "pango-render.c" 123#include "pango-render.c"
87 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
90 129
91typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
92 131
111typedef struct cf_layout { 150typedef struct cf_layout {
112 PangoLayout *pl; 151 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
114 int base_height; 153 int base_height;
115 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
116} *CFPlus__Layout; 156} *CFPlus__Layout;
117 157
118static CFPlus__Font default_font; 158static CFPlus__Font default_font;
119static PangoContext *opengl_context; 159static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
159 199
160 *w = rect.width; 200 *w = rect.width;
161 *h = rect.height; 201 *h = rect.height;
162} 202}
163 203
204typedef uint16_t tileid;
164typedef uint16_t mapface; 205typedef uint16_t faceid;
165 206
166typedef struct { 207typedef struct {
167 GLint name; 208 GLuint name;
168 int w, h; 209 int w, h;
169 float s, t; 210 float s, t;
170 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
171} maptex; 214} maptex;
172 215
173typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
174 uint16_t darkness; 219 uint16_t darkness;
175 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp;
177} mapcell; 221} mapcell;
178 222
179typedef struct { 223typedef struct {
180 int32_t c0, c1; 224 int32_t c0, c1;
181 mapcell *col; 225 mapcell *col;
182} maprow; 226} maprow;
183 227
184typedef struct map { 228typedef struct map {
185 int x, y, w, h; 229 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 231 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 232 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 233
193 int32_t rows; 234 int32_t rows;
194 maprow *row; 235 maprow *row;
195} *CFPlus__Map; 236} *CFPlus__Map;
196 237
216 return ptr; 257 return ptr;
217} 258}
218 259
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
221 282
222static maprow * 283static maprow *
223map_get_row (CFPlus__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
224{ 285{
225 if (0 > y) 286 if (0 > y)
294static void 355static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 356map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
296{ 357{
297 int x, y; 358 int x, y;
298 maprow *row; 359 maprow *row;
360 mapcell *cell;
299 361
300 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
301 if (y >= 0) 363 if (y >= 0)
302 { 364 {
303 if (y >= self->rows) 365 if (y >= self->rows)
309 if (x >= row->c0) 371 if (x >= row->c0)
310 { 372 {
311 if (x >= row->c1) 373 if (x >= row->c1)
312 break; 374 break;
313 375
314 row->col[x - row->c0].darkness = 0; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
315 } 382 }
316 } 383 }
384}
385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
317} 400}
318 401
319static void 402static void
320music_finished (void) 403music_finished (void)
321{ 404{
355 n |= n >> 4; 438 n |= n >> 4;
356 n |= n >> 8; 439 n |= n >> 8;
357 n |= n >> 16; 440 n |= n >> 16;
358 441
359 return n + 1; 442 return n + 1;
443}
444
445/* SDL should provide this, really. */
446#define SDLK_MODIFIER_MIN 300
447#define SDLK_MODIFIER_MAX 314
448
449/******************************************************************************/
450
451static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
452static GV *hover_gv;
453
454static int
455within_widget (SV *widget, NV x, NV y)
456{
457 HV *self;
458 SV **svp;
459 NV wx, ww, wy, wh;
460
461 if (!SvROK (widget))
462 return 0;
463
464 self = (HV *)SvRV (widget);
465
466 if (SvTYPE (self) != SVt_PVHV)
467 return 0;
468
469 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
470 if (y < wy)
471 return 0;
472
473 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
474 if (y >= wy + wh)
475 return 0;
476
477 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
478 if (x < wx)
479 return 0;
480
481 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
482 if (x >= wx + ww)
483 return 0;
484
485 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
486 if (!svp || !SvTRUE (*svp))
487 return 0;
488
489 return 1;
360} 490}
361 491
362MODULE = CFPlus PACKAGE = CFPlus 492MODULE = CFPlus PACKAGE = CFPlus
363 493
364PROTOTYPES: ENABLE 494PROTOTYPES: ENABLE
369 static const struct { 499 static const struct {
370 const char *name; 500 const char *name;
371 IV iv; 501 IV iv;
372 } *civ, const_iv[] = { 502 } *civ, const_iv[] = {
373# define const_iv(name) { # name, (IV)name } 503# define const_iv(name) { # name, (IV)name }
504 const_iv (SDLK_MODIFIER_MIN),
505 const_iv (SDLK_MODIFIER_MAX),
506
374 const_iv (SDL_ACTIVEEVENT), 507 const_iv (SDL_ACTIVEEVENT),
375 const_iv (SDL_KEYDOWN), 508 const_iv (SDL_KEYDOWN),
376 const_iv (SDL_KEYUP), 509 const_iv (SDL_KEYUP),
377 const_iv (SDL_MOUSEMOTION), 510 const_iv (SDL_MOUSEMOTION),
378 const_iv (SDL_MOUSEBUTTONDOWN), 511 const_iv (SDL_MOUSEBUTTONDOWN),
387 const_iv (SDL_EVENT_RESERVEDA), 520 const_iv (SDL_EVENT_RESERVEDA),
388 const_iv (SDL_EVENT_RESERVEDB), 521 const_iv (SDL_EVENT_RESERVEDB),
389 const_iv (SDL_VIDEORESIZE), 522 const_iv (SDL_VIDEORESIZE),
390 const_iv (SDL_VIDEOEXPOSE), 523 const_iv (SDL_VIDEOEXPOSE),
391 const_iv (SDL_USEREVENT), 524 const_iv (SDL_USEREVENT),
525
526 const_iv (SDL_APPINPUTFOCUS),
527 const_iv (SDL_APPMOUSEFOCUS),
528 const_iv (SDL_APPACTIVE),
529
392 const_iv (SDLK_KP0), 530 const_iv (SDLK_KP0),
393 const_iv (SDLK_KP1), 531 const_iv (SDLK_KP1),
394 const_iv (SDLK_KP2), 532 const_iv (SDLK_KP2),
395 const_iv (SDLK_KP3), 533 const_iv (SDLK_KP3),
396 const_iv (SDLK_KP4), 534 const_iv (SDLK_KP4),
451 const_iv (SDLK_BREAK), 589 const_iv (SDLK_BREAK),
452 const_iv (SDLK_MENU), 590 const_iv (SDLK_MENU),
453 const_iv (SDLK_POWER), 591 const_iv (SDLK_POWER),
454 const_iv (SDLK_EURO), 592 const_iv (SDLK_EURO),
455 const_iv (SDLK_UNDO), 593 const_iv (SDLK_UNDO),
594
456 const_iv (KMOD_NONE), 595 const_iv (KMOD_NONE),
596 const_iv (KMOD_SHIFT),
457 const_iv (KMOD_LSHIFT), 597 const_iv (KMOD_LSHIFT),
458 const_iv (KMOD_RSHIFT), 598 const_iv (KMOD_RSHIFT),
599 const_iv (KMOD_CTRL),
459 const_iv (KMOD_LCTRL), 600 const_iv (KMOD_LCTRL),
460 const_iv (KMOD_RCTRL), 601 const_iv (KMOD_RCTRL),
602 const_iv (KMOD_ALT),
461 const_iv (KMOD_LALT), 603 const_iv (KMOD_LALT),
462 const_iv (KMOD_RALT), 604 const_iv (KMOD_RALT),
605 const_iv (KMOD_META),
463 const_iv (KMOD_LMETA), 606 const_iv (KMOD_LMETA),
464 const_iv (KMOD_RMETA), 607 const_iv (KMOD_RMETA),
465 const_iv (KMOD_NUM), 608 const_iv (KMOD_NUM),
466 const_iv (KMOD_CAPS), 609 const_iv (KMOD_CAPS),
467 const_iv (KMOD_MODE), 610 const_iv (KMOD_MODE),
468 const_iv (KMOD_CTRL),
469 const_iv (KMOD_SHIFT),
470 const_iv (KMOD_ALT),
471 const_iv (KMOD_META)
472# undef const_iv 611# undef const_iv
473 }; 612 };
474 613
475 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 614 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
476 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 615 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
616
617 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
618 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
477} 619}
620
621void
622weaken (SV *rv)
623 PROTOTYPE: $
624 CODE:
625 sv_rvweaken (rv);
478 626
479int 627int
480in_destruct () 628in_destruct ()
481 CODE: 629 CODE:
482 RETVAL = PL_main_cv == Nullcv; 630 RETVAL = PL_main_cv == Nullcv;
494 opengl_fontmap = pango_opengl_font_map_new (); 642 opengl_fontmap = pango_opengl_font_map_new ();
495 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
496 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
497} 645}
498 646
647char *
648SDL_GetError ()
649
499int 650int
500SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 651SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
501 652
502void 653void
503SDL_Quit () 654SDL_Quit ()
504 655
505void 656void
506SDL_ListModes () 657SDL_ListModes (int rgb, int alpha)
507 PPCODE: 658 PPCODE:
508{ 659{
509 SDL_Rect **m; 660 SDL_Rect **m;
510 661
511 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
512 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
513 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 664 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 665 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
515 666
516 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 667 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
517 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 668 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
518 669
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
523 674
524 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
525#if SDL_VERSION_ATLEAST(1,2,10) 676#if SDL_VERSION_ATLEAST(1,2,10)
526 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
527 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
528#endif 679#endif
529 680
530 SDL_EnableUNICODE (1);
531 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
532
533 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
534 682
535 if (m && m != (SDL_Rect **)-1) 683 if (m && m != (SDL_Rect **)-1)
536 while (*m) 684 while (*m)
537 { 685 {
686 if ((*m)->w >= 640 && (*m)->h >= 480)
687 {
538 AV *av = newAV (); 688 AV *av = newAV ();
539 av_push (av, newSViv ((*m)->w)); 689 av_push (av, newSViv ((*m)->w));
540 av_push (av, newSViv ((*m)->h)); 690 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb));
692 av_push (av, newSViv (alpha));
541 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 693 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
694 }
542 695
543 ++m; 696 ++m;
544 } 697 }
545} 698}
546 699
547char *
548SDL_GetError ()
549
550int 700int
551SDL_SetVideoMode (int w, int h, int fullscreen) 701SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
552 CODE: 702 CODE:
703{
704 SDL_EnableUNICODE (1);
705 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
706
707 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
709 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
710 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
711
553 RETVAL = !!SDL_SetVideoMode ( 712 RETVAL = !!SDL_SetVideoMode (
554 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 713 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
555 ); 714 );
715
556 if (RETVAL) 716 if (RETVAL)
557 { 717 {
718 av_clear (texture_av);
719
558 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 720 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
559# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
560# include "glfunc.h" 722#include "glfunc.h"
561# undef GL_FUNC 723#undef GL_FUNC
562 } 724 }
725}
563 OUTPUT: 726 OUTPUT:
564 RETVAL 727 RETVAL
565 728
566void 729void
567SDL_GL_SwapBuffers () 730SDL_GL_SwapBuffers ()
568 731
569char * 732char *
570SDL_GetKeyName (int sym) 733SDL_GetKeyName (int sym)
571 734
735int
736SDL_GetAppState ()
737
572void 738void
573SDL_PollEvent () 739poll_events ()
574 PPCODE: 740 PPCODE:
575{ 741{
576 SDL_Event ev; 742 SDL_Event ev;
577 743
578 while (SDL_PollEvent (&ev)) 744 SDL_PumpEvents ();
745 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
579 { 746 {
580 HV *hv = newHV (); 747 HV *hv = newHV ();
581 hv_store (hv, "type", 4, newSViv (ev.type), 0); 748 hv_store (hv, "type", 4, newSViv (ev.type), 0);
582 749
583 switch (ev.type) 750 switch (ev.type)
585 case SDL_KEYDOWN: 752 case SDL_KEYDOWN:
586 case SDL_KEYUP: 753 case SDL_KEYUP:
587 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 754 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
588 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 755 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
589 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 756 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
757 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
590 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 758 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
591 break; 759 break;
592 760
593 case SDL_ACTIVEEVENT: 761 case SDL_ACTIVEEVENT:
594 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 762 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
595 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 763 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
596 break; 764 break;
597 765
598 case SDL_MOUSEMOTION: 766 case SDL_MOUSEMOTION:
767 {
768 int state = ev.motion.state;
769 int x = ev.motion.x;
770 int y = ev.motion.y;
771 int xrel = ev.motion.xrel;
772 int yrel = ev.motion.yrel;
773
774 /* do simplistic event compression */
775 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
776 && state == ev.motion.state)
777 {
778 xrel += ev.motion.xrel;
779 yrel += ev.motion.yrel;
780 x = ev.motion.x;
781 y = ev.motion.y;
782 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
783 }
784
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
600
601 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 786 hv_store (hv, "state", 5, newSViv (state), 0);
602 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 787 hv_store (hv, "x", 1, newSViv (x), 0);
603 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 788 hv_store (hv, "y", 1, newSViv (y), 0);
604 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 789 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
605 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 790 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
791 }
606 break; 792 break;
607 793
608 case SDL_MOUSEBUTTONDOWN: 794 case SDL_MOUSEBUTTONDOWN:
609 case SDL_MOUSEBUTTONUP: 795 case SDL_MOUSEBUTTONUP:
610 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 796 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
625 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
626 } 812 }
627} 813}
628 814
629int 815int
630Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
631 POSTCALL: 817 POSTCALL:
632 Mix_HookMusicFinished (music_finished); 818 Mix_HookMusicFinished (music_finished);
633 Mix_ChannelFinished (channel_finished); 819 Mix_ChannelFinished (channel_finished);
634 820
635void 821void
636Mix_CloseAudio () 822Mix_CloseAudio ()
637 823
638int 824int
639Mix_AllocateChannels (int numchans = -1) 825Mix_AllocateChannels (int numchans = -1)
640 826
827const char *
828Mix_GetError ()
829
641void 830void
642lowdelay (int fd, int val = 1) 831lowdelay (int fd, int val = 1)
643 CODE: 832 CODE:
833 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
834
835void
836win32_proxy_info ()
837 PPCODE:
838{
644#ifndef _WIN32 839#ifdef _WIN32
645 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 840 char buffer[2048];
841 DWORD buflen;
842
843 EXTEND (SP, 3);
844
845 buflen = sizeof (buffer);
846 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
847 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
848 {
849 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
850
851 buflen = sizeof (buffer);
852 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
853 {
854 PUSHs (newSVpv (buffer, 0));
855
856 buflen = sizeof (buffer);
857 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
858 PUSHs (newSVpv (buffer, 0));
859 }
860 }
646#endif 861#endif
862}
647 863
648void 864void
649add_font (char *file) 865add_font (char *file)
650 CODE: 866 CODE:
651 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 867 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
659 STRLEN image_len; 875 STRLEN image_len;
660 char *image = (char *)SvPVbyte (image_, image_len); 876 char *image = (char *)SvPVbyte (image_, image_len);
661 SDL_Surface *surface, *surface2; 877 SDL_Surface *surface, *surface2;
662 SDL_PixelFormat fmt; 878 SDL_PixelFormat fmt;
663 SDL_RWops *rw = ix 879 SDL_RWops *rw = ix
664 ? SDL_RWFromFile (image, "r") 880 ? SDL_RWFromFile (image, "rb")
665 : SDL_RWFromConstMem (image, image_len); 881 : SDL_RWFromConstMem (image, image_len);
666 882
667 if (!rw) 883 if (!rw)
668 croak ("load_image: %s", SDL_GetError ()); 884 croak ("load_image: %s", SDL_GetError ());
669 885
755 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 971 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
756#endif 972#endif
757 _exit (1); 973 _exit (1);
758 974
759void 975void
760_exit (int retval) 976_exit (int retval = 0)
761 CODE: 977 CODE:
978#ifdef WIN32
979 ExitThread (retval); // unclean, please beam me up
980#else
762 _exit (retval); 981 _exit (retval);
982#endif
983
984void
985debug ()
986 CODE:
987{
988#if DEBUG
989 VALGRIND_DO_LEAK_CHECK;
990#endif
991}
763 992
764MODULE = CFPlus PACKAGE = CFPlus::Font 993MODULE = CFPlus PACKAGE = CFPlus::Font
994
995PROTOTYPES: DISABLE
765 996
766CFPlus::Font 997CFPlus::Font
767new_from_file (SV *class, char *path, int id = 0) 998new_from_file (SV *class, char *path, int id = 0)
768 CODE: 999 CODE:
769{ 1000{
780 CODE: 1011 CODE:
781 pango_font_description_free (self); 1012 pango_font_description_free (self);
782 1013
783void 1014void
784make_default (CFPlus::Font self) 1015make_default (CFPlus::Font self)
1016 PROTOTYPE: $
785 CODE: 1017 CODE:
786 default_font = self; 1018 default_font = self;
787 1019
788MODULE = CFPlus PACKAGE = CFPlus::Layout 1020MODULE = CFPlus PACKAGE = CFPlus::Layout
789 1021
1022PROTOTYPES: DISABLE
1023
790void 1024void
791reset_glyph_cache () 1025reset_glyph_cache ()
1026 PROTOTYPE:
792 CODE: 1027 CODE:
793 tc_clear (); 1028 tc_clear ();
794 1029
795CFPlus::Layout 1030CFPlus::Layout
796new (SV *class) 1031new (SV *class)
802 RETVAL->g = 1.; 1037 RETVAL->g = 1.;
803 RETVAL->b = 1.; 1038 RETVAL->b = 1.;
804 RETVAL->a = 1.; 1039 RETVAL->a = 1.;
805 RETVAL->base_height = MIN_FONT_HEIGHT; 1040 RETVAL->base_height = MIN_FONT_HEIGHT;
806 RETVAL->font = 0; 1041 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
807 1043
808 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
809 layout_update_font (RETVAL); 1045 layout_update_font (RETVAL);
810 OUTPUT: 1046 OUTPUT:
811 RETVAL 1047 RETVAL
812 1048
813void 1049void
814DESTROY (CFPlus::Layout self) 1050DESTROY (CFPlus::Layout self)
815 CODE: 1051 CODE:
816 g_object_unref (self->pl); 1052 g_object_unref (self->pl);
1053 rc_free (self->rc);
817 Safefree (self); 1054 Safefree (self);
818 1055
819void 1056void
820set_text (CFPlus::Layout self, SV *text_) 1057set_text (CFPlus::Layout self, SV *text_)
821 CODE: 1058 CODE:
1014xy_to_index (CFPlus::Layout self, int x, int y) 1251xy_to_index (CFPlus::Layout self, int x, int y)
1015 CODE: 1252 CODE:
1016{ 1253{
1017 int index, trailing; 1254 int index, trailing;
1018 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1255 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1019 RETVAL = index; 1256 RETVAL = index + trailing;
1020} 1257}
1021 OUTPUT: 1258 OUTPUT:
1022 RETVAL 1259 RETVAL
1023 1260
1024void 1261void
1033 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1270 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1271 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1035} 1272}
1036 1273
1037void 1274void
1275index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1276 PPCODE:
1277{
1278 int line, x;
1279
1280 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1281 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1282
1283 EXTEND (SP, 2);
1284 PUSHs (sv_2mortal (newSViv (line - 1)));
1285 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1286}
1287
1288void
1289line_x_to_index (CFPlus::Layout self, int line, int x)
1290 PPCODE:
1291{
1292 PangoLayoutLine *lp;
1293 int index, trailing;
1294
1295 if (line < 0)
1296 XSRETURN_EMPTY;
1297
1298 if (!(lp = pango_layout_get_line (self->pl, line)))
1299 XSRETURN_EMPTY; /* do better */
1300
1301 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1302
1303 EXTEND (SP, 2);
1304 if (GIMME_V == G_SCALAR)
1305 PUSHs (sv_2mortal (newSViv (index + trailing)));
1306 else
1307 {
1308 PUSHs (sv_2mortal (newSViv (index)));
1309 PUSHs (sv_2mortal (newSViv (trailing)));
1310 }
1311}
1312
1313void
1038render (CFPlus::Layout self, float x, float y, int flags = 0) 1314render (CFPlus::Layout self, float x, float y, int flags = 0)
1039 PPCODE: 1315 CODE:
1316 rc_clear (self->rc);
1040 pango_opengl_render_layout_subpixel ( 1317 pango_opengl_render_layout_subpixel (
1041 self->pl, 1318 self->pl,
1319 self->rc,
1042 x * PANGO_SCALE, y * PANGO_SCALE, 1320 x * PANGO_SCALE, y * PANGO_SCALE,
1043 self->r, self->g, self->b, self->a, 1321 self->r, self->g, self->b, self->a,
1044 flags 1322 flags
1045 ); 1323 );
1324 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl);
1327
1328void
1329draw (CFPlus::Layout self)
1330 CODE:
1331{
1332 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339
1340 rc_draw (self->rc);
1341
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D);
1345}
1046 1346
1047MODULE = CFPlus PACKAGE = CFPlus::Texture 1347MODULE = CFPlus PACKAGE = CFPlus::Texture
1048 1348
1049void 1349PROTOTYPES: ENABLE
1050pad2pot (SV *data_, SV *w_, SV *h_)
1051 CODE:
1052{
1053 int ow = SvIV (w_);
1054 int oh = SvIV (h_);
1055 1350
1056 if (ow && oh) 1351int minpot (int n)
1352
1353void
1354pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE:
1356{
1357 if ((nw != ow || nh != oh) && SvOK (data_))
1057 { 1358 {
1058 int nw = minpot (ow);
1059 int nh = minpot (oh);
1060
1061 if (nw != ow || nh != oh)
1062 {
1063 if (SvOK (data_))
1064 {
1065 STRLEN datalen; 1359 STRLEN datalen;
1066 char *data = SvPVbyte (data_, datalen); 1360 char *data = SvPVbyte (data_, datalen);
1067 int bpp = datalen / (ow * oh); 1361 int bpp = datalen / (ow * oh);
1068 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1362 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1069 1363
1070 SvPOK_only (result_); 1364 SvPOK_only (result_);
1071 SvCUR_set (result_, nw * nh * bpp); 1365 SvCUR_set (result_, nw * nh * bpp);
1072 1366
1073 memset (SvPVX (result_), 0, nw * nh * bpp); 1367 memset (SvPVX (result_), 0, nw * nh * bpp);
1074 while (oh--) 1368 while (oh--)
1075 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1369 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1076 1370
1077 sv_setsv (data_, result_); 1371 sv_setsv (data_, result_);
1078 }
1079
1080 sv_setiv (w_, nw);
1081 sv_setiv (h_, nh);
1082 }
1083 } 1372 }
1084} 1373}
1085 1374
1086void 1375void
1087draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1376draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1093{ 1382{
1094 HV *hv = (HV *)SvRV (self); 1383 HV *hv = (HV *)SvRV (self);
1095 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1384 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1096 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1385 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1097 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1386 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1387
1388 if (name <= 0)
1389 XSRETURN_EMPTY;
1098 1390
1099 if (items < 5) 1391 if (items < 5)
1100 { 1392 {
1101 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1393 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1102 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1394 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1130 glDisable (GL_ALPHA_TEST); 1422 glDisable (GL_ALPHA_TEST);
1131 glDisable (GL_BLEND); 1423 glDisable (GL_BLEND);
1132 } 1424 }
1133} 1425}
1134 1426
1427IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1428 CODE:
1429{
1430 GLint width;
1431 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1432 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1433 RETVAL = width > 0;
1434}
1435 OUTPUT:
1436 RETVAL
1437
1135MODULE = CFPlus PACKAGE = CFPlus::Map 1438MODULE = CFPlus PACKAGE = CFPlus::Map
1136 1439
1440PROTOTYPES: DISABLE
1441
1137CFPlus::Map 1442CFPlus::Map
1138new (SV *class, int map_width, int map_height) 1443new (SV *class)
1139 CODE: 1444 CODE:
1140 New (0, RETVAL, 1, struct map); 1445 New (0, RETVAL, 1, struct map);
1141 RETVAL->x = 0; 1446 RETVAL->x = 0;
1142 RETVAL->y = 0; 1447 RETVAL->y = 0;
1143 RETVAL->w = map_width; 1448 RETVAL->w = 0;
1144 RETVAL->h = map_height; 1449 RETVAL->h = 0;
1145 RETVAL->ox = 0; 1450 RETVAL->ox = 0;
1146 RETVAL->oy = 0; 1451 RETVAL->oy = 0;
1147 RETVAL->faces = 8192; 1452 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1148 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1453 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1149 RETVAL->texs = 8192;
1150 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1151 RETVAL->rows = 0; 1454 RETVAL->rows = 0;
1152 RETVAL->row = 0; 1455 RETVAL->row = 0;
1153 OUTPUT: 1456 OUTPUT:
1154 RETVAL 1457 RETVAL
1155 1458
1156void 1459void
1157DESTROY (CFPlus::Map self) 1460DESTROY (CFPlus::Map self)
1158 CODE: 1461 CODE:
1159{ 1462{
1160 map_clear (self); 1463 map_clear (self);
1161 Safefree (self->face); 1464 Safefree (self->face2tile);
1162 Safefree (self->tex); 1465 Safefree (self->tex);
1163 Safefree (self); 1466 Safefree (self);
1164} 1467}
1165 1468
1166void 1469void
1470resize (CFPlus::Map self, int map_width, int map_height)
1471 CODE:
1472 self->w = map_width;
1473 self->h = map_height;
1474
1475void
1167clear (CFPlus::Map self) 1476clear (CFPlus::Map self)
1168 CODE: 1477 CODE:
1169 map_clear (self); 1478 map_clear (self);
1170 1479
1171void 1480void
1172set_face (CFPlus::Map self, int face, int texid) 1481set_tileid (CFPlus::Map self, int face, int tile)
1173 CODE: 1482 CODE:
1174{ 1483{
1175 while (self->faces <= face) 1484 need_facenum (self, face); self->face2tile [face] = tile;
1176 { 1485 need_texid (self, tile);
1177 Append (mapface, self->face, self->faces, self->faces); 1486}
1178 self->faces *= 2;
1179 }
1180 1487
1181 self->face [face] = texid; 1488void
1489set_smooth (CFPlus::Map self, int face, int smooth, int level)
1490 CODE:
1491{
1492 tileid texid;
1493 maptex *tex;
1494
1495 if (face < 0 || face >= self->faces)
1496 return;
1497
1498 if (smooth < 0 || smooth >= self->faces)
1499 return;
1500
1501 texid = self->face2tile [face];
1502
1503 if (!texid)
1504 return;
1505
1506 tex = self->tex + texid;
1507 tex->smoothtile = self->face2tile [smooth];
1508 tex->smoothlevel = level;
1182} 1509}
1183 1510
1184void 1511void
1185set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1512set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1186 CODE: 1513 CODE:
1187{ 1514{
1188 while (self->texs <= texid) 1515 need_texid (self, texid);
1189 {
1190 Append (maptex, self->tex, self->texs, self->texs);
1191 self->texs *= 2;
1192 }
1193 1516
1194 { 1517 {
1195 maptex *tex = self->tex + texid; 1518 maptex *tex = self->tex + texid;
1196 1519
1197 tex->name = name; 1520 tex->name = name;
1239void 1562void
1240scroll (CFPlus::Map self, int dx, int dy) 1563scroll (CFPlus::Map self, int dx, int dy)
1241 CODE: 1564 CODE:
1242{ 1565{
1243 if (dx > 0) 1566 if (dx > 0)
1244 map_blank (self, self->x, self->y, dx - 1, self->h); 1567 map_blank (self, self->x, self->y, dx, self->h);
1245 else if (dx < 0) 1568 else if (dx < 0)
1246 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1569 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1247 1570
1248 if (dy > 0) 1571 if (dy > 0)
1249 map_blank (self, self->x, self->y, self->w, dy - 1); 1572 map_blank (self, self->x, self->y, self->w, dy);
1250 else if (dy < 0) 1573 else if (dy < 0)
1251 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1574 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1252 1575
1253 self->ox += dx; self->x += dx; 1576 self->ox += dx; self->x += dx;
1254 self->oy += dy; self->y += dy; 1577 self->oy += dy; self->y += dy;
1255 1578
1256 while (self->y < 0) 1579 while (self->y < 0)
1260 self->rows += MAP_EXTEND_Y; 1583 self->rows += MAP_EXTEND_Y;
1261 self->y += MAP_EXTEND_Y; 1584 self->y += MAP_EXTEND_Y;
1262 } 1585 }
1263} 1586}
1264 1587
1265void 1588SV *
1266map1a_update (CFPlus::Map self, SV *data_, int extmap) 1589map1a_update (CFPlus::Map self, SV *data_, int extmap)
1267 CODE: 1590 CODE:
1268{ 1591{
1269 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1270 uint8_t *data_end = (uint8_t *)SvEND (data_); 1593 uint8_t *data_end = (uint8_t *)SvEND (data_);
1271 mapcell *cell; 1594 mapcell *cell;
1272 int x, y, flags; 1595 int x, y, z, flags;
1596 AV *missing = newAV ();
1597 RETVAL = newRV_noinc ((SV *)missing);
1273 1598
1274 while (data < data_end) 1599 while (data < data_end - 1)
1275 { 1600 {
1276 flags = (data [0] << 8) + data [1]; data += 2; 1601 flags = (data [0] << 8) + data [1]; data += 2;
1277 1602
1278 x = self->x + ((flags >> 10) & 63); 1603 x = self->x + ((flags >> 10) & 63);
1279 y = self->y + ((flags >> 4) & 63); 1604 y = self->y + ((flags >> 4) & 63);
1282 1607
1283 if (flags & 15) 1608 if (flags & 15)
1284 { 1609 {
1285 if (!cell->darkness) 1610 if (!cell->darkness)
1286 { 1611 {
1612 memset (cell, 0, sizeof (*cell));
1287 cell->darkness = 256; 1613 cell->darkness = 256;
1288 cell->face [0] = 0;
1289 cell->face [1] = 0;
1290 cell->face [2] = 0;
1291 cell->stat_hp = 0;
1292 } 1614 }
1293 1615
1294 //TODO: don't trust server data to be in-range(!) 1616 //TODO: don't trust server data to be in-range(!)
1295 1617
1296 if (flags & 8) 1618 if (flags & 8)
1302 do 1624 do
1303 { 1625 {
1304 ext = *data++; 1626 ext = *data++;
1305 cmd = ext & 0x3f; 1627 cmd = ext & 0x3f;
1306 1628
1307 if (ext < 4) 1629 if (cmd < 4)
1308 cell->darkness = 255 - ext * 64 + 1; 1630 cell->darkness = 255 - ext * 64 + 1;
1309 else if (ext == 5) // health 1631 else if (cmd == 5) // health
1632 {
1633 cell->stat_width = 1;
1310 cell->stat_hp = *data++; 1634 cell->stat_hp = *data++;
1635 }
1636 else if (cmd == 6) // monster width
1637 cell->stat_width = *data++ + 1;
1638 else if (cmd == 0x47)
1639 {
1640 if (*data == 4)
1641 ; // decode player count
1642
1643 data += *data + 1;
1644 }
1645 else if (cmd == 8) // cell flags
1646 cell->flags = *data++;
1311 else if (ext & 0x40) // unknown, multibyte => skip 1647 else if (ext & 0x40) // unknown, multibyte => skip
1312 data += *data + 1; 1648 data += *data + 1;
1649 else
1650 data++;
1313 } 1651 }
1314 while (cmd & 0x80); 1652 while (ext & 0x80);
1315 } 1653 }
1316 else 1654 else
1317 cell->darkness = *data++ + 1; 1655 cell->darkness = *data++ + 1;
1318 } 1656 }
1319 1657
1658 for (z = 0; z <= 2; ++z)
1320 if (flags & 4) 1659 if (flags & (4 >> z))
1321 { 1660 {
1322 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1661 faceid face = (data [0] << 8) + data [1]; data += 2;
1662 need_facenum (self, face);
1663 cell->tile [z] = self->face2tile [face];
1664
1665 if (cell->tile [z])
1666 {
1667 maptex *tex = self->tex + cell->tile [z];
1668 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z]));
1670
1671 if (tex->smoothtile)
1672 {
1673 maptex *smooth = self->tex + tex->smoothtile;
1674 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile));
1676 }
1677 }
1323 } 1678 }
1324
1325 if (flags & 2)
1326 {
1327 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1328 }
1329
1330 if (flags & 1)
1331 {
1332 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1333 }
1334 } 1679 }
1335 else 1680 else
1336 cell->darkness = 0; 1681 cell->darkness = 0;
1337 } 1682 }
1338} 1683}
1684 OUTPUT:
1685 RETVAL
1339 1686
1340SV * 1687SV *
1341mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1342 CODE: 1689 CODE:
1343{ 1690{
1367 { 1714 {
1368 mapcell *cell = row->col + (x - row->c0); 1715 mapcell *cell = row->col + (x - row->c0);
1369 1716
1370 for (z = 0; z <= 0; z++) 1717 for (z = 0; z <= 0; z++)
1371 { 1718 {
1372 mapface face = cell->face [z];
1373
1374 if (face)
1375 {
1376 maptex tex = self->tex [face]; 1719 maptex tex = self->tex [cell->tile [z]];
1377 int a0 = 255 - tex.a; 1720 int a0 = 255 - tex.a;
1378 int a1 = tex.a; 1721 int a1 = tex.a;
1379 1722
1380 r = (r * a0 + tex.r * a1) / 255; 1723 r = (r * a0 + tex.r * a1) / 255;
1381 g = (g * a0 + tex.g * a1) / 255; 1724 g = (g * a0 + tex.g * a1) / 255;
1382 b = (b * a0 + tex.b * a1) / 255; 1725 b = (b * a0 + tex.b * a1) / 255;
1383 a = (a * a0 + tex.a * a1) / 255; 1726 a = (a * a0 + tex.a * a1) / 255;
1384 }
1385 } 1727 }
1386 } 1728 }
1387 1729
1388 *map++ = (r ) 1730 *map++ = (r )
1389 | (g << 8) 1731 | (g << 8)
1396} 1738}
1397 OUTPUT: 1739 OUTPUT:
1398 RETVAL 1740 RETVAL
1399 1741
1400void 1742void
1401draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1402 CODE: 1744 CODE:
1403{ 1745{
1404 int vx, vy;
1405 int x, y, z; 1746 int x, y, z;
1406 int last_name;
1407 mapface face;
1408 1747
1409 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1410 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1750 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1751 smooth_key skey;
1411 1752
1412 /* 1753 rc_t *rc = rc_alloc ();
1413 int vx = self->vx = self->w >= sw 1754 rc_key_t key;
1414 ? self->x + (self->w - sw) / 2 1755 rc_array_t *arr;
1415 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1416 1756
1417 int vy = self->vy = self->h >= sh 1757 // thats current max. sorry.
1418 ? self->y + (self->h - sh) / 2 1758 if (sw > 255) sw = 255;
1419 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1759 if (sh > 255) sh = 255;
1420 */
1421 1760
1422 glColor4ub (255, 255, 255, 255); 1761 // clear key, in case of extra padding
1762 memset (&skey, 0, sizeof (skey));
1763
1764 memset (&key, 0, sizeof (key));
1765 key.r = 255;
1766 key.g = 255;
1767 key.b = 255;
1768 key.a = 255;
1769 key.mode = GL_QUADS;
1770 key.format = GL_T2F_V3F;
1771 key.texname = -1;
1772
1773 mx += self->x;
1774 my += self->y;
1775
1776 // first pass: determine smooth_max
1777 // rather ugly, if you ask me
1778 // could also be stored inside mapcell and updated on change
1779 memset (smooth_max, 0, sizeof (smooth_max));
1780
1781 for (y = 0; y < sh; y++)
1782 if (0 <= y + my && y + my < self->rows)
1783 {
1784 maprow *row = self->row + (y + my);
1785
1786 for (x = 0; x < sw; x++)
1787 if (row->c0 <= x + mx && x + mx < row->c1)
1788 {
1789 mapcell *cell = row->col + (x + mx - row->c0);
1790
1791 smooth_max[x + 1][y + 1] =
1792 MAX (self->tex [cell->tile [0]].smoothlevel,
1793 MAX (self->tex [cell->tile [1]].smoothlevel,
1794 self->tex [cell->tile [2]].smoothlevel));
1795 }
1796 }
1423 1797
1424 glEnable (GL_BLEND); 1798 glEnable (GL_BLEND);
1425 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1426 glEnable (GL_TEXTURE_2D);
1427 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1428 1801
1429 glBegin (GL_QUADS);
1430
1431 last_name = 0;
1432
1433 for (z = 0; z < 3; z++) 1802 for (z = 0; z <= 2; z++)
1803 {
1804 memset (smooth_level, 0, sizeof (smooth_level));
1805
1434 for (y = 0; y < sh; y++) 1806 for (y = 0; y < sh; y++)
1435 if (0 <= y + vy && y + vy < self->rows) 1807 if (0 <= y + my && y + my < self->rows)
1436 { 1808 {
1437 maprow *row = self->row + (y + vy); 1809 maprow *row = self->row + (y + my);
1438 1810
1439 for (x = 0; x < sw; x++) 1811 for (x = 0; x < sw; x++)
1440 if (row->c0 <= x + vx && x + vx < row->c1) 1812 if (row->c0 <= x + mx && x + mx < row->c1)
1441 { 1813 {
1442 mapcell *cell = row->col + (x + vx - row->c0); 1814 mapcell *cell = row->col + (x + mx - row->c0);
1443
1444 face = cell->face [z]; 1815 tileid tile = cell->tile [z];
1445 1816
1446 if (face) 1817 if (tile)
1818 {
1819 maptex tex = self->tex [tile];
1820 int px, py;
1821
1822 if (key.texname != tex.name)
1823 {
1824 if (!tex.name)
1825 tex = self->tex [2]; /* missing, replace by noface */
1826
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 px = (x + 1) * T - tex.w;
1832 py = (y + 1) * T - tex.h;
1833
1834 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1835 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1836 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1837 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1838
1839 if (cell->flags && z == 2)
1840 {
1841 // overlays such as the speech bubble, probably more to come
1842 if (cell->flags & 1)
1843 {
1844 maptex tex = self->tex [1];
1845 int px = x * T + T * 2 / 32;
1846 int py = y * T - T * 6 / 32;
1847
1848 if (tex.name)
1849 {
1850 if (key.texname != tex.name)
1851 {
1852 key.texname = tex.name;
1853 arr = rc_array (rc, &key);
1854 }
1855
1856 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1857 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1858 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1859 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1860 }
1861 }
1862 }
1863
1864 // update smooth hash
1865 if (tex.smoothtile)
1866 {
1867 skey.tile = tex.smoothtile;
1868 skey.level = tex.smoothlevel;
1869
1870 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1871
1872 // add bits to current tile and all neighbours. skey.x|y is
1873 // shifted +1|+1 so we always stay positive.
1874
1875 // bits is ___n cccc CCCC bbbb
1876 // n do not draw borders&corners
1877 // c draw these corners, but...
1878 // C ... not these
1879 // b draw these borders
1880
1881 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1882 // ┃· ·· ·┃ ━━
1883
1884 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1885 // ·· ·· ·┏ ┓·
1886
1887 // full tile
1888 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1889
1890 // borders
1891 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1892 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1893 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1894 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1895
1896 // corners
1897 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1898 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1899 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1900 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1901 }
1902 }
1903 }
1904 }
1905
1906 rc_draw (rc);
1907 rc_clear (rc);
1908
1909 // go through all smoothlevels, lowest to highest, then draw.
1910 // this is basically counting sort
1911 {
1912 int w, b;
1913
1914 glEnable (GL_TEXTURE_2D);
1915 glBegin (GL_QUADS);
1916 for (w = 0; w < 256 / 32; ++w)
1917 {
1918 uint32_t smask = smooth_level [w];
1919 if (smask)
1920 for (b = 0; b < 32; ++b)
1921 if (smask & (((uint32_t)1) << b))
1447 { 1922 {
1448 maptex tex = self->tex [face]; 1923 int level = (w << 5) | b;
1924 HE *he;
1449 1925
1450 int px = (x + 1) * 32 - tex.w; 1926 hv_iterinit (smooth);
1451 int py = (y + 1) * 32 - tex.h; 1927 while ((he = hv_iternext (smooth)))
1452
1453 if (last_name != tex.name)
1454 { 1928 {
1929 smooth_key *skey = (smooth_key *)HeKEY (he);
1930 IV bits = SvIVX (HeVAL (he));
1931
1932 if (!(bits & 0x1000)
1933 && skey->level == level
1934 && level > smooth_max [skey->x][skey->y])
1935 {
1936 maptex tex = self->tex [skey->tile];
1937 int px = (((int)skey->x) - 1) * T;
1938 int py = (((int)skey->y) - 1) * T;
1939 int border = bits & 15;
1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1941 float dx = tex.s * .0625f; // 16 images/row
1942 float dy = tex.t * .5f ; // 2 images/column
1943
1944 if (tex.name)
1945 {
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1948 if (key.texname != tex.name)
1949 {
1455 glEnd (); 1950 glEnd ();
1456 last_name = tex.name;
1457 glBindTexture (GL_TEXTURE_2D, last_name); 1951 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1458 glBegin (GL_QUADS); 1952 glBegin (GL_QUADS);
1953 }
1954
1955 if (border)
1956 {
1957 float ox = border * dx;
1958
1959 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1960 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1961 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1962 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1963 }
1964
1965 if (corner)
1966 {
1967 float ox = corner * dx;
1968
1969 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1970 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1971 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1972 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1973 }
1974 }
1975 }
1459 } 1976 }
1460
1461 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1462 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1463 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1464 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1465 } 1977 }
1466 }
1467 } 1978 }
1468 1979
1469 glEnd (); 1980 glEnd ();
1470
1471 glDisable (GL_TEXTURE_2D); 1981 glDisable (GL_TEXTURE_2D);
1982 key.texname = -1;
1983 }
1984
1985 hv_clear (smooth);
1986 }
1987
1472 glDisable (GL_BLEND); 1988 glDisable (GL_BLEND);
1989 rc_free (rc);
1473 1990
1991 // top layer: overlays such as the health bar
1474 for (y = 0; y < sh; y++) 1992 for (y = 0; y < sh; y++)
1475 if (0 <= y + vy && y + vy < self->rows) 1993 if (0 <= y + my && y + my < self->rows)
1476 { 1994 {
1477 maprow *row = self->row + (y + vy); 1995 maprow *row = self->row + (y + my);
1478 1996
1479 for (x = 0; x < sw; x++) 1997 for (x = 0; x < sw; x++)
1480 if (row->c0 <= x + vx && x + vx < row->c1) 1998 if (row->c0 <= x + mx && x + mx < row->c1)
1481 { 1999 {
1482 mapcell *cell = row->col + (x + vx - row->c0); 2000 mapcell *cell = row->col + (x + mx - row->c0);
1483 2001
1484 int px = x * 32; 2002 int px = x * T;
1485 int py = y * 32; 2003 int py = y * T;
1486 2004
1487 if (cell->stat_hp) 2005 if (cell->stat_hp)
1488 { 2006 {
2007 int width = cell->stat_width * T;
2008 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2009
1489 glColor3ub (0, 0, 0); 2010 glColor3ub (0, 0, 0);
1490 glRectf (px + 1, py + 1, px + 31, py + 4); 2011 glRectf (px + 1, py - thick - 2,
2012 px + width - 1, py);
1491 2013
1492 glColor3ub (0, 255, 0); 2014 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1493 glBegin (GL_LINES);
1494 glVertex2f (px + 2, py + 2.5f); 2015 glRectf (px + 2,
1495 glVertex2f (px + 29.f - cell->stat_hp * (28.f / 255.f), py + 2.5f); 2016 py - thick - 1,
1496 glEnd (); 2017 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1497 } 2018 }
1498 } 2019 }
1499 } 2020 }
1500} 2021}
1501 2022
1558 glDisable (GL_BLEND); 2079 glDisable (GL_BLEND);
1559 glDisable (GL_TEXTURE_2D); 2080 glDisable (GL_TEXTURE_2D);
1560} 2081}
1561 2082
1562void 2083void
1563fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2084fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1564 PPCODE: 2085 PPCODE:
1565{ 2086{
1566 int vx, vy;
1567 int x, y; 2087 int x, y;
2088 int sw1 = sw + 2;
2089 int sh1 = sh + 2;
2090 int sh3 = sh * 3;
1568 int sw4 = (sw + 3) & ~3; 2091 int sw34 = (sw * 3 + 3) & ~3;
2092 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1569 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2093 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1570 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2094 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1571 2095
1572 memset (darkness, 255, sw4 * sh);
1573 SvPOK_only (darkness_sv); 2096 SvPOK_only (darkness3_sv);
1574 SvCUR_set (darkness_sv, sw4 * sh); 2097 SvCUR_set (darkness3_sv, sw34 * sh3);
1575 2098
1576 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2099 mx += self->x - 1;
1577 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2100 my += self->y - 1;
1578 2101
2102 memset (darkness1, 255, sw1 * sh1);
2103
1579 for (y = 0; y < sh; y++) 2104 for (y = 0; y < sh1; y++)
1580 if (0 <= y + vy && y + vy < self->rows) 2105 if (0 <= y + my && y + my < self->rows)
1581 { 2106 {
1582 maprow *row = self->row + (y + vy); 2107 maprow *row = self->row + (y + my);
1583 2108
1584 for (x = 0; x < sw; x++) 2109 for (x = 0; x < sw1; x++)
1585 if (row->c0 <= x + vx && x + vx < row->c1) 2110 if (row->c0 <= x + mx && x + mx < row->c1)
1586 { 2111 {
1587 mapcell *cell = row->col + (x + vx - row->c0); 2112 mapcell *cell = row->col + (x + mx - row->c0);
1588 2113
1589 darkness[y * sw4 + x] = cell->darkness 2114 darkness1 [y * sw1 + x] = cell->darkness
1590 ? 255 - (cell->darkness - 1) 2115 ? 255 - (cell->darkness - 1)
1591 : 255 - FOW_DARKNESS; 2116 : 255 - FOW_DARKNESS;
1592 } 2117 }
1593 } 2118 }
1594 2119
2120 for (y = 0; y < sh; ++y)
2121 for (x = 0; x < sw; ++x)
2122 {
2123 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2124 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2125 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2126 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2127 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2128 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2129 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2130 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2131 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2132
2133 uint8_t r11 = (d11 + d21 + d12) / 3;
2134 uint8_t r21 = d21;
2135 uint8_t r31 = (d21 + d31 + d32) / 3;
2136
2137 uint8_t r12 = d12;
2138 uint8_t r22 = d22;
2139 uint8_t r32 = d32;
2140
2141 uint8_t r13 = (d13 + d23 + d12) / 3;
2142 uint8_t r23 = d23;
2143 uint8_t r33 = (d23 + d33 + d32) / 3;
2144
2145 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2146 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2147 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2148 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2149 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2150 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2151 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2152 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2153 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2154 }
2155
2156 free (darkness1);
2157
1595 EXTEND (SP, 3); 2158 EXTEND (SP, 3);
1596 PUSHs (sv_2mortal (newSViv (sw4))); 2159 PUSHs (sv_2mortal (newSViv (sw34)));
1597 PUSHs (sv_2mortal (newSViv (sh))); 2160 PUSHs (sv_2mortal (newSViv (sh3)));
1598 PUSHs (darkness_sv); 2161 PUSHs (darkness3_sv);
1599} 2162}
1600 2163
1601SV * 2164SV *
1602get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2165get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1603 CODE: 2166 CODE:
1632 if (row && row->c0 <= x && x < row->c1) 2195 if (row && row->c0 <= x && x < row->c1)
1633 { 2196 {
1634 mapcell *cell = row->col + (x - row->c0); 2197 mapcell *cell = row->col + (x - row->c0);
1635 uint8_t flags = 0; 2198 uint8_t flags = 0;
1636 2199
1637 if (cell->face [0]) flags |= 1; 2200 if (cell->tile [0]) flags |= 1;
1638 if (cell->face [1]) flags |= 2; 2201 if (cell->tile [1]) flags |= 2;
1639 if (cell->face [2]) flags |= 4; 2202 if (cell->tile [2]) flags |= 4;
1640 2203
1641 *data++ = flags; 2204 *data++ = flags;
1642 2205
1643 if (flags & 1) 2206 if (flags & 1)
1644 { 2207 {
2208 tileid tile = cell->tile [0];
1645 *data++ = cell->face [0] >> 8; 2209 *data++ = tile >> 8;
1646 *data++ = cell->face [0]; 2210 *data++ = tile;
1647 } 2211 }
1648 2212
1649 if (flags & 2) 2213 if (flags & 2)
1650 { 2214 {
2215 tileid tile = cell->tile [1];
1651 *data++ = cell->face [1] >> 8; 2216 *data++ = tile >> 8;
1652 *data++ = cell->face [1]; 2217 *data++ = tile;
1653 } 2218 }
1654 2219
1655 if (flags & 4) 2220 if (flags & 4)
1656 { 2221 {
2222 tileid tile = cell->tile [2];
1657 *data++ = cell->face [2] >> 8; 2223 *data++ = tile >> 8;
1658 *data++ = cell->face [2]; 2224 *data++ = tile;
1659 } 2225 }
1660 } 2226 }
1661 else 2227 else
1662 *data++ = 0; 2228 *data++ = 0;
1663 } 2229 }
1677 int x, y, z; 2243 int x, y, z;
1678 int w, h; 2244 int w, h;
1679 int x1, y1; 2245 int x1, y1;
1680 2246
1681 if (*data++ != 0) 2247 if (*data++ != 0)
1682 return; /* version mismatch */ 2248 XSRETURN_EMPTY; /* version mismatch */
1683 2249
1684 w = *data++ << 8; w |= *data++; 2250 w = *data++ << 8; w |= *data++;
1685 h = *data++ << 8; h |= *data++; 2251 h = *data++ << 8; h |= *data++;
1686 2252
1687 // we need to do this 'cause we don't keep an absolute coord system for rows 2253 // we need to do this 'cause we don't keep an absolute coord system for rows
1703 { 2269 {
1704 uint8_t flags = *data++; 2270 uint8_t flags = *data++;
1705 2271
1706 if (flags) 2272 if (flags)
1707 { 2273 {
1708 mapface face[3] = { 0, 0, 0 };
1709
1710 mapcell *cell = row_get_cell (row, x); 2274 mapcell *cell = row_get_cell (row, x);
2275 tileid tile[3] = { 0, 0, 0 };
1711 2276
1712 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2277 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1713 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2278 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1714 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2279 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1715 2280
1716 if (cell->darkness == 0) 2281 if (cell->darkness == 0)
1717 { 2282 {
1718 cell->darkness = 0; 2283 cell->darkness = 0;
1719 2284
1720 for (z = 0; z <= 2; z++) 2285 for (z = 0; z <= 2; z++)
1721 { 2286 {
1722 cell->face[z] = face[z]; 2287 tileid t = tile [z];
1723 2288
1724 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2289 if (t >= self->texs || (t && !self->tex [t].name))
2290 {
1725 XPUSHs (sv_2mortal (newSViv (face[z]))); 2291 XPUSHs (sv_2mortal (newSViv (t)));
2292 need_texid (self, t);
2293 }
2294
2295 cell->tile [z] = t;
1726 } 2296 }
1727 } 2297 }
1728 } 2298 }
1729 } 2299 }
1730 } 2300 }
1731} 2301}
1732 2302
2303MODULE = CFPlus PACKAGE = CFPlus::RW
2304
2305CFPlus::RW
2306new (SV *class, SV *data_sv)
2307 CODE:
2308{
2309 STRLEN datalen;
2310 char *data = SvPVbyte (data_sv, datalen);
2311
2312 RETVAL = SDL_RWFromConstMem (data, datalen);
2313}
2314 OUTPUT:
2315 RETVAL
2316
2317CFPlus::RW
2318new_from_file (SV *class, const char *path, const char *mode = "rb")
2319 CODE:
2320 RETVAL = SDL_RWFromFile (path, mode);
2321 OUTPUT:
2322 RETVAL
2323
2324# fails on win32:
2325# CFPlus.xs(2268) : error C2059: syntax error : '('
2326#void
2327#close (CFPlus::RW self)
2328# CODE:
2329# (self->(close)) (self);
2330
2331MODULE = CFPlus PACKAGE = CFPlus::Channel
2332
2333PROTOTYPES: DISABLE
2334
2335CFPlus::Channel
2336find ()
2337 CODE:
2338{
2339 RETVAL = Mix_GroupAvailable (-1);
2340
2341 if (RETVAL < 0)
2342 {
2343 RETVAL = Mix_GroupOldest (-1);
2344
2345 if (RETVAL < 0)
2346 XSRETURN_UNDEF;
2347
2348 Mix_HaltChannel (RETVAL);
2349 }
2350
2351 Mix_UnregisterAllEffects (RETVAL);
2352 Mix_Volume (RETVAL, 128);
2353}
2354 OUTPUT:
2355 RETVAL
2356
2357void
2358halt (CFPlus::Channel self)
2359 CODE:
2360 Mix_HaltChannel (self);
2361
2362void
2363expire (CFPlus::Channel self, int ticks = -1)
2364 CODE:
2365 Mix_ExpireChannel (self, ticks);
2366
2367void
2368fade_out (CFPlus::Channel self, int ticks = -1)
2369 CODE:
2370 Mix_FadeOutChannel (self, ticks);
2371
2372int
2373volume (CFPlus::Channel self, int volume)
2374 CODE:
2375 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2376 OUTPUT:
2377 RETVAL
2378
2379void
2380unregister_all_effects (CFPlus::Channel self)
2381 CODE:
2382 Mix_UnregisterAllEffects (self);
2383
2384void
2385set_panning (CFPlus::Channel self, int left, int right)
2386 CODE:
2387 left = CLAMP (left , 0, 255);
2388 right = CLAMP (right, 0, 255);
2389 Mix_SetPanning (self, left, right);
2390
2391void
2392set_distance (CFPlus::Channel self, int distance)
2393 CODE:
2394 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2395
2396void
2397set_position (CFPlus::Channel self, int angle, int distance)
2398 CODE:
2399
2400void
2401set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2402 CODE:
2403{
2404 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2405 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2406 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2407}
2408
2409void
2410set_reverse_stereo (CFPlus::Channel self, int flip)
2411 CODE:
2412 Mix_SetReverseStereo (self, flip);
2413
1733MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2414MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1734 2415
2416PROTOTYPES: DISABLE
2417
1735CFPlus::MixChunk 2418CFPlus::MixChunk
1736new_from_file (SV *class, char *path) 2419new (SV *class, CFPlus::RW rwops)
1737 CODE: 2420 CODE:
1738 RETVAL = Mix_LoadWAV (path); 2421 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1739 OUTPUT: 2422 OUTPUT:
1740 RETVAL 2423 RETVAL
1741 2424
1742void 2425void
1743DESTROY (CFPlus::MixChunk self) 2426DESTROY (CFPlus::MixChunk self)
1745 Mix_FreeChunk (self); 2428 Mix_FreeChunk (self);
1746 2429
1747int 2430int
1748volume (CFPlus::MixChunk self, int volume = -1) 2431volume (CFPlus::MixChunk self, int volume = -1)
1749 CODE: 2432 CODE:
2433 if (items > 1)
2434 volume = CLAMP (volume, 0, 128);
1750 RETVAL = Mix_VolumeChunk (self, volume); 2435 RETVAL = Mix_VolumeChunk (self, volume);
1751 OUTPUT: 2436 OUTPUT:
1752 RETVAL 2437 RETVAL
1753 2438
1754int 2439CFPlus::Channel
1755play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2440play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1756 CODE: 2441 CODE:
2442{
1757 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2443 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2444
2445 if (RETVAL < 0)
2446 XSRETURN_UNDEF;
2447
2448 if (channel < 0)
2449 {
2450 Mix_UnregisterAllEffects (RETVAL);
2451 Mix_Volume (RETVAL, 128);
2452 }
2453}
1758 OUTPUT: 2454 OUTPUT:
1759 RETVAL 2455 RETVAL
1760 2456
1761MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2457MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1762 2458
1763int 2459int
1764volume (int volume = -1) 2460volume (int volume = -1)
2461 PROTOTYPE: ;$
1765 CODE: 2462 CODE:
2463 if (items > 0)
2464 volume = CLAMP (volume, 0, 128);
1766 RETVAL = Mix_VolumeMusic (volume); 2465 RETVAL = Mix_VolumeMusic (volume);
1767 OUTPUT: 2466 OUTPUT:
1768 RETVAL 2467 RETVAL
1769 2468
2469void
2470fade_out (int ms)
2471 CODE:
2472 Mix_FadeOutMusic (ms);
2473
2474void
2475halt ()
2476 CODE:
2477 Mix_HaltMusic ();
2478
1770CFPlus::MixMusic 2479CFPlus::MixMusic
1771new_from_file (SV *class, char *path) 2480new (SV *class, CFPlus::RW rwops)
1772 CODE: 2481 CODE:
1773 RETVAL = Mix_LoadMUS (path); 2482 RETVAL = Mix_LoadMUS_RW (rwops);
1774 OUTPUT: 2483 OUTPUT:
1775 RETVAL 2484 RETVAL
1776 2485
1777void 2486void
1778DESTROY (CFPlus::MixMusic self) 2487DESTROY (CFPlus::MixMusic self)
1784 CODE: 2493 CODE:
1785 RETVAL = Mix_PlayMusic (self, loops); 2494 RETVAL = Mix_PlayMusic (self, loops);
1786 OUTPUT: 2495 OUTPUT:
1787 RETVAL 2496 RETVAL
1788 2497
2498void
2499fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2500 CODE:
2501 Mix_FadeInMusicPos (self, loops, ms, position);
2502
1789MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2503MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2504
2505PROTOTYPES: ENABLE
1790 2506
1791BOOT: 2507BOOT:
1792{ 2508{
1793 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2509 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1794 static const struct { 2510 static const struct {
1795 const char *name; 2511 const char *name;
1796 IV iv; 2512 IV iv;
1797 } *civ, const_iv[] = { 2513 } *civ, const_iv[] = {
1798# define const_iv(name) { # name, (IV)name } 2514# define const_iv(name) { # name, (IV)name }
2515 const_iv (GL_VENDOR),
2516 const_iv (GL_VERSION),
2517 const_iv (GL_EXTENSIONS),
1799 const_iv (GL_COLOR_MATERIAL), 2518 const_iv (GL_COLOR_MATERIAL),
1800 const_iv (GL_SMOOTH), 2519 const_iv (GL_SMOOTH),
1801 const_iv (GL_FLAT), 2520 const_iv (GL_FLAT),
1802 const_iv (GL_DITHER), 2521 const_iv (GL_DITHER),
1803 const_iv (GL_BLEND), 2522 const_iv (GL_BLEND),
1807 const_iv (GL_ALPHA_TEST), 2526 const_iv (GL_ALPHA_TEST),
1808 const_iv (GL_NORMALIZE), 2527 const_iv (GL_NORMALIZE),
1809 const_iv (GL_RESCALE_NORMAL), 2528 const_iv (GL_RESCALE_NORMAL),
1810 const_iv (GL_FRONT), 2529 const_iv (GL_FRONT),
1811 const_iv (GL_BACK), 2530 const_iv (GL_BACK),
2531 const_iv (GL_AUX0),
1812 const_iv (GL_AND), 2532 const_iv (GL_AND),
1813 const_iv (GL_ONE), 2533 const_iv (GL_ONE),
1814 const_iv (GL_ZERO), 2534 const_iv (GL_ZERO),
1815 const_iv (GL_SRC_ALPHA), 2535 const_iv (GL_SRC_ALPHA),
1816 const_iv (GL_DST_ALPHA), 2536 const_iv (GL_DST_ALPHA),
1829 const_iv (GL_INTENSITY), 2549 const_iv (GL_INTENSITY),
1830 const_iv (GL_LUMINANCE), 2550 const_iv (GL_LUMINANCE),
1831 const_iv (GL_LUMINANCE_ALPHA), 2551 const_iv (GL_LUMINANCE_ALPHA),
1832 const_iv (GL_FLOAT), 2552 const_iv (GL_FLOAT),
1833 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2553 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2554 const_iv (GL_COMPRESSED_ALPHA_ARB),
2555 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2556 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2557 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2558 const_iv (GL_COMPRESSED_RGB_ARB),
2559 const_iv (GL_COMPRESSED_RGBA_ARB),
1834 const_iv (GL_COMPILE), 2560 const_iv (GL_COMPILE),
2561 const_iv (GL_PROXY_TEXTURE_1D),
2562 const_iv (GL_PROXY_TEXTURE_2D),
1835 const_iv (GL_TEXTURE_1D), 2563 const_iv (GL_TEXTURE_1D),
1836 const_iv (GL_TEXTURE_2D), 2564 const_iv (GL_TEXTURE_2D),
1837 const_iv (GL_TEXTURE_ENV), 2565 const_iv (GL_TEXTURE_ENV),
1838 const_iv (GL_TEXTURE_MAG_FILTER), 2566 const_iv (GL_TEXTURE_MAG_FILTER),
1839 const_iv (GL_TEXTURE_MIN_FILTER), 2567 const_iv (GL_TEXTURE_MIN_FILTER),
1860 const_iv (GL_COLOR_LOGIC_OP), 2588 const_iv (GL_COLOR_LOGIC_OP),
1861 const_iv (GL_SEPARABLE_2D), 2589 const_iv (GL_SEPARABLE_2D),
1862 const_iv (GL_CONVOLUTION_2D), 2590 const_iv (GL_CONVOLUTION_2D),
1863 const_iv (GL_CONVOLUTION_BORDER_MODE), 2591 const_iv (GL_CONVOLUTION_BORDER_MODE),
1864 const_iv (GL_CONSTANT_BORDER), 2592 const_iv (GL_CONSTANT_BORDER),
2593 const_iv (GL_POINTS),
1865 const_iv (GL_LINES), 2594 const_iv (GL_LINES),
1866 const_iv (GL_LINE_STRIP), 2595 const_iv (GL_LINE_STRIP),
1867 const_iv (GL_LINE_LOOP), 2596 const_iv (GL_LINE_LOOP),
1868 const_iv (GL_QUADS), 2597 const_iv (GL_QUADS),
1869 const_iv (GL_QUAD_STRIP), 2598 const_iv (GL_QUAD_STRIP),
1870 const_iv (GL_TRIANGLES), 2599 const_iv (GL_TRIANGLES),
1871 const_iv (GL_TRIANGLE_STRIP), 2600 const_iv (GL_TRIANGLE_STRIP),
1872 const_iv (GL_TRIANGLE_FAN), 2601 const_iv (GL_TRIANGLE_FAN),
2602 const_iv (GL_POLYGON),
1873 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2603 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2604 const_iv (GL_POINT_SMOOTH_HINT),
2605 const_iv (GL_LINE_SMOOTH_HINT),
2606 const_iv (GL_POLYGON_SMOOTH_HINT),
2607 const_iv (GL_GENERATE_MIPMAP_HINT),
2608 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1874 const_iv (GL_FASTEST), 2609 const_iv (GL_FASTEST),
2610 const_iv (GL_DONT_CARE),
2611 const_iv (GL_NICEST),
1875 const_iv (GL_V2F), 2612 const_iv (GL_V2F),
1876 const_iv (GL_V3F), 2613 const_iv (GL_V3F),
1877 const_iv (GL_T2F_V3F), 2614 const_iv (GL_T2F_V3F),
1878 const_iv (GL_T2F_N3F_V3F), 2615 const_iv (GL_T2F_N3F_V3F),
1879# undef const_iv 2616# undef const_iv
1880 }; 2617 };
1881 2618
1882 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2619 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1883 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2620 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2621
2622 texture_av = newAV ();
2623 AvREAL_off (texture_av);
1884} 2624}
2625
2626void
2627disable_GL_EXT_blend_func_separate ()
2628 CODE:
2629 gl.BlendFuncSeparate = 0;
2630 gl.BlendFuncSeparateEXT = 0;
1885 2631
1886char * 2632char *
1887gl_vendor () 2633gl_vendor ()
1888 CODE: 2634 CODE:
1889 RETVAL = (char *)glGetString (GL_VENDOR); 2635 RETVAL = (char *)glGetString (GL_VENDOR);
1902 CODE: 2648 CODE:
1903 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2649 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1904 OUTPUT: 2650 OUTPUT:
1905 RETVAL 2651 RETVAL
1906 2652
2653const char *glGetString (GLenum pname)
2654
2655GLint glGetInteger (GLenum pname)
2656 CODE:
2657 glGetIntegerv (pname, &RETVAL);
2658 OUTPUT:
2659 RETVAL
2660
2661GLdouble glGetDouble (GLenum pname)
2662 CODE:
2663 glGetDoublev (pname, &RETVAL);
2664 OUTPUT:
2665 RETVAL
2666
1907int glGetError () 2667int glGetError ()
1908 2668
1909void glFinish () 2669void glFinish ()
1910 2670
1911void glClear (int mask) 2671void glClear (int mask)
1948# near_ and far_ are due to microsofts buggy "c" compiler 2708# near_ and far_ are due to microsofts buggy "c" compiler
1949void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2709void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1950 2710
1951# near_ and far_ are due to microsofts buggy "c" compiler 2711# near_ and far_ are due to microsofts buggy "c" compiler
1952void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2712void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2713
2714PROTOTYPES: DISABLE
1953 2715
1954void glViewport (int x, int y, int width, int height) 2716void glViewport (int x, int y, int width, int height)
1955 2717
1956void glScissor (int x, int y, int width, int height) 2718void glScissor (int x, int y, int width, int height)
1957 2719
1965 2727
1966void glRotate (float angle, float x, float y, float z) 2728void glRotate (float angle, float x, float y, float z)
1967 CODE: 2729 CODE:
1968 glRotatef (angle, x, y, z); 2730 glRotatef (angle, x, y, z);
1969 2731
1970void glBegin (int mode)
1971
1972void glEnd ()
1973
1974void glColor (float r, float g, float b, float a = 1.0) 2732void glColor (float r, float g, float b, float a = 1.0)
1975 PROTOTYPE: @
1976 ALIAS: 2733 ALIAS:
1977 glColor_premultiply = 1 2734 glColor_premultiply = 1
1978 CODE: 2735 CODE:
1979 if (ix) 2736 if (ix)
1980 { 2737 {
1983 b *= a; 2740 b *= a;
1984 } 2741 }
1985 // microsoft visual "c" rounds instead of truncating... 2742 // microsoft visual "c" rounds instead of truncating...
1986 glColor4f (r, g, b, a); 2743 glColor4f (r, g, b, a);
1987 2744
1988void glInterleavedArrays (int format, int stride, char *data)
1989
1990void glDrawElements (int mode, int count, int type, char *indices)
1991
1992# 1.2 void glDrawRangeElements (int mode, int start, int end
1993
1994void glRasterPos (float x, float y, float z = 0.) 2745void glRasterPos (float x, float y, float z = 0.)
1995 CODE: 2746 CODE:
1996 glRasterPos3f (0, 0, z); 2747 glRasterPos3f (0, 0, z);
1997 glBitmap (0, 0, 0, 0, x, y, 0); 2748 glBitmap (0, 0, 0, 0, x, y, 0);
1998 2749
2002 2753
2003void glTexCoord (float s, float t) 2754void glTexCoord (float s, float t)
2004 CODE: 2755 CODE:
2005 glTexCoord2f (s, t); 2756 glTexCoord2f (s, t);
2006 2757
2758void glRect (float x1, float y1, float x2, float y2)
2759 CODE:
2760 glRectf (x1, y1, x2, y2);
2761
2762PROTOTYPES: ENABLE
2763
2764void glBegin (int mode)
2765
2766void glEnd ()
2767
2768void glPointSize (GLfloat size)
2769
2770void glLineWidth (GLfloat width)
2771
2772void glInterleavedArrays (int format, int stride, char *data)
2773
2774void glDrawElements (int mode, int count, int type, char *indices)
2775
2776# 1.2 void glDrawRangeElements (int mode, int start, int end
2777
2007void glTexEnv (int target, int pname, float param) 2778void glTexEnv (int target, int pname, float param)
2008 CODE: 2779 CODE:
2009 glTexEnvf (target, pname, param); 2780 glTexEnvf (target, pname, param);
2010 2781
2011void glTexParameter (int target, int pname, float param) 2782void glTexParameter (int target, int pname, float param)
2033 2804
2034void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2805void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2035 2806
2036void glDrawPixels (int width, int height, int format, int type, char *pixels) 2807void glDrawPixels (int width, int height, int format, int type, char *pixels)
2037 2808
2809void glPixelZoom (float x, float y)
2810
2038void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2811void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2039 2812
2040int glGenTexture () 2813int glGenTexture ()
2041 CODE: 2814 CODE:
2042{ 2815 RETVAL = gen_texture ();
2043 GLuint name;
2044 glGenTextures (1, &name);
2045 RETVAL = name;
2046}
2047 OUTPUT: 2816 OUTPUT:
2048 RETVAL 2817 RETVAL
2049 2818
2050void glDeleteTexture (int name) 2819void glDeleteTexture (int name)
2051 CODE: 2820 CODE:
2052{
2053 GLuint name_ = name;
2054 glDeleteTextures (1, &name_); 2821 del_texture (name);
2055} 2822
2056
2057int glGenList () 2823int glGenList ()
2058 CODE: 2824 CODE:
2059 RETVAL = glGenLists (1); 2825 RETVAL = glGenLists (1);
2060 OUTPUT: 2826 OUTPUT:
2061 RETVAL 2827 RETVAL
2068 2834
2069void glEndList () 2835void glEndList ()
2070 2836
2071void glCallList (int list) 2837void glCallList (int list)
2072 2838
2839MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2840
2841PROTOTYPES: DISABLE
2842
2843void
2844find_widget (SV *self, NV x, NV y)
2845 PPCODE:
2846{
2847 if (within_widget (self, x, y))
2848 XPUSHs (self);
2849}
2850
2851BOOT:
2852{
2853 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2854
2855 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2856 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2857 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2858 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2859}
2860
2861void
2862draw (SV *self)
2863 CODE:
2864{
2865 HV *hv;
2866 SV **svp;
2867 NV x, y, w, h;
2868 SV *draw_x_sv = GvSV (draw_x_gv);
2869 SV *draw_y_sv = GvSV (draw_y_gv);
2870 SV *draw_w_sv = GvSV (draw_w_gv);
2871 SV *draw_h_sv = GvSV (draw_h_gv);
2872 double draw_x, draw_y;
2873
2874 if (!SvROK (self))
2875 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2876
2877 hv = (HV *)SvRV (self);
2878
2879 if (SvTYPE (hv) != SVt_PVHV)
2880 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2881
2882 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2883 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2884
2885 if (!h || !w)
2886 XSRETURN_EMPTY;
2887
2888 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2889 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2890
2891 draw_x = SvNV (draw_x_sv) + x;
2892 draw_y = SvNV (draw_y_sv) + y;
2893
2894 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2895 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2896 XSRETURN_EMPTY;
2897
2898 sv_setnv (draw_x_sv, draw_x);
2899 sv_setnv (draw_y_sv, draw_y);
2900
2901 glPushMatrix ();
2902 glTranslated (x, y, 0);
2903
2904 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2905 {
2906 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2907
2908 if (svp && SvTRUE (*svp))
2909 {
2910 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2911 glEnable (GL_BLEND);
2912 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2913 glBegin (GL_QUADS);
2914 glVertex2f (0, 0);
2915 glVertex2f (w, 0);
2916 glVertex2f (w, h);
2917 glVertex2f (0, h);
2918 glEnd ();
2919 glDisable (GL_BLEND);
2920 }
2921 }
2922#if 0
2923 if ($ENV{CFPLUS_DEBUG} & 1) {
2924 glPushMatrix;
2925 glColor 1, 1, 0, 1;
2926 glTranslate 0.375, 0.375;
2927 glBegin GL_LINE_LOOP;
2928 glVertex 0 , 0;
2929 glVertex $self->{w} - 1, 0;
2930 glVertex $self->{w} - 1, $self->{h} - 1;
2931 glVertex 0 , $self->{h} - 1;
2932 glEnd;
2933 glPopMatrix;
2934 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2935 }
2936#endif
2937 PUSHMARK (SP);
2938 XPUSHs (self);
2939 PUTBACK;
2940 call_method ("_draw", G_VOID | G_DISCARD);
2941 SPAGAIN;
2942
2943 glPopMatrix ();
2944
2945 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2946 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2947}
2948

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