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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.144 by root, Fri Aug 18 02:25:12 2006 UTC vs.
Revision 1.256 by root, Mon Mar 24 00:24:46 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
29#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
30 46
31#include <glib/gmacros.h> 47#include <glib/gmacros.h>
32 48
33#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
34 61
35#ifndef _WIN32 62#ifndef _WIN32
36# include <sys/types.h> 63# include <sys/types.h>
37# include <sys/socket.h> 64# include <sys/socket.h>
38# include <netinet/in.h> 65# include <netinet/in.h>
39# include <netinet/tcp.h> 66# include <netinet/tcp.h>
40# include <inttypes.h> 67# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 68#endif
49 69
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 71
52#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
53 73
54#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
56 76
57#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58 81
59#if 0 82#if 0
60# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 84#else
62# define PARACHUTE 0 85# define PARACHUTE 0
63#endif 86#endif
64 87
88static AV *texture_av;
89
65static struct 90static struct
66{ 91{
67#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 93#include "glfunc.h"
69#undef GL_FUNC 94#undef GL_FUNC
70} gl; 95} gl;
71 96
97static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 99{
74 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 104 else
79 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
80} 106}
81 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
82#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
83 134
84#include "pango-font.c" 135#include "pango-font.c"
85#include "pango-fontmap.c" 136#include "pango-fontmap.c"
86#include "pango-render.c" 137#include "pango-render.c"
87 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 142typedef Mix_Music *DC__MixMusic;
90 143
91typedef PangoFontDescription *CFPlus__Font; 144typedef PangoFontDescription *DC__Font;
92 145
93static int 146static int
94shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
95{ 148{
96 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
110 163
111typedef struct cf_layout { 164typedef struct cf_layout {
112 PangoLayout *pl; 165 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
114 int base_height; 167 int base_height;
115 CFPlus__Font font; 168 DC__Font font;
169 rc_t *rc;
116} *CFPlus__Layout; 170} *DC__Layout;
117 171
118static CFPlus__Font default_font; 172static DC__Font default_font;
119static PangoContext *opengl_context; 173static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
121 175
122static void 176static void
123substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
128#endif 182#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 184}
131 185
132static void 186static void
133layout_update_font (CFPlus__Layout self) 187layout_update_font (DC__Layout self)
134{ 188{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 190 * reasonably well with bitstream vera
137 */ 191 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
142 196
143 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
144} 198}
145 199
146static void 200static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 202{
149 PangoRectangle rect; 203 PangoRectangle rect;
150 204
151 // get_pixel_* wrongly rounds down 205 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 206 pango_layout_get_extents (self->pl, 0, &rect);
159 213
160 *w = rect.width; 214 *w = rect.width;
161 *h = rect.height; 215 *h = rect.height;
162} 216}
163 217
218typedef uint16_t tileid;
164typedef uint16_t mapface; 219typedef uint16_t faceid;
165 220
166typedef struct { 221typedef struct {
167 GLint name; 222 GLuint name;
168 int w, h; 223 int w, h;
169 float s, t; 224 float s, t;
170 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
171} maptex; 228} maptex;
172 229
173typedef struct { 230typedef struct {
231 uint32_t player;
232 tileid tile[3];
174 uint16_t darkness; 233 uint16_t darkness;
175 mapface face[3]; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp;
177} mapcell; 235} mapcell;
178 236
179typedef struct { 237typedef struct {
180 int32_t c0, c1; 238 int32_t c0, c1;
181 mapcell *col; 239 mapcell *col;
182} maprow; 240} maprow;
183 241
184typedef struct map { 242typedef struct map {
185 int x, y, w, h; 243 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 245 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 246 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 247
193 int32_t rows; 248 int32_t rows;
194 maprow *row; 249 maprow *row;
195} *CFPlus__Map; 250} *DC__Map;
196 251
197static char * 252static char *
198prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
199{ 254{
200 char *p; 255 char *p;
217} 272}
218 273
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
222static maprow * 297static maprow *
223map_get_row (CFPlus__Map self, int y) 298map_get_row (DC__Map self, int y)
224{ 299{
225 if (0 > y) 300 if (0 > y)
226 { 301 {
227 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
228 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
266 341
267 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
268} 343}
269 344
270static mapcell * 345static mapcell *
271map_get_cell (CFPlus__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
272{ 347{
273 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
274} 349}
275 350
276static void 351static void
277map_clear (CFPlus__Map self) 352map_clear (DC__Map self)
278{ 353{
279 int r; 354 int r;
280 355
281 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
282 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
290 self->row = 0; 365 self->row = 0;
291 self->rows = 0; 366 self->rows = 0;
292} 367}
293 368
294static void 369static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
296{ 371{
297 int x, y; 372 int x, y;
298 maprow *row; 373 maprow *row;
374 mapcell *cell;
299 375
300 for (y = y0; y < y0 + h; y++) 376 for (y = y0; y < y0 + h; y++)
301 if (y >= 0) 377 if (y >= 0)
302 { 378 {
303 if (y >= self->rows) 379 if (y >= self->rows)
309 if (x >= row->c0) 385 if (x >= row->c0)
310 { 386 {
311 if (x >= row->c1) 387 if (x >= row->c1)
312 break; 388 break;
313 389
314 row->col[x - row->c0].darkness = 0; 390 cell = row->col + x - row->c0;
391
392 cell->darkness = 0;
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
315 } 396 }
316 } 397 }
398}
399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
317} 414}
318 415
319static void 416static void
320music_finished (void) 417music_finished (void)
321{ 418{
357 n |= n >> 16; 454 n |= n >> 16;
358 455
359 return n + 1; 456 return n + 1;
360} 457}
361 458
362MODULE = CFPlus PACKAGE = CFPlus 459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
363 518
364PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
365 520
366BOOT: 521BOOT:
367{ 522{
368 HV *stash = gv_stashpv ("CFPlus", 1); 523 HV *stash = gv_stashpv ("DC", 1);
369 static const struct { 524 static const struct {
370 const char *name; 525 const char *name;
371 IV iv; 526 IV iv;
372 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
373# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
374 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
375 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
376 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
377 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
378 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
387 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
388 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
389 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
390 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
391 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
392 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
393 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
394 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
395 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
396 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
451 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
452 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
453 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
454 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
455 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
456 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
457 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
458 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
459 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
460 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
461 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
462 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
463 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
464 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
465 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
466 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
467 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
468 const_iv (KMOD_CTRL), 638
469 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
470 const_iv (KMOD_ALT),
471 const_iv (KMOD_META)
472# undef const_iv 640# undef const_iv
473 }; 641 };
474 642
475 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
476 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
477} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
478 655
479int 656int
480in_destruct () 657in_destruct ()
481 CODE: 658 CODE:
482 RETVAL = PL_main_cv == Nullcv; 659 RETVAL = PL_main_cv == Nullcv;
485 662
486NV floor (NV x) 663NV floor (NV x)
487 664
488NV ceil (NV x) 665NV ceil (NV x)
489 666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
490void 671void
491pango_init () 672pango_init ()
492 CODE: 673 CODE:
493{ 674{
494 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
495 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
496 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif
497} 682}
683
684char *
685SDL_GetError ()
498 686
499int 687int
500SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
501 689
502void 690void
503SDL_Quit () 691SDL_Quit ()
504 692
505void 693void
506SDL_ListModes () 694SDL_ListModes (int rgb, int alpha)
507 PPCODE: 695 PPCODE:
508{ 696{
509 SDL_Rect **m; 697 SDL_Rect **m;
510 698
511 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 699 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
512 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
513 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 702 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
515 703
516 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 704 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
517 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 705 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
518 706
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 707 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
523 711
524 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
525#if SDL_VERSION_ATLEAST(1,2,10) 713#if SDL_VERSION_ATLEAST(1,2,10)
526 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
527 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
528#endif 716#endif
529 717
530 SDL_EnableUNICODE (1);
531 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
532
533 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
534 719
535 if (m && m != (SDL_Rect **)-1) 720 if (m && m != (SDL_Rect **)-1)
536 while (*m) 721 while (*m)
537 { 722 {
723 if ((*m)->w >= 800 && (*m)->h >= 480)
724 {
538 AV *av = newAV (); 725 AV *av = newAV ();
539 av_push (av, newSViv ((*m)->w)); 726 av_push (av, newSViv ((*m)->w));
540 av_push (av, newSViv ((*m)->h)); 727 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb));
729 av_push (av, newSViv (alpha));
541 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 730 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
731 }
542 732
543 ++m; 733 ++m;
544 } 734 }
545} 735}
546 736
547char *
548SDL_GetError ()
549
550int 737int
551SDL_SetVideoMode (int w, int h, int fullscreen) 738SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
552 CODE: 739 CODE:
740{
741 SDL_EnableUNICODE (1);
742 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
743
744 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
745 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
746 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
747 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
748
553 RETVAL = !!SDL_SetVideoMode ( 749 RETVAL = !!SDL_SetVideoMode (
554 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 750 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
555 ); 751 );
752
556 if (RETVAL) 753 if (RETVAL)
557 { 754 {
558 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 755 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
559# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
560# include "glfunc.h" 759#include "glfunc.h"
561# undef GL_FUNC 760#undef GL_FUNC
562 } 761 }
762}
563 OUTPUT: 763 OUTPUT:
564 RETVAL 764 RETVAL
565 765
566void 766void
567SDL_GL_SwapBuffers () 767SDL_GL_SwapBuffers ()
568 768
569char * 769char *
570SDL_GetKeyName (int sym) 770SDL_GetKeyName (int sym)
571 771
772int
773SDL_GetAppState ()
774
775int
776SDL_GetModState ()
777
572void 778void
573SDL_PollEvent () 779poll_events ()
574 PPCODE: 780 PPCODE:
575{ 781{
576 SDL_Event ev; 782 SDL_Event ev;
577 783
578 while (SDL_PollEvent (&ev)) 784 SDL_PumpEvents ();
785 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
579 { 786 {
580 HV *hv = newHV (); 787 HV *hv = newHV ();
581 hv_store (hv, "type", 4, newSViv (ev.type), 0); 788 hv_store (hv, "type", 4, newSViv (ev.type), 0);
582 789
583 switch (ev.type) 790 switch (ev.type)
584 { 791 {
585 case SDL_KEYDOWN: 792 case SDL_KEYDOWN:
586 case SDL_KEYUP: 793 case SDL_KEYUP:
587 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 794 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
588 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 795 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
589 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 796 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
797 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
590 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 798 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
591 break; 799 break;
592 800
593 case SDL_ACTIVEEVENT: 801 case SDL_ACTIVEEVENT:
594 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 802 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
595 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 803 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
596 break; 804 break;
597 805
598 case SDL_MOUSEMOTION: 806 case SDL_MOUSEMOTION:
807 {
808 int state = ev.motion.state;
809 int x = ev.motion.x;
810 int y = ev.motion.y;
811 int xrel = ev.motion.xrel;
812 int yrel = ev.motion.yrel;
813
814 /* do simplistic event compression */
815 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
816 && state == ev.motion.state)
817 {
818 xrel += ev.motion.xrel;
819 yrel += ev.motion.yrel;
820 x = ev.motion.x;
821 y = ev.motion.y;
822 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
823 }
824
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 825 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
600
601 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 826 hv_store (hv, "state", 5, newSViv (state), 0);
602 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 827 hv_store (hv, "x", 1, newSViv (x), 0);
603 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 828 hv_store (hv, "y", 1, newSViv (y), 0);
604 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 829 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
605 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 830 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
831 }
606 break; 832 break;
607 833
608 case SDL_MOUSEBUTTONDOWN: 834 case SDL_MOUSEBUTTONDOWN:
609 case SDL_MOUSEBUTTONUP: 835 case SDL_MOUSEBUTTONUP:
610 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 836 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
611 837
612 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 838 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
613 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 839 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
614 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 840 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
615 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 841 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
620 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 846 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
621 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 847 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
622 break; 848 break;
623 } 849 }
624 850
625 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 851 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
626 } 852 }
627} 853}
628 854
629int 855int
630Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 856Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
631 POSTCALL: 857 POSTCALL:
632 Mix_HookMusicFinished (music_finished); 858 Mix_HookMusicFinished (music_finished);
633 Mix_ChannelFinished (channel_finished); 859 Mix_ChannelFinished (channel_finished);
634 860
635void 861void
862Mix_QuerySpec ()
863 PPCODE:
864{
865 int freq, channels;
866 Uint16 format;
867
868 if (Mix_QuerySpec (&freq, &format, &channels))
869 {
870 EXTEND (SP, 3);
871 PUSHs (sv_2mortal (newSViv (freq)));
872 PUSHs (sv_2mortal (newSViv (format)));
873 PUSHs (sv_2mortal (newSViv (channels)));
874 }
875}
876
877void
636Mix_CloseAudio () 878Mix_CloseAudio ()
637 879
638int 880int
639Mix_AllocateChannels (int numchans = -1) 881Mix_AllocateChannels (int numchans = -1)
640 882
883const char *
884Mix_GetError ()
885
641void 886void
642lowdelay (int fd, int val = 1) 887lowdelay (int fd, int val = 1)
643 CODE: 888 CODE:
889 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
890
891void
892win32_proxy_info ()
893 PPCODE:
894{
644#ifndef _WIN32 895#ifdef _WIN32
645 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 896 char buffer[2048];
897 DWORD buflen;
898
899 EXTEND (SP, 3);
900
901 buflen = sizeof (buffer);
902 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
903 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
904 {
905 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
906
907 buflen = sizeof (buffer);
908 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
909 {
910 PUSHs (newSVpv (buffer, 0));
911
912 buflen = sizeof (buffer);
913 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
914 PUSHs (newSVpv (buffer, 0));
915 }
916 }
646#endif 917#endif
918}
647 919
648void 920void
649add_font (char *file) 921add_font (char *file)
650 CODE: 922 CODE:
651 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 923 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
659 STRLEN image_len; 931 STRLEN image_len;
660 char *image = (char *)SvPVbyte (image_, image_len); 932 char *image = (char *)SvPVbyte (image_, image_len);
661 SDL_Surface *surface, *surface2; 933 SDL_Surface *surface, *surface2;
662 SDL_PixelFormat fmt; 934 SDL_PixelFormat fmt;
663 SDL_RWops *rw = ix 935 SDL_RWops *rw = ix
664 ? SDL_RWFromFile (image, "r") 936 ? SDL_RWFromFile (image, "rb")
665 : SDL_RWFromConstMem (image, image_len); 937 : SDL_RWFromConstMem (image, image_len);
666 938
667 if (!rw) 939 if (!rw)
668 croak ("load_image: %s", SDL_GetError ()); 940 croak ("load_image: %s", SDL_GetError ());
669 941
742void 1014void
743error (char *message) 1015error (char *message)
744 CODE: 1016 CODE:
745 fprintf (stderr, "ERROR: %s\n", message); 1017 fprintf (stderr, "ERROR: %s\n", message);
746#ifdef _WIN32 1018#ifdef _WIN32
747 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1019 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
748#endif 1020#endif
749 1021
750void 1022void
751fatal (char *message) 1023fatal (char *message)
752 CODE: 1024 CODE:
753 fprintf (stderr, "FATAL: %s\n", message); 1025 fprintf (stderr, "FATAL: %s\n", message);
754#ifdef _WIN32 1026#ifdef _WIN32
755 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1027 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
756#endif 1028#endif
757 _exit (1); 1029 _exit (1);
758 1030
759void 1031void
760_exit (int retval) 1032_exit (int retval = 0)
761 CODE: 1033 CODE:
1034#ifdef WIN32
1035 ExitThread (retval); // unclean, please beam me up
1036#else
762 _exit (retval); 1037 _exit (retval);
1038#endif
763 1039
764MODULE = CFPlus PACKAGE = CFPlus::Font 1040void
1041debug ()
1042 CODE:
1043{
1044#if DEBUG
1045 VALGRIND_DO_LEAK_CHECK;
1046#endif
1047}
765 1048
766CFPlus::Font 1049MODULE = Deliantra::Client PACKAGE = DC::Font
1050
1051PROTOTYPES: DISABLE
1052
1053DC::Font
767new_from_file (SV *class, char *path, int id = 0) 1054new_from_file (SV *class, char *path, int id = 0)
768 CODE: 1055 CODE:
769{ 1056{
770 int count; 1057 int count;
771 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1058 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
774} 1061}
775 OUTPUT: 1062 OUTPUT:
776 RETVAL 1063 RETVAL
777 1064
778void 1065void
779DESTROY (CFPlus::Font self) 1066DESTROY (DC::Font self)
780 CODE: 1067 CODE:
781 pango_font_description_free (self); 1068 pango_font_description_free (self);
782 1069
783void 1070void
784make_default (CFPlus::Font self) 1071make_default (DC::Font self)
1072 PROTOTYPE: $
785 CODE: 1073 CODE:
786 default_font = self; 1074 default_font = self;
787 1075
788MODULE = CFPlus PACKAGE = CFPlus::Layout 1076MODULE = Deliantra::Client PACKAGE = DC::Layout
789 1077
1078PROTOTYPES: DISABLE
1079
790void 1080void
791reset_glyph_cache () 1081glyph_cache_backup ()
1082 PROTOTYPE:
792 CODE: 1083 CODE:
1084 tc_backup ();
1085
1086void
1087glyph_cache_restore ()
1088 PROTOTYPE:
1089 CODE:
793 tc_clear (); 1090 tc_restore ();
794 1091
795CFPlus::Layout 1092DC::Layout
796new (SV *class) 1093new (SV *class)
797 CODE: 1094 CODE:
798 New (0, RETVAL, 1, struct cf_layout); 1095 New (0, RETVAL, 1, struct cf_layout);
799 1096
800 RETVAL->pl = pango_layout_new (opengl_context); 1097 RETVAL->pl = pango_layout_new (opengl_context);
802 RETVAL->g = 1.; 1099 RETVAL->g = 1.;
803 RETVAL->b = 1.; 1100 RETVAL->b = 1.;
804 RETVAL->a = 1.; 1101 RETVAL->a = 1.;
805 RETVAL->base_height = MIN_FONT_HEIGHT; 1102 RETVAL->base_height = MIN_FONT_HEIGHT;
806 RETVAL->font = 0; 1103 RETVAL->font = 0;
1104 RETVAL->rc = rc_alloc ();
807 1105
808 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1106 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
809 layout_update_font (RETVAL); 1107 layout_update_font (RETVAL);
810 OUTPUT: 1108 OUTPUT:
811 RETVAL 1109 RETVAL
812 1110
813void 1111void
814DESTROY (CFPlus::Layout self) 1112DESTROY (DC::Layout self)
815 CODE: 1113 CODE:
816 g_object_unref (self->pl); 1114 g_object_unref (self->pl);
1115 rc_free (self->rc);
817 Safefree (self); 1116 Safefree (self);
818 1117
819void 1118void
820set_text (CFPlus::Layout self, SV *text_) 1119set_text (DC::Layout self, SV *text_)
821 CODE: 1120 CODE:
822{ 1121{
823 STRLEN textlen; 1122 STRLEN textlen;
824 char *text = SvPVutf8 (text_, textlen); 1123 char *text = SvPVutf8 (text_, textlen);
825 1124
826 pango_layout_set_text (self->pl, text, textlen); 1125 pango_layout_set_text (self->pl, text, textlen);
827} 1126}
828 1127
829void 1128void
830set_markup (CFPlus::Layout self, SV *text_) 1129set_markup (DC::Layout self, SV *text_)
831 CODE: 1130 CODE:
832{ 1131{
833 STRLEN textlen; 1132 STRLEN textlen;
834 char *text = SvPVutf8 (text_, textlen); 1133 char *text = SvPVutf8 (text_, textlen);
835 1134
836 pango_layout_set_markup (self->pl, text, textlen); 1135 pango_layout_set_markup (self->pl, text, textlen);
837} 1136}
838 1137
839void 1138void
840set_shapes (CFPlus::Layout self, ...) 1139set_shapes (DC::Layout self, ...)
841 CODE: 1140 CODE:
842{ 1141{
843 PangoAttrList *attrs = 0; 1142 PangoAttrList *attrs = 0;
844 const char *text = pango_layout_get_text (self->pl); 1143 const char *text = pango_layout_get_text (self->pl);
845 const char *pos = text; 1144 const char *pos = text;
880 if (attrs) 1179 if (attrs)
881 pango_layout_set_attributes (self->pl, attrs); 1180 pango_layout_set_attributes (self->pl, attrs);
882} 1181}
883 1182
884void 1183void
885get_shapes (CFPlus::Layout self) 1184get_shapes (DC::Layout self)
886 PPCODE: 1185 PPCODE:
887{ 1186{
888 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1187 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
889 1188
890 do 1189 do
891 { 1190 {
892 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1191 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
893 1192
894 if (run && shape_attr_p (run)) 1193 if (run && shape_attr_p (run))
895 { 1194 {
896 PangoRectangle extents; 1195 PangoRectangle extents;
897 pango_layout_iter_get_run_extents (iter, 0, &extents); 1196 pango_layout_iter_get_run_extents (iter, 0, &extents);
905 1204
906 pango_layout_iter_free (iter); 1205 pango_layout_iter_free (iter);
907} 1206}
908 1207
909int 1208int
910has_wrapped (CFPlus::Layout self) 1209has_wrapped (DC::Layout self)
911 CODE: 1210 CODE:
912{ 1211{
913 int lines = 1; 1212 int lines = 1;
914 const char *text = pango_layout_get_text (self->pl); 1213 const char *text = pango_layout_get_text (self->pl);
915 1214
920} 1219}
921 OUTPUT: 1220 OUTPUT:
922 RETVAL 1221 RETVAL
923 1222
924SV * 1223SV *
925get_text (CFPlus::Layout self) 1224get_text (DC::Layout self)
926 CODE: 1225 CODE:
927 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1226 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
928 sv_utf8_decode (RETVAL); 1227 sv_utf8_decode (RETVAL);
929 OUTPUT: 1228 OUTPUT:
930 RETVAL 1229 RETVAL
931 1230
932void 1231void
933set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1232set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
934 CODE: 1233 CODE:
935 self->r = r; 1234 self->r = r;
936 self->g = g; 1235 self->g = g;
937 self->b = b; 1236 self->b = b;
938 self->a = a; 1237 self->a = a;
939 1238
940void 1239void
941set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1240set_font (DC::Layout self, DC::Font font = 0)
942 CODE: 1241 CODE:
943 if (self->font != font) 1242 if (self->font != font)
944 { 1243 {
945 self->font = font; 1244 self->font = font;
946 layout_update_font (self); 1245 layout_update_font (self);
947 } 1246 }
948 1247
949void 1248void
950set_height (CFPlus::Layout self, int base_height) 1249set_height (DC::Layout self, int base_height)
951 CODE: 1250 CODE:
952 if (self->base_height != base_height) 1251 if (self->base_height != base_height)
953 { 1252 {
954 self->base_height = base_height; 1253 self->base_height = base_height;
955 layout_update_font (self); 1254 layout_update_font (self);
956 } 1255 }
957 1256
958void 1257void
959set_width (CFPlus::Layout self, int max_width = -1) 1258set_width (DC::Layout self, int max_width = -1)
960 CODE: 1259 CODE:
961 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1260 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
962 1261
963void 1262void
964set_indent (CFPlus::Layout self, int indent) 1263set_indent (DC::Layout self, int indent)
965 CODE: 1264 CODE:
966 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1265 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
967 1266
968void 1267void
969set_spacing (CFPlus::Layout self, int spacing) 1268set_spacing (DC::Layout self, int spacing)
970 CODE: 1269 CODE:
971 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1270 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
972 1271
973void 1272void
974set_ellipsise (CFPlus::Layout self, int ellipsise) 1273set_ellipsise (DC::Layout self, int ellipsise)
975 CODE: 1274 CODE:
976 pango_layout_set_ellipsize (self->pl, 1275 pango_layout_set_ellipsize (self->pl,
977 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1276 ellipsise == 1 ? PANGO_ELLIPSIZE_START
978 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1277 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
979 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1278 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
980 : PANGO_ELLIPSIZE_NONE 1279 : PANGO_ELLIPSIZE_NONE
981 ); 1280 );
982 1281
983void 1282void
984set_single_paragraph_mode (CFPlus::Layout self, int spm) 1283set_single_paragraph_mode (DC::Layout self, int spm)
985 CODE: 1284 CODE:
986 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1285 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
987 1286
988void 1287void
989size (CFPlus::Layout self) 1288size (DC::Layout self)
990 PPCODE: 1289 PPCODE:
991{ 1290{
992 int w, h; 1291 int w, h;
993 1292
994 layout_get_pixel_size (self, &w, &h); 1293 layout_get_pixel_size (self, &w, &h);
997 PUSHs (sv_2mortal (newSViv (w))); 1296 PUSHs (sv_2mortal (newSViv (w)));
998 PUSHs (sv_2mortal (newSViv (h))); 1297 PUSHs (sv_2mortal (newSViv (h)));
999} 1298}
1000 1299
1001int 1300int
1002descent (CFPlus::Layout self) 1301descent (DC::Layout self)
1003 CODE: 1302 CODE:
1004{ 1303{
1005 PangoRectangle rect; 1304 PangoRectangle rect;
1006 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1305 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1007 pango_layout_line_get_pixel_extents (line, 0, &rect); 1306 pango_layout_line_get_pixel_extents (line, 0, &rect);
1008 RETVAL = PANGO_DESCENT (rect); 1307 RETVAL = PANGO_DESCENT (rect);
1009} 1308}
1010 OUTPUT: 1309 OUTPUT:
1011 RETVAL 1310 RETVAL
1012 1311
1013int 1312int
1014xy_to_index (CFPlus::Layout self, int x, int y) 1313xy_to_index (DC::Layout self, int x, int y)
1015 CODE: 1314 CODE:
1016{ 1315{
1017 int index, trailing; 1316 int index, trailing;
1018 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1317 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1019 RETVAL = index; 1318 RETVAL = index + trailing;
1020} 1319}
1021 OUTPUT: 1320 OUTPUT:
1022 RETVAL 1321 RETVAL
1023 1322
1024void 1323void
1025cursor_pos (CFPlus::Layout self, int index) 1324cursor_pos (DC::Layout self, int index)
1026 PPCODE: 1325 PPCODE:
1027{ 1326{
1028 PangoRectangle strong_pos; 1327 PangoRectangle pos;
1029 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1328 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1030 1329
1031 EXTEND (SP, 3); 1330 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1331 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1332 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1333 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1035} 1334}
1036 1335
1037void 1336void
1038render (CFPlus::Layout self, float x, float y, int flags = 0) 1337index_to_line_x (DC::Layout self, int index, int trailing = 0)
1039 PPCODE: 1338 PPCODE:
1339{
1340 int line, x;
1341
1342 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1343#if !PANGO_VERSION_CHECK (1, 17, 3)
1344 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1345 --line;
1346#endif
1347 EXTEND (SP, 2);
1348 PUSHs (sv_2mortal (newSViv (line)));
1349 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1350}
1351
1352void
1353line_x_to_index (DC::Layout self, int line, int x)
1354 PPCODE:
1355{
1356 PangoLayoutLine *lp;
1357 int index, trailing;
1358
1359 if (line < 0)
1360 XSRETURN_EMPTY;
1361
1362 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1363 XSRETURN_EMPTY; /* do better */
1364
1365 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1366
1367 EXTEND (SP, 2);
1368 if (GIMME_V == G_SCALAR)
1369 PUSHs (sv_2mortal (newSViv (index + trailing)));
1370 else
1371 {
1372 PUSHs (sv_2mortal (newSViv (index)));
1373 PUSHs (sv_2mortal (newSViv (trailing)));
1374 }
1375}
1376
1377void
1378render (DC::Layout self, float x, float y, int flags = 0)
1379 CODE:
1380 rc_clear (self->rc);
1040 pango_opengl_render_layout_subpixel ( 1381 pango_opengl_render_layout_subpixel (
1041 self->pl, 1382 self->pl,
1383 self->rc,
1042 x * PANGO_SCALE, y * PANGO_SCALE, 1384 x * PANGO_SCALE, y * PANGO_SCALE,
1043 self->r, self->g, self->b, self->a, 1385 self->r, self->g, self->b, self->a,
1044 flags 1386 flags
1045 ); 1387 );
1388 // we assume that context_change actually clears/frees stuff
1389 // and does not do any recomputation...
1390 pango_layout_context_changed (self->pl);
1046 1391
1047MODULE = CFPlus PACKAGE = CFPlus::Texture
1048
1049void 1392void
1050pad2pot (SV *data_, SV *w_, SV *h_) 1393draw (DC::Layout self)
1051 CODE: 1394 CODE:
1052{ 1395{
1053 int ow = SvIV (w_); 1396 glEnable (GL_TEXTURE_2D);
1054 int oh = SvIV (h_); 1397 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1398 glEnable (GL_BLEND);
1399 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1400 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1401 glEnable (GL_ALPHA_TEST);
1402 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1055 1403
1056 if (ow && oh) 1404 rc_draw (self->rc);
1405
1406 glDisable (GL_ALPHA_TEST);
1407 glDisable (GL_BLEND);
1408 glDisable (GL_TEXTURE_2D);
1409}
1410
1411MODULE = Deliantra::Client PACKAGE = DC::Texture
1412
1413PROTOTYPES: ENABLE
1414
1415void
1416pad (SV *data_, int ow, int oh, int nw, int nh)
1417 CODE:
1418{
1419 if ((nw != ow || nh != oh) && SvOK (data_))
1057 { 1420 {
1058 int nw = minpot (ow);
1059 int nh = minpot (oh);
1060
1061 if (nw != ow || nh != oh)
1062 {
1063 if (SvOK (data_))
1064 {
1065 STRLEN datalen; 1421 STRLEN datalen;
1066 char *data = SvPVbyte (data_, datalen); 1422 char *data = SvPVbyte (data_, datalen);
1067 int bpp = datalen / (ow * oh); 1423 int bpp = datalen / (ow * oh);
1068 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1424 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1069 1425
1070 SvPOK_only (result_); 1426 SvPOK_only (result_);
1071 SvCUR_set (result_, nw * nh * bpp); 1427 SvCUR_set (result_, nw * nh * bpp);
1072 1428
1073 memset (SvPVX (result_), 0, nw * nh * bpp); 1429 memset (SvPVX (result_), 0, nw * nh * bpp);
1074 while (oh--) 1430 while (oh--)
1075 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1431 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1076 1432
1077 sv_setsv (data_, result_); 1433 sv_setsv (data_, result_);
1078 }
1079
1080 sv_setiv (w_, nw);
1081 sv_setiv (h_, nh);
1082 }
1083 } 1434 }
1084} 1435}
1085 1436
1086void 1437void
1087draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1438draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1093{ 1444{
1094 HV *hv = (HV *)SvRV (self); 1445 HV *hv = (HV *)SvRV (self);
1095 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1446 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1096 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1447 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1097 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1448 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1449
1450 if (name <= 0)
1451 XSRETURN_EMPTY;
1098 1452
1099 if (items < 5) 1453 if (items < 5)
1100 { 1454 {
1101 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1455 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1102 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1456 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1130 glDisable (GL_ALPHA_TEST); 1484 glDisable (GL_ALPHA_TEST);
1131 glDisable (GL_BLEND); 1485 glDisable (GL_BLEND);
1132 } 1486 }
1133} 1487}
1134 1488
1135MODULE = CFPlus PACKAGE = CFPlus::Map 1489IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1490 CODE:
1491{
1492 GLint width;
1493 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1494 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1495 RETVAL = width > 0;
1496}
1497 OUTPUT:
1498 RETVAL
1136 1499
1137CFPlus::Map 1500MODULE = Deliantra::Client PACKAGE = DC::Map
1138new (SV *class, int map_width, int map_height) 1501
1502PROTOTYPES: DISABLE
1503
1504DC::Map
1505new (SV *class)
1139 CODE: 1506 CODE:
1140 New (0, RETVAL, 1, struct map); 1507 New (0, RETVAL, 1, struct map);
1141 RETVAL->x = 0; 1508 RETVAL->x = 0;
1142 RETVAL->y = 0; 1509 RETVAL->y = 0;
1143 RETVAL->w = map_width; 1510 RETVAL->w = 0;
1144 RETVAL->h = map_height; 1511 RETVAL->h = 0;
1145 RETVAL->ox = 0; 1512 RETVAL->ox = 0;
1146 RETVAL->oy = 0; 1513 RETVAL->oy = 0;
1147 RETVAL->faces = 8192; 1514 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1148 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1515 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1149 RETVAL->texs = 8192;
1150 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1151 RETVAL->rows = 0; 1516 RETVAL->rows = 0;
1152 RETVAL->row = 0; 1517 RETVAL->row = 0;
1153 OUTPUT: 1518 OUTPUT:
1154 RETVAL 1519 RETVAL
1155 1520
1156void 1521void
1157DESTROY (CFPlus::Map self) 1522DESTROY (DC::Map self)
1158 CODE: 1523 CODE:
1159{ 1524{
1160 map_clear (self); 1525 map_clear (self);
1161 Safefree (self->face); 1526 Safefree (self->face2tile);
1162 Safefree (self->tex); 1527 Safefree (self->tex);
1163 Safefree (self); 1528 Safefree (self);
1164} 1529}
1165 1530
1166void 1531void
1532resize (DC::Map self, int map_width, int map_height)
1533 CODE:
1534 self->w = map_width;
1535 self->h = map_height;
1536
1537void
1167clear (CFPlus::Map self) 1538clear (DC::Map self)
1168 CODE: 1539 CODE:
1169 map_clear (self); 1540 map_clear (self);
1170 1541
1171void 1542void
1172set_face (CFPlus::Map self, int face, int texid) 1543set_tileid (DC::Map self, int face, int tile)
1173 CODE: 1544 CODE:
1174{ 1545{
1175 while (self->faces <= face) 1546 need_facenum (self, face); self->face2tile [face] = tile;
1176 { 1547 need_texid (self, tile);
1177 Append (mapface, self->face, self->faces, self->faces);
1178 self->faces *= 2;
1179 }
1180
1181 self->face [face] = texid;
1182} 1548}
1183 1549
1184void 1550void
1551set_smooth (DC::Map self, int face, int smooth, int level)
1552 CODE:
1553{
1554 tileid texid;
1555 maptex *tex;
1556
1557 if (face < 0 || face >= self->faces)
1558 return;
1559
1560 if (smooth < 0 || smooth >= self->faces)
1561 return;
1562
1563 texid = self->face2tile [face];
1564
1565 if (!texid)
1566 return;
1567
1568 tex = self->tex + texid;
1569 tex->smoothtile = self->face2tile [smooth];
1570 tex->smoothlevel = level;
1571}
1572
1573void
1185set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1574set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1186 CODE: 1575 CODE:
1187{ 1576{
1188 while (self->texs <= texid) 1577 need_texid (self, texid);
1189 {
1190 Append (maptex, self->tex, self->texs, self->texs);
1191 self->texs *= 2;
1192 }
1193 1578
1194 { 1579 {
1195 maptex *tex = self->tex + texid; 1580 maptex *tex = self->tex + texid;
1196 1581
1197 tex->name = name; 1582 tex->name = name;
1214 // from transparent color bleeding and ugly wrapping effects. 1599 // from transparent color bleeding and ugly wrapping effects.
1215 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1600 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1216} 1601}
1217 1602
1218int 1603int
1219ox (CFPlus::Map self) 1604ox (DC::Map self)
1220 ALIAS: 1605 ALIAS:
1221 oy = 1 1606 oy = 1
1222 x = 2 1607 x = 2
1223 y = 3 1608 y = 3
1224 w = 4 1609 w = 4
1235 } 1620 }
1236 OUTPUT: 1621 OUTPUT:
1237 RETVAL 1622 RETVAL
1238 1623
1239void 1624void
1240scroll (CFPlus::Map self, int dx, int dy) 1625scroll (DC::Map self, int dx, int dy)
1241 CODE: 1626 CODE:
1242{ 1627{
1243 if (dx > 0) 1628 if (dx > 0)
1244 map_blank (self, self->x, self->y, dx - 1, self->h); 1629 map_blank (self, self->x, self->y, dx, self->h);
1245 else if (dx < 0) 1630 else if (dx < 0)
1246 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1631 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1247 1632
1248 if (dy > 0) 1633 if (dy > 0)
1249 map_blank (self, self->x, self->y, self->w, dy - 1); 1634 map_blank (self, self->x, self->y, self->w, dy);
1250 else if (dy < 0) 1635 else if (dy < 0)
1251 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1636 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1252 1637
1253 self->ox += dx; self->x += dx; 1638 self->ox += dx; self->x += dx;
1254 self->oy += dy; self->y += dy; 1639 self->oy += dy; self->y += dy;
1255 1640
1256 while (self->y < 0) 1641 while (self->y < 0)
1260 self->rows += MAP_EXTEND_Y; 1645 self->rows += MAP_EXTEND_Y;
1261 self->y += MAP_EXTEND_Y; 1646 self->y += MAP_EXTEND_Y;
1262 } 1647 }
1263} 1648}
1264 1649
1265void 1650SV *
1266map1a_update (CFPlus::Map self, SV *data_, int extmap) 1651map1a_update (DC::Map self, SV *data_, int extmap)
1267 CODE: 1652 CODE:
1268{ 1653{
1269 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1654 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1270 uint8_t *data_end = (uint8_t *)SvEND (data_); 1655 uint8_t *data_end = (uint8_t *)SvEND (data_);
1271 mapcell *cell; 1656 mapcell *cell;
1272 int x, y, flags; 1657 int x, y, z, flags;
1658 AV *missing = newAV ();
1659 RETVAL = newRV_noinc ((SV *)missing);
1273 1660
1274 while (data < data_end) 1661 while (data < data_end - 1)
1275 { 1662 {
1276 flags = (data [0] << 8) + data [1]; data += 2; 1663 flags = (data [0] << 8) + data [1]; data += 2;
1277 1664
1278 x = self->x + ((flags >> 10) & 63); 1665 x = self->x + ((flags >> 10) & 63);
1279 y = self->y + ((flags >> 4) & 63); 1666 y = self->y + ((flags >> 4) & 63);
1282 1669
1283 if (flags & 15) 1670 if (flags & 15)
1284 { 1671 {
1285 if (!cell->darkness) 1672 if (!cell->darkness)
1286 { 1673 {
1674 memset (cell, 0, sizeof (*cell));
1287 cell->darkness = 256; 1675 cell->darkness = 256;
1288 cell->face [0] = 0;
1289 cell->face [1] = 0;
1290 cell->face [2] = 0;
1291 cell->stat_hp = 0;
1292 } 1676 }
1293 1677
1294 //TODO: don't trust server data to be in-range(!) 1678 //TODO: don't trust server data to be in-range(!)
1295 1679
1296 if (flags & 8) 1680 if (flags & 8)
1302 do 1686 do
1303 { 1687 {
1304 ext = *data++; 1688 ext = *data++;
1305 cmd = ext & 0x3f; 1689 cmd = ext & 0x3f;
1306 1690
1307 if (ext < 4) 1691 if (cmd < 4)
1308 cell->darkness = 255 - ext * 64 + 1; 1692 cell->darkness = 255 - ext * 64 + 1;
1309 else if (ext == 5) // health 1693 else if (cmd == 5) // health
1694 {
1695 cell->stat_width = 1;
1310 cell->stat_hp = *data++; 1696 cell->stat_hp = *data++;
1697 }
1698 else if (cmd == 6) // monster width
1699 cell->stat_width = *data++ + 1;
1700 else if (cmd == 0x47)
1701 {
1702 if (*data == 4)
1703 ; // decode player count
1704
1705 data += *data + 1;
1706 }
1707 else if (cmd == 8) // cell flags
1708 cell->flags = *data++;
1311 else if (ext & 0x40) // unknown, multibyte => skip 1709 else if (ext & 0x40) // unknown, multibyte => skip
1312 data += *data + 1; 1710 data += *data + 1;
1711 else
1712 data++;
1313 } 1713 }
1314 while (cmd & 0x80); 1714 while (ext & 0x80);
1315 } 1715 }
1316 else 1716 else
1317 cell->darkness = *data++ + 1; 1717 cell->darkness = *data++ + 1;
1318 } 1718 }
1319 1719
1720 for (z = 0; z <= 2; ++z)
1320 if (flags & 4) 1721 if (flags & (4 >> z))
1321 { 1722 {
1322 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1723 faceid face = (data [0] << 8) + data [1]; data += 2;
1724 need_facenum (self, face);
1725 cell->tile [z] = self->face2tile [face];
1726
1727 if (cell->tile [z])
1728 {
1729 maptex *tex = self->tex + cell->tile [z];
1730 if (!tex->name)
1731 av_push (missing, newSViv (cell->tile [z]));
1732
1733 if (tex->smoothtile)
1734 {
1735 maptex *smooth = self->tex + tex->smoothtile;
1736 if (!smooth->name)
1737 av_push (missing, newSViv (tex->smoothtile));
1738 }
1739 }
1323 } 1740 }
1324
1325 if (flags & 2)
1326 {
1327 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1328 }
1329
1330 if (flags & 1)
1331 {
1332 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1333 }
1334 } 1741 }
1335 else 1742 else
1336 cell->darkness = 0; 1743 cell->darkness = 0;
1337 } 1744 }
1338} 1745}
1746 OUTPUT:
1747 RETVAL
1339 1748
1340SV * 1749SV *
1341mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1750mapmap (DC::Map self, int x0, int y0, int w, int h)
1342 CODE: 1751 CODE:
1343{ 1752{
1344 int x1, x; 1753 int x1, x;
1345 int y1, y; 1754 int y1, y;
1346 int z; 1755 int z;
1367 { 1776 {
1368 mapcell *cell = row->col + (x - row->c0); 1777 mapcell *cell = row->col + (x - row->c0);
1369 1778
1370 for (z = 0; z <= 0; z++) 1779 for (z = 0; z <= 0; z++)
1371 { 1780 {
1372 mapface face = cell->face [z];
1373
1374 if (face)
1375 {
1376 maptex tex = self->tex [face]; 1781 maptex tex = self->tex [cell->tile [z]];
1377 int a0 = 255 - tex.a; 1782 int a0 = 255 - tex.a;
1378 int a1 = tex.a; 1783 int a1 = tex.a;
1379 1784
1380 r = (r * a0 + tex.r * a1) / 255; 1785 r = (r * a0 + tex.r * a1) / 255;
1381 g = (g * a0 + tex.g * a1) / 255; 1786 g = (g * a0 + tex.g * a1) / 255;
1382 b = (b * a0 + tex.b * a1) / 255; 1787 b = (b * a0 + tex.b * a1) / 255;
1383 a = (a * a0 + tex.a * a1) / 255; 1788 a = (a * a0 + tex.a * a1) / 255;
1384 }
1385 } 1789 }
1386 } 1790 }
1387 1791
1388 *map++ = (r ) 1792 *map++ = (r )
1389 | (g << 8) 1793 | (g << 8)
1396} 1800}
1397 OUTPUT: 1801 OUTPUT:
1398 RETVAL 1802 RETVAL
1399 1803
1400void 1804void
1401draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1805draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1402 CODE: 1806 CODE:
1403{ 1807{
1404 int vx, vy;
1405 int x, y, z; 1808 int x, y, z;
1406 int last_name;
1407 mapface face;
1408 1809
1409 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1810 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1410 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1811 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1812 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1813 smooth_key skey;
1411 1814
1412 /* 1815 rc_t *rc = rc_alloc ();
1413 int vx = self->vx = self->w >= sw 1816 rc_key_t key;
1414 ? self->x + (self->w - sw) / 2 1817 rc_array_t *arr;
1415 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1416 1818
1417 int vy = self->vy = self->h >= sh 1819 // thats current max. sorry.
1418 ? self->y + (self->h - sh) / 2 1820 if (sw > 255) sw = 255;
1419 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1821 if (sh > 255) sh = 255;
1420 */
1421 1822
1422 glColor4ub (255, 255, 255, 255); 1823 // clear key, in case of extra padding
1824 memset (&skey, 0, sizeof (skey));
1825
1826 memset (&key, 0, sizeof (key));
1827 key.r = 255;
1828 key.g = 255;
1829 key.b = 255;
1830 key.a = 255;
1831 key.mode = GL_QUADS;
1832 key.format = GL_T2F_V3F;
1833 key.texname = -1;
1834
1835 mx += self->x;
1836 my += self->y;
1837
1838 // first pass: determine smooth_max
1839 // rather ugly, if you ask me
1840 // could also be stored inside mapcell and updated on change
1841 memset (smooth_max, 0, sizeof (smooth_max));
1842
1843 for (y = 0; y < sh; y++)
1844 if (0 <= y + my && y + my < self->rows)
1845 {
1846 maprow *row = self->row + (y + my);
1847
1848 for (x = 0; x < sw; x++)
1849 if (row->c0 <= x + mx && x + mx < row->c1)
1850 {
1851 mapcell *cell = row->col + (x + mx - row->c0);
1852
1853 smooth_max[x + 1][y + 1] =
1854 MAX (self->tex [cell->tile [0]].smoothlevel,
1855 MAX (self->tex [cell->tile [1]].smoothlevel,
1856 self->tex [cell->tile [2]].smoothlevel));
1857 }
1858 }
1423 1859
1424 glEnable (GL_BLEND); 1860 glEnable (GL_BLEND);
1425 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1861 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1426 glEnable (GL_TEXTURE_2D);
1427 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1428 1863
1429 glBegin (GL_QUADS);
1430
1431 last_name = 0;
1432
1433 for (z = 0; z < 3; z++) 1864 for (z = 0; z <= 2; z++)
1865 {
1866 memset (smooth_level, 0, sizeof (smooth_level));
1867
1434 for (y = 0; y < sh; y++) 1868 for (y = 0; y < sh; y++)
1435 if (0 <= y + vy && y + vy < self->rows) 1869 if (0 <= y + my && y + my < self->rows)
1436 { 1870 {
1437 maprow *row = self->row + (y + vy); 1871 maprow *row = self->row + (y + my);
1438 1872
1439 for (x = 0; x < sw; x++) 1873 for (x = 0; x < sw; x++)
1440 if (row->c0 <= x + vx && x + vx < row->c1) 1874 if (row->c0 <= x + mx && x + mx < row->c1)
1441 { 1875 {
1442 mapcell *cell = row->col + (x + vx - row->c0); 1876 mapcell *cell = row->col + (x + mx - row->c0);
1443
1444 face = cell->face [z]; 1877 tileid tile = cell->tile [z];
1445 1878
1446 if (face) 1879 if (tile)
1880 {
1881 maptex tex = self->tex [tile];
1882 int px, py;
1883
1884 if (key.texname != tex.name)
1885 {
1886 if (!tex.name)
1887 tex = self->tex [2]; /* missing, replace by noface */
1888
1889 key.texname = tex.name;
1890 arr = rc_array (rc, &key);
1891 }
1892
1893 px = (x + 1) * T - tex.w;
1894 py = (y + 1) * T - tex.h;
1895
1896 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1897 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1898 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1899 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1900
1901 if (cell->flags && z == 2)
1902 {
1903 // overlays such as the speech bubble, probably more to come
1904 if (cell->flags & 1)
1905 {
1906 maptex tex = self->tex [1];
1907 int px = x * T + T * 2 / 32;
1908 int py = y * T - T * 6 / 32;
1909
1910 if (tex.name)
1911 {
1912 if (key.texname != tex.name)
1913 {
1914 key.texname = tex.name;
1915 arr = rc_array (rc, &key);
1916 }
1917
1918 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1919 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1920 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1921 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1922 }
1923 }
1924 }
1925
1926 // update smooth hash
1927 if (tex.smoothtile)
1928 {
1929 skey.tile = tex.smoothtile;
1930 skey.level = tex.smoothlevel;
1931
1932 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1933
1934 // add bits to current tile and all neighbours. skey.x|y is
1935 // shifted +1|+1 so we always stay positive.
1936
1937 // bits is ___n cccc CCCC bbbb
1938 // n do not draw borders&corners
1939 // c draw these corners, but...
1940 // C ... not these
1941 // b draw these borders
1942
1943 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1944 // ┃· ·· ·┃ ━━
1945
1946 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1947 // ·· ·· ·┏ ┓·
1948
1949 // full tile
1950 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1951
1952 // borders
1953 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1954 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1955 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1956 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1957
1958 // corners
1959 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1960 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1961 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1962 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1963 }
1964 }
1965 }
1966 }
1967
1968 rc_draw (rc);
1969 rc_clear (rc);
1970
1971 // go through all smoothlevels, lowest to highest, then draw.
1972 // this is basically counting sort
1973 {
1974 int w, b;
1975
1976 glEnable (GL_TEXTURE_2D);
1977 glBegin (GL_QUADS);
1978 for (w = 0; w < 256 / 32; ++w)
1979 {
1980 uint32_t smask = smooth_level [w];
1981 if (smask)
1982 for (b = 0; b < 32; ++b)
1983 if (smask & (((uint32_t)1) << b))
1447 { 1984 {
1448 maptex tex = self->tex [face]; 1985 int level = (w << 5) | b;
1986 HE *he;
1449 1987
1450 int px = (x + 1) * 32 - tex.w; 1988 hv_iterinit (smooth);
1451 int py = (y + 1) * 32 - tex.h; 1989 while ((he = hv_iternext (smooth)))
1452
1453 if (last_name != tex.name)
1454 { 1990 {
1991 smooth_key *skey = (smooth_key *)HeKEY (he);
1992 IV bits = SvIVX (HeVAL (he));
1993
1994 if (!(bits & 0x1000)
1995 && skey->level == level
1996 && level > smooth_max [skey->x][skey->y])
1997 {
1998 maptex tex = self->tex [skey->tile];
1999 int px = (((int)skey->x) - 1) * T;
2000 int py = (((int)skey->y) - 1) * T;
2001 int border = bits & 15;
2002 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2003 float dx = tex.s * .0625f; // 16 images/row
2004 float dy = tex.t * .5f ; // 2 images/column
2005
2006 if (tex.name)
2007 {
2008 // this time avoiding texture state changes
2009 // save gobs of state changes.
2010 if (key.texname != tex.name)
2011 {
1455 glEnd (); 2012 glEnd ();
1456 last_name = tex.name;
1457 glBindTexture (GL_TEXTURE_2D, last_name); 2013 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1458 glBegin (GL_QUADS); 2014 glBegin (GL_QUADS);
2015 }
2016
2017 if (border)
2018 {
2019 float ox = border * dx;
2020
2021 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2023 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2024 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2025 }
2026
2027 if (corner)
2028 {
2029 float ox = corner * dx;
2030
2031 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2032 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2033 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2034 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2035 }
2036 }
2037 }
1459 } 2038 }
1460
1461 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1462 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1463 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1464 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1465 } 2039 }
1466 }
1467 } 2040 }
1468 2041
1469 glEnd (); 2042 glEnd ();
1470
1471 glDisable (GL_TEXTURE_2D); 2043 glDisable (GL_TEXTURE_2D);
2044 key.texname = -1;
2045 }
2046
2047 hv_clear (smooth);
2048 }
2049
1472 glDisable (GL_BLEND); 2050 glDisable (GL_BLEND);
2051 rc_free (rc);
1473 2052
2053 // top layer: overlays such as the health bar
1474 for (y = 0; y < sh; y++) 2054 for (y = 0; y < sh; y++)
1475 if (0 <= y + vy && y + vy < self->rows) 2055 if (0 <= y + my && y + my < self->rows)
1476 { 2056 {
1477 maprow *row = self->row + (y + vy); 2057 maprow *row = self->row + (y + my);
1478 2058
1479 for (x = 0; x < sw; x++) 2059 for (x = 0; x < sw; x++)
1480 if (row->c0 <= x + vx && x + vx < row->c1) 2060 if (row->c0 <= x + mx && x + mx < row->c1)
1481 { 2061 {
1482 mapcell *cell = row->col + (x + vx - row->c0); 2062 mapcell *cell = row->col + (x + mx - row->c0);
1483 2063
1484 int px = x * 32; 2064 int px = x * T;
1485 int py = y * 32; 2065 int py = y * T;
1486 2066
1487 if (cell->stat_hp) 2067 if (cell->stat_hp)
1488 { 2068 {
2069 int width = cell->stat_width * T;
2070 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2071
1489 glColor3ub (0, 0, 0); 2072 glColor3ub (0, 0, 0);
1490 glRectf (px + 1, py + 1, px + 31, py + 4); 2073 glRectf (px + 1, py - thick - 2,
2074 px + width - 1, py);
1491 2075
1492 glColor3ub (0, 255, 0); 2076 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1493 glBegin (GL_LINES);
1494 glVertex2f (px + 2, py + 2.5f); 2077 glRectf (px + 2,
1495 glVertex2f (px + 29.f - cell->stat_hp * (28.f / 255.f), py + 2.5f); 2078 py - thick - 1,
1496 glEnd (); 2079 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1497 } 2080 }
1498 } 2081 }
1499 } 2082 }
1500} 2083}
1501 2084
1502void 2085void
1503draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2086draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1504 CODE: 2087 CODE:
1505{ 2088{
1506 static float color[16][3] = { 2089 static float color[16][3] = {
1507 { 0.00F, 0.00F, 0.00F }, 2090 { 0.00F, 0.00F, 0.00F },
1508 { 1.00F, 1.00F, 1.00F }, 2091 { 1.00F, 1.00F, 1.00F },
1558 glDisable (GL_BLEND); 2141 glDisable (GL_BLEND);
1559 glDisable (GL_TEXTURE_2D); 2142 glDisable (GL_TEXTURE_2D);
1560} 2143}
1561 2144
1562void 2145void
1563fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2146fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1564 PPCODE: 2147 PPCODE:
1565{ 2148{
1566 int vx, vy;
1567 int x, y; 2149 int x, y;
2150 int sw1 = sw + 2;
2151 int sh1 = sh + 2;
2152 int sh3 = sh * 3;
1568 int sw4 = (sw + 3) & ~3; 2153 int sw34 = (sw * 3 + 3) & ~3;
2154 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1569 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2155 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1570 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2156 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1571 2157
1572 memset (darkness, 255, sw4 * sh);
1573 SvPOK_only (darkness_sv); 2158 SvPOK_only (darkness3_sv);
1574 SvCUR_set (darkness_sv, sw4 * sh); 2159 SvCUR_set (darkness3_sv, sw34 * sh3);
1575 2160
1576 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2161 mx += self->x - 1;
1577 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2162 my += self->y - 1;
1578 2163
2164 memset (darkness1, 255, sw1 * sh1);
2165
1579 for (y = 0; y < sh; y++) 2166 for (y = 0; y < sh1; y++)
1580 if (0 <= y + vy && y + vy < self->rows) 2167 if (0 <= y + my && y + my < self->rows)
1581 { 2168 {
1582 maprow *row = self->row + (y + vy); 2169 maprow *row = self->row + (y + my);
1583 2170
1584 for (x = 0; x < sw; x++) 2171 for (x = 0; x < sw1; x++)
1585 if (row->c0 <= x + vx && x + vx < row->c1) 2172 if (row->c0 <= x + mx && x + mx < row->c1)
1586 { 2173 {
1587 mapcell *cell = row->col + (x + vx - row->c0); 2174 mapcell *cell = row->col + (x + mx - row->c0);
1588 2175
1589 darkness[y * sw4 + x] = cell->darkness 2176 darkness1 [y * sw1 + x] = cell->darkness
1590 ? 255 - (cell->darkness - 1) 2177 ? 255 - (cell->darkness - 1)
1591 : 255 - FOW_DARKNESS; 2178 : 255 - FOW_DARKNESS;
1592 } 2179 }
1593 } 2180 }
1594 2181
2182 for (y = 0; y < sh; ++y)
2183 for (x = 0; x < sw; ++x)
2184 {
2185 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2186 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2187 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2188 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2189 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2190 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2191 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2192 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2193 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2194
2195 uint8_t r11 = (d11 + d21 + d12) / 3;
2196 uint8_t r21 = d21;
2197 uint8_t r31 = (d21 + d31 + d32) / 3;
2198
2199 uint8_t r12 = d12;
2200 uint8_t r22 = d22;
2201 uint8_t r32 = d32;
2202
2203 uint8_t r13 = (d13 + d23 + d12) / 3;
2204 uint8_t r23 = d23;
2205 uint8_t r33 = (d23 + d33 + d32) / 3;
2206
2207 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2208 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2209 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2210 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2211 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2212 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2213 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2214 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2215 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2216 }
2217
2218 free (darkness1);
2219
1595 EXTEND (SP, 3); 2220 EXTEND (SP, 3);
1596 PUSHs (sv_2mortal (newSViv (sw4))); 2221 PUSHs (sv_2mortal (newSViv (sw34)));
1597 PUSHs (sv_2mortal (newSViv (sh))); 2222 PUSHs (sv_2mortal (newSViv (sh3)));
1598 PUSHs (darkness_sv); 2223 PUSHs (darkness3_sv);
1599} 2224}
1600 2225
1601SV * 2226SV *
1602get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2227get_rect (DC::Map self, int x0, int y0, int w, int h)
1603 CODE: 2228 CODE:
1604{ 2229{
1605 int x, y, x1, y1; 2230 int x, y, x1, y1;
1606 SV *data_sv = newSV (w * h * 7 + 5); 2231 SV *data_sv = newSV (w * h * 7 + 5);
1607 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2232 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1632 if (row && row->c0 <= x && x < row->c1) 2257 if (row && row->c0 <= x && x < row->c1)
1633 { 2258 {
1634 mapcell *cell = row->col + (x - row->c0); 2259 mapcell *cell = row->col + (x - row->c0);
1635 uint8_t flags = 0; 2260 uint8_t flags = 0;
1636 2261
1637 if (cell->face [0]) flags |= 1; 2262 if (cell->tile [0]) flags |= 1;
1638 if (cell->face [1]) flags |= 2; 2263 if (cell->tile [1]) flags |= 2;
1639 if (cell->face [2]) flags |= 4; 2264 if (cell->tile [2]) flags |= 4;
1640 2265
1641 *data++ = flags; 2266 *data++ = flags;
1642 2267
1643 if (flags & 1) 2268 if (flags & 1)
1644 { 2269 {
2270 tileid tile = cell->tile [0];
1645 *data++ = cell->face [0] >> 8; 2271 *data++ = tile >> 8;
1646 *data++ = cell->face [0]; 2272 *data++ = tile;
1647 } 2273 }
1648 2274
1649 if (flags & 2) 2275 if (flags & 2)
1650 { 2276 {
2277 tileid tile = cell->tile [1];
1651 *data++ = cell->face [1] >> 8; 2278 *data++ = tile >> 8;
1652 *data++ = cell->face [1]; 2279 *data++ = tile;
1653 } 2280 }
1654 2281
1655 if (flags & 4) 2282 if (flags & 4)
1656 { 2283 {
2284 tileid tile = cell->tile [2];
1657 *data++ = cell->face [2] >> 8; 2285 *data++ = tile >> 8;
1658 *data++ = cell->face [2]; 2286 *data++ = tile;
1659 } 2287 }
1660 } 2288 }
1661 else 2289 else
1662 *data++ = 0; 2290 *data++ = 0;
1663 } 2291 }
1669} 2297}
1670 OUTPUT: 2298 OUTPUT:
1671 RETVAL 2299 RETVAL
1672 2300
1673void 2301void
1674set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2302set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1675 PPCODE: 2303 PPCODE:
1676{ 2304{
1677 int x, y, z; 2305 int x, y, z;
1678 int w, h; 2306 int w, h;
1679 int x1, y1; 2307 int x1, y1;
1680 2308
1681 if (*data++ != 0) 2309 if (*data++ != 0)
1682 return; /* version mismatch */ 2310 XSRETURN_EMPTY; /* version mismatch */
1683 2311
1684 w = *data++ << 8; w |= *data++; 2312 w = *data++ << 8; w |= *data++;
1685 h = *data++ << 8; h |= *data++; 2313 h = *data++ << 8; h |= *data++;
1686 2314
1687 // we need to do this 'cause we don't keep an absolute coord system for rows 2315 // we need to do this 'cause we don't keep an absolute coord system for rows
1703 { 2331 {
1704 uint8_t flags = *data++; 2332 uint8_t flags = *data++;
1705 2333
1706 if (flags) 2334 if (flags)
1707 { 2335 {
1708 mapface face[3] = { 0, 0, 0 };
1709
1710 mapcell *cell = row_get_cell (row, x); 2336 mapcell *cell = row_get_cell (row, x);
2337 tileid tile[3] = { 0, 0, 0 };
1711 2338
1712 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2339 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1713 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2340 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1714 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2341 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1715 2342
1716 if (cell->darkness == 0) 2343 if (cell->darkness == 0)
1717 { 2344 {
1718 cell->darkness = 0; 2345 cell->darkness = 0;
1719 2346
1720 for (z = 0; z <= 2; z++) 2347 for (z = 0; z <= 2; z++)
1721 { 2348 {
1722 cell->face[z] = face[z]; 2349 tileid t = tile [z];
1723 2350
1724 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2351 if (t >= self->texs || (t && !self->tex [t].name))
2352 {
1725 XPUSHs (sv_2mortal (newSViv (face[z]))); 2353 XPUSHs (sv_2mortal (newSViv (t)));
2354 need_texid (self, t);
2355 }
2356
2357 cell->tile [z] = t;
1726 } 2358 }
1727 } 2359 }
1728 } 2360 }
1729 } 2361 }
1730 } 2362 }
1731} 2363}
1732 2364
1733MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2365MODULE = Deliantra::Client PACKAGE = DC::RW
1734 2366
1735CFPlus::MixChunk 2367DC::RW
1736new_from_file (SV *class, char *path) 2368new (SV *class, SV *data_sv)
1737 CODE: 2369 CODE:
1738 RETVAL = Mix_LoadWAV (path); 2370{
2371 STRLEN datalen;
2372 char *data = SvPVbyte (data_sv, datalen);
2373
2374 RETVAL = SDL_RWFromConstMem (data, datalen);
2375}
1739 OUTPUT: 2376 OUTPUT:
1740 RETVAL 2377 RETVAL
1741 2378
2379DC::RW
2380new_from_file (SV *class, const char *path, const char *mode = "rb")
2381 CODE:
2382 RETVAL = SDL_RWFromFile (path, mode);
2383 OUTPUT:
2384 RETVAL
2385
2386# fails on win32:
2387# dc.xs(2268) : error C2059: syntax error : '('
1742void 2388#void
2389#close (DC::RW self)
2390# CODE:
2391# (self->(close)) (self);
2392
2393MODULE = Deliantra::Client PACKAGE = DC::Channel
2394
2395PROTOTYPES: DISABLE
2396
2397DC::Channel
2398find ()
2399 CODE:
2400{
2401 RETVAL = Mix_GroupAvailable (-1);
2402
2403 if (RETVAL < 0)
2404 {
2405 RETVAL = Mix_GroupOldest (-1);
2406
2407 if (RETVAL < 0)
2408 XSRETURN_UNDEF;
2409
2410 Mix_HaltChannel (RETVAL);
2411 }
2412
2413 Mix_UnregisterAllEffects (RETVAL);
2414 Mix_Volume (RETVAL, 128);
2415}
2416 OUTPUT:
2417 RETVAL
2418
2419void
2420halt (DC::Channel self)
2421 CODE:
2422 Mix_HaltChannel (self);
2423
2424void
2425expire (DC::Channel self, int ticks = -1)
2426 CODE:
2427 Mix_ExpireChannel (self, ticks);
2428
2429void
2430fade_out (DC::Channel self, int ticks = -1)
2431 CODE:
2432 Mix_FadeOutChannel (self, ticks);
2433
2434int
2435volume (DC::Channel self, int volume)
2436 CODE:
2437 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2438 OUTPUT:
2439 RETVAL
2440
2441void
2442unregister_all_effects (DC::Channel self)
2443 CODE:
2444 Mix_UnregisterAllEffects (self);
2445
2446void
2447set_panning (DC::Channel self, int left, int right)
2448 CODE:
2449 left = CLAMP (left , 0, 255);
2450 right = CLAMP (right, 0, 255);
2451 Mix_SetPanning (self, left, right);
2452
2453void
2454set_distance (DC::Channel self, int distance)
2455 CODE:
2456 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2457
2458void
2459set_position (DC::Channel self, int angle, int distance)
2460 CODE:
2461
2462void
2463set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2464 CODE:
2465{
2466 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2467 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2468 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2469}
2470
2471void
2472set_reverse_stereo (DC::Channel self, int flip)
2473 CODE:
2474 Mix_SetReverseStereo (self, flip);
2475
2476MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2477
2478PROTOTYPES: DISABLE
2479
2480DC::MixChunk
2481new (SV *class, DC::RW rwops)
2482 CODE:
2483 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2484 OUTPUT:
2485 RETVAL
2486
2487void
1743DESTROY (CFPlus::MixChunk self) 2488DESTROY (DC::MixChunk self)
1744 CODE: 2489 CODE:
1745 Mix_FreeChunk (self); 2490 Mix_FreeChunk (self);
1746 2491
1747int 2492int
1748volume (CFPlus::MixChunk self, int volume = -1) 2493volume (DC::MixChunk self, int volume = -1)
1749 CODE: 2494 CODE:
2495 if (items > 1)
2496 volume = CLAMP (volume, 0, 128);
1750 RETVAL = Mix_VolumeChunk (self, volume); 2497 RETVAL = Mix_VolumeChunk (self, volume);
1751 OUTPUT: 2498 OUTPUT:
1752 RETVAL 2499 RETVAL
1753 2500
1754int 2501DC::Channel
1755play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2502play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1756 CODE: 2503 CODE:
2504{
1757 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2505 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2506
2507 if (RETVAL < 0)
2508 XSRETURN_UNDEF;
2509
2510 if (channel < 0)
2511 {
2512 Mix_UnregisterAllEffects (RETVAL);
2513 Mix_Volume (RETVAL, 128);
2514 }
2515}
1758 OUTPUT: 2516 OUTPUT:
1759 RETVAL 2517 RETVAL
1760 2518
1761MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2519MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1762 2520
1763int 2521int
1764volume (int volume = -1) 2522volume (int volume = -1)
2523 PROTOTYPE: ;$
1765 CODE: 2524 CODE:
2525 if (items > 0)
2526 volume = CLAMP (volume, 0, 128);
1766 RETVAL = Mix_VolumeMusic (volume); 2527 RETVAL = Mix_VolumeMusic (volume);
1767 OUTPUT: 2528 OUTPUT:
1768 RETVAL 2529 RETVAL
1769 2530
2531void
2532fade_out (int ms)
2533 CODE:
2534 Mix_FadeOutMusic (ms);
2535
2536void
2537halt ()
2538 CODE:
2539 Mix_HaltMusic ();
2540
1770CFPlus::MixMusic 2541DC::MixMusic
1771new_from_file (SV *class, char *path) 2542new (SV *class, DC::RW rwops)
1772 CODE: 2543 CODE:
1773 RETVAL = Mix_LoadMUS (path); 2544 RETVAL = Mix_LoadMUS_RW (rwops);
1774 OUTPUT: 2545 OUTPUT:
1775 RETVAL 2546 RETVAL
1776 2547
1777void 2548void
1778DESTROY (CFPlus::MixMusic self) 2549DESTROY (DC::MixMusic self)
1779 CODE: 2550 CODE:
1780 Mix_FreeMusic (self); 2551 Mix_FreeMusic (self);
1781 2552
1782int 2553int
1783play (CFPlus::MixMusic self, int loops = -1) 2554play (DC::MixMusic self, int loops = -1)
1784 CODE: 2555 CODE:
1785 RETVAL = Mix_PlayMusic (self, loops); 2556 RETVAL = Mix_PlayMusic (self, loops);
1786 OUTPUT: 2557 OUTPUT:
1787 RETVAL 2558 RETVAL
1788 2559
1789MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2560void
2561fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2562 CODE:
2563 Mix_FadeInMusicPos (self, loops, ms, position);
2564
2565MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2566
2567PROTOTYPES: ENABLE
1790 2568
1791BOOT: 2569BOOT:
1792{ 2570{
1793 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2571 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1794 static const struct { 2572 static const struct {
1795 const char *name; 2573 const char *name;
1796 IV iv; 2574 IV iv;
1797 } *civ, const_iv[] = { 2575 } *civ, const_iv[] = {
1798# define const_iv(name) { # name, (IV)name } 2576# define const_iv(name) { # name, (IV)name }
2577 const_iv (GL_VENDOR),
2578 const_iv (GL_VERSION),
2579 const_iv (GL_EXTENSIONS),
1799 const_iv (GL_COLOR_MATERIAL), 2580 const_iv (GL_COLOR_MATERIAL),
1800 const_iv (GL_SMOOTH), 2581 const_iv (GL_SMOOTH),
1801 const_iv (GL_FLAT), 2582 const_iv (GL_FLAT),
1802 const_iv (GL_DITHER), 2583 const_iv (GL_DITHER),
1803 const_iv (GL_BLEND), 2584 const_iv (GL_BLEND),
1807 const_iv (GL_ALPHA_TEST), 2588 const_iv (GL_ALPHA_TEST),
1808 const_iv (GL_NORMALIZE), 2589 const_iv (GL_NORMALIZE),
1809 const_iv (GL_RESCALE_NORMAL), 2590 const_iv (GL_RESCALE_NORMAL),
1810 const_iv (GL_FRONT), 2591 const_iv (GL_FRONT),
1811 const_iv (GL_BACK), 2592 const_iv (GL_BACK),
2593 const_iv (GL_AUX0),
1812 const_iv (GL_AND), 2594 const_iv (GL_AND),
1813 const_iv (GL_ONE), 2595 const_iv (GL_ONE),
1814 const_iv (GL_ZERO), 2596 const_iv (GL_ZERO),
1815 const_iv (GL_SRC_ALPHA), 2597 const_iv (GL_SRC_ALPHA),
1816 const_iv (GL_DST_ALPHA), 2598 const_iv (GL_DST_ALPHA),
1829 const_iv (GL_INTENSITY), 2611 const_iv (GL_INTENSITY),
1830 const_iv (GL_LUMINANCE), 2612 const_iv (GL_LUMINANCE),
1831 const_iv (GL_LUMINANCE_ALPHA), 2613 const_iv (GL_LUMINANCE_ALPHA),
1832 const_iv (GL_FLOAT), 2614 const_iv (GL_FLOAT),
1833 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2615 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2616 const_iv (GL_COMPRESSED_ALPHA_ARB),
2617 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2618 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2619 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2620 const_iv (GL_COMPRESSED_RGB_ARB),
2621 const_iv (GL_COMPRESSED_RGBA_ARB),
1834 const_iv (GL_COMPILE), 2622 const_iv (GL_COMPILE),
2623 const_iv (GL_PROXY_TEXTURE_1D),
2624 const_iv (GL_PROXY_TEXTURE_2D),
1835 const_iv (GL_TEXTURE_1D), 2625 const_iv (GL_TEXTURE_1D),
1836 const_iv (GL_TEXTURE_2D), 2626 const_iv (GL_TEXTURE_2D),
1837 const_iv (GL_TEXTURE_ENV), 2627 const_iv (GL_TEXTURE_ENV),
1838 const_iv (GL_TEXTURE_MAG_FILTER), 2628 const_iv (GL_TEXTURE_MAG_FILTER),
1839 const_iv (GL_TEXTURE_MIN_FILTER), 2629 const_iv (GL_TEXTURE_MIN_FILTER),
1860 const_iv (GL_COLOR_LOGIC_OP), 2650 const_iv (GL_COLOR_LOGIC_OP),
1861 const_iv (GL_SEPARABLE_2D), 2651 const_iv (GL_SEPARABLE_2D),
1862 const_iv (GL_CONVOLUTION_2D), 2652 const_iv (GL_CONVOLUTION_2D),
1863 const_iv (GL_CONVOLUTION_BORDER_MODE), 2653 const_iv (GL_CONVOLUTION_BORDER_MODE),
1864 const_iv (GL_CONSTANT_BORDER), 2654 const_iv (GL_CONSTANT_BORDER),
2655 const_iv (GL_POINTS),
1865 const_iv (GL_LINES), 2656 const_iv (GL_LINES),
1866 const_iv (GL_LINE_STRIP), 2657 const_iv (GL_LINE_STRIP),
1867 const_iv (GL_LINE_LOOP), 2658 const_iv (GL_LINE_LOOP),
1868 const_iv (GL_QUADS), 2659 const_iv (GL_QUADS),
1869 const_iv (GL_QUAD_STRIP), 2660 const_iv (GL_QUAD_STRIP),
1870 const_iv (GL_TRIANGLES), 2661 const_iv (GL_TRIANGLES),
1871 const_iv (GL_TRIANGLE_STRIP), 2662 const_iv (GL_TRIANGLE_STRIP),
1872 const_iv (GL_TRIANGLE_FAN), 2663 const_iv (GL_TRIANGLE_FAN),
2664 const_iv (GL_POLYGON),
1873 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2665 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2666 const_iv (GL_POINT_SMOOTH_HINT),
2667 const_iv (GL_LINE_SMOOTH_HINT),
2668 const_iv (GL_POLYGON_SMOOTH_HINT),
2669 const_iv (GL_GENERATE_MIPMAP_HINT),
2670 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1874 const_iv (GL_FASTEST), 2671 const_iv (GL_FASTEST),
2672 const_iv (GL_DONT_CARE),
2673 const_iv (GL_NICEST),
1875 const_iv (GL_V2F), 2674 const_iv (GL_V2F),
1876 const_iv (GL_V3F), 2675 const_iv (GL_V3F),
1877 const_iv (GL_T2F_V3F), 2676 const_iv (GL_T2F_V3F),
1878 const_iv (GL_T2F_N3F_V3F), 2677 const_iv (GL_T2F_N3F_V3F),
1879# undef const_iv 2678# undef const_iv
1880 }; 2679 };
1881 2680
1882 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2681 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1883 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2682 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2683
2684 texture_av = newAV ();
2685 AvREAL_off (texture_av);
1884} 2686}
2687
2688void
2689disable_GL_EXT_blend_func_separate ()
2690 CODE:
2691 gl.BlendFuncSeparate = 0;
2692 gl.BlendFuncSeparateEXT = 0;
1885 2693
1886char * 2694char *
1887gl_vendor () 2695gl_vendor ()
1888 CODE: 2696 CODE:
1889 RETVAL = (char *)glGetString (GL_VENDOR); 2697 RETVAL = (char *)glGetString (GL_VENDOR);
1902 CODE: 2710 CODE:
1903 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2711 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1904 OUTPUT: 2712 OUTPUT:
1905 RETVAL 2713 RETVAL
1906 2714
2715const char *glGetString (GLenum pname)
2716
2717GLint glGetInteger (GLenum pname)
2718 CODE:
2719 glGetIntegerv (pname, &RETVAL);
2720 OUTPUT:
2721 RETVAL
2722
2723GLdouble glGetDouble (GLenum pname)
2724 CODE:
2725 glGetDoublev (pname, &RETVAL);
2726 OUTPUT:
2727 RETVAL
2728
1907int glGetError () 2729int glGetError ()
1908 2730
1909void glFinish () 2731void glFinish ()
1910 2732
1911void glClear (int mask) 2733void glClear (int mask)
1948# near_ and far_ are due to microsofts buggy "c" compiler 2770# near_ and far_ are due to microsofts buggy "c" compiler
1949void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2771void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1950 2772
1951# near_ and far_ are due to microsofts buggy "c" compiler 2773# near_ and far_ are due to microsofts buggy "c" compiler
1952void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2774void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2775
2776PROTOTYPES: DISABLE
1953 2777
1954void glViewport (int x, int y, int width, int height) 2778void glViewport (int x, int y, int width, int height)
1955 2779
1956void glScissor (int x, int y, int width, int height) 2780void glScissor (int x, int y, int width, int height)
1957 2781
1965 2789
1966void glRotate (float angle, float x, float y, float z) 2790void glRotate (float angle, float x, float y, float z)
1967 CODE: 2791 CODE:
1968 glRotatef (angle, x, y, z); 2792 glRotatef (angle, x, y, z);
1969 2793
1970void glBegin (int mode)
1971
1972void glEnd ()
1973
1974void glColor (float r, float g, float b, float a = 1.0) 2794void glColor (float r, float g, float b, float a = 1.0)
1975 PROTOTYPE: @
1976 ALIAS: 2795 ALIAS:
1977 glColor_premultiply = 1 2796 glColor_premultiply = 1
1978 CODE: 2797 CODE:
1979 if (ix) 2798 if (ix)
1980 { 2799 {
1983 b *= a; 2802 b *= a;
1984 } 2803 }
1985 // microsoft visual "c" rounds instead of truncating... 2804 // microsoft visual "c" rounds instead of truncating...
1986 glColor4f (r, g, b, a); 2805 glColor4f (r, g, b, a);
1987 2806
1988void glInterleavedArrays (int format, int stride, char *data)
1989
1990void glDrawElements (int mode, int count, int type, char *indices)
1991
1992# 1.2 void glDrawRangeElements (int mode, int start, int end
1993
1994void glRasterPos (float x, float y, float z = 0.) 2807void glRasterPos (float x, float y, float z = 0.)
1995 CODE: 2808 CODE:
1996 glRasterPos3f (0, 0, z); 2809 glRasterPos3f (0, 0, z);
1997 glBitmap (0, 0, 0, 0, x, y, 0); 2810 glBitmap (0, 0, 0, 0, x, y, 0);
1998 2811
2002 2815
2003void glTexCoord (float s, float t) 2816void glTexCoord (float s, float t)
2004 CODE: 2817 CODE:
2005 glTexCoord2f (s, t); 2818 glTexCoord2f (s, t);
2006 2819
2820void glRect (float x1, float y1, float x2, float y2)
2821 CODE:
2822 glRectf (x1, y1, x2, y2);
2823
2824void glRect_lineloop (float x1, float y1, float x2, float y2)
2825 CODE:
2826 glBegin (GL_LINE_LOOP);
2827 glVertex2f (x1, y1);
2828 glVertex2f (x2, y1);
2829 glVertex2f (x2, y2);
2830 glVertex2f (x1, y2);
2831 glEnd ();
2832
2833PROTOTYPES: ENABLE
2834
2835void glBegin (int mode)
2836
2837void glEnd ()
2838
2839void glPointSize (GLfloat size)
2840
2841void glLineWidth (GLfloat width)
2842
2843void glInterleavedArrays (int format, int stride, char *data)
2844
2845void glDrawElements (int mode, int count, int type, char *indices)
2846
2847# 1.2 void glDrawRangeElements (int mode, int start, int end
2848
2007void glTexEnv (int target, int pname, float param) 2849void glTexEnv (int target, int pname, float param)
2008 CODE: 2850 CODE:
2009 glTexEnvf (target, pname, param); 2851 glTexEnvf (target, pname, param);
2010 2852
2011void glTexParameter (int target, int pname, float param) 2853void glTexParameter (int target, int pname, float param)
2027void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2869void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2028 CODE: 2870 CODE:
2029 if (gl.SeparableFilter2D) 2871 if (gl.SeparableFilter2D)
2030 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2872 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2031 2873
2032void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2874void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2033 2875
2034void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2876void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2035 2877
2036void glDrawPixels (int width, int height, int format, int type, char *pixels) 2878void glDrawPixels (int width, int height, int format, int type, char *pixels)
2879
2880void glPixelZoom (float x, float y)
2037 2881
2038void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2882void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2039 2883
2040int glGenTexture () 2884int glGenTexture ()
2041 CODE: 2885 CODE:
2042{ 2886 RETVAL = gen_texture ();
2043 GLuint name;
2044 glGenTextures (1, &name);
2045 RETVAL = name;
2046}
2047 OUTPUT: 2887 OUTPUT:
2048 RETVAL 2888 RETVAL
2049 2889
2050void glDeleteTexture (int name) 2890void glDeleteTexture (int name)
2051 CODE: 2891 CODE:
2052{
2053 GLuint name_ = name;
2054 glDeleteTextures (1, &name_); 2892 del_texture (name);
2055} 2893
2056
2057int glGenList () 2894int glGenList ()
2058 CODE: 2895 CODE:
2059 RETVAL = glGenLists (1); 2896 RETVAL = glGenLists (1);
2060 OUTPUT: 2897 OUTPUT:
2061 RETVAL 2898 RETVAL
2068 2905
2069void glEndList () 2906void glEndList ()
2070 2907
2071void glCallList (int list) 2908void glCallList (int list)
2072 2909
2910MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2911
2912PROTOTYPES: DISABLE
2913
2914void
2915find_widget (SV *self, NV x, NV y)
2916 PPCODE:
2917{
2918 if (within_widget (self, x, y))
2919 XPUSHs (self);
2920}
2921
2922BOOT:
2923{
2924 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2925
2926 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2927 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2928 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2929 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2930}
2931
2932void
2933draw (SV *self)
2934 CODE:
2935{
2936 HV *hv;
2937 SV **svp;
2938 NV x, y, w, h;
2939 SV *draw_x_sv = GvSV (draw_x_gv);
2940 SV *draw_y_sv = GvSV (draw_y_gv);
2941 SV *draw_w_sv = GvSV (draw_w_gv);
2942 SV *draw_h_sv = GvSV (draw_h_gv);
2943 double draw_x, draw_y;
2944
2945 if (!SvROK (self))
2946 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2947
2948 hv = (HV *)SvRV (self);
2949
2950 if (SvTYPE (hv) != SVt_PVHV)
2951 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2952
2953 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2954 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2955
2956 if (!h || !w)
2957 XSRETURN_EMPTY;
2958
2959 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2960 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2961
2962 draw_x = SvNV (draw_x_sv) + x;
2963 draw_y = SvNV (draw_y_sv) + y;
2964
2965 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2966 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2967 XSRETURN_EMPTY;
2968
2969 sv_setnv (draw_x_sv, draw_x);
2970 sv_setnv (draw_y_sv, draw_y);
2971
2972 glPushMatrix ();
2973 glTranslated (x, y, 0);
2974
2975 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2976 {
2977 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2978
2979 if (svp && SvTRUE (*svp))
2980 {
2981 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2982 glEnable (GL_BLEND);
2983 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2984 glBegin (GL_QUADS);
2985 glVertex2f (0, 0);
2986 glVertex2f (w, 0);
2987 glVertex2f (w, h);
2988 glVertex2f (0, h);
2989 glEnd ();
2990 glDisable (GL_BLEND);
2991 }
2992 }
2993#if 0
2994 // draw borders, for debugging
2995 glPushMatrix ();
2996 glColor4f (1., 1., 0., 1.);
2997 glTranslatef (.5, .5, 0.);
2998 glBegin (GL_LINE_LOOP);
2999 glVertex2f (0 , 0);
3000 glVertex2f (w - 1, 0);
3001 glVertex2f (w - 1, h - 1);
3002 glVertex2f (0 , h - 1);
3003 glEnd ();
3004 glPopMatrix ();
3005#endif
3006 PUSHMARK (SP);
3007 XPUSHs (self);
3008 PUTBACK;
3009 call_method ("_draw", G_VOID | G_DISCARD);
3010 SPAGAIN;
3011
3012 glPopMatrix ();
3013
3014 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3015 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3016}
3017

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