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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.145 by root, Fri Aug 18 03:19:58 2006 UTC vs.
Revision 1.209 by root, Sat Jul 21 22:54:52 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
22#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
23#include <SDL_endian.h> 32#include <SDL_endian.h>
24#include <SDL_image.h> 33#include <SDL_image.h>
25#include <SDL_mixer.h> 34#include <SDL_mixer.h>
26#include <SDL_opengl.h> 35#include <SDL_opengl.h>
27 36
36# include <sys/types.h> 45# include <sys/types.h>
37# include <sys/socket.h> 46# include <sys/socket.h>
38# include <netinet/in.h> 47# include <netinet/in.h>
39# include <netinet/tcp.h> 48# include <netinet/tcp.h>
40# include <inttypes.h> 49# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 50#endif
49 51
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 53
52#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
53 55
54#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 63#else
62# define PARACHUTE 0 64# define PARACHUTE 0
63#endif 65#endif
64 66
67static AV *texture_av;
68
65static struct 69static struct
66{ 70{
67#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 72#include "glfunc.h"
69#undef GL_FUNC 73#undef GL_FUNC
70} gl; 74} gl;
71 75
76static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 78{
74 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 83 else
79 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
80} 85}
81 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
82#include "texcache.c" 111#include "texcache.c"
83 112
84#include "pango-font.c" 113#include "pango-font.c"
85#include "pango-fontmap.c" 114#include "pango-fontmap.c"
86#include "pango-render.c" 115#include "pango-render.c"
159 188
160 *w = rect.width; 189 *w = rect.width;
161 *h = rect.height; 190 *h = rect.height;
162} 191}
163 192
193typedef uint16_t tileid;
164typedef uint16_t mapface; 194typedef uint16_t faceid;
165 195
166typedef struct { 196typedef struct {
167 GLint name; 197 int name;
168 int w, h; 198 int w, h;
169 float s, t; 199 float s, t;
170 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
171} maptex; 203} maptex;
172 204
173typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
174 uint16_t darkness; 208 uint16_t darkness;
175 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp;
177} mapcell; 210} mapcell;
178 211
179typedef struct { 212typedef struct {
180 int32_t c0, c1; 213 int32_t c0, c1;
181 mapcell *col; 214 mapcell *col;
182} maprow; 215} maprow;
183 216
184typedef struct map { 217typedef struct map {
185 int x, y, w, h; 218 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 220 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 221 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 222
193 int32_t rows; 223 int32_t rows;
194 maprow *row; 224 maprow *row;
195} *CFPlus__Map; 225} *CFPlus__Map;
196 226
216 return ptr; 246 return ptr;
217} 247}
218 248
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
221 271
222static maprow * 272static maprow *
223map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
224{ 274{
225 if (0 > y) 275 if (0 > y)
294static void 344static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
296{ 346{
297 int x, y; 347 int x, y;
298 maprow *row; 348 maprow *row;
349 mapcell *cell;
299 350
300 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
301 if (y >= 0) 352 if (y >= 0)
302 { 353 {
303 if (y >= self->rows) 354 if (y >= self->rows)
309 if (x >= row->c0) 360 if (x >= row->c0)
310 { 361 {
311 if (x >= row->c1) 362 if (x >= row->c1)
312 break; 363 break;
313 364
314 row->col[x - row->c0].darkness = 0; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
315 } 371 }
316 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
317} 389}
318 390
319static void 391static void
320music_finished (void) 392music_finished (void)
321{ 393{
355 n |= n >> 4; 427 n |= n >> 4;
356 n |= n >> 8; 428 n |= n >> 8;
357 n |= n >> 16; 429 n |= n >> 16;
358 430
359 return n + 1; 431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
441static GV *hover_gv;
442
443static int
444within_widget (SV *widget, NV x, NV y)
445{
446 HV *self;
447 SV **svp;
448 NV wx, ww, wy, wh;
449
450 if (!SvROK (widget))
451 return 0;
452
453 self = (HV *)SvRV (widget);
454
455 if (SvTYPE (self) != SVt_PVHV)
456 return 0;
457
458 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
459 if (y < wy)
460 return 0;
461
462 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
463 if (y >= wy + wh)
464 return 0;
465
466 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
467 if (x < wx)
468 return 0;
469
470 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
471 if (x >= wx + ww)
472 return 0;
473
474 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
475 if (!svp || !SvTRUE (*svp))
476 return 0;
477
478 return 1;
360} 479}
361 480
362MODULE = CFPlus PACKAGE = CFPlus 481MODULE = CFPlus PACKAGE = CFPlus
363 482
364PROTOTYPES: ENABLE 483PROTOTYPES: ENABLE
369 static const struct { 488 static const struct {
370 const char *name; 489 const char *name;
371 IV iv; 490 IV iv;
372 } *civ, const_iv[] = { 491 } *civ, const_iv[] = {
373# define const_iv(name) { # name, (IV)name } 492# define const_iv(name) { # name, (IV)name }
493 const_iv (SDLK_MODIFIER_MIN),
494 const_iv (SDLK_MODIFIER_MAX),
495
374 const_iv (SDL_ACTIVEEVENT), 496 const_iv (SDL_ACTIVEEVENT),
375 const_iv (SDL_KEYDOWN), 497 const_iv (SDL_KEYDOWN),
376 const_iv (SDL_KEYUP), 498 const_iv (SDL_KEYUP),
377 const_iv (SDL_MOUSEMOTION), 499 const_iv (SDL_MOUSEMOTION),
378 const_iv (SDL_MOUSEBUTTONDOWN), 500 const_iv (SDL_MOUSEBUTTONDOWN),
387 const_iv (SDL_EVENT_RESERVEDA), 509 const_iv (SDL_EVENT_RESERVEDA),
388 const_iv (SDL_EVENT_RESERVEDB), 510 const_iv (SDL_EVENT_RESERVEDB),
389 const_iv (SDL_VIDEORESIZE), 511 const_iv (SDL_VIDEORESIZE),
390 const_iv (SDL_VIDEOEXPOSE), 512 const_iv (SDL_VIDEOEXPOSE),
391 const_iv (SDL_USEREVENT), 513 const_iv (SDL_USEREVENT),
514
515 const_iv (SDL_APPINPUTFOCUS),
516 const_iv (SDL_APPMOUSEFOCUS),
517 const_iv (SDL_APPACTIVE),
518
392 const_iv (SDLK_KP0), 519 const_iv (SDLK_KP0),
393 const_iv (SDLK_KP1), 520 const_iv (SDLK_KP1),
394 const_iv (SDLK_KP2), 521 const_iv (SDLK_KP2),
395 const_iv (SDLK_KP3), 522 const_iv (SDLK_KP3),
396 const_iv (SDLK_KP4), 523 const_iv (SDLK_KP4),
451 const_iv (SDLK_BREAK), 578 const_iv (SDLK_BREAK),
452 const_iv (SDLK_MENU), 579 const_iv (SDLK_MENU),
453 const_iv (SDLK_POWER), 580 const_iv (SDLK_POWER),
454 const_iv (SDLK_EURO), 581 const_iv (SDLK_EURO),
455 const_iv (SDLK_UNDO), 582 const_iv (SDLK_UNDO),
583
456 const_iv (KMOD_NONE), 584 const_iv (KMOD_NONE),
585 const_iv (KMOD_SHIFT),
457 const_iv (KMOD_LSHIFT), 586 const_iv (KMOD_LSHIFT),
458 const_iv (KMOD_RSHIFT), 587 const_iv (KMOD_RSHIFT),
588 const_iv (KMOD_CTRL),
459 const_iv (KMOD_LCTRL), 589 const_iv (KMOD_LCTRL),
460 const_iv (KMOD_RCTRL), 590 const_iv (KMOD_RCTRL),
591 const_iv (KMOD_ALT),
461 const_iv (KMOD_LALT), 592 const_iv (KMOD_LALT),
462 const_iv (KMOD_RALT), 593 const_iv (KMOD_RALT),
594 const_iv (KMOD_META),
463 const_iv (KMOD_LMETA), 595 const_iv (KMOD_LMETA),
464 const_iv (KMOD_RMETA), 596 const_iv (KMOD_RMETA),
465 const_iv (KMOD_NUM), 597 const_iv (KMOD_NUM),
466 const_iv (KMOD_CAPS), 598 const_iv (KMOD_CAPS),
467 const_iv (KMOD_MODE), 599 const_iv (KMOD_MODE),
468 const_iv (KMOD_CTRL),
469 const_iv (KMOD_SHIFT),
470 const_iv (KMOD_ALT),
471 const_iv (KMOD_META)
472# undef const_iv 600# undef const_iv
473 }; 601 };
474 602
475 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 603 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
476 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 604 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
605
606 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
607 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
477} 608}
609
610void
611weaken (SV *rv)
612 PROTOTYPE: $
613 CODE:
614 sv_rvweaken (rv);
478 615
479int 616int
480in_destruct () 617in_destruct ()
481 CODE: 618 CODE:
482 RETVAL = PL_main_cv == Nullcv; 619 RETVAL = PL_main_cv == Nullcv;
494 opengl_fontmap = pango_opengl_font_map_new (); 631 opengl_fontmap = pango_opengl_font_map_new ();
495 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 632 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
496 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 633 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
497} 634}
498 635
636char *
637SDL_GetError ()
638
499int 639int
500SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 640SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
501 641
502void 642void
503SDL_Quit () 643SDL_Quit ()
504 644
505void 645void
506SDL_ListModes () 646SDL_ListModes (int rgb, int alpha)
507 PPCODE: 647 PPCODE:
508{ 648{
509 SDL_Rect **m; 649 SDL_Rect **m;
510 650
511 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 651 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
512 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 652 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
513 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 653 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 654 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
515 655
516 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 656 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
517 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
518 658
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 660 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 662 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
523 663
524 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 664 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
525#if SDL_VERSION_ATLEAST(1,2,10) 665#if SDL_VERSION_ATLEAST(1,2,10)
526 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 666 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
527 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 667 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
528#endif 668#endif
529 669
530 SDL_EnableUNICODE (1);
531 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
532
533 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 670 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
534 671
535 if (m && m != (SDL_Rect **)-1) 672 if (m && m != (SDL_Rect **)-1)
536 while (*m) 673 while (*m)
537 { 674 {
675 if ((*m)->w >= 640 && (*m)->h >= 480)
676 {
538 AV *av = newAV (); 677 AV *av = newAV ();
539 av_push (av, newSViv ((*m)->w)); 678 av_push (av, newSViv ((*m)->w));
540 av_push (av, newSViv ((*m)->h)); 679 av_push (av, newSViv ((*m)->h));
680 av_push (av, newSViv (rgb));
681 av_push (av, newSViv (alpha));
541 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 682 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
683 }
542 684
543 ++m; 685 ++m;
544 } 686 }
545} 687}
546 688
547char *
548SDL_GetError ()
549
550int 689int
551SDL_SetVideoMode (int w, int h, int fullscreen) 690SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
552 CODE: 691 CODE:
692{
693 SDL_EnableUNICODE (1);
694 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
695
696 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
697 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
698 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
699 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
700
553 RETVAL = !!SDL_SetVideoMode ( 701 RETVAL = !!SDL_SetVideoMode (
554 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 702 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
555 ); 703 );
704
556 if (RETVAL) 705 if (RETVAL)
557 { 706 {
707 av_clear (texture_av);
708
558 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 709 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
559# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 710#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
560# include "glfunc.h" 711#include "glfunc.h"
561# undef GL_FUNC 712#undef GL_FUNC
562 } 713 }
714}
563 OUTPUT: 715 OUTPUT:
564 RETVAL 716 RETVAL
565 717
566void 718void
567SDL_GL_SwapBuffers () 719SDL_GL_SwapBuffers ()
568 720
569char * 721char *
570SDL_GetKeyName (int sym) 722SDL_GetKeyName (int sym)
571 723
724int
725SDL_GetAppState ()
726
572void 727void
573SDL_PollEvent () 728poll_events ()
574 PPCODE: 729 PPCODE:
575{ 730{
576 SDL_Event ev; 731 SDL_Event ev;
577 732
578 while (SDL_PollEvent (&ev)) 733 SDL_PumpEvents ();
734 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
579 { 735 {
580 HV *hv = newHV (); 736 HV *hv = newHV ();
581 hv_store (hv, "type", 4, newSViv (ev.type), 0); 737 hv_store (hv, "type", 4, newSViv (ev.type), 0);
582 738
583 switch (ev.type) 739 switch (ev.type)
585 case SDL_KEYDOWN: 741 case SDL_KEYDOWN:
586 case SDL_KEYUP: 742 case SDL_KEYUP:
587 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 743 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
588 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 744 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
589 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 745 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
746 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
590 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 747 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
591 break; 748 break;
592 749
593 case SDL_ACTIVEEVENT: 750 case SDL_ACTIVEEVENT:
594 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 751 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
595 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 752 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
596 break; 753 break;
597 754
598 case SDL_MOUSEMOTION: 755 case SDL_MOUSEMOTION:
756 {
757 int state = ev.motion.state;
758 int x = ev.motion.x;
759 int y = ev.motion.y;
760 int xrel = ev.motion.xrel;
761 int yrel = ev.motion.yrel;
762
763 /* do simplistic event compression */
764 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
765 && state == ev.motion.state)
766 {
767 xrel += ev.motion.xrel;
768 yrel += ev.motion.yrel;
769 x = ev.motion.x;
770 y = ev.motion.y;
771 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
772 }
773
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 774 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
600
601 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 775 hv_store (hv, "state", 5, newSViv (state), 0);
602 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 776 hv_store (hv, "x", 1, newSViv (x), 0);
603 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 777 hv_store (hv, "y", 1, newSViv (y), 0);
604 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 778 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
605 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 779 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
780 }
606 break; 781 break;
607 782
608 case SDL_MOUSEBUTTONDOWN: 783 case SDL_MOUSEBUTTONDOWN:
609 case SDL_MOUSEBUTTONUP: 784 case SDL_MOUSEBUTTONUP:
610 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
639Mix_AllocateChannels (int numchans = -1) 814Mix_AllocateChannels (int numchans = -1)
640 815
641void 816void
642lowdelay (int fd, int val = 1) 817lowdelay (int fd, int val = 1)
643 CODE: 818 CODE:
819 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
820
821void
822win32_proxy_info ()
823 PPCODE:
824{
644#ifndef _WIN32 825#ifdef _WIN32
645 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 826 char buffer[2048];
827 DWORD buflen;
828
829 EXTEND (SP, 3);
830
831 buflen = sizeof (buffer);
832 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
833 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
834 {
835 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
836
837 buflen = sizeof (buffer);
838 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
839 {
840 PUSHs (newSVpv (buffer, 0));
841
842 buflen = sizeof (buffer);
843 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
844 PUSHs (newSVpv (buffer, 0));
845 }
846 }
646#endif 847#endif
848}
647 849
648void 850void
649add_font (char *file) 851add_font (char *file)
650 CODE: 852 CODE:
651 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 853 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
755 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 957 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
756#endif 958#endif
757 _exit (1); 959 _exit (1);
758 960
759void 961void
760_exit (int retval) 962_exit (int retval = 0)
761 CODE: 963 CODE:
964#ifdef WIN32
965 ExitThread (retval); // unclean, please beam me up
966#else
762 _exit (retval); 967 _exit (retval);
968#endif
969
970void
971debug ()
972 CODE:
973{
974#if DEBUG
975 VALGRIND_DO_LEAK_CHECK;
976#endif
977}
763 978
764MODULE = CFPlus PACKAGE = CFPlus::Font 979MODULE = CFPlus PACKAGE = CFPlus::Font
980
981PROTOTYPES: DISABLE
765 982
766CFPlus::Font 983CFPlus::Font
767new_from_file (SV *class, char *path, int id = 0) 984new_from_file (SV *class, char *path, int id = 0)
768 CODE: 985 CODE:
769{ 986{
780 CODE: 997 CODE:
781 pango_font_description_free (self); 998 pango_font_description_free (self);
782 999
783void 1000void
784make_default (CFPlus::Font self) 1001make_default (CFPlus::Font self)
1002 PROTOTYPE: $
785 CODE: 1003 CODE:
786 default_font = self; 1004 default_font = self;
787 1005
788MODULE = CFPlus PACKAGE = CFPlus::Layout 1006MODULE = CFPlus PACKAGE = CFPlus::Layout
789 1007
1008PROTOTYPES: DISABLE
1009
790void 1010void
791reset_glyph_cache () 1011reset_glyph_cache ()
1012 PROTOTYPE:
792 CODE: 1013 CODE:
793 tc_clear (); 1014 tc_clear ();
794 1015
795CFPlus::Layout 1016CFPlus::Layout
796new (SV *class) 1017new (SV *class)
1014xy_to_index (CFPlus::Layout self, int x, int y) 1235xy_to_index (CFPlus::Layout self, int x, int y)
1015 CODE: 1236 CODE:
1016{ 1237{
1017 int index, trailing; 1238 int index, trailing;
1018 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1239 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1019 RETVAL = index; 1240 RETVAL = index + trailing;
1020} 1241}
1021 OUTPUT: 1242 OUTPUT:
1022 RETVAL 1243 RETVAL
1023 1244
1024void 1245void
1030 1251
1031 EXTEND (SP, 3); 1252 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1253 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1254 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1255 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1256}
1257
1258void
1259index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1260 PPCODE:
1261{
1262 int line, x;
1263
1264 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1265 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1266
1267 EXTEND (SP, 2);
1268 PUSHs (sv_2mortal (newSViv (line - 1)));
1269 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1270}
1271
1272void
1273line_x_to_index (CFPlus::Layout self, int line, int x)
1274 PPCODE:
1275{
1276 PangoLayoutLine *lp;
1277 int index, trailing;
1278
1279 if (line < 0)
1280 XSRETURN_EMPTY;
1281
1282 if (!(lp = pango_layout_get_line (self->pl, line)))
1283 XSRETURN_EMPTY; /* do better */
1284
1285 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1286
1287 EXTEND (SP, 2);
1288 if (GIMME_V == G_SCALAR)
1289 PUSHs (sv_2mortal (newSViv (index + trailing)));
1290 else
1291 {
1292 PUSHs (sv_2mortal (newSViv (index)));
1293 PUSHs (sv_2mortal (newSViv (trailing)));
1294 }
1035} 1295}
1036 1296
1037void 1297void
1038render (CFPlus::Layout self, float x, float y, int flags = 0) 1298render (CFPlus::Layout self, float x, float y, int flags = 0)
1039 PPCODE: 1299 PPCODE:
1044 flags 1304 flags
1045 ); 1305 );
1046 1306
1047MODULE = CFPlus PACKAGE = CFPlus::Texture 1307MODULE = CFPlus PACKAGE = CFPlus::Texture
1048 1308
1049void 1309PROTOTYPES: ENABLE
1050pad2pot (SV *data_, SV *w_, SV *h_)
1051 CODE:
1052{
1053 int ow = SvIV (w_);
1054 int oh = SvIV (h_);
1055 1310
1056 if (ow && oh) 1311int minpot (int n)
1312
1313void
1314pad (SV *data_, int ow, int oh, int nw, int nh)
1315 CODE:
1316{
1317 if ((nw != ow || nh != oh) && SvOK (data_))
1057 { 1318 {
1058 int nw = minpot (ow);
1059 int nh = minpot (oh);
1060
1061 if (nw != ow || nh != oh)
1062 {
1063 if (SvOK (data_))
1064 {
1065 STRLEN datalen; 1319 STRLEN datalen;
1066 char *data = SvPVbyte (data_, datalen); 1320 char *data = SvPVbyte (data_, datalen);
1067 int bpp = datalen / (ow * oh); 1321 int bpp = datalen / (ow * oh);
1068 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1322 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1069 1323
1070 SvPOK_only (result_); 1324 SvPOK_only (result_);
1071 SvCUR_set (result_, nw * nh * bpp); 1325 SvCUR_set (result_, nw * nh * bpp);
1072 1326
1073 memset (SvPVX (result_), 0, nw * nh * bpp); 1327 memset (SvPVX (result_), 0, nw * nh * bpp);
1074 while (oh--) 1328 while (oh--)
1075 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1329 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1076 1330
1077 sv_setsv (data_, result_); 1331 sv_setsv (data_, result_);
1078 }
1079
1080 sv_setiv (w_, nw);
1081 sv_setiv (h_, nh);
1082 }
1083 } 1332 }
1084} 1333}
1085 1334
1086void 1335void
1087draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1336draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1130 glDisable (GL_ALPHA_TEST); 1379 glDisable (GL_ALPHA_TEST);
1131 glDisable (GL_BLEND); 1380 glDisable (GL_BLEND);
1132 } 1381 }
1133} 1382}
1134 1383
1384IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1385 CODE:
1386{
1387 GLint width;
1388 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1389 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1390 RETVAL = width > 0;
1391}
1392 OUTPUT:
1393 RETVAL
1394
1135MODULE = CFPlus PACKAGE = CFPlus::Map 1395MODULE = CFPlus PACKAGE = CFPlus::Map
1136 1396
1397PROTOTYPES: DISABLE
1398
1137CFPlus::Map 1399CFPlus::Map
1138new (SV *class, int map_width, int map_height) 1400new (SV *class)
1139 CODE: 1401 CODE:
1140 New (0, RETVAL, 1, struct map); 1402 New (0, RETVAL, 1, struct map);
1141 RETVAL->x = 0; 1403 RETVAL->x = 0;
1142 RETVAL->y = 0; 1404 RETVAL->y = 0;
1143 RETVAL->w = map_width; 1405 RETVAL->w = 0;
1144 RETVAL->h = map_height; 1406 RETVAL->h = 0;
1145 RETVAL->ox = 0; 1407 RETVAL->ox = 0;
1146 RETVAL->oy = 0; 1408 RETVAL->oy = 0;
1147 RETVAL->faces = 8192; 1409 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1148 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1410 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1149 RETVAL->texs = 8192;
1150 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1151 RETVAL->rows = 0; 1411 RETVAL->rows = 0;
1152 RETVAL->row = 0; 1412 RETVAL->row = 0;
1153 OUTPUT: 1413 OUTPUT:
1154 RETVAL 1414 RETVAL
1155 1415
1156void 1416void
1157DESTROY (CFPlus::Map self) 1417DESTROY (CFPlus::Map self)
1158 CODE: 1418 CODE:
1159{ 1419{
1160 map_clear (self); 1420 map_clear (self);
1161 Safefree (self->face); 1421 Safefree (self->face2tile);
1162 Safefree (self->tex); 1422 Safefree (self->tex);
1163 Safefree (self); 1423 Safefree (self);
1164} 1424}
1165 1425
1166void 1426void
1427resize (CFPlus::Map self, int map_width, int map_height)
1428 CODE:
1429 self->w = map_width;
1430 self->h = map_height;
1431
1432void
1167clear (CFPlus::Map self) 1433clear (CFPlus::Map self)
1168 CODE: 1434 CODE:
1169 map_clear (self); 1435 map_clear (self);
1170 1436
1171void 1437void
1172set_face (CFPlus::Map self, int face, int texid) 1438set_tileid (CFPlus::Map self, int face, int tile)
1173 CODE: 1439 CODE:
1174{ 1440{
1175 while (self->faces <= face) 1441 need_facenum (self, face); self->face2tile [face] = tile;
1176 { 1442 need_texid (self, tile);
1177 Append (mapface, self->face, self->faces, self->faces); 1443}
1178 self->faces *= 2;
1179 }
1180 1444
1181 self->face [face] = texid; 1445void
1446set_smooth (CFPlus::Map self, int face, int smooth, int level)
1447 CODE:
1448{
1449 tileid texid;
1450 maptex *tex;
1451
1452 if (face < 0 || face >= self->faces)
1453 return;
1454
1455 if (smooth < 0 || smooth >= self->faces)
1456 return;
1457
1458 texid = self->face2tile [face];
1459
1460 if (!texid)
1461 return;
1462
1463 tex = self->tex + texid;
1464 tex->smoothtile = self->face2tile [smooth];
1465 tex->smoothlevel = level;
1182} 1466}
1183 1467
1184void 1468void
1185set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1469set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1186 CODE: 1470 CODE:
1187{ 1471{
1188 while (self->texs <= texid) 1472 need_texid (self, texid);
1189 {
1190 Append (maptex, self->tex, self->texs, self->texs);
1191 self->texs *= 2;
1192 }
1193 1473
1194 { 1474 {
1195 maptex *tex = self->tex + texid; 1475 maptex *tex = self->tex + texid;
1196 1476
1197 tex->name = name; 1477 tex->name = name;
1239void 1519void
1240scroll (CFPlus::Map self, int dx, int dy) 1520scroll (CFPlus::Map self, int dx, int dy)
1241 CODE: 1521 CODE:
1242{ 1522{
1243 if (dx > 0) 1523 if (dx > 0)
1244 map_blank (self, self->x, self->y, dx - 1, self->h); 1524 map_blank (self, self->x, self->y, dx, self->h);
1245 else if (dx < 0) 1525 else if (dx < 0)
1246 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1526 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1247 1527
1248 if (dy > 0) 1528 if (dy > 0)
1249 map_blank (self, self->x, self->y, self->w, dy - 1); 1529 map_blank (self, self->x, self->y, self->w, dy);
1250 else if (dy < 0) 1530 else if (dy < 0)
1251 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1531 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1252 1532
1253 self->ox += dx; self->x += dx; 1533 self->ox += dx; self->x += dx;
1254 self->oy += dy; self->y += dy; 1534 self->oy += dy; self->y += dy;
1255 1535
1256 while (self->y < 0) 1536 while (self->y < 0)
1269 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1549 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1270 uint8_t *data_end = (uint8_t *)SvEND (data_); 1550 uint8_t *data_end = (uint8_t *)SvEND (data_);
1271 mapcell *cell; 1551 mapcell *cell;
1272 int x, y, flags; 1552 int x, y, flags;
1273 1553
1274 while (data < data_end) 1554 while (data < data_end - 1)
1275 { 1555 {
1276 flags = (data [0] << 8) + data [1]; data += 2; 1556 flags = (data [0] << 8) + data [1]; data += 2;
1277 1557
1278 x = self->x + ((flags >> 10) & 63); 1558 x = self->x + ((flags >> 10) & 63);
1279 y = self->y + ((flags >> 4) & 63); 1559 y = self->y + ((flags >> 4) & 63);
1282 1562
1283 if (flags & 15) 1563 if (flags & 15)
1284 { 1564 {
1285 if (!cell->darkness) 1565 if (!cell->darkness)
1286 { 1566 {
1567 memset (cell, 0, sizeof (*cell));
1287 cell->darkness = 256; 1568 cell->darkness = 256;
1288 cell->face [0] = 0;
1289 cell->face [1] = 0;
1290 cell->face [2] = 0;
1291 cell->stat_hp = 0;
1292 } 1569 }
1293 1570
1294 //TODO: don't trust server data to be in-range(!) 1571 //TODO: don't trust server data to be in-range(!)
1295 1572
1296 if (flags & 8) 1573 if (flags & 8)
1302 do 1579 do
1303 { 1580 {
1304 ext = *data++; 1581 ext = *data++;
1305 cmd = ext & 0x3f; 1582 cmd = ext & 0x3f;
1306 1583
1307 if (ext < 4) 1584 if (cmd < 4)
1308 cell->darkness = 255 - ext * 64 + 1; 1585 cell->darkness = 255 - ext * 64 + 1;
1309 else if (ext == 5) // health 1586 else if (cmd == 5) // health
1587 {
1588 cell->stat_width = 1;
1310 cell->stat_hp = *data++; 1589 cell->stat_hp = *data++;
1590 }
1591 else if (cmd == 6) // monster width
1592 cell->stat_width = *data++ + 1;
1593 else if (cmd == 0x47)
1594 {
1595 if (*data == 4)
1596 ; // decode player count
1597
1598 data += *data + 1;
1599 }
1600 else if (cmd == 8) // cell flags
1601 cell->flags = *data++;
1311 else if (ext & 0x40) // unknown, multibyte => skip 1602 else if (ext & 0x40) // unknown, multibyte => skip
1312 data += *data + 1; 1603 data += *data + 1;
1604 else
1605 data++;
1313 } 1606 }
1314 while (cmd & 0x80); 1607 while (ext & 0x80);
1315 } 1608 }
1316 else 1609 else
1317 cell->darkness = *data++ + 1; 1610 cell->darkness = *data++ + 1;
1318 } 1611 }
1319 1612
1320 if (flags & 4) 1613 if (flags & 4)
1321 { 1614 {
1322 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1615 faceid face = (data [0] << 8) + data [1]; data += 2;
1616 need_facenum (self, face);
1617 cell->tile [0] = self->face2tile [face];
1323 } 1618 }
1324 1619
1325 if (flags & 2) 1620 if (flags & 2)
1326 { 1621 {
1327 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [1] = self->face2tile [face];
1328 } 1625 }
1329 1626
1330 if (flags & 1) 1627 if (flags & 1)
1331 { 1628 {
1332 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [2] = self->face2tile [face];
1333 } 1632 }
1334 } 1633 }
1335 else 1634 else
1336 cell->darkness = 0; 1635 cell->darkness = 0;
1337 } 1636 }
1367 { 1666 {
1368 mapcell *cell = row->col + (x - row->c0); 1667 mapcell *cell = row->col + (x - row->c0);
1369 1668
1370 for (z = 0; z <= 0; z++) 1669 for (z = 0; z <= 0; z++)
1371 { 1670 {
1372 mapface face = cell->face [z];
1373
1374 if (face)
1375 {
1376 maptex tex = self->tex [face]; 1671 maptex tex = self->tex [cell->tile [z]];
1377 int a0 = 255 - tex.a; 1672 int a0 = 255 - tex.a;
1378 int a1 = tex.a; 1673 int a1 = tex.a;
1379 1674
1380 r = (r * a0 + tex.r * a1) / 255; 1675 r = (r * a0 + tex.r * a1) / 255;
1381 g = (g * a0 + tex.g * a1) / 255; 1676 g = (g * a0 + tex.g * a1) / 255;
1382 b = (b * a0 + tex.b * a1) / 255; 1677 b = (b * a0 + tex.b * a1) / 255;
1383 a = (a * a0 + tex.a * a1) / 255; 1678 a = (a * a0 + tex.a * a1) / 255;
1384 }
1385 } 1679 }
1386 } 1680 }
1387 1681
1388 *map++ = (r ) 1682 *map++ = (r )
1389 | (g << 8) 1683 | (g << 8)
1396} 1690}
1397 OUTPUT: 1691 OUTPUT:
1398 RETVAL 1692 RETVAL
1399 1693
1400void 1694void
1401draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1695draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1402 CODE: 1696 CODE:
1403{ 1697{
1404 int vx, vy; 1698 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1699 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1700 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1701 smooth_key skey;
1405 int x, y, z; 1702 int x, y, z;
1406 int last_name; 1703 int last_name;
1407 mapface face;
1408 1704
1409 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1705 // thats current max. sorry.
1410 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1706 if (sw > 255) sw = 255;
1707 if (sh > 255) sh = 255;
1411 1708
1412 /* 1709 // clear key, in case of extra padding
1413 int vx = self->vx = self->w >= sw 1710 memset (&skey, 0, sizeof (skey));
1414 ? self->x + (self->w - sw) / 2
1415 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1416
1417 int vy = self->vy = self->h >= sh
1418 ? self->y + (self->h - sh) / 2
1419 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1420 */
1421 1711
1422 glColor4ub (255, 255, 255, 255); 1712 glColor4ub (255, 255, 255, 255);
1423 1713
1424 glEnable (GL_BLEND); 1714 glEnable (GL_BLEND);
1425 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1715 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1428 1718
1429 glBegin (GL_QUADS); 1719 glBegin (GL_QUADS);
1430 1720
1431 last_name = 0; 1721 last_name = 0;
1432 1722
1723 mx += self->x;
1724 my += self->y;
1725
1726 // first pass: determine smooth_max
1727 // rather ugly, if you ask me
1728 // could also be stored inside mapcell and updated on change
1729 memset (smooth_max, 0, sizeof (smooth_max));
1730
1731 for (y = 0; y < sh; y++)
1732 if (0 <= y + my && y + my < self->rows)
1733 {
1734 maprow *row = self->row + (y + my);
1735
1736 for (x = 0; x < sw; x++)
1737 if (row->c0 <= x + mx && x + mx < row->c1)
1738 {
1739 mapcell *cell = row->col + (x + mx - row->c0);
1740
1741 smooth_max[x + 1][y + 1] =
1742 MAX (self->tex [cell->tile [0]].smoothlevel,
1743 MAX (self->tex [cell->tile [1]].smoothlevel,
1744 self->tex [cell->tile [2]].smoothlevel));
1745 }
1746 }
1747
1433 for (z = 0; z < 3; z++) 1748 for (z = 0; z <= 2; z++)
1749 {
1750 memset (smooth_level, 0, sizeof (smooth_level));
1751
1434 for (y = 0; y < sh; y++) 1752 for (y = 0; y < sh; y++)
1435 if (0 <= y + vy && y + vy < self->rows) 1753 if (0 <= y + my && y + my < self->rows)
1436 { 1754 {
1437 maprow *row = self->row + (y + vy); 1755 maprow *row = self->row + (y + my);
1438 1756
1439 for (x = 0; x < sw; x++) 1757 for (x = 0; x < sw; x++)
1440 if (row->c0 <= x + vx && x + vx < row->c1) 1758 if (row->c0 <= x + mx && x + mx < row->c1)
1441 { 1759 {
1442 mapcell *cell = row->col + (x + vx - row->c0); 1760 mapcell *cell = row->col + (x + mx - row->c0);
1443
1444 face = cell->face [z]; 1761 tileid tile = cell->tile [z];
1762
1763 if (tile)
1764 {
1765 maptex tex = self->tex [tile];
1766 int px = (x + 1) * T - tex.w;
1767 int py = (y + 1) * T - tex.h;
1445 1768
1446 if (face && face < self->texs) 1769 // suppressing texture state switches here
1770 // is only moderately effective, but worth the extra effort
1771 if (last_name != tex.name)
1772 {
1773 if (!tex.name)
1774 tex = self->tex [2]; /* missing, replace by noface */
1775
1776 glEnd ();
1777 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1778 glBegin (GL_QUADS);
1779 }
1780
1781 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1782 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1783 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1784 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1785
1786 if (cell->flags && z == 2)
1787 {
1788 if (cell->flags & 1)
1789 {
1790 maptex tex = self->tex [1];
1791 int px = x * T + T * 2 / 32;
1792 int py = y * T - T * 6 / 32;
1793
1794 glEnd ();
1795 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1796 glBegin (GL_QUADS);
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1802 }
1803 }
1804
1805 // update smooth hash
1806 if (tex.smoothtile)
1807 {
1808 skey.tile = tex.smoothtile;
1809 skey.level = tex.smoothlevel;
1810
1811 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1812
1813 // add bits to current tile and all neighbours. skey.x|y is
1814 // shifted +1|+1 so we always stay positive.
1815
1816 // bits is ___n cccc CCCC bbbb
1817 // n do not draw borders&corners
1818 // c draw these corners, but...
1819 // C ... not these
1820 // b draw these borders
1821
1822 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1823 // ┃· ·· ·┃ ━━
1824
1825 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1826 // ·· ·· ·┏ ┓·
1827
1828 // full tile
1829 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1830
1831 // borders
1832 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1833 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1834 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1835 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1836
1837 // corners
1838 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1839 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1840 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1841 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1842 }
1843 }
1844 }
1845 }
1846
1847 // go through all smoothlevels, lowest to highest, then draw.
1848 // this is basically counting sort
1849 {
1850 int w, b;
1851
1852 for (w = 0; w < 256 / 32; ++w)
1853 {
1854 uint32_t smask = smooth_level [w];
1855 if (smask)
1856 for (b = 0; b < 32; ++b)
1857 if (smask & (((uint32_t)1) << b))
1447 { 1858 {
1448 maptex tex = self->tex [face]; 1859 int level = (w << 5) | b;
1860 HE *he;
1449 1861
1450 int px = (x + 1) * 32 - tex.w; 1862 hv_iterinit (smooth);
1451 int py = (y + 1) * 32 - tex.h; 1863 while ((he = hv_iternext (smooth)))
1452
1453 if (last_name != tex.name)
1454 { 1864 {
1865 smooth_key *skey = (smooth_key *)HeKEY (he);
1866 IV bits = SvIVX (HeVAL (he));
1867
1868 if (!(bits & 0x1000)
1869 && skey->level == level
1870 && level > smooth_max [skey->x][skey->y])
1871 {
1872 maptex tex = self->tex [skey->tile];
1873 int px = (((int)skey->x) - 1) * T;
1874 int py = (((int)skey->y) - 1) * T;
1875 int border = bits & 15;
1876 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1877 float dx = tex.s * .0625f; // 16 images/row
1878 float dy = tex.t * .5f ; // 2 images/column
1879
1880 // this time naively avoiding texture state changes
1881 // save gobs of state changes.
1882 if (last_name != tex.name)
1883 {
1884 if (!tex.name)
1885 continue; // smoothing not yet available
1886
1455 glEnd (); 1887 glEnd ();
1456 last_name = tex.name;
1457 glBindTexture (GL_TEXTURE_2D, last_name); 1888 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1458 glBegin (GL_QUADS); 1889 glBegin (GL_QUADS);
1890 }
1891
1892 if (border)
1893 {
1894 float ox = border * dx;
1895
1896 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1897 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1898 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1899 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1900 }
1901
1902 if (corner)
1903 {
1904 float ox = corner * dx;
1905
1906 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1907 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1908 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1909 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1910 }
1911 }
1459 } 1912 }
1460
1461 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1462 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1463 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1464 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1465 } 1913 }
1466 }
1467 } 1914 }
1915 }
1916
1917 hv_clear (smooth);
1918 }
1468 1919
1469 glEnd (); 1920 glEnd ();
1470 1921
1471 glDisable (GL_TEXTURE_2D); 1922 glDisable (GL_TEXTURE_2D);
1472 glDisable (GL_BLEND); 1923 glDisable (GL_BLEND);
1473 1924
1474 // top layer: overlays such as the health bar 1925 // top layer: overlays such as the health bar
1475 for (y = 0; y < sh; y++) 1926 for (y = 0; y < sh; y++)
1476 if (0 <= y + vy && y + vy < self->rows) 1927 if (0 <= y + my && y + my < self->rows)
1477 { 1928 {
1478 maprow *row = self->row + (y + vy); 1929 maprow *row = self->row + (y + my);
1479 1930
1480 for (x = 0; x < sw; x++) 1931 for (x = 0; x < sw; x++)
1481 if (row->c0 <= x + vx && x + vx < row->c1) 1932 if (row->c0 <= x + mx && x + mx < row->c1)
1482 { 1933 {
1483 mapcell *cell = row->col + (x + vx - row->c0); 1934 mapcell *cell = row->col + (x + mx - row->c0);
1484 1935
1485 int px = x * 32; 1936 int px = x * T;
1486 int py = y * 32; 1937 int py = y * T;
1487 1938
1488 if (cell->stat_hp) 1939 if (cell->stat_hp)
1489 { 1940 {
1490 int width = sh / 28 + 1; 1941 int width = cell->stat_width * T;
1942 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1491 1943
1492 glColor3ub (0, 0, 0); 1944 glColor3ub (0, 0, 0);
1493 glRectf (px + 1, py, px + 31, py + width + 2); 1945 glRectf (px + 1, py - thick - 2,
1946 px + width - 1, py);
1494 1947
1495 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0); 1948 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1496 glRectf (px + 2, py + 1, px + 30 - cell->stat_hp * 28 / 255, py + width + 1); 1949 glRectf (px + 2,
1950 py - thick - 1,
1951 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1497 } 1952 }
1498 } 1953 }
1499 } 1954 }
1500} 1955}
1501 1956
1558 glDisable (GL_BLEND); 2013 glDisable (GL_BLEND);
1559 glDisable (GL_TEXTURE_2D); 2014 glDisable (GL_TEXTURE_2D);
1560} 2015}
1561 2016
1562void 2017void
1563fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2018fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1564 PPCODE: 2019 PPCODE:
1565{ 2020{
1566 int vx, vy;
1567 int x, y; 2021 int x, y;
2022 int sw1 = sw + 2;
2023 int sh1 = sh + 2;
2024 int sh3 = sh * 3;
1568 int sw4 = (sw + 3) & ~3; 2025 int sw34 = (sw * 3 + 3) & ~3;
2026 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1569 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2027 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1570 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2028 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1571 2029
1572 memset (darkness, 255, sw4 * sh);
1573 SvPOK_only (darkness_sv); 2030 SvPOK_only (darkness3_sv);
1574 SvCUR_set (darkness_sv, sw4 * sh); 2031 SvCUR_set (darkness3_sv, sw34 * sh3);
1575 2032
1576 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2033 mx += self->x - 1;
1577 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2034 my += self->y - 1;
1578 2035
2036 memset (darkness1, 255, sw1 * sh1);
2037
1579 for (y = 0; y < sh; y++) 2038 for (y = 0; y < sh1; y++)
1580 if (0 <= y + vy && y + vy < self->rows) 2039 if (0 <= y + my && y + my < self->rows)
1581 { 2040 {
1582 maprow *row = self->row + (y + vy); 2041 maprow *row = self->row + (y + my);
1583 2042
1584 for (x = 0; x < sw; x++) 2043 for (x = 0; x < sw1; x++)
1585 if (row->c0 <= x + vx && x + vx < row->c1) 2044 if (row->c0 <= x + mx && x + mx < row->c1)
1586 { 2045 {
1587 mapcell *cell = row->col + (x + vx - row->c0); 2046 mapcell *cell = row->col + (x + mx - row->c0);
1588 2047
1589 darkness[y * sw4 + x] = cell->darkness 2048 darkness1 [y * sw1 + x] = cell->darkness
1590 ? 255 - (cell->darkness - 1) 2049 ? 255 - (cell->darkness - 1)
1591 : 255 - FOW_DARKNESS; 2050 : 255 - FOW_DARKNESS;
1592 } 2051 }
1593 } 2052 }
1594 2053
2054 for (y = 0; y < sh; ++y)
2055 for (x = 0; x < sw; ++x)
2056 {
2057 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2058 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2059 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2060 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2061 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2062 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2063 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2064 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2065 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2066
2067 uint8_t r11 = (d11 + d21 + d12) / 3;
2068 uint8_t r21 = d21;
2069 uint8_t r31 = (d21 + d31 + d32) / 3;
2070
2071 uint8_t r12 = d12;
2072 uint8_t r22 = d22;
2073 uint8_t r32 = d32;
2074
2075 uint8_t r13 = (d13 + d23 + d12) / 3;
2076 uint8_t r23 = d23;
2077 uint8_t r33 = (d23 + d33 + d32) / 3;
2078
2079 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2080 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2081 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2082 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2083 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2084 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2085 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2086 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2087 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2088 }
2089
2090 free (darkness1);
2091
1595 EXTEND (SP, 3); 2092 EXTEND (SP, 3);
1596 PUSHs (sv_2mortal (newSViv (sw4))); 2093 PUSHs (sv_2mortal (newSViv (sw34)));
1597 PUSHs (sv_2mortal (newSViv (sh))); 2094 PUSHs (sv_2mortal (newSViv (sh3)));
1598 PUSHs (darkness_sv); 2095 PUSHs (darkness3_sv);
1599} 2096}
1600 2097
1601SV * 2098SV *
1602get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2099get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1603 CODE: 2100 CODE:
1632 if (row && row->c0 <= x && x < row->c1) 2129 if (row && row->c0 <= x && x < row->c1)
1633 { 2130 {
1634 mapcell *cell = row->col + (x - row->c0); 2131 mapcell *cell = row->col + (x - row->c0);
1635 uint8_t flags = 0; 2132 uint8_t flags = 0;
1636 2133
1637 if (cell->face [0]) flags |= 1; 2134 if (cell->tile [0]) flags |= 1;
1638 if (cell->face [1]) flags |= 2; 2135 if (cell->tile [1]) flags |= 2;
1639 if (cell->face [2]) flags |= 4; 2136 if (cell->tile [2]) flags |= 4;
1640 2137
1641 *data++ = flags; 2138 *data++ = flags;
1642 2139
1643 if (flags & 1) 2140 if (flags & 1)
1644 { 2141 {
2142 tileid tile = cell->tile [0];
1645 *data++ = cell->face [0] >> 8; 2143 *data++ = tile >> 8;
1646 *data++ = cell->face [0]; 2144 *data++ = tile;
1647 } 2145 }
1648 2146
1649 if (flags & 2) 2147 if (flags & 2)
1650 { 2148 {
2149 tileid tile = cell->tile [1];
1651 *data++ = cell->face [1] >> 8; 2150 *data++ = tile >> 8;
1652 *data++ = cell->face [1]; 2151 *data++ = tile;
1653 } 2152 }
1654 2153
1655 if (flags & 4) 2154 if (flags & 4)
1656 { 2155 {
2156 tileid tile = cell->tile [2];
1657 *data++ = cell->face [2] >> 8; 2157 *data++ = tile >> 8;
1658 *data++ = cell->face [2]; 2158 *data++ = tile;
1659 } 2159 }
1660 } 2160 }
1661 else 2161 else
1662 *data++ = 0; 2162 *data++ = 0;
1663 } 2163 }
1703 { 2203 {
1704 uint8_t flags = *data++; 2204 uint8_t flags = *data++;
1705 2205
1706 if (flags) 2206 if (flags)
1707 { 2207 {
1708 mapface face[3] = { 0, 0, 0 };
1709
1710 mapcell *cell = row_get_cell (row, x); 2208 mapcell *cell = row_get_cell (row, x);
2209 tileid tile[3] = { 0, 0, 0 };
1711 2210
1712 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2211 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1713 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2212 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1714 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2213 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1715 2214
1716 if (cell->darkness == 0) 2215 if (cell->darkness == 0)
1717 { 2216 {
1718 cell->darkness = 0; 2217 cell->darkness = 0;
1719 2218
1720 for (z = 0; z <= 2; z++) 2219 for (z = 0; z <= 2; z++)
1721 { 2220 {
1722 cell->face[z] = face[z]; 2221 tileid t = tile [z];
1723 2222
1724 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2223 if (t >= self->texs || (t && !self->tex [t].name))
2224 {
1725 XPUSHs (sv_2mortal (newSViv (face[z]))); 2225 XPUSHs (sv_2mortal (newSViv (t)));
2226 need_texid (self, t);
2227 }
2228
2229 cell->tile [z] = t;
1726 } 2230 }
1727 } 2231 }
1728 } 2232 }
1729 } 2233 }
1730 } 2234 }
1731} 2235}
1732 2236
1733MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2237MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1734 2238
2239PROTOTYPES: DISABLE
2240
1735CFPlus::MixChunk 2241CFPlus::MixChunk
1736new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
1737 CODE: 2243 CODE:
1738 RETVAL = Mix_LoadWAV (path); 2244 RETVAL = Mix_LoadWAV (path);
1739 OUTPUT: 2245 OUTPUT:
1760 2266
1761MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2267MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1762 2268
1763int 2269int
1764volume (int volume = -1) 2270volume (int volume = -1)
2271 PROTOTYPE: ;$
1765 CODE: 2272 CODE:
1766 RETVAL = Mix_VolumeMusic (volume); 2273 RETVAL = Mix_VolumeMusic (volume);
1767 OUTPUT: 2274 OUTPUT:
1768 RETVAL 2275 RETVAL
1769 2276
2277int
2278fade_out (int ms)
2279 CODE:
2280 RETVAL = Mix_FadeOutMusic (ms);
2281 OUTPUT:
2282 RETVAL
2283
1770CFPlus::MixMusic 2284CFPlus::MixMusic
1771new_from_file (SV *class, char *path) 2285new_from_file (SV *class, char *path)
1772 CODE: 2286 CODE:
1773 RETVAL = Mix_LoadMUS (path); 2287 RETVAL = Mix_LoadMUS (path);
1774 OUTPUT: 2288 OUTPUT:
1784 CODE: 2298 CODE:
1785 RETVAL = Mix_PlayMusic (self, loops); 2299 RETVAL = Mix_PlayMusic (self, loops);
1786 OUTPUT: 2300 OUTPUT:
1787 RETVAL 2301 RETVAL
1788 2302
2303int
2304fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2305 CODE:
2306 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2307 OUTPUT:
2308 RETVAL
2309
1789MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2310MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2311
2312PROTOTYPES: ENABLE
1790 2313
1791BOOT: 2314BOOT:
1792{ 2315{
1793 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2316 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1794 static const struct { 2317 static const struct {
1795 const char *name; 2318 const char *name;
1796 IV iv; 2319 IV iv;
1797 } *civ, const_iv[] = { 2320 } *civ, const_iv[] = {
1798# define const_iv(name) { # name, (IV)name } 2321# define const_iv(name) { # name, (IV)name }
2322 const_iv (GL_VENDOR),
2323 const_iv (GL_VERSION),
2324 const_iv (GL_EXTENSIONS),
1799 const_iv (GL_COLOR_MATERIAL), 2325 const_iv (GL_COLOR_MATERIAL),
1800 const_iv (GL_SMOOTH), 2326 const_iv (GL_SMOOTH),
1801 const_iv (GL_FLAT), 2327 const_iv (GL_FLAT),
1802 const_iv (GL_DITHER), 2328 const_iv (GL_DITHER),
1803 const_iv (GL_BLEND), 2329 const_iv (GL_BLEND),
1807 const_iv (GL_ALPHA_TEST), 2333 const_iv (GL_ALPHA_TEST),
1808 const_iv (GL_NORMALIZE), 2334 const_iv (GL_NORMALIZE),
1809 const_iv (GL_RESCALE_NORMAL), 2335 const_iv (GL_RESCALE_NORMAL),
1810 const_iv (GL_FRONT), 2336 const_iv (GL_FRONT),
1811 const_iv (GL_BACK), 2337 const_iv (GL_BACK),
2338 const_iv (GL_AUX0),
1812 const_iv (GL_AND), 2339 const_iv (GL_AND),
1813 const_iv (GL_ONE), 2340 const_iv (GL_ONE),
1814 const_iv (GL_ZERO), 2341 const_iv (GL_ZERO),
1815 const_iv (GL_SRC_ALPHA), 2342 const_iv (GL_SRC_ALPHA),
1816 const_iv (GL_DST_ALPHA), 2343 const_iv (GL_DST_ALPHA),
1830 const_iv (GL_LUMINANCE), 2357 const_iv (GL_LUMINANCE),
1831 const_iv (GL_LUMINANCE_ALPHA), 2358 const_iv (GL_LUMINANCE_ALPHA),
1832 const_iv (GL_FLOAT), 2359 const_iv (GL_FLOAT),
1833 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2360 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1834 const_iv (GL_COMPILE), 2361 const_iv (GL_COMPILE),
2362 const_iv (GL_PROXY_TEXTURE_1D),
2363 const_iv (GL_PROXY_TEXTURE_2D),
1835 const_iv (GL_TEXTURE_1D), 2364 const_iv (GL_TEXTURE_1D),
1836 const_iv (GL_TEXTURE_2D), 2365 const_iv (GL_TEXTURE_2D),
1837 const_iv (GL_TEXTURE_ENV), 2366 const_iv (GL_TEXTURE_ENV),
1838 const_iv (GL_TEXTURE_MAG_FILTER), 2367 const_iv (GL_TEXTURE_MAG_FILTER),
1839 const_iv (GL_TEXTURE_MIN_FILTER), 2368 const_iv (GL_TEXTURE_MIN_FILTER),
1860 const_iv (GL_COLOR_LOGIC_OP), 2389 const_iv (GL_COLOR_LOGIC_OP),
1861 const_iv (GL_SEPARABLE_2D), 2390 const_iv (GL_SEPARABLE_2D),
1862 const_iv (GL_CONVOLUTION_2D), 2391 const_iv (GL_CONVOLUTION_2D),
1863 const_iv (GL_CONVOLUTION_BORDER_MODE), 2392 const_iv (GL_CONVOLUTION_BORDER_MODE),
1864 const_iv (GL_CONSTANT_BORDER), 2393 const_iv (GL_CONSTANT_BORDER),
2394 const_iv (GL_POINTS),
1865 const_iv (GL_LINES), 2395 const_iv (GL_LINES),
1866 const_iv (GL_LINE_STRIP), 2396 const_iv (GL_LINE_STRIP),
1867 const_iv (GL_LINE_LOOP), 2397 const_iv (GL_LINE_LOOP),
1868 const_iv (GL_QUADS), 2398 const_iv (GL_QUADS),
1869 const_iv (GL_QUAD_STRIP), 2399 const_iv (GL_QUAD_STRIP),
1870 const_iv (GL_TRIANGLES), 2400 const_iv (GL_TRIANGLES),
1871 const_iv (GL_TRIANGLE_STRIP), 2401 const_iv (GL_TRIANGLE_STRIP),
1872 const_iv (GL_TRIANGLE_FAN), 2402 const_iv (GL_TRIANGLE_FAN),
2403 const_iv (GL_POLYGON),
1873 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2404 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2405 const_iv (GL_POINT_SMOOTH_HINT),
2406 const_iv (GL_LINE_SMOOTH_HINT),
2407 const_iv (GL_POLYGON_SMOOTH_HINT),
2408 const_iv (GL_GENERATE_MIPMAP_HINT),
1874 const_iv (GL_FASTEST), 2409 const_iv (GL_FASTEST),
2410 const_iv (GL_DONT_CARE),
2411 const_iv (GL_NICEST),
1875 const_iv (GL_V2F), 2412 const_iv (GL_V2F),
1876 const_iv (GL_V3F), 2413 const_iv (GL_V3F),
1877 const_iv (GL_T2F_V3F), 2414 const_iv (GL_T2F_V3F),
1878 const_iv (GL_T2F_N3F_V3F), 2415 const_iv (GL_T2F_N3F_V3F),
1879# undef const_iv 2416# undef const_iv
1880 }; 2417 };
1881 2418
1882 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2419 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1883 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2420 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2421
2422 texture_av = newAV ();
2423 AvREAL_off (texture_av);
1884} 2424}
1885 2425
1886char * 2426char *
1887gl_vendor () 2427gl_vendor ()
1888 CODE: 2428 CODE:
1902 CODE: 2442 CODE:
1903 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2443 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1904 OUTPUT: 2444 OUTPUT:
1905 RETVAL 2445 RETVAL
1906 2446
2447const char *glGetString (GLenum pname)
2448
2449GLint glGetInteger (GLenum pname)
2450 CODE:
2451 glGetIntegerv (pname, &RETVAL);
2452 OUTPUT:
2453 RETVAL
2454
2455GLdouble glGetDouble (GLenum pname)
2456 CODE:
2457 glGetDoublev (pname, &RETVAL);
2458 OUTPUT:
2459 RETVAL
2460
1907int glGetError () 2461int glGetError ()
1908 2462
1909void glFinish () 2463void glFinish ()
1910 2464
1911void glClear (int mask) 2465void glClear (int mask)
1948# near_ and far_ are due to microsofts buggy "c" compiler 2502# near_ and far_ are due to microsofts buggy "c" compiler
1949void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2503void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1950 2504
1951# near_ and far_ are due to microsofts buggy "c" compiler 2505# near_ and far_ are due to microsofts buggy "c" compiler
1952void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2506void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2507
2508PROTOTYPES: DISABLE
1953 2509
1954void glViewport (int x, int y, int width, int height) 2510void glViewport (int x, int y, int width, int height)
1955 2511
1956void glScissor (int x, int y, int width, int height) 2512void glScissor (int x, int y, int width, int height)
1957 2513
1965 2521
1966void glRotate (float angle, float x, float y, float z) 2522void glRotate (float angle, float x, float y, float z)
1967 CODE: 2523 CODE:
1968 glRotatef (angle, x, y, z); 2524 glRotatef (angle, x, y, z);
1969 2525
1970void glBegin (int mode)
1971
1972void glEnd ()
1973
1974void glColor (float r, float g, float b, float a = 1.0) 2526void glColor (float r, float g, float b, float a = 1.0)
1975 PROTOTYPE: @
1976 ALIAS: 2527 ALIAS:
1977 glColor_premultiply = 1 2528 glColor_premultiply = 1
1978 CODE: 2529 CODE:
1979 if (ix) 2530 if (ix)
1980 { 2531 {
1983 b *= a; 2534 b *= a;
1984 } 2535 }
1985 // microsoft visual "c" rounds instead of truncating... 2536 // microsoft visual "c" rounds instead of truncating...
1986 glColor4f (r, g, b, a); 2537 glColor4f (r, g, b, a);
1987 2538
1988void glInterleavedArrays (int format, int stride, char *data)
1989
1990void glDrawElements (int mode, int count, int type, char *indices)
1991
1992# 1.2 void glDrawRangeElements (int mode, int start, int end
1993
1994void glRasterPos (float x, float y, float z = 0.) 2539void glRasterPos (float x, float y, float z = 0.)
1995 CODE: 2540 CODE:
1996 glRasterPos3f (0, 0, z); 2541 glRasterPos3f (0, 0, z);
1997 glBitmap (0, 0, 0, 0, x, y, 0); 2542 glBitmap (0, 0, 0, 0, x, y, 0);
1998 2543
2002 2547
2003void glTexCoord (float s, float t) 2548void glTexCoord (float s, float t)
2004 CODE: 2549 CODE:
2005 glTexCoord2f (s, t); 2550 glTexCoord2f (s, t);
2006 2551
2552PROTOTYPES: ENABLE
2553
2554void glBegin (int mode)
2555
2556void glEnd ()
2557
2558void glPointSize (GLfloat size)
2559
2560void glLineWidth (GLfloat width)
2561
2562void glInterleavedArrays (int format, int stride, char *data)
2563
2564void glDrawElements (int mode, int count, int type, char *indices)
2565
2566# 1.2 void glDrawRangeElements (int mode, int start, int end
2567
2007void glTexEnv (int target, int pname, float param) 2568void glTexEnv (int target, int pname, float param)
2008 CODE: 2569 CODE:
2009 glTexEnvf (target, pname, param); 2570 glTexEnvf (target, pname, param);
2010 2571
2011void glTexParameter (int target, int pname, float param) 2572void glTexParameter (int target, int pname, float param)
2033 2594
2034void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2595void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2035 2596
2036void glDrawPixels (int width, int height, int format, int type, char *pixels) 2597void glDrawPixels (int width, int height, int format, int type, char *pixels)
2037 2598
2599void glPixelZoom (float x, float y)
2600
2038void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2601void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2039 2602
2040int glGenTexture () 2603int glGenTexture ()
2041 CODE: 2604 CODE:
2042{ 2605 RETVAL = gen_texture ();
2043 GLuint name;
2044 glGenTextures (1, &name);
2045 RETVAL = name;
2046}
2047 OUTPUT: 2606 OUTPUT:
2048 RETVAL 2607 RETVAL
2049 2608
2050void glDeleteTexture (int name) 2609void glDeleteTexture (int name)
2051 CODE: 2610 CODE:
2052{
2053 GLuint name_ = name;
2054 glDeleteTextures (1, &name_); 2611 del_texture (name);
2055} 2612
2056
2057int glGenList () 2613int glGenList ()
2058 CODE: 2614 CODE:
2059 RETVAL = glGenLists (1); 2615 RETVAL = glGenLists (1);
2060 OUTPUT: 2616 OUTPUT:
2061 RETVAL 2617 RETVAL
2068 2624
2069void glEndList () 2625void glEndList ()
2070 2626
2071void glCallList (int list) 2627void glCallList (int list)
2072 2628
2629MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2630
2631PROTOTYPES: DISABLE
2632
2633void
2634find_widget (SV *self, NV x, NV y)
2635 PPCODE:
2636{
2637 if (within_widget (self, x, y))
2638 XPUSHs (self);
2639}
2640
2641BOOT:
2642{
2643 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2644
2645 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2646 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2647 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2648 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2649}
2650
2651void
2652draw (SV *self)
2653 CODE:
2654{
2655 HV *hv;
2656 SV **svp;
2657 NV x, y, w, h;
2658 SV *draw_x_sv = GvSV (draw_x_gv);
2659 SV *draw_y_sv = GvSV (draw_y_gv);
2660 SV *draw_w_sv = GvSV (draw_w_gv);
2661 SV *draw_h_sv = GvSV (draw_h_gv);
2662 SV *hover;
2663 double draw_x, draw_y, draw_w, draw_h;
2664
2665 if (!SvROK (self))
2666 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2667
2668 hv = (HV *)SvRV (self);
2669
2670 if (SvTYPE (hv) != SVt_PVHV)
2671 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2672
2673 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2674 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2675
2676 if (!h || !w)
2677 XSRETURN_EMPTY;
2678
2679 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2680 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2681
2682 draw_x = SvNV (draw_x_sv) + x;
2683 draw_y = SvNV (draw_y_sv) + y;
2684
2685 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2686 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2687 XSRETURN_EMPTY;
2688
2689 sv_setnv (draw_x_sv, draw_x);
2690 sv_setnv (draw_y_sv, draw_y);
2691
2692 glPushMatrix ();
2693 glTranslated (x, y, 0);
2694
2695 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2696 {
2697 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2698
2699 if (svp && SvTRUE (*svp))
2700 {
2701 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2702 glEnable (GL_BLEND);
2703 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2704 glBegin (GL_QUADS);
2705 glVertex2f (0, 0);
2706 glVertex2f (w, 0);
2707 glVertex2f (w, h);
2708 glVertex2f (0, h);
2709 glEnd ();
2710 glDisable (GL_BLEND);
2711 }
2712 }
2713#if 0
2714 if ($ENV{CFPLUS_DEBUG} & 1) {
2715 glPushMatrix;
2716 glColor 1, 1, 0, 1;
2717 glTranslate 0.375, 0.375;
2718 glBegin GL_LINE_LOOP;
2719 glVertex 0 , 0;
2720 glVertex $self->{w} - 1, 0;
2721 glVertex $self->{w} - 1, $self->{h} - 1;
2722 glVertex 0 , $self->{h} - 1;
2723 glEnd;
2724 glPopMatrix;
2725 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2726 }
2727#endif
2728 PUSHMARK (SP);
2729 XPUSHs (self);
2730 PUTBACK;
2731 call_method ("_draw", G_VOID | G_DISCARD);
2732 SPAGAIN;
2733
2734 glPopMatrix ();
2735
2736 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2737 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2738}
2739

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