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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.145 by root, Fri Aug 18 03:19:58 2006 UTC vs.
Revision 1.244 by root, Thu Dec 27 20:38:49 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
36# include <sys/types.h> 52# include <sys/types.h>
37# include <sys/socket.h> 53# include <sys/socket.h>
38# include <netinet/in.h> 54# include <netinet/in.h>
39# include <netinet/tcp.h> 55# include <netinet/tcp.h>
40# include <inttypes.h> 56# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 57#endif
49 58
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 60
52#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
53 62
54#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 70#else
62# define PARACHUTE 0 71# define PARACHUTE 0
63#endif 72#endif
64 73
74static AV *texture_av;
75
65static struct 76static struct
66{ 77{
67#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 79#include "glfunc.h"
69#undef GL_FUNC 80#undef GL_FUNC
70} gl; 81} gl;
71 82
83static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 85{
74 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 90 else
79 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
80} 92}
81 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
82#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
83 120
84#include "pango-font.c" 121#include "pango-font.c"
85#include "pango-fontmap.c" 122#include "pango-fontmap.c"
86#include "pango-render.c" 123#include "pango-render.c"
87 124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *DC__MixMusic;
90 129
91typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *DC__Font;
92 131
93static int 132static int
94shape_attr_p (PangoLayoutRun *run) 133shape_attr_p (PangoLayoutRun *run)
95{ 134{
96 GSList *attrs = run->item->analysis.extra_attrs; 135 GSList *attrs = run->item->analysis.extra_attrs;
110 149
111typedef struct cf_layout { 150typedef struct cf_layout {
112 PangoLayout *pl; 151 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
114 int base_height; 153 int base_height;
115 CFPlus__Font font; 154 DC__Font font;
155 rc_t *rc;
116} *CFPlus__Layout; 156} *DC__Layout;
117 157
118static CFPlus__Font default_font; 158static DC__Font default_font;
119static PangoContext *opengl_context; 159static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
121 161
122static void 162static void
123substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
128#endif 168#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 170}
131 171
132static void 172static void
133layout_update_font (CFPlus__Layout self) 173layout_update_font (DC__Layout self)
134{ 174{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
137 */ 177 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
142 182
143 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
144} 184}
145 185
146static void 186static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 188{
149 PangoRectangle rect; 189 PangoRectangle rect;
150 190
151 // get_pixel_* wrongly rounds down 191 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 192 pango_layout_get_extents (self->pl, 0, &rect);
159 199
160 *w = rect.width; 200 *w = rect.width;
161 *h = rect.height; 201 *h = rect.height;
162} 202}
163 203
204typedef uint16_t tileid;
164typedef uint16_t mapface; 205typedef uint16_t faceid;
165 206
166typedef struct { 207typedef struct {
167 GLint name; 208 GLuint name;
168 int w, h; 209 int w, h;
169 float s, t; 210 float s, t;
170 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
171} maptex; 214} maptex;
172 215
173typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
174 uint16_t darkness; 219 uint16_t darkness;
175 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp;
177} mapcell; 221} mapcell;
178 222
179typedef struct { 223typedef struct {
180 int32_t c0, c1; 224 int32_t c0, c1;
181 mapcell *col; 225 mapcell *col;
182} maprow; 226} maprow;
183 227
184typedef struct map { 228typedef struct map {
185 int x, y, w, h; 229 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 231 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 232 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 233
193 int32_t rows; 234 int32_t rows;
194 maprow *row; 235 maprow *row;
195} *CFPlus__Map; 236} *DC__Map;
196 237
197static char * 238static char *
198prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
199{ 240{
200 char *p; 241 char *p;
217} 258}
218 259
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
222static maprow * 283static maprow *
223map_get_row (CFPlus__Map self, int y) 284map_get_row (DC__Map self, int y)
224{ 285{
225 if (0 > y) 286 if (0 > y)
226 { 287 {
227 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
228 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
266 327
267 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
268} 329}
269 330
270static mapcell * 331static mapcell *
271map_get_cell (CFPlus__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
272{ 333{
273 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
274} 335}
275 336
276static void 337static void
277map_clear (CFPlus__Map self) 338map_clear (DC__Map self)
278{ 339{
279 int r; 340 int r;
280 341
281 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
282 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
290 self->row = 0; 351 self->row = 0;
291 self->rows = 0; 352 self->rows = 0;
292} 353}
293 354
294static void 355static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
296{ 357{
297 int x, y; 358 int x, y;
298 maprow *row; 359 maprow *row;
360 mapcell *cell;
299 361
300 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
301 if (y >= 0) 363 if (y >= 0)
302 { 364 {
303 if (y >= self->rows) 365 if (y >= self->rows)
309 if (x >= row->c0) 371 if (x >= row->c0)
310 { 372 {
311 if (x >= row->c1) 373 if (x >= row->c1)
312 break; 374 break;
313 375
314 row->col[x - row->c0].darkness = 0; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
315 } 382 }
316 } 383 }
384}
385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
317} 400}
318 401
319static void 402static void
320music_finished (void) 403music_finished (void)
321{ 404{
357 n |= n >> 16; 440 n |= n >> 16;
358 441
359 return n + 1; 442 return n + 1;
360} 443}
361 444
362MODULE = CFPlus PACKAGE = CFPlus 445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
363 504
364PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
365 506
366BOOT: 507BOOT:
367{ 508{
368 HV *stash = gv_stashpv ("CFPlus", 1); 509 HV *stash = gv_stashpv ("DC", 1);
369 static const struct { 510 static const struct {
370 const char *name; 511 const char *name;
371 IV iv; 512 IV iv;
372 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
373# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
374 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
375 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
376 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
377 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
378 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
387 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
388 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
389 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
390 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
391 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
392 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
393 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
394 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
395 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
396 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
451 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
452 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
453 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
454 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
455 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
456 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
457 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
458 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
459 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
460 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
461 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
462 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
463 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
464 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
465 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
466 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
467 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
468 const_iv (KMOD_CTRL), 624
469 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
470 const_iv (KMOD_ALT),
471 const_iv (KMOD_META)
472# undef const_iv 626# undef const_iv
473 }; 627 };
474 628
475 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
476 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
477} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
478 641
479int 642int
480in_destruct () 643in_destruct ()
481 CODE: 644 CODE:
482 RETVAL = PL_main_cv == Nullcv; 645 RETVAL = PL_main_cv == Nullcv;
484 RETVAL 647 RETVAL
485 648
486NV floor (NV x) 649NV floor (NV x)
487 650
488NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
489 656
490void 657void
491pango_init () 658pango_init ()
492 CODE: 659 CODE:
493{ 660{
494 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
495 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
496 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
497} 664}
498 665
666char *
667SDL_GetError ()
668
499int 669int
500SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
501 671
502void 672void
503SDL_Quit () 673SDL_Quit ()
504 674
505void 675void
506SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
507 PPCODE: 677 PPCODE:
508{ 678{
509 SDL_Rect **m; 679 SDL_Rect **m;
510 680
511 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
512 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
513 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
515 685
516 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
517 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
518 688
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
523 693
524 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
525#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
526 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
527 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
528#endif 698#endif
529 699
530 SDL_EnableUNICODE (1);
531 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
532
533 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
534 701
535 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
536 while (*m) 703 while (*m)
537 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
538 AV *av = newAV (); 707 AV *av = newAV ();
539 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
540 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
541 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
542 714
543 ++m; 715 ++m;
544 } 716 }
545} 717}
546 718
547char *
548SDL_GetError ()
549
550int 719int
551SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
552 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
553 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
554 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
555 ); 733 );
734
556 if (RETVAL) 735 if (RETVAL)
557 { 736 {
558 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
559# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
560# include "glfunc.h" 741#include "glfunc.h"
561# undef GL_FUNC 742#undef GL_FUNC
562 } 743 }
744}
563 OUTPUT: 745 OUTPUT:
564 RETVAL 746 RETVAL
565 747
566void 748void
567SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
568 750
569char * 751char *
570SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
571 753
754int
755SDL_GetAppState ()
756
572void 757void
573SDL_PollEvent () 758poll_events ()
574 PPCODE: 759 PPCODE:
575{ 760{
576 SDL_Event ev; 761 SDL_Event ev;
577 762
578 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
579 { 765 {
580 HV *hv = newHV (); 766 HV *hv = newHV ();
581 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
582 768
583 switch (ev.type) 769 switch (ev.type)
585 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
586 case SDL_KEYUP: 772 case SDL_KEYUP:
587 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
588 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
589 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
590 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
591 break; 778 break;
592 779
593 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
594 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
595 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
596 break; 783 break;
597 784
598 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
600
601 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
602 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
603 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
604 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
605 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
606 break; 811 break;
607 812
608 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
609 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
610 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
620 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
621 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
622 break; 827 break;
623 } 828 }
624 829
625 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
626 } 831 }
627} 832}
628 833
629int 834int
630Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
631 POSTCALL: 836 POSTCALL:
632 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
633 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
634 839
635void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
636Mix_CloseAudio () 857Mix_CloseAudio ()
637 858
638int 859int
639Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
640 861
862const char *
863Mix_GetError ()
864
641void 865void
642lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
643 CODE: 867 CODE:
868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
869
870void
871win32_proxy_info ()
872 PPCODE:
873{
644#ifndef _WIN32 874#ifdef _WIN32
645 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 875 char buffer[2048];
876 DWORD buflen;
877
878 EXTEND (SP, 3);
879
880 buflen = sizeof (buffer);
881 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
882 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
883 {
884 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
885
886 buflen = sizeof (buffer);
887 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
888 {
889 PUSHs (newSVpv (buffer, 0));
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
893 PUSHs (newSVpv (buffer, 0));
894 }
895 }
646#endif 896#endif
897}
647 898
648void 899void
649add_font (char *file) 900add_font (char *file)
650 CODE: 901 CODE:
651 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 902 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
659 STRLEN image_len; 910 STRLEN image_len;
660 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
661 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
662 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
663 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
664 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
665 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
666 917
667 if (!rw) 918 if (!rw)
668 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
669 920
742void 993void
743error (char *message) 994error (char *message)
744 CODE: 995 CODE:
745 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
746#ifdef _WIN32 997#ifdef _WIN32
747 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
748#endif 999#endif
749 1000
750void 1001void
751fatal (char *message) 1002fatal (char *message)
752 CODE: 1003 CODE:
753 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
754#ifdef _WIN32 1005#ifdef _WIN32
755 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
756#endif 1007#endif
757 _exit (1); 1008 _exit (1);
758 1009
759void 1010void
760_exit (int retval) 1011_exit (int retval = 0)
761 CODE: 1012 CODE:
1013#ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
1015#else
762 _exit (retval); 1016 _exit (retval);
1017#endif
763 1018
764MODULE = CFPlus PACKAGE = CFPlus::Font 1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
765 1027
766CFPlus::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
1029
1030PROTOTYPES: DISABLE
1031
1032DC::Font
767new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
768 CODE: 1034 CODE:
769{ 1035{
770 int count; 1036 int count;
771 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
774} 1040}
775 OUTPUT: 1041 OUTPUT:
776 RETVAL 1042 RETVAL
777 1043
778void 1044void
779DESTROY (CFPlus::Font self) 1045DESTROY (DC::Font self)
780 CODE: 1046 CODE:
781 pango_font_description_free (self); 1047 pango_font_description_free (self);
782 1048
783void 1049void
784make_default (CFPlus::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
785 CODE: 1052 CODE:
786 default_font = self; 1053 default_font = self;
787 1054
788MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
789 1056
1057PROTOTYPES: DISABLE
1058
790void 1059void
791reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
792 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
793 tc_clear (); 1069 tc_restore ();
794 1070
795CFPlus::Layout 1071DC::Layout
796new (SV *class) 1072new (SV *class)
797 CODE: 1073 CODE:
798 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
799 1075
800 RETVAL->pl = pango_layout_new (opengl_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
802 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
803 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
804 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
805 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
806 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
807 1084
808 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
809 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
810 OUTPUT: 1087 OUTPUT:
811 RETVAL 1088 RETVAL
812 1089
813void 1090void
814DESTROY (CFPlus::Layout self) 1091DESTROY (DC::Layout self)
815 CODE: 1092 CODE:
816 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
817 Safefree (self); 1095 Safefree (self);
818 1096
819void 1097void
820set_text (CFPlus::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
821 CODE: 1099 CODE:
822{ 1100{
823 STRLEN textlen; 1101 STRLEN textlen;
824 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
825 1103
826 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
827} 1105}
828 1106
829void 1107void
830set_markup (CFPlus::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
831 CODE: 1109 CODE:
832{ 1110{
833 STRLEN textlen; 1111 STRLEN textlen;
834 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
835 1113
836 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
837} 1115}
838 1116
839void 1117void
840set_shapes (CFPlus::Layout self, ...) 1118set_shapes (DC::Layout self, ...)
841 CODE: 1119 CODE:
842{ 1120{
843 PangoAttrList *attrs = 0; 1121 PangoAttrList *attrs = 0;
844 const char *text = pango_layout_get_text (self->pl); 1122 const char *text = pango_layout_get_text (self->pl);
845 const char *pos = text; 1123 const char *pos = text;
880 if (attrs) 1158 if (attrs)
881 pango_layout_set_attributes (self->pl, attrs); 1159 pango_layout_set_attributes (self->pl, attrs);
882} 1160}
883 1161
884void 1162void
885get_shapes (CFPlus::Layout self) 1163get_shapes (DC::Layout self)
886 PPCODE: 1164 PPCODE:
887{ 1165{
888 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
889 1167
890 do 1168 do
905 1183
906 pango_layout_iter_free (iter); 1184 pango_layout_iter_free (iter);
907} 1185}
908 1186
909int 1187int
910has_wrapped (CFPlus::Layout self) 1188has_wrapped (DC::Layout self)
911 CODE: 1189 CODE:
912{ 1190{
913 int lines = 1; 1191 int lines = 1;
914 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
915 1193
920} 1198}
921 OUTPUT: 1199 OUTPUT:
922 RETVAL 1200 RETVAL
923 1201
924SV * 1202SV *
925get_text (CFPlus::Layout self) 1203get_text (DC::Layout self)
926 CODE: 1204 CODE:
927 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
928 sv_utf8_decode (RETVAL); 1206 sv_utf8_decode (RETVAL);
929 OUTPUT: 1207 OUTPUT:
930 RETVAL 1208 RETVAL
931 1209
932void 1210void
933set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
934 CODE: 1212 CODE:
935 self->r = r; 1213 self->r = r;
936 self->g = g; 1214 self->g = g;
937 self->b = b; 1215 self->b = b;
938 self->a = a; 1216 self->a = a;
939 1217
940void 1218void
941set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
942 CODE: 1220 CODE:
943 if (self->font != font) 1221 if (self->font != font)
944 { 1222 {
945 self->font = font; 1223 self->font = font;
946 layout_update_font (self); 1224 layout_update_font (self);
947 } 1225 }
948 1226
949void 1227void
950set_height (CFPlus::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
951 CODE: 1229 CODE:
952 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
953 { 1231 {
954 self->base_height = base_height; 1232 self->base_height = base_height;
955 layout_update_font (self); 1233 layout_update_font (self);
956 } 1234 }
957 1235
958void 1236void
959set_width (CFPlus::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
960 CODE: 1238 CODE:
961 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
962 1240
963void 1241void
964set_indent (CFPlus::Layout self, int indent) 1242set_indent (DC::Layout self, int indent)
965 CODE: 1243 CODE:
966 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
967 1245
968void 1246void
969set_spacing (CFPlus::Layout self, int spacing) 1247set_spacing (DC::Layout self, int spacing)
970 CODE: 1248 CODE:
971 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
972 1250
973void 1251void
974set_ellipsise (CFPlus::Layout self, int ellipsise) 1252set_ellipsise (DC::Layout self, int ellipsise)
975 CODE: 1253 CODE:
976 pango_layout_set_ellipsize (self->pl, 1254 pango_layout_set_ellipsize (self->pl,
977 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
978 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
979 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
980 : PANGO_ELLIPSIZE_NONE 1258 : PANGO_ELLIPSIZE_NONE
981 ); 1259 );
982 1260
983void 1261void
984set_single_paragraph_mode (CFPlus::Layout self, int spm) 1262set_single_paragraph_mode (DC::Layout self, int spm)
985 CODE: 1263 CODE:
986 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
987 1265
988void 1266void
989size (CFPlus::Layout self) 1267size (DC::Layout self)
990 PPCODE: 1268 PPCODE:
991{ 1269{
992 int w, h; 1270 int w, h;
993 1271
994 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
997 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
998 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
999} 1277}
1000 1278
1001int 1279int
1002descent (CFPlus::Layout self) 1280descent (DC::Layout self)
1003 CODE: 1281 CODE:
1004{ 1282{
1005 PangoRectangle rect; 1283 PangoRectangle rect;
1006 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1007 pango_layout_line_get_pixel_extents (line, 0, &rect); 1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1009} 1287}
1010 OUTPUT: 1288 OUTPUT:
1011 RETVAL 1289 RETVAL
1012 1290
1013int 1291int
1014xy_to_index (CFPlus::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
1015 CODE: 1293 CODE:
1016{ 1294{
1017 int index, trailing; 1295 int index, trailing;
1018 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1019 RETVAL = index; 1297 RETVAL = index + trailing;
1020} 1298}
1021 OUTPUT: 1299 OUTPUT:
1022 RETVAL 1300 RETVAL
1023 1301
1024void 1302void
1025cursor_pos (CFPlus::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
1026 PPCODE: 1304 PPCODE:
1027{ 1305{
1028 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
1029 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1030 1308
1033 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1035} 1313}
1036 1314
1037void 1315void
1038render (CFPlus::Layout self, float x, float y, int flags = 0) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
1039 PPCODE: 1317 PPCODE:
1318{
1319 int line, x;
1320
1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1323
1324 EXTEND (SP, 2);
1325 PUSHs (sv_2mortal (newSViv (line - 1)));
1326 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1327}
1328
1329void
1330line_x_to_index (DC::Layout self, int line, int x)
1331 PPCODE:
1332{
1333 PangoLayoutLine *lp;
1334 int index, trailing;
1335
1336 if (line < 0)
1337 XSRETURN_EMPTY;
1338
1339 if (!(lp = pango_layout_get_line (self->pl, line)))
1340 XSRETURN_EMPTY; /* do better */
1341
1342 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1343
1344 EXTEND (SP, 2);
1345 if (GIMME_V == G_SCALAR)
1346 PUSHs (sv_2mortal (newSViv (index + trailing)));
1347 else
1348 {
1349 PUSHs (sv_2mortal (newSViv (index)));
1350 PUSHs (sv_2mortal (newSViv (trailing)));
1351 }
1352}
1353
1354void
1355render (DC::Layout self, float x, float y, int flags = 0)
1356 CODE:
1357 rc_clear (self->rc);
1040 pango_opengl_render_layout_subpixel ( 1358 pango_opengl_render_layout_subpixel (
1041 self->pl, 1359 self->pl,
1360 self->rc,
1042 x * PANGO_SCALE, y * PANGO_SCALE, 1361 x * PANGO_SCALE, y * PANGO_SCALE,
1043 self->r, self->g, self->b, self->a, 1362 self->r, self->g, self->b, self->a,
1044 flags 1363 flags
1045 ); 1364 );
1365 // we assume that context_change actually clears/frees stuff
1366 // and does not do any recomputation...
1367 pango_layout_context_changed (self->pl);
1046 1368
1047MODULE = CFPlus PACKAGE = CFPlus::Texture
1048
1049void 1369void
1050pad2pot (SV *data_, SV *w_, SV *h_) 1370draw (DC::Layout self)
1051 CODE: 1371 CODE:
1052{ 1372{
1053 int ow = SvIV (w_); 1373 glEnable (GL_TEXTURE_2D);
1054 int oh = SvIV (h_); 1374 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1375 glEnable (GL_BLEND);
1376 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1377 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1378 glEnable (GL_ALPHA_TEST);
1379 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1055 1380
1056 if (ow && oh) 1381 rc_draw (self->rc);
1382
1383 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND);
1385 glDisable (GL_TEXTURE_2D);
1386}
1387
1388MODULE = Deliantra::Client PACKAGE = DC::Texture
1389
1390PROTOTYPES: ENABLE
1391
1392void
1393pad (SV *data_, int ow, int oh, int nw, int nh)
1394 CODE:
1395{
1396 if ((nw != ow || nh != oh) && SvOK (data_))
1057 { 1397 {
1058 int nw = minpot (ow);
1059 int nh = minpot (oh);
1060
1061 if (nw != ow || nh != oh)
1062 {
1063 if (SvOK (data_))
1064 {
1065 STRLEN datalen; 1398 STRLEN datalen;
1066 char *data = SvPVbyte (data_, datalen); 1399 char *data = SvPVbyte (data_, datalen);
1067 int bpp = datalen / (ow * oh); 1400 int bpp = datalen / (ow * oh);
1068 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1401 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1069 1402
1070 SvPOK_only (result_); 1403 SvPOK_only (result_);
1071 SvCUR_set (result_, nw * nh * bpp); 1404 SvCUR_set (result_, nw * nh * bpp);
1072 1405
1073 memset (SvPVX (result_), 0, nw * nh * bpp); 1406 memset (SvPVX (result_), 0, nw * nh * bpp);
1074 while (oh--) 1407 while (oh--)
1075 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1408 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1076 1409
1077 sv_setsv (data_, result_); 1410 sv_setsv (data_, result_);
1078 }
1079
1080 sv_setiv (w_, nw);
1081 sv_setiv (h_, nh);
1082 }
1083 } 1411 }
1084} 1412}
1085 1413
1086void 1414void
1087draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1415draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1093{ 1421{
1094 HV *hv = (HV *)SvRV (self); 1422 HV *hv = (HV *)SvRV (self);
1095 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1423 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1096 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1424 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1097 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1425 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1426
1427 if (name <= 0)
1428 XSRETURN_EMPTY;
1098 1429
1099 if (items < 5) 1430 if (items < 5)
1100 { 1431 {
1101 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1432 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1102 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1433 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1130 glDisable (GL_ALPHA_TEST); 1461 glDisable (GL_ALPHA_TEST);
1131 glDisable (GL_BLEND); 1462 glDisable (GL_BLEND);
1132 } 1463 }
1133} 1464}
1134 1465
1135MODULE = CFPlus PACKAGE = CFPlus::Map 1466IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1467 CODE:
1468{
1469 GLint width;
1470 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1471 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1472 RETVAL = width > 0;
1473}
1474 OUTPUT:
1475 RETVAL
1136 1476
1137CFPlus::Map 1477MODULE = Deliantra::Client PACKAGE = DC::Map
1138new (SV *class, int map_width, int map_height) 1478
1479PROTOTYPES: DISABLE
1480
1481DC::Map
1482new (SV *class)
1139 CODE: 1483 CODE:
1140 New (0, RETVAL, 1, struct map); 1484 New (0, RETVAL, 1, struct map);
1141 RETVAL->x = 0; 1485 RETVAL->x = 0;
1142 RETVAL->y = 0; 1486 RETVAL->y = 0;
1143 RETVAL->w = map_width; 1487 RETVAL->w = 0;
1144 RETVAL->h = map_height; 1488 RETVAL->h = 0;
1145 RETVAL->ox = 0; 1489 RETVAL->ox = 0;
1146 RETVAL->oy = 0; 1490 RETVAL->oy = 0;
1147 RETVAL->faces = 8192; 1491 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1148 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1492 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1149 RETVAL->texs = 8192;
1150 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1151 RETVAL->rows = 0; 1493 RETVAL->rows = 0;
1152 RETVAL->row = 0; 1494 RETVAL->row = 0;
1153 OUTPUT: 1495 OUTPUT:
1154 RETVAL 1496 RETVAL
1155 1497
1156void 1498void
1157DESTROY (CFPlus::Map self) 1499DESTROY (DC::Map self)
1158 CODE: 1500 CODE:
1159{ 1501{
1160 map_clear (self); 1502 map_clear (self);
1161 Safefree (self->face); 1503 Safefree (self->face2tile);
1162 Safefree (self->tex); 1504 Safefree (self->tex);
1163 Safefree (self); 1505 Safefree (self);
1164} 1506}
1165 1507
1166void 1508void
1509resize (DC::Map self, int map_width, int map_height)
1510 CODE:
1511 self->w = map_width;
1512 self->h = map_height;
1513
1514void
1167clear (CFPlus::Map self) 1515clear (DC::Map self)
1168 CODE: 1516 CODE:
1169 map_clear (self); 1517 map_clear (self);
1170 1518
1171void 1519void
1172set_face (CFPlus::Map self, int face, int texid) 1520set_tileid (DC::Map self, int face, int tile)
1173 CODE: 1521 CODE:
1174{ 1522{
1175 while (self->faces <= face) 1523 need_facenum (self, face); self->face2tile [face] = tile;
1176 { 1524 need_texid (self, tile);
1177 Append (mapface, self->face, self->faces, self->faces);
1178 self->faces *= 2;
1179 }
1180
1181 self->face [face] = texid;
1182} 1525}
1183 1526
1184void 1527void
1528set_smooth (DC::Map self, int face, int smooth, int level)
1529 CODE:
1530{
1531 tileid texid;
1532 maptex *tex;
1533
1534 if (face < 0 || face >= self->faces)
1535 return;
1536
1537 if (smooth < 0 || smooth >= self->faces)
1538 return;
1539
1540 texid = self->face2tile [face];
1541
1542 if (!texid)
1543 return;
1544
1545 tex = self->tex + texid;
1546 tex->smoothtile = self->face2tile [smooth];
1547 tex->smoothlevel = level;
1548}
1549
1550void
1185set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1551set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1186 CODE: 1552 CODE:
1187{ 1553{
1188 while (self->texs <= texid) 1554 need_texid (self, texid);
1189 {
1190 Append (maptex, self->tex, self->texs, self->texs);
1191 self->texs *= 2;
1192 }
1193 1555
1194 { 1556 {
1195 maptex *tex = self->tex + texid; 1557 maptex *tex = self->tex + texid;
1196 1558
1197 tex->name = name; 1559 tex->name = name;
1214 // from transparent color bleeding and ugly wrapping effects. 1576 // from transparent color bleeding and ugly wrapping effects.
1215 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1577 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1216} 1578}
1217 1579
1218int 1580int
1219ox (CFPlus::Map self) 1581ox (DC::Map self)
1220 ALIAS: 1582 ALIAS:
1221 oy = 1 1583 oy = 1
1222 x = 2 1584 x = 2
1223 y = 3 1585 y = 3
1224 w = 4 1586 w = 4
1235 } 1597 }
1236 OUTPUT: 1598 OUTPUT:
1237 RETVAL 1599 RETVAL
1238 1600
1239void 1601void
1240scroll (CFPlus::Map self, int dx, int dy) 1602scroll (DC::Map self, int dx, int dy)
1241 CODE: 1603 CODE:
1242{ 1604{
1243 if (dx > 0) 1605 if (dx > 0)
1244 map_blank (self, self->x, self->y, dx - 1, self->h); 1606 map_blank (self, self->x, self->y, dx, self->h);
1245 else if (dx < 0) 1607 else if (dx < 0)
1246 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1608 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1247 1609
1248 if (dy > 0) 1610 if (dy > 0)
1249 map_blank (self, self->x, self->y, self->w, dy - 1); 1611 map_blank (self, self->x, self->y, self->w, dy);
1250 else if (dy < 0) 1612 else if (dy < 0)
1251 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1613 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1252 1614
1253 self->ox += dx; self->x += dx; 1615 self->ox += dx; self->x += dx;
1254 self->oy += dy; self->y += dy; 1616 self->oy += dy; self->y += dy;
1255 1617
1256 while (self->y < 0) 1618 while (self->y < 0)
1260 self->rows += MAP_EXTEND_Y; 1622 self->rows += MAP_EXTEND_Y;
1261 self->y += MAP_EXTEND_Y; 1623 self->y += MAP_EXTEND_Y;
1262 } 1624 }
1263} 1625}
1264 1626
1265void 1627SV *
1266map1a_update (CFPlus::Map self, SV *data_, int extmap) 1628map1a_update (DC::Map self, SV *data_, int extmap)
1267 CODE: 1629 CODE:
1268{ 1630{
1269 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1631 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1270 uint8_t *data_end = (uint8_t *)SvEND (data_); 1632 uint8_t *data_end = (uint8_t *)SvEND (data_);
1271 mapcell *cell; 1633 mapcell *cell;
1272 int x, y, flags; 1634 int x, y, z, flags;
1635 AV *missing = newAV ();
1636 RETVAL = newRV_noinc ((SV *)missing);
1273 1637
1274 while (data < data_end) 1638 while (data < data_end - 1)
1275 { 1639 {
1276 flags = (data [0] << 8) + data [1]; data += 2; 1640 flags = (data [0] << 8) + data [1]; data += 2;
1277 1641
1278 x = self->x + ((flags >> 10) & 63); 1642 x = self->x + ((flags >> 10) & 63);
1279 y = self->y + ((flags >> 4) & 63); 1643 y = self->y + ((flags >> 4) & 63);
1282 1646
1283 if (flags & 15) 1647 if (flags & 15)
1284 { 1648 {
1285 if (!cell->darkness) 1649 if (!cell->darkness)
1286 { 1650 {
1651 memset (cell, 0, sizeof (*cell));
1287 cell->darkness = 256; 1652 cell->darkness = 256;
1288 cell->face [0] = 0;
1289 cell->face [1] = 0;
1290 cell->face [2] = 0;
1291 cell->stat_hp = 0;
1292 } 1653 }
1293 1654
1294 //TODO: don't trust server data to be in-range(!) 1655 //TODO: don't trust server data to be in-range(!)
1295 1656
1296 if (flags & 8) 1657 if (flags & 8)
1302 do 1663 do
1303 { 1664 {
1304 ext = *data++; 1665 ext = *data++;
1305 cmd = ext & 0x3f; 1666 cmd = ext & 0x3f;
1306 1667
1307 if (ext < 4) 1668 if (cmd < 4)
1308 cell->darkness = 255 - ext * 64 + 1; 1669 cell->darkness = 255 - ext * 64 + 1;
1309 else if (ext == 5) // health 1670 else if (cmd == 5) // health
1671 {
1672 cell->stat_width = 1;
1310 cell->stat_hp = *data++; 1673 cell->stat_hp = *data++;
1674 }
1675 else if (cmd == 6) // monster width
1676 cell->stat_width = *data++ + 1;
1677 else if (cmd == 0x47)
1678 {
1679 if (*data == 4)
1680 ; // decode player count
1681
1682 data += *data + 1;
1683 }
1684 else if (cmd == 8) // cell flags
1685 cell->flags = *data++;
1311 else if (ext & 0x40) // unknown, multibyte => skip 1686 else if (ext & 0x40) // unknown, multibyte => skip
1312 data += *data + 1; 1687 data += *data + 1;
1688 else
1689 data++;
1313 } 1690 }
1314 while (cmd & 0x80); 1691 while (ext & 0x80);
1315 } 1692 }
1316 else 1693 else
1317 cell->darkness = *data++ + 1; 1694 cell->darkness = *data++ + 1;
1318 } 1695 }
1319 1696
1697 for (z = 0; z <= 2; ++z)
1320 if (flags & 4) 1698 if (flags & (4 >> z))
1321 { 1699 {
1322 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1700 faceid face = (data [0] << 8) + data [1]; data += 2;
1701 need_facenum (self, face);
1702 cell->tile [z] = self->face2tile [face];
1703
1704 if (cell->tile [z])
1705 {
1706 maptex *tex = self->tex + cell->tile [z];
1707 if (!tex->name)
1708 av_push (missing, newSViv (cell->tile [z]));
1709
1710 if (tex->smoothtile)
1711 {
1712 maptex *smooth = self->tex + tex->smoothtile;
1713 if (!smooth->name)
1714 av_push (missing, newSViv (tex->smoothtile));
1715 }
1716 }
1323 } 1717 }
1324
1325 if (flags & 2)
1326 {
1327 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1328 }
1329
1330 if (flags & 1)
1331 {
1332 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1333 }
1334 } 1718 }
1335 else 1719 else
1336 cell->darkness = 0; 1720 cell->darkness = 0;
1337 } 1721 }
1338} 1722}
1723 OUTPUT:
1724 RETVAL
1339 1725
1340SV * 1726SV *
1341mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1727mapmap (DC::Map self, int x0, int y0, int w, int h)
1342 CODE: 1728 CODE:
1343{ 1729{
1344 int x1, x; 1730 int x1, x;
1345 int y1, y; 1731 int y1, y;
1346 int z; 1732 int z;
1367 { 1753 {
1368 mapcell *cell = row->col + (x - row->c0); 1754 mapcell *cell = row->col + (x - row->c0);
1369 1755
1370 for (z = 0; z <= 0; z++) 1756 for (z = 0; z <= 0; z++)
1371 { 1757 {
1372 mapface face = cell->face [z];
1373
1374 if (face)
1375 {
1376 maptex tex = self->tex [face]; 1758 maptex tex = self->tex [cell->tile [z]];
1377 int a0 = 255 - tex.a; 1759 int a0 = 255 - tex.a;
1378 int a1 = tex.a; 1760 int a1 = tex.a;
1379 1761
1380 r = (r * a0 + tex.r * a1) / 255; 1762 r = (r * a0 + tex.r * a1) / 255;
1381 g = (g * a0 + tex.g * a1) / 255; 1763 g = (g * a0 + tex.g * a1) / 255;
1382 b = (b * a0 + tex.b * a1) / 255; 1764 b = (b * a0 + tex.b * a1) / 255;
1383 a = (a * a0 + tex.a * a1) / 255; 1765 a = (a * a0 + tex.a * a1) / 255;
1384 }
1385 } 1766 }
1386 } 1767 }
1387 1768
1388 *map++ = (r ) 1769 *map++ = (r )
1389 | (g << 8) 1770 | (g << 8)
1396} 1777}
1397 OUTPUT: 1778 OUTPUT:
1398 RETVAL 1779 RETVAL
1399 1780
1400void 1781void
1401draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1782draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1402 CODE: 1783 CODE:
1403{ 1784{
1404 int vx, vy;
1405 int x, y, z; 1785 int x, y, z;
1406 int last_name;
1407 mapface face;
1408 1786
1409 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1787 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1410 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1788 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1789 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1790 smooth_key skey;
1411 1791
1412 /* 1792 rc_t *rc = rc_alloc ();
1413 int vx = self->vx = self->w >= sw 1793 rc_key_t key;
1414 ? self->x + (self->w - sw) / 2 1794 rc_array_t *arr;
1415 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1416 1795
1417 int vy = self->vy = self->h >= sh 1796 // thats current max. sorry.
1418 ? self->y + (self->h - sh) / 2 1797 if (sw > 255) sw = 255;
1419 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1798 if (sh > 255) sh = 255;
1420 */
1421 1799
1422 glColor4ub (255, 255, 255, 255); 1800 // clear key, in case of extra padding
1801 memset (&skey, 0, sizeof (skey));
1802
1803 memset (&key, 0, sizeof (key));
1804 key.r = 255;
1805 key.g = 255;
1806 key.b = 255;
1807 key.a = 255;
1808 key.mode = GL_QUADS;
1809 key.format = GL_T2F_V3F;
1810 key.texname = -1;
1811
1812 mx += self->x;
1813 my += self->y;
1814
1815 // first pass: determine smooth_max
1816 // rather ugly, if you ask me
1817 // could also be stored inside mapcell and updated on change
1818 memset (smooth_max, 0, sizeof (smooth_max));
1819
1820 for (y = 0; y < sh; y++)
1821 if (0 <= y + my && y + my < self->rows)
1822 {
1823 maprow *row = self->row + (y + my);
1824
1825 for (x = 0; x < sw; x++)
1826 if (row->c0 <= x + mx && x + mx < row->c1)
1827 {
1828 mapcell *cell = row->col + (x + mx - row->c0);
1829
1830 smooth_max[x + 1][y + 1] =
1831 MAX (self->tex [cell->tile [0]].smoothlevel,
1832 MAX (self->tex [cell->tile [1]].smoothlevel,
1833 self->tex [cell->tile [2]].smoothlevel));
1834 }
1835 }
1423 1836
1424 glEnable (GL_BLEND); 1837 glEnable (GL_BLEND);
1425 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1838 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1426 glEnable (GL_TEXTURE_2D);
1427 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1428 1840
1429 glBegin (GL_QUADS);
1430
1431 last_name = 0;
1432
1433 for (z = 0; z < 3; z++) 1841 for (z = 0; z <= 2; z++)
1842 {
1843 memset (smooth_level, 0, sizeof (smooth_level));
1844
1434 for (y = 0; y < sh; y++) 1845 for (y = 0; y < sh; y++)
1435 if (0 <= y + vy && y + vy < self->rows) 1846 if (0 <= y + my && y + my < self->rows)
1436 { 1847 {
1437 maprow *row = self->row + (y + vy); 1848 maprow *row = self->row + (y + my);
1438 1849
1439 for (x = 0; x < sw; x++) 1850 for (x = 0; x < sw; x++)
1440 if (row->c0 <= x + vx && x + vx < row->c1) 1851 if (row->c0 <= x + mx && x + mx < row->c1)
1441 { 1852 {
1442 mapcell *cell = row->col + (x + vx - row->c0); 1853 mapcell *cell = row->col + (x + mx - row->c0);
1443
1444 face = cell->face [z]; 1854 tileid tile = cell->tile [z];
1855
1856 if (tile)
1857 {
1858 maptex tex = self->tex [tile];
1859 int px, py;
1445 1860
1446 if (face && face < self->texs) 1861 if (key.texname != tex.name)
1862 {
1863 if (!tex.name)
1864 tex = self->tex [2]; /* missing, replace by noface */
1865
1866 key.texname = tex.name;
1867 arr = rc_array (rc, &key);
1868 }
1869
1870 px = (x + 1) * T - tex.w;
1871 py = (y + 1) * T - tex.h;
1872
1873 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1874 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1875 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1876 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1877
1878 if (cell->flags && z == 2)
1879 {
1880 // overlays such as the speech bubble, probably more to come
1881 if (cell->flags & 1)
1882 {
1883 maptex tex = self->tex [1];
1884 int px = x * T + T * 2 / 32;
1885 int py = y * T - T * 6 / 32;
1886
1887 if (tex.name)
1888 {
1889 if (key.texname != tex.name)
1890 {
1891 key.texname = tex.name;
1892 arr = rc_array (rc, &key);
1893 }
1894
1895 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1896 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1897 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1898 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1899 }
1900 }
1901 }
1902
1903 // update smooth hash
1904 if (tex.smoothtile)
1905 {
1906 skey.tile = tex.smoothtile;
1907 skey.level = tex.smoothlevel;
1908
1909 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1910
1911 // add bits to current tile and all neighbours. skey.x|y is
1912 // shifted +1|+1 so we always stay positive.
1913
1914 // bits is ___n cccc CCCC bbbb
1915 // n do not draw borders&corners
1916 // c draw these corners, but...
1917 // C ... not these
1918 // b draw these borders
1919
1920 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1921 // ┃· ·· ·┃ ━━
1922
1923 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1924 // ·· ·· ·┏ ┓·
1925
1926 // full tile
1927 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1928
1929 // borders
1930 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1931 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1932 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1933 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1934
1935 // corners
1936 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1937 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1938 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1939 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1940 }
1941 }
1942 }
1943 }
1944
1945 rc_draw (rc);
1946 rc_clear (rc);
1947
1948 // go through all smoothlevels, lowest to highest, then draw.
1949 // this is basically counting sort
1950 {
1951 int w, b;
1952
1953 glEnable (GL_TEXTURE_2D);
1954 glBegin (GL_QUADS);
1955 for (w = 0; w < 256 / 32; ++w)
1956 {
1957 uint32_t smask = smooth_level [w];
1958 if (smask)
1959 for (b = 0; b < 32; ++b)
1960 if (smask & (((uint32_t)1) << b))
1447 { 1961 {
1448 maptex tex = self->tex [face]; 1962 int level = (w << 5) | b;
1963 HE *he;
1449 1964
1450 int px = (x + 1) * 32 - tex.w; 1965 hv_iterinit (smooth);
1451 int py = (y + 1) * 32 - tex.h; 1966 while ((he = hv_iternext (smooth)))
1452
1453 if (last_name != tex.name)
1454 { 1967 {
1968 smooth_key *skey = (smooth_key *)HeKEY (he);
1969 IV bits = SvIVX (HeVAL (he));
1970
1971 if (!(bits & 0x1000)
1972 && skey->level == level
1973 && level > smooth_max [skey->x][skey->y])
1974 {
1975 maptex tex = self->tex [skey->tile];
1976 int px = (((int)skey->x) - 1) * T;
1977 int py = (((int)skey->y) - 1) * T;
1978 int border = bits & 15;
1979 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1980 float dx = tex.s * .0625f; // 16 images/row
1981 float dy = tex.t * .5f ; // 2 images/column
1982
1983 if (tex.name)
1984 {
1985 // this time avoiding texture state changes
1986 // save gobs of state changes.
1987 if (key.texname != tex.name)
1988 {
1455 glEnd (); 1989 glEnd ();
1456 last_name = tex.name;
1457 glBindTexture (GL_TEXTURE_2D, last_name); 1990 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1458 glBegin (GL_QUADS); 1991 glBegin (GL_QUADS);
1992 }
1993
1994 if (border)
1995 {
1996 float ox = border * dx;
1997
1998 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1999 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2000 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2001 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2002 }
2003
2004 if (corner)
2005 {
2006 float ox = corner * dx;
2007
2008 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2009 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2010 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2011 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2012 }
2013 }
2014 }
1459 } 2015 }
1460
1461 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1462 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1463 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1464 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1465 } 2016 }
1466 }
1467 } 2017 }
1468 2018
1469 glEnd (); 2019 glEnd ();
1470
1471 glDisable (GL_TEXTURE_2D); 2020 glDisable (GL_TEXTURE_2D);
2021 key.texname = -1;
2022 }
2023
2024 hv_clear (smooth);
2025 }
2026
1472 glDisable (GL_BLEND); 2027 glDisable (GL_BLEND);
2028 rc_free (rc);
1473 2029
1474 // top layer: overlays such as the health bar 2030 // top layer: overlays such as the health bar
1475 for (y = 0; y < sh; y++) 2031 for (y = 0; y < sh; y++)
1476 if (0 <= y + vy && y + vy < self->rows) 2032 if (0 <= y + my && y + my < self->rows)
1477 { 2033 {
1478 maprow *row = self->row + (y + vy); 2034 maprow *row = self->row + (y + my);
1479 2035
1480 for (x = 0; x < sw; x++) 2036 for (x = 0; x < sw; x++)
1481 if (row->c0 <= x + vx && x + vx < row->c1) 2037 if (row->c0 <= x + mx && x + mx < row->c1)
1482 { 2038 {
1483 mapcell *cell = row->col + (x + vx - row->c0); 2039 mapcell *cell = row->col + (x + mx - row->c0);
1484 2040
1485 int px = x * 32; 2041 int px = x * T;
1486 int py = y * 32; 2042 int py = y * T;
1487 2043
1488 if (cell->stat_hp) 2044 if (cell->stat_hp)
1489 { 2045 {
1490 int width = sh / 28 + 1; 2046 int width = cell->stat_width * T;
2047 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1491 2048
1492 glColor3ub (0, 0, 0); 2049 glColor3ub (0, 0, 0);
1493 glRectf (px + 1, py, px + 31, py + width + 2); 2050 glRectf (px + 1, py - thick - 2,
2051 px + width - 1, py);
1494 2052
1495 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0); 2053 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1496 glRectf (px + 2, py + 1, px + 30 - cell->stat_hp * 28 / 255, py + width + 1); 2054 glRectf (px + 2,
2055 py - thick - 1,
2056 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1497 } 2057 }
1498 } 2058 }
1499 } 2059 }
1500} 2060}
1501 2061
1502void 2062void
1503draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2063draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1504 CODE: 2064 CODE:
1505{ 2065{
1506 static float color[16][3] = { 2066 static float color[16][3] = {
1507 { 0.00F, 0.00F, 0.00F }, 2067 { 0.00F, 0.00F, 0.00F },
1508 { 1.00F, 1.00F, 1.00F }, 2068 { 1.00F, 1.00F, 1.00F },
1558 glDisable (GL_BLEND); 2118 glDisable (GL_BLEND);
1559 glDisable (GL_TEXTURE_2D); 2119 glDisable (GL_TEXTURE_2D);
1560} 2120}
1561 2121
1562void 2122void
1563fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2123fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1564 PPCODE: 2124 PPCODE:
1565{ 2125{
1566 int vx, vy;
1567 int x, y; 2126 int x, y;
2127 int sw1 = sw + 2;
2128 int sh1 = sh + 2;
2129 int sh3 = sh * 3;
1568 int sw4 = (sw + 3) & ~3; 2130 int sw34 = (sw * 3 + 3) & ~3;
2131 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1569 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2132 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1570 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2133 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1571 2134
1572 memset (darkness, 255, sw4 * sh);
1573 SvPOK_only (darkness_sv); 2135 SvPOK_only (darkness3_sv);
1574 SvCUR_set (darkness_sv, sw4 * sh); 2136 SvCUR_set (darkness3_sv, sw34 * sh3);
1575 2137
1576 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2138 mx += self->x - 1;
1577 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2139 my += self->y - 1;
1578 2140
2141 memset (darkness1, 255, sw1 * sh1);
2142
1579 for (y = 0; y < sh; y++) 2143 for (y = 0; y < sh1; y++)
1580 if (0 <= y + vy && y + vy < self->rows) 2144 if (0 <= y + my && y + my < self->rows)
1581 { 2145 {
1582 maprow *row = self->row + (y + vy); 2146 maprow *row = self->row + (y + my);
1583 2147
1584 for (x = 0; x < sw; x++) 2148 for (x = 0; x < sw1; x++)
1585 if (row->c0 <= x + vx && x + vx < row->c1) 2149 if (row->c0 <= x + mx && x + mx < row->c1)
1586 { 2150 {
1587 mapcell *cell = row->col + (x + vx - row->c0); 2151 mapcell *cell = row->col + (x + mx - row->c0);
1588 2152
1589 darkness[y * sw4 + x] = cell->darkness 2153 darkness1 [y * sw1 + x] = cell->darkness
1590 ? 255 - (cell->darkness - 1) 2154 ? 255 - (cell->darkness - 1)
1591 : 255 - FOW_DARKNESS; 2155 : 255 - FOW_DARKNESS;
1592 } 2156 }
1593 } 2157 }
1594 2158
2159 for (y = 0; y < sh; ++y)
2160 for (x = 0; x < sw; ++x)
2161 {
2162 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2163 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2164 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2165 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2166 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2167 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2168 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2169 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2170 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2171
2172 uint8_t r11 = (d11 + d21 + d12) / 3;
2173 uint8_t r21 = d21;
2174 uint8_t r31 = (d21 + d31 + d32) / 3;
2175
2176 uint8_t r12 = d12;
2177 uint8_t r22 = d22;
2178 uint8_t r32 = d32;
2179
2180 uint8_t r13 = (d13 + d23 + d12) / 3;
2181 uint8_t r23 = d23;
2182 uint8_t r33 = (d23 + d33 + d32) / 3;
2183
2184 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2185 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2187 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2188 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2190 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2191 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2193 }
2194
2195 free (darkness1);
2196
1595 EXTEND (SP, 3); 2197 EXTEND (SP, 3);
1596 PUSHs (sv_2mortal (newSViv (sw4))); 2198 PUSHs (sv_2mortal (newSViv (sw34)));
1597 PUSHs (sv_2mortal (newSViv (sh))); 2199 PUSHs (sv_2mortal (newSViv (sh3)));
1598 PUSHs (darkness_sv); 2200 PUSHs (darkness3_sv);
1599} 2201}
1600 2202
1601SV * 2203SV *
1602get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2204get_rect (DC::Map self, int x0, int y0, int w, int h)
1603 CODE: 2205 CODE:
1604{ 2206{
1605 int x, y, x1, y1; 2207 int x, y, x1, y1;
1606 SV *data_sv = newSV (w * h * 7 + 5); 2208 SV *data_sv = newSV (w * h * 7 + 5);
1607 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2209 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1632 if (row && row->c0 <= x && x < row->c1) 2234 if (row && row->c0 <= x && x < row->c1)
1633 { 2235 {
1634 mapcell *cell = row->col + (x - row->c0); 2236 mapcell *cell = row->col + (x - row->c0);
1635 uint8_t flags = 0; 2237 uint8_t flags = 0;
1636 2238
1637 if (cell->face [0]) flags |= 1; 2239 if (cell->tile [0]) flags |= 1;
1638 if (cell->face [1]) flags |= 2; 2240 if (cell->tile [1]) flags |= 2;
1639 if (cell->face [2]) flags |= 4; 2241 if (cell->tile [2]) flags |= 4;
1640 2242
1641 *data++ = flags; 2243 *data++ = flags;
1642 2244
1643 if (flags & 1) 2245 if (flags & 1)
1644 { 2246 {
2247 tileid tile = cell->tile [0];
1645 *data++ = cell->face [0] >> 8; 2248 *data++ = tile >> 8;
1646 *data++ = cell->face [0]; 2249 *data++ = tile;
1647 } 2250 }
1648 2251
1649 if (flags & 2) 2252 if (flags & 2)
1650 { 2253 {
2254 tileid tile = cell->tile [1];
1651 *data++ = cell->face [1] >> 8; 2255 *data++ = tile >> 8;
1652 *data++ = cell->face [1]; 2256 *data++ = tile;
1653 } 2257 }
1654 2258
1655 if (flags & 4) 2259 if (flags & 4)
1656 { 2260 {
2261 tileid tile = cell->tile [2];
1657 *data++ = cell->face [2] >> 8; 2262 *data++ = tile >> 8;
1658 *data++ = cell->face [2]; 2263 *data++ = tile;
1659 } 2264 }
1660 } 2265 }
1661 else 2266 else
1662 *data++ = 0; 2267 *data++ = 0;
1663 } 2268 }
1669} 2274}
1670 OUTPUT: 2275 OUTPUT:
1671 RETVAL 2276 RETVAL
1672 2277
1673void 2278void
1674set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2279set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1675 PPCODE: 2280 PPCODE:
1676{ 2281{
1677 int x, y, z; 2282 int x, y, z;
1678 int w, h; 2283 int w, h;
1679 int x1, y1; 2284 int x1, y1;
1680 2285
1681 if (*data++ != 0) 2286 if (*data++ != 0)
1682 return; /* version mismatch */ 2287 XSRETURN_EMPTY; /* version mismatch */
1683 2288
1684 w = *data++ << 8; w |= *data++; 2289 w = *data++ << 8; w |= *data++;
1685 h = *data++ << 8; h |= *data++; 2290 h = *data++ << 8; h |= *data++;
1686 2291
1687 // we need to do this 'cause we don't keep an absolute coord system for rows 2292 // we need to do this 'cause we don't keep an absolute coord system for rows
1703 { 2308 {
1704 uint8_t flags = *data++; 2309 uint8_t flags = *data++;
1705 2310
1706 if (flags) 2311 if (flags)
1707 { 2312 {
1708 mapface face[3] = { 0, 0, 0 };
1709
1710 mapcell *cell = row_get_cell (row, x); 2313 mapcell *cell = row_get_cell (row, x);
2314 tileid tile[3] = { 0, 0, 0 };
1711 2315
1712 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2316 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1713 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2317 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1714 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2318 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1715 2319
1716 if (cell->darkness == 0) 2320 if (cell->darkness == 0)
1717 { 2321 {
1718 cell->darkness = 0; 2322 cell->darkness = 0;
1719 2323
1720 for (z = 0; z <= 2; z++) 2324 for (z = 0; z <= 2; z++)
1721 { 2325 {
1722 cell->face[z] = face[z]; 2326 tileid t = tile [z];
1723 2327
1724 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2328 if (t >= self->texs || (t && !self->tex [t].name))
2329 {
1725 XPUSHs (sv_2mortal (newSViv (face[z]))); 2330 XPUSHs (sv_2mortal (newSViv (t)));
2331 need_texid (self, t);
2332 }
2333
2334 cell->tile [z] = t;
1726 } 2335 }
1727 } 2336 }
1728 } 2337 }
1729 } 2338 }
1730 } 2339 }
1731} 2340}
1732 2341
1733MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2342MODULE = Deliantra::Client PACKAGE = DC::RW
1734 2343
1735CFPlus::MixChunk 2344DC::RW
1736new_from_file (SV *class, char *path) 2345new (SV *class, SV *data_sv)
1737 CODE: 2346 CODE:
1738 RETVAL = Mix_LoadWAV (path); 2347{
2348 STRLEN datalen;
2349 char *data = SvPVbyte (data_sv, datalen);
2350
2351 RETVAL = SDL_RWFromConstMem (data, datalen);
2352}
1739 OUTPUT: 2353 OUTPUT:
1740 RETVAL 2354 RETVAL
1741 2355
2356DC::RW
2357new_from_file (SV *class, const char *path, const char *mode = "rb")
2358 CODE:
2359 RETVAL = SDL_RWFromFile (path, mode);
2360 OUTPUT:
2361 RETVAL
2362
2363# fails on win32:
2364# dc.xs(2268) : error C2059: syntax error : '('
1742void 2365#void
2366#close (DC::RW self)
2367# CODE:
2368# (self->(close)) (self);
2369
2370MODULE = Deliantra::Client PACKAGE = DC::Channel
2371
2372PROTOTYPES: DISABLE
2373
2374DC::Channel
2375find ()
2376 CODE:
2377{
2378 RETVAL = Mix_GroupAvailable (-1);
2379
2380 if (RETVAL < 0)
2381 {
2382 RETVAL = Mix_GroupOldest (-1);
2383
2384 if (RETVAL < 0)
2385 XSRETURN_UNDEF;
2386
2387 Mix_HaltChannel (RETVAL);
2388 }
2389
2390 Mix_UnregisterAllEffects (RETVAL);
2391 Mix_Volume (RETVAL, 128);
2392}
2393 OUTPUT:
2394 RETVAL
2395
2396void
2397halt (DC::Channel self)
2398 CODE:
2399 Mix_HaltChannel (self);
2400
2401void
2402expire (DC::Channel self, int ticks = -1)
2403 CODE:
2404 Mix_ExpireChannel (self, ticks);
2405
2406void
2407fade_out (DC::Channel self, int ticks = -1)
2408 CODE:
2409 Mix_FadeOutChannel (self, ticks);
2410
2411int
2412volume (DC::Channel self, int volume)
2413 CODE:
2414 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2415 OUTPUT:
2416 RETVAL
2417
2418void
2419unregister_all_effects (DC::Channel self)
2420 CODE:
2421 Mix_UnregisterAllEffects (self);
2422
2423void
2424set_panning (DC::Channel self, int left, int right)
2425 CODE:
2426 left = CLAMP (left , 0, 255);
2427 right = CLAMP (right, 0, 255);
2428 Mix_SetPanning (self, left, right);
2429
2430void
2431set_distance (DC::Channel self, int distance)
2432 CODE:
2433 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2434
2435void
2436set_position (DC::Channel self, int angle, int distance)
2437 CODE:
2438
2439void
2440set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2441 CODE:
2442{
2443 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2444 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2445 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2446}
2447
2448void
2449set_reverse_stereo (DC::Channel self, int flip)
2450 CODE:
2451 Mix_SetReverseStereo (self, flip);
2452
2453MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2454
2455PROTOTYPES: DISABLE
2456
2457DC::MixChunk
2458new (SV *class, DC::RW rwops)
2459 CODE:
2460 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2461 OUTPUT:
2462 RETVAL
2463
2464void
1743DESTROY (CFPlus::MixChunk self) 2465DESTROY (DC::MixChunk self)
1744 CODE: 2466 CODE:
1745 Mix_FreeChunk (self); 2467 Mix_FreeChunk (self);
1746 2468
1747int 2469int
1748volume (CFPlus::MixChunk self, int volume = -1) 2470volume (DC::MixChunk self, int volume = -1)
1749 CODE: 2471 CODE:
2472 if (items > 1)
2473 volume = CLAMP (volume, 0, 128);
1750 RETVAL = Mix_VolumeChunk (self, volume); 2474 RETVAL = Mix_VolumeChunk (self, volume);
1751 OUTPUT: 2475 OUTPUT:
1752 RETVAL 2476 RETVAL
1753 2477
1754int 2478DC::Channel
1755play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2479play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1756 CODE: 2480 CODE:
2481{
1757 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2482 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2483
2484 if (RETVAL < 0)
2485 XSRETURN_UNDEF;
2486
2487 if (channel < 0)
2488 {
2489 Mix_UnregisterAllEffects (RETVAL);
2490 Mix_Volume (RETVAL, 128);
2491 }
2492}
1758 OUTPUT: 2493 OUTPUT:
1759 RETVAL 2494 RETVAL
1760 2495
1761MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2496MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1762 2497
1763int 2498int
1764volume (int volume = -1) 2499volume (int volume = -1)
2500 PROTOTYPE: ;$
1765 CODE: 2501 CODE:
2502 if (items > 0)
2503 volume = CLAMP (volume, 0, 128);
1766 RETVAL = Mix_VolumeMusic (volume); 2504 RETVAL = Mix_VolumeMusic (volume);
1767 OUTPUT: 2505 OUTPUT:
1768 RETVAL 2506 RETVAL
1769 2507
2508void
2509fade_out (int ms)
2510 CODE:
2511 Mix_FadeOutMusic (ms);
2512
2513void
2514halt ()
2515 CODE:
2516 Mix_HaltMusic ();
2517
1770CFPlus::MixMusic 2518DC::MixMusic
1771new_from_file (SV *class, char *path) 2519new (SV *class, DC::RW rwops)
1772 CODE: 2520 CODE:
1773 RETVAL = Mix_LoadMUS (path); 2521 RETVAL = Mix_LoadMUS_RW (rwops);
1774 OUTPUT: 2522 OUTPUT:
1775 RETVAL 2523 RETVAL
1776 2524
1777void 2525void
1778DESTROY (CFPlus::MixMusic self) 2526DESTROY (DC::MixMusic self)
1779 CODE: 2527 CODE:
1780 Mix_FreeMusic (self); 2528 Mix_FreeMusic (self);
1781 2529
1782int 2530int
1783play (CFPlus::MixMusic self, int loops = -1) 2531play (DC::MixMusic self, int loops = -1)
1784 CODE: 2532 CODE:
1785 RETVAL = Mix_PlayMusic (self, loops); 2533 RETVAL = Mix_PlayMusic (self, loops);
1786 OUTPUT: 2534 OUTPUT:
1787 RETVAL 2535 RETVAL
1788 2536
1789MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2537void
2538fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2539 CODE:
2540 Mix_FadeInMusicPos (self, loops, ms, position);
2541
2542MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2543
2544PROTOTYPES: ENABLE
1790 2545
1791BOOT: 2546BOOT:
1792{ 2547{
1793 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2548 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1794 static const struct { 2549 static const struct {
1795 const char *name; 2550 const char *name;
1796 IV iv; 2551 IV iv;
1797 } *civ, const_iv[] = { 2552 } *civ, const_iv[] = {
1798# define const_iv(name) { # name, (IV)name } 2553# define const_iv(name) { # name, (IV)name }
2554 const_iv (GL_VENDOR),
2555 const_iv (GL_VERSION),
2556 const_iv (GL_EXTENSIONS),
1799 const_iv (GL_COLOR_MATERIAL), 2557 const_iv (GL_COLOR_MATERIAL),
1800 const_iv (GL_SMOOTH), 2558 const_iv (GL_SMOOTH),
1801 const_iv (GL_FLAT), 2559 const_iv (GL_FLAT),
1802 const_iv (GL_DITHER), 2560 const_iv (GL_DITHER),
1803 const_iv (GL_BLEND), 2561 const_iv (GL_BLEND),
1807 const_iv (GL_ALPHA_TEST), 2565 const_iv (GL_ALPHA_TEST),
1808 const_iv (GL_NORMALIZE), 2566 const_iv (GL_NORMALIZE),
1809 const_iv (GL_RESCALE_NORMAL), 2567 const_iv (GL_RESCALE_NORMAL),
1810 const_iv (GL_FRONT), 2568 const_iv (GL_FRONT),
1811 const_iv (GL_BACK), 2569 const_iv (GL_BACK),
2570 const_iv (GL_AUX0),
1812 const_iv (GL_AND), 2571 const_iv (GL_AND),
1813 const_iv (GL_ONE), 2572 const_iv (GL_ONE),
1814 const_iv (GL_ZERO), 2573 const_iv (GL_ZERO),
1815 const_iv (GL_SRC_ALPHA), 2574 const_iv (GL_SRC_ALPHA),
1816 const_iv (GL_DST_ALPHA), 2575 const_iv (GL_DST_ALPHA),
1829 const_iv (GL_INTENSITY), 2588 const_iv (GL_INTENSITY),
1830 const_iv (GL_LUMINANCE), 2589 const_iv (GL_LUMINANCE),
1831 const_iv (GL_LUMINANCE_ALPHA), 2590 const_iv (GL_LUMINANCE_ALPHA),
1832 const_iv (GL_FLOAT), 2591 const_iv (GL_FLOAT),
1833 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2592 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2593 const_iv (GL_COMPRESSED_ALPHA_ARB),
2594 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2595 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2597 const_iv (GL_COMPRESSED_RGB_ARB),
2598 const_iv (GL_COMPRESSED_RGBA_ARB),
1834 const_iv (GL_COMPILE), 2599 const_iv (GL_COMPILE),
2600 const_iv (GL_PROXY_TEXTURE_1D),
2601 const_iv (GL_PROXY_TEXTURE_2D),
1835 const_iv (GL_TEXTURE_1D), 2602 const_iv (GL_TEXTURE_1D),
1836 const_iv (GL_TEXTURE_2D), 2603 const_iv (GL_TEXTURE_2D),
1837 const_iv (GL_TEXTURE_ENV), 2604 const_iv (GL_TEXTURE_ENV),
1838 const_iv (GL_TEXTURE_MAG_FILTER), 2605 const_iv (GL_TEXTURE_MAG_FILTER),
1839 const_iv (GL_TEXTURE_MIN_FILTER), 2606 const_iv (GL_TEXTURE_MIN_FILTER),
1860 const_iv (GL_COLOR_LOGIC_OP), 2627 const_iv (GL_COLOR_LOGIC_OP),
1861 const_iv (GL_SEPARABLE_2D), 2628 const_iv (GL_SEPARABLE_2D),
1862 const_iv (GL_CONVOLUTION_2D), 2629 const_iv (GL_CONVOLUTION_2D),
1863 const_iv (GL_CONVOLUTION_BORDER_MODE), 2630 const_iv (GL_CONVOLUTION_BORDER_MODE),
1864 const_iv (GL_CONSTANT_BORDER), 2631 const_iv (GL_CONSTANT_BORDER),
2632 const_iv (GL_POINTS),
1865 const_iv (GL_LINES), 2633 const_iv (GL_LINES),
1866 const_iv (GL_LINE_STRIP), 2634 const_iv (GL_LINE_STRIP),
1867 const_iv (GL_LINE_LOOP), 2635 const_iv (GL_LINE_LOOP),
1868 const_iv (GL_QUADS), 2636 const_iv (GL_QUADS),
1869 const_iv (GL_QUAD_STRIP), 2637 const_iv (GL_QUAD_STRIP),
1870 const_iv (GL_TRIANGLES), 2638 const_iv (GL_TRIANGLES),
1871 const_iv (GL_TRIANGLE_STRIP), 2639 const_iv (GL_TRIANGLE_STRIP),
1872 const_iv (GL_TRIANGLE_FAN), 2640 const_iv (GL_TRIANGLE_FAN),
2641 const_iv (GL_POLYGON),
1873 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2642 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2643 const_iv (GL_POINT_SMOOTH_HINT),
2644 const_iv (GL_LINE_SMOOTH_HINT),
2645 const_iv (GL_POLYGON_SMOOTH_HINT),
2646 const_iv (GL_GENERATE_MIPMAP_HINT),
2647 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1874 const_iv (GL_FASTEST), 2648 const_iv (GL_FASTEST),
2649 const_iv (GL_DONT_CARE),
2650 const_iv (GL_NICEST),
1875 const_iv (GL_V2F), 2651 const_iv (GL_V2F),
1876 const_iv (GL_V3F), 2652 const_iv (GL_V3F),
1877 const_iv (GL_T2F_V3F), 2653 const_iv (GL_T2F_V3F),
1878 const_iv (GL_T2F_N3F_V3F), 2654 const_iv (GL_T2F_N3F_V3F),
1879# undef const_iv 2655# undef const_iv
1880 }; 2656 };
1881 2657
1882 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2658 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1883 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2659 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2660
2661 texture_av = newAV ();
2662 AvREAL_off (texture_av);
1884} 2663}
2664
2665void
2666disable_GL_EXT_blend_func_separate ()
2667 CODE:
2668 gl.BlendFuncSeparate = 0;
2669 gl.BlendFuncSeparateEXT = 0;
1885 2670
1886char * 2671char *
1887gl_vendor () 2672gl_vendor ()
1888 CODE: 2673 CODE:
1889 RETVAL = (char *)glGetString (GL_VENDOR); 2674 RETVAL = (char *)glGetString (GL_VENDOR);
1902 CODE: 2687 CODE:
1903 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2688 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1904 OUTPUT: 2689 OUTPUT:
1905 RETVAL 2690 RETVAL
1906 2691
2692const char *glGetString (GLenum pname)
2693
2694GLint glGetInteger (GLenum pname)
2695 CODE:
2696 glGetIntegerv (pname, &RETVAL);
2697 OUTPUT:
2698 RETVAL
2699
2700GLdouble glGetDouble (GLenum pname)
2701 CODE:
2702 glGetDoublev (pname, &RETVAL);
2703 OUTPUT:
2704 RETVAL
2705
1907int glGetError () 2706int glGetError ()
1908 2707
1909void glFinish () 2708void glFinish ()
1910 2709
1911void glClear (int mask) 2710void glClear (int mask)
1948# near_ and far_ are due to microsofts buggy "c" compiler 2747# near_ and far_ are due to microsofts buggy "c" compiler
1949void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2748void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1950 2749
1951# near_ and far_ are due to microsofts buggy "c" compiler 2750# near_ and far_ are due to microsofts buggy "c" compiler
1952void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2751void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2752
2753PROTOTYPES: DISABLE
1953 2754
1954void glViewport (int x, int y, int width, int height) 2755void glViewport (int x, int y, int width, int height)
1955 2756
1956void glScissor (int x, int y, int width, int height) 2757void glScissor (int x, int y, int width, int height)
1957 2758
1965 2766
1966void glRotate (float angle, float x, float y, float z) 2767void glRotate (float angle, float x, float y, float z)
1967 CODE: 2768 CODE:
1968 glRotatef (angle, x, y, z); 2769 glRotatef (angle, x, y, z);
1969 2770
1970void glBegin (int mode)
1971
1972void glEnd ()
1973
1974void glColor (float r, float g, float b, float a = 1.0) 2771void glColor (float r, float g, float b, float a = 1.0)
1975 PROTOTYPE: @
1976 ALIAS: 2772 ALIAS:
1977 glColor_premultiply = 1 2773 glColor_premultiply = 1
1978 CODE: 2774 CODE:
1979 if (ix) 2775 if (ix)
1980 { 2776 {
1983 b *= a; 2779 b *= a;
1984 } 2780 }
1985 // microsoft visual "c" rounds instead of truncating... 2781 // microsoft visual "c" rounds instead of truncating...
1986 glColor4f (r, g, b, a); 2782 glColor4f (r, g, b, a);
1987 2783
1988void glInterleavedArrays (int format, int stride, char *data)
1989
1990void glDrawElements (int mode, int count, int type, char *indices)
1991
1992# 1.2 void glDrawRangeElements (int mode, int start, int end
1993
1994void glRasterPos (float x, float y, float z = 0.) 2784void glRasterPos (float x, float y, float z = 0.)
1995 CODE: 2785 CODE:
1996 glRasterPos3f (0, 0, z); 2786 glRasterPos3f (0, 0, z);
1997 glBitmap (0, 0, 0, 0, x, y, 0); 2787 glBitmap (0, 0, 0, 0, x, y, 0);
1998 2788
2002 2792
2003void glTexCoord (float s, float t) 2793void glTexCoord (float s, float t)
2004 CODE: 2794 CODE:
2005 glTexCoord2f (s, t); 2795 glTexCoord2f (s, t);
2006 2796
2797void glRect (float x1, float y1, float x2, float y2)
2798 CODE:
2799 glRectf (x1, y1, x2, y2);
2800
2801void glRect_lineloop (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glBegin (GL_LINE_LOOP);
2804 glVertex2f (x1, y1);
2805 glVertex2f (x2, y1);
2806 glVertex2f (x2, y2);
2807 glVertex2f (x1, y2);
2808 glEnd ();
2809
2810PROTOTYPES: ENABLE
2811
2812void glBegin (int mode)
2813
2814void glEnd ()
2815
2816void glPointSize (GLfloat size)
2817
2818void glLineWidth (GLfloat width)
2819
2820void glInterleavedArrays (int format, int stride, char *data)
2821
2822void glDrawElements (int mode, int count, int type, char *indices)
2823
2824# 1.2 void glDrawRangeElements (int mode, int start, int end
2825
2007void glTexEnv (int target, int pname, float param) 2826void glTexEnv (int target, int pname, float param)
2008 CODE: 2827 CODE:
2009 glTexEnvf (target, pname, param); 2828 glTexEnvf (target, pname, param);
2010 2829
2011void glTexParameter (int target, int pname, float param) 2830void glTexParameter (int target, int pname, float param)
2027void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2846void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2028 CODE: 2847 CODE:
2029 if (gl.SeparableFilter2D) 2848 if (gl.SeparableFilter2D)
2030 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2849 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2031 2850
2032void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2851void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2033 2852
2034void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2853void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2035 2854
2036void glDrawPixels (int width, int height, int format, int type, char *pixels) 2855void glDrawPixels (int width, int height, int format, int type, char *pixels)
2856
2857void glPixelZoom (float x, float y)
2037 2858
2038void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2859void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2039 2860
2040int glGenTexture () 2861int glGenTexture ()
2041 CODE: 2862 CODE:
2042{ 2863 RETVAL = gen_texture ();
2043 GLuint name;
2044 glGenTextures (1, &name);
2045 RETVAL = name;
2046}
2047 OUTPUT: 2864 OUTPUT:
2048 RETVAL 2865 RETVAL
2049 2866
2050void glDeleteTexture (int name) 2867void glDeleteTexture (int name)
2051 CODE: 2868 CODE:
2052{
2053 GLuint name_ = name;
2054 glDeleteTextures (1, &name_); 2869 del_texture (name);
2055} 2870
2056
2057int glGenList () 2871int glGenList ()
2058 CODE: 2872 CODE:
2059 RETVAL = glGenLists (1); 2873 RETVAL = glGenLists (1);
2060 OUTPUT: 2874 OUTPUT:
2061 RETVAL 2875 RETVAL
2068 2882
2069void glEndList () 2883void glEndList ()
2070 2884
2071void glCallList (int list) 2885void glCallList (int list)
2072 2886
2887MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2888
2889PROTOTYPES: DISABLE
2890
2891void
2892find_widget (SV *self, NV x, NV y)
2893 PPCODE:
2894{
2895 if (within_widget (self, x, y))
2896 XPUSHs (self);
2897}
2898
2899BOOT:
2900{
2901 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2902
2903 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2904 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2905 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2906 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2907}
2908
2909void
2910draw (SV *self)
2911 CODE:
2912{
2913 HV *hv;
2914 SV **svp;
2915 NV x, y, w, h;
2916 SV *draw_x_sv = GvSV (draw_x_gv);
2917 SV *draw_y_sv = GvSV (draw_y_gv);
2918 SV *draw_w_sv = GvSV (draw_w_gv);
2919 SV *draw_h_sv = GvSV (draw_h_gv);
2920 double draw_x, draw_y;
2921
2922 if (!SvROK (self))
2923 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2924
2925 hv = (HV *)SvRV (self);
2926
2927 if (SvTYPE (hv) != SVt_PVHV)
2928 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2929
2930 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2932
2933 if (!h || !w)
2934 XSRETURN_EMPTY;
2935
2936 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2937 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2938
2939 draw_x = SvNV (draw_x_sv) + x;
2940 draw_y = SvNV (draw_y_sv) + y;
2941
2942 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2943 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2944 XSRETURN_EMPTY;
2945
2946 sv_setnv (draw_x_sv, draw_x);
2947 sv_setnv (draw_y_sv, draw_y);
2948
2949 glPushMatrix ();
2950 glTranslated (x, y, 0);
2951
2952 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2953 {
2954 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2955
2956 if (svp && SvTRUE (*svp))
2957 {
2958 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2959 glEnable (GL_BLEND);
2960 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2961 glBegin (GL_QUADS);
2962 glVertex2f (0, 0);
2963 glVertex2f (w, 0);
2964 glVertex2f (w, h);
2965 glVertex2f (0, h);
2966 glEnd ();
2967 glDisable (GL_BLEND);
2968 }
2969 }
2970#if 0
2971 // draw borders, for debugging
2972 glPushMatrix ();
2973 glColor4f (1., 1., 0., 1.);
2974 glTranslatef (.5, .5, 0.);
2975 glBegin (GL_LINE_LOOP);
2976 glVertex2f (0 , 0);
2977 glVertex2f (w - 1, 0);
2978 glVertex2f (w - 1, h - 1);
2979 glVertex2f (0 , h - 1);
2980 glEnd ();
2981 glPopMatrix ();
2982#endif
2983 PUSHMARK (SP);
2984 XPUSHs (self);
2985 PUTBACK;
2986 call_method ("_draw", G_VOID | G_DISCARD);
2987 SPAGAIN;
2988
2989 glPopMatrix ();
2990
2991 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2992 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2993}
2994

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