ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.145 by root, Fri Aug 18 03:19:58 2006 UTC vs.
Revision 1.255 by root, Sun Jan 6 18:25:59 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
29#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
30 46
31#include <glib/gmacros.h> 47#include <glib/gmacros.h>
32 48
33#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
34 61
35#ifndef _WIN32 62#ifndef _WIN32
36# include <sys/types.h> 63# include <sys/types.h>
37# include <sys/socket.h> 64# include <sys/socket.h>
38# include <netinet/in.h> 65# include <netinet/in.h>
39# include <netinet/tcp.h> 66# include <netinet/tcp.h>
40# include <inttypes.h> 67# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 68#endif
49 69
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 71
52#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
53 73
54#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
56 76
57#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58 81
59#if 0 82#if 0
60# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 84#else
62# define PARACHUTE 0 85# define PARACHUTE 0
63#endif 86#endif
64 87
88static AV *texture_av;
89
65static struct 90static struct
66{ 91{
67#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 93#include "glfunc.h"
69#undef GL_FUNC 94#undef GL_FUNC
70} gl; 95} gl;
71 96
97static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 99{
74 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 104 else
79 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
80} 106}
81 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
82#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
83 134
84#include "pango-font.c" 135#include "pango-font.c"
85#include "pango-fontmap.c" 136#include "pango-fontmap.c"
86#include "pango-render.c" 137#include "pango-render.c"
87 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 142typedef Mix_Music *DC__MixMusic;
90 143
91typedef PangoFontDescription *CFPlus__Font; 144typedef PangoFontDescription *DC__Font;
92 145
93static int 146static int
94shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
95{ 148{
96 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
110 163
111typedef struct cf_layout { 164typedef struct cf_layout {
112 PangoLayout *pl; 165 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
114 int base_height; 167 int base_height;
115 CFPlus__Font font; 168 DC__Font font;
169 rc_t *rc;
116} *CFPlus__Layout; 170} *DC__Layout;
117 171
118static CFPlus__Font default_font; 172static DC__Font default_font;
119static PangoContext *opengl_context; 173static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
121 175
122static void 176static void
123substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
128#endif 182#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 184}
131 185
132static void 186static void
133layout_update_font (CFPlus__Layout self) 187layout_update_font (DC__Layout self)
134{ 188{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 190 * reasonably well with bitstream vera
137 */ 191 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
142 196
143 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
144} 198}
145 199
146static void 200static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 202{
149 PangoRectangle rect; 203 PangoRectangle rect;
150 204
151 // get_pixel_* wrongly rounds down 205 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 206 pango_layout_get_extents (self->pl, 0, &rect);
159 213
160 *w = rect.width; 214 *w = rect.width;
161 *h = rect.height; 215 *h = rect.height;
162} 216}
163 217
218typedef uint16_t tileid;
164typedef uint16_t mapface; 219typedef uint16_t faceid;
165 220
166typedef struct { 221typedef struct {
167 GLint name; 222 GLuint name;
168 int w, h; 223 int w, h;
169 float s, t; 224 float s, t;
170 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
171} maptex; 228} maptex;
172 229
173typedef struct { 230typedef struct {
231 uint32_t player;
232 tileid tile[3];
174 uint16_t darkness; 233 uint16_t darkness;
175 mapface face[3]; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp;
177} mapcell; 235} mapcell;
178 236
179typedef struct { 237typedef struct {
180 int32_t c0, c1; 238 int32_t c0, c1;
181 mapcell *col; 239 mapcell *col;
182} maprow; 240} maprow;
183 241
184typedef struct map { 242typedef struct map {
185 int x, y, w, h; 243 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 245 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 246 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 247
193 int32_t rows; 248 int32_t rows;
194 maprow *row; 249 maprow *row;
195} *CFPlus__Map; 250} *DC__Map;
196 251
197static char * 252static char *
198prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
199{ 254{
200 char *p; 255 char *p;
217} 272}
218 273
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
222static maprow * 297static maprow *
223map_get_row (CFPlus__Map self, int y) 298map_get_row (DC__Map self, int y)
224{ 299{
225 if (0 > y) 300 if (0 > y)
226 { 301 {
227 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
228 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
266 341
267 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
268} 343}
269 344
270static mapcell * 345static mapcell *
271map_get_cell (CFPlus__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
272{ 347{
273 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
274} 349}
275 350
276static void 351static void
277map_clear (CFPlus__Map self) 352map_clear (DC__Map self)
278{ 353{
279 int r; 354 int r;
280 355
281 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
282 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
290 self->row = 0; 365 self->row = 0;
291 self->rows = 0; 366 self->rows = 0;
292} 367}
293 368
294static void 369static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
296{ 371{
297 int x, y; 372 int x, y;
298 maprow *row; 373 maprow *row;
374 mapcell *cell;
299 375
300 for (y = y0; y < y0 + h; y++) 376 for (y = y0; y < y0 + h; y++)
301 if (y >= 0) 377 if (y >= 0)
302 { 378 {
303 if (y >= self->rows) 379 if (y >= self->rows)
309 if (x >= row->c0) 385 if (x >= row->c0)
310 { 386 {
311 if (x >= row->c1) 387 if (x >= row->c1)
312 break; 388 break;
313 389
314 row->col[x - row->c0].darkness = 0; 390 cell = row->col + x - row->c0;
391
392 cell->darkness = 0;
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
315 } 396 }
316 } 397 }
398}
399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
317} 414}
318 415
319static void 416static void
320music_finished (void) 417music_finished (void)
321{ 418{
357 n |= n >> 16; 454 n |= n >> 16;
358 455
359 return n + 1; 456 return n + 1;
360} 457}
361 458
362MODULE = CFPlus PACKAGE = CFPlus 459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
363 518
364PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
365 520
366BOOT: 521BOOT:
367{ 522{
368 HV *stash = gv_stashpv ("CFPlus", 1); 523 HV *stash = gv_stashpv ("DC", 1);
369 static const struct { 524 static const struct {
370 const char *name; 525 const char *name;
371 IV iv; 526 IV iv;
372 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
373# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
374 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
375 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
376 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
377 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
378 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
387 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
388 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
389 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
390 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
391 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
392 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
393 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
394 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
395 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
396 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
451 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
452 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
453 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
454 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
455 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
456 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
457 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
458 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
459 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
460 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
461 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
462 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
463 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
464 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
465 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
466 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
467 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
468 const_iv (KMOD_CTRL), 638
469 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
470 const_iv (KMOD_ALT),
471 const_iv (KMOD_META)
472# undef const_iv 640# undef const_iv
473 }; 641 };
474 642
475 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
476 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
477} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
478 655
479int 656int
480in_destruct () 657in_destruct ()
481 CODE: 658 CODE:
482 RETVAL = PL_main_cv == Nullcv; 659 RETVAL = PL_main_cv == Nullcv;
485 662
486NV floor (NV x) 663NV floor (NV x)
487 664
488NV ceil (NV x) 665NV ceil (NV x)
489 666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
490void 671void
491pango_init () 672pango_init ()
492 CODE: 673 CODE:
493{ 674{
494 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
495 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
496 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif
497} 682}
683
684char *
685SDL_GetError ()
498 686
499int 687int
500SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
501 689
502void 690void
503SDL_Quit () 691SDL_Quit ()
504 692
505void 693void
506SDL_ListModes () 694SDL_ListModes (int rgb, int alpha)
507 PPCODE: 695 PPCODE:
508{ 696{
509 SDL_Rect **m; 697 SDL_Rect **m;
510 698
511 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 699 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
512 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
513 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 702 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
515 703
516 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 704 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
517 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 705 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
518 706
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 707 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
523 711
524 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
525#if SDL_VERSION_ATLEAST(1,2,10) 713#if SDL_VERSION_ATLEAST(1,2,10)
526 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
527 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
528#endif 716#endif
529 717
530 SDL_EnableUNICODE (1);
531 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
532
533 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
534 719
535 if (m && m != (SDL_Rect **)-1) 720 if (m && m != (SDL_Rect **)-1)
536 while (*m) 721 while (*m)
537 { 722 {
723 if ((*m)->w >= 800 && (*m)->h >= 480)
724 {
538 AV *av = newAV (); 725 AV *av = newAV ();
539 av_push (av, newSViv ((*m)->w)); 726 av_push (av, newSViv ((*m)->w));
540 av_push (av, newSViv ((*m)->h)); 727 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb));
729 av_push (av, newSViv (alpha));
541 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 730 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
731 }
542 732
543 ++m; 733 ++m;
544 } 734 }
545} 735}
546 736
547char *
548SDL_GetError ()
549
550int 737int
551SDL_SetVideoMode (int w, int h, int fullscreen) 738SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
552 CODE: 739 CODE:
740{
741 SDL_EnableUNICODE (1);
742 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
743
744 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
745 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
746 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
747 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
748
553 RETVAL = !!SDL_SetVideoMode ( 749 RETVAL = !!SDL_SetVideoMode (
554 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 750 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
555 ); 751 );
752
556 if (RETVAL) 753 if (RETVAL)
557 { 754 {
558 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 755 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
559# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
560# include "glfunc.h" 759#include "glfunc.h"
561# undef GL_FUNC 760#undef GL_FUNC
562 } 761 }
762}
563 OUTPUT: 763 OUTPUT:
564 RETVAL 764 RETVAL
565 765
566void 766void
567SDL_GL_SwapBuffers () 767SDL_GL_SwapBuffers ()
568 768
569char * 769char *
570SDL_GetKeyName (int sym) 770SDL_GetKeyName (int sym)
571 771
772int
773SDL_GetAppState ()
774
572void 775void
573SDL_PollEvent () 776poll_events ()
574 PPCODE: 777 PPCODE:
575{ 778{
576 SDL_Event ev; 779 SDL_Event ev;
577 780
578 while (SDL_PollEvent (&ev)) 781 SDL_PumpEvents ();
782 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
579 { 783 {
580 HV *hv = newHV (); 784 HV *hv = newHV ();
581 hv_store (hv, "type", 4, newSViv (ev.type), 0); 785 hv_store (hv, "type", 4, newSViv (ev.type), 0);
582 786
583 switch (ev.type) 787 switch (ev.type)
584 { 788 {
585 case SDL_KEYDOWN: 789 case SDL_KEYDOWN:
586 case SDL_KEYUP: 790 case SDL_KEYUP:
587 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 791 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
588 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 792 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
589 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 793 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
794 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
590 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 795 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
591 break; 796 break;
592 797
593 case SDL_ACTIVEEVENT: 798 case SDL_ACTIVEEVENT:
594 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 799 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
595 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 800 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
596 break; 801 break;
597 802
598 case SDL_MOUSEMOTION: 803 case SDL_MOUSEMOTION:
804 {
805 int state = ev.motion.state;
806 int x = ev.motion.x;
807 int y = ev.motion.y;
808 int xrel = ev.motion.xrel;
809 int yrel = ev.motion.yrel;
810
811 /* do simplistic event compression */
812 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
813 && state == ev.motion.state)
814 {
815 xrel += ev.motion.xrel;
816 yrel += ev.motion.yrel;
817 x = ev.motion.x;
818 y = ev.motion.y;
819 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
820 }
821
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 822 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
600
601 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 823 hv_store (hv, "state", 5, newSViv (state), 0);
602 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 824 hv_store (hv, "x", 1, newSViv (x), 0);
603 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 825 hv_store (hv, "y", 1, newSViv (y), 0);
604 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 826 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
605 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 827 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
828 }
606 break; 829 break;
607 830
608 case SDL_MOUSEBUTTONDOWN: 831 case SDL_MOUSEBUTTONDOWN:
609 case SDL_MOUSEBUTTONUP: 832 case SDL_MOUSEBUTTONUP:
610 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 833 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
611 834
612 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 835 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
613 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 836 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
614 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 837 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
615 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 838 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
620 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 843 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
621 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 844 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
622 break; 845 break;
623 } 846 }
624 847
625 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 848 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
626 } 849 }
627} 850}
628 851
629int 852int
630Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 853Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
631 POSTCALL: 854 POSTCALL:
632 Mix_HookMusicFinished (music_finished); 855 Mix_HookMusicFinished (music_finished);
633 Mix_ChannelFinished (channel_finished); 856 Mix_ChannelFinished (channel_finished);
634 857
635void 858void
859Mix_QuerySpec ()
860 PPCODE:
861{
862 int freq, channels;
863 Uint16 format;
864
865 if (Mix_QuerySpec (&freq, &format, &channels))
866 {
867 EXTEND (SP, 3);
868 PUSHs (sv_2mortal (newSViv (freq)));
869 PUSHs (sv_2mortal (newSViv (format)));
870 PUSHs (sv_2mortal (newSViv (channels)));
871 }
872}
873
874void
636Mix_CloseAudio () 875Mix_CloseAudio ()
637 876
638int 877int
639Mix_AllocateChannels (int numchans = -1) 878Mix_AllocateChannels (int numchans = -1)
640 879
880const char *
881Mix_GetError ()
882
641void 883void
642lowdelay (int fd, int val = 1) 884lowdelay (int fd, int val = 1)
643 CODE: 885 CODE:
886 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
887
888void
889win32_proxy_info ()
890 PPCODE:
891{
644#ifndef _WIN32 892#ifdef _WIN32
645 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 893 char buffer[2048];
894 DWORD buflen;
895
896 EXTEND (SP, 3);
897
898 buflen = sizeof (buffer);
899 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
900 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
901 {
902 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
903
904 buflen = sizeof (buffer);
905 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
906 {
907 PUSHs (newSVpv (buffer, 0));
908
909 buflen = sizeof (buffer);
910 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
911 PUSHs (newSVpv (buffer, 0));
912 }
913 }
646#endif 914#endif
915}
647 916
648void 917void
649add_font (char *file) 918add_font (char *file)
650 CODE: 919 CODE:
651 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 920 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
659 STRLEN image_len; 928 STRLEN image_len;
660 char *image = (char *)SvPVbyte (image_, image_len); 929 char *image = (char *)SvPVbyte (image_, image_len);
661 SDL_Surface *surface, *surface2; 930 SDL_Surface *surface, *surface2;
662 SDL_PixelFormat fmt; 931 SDL_PixelFormat fmt;
663 SDL_RWops *rw = ix 932 SDL_RWops *rw = ix
664 ? SDL_RWFromFile (image, "r") 933 ? SDL_RWFromFile (image, "rb")
665 : SDL_RWFromConstMem (image, image_len); 934 : SDL_RWFromConstMem (image, image_len);
666 935
667 if (!rw) 936 if (!rw)
668 croak ("load_image: %s", SDL_GetError ()); 937 croak ("load_image: %s", SDL_GetError ());
669 938
742void 1011void
743error (char *message) 1012error (char *message)
744 CODE: 1013 CODE:
745 fprintf (stderr, "ERROR: %s\n", message); 1014 fprintf (stderr, "ERROR: %s\n", message);
746#ifdef _WIN32 1015#ifdef _WIN32
747 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1016 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
748#endif 1017#endif
749 1018
750void 1019void
751fatal (char *message) 1020fatal (char *message)
752 CODE: 1021 CODE:
753 fprintf (stderr, "FATAL: %s\n", message); 1022 fprintf (stderr, "FATAL: %s\n", message);
754#ifdef _WIN32 1023#ifdef _WIN32
755 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1024 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
756#endif 1025#endif
757 _exit (1); 1026 _exit (1);
758 1027
759void 1028void
760_exit (int retval) 1029_exit (int retval = 0)
761 CODE: 1030 CODE:
1031#ifdef WIN32
1032 ExitThread (retval); // unclean, please beam me up
1033#else
762 _exit (retval); 1034 _exit (retval);
1035#endif
763 1036
764MODULE = CFPlus PACKAGE = CFPlus::Font 1037void
1038debug ()
1039 CODE:
1040{
1041#if DEBUG
1042 VALGRIND_DO_LEAK_CHECK;
1043#endif
1044}
765 1045
766CFPlus::Font 1046MODULE = Deliantra::Client PACKAGE = DC::Font
1047
1048PROTOTYPES: DISABLE
1049
1050DC::Font
767new_from_file (SV *class, char *path, int id = 0) 1051new_from_file (SV *class, char *path, int id = 0)
768 CODE: 1052 CODE:
769{ 1053{
770 int count; 1054 int count;
771 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1055 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
774} 1058}
775 OUTPUT: 1059 OUTPUT:
776 RETVAL 1060 RETVAL
777 1061
778void 1062void
779DESTROY (CFPlus::Font self) 1063DESTROY (DC::Font self)
780 CODE: 1064 CODE:
781 pango_font_description_free (self); 1065 pango_font_description_free (self);
782 1066
783void 1067void
784make_default (CFPlus::Font self) 1068make_default (DC::Font self)
1069 PROTOTYPE: $
785 CODE: 1070 CODE:
786 default_font = self; 1071 default_font = self;
787 1072
788MODULE = CFPlus PACKAGE = CFPlus::Layout 1073MODULE = Deliantra::Client PACKAGE = DC::Layout
789 1074
1075PROTOTYPES: DISABLE
1076
790void 1077void
791reset_glyph_cache () 1078glyph_cache_backup ()
1079 PROTOTYPE:
792 CODE: 1080 CODE:
1081 tc_backup ();
1082
1083void
1084glyph_cache_restore ()
1085 PROTOTYPE:
1086 CODE:
793 tc_clear (); 1087 tc_restore ();
794 1088
795CFPlus::Layout 1089DC::Layout
796new (SV *class) 1090new (SV *class)
797 CODE: 1091 CODE:
798 New (0, RETVAL, 1, struct cf_layout); 1092 New (0, RETVAL, 1, struct cf_layout);
799 1093
800 RETVAL->pl = pango_layout_new (opengl_context); 1094 RETVAL->pl = pango_layout_new (opengl_context);
802 RETVAL->g = 1.; 1096 RETVAL->g = 1.;
803 RETVAL->b = 1.; 1097 RETVAL->b = 1.;
804 RETVAL->a = 1.; 1098 RETVAL->a = 1.;
805 RETVAL->base_height = MIN_FONT_HEIGHT; 1099 RETVAL->base_height = MIN_FONT_HEIGHT;
806 RETVAL->font = 0; 1100 RETVAL->font = 0;
1101 RETVAL->rc = rc_alloc ();
807 1102
808 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1103 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
809 layout_update_font (RETVAL); 1104 layout_update_font (RETVAL);
810 OUTPUT: 1105 OUTPUT:
811 RETVAL 1106 RETVAL
812 1107
813void 1108void
814DESTROY (CFPlus::Layout self) 1109DESTROY (DC::Layout self)
815 CODE: 1110 CODE:
816 g_object_unref (self->pl); 1111 g_object_unref (self->pl);
1112 rc_free (self->rc);
817 Safefree (self); 1113 Safefree (self);
818 1114
819void 1115void
820set_text (CFPlus::Layout self, SV *text_) 1116set_text (DC::Layout self, SV *text_)
821 CODE: 1117 CODE:
822{ 1118{
823 STRLEN textlen; 1119 STRLEN textlen;
824 char *text = SvPVutf8 (text_, textlen); 1120 char *text = SvPVutf8 (text_, textlen);
825 1121
826 pango_layout_set_text (self->pl, text, textlen); 1122 pango_layout_set_text (self->pl, text, textlen);
827} 1123}
828 1124
829void 1125void
830set_markup (CFPlus::Layout self, SV *text_) 1126set_markup (DC::Layout self, SV *text_)
831 CODE: 1127 CODE:
832{ 1128{
833 STRLEN textlen; 1129 STRLEN textlen;
834 char *text = SvPVutf8 (text_, textlen); 1130 char *text = SvPVutf8 (text_, textlen);
835 1131
836 pango_layout_set_markup (self->pl, text, textlen); 1132 pango_layout_set_markup (self->pl, text, textlen);
837} 1133}
838 1134
839void 1135void
840set_shapes (CFPlus::Layout self, ...) 1136set_shapes (DC::Layout self, ...)
841 CODE: 1137 CODE:
842{ 1138{
843 PangoAttrList *attrs = 0; 1139 PangoAttrList *attrs = 0;
844 const char *text = pango_layout_get_text (self->pl); 1140 const char *text = pango_layout_get_text (self->pl);
845 const char *pos = text; 1141 const char *pos = text;
880 if (attrs) 1176 if (attrs)
881 pango_layout_set_attributes (self->pl, attrs); 1177 pango_layout_set_attributes (self->pl, attrs);
882} 1178}
883 1179
884void 1180void
885get_shapes (CFPlus::Layout self) 1181get_shapes (DC::Layout self)
886 PPCODE: 1182 PPCODE:
887{ 1183{
888 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1184 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
889 1185
890 do 1186 do
891 { 1187 {
892 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1188 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
893 1189
894 if (run && shape_attr_p (run)) 1190 if (run && shape_attr_p (run))
895 { 1191 {
896 PangoRectangle extents; 1192 PangoRectangle extents;
897 pango_layout_iter_get_run_extents (iter, 0, &extents); 1193 pango_layout_iter_get_run_extents (iter, 0, &extents);
905 1201
906 pango_layout_iter_free (iter); 1202 pango_layout_iter_free (iter);
907} 1203}
908 1204
909int 1205int
910has_wrapped (CFPlus::Layout self) 1206has_wrapped (DC::Layout self)
911 CODE: 1207 CODE:
912{ 1208{
913 int lines = 1; 1209 int lines = 1;
914 const char *text = pango_layout_get_text (self->pl); 1210 const char *text = pango_layout_get_text (self->pl);
915 1211
920} 1216}
921 OUTPUT: 1217 OUTPUT:
922 RETVAL 1218 RETVAL
923 1219
924SV * 1220SV *
925get_text (CFPlus::Layout self) 1221get_text (DC::Layout self)
926 CODE: 1222 CODE:
927 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1223 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
928 sv_utf8_decode (RETVAL); 1224 sv_utf8_decode (RETVAL);
929 OUTPUT: 1225 OUTPUT:
930 RETVAL 1226 RETVAL
931 1227
932void 1228void
933set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1229set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
934 CODE: 1230 CODE:
935 self->r = r; 1231 self->r = r;
936 self->g = g; 1232 self->g = g;
937 self->b = b; 1233 self->b = b;
938 self->a = a; 1234 self->a = a;
939 1235
940void 1236void
941set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1237set_font (DC::Layout self, DC::Font font = 0)
942 CODE: 1238 CODE:
943 if (self->font != font) 1239 if (self->font != font)
944 { 1240 {
945 self->font = font; 1241 self->font = font;
946 layout_update_font (self); 1242 layout_update_font (self);
947 } 1243 }
948 1244
949void 1245void
950set_height (CFPlus::Layout self, int base_height) 1246set_height (DC::Layout self, int base_height)
951 CODE: 1247 CODE:
952 if (self->base_height != base_height) 1248 if (self->base_height != base_height)
953 { 1249 {
954 self->base_height = base_height; 1250 self->base_height = base_height;
955 layout_update_font (self); 1251 layout_update_font (self);
956 } 1252 }
957 1253
958void 1254void
959set_width (CFPlus::Layout self, int max_width = -1) 1255set_width (DC::Layout self, int max_width = -1)
960 CODE: 1256 CODE:
961 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1257 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
962 1258
963void 1259void
964set_indent (CFPlus::Layout self, int indent) 1260set_indent (DC::Layout self, int indent)
965 CODE: 1261 CODE:
966 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1262 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
967 1263
968void 1264void
969set_spacing (CFPlus::Layout self, int spacing) 1265set_spacing (DC::Layout self, int spacing)
970 CODE: 1266 CODE:
971 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1267 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
972 1268
973void 1269void
974set_ellipsise (CFPlus::Layout self, int ellipsise) 1270set_ellipsise (DC::Layout self, int ellipsise)
975 CODE: 1271 CODE:
976 pango_layout_set_ellipsize (self->pl, 1272 pango_layout_set_ellipsize (self->pl,
977 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1273 ellipsise == 1 ? PANGO_ELLIPSIZE_START
978 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1274 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
979 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1275 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
980 : PANGO_ELLIPSIZE_NONE 1276 : PANGO_ELLIPSIZE_NONE
981 ); 1277 );
982 1278
983void 1279void
984set_single_paragraph_mode (CFPlus::Layout self, int spm) 1280set_single_paragraph_mode (DC::Layout self, int spm)
985 CODE: 1281 CODE:
986 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1282 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
987 1283
988void 1284void
989size (CFPlus::Layout self) 1285size (DC::Layout self)
990 PPCODE: 1286 PPCODE:
991{ 1287{
992 int w, h; 1288 int w, h;
993 1289
994 layout_get_pixel_size (self, &w, &h); 1290 layout_get_pixel_size (self, &w, &h);
997 PUSHs (sv_2mortal (newSViv (w))); 1293 PUSHs (sv_2mortal (newSViv (w)));
998 PUSHs (sv_2mortal (newSViv (h))); 1294 PUSHs (sv_2mortal (newSViv (h)));
999} 1295}
1000 1296
1001int 1297int
1002descent (CFPlus::Layout self) 1298descent (DC::Layout self)
1003 CODE: 1299 CODE:
1004{ 1300{
1005 PangoRectangle rect; 1301 PangoRectangle rect;
1006 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1302 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1007 pango_layout_line_get_pixel_extents (line, 0, &rect); 1303 pango_layout_line_get_pixel_extents (line, 0, &rect);
1008 RETVAL = PANGO_DESCENT (rect); 1304 RETVAL = PANGO_DESCENT (rect);
1009} 1305}
1010 OUTPUT: 1306 OUTPUT:
1011 RETVAL 1307 RETVAL
1012 1308
1013int 1309int
1014xy_to_index (CFPlus::Layout self, int x, int y) 1310xy_to_index (DC::Layout self, int x, int y)
1015 CODE: 1311 CODE:
1016{ 1312{
1017 int index, trailing; 1313 int index, trailing;
1018 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1314 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1019 RETVAL = index; 1315 RETVAL = index + trailing;
1020} 1316}
1021 OUTPUT: 1317 OUTPUT:
1022 RETVAL 1318 RETVAL
1023 1319
1024void 1320void
1025cursor_pos (CFPlus::Layout self, int index) 1321cursor_pos (DC::Layout self, int index)
1026 PPCODE: 1322 PPCODE:
1027{ 1323{
1028 PangoRectangle strong_pos; 1324 PangoRectangle pos;
1029 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1325 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1030 1326
1031 EXTEND (SP, 3); 1327 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1328 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1329 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1330 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1035} 1331}
1036 1332
1037void 1333void
1038render (CFPlus::Layout self, float x, float y, int flags = 0) 1334index_to_line_x (DC::Layout self, int index, int trailing = 0)
1039 PPCODE: 1335 PPCODE:
1336{
1337 int line, x;
1338
1339 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1340#if !PANGO_VERSION_CHECK (1, 17, 3)
1341 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1342 --line;
1343#endif
1344 EXTEND (SP, 2);
1345 PUSHs (sv_2mortal (newSViv (line)));
1346 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1347}
1348
1349void
1350line_x_to_index (DC::Layout self, int line, int x)
1351 PPCODE:
1352{
1353 PangoLayoutLine *lp;
1354 int index, trailing;
1355
1356 if (line < 0)
1357 XSRETURN_EMPTY;
1358
1359 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1360 XSRETURN_EMPTY; /* do better */
1361
1362 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1363
1364 EXTEND (SP, 2);
1365 if (GIMME_V == G_SCALAR)
1366 PUSHs (sv_2mortal (newSViv (index + trailing)));
1367 else
1368 {
1369 PUSHs (sv_2mortal (newSViv (index)));
1370 PUSHs (sv_2mortal (newSViv (trailing)));
1371 }
1372}
1373
1374void
1375render (DC::Layout self, float x, float y, int flags = 0)
1376 CODE:
1377 rc_clear (self->rc);
1040 pango_opengl_render_layout_subpixel ( 1378 pango_opengl_render_layout_subpixel (
1041 self->pl, 1379 self->pl,
1380 self->rc,
1042 x * PANGO_SCALE, y * PANGO_SCALE, 1381 x * PANGO_SCALE, y * PANGO_SCALE,
1043 self->r, self->g, self->b, self->a, 1382 self->r, self->g, self->b, self->a,
1044 flags 1383 flags
1045 ); 1384 );
1385 // we assume that context_change actually clears/frees stuff
1386 // and does not do any recomputation...
1387 pango_layout_context_changed (self->pl);
1046 1388
1047MODULE = CFPlus PACKAGE = CFPlus::Texture
1048
1049void 1389void
1050pad2pot (SV *data_, SV *w_, SV *h_) 1390draw (DC::Layout self)
1051 CODE: 1391 CODE:
1052{ 1392{
1053 int ow = SvIV (w_); 1393 glEnable (GL_TEXTURE_2D);
1054 int oh = SvIV (h_); 1394 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1395 glEnable (GL_BLEND);
1396 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1397 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1398 glEnable (GL_ALPHA_TEST);
1399 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1055 1400
1056 if (ow && oh) 1401 rc_draw (self->rc);
1402
1403 glDisable (GL_ALPHA_TEST);
1404 glDisable (GL_BLEND);
1405 glDisable (GL_TEXTURE_2D);
1406}
1407
1408MODULE = Deliantra::Client PACKAGE = DC::Texture
1409
1410PROTOTYPES: ENABLE
1411
1412void
1413pad (SV *data_, int ow, int oh, int nw, int nh)
1414 CODE:
1415{
1416 if ((nw != ow || nh != oh) && SvOK (data_))
1057 { 1417 {
1058 int nw = minpot (ow);
1059 int nh = minpot (oh);
1060
1061 if (nw != ow || nh != oh)
1062 {
1063 if (SvOK (data_))
1064 {
1065 STRLEN datalen; 1418 STRLEN datalen;
1066 char *data = SvPVbyte (data_, datalen); 1419 char *data = SvPVbyte (data_, datalen);
1067 int bpp = datalen / (ow * oh); 1420 int bpp = datalen / (ow * oh);
1068 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1421 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1069 1422
1070 SvPOK_only (result_); 1423 SvPOK_only (result_);
1071 SvCUR_set (result_, nw * nh * bpp); 1424 SvCUR_set (result_, nw * nh * bpp);
1072 1425
1073 memset (SvPVX (result_), 0, nw * nh * bpp); 1426 memset (SvPVX (result_), 0, nw * nh * bpp);
1074 while (oh--) 1427 while (oh--)
1075 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1428 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1076 1429
1077 sv_setsv (data_, result_); 1430 sv_setsv (data_, result_);
1078 }
1079
1080 sv_setiv (w_, nw);
1081 sv_setiv (h_, nh);
1082 }
1083 } 1431 }
1084} 1432}
1085 1433
1086void 1434void
1087draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1435draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1093{ 1441{
1094 HV *hv = (HV *)SvRV (self); 1442 HV *hv = (HV *)SvRV (self);
1095 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1443 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1096 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1444 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1097 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1445 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1446
1447 if (name <= 0)
1448 XSRETURN_EMPTY;
1098 1449
1099 if (items < 5) 1450 if (items < 5)
1100 { 1451 {
1101 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1452 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1102 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1453 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1130 glDisable (GL_ALPHA_TEST); 1481 glDisable (GL_ALPHA_TEST);
1131 glDisable (GL_BLEND); 1482 glDisable (GL_BLEND);
1132 } 1483 }
1133} 1484}
1134 1485
1135MODULE = CFPlus PACKAGE = CFPlus::Map 1486IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1487 CODE:
1488{
1489 GLint width;
1490 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1491 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1492 RETVAL = width > 0;
1493}
1494 OUTPUT:
1495 RETVAL
1136 1496
1137CFPlus::Map 1497MODULE = Deliantra::Client PACKAGE = DC::Map
1138new (SV *class, int map_width, int map_height) 1498
1499PROTOTYPES: DISABLE
1500
1501DC::Map
1502new (SV *class)
1139 CODE: 1503 CODE:
1140 New (0, RETVAL, 1, struct map); 1504 New (0, RETVAL, 1, struct map);
1141 RETVAL->x = 0; 1505 RETVAL->x = 0;
1142 RETVAL->y = 0; 1506 RETVAL->y = 0;
1143 RETVAL->w = map_width; 1507 RETVAL->w = 0;
1144 RETVAL->h = map_height; 1508 RETVAL->h = 0;
1145 RETVAL->ox = 0; 1509 RETVAL->ox = 0;
1146 RETVAL->oy = 0; 1510 RETVAL->oy = 0;
1147 RETVAL->faces = 8192; 1511 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1148 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1512 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1149 RETVAL->texs = 8192;
1150 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1151 RETVAL->rows = 0; 1513 RETVAL->rows = 0;
1152 RETVAL->row = 0; 1514 RETVAL->row = 0;
1153 OUTPUT: 1515 OUTPUT:
1154 RETVAL 1516 RETVAL
1155 1517
1156void 1518void
1157DESTROY (CFPlus::Map self) 1519DESTROY (DC::Map self)
1158 CODE: 1520 CODE:
1159{ 1521{
1160 map_clear (self); 1522 map_clear (self);
1161 Safefree (self->face); 1523 Safefree (self->face2tile);
1162 Safefree (self->tex); 1524 Safefree (self->tex);
1163 Safefree (self); 1525 Safefree (self);
1164} 1526}
1165 1527
1166void 1528void
1529resize (DC::Map self, int map_width, int map_height)
1530 CODE:
1531 self->w = map_width;
1532 self->h = map_height;
1533
1534void
1167clear (CFPlus::Map self) 1535clear (DC::Map self)
1168 CODE: 1536 CODE:
1169 map_clear (self); 1537 map_clear (self);
1170 1538
1171void 1539void
1172set_face (CFPlus::Map self, int face, int texid) 1540set_tileid (DC::Map self, int face, int tile)
1173 CODE: 1541 CODE:
1174{ 1542{
1175 while (self->faces <= face) 1543 need_facenum (self, face); self->face2tile [face] = tile;
1176 { 1544 need_texid (self, tile);
1177 Append (mapface, self->face, self->faces, self->faces);
1178 self->faces *= 2;
1179 }
1180
1181 self->face [face] = texid;
1182} 1545}
1183 1546
1184void 1547void
1548set_smooth (DC::Map self, int face, int smooth, int level)
1549 CODE:
1550{
1551 tileid texid;
1552 maptex *tex;
1553
1554 if (face < 0 || face >= self->faces)
1555 return;
1556
1557 if (smooth < 0 || smooth >= self->faces)
1558 return;
1559
1560 texid = self->face2tile [face];
1561
1562 if (!texid)
1563 return;
1564
1565 tex = self->tex + texid;
1566 tex->smoothtile = self->face2tile [smooth];
1567 tex->smoothlevel = level;
1568}
1569
1570void
1185set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1571set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1186 CODE: 1572 CODE:
1187{ 1573{
1188 while (self->texs <= texid) 1574 need_texid (self, texid);
1189 {
1190 Append (maptex, self->tex, self->texs, self->texs);
1191 self->texs *= 2;
1192 }
1193 1575
1194 { 1576 {
1195 maptex *tex = self->tex + texid; 1577 maptex *tex = self->tex + texid;
1196 1578
1197 tex->name = name; 1579 tex->name = name;
1214 // from transparent color bleeding and ugly wrapping effects. 1596 // from transparent color bleeding and ugly wrapping effects.
1215 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1597 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1216} 1598}
1217 1599
1218int 1600int
1219ox (CFPlus::Map self) 1601ox (DC::Map self)
1220 ALIAS: 1602 ALIAS:
1221 oy = 1 1603 oy = 1
1222 x = 2 1604 x = 2
1223 y = 3 1605 y = 3
1224 w = 4 1606 w = 4
1235 } 1617 }
1236 OUTPUT: 1618 OUTPUT:
1237 RETVAL 1619 RETVAL
1238 1620
1239void 1621void
1240scroll (CFPlus::Map self, int dx, int dy) 1622scroll (DC::Map self, int dx, int dy)
1241 CODE: 1623 CODE:
1242{ 1624{
1243 if (dx > 0) 1625 if (dx > 0)
1244 map_blank (self, self->x, self->y, dx - 1, self->h); 1626 map_blank (self, self->x, self->y, dx, self->h);
1245 else if (dx < 0) 1627 else if (dx < 0)
1246 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1628 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1247 1629
1248 if (dy > 0) 1630 if (dy > 0)
1249 map_blank (self, self->x, self->y, self->w, dy - 1); 1631 map_blank (self, self->x, self->y, self->w, dy);
1250 else if (dy < 0) 1632 else if (dy < 0)
1251 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1633 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1252 1634
1253 self->ox += dx; self->x += dx; 1635 self->ox += dx; self->x += dx;
1254 self->oy += dy; self->y += dy; 1636 self->oy += dy; self->y += dy;
1255 1637
1256 while (self->y < 0) 1638 while (self->y < 0)
1260 self->rows += MAP_EXTEND_Y; 1642 self->rows += MAP_EXTEND_Y;
1261 self->y += MAP_EXTEND_Y; 1643 self->y += MAP_EXTEND_Y;
1262 } 1644 }
1263} 1645}
1264 1646
1265void 1647SV *
1266map1a_update (CFPlus::Map self, SV *data_, int extmap) 1648map1a_update (DC::Map self, SV *data_, int extmap)
1267 CODE: 1649 CODE:
1268{ 1650{
1269 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1651 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1270 uint8_t *data_end = (uint8_t *)SvEND (data_); 1652 uint8_t *data_end = (uint8_t *)SvEND (data_);
1271 mapcell *cell; 1653 mapcell *cell;
1272 int x, y, flags; 1654 int x, y, z, flags;
1655 AV *missing = newAV ();
1656 RETVAL = newRV_noinc ((SV *)missing);
1273 1657
1274 while (data < data_end) 1658 while (data < data_end - 1)
1275 { 1659 {
1276 flags = (data [0] << 8) + data [1]; data += 2; 1660 flags = (data [0] << 8) + data [1]; data += 2;
1277 1661
1278 x = self->x + ((flags >> 10) & 63); 1662 x = self->x + ((flags >> 10) & 63);
1279 y = self->y + ((flags >> 4) & 63); 1663 y = self->y + ((flags >> 4) & 63);
1282 1666
1283 if (flags & 15) 1667 if (flags & 15)
1284 { 1668 {
1285 if (!cell->darkness) 1669 if (!cell->darkness)
1286 { 1670 {
1671 memset (cell, 0, sizeof (*cell));
1287 cell->darkness = 256; 1672 cell->darkness = 256;
1288 cell->face [0] = 0;
1289 cell->face [1] = 0;
1290 cell->face [2] = 0;
1291 cell->stat_hp = 0;
1292 } 1673 }
1293 1674
1294 //TODO: don't trust server data to be in-range(!) 1675 //TODO: don't trust server data to be in-range(!)
1295 1676
1296 if (flags & 8) 1677 if (flags & 8)
1302 do 1683 do
1303 { 1684 {
1304 ext = *data++; 1685 ext = *data++;
1305 cmd = ext & 0x3f; 1686 cmd = ext & 0x3f;
1306 1687
1307 if (ext < 4) 1688 if (cmd < 4)
1308 cell->darkness = 255 - ext * 64 + 1; 1689 cell->darkness = 255 - ext * 64 + 1;
1309 else if (ext == 5) // health 1690 else if (cmd == 5) // health
1691 {
1692 cell->stat_width = 1;
1310 cell->stat_hp = *data++; 1693 cell->stat_hp = *data++;
1694 }
1695 else if (cmd == 6) // monster width
1696 cell->stat_width = *data++ + 1;
1697 else if (cmd == 0x47)
1698 {
1699 if (*data == 4)
1700 ; // decode player count
1701
1702 data += *data + 1;
1703 }
1704 else if (cmd == 8) // cell flags
1705 cell->flags = *data++;
1311 else if (ext & 0x40) // unknown, multibyte => skip 1706 else if (ext & 0x40) // unknown, multibyte => skip
1312 data += *data + 1; 1707 data += *data + 1;
1708 else
1709 data++;
1313 } 1710 }
1314 while (cmd & 0x80); 1711 while (ext & 0x80);
1315 } 1712 }
1316 else 1713 else
1317 cell->darkness = *data++ + 1; 1714 cell->darkness = *data++ + 1;
1318 } 1715 }
1319 1716
1717 for (z = 0; z <= 2; ++z)
1320 if (flags & 4) 1718 if (flags & (4 >> z))
1321 { 1719 {
1322 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1720 faceid face = (data [0] << 8) + data [1]; data += 2;
1721 need_facenum (self, face);
1722 cell->tile [z] = self->face2tile [face];
1723
1724 if (cell->tile [z])
1725 {
1726 maptex *tex = self->tex + cell->tile [z];
1727 if (!tex->name)
1728 av_push (missing, newSViv (cell->tile [z]));
1729
1730 if (tex->smoothtile)
1731 {
1732 maptex *smooth = self->tex + tex->smoothtile;
1733 if (!smooth->name)
1734 av_push (missing, newSViv (tex->smoothtile));
1735 }
1736 }
1323 } 1737 }
1324
1325 if (flags & 2)
1326 {
1327 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1328 }
1329
1330 if (flags & 1)
1331 {
1332 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1333 }
1334 } 1738 }
1335 else 1739 else
1336 cell->darkness = 0; 1740 cell->darkness = 0;
1337 } 1741 }
1338} 1742}
1743 OUTPUT:
1744 RETVAL
1339 1745
1340SV * 1746SV *
1341mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1747mapmap (DC::Map self, int x0, int y0, int w, int h)
1342 CODE: 1748 CODE:
1343{ 1749{
1344 int x1, x; 1750 int x1, x;
1345 int y1, y; 1751 int y1, y;
1346 int z; 1752 int z;
1367 { 1773 {
1368 mapcell *cell = row->col + (x - row->c0); 1774 mapcell *cell = row->col + (x - row->c0);
1369 1775
1370 for (z = 0; z <= 0; z++) 1776 for (z = 0; z <= 0; z++)
1371 { 1777 {
1372 mapface face = cell->face [z];
1373
1374 if (face)
1375 {
1376 maptex tex = self->tex [face]; 1778 maptex tex = self->tex [cell->tile [z]];
1377 int a0 = 255 - tex.a; 1779 int a0 = 255 - tex.a;
1378 int a1 = tex.a; 1780 int a1 = tex.a;
1379 1781
1380 r = (r * a0 + tex.r * a1) / 255; 1782 r = (r * a0 + tex.r * a1) / 255;
1381 g = (g * a0 + tex.g * a1) / 255; 1783 g = (g * a0 + tex.g * a1) / 255;
1382 b = (b * a0 + tex.b * a1) / 255; 1784 b = (b * a0 + tex.b * a1) / 255;
1383 a = (a * a0 + tex.a * a1) / 255; 1785 a = (a * a0 + tex.a * a1) / 255;
1384 }
1385 } 1786 }
1386 } 1787 }
1387 1788
1388 *map++ = (r ) 1789 *map++ = (r )
1389 | (g << 8) 1790 | (g << 8)
1396} 1797}
1397 OUTPUT: 1798 OUTPUT:
1398 RETVAL 1799 RETVAL
1399 1800
1400void 1801void
1401draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1802draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1402 CODE: 1803 CODE:
1403{ 1804{
1404 int vx, vy;
1405 int x, y, z; 1805 int x, y, z;
1406 int last_name;
1407 mapface face;
1408 1806
1409 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1807 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1410 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1808 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1809 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1810 smooth_key skey;
1411 1811
1412 /* 1812 rc_t *rc = rc_alloc ();
1413 int vx = self->vx = self->w >= sw 1813 rc_key_t key;
1414 ? self->x + (self->w - sw) / 2 1814 rc_array_t *arr;
1415 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1416 1815
1417 int vy = self->vy = self->h >= sh 1816 // thats current max. sorry.
1418 ? self->y + (self->h - sh) / 2 1817 if (sw > 255) sw = 255;
1419 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1818 if (sh > 255) sh = 255;
1420 */
1421 1819
1422 glColor4ub (255, 255, 255, 255); 1820 // clear key, in case of extra padding
1821 memset (&skey, 0, sizeof (skey));
1822
1823 memset (&key, 0, sizeof (key));
1824 key.r = 255;
1825 key.g = 255;
1826 key.b = 255;
1827 key.a = 255;
1828 key.mode = GL_QUADS;
1829 key.format = GL_T2F_V3F;
1830 key.texname = -1;
1831
1832 mx += self->x;
1833 my += self->y;
1834
1835 // first pass: determine smooth_max
1836 // rather ugly, if you ask me
1837 // could also be stored inside mapcell and updated on change
1838 memset (smooth_max, 0, sizeof (smooth_max));
1839
1840 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows)
1842 {
1843 maprow *row = self->row + (y + my);
1844
1845 for (x = 0; x < sw; x++)
1846 if (row->c0 <= x + mx && x + mx < row->c1)
1847 {
1848 mapcell *cell = row->col + (x + mx - row->c0);
1849
1850 smooth_max[x + 1][y + 1] =
1851 MAX (self->tex [cell->tile [0]].smoothlevel,
1852 MAX (self->tex [cell->tile [1]].smoothlevel,
1853 self->tex [cell->tile [2]].smoothlevel));
1854 }
1855 }
1423 1856
1424 glEnable (GL_BLEND); 1857 glEnable (GL_BLEND);
1425 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1858 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1426 glEnable (GL_TEXTURE_2D);
1427 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1859 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1428 1860
1429 glBegin (GL_QUADS);
1430
1431 last_name = 0;
1432
1433 for (z = 0; z < 3; z++) 1861 for (z = 0; z <= 2; z++)
1862 {
1863 memset (smooth_level, 0, sizeof (smooth_level));
1864
1434 for (y = 0; y < sh; y++) 1865 for (y = 0; y < sh; y++)
1435 if (0 <= y + vy && y + vy < self->rows) 1866 if (0 <= y + my && y + my < self->rows)
1436 { 1867 {
1437 maprow *row = self->row + (y + vy); 1868 maprow *row = self->row + (y + my);
1438 1869
1439 for (x = 0; x < sw; x++) 1870 for (x = 0; x < sw; x++)
1440 if (row->c0 <= x + vx && x + vx < row->c1) 1871 if (row->c0 <= x + mx && x + mx < row->c1)
1441 { 1872 {
1442 mapcell *cell = row->col + (x + vx - row->c0); 1873 mapcell *cell = row->col + (x + mx - row->c0);
1443
1444 face = cell->face [z]; 1874 tileid tile = cell->tile [z];
1875
1876 if (tile)
1877 {
1878 maptex tex = self->tex [tile];
1879 int px, py;
1445 1880
1446 if (face && face < self->texs) 1881 if (key.texname != tex.name)
1882 {
1883 if (!tex.name)
1884 tex = self->tex [2]; /* missing, replace by noface */
1885
1886 key.texname = tex.name;
1887 arr = rc_array (rc, &key);
1888 }
1889
1890 px = (x + 1) * T - tex.w;
1891 py = (y + 1) * T - tex.h;
1892
1893 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1894 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1895 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1896 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1897
1898 if (cell->flags && z == 2)
1899 {
1900 // overlays such as the speech bubble, probably more to come
1901 if (cell->flags & 1)
1902 {
1903 maptex tex = self->tex [1];
1904 int px = x * T + T * 2 / 32;
1905 int py = y * T - T * 6 / 32;
1906
1907 if (tex.name)
1908 {
1909 if (key.texname != tex.name)
1910 {
1911 key.texname = tex.name;
1912 arr = rc_array (rc, &key);
1913 }
1914
1915 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1916 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1917 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1918 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1919 }
1920 }
1921 }
1922
1923 // update smooth hash
1924 if (tex.smoothtile)
1925 {
1926 skey.tile = tex.smoothtile;
1927 skey.level = tex.smoothlevel;
1928
1929 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1930
1931 // add bits to current tile and all neighbours. skey.x|y is
1932 // shifted +1|+1 so we always stay positive.
1933
1934 // bits is ___n cccc CCCC bbbb
1935 // n do not draw borders&corners
1936 // c draw these corners, but...
1937 // C ... not these
1938 // b draw these borders
1939
1940 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1941 // ┃· ·· ·┃ ━━
1942
1943 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1944 // ·· ·· ·┏ ┓·
1945
1946 // full tile
1947 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1948
1949 // borders
1950 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1951 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1952 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1953 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1954
1955 // corners
1956 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1957 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1958 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1959 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1960 }
1961 }
1962 }
1963 }
1964
1965 rc_draw (rc);
1966 rc_clear (rc);
1967
1968 // go through all smoothlevels, lowest to highest, then draw.
1969 // this is basically counting sort
1970 {
1971 int w, b;
1972
1973 glEnable (GL_TEXTURE_2D);
1974 glBegin (GL_QUADS);
1975 for (w = 0; w < 256 / 32; ++w)
1976 {
1977 uint32_t smask = smooth_level [w];
1978 if (smask)
1979 for (b = 0; b < 32; ++b)
1980 if (smask & (((uint32_t)1) << b))
1447 { 1981 {
1448 maptex tex = self->tex [face]; 1982 int level = (w << 5) | b;
1983 HE *he;
1449 1984
1450 int px = (x + 1) * 32 - tex.w; 1985 hv_iterinit (smooth);
1451 int py = (y + 1) * 32 - tex.h; 1986 while ((he = hv_iternext (smooth)))
1452
1453 if (last_name != tex.name)
1454 { 1987 {
1988 smooth_key *skey = (smooth_key *)HeKEY (he);
1989 IV bits = SvIVX (HeVAL (he));
1990
1991 if (!(bits & 0x1000)
1992 && skey->level == level
1993 && level > smooth_max [skey->x][skey->y])
1994 {
1995 maptex tex = self->tex [skey->tile];
1996 int px = (((int)skey->x) - 1) * T;
1997 int py = (((int)skey->y) - 1) * T;
1998 int border = bits & 15;
1999 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2000 float dx = tex.s * .0625f; // 16 images/row
2001 float dy = tex.t * .5f ; // 2 images/column
2002
2003 if (tex.name)
2004 {
2005 // this time avoiding texture state changes
2006 // save gobs of state changes.
2007 if (key.texname != tex.name)
2008 {
1455 glEnd (); 2009 glEnd ();
1456 last_name = tex.name;
1457 glBindTexture (GL_TEXTURE_2D, last_name); 2010 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1458 glBegin (GL_QUADS); 2011 glBegin (GL_QUADS);
2012 }
2013
2014 if (border)
2015 {
2016 float ox = border * dx;
2017
2018 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2019 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2020 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2021 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2022 }
2023
2024 if (corner)
2025 {
2026 float ox = corner * dx;
2027
2028 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2029 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2030 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2031 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2032 }
2033 }
2034 }
1459 } 2035 }
1460
1461 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1462 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1463 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1464 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1465 } 2036 }
1466 }
1467 } 2037 }
1468 2038
1469 glEnd (); 2039 glEnd ();
1470
1471 glDisable (GL_TEXTURE_2D); 2040 glDisable (GL_TEXTURE_2D);
2041 key.texname = -1;
2042 }
2043
2044 hv_clear (smooth);
2045 }
2046
1472 glDisable (GL_BLEND); 2047 glDisable (GL_BLEND);
2048 rc_free (rc);
1473 2049
1474 // top layer: overlays such as the health bar 2050 // top layer: overlays such as the health bar
1475 for (y = 0; y < sh; y++) 2051 for (y = 0; y < sh; y++)
1476 if (0 <= y + vy && y + vy < self->rows) 2052 if (0 <= y + my && y + my < self->rows)
1477 { 2053 {
1478 maprow *row = self->row + (y + vy); 2054 maprow *row = self->row + (y + my);
1479 2055
1480 for (x = 0; x < sw; x++) 2056 for (x = 0; x < sw; x++)
1481 if (row->c0 <= x + vx && x + vx < row->c1) 2057 if (row->c0 <= x + mx && x + mx < row->c1)
1482 { 2058 {
1483 mapcell *cell = row->col + (x + vx - row->c0); 2059 mapcell *cell = row->col + (x + mx - row->c0);
1484 2060
1485 int px = x * 32; 2061 int px = x * T;
1486 int py = y * 32; 2062 int py = y * T;
1487 2063
1488 if (cell->stat_hp) 2064 if (cell->stat_hp)
1489 { 2065 {
1490 int width = sh / 28 + 1; 2066 int width = cell->stat_width * T;
2067 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1491 2068
1492 glColor3ub (0, 0, 0); 2069 glColor3ub (0, 0, 0);
1493 glRectf (px + 1, py, px + 31, py + width + 2); 2070 glRectf (px + 1, py - thick - 2,
2071 px + width - 1, py);
1494 2072
1495 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0); 2073 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1496 glRectf (px + 2, py + 1, px + 30 - cell->stat_hp * 28 / 255, py + width + 1); 2074 glRectf (px + 2,
2075 py - thick - 1,
2076 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1497 } 2077 }
1498 } 2078 }
1499 } 2079 }
1500} 2080}
1501 2081
1502void 2082void
1503draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2083draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1504 CODE: 2084 CODE:
1505{ 2085{
1506 static float color[16][3] = { 2086 static float color[16][3] = {
1507 { 0.00F, 0.00F, 0.00F }, 2087 { 0.00F, 0.00F, 0.00F },
1508 { 1.00F, 1.00F, 1.00F }, 2088 { 1.00F, 1.00F, 1.00F },
1558 glDisable (GL_BLEND); 2138 glDisable (GL_BLEND);
1559 glDisable (GL_TEXTURE_2D); 2139 glDisable (GL_TEXTURE_2D);
1560} 2140}
1561 2141
1562void 2142void
1563fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2143fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1564 PPCODE: 2144 PPCODE:
1565{ 2145{
1566 int vx, vy;
1567 int x, y; 2146 int x, y;
2147 int sw1 = sw + 2;
2148 int sh1 = sh + 2;
2149 int sh3 = sh * 3;
1568 int sw4 = (sw + 3) & ~3; 2150 int sw34 = (sw * 3 + 3) & ~3;
2151 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1569 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2152 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1570 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2153 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1571 2154
1572 memset (darkness, 255, sw4 * sh);
1573 SvPOK_only (darkness_sv); 2155 SvPOK_only (darkness3_sv);
1574 SvCUR_set (darkness_sv, sw4 * sh); 2156 SvCUR_set (darkness3_sv, sw34 * sh3);
1575 2157
1576 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2158 mx += self->x - 1;
1577 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2159 my += self->y - 1;
1578 2160
2161 memset (darkness1, 255, sw1 * sh1);
2162
1579 for (y = 0; y < sh; y++) 2163 for (y = 0; y < sh1; y++)
1580 if (0 <= y + vy && y + vy < self->rows) 2164 if (0 <= y + my && y + my < self->rows)
1581 { 2165 {
1582 maprow *row = self->row + (y + vy); 2166 maprow *row = self->row + (y + my);
1583 2167
1584 for (x = 0; x < sw; x++) 2168 for (x = 0; x < sw1; x++)
1585 if (row->c0 <= x + vx && x + vx < row->c1) 2169 if (row->c0 <= x + mx && x + mx < row->c1)
1586 { 2170 {
1587 mapcell *cell = row->col + (x + vx - row->c0); 2171 mapcell *cell = row->col + (x + mx - row->c0);
1588 2172
1589 darkness[y * sw4 + x] = cell->darkness 2173 darkness1 [y * sw1 + x] = cell->darkness
1590 ? 255 - (cell->darkness - 1) 2174 ? 255 - (cell->darkness - 1)
1591 : 255 - FOW_DARKNESS; 2175 : 255 - FOW_DARKNESS;
1592 } 2176 }
1593 } 2177 }
1594 2178
2179 for (y = 0; y < sh; ++y)
2180 for (x = 0; x < sw; ++x)
2181 {
2182 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2183 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2184 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2185 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2186 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2187 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2188 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2189 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2190 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2191
2192 uint8_t r11 = (d11 + d21 + d12) / 3;
2193 uint8_t r21 = d21;
2194 uint8_t r31 = (d21 + d31 + d32) / 3;
2195
2196 uint8_t r12 = d12;
2197 uint8_t r22 = d22;
2198 uint8_t r32 = d32;
2199
2200 uint8_t r13 = (d13 + d23 + d12) / 3;
2201 uint8_t r23 = d23;
2202 uint8_t r33 = (d23 + d33 + d32) / 3;
2203
2204 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2205 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2206 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2207 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2208 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2209 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2210 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2211 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2212 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2213 }
2214
2215 free (darkness1);
2216
1595 EXTEND (SP, 3); 2217 EXTEND (SP, 3);
1596 PUSHs (sv_2mortal (newSViv (sw4))); 2218 PUSHs (sv_2mortal (newSViv (sw34)));
1597 PUSHs (sv_2mortal (newSViv (sh))); 2219 PUSHs (sv_2mortal (newSViv (sh3)));
1598 PUSHs (darkness_sv); 2220 PUSHs (darkness3_sv);
1599} 2221}
1600 2222
1601SV * 2223SV *
1602get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2224get_rect (DC::Map self, int x0, int y0, int w, int h)
1603 CODE: 2225 CODE:
1604{ 2226{
1605 int x, y, x1, y1; 2227 int x, y, x1, y1;
1606 SV *data_sv = newSV (w * h * 7 + 5); 2228 SV *data_sv = newSV (w * h * 7 + 5);
1607 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2229 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1632 if (row && row->c0 <= x && x < row->c1) 2254 if (row && row->c0 <= x && x < row->c1)
1633 { 2255 {
1634 mapcell *cell = row->col + (x - row->c0); 2256 mapcell *cell = row->col + (x - row->c0);
1635 uint8_t flags = 0; 2257 uint8_t flags = 0;
1636 2258
1637 if (cell->face [0]) flags |= 1; 2259 if (cell->tile [0]) flags |= 1;
1638 if (cell->face [1]) flags |= 2; 2260 if (cell->tile [1]) flags |= 2;
1639 if (cell->face [2]) flags |= 4; 2261 if (cell->tile [2]) flags |= 4;
1640 2262
1641 *data++ = flags; 2263 *data++ = flags;
1642 2264
1643 if (flags & 1) 2265 if (flags & 1)
1644 { 2266 {
2267 tileid tile = cell->tile [0];
1645 *data++ = cell->face [0] >> 8; 2268 *data++ = tile >> 8;
1646 *data++ = cell->face [0]; 2269 *data++ = tile;
1647 } 2270 }
1648 2271
1649 if (flags & 2) 2272 if (flags & 2)
1650 { 2273 {
2274 tileid tile = cell->tile [1];
1651 *data++ = cell->face [1] >> 8; 2275 *data++ = tile >> 8;
1652 *data++ = cell->face [1]; 2276 *data++ = tile;
1653 } 2277 }
1654 2278
1655 if (flags & 4) 2279 if (flags & 4)
1656 { 2280 {
2281 tileid tile = cell->tile [2];
1657 *data++ = cell->face [2] >> 8; 2282 *data++ = tile >> 8;
1658 *data++ = cell->face [2]; 2283 *data++ = tile;
1659 } 2284 }
1660 } 2285 }
1661 else 2286 else
1662 *data++ = 0; 2287 *data++ = 0;
1663 } 2288 }
1669} 2294}
1670 OUTPUT: 2295 OUTPUT:
1671 RETVAL 2296 RETVAL
1672 2297
1673void 2298void
1674set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2299set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1675 PPCODE: 2300 PPCODE:
1676{ 2301{
1677 int x, y, z; 2302 int x, y, z;
1678 int w, h; 2303 int w, h;
1679 int x1, y1; 2304 int x1, y1;
1680 2305
1681 if (*data++ != 0) 2306 if (*data++ != 0)
1682 return; /* version mismatch */ 2307 XSRETURN_EMPTY; /* version mismatch */
1683 2308
1684 w = *data++ << 8; w |= *data++; 2309 w = *data++ << 8; w |= *data++;
1685 h = *data++ << 8; h |= *data++; 2310 h = *data++ << 8; h |= *data++;
1686 2311
1687 // we need to do this 'cause we don't keep an absolute coord system for rows 2312 // we need to do this 'cause we don't keep an absolute coord system for rows
1703 { 2328 {
1704 uint8_t flags = *data++; 2329 uint8_t flags = *data++;
1705 2330
1706 if (flags) 2331 if (flags)
1707 { 2332 {
1708 mapface face[3] = { 0, 0, 0 };
1709
1710 mapcell *cell = row_get_cell (row, x); 2333 mapcell *cell = row_get_cell (row, x);
2334 tileid tile[3] = { 0, 0, 0 };
1711 2335
1712 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2336 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1713 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2337 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1714 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2338 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1715 2339
1716 if (cell->darkness == 0) 2340 if (cell->darkness == 0)
1717 { 2341 {
1718 cell->darkness = 0; 2342 cell->darkness = 0;
1719 2343
1720 for (z = 0; z <= 2; z++) 2344 for (z = 0; z <= 2; z++)
1721 { 2345 {
1722 cell->face[z] = face[z]; 2346 tileid t = tile [z];
1723 2347
1724 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2348 if (t >= self->texs || (t && !self->tex [t].name))
2349 {
1725 XPUSHs (sv_2mortal (newSViv (face[z]))); 2350 XPUSHs (sv_2mortal (newSViv (t)));
2351 need_texid (self, t);
2352 }
2353
2354 cell->tile [z] = t;
1726 } 2355 }
1727 } 2356 }
1728 } 2357 }
1729 } 2358 }
1730 } 2359 }
1731} 2360}
1732 2361
1733MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2362MODULE = Deliantra::Client PACKAGE = DC::RW
1734 2363
1735CFPlus::MixChunk 2364DC::RW
1736new_from_file (SV *class, char *path) 2365new (SV *class, SV *data_sv)
1737 CODE: 2366 CODE:
1738 RETVAL = Mix_LoadWAV (path); 2367{
2368 STRLEN datalen;
2369 char *data = SvPVbyte (data_sv, datalen);
2370
2371 RETVAL = SDL_RWFromConstMem (data, datalen);
2372}
1739 OUTPUT: 2373 OUTPUT:
1740 RETVAL 2374 RETVAL
1741 2375
2376DC::RW
2377new_from_file (SV *class, const char *path, const char *mode = "rb")
2378 CODE:
2379 RETVAL = SDL_RWFromFile (path, mode);
2380 OUTPUT:
2381 RETVAL
2382
2383# fails on win32:
2384# dc.xs(2268) : error C2059: syntax error : '('
1742void 2385#void
2386#close (DC::RW self)
2387# CODE:
2388# (self->(close)) (self);
2389
2390MODULE = Deliantra::Client PACKAGE = DC::Channel
2391
2392PROTOTYPES: DISABLE
2393
2394DC::Channel
2395find ()
2396 CODE:
2397{
2398 RETVAL = Mix_GroupAvailable (-1);
2399
2400 if (RETVAL < 0)
2401 {
2402 RETVAL = Mix_GroupOldest (-1);
2403
2404 if (RETVAL < 0)
2405 XSRETURN_UNDEF;
2406
2407 Mix_HaltChannel (RETVAL);
2408 }
2409
2410 Mix_UnregisterAllEffects (RETVAL);
2411 Mix_Volume (RETVAL, 128);
2412}
2413 OUTPUT:
2414 RETVAL
2415
2416void
2417halt (DC::Channel self)
2418 CODE:
2419 Mix_HaltChannel (self);
2420
2421void
2422expire (DC::Channel self, int ticks = -1)
2423 CODE:
2424 Mix_ExpireChannel (self, ticks);
2425
2426void
2427fade_out (DC::Channel self, int ticks = -1)
2428 CODE:
2429 Mix_FadeOutChannel (self, ticks);
2430
2431int
2432volume (DC::Channel self, int volume)
2433 CODE:
2434 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2435 OUTPUT:
2436 RETVAL
2437
2438void
2439unregister_all_effects (DC::Channel self)
2440 CODE:
2441 Mix_UnregisterAllEffects (self);
2442
2443void
2444set_panning (DC::Channel self, int left, int right)
2445 CODE:
2446 left = CLAMP (left , 0, 255);
2447 right = CLAMP (right, 0, 255);
2448 Mix_SetPanning (self, left, right);
2449
2450void
2451set_distance (DC::Channel self, int distance)
2452 CODE:
2453 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2454
2455void
2456set_position (DC::Channel self, int angle, int distance)
2457 CODE:
2458
2459void
2460set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2461 CODE:
2462{
2463 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2464 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2465 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2466}
2467
2468void
2469set_reverse_stereo (DC::Channel self, int flip)
2470 CODE:
2471 Mix_SetReverseStereo (self, flip);
2472
2473MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2474
2475PROTOTYPES: DISABLE
2476
2477DC::MixChunk
2478new (SV *class, DC::RW rwops)
2479 CODE:
2480 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2481 OUTPUT:
2482 RETVAL
2483
2484void
1743DESTROY (CFPlus::MixChunk self) 2485DESTROY (DC::MixChunk self)
1744 CODE: 2486 CODE:
1745 Mix_FreeChunk (self); 2487 Mix_FreeChunk (self);
1746 2488
1747int 2489int
1748volume (CFPlus::MixChunk self, int volume = -1) 2490volume (DC::MixChunk self, int volume = -1)
1749 CODE: 2491 CODE:
2492 if (items > 1)
2493 volume = CLAMP (volume, 0, 128);
1750 RETVAL = Mix_VolumeChunk (self, volume); 2494 RETVAL = Mix_VolumeChunk (self, volume);
1751 OUTPUT: 2495 OUTPUT:
1752 RETVAL 2496 RETVAL
1753 2497
1754int 2498DC::Channel
1755play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2499play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1756 CODE: 2500 CODE:
2501{
1757 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2502 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2503
2504 if (RETVAL < 0)
2505 XSRETURN_UNDEF;
2506
2507 if (channel < 0)
2508 {
2509 Mix_UnregisterAllEffects (RETVAL);
2510 Mix_Volume (RETVAL, 128);
2511 }
2512}
1758 OUTPUT: 2513 OUTPUT:
1759 RETVAL 2514 RETVAL
1760 2515
1761MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2516MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1762 2517
1763int 2518int
1764volume (int volume = -1) 2519volume (int volume = -1)
2520 PROTOTYPE: ;$
1765 CODE: 2521 CODE:
2522 if (items > 0)
2523 volume = CLAMP (volume, 0, 128);
1766 RETVAL = Mix_VolumeMusic (volume); 2524 RETVAL = Mix_VolumeMusic (volume);
1767 OUTPUT: 2525 OUTPUT:
1768 RETVAL 2526 RETVAL
1769 2527
2528void
2529fade_out (int ms)
2530 CODE:
2531 Mix_FadeOutMusic (ms);
2532
2533void
2534halt ()
2535 CODE:
2536 Mix_HaltMusic ();
2537
1770CFPlus::MixMusic 2538DC::MixMusic
1771new_from_file (SV *class, char *path) 2539new (SV *class, DC::RW rwops)
1772 CODE: 2540 CODE:
1773 RETVAL = Mix_LoadMUS (path); 2541 RETVAL = Mix_LoadMUS_RW (rwops);
1774 OUTPUT: 2542 OUTPUT:
1775 RETVAL 2543 RETVAL
1776 2544
1777void 2545void
1778DESTROY (CFPlus::MixMusic self) 2546DESTROY (DC::MixMusic self)
1779 CODE: 2547 CODE:
1780 Mix_FreeMusic (self); 2548 Mix_FreeMusic (self);
1781 2549
1782int 2550int
1783play (CFPlus::MixMusic self, int loops = -1) 2551play (DC::MixMusic self, int loops = -1)
1784 CODE: 2552 CODE:
1785 RETVAL = Mix_PlayMusic (self, loops); 2553 RETVAL = Mix_PlayMusic (self, loops);
1786 OUTPUT: 2554 OUTPUT:
1787 RETVAL 2555 RETVAL
1788 2556
1789MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2557void
2558fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2559 CODE:
2560 Mix_FadeInMusicPos (self, loops, ms, position);
2561
2562MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2563
2564PROTOTYPES: ENABLE
1790 2565
1791BOOT: 2566BOOT:
1792{ 2567{
1793 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2568 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1794 static const struct { 2569 static const struct {
1795 const char *name; 2570 const char *name;
1796 IV iv; 2571 IV iv;
1797 } *civ, const_iv[] = { 2572 } *civ, const_iv[] = {
1798# define const_iv(name) { # name, (IV)name } 2573# define const_iv(name) { # name, (IV)name }
2574 const_iv (GL_VENDOR),
2575 const_iv (GL_VERSION),
2576 const_iv (GL_EXTENSIONS),
1799 const_iv (GL_COLOR_MATERIAL), 2577 const_iv (GL_COLOR_MATERIAL),
1800 const_iv (GL_SMOOTH), 2578 const_iv (GL_SMOOTH),
1801 const_iv (GL_FLAT), 2579 const_iv (GL_FLAT),
1802 const_iv (GL_DITHER), 2580 const_iv (GL_DITHER),
1803 const_iv (GL_BLEND), 2581 const_iv (GL_BLEND),
1807 const_iv (GL_ALPHA_TEST), 2585 const_iv (GL_ALPHA_TEST),
1808 const_iv (GL_NORMALIZE), 2586 const_iv (GL_NORMALIZE),
1809 const_iv (GL_RESCALE_NORMAL), 2587 const_iv (GL_RESCALE_NORMAL),
1810 const_iv (GL_FRONT), 2588 const_iv (GL_FRONT),
1811 const_iv (GL_BACK), 2589 const_iv (GL_BACK),
2590 const_iv (GL_AUX0),
1812 const_iv (GL_AND), 2591 const_iv (GL_AND),
1813 const_iv (GL_ONE), 2592 const_iv (GL_ONE),
1814 const_iv (GL_ZERO), 2593 const_iv (GL_ZERO),
1815 const_iv (GL_SRC_ALPHA), 2594 const_iv (GL_SRC_ALPHA),
1816 const_iv (GL_DST_ALPHA), 2595 const_iv (GL_DST_ALPHA),
1829 const_iv (GL_INTENSITY), 2608 const_iv (GL_INTENSITY),
1830 const_iv (GL_LUMINANCE), 2609 const_iv (GL_LUMINANCE),
1831 const_iv (GL_LUMINANCE_ALPHA), 2610 const_iv (GL_LUMINANCE_ALPHA),
1832 const_iv (GL_FLOAT), 2611 const_iv (GL_FLOAT),
1833 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2612 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2613 const_iv (GL_COMPRESSED_ALPHA_ARB),
2614 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2615 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2616 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2617 const_iv (GL_COMPRESSED_RGB_ARB),
2618 const_iv (GL_COMPRESSED_RGBA_ARB),
1834 const_iv (GL_COMPILE), 2619 const_iv (GL_COMPILE),
2620 const_iv (GL_PROXY_TEXTURE_1D),
2621 const_iv (GL_PROXY_TEXTURE_2D),
1835 const_iv (GL_TEXTURE_1D), 2622 const_iv (GL_TEXTURE_1D),
1836 const_iv (GL_TEXTURE_2D), 2623 const_iv (GL_TEXTURE_2D),
1837 const_iv (GL_TEXTURE_ENV), 2624 const_iv (GL_TEXTURE_ENV),
1838 const_iv (GL_TEXTURE_MAG_FILTER), 2625 const_iv (GL_TEXTURE_MAG_FILTER),
1839 const_iv (GL_TEXTURE_MIN_FILTER), 2626 const_iv (GL_TEXTURE_MIN_FILTER),
1860 const_iv (GL_COLOR_LOGIC_OP), 2647 const_iv (GL_COLOR_LOGIC_OP),
1861 const_iv (GL_SEPARABLE_2D), 2648 const_iv (GL_SEPARABLE_2D),
1862 const_iv (GL_CONVOLUTION_2D), 2649 const_iv (GL_CONVOLUTION_2D),
1863 const_iv (GL_CONVOLUTION_BORDER_MODE), 2650 const_iv (GL_CONVOLUTION_BORDER_MODE),
1864 const_iv (GL_CONSTANT_BORDER), 2651 const_iv (GL_CONSTANT_BORDER),
2652 const_iv (GL_POINTS),
1865 const_iv (GL_LINES), 2653 const_iv (GL_LINES),
1866 const_iv (GL_LINE_STRIP), 2654 const_iv (GL_LINE_STRIP),
1867 const_iv (GL_LINE_LOOP), 2655 const_iv (GL_LINE_LOOP),
1868 const_iv (GL_QUADS), 2656 const_iv (GL_QUADS),
1869 const_iv (GL_QUAD_STRIP), 2657 const_iv (GL_QUAD_STRIP),
1870 const_iv (GL_TRIANGLES), 2658 const_iv (GL_TRIANGLES),
1871 const_iv (GL_TRIANGLE_STRIP), 2659 const_iv (GL_TRIANGLE_STRIP),
1872 const_iv (GL_TRIANGLE_FAN), 2660 const_iv (GL_TRIANGLE_FAN),
2661 const_iv (GL_POLYGON),
1873 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2662 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2663 const_iv (GL_POINT_SMOOTH_HINT),
2664 const_iv (GL_LINE_SMOOTH_HINT),
2665 const_iv (GL_POLYGON_SMOOTH_HINT),
2666 const_iv (GL_GENERATE_MIPMAP_HINT),
2667 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1874 const_iv (GL_FASTEST), 2668 const_iv (GL_FASTEST),
2669 const_iv (GL_DONT_CARE),
2670 const_iv (GL_NICEST),
1875 const_iv (GL_V2F), 2671 const_iv (GL_V2F),
1876 const_iv (GL_V3F), 2672 const_iv (GL_V3F),
1877 const_iv (GL_T2F_V3F), 2673 const_iv (GL_T2F_V3F),
1878 const_iv (GL_T2F_N3F_V3F), 2674 const_iv (GL_T2F_N3F_V3F),
1879# undef const_iv 2675# undef const_iv
1880 }; 2676 };
1881 2677
1882 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1883 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2680
2681 texture_av = newAV ();
2682 AvREAL_off (texture_av);
1884} 2683}
2684
2685void
2686disable_GL_EXT_blend_func_separate ()
2687 CODE:
2688 gl.BlendFuncSeparate = 0;
2689 gl.BlendFuncSeparateEXT = 0;
1885 2690
1886char * 2691char *
1887gl_vendor () 2692gl_vendor ()
1888 CODE: 2693 CODE:
1889 RETVAL = (char *)glGetString (GL_VENDOR); 2694 RETVAL = (char *)glGetString (GL_VENDOR);
1902 CODE: 2707 CODE:
1903 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2708 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1904 OUTPUT: 2709 OUTPUT:
1905 RETVAL 2710 RETVAL
1906 2711
2712const char *glGetString (GLenum pname)
2713
2714GLint glGetInteger (GLenum pname)
2715 CODE:
2716 glGetIntegerv (pname, &RETVAL);
2717 OUTPUT:
2718 RETVAL
2719
2720GLdouble glGetDouble (GLenum pname)
2721 CODE:
2722 glGetDoublev (pname, &RETVAL);
2723 OUTPUT:
2724 RETVAL
2725
1907int glGetError () 2726int glGetError ()
1908 2727
1909void glFinish () 2728void glFinish ()
1910 2729
1911void glClear (int mask) 2730void glClear (int mask)
1948# near_ and far_ are due to microsofts buggy "c" compiler 2767# near_ and far_ are due to microsofts buggy "c" compiler
1949void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2768void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1950 2769
1951# near_ and far_ are due to microsofts buggy "c" compiler 2770# near_ and far_ are due to microsofts buggy "c" compiler
1952void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2771void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2772
2773PROTOTYPES: DISABLE
1953 2774
1954void glViewport (int x, int y, int width, int height) 2775void glViewport (int x, int y, int width, int height)
1955 2776
1956void glScissor (int x, int y, int width, int height) 2777void glScissor (int x, int y, int width, int height)
1957 2778
1965 2786
1966void glRotate (float angle, float x, float y, float z) 2787void glRotate (float angle, float x, float y, float z)
1967 CODE: 2788 CODE:
1968 glRotatef (angle, x, y, z); 2789 glRotatef (angle, x, y, z);
1969 2790
1970void glBegin (int mode)
1971
1972void glEnd ()
1973
1974void glColor (float r, float g, float b, float a = 1.0) 2791void glColor (float r, float g, float b, float a = 1.0)
1975 PROTOTYPE: @
1976 ALIAS: 2792 ALIAS:
1977 glColor_premultiply = 1 2793 glColor_premultiply = 1
1978 CODE: 2794 CODE:
1979 if (ix) 2795 if (ix)
1980 { 2796 {
1983 b *= a; 2799 b *= a;
1984 } 2800 }
1985 // microsoft visual "c" rounds instead of truncating... 2801 // microsoft visual "c" rounds instead of truncating...
1986 glColor4f (r, g, b, a); 2802 glColor4f (r, g, b, a);
1987 2803
1988void glInterleavedArrays (int format, int stride, char *data)
1989
1990void glDrawElements (int mode, int count, int type, char *indices)
1991
1992# 1.2 void glDrawRangeElements (int mode, int start, int end
1993
1994void glRasterPos (float x, float y, float z = 0.) 2804void glRasterPos (float x, float y, float z = 0.)
1995 CODE: 2805 CODE:
1996 glRasterPos3f (0, 0, z); 2806 glRasterPos3f (0, 0, z);
1997 glBitmap (0, 0, 0, 0, x, y, 0); 2807 glBitmap (0, 0, 0, 0, x, y, 0);
1998 2808
2002 2812
2003void glTexCoord (float s, float t) 2813void glTexCoord (float s, float t)
2004 CODE: 2814 CODE:
2005 glTexCoord2f (s, t); 2815 glTexCoord2f (s, t);
2006 2816
2817void glRect (float x1, float y1, float x2, float y2)
2818 CODE:
2819 glRectf (x1, y1, x2, y2);
2820
2821void glRect_lineloop (float x1, float y1, float x2, float y2)
2822 CODE:
2823 glBegin (GL_LINE_LOOP);
2824 glVertex2f (x1, y1);
2825 glVertex2f (x2, y1);
2826 glVertex2f (x2, y2);
2827 glVertex2f (x1, y2);
2828 glEnd ();
2829
2830PROTOTYPES: ENABLE
2831
2832void glBegin (int mode)
2833
2834void glEnd ()
2835
2836void glPointSize (GLfloat size)
2837
2838void glLineWidth (GLfloat width)
2839
2840void glInterleavedArrays (int format, int stride, char *data)
2841
2842void glDrawElements (int mode, int count, int type, char *indices)
2843
2844# 1.2 void glDrawRangeElements (int mode, int start, int end
2845
2007void glTexEnv (int target, int pname, float param) 2846void glTexEnv (int target, int pname, float param)
2008 CODE: 2847 CODE:
2009 glTexEnvf (target, pname, param); 2848 glTexEnvf (target, pname, param);
2010 2849
2011void glTexParameter (int target, int pname, float param) 2850void glTexParameter (int target, int pname, float param)
2027void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2866void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2028 CODE: 2867 CODE:
2029 if (gl.SeparableFilter2D) 2868 if (gl.SeparableFilter2D)
2030 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2869 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2031 2870
2032void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2871void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2033 2872
2034void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2873void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2035 2874
2036void glDrawPixels (int width, int height, int format, int type, char *pixels) 2875void glDrawPixels (int width, int height, int format, int type, char *pixels)
2876
2877void glPixelZoom (float x, float y)
2037 2878
2038void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2879void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2039 2880
2040int glGenTexture () 2881int glGenTexture ()
2041 CODE: 2882 CODE:
2042{ 2883 RETVAL = gen_texture ();
2043 GLuint name;
2044 glGenTextures (1, &name);
2045 RETVAL = name;
2046}
2047 OUTPUT: 2884 OUTPUT:
2048 RETVAL 2885 RETVAL
2049 2886
2050void glDeleteTexture (int name) 2887void glDeleteTexture (int name)
2051 CODE: 2888 CODE:
2052{
2053 GLuint name_ = name;
2054 glDeleteTextures (1, &name_); 2889 del_texture (name);
2055} 2890
2056
2057int glGenList () 2891int glGenList ()
2058 CODE: 2892 CODE:
2059 RETVAL = glGenLists (1); 2893 RETVAL = glGenLists (1);
2060 OUTPUT: 2894 OUTPUT:
2061 RETVAL 2895 RETVAL
2068 2902
2069void glEndList () 2903void glEndList ()
2070 2904
2071void glCallList (int list) 2905void glCallList (int list)
2072 2906
2907MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2908
2909PROTOTYPES: DISABLE
2910
2911void
2912find_widget (SV *self, NV x, NV y)
2913 PPCODE:
2914{
2915 if (within_widget (self, x, y))
2916 XPUSHs (self);
2917}
2918
2919BOOT:
2920{
2921 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2922
2923 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2924 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2925 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2926 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2927}
2928
2929void
2930draw (SV *self)
2931 CODE:
2932{
2933 HV *hv;
2934 SV **svp;
2935 NV x, y, w, h;
2936 SV *draw_x_sv = GvSV (draw_x_gv);
2937 SV *draw_y_sv = GvSV (draw_y_gv);
2938 SV *draw_w_sv = GvSV (draw_w_gv);
2939 SV *draw_h_sv = GvSV (draw_h_gv);
2940 double draw_x, draw_y;
2941
2942 if (!SvROK (self))
2943 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2944
2945 hv = (HV *)SvRV (self);
2946
2947 if (SvTYPE (hv) != SVt_PVHV)
2948 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2949
2950 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2951 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2952
2953 if (!h || !w)
2954 XSRETURN_EMPTY;
2955
2956 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2957 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2958
2959 draw_x = SvNV (draw_x_sv) + x;
2960 draw_y = SvNV (draw_y_sv) + y;
2961
2962 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2963 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2964 XSRETURN_EMPTY;
2965
2966 sv_setnv (draw_x_sv, draw_x);
2967 sv_setnv (draw_y_sv, draw_y);
2968
2969 glPushMatrix ();
2970 glTranslated (x, y, 0);
2971
2972 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2973 {
2974 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2975
2976 if (svp && SvTRUE (*svp))
2977 {
2978 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2979 glEnable (GL_BLEND);
2980 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2981 glBegin (GL_QUADS);
2982 glVertex2f (0, 0);
2983 glVertex2f (w, 0);
2984 glVertex2f (w, h);
2985 glVertex2f (0, h);
2986 glEnd ();
2987 glDisable (GL_BLEND);
2988 }
2989 }
2990#if 0
2991 // draw borders, for debugging
2992 glPushMatrix ();
2993 glColor4f (1., 1., 0., 1.);
2994 glTranslatef (.5, .5, 0.);
2995 glBegin (GL_LINE_LOOP);
2996 glVertex2f (0 , 0);
2997 glVertex2f (w - 1, 0);
2998 glVertex2f (w - 1, h - 1);
2999 glVertex2f (0 , h - 1);
3000 glEnd ();
3001 glPopMatrix ();
3002#endif
3003 PUSHMARK (SP);
3004 XPUSHs (self);
3005 PUTBACK;
3006 call_method ("_draw", G_VOID | G_DISCARD);
3007 SPAGAIN;
3008
3009 glPopMatrix ();
3010
3011 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3012 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3013}
3014

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines