ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.145 by root, Fri Aug 18 03:19:58 2006 UTC vs.
Revision 1.270 by root, Sun Jul 20 15:05:13 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
29#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
30 46
31#include <glib/gmacros.h> 47#include <glib/gmacros.h>
32 48
33#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
34 61
35#ifndef _WIN32 62#ifndef _WIN32
36# include <sys/types.h> 63# include <sys/types.h>
37# include <sys/socket.h> 64# include <sys/socket.h>
38# include <netinet/in.h> 65# include <netinet/in.h>
39# include <netinet/tcp.h> 66# include <netinet/tcp.h>
40# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 72#else
42 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 74#endif
49 75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 80
52#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
53 82
54#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
56 85
57#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
58 87
59#if 0 88/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 90
62# define PARACHUTE 0 91static AV *texture_av;
63#endif
64 92
65static struct 93static struct
66{ 94{
67#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 96#include "glfunc.h"
69#undef GL_FUNC 97#undef GL_FUNC
70} gl; 98} gl;
71 99
100static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 102{
74 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 107 else
79 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
80} 109}
81 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
82#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
83 137
84#include "pango-font.c" 138#include "pango-font.c"
85#include "pango-fontmap.c" 139#include "pango-fontmap.c"
86#include "pango-render.c" 140#include "pango-render.c"
87 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
90 146
91typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
92 148
93static int 149static int
94shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
95{ 151{
96 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
110 166
111typedef struct cf_layout { 167typedef struct cf_layout {
112 PangoLayout *pl; 168 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
114 int base_height; 170 int base_height;
115 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
116} *CFPlus__Layout; 173} *DC__Layout;
117 174
118static CFPlus__Font default_font; 175static DC__Font default_font;
119static PangoContext *opengl_context; 176static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
121 178
122static void 179static void
123substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
128#endif 185#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 187}
131 188
132static void 189static void
133layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
134{ 191{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
137 */ 194 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
139 196
140 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 199
143 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
144} 201}
145 202
146static void 203static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 205{
149 PangoRectangle rect; 206 PangoRectangle rect;
150 207
151 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
159 216
160 *w = rect.width; 217 *w = rect.width;
161 *h = rect.height; 218 *h = rect.height;
162} 219}
163 220
221typedef uint16_t tileid;
164typedef uint16_t mapface; 222typedef uint16_t faceid;
165 223
166typedef struct { 224typedef struct {
167 GLint name; 225 GLuint name;
168 int w, h; 226 int w, h;
169 float s, t; 227 float s, t;
170 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
171} maptex; 231} maptex;
172 232
173typedef struct { 233typedef struct {
234 uint32_t player;
235 tileid tile[3];
174 uint16_t darkness; 236 uint16_t darkness;
175 mapface face[3]; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp;
177} mapcell; 238} mapcell;
178 239
179typedef struct { 240typedef struct {
180 int32_t c0, c1; 241 int32_t c0, c1;
181 mapcell *col; 242 mapcell *col;
182} maprow; 243} maprow;
183 244
184typedef struct map { 245typedef struct map {
185 int x, y, w, h; 246 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 248 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 249 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 250
193 int32_t rows; 251 int32_t rows;
194 maprow *row; 252 maprow *row;
195} *CFPlus__Map; 253} *DC__Map;
196 254
197static char * 255static char *
198prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
199{ 257{
200 char *p; 258 char *p;
217} 275}
218 276
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
222static maprow * 300static maprow *
223map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
224{ 302{
225 if (0 > y) 303 if (0 > y)
226 { 304 {
227 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
228 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
266 344
267 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
268} 346}
269 347
270static mapcell * 348static mapcell *
271map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
272{ 350{
273 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
274} 352}
275 353
276static void 354static void
277map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
278{ 356{
279 int r; 357 int r;
280 358
281 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
282 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
289 self->oy = 0; 367 self->oy = 0;
290 self->row = 0; 368 self->row = 0;
291 self->rows = 0; 369 self->rows = 0;
292} 370}
293 371
372#define CELL_CLEAR(cell) \
373 do { \
374 if ((cell)->player) \
375 (cell)->tile [2] = 0; \
376 (cell)->darkness = 0; \
377 (cell)->stat_hp = 0; \
378 (cell)->flags = 0; \
379 (cell)->player = 0; \
380 } while (0)
381
294static void 382static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 383map_blank (DC__Map self, int x0, int y0, int w, int h)
296{ 384{
297 int x, y; 385 int x, y;
298 maprow *row; 386 maprow *row;
387 mapcell *cell;
299 388
300 for (y = y0; y < y0 + h; y++) 389 for (y = y0; y < y0 + h; y++)
301 if (y >= 0) 390 if (y >= 0)
302 { 391 {
303 if (y >= self->rows) 392 if (y >= self->rows)
309 if (x >= row->c0) 398 if (x >= row->c0)
310 { 399 {
311 if (x >= row->c1) 400 if (x >= row->c1)
312 break; 401 break;
313 402
314 row->col[x - row->c0].darkness = 0; 403 cell = row->col + x - row->c0;
404
405 CELL_CLEAR (cell);
315 } 406 }
316 } 407 }
408}
409
410typedef struct {
411 tileid tile;
412 uint8_t x, y, level;
413} smooth_key;
414
415static void
416smooth_or_bits (HV *hv, smooth_key *key, IV bits)
417{
418 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
419
420 if (SvIOK (*sv))
421 SvIV_set (*sv, SvIVX (*sv) | bits);
422 else
423 sv_setiv (*sv, bits);
317} 424}
318 425
319static void 426static void
320music_finished (void) 427music_finished (void)
321{ 428{
357 n |= n >> 16; 464 n |= n >> 16;
358 465
359 return n + 1; 466 return n + 1;
360} 467}
361 468
362MODULE = CFPlus PACKAGE = CFPlus 469static unsigned int
470popcount (unsigned int n)
471{
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478}
479
480/* SDL should provide this, really. */
481#define SDLK_MODIFIER_MIN 300
482#define SDLK_MODIFIER_MAX 314
483
484/******************************************************************************/
485
486static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
487static GV *hover_gv;
488
489static int
490within_widget (SV *widget, NV x, NV y)
491{
492 HV *self;
493 SV **svp;
494 NV wx, ww, wy, wh;
495
496 if (!SvROK (widget))
497 return 0;
498
499 self = (HV *)SvRV (widget);
500
501 if (SvTYPE (self) != SVt_PVHV)
502 return 0;
503
504 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
505 if (y < wy)
506 return 0;
507
508 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
509 if (y >= wy + wh)
510 return 0;
511
512 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
513 if (x < wx)
514 return 0;
515
516 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
517 if (x >= wx + ww)
518 return 0;
519
520 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
521 if (!svp || !SvTRUE (*svp))
522 return 0;
523
524 return 1;
525}
526
527MODULE = Deliantra::Client PACKAGE = DC
363 528
364PROTOTYPES: ENABLE 529PROTOTYPES: ENABLE
365 530
366BOOT: 531BOOT:
367{ 532{
368 HV *stash = gv_stashpv ("CFPlus", 1); 533 HV *stash = gv_stashpv ("DC", 1);
369 static const struct { 534 static const struct {
370 const char *name; 535 const char *name;
371 IV iv; 536 IV iv;
372 } *civ, const_iv[] = { 537 } *civ, const_iv[] = {
373# define const_iv(name) { # name, (IV)name } 538# define const_iv(name) { # name, (IV)name }
539 const_iv (SDLK_MODIFIER_MIN),
540 const_iv (SDLK_MODIFIER_MAX),
541
374 const_iv (SDL_ACTIVEEVENT), 542 const_iv (SDL_ACTIVEEVENT),
375 const_iv (SDL_KEYDOWN), 543 const_iv (SDL_KEYDOWN),
376 const_iv (SDL_KEYUP), 544 const_iv (SDL_KEYUP),
377 const_iv (SDL_MOUSEMOTION), 545 const_iv (SDL_MOUSEMOTION),
378 const_iv (SDL_MOUSEBUTTONDOWN), 546 const_iv (SDL_MOUSEBUTTONDOWN),
387 const_iv (SDL_EVENT_RESERVEDA), 555 const_iv (SDL_EVENT_RESERVEDA),
388 const_iv (SDL_EVENT_RESERVEDB), 556 const_iv (SDL_EVENT_RESERVEDB),
389 const_iv (SDL_VIDEORESIZE), 557 const_iv (SDL_VIDEORESIZE),
390 const_iv (SDL_VIDEOEXPOSE), 558 const_iv (SDL_VIDEOEXPOSE),
391 const_iv (SDL_USEREVENT), 559 const_iv (SDL_USEREVENT),
560
561 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE),
564
565 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST),
392 const_iv (SDLK_KP0), 567 const_iv (SDLK_KP0),
393 const_iv (SDLK_KP1), 568 const_iv (SDLK_KP1),
394 const_iv (SDLK_KP2), 569 const_iv (SDLK_KP2),
395 const_iv (SDLK_KP3), 570 const_iv (SDLK_KP3),
396 const_iv (SDLK_KP4), 571 const_iv (SDLK_KP4),
451 const_iv (SDLK_BREAK), 626 const_iv (SDLK_BREAK),
452 const_iv (SDLK_MENU), 627 const_iv (SDLK_MENU),
453 const_iv (SDLK_POWER), 628 const_iv (SDLK_POWER),
454 const_iv (SDLK_EURO), 629 const_iv (SDLK_EURO),
455 const_iv (SDLK_UNDO), 630 const_iv (SDLK_UNDO),
631
456 const_iv (KMOD_NONE), 632 const_iv (KMOD_NONE),
633 const_iv (KMOD_SHIFT),
457 const_iv (KMOD_LSHIFT), 634 const_iv (KMOD_LSHIFT),
458 const_iv (KMOD_RSHIFT), 635 const_iv (KMOD_RSHIFT),
636 const_iv (KMOD_CTRL),
459 const_iv (KMOD_LCTRL), 637 const_iv (KMOD_LCTRL),
460 const_iv (KMOD_RCTRL), 638 const_iv (KMOD_RCTRL),
639 const_iv (KMOD_ALT),
461 const_iv (KMOD_LALT), 640 const_iv (KMOD_LALT),
462 const_iv (KMOD_RALT), 641 const_iv (KMOD_RALT),
642 const_iv (KMOD_META),
463 const_iv (KMOD_LMETA), 643 const_iv (KMOD_LMETA),
464 const_iv (KMOD_RMETA), 644 const_iv (KMOD_RMETA),
465 const_iv (KMOD_NUM), 645 const_iv (KMOD_NUM),
466 const_iv (KMOD_CAPS), 646 const_iv (KMOD_CAPS),
467 const_iv (KMOD_MODE), 647 const_iv (KMOD_MODE),
468 const_iv (KMOD_CTRL), 648
469 const_iv (KMOD_SHIFT), 649 const_iv (MIX_DEFAULT_FORMAT),
470 const_iv (KMOD_ALT), 650
471 const_iv (KMOD_META) 651 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO),
654 const_iv (SDL_INIT_CDROM),
655 const_iv (SDL_INIT_JOYSTICK),
656 const_iv (SDL_INIT_EVERYTHING),
657 const_iv (SDL_INIT_NOPARACHUTE),
658 const_iv (SDL_INIT_EVENTTHREAD),
659
660 const_iv (SDL_GL_RED_SIZE),
661 const_iv (SDL_GL_GREEN_SIZE),
662 const_iv (SDL_GL_BLUE_SIZE),
663 const_iv (SDL_GL_ALPHA_SIZE),
664 const_iv (SDL_GL_DOUBLEBUFFER),
665 const_iv (SDL_GL_BUFFER_SIZE),
666 const_iv (SDL_GL_DEPTH_SIZE),
667 const_iv (SDL_GL_STENCIL_SIZE),
668 const_iv (SDL_GL_ACCUM_RED_SIZE),
669 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
670 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL),
677
678 const_iv (FOW_DARKNESS)
472# undef const_iv 679# undef const_iv
473 }; 680 };
474 681
475 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 682 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
476 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 683 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
684
685 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
686 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
477} 687}
688
689void
690weaken (SV *rv)
691 PROTOTYPE: $
692 CODE:
693 sv_rvweaken (rv);
478 694
479int 695int
480in_destruct () 696in_destruct ()
481 CODE: 697 CODE:
482 RETVAL = PL_main_cv == Nullcv; 698 RETVAL = PL_main_cv == Nullcv;
484 RETVAL 700 RETVAL
485 701
486NV floor (NV x) 702NV floor (NV x)
487 703
488NV ceil (NV x) 704NV ceil (NV x)
705
706NV ceilabs (NV x)
707 CODE:
708 RETVAL = x < 0. ? - ceil (-x) : ceil (x);
709 OUTPUT:
710 RETVAL
711
712IV minpot (UV n)
713
714IV popcount (UV n)
489 715
490void 716void
491pango_init () 717pango_init ()
492 CODE: 718 CODE:
493{ 719{
494 opengl_fontmap = pango_opengl_font_map_new (); 720 opengl_fontmap = pango_opengl_font_map_new ();
495 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 721 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
496 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 722 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
723 /*pango_context_set_font_description (opengl_context, default_font);*/
724#if PANGO_VERSION_CHECK (1, 15, 2)
725 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
726 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
727#endif
497} 728}
498 729
499int 730char *SDL_GetError ()
500SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
501 731
502void 732int SDL_Init (U32 flags)
733
734int SDL_InitSubSystem (U32 flags)
735
736void SDL_QuitSubSystem (U32 flags)
737
503SDL_Quit () 738void SDL_Quit ()
504 739
740int SDL_GL_SetAttribute (int attr, int value)
741
742int SDL_GL_GetAttribute (int attr)
743 CODE:
744 if (SDL_GL_GetAttribute (attr, &RETVAL))
745 XSRETURN_UNDEF;
746 OUTPUT:
747 RETVAL
748
505void 749void
506SDL_ListModes () 750SDL_ListModes (int rgb, int alpha)
507 PPCODE: 751 PPCODE:
508{ 752{
509 SDL_Rect **m; 753 SDL_Rect **m;
510 754
511 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 755 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
512 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 756 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
513 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 757 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 758 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
515 759
516 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 760 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
517 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 761 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
518 762
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 763 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 764 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 765 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 766 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
523 767
524 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 768 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
525#if SDL_VERSION_ATLEAST(1,2,10)
526 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
527 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 769 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
528#endif
529
530 SDL_EnableUNICODE (1);
531 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
532 770
533 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 771 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
534 772
535 if (m && m != (SDL_Rect **)-1) 773 if (m && m != (SDL_Rect **)-1)
536 while (*m) 774 while (*m)
537 { 775 {
776 if ((*m)->w >= 400 && (*m)->h >= 300)
777 {
538 AV *av = newAV (); 778 AV *av = newAV ();
539 av_push (av, newSViv ((*m)->w)); 779 av_push (av, newSViv ((*m)->w));
540 av_push (av, newSViv ((*m)->h)); 780 av_push (av, newSViv ((*m)->h));
781 av_push (av, newSViv (rgb));
782 av_push (av, newSViv (alpha));
541 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 783 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
784 }
542 785
543 ++m; 786 ++m;
544 } 787 }
545} 788}
546 789
547char *
548SDL_GetError ()
549
550int 790int
551SDL_SetVideoMode (int w, int h, int fullscreen) 791SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
552 CODE: 792 CODE:
793{
794 SDL_EnableUNICODE (1);
795 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
796
797 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
798 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
799 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
800 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
801
553 RETVAL = !!SDL_SetVideoMode ( 802 RETVAL = !!SDL_SetVideoMode (
554 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 803 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
555 ); 804 );
805
556 if (RETVAL) 806 if (RETVAL)
557 { 807 {
558 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 808 av_clear (texture_av);
809
810 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
559# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 811#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
560# include "glfunc.h" 812#include "glfunc.h"
561# undef GL_FUNC 813#undef GL_FUNC
562 } 814 }
815}
563 OUTPUT: 816 OUTPUT:
564 RETVAL 817 RETVAL
565 818
566void 819void
567SDL_GL_SwapBuffers () 820SDL_GL_SwapBuffers ()
568 821
569char * 822char *
570SDL_GetKeyName (int sym) 823SDL_GetKeyName (int sym)
571 824
825int
826SDL_GetAppState ()
827
828int
829SDL_GetModState ()
830
572void 831void
573SDL_PollEvent () 832poll_events ()
574 PPCODE: 833 PPCODE:
575{ 834{
576 SDL_Event ev; 835 SDL_Event ev;
577 836
578 while (SDL_PollEvent (&ev)) 837 SDL_PumpEvents ();
838 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
579 { 839 {
580 HV *hv = newHV (); 840 HV *hv = newHV ();
581 hv_store (hv, "type", 4, newSViv (ev.type), 0); 841 hv_store (hv, "type", 4, newSViv (ev.type), 0);
582 842
583 switch (ev.type) 843 switch (ev.type)
584 { 844 {
585 case SDL_KEYDOWN: 845 case SDL_KEYDOWN:
586 case SDL_KEYUP: 846 case SDL_KEYUP:
587 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 847 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
588 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 848 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
589 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 849 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
850 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
590 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 851 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
591 break; 852 break;
592 853
593 case SDL_ACTIVEEVENT: 854 case SDL_ACTIVEEVENT:
594 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 855 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
595 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 856 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
596 break; 857 break;
597 858
598 case SDL_MOUSEMOTION: 859 case SDL_MOUSEMOTION:
860 {
861 int state = ev.motion.state;
862 int x = ev.motion.x;
863 int y = ev.motion.y;
864 int xrel = ev.motion.xrel;
865 int yrel = ev.motion.yrel;
866
867 /* do simplistic event compression */
868 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
869 && state == ev.motion.state)
870 {
871 xrel += ev.motion.xrel;
872 yrel += ev.motion.yrel;
873 x = ev.motion.x;
874 y = ev.motion.y;
875 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
876 }
877
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 878 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
600
601 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 879 hv_store (hv, "state", 5, newSViv (state), 0);
602 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 880 hv_store (hv, "x", 1, newSViv (x), 0);
603 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 881 hv_store (hv, "y", 1, newSViv (y), 0);
604 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 882 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
605 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 883 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
884 }
606 break; 885 break;
607 886
608 case SDL_MOUSEBUTTONDOWN: 887 case SDL_MOUSEBUTTONDOWN:
609 case SDL_MOUSEBUTTONUP: 888 case SDL_MOUSEBUTTONUP:
610 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 889 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
611 890
612 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 891 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
613 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 892 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
614 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 893 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
615 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 894 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
620 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 899 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
621 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 900 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
622 break; 901 break;
623 } 902 }
624 903
625 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 904 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
626 } 905 }
627} 906}
628 907
629int 908int
630Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 909Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
631 POSTCALL: 910 POSTCALL:
632 Mix_HookMusicFinished (music_finished); 911 Mix_HookMusicFinished (music_finished);
633 Mix_ChannelFinished (channel_finished); 912 Mix_ChannelFinished (channel_finished);
634 913
635void 914void
915Mix_QuerySpec ()
916 PPCODE:
917{
918 int freq, channels;
919 Uint16 format;
920
921 if (Mix_QuerySpec (&freq, &format, &channels))
922 {
923 EXTEND (SP, 3);
924 PUSHs (sv_2mortal (newSViv (freq)));
925 PUSHs (sv_2mortal (newSViv (format)));
926 PUSHs (sv_2mortal (newSViv (channels)));
927 }
928}
929
930void
636Mix_CloseAudio () 931Mix_CloseAudio ()
637 932
638int 933int
639Mix_AllocateChannels (int numchans = -1) 934Mix_AllocateChannels (int numchans = -1)
640 935
936const char *
937Mix_GetError ()
938
641void 939void
642lowdelay (int fd, int val = 1) 940lowdelay (int fd, int val = 1)
643 CODE: 941 CODE:
942 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
943
944void
945win32_proxy_info ()
946 PPCODE:
947{
644#ifndef _WIN32 948#ifdef _WIN32
645 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 949 char buffer[2048];
950 DWORD buflen;
951
952 EXTEND (SP, 3);
953
954 buflen = sizeof (buffer);
955 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
956 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
957 {
958 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
959
960 buflen = sizeof (buffer);
961 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
962 {
963 PUSHs (newSVpv (buffer, 0));
964
965 buflen = sizeof (buffer);
966 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
967 PUSHs (newSVpv (buffer, 0));
968 }
969 }
646#endif 970#endif
971}
647 972
648void 973int
649add_font (char *file) 974add_font (char *file)
650 CODE: 975 CODE:
651 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 976 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
977 OUTPUT:
978 RETVAL
652 979
653void 980void
654load_image_inline (SV *image_) 981load_image_inline (SV *image_)
655 ALIAS: 982 ALIAS:
656 load_image_file = 1 983 load_image_file = 1
659 STRLEN image_len; 986 STRLEN image_len;
660 char *image = (char *)SvPVbyte (image_, image_len); 987 char *image = (char *)SvPVbyte (image_, image_len);
661 SDL_Surface *surface, *surface2; 988 SDL_Surface *surface, *surface2;
662 SDL_PixelFormat fmt; 989 SDL_PixelFormat fmt;
663 SDL_RWops *rw = ix 990 SDL_RWops *rw = ix
664 ? SDL_RWFromFile (image, "r") 991 ? SDL_RWFromFile (image, "rb")
665 : SDL_RWFromConstMem (image, image_len); 992 : SDL_RWFromConstMem (image, image_len);
666 993
667 if (!rw) 994 if (!rw)
668 croak ("load_image: %s", SDL_GetError ()); 995 croak ("load_image: %s", SDL_GetError ());
669 996
742void 1069void
743error (char *message) 1070error (char *message)
744 CODE: 1071 CODE:
745 fprintf (stderr, "ERROR: %s\n", message); 1072 fprintf (stderr, "ERROR: %s\n", message);
746#ifdef _WIN32 1073#ifdef _WIN32
747 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1074 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
748#endif 1075#endif
749 1076
750void 1077void
751fatal (char *message) 1078fatal (char *message)
752 CODE: 1079 CODE:
753 fprintf (stderr, "FATAL: %s\n", message); 1080 fprintf (stderr, "FATAL: %s\n", message);
754#ifdef _WIN32 1081#ifdef _WIN32
755 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1082 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
756#endif 1083#endif
757 _exit (1); 1084 _exit (1);
758 1085
759void 1086void
760_exit (int retval) 1087_exit (int retval = 0)
761 CODE: 1088 CODE:
1089#ifdef WIN32
1090 ExitThread (retval); // unclean, please beam me up
1091#else
762 _exit (retval); 1092 _exit (retval);
1093#endif
763 1094
764MODULE = CFPlus PACKAGE = CFPlus::Font 1095void
1096debug ()
1097 CODE:
1098{
1099#if DEBUG
1100 VALGRIND_DO_LEAK_CHECK;
1101#endif
1102}
765 1103
766CFPlus::Font 1104MODULE = Deliantra::Client PACKAGE = DC::Font
1105
1106PROTOTYPES: DISABLE
1107
1108DC::Font
767new_from_file (SV *class, char *path, int id = 0) 1109new_from_file (SV *class, char *path, int id = 0)
768 CODE: 1110 CODE:
769{ 1111{
770 int count; 1112 int count;
771 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1113 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
774} 1116}
775 OUTPUT: 1117 OUTPUT:
776 RETVAL 1118 RETVAL
777 1119
778void 1120void
779DESTROY (CFPlus::Font self) 1121DESTROY (DC::Font self)
780 CODE: 1122 CODE:
781 pango_font_description_free (self); 1123 pango_font_description_free (self);
782 1124
783void 1125void
784make_default (CFPlus::Font self) 1126make_default (DC::Font self)
1127 PROTOTYPE: $
785 CODE: 1128 CODE:
786 default_font = self; 1129 default_font = self;
787 1130
788MODULE = CFPlus PACKAGE = CFPlus::Layout 1131MODULE = Deliantra::Client PACKAGE = DC::Layout
789 1132
1133PROTOTYPES: DISABLE
1134
790void 1135void
791reset_glyph_cache () 1136glyph_cache_backup ()
1137 PROTOTYPE:
792 CODE: 1138 CODE:
1139 tc_backup ();
1140
1141void
1142glyph_cache_restore ()
1143 PROTOTYPE:
1144 CODE:
793 tc_clear (); 1145 tc_restore ();
794 1146
795CFPlus::Layout 1147DC::Layout
796new (SV *class) 1148new (SV *class)
797 CODE: 1149 CODE:
798 New (0, RETVAL, 1, struct cf_layout); 1150 New (0, RETVAL, 1, struct cf_layout);
799 1151
800 RETVAL->pl = pango_layout_new (opengl_context); 1152 RETVAL->pl = pango_layout_new (opengl_context);
802 RETVAL->g = 1.; 1154 RETVAL->g = 1.;
803 RETVAL->b = 1.; 1155 RETVAL->b = 1.;
804 RETVAL->a = 1.; 1156 RETVAL->a = 1.;
805 RETVAL->base_height = MIN_FONT_HEIGHT; 1157 RETVAL->base_height = MIN_FONT_HEIGHT;
806 RETVAL->font = 0; 1158 RETVAL->font = 0;
1159 RETVAL->rc = rc_alloc ();
807 1160
808 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1161 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
809 layout_update_font (RETVAL); 1162 layout_update_font (RETVAL);
810 OUTPUT: 1163 OUTPUT:
811 RETVAL 1164 RETVAL
812 1165
813void 1166void
814DESTROY (CFPlus::Layout self) 1167DESTROY (DC::Layout self)
815 CODE: 1168 CODE:
816 g_object_unref (self->pl); 1169 g_object_unref (self->pl);
1170 rc_free (self->rc);
817 Safefree (self); 1171 Safefree (self);
818 1172
819void 1173void
820set_text (CFPlus::Layout self, SV *text_) 1174set_text (DC::Layout self, SV *text_)
821 CODE: 1175 CODE:
822{ 1176{
823 STRLEN textlen; 1177 STRLEN textlen;
824 char *text = SvPVutf8 (text_, textlen); 1178 char *text = SvPVutf8 (text_, textlen);
825 1179
826 pango_layout_set_text (self->pl, text, textlen); 1180 pango_layout_set_text (self->pl, text, textlen);
827} 1181}
828 1182
829void 1183void
830set_markup (CFPlus::Layout self, SV *text_) 1184set_markup (DC::Layout self, SV *text_)
831 CODE: 1185 CODE:
832{ 1186{
833 STRLEN textlen; 1187 STRLEN textlen;
834 char *text = SvPVutf8 (text_, textlen); 1188 char *text = SvPVutf8 (text_, textlen);
835 1189
836 pango_layout_set_markup (self->pl, text, textlen); 1190 pango_layout_set_markup (self->pl, text, textlen);
837} 1191}
838 1192
839void 1193void
840set_shapes (CFPlus::Layout self, ...) 1194set_shapes (DC::Layout self, ...)
841 CODE: 1195 CODE:
842{ 1196{
843 PangoAttrList *attrs = 0; 1197 PangoAttrList *attrs = 0;
844 const char *text = pango_layout_get_text (self->pl); 1198 const char *text = pango_layout_get_text (self->pl);
845 const char *pos = text; 1199 const char *pos = text;
880 if (attrs) 1234 if (attrs)
881 pango_layout_set_attributes (self->pl, attrs); 1235 pango_layout_set_attributes (self->pl, attrs);
882} 1236}
883 1237
884void 1238void
885get_shapes (CFPlus::Layout self) 1239get_shapes (DC::Layout self)
886 PPCODE: 1240 PPCODE:
887{ 1241{
888 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1242 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
889 1243
890 do 1244 do
891 { 1245 {
892 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1246 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
893 1247
894 if (run && shape_attr_p (run)) 1248 if (run && shape_attr_p (run))
895 { 1249 {
896 PangoRectangle extents; 1250 PangoRectangle extents;
897 pango_layout_iter_get_run_extents (iter, 0, &extents); 1251 pango_layout_iter_get_run_extents (iter, 0, &extents);
905 1259
906 pango_layout_iter_free (iter); 1260 pango_layout_iter_free (iter);
907} 1261}
908 1262
909int 1263int
910has_wrapped (CFPlus::Layout self) 1264has_wrapped (DC::Layout self)
911 CODE: 1265 CODE:
912{ 1266{
913 int lines = 1; 1267 int lines = 1;
914 const char *text = pango_layout_get_text (self->pl); 1268 const char *text = pango_layout_get_text (self->pl);
915 1269
920} 1274}
921 OUTPUT: 1275 OUTPUT:
922 RETVAL 1276 RETVAL
923 1277
924SV * 1278SV *
925get_text (CFPlus::Layout self) 1279get_text (DC::Layout self)
926 CODE: 1280 CODE:
927 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1281 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
928 sv_utf8_decode (RETVAL); 1282 sv_utf8_decode (RETVAL);
929 OUTPUT: 1283 OUTPUT:
930 RETVAL 1284 RETVAL
931 1285
932void 1286void
933set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1287set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
934 CODE: 1288 CODE:
935 self->r = r; 1289 self->r = r;
936 self->g = g; 1290 self->g = g;
937 self->b = b; 1291 self->b = b;
938 self->a = a; 1292 self->a = a;
939 1293
940void 1294void
941set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1295set_font (DC::Layout self, DC::Font font = 0)
942 CODE: 1296 CODE:
943 if (self->font != font) 1297 if (self->font != font)
944 { 1298 {
945 self->font = font; 1299 self->font = font;
946 layout_update_font (self); 1300 layout_update_font (self);
947 } 1301 }
948 1302
949void 1303void
950set_height (CFPlus::Layout self, int base_height) 1304set_height (DC::Layout self, int base_height)
951 CODE: 1305 CODE:
952 if (self->base_height != base_height) 1306 if (self->base_height != base_height)
953 { 1307 {
954 self->base_height = base_height; 1308 self->base_height = base_height;
955 layout_update_font (self); 1309 layout_update_font (self);
956 } 1310 }
957 1311
958void 1312void
959set_width (CFPlus::Layout self, int max_width = -1) 1313set_width (DC::Layout self, int max_width = -1)
960 CODE: 1314 CODE:
961 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1315 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
962 1316
963void 1317void
964set_indent (CFPlus::Layout self, int indent) 1318set_indent (DC::Layout self, int indent)
965 CODE: 1319 CODE:
966 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1320 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
967 1321
968void 1322void
969set_spacing (CFPlus::Layout self, int spacing) 1323set_spacing (DC::Layout self, int spacing)
970 CODE: 1324 CODE:
971 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1325 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
972 1326
973void 1327void
974set_ellipsise (CFPlus::Layout self, int ellipsise) 1328set_ellipsise (DC::Layout self, int ellipsise)
975 CODE: 1329 CODE:
976 pango_layout_set_ellipsize (self->pl, 1330 pango_layout_set_ellipsize (self->pl,
977 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1331 ellipsise == 1 ? PANGO_ELLIPSIZE_START
978 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1332 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
979 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1333 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
980 : PANGO_ELLIPSIZE_NONE 1334 : PANGO_ELLIPSIZE_NONE
981 ); 1335 );
982 1336
983void 1337void
984set_single_paragraph_mode (CFPlus::Layout self, int spm) 1338set_single_paragraph_mode (DC::Layout self, int spm)
985 CODE: 1339 CODE:
986 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1340 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
987 1341
988void 1342void
989size (CFPlus::Layout self) 1343size (DC::Layout self)
990 PPCODE: 1344 PPCODE:
991{ 1345{
992 int w, h; 1346 int w, h;
993 1347
994 layout_get_pixel_size (self, &w, &h); 1348 layout_get_pixel_size (self, &w, &h);
997 PUSHs (sv_2mortal (newSViv (w))); 1351 PUSHs (sv_2mortal (newSViv (w)));
998 PUSHs (sv_2mortal (newSViv (h))); 1352 PUSHs (sv_2mortal (newSViv (h)));
999} 1353}
1000 1354
1001int 1355int
1002descent (CFPlus::Layout self) 1356descent (DC::Layout self)
1003 CODE: 1357 CODE:
1004{ 1358{
1005 PangoRectangle rect; 1359 PangoRectangle rect;
1006 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1360 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1007 pango_layout_line_get_pixel_extents (line, 0, &rect); 1361 pango_layout_line_get_pixel_extents (line, 0, &rect);
1008 RETVAL = PANGO_DESCENT (rect); 1362 RETVAL = PANGO_DESCENT (rect);
1009} 1363}
1010 OUTPUT: 1364 OUTPUT:
1011 RETVAL 1365 RETVAL
1012 1366
1013int 1367int
1014xy_to_index (CFPlus::Layout self, int x, int y) 1368xy_to_index (DC::Layout self, int x, int y)
1015 CODE: 1369 CODE:
1016{ 1370{
1017 int index, trailing; 1371 int index, trailing;
1018 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1372 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1019 RETVAL = index; 1373 RETVAL = index + trailing;
1020} 1374}
1021 OUTPUT: 1375 OUTPUT:
1022 RETVAL 1376 RETVAL
1023 1377
1024void 1378void
1025cursor_pos (CFPlus::Layout self, int index) 1379cursor_pos (DC::Layout self, int index)
1026 PPCODE: 1380 PPCODE:
1027{ 1381{
1028 PangoRectangle strong_pos; 1382 PangoRectangle pos;
1029 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1383 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1030 1384
1031 EXTEND (SP, 3); 1385 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1386 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1387 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1388 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1035} 1389}
1036 1390
1037void 1391void
1038render (CFPlus::Layout self, float x, float y, int flags = 0) 1392index_to_line_x (DC::Layout self, int index, int trailing = 0)
1039 PPCODE: 1393 PPCODE:
1394{
1395 int line, x;
1396
1397 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1398#if !PANGO_VERSION_CHECK (1, 17, 3)
1399 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1400 --line;
1401#endif
1402 EXTEND (SP, 2);
1403 PUSHs (sv_2mortal (newSViv (line)));
1404 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1405}
1406
1407void
1408line_x_to_index (DC::Layout self, int line, int x)
1409 PPCODE:
1410{
1411 PangoLayoutLine *lp;
1412 int index, trailing;
1413
1414 if (line < 0)
1415 XSRETURN_EMPTY;
1416
1417 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1418 XSRETURN_EMPTY; /* do better */
1419
1420 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1421
1422 EXTEND (SP, 2);
1423 if (GIMME_V == G_SCALAR)
1424 PUSHs (sv_2mortal (newSViv (index + trailing)));
1425 else
1426 {
1427 PUSHs (sv_2mortal (newSViv (index)));
1428 PUSHs (sv_2mortal (newSViv (trailing)));
1429 }
1430}
1431
1432void
1433render (DC::Layout self, float x, float y, int flags = 0)
1434 CODE:
1435 rc_clear (self->rc);
1040 pango_opengl_render_layout_subpixel ( 1436 pango_opengl_render_layout_subpixel (
1041 self->pl, 1437 self->pl,
1438 self->rc,
1042 x * PANGO_SCALE, y * PANGO_SCALE, 1439 x * PANGO_SCALE, y * PANGO_SCALE,
1043 self->r, self->g, self->b, self->a, 1440 self->r, self->g, self->b, self->a,
1044 flags 1441 flags
1045 ); 1442 );
1443 // we assume that context_change actually clears/frees stuff
1444 // and does not do any recomputation...
1445 pango_layout_context_changed (self->pl);
1046 1446
1047MODULE = CFPlus PACKAGE = CFPlus::Texture
1048
1049void 1447void
1050pad2pot (SV *data_, SV *w_, SV *h_) 1448draw (DC::Layout self)
1051 CODE: 1449 CODE:
1052{ 1450{
1053 int ow = SvIV (w_); 1451 glEnable (GL_TEXTURE_2D);
1054 int oh = SvIV (h_); 1452 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1453 glEnable (GL_BLEND);
1454 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1455 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1456 glEnable (GL_ALPHA_TEST);
1457 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1055 1458
1056 if (ow && oh) 1459 rc_draw (self->rc);
1460
1461 glDisable (GL_ALPHA_TEST);
1462 glDisable (GL_BLEND);
1463 glDisable (GL_TEXTURE_2D);
1464}
1465
1466MODULE = Deliantra::Client PACKAGE = DC::Texture
1467
1468PROTOTYPES: ENABLE
1469
1470void
1471pad (SV *data_, int ow, int oh, int nw, int nh)
1472 CODE:
1473{
1474 if ((nw != ow || nh != oh) && SvOK (data_))
1057 { 1475 {
1058 int nw = minpot (ow);
1059 int nh = minpot (oh);
1060
1061 if (nw != ow || nh != oh)
1062 {
1063 if (SvOK (data_))
1064 {
1065 STRLEN datalen; 1476 STRLEN datalen;
1066 char *data = SvPVbyte (data_, datalen); 1477 char *data = SvPVbyte (data_, datalen);
1067 int bpp = datalen / (ow * oh); 1478 int bpp = datalen / (ow * oh);
1068 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1479 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1069 1480
1070 SvPOK_only (result_); 1481 SvPOK_only (result_);
1071 SvCUR_set (result_, nw * nh * bpp); 1482 SvCUR_set (result_, nw * nh * bpp);
1072 1483
1073 memset (SvPVX (result_), 0, nw * nh * bpp); 1484 memset (SvPVX (result_), 0, nw * nh * bpp);
1074 while (oh--) 1485 while (oh--)
1075 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1486 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1076 1487
1077 sv_setsv (data_, result_); 1488 sv_setsv (data_, result_);
1078 }
1079
1080 sv_setiv (w_, nw);
1081 sv_setiv (h_, nh);
1082 }
1083 } 1489 }
1084} 1490}
1085 1491
1086void 1492void
1087draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1493draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1093{ 1499{
1094 HV *hv = (HV *)SvRV (self); 1500 HV *hv = (HV *)SvRV (self);
1095 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1501 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1096 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1502 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1097 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1503 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1504
1505 if (name <= 0)
1506 XSRETURN_EMPTY;
1098 1507
1099 if (items < 5) 1508 if (items < 5)
1100 { 1509 {
1101 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1510 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1102 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1511 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1130 glDisable (GL_ALPHA_TEST); 1539 glDisable (GL_ALPHA_TEST);
1131 glDisable (GL_BLEND); 1540 glDisable (GL_BLEND);
1132 } 1541 }
1133} 1542}
1134 1543
1135MODULE = CFPlus PACKAGE = CFPlus::Map 1544IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1545 CODE:
1546{
1547 GLint width;
1548 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1549 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1550 RETVAL = width > 0;
1551}
1552 OUTPUT:
1553 RETVAL
1136 1554
1137CFPlus::Map 1555MODULE = Deliantra::Client PACKAGE = DC::Map
1138new (SV *class, int map_width, int map_height) 1556
1557PROTOTYPES: DISABLE
1558
1559DC::Map
1560new (SV *class)
1139 CODE: 1561 CODE:
1140 New (0, RETVAL, 1, struct map); 1562 New (0, RETVAL, 1, struct map);
1141 RETVAL->x = 0; 1563 RETVAL->x = 0;
1142 RETVAL->y = 0; 1564 RETVAL->y = 0;
1143 RETVAL->w = map_width; 1565 RETVAL->w = 0;
1144 RETVAL->h = map_height; 1566 RETVAL->h = 0;
1145 RETVAL->ox = 0; 1567 RETVAL->ox = 0;
1146 RETVAL->oy = 0; 1568 RETVAL->oy = 0;
1147 RETVAL->faces = 8192; 1569 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1148 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1570 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1149 RETVAL->texs = 8192;
1150 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1151 RETVAL->rows = 0; 1571 RETVAL->rows = 0;
1152 RETVAL->row = 0; 1572 RETVAL->row = 0;
1153 OUTPUT: 1573 OUTPUT:
1154 RETVAL 1574 RETVAL
1155 1575
1156void 1576void
1157DESTROY (CFPlus::Map self) 1577DESTROY (DC::Map self)
1158 CODE: 1578 CODE:
1159{ 1579{
1160 map_clear (self); 1580 map_clear (self);
1161 Safefree (self->face); 1581 Safefree (self->face2tile);
1162 Safefree (self->tex); 1582 Safefree (self->tex);
1163 Safefree (self); 1583 Safefree (self);
1164} 1584}
1165 1585
1166void 1586void
1587resize (DC::Map self, int map_width, int map_height)
1588 CODE:
1589 self->w = map_width;
1590 self->h = map_height;
1591
1592void
1167clear (CFPlus::Map self) 1593clear (DC::Map self)
1168 CODE: 1594 CODE:
1169 map_clear (self); 1595 map_clear (self);
1170 1596
1171void 1597void
1172set_face (CFPlus::Map self, int face, int texid) 1598set_tileid (DC::Map self, int face, int tile)
1173 CODE: 1599 CODE:
1174{ 1600{
1175 while (self->faces <= face) 1601 need_facenum (self, face); self->face2tile [face] = tile;
1176 { 1602 need_texid (self, tile);
1177 Append (mapface, self->face, self->faces, self->faces);
1178 self->faces *= 2;
1179 }
1180
1181 self->face [face] = texid;
1182} 1603}
1183 1604
1184void 1605void
1606set_smooth (DC::Map self, int face, int smooth, int level)
1607 CODE:
1608{
1609 tileid texid;
1610 maptex *tex;
1611
1612 if (face < 0 || face >= self->faces)
1613 return;
1614
1615 if (smooth < 0 || smooth >= self->faces)
1616 return;
1617
1618 texid = self->face2tile [face];
1619
1620 if (!texid)
1621 return;
1622
1623 tex = self->tex + texid;
1624 tex->smoothtile = self->face2tile [smooth];
1625 tex->smoothlevel = level;
1626}
1627
1628void
1185set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1629set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1186 CODE: 1630 CODE:
1187{ 1631{
1188 while (self->texs <= texid) 1632 need_texid (self, texid);
1189 {
1190 Append (maptex, self->tex, self->texs, self->texs);
1191 self->texs *= 2;
1192 }
1193 1633
1194 { 1634 {
1195 maptex *tex = self->tex + texid; 1635 maptex *tex = self->tex + texid;
1196 1636
1197 tex->name = name; 1637 tex->name = name;
1214 // from transparent color bleeding and ugly wrapping effects. 1654 // from transparent color bleeding and ugly wrapping effects.
1215 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1655 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1216} 1656}
1217 1657
1218int 1658int
1219ox (CFPlus::Map self) 1659ox (DC::Map self)
1220 ALIAS: 1660 ALIAS:
1221 oy = 1 1661 oy = 1
1222 x = 2 1662 x = 2
1223 y = 3 1663 y = 3
1224 w = 4 1664 w = 4
1235 } 1675 }
1236 OUTPUT: 1676 OUTPUT:
1237 RETVAL 1677 RETVAL
1238 1678
1239void 1679void
1240scroll (CFPlus::Map self, int dx, int dy) 1680scroll (DC::Map self, int dx, int dy)
1241 CODE: 1681 CODE:
1242{ 1682{
1243 if (dx > 0) 1683 if (dx > 0)
1244 map_blank (self, self->x, self->y, dx - 1, self->h); 1684 map_blank (self, self->x, self->y, dx, self->h);
1245 else if (dx < 0) 1685 else if (dx < 0)
1246 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1686 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1247 1687
1248 if (dy > 0) 1688 if (dy > 0)
1249 map_blank (self, self->x, self->y, self->w, dy - 1); 1689 map_blank (self, self->x, self->y, self->w, dy);
1250 else if (dy < 0) 1690 else if (dy < 0)
1251 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1691 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1252 1692
1253 self->ox += dx; self->x += dx; 1693 self->ox += dx; self->x += dx;
1254 self->oy += dy; self->y += dy; 1694 self->oy += dy; self->y += dy;
1255 1695
1256 while (self->y < 0) 1696 while (self->y < 0)
1260 self->rows += MAP_EXTEND_Y; 1700 self->rows += MAP_EXTEND_Y;
1261 self->y += MAP_EXTEND_Y; 1701 self->y += MAP_EXTEND_Y;
1262 } 1702 }
1263} 1703}
1264 1704
1265void 1705SV *
1266map1a_update (CFPlus::Map self, SV *data_, int extmap) 1706map1a_update (DC::Map self, SV *data_, int extmap)
1267 CODE: 1707 CODE:
1268{ 1708{
1269 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1709 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1270 uint8_t *data_end = (uint8_t *)SvEND (data_); 1710 uint8_t *data_end = (uint8_t *)SvEND (data_);
1271 mapcell *cell; 1711 mapcell *cell;
1272 int x, y, flags; 1712 int x, y, z, flags;
1713 AV *missing = newAV ();
1714 RETVAL = newRV_noinc ((SV *)missing);
1273 1715
1274 while (data < data_end) 1716 while (data < data_end - 1)
1275 { 1717 {
1276 flags = (data [0] << 8) + data [1]; data += 2; 1718 flags = (data [0] << 8) + data [1]; data += 2;
1277 1719
1278 x = self->x + ((flags >> 10) & 63); 1720 x = self->x + ((flags >> 10) & 63);
1279 y = self->y + ((flags >> 4) & 63); 1721 y = self->y + ((flags >> 4) & 63);
1282 1724
1283 if (flags & 15) 1725 if (flags & 15)
1284 { 1726 {
1285 if (!cell->darkness) 1727 if (!cell->darkness)
1286 { 1728 {
1729 memset (cell, 0, sizeof (*cell));
1287 cell->darkness = 256; 1730 cell->darkness = 256;
1288 cell->face [0] = 0;
1289 cell->face [1] = 0;
1290 cell->face [2] = 0;
1291 cell->stat_hp = 0;
1292 } 1731 }
1293 1732
1294 //TODO: don't trust server data to be in-range(!) 1733 //TODO: don't trust server data to be in-range(!)
1295 1734
1296 if (flags & 8) 1735 if (flags & 8)
1300 uint8_t ext, cmd; 1739 uint8_t ext, cmd;
1301 1740
1302 do 1741 do
1303 { 1742 {
1304 ext = *data++; 1743 ext = *data++;
1305 cmd = ext & 0x3f; 1744 cmd = ext & 0x7f;
1306 1745
1307 if (ext < 4) 1746 if (cmd < 4)
1308 cell->darkness = 255 - ext * 64 + 1; 1747 cell->darkness = 255 - ext * 64 + 1;
1309 else if (ext == 5) // health 1748 else if (cmd == 5) // health
1749 {
1750 cell->stat_width = 1;
1310 cell->stat_hp = *data++; 1751 cell->stat_hp = *data++;
1752 }
1753 else if (cmd == 6) // monster width
1754 cell->stat_width = *data++ + 1;
1755 else if (cmd == 0x47)
1756 {
1757 if (*data == 1) cell->player = data [1];
1758 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1759 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1760 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1761
1762 data += *data + 1;
1763 }
1764 else if (cmd == 8) // cell flags
1765 cell->flags = *data++;
1311 else if (ext & 0x40) // unknown, multibyte => skip 1766 else if (ext & 0x40) // unknown, multibyte => skip
1312 data += *data + 1; 1767 data += *data + 1;
1768 else
1769 data++;
1313 } 1770 }
1314 while (cmd & 0x80); 1771 while (ext & 0x80);
1315 } 1772 }
1316 else 1773 else
1317 cell->darkness = *data++ + 1; 1774 cell->darkness = *data++ + 1;
1318 } 1775 }
1319 1776
1777 for (z = 0; z <= 2; ++z)
1320 if (flags & 4) 1778 if (flags & (4 >> z))
1321 { 1779 {
1322 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1780 faceid face = (data [0] << 8) + data [1]; data += 2;
1781 need_facenum (self, face);
1782 cell->tile [z] = self->face2tile [face];
1783
1784 if (cell->tile [z])
1785 {
1786 maptex *tex = self->tex + cell->tile [z];
1787 if (!tex->name)
1788 av_push (missing, newSViv (cell->tile [z]));
1789
1790 if (tex->smoothtile)
1791 {
1792 maptex *smooth = self->tex + tex->smoothtile;
1793 if (!smooth->name)
1794 av_push (missing, newSViv (tex->smoothtile));
1795 }
1796 }
1323 } 1797 }
1324
1325 if (flags & 2)
1326 {
1327 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1328 }
1329
1330 if (flags & 1)
1331 {
1332 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1333 }
1334 } 1798 }
1335 else 1799 else
1336 cell->darkness = 0; 1800 CELL_CLEAR (cell);
1337 } 1801 }
1338} 1802}
1803 OUTPUT:
1804 RETVAL
1339 1805
1340SV * 1806SV *
1341mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1807mapmap (DC::Map self, int x0, int y0, int w, int h)
1342 CODE: 1808 CODE:
1343{ 1809{
1344 int x1, x; 1810 int x1, x;
1345 int y1, y; 1811 int y1, y;
1346 int z; 1812 int z;
1367 { 1833 {
1368 mapcell *cell = row->col + (x - row->c0); 1834 mapcell *cell = row->col + (x - row->c0);
1369 1835
1370 for (z = 0; z <= 0; z++) 1836 for (z = 0; z <= 0; z++)
1371 { 1837 {
1372 mapface face = cell->face [z];
1373
1374 if (face)
1375 {
1376 maptex tex = self->tex [face]; 1838 maptex tex = self->tex [cell->tile [z]];
1377 int a0 = 255 - tex.a; 1839 int a0 = 255 - tex.a;
1378 int a1 = tex.a; 1840 int a1 = tex.a;
1379 1841
1380 r = (r * a0 + tex.r * a1) / 255; 1842 r = (r * a0 + tex.r * a1) / 255;
1381 g = (g * a0 + tex.g * a1) / 255; 1843 g = (g * a0 + tex.g * a1) / 255;
1382 b = (b * a0 + tex.b * a1) / 255; 1844 b = (b * a0 + tex.b * a1) / 255;
1383 a = (a * a0 + tex.a * a1) / 255; 1845 a = (a * a0 + tex.a * a1) / 255;
1384 }
1385 } 1846 }
1386 } 1847 }
1387 1848
1388 *map++ = (r ) 1849 *map++ = (r )
1389 | (g << 8) 1850 | (g << 8)
1396} 1857}
1397 OUTPUT: 1858 OUTPUT:
1398 RETVAL 1859 RETVAL
1399 1860
1400void 1861void
1401draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1862draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1402 CODE: 1863 CODE:
1403{ 1864{
1404 int vx, vy;
1405 int x, y, z; 1865 int x, y, z;
1406 int last_name;
1407 mapface face;
1408 1866
1409 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1867 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1410 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1868 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1869 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1870 smooth_key skey;
1871 int pl_x, pl_y;
1872 maptex pl_tex;
1873 rc_t *rc = rc_alloc ();
1874 rc_key_t key;
1875 rc_array_t *arr;
1411 1876
1412 /* 1877 pl_tex.name = 0;
1413 int vx = self->vx = self->w >= sw
1414 ? self->x + (self->w - sw) / 2
1415 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1416 1878
1417 int vy = self->vy = self->h >= sh 1879 // thats current max. sorry.
1418 ? self->y + (self->h - sh) / 2 1880 if (sw > 255) sw = 255;
1419 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1881 if (sh > 255) sh = 255;
1420 */
1421 1882
1422 glColor4ub (255, 255, 255, 255); 1883 // clear key, in case of extra padding
1884 memset (&skey, 0, sizeof (skey));
1885
1886 memset (&key, 0, sizeof (key));
1887 key.r = 255;
1888 key.g = 255;
1889 key.b = 255;
1890 key.a = 255;
1891 key.mode = GL_QUADS;
1892 key.format = GL_T2F_V3F;
1893 key.texname = -1;
1894
1895 mx += self->x;
1896 my += self->y;
1897
1898 // first pass: determine smooth_max
1899 // rather ugly, if you ask me
1900 // could also be stored inside mapcell and updated on change
1901 memset (smooth_max, 0, sizeof (smooth_max));
1902
1903 for (y = 0; y < sh; y++)
1904 if (0 <= y + my && y + my < self->rows)
1905 {
1906 maprow *row = self->row + (y + my);
1907
1908 for (x = 0; x < sw; x++)
1909 if (row->c0 <= x + mx && x + mx < row->c1)
1910 {
1911 mapcell *cell = row->col + (x + mx - row->c0);
1912
1913 smooth_max[x + 1][y + 1] =
1914 MAX (self->tex [cell->tile [0]].smoothlevel,
1915 MAX (self->tex [cell->tile [1]].smoothlevel,
1916 self->tex [cell->tile [2]].smoothlevel));
1917 }
1918 }
1423 1919
1424 glEnable (GL_BLEND); 1920 glEnable (GL_BLEND);
1425 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1921 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1426 glEnable (GL_TEXTURE_2D);
1427 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1922 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1428 1923
1429 glBegin (GL_QUADS);
1430
1431 last_name = 0;
1432
1433 for (z = 0; z < 3; z++) 1924 for (z = 0; z <= 2; z++)
1925 {
1926 memset (smooth_level, 0, sizeof (smooth_level));
1927
1434 for (y = 0; y < sh; y++) 1928 for (y = 0; y < sh; y++)
1435 if (0 <= y + vy && y + vy < self->rows) 1929 if (0 <= y + my && y + my < self->rows)
1436 { 1930 {
1437 maprow *row = self->row + (y + vy); 1931 maprow *row = self->row + (y + my);
1438 1932
1439 for (x = 0; x < sw; x++) 1933 for (x = 0; x < sw; x++)
1440 if (row->c0 <= x + vx && x + vx < row->c1) 1934 if (row->c0 <= x + mx && x + mx < row->c1)
1441 { 1935 {
1442 mapcell *cell = row->col + (x + vx - row->c0); 1936 mapcell *cell = row->col + (x + mx - row->c0);
1443
1444 face = cell->face [z]; 1937 tileid tile = cell->tile [z];
1938
1939 if (tile)
1940 {
1941 maptex tex = self->tex [tile];
1942 int px = (x + 1) * T - tex.w;
1943 int py = (y + 1) * T - tex.h;
1445 1944
1446 if (face && face < self->texs) 1945 if (key.texname != tex.name)
1946 {
1947 if (!tex.name)
1948 tex = self->tex [2]; /* missing, replace by noface */
1949
1950 key.texname = tex.name;
1951 arr = rc_array (rc, &key);
1952 }
1953
1954 if (expect_false (cell->player == player) && expect_false (z == 2))
1955 {
1956 pl_x = px;
1957 pl_y = py;
1958 pl_tex = tex;
1959 continue;
1960 }
1961
1962 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1963 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1964 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1965 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1966
1967 if (expect_false (cell->flags) && expect_false (z == 2))
1968 {
1969 // overlays such as the speech bubble, probably more to come
1970 if (cell->flags & 1)
1971 {
1972 maptex tex = self->tex [1];
1973 int px = x * T + T * 2 / 32;
1974 int py = y * T - T * 6 / 32;
1975
1976 if (tex.name)
1977 {
1978 if (key.texname != tex.name)
1979 {
1980 key.texname = tex.name;
1981 arr = rc_array (rc, &key);
1982 }
1983
1984 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1985 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1986 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1987 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1988 }
1989 }
1990 }
1991
1992 // update smooth hash
1993 if (tex.smoothtile)
1994 {
1995 skey.tile = tex.smoothtile;
1996 skey.level = tex.smoothlevel;
1997
1998 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1999
2000 // add bits to current tile and all neighbours. skey.x|y is
2001 // shifted +1|+1 so we always stay positive.
2002
2003 // bits is ___n cccc CCCC bbbb
2004 // n do not draw borders&corners
2005 // c draw these corners, but...
2006 // C ... not these
2007 // b draw these borders
2008
2009 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2010 // ┃· ·· ·┃ ━━
2011
2012 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2013 // ·· ·· ·┏ ┓·
2014
2015 // full tile
2016 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2017
2018 // borders
2019 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2020 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2021 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2022 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2023
2024 // corners
2025 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2026 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2027 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2028 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2029 }
2030 }
2031 }
2032 }
2033
2034 rc_draw (rc);
2035 rc_clear (rc);
2036
2037 // go through all smoothlevels, lowest to highest, then draw.
2038 // this is basically counting sort
2039 {
2040 int w, b;
2041
2042 glEnable (GL_TEXTURE_2D);
2043 glBegin (GL_QUADS);
2044 for (w = 0; w < 256 / 32; ++w)
2045 {
2046 uint32_t smask = smooth_level [w];
2047 if (smask)
2048 for (b = 0; b < 32; ++b)
2049 if (smask & (((uint32_t)1) << b))
1447 { 2050 {
1448 maptex tex = self->tex [face]; 2051 int level = (w << 5) | b;
2052 HE *he;
1449 2053
1450 int px = (x + 1) * 32 - tex.w; 2054 hv_iterinit (smooth);
1451 int py = (y + 1) * 32 - tex.h; 2055 while ((he = hv_iternext (smooth)))
1452
1453 if (last_name != tex.name)
1454 { 2056 {
2057 smooth_key *skey = (smooth_key *)HeKEY (he);
2058 IV bits = SvIVX (HeVAL (he));
2059
2060 if (!(bits & 0x1000)
2061 && skey->level == level
2062 && level > smooth_max [skey->x][skey->y])
2063 {
2064 maptex tex = self->tex [skey->tile];
2065 int px = (((int)skey->x) - 1) * T;
2066 int py = (((int)skey->y) - 1) * T;
2067 int border = bits & 15;
2068 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2069 float dx = tex.s * .0625f; // 16 images/row
2070 float dy = tex.t * .5f ; // 2 images/column
2071
2072 if (tex.name)
2073 {
2074 // this time avoiding texture state changes
2075 // save gobs of state changes.
2076 if (key.texname != tex.name)
2077 {
1455 glEnd (); 2078 glEnd ();
1456 last_name = tex.name;
1457 glBindTexture (GL_TEXTURE_2D, last_name); 2079 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1458 glBegin (GL_QUADS); 2080 glBegin (GL_QUADS);
2081 }
2082
2083 if (border)
2084 {
2085 float ox = border * dx;
2086
2087 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2088 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2089 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2090 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2091 }
2092
2093 if (corner)
2094 {
2095 float ox = corner * dx;
2096
2097 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2098 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2099 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2100 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2101 }
2102 }
2103 }
1459 } 2104 }
1460
1461 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1462 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1463 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1464 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1465 } 2105 }
1466 }
1467 } 2106 }
1468 2107
1469 glEnd (); 2108 glEnd ();
1470
1471 glDisable (GL_TEXTURE_2D); 2109 glDisable (GL_TEXTURE_2D);
2110 key.texname = -1;
2111 }
2112
2113 hv_clear (smooth);
2114 }
2115
2116 if (pl_tex.name)
2117 {
2118 maptex tex = pl_tex;
2119 int px = pl_x + sdx;
2120 int py = pl_y + sdy;
2121
2122 key.texname = tex.name;
2123 arr = rc_array (rc, &key);
2124
2125 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2126 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2127 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2128 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2129
2130 rc_draw (rc);
2131 }
2132
1472 glDisable (GL_BLEND); 2133 glDisable (GL_BLEND);
2134 rc_free (rc);
1473 2135
1474 // top layer: overlays such as the health bar 2136 // top layer: overlays such as the health bar
1475 for (y = 0; y < sh; y++) 2137 for (y = 0; y < sh; y++)
1476 if (0 <= y + vy && y + vy < self->rows) 2138 if (0 <= y + my && y + my < self->rows)
1477 { 2139 {
1478 maprow *row = self->row + (y + vy); 2140 maprow *row = self->row + (y + my);
1479 2141
1480 for (x = 0; x < sw; x++) 2142 for (x = 0; x < sw; x++)
1481 if (row->c0 <= x + vx && x + vx < row->c1) 2143 if (row->c0 <= x + mx && x + mx < row->c1)
1482 { 2144 {
1483 mapcell *cell = row->col + (x + vx - row->c0); 2145 mapcell *cell = row->col + (x + mx - row->c0);
1484 2146
1485 int px = x * 32; 2147 int px = x * T;
1486 int py = y * 32; 2148 int py = y * T;
1487 2149
1488 if (cell->stat_hp) 2150 if (cell->stat_hp)
1489 { 2151 {
1490 int width = sh / 28 + 1; 2152 int width = cell->stat_width * T;
2153 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1491 2154
1492 glColor3ub (0, 0, 0); 2155 glColor3ub (0, 0, 0);
1493 glRectf (px + 1, py, px + 31, py + width + 2); 2156 glRectf (px + 1, py - thick - 2,
2157 px + width - 1, py);
1494 2158
1495 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0); 2159 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1496 glRectf (px + 2, py + 1, px + 30 - cell->stat_hp * 28 / 255, py + width + 1); 2160 glRectf (px + 2,
2161 py - thick - 1,
2162 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1497 } 2163 }
1498 } 2164 }
1499 } 2165 }
1500} 2166}
1501 2167
1502void 2168void
1503draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2169draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1504 CODE: 2170 CODE:
1505{ 2171{
1506 static float color[16][3] = { 2172 static float color[16][3] = {
1507 { 0.00F, 0.00F, 0.00F }, 2173 { 0.00F, 0.00F, 0.00F },
1508 { 1.00F, 1.00F, 1.00F }, 2174 { 1.00F, 1.00F, 1.00F },
1558 glDisable (GL_BLEND); 2224 glDisable (GL_BLEND);
1559 glDisable (GL_TEXTURE_2D); 2225 glDisable (GL_TEXTURE_2D);
1560} 2226}
1561 2227
1562void 2228void
1563fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2229fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1564 PPCODE: 2230 PPCODE:
1565{ 2231{
1566 int vx, vy;
1567 int x, y; 2232 int x, y;
2233 int sw1 = sw + 2;
2234 int sh1 = sh + 2;
2235 int sh3 = sh * 3;
1568 int sw4 = (sw + 3) & ~3; 2236 int sw34 = (sw * 3 + 3) & ~3;
2237 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1569 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2238 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1570 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2239 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1571 2240
1572 memset (darkness, 255, sw4 * sh);
1573 SvPOK_only (darkness_sv); 2241 SvPOK_only (darkness3_sv);
1574 SvCUR_set (darkness_sv, sw4 * sh); 2242 SvCUR_set (darkness3_sv, sw34 * sh3);
1575 2243
1576 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2244 mx += self->x - 1;
1577 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2245 my += self->y - 1;
1578 2246
2247 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2248
1579 for (y = 0; y < sh; y++) 2249 for (y = 0; y < sh1; y++)
1580 if (0 <= y + vy && y + vy < self->rows) 2250 if (0 <= y + my && y + my < self->rows)
1581 { 2251 {
1582 maprow *row = self->row + (y + vy); 2252 maprow *row = self->row + (y + my);
1583 2253
1584 for (x = 0; x < sw; x++) 2254 for (x = 0; x < sw1; x++)
1585 if (row->c0 <= x + vx && x + vx < row->c1) 2255 if (row->c0 <= x + mx && x + mx < row->c1)
1586 { 2256 {
1587 mapcell *cell = row->col + (x + vx - row->c0); 2257 mapcell *cell = row->col + (x + mx - row->c0);
1588 2258
1589 darkness[y * sw4 + x] = cell->darkness 2259 darkness1 [y * sw1 + x] = cell->darkness
1590 ? 255 - (cell->darkness - 1) 2260 ? 255 - (cell->darkness - 1)
1591 : 255 - FOW_DARKNESS; 2261 : 255 - FOW_DARKNESS;
1592 } 2262 }
1593 } 2263 }
1594 2264
2265 for (y = 0; y < sh; ++y)
2266 for (x = 0; x < sw; ++x)
2267 {
2268 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2269 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2270 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2271 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2272 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2273 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2274 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2275 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2276 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2277
2278 uint8_t r11 = (d11 + d21 + d12) / 3;
2279 uint8_t r21 = d21;
2280 uint8_t r31 = (d21 + d31 + d32) / 3;
2281
2282 uint8_t r12 = d12;
2283 uint8_t r22 = d22;
2284 uint8_t r32 = d32;
2285
2286 uint8_t r13 = (d13 + d23 + d12) / 3;
2287 uint8_t r23 = d23;
2288 uint8_t r33 = (d23 + d33 + d32) / 3;
2289
2290 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2291 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2292 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2293 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2294 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2295 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2296 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2297 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2298 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2299 }
2300
2301 free (darkness1);
2302
1595 EXTEND (SP, 3); 2303 EXTEND (SP, 3);
1596 PUSHs (sv_2mortal (newSViv (sw4))); 2304 PUSHs (sv_2mortal (newSViv (sw34)));
1597 PUSHs (sv_2mortal (newSViv (sh))); 2305 PUSHs (sv_2mortal (newSViv (sh3)));
1598 PUSHs (darkness_sv); 2306 PUSHs (darkness3_sv);
1599} 2307}
1600 2308
1601SV * 2309SV *
1602get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2310get_rect (DC::Map self, int x0, int y0, int w, int h)
1603 CODE: 2311 CODE:
1604{ 2312{
1605 int x, y, x1, y1; 2313 int x, y, x1, y1;
1606 SV *data_sv = newSV (w * h * 7 + 5); 2314 SV *data_sv = newSV (w * h * 7 + 5);
1607 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2315 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1632 if (row && row->c0 <= x && x < row->c1) 2340 if (row && row->c0 <= x && x < row->c1)
1633 { 2341 {
1634 mapcell *cell = row->col + (x - row->c0); 2342 mapcell *cell = row->col + (x - row->c0);
1635 uint8_t flags = 0; 2343 uint8_t flags = 0;
1636 2344
1637 if (cell->face [0]) flags |= 1; 2345 if (cell->tile [0]) flags |= 1;
1638 if (cell->face [1]) flags |= 2; 2346 if (cell->tile [1]) flags |= 2;
1639 if (cell->face [2]) flags |= 4; 2347 if (cell->tile [2]) flags |= 4;
1640 2348
1641 *data++ = flags; 2349 *data++ = flags;
1642 2350
1643 if (flags & 1) 2351 if (flags & 1)
1644 { 2352 {
2353 tileid tile = cell->tile [0];
1645 *data++ = cell->face [0] >> 8; 2354 *data++ = tile >> 8;
1646 *data++ = cell->face [0]; 2355 *data++ = tile;
1647 } 2356 }
1648 2357
1649 if (flags & 2) 2358 if (flags & 2)
1650 { 2359 {
2360 tileid tile = cell->tile [1];
1651 *data++ = cell->face [1] >> 8; 2361 *data++ = tile >> 8;
1652 *data++ = cell->face [1]; 2362 *data++ = tile;
1653 } 2363 }
1654 2364
1655 if (flags & 4) 2365 if (flags & 4)
1656 { 2366 {
2367 tileid tile = cell->tile [2];
1657 *data++ = cell->face [2] >> 8; 2368 *data++ = tile >> 8;
1658 *data++ = cell->face [2]; 2369 *data++ = tile;
1659 } 2370 }
1660 } 2371 }
1661 else 2372 else
1662 *data++ = 0; 2373 *data++ = 0;
1663 } 2374 }
1664 } 2375 }
1665 2376
2377 /* if size is w*h + 5 then no data has been found */
2378 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2379 {
1666 SvPOK_only (data_sv); 2380 SvPOK_only (data_sv);
1667 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2381 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2382 }
2383
1668 RETVAL = data_sv; 2384 RETVAL = data_sv;
1669} 2385}
1670 OUTPUT: 2386 OUTPUT:
1671 RETVAL 2387 RETVAL
1672 2388
1673void 2389void
1674set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2390set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1675 PPCODE: 2391 PPCODE:
1676{ 2392{
1677 int x, y, z; 2393 int x, y, z;
1678 int w, h; 2394 int w, h;
1679 int x1, y1; 2395 int x1, y1;
2396 STRLEN len;
2397 uint8_t *data, *end;
2398
2399 len = SvLEN (data_sv);
2400 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2401 data = SvPVbyte_nolen (data_sv);
2402 end = data + len + 8;
2403
2404 if (len < 5)
2405 XSRETURN_EMPTY;
1680 2406
1681 if (*data++ != 0) 2407 if (*data++ != 0)
1682 return; /* version mismatch */ 2408 XSRETURN_EMPTY; /* version mismatch */
1683 2409
1684 w = *data++ << 8; w |= *data++; 2410 w = *data++ << 8; w |= *data++;
1685 h = *data++ << 8; h |= *data++; 2411 h = *data++ << 8; h |= *data++;
1686 2412
1687 // we need to do this 'cause we don't keep an absolute coord system for rows 2413 // we need to do this 'cause we don't keep an absolute coord system for rows
1699 { 2425 {
1700 maprow *row = map_get_row (self, y); 2426 maprow *row = map_get_row (self, y);
1701 2427
1702 for (x = x0; x < x1; x++) 2428 for (x = x0; x < x1; x++)
1703 { 2429 {
2430 uint8_t flags;
2431
2432 if (data + 7 >= end)
2433 XSRETURN_EMPTY;
2434
1704 uint8_t flags = *data++; 2435 flags = *data++;
1705 2436
1706 if (flags) 2437 if (flags)
1707 { 2438 {
1708 mapface face[3] = { 0, 0, 0 };
1709
1710 mapcell *cell = row_get_cell (row, x); 2439 mapcell *cell = row_get_cell (row, x);
2440 tileid tile[3] = { 0, 0, 0 };
1711 2441
1712 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2442 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1713 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2443 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1714 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2444 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1715 2445
1716 if (cell->darkness == 0) 2446 if (cell->darkness == 0)
1717 { 2447 {
1718 cell->darkness = 0; 2448 /*cell->darkness = 0;*/
2449 EXTEND (SP, 3);
1719 2450
1720 for (z = 0; z <= 2; z++) 2451 for (z = 0; z <= 2; z++)
1721 { 2452 {
1722 cell->face[z] = face[z]; 2453 tileid t = tile [z];
1723 2454
1724 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2455 if (t >= self->texs || (t && !self->tex [t].name))
2456 {
1725 XPUSHs (sv_2mortal (newSViv (face[z]))); 2457 PUSHs (sv_2mortal (newSViv (t)));
2458 need_texid (self, t);
2459 }
2460
2461 cell->tile [z] = t;
1726 } 2462 }
1727 } 2463 }
1728 } 2464 }
1729 } 2465 }
1730 } 2466 }
1731} 2467}
1732 2468
1733MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2469MODULE = Deliantra::Client PACKAGE = DC::RW
1734 2470
1735CFPlus::MixChunk 2471DC::RW
1736new_from_file (SV *class, char *path) 2472new (SV *class, SV *data_sv)
1737 CODE: 2473 CODE:
1738 RETVAL = Mix_LoadWAV (path); 2474{
2475 STRLEN datalen;
2476 char *data = SvPVbyte (data_sv, datalen);
2477
2478 RETVAL = SDL_RWFromConstMem (data, datalen);
2479}
1739 OUTPUT: 2480 OUTPUT:
1740 RETVAL 2481 RETVAL
1741 2482
2483DC::RW
2484new_from_file (SV *class, const char *path, const char *mode = "rb")
2485 CODE:
2486 RETVAL = SDL_RWFromFile (path, mode);
2487 OUTPUT:
2488 RETVAL
2489
2490# fails on win32:
2491# dc.xs(2268) : error C2059: syntax error : '('
1742void 2492#void
2493#close (DC::RW self)
2494# CODE:
2495# (self->(close)) (self);
2496
2497MODULE = Deliantra::Client PACKAGE = DC::Channel
2498
2499PROTOTYPES: DISABLE
2500
2501DC::Channel
2502find ()
2503 CODE:
2504{
2505 RETVAL = Mix_GroupAvailable (-1);
2506
2507 if (RETVAL < 0)
2508 {
2509 RETVAL = Mix_GroupOldest (-1);
2510
2511 if (RETVAL < 0)
2512 XSRETURN_UNDEF;
2513
2514 Mix_HaltChannel (RETVAL);
2515 }
2516
2517 Mix_UnregisterAllEffects (RETVAL);
2518 Mix_Volume (RETVAL, 128);
2519}
2520 OUTPUT:
2521 RETVAL
2522
2523void
2524halt (DC::Channel self)
2525 CODE:
2526 Mix_HaltChannel (self);
2527
2528void
2529expire (DC::Channel self, int ticks = -1)
2530 CODE:
2531 Mix_ExpireChannel (self, ticks);
2532
2533void
2534fade_out (DC::Channel self, int ticks = -1)
2535 CODE:
2536 Mix_FadeOutChannel (self, ticks);
2537
2538int
2539volume (DC::Channel self, int volume)
2540 CODE:
2541 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2542 OUTPUT:
2543 RETVAL
2544
2545void
2546unregister_all_effects (DC::Channel self)
2547 CODE:
2548 Mix_UnregisterAllEffects (self);
2549
2550void
2551set_panning (DC::Channel self, int left, int right)
2552 CODE:
2553 left = CLAMP (left , 0, 255);
2554 right = CLAMP (right, 0, 255);
2555 Mix_SetPanning (self, left, right);
2556
2557void
2558set_distance (DC::Channel self, int distance)
2559 CODE:
2560 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2561
2562void
2563set_position (DC::Channel self, int angle, int distance)
2564 CODE:
2565
2566void
2567set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2568 CODE:
2569{
2570 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2571 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2572 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2573}
2574
2575void
2576set_reverse_stereo (DC::Channel self, int flip)
2577 CODE:
2578 Mix_SetReverseStereo (self, flip);
2579
2580MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2581
2582PROTOTYPES: DISABLE
2583
2584DC::MixChunk
2585new (SV *class, DC::RW rwops)
2586 CODE:
2587 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2588 OUTPUT:
2589 RETVAL
2590
2591void
1743DESTROY (CFPlus::MixChunk self) 2592DESTROY (DC::MixChunk self)
1744 CODE: 2593 CODE:
1745 Mix_FreeChunk (self); 2594 Mix_FreeChunk (self);
1746 2595
1747int 2596int
1748volume (CFPlus::MixChunk self, int volume = -1) 2597volume (DC::MixChunk self, int volume = -1)
1749 CODE: 2598 CODE:
2599 if (items > 1)
2600 volume = CLAMP (volume, 0, 128);
1750 RETVAL = Mix_VolumeChunk (self, volume); 2601 RETVAL = Mix_VolumeChunk (self, volume);
1751 OUTPUT: 2602 OUTPUT:
1752 RETVAL 2603 RETVAL
1753 2604
1754int 2605DC::Channel
1755play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2606play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1756 CODE: 2607 CODE:
2608{
1757 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2609 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2610
2611 if (RETVAL < 0)
2612 XSRETURN_UNDEF;
2613
2614 if (channel < 0)
2615 {
2616 Mix_UnregisterAllEffects (RETVAL);
2617 Mix_Volume (RETVAL, 128);
2618 }
2619}
1758 OUTPUT: 2620 OUTPUT:
1759 RETVAL 2621 RETVAL
1760 2622
1761MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2623MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1762 2624
1763int 2625int
1764volume (int volume = -1) 2626volume (int volume = -1)
2627 PROTOTYPE: ;$
1765 CODE: 2628 CODE:
2629 if (items > 0)
2630 volume = CLAMP (volume, 0, 128);
1766 RETVAL = Mix_VolumeMusic (volume); 2631 RETVAL = Mix_VolumeMusic (volume);
1767 OUTPUT: 2632 OUTPUT:
1768 RETVAL 2633 RETVAL
1769 2634
2635void
2636fade_out (int ms)
2637 CODE:
2638 Mix_FadeOutMusic (ms);
2639
2640void
2641halt ()
2642 CODE:
2643 Mix_HaltMusic ();
2644
1770CFPlus::MixMusic 2645DC::MixMusic
1771new_from_file (SV *class, char *path) 2646new (SV *class, DC::RW rwops)
1772 CODE: 2647 CODE:
1773 RETVAL = Mix_LoadMUS (path); 2648 RETVAL = Mix_LoadMUS_RW (rwops);
1774 OUTPUT: 2649 OUTPUT:
1775 RETVAL 2650 RETVAL
1776 2651
1777void 2652void
1778DESTROY (CFPlus::MixMusic self) 2653DESTROY (DC::MixMusic self)
1779 CODE: 2654 CODE:
1780 Mix_FreeMusic (self); 2655 Mix_FreeMusic (self);
1781 2656
1782int 2657int
1783play (CFPlus::MixMusic self, int loops = -1) 2658play (DC::MixMusic self, int loops = -1)
1784 CODE: 2659 CODE:
1785 RETVAL = Mix_PlayMusic (self, loops); 2660 RETVAL = Mix_PlayMusic (self, loops);
1786 OUTPUT: 2661 OUTPUT:
1787 RETVAL 2662 RETVAL
1788 2663
1789MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2664void
2665fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2666 CODE:
2667 Mix_FadeInMusicPos (self, loops, ms, position);
2668
2669MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2670
2671PROTOTYPES: ENABLE
1790 2672
1791BOOT: 2673BOOT:
1792{ 2674{
1793 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2675 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1794 static const struct { 2676 static const struct {
1795 const char *name; 2677 const char *name;
1796 IV iv; 2678 IV iv;
1797 } *civ, const_iv[] = { 2679 } *civ, const_iv[] = {
1798# define const_iv(name) { # name, (IV)name } 2680# define const_iv(name) { # name, (IV)name }
2681 const_iv (GL_VENDOR),
2682 const_iv (GL_VERSION),
2683 const_iv (GL_EXTENSIONS),
1799 const_iv (GL_COLOR_MATERIAL), 2684 const_iv (GL_COLOR_MATERIAL),
1800 const_iv (GL_SMOOTH), 2685 const_iv (GL_SMOOTH),
1801 const_iv (GL_FLAT), 2686 const_iv (GL_FLAT),
1802 const_iv (GL_DITHER), 2687 const_iv (GL_DITHER),
1803 const_iv (GL_BLEND), 2688 const_iv (GL_BLEND),
1807 const_iv (GL_ALPHA_TEST), 2692 const_iv (GL_ALPHA_TEST),
1808 const_iv (GL_NORMALIZE), 2693 const_iv (GL_NORMALIZE),
1809 const_iv (GL_RESCALE_NORMAL), 2694 const_iv (GL_RESCALE_NORMAL),
1810 const_iv (GL_FRONT), 2695 const_iv (GL_FRONT),
1811 const_iv (GL_BACK), 2696 const_iv (GL_BACK),
2697 const_iv (GL_AUX0),
1812 const_iv (GL_AND), 2698 const_iv (GL_AND),
1813 const_iv (GL_ONE), 2699 const_iv (GL_ONE),
1814 const_iv (GL_ZERO), 2700 const_iv (GL_ZERO),
1815 const_iv (GL_SRC_ALPHA), 2701 const_iv (GL_SRC_ALPHA),
1816 const_iv (GL_DST_ALPHA), 2702 const_iv (GL_DST_ALPHA),
1829 const_iv (GL_INTENSITY), 2715 const_iv (GL_INTENSITY),
1830 const_iv (GL_LUMINANCE), 2716 const_iv (GL_LUMINANCE),
1831 const_iv (GL_LUMINANCE_ALPHA), 2717 const_iv (GL_LUMINANCE_ALPHA),
1832 const_iv (GL_FLOAT), 2718 const_iv (GL_FLOAT),
1833 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2719 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2720 const_iv (GL_COMPRESSED_ALPHA_ARB),
2721 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2722 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2723 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2724 const_iv (GL_COMPRESSED_RGB_ARB),
2725 const_iv (GL_COMPRESSED_RGBA_ARB),
1834 const_iv (GL_COMPILE), 2726 const_iv (GL_COMPILE),
2727 const_iv (GL_PROXY_TEXTURE_1D),
2728 const_iv (GL_PROXY_TEXTURE_2D),
1835 const_iv (GL_TEXTURE_1D), 2729 const_iv (GL_TEXTURE_1D),
1836 const_iv (GL_TEXTURE_2D), 2730 const_iv (GL_TEXTURE_2D),
1837 const_iv (GL_TEXTURE_ENV), 2731 const_iv (GL_TEXTURE_ENV),
1838 const_iv (GL_TEXTURE_MAG_FILTER), 2732 const_iv (GL_TEXTURE_MAG_FILTER),
1839 const_iv (GL_TEXTURE_MIN_FILTER), 2733 const_iv (GL_TEXTURE_MIN_FILTER),
1860 const_iv (GL_COLOR_LOGIC_OP), 2754 const_iv (GL_COLOR_LOGIC_OP),
1861 const_iv (GL_SEPARABLE_2D), 2755 const_iv (GL_SEPARABLE_2D),
1862 const_iv (GL_CONVOLUTION_2D), 2756 const_iv (GL_CONVOLUTION_2D),
1863 const_iv (GL_CONVOLUTION_BORDER_MODE), 2757 const_iv (GL_CONVOLUTION_BORDER_MODE),
1864 const_iv (GL_CONSTANT_BORDER), 2758 const_iv (GL_CONSTANT_BORDER),
2759 const_iv (GL_POINTS),
1865 const_iv (GL_LINES), 2760 const_iv (GL_LINES),
1866 const_iv (GL_LINE_STRIP), 2761 const_iv (GL_LINE_STRIP),
1867 const_iv (GL_LINE_LOOP), 2762 const_iv (GL_LINE_LOOP),
1868 const_iv (GL_QUADS), 2763 const_iv (GL_QUADS),
1869 const_iv (GL_QUAD_STRIP), 2764 const_iv (GL_QUAD_STRIP),
1870 const_iv (GL_TRIANGLES), 2765 const_iv (GL_TRIANGLES),
1871 const_iv (GL_TRIANGLE_STRIP), 2766 const_iv (GL_TRIANGLE_STRIP),
1872 const_iv (GL_TRIANGLE_FAN), 2767 const_iv (GL_TRIANGLE_FAN),
2768 const_iv (GL_POLYGON),
1873 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2769 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2770 const_iv (GL_POINT_SMOOTH_HINT),
2771 const_iv (GL_LINE_SMOOTH_HINT),
2772 const_iv (GL_POLYGON_SMOOTH_HINT),
2773 const_iv (GL_GENERATE_MIPMAP_HINT),
2774 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1874 const_iv (GL_FASTEST), 2775 const_iv (GL_FASTEST),
2776 const_iv (GL_DONT_CARE),
2777 const_iv (GL_NICEST),
1875 const_iv (GL_V2F), 2778 const_iv (GL_V2F),
1876 const_iv (GL_V3F), 2779 const_iv (GL_V3F),
1877 const_iv (GL_T2F_V3F), 2780 const_iv (GL_T2F_V3F),
1878 const_iv (GL_T2F_N3F_V3F), 2781 const_iv (GL_T2F_N3F_V3F),
1879# undef const_iv 2782# undef const_iv
1880 }; 2783 };
1881 2784
1882 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2785 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1883 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2786 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2787
2788 texture_av = newAV ();
2789 AvREAL_off (texture_av);
1884} 2790}
2791
2792void
2793disable_GL_EXT_blend_func_separate ()
2794 CODE:
2795 gl.BlendFuncSeparate = 0;
2796 gl.BlendFuncSeparateEXT = 0;
1885 2797
1886char * 2798char *
1887gl_vendor () 2799gl_vendor ()
1888 CODE: 2800 CODE:
1889 RETVAL = (char *)glGetString (GL_VENDOR); 2801 RETVAL = (char *)glGetString (GL_VENDOR);
1902 CODE: 2814 CODE:
1903 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2815 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1904 OUTPUT: 2816 OUTPUT:
1905 RETVAL 2817 RETVAL
1906 2818
2819const char *glGetString (GLenum pname)
2820
2821GLint glGetInteger (GLenum pname)
2822 CODE:
2823 glGetIntegerv (pname, &RETVAL);
2824 OUTPUT:
2825 RETVAL
2826
2827GLdouble glGetDouble (GLenum pname)
2828 CODE:
2829 glGetDoublev (pname, &RETVAL);
2830 OUTPUT:
2831 RETVAL
2832
1907int glGetError () 2833int glGetError ()
1908 2834
1909void glFinish () 2835void glFinish ()
1910 2836
1911void glClear (int mask) 2837void glClear (int mask)
1948# near_ and far_ are due to microsofts buggy "c" compiler 2874# near_ and far_ are due to microsofts buggy "c" compiler
1949void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2875void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1950 2876
1951# near_ and far_ are due to microsofts buggy "c" compiler 2877# near_ and far_ are due to microsofts buggy "c" compiler
1952void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2878void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2879
2880PROTOTYPES: DISABLE
1953 2881
1954void glViewport (int x, int y, int width, int height) 2882void glViewport (int x, int y, int width, int height)
1955 2883
1956void glScissor (int x, int y, int width, int height) 2884void glScissor (int x, int y, int width, int height)
1957 2885
1965 2893
1966void glRotate (float angle, float x, float y, float z) 2894void glRotate (float angle, float x, float y, float z)
1967 CODE: 2895 CODE:
1968 glRotatef (angle, x, y, z); 2896 glRotatef (angle, x, y, z);
1969 2897
1970void glBegin (int mode)
1971
1972void glEnd ()
1973
1974void glColor (float r, float g, float b, float a = 1.0) 2898void glColor (float r, float g, float b, float a = 1.0)
1975 PROTOTYPE: @
1976 ALIAS: 2899 ALIAS:
1977 glColor_premultiply = 1 2900 glColor_premultiply = 1
1978 CODE: 2901 CODE:
1979 if (ix) 2902 if (ix)
1980 { 2903 {
1983 b *= a; 2906 b *= a;
1984 } 2907 }
1985 // microsoft visual "c" rounds instead of truncating... 2908 // microsoft visual "c" rounds instead of truncating...
1986 glColor4f (r, g, b, a); 2909 glColor4f (r, g, b, a);
1987 2910
1988void glInterleavedArrays (int format, int stride, char *data)
1989
1990void glDrawElements (int mode, int count, int type, char *indices)
1991
1992# 1.2 void glDrawRangeElements (int mode, int start, int end
1993
1994void glRasterPos (float x, float y, float z = 0.) 2911void glRasterPos (float x, float y, float z = 0.)
1995 CODE: 2912 CODE:
1996 glRasterPos3f (0, 0, z); 2913 glRasterPos3f (0, 0, z);
1997 glBitmap (0, 0, 0, 0, x, y, 0); 2914 glBitmap (0, 0, 0, 0, x, y, 0);
1998 2915
2002 2919
2003void glTexCoord (float s, float t) 2920void glTexCoord (float s, float t)
2004 CODE: 2921 CODE:
2005 glTexCoord2f (s, t); 2922 glTexCoord2f (s, t);
2006 2923
2924void glRect (float x1, float y1, float x2, float y2)
2925 CODE:
2926 glRectf (x1, y1, x2, y2);
2927
2928void glRect_lineloop (float x1, float y1, float x2, float y2)
2929 CODE:
2930 glBegin (GL_LINE_LOOP);
2931 glVertex2f (x1, y1);
2932 glVertex2f (x2, y1);
2933 glVertex2f (x2, y2);
2934 glVertex2f (x1, y2);
2935 glEnd ();
2936
2937PROTOTYPES: ENABLE
2938
2939void glBegin (int mode)
2940
2941void glEnd ()
2942
2943void glPointSize (GLfloat size)
2944
2945void glLineWidth (GLfloat width)
2946
2947void glInterleavedArrays (int format, int stride, char *data)
2948
2949void glDrawElements (int mode, int count, int type, char *indices)
2950
2951# 1.2 void glDrawRangeElements (int mode, int start, int end
2952
2007void glTexEnv (int target, int pname, float param) 2953void glTexEnv (int target, int pname, float param)
2008 CODE: 2954 CODE:
2009 glTexEnvf (target, pname, param); 2955 glTexEnvf (target, pname, param);
2010 2956
2011void glTexParameter (int target, int pname, float param) 2957void glTexParameter (int target, int pname, float param)
2027void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2973void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2028 CODE: 2974 CODE:
2029 if (gl.SeparableFilter2D) 2975 if (gl.SeparableFilter2D)
2030 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2976 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2031 2977
2032void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2978void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2033 2979
2034void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2980void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2035 2981
2036void glDrawPixels (int width, int height, int format, int type, char *pixels) 2982void glDrawPixels (int width, int height, int format, int type, char *pixels)
2983
2984void glPixelZoom (float x, float y)
2037 2985
2038void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2986void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2039 2987
2040int glGenTexture () 2988int glGenTexture ()
2041 CODE: 2989 CODE:
2042{ 2990 RETVAL = gen_texture ();
2043 GLuint name;
2044 glGenTextures (1, &name);
2045 RETVAL = name;
2046}
2047 OUTPUT: 2991 OUTPUT:
2048 RETVAL 2992 RETVAL
2049 2993
2050void glDeleteTexture (int name) 2994void glDeleteTexture (int name)
2051 CODE: 2995 CODE:
2052{
2053 GLuint name_ = name;
2054 glDeleteTextures (1, &name_); 2996 del_texture (name);
2055} 2997
2056
2057int glGenList () 2998int glGenList ()
2058 CODE: 2999 CODE:
2059 RETVAL = glGenLists (1); 3000 RETVAL = glGenLists (1);
2060 OUTPUT: 3001 OUTPUT:
2061 RETVAL 3002 RETVAL
2068 3009
2069void glEndList () 3010void glEndList ()
2070 3011
2071void glCallList (int list) 3012void glCallList (int list)
2072 3013
3014MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3015
3016PROTOTYPES: DISABLE
3017
3018void
3019find_widget (SV *self, NV x, NV y)
3020 PPCODE:
3021{
3022 if (within_widget (self, x, y))
3023 XPUSHs (self);
3024}
3025
3026BOOT:
3027{
3028 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3029
3030 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3031 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3032 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3033 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3034}
3035
3036void
3037draw (SV *self)
3038 CODE:
3039{
3040 HV *hv;
3041 SV **svp;
3042 NV x, y, w, h;
3043 SV *draw_x_sv = GvSV (draw_x_gv);
3044 SV *draw_y_sv = GvSV (draw_y_gv);
3045 SV *draw_w_sv = GvSV (draw_w_gv);
3046 SV *draw_h_sv = GvSV (draw_h_gv);
3047 double draw_x, draw_y;
3048
3049 if (!SvROK (self))
3050 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3051
3052 hv = (HV *)SvRV (self);
3053
3054 if (SvTYPE (hv) != SVt_PVHV)
3055 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3056
3057 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3058 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3059
3060 if (!h || !w)
3061 XSRETURN_EMPTY;
3062
3063 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3064 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3065
3066 draw_x = SvNV (draw_x_sv) + x;
3067 draw_y = SvNV (draw_y_sv) + y;
3068
3069 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3070 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3071 XSRETURN_EMPTY;
3072
3073 sv_setnv (draw_x_sv, draw_x);
3074 sv_setnv (draw_y_sv, draw_y);
3075
3076 glPushMatrix ();
3077 glTranslated (x, y, 0);
3078
3079 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3080 {
3081 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3082
3083 if (svp && SvTRUE (*svp))
3084 {
3085 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3086 glEnable (GL_BLEND);
3087 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3088 glBegin (GL_QUADS);
3089 glVertex2f (0, 0);
3090 glVertex2f (w, 0);
3091 glVertex2f (w, h);
3092 glVertex2f (0, h);
3093 glEnd ();
3094 glDisable (GL_BLEND);
3095 }
3096 }
3097#if 0
3098 // draw borders, for debugging
3099 glPushMatrix ();
3100 glColor4f (1., 1., 0., 1.);
3101 glTranslatef (.5, .5, 0.);
3102 glBegin (GL_LINE_LOOP);
3103 glVertex2f (0 , 0);
3104 glVertex2f (w - 1, 0);
3105 glVertex2f (w - 1, h - 1);
3106 glVertex2f (0 , h - 1);
3107 glEnd ();
3108 glPopMatrix ();
3109#endif
3110 PUSHMARK (SP);
3111 XPUSHs (self);
3112 PUTBACK;
3113 call_method ("_draw", G_VOID | G_DISCARD);
3114 SPAGAIN;
3115
3116 glPopMatrix ();
3117
3118 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3119 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3120}
3121

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines