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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.145 by root, Fri Aug 18 03:19:58 2006 UTC vs.
Revision 1.273 by root, Wed Aug 20 13:30:02 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
28#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
30 51
31#include <glib/gmacros.h> 52#include <glib/gmacros.h>
32 53
33#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
34 66
35#ifndef _WIN32 67#ifndef _WIN32
36# include <sys/types.h> 68# include <sys/types.h>
37# include <sys/socket.h> 69# include <sys/socket.h>
38# include <netinet/in.h> 70# include <netinet/in.h>
39# include <netinet/tcp.h> 71# include <netinet/tcp.h>
40# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 77#else
42 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 79#endif
49 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 85
52#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
53 87
54#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
56 90
57#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
58 92
59#if 0 93/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 95
62# define PARACHUTE 0 96static AV *texture_av;
63#endif
64 97
65static struct 98static struct
66{ 99{
67#define GL_FUNC(ptr,name) ptr name; 100#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 101#include "glfunc.h"
69#undef GL_FUNC 102#undef GL_FUNC
70} gl; 103} gl;
71 104
105static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 107{
74 if (gl.BlendFuncSeparate) 108 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 109 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 110 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 112 else
79 glBlendFunc (sa, da); 113 glBlendFunc (sa, da);
80} 114}
81 115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
82#include "texcache.c" 140#include "texcache.c"
141#include "rendercache.c"
83 142
84#include "pango-font.c" 143#include "pango-font.c"
85#include "pango-fontmap.c" 144#include "pango-fontmap.c"
86#include "pango-render.c" 145#include "pango-render.c"
87 146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 150typedef Mix_Music *DC__MixMusic;
90 151
91typedef PangoFontDescription *CFPlus__Font; 152typedef PangoFontDescription *DC__Font;
92 153
93static int 154static int
94shape_attr_p (PangoLayoutRun *run) 155shape_attr_p (PangoLayoutRun *run)
95{ 156{
96 GSList *attrs = run->item->analysis.extra_attrs; 157 GSList *attrs = run->item->analysis.extra_attrs;
110 171
111typedef struct cf_layout { 172typedef struct cf_layout {
112 PangoLayout *pl; 173 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 174 float r, g, b, a; // default color for rgba mode
114 int base_height; 175 int base_height;
115 CFPlus__Font font; 176 DC__Font font;
177 rc_t *rc;
116} *CFPlus__Layout; 178} *DC__Layout;
117 179
118static CFPlus__Font default_font; 180static DC__Font default_font;
119static PangoContext *opengl_context; 181static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 182static PangoFontMap *opengl_fontmap;
121 183
122static void 184static void
123substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
128#endif 190#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 192}
131 193
132static void 194static void
133layout_update_font (CFPlus__Layout self) 195layout_update_font (DC__Layout self)
134{ 196{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
137 */ 199 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 200 PangoFontDescription *font = self->font ? self->font : default_font;
139 201
140 pango_font_description_set_absolute_size (font, 202 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 204
143 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
144} 206}
145 207
146static void 208static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 210{
149 PangoRectangle rect; 211 PangoRectangle rect;
150 212
151 // get_pixel_* wrongly rounds down 213 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 214 pango_layout_get_extents (self->pl, 0, &rect);
159 221
160 *w = rect.width; 222 *w = rect.width;
161 *h = rect.height; 223 *h = rect.height;
162} 224}
163 225
226typedef uint16_t tileid;
164typedef uint16_t mapface; 227typedef uint16_t faceid;
165 228
166typedef struct { 229typedef struct {
167 GLint name; 230 GLuint name;
168 int w, h; 231 int w, h;
169 float s, t; 232 float s, t;
170 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
171} maptex; 236} maptex;
172 237
173typedef struct { 238typedef struct {
239 uint32_t player;
240 tileid tile[3];
174 uint16_t darkness; 241 uint16_t darkness;
175 mapface face[3]; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp;
177} mapcell; 243} mapcell;
178 244
179typedef struct { 245typedef struct {
180 int32_t c0, c1; 246 int32_t c0, c1;
181 mapcell *col; 247 mapcell *col;
182} maprow; 248} maprow;
183 249
184typedef struct map { 250typedef struct map {
185 int x, y, w, h; 251 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 252 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 253 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 254 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 255
193 int32_t rows; 256 int32_t rows;
194 maprow *row; 257 maprow *row;
195} *CFPlus__Map; 258} *DC__Map;
196 259
197static char * 260static char *
198prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
199{ 262{
200 char *p; 263 char *p;
217} 280}
218 281
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221 284
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
222static maprow * 305static maprow *
223map_get_row (CFPlus__Map self, int y) 306map_get_row (DC__Map self, int y)
224{ 307{
225 if (0 > y) 308 if (0 > y)
226 { 309 {
227 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
228 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
266 349
267 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
268} 351}
269 352
270static mapcell * 353static mapcell *
271map_get_cell (CFPlus__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
272{ 355{
273 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
274} 357}
275 358
276static void 359static void
277map_clear (CFPlus__Map self) 360map_clear (DC__Map self)
278{ 361{
279 int r; 362 int r;
280 363
281 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
282 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
289 self->oy = 0; 372 self->oy = 0;
290 self->row = 0; 373 self->row = 0;
291 self->rows = 0; 374 self->rows = 0;
292} 375}
293 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
294static void 387static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
296{ 389{
297 int x, y; 390 int x, y;
298 maprow *row; 391 maprow *row;
392 mapcell *cell;
299 393
300 for (y = y0; y < y0 + h; y++) 394 for (y = y0; y < y0 + h; y++)
301 if (y >= 0) 395 if (y >= 0)
302 { 396 {
303 if (y >= self->rows) 397 if (y >= self->rows)
309 if (x >= row->c0) 403 if (x >= row->c0)
310 { 404 {
311 if (x >= row->c1) 405 if (x >= row->c1)
312 break; 406 break;
313 407
314 row->col[x - row->c0].darkness = 0; 408 cell = row->col + x - row->c0;
409
410 CELL_CLEAR (cell);
315 } 411 }
316 } 412 }
413}
414
415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
317} 429}
318 430
319static void 431static void
320music_finished (void) 432music_finished (void)
321{ 433{
357 n |= n >> 16; 469 n |= n >> 16;
358 470
359 return n + 1; 471 return n + 1;
360} 472}
361 473
362MODULE = CFPlus PACKAGE = CFPlus 474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
485/* SDL should provide this, really. */
486#define SDLK_MODIFIER_MIN 300
487#define SDLK_MODIFIER_MAX 314
488
489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537 dSP;
538}
539
540#ifdef __MACOSX__
541 /* to due surprising braindamage on the side of SDL design, we
542 * do some mind-boggling hack here: SDL requires a custom main()
543 * on OS X, so... we provide one and call the original main(), which,
544 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
545 * and which calls our main (== SDL_main) back.
546 */
547 extern C_LINKAGE int
548 main (int argc, char *argv[])
549 {
550 deliantra_main ();
551 }
552
553 #undef main
554
555 extern C_LINKAGE int main (int argc, char *argv[]);
556
557 static void
558 SDL_braino (void)
559 {
560 char *argv[] = { "deliantra client", 0 };
561 (main) (1, argv);
562 }
563#else
564 static void
565 SDL_braino (void)
566 {
567 deliantra_main ();
568 }
569#endif
570
571MODULE = Deliantra::Client PACKAGE = DC
363 572
364PROTOTYPES: ENABLE 573PROTOTYPES: ENABLE
365 574
366BOOT: 575BOOT:
367{ 576{
368 HV *stash = gv_stashpv ("CFPlus", 1); 577 HV *stash = gv_stashpv ("DC", 1);
369 static const struct { 578 static const struct {
370 const char *name; 579 const char *name;
371 IV iv; 580 IV iv;
372 } *civ, const_iv[] = { 581 } *civ, const_iv[] = {
373# define const_iv(name) { # name, (IV)name } 582# define const_iv(name) { # name, (IV)name }
583 const_iv (SDLK_MODIFIER_MIN),
584 const_iv (SDLK_MODIFIER_MAX),
585
374 const_iv (SDL_ACTIVEEVENT), 586 const_iv (SDL_ACTIVEEVENT),
375 const_iv (SDL_KEYDOWN), 587 const_iv (SDL_KEYDOWN),
376 const_iv (SDL_KEYUP), 588 const_iv (SDL_KEYUP),
377 const_iv (SDL_MOUSEMOTION), 589 const_iv (SDL_MOUSEMOTION),
378 const_iv (SDL_MOUSEBUTTONDOWN), 590 const_iv (SDL_MOUSEBUTTONDOWN),
387 const_iv (SDL_EVENT_RESERVEDA), 599 const_iv (SDL_EVENT_RESERVEDA),
388 const_iv (SDL_EVENT_RESERVEDB), 600 const_iv (SDL_EVENT_RESERVEDB),
389 const_iv (SDL_VIDEORESIZE), 601 const_iv (SDL_VIDEORESIZE),
390 const_iv (SDL_VIDEOEXPOSE), 602 const_iv (SDL_VIDEOEXPOSE),
391 const_iv (SDL_USEREVENT), 603 const_iv (SDL_USEREVENT),
604
605 const_iv (SDL_APPINPUTFOCUS),
606 const_iv (SDL_APPMOUSEFOCUS),
607 const_iv (SDL_APPACTIVE),
608
609 const_iv (SDLK_FIRST),
610 const_iv (SDLK_LAST),
392 const_iv (SDLK_KP0), 611 const_iv (SDLK_KP0),
393 const_iv (SDLK_KP1), 612 const_iv (SDLK_KP1),
394 const_iv (SDLK_KP2), 613 const_iv (SDLK_KP2),
395 const_iv (SDLK_KP3), 614 const_iv (SDLK_KP3),
396 const_iv (SDLK_KP4), 615 const_iv (SDLK_KP4),
451 const_iv (SDLK_BREAK), 670 const_iv (SDLK_BREAK),
452 const_iv (SDLK_MENU), 671 const_iv (SDLK_MENU),
453 const_iv (SDLK_POWER), 672 const_iv (SDLK_POWER),
454 const_iv (SDLK_EURO), 673 const_iv (SDLK_EURO),
455 const_iv (SDLK_UNDO), 674 const_iv (SDLK_UNDO),
675
456 const_iv (KMOD_NONE), 676 const_iv (KMOD_NONE),
677 const_iv (KMOD_SHIFT),
457 const_iv (KMOD_LSHIFT), 678 const_iv (KMOD_LSHIFT),
458 const_iv (KMOD_RSHIFT), 679 const_iv (KMOD_RSHIFT),
680 const_iv (KMOD_CTRL),
459 const_iv (KMOD_LCTRL), 681 const_iv (KMOD_LCTRL),
460 const_iv (KMOD_RCTRL), 682 const_iv (KMOD_RCTRL),
683 const_iv (KMOD_ALT),
461 const_iv (KMOD_LALT), 684 const_iv (KMOD_LALT),
462 const_iv (KMOD_RALT), 685 const_iv (KMOD_RALT),
686 const_iv (KMOD_META),
463 const_iv (KMOD_LMETA), 687 const_iv (KMOD_LMETA),
464 const_iv (KMOD_RMETA), 688 const_iv (KMOD_RMETA),
465 const_iv (KMOD_NUM), 689 const_iv (KMOD_NUM),
466 const_iv (KMOD_CAPS), 690 const_iv (KMOD_CAPS),
467 const_iv (KMOD_MODE), 691 const_iv (KMOD_MODE),
468 const_iv (KMOD_CTRL), 692
469 const_iv (KMOD_SHIFT), 693 const_iv (MIX_DEFAULT_FORMAT),
470 const_iv (KMOD_ALT), 694
471 const_iv (KMOD_META) 695 const_iv (SDL_INIT_TIMER),
696 const_iv (SDL_INIT_AUDIO),
697 const_iv (SDL_INIT_VIDEO),
698 const_iv (SDL_INIT_CDROM),
699 const_iv (SDL_INIT_JOYSTICK),
700 const_iv (SDL_INIT_EVERYTHING),
701 const_iv (SDL_INIT_NOPARACHUTE),
702 const_iv (SDL_INIT_EVENTTHREAD),
703
704 const_iv (SDL_GL_RED_SIZE),
705 const_iv (SDL_GL_GREEN_SIZE),
706 const_iv (SDL_GL_BLUE_SIZE),
707 const_iv (SDL_GL_ALPHA_SIZE),
708 const_iv (SDL_GL_DOUBLEBUFFER),
709 const_iv (SDL_GL_BUFFER_SIZE),
710 const_iv (SDL_GL_DEPTH_SIZE),
711 const_iv (SDL_GL_STENCIL_SIZE),
712 const_iv (SDL_GL_ACCUM_RED_SIZE),
713 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
714 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
715 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
716 const_iv (SDL_GL_STEREO),
717 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
718 const_iv (SDL_GL_MULTISAMPLESAMPLES),
719 const_iv (SDL_GL_ACCELERATED_VISUAL),
720 const_iv (SDL_GL_SWAP_CONTROL),
721
722 const_iv (FOW_DARKNESS)
472# undef const_iv 723# undef const_iv
473 }; 724 };
474 725
475 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 726 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
476 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 727 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
728
729 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
730 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
477} 731}
732
733void
734weaken (SV *rv)
735 PROTOTYPE: $
736 CODE:
737 sv_rvweaken (rv);
478 738
479int 739int
480in_destruct () 740in_destruct ()
481 CODE: 741 CODE:
482 RETVAL = PL_main_cv == Nullcv; 742 RETVAL = PL_main_cv == Nullcv;
484 RETVAL 744 RETVAL
485 745
486NV floor (NV x) 746NV floor (NV x)
487 747
488NV ceil (NV x) 748NV ceil (NV x)
749
750IV minpot (UV n)
751
752IV popcount (UV n)
489 753
490void 754void
491pango_init () 755pango_init ()
492 CODE: 756 CODE:
493{ 757{
494 opengl_fontmap = pango_opengl_font_map_new (); 758 opengl_fontmap = pango_opengl_font_map_new ();
495 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 759 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
496 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 760 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
761 /*pango_context_set_font_description (opengl_context, default_font);*/
762#if PANGO_VERSION_CHECK (1, 15, 2)
763 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
764 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
765#endif
497} 766}
498 767
499int 768char *SDL_GetError ()
500SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
501 769
502void 770void SDL_braino ()
771
772int SDL_Init (U32 flags)
773
774int SDL_InitSubSystem (U32 flags)
775
776void SDL_QuitSubSystem (U32 flags)
777
503SDL_Quit () 778void SDL_Quit ()
504 779
780int SDL_GL_SetAttribute (int attr, int value)
781
782int SDL_GL_GetAttribute (int attr)
783 CODE:
784 if (SDL_GL_GetAttribute (attr, &RETVAL))
785 XSRETURN_UNDEF;
786 OUTPUT:
787 RETVAL
788
505void 789void
506SDL_ListModes () 790SDL_ListModes (int rgb, int alpha)
507 PPCODE: 791 PPCODE:
508{ 792{
509 SDL_Rect **m; 793 SDL_Rect **m;
510 794
511 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 795 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
512 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 796 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
513 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 797 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 798 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
515 799
516 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 800 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
517 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 801 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
518 802
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 803 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 804 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 805 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 806 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
523 807
524 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 808 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
525#if SDL_VERSION_ATLEAST(1,2,10)
526 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
527 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 809 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
528#endif
529
530 SDL_EnableUNICODE (1);
531 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
532 810
533 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 811 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
534 812
535 if (m && m != (SDL_Rect **)-1) 813 if (m && m != (SDL_Rect **)-1)
536 while (*m) 814 while (*m)
537 { 815 {
816 if ((*m)->w >= 400 && (*m)->h >= 300)
817 {
538 AV *av = newAV (); 818 AV *av = newAV ();
539 av_push (av, newSViv ((*m)->w)); 819 av_push (av, newSViv ((*m)->w));
540 av_push (av, newSViv ((*m)->h)); 820 av_push (av, newSViv ((*m)->h));
821 av_push (av, newSViv (rgb));
822 av_push (av, newSViv (alpha));
541 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 823 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
824 }
542 825
543 ++m; 826 ++m;
544 } 827 }
545} 828}
546 829
547char *
548SDL_GetError ()
549
550int 830int
551SDL_SetVideoMode (int w, int h, int fullscreen) 831SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
552 CODE: 832 CODE:
833{
834 SDL_EnableUNICODE (1);
835 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
836
837 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
838 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
839 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
840 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
841
553 RETVAL = !!SDL_SetVideoMode ( 842 RETVAL = !!SDL_SetVideoMode (
554 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 843 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
555 ); 844 );
845
556 if (RETVAL) 846 if (RETVAL)
557 { 847 {
558 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 848 av_clear (texture_av);
849
850 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
559# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 851#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
560# include "glfunc.h" 852#include "glfunc.h"
561# undef GL_FUNC 853#undef GL_FUNC
562 } 854 }
855}
563 OUTPUT: 856 OUTPUT:
564 RETVAL 857 RETVAL
565 858
566void 859void
567SDL_GL_SwapBuffers () 860SDL_GL_SwapBuffers ()
568 861
569char * 862char *
570SDL_GetKeyName (int sym) 863SDL_GetKeyName (int sym)
571 864
865int
866SDL_GetAppState ()
867
868int
869SDL_GetModState ()
870
572void 871void
573SDL_PollEvent () 872poll_events ()
574 PPCODE: 873 PPCODE:
575{ 874{
576 SDL_Event ev; 875 SDL_Event ev;
577 876
578 while (SDL_PollEvent (&ev)) 877 SDL_PumpEvents ();
878 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
579 { 879 {
580 HV *hv = newHV (); 880 HV *hv = newHV ();
581 hv_store (hv, "type", 4, newSViv (ev.type), 0); 881 hv_store (hv, "type", 4, newSViv (ev.type), 0);
582 882
583 switch (ev.type) 883 switch (ev.type)
584 { 884 {
585 case SDL_KEYDOWN: 885 case SDL_KEYDOWN:
586 case SDL_KEYUP: 886 case SDL_KEYUP:
587 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 887 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
588 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 888 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
589 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 889 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
890 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
590 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 891 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
591 break; 892 break;
592 893
593 case SDL_ACTIVEEVENT: 894 case SDL_ACTIVEEVENT:
594 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 895 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
595 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 896 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
596 break; 897 break;
597 898
598 case SDL_MOUSEMOTION: 899 case SDL_MOUSEMOTION:
900 {
901 int state = ev.motion.state;
902 int x = ev.motion.x;
903 int y = ev.motion.y;
904 int xrel = ev.motion.xrel;
905 int yrel = ev.motion.yrel;
906
907 /* do simplistic event compression */
908 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
909 && state == ev.motion.state)
910 {
911 xrel += ev.motion.xrel;
912 yrel += ev.motion.yrel;
913 x = ev.motion.x;
914 y = ev.motion.y;
915 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
916 }
917
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 918 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
600
601 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 919 hv_store (hv, "state", 5, newSViv (state), 0);
602 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 920 hv_store (hv, "x", 1, newSViv (x), 0);
603 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 921 hv_store (hv, "y", 1, newSViv (y), 0);
604 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 922 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
605 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 923 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
924 }
606 break; 925 break;
607 926
608 case SDL_MOUSEBUTTONDOWN: 927 case SDL_MOUSEBUTTONDOWN:
609 case SDL_MOUSEBUTTONUP: 928 case SDL_MOUSEBUTTONUP:
610 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 929 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
611 930
612 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 931 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
613 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 932 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
614 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 933 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
615 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 934 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
620 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 939 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
621 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 940 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
622 break; 941 break;
623 } 942 }
624 943
625 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 944 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
626 } 945 }
627} 946}
628 947
629int 948int
630Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 949Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
631 POSTCALL: 950 POSTCALL:
632 Mix_HookMusicFinished (music_finished); 951 Mix_HookMusicFinished (music_finished);
633 Mix_ChannelFinished (channel_finished); 952 Mix_ChannelFinished (channel_finished);
634 953
635void 954void
955Mix_QuerySpec ()
956 PPCODE:
957{
958 int freq, channels;
959 Uint16 format;
960
961 if (Mix_QuerySpec (&freq, &format, &channels))
962 {
963 EXTEND (SP, 3);
964 PUSHs (sv_2mortal (newSViv (freq)));
965 PUSHs (sv_2mortal (newSViv (format)));
966 PUSHs (sv_2mortal (newSViv (channels)));
967 }
968}
969
970void
636Mix_CloseAudio () 971Mix_CloseAudio ()
637 972
638int 973int
639Mix_AllocateChannels (int numchans = -1) 974Mix_AllocateChannels (int numchans = -1)
640 975
976const char *
977Mix_GetError ()
978
641void 979void
642lowdelay (int fd, int val = 1) 980lowdelay (int fd, int val = 1)
643 CODE: 981 CODE:
982 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
983
984void
985win32_proxy_info ()
986 PPCODE:
987{
644#ifndef _WIN32 988#ifdef _WIN32
645 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 989 char buffer[2048];
990 DWORD buflen;
991
992 EXTEND (SP, 3);
993
994 buflen = sizeof (buffer);
995 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
996 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
997 {
998 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
999
1000 buflen = sizeof (buffer);
1001 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1002 {
1003 PUSHs (newSVpv (buffer, 0));
1004
1005 buflen = sizeof (buffer);
1006 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1007 PUSHs (newSVpv (buffer, 0));
1008 }
1009 }
646#endif 1010#endif
1011}
647 1012
648void 1013int
649add_font (char *file) 1014add_font (char *file)
650 CODE: 1015 CODE:
651 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1016 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1017 OUTPUT:
1018 RETVAL
652 1019
653void 1020void
654load_image_inline (SV *image_) 1021load_image_inline (SV *image_)
655 ALIAS: 1022 ALIAS:
656 load_image_file = 1 1023 load_image_file = 1
659 STRLEN image_len; 1026 STRLEN image_len;
660 char *image = (char *)SvPVbyte (image_, image_len); 1027 char *image = (char *)SvPVbyte (image_, image_len);
661 SDL_Surface *surface, *surface2; 1028 SDL_Surface *surface, *surface2;
662 SDL_PixelFormat fmt; 1029 SDL_PixelFormat fmt;
663 SDL_RWops *rw = ix 1030 SDL_RWops *rw = ix
664 ? SDL_RWFromFile (image, "r") 1031 ? SDL_RWFromFile (image, "rb")
665 : SDL_RWFromConstMem (image, image_len); 1032 : SDL_RWFromConstMem (image, image_len);
666 1033
667 if (!rw) 1034 if (!rw)
668 croak ("load_image: %s", SDL_GetError ()); 1035 croak ("load_image: %s", SDL_GetError ());
669 1036
742void 1109void
743error (char *message) 1110error (char *message)
744 CODE: 1111 CODE:
745 fprintf (stderr, "ERROR: %s\n", message); 1112 fprintf (stderr, "ERROR: %s\n", message);
746#ifdef _WIN32 1113#ifdef _WIN32
747 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1114 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
748#endif 1115#endif
749 1116
750void 1117void
751fatal (char *message) 1118fatal (char *message)
752 CODE: 1119 CODE:
753 fprintf (stderr, "FATAL: %s\n", message); 1120 fprintf (stderr, "FATAL: %s\n", message);
754#ifdef _WIN32 1121#ifdef _WIN32
755 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1122 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
756#endif 1123#endif
757 _exit (1); 1124 _exit (1);
758 1125
759void 1126void
760_exit (int retval) 1127_exit (int retval = 0)
761 CODE: 1128 CODE:
1129#ifdef WIN32
1130 ExitThread (retval); // unclean, please beam me up
1131#else
762 _exit (retval); 1132 _exit (retval);
1133#endif
763 1134
764MODULE = CFPlus PACKAGE = CFPlus::Font 1135void
1136debug ()
1137 CODE:
1138{
1139#if DEBUG
1140 VALGRIND_DO_LEAK_CHECK;
1141#endif
1142}
765 1143
766CFPlus::Font 1144MODULE = Deliantra::Client PACKAGE = DC::Font
1145
1146PROTOTYPES: DISABLE
1147
1148DC::Font
767new_from_file (SV *class, char *path, int id = 0) 1149new_from_file (SV *class, char *path, int id = 0)
768 CODE: 1150 CODE:
769{ 1151{
770 int count; 1152 int count;
771 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1153 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
774} 1156}
775 OUTPUT: 1157 OUTPUT:
776 RETVAL 1158 RETVAL
777 1159
778void 1160void
779DESTROY (CFPlus::Font self) 1161DESTROY (DC::Font self)
780 CODE: 1162 CODE:
781 pango_font_description_free (self); 1163 pango_font_description_free (self);
782 1164
783void 1165void
784make_default (CFPlus::Font self) 1166make_default (DC::Font self)
1167 PROTOTYPE: $
785 CODE: 1168 CODE:
786 default_font = self; 1169 default_font = self;
787 1170
788MODULE = CFPlus PACKAGE = CFPlus::Layout 1171MODULE = Deliantra::Client PACKAGE = DC::Layout
789 1172
1173PROTOTYPES: DISABLE
1174
790void 1175void
791reset_glyph_cache () 1176glyph_cache_backup ()
1177 PROTOTYPE:
792 CODE: 1178 CODE:
1179 tc_backup ();
1180
1181void
1182glyph_cache_restore ()
1183 PROTOTYPE:
1184 CODE:
793 tc_clear (); 1185 tc_restore ();
794 1186
795CFPlus::Layout 1187DC::Layout
796new (SV *class) 1188new (SV *class)
797 CODE: 1189 CODE:
798 New (0, RETVAL, 1, struct cf_layout); 1190 New (0, RETVAL, 1, struct cf_layout);
799 1191
800 RETVAL->pl = pango_layout_new (opengl_context); 1192 RETVAL->pl = pango_layout_new (opengl_context);
802 RETVAL->g = 1.; 1194 RETVAL->g = 1.;
803 RETVAL->b = 1.; 1195 RETVAL->b = 1.;
804 RETVAL->a = 1.; 1196 RETVAL->a = 1.;
805 RETVAL->base_height = MIN_FONT_HEIGHT; 1197 RETVAL->base_height = MIN_FONT_HEIGHT;
806 RETVAL->font = 0; 1198 RETVAL->font = 0;
1199 RETVAL->rc = rc_alloc ();
807 1200
808 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1201 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
809 layout_update_font (RETVAL); 1202 layout_update_font (RETVAL);
810 OUTPUT: 1203 OUTPUT:
811 RETVAL 1204 RETVAL
812 1205
813void 1206void
814DESTROY (CFPlus::Layout self) 1207DESTROY (DC::Layout self)
815 CODE: 1208 CODE:
816 g_object_unref (self->pl); 1209 g_object_unref (self->pl);
1210 rc_free (self->rc);
817 Safefree (self); 1211 Safefree (self);
818 1212
819void 1213void
820set_text (CFPlus::Layout self, SV *text_) 1214set_text (DC::Layout self, SV *text_)
821 CODE: 1215 CODE:
822{ 1216{
823 STRLEN textlen; 1217 STRLEN textlen;
824 char *text = SvPVutf8 (text_, textlen); 1218 char *text = SvPVutf8 (text_, textlen);
825 1219
826 pango_layout_set_text (self->pl, text, textlen); 1220 pango_layout_set_text (self->pl, text, textlen);
827} 1221}
828 1222
829void 1223void
830set_markup (CFPlus::Layout self, SV *text_) 1224set_markup (DC::Layout self, SV *text_)
831 CODE: 1225 CODE:
832{ 1226{
833 STRLEN textlen; 1227 STRLEN textlen;
834 char *text = SvPVutf8 (text_, textlen); 1228 char *text = SvPVutf8 (text_, textlen);
835 1229
836 pango_layout_set_markup (self->pl, text, textlen); 1230 pango_layout_set_markup (self->pl, text, textlen);
837} 1231}
838 1232
839void 1233void
840set_shapes (CFPlus::Layout self, ...) 1234set_shapes (DC::Layout self, ...)
841 CODE: 1235 CODE:
842{ 1236{
843 PangoAttrList *attrs = 0; 1237 PangoAttrList *attrs = 0;
844 const char *text = pango_layout_get_text (self->pl); 1238 const char *text = pango_layout_get_text (self->pl);
845 const char *pos = text; 1239 const char *pos = text;
880 if (attrs) 1274 if (attrs)
881 pango_layout_set_attributes (self->pl, attrs); 1275 pango_layout_set_attributes (self->pl, attrs);
882} 1276}
883 1277
884void 1278void
885get_shapes (CFPlus::Layout self) 1279get_shapes (DC::Layout self)
886 PPCODE: 1280 PPCODE:
887{ 1281{
888 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1282 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
889 1283
890 do 1284 do
891 { 1285 {
892 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1286 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
893 1287
894 if (run && shape_attr_p (run)) 1288 if (run && shape_attr_p (run))
895 { 1289 {
896 PangoRectangle extents; 1290 PangoRectangle extents;
897 pango_layout_iter_get_run_extents (iter, 0, &extents); 1291 pango_layout_iter_get_run_extents (iter, 0, &extents);
905 1299
906 pango_layout_iter_free (iter); 1300 pango_layout_iter_free (iter);
907} 1301}
908 1302
909int 1303int
910has_wrapped (CFPlus::Layout self) 1304has_wrapped (DC::Layout self)
911 CODE: 1305 CODE:
912{ 1306{
913 int lines = 1; 1307 int lines = 1;
914 const char *text = pango_layout_get_text (self->pl); 1308 const char *text = pango_layout_get_text (self->pl);
915 1309
920} 1314}
921 OUTPUT: 1315 OUTPUT:
922 RETVAL 1316 RETVAL
923 1317
924SV * 1318SV *
925get_text (CFPlus::Layout self) 1319get_text (DC::Layout self)
926 CODE: 1320 CODE:
927 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1321 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
928 sv_utf8_decode (RETVAL); 1322 sv_utf8_decode (RETVAL);
929 OUTPUT: 1323 OUTPUT:
930 RETVAL 1324 RETVAL
931 1325
932void 1326void
933set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1327set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
934 CODE: 1328 CODE:
935 self->r = r; 1329 self->r = r;
936 self->g = g; 1330 self->g = g;
937 self->b = b; 1331 self->b = b;
938 self->a = a; 1332 self->a = a;
939 1333
940void 1334void
941set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1335set_font (DC::Layout self, DC::Font font = 0)
942 CODE: 1336 CODE:
943 if (self->font != font) 1337 if (self->font != font)
944 { 1338 {
945 self->font = font; 1339 self->font = font;
946 layout_update_font (self); 1340 layout_update_font (self);
947 } 1341 }
948 1342
949void 1343void
950set_height (CFPlus::Layout self, int base_height) 1344set_height (DC::Layout self, int base_height)
951 CODE: 1345 CODE:
952 if (self->base_height != base_height) 1346 if (self->base_height != base_height)
953 { 1347 {
954 self->base_height = base_height; 1348 self->base_height = base_height;
955 layout_update_font (self); 1349 layout_update_font (self);
956 } 1350 }
957 1351
958void 1352void
959set_width (CFPlus::Layout self, int max_width = -1) 1353set_width (DC::Layout self, int max_width = -1)
960 CODE: 1354 CODE:
961 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1355 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
962 1356
963void 1357void
964set_indent (CFPlus::Layout self, int indent) 1358set_indent (DC::Layout self, int indent)
965 CODE: 1359 CODE:
966 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1360 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
967 1361
968void 1362void
969set_spacing (CFPlus::Layout self, int spacing) 1363set_spacing (DC::Layout self, int spacing)
970 CODE: 1364 CODE:
971 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1365 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
972 1366
973void 1367void
974set_ellipsise (CFPlus::Layout self, int ellipsise) 1368set_ellipsise (DC::Layout self, int ellipsise)
975 CODE: 1369 CODE:
976 pango_layout_set_ellipsize (self->pl, 1370 pango_layout_set_ellipsize (self->pl,
977 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1371 ellipsise == 1 ? PANGO_ELLIPSIZE_START
978 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1372 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
979 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1373 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
980 : PANGO_ELLIPSIZE_NONE 1374 : PANGO_ELLIPSIZE_NONE
981 ); 1375 );
982 1376
983void 1377void
984set_single_paragraph_mode (CFPlus::Layout self, int spm) 1378set_single_paragraph_mode (DC::Layout self, int spm)
985 CODE: 1379 CODE:
986 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1380 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
987 1381
988void 1382void
989size (CFPlus::Layout self) 1383size (DC::Layout self)
990 PPCODE: 1384 PPCODE:
991{ 1385{
992 int w, h; 1386 int w, h;
993 1387
994 layout_get_pixel_size (self, &w, &h); 1388 layout_get_pixel_size (self, &w, &h);
997 PUSHs (sv_2mortal (newSViv (w))); 1391 PUSHs (sv_2mortal (newSViv (w)));
998 PUSHs (sv_2mortal (newSViv (h))); 1392 PUSHs (sv_2mortal (newSViv (h)));
999} 1393}
1000 1394
1001int 1395int
1002descent (CFPlus::Layout self) 1396descent (DC::Layout self)
1003 CODE: 1397 CODE:
1004{ 1398{
1005 PangoRectangle rect; 1399 PangoRectangle rect;
1006 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1400 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1007 pango_layout_line_get_pixel_extents (line, 0, &rect); 1401 pango_layout_line_get_pixel_extents (line, 0, &rect);
1008 RETVAL = PANGO_DESCENT (rect); 1402 RETVAL = PANGO_DESCENT (rect);
1009} 1403}
1010 OUTPUT: 1404 OUTPUT:
1011 RETVAL 1405 RETVAL
1012 1406
1013int 1407int
1014xy_to_index (CFPlus::Layout self, int x, int y) 1408xy_to_index (DC::Layout self, int x, int y)
1015 CODE: 1409 CODE:
1016{ 1410{
1017 int index, trailing; 1411 int index, trailing;
1018 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1412 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1019 RETVAL = index; 1413 RETVAL = index + trailing;
1020} 1414}
1021 OUTPUT: 1415 OUTPUT:
1022 RETVAL 1416 RETVAL
1023 1417
1024void 1418void
1025cursor_pos (CFPlus::Layout self, int index) 1419cursor_pos (DC::Layout self, int index)
1026 PPCODE: 1420 PPCODE:
1027{ 1421{
1028 PangoRectangle strong_pos; 1422 PangoRectangle pos;
1029 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1423 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1030 1424
1031 EXTEND (SP, 3); 1425 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1426 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1427 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1428 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1035} 1429}
1036 1430
1037void 1431void
1038render (CFPlus::Layout self, float x, float y, int flags = 0) 1432index_to_line_x (DC::Layout self, int index, int trailing = 0)
1039 PPCODE: 1433 PPCODE:
1434{
1435 int line, x;
1436
1437 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1438#if !PANGO_VERSION_CHECK (1, 17, 3)
1439 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1440 --line;
1441#endif
1442 EXTEND (SP, 2);
1443 PUSHs (sv_2mortal (newSViv (line)));
1444 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1445}
1446
1447void
1448line_x_to_index (DC::Layout self, int line, int x)
1449 PPCODE:
1450{
1451 PangoLayoutLine *lp;
1452 int index, trailing;
1453
1454 if (line < 0)
1455 XSRETURN_EMPTY;
1456
1457 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1458 XSRETURN_EMPTY; /* do better */
1459
1460 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1461
1462 EXTEND (SP, 2);
1463 if (GIMME_V == G_SCALAR)
1464 PUSHs (sv_2mortal (newSViv (index + trailing)));
1465 else
1466 {
1467 PUSHs (sv_2mortal (newSViv (index)));
1468 PUSHs (sv_2mortal (newSViv (trailing)));
1469 }
1470}
1471
1472void
1473render (DC::Layout self, float x, float y, int flags = 0)
1474 CODE:
1475 rc_clear (self->rc);
1040 pango_opengl_render_layout_subpixel ( 1476 pango_opengl_render_layout_subpixel (
1041 self->pl, 1477 self->pl,
1478 self->rc,
1042 x * PANGO_SCALE, y * PANGO_SCALE, 1479 x * PANGO_SCALE, y * PANGO_SCALE,
1043 self->r, self->g, self->b, self->a, 1480 self->r, self->g, self->b, self->a,
1044 flags 1481 flags
1045 ); 1482 );
1483 // we assume that context_change actually clears/frees stuff
1484 // and does not do any recomputation...
1485 pango_layout_context_changed (self->pl);
1046 1486
1047MODULE = CFPlus PACKAGE = CFPlus::Texture
1048
1049void 1487void
1050pad2pot (SV *data_, SV *w_, SV *h_) 1488draw (DC::Layout self)
1051 CODE: 1489 CODE:
1052{ 1490{
1053 int ow = SvIV (w_); 1491 glEnable (GL_TEXTURE_2D);
1054 int oh = SvIV (h_); 1492 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1493 glEnable (GL_BLEND);
1494 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1495 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1496 glEnable (GL_ALPHA_TEST);
1497 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1055 1498
1056 if (ow && oh) 1499 rc_draw (self->rc);
1500
1501 glDisable (GL_ALPHA_TEST);
1502 glDisable (GL_BLEND);
1503 glDisable (GL_TEXTURE_2D);
1504}
1505
1506MODULE = Deliantra::Client PACKAGE = DC::Texture
1507
1508PROTOTYPES: ENABLE
1509
1510void
1511pad (SV *data_, int ow, int oh, int nw, int nh)
1512 CODE:
1513{
1514 if ((nw != ow || nh != oh) && SvOK (data_))
1057 { 1515 {
1058 int nw = minpot (ow);
1059 int nh = minpot (oh);
1060
1061 if (nw != ow || nh != oh)
1062 {
1063 if (SvOK (data_))
1064 {
1065 STRLEN datalen; 1516 STRLEN datalen;
1066 char *data = SvPVbyte (data_, datalen); 1517 char *data = SvPVbyte (data_, datalen);
1067 int bpp = datalen / (ow * oh); 1518 int bpp = datalen / (ow * oh);
1068 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1519 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1069 1520
1070 SvPOK_only (result_); 1521 SvPOK_only (result_);
1071 SvCUR_set (result_, nw * nh * bpp); 1522 SvCUR_set (result_, nw * nh * bpp);
1072 1523
1073 memset (SvPVX (result_), 0, nw * nh * bpp); 1524 memset (SvPVX (result_), 0, nw * nh * bpp);
1074 while (oh--) 1525 while (oh--)
1075 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1526 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1076 1527
1077 sv_setsv (data_, result_); 1528 sv_setsv (data_, result_);
1078 }
1079
1080 sv_setiv (w_, nw);
1081 sv_setiv (h_, nh);
1082 }
1083 } 1529 }
1084} 1530}
1085 1531
1086void 1532void
1087draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1533draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1093{ 1539{
1094 HV *hv = (HV *)SvRV (self); 1540 HV *hv = (HV *)SvRV (self);
1095 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1541 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1096 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1542 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1097 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1543 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1544
1545 if (name <= 0)
1546 XSRETURN_EMPTY;
1098 1547
1099 if (items < 5) 1548 if (items < 5)
1100 { 1549 {
1101 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1550 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1102 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1551 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1130 glDisable (GL_ALPHA_TEST); 1579 glDisable (GL_ALPHA_TEST);
1131 glDisable (GL_BLEND); 1580 glDisable (GL_BLEND);
1132 } 1581 }
1133} 1582}
1134 1583
1135MODULE = CFPlus PACKAGE = CFPlus::Map 1584IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1585 CODE:
1586{
1587 GLint width;
1588 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1589 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1590 RETVAL = width > 0;
1591}
1592 OUTPUT:
1593 RETVAL
1136 1594
1137CFPlus::Map 1595MODULE = Deliantra::Client PACKAGE = DC::Map
1138new (SV *class, int map_width, int map_height) 1596
1597PROTOTYPES: DISABLE
1598
1599DC::Map
1600new (SV *class)
1139 CODE: 1601 CODE:
1140 New (0, RETVAL, 1, struct map); 1602 New (0, RETVAL, 1, struct map);
1141 RETVAL->x = 0; 1603 RETVAL->x = 0;
1142 RETVAL->y = 0; 1604 RETVAL->y = 0;
1143 RETVAL->w = map_width; 1605 RETVAL->w = 0;
1144 RETVAL->h = map_height; 1606 RETVAL->h = 0;
1145 RETVAL->ox = 0; 1607 RETVAL->ox = 0;
1146 RETVAL->oy = 0; 1608 RETVAL->oy = 0;
1147 RETVAL->faces = 8192; 1609 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1148 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1610 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1149 RETVAL->texs = 8192;
1150 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1151 RETVAL->rows = 0; 1611 RETVAL->rows = 0;
1152 RETVAL->row = 0; 1612 RETVAL->row = 0;
1153 OUTPUT: 1613 OUTPUT:
1154 RETVAL 1614 RETVAL
1155 1615
1156void 1616void
1157DESTROY (CFPlus::Map self) 1617DESTROY (DC::Map self)
1158 CODE: 1618 CODE:
1159{ 1619{
1160 map_clear (self); 1620 map_clear (self);
1161 Safefree (self->face); 1621 Safefree (self->face2tile);
1162 Safefree (self->tex); 1622 Safefree (self->tex);
1163 Safefree (self); 1623 Safefree (self);
1164} 1624}
1165 1625
1166void 1626void
1627resize (DC::Map self, int map_width, int map_height)
1628 CODE:
1629 self->w = map_width;
1630 self->h = map_height;
1631
1632void
1167clear (CFPlus::Map self) 1633clear (DC::Map self)
1168 CODE: 1634 CODE:
1169 map_clear (self); 1635 map_clear (self);
1170 1636
1171void 1637void
1172set_face (CFPlus::Map self, int face, int texid) 1638set_tileid (DC::Map self, int face, int tile)
1173 CODE: 1639 CODE:
1174{ 1640{
1175 while (self->faces <= face) 1641 need_facenum (self, face); self->face2tile [face] = tile;
1176 { 1642 need_texid (self, tile);
1177 Append (mapface, self->face, self->faces, self->faces);
1178 self->faces *= 2;
1179 }
1180
1181 self->face [face] = texid;
1182} 1643}
1183 1644
1184void 1645void
1646set_smooth (DC::Map self, int face, int smooth, int level)
1647 CODE:
1648{
1649 tileid texid;
1650 maptex *tex;
1651
1652 if (face < 0 || face >= self->faces)
1653 return;
1654
1655 if (smooth < 0 || smooth >= self->faces)
1656 return;
1657
1658 texid = self->face2tile [face];
1659
1660 if (!texid)
1661 return;
1662
1663 tex = self->tex + texid;
1664 tex->smoothtile = self->face2tile [smooth];
1665 tex->smoothlevel = level;
1666}
1667
1668void
1185set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1669set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1186 CODE: 1670 CODE:
1187{ 1671{
1188 while (self->texs <= texid) 1672 need_texid (self, texid);
1189 {
1190 Append (maptex, self->tex, self->texs, self->texs);
1191 self->texs *= 2;
1192 }
1193 1673
1194 { 1674 {
1195 maptex *tex = self->tex + texid; 1675 maptex *tex = self->tex + texid;
1196 1676
1197 tex->name = name; 1677 tex->name = name;
1214 // from transparent color bleeding and ugly wrapping effects. 1694 // from transparent color bleeding and ugly wrapping effects.
1215 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1695 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1216} 1696}
1217 1697
1218int 1698int
1219ox (CFPlus::Map self) 1699ox (DC::Map self)
1220 ALIAS: 1700 ALIAS:
1221 oy = 1 1701 oy = 1
1222 x = 2 1702 x = 2
1223 y = 3 1703 y = 3
1224 w = 4 1704 w = 4
1235 } 1715 }
1236 OUTPUT: 1716 OUTPUT:
1237 RETVAL 1717 RETVAL
1238 1718
1239void 1719void
1240scroll (CFPlus::Map self, int dx, int dy) 1720scroll (DC::Map self, int dx, int dy)
1241 CODE: 1721 CODE:
1242{ 1722{
1243 if (dx > 0) 1723 if (dx > 0)
1244 map_blank (self, self->x, self->y, dx - 1, self->h); 1724 map_blank (self, self->x, self->y, dx, self->h);
1245 else if (dx < 0) 1725 else if (dx < 0)
1246 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1726 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1247 1727
1248 if (dy > 0) 1728 if (dy > 0)
1249 map_blank (self, self->x, self->y, self->w, dy - 1); 1729 map_blank (self, self->x, self->y, self->w, dy);
1250 else if (dy < 0) 1730 else if (dy < 0)
1251 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1731 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1252 1732
1253 self->ox += dx; self->x += dx; 1733 self->ox += dx; self->x += dx;
1254 self->oy += dy; self->y += dy; 1734 self->oy += dy; self->y += dy;
1255 1735
1256 while (self->y < 0) 1736 while (self->y < 0)
1260 self->rows += MAP_EXTEND_Y; 1740 self->rows += MAP_EXTEND_Y;
1261 self->y += MAP_EXTEND_Y; 1741 self->y += MAP_EXTEND_Y;
1262 } 1742 }
1263} 1743}
1264 1744
1265void 1745SV *
1266map1a_update (CFPlus::Map self, SV *data_, int extmap) 1746map1a_update (DC::Map self, SV *data_, int extmap)
1267 CODE: 1747 CODE:
1268{ 1748{
1269 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1749 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1270 uint8_t *data_end = (uint8_t *)SvEND (data_); 1750 uint8_t *data_end = (uint8_t *)SvEND (data_);
1271 mapcell *cell; 1751 mapcell *cell;
1272 int x, y, flags; 1752 int x, y, z, flags;
1753 AV *missing = newAV ();
1754 RETVAL = newRV_noinc ((SV *)missing);
1273 1755
1274 while (data < data_end) 1756 while (data < data_end - 1)
1275 { 1757 {
1276 flags = (data [0] << 8) + data [1]; data += 2; 1758 flags = (data [0] << 8) + data [1]; data += 2;
1277 1759
1278 x = self->x + ((flags >> 10) & 63); 1760 x = self->x + ((flags >> 10) & 63);
1279 y = self->y + ((flags >> 4) & 63); 1761 y = self->y + ((flags >> 4) & 63);
1282 1764
1283 if (flags & 15) 1765 if (flags & 15)
1284 { 1766 {
1285 if (!cell->darkness) 1767 if (!cell->darkness)
1286 { 1768 {
1769 memset (cell, 0, sizeof (*cell));
1287 cell->darkness = 256; 1770 cell->darkness = 256;
1288 cell->face [0] = 0;
1289 cell->face [1] = 0;
1290 cell->face [2] = 0;
1291 cell->stat_hp = 0;
1292 } 1771 }
1293 1772
1294 //TODO: don't trust server data to be in-range(!) 1773 //TODO: don't trust server data to be in-range(!)
1295 1774
1296 if (flags & 8) 1775 if (flags & 8)
1300 uint8_t ext, cmd; 1779 uint8_t ext, cmd;
1301 1780
1302 do 1781 do
1303 { 1782 {
1304 ext = *data++; 1783 ext = *data++;
1305 cmd = ext & 0x3f; 1784 cmd = ext & 0x7f;
1306 1785
1307 if (ext < 4) 1786 if (cmd < 4)
1308 cell->darkness = 255 - ext * 64 + 1; 1787 cell->darkness = 255 - ext * 64 + 1;
1309 else if (ext == 5) // health 1788 else if (cmd == 5) // health
1789 {
1790 cell->stat_width = 1;
1310 cell->stat_hp = *data++; 1791 cell->stat_hp = *data++;
1792 }
1793 else if (cmd == 6) // monster width
1794 cell->stat_width = *data++ + 1;
1795 else if (cmd == 0x47)
1796 {
1797 if (*data == 1) cell->player = data [1];
1798 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1799 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1800 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1801
1802 data += *data + 1;
1803 }
1804 else if (cmd == 8) // cell flags
1805 cell->flags = *data++;
1311 else if (ext & 0x40) // unknown, multibyte => skip 1806 else if (ext & 0x40) // unknown, multibyte => skip
1312 data += *data + 1; 1807 data += *data + 1;
1808 else
1809 data++;
1313 } 1810 }
1314 while (cmd & 0x80); 1811 while (ext & 0x80);
1315 } 1812 }
1316 else 1813 else
1317 cell->darkness = *data++ + 1; 1814 cell->darkness = *data++ + 1;
1318 } 1815 }
1319 1816
1817 for (z = 0; z <= 2; ++z)
1320 if (flags & 4) 1818 if (flags & (4 >> z))
1321 { 1819 {
1322 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1820 faceid face = (data [0] << 8) + data [1]; data += 2;
1821 need_facenum (self, face);
1822 cell->tile [z] = self->face2tile [face];
1823
1824 if (cell->tile [z])
1825 {
1826 maptex *tex = self->tex + cell->tile [z];
1827 if (!tex->name)
1828 av_push (missing, newSViv (cell->tile [z]));
1829
1830 if (tex->smoothtile)
1831 {
1832 maptex *smooth = self->tex + tex->smoothtile;
1833 if (!smooth->name)
1834 av_push (missing, newSViv (tex->smoothtile));
1835 }
1836 }
1323 } 1837 }
1324
1325 if (flags & 2)
1326 {
1327 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1328 }
1329
1330 if (flags & 1)
1331 {
1332 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1333 }
1334 } 1838 }
1335 else 1839 else
1336 cell->darkness = 0; 1840 CELL_CLEAR (cell);
1337 } 1841 }
1338} 1842}
1843 OUTPUT:
1844 RETVAL
1339 1845
1340SV * 1846SV *
1341mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1847mapmap (DC::Map self, int x0, int y0, int w, int h)
1342 CODE: 1848 CODE:
1343{ 1849{
1344 int x1, x; 1850 int x1, x;
1345 int y1, y; 1851 int y1, y;
1346 int z; 1852 int z;
1367 { 1873 {
1368 mapcell *cell = row->col + (x - row->c0); 1874 mapcell *cell = row->col + (x - row->c0);
1369 1875
1370 for (z = 0; z <= 0; z++) 1876 for (z = 0; z <= 0; z++)
1371 { 1877 {
1372 mapface face = cell->face [z];
1373
1374 if (face)
1375 {
1376 maptex tex = self->tex [face]; 1878 maptex tex = self->tex [cell->tile [z]];
1377 int a0 = 255 - tex.a; 1879 int a0 = 255 - tex.a;
1378 int a1 = tex.a; 1880 int a1 = tex.a;
1379 1881
1380 r = (r * a0 + tex.r * a1) / 255; 1882 r = (r * a0 + tex.r * a1) / 255;
1381 g = (g * a0 + tex.g * a1) / 255; 1883 g = (g * a0 + tex.g * a1) / 255;
1382 b = (b * a0 + tex.b * a1) / 255; 1884 b = (b * a0 + tex.b * a1) / 255;
1383 a = (a * a0 + tex.a * a1) / 255; 1885 a = (a * a0 + tex.a * a1) / 255;
1384 }
1385 } 1886 }
1386 } 1887 }
1387 1888
1388 *map++ = (r ) 1889 *map++ = (r )
1389 | (g << 8) 1890 | (g << 8)
1396} 1897}
1397 OUTPUT: 1898 OUTPUT:
1398 RETVAL 1899 RETVAL
1399 1900
1400void 1901void
1401draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1902draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1402 CODE: 1903 CODE:
1403{ 1904{
1404 int vx, vy;
1405 int x, y, z; 1905 int x, y, z;
1406 int last_name;
1407 mapface face;
1408 1906
1409 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1907 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1410 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1908 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1909 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1910 smooth_key skey;
1911 int pl_x, pl_y;
1912 maptex pl_tex;
1913 rc_t *rc = rc_alloc ();
1914 rc_key_t key;
1915 rc_array_t *arr;
1411 1916
1412 /* 1917 pl_tex.name = 0;
1413 int vx = self->vx = self->w >= sw
1414 ? self->x + (self->w - sw) / 2
1415 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1416 1918
1417 int vy = self->vy = self->h >= sh 1919 // thats current max. sorry.
1418 ? self->y + (self->h - sh) / 2 1920 if (sw > 255) sw = 255;
1419 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1921 if (sh > 255) sh = 255;
1420 */
1421 1922
1422 glColor4ub (255, 255, 255, 255); 1923 // clear key, in case of extra padding
1924 memset (&skey, 0, sizeof (skey));
1925
1926 memset (&key, 0, sizeof (key));
1927 key.r = 255;
1928 key.g = 255;
1929 key.b = 255;
1930 key.a = 255;
1931 key.mode = GL_QUADS;
1932 key.format = GL_T2F_V3F;
1933 key.texname = -1;
1934
1935 mx += self->x;
1936 my += self->y;
1937
1938 // first pass: determine smooth_max
1939 // rather ugly, if you ask me
1940 // could also be stored inside mapcell and updated on change
1941 memset (smooth_max, 0, sizeof (smooth_max));
1942
1943 for (y = 0; y < sh; y++)
1944 if (0 <= y + my && y + my < self->rows)
1945 {
1946 maprow *row = self->row + (y + my);
1947
1948 for (x = 0; x < sw; x++)
1949 if (row->c0 <= x + mx && x + mx < row->c1)
1950 {
1951 mapcell *cell = row->col + (x + mx - row->c0);
1952
1953 smooth_max[x + 1][y + 1] =
1954 MAX (self->tex [cell->tile [0]].smoothlevel,
1955 MAX (self->tex [cell->tile [1]].smoothlevel,
1956 self->tex [cell->tile [2]].smoothlevel));
1957 }
1958 }
1423 1959
1424 glEnable (GL_BLEND); 1960 glEnable (GL_BLEND);
1425 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1961 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1426 glEnable (GL_TEXTURE_2D);
1427 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1962 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1428 1963
1429 glBegin (GL_QUADS);
1430
1431 last_name = 0;
1432
1433 for (z = 0; z < 3; z++) 1964 for (z = 0; z <= 2; z++)
1965 {
1966 memset (smooth_level, 0, sizeof (smooth_level));
1967
1434 for (y = 0; y < sh; y++) 1968 for (y = 0; y < sh; y++)
1435 if (0 <= y + vy && y + vy < self->rows) 1969 if (0 <= y + my && y + my < self->rows)
1436 { 1970 {
1437 maprow *row = self->row + (y + vy); 1971 maprow *row = self->row + (y + my);
1438 1972
1439 for (x = 0; x < sw; x++) 1973 for (x = 0; x < sw; x++)
1440 if (row->c0 <= x + vx && x + vx < row->c1) 1974 if (row->c0 <= x + mx && x + mx < row->c1)
1441 { 1975 {
1442 mapcell *cell = row->col + (x + vx - row->c0); 1976 mapcell *cell = row->col + (x + mx - row->c0);
1443
1444 face = cell->face [z]; 1977 tileid tile = cell->tile [z];
1978
1979 if (tile)
1980 {
1981 maptex tex = self->tex [tile];
1982 int px = (x + 1) * T - tex.w;
1983 int py = (y + 1) * T - tex.h;
1445 1984
1446 if (face && face < self->texs) 1985 if (key.texname != tex.name)
1986 {
1987 if (!tex.name)
1988 tex = self->tex [2]; /* missing, replace by noface */
1989
1990 key.texname = tex.name;
1991 arr = rc_array (rc, &key);
1992 }
1993
1994 if (expect_false (cell->player == player) && expect_false (z == 2))
1995 {
1996 pl_x = px;
1997 pl_y = py;
1998 pl_tex = tex;
1999 continue;
2000 }
2001
2002 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2003 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2005 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2006
2007 if (expect_false (cell->flags) && expect_false (z == 2))
2008 {
2009 // overlays such as the speech bubble, probably more to come
2010 if (cell->flags & 1)
2011 {
2012 maptex tex = self->tex [1];
2013 int px = x * T + T * 2 / 32;
2014 int py = y * T - T * 6 / 32;
2015
2016 if (tex.name)
2017 {
2018 if (key.texname != tex.name)
2019 {
2020 key.texname = tex.name;
2021 arr = rc_array (rc, &key);
2022 }
2023
2024 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2025 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2027 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2028 }
2029 }
2030 }
2031
2032 // update smooth hash
2033 if (tex.smoothtile)
2034 {
2035 skey.tile = tex.smoothtile;
2036 skey.level = tex.smoothlevel;
2037
2038 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2039
2040 // add bits to current tile and all neighbours. skey.x|y is
2041 // shifted +1|+1 so we always stay positive.
2042
2043 // bits is ___n cccc CCCC bbbb
2044 // n do not draw borders&corners
2045 // c draw these corners, but...
2046 // C ... not these
2047 // b draw these borders
2048
2049 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2050 // ┃· ·· ·┃ ━━
2051
2052 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2053 // ·· ·· ·┏ ┓·
2054
2055 // full tile
2056 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2057
2058 // borders
2059 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2060 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2061 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2062 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2063
2064 // corners
2065 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2066 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2067 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2068 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2069 }
2070 }
2071 }
2072 }
2073
2074 rc_draw (rc);
2075 rc_clear (rc);
2076
2077 // go through all smoothlevels, lowest to highest, then draw.
2078 // this is basically counting sort
2079 {
2080 int w, b;
2081
2082 glEnable (GL_TEXTURE_2D);
2083 glBegin (GL_QUADS);
2084 for (w = 0; w < 256 / 32; ++w)
2085 {
2086 uint32_t smask = smooth_level [w];
2087 if (smask)
2088 for (b = 0; b < 32; ++b)
2089 if (smask & (((uint32_t)1) << b))
1447 { 2090 {
1448 maptex tex = self->tex [face]; 2091 int level = (w << 5) | b;
2092 HE *he;
1449 2093
1450 int px = (x + 1) * 32 - tex.w; 2094 hv_iterinit (smooth);
1451 int py = (y + 1) * 32 - tex.h; 2095 while ((he = hv_iternext (smooth)))
1452
1453 if (last_name != tex.name)
1454 { 2096 {
2097 smooth_key *skey = (smooth_key *)HeKEY (he);
2098 IV bits = SvIVX (HeVAL (he));
2099
2100 if (!(bits & 0x1000)
2101 && skey->level == level
2102 && level > smooth_max [skey->x][skey->y])
2103 {
2104 maptex tex = self->tex [skey->tile];
2105 int px = (((int)skey->x) - 1) * T;
2106 int py = (((int)skey->y) - 1) * T;
2107 int border = bits & 15;
2108 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2109 float dx = tex.s * .0625f; // 16 images/row
2110 float dy = tex.t * .5f ; // 2 images/column
2111
2112 if (tex.name)
2113 {
2114 // this time avoiding texture state changes
2115 // save gobs of state changes.
2116 if (key.texname != tex.name)
2117 {
1455 glEnd (); 2118 glEnd ();
1456 last_name = tex.name;
1457 glBindTexture (GL_TEXTURE_2D, last_name); 2119 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1458 glBegin (GL_QUADS); 2120 glBegin (GL_QUADS);
2121 }
2122
2123 if (border)
2124 {
2125 float ox = border * dx;
2126
2127 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2128 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2129 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2130 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2131 }
2132
2133 if (corner)
2134 {
2135 float ox = corner * dx;
2136
2137 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2138 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2139 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2140 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2141 }
2142 }
2143 }
1459 } 2144 }
1460
1461 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1462 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1463 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1464 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1465 } 2145 }
1466 }
1467 } 2146 }
1468 2147
1469 glEnd (); 2148 glEnd ();
1470
1471 glDisable (GL_TEXTURE_2D); 2149 glDisable (GL_TEXTURE_2D);
2150 key.texname = -1;
2151 }
2152
2153 hv_clear (smooth);
2154 }
2155
2156 if (pl_tex.name)
2157 {
2158 maptex tex = pl_tex;
2159 int px = pl_x + sdx;
2160 int py = pl_y + sdy;
2161
2162 key.texname = tex.name;
2163 arr = rc_array (rc, &key);
2164
2165 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2169
2170 rc_draw (rc);
2171 }
2172
1472 glDisable (GL_BLEND); 2173 glDisable (GL_BLEND);
2174 rc_free (rc);
1473 2175
1474 // top layer: overlays such as the health bar 2176 // top layer: overlays such as the health bar
1475 for (y = 0; y < sh; y++) 2177 for (y = 0; y < sh; y++)
1476 if (0 <= y + vy && y + vy < self->rows) 2178 if (0 <= y + my && y + my < self->rows)
1477 { 2179 {
1478 maprow *row = self->row + (y + vy); 2180 maprow *row = self->row + (y + my);
1479 2181
1480 for (x = 0; x < sw; x++) 2182 for (x = 0; x < sw; x++)
1481 if (row->c0 <= x + vx && x + vx < row->c1) 2183 if (row->c0 <= x + mx && x + mx < row->c1)
1482 { 2184 {
1483 mapcell *cell = row->col + (x + vx - row->c0); 2185 mapcell *cell = row->col + (x + mx - row->c0);
1484 2186
1485 int px = x * 32; 2187 int px = x * T;
1486 int py = y * 32; 2188 int py = y * T;
1487 2189
1488 if (cell->stat_hp) 2190 if (cell->stat_hp)
1489 { 2191 {
1490 int width = sh / 28 + 1; 2192 int width = cell->stat_width * T;
2193 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1491 2194
1492 glColor3ub (0, 0, 0); 2195 glColor3ub (0, 0, 0);
1493 glRectf (px + 1, py, px + 31, py + width + 2); 2196 glRectf (px + 1, py - thick - 2,
2197 px + width - 1, py);
1494 2198
1495 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0); 2199 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1496 glRectf (px + 2, py + 1, px + 30 - cell->stat_hp * 28 / 255, py + width + 1); 2200 glRectf (px + 2,
2201 py - thick - 1,
2202 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1497 } 2203 }
1498 } 2204 }
1499 } 2205 }
1500} 2206}
1501 2207
1502void 2208void
1503draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2209draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1504 CODE: 2210 CODE:
1505{ 2211{
1506 static float color[16][3] = { 2212 static float color[16][3] = {
1507 { 0.00F, 0.00F, 0.00F }, 2213 { 0.00F, 0.00F, 0.00F },
1508 { 1.00F, 1.00F, 1.00F }, 2214 { 1.00F, 1.00F, 1.00F },
1558 glDisable (GL_BLEND); 2264 glDisable (GL_BLEND);
1559 glDisable (GL_TEXTURE_2D); 2265 glDisable (GL_TEXTURE_2D);
1560} 2266}
1561 2267
1562void 2268void
1563fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2269fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1564 PPCODE: 2270 PPCODE:
1565{ 2271{
1566 int vx, vy;
1567 int x, y; 2272 int x, y;
2273 int sw1 = sw + 2;
2274 int sh1 = sh + 2;
2275 int sh3 = sh * 3;
1568 int sw4 = (sw + 3) & ~3; 2276 int sw34 = (sw * 3 + 3) & ~3;
2277 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1569 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2278 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1570 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2279 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1571 2280
1572 memset (darkness, 255, sw4 * sh);
1573 SvPOK_only (darkness_sv); 2281 SvPOK_only (darkness3_sv);
1574 SvCUR_set (darkness_sv, sw4 * sh); 2282 SvCUR_set (darkness3_sv, sw34 * sh3);
1575 2283
1576 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2284 mx += self->x - 1;
1577 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2285 my += self->y - 1;
1578 2286
2287 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2288
1579 for (y = 0; y < sh; y++) 2289 for (y = 0; y < sh1; y++)
1580 if (0 <= y + vy && y + vy < self->rows) 2290 if (0 <= y + my && y + my < self->rows)
1581 { 2291 {
1582 maprow *row = self->row + (y + vy); 2292 maprow *row = self->row + (y + my);
1583 2293
1584 for (x = 0; x < sw; x++) 2294 for (x = 0; x < sw1; x++)
1585 if (row->c0 <= x + vx && x + vx < row->c1) 2295 if (row->c0 <= x + mx && x + mx < row->c1)
1586 { 2296 {
1587 mapcell *cell = row->col + (x + vx - row->c0); 2297 mapcell *cell = row->col + (x + mx - row->c0);
1588 2298
1589 darkness[y * sw4 + x] = cell->darkness 2299 darkness1 [y * sw1 + x] = cell->darkness
1590 ? 255 - (cell->darkness - 1) 2300 ? 255 - (cell->darkness - 1)
1591 : 255 - FOW_DARKNESS; 2301 : 255 - FOW_DARKNESS;
1592 } 2302 }
1593 } 2303 }
1594 2304
2305 for (y = 0; y < sh; ++y)
2306 for (x = 0; x < sw; ++x)
2307 {
2308 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2309 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2310 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2311 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2312 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2313 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2314 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2315 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2316 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2317
2318 uint8_t r11 = (d11 + d21 + d12) / 3;
2319 uint8_t r21 = d21;
2320 uint8_t r31 = (d21 + d31 + d32) / 3;
2321
2322 uint8_t r12 = d12;
2323 uint8_t r22 = d22;
2324 uint8_t r32 = d32;
2325
2326 uint8_t r13 = (d13 + d23 + d12) / 3;
2327 uint8_t r23 = d23;
2328 uint8_t r33 = (d23 + d33 + d32) / 3;
2329
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2332 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2335 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2338 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2339 }
2340
2341 free (darkness1);
2342
1595 EXTEND (SP, 3); 2343 EXTEND (SP, 3);
1596 PUSHs (sv_2mortal (newSViv (sw4))); 2344 PUSHs (sv_2mortal (newSViv (sw34)));
1597 PUSHs (sv_2mortal (newSViv (sh))); 2345 PUSHs (sv_2mortal (newSViv (sh3)));
1598 PUSHs (darkness_sv); 2346 PUSHs (darkness3_sv);
1599} 2347}
1600 2348
1601SV * 2349SV *
1602get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2350get_rect (DC::Map self, int x0, int y0, int w, int h)
1603 CODE: 2351 CODE:
1604{ 2352{
1605 int x, y, x1, y1; 2353 int x, y, x1, y1;
1606 SV *data_sv = newSV (w * h * 7 + 5); 2354 SV *data_sv = newSV (w * h * 7 + 5);
1607 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2355 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1632 if (row && row->c0 <= x && x < row->c1) 2380 if (row && row->c0 <= x && x < row->c1)
1633 { 2381 {
1634 mapcell *cell = row->col + (x - row->c0); 2382 mapcell *cell = row->col + (x - row->c0);
1635 uint8_t flags = 0; 2383 uint8_t flags = 0;
1636 2384
1637 if (cell->face [0]) flags |= 1; 2385 if (cell->tile [0]) flags |= 1;
1638 if (cell->face [1]) flags |= 2; 2386 if (cell->tile [1]) flags |= 2;
1639 if (cell->face [2]) flags |= 4; 2387 if (cell->tile [2]) flags |= 4;
1640 2388
1641 *data++ = flags; 2389 *data++ = flags;
1642 2390
1643 if (flags & 1) 2391 if (flags & 1)
1644 { 2392 {
2393 tileid tile = cell->tile [0];
1645 *data++ = cell->face [0] >> 8; 2394 *data++ = tile >> 8;
1646 *data++ = cell->face [0]; 2395 *data++ = tile;
1647 } 2396 }
1648 2397
1649 if (flags & 2) 2398 if (flags & 2)
1650 { 2399 {
2400 tileid tile = cell->tile [1];
1651 *data++ = cell->face [1] >> 8; 2401 *data++ = tile >> 8;
1652 *data++ = cell->face [1]; 2402 *data++ = tile;
1653 } 2403 }
1654 2404
1655 if (flags & 4) 2405 if (flags & 4)
1656 { 2406 {
2407 tileid tile = cell->tile [2];
1657 *data++ = cell->face [2] >> 8; 2408 *data++ = tile >> 8;
1658 *data++ = cell->face [2]; 2409 *data++ = tile;
1659 } 2410 }
1660 } 2411 }
1661 else 2412 else
1662 *data++ = 0; 2413 *data++ = 0;
1663 } 2414 }
1664 } 2415 }
1665 2416
2417 /* if size is w*h + 5 then no data has been found */
2418 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2419 {
1666 SvPOK_only (data_sv); 2420 SvPOK_only (data_sv);
1667 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2421 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2422 }
2423
1668 RETVAL = data_sv; 2424 RETVAL = data_sv;
1669} 2425}
1670 OUTPUT: 2426 OUTPUT:
1671 RETVAL 2427 RETVAL
1672 2428
1673void 2429void
1674set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2430set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1675 PPCODE: 2431 PPCODE:
1676{ 2432{
1677 int x, y, z; 2433 int x, y, z;
1678 int w, h; 2434 int w, h;
1679 int x1, y1; 2435 int x1, y1;
2436 STRLEN len;
2437 uint8_t *data, *end;
2438
2439 len = SvLEN (data_sv);
2440 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2441 data = SvPVbyte_nolen (data_sv);
2442 end = data + len + 8;
2443
2444 if (len < 5)
2445 XSRETURN_EMPTY;
1680 2446
1681 if (*data++ != 0) 2447 if (*data++ != 0)
1682 return; /* version mismatch */ 2448 XSRETURN_EMPTY; /* version mismatch */
1683 2449
1684 w = *data++ << 8; w |= *data++; 2450 w = *data++ << 8; w |= *data++;
1685 h = *data++ << 8; h |= *data++; 2451 h = *data++ << 8; h |= *data++;
1686 2452
1687 // we need to do this 'cause we don't keep an absolute coord system for rows 2453 // we need to do this 'cause we don't keep an absolute coord system for rows
1699 { 2465 {
1700 maprow *row = map_get_row (self, y); 2466 maprow *row = map_get_row (self, y);
1701 2467
1702 for (x = x0; x < x1; x++) 2468 for (x = x0; x < x1; x++)
1703 { 2469 {
2470 uint8_t flags;
2471
2472 if (data + 7 >= end)
2473 XSRETURN_EMPTY;
2474
1704 uint8_t flags = *data++; 2475 flags = *data++;
1705 2476
1706 if (flags) 2477 if (flags)
1707 { 2478 {
1708 mapface face[3] = { 0, 0, 0 };
1709
1710 mapcell *cell = row_get_cell (row, x); 2479 mapcell *cell = row_get_cell (row, x);
2480 tileid tile[3] = { 0, 0, 0 };
1711 2481
1712 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2482 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1713 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2483 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1714 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2484 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1715 2485
1716 if (cell->darkness == 0) 2486 if (cell->darkness == 0)
1717 { 2487 {
1718 cell->darkness = 0; 2488 /*cell->darkness = 0;*/
2489 EXTEND (SP, 3);
1719 2490
1720 for (z = 0; z <= 2; z++) 2491 for (z = 0; z <= 2; z++)
1721 { 2492 {
1722 cell->face[z] = face[z]; 2493 tileid t = tile [z];
1723 2494
1724 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2495 if (t >= self->texs || (t && !self->tex [t].name))
2496 {
1725 XPUSHs (sv_2mortal (newSViv (face[z]))); 2497 PUSHs (sv_2mortal (newSViv (t)));
2498 need_texid (self, t);
2499 }
2500
2501 cell->tile [z] = t;
1726 } 2502 }
1727 } 2503 }
1728 } 2504 }
1729 } 2505 }
1730 } 2506 }
1731} 2507}
1732 2508
1733MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2509MODULE = Deliantra::Client PACKAGE = DC::RW
1734 2510
1735CFPlus::MixChunk 2511DC::RW
1736new_from_file (SV *class, char *path) 2512new (SV *class, SV *data_sv)
1737 CODE: 2513 CODE:
1738 RETVAL = Mix_LoadWAV (path); 2514{
2515 STRLEN datalen;
2516 char *data = SvPVbyte (data_sv, datalen);
2517
2518 RETVAL = SDL_RWFromConstMem (data, datalen);
2519}
1739 OUTPUT: 2520 OUTPUT:
1740 RETVAL 2521 RETVAL
1741 2522
2523DC::RW
2524new_from_file (SV *class, const char *path, const char *mode = "rb")
2525 CODE:
2526 RETVAL = SDL_RWFromFile (path, mode);
2527 OUTPUT:
2528 RETVAL
2529
2530# fails on win32:
2531# dc.xs(2268) : error C2059: syntax error : '('
1742void 2532#void
2533#close (DC::RW self)
2534# CODE:
2535# (self->(close)) (self);
2536
2537MODULE = Deliantra::Client PACKAGE = DC::Channel
2538
2539PROTOTYPES: DISABLE
2540
2541DC::Channel
2542find ()
2543 CODE:
2544{
2545 RETVAL = Mix_GroupAvailable (-1);
2546
2547 if (RETVAL < 0)
2548 {
2549 RETVAL = Mix_GroupOldest (-1);
2550
2551 if (RETVAL < 0)
2552 XSRETURN_UNDEF;
2553
2554 Mix_HaltChannel (RETVAL);
2555 }
2556
2557 Mix_UnregisterAllEffects (RETVAL);
2558 Mix_Volume (RETVAL, 128);
2559}
2560 OUTPUT:
2561 RETVAL
2562
2563void
2564halt (DC::Channel self)
2565 CODE:
2566 Mix_HaltChannel (self);
2567
2568void
2569expire (DC::Channel self, int ticks = -1)
2570 CODE:
2571 Mix_ExpireChannel (self, ticks);
2572
2573void
2574fade_out (DC::Channel self, int ticks = -1)
2575 CODE:
2576 Mix_FadeOutChannel (self, ticks);
2577
2578int
2579volume (DC::Channel self, int volume)
2580 CODE:
2581 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2582 OUTPUT:
2583 RETVAL
2584
2585void
2586unregister_all_effects (DC::Channel self)
2587 CODE:
2588 Mix_UnregisterAllEffects (self);
2589
2590void
2591set_panning (DC::Channel self, int left, int right)
2592 CODE:
2593 left = CLAMP (left , 0, 255);
2594 right = CLAMP (right, 0, 255);
2595 Mix_SetPanning (self, left, right);
2596
2597void
2598set_distance (DC::Channel self, int distance)
2599 CODE:
2600 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2601
2602void
2603set_position (DC::Channel self, int angle, int distance)
2604 CODE:
2605
2606void
2607set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2608 CODE:
2609{
2610 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2611 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2612 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2613}
2614
2615void
2616set_reverse_stereo (DC::Channel self, int flip)
2617 CODE:
2618 Mix_SetReverseStereo (self, flip);
2619
2620MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2621
2622PROTOTYPES: DISABLE
2623
2624DC::MixChunk
2625new (SV *class, DC::RW rwops)
2626 CODE:
2627 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2628 OUTPUT:
2629 RETVAL
2630
2631void
1743DESTROY (CFPlus::MixChunk self) 2632DESTROY (DC::MixChunk self)
1744 CODE: 2633 CODE:
1745 Mix_FreeChunk (self); 2634 Mix_FreeChunk (self);
1746 2635
1747int 2636int
1748volume (CFPlus::MixChunk self, int volume = -1) 2637volume (DC::MixChunk self, int volume = -1)
1749 CODE: 2638 CODE:
2639 if (items > 1)
2640 volume = CLAMP (volume, 0, 128);
1750 RETVAL = Mix_VolumeChunk (self, volume); 2641 RETVAL = Mix_VolumeChunk (self, volume);
1751 OUTPUT: 2642 OUTPUT:
1752 RETVAL 2643 RETVAL
1753 2644
1754int 2645DC::Channel
1755play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2646play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1756 CODE: 2647 CODE:
2648{
1757 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2649 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2650
2651 if (RETVAL < 0)
2652 XSRETURN_UNDEF;
2653
2654 if (channel < 0)
2655 {
2656 Mix_UnregisterAllEffects (RETVAL);
2657 Mix_Volume (RETVAL, 128);
2658 }
2659}
1758 OUTPUT: 2660 OUTPUT:
1759 RETVAL 2661 RETVAL
1760 2662
1761MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2663MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1762 2664
1763int 2665int
1764volume (int volume = -1) 2666volume (int volume = -1)
2667 PROTOTYPE: ;$
1765 CODE: 2668 CODE:
2669 if (items > 0)
2670 volume = CLAMP (volume, 0, 128);
1766 RETVAL = Mix_VolumeMusic (volume); 2671 RETVAL = Mix_VolumeMusic (volume);
1767 OUTPUT: 2672 OUTPUT:
1768 RETVAL 2673 RETVAL
1769 2674
2675void
2676fade_out (int ms)
2677 CODE:
2678 Mix_FadeOutMusic (ms);
2679
2680void
2681halt ()
2682 CODE:
2683 Mix_HaltMusic ();
2684
1770CFPlus::MixMusic 2685DC::MixMusic
1771new_from_file (SV *class, char *path) 2686new (SV *class, DC::RW rwops)
1772 CODE: 2687 CODE:
1773 RETVAL = Mix_LoadMUS (path); 2688 RETVAL = Mix_LoadMUS_RW (rwops);
1774 OUTPUT: 2689 OUTPUT:
1775 RETVAL 2690 RETVAL
1776 2691
1777void 2692void
1778DESTROY (CFPlus::MixMusic self) 2693DESTROY (DC::MixMusic self)
1779 CODE: 2694 CODE:
1780 Mix_FreeMusic (self); 2695 Mix_FreeMusic (self);
1781 2696
1782int 2697int
1783play (CFPlus::MixMusic self, int loops = -1) 2698play (DC::MixMusic self, int loops = -1)
1784 CODE: 2699 CODE:
1785 RETVAL = Mix_PlayMusic (self, loops); 2700 RETVAL = Mix_PlayMusic (self, loops);
1786 OUTPUT: 2701 OUTPUT:
1787 RETVAL 2702 RETVAL
1788 2703
1789MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2704void
2705fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2706 CODE:
2707 Mix_FadeInMusicPos (self, loops, ms, position);
2708
2709MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2710
2711PROTOTYPES: ENABLE
1790 2712
1791BOOT: 2713BOOT:
1792{ 2714{
1793 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2715 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1794 static const struct { 2716 static const struct {
1795 const char *name; 2717 const char *name;
1796 IV iv; 2718 IV iv;
1797 } *civ, const_iv[] = { 2719 } *civ, const_iv[] = {
1798# define const_iv(name) { # name, (IV)name } 2720# define const_iv(name) { # name, (IV)name }
2721 const_iv (GL_VENDOR),
2722 const_iv (GL_VERSION),
2723 const_iv (GL_EXTENSIONS),
1799 const_iv (GL_COLOR_MATERIAL), 2724 const_iv (GL_COLOR_MATERIAL),
1800 const_iv (GL_SMOOTH), 2725 const_iv (GL_SMOOTH),
1801 const_iv (GL_FLAT), 2726 const_iv (GL_FLAT),
1802 const_iv (GL_DITHER), 2727 const_iv (GL_DITHER),
1803 const_iv (GL_BLEND), 2728 const_iv (GL_BLEND),
1807 const_iv (GL_ALPHA_TEST), 2732 const_iv (GL_ALPHA_TEST),
1808 const_iv (GL_NORMALIZE), 2733 const_iv (GL_NORMALIZE),
1809 const_iv (GL_RESCALE_NORMAL), 2734 const_iv (GL_RESCALE_NORMAL),
1810 const_iv (GL_FRONT), 2735 const_iv (GL_FRONT),
1811 const_iv (GL_BACK), 2736 const_iv (GL_BACK),
2737 const_iv (GL_AUX0),
1812 const_iv (GL_AND), 2738 const_iv (GL_AND),
1813 const_iv (GL_ONE), 2739 const_iv (GL_ONE),
1814 const_iv (GL_ZERO), 2740 const_iv (GL_ZERO),
1815 const_iv (GL_SRC_ALPHA), 2741 const_iv (GL_SRC_ALPHA),
1816 const_iv (GL_DST_ALPHA), 2742 const_iv (GL_DST_ALPHA),
1829 const_iv (GL_INTENSITY), 2755 const_iv (GL_INTENSITY),
1830 const_iv (GL_LUMINANCE), 2756 const_iv (GL_LUMINANCE),
1831 const_iv (GL_LUMINANCE_ALPHA), 2757 const_iv (GL_LUMINANCE_ALPHA),
1832 const_iv (GL_FLOAT), 2758 const_iv (GL_FLOAT),
1833 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2759 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2760 const_iv (GL_COMPRESSED_ALPHA_ARB),
2761 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2762 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2763 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2764 const_iv (GL_COMPRESSED_RGB_ARB),
2765 const_iv (GL_COMPRESSED_RGBA_ARB),
1834 const_iv (GL_COMPILE), 2766 const_iv (GL_COMPILE),
2767 const_iv (GL_PROXY_TEXTURE_1D),
2768 const_iv (GL_PROXY_TEXTURE_2D),
1835 const_iv (GL_TEXTURE_1D), 2769 const_iv (GL_TEXTURE_1D),
1836 const_iv (GL_TEXTURE_2D), 2770 const_iv (GL_TEXTURE_2D),
1837 const_iv (GL_TEXTURE_ENV), 2771 const_iv (GL_TEXTURE_ENV),
1838 const_iv (GL_TEXTURE_MAG_FILTER), 2772 const_iv (GL_TEXTURE_MAG_FILTER),
1839 const_iv (GL_TEXTURE_MIN_FILTER), 2773 const_iv (GL_TEXTURE_MIN_FILTER),
1860 const_iv (GL_COLOR_LOGIC_OP), 2794 const_iv (GL_COLOR_LOGIC_OP),
1861 const_iv (GL_SEPARABLE_2D), 2795 const_iv (GL_SEPARABLE_2D),
1862 const_iv (GL_CONVOLUTION_2D), 2796 const_iv (GL_CONVOLUTION_2D),
1863 const_iv (GL_CONVOLUTION_BORDER_MODE), 2797 const_iv (GL_CONVOLUTION_BORDER_MODE),
1864 const_iv (GL_CONSTANT_BORDER), 2798 const_iv (GL_CONSTANT_BORDER),
2799 const_iv (GL_POINTS),
1865 const_iv (GL_LINES), 2800 const_iv (GL_LINES),
1866 const_iv (GL_LINE_STRIP), 2801 const_iv (GL_LINE_STRIP),
1867 const_iv (GL_LINE_LOOP), 2802 const_iv (GL_LINE_LOOP),
1868 const_iv (GL_QUADS), 2803 const_iv (GL_QUADS),
1869 const_iv (GL_QUAD_STRIP), 2804 const_iv (GL_QUAD_STRIP),
1870 const_iv (GL_TRIANGLES), 2805 const_iv (GL_TRIANGLES),
1871 const_iv (GL_TRIANGLE_STRIP), 2806 const_iv (GL_TRIANGLE_STRIP),
1872 const_iv (GL_TRIANGLE_FAN), 2807 const_iv (GL_TRIANGLE_FAN),
2808 const_iv (GL_POLYGON),
1873 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2809 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2810 const_iv (GL_POINT_SMOOTH_HINT),
2811 const_iv (GL_LINE_SMOOTH_HINT),
2812 const_iv (GL_POLYGON_SMOOTH_HINT),
2813 const_iv (GL_GENERATE_MIPMAP_HINT),
2814 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1874 const_iv (GL_FASTEST), 2815 const_iv (GL_FASTEST),
2816 const_iv (GL_DONT_CARE),
2817 const_iv (GL_NICEST),
1875 const_iv (GL_V2F), 2818 const_iv (GL_V2F),
1876 const_iv (GL_V3F), 2819 const_iv (GL_V3F),
1877 const_iv (GL_T2F_V3F), 2820 const_iv (GL_T2F_V3F),
1878 const_iv (GL_T2F_N3F_V3F), 2821 const_iv (GL_T2F_N3F_V3F),
1879# undef const_iv 2822# undef const_iv
1880 }; 2823 };
1881 2824
1882 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2825 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1883 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2826 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2827
2828 texture_av = newAV ();
2829 AvREAL_off (texture_av);
1884} 2830}
2831
2832void
2833disable_GL_EXT_blend_func_separate ()
2834 CODE:
2835 gl.BlendFuncSeparate = 0;
2836 gl.BlendFuncSeparateEXT = 0;
1885 2837
1886char * 2838char *
1887gl_vendor () 2839gl_vendor ()
1888 CODE: 2840 CODE:
1889 RETVAL = (char *)glGetString (GL_VENDOR); 2841 RETVAL = (char *)glGetString (GL_VENDOR);
1902 CODE: 2854 CODE:
1903 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2855 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1904 OUTPUT: 2856 OUTPUT:
1905 RETVAL 2857 RETVAL
1906 2858
2859const char *glGetString (GLenum pname)
2860
2861GLint glGetInteger (GLenum pname)
2862 CODE:
2863 glGetIntegerv (pname, &RETVAL);
2864 OUTPUT:
2865 RETVAL
2866
2867GLdouble glGetDouble (GLenum pname)
2868 CODE:
2869 glGetDoublev (pname, &RETVAL);
2870 OUTPUT:
2871 RETVAL
2872
1907int glGetError () 2873int glGetError ()
1908 2874
1909void glFinish () 2875void glFinish ()
1910 2876
1911void glClear (int mask) 2877void glClear (int mask)
1948# near_ and far_ are due to microsofts buggy "c" compiler 2914# near_ and far_ are due to microsofts buggy "c" compiler
1949void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2915void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1950 2916
1951# near_ and far_ are due to microsofts buggy "c" compiler 2917# near_ and far_ are due to microsofts buggy "c" compiler
1952void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2918void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2919
2920PROTOTYPES: DISABLE
1953 2921
1954void glViewport (int x, int y, int width, int height) 2922void glViewport (int x, int y, int width, int height)
1955 2923
1956void glScissor (int x, int y, int width, int height) 2924void glScissor (int x, int y, int width, int height)
1957 2925
1965 2933
1966void glRotate (float angle, float x, float y, float z) 2934void glRotate (float angle, float x, float y, float z)
1967 CODE: 2935 CODE:
1968 glRotatef (angle, x, y, z); 2936 glRotatef (angle, x, y, z);
1969 2937
1970void glBegin (int mode)
1971
1972void glEnd ()
1973
1974void glColor (float r, float g, float b, float a = 1.0) 2938void glColor (float r, float g, float b, float a = 1.0)
1975 PROTOTYPE: @
1976 ALIAS: 2939 ALIAS:
1977 glColor_premultiply = 1 2940 glColor_premultiply = 1
1978 CODE: 2941 CODE:
1979 if (ix) 2942 if (ix)
1980 { 2943 {
1983 b *= a; 2946 b *= a;
1984 } 2947 }
1985 // microsoft visual "c" rounds instead of truncating... 2948 // microsoft visual "c" rounds instead of truncating...
1986 glColor4f (r, g, b, a); 2949 glColor4f (r, g, b, a);
1987 2950
1988void glInterleavedArrays (int format, int stride, char *data)
1989
1990void glDrawElements (int mode, int count, int type, char *indices)
1991
1992# 1.2 void glDrawRangeElements (int mode, int start, int end
1993
1994void glRasterPos (float x, float y, float z = 0.) 2951void glRasterPos (float x, float y, float z = 0.)
1995 CODE: 2952 CODE:
1996 glRasterPos3f (0, 0, z); 2953 glRasterPos3f (0, 0, z);
1997 glBitmap (0, 0, 0, 0, x, y, 0); 2954 glBitmap (0, 0, 0, 0, x, y, 0);
1998 2955
2002 2959
2003void glTexCoord (float s, float t) 2960void glTexCoord (float s, float t)
2004 CODE: 2961 CODE:
2005 glTexCoord2f (s, t); 2962 glTexCoord2f (s, t);
2006 2963
2964void glRect (float x1, float y1, float x2, float y2)
2965 CODE:
2966 glRectf (x1, y1, x2, y2);
2967
2968void glRect_lineloop (float x1, float y1, float x2, float y2)
2969 CODE:
2970 glBegin (GL_LINE_LOOP);
2971 glVertex2f (x1, y1);
2972 glVertex2f (x2, y1);
2973 glVertex2f (x2, y2);
2974 glVertex2f (x1, y2);
2975 glEnd ();
2976
2977PROTOTYPES: ENABLE
2978
2979void glBegin (int mode)
2980
2981void glEnd ()
2982
2983void glPointSize (GLfloat size)
2984
2985void glLineWidth (GLfloat width)
2986
2987void glInterleavedArrays (int format, int stride, char *data)
2988
2989void glDrawElements (int mode, int count, int type, char *indices)
2990
2991# 1.2 void glDrawRangeElements (int mode, int start, int end
2992
2007void glTexEnv (int target, int pname, float param) 2993void glTexEnv (int target, int pname, float param)
2008 CODE: 2994 CODE:
2009 glTexEnvf (target, pname, param); 2995 glTexEnvf (target, pname, param);
2010 2996
2011void glTexParameter (int target, int pname, float param) 2997void glTexParameter (int target, int pname, float param)
2027void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3013void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2028 CODE: 3014 CODE:
2029 if (gl.SeparableFilter2D) 3015 if (gl.SeparableFilter2D)
2030 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3016 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2031 3017
2032void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3018void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2033 3019
2034void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3020void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2035 3021
2036void glDrawPixels (int width, int height, int format, int type, char *pixels) 3022void glDrawPixels (int width, int height, int format, int type, char *pixels)
3023
3024void glPixelZoom (float x, float y)
2037 3025
2038void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3026void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2039 3027
2040int glGenTexture () 3028int glGenTexture ()
2041 CODE: 3029 CODE:
2042{ 3030 RETVAL = gen_texture ();
2043 GLuint name;
2044 glGenTextures (1, &name);
2045 RETVAL = name;
2046}
2047 OUTPUT: 3031 OUTPUT:
2048 RETVAL 3032 RETVAL
2049 3033
2050void glDeleteTexture (int name) 3034void glDeleteTexture (int name)
2051 CODE: 3035 CODE:
2052{
2053 GLuint name_ = name;
2054 glDeleteTextures (1, &name_); 3036 del_texture (name);
2055} 3037
2056
2057int glGenList () 3038int glGenList ()
2058 CODE: 3039 CODE:
2059 RETVAL = glGenLists (1); 3040 RETVAL = glGenLists (1);
2060 OUTPUT: 3041 OUTPUT:
2061 RETVAL 3042 RETVAL
2068 3049
2069void glEndList () 3050void glEndList ()
2070 3051
2071void glCallList (int list) 3052void glCallList (int list)
2072 3053
3054MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3055
3056PROTOTYPES: DISABLE
3057
3058void
3059find_widget (SV *self, NV x, NV y)
3060 PPCODE:
3061{
3062 if (within_widget (self, x, y))
3063 XPUSHs (self);
3064}
3065
3066BOOT:
3067{
3068 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3069
3070 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3071 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3072 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3073 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3074}
3075
3076void
3077draw (SV *self)
3078 CODE:
3079{
3080 HV *hv;
3081 SV **svp;
3082 NV x, y, w, h;
3083 SV *draw_x_sv = GvSV (draw_x_gv);
3084 SV *draw_y_sv = GvSV (draw_y_gv);
3085 SV *draw_w_sv = GvSV (draw_w_gv);
3086 SV *draw_h_sv = GvSV (draw_h_gv);
3087 double draw_x, draw_y;
3088
3089 if (!SvROK (self))
3090 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3091
3092 hv = (HV *)SvRV (self);
3093
3094 if (SvTYPE (hv) != SVt_PVHV)
3095 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3096
3097 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3098 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3099
3100 if (!h || !w)
3101 XSRETURN_EMPTY;
3102
3103 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3104 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3105
3106 draw_x = SvNV (draw_x_sv) + x;
3107 draw_y = SvNV (draw_y_sv) + y;
3108
3109 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3110 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3111 XSRETURN_EMPTY;
3112
3113 sv_setnv (draw_x_sv, draw_x);
3114 sv_setnv (draw_y_sv, draw_y);
3115
3116 glPushMatrix ();
3117 glTranslated (x, y, 0);
3118
3119 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3120 {
3121 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3122
3123 if (svp && SvTRUE (*svp))
3124 {
3125 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3126 glEnable (GL_BLEND);
3127 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3128 glBegin (GL_QUADS);
3129 glVertex2f (0, 0);
3130 glVertex2f (w, 0);
3131 glVertex2f (w, h);
3132 glVertex2f (0, h);
3133 glEnd ();
3134 glDisable (GL_BLEND);
3135 }
3136 }
3137#if 0
3138 // draw borders, for debugging
3139 glPushMatrix ();
3140 glColor4f (1., 1., 0., 1.);
3141 glTranslatef (.5, .5, 0.);
3142 glBegin (GL_LINE_LOOP);
3143 glVertex2f (0 , 0);
3144 glVertex2f (w - 1, 0);
3145 glVertex2f (w - 1, h - 1);
3146 glVertex2f (0 , h - 1);
3147 glEnd ();
3148 glPopMatrix ();
3149#endif
3150 PUSHMARK (SP);
3151 XPUSHs (self);
3152 PUTBACK;
3153 call_method ("_draw", G_VOID | G_DISCARD);
3154 SPAGAIN;
3155
3156 glPopMatrix ();
3157
3158 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3159 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3160}
3161

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