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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.145 by root, Fri Aug 18 03:19:58 2006 UTC vs.
Revision 1.323 by root, Sun Nov 18 01:48:39 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
20#include "flat_hash_map.hpp"
21
13#ifdef _WIN32 22#ifdef _WIN32
14# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
15#endif 28#endif
16 29
30#include <cassert>
17#include <math.h> 31#include <cmath>
18#include <string.h> 32#include <cstring>
19#include <stdio.h> 33#include <cstdio>
20#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
21 39
22#include <SDL.h> 40#include <SDL.h>
41#include <SDL_thread.h>
23#include <SDL_endian.h> 42#include <SDL_endian.h>
24#include <SDL_image.h> 43#include <SDL_image.h>
25#include <SDL_mixer.h> 44#include <SDL_mixer.h>
26#include <SDL_opengl.h> 45#include <SDL_opengl.h>
27 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
28#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
30 56
31#include <glib/gmacros.h> 57#include <glib.h>
32 58
33#include <pango/pango.h> 59#include <pango/pango.h>
60
61#ifndef PANGO_VERSION_CHECK
62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
34 71
35#ifndef _WIN32 72#ifndef _WIN32
36# include <sys/types.h> 73# include <sys/types.h>
37# include <sys/socket.h> 74# include <sys/socket.h>
38# include <netinet/in.h> 75# include <netinet/in.h>
39# include <netinet/tcp.h> 76# include <netinet/tcp.h>
40# include <inttypes.h> 77# include <inttypes.h>
78#endif
79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 82#else
42 typedef unsigned char uint8_t; 83# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 84#endif
49 85
86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
88
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
53 95
54#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
56 98
57#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
58 100
59#if 0 101/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 103
62# define PARACHUTE 0 104#define KMOD_LRAM 0x10000 // our extension
63#endif 105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
127
128static AV *texture_av;
64 129
65static struct 130static struct
66{ 131{
67#define GL_FUNC(ptr,name) ptr name; 132#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 133#include "glfunc.h"
69#undef GL_FUNC 134#undef GL_FUNC
70} gl; 135} gl;
71 136
137static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 138gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 139{
74 if (gl.BlendFuncSeparate) 140 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 141 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 142 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 143 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 144 else
79 glBlendFunc (sa, da); 145 glBlendFunc (sa, da);
80} 146}
81 147
148static GLuint
149gen_texture ()
150{
151 GLuint name;
152
153 if (AvFILL (texture_av) >= 0)
154 name = (GLuint)(size_t)av_pop (texture_av);
155 else
156 glGenTextures (1, &name);
157
158 return name;
159}
160
161static void
162del_texture (GLuint name)
163{
164 /* make a half-assed attempt at returning the memory used by the texture */
165 /* textures are frequently being reused by cfplus anyway */
166 /*glBindTexture (GL_TEXTURE_2D, name);*/
167 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
168 av_push (texture_av, (SV *)(size_t)name);
169 glDeleteTextures (1, &name);
170}
171
82#include "texcache.c" 172#include "texcache.c"
173#include "rendercache.c"
83 174
84#include "pango-font.c" 175#include "pango-font.c"
85#include "pango-fontmap.c" 176#include "pango-fontmap.c"
86#include "pango-render.c" 177#include "pango-render.c"
87 178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 182typedef Mix_Music *DC__MixMusic;
90 183
91typedef PangoFontDescription *CFPlus__Font; 184typedef PangoFontDescription *DC__Font;
92 185
93static int 186static int
94shape_attr_p (PangoLayoutRun *run) 187shape_attr_p (PangoLayoutRun *run)
95{ 188{
96 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
97 190
98 while (attrs) 191 while (attrs)
99 { 192 {
100 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
101 194
102 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
103 return 1; 196 return 1;
104 197
105 attrs = attrs->next; 198 attrs = attrs->next;
106 } 199 }
107 200
108 return 0; 201 return 0;
109} 202}
110 203
111typedef struct cf_layout { 204struct cf_layout {
112 PangoLayout *pl; 205 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
114 int base_height; 207 int base_height;
115 CFPlus__Font font; 208 DC__Font font;
116} *CFPlus__Layout; 209 rc_t *rc;
210};
117 211
212typedef cf_layout *DC__Layout;
213
118static CFPlus__Font default_font; 214static DC__Font default_font;
119static PangoContext *opengl_context; 215static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 216static PangoFontMap *opengl_fontmap;
121 217
122static void 218static void
123substitute_func (FcPattern *pattern, gpointer data) 219substitute_func (FcPattern *pattern, gpointer data)
124{ 220{
125 FcPatternAddBool (pattern, FC_HINTING, 1); 221 FcPatternAddBool (pattern, FC_HINTING, 1);
126#ifdef FC_HINT_STYLE 222#ifdef FC_HINT_STYLE
127 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 223 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
128#endif 224#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 225 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 226}
131 227
132static void 228static void
133layout_update_font (CFPlus__Layout self) 229layout_update_font (DC__Layout self)
134{ 230{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 231 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 232 * reasonably well with dejavu/bistream fonts
137 */ 233 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 234 PangoFontDescription *font = self->font ? self->font : default_font;
139 235
140 pango_font_description_set_absolute_size (font, 236 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 237 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 238
143 pango_layout_set_font_description (self->pl, font); 239 pango_layout_set_font_description (self->pl, font);
144} 240}
145 241
146static void 242static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 243layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 244{
149 PangoRectangle rect; 245 PangoRectangle rect;
150 246
151 // get_pixel_* wrongly rounds down 247 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 248 pango_layout_get_extents (self->pl, 0, &rect);
159 255
160 *w = rect.width; 256 *w = rect.width;
161 *h = rect.height; 257 *h = rect.height;
162} 258}
163 259
260typedef uint16_t tileid;
164typedef uint16_t mapface; 261typedef uint16_t faceid;
165 262
166typedef struct { 263struct maptex
264{
167 GLint name; 265 GLuint name;
168 int w, h; 266 int w, h;
169 float s, t; 267 float s, t;
170 uint8_t r, g, b, a; 268 uint8_t r, g, b, a;
171} maptex; 269 tileid smoothtile;
270 uint8_t smoothlevel;
271 uint8_t unused; /* set to zero on use */
272};
172 273
173typedef struct { 274struct mapcell
275{
276 uint32_t player;
277 tileid tile[3];
174 uint16_t darkness; 278 uint16_t darkness;
175 mapface face[3]; 279 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp; 280};
177} mapcell;
178 281
179typedef struct { 282struct maprow
283{
180 int32_t c0, c1; 284 int32_t c0, c1;
181 mapcell *col; 285 mapcell *col;
182} maprow; 286};
183 287
184typedef struct map { 288struct mapgrid {
185 int x, y, w, h; 289 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 290 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 291 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 292 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 293
193 int32_t rows; 294 int32_t rows;
194 maprow *row; 295 maprow *row;
195} *CFPlus__Map; 296};
297
298typedef mapgrid *DC__Map;
196 299
197static char * 300static char *
198prepend (char *ptr, int sze, int inc) 301prepend (char *ptr, int sze, int inc)
199{ 302{
200 char *p; 303 char *p;
217} 320}
218 321
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221 324
325static void
326need_facenum (struct mapgrid *self, faceid face)
327{
328 while (self->faces <= face)
329 {
330 Append (tileid, self->face2tile, self->faces, self->faces);
331 self->faces *= 2;
332 }
333}
334
335static void
336need_texid (struct mapgrid *self, int texid)
337{
338 while (self->texs <= texid)
339 {
340 Append (maptex, self->tex, self->texs, self->texs);
341 self->texs *= 2;
342 }
343}
344
222static maprow * 345static maprow *
223map_get_row (CFPlus__Map self, int y) 346map_get_row (mapgrid *self, int y)
224{ 347{
225 if (0 > y) 348 if (0 > y)
226 { 349 {
227 int extend = - y + MAP_EXTEND_Y; 350 int extend = - y + MAP_EXTEND_Y;
228 Prepend (maprow, self->row, self->rows, extend); 351 Prepend (maprow, self->row, self->rows, extend);
266 389
267 return row->col + (x - row->c0); 390 return row->col + (x - row->c0);
268} 391}
269 392
270static mapcell * 393static mapcell *
271map_get_cell (CFPlus__Map self, int x, int y) 394map_get_cell (mapgrid *self, int x, int y)
272{ 395{
273 return row_get_cell (map_get_row (self, y), x); 396 return row_get_cell (map_get_row (self, y), x);
274} 397}
275 398
276static void 399static void
277map_clear (CFPlus__Map self) 400map_clear (mapgrid *self)
278{ 401{
279 int r; 402 int r;
280 403
281 for (r = 0; r < self->rows; r++) 404 for (r = 0; r < self->rows; r++)
282 Safefree (self->row[r].col); 405 Safefree (self->row[r].col);
289 self->oy = 0; 412 self->oy = 0;
290 self->row = 0; 413 self->row = 0;
291 self->rows = 0; 414 self->rows = 0;
292} 415}
293 416
417#define CELL_CLEAR(cell) \
418 do { \
419 if ((cell)->player) \
420 (cell)->tile [2] = 0; \
421 (cell)->darkness = 0; \
422 (cell)->stat_hp = 0; \
423 (cell)->flags = 0; \
424 (cell)->player = 0; \
425 } while (0)
426
294static void 427static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 428map_blank (mapgrid *self, int x0, int y0, int w, int h)
296{ 429{
297 int x, y; 430 int x, y;
298 maprow *row; 431 maprow *row;
432 mapcell *cell;
299 433
300 for (y = y0; y < y0 + h; y++) 434 for (y = y0; y < y0 + h; y++)
301 if (y >= 0) 435 if (y >= 0)
302 { 436 {
303 if (y >= self->rows) 437 if (y >= self->rows)
309 if (x >= row->c0) 443 if (x >= row->c0)
310 { 444 {
311 if (x >= row->c1) 445 if (x >= row->c1)
312 break; 446 break;
313 447
314 row->col[x - row->c0].darkness = 0; 448 cell = row->col + x - row->c0;
449
450 CELL_CLEAR (cell);
315 } 451 }
316 } 452 }
453}
454
455struct smooth_key
456{
457 tileid tile;
458 uint8_t x, y, level;
459
460 bool operator == (const smooth_key &o) const
461 {
462 return tile == o.tile && x == o.x && y == o.y && level == o.level;
463 }
464};
465
466typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
467
468namespace std {
469 template <>
470 struct hash<smooth_key>
471 {
472 size_t operator () (const smooth_key &v) const
473 {
474 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
475 }
476 };
477}
478
479static void
480smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
481{
482 auto &&it = h.find (key);
483
484 if (it == h.end ())
485 h.insert (std::make_pair (key, bits));
486 else
487 it->second |= bits;
317} 488}
318 489
319static void 490static void
320music_finished (void) 491music_finished (void)
321{ 492{
338 ev.code = 1; 509 ev.code = 1;
339 ev.data1 = (void *)(long)channel; 510 ev.data1 = (void *)(long)channel;
340 ev.data2 = 0; 511 ev.data2 = 0;
341 512
342 SDL_PushEvent ((SDL_Event *)&ev); 513 SDL_PushEvent ((SDL_Event *)&ev);
514}
515
516// approximately divide by 255
517static unsigned int
518div255 (unsigned int n)
519{
520 return (n + (n >> 8)) >> 8;
343} 521}
344 522
345static unsigned int 523static unsigned int
346minpot (unsigned int n) 524minpot (unsigned int n)
347{ 525{
357 n |= n >> 16; 535 n |= n >> 16;
358 536
359 return n + 1; 537 return n + 1;
360} 538}
361 539
362MODULE = CFPlus PACKAGE = CFPlus 540static unsigned int
541popcount (unsigned int n)
542{
543 n -= (n >> 1) & 0x55555555U;
544 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
545 n = ((n >> 4) + n) & 0x0f0f0f0fU;
546 n *= 0x01010101U;
547
548 return n >> 24;
549}
550
551/* SDL should provide this, really. */
552#define SDLK_MODIFIER_MIN 300
553#define SDLK_MODIFIER_MAX 314
554
555/******************************************************************************/
556
557static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
558static GV *hover_gv;
559
560static int
561within_widget (SV *widget, NV x, NV y)
562{
563 HV *self;
564 SV **svp;
565 NV wx, ww, wy, wh;
566
567 if (!SvROK (widget))
568 return 0;
569
570 self = (HV *)SvRV (widget);
571
572 if (SvTYPE (self) != SVt_PVHV)
573 return 0;
574
575 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
576 if (y < wy)
577 return 0;
578
579 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
580 if (y >= wy + wh)
581 return 0;
582
583 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
584 if (x < wx)
585 return 0;
586
587 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
588 if (x >= wx + ww)
589 return 0;
590
591 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
592 if (!svp || !SvTRUE (*svp))
593 return 0;
594
595 return 1;
596}
597
598/******************************************************************************/
599
600/* process keyboard modifiers */
601static int
602mod_munge (int mod)
603{
604 mod &= MOD_MASK;
605
606 if (mod & (KMOD_META | KMOD_ALT))
607 mod |= KMOD_LRAM;
608
609 return mod;
610}
611
612static void
613deliantra_main (SV *real_main)
614{
615 dSP;
616
617 PUSHMARK (SP);
618 call_sv (real_main, G_DISCARD | G_VOID);
619}
620
621#ifdef __MACOSX__
622 static SV *real_main;
623
624 /* to due surprising braindamage on the side of SDL design, we
625 * do some mind-boggling hack here: SDL requires a custom main()
626 * on OS X, so... we provide one and call the original main(), which,
627 * due to shared library magic, calls -lSDLmain's main, not perl's main,
628 * and which calls our main (== SDL_main) back.
629 */
630 extern C_LINKAGE int
631 main (int argc, char *argv[])
632 {
633 deliantra_main (real_main);
634 }
635
636 #undef main
637
638 extern C_LINKAGE int main (int argc, char *argv[]);
639
640 static void
641 SDL_main_hack (SV *real_main_)
642 {
643 real_main = real_main_;
644
645 char *argv[] = { "deliantra client", 0 };
646 (main) (1, argv);
647 }
648#else
649 static void
650 SDL_main_hack (SV *real_main)
651 {
652 deliantra_main (real_main);
653 }
654#endif
655
656MODULE = Deliantra::Client PACKAGE = DC
363 657
364PROTOTYPES: ENABLE 658PROTOTYPES: ENABLE
365 659
366BOOT: 660BOOT:
367{ 661{
368 HV *stash = gv_stashpv ("CFPlus", 1); 662 HV *stash = gv_stashpv ("DC", 1);
369 static const struct { 663 static const struct {
370 const char *name; 664 const char *name;
371 IV iv; 665 IV iv;
372 } *civ, const_iv[] = { 666 } *civ, const_iv[] = {
373# define const_iv(name) { # name, (IV)name } 667# define const_iv(name) { # name, (IV)name }
668 const_iv (SDLK_MODIFIER_MIN),
669 const_iv (SDLK_MODIFIER_MAX),
670
374 const_iv (SDL_ACTIVEEVENT), 671 const_iv (SDL_ACTIVEEVENT),
375 const_iv (SDL_KEYDOWN), 672 const_iv (SDL_KEYDOWN),
376 const_iv (SDL_KEYUP), 673 const_iv (SDL_KEYUP),
377 const_iv (SDL_MOUSEMOTION), 674 const_iv (SDL_MOUSEMOTION),
378 const_iv (SDL_MOUSEBUTTONDOWN), 675 const_iv (SDL_MOUSEBUTTONDOWN),
387 const_iv (SDL_EVENT_RESERVEDA), 684 const_iv (SDL_EVENT_RESERVEDA),
388 const_iv (SDL_EVENT_RESERVEDB), 685 const_iv (SDL_EVENT_RESERVEDB),
389 const_iv (SDL_VIDEORESIZE), 686 const_iv (SDL_VIDEORESIZE),
390 const_iv (SDL_VIDEOEXPOSE), 687 const_iv (SDL_VIDEOEXPOSE),
391 const_iv (SDL_USEREVENT), 688 const_iv (SDL_USEREVENT),
689
690 const_iv (SDL_APPINPUTFOCUS),
691 const_iv (SDL_APPMOUSEFOCUS),
692 const_iv (SDL_APPACTIVE),
693
694
695 const_iv (SDLK_UNKNOWN),
696 const_iv (SDLK_FIRST),
697 const_iv (SDLK_BACKSPACE),
698 const_iv (SDLK_TAB),
699 const_iv (SDLK_CLEAR),
700 const_iv (SDLK_RETURN),
701 const_iv (SDLK_PAUSE),
702 const_iv (SDLK_ESCAPE),
703 const_iv (SDLK_SPACE),
704 const_iv (SDLK_EXCLAIM),
705 const_iv (SDLK_QUOTEDBL),
706 const_iv (SDLK_HASH),
707 const_iv (SDLK_DOLLAR),
708 const_iv (SDLK_AMPERSAND),
709 const_iv (SDLK_QUOTE),
710 const_iv (SDLK_LEFTPAREN),
711 const_iv (SDLK_RIGHTPAREN),
712 const_iv (SDLK_ASTERISK),
713 const_iv (SDLK_PLUS),
714 const_iv (SDLK_COMMA),
715 const_iv (SDLK_MINUS),
716 const_iv (SDLK_PERIOD),
717 const_iv (SDLK_SLASH),
718 const_iv (SDLK_0),
719 const_iv (SDLK_1),
720 const_iv (SDLK_2),
721 const_iv (SDLK_3),
722 const_iv (SDLK_4),
723 const_iv (SDLK_5),
724 const_iv (SDLK_6),
725 const_iv (SDLK_7),
726 const_iv (SDLK_8),
727 const_iv (SDLK_9),
728 const_iv (SDLK_COLON),
729 const_iv (SDLK_SEMICOLON),
730 const_iv (SDLK_LESS),
731 const_iv (SDLK_EQUALS),
732 const_iv (SDLK_GREATER),
733 const_iv (SDLK_QUESTION),
734 const_iv (SDLK_AT),
735
736 const_iv (SDLK_LEFTBRACKET),
737 const_iv (SDLK_BACKSLASH),
738 const_iv (SDLK_RIGHTBRACKET),
739 const_iv (SDLK_CARET),
740 const_iv (SDLK_UNDERSCORE),
741 const_iv (SDLK_BACKQUOTE),
742 const_iv (SDLK_DELETE),
743
744 const_iv (SDLK_FIRST),
745 const_iv (SDLK_LAST),
392 const_iv (SDLK_KP0), 746 const_iv (SDLK_KP0),
393 const_iv (SDLK_KP1), 747 const_iv (SDLK_KP1),
394 const_iv (SDLK_KP2), 748 const_iv (SDLK_KP2),
395 const_iv (SDLK_KP3), 749 const_iv (SDLK_KP3),
396 const_iv (SDLK_KP4), 750 const_iv (SDLK_KP4),
451 const_iv (SDLK_BREAK), 805 const_iv (SDLK_BREAK),
452 const_iv (SDLK_MENU), 806 const_iv (SDLK_MENU),
453 const_iv (SDLK_POWER), 807 const_iv (SDLK_POWER),
454 const_iv (SDLK_EURO), 808 const_iv (SDLK_EURO),
455 const_iv (SDLK_UNDO), 809 const_iv (SDLK_UNDO),
810
456 const_iv (KMOD_NONE), 811 const_iv (KMOD_NONE),
812 const_iv (KMOD_SHIFT),
457 const_iv (KMOD_LSHIFT), 813 const_iv (KMOD_LSHIFT),
458 const_iv (KMOD_RSHIFT), 814 const_iv (KMOD_RSHIFT),
815 const_iv (KMOD_CTRL),
459 const_iv (KMOD_LCTRL), 816 const_iv (KMOD_LCTRL),
460 const_iv (KMOD_RCTRL), 817 const_iv (KMOD_RCTRL),
818 const_iv (KMOD_ALT),
461 const_iv (KMOD_LALT), 819 const_iv (KMOD_LALT),
462 const_iv (KMOD_RALT), 820 const_iv (KMOD_RALT),
821 const_iv (KMOD_META),
463 const_iv (KMOD_LMETA), 822 const_iv (KMOD_LMETA),
464 const_iv (KMOD_RMETA), 823 const_iv (KMOD_RMETA),
465 const_iv (KMOD_NUM), 824 const_iv (KMOD_NUM),
466 const_iv (KMOD_CAPS), 825 const_iv (KMOD_CAPS),
467 const_iv (KMOD_MODE), 826 const_iv (KMOD_MODE),
468 const_iv (KMOD_CTRL), 827
469 const_iv (KMOD_SHIFT), 828 const_iv (KMOD_LRAM),
470 const_iv (KMOD_ALT), 829
471 const_iv (KMOD_META) 830 const_iv (MIX_DEFAULT_FORMAT),
831
832 const_iv (SDL_INIT_TIMER),
833 const_iv (SDL_INIT_AUDIO),
834 const_iv (SDL_INIT_VIDEO),
835 const_iv (SDL_INIT_CDROM),
836 const_iv (SDL_INIT_JOYSTICK),
837 const_iv (SDL_INIT_EVERYTHING),
838 const_iv (SDL_INIT_NOPARACHUTE),
839 const_iv (SDL_INIT_EVENTTHREAD),
840
841 const_iv (SDL_GL_RED_SIZE),
842 const_iv (SDL_GL_GREEN_SIZE),
843 const_iv (SDL_GL_BLUE_SIZE),
844 const_iv (SDL_GL_ALPHA_SIZE),
845 const_iv (SDL_GL_DOUBLEBUFFER),
846 const_iv (SDL_GL_BUFFER_SIZE),
847 const_iv (SDL_GL_DEPTH_SIZE),
848 const_iv (SDL_GL_STENCIL_SIZE),
849 const_iv (SDL_GL_ACCUM_RED_SIZE),
850 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
851 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
852 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
853 const_iv (SDL_GL_STEREO),
854 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
855 const_iv (SDL_GL_MULTISAMPLESAMPLES),
856 const_iv (SDL_GL_ACCELERATED_VISUAL),
857 const_iv (SDL_GL_SWAP_CONTROL),
858
859 const_iv (FOW_DARKNESS)
472# undef const_iv 860# undef const_iv
473 }; 861 };
474 862
475 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 863 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
476 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 864 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
865
866 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
867 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
477} 868}
869
870void
871weaken (SV *rv)
872 PROTOTYPE: $
873 CODE:
874 sv_rvweaken (rv);
478 875
479int 876int
480in_destruct () 877in_destruct ()
481 CODE: 878 CODE:
482 RETVAL = PL_main_cv == Nullcv; 879 RETVAL = PL_main_cv == Nullcv;
484 RETVAL 881 RETVAL
485 882
486NV floor (NV x) 883NV floor (NV x)
487 884
488NV ceil (NV x) 885NV ceil (NV x)
886
887IV minpot (UV n)
888
889IV popcount (UV n)
890
891NV distance (NV dx, NV dy)
892 CODE:
893 RETVAL = pow (dx * dx + dy * dy, 0.5);
894 OUTPUT:
895 RETVAL
489 896
490void 897void
491pango_init () 898pango_init ()
492 CODE: 899 CODE:
493{ 900{
494 opengl_fontmap = pango_opengl_font_map_new (); 901 opengl_fontmap = pango_opengl_font_map_new ();
495 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 902 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
496 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 903 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
904 /*pango_context_set_font_description (opengl_context, default_font);*/
905#if PANGO_VERSION_CHECK (1, 15, 2)
906 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
907 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
908#endif
497} 909}
498 910
499int 911char *SDL_GetError ()
500SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
501 912
502void 913void SDL_main_hack (SV *real_main)
914 PROTOTYPE: &
915
916int SDL_Init (U32 flags)
917
918int SDL_InitSubSystem (U32 flags)
919
920void SDL_QuitSubSystem (U32 flags)
921
503SDL_Quit () 922void SDL_Quit ()
504 923
924int SDL_GL_SetAttribute (int attr, int value)
925 C_ARGS: (SDL_GLattr)attr, value
926
927int SDL_GL_GetAttribute (int attr)
928 CODE:
929 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
930 XSRETURN_UNDEF;
931 OUTPUT:
932 RETVAL
933
505void 934void
506SDL_ListModes () 935SDL_ListModes (int rgb, int alpha)
507 PPCODE: 936 PPCODE:
508{ 937{
509 SDL_Rect **m; 938 SDL_Rect **m;
510 939
511 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 940 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
512 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
513 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 943 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
515 944
516 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 945 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
517 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
518 947
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
523 952
524 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 953 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
525#if SDL_VERSION_ATLEAST(1,2,10)
526 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
527 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 954 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
528#endif
529
530 SDL_EnableUNICODE (1);
531 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
532 955
533 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 956 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
534 957
535 if (m && m != (SDL_Rect **)-1) 958 if (m && m != (SDL_Rect **)-1)
536 while (*m) 959 while (*m)
537 { 960 {
961 if ((*m)->w >= 400 && (*m)->h >= 300)
962 {
538 AV *av = newAV (); 963 AV *av = newAV ();
539 av_push (av, newSViv ((*m)->w)); 964 av_push (av, newSViv ((*m)->w));
540 av_push (av, newSViv ((*m)->h)); 965 av_push (av, newSViv ((*m)->h));
966 av_push (av, newSViv (rgb));
967 av_push (av, newSViv (alpha));
541 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 968 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
969 }
542 970
543 ++m; 971 ++m;
544 } 972 }
545} 973}
546 974
547char *
548SDL_GetError ()
549
550int 975int
551SDL_SetVideoMode (int w, int h, int fullscreen) 976SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
552 CODE: 977 CODE:
978{
979 SDL_EnableUNICODE (1);
980 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
981
982 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
983 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
984 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
985 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
986
553 RETVAL = !!SDL_SetVideoMode ( 987 RETVAL = !!SDL_SetVideoMode (
554 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 988 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
555 ); 989 );
990
556 if (RETVAL) 991 if (RETVAL)
557 { 992 {
558 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 993 av_clear (texture_av);
559# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 994#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
560# include "glfunc.h" 995#include "glfunc.h"
561# undef GL_FUNC 996#undef GL_FUNC
997 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
998 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
562 } 999 }
1000}
563 OUTPUT: 1001 OUTPUT:
564 RETVAL 1002 RETVAL
1003
1004void
1005SDL_WM_SetCaption (const char *title, const char *icon)
565 1006
566void 1007void
567SDL_GL_SwapBuffers () 1008SDL_GL_SwapBuffers ()
568 1009
569char * 1010char *
570SDL_GetKeyName (int sym) 1011SDL_GetKeyName (int sym)
1012 C_ARGS: (SDLKey)sym
571 1013
1014int
1015SDL_GetAppState ()
1016
1017int
1018SDL_GetModState ()
1019
1020int
1021SDL_WaitEvent ()
1022 C_ARGS: 0
1023
572void 1024void
573SDL_PollEvent () 1025SDL_PumpEvents ()
1026
1027void
1028peep_events ()
574 PPCODE: 1029 PPCODE:
575{ 1030{
576 SDL_Event ev; 1031 SDL_Event ev;
577 1032
578 while (SDL_PollEvent (&ev)) 1033 SDL_PumpEvents ();
1034 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
579 { 1035 {
580 HV *hv = newHV (); 1036 HV *hv = newHV ();
581 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1037 hv_store (hv, "type", 4, newSViv (ev.type), 0);
582 1038
583 switch (ev.type) 1039 switch (ev.type)
584 { 1040 {
585 case SDL_KEYDOWN: 1041 case SDL_KEYDOWN:
586 case SDL_KEYUP: 1042 case SDL_KEYUP:
587 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1043 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
588 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1044 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
589 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1045 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1046 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
590 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1047 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
591 break; 1048 break;
592 1049
593 case SDL_ACTIVEEVENT: 1050 case SDL_ACTIVEEVENT:
594 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1051 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
595 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1052 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
596 break; 1053 break;
597 1054
598 case SDL_MOUSEMOTION: 1055 case SDL_MOUSEMOTION:
1056 {
1057 int state = ev.motion.state;
1058 int x = ev.motion.x;
1059 int y = ev.motion.y;
1060 int xrel = ev.motion.xrel;
1061 int yrel = ev.motion.yrel;
1062
1063 /* do simplistic event compression */
1064 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1065 && state == ev.motion.state)
1066 {
1067 xrel += ev.motion.xrel;
1068 yrel += ev.motion.yrel;
1069 x = ev.motion.x;
1070 y = ev.motion.y;
1071 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1072 }
1073
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1074 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
600
601 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1075 hv_store (hv, "state", 5, newSViv (state), 0);
602 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1076 hv_store (hv, "x", 1, newSViv (x), 0);
603 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1077 hv_store (hv, "y", 1, newSViv (y), 0);
604 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1078 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
605 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1079 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1080 }
606 break; 1081 break;
607 1082
608 case SDL_MOUSEBUTTONDOWN: 1083 case SDL_MOUSEBUTTONDOWN:
609 case SDL_MOUSEBUTTONUP: 1084 case SDL_MOUSEBUTTONUP:
610 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1085 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
611 1086
612 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1087 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
613 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1088 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
614 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1089 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
615 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1090 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
620 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1095 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
621 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1096 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
622 break; 1097 break;
623 } 1098 }
624 1099
625 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1100 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
626 } 1101 }
627} 1102}
628 1103
1104char *
1105SDL_AudioDriverName ()
1106 CODE:
1107{
1108 char buf [256];
1109 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1110 XSRETURN_UNDEF;
1111
1112 RETVAL = buf;
1113}
1114 OUTPUT:
1115 RETVAL
1116
629int 1117int
630Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1118Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
631 POSTCALL: 1119 POSTCALL:
632 Mix_HookMusicFinished (music_finished); 1120 Mix_HookMusicFinished (music_finished);
633 Mix_ChannelFinished (channel_finished); 1121 Mix_ChannelFinished (channel_finished);
634 1122
635void 1123void
1124Mix_QuerySpec ()
1125 PPCODE:
1126{
1127 int freq, channels;
1128 Uint16 format;
1129
1130 if (Mix_QuerySpec (&freq, &format, &channels))
1131 {
1132 EXTEND (SP, 3);
1133 PUSHs (sv_2mortal (newSViv (freq)));
1134 PUSHs (sv_2mortal (newSViv (format)));
1135 PUSHs (sv_2mortal (newSViv (channels)));
1136 }
1137}
1138
1139void
636Mix_CloseAudio () 1140Mix_CloseAudio ()
637 1141
638int 1142int
639Mix_AllocateChannels (int numchans = -1) 1143Mix_AllocateChannels (int numchans = -1)
640 1144
1145const char *
1146Mix_GetError ()
1147
641void 1148void
642lowdelay (int fd, int val = 1) 1149lowdelay (int fd, int val = 1)
643 CODE: 1150 CODE:
1151 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1152
1153void
1154win32_proxy_info ()
1155 PPCODE:
1156{
644#ifndef _WIN32 1157#ifdef _WIN32
645 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1158 char buffer[2048];
1159 DWORD buflen;
1160
1161 EXTEND (SP, 3);
1162
1163 buflen = sizeof (buffer);
1164 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1165 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1166 {
1167 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1168
1169 buflen = sizeof (buffer);
1170 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1171 {
1172 PUSHs (newSVpv (buffer, 0));
1173
1174 buflen = sizeof (buffer);
1175 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1176 PUSHs (newSVpv (buffer, 0));
1177 }
1178 }
646#endif 1179#endif
1180}
647 1181
648void 1182int
649add_font (char *file) 1183add_font (char *file)
650 CODE: 1184 CODE:
651 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1185 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1186 OUTPUT:
1187 RETVAL
1188
1189void
1190IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1191
1192# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1193void
1194Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
652 1195
653void 1196void
654load_image_inline (SV *image_) 1197load_image_inline (SV *image_)
655 ALIAS: 1198 ALIAS:
656 load_image_file = 1 1199 load_image_file = 1
659 STRLEN image_len; 1202 STRLEN image_len;
660 char *image = (char *)SvPVbyte (image_, image_len); 1203 char *image = (char *)SvPVbyte (image_, image_len);
661 SDL_Surface *surface, *surface2; 1204 SDL_Surface *surface, *surface2;
662 SDL_PixelFormat fmt; 1205 SDL_PixelFormat fmt;
663 SDL_RWops *rw = ix 1206 SDL_RWops *rw = ix
664 ? SDL_RWFromFile (image, "r") 1207 ? SDL_RWFromFile (image, "rb")
665 : SDL_RWFromConstMem (image, image_len); 1208 : SDL_RWFromConstMem (image, image_len);
666 1209
667 if (!rw) 1210 if (!rw)
668 croak ("load_image: %s", SDL_GetError ()); 1211 croak ("load_image: %s", SDL_GetError ());
669 1212
702 1245
703 SDL_LockSurface (surface2); 1246 SDL_LockSurface (surface2);
704 EXTEND (SP, 6); 1247 EXTEND (SP, 6);
705 PUSHs (sv_2mortal (newSViv (surface2->w))); 1248 PUSHs (sv_2mortal (newSViv (surface2->w)));
706 PUSHs (sv_2mortal (newSViv (surface2->h))); 1249 PUSHs (sv_2mortal (newSViv (surface2->h)));
707 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1250 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
708 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1251 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
709 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1252 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
710 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1253 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
711 SDL_UnlockSurface (surface2); 1254 SDL_UnlockSurface (surface2);
712 1255
742void 1285void
743error (char *message) 1286error (char *message)
744 CODE: 1287 CODE:
745 fprintf (stderr, "ERROR: %s\n", message); 1288 fprintf (stderr, "ERROR: %s\n", message);
746#ifdef _WIN32 1289#ifdef _WIN32
747 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1290 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
748#endif 1291#endif
749 1292
750void 1293void
751fatal (char *message) 1294fatal (char *message)
752 CODE: 1295 CODE:
753 fprintf (stderr, "FATAL: %s\n", message); 1296 fprintf (stderr, "FATAL: %s\n", message);
754#ifdef _WIN32 1297#ifdef _WIN32
755 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1298 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
756#endif 1299#endif
757 _exit (1); 1300 _exit (1);
758 1301
759void 1302void
760_exit (int retval) 1303_exit (int retval = 0)
761 CODE: 1304 CODE:
1305#ifdef WIN32
1306 ExitThread (retval); // unclean, please beam me up
1307#else
762 _exit (retval); 1308 _exit (retval);
1309#endif
763 1310
764MODULE = CFPlus PACKAGE = CFPlus::Font 1311void
1312debug ()
1313 CODE:
1314{
1315#if DEBUG
1316 VALGRIND_DO_LEAK_CHECK;
1317#endif
1318}
765 1319
766CFPlus::Font 1320int
1321SvREFCNT (SV *sv)
1322 CODE:
1323 RETVAL = SvREFCNT (sv);
1324 OUTPUT:
1325 RETVAL
1326
1327MODULE = Deliantra::Client PACKAGE = DC::Font
1328
1329PROTOTYPES: DISABLE
1330
1331DC::Font
767new_from_file (SV *class, char *path, int id = 0) 1332new_from_file (SV *klass, char *path, int id = 0)
768 CODE: 1333 CODE:
769{ 1334{
770 int count; 1335 int count;
771 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1336 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
772 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1337 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
774} 1339}
775 OUTPUT: 1340 OUTPUT:
776 RETVAL 1341 RETVAL
777 1342
778void 1343void
779DESTROY (CFPlus::Font self) 1344DESTROY (DC::Font self)
780 CODE: 1345 CODE:
781 pango_font_description_free (self); 1346 pango_font_description_free (self);
782 1347
783void 1348void
784make_default (CFPlus::Font self) 1349make_default (DC::Font self)
1350 PROTOTYPE: $
785 CODE: 1351 CODE:
786 default_font = self; 1352 default_font = self;
787 1353
788MODULE = CFPlus PACKAGE = CFPlus::Layout 1354MODULE = Deliantra::Client PACKAGE = DC::Layout
789 1355
1356PROTOTYPES: DISABLE
1357
790void 1358void
791reset_glyph_cache () 1359glyph_cache_backup ()
1360 PROTOTYPE:
792 CODE: 1361 CODE:
1362 tc_backup ();
1363
1364void
1365glyph_cache_restore ()
1366 PROTOTYPE:
1367 CODE:
793 tc_clear (); 1368 tc_restore ();
794 1369
795CFPlus::Layout 1370DC::Layout
796new (SV *class) 1371new (SV *klass)
797 CODE: 1372 CODE:
798 New (0, RETVAL, 1, struct cf_layout); 1373 New (0, RETVAL, 1, struct cf_layout);
799 1374
800 RETVAL->pl = pango_layout_new (opengl_context); 1375 RETVAL->pl = pango_layout_new (opengl_context);
801 RETVAL->r = 1.; 1376 RETVAL->r = 1.;
802 RETVAL->g = 1.; 1377 RETVAL->g = 1.;
803 RETVAL->b = 1.; 1378 RETVAL->b = 1.;
804 RETVAL->a = 1.; 1379 RETVAL->a = 1.;
805 RETVAL->base_height = MIN_FONT_HEIGHT; 1380 RETVAL->base_height = MIN_FONT_HEIGHT;
806 RETVAL->font = 0; 1381 RETVAL->font = 0;
1382 RETVAL->rc = rc_alloc ();
807 1383
808 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
809 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
810 OUTPUT: 1386 OUTPUT:
811 RETVAL 1387 RETVAL
812 1388
813void 1389void
814DESTROY (CFPlus::Layout self) 1390DESTROY (DC::Layout self)
815 CODE: 1391 CODE:
816 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1393 rc_free (self->rc);
817 Safefree (self); 1394 Safefree (self);
818 1395
819void 1396void
820set_text (CFPlus::Layout self, SV *text_) 1397set_text (DC::Layout self, SV *text_)
821 CODE: 1398 CODE:
822{ 1399{
823 STRLEN textlen; 1400 STRLEN textlen;
824 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
825 1402
826 pango_layout_set_text (self->pl, text, textlen); 1403 pango_layout_set_text (self->pl, text, textlen);
827} 1404}
828 1405
829void 1406void
830set_markup (CFPlus::Layout self, SV *text_) 1407set_markup (DC::Layout self, SV *text_)
831 CODE: 1408 CODE:
832{ 1409{
833 STRLEN textlen; 1410 STRLEN textlen;
834 char *text = SvPVutf8 (text_, textlen); 1411 char *text = SvPVutf8 (text_, textlen);
835 1412
836 pango_layout_set_markup (self->pl, text, textlen); 1413 pango_layout_set_markup (self->pl, text, textlen);
837} 1414}
838 1415
839void 1416void
840set_shapes (CFPlus::Layout self, ...) 1417set_shapes (DC::Layout self, ...)
841 CODE: 1418 CODE:
842{ 1419{
843 PangoAttrList *attrs = 0; 1420 PangoAttrList *attrs = 0;
844 const char *text = pango_layout_get_text (self->pl); 1421 const char *text = pango_layout_get_text (self->pl);
845 const char *pos = text; 1422 const char *pos = text;
880 if (attrs) 1457 if (attrs)
881 pango_layout_set_attributes (self->pl, attrs); 1458 pango_layout_set_attributes (self->pl, attrs);
882} 1459}
883 1460
884void 1461void
885get_shapes (CFPlus::Layout self) 1462get_shapes (DC::Layout self)
886 PPCODE: 1463 PPCODE:
887{ 1464{
888 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1465 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
889 1466
890 do 1467 do
891 { 1468 {
892 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1469 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
893 1470
894 if (run && shape_attr_p (run)) 1471 if (run && shape_attr_p (run))
895 { 1472 {
896 PangoRectangle extents; 1473 PangoRectangle extents;
897 pango_layout_iter_get_run_extents (iter, 0, &extents); 1474 pango_layout_iter_get_run_extents (iter, 0, &extents);
905 1482
906 pango_layout_iter_free (iter); 1483 pango_layout_iter_free (iter);
907} 1484}
908 1485
909int 1486int
910has_wrapped (CFPlus::Layout self) 1487has_wrapped (DC::Layout self)
911 CODE: 1488 CODE:
912{ 1489{
913 int lines = 1; 1490 int lines = 1;
914 const char *text = pango_layout_get_text (self->pl); 1491 const char *text = pango_layout_get_text (self->pl);
915 1492
920} 1497}
921 OUTPUT: 1498 OUTPUT:
922 RETVAL 1499 RETVAL
923 1500
924SV * 1501SV *
925get_text (CFPlus::Layout self) 1502get_text (DC::Layout self)
926 CODE: 1503 CODE:
927 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1504 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
928 sv_utf8_decode (RETVAL); 1505 sv_utf8_decode (RETVAL);
929 OUTPUT: 1506 OUTPUT:
930 RETVAL 1507 RETVAL
931 1508
932void 1509void
933set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1510set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
934 CODE: 1511 CODE:
935 self->r = r; 1512 self->r = r;
936 self->g = g; 1513 self->g = g;
937 self->b = b; 1514 self->b = b;
938 self->a = a; 1515 self->a = a;
939 1516
940void 1517void
941set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1518set_font (DC::Layout self, DC::Font font = 0)
942 CODE: 1519 CODE:
943 if (self->font != font) 1520 if (self->font != font)
944 { 1521 {
945 self->font = font; 1522 self->font = font;
946 layout_update_font (self); 1523 layout_update_font (self);
947 } 1524 }
948 1525
949void 1526void
950set_height (CFPlus::Layout self, int base_height) 1527set_height (DC::Layout self, int base_height)
951 CODE: 1528 CODE:
952 if (self->base_height != base_height) 1529 if (self->base_height != base_height)
953 { 1530 {
954 self->base_height = base_height; 1531 self->base_height = base_height;
955 layout_update_font (self); 1532 layout_update_font (self);
956 } 1533 }
957 1534
958void 1535void
959set_width (CFPlus::Layout self, int max_width = -1) 1536set_width (DC::Layout self, int max_width = -1)
960 CODE: 1537 CODE:
961 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1538 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
962 1539
963void 1540void
964set_indent (CFPlus::Layout self, int indent) 1541set_indent (DC::Layout self, int indent)
965 CODE: 1542 CODE:
966 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1543 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
967 1544
968void 1545void
969set_spacing (CFPlus::Layout self, int spacing) 1546set_spacing (DC::Layout self, int spacing)
970 CODE: 1547 CODE:
971 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1548 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
972 1549
973void 1550void
974set_ellipsise (CFPlus::Layout self, int ellipsise) 1551set_ellipsise (DC::Layout self, int ellipsise)
975 CODE: 1552 CODE:
976 pango_layout_set_ellipsize (self->pl, 1553 pango_layout_set_ellipsize (self->pl,
977 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1554 ellipsise == 1 ? PANGO_ELLIPSIZE_START
978 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1555 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
979 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1556 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
980 : PANGO_ELLIPSIZE_NONE 1557 : PANGO_ELLIPSIZE_NONE
981 ); 1558 );
982 1559
983void 1560void
984set_single_paragraph_mode (CFPlus::Layout self, int spm) 1561set_single_paragraph_mode (DC::Layout self, int spm)
985 CODE: 1562 CODE:
986 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1563 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
987 1564
988void 1565void
989size (CFPlus::Layout self) 1566size (DC::Layout self)
990 PPCODE: 1567 PPCODE:
991{ 1568{
992 int w, h; 1569 int w, h;
993 1570
994 layout_get_pixel_size (self, &w, &h); 1571 layout_get_pixel_size (self, &w, &h);
997 PUSHs (sv_2mortal (newSViv (w))); 1574 PUSHs (sv_2mortal (newSViv (w)));
998 PUSHs (sv_2mortal (newSViv (h))); 1575 PUSHs (sv_2mortal (newSViv (h)));
999} 1576}
1000 1577
1001int 1578int
1002descent (CFPlus::Layout self) 1579descent (DC::Layout self)
1003 CODE: 1580 CODE:
1004{ 1581{
1005 PangoRectangle rect; 1582 PangoRectangle rect;
1006 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1583 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1007 pango_layout_line_get_pixel_extents (line, 0, &rect); 1584 pango_layout_line_get_pixel_extents (line, 0, &rect);
1008 RETVAL = PANGO_DESCENT (rect); 1585 RETVAL = PANGO_DESCENT (rect);
1009} 1586}
1010 OUTPUT: 1587 OUTPUT:
1011 RETVAL 1588 RETVAL
1012 1589
1013int 1590int
1014xy_to_index (CFPlus::Layout self, int x, int y) 1591xy_to_index (DC::Layout self, int x, int y)
1015 CODE: 1592 CODE:
1016{ 1593{
1017 int index, trailing; 1594 int index, trailing;
1018 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1595 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1019 RETVAL = index; 1596 RETVAL = index + trailing;
1020} 1597}
1021 OUTPUT: 1598 OUTPUT:
1022 RETVAL 1599 RETVAL
1023 1600
1024void 1601void
1025cursor_pos (CFPlus::Layout self, int index) 1602cursor_pos (DC::Layout self, int index)
1026 PPCODE: 1603 PPCODE:
1027{ 1604{
1028 PangoRectangle strong_pos; 1605 PangoRectangle pos;
1029 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1606 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1030 1607
1031 EXTEND (SP, 3); 1608 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1035} 1612}
1036 1613
1037void 1614void
1038render (CFPlus::Layout self, float x, float y, int flags = 0) 1615index_to_line_x (DC::Layout self, int index, int trailing = 0)
1039 PPCODE: 1616 PPCODE:
1617{
1618 int line, x;
1619
1620 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1621#if !PANGO_VERSION_CHECK (1, 17, 3)
1622 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1623 --line;
1624#endif
1625 EXTEND (SP, 2);
1626 PUSHs (sv_2mortal (newSViv (line)));
1627 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1628}
1629
1630void
1631line_x_to_index (DC::Layout self, int line, int x)
1632 PPCODE:
1633{
1634 PangoLayoutLine *lp;
1635 int index, trailing;
1636
1637 if (line < 0)
1638 XSRETURN_EMPTY;
1639
1640 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1641 XSRETURN_EMPTY; /* do better */
1642
1643 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1644
1645 EXTEND (SP, 2);
1646 if (GIMME_V == G_SCALAR)
1647 PUSHs (sv_2mortal (newSViv (index + trailing)));
1648 else
1649 {
1650 PUSHs (sv_2mortal (newSViv (index)));
1651 PUSHs (sv_2mortal (newSViv (trailing)));
1652 }
1653}
1654
1655void
1656render (DC::Layout self, float x, float y, int flags = 0)
1657 CODE:
1658 rc_clear (self->rc);
1040 pango_opengl_render_layout_subpixel ( 1659 pango_opengl_render_layout_subpixel (
1041 self->pl, 1660 self->pl,
1661 self->rc,
1042 x * PANGO_SCALE, y * PANGO_SCALE, 1662 x * PANGO_SCALE, y * PANGO_SCALE,
1043 self->r, self->g, self->b, self->a, 1663 self->r, self->g, self->b, self->a,
1044 flags 1664 flags
1045 ); 1665 );
1666 // we assume that context_change actually clears/frees stuff
1667 // and does not do any recomputation...
1668 pango_layout_context_changed (self->pl);
1046 1669
1047MODULE = CFPlus PACKAGE = CFPlus::Texture
1048
1049void 1670void
1050pad2pot (SV *data_, SV *w_, SV *h_) 1671draw (DC::Layout self)
1051 CODE: 1672 CODE:
1052{ 1673{
1053 int ow = SvIV (w_); 1674 glEnable (GL_TEXTURE_2D);
1054 int oh = SvIV (h_); 1675 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1676 glEnable (GL_BLEND);
1677 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1678 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1679 glEnable (GL_ALPHA_TEST);
1680 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1055 1681
1056 if (ow && oh) 1682 rc_draw (self->rc);
1683
1684 glDisable (GL_ALPHA_TEST);
1685 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D);
1687}
1688
1689MODULE = Deliantra::Client PACKAGE = DC::Texture
1690
1691PROTOTYPES: ENABLE
1692
1693void
1694pad (SV *data_, int ow, int oh, int nw, int nh)
1695 CODE:
1696{
1697 if ((nw != ow || nh != oh) && SvOK (data_))
1057 { 1698 {
1058 int nw = minpot (ow);
1059 int nh = minpot (oh);
1060
1061 if (nw != ow || nh != oh)
1062 {
1063 if (SvOK (data_))
1064 {
1065 STRLEN datalen; 1699 STRLEN datalen;
1066 char *data = SvPVbyte (data_, datalen); 1700 char *data = SvPVbyte (data_, datalen);
1067 int bpp = datalen / (ow * oh); 1701 int bpp = datalen / (ow * oh);
1068 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1702 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1069 1703
1070 SvPOK_only (result_); 1704 SvPOK_only (result_);
1071 SvCUR_set (result_, nw * nh * bpp); 1705 SvCUR_set (result_, nw * nh * bpp);
1072 1706
1073 memset (SvPVX (result_), 0, nw * nh * bpp); 1707 memset (SvPVX (result_), 0, nw * nh * bpp);
1074 while (oh--) 1708 while (oh--)
1075 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1709 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1076 1710
1077 sv_setsv (data_, result_); 1711 sv_setsv (data_, result_);
1078 }
1079
1080 sv_setiv (w_, nw);
1081 sv_setiv (h_, nh);
1082 }
1083 } 1712 }
1084} 1713}
1085 1714
1086void 1715void
1087draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1716draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1093{ 1722{
1094 HV *hv = (HV *)SvRV (self); 1723 HV *hv = (HV *)SvRV (self);
1095 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1724 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1096 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1725 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1097 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1726 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1727
1728 if (name <= 0)
1729 XSRETURN_EMPTY;
1098 1730
1099 if (items < 5) 1731 if (items < 5)
1100 { 1732 {
1101 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1733 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1102 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1734 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1130 glDisable (GL_ALPHA_TEST); 1762 glDisable (GL_ALPHA_TEST);
1131 glDisable (GL_BLEND); 1763 glDisable (GL_BLEND);
1132 } 1764 }
1133} 1765}
1134 1766
1135MODULE = CFPlus PACKAGE = CFPlus::Map 1767void
1136 1768draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1137CFPlus::Map 1769 PROTOTYPE: @
1138new (SV *class, int map_width, int map_height)
1139 CODE: 1770 CODE:
1771{
1772 glEnable (GL_BLEND);
1773 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1774 glEnable (GL_TEXTURE_2D);
1775 glBindTexture (GL_TEXTURE_2D, name1);
1776
1777 glColor3f (intensity, intensity, intensity);
1778 glPushMatrix ();
1779 glScalef (1./3, 1./3, 1.);
1780
1781 if (blend > 0.f)
1782 {
1783 float dx3 = dx * -3.f / w;
1784 float dy3 = dy * -3.f / h;
1785 GLfloat env_color[4] = { 0., 0., 0., blend };
1786
1787 /* interpolate the two shadow textures */
1788 /* stage 0 == rgb(glcolor) + alpha(t0) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1790
1791 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1792 gl.ActiveTexture (GL_TEXTURE1);
1793 glEnable (GL_TEXTURE_2D);
1794 glBindTexture (GL_TEXTURE_2D, name2);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1796
1797 /* rgb == rgb(glcolor) */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1801
1802 /* alpha = interpolate t0, t1 by env_alpha */
1803 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1808
1809 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1810 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1811
1812 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1813 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1814
1815 glBegin (GL_QUADS);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 gl.ActiveTexture (GL_TEXTURE0);
1824 }
1825 else
1826 {
1827 /* simple blending of one texture, also opengl <1.3 path */
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1829
1830 glBegin (GL_QUADS);
1831 glTexCoord2f (0, 0); glVertex2f (0, 0);
1832 glTexCoord2f (0, t); glVertex2f (0, h);
1833 glTexCoord2f (s, t); glVertex2f (w, h);
1834 glTexCoord2f (s, 0); glVertex2f (w, 0);
1835 glEnd ();
1836 }
1837
1838 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1839 {
1840 int x, y;
1841 int dx3 = dx * 3;
1842 int dy3 = dy * 3;
1843
1844 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1845 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1846 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1847 glTranslatef (-1., -1., 0);
1848 glBegin (GL_QUADS);
1849
1850 for (y = 1; y < h; y += 3)
1851 {
1852 int y1 = y - dy3;
1853 int y1valid = y1 >= 0 && y1 < h;
1854
1855 for (x = 1; x < w; x += 3)
1856 {
1857 int x1 = x - dx3;
1858 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 uint8_t h2;
1860
1861 if (y1valid && x1 >= 0 && x1 < w)
1862 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1863 else
1864 h2 = 1; /* out of range == invisible */
1865
1866 if (h1 || h2)
1867 {
1868 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1869 glColor4f (1., 1., 1., alpha);
1870
1871 glTexCoord2f (0, 0.); glVertex2i (x , y );
1872 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1873 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1874 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1875 }
1876 }
1877 }
1878 }
1879
1880 glEnd ();
1881
1882 glPopMatrix ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886}
1887
1888IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1889 CODE:
1890{
1891 GLint width;
1892 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1893 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1894 RETVAL = width > 0;
1895}
1896 OUTPUT:
1897 RETVAL
1898
1899MODULE = Deliantra::Client PACKAGE = DC::Map
1900
1901PROTOTYPES: DISABLE
1902
1903DC::Map
1904new (SV *klass)
1905 CODE:
1140 New (0, RETVAL, 1, struct map); 1906 New (0, RETVAL, 1, mapgrid);
1141 RETVAL->x = 0; 1907 RETVAL->x = 0;
1142 RETVAL->y = 0; 1908 RETVAL->y = 0;
1143 RETVAL->w = map_width; 1909 RETVAL->w = 0;
1144 RETVAL->h = map_height; 1910 RETVAL->h = 0;
1145 RETVAL->ox = 0; 1911 RETVAL->ox = 0;
1146 RETVAL->oy = 0; 1912 RETVAL->oy = 0;
1147 RETVAL->faces = 8192; 1913 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1148 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1914 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1149 RETVAL->texs = 8192;
1150 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1151 RETVAL->rows = 0; 1915 RETVAL->rows = 0;
1152 RETVAL->row = 0; 1916 RETVAL->row = 0;
1153 OUTPUT: 1917 OUTPUT:
1154 RETVAL 1918 RETVAL
1155 1919
1156void 1920void
1157DESTROY (CFPlus::Map self) 1921DESTROY (DC::Map self)
1158 CODE: 1922 CODE:
1159{ 1923{
1160 map_clear (self); 1924 map_clear (self);
1161 Safefree (self->face); 1925 Safefree (self->face2tile);
1162 Safefree (self->tex); 1926 Safefree (self->tex);
1163 Safefree (self); 1927 Safefree (self);
1164} 1928}
1165 1929
1166void 1930void
1931resize (DC::Map self, int map_width, int map_height)
1932 CODE:
1933 self->w = map_width;
1934 self->h = map_height;
1935
1936void
1167clear (CFPlus::Map self) 1937clear (DC::Map self)
1168 CODE: 1938 CODE:
1169 map_clear (self); 1939 map_clear (self);
1170 1940
1171void 1941void
1172set_face (CFPlus::Map self, int face, int texid) 1942set_tileid (DC::Map self, int face, int tile)
1173 CODE: 1943 CODE:
1174{ 1944{
1175 while (self->faces <= face) 1945 need_facenum (self, face); self->face2tile [face] = tile;
1176 { 1946 need_texid (self, tile);
1177 Append (mapface, self->face, self->faces, self->faces);
1178 self->faces *= 2;
1179 }
1180
1181 self->face [face] = texid;
1182} 1947}
1183 1948
1184void 1949void
1950set_smooth (DC::Map self, int face, int smooth, int level)
1951 CODE:
1952{
1953 tileid texid;
1954 maptex *tex;
1955
1956 if (face < 0 || face >= self->faces)
1957 return;
1958
1959 if (smooth < 0 || smooth >= self->faces)
1960 return;
1961
1962 texid = self->face2tile [face];
1963
1964 if (!texid)
1965 return;
1966
1967 tex = self->tex + texid;
1968 tex->smoothtile = self->face2tile [smooth];
1969 tex->smoothlevel = level;
1970}
1971
1972void
1185set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1973set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1186 CODE: 1974 CODE:
1187{ 1975{
1188 while (self->texs <= texid) 1976 need_texid (self, texid);
1189 {
1190 Append (maptex, self->tex, self->texs, self->texs);
1191 self->texs *= 2;
1192 }
1193 1977
1194 { 1978 {
1195 maptex *tex = self->tex + texid; 1979 maptex *tex = self->tex + texid;
1196 1980
1197 tex->name = name; 1981 tex->name = name;
1213 // use uglier nearest interpolation because linear suffers 1997 // use uglier nearest interpolation because linear suffers
1214 // from transparent color bleeding and ugly wrapping effects. 1998 // from transparent color bleeding and ugly wrapping effects.
1215 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1216} 2000}
1217 2001
2002void
2003expire_textures (DC::Map self, int texid, int count)
2004 PPCODE:
2005 for (; texid < self->texs && count; ++texid, --count)
2006 {
2007 maptex *tex = self->tex + texid;
2008
2009 if (tex->name)
2010 {
2011 if (tex->unused)
2012 {
2013 tex->name = 0;
2014 tex->unused = 0;
2015 XPUSHs (sv_2mortal (newSViv (texid)));
2016 }
2017 else
2018 tex->unused = 1;
2019 }
2020 }
2021
1218int 2022int
1219ox (CFPlus::Map self) 2023ox (DC::Map self)
1220 ALIAS: 2024 ALIAS:
1221 oy = 1 2025 oy = 1
1222 x = 2 2026 x = 2
1223 y = 3 2027 y = 3
1224 w = 4 2028 w = 4
1235 } 2039 }
1236 OUTPUT: 2040 OUTPUT:
1237 RETVAL 2041 RETVAL
1238 2042
1239void 2043void
1240scroll (CFPlus::Map self, int dx, int dy) 2044scroll (DC::Map self, int dx, int dy)
1241 CODE: 2045 CODE:
1242{ 2046{
1243 if (dx > 0) 2047 if (dx > 0)
1244 map_blank (self, self->x, self->y, dx - 1, self->h); 2048 map_blank (self, self->x, self->y, dx, self->h);
1245 else if (dx < 0) 2049 else if (dx < 0)
1246 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2050 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1247 2051
1248 if (dy > 0) 2052 if (dy > 0)
1249 map_blank (self, self->x, self->y, self->w, dy - 1); 2053 map_blank (self, self->x, self->y, self->w, dy);
1250 else if (dy < 0) 2054 else if (dy < 0)
1251 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2055 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1252 2056
1253 self->ox += dx; self->x += dx; 2057 self->ox += dx; self->x += dx;
1254 self->oy += dy; self->y += dy; 2058 self->oy += dy; self->y += dy;
1255 2059
1256 while (self->y < 0) 2060 while (self->y < 0)
1260 self->rows += MAP_EXTEND_Y; 2064 self->rows += MAP_EXTEND_Y;
1261 self->y += MAP_EXTEND_Y; 2065 self->y += MAP_EXTEND_Y;
1262 } 2066 }
1263} 2067}
1264 2068
1265void 2069SV *
1266map1a_update (CFPlus::Map self, SV *data_, int extmap) 2070map1a_update (DC::Map self, SV *data_)
1267 CODE: 2071 CODE:
1268{ 2072{
1269 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2073 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1270 uint8_t *data_end = (uint8_t *)SvEND (data_); 2074 uint8_t *data_end = (uint8_t *)SvEND (data_);
1271 mapcell *cell; 2075 mapcell *cell;
1272 int x, y, flags; 2076 int x, y, z, flags;
2077 AV *missing = newAV ();
2078 RETVAL = newRV_noinc ((SV *)missing);
1273 2079
1274 while (data < data_end) 2080 while (data < data_end - 1)
1275 { 2081 {
1276 flags = (data [0] << 8) + data [1]; data += 2; 2082 flags = (data [0] << 8) + data [1]; data += 2;
1277 2083
1278 x = self->x + ((flags >> 10) & 63); 2084 x = self->x + ((flags >> 10) & 63);
1279 y = self->y + ((flags >> 4) & 63); 2085 y = self->y + ((flags >> 4) & 63);
1282 2088
1283 if (flags & 15) 2089 if (flags & 15)
1284 { 2090 {
1285 if (!cell->darkness) 2091 if (!cell->darkness)
1286 { 2092 {
2093 memset (cell, 0, sizeof (*cell));
1287 cell->darkness = 256; 2094 cell->darkness = 256;
1288 cell->face [0] = 0;
1289 cell->face [1] = 0;
1290 cell->face [2] = 0;
1291 cell->stat_hp = 0;
1292 } 2095 }
1293 2096
1294 //TODO: don't trust server data to be in-range(!) 2097 //TODO: don't trust server data to be in-range(!)
1295 2098
1296 if (flags & 8) 2099 if (flags & 8)
1297 { 2100 {
2101 uint8_t ext, cmd;
2102
1298 if (extmap) 2103 do
1299 { 2104 {
1300 uint8_t ext, cmd; 2105 ext = *data++;
2106 cmd = ext & 0x7f;
1301 2107
1302 do 2108 if (cmd < 4)
2109 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2110 else if (cmd == 5) // health
1303 { 2111 {
1304 ext = *data++; 2112 cell->stat_width = 1;
1305 cmd = ext & 0x3f;
1306
1307 if (ext < 4)
1308 cell->darkness = 255 - ext * 64 + 1;
1309 else if (ext == 5) // health
1310 cell->stat_hp = *data++; 2113 cell->stat_hp = *data++;
1311 else if (ext & 0x40) // unknown, multibyte => skip
1312 data += *data + 1;
1313 } 2114 }
2115 else if (cmd == 6) // monster width
2116 cell->stat_width = *data++ + 1;
1314 while (cmd & 0x80); 2117 else if (cmd == 0x47)
2118 {
2119 if (*data == 1) cell->player = data [1];
2120 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2121 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2122 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2123
2124 data += *data + 1;
2125 }
2126 else if (cmd == 8) // cell flags
2127 cell->flags = *data++;
2128 else if (ext & 0x40) // unknown, multibyte => skip
2129 data += *data + 1;
2130 else
2131 data++;
1315 } 2132 }
1316 else 2133 while (ext & 0x80);
1317 cell->darkness = *data++ + 1;
1318 } 2134 }
1319 2135
2136 for (z = 0; z <= 2; ++z)
1320 if (flags & 4) 2137 if (flags & (4 >> z))
1321 { 2138 {
1322 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2139 faceid face = (data [0] << 8) + data [1]; data += 2;
2140 need_facenum (self, face);
2141 cell->tile [z] = self->face2tile [face];
2142
2143 if (cell->tile [z])
2144 {
2145 maptex *tex = self->tex + cell->tile [z];
2146 tex->unused = 0;
2147 if (!tex->name)
2148 av_push (missing, newSViv (cell->tile [z]));
2149
2150 if (tex->smoothtile)
2151 {
2152 maptex *smooth = self->tex + tex->smoothtile;
2153 smooth->unused = 0;
2154 if (!smooth->name)
2155 av_push (missing, newSViv (tex->smoothtile));
2156 }
2157 }
1323 } 2158 }
1324
1325 if (flags & 2)
1326 {
1327 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1328 }
1329
1330 if (flags & 1)
1331 {
1332 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1333 }
1334 } 2159 }
1335 else 2160 else
1336 cell->darkness = 0; 2161 CELL_CLEAR (cell);
1337 } 2162 }
1338} 2163}
2164 OUTPUT:
2165 RETVAL
1339 2166
1340SV * 2167SV *
1341mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2168mapmap (DC::Map self, int x0, int y0, int w, int h)
1342 CODE: 2169 CODE:
1343{ 2170{
1344 int x1, x; 2171 int x1, x;
1345 int y1, y; 2172 int y1, y;
1346 int z; 2173 int z;
1359 ? self->row + y 2186 ? self->row + y
1360 : 0; 2187 : 0;
1361 2188
1362 for (x = x0; x < x1; x++) 2189 for (x = x0; x < x1; x++)
1363 { 2190 {
1364 int r = 32, g = 32, b = 32, a = 192; 2191 unsigned int r = 32, g = 32, b = 32, a = 192;
1365 2192
1366 if (row && row->c0 <= x && x < row->c1) 2193 if (row && row->c0 <= x && x < row->c1)
1367 { 2194 {
1368 mapcell *cell = row->col + (x - row->c0); 2195 mapcell *cell = row->col + (x - row->c0);
1369 2196
1370 for (z = 0; z <= 0; z++) 2197 for (z = 0; z <= 0; z++)
1371 { 2198 {
1372 mapface face = cell->face [z];
1373
1374 if (face)
1375 {
1376 maptex tex = self->tex [face]; 2199 maptex tex = self->tex [cell->tile [z]];
1377 int a0 = 255 - tex.a; 2200 int a0 = 255 - tex.a;
1378 int a1 = tex.a; 2201 int a1 = tex.a;
1379 2202
1380 r = (r * a0 + tex.r * a1) / 255; 2203 r = div255 (r * a0 + tex.r * a1);
1381 g = (g * a0 + tex.g * a1) / 255; 2204 g = div255 (g * a0 + tex.g * a1);
1382 b = (b * a0 + tex.b * a1) / 255; 2205 b = div255 (b * a0 + tex.b * a1);
1383 a = (a * a0 + tex.a * a1) / 255; 2206 a = div255 (a * a0 + tex.a * a1);
1384 }
1385 } 2207 }
1386 } 2208 }
1387 2209
1388 *map++ = (r ) 2210 *map++ = (r )
1389 | (g << 8) 2211 | (g << 8)
1390 | (b << 16) 2212 | (b << 16)
1391 | (a << 24); 2213 | (a << 24);
1392 } 2214 }
1393 } 2215 }
1394 2216
1395 RETVAL = map_sv; 2217 RETVAL = map_sv;
1396} 2218}
1397 OUTPUT: 2219 OUTPUT:
1398 RETVAL 2220 RETVAL
1399 2221
1400void 2222void
1401draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2223draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1402 CODE: 2224 CODE:
1403{ 2225{
1404 int vx, vy;
1405 int x, y, z; 2226 int x, y, z;
1406 int last_name;
1407 mapface face;
1408 2227
1409 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2228 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1410 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2230 smooth_key skey;
2231 int pl_x, pl_y;
2232 maptex pl_tex;
2233 rc_t *rc = rc_alloc ();
2234 rc_t *rc_ov = rc_alloc ();
2235 rc_key_t key;
2236 rc_array_t *arr;
1411 2237
1412 /* 2238 pl_tex.name = 0;
1413 int vx = self->vx = self->w >= sw
1414 ? self->x + (self->w - sw) / 2
1415 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1416 2239
1417 int vy = self->vy = self->h >= sh 2240 // that's current max. sorry.
1418 ? self->y + (self->h - sh) / 2 2241 if (sw > 255) sw = 255;
1419 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2242 if (sh > 255) sh = 255;
1420 */
1421 2243
1422 glColor4ub (255, 255, 255, 255); 2244 // clear key, in case of extra padding
2245 memset (&skey, 0, sizeof (skey));
2246
2247 memset (&key, 0, sizeof (key));
2248 key.r = 255;
2249 key.g = 255;
2250 key.b = 255;
2251 key.a = 255;
2252 key.mode = GL_QUADS;
2253 key.format = GL_T2F_V3F;
2254
2255 mx += self->x;
2256 my += self->y;
2257
2258 // first pass: determine smooth_max
2259 // rather ugly, if you ask me
2260 // could also be stored inside mapcell and updated on change
2261 memset (smooth_max, 0, sizeof (smooth_max));
2262
2263 for (y = 0; y < sh; y++)
2264 if (0 <= y + my && y + my < self->rows)
2265 {
2266 maprow *row = self->row + (y + my);
2267
2268 for (x = 0; x < sw; x++)
2269 if (row->c0 <= x + mx && x + mx < row->c1)
2270 {
2271 mapcell *cell = row->col + (x + mx - row->c0);
2272
2273 smooth_max[x + 1][y + 1] =
2274 MAX (self->tex [cell->tile [0]].smoothlevel,
2275 MAX (self->tex [cell->tile [1]].smoothlevel,
2276 self->tex [cell->tile [2]].smoothlevel));
2277 }
2278 }
1423 2279
1424 glEnable (GL_BLEND); 2280 glEnable (GL_BLEND);
1425 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2281 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1426 glEnable (GL_TEXTURE_2D);
1427 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1428 2283
1429 glBegin (GL_QUADS);
1430
1431 last_name = 0;
1432
1433 for (z = 0; z < 3; z++) 2284 for (z = 0; z <= 2; z++)
2285 {
2286 smooth_hash smooth;
2287 memset (smooth_level, 0, sizeof (smooth_level));
2288 key.texname = -1;
2289
1434 for (y = 0; y < sh; y++) 2290 for (y = 0; y < sh; y++)
1435 if (0 <= y + vy && y + vy < self->rows) 2291 if (0 <= y + my && y + my < self->rows)
1436 { 2292 {
1437 maprow *row = self->row + (y + vy); 2293 maprow *row = self->row + (y + my);
1438 2294
1439 for (x = 0; x < sw; x++) 2295 for (x = 0; x < sw; x++)
1440 if (row->c0 <= x + vx && x + vx < row->c1) 2296 if (row->c0 <= x + mx && x + mx < row->c1)
1441 { 2297 {
1442 mapcell *cell = row->col + (x + vx - row->c0); 2298 mapcell *cell = row->col + (x + mx - row->c0);
1443
1444 face = cell->face [z]; 2299 tileid tile = cell->tile [z];
2300
2301 if (tile)
2302 {
2303 maptex tex = self->tex [tile];
2304 int px, py;
1445 2305
1446 if (face && face < self->texs) 2306 if (key.texname != tex.name)
2307 {
2308 self->tex [tile].unused = 0;
2309
2310 if (!tex.name)
2311 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2312
2313 key.texname = tex.name;
2314 arr = rc_array (rc, &key);
2315 }
2316
2317 px = (x + 1) * Th - tex.w;
2318 py = (y + 1) * Tw - tex.h;
2319
2320 if (expect_false (cell->player == player) && expect_false (z == 2))
2321 {
2322 pl_x = px;
2323 pl_y = py;
2324 pl_tex = tex;
2325 continue;
2326 }
2327
2328 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2329 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2330 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2331 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2332
2333 // update smooth hash
2334 if (tex.smoothtile)
2335 {
2336 skey.tile = tex.smoothtile;
2337 skey.level = tex.smoothlevel;
2338
2339 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2340
2341 // add bits to current tile and all neighbours. skey.x|y is
2342 // shifted +1|+1 so we always stay positive.
2343
2344 // bits is ___n cccc CCCC bbbb
2345 // n do not draw borders&corners
2346 // c draw these corners, but...
2347 // C ... not these
2348 // b draw these borders
2349
2350 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2351 // ┃· ·· ·┃ ━━
2352
2353 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2354 // ·· ·· ·┏ ┓·
2355
2356 // full tile
2357 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2358
2359 // borders
2360 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2361 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2362 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2363 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2364
2365 // corners
2366 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2367 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2368 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2369 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2370 }
2371 }
2372
2373 if (expect_false (z == 2) && expect_false (cell->flags))
2374 {
2375 // overlays such as the speech bubble, probably more to come
2376 if (cell->flags & 1)
2377 {
2378 rc_key_t key_ov = key;
2379 maptex tex = self->tex [TEXID_SPEECH];
2380 rc_array_t *arr;
2381 int px = x * Tw + Tw * 2 / 32;
2382 int py = y * Th - Th * 6 / 32;
2383
2384 key_ov.texname = tex.name;
2385 arr = rc_array (rc_ov, &key_ov);
2386
2387 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2388 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2389 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2390 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2391 }
2392 }
2393 }
2394 }
2395
2396 rc_draw (rc);
2397 rc_clear (rc);
2398
2399 // go through all smoothlevels, lowest to highest, then draw.
2400 // this is basically counting sort
2401 {
2402 int w, b;
2403
2404 glEnable (GL_TEXTURE_2D);
2405 glBegin (GL_QUADS);
2406 for (w = 0; w < 256 / 32; ++w)
2407 {
2408 uint32_t smask = smooth_level [w];
2409 if (smask)
2410 for (b = 0; b < 32; ++b)
2411 if (smask & (((uint32_t)1) << b))
1447 { 2412 {
1448 maptex tex = self->tex [face]; 2413 int level = (w << 5) | b;
2414 HE *he;
1449 2415
1450 int px = (x + 1) * 32 - tex.w; 2416 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1451 int py = (y + 1) * 32 - tex.h;
1452
1453 if (last_name != tex.name)
1454 { 2417 {
2418 smooth_key &skey = it->first;
2419 IV bits = it->second;
2420
2421 if (!(bits & 0x1000)
2422 && skey.level == level
2423 && level > smooth_max [skey.x][skey.y])
2424 {
2425 maptex tex = self->tex [skey.tile];
2426 int px = (((int)skey.x) - 1) * Tw;
2427 int py = (((int)skey.y) - 1) * Th;
2428 int border = bits & 15;
2429 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2430 float dx = tex.s * .0625f; // 16 images/row
2431 float dy = tex.t * .5f ; // 2 images/column
2432
2433 if (tex.name)
2434 {
2435 // this time avoiding texture state changes
2436 // save gobs of state changes.
2437 if (key.texname != tex.name)
2438 {
2439 self->tex [skey.tile].unused = 0;
2440
1455 glEnd (); 2441 glEnd ();
1456 last_name = tex.name;
1457 glBindTexture (GL_TEXTURE_2D, last_name); 2442 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1458 glBegin (GL_QUADS); 2443 glBegin (GL_QUADS);
2444 }
2445
2446 if (border)
2447 {
2448 float ox = border * dx;
2449
2450 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2451 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2453 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2454 }
2455
2456 if (corner)
2457 {
2458 float ox = corner * dx;
2459
2460 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2461 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2462 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2463 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2464 }
2465 }
2466 }
1459 } 2467 }
1460
1461 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1462 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1463 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1464 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1465 } 2468 }
1466 }
1467 } 2469 }
1468 2470
1469 glEnd (); 2471 glEnd ();
1470
1471 glDisable (GL_TEXTURE_2D); 2472 glDisable (GL_TEXTURE_2D);
2473 key.texname = -1;
2474 }
2475 }
2476
2477 if (pl_tex.name)
2478 {
2479 maptex tex = pl_tex;
2480 int px = pl_x + sdx;
2481 int py = pl_y + sdy;
2482
2483 key.texname = tex.name;
2484 arr = rc_array (rc, &key);
2485
2486 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2487 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2488 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2489 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2490
2491 rc_draw (rc);
2492 }
2493
2494 rc_draw (rc_ov);
2495 rc_clear (rc_ov);
2496
1472 glDisable (GL_BLEND); 2497 glDisable (GL_BLEND);
2498 rc_free (rc);
2499 rc_free (rc_ov);
1473 2500
1474 // top layer: overlays such as the health bar 2501 // top layer: overlays such as the health bar
1475 for (y = 0; y < sh; y++) 2502 for (y = 0; y < sh; y++)
1476 if (0 <= y + vy && y + vy < self->rows) 2503 if (0 <= y + my && y + my < self->rows)
1477 { 2504 {
1478 maprow *row = self->row + (y + vy); 2505 maprow *row = self->row + (y + my);
1479 2506
1480 for (x = 0; x < sw; x++) 2507 for (x = 0; x < sw; x++)
1481 if (row->c0 <= x + vx && x + vx < row->c1) 2508 if (row->c0 <= x + mx && x + mx < row->c1)
1482 { 2509 {
1483 mapcell *cell = row->col + (x + vx - row->c0); 2510 mapcell *cell = row->col + (x + mx - row->c0);
1484 2511
1485 int px = x * 32; 2512 int px = x * Tw;
1486 int py = y * 32; 2513 int py = y * Th;
2514
2515 if (expect_false (cell->player == player))
2516 {
2517 px += sdx;
2518 py += sdy;
2519 }
1487 2520
1488 if (cell->stat_hp) 2521 if (cell->stat_hp)
1489 { 2522 {
1490 int width = sh / 28 + 1; 2523 int width = cell->stat_width * Tw;
2524 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1491 2525
1492 glColor3ub (0, 0, 0); 2526 glColor3ub (0, 0, 0);
1493 glRectf (px + 1, py, px + 31, py + width + 2); 2527 glRectf (px + 1, py - thick - 2,
2528 px + width - 1, py);
1494 2529
1495 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0); 2530 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1496 glRectf (px + 2, py + 1, px + 30 - cell->stat_hp * 28 / 255, py + width + 1); 2531 glRectf (px + 2,
2532 py - thick - 1,
2533 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1497 } 2534 }
1498 } 2535 }
1499 } 2536 }
1500} 2537}
1501 2538
1502void 2539void
1503draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2540draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1504 CODE: 2541 CODE:
1505{ 2542{
1506 static float color[16][3] = { 2543 static float color[16][3] = {
1507 { 0.00F, 0.00F, 0.00F }, 2544 { 0.00f, 0.00f, 0.00f },
1508 { 1.00F, 1.00F, 1.00F }, 2545 { 1.00f, 1.00f, 1.00f },
1509 { 0.00F, 0.00F, 0.55F }, 2546 { 0.00f, 0.00f, 0.55f },
1510 { 1.00F, 0.00F, 0.00F }, 2547 { 1.00f, 0.00f, 0.00f },
1511 2548
1512 { 1.00F, 0.54F, 0.00F }, 2549 { 1.00f, 0.54f, 0.00f },
1513 { 0.11F, 0.56F, 1.00F }, 2550 { 0.11f, 0.56f, 1.00f },
1514 { 0.93F, 0.46F, 0.00F }, 2551 { 0.93f, 0.46f, 0.00f },
1515 { 0.18F, 0.54F, 0.34F }, 2552 { 0.18f, 0.54f, 0.34f },
1516 2553
1517 { 0.56F, 0.73F, 0.56F }, 2554 { 0.56f, 0.73f, 0.56f },
1518 { 0.80F, 0.80F, 0.80F }, 2555 { 0.80f, 0.80f, 0.80f },
1519 { 0.55F, 0.41F, 0.13F }, 2556 { 0.55f, 0.41f, 0.13f },
1520 { 0.99F, 0.77F, 0.26F }, 2557 { 0.99f, 0.77f, 0.26f },
1521 2558
1522 { 0.74F, 0.65F, 0.41F }, 2559 { 0.74f, 0.65f, 0.41f },
1523 2560
1524 { 0.00F, 1.00F, 1.00F }, 2561 { 0.00f, 1.00f, 1.00f },
1525 { 1.00F, 0.00F, 1.00F }, 2562 { 1.00f, 0.00f, 1.00f },
1526 { 1.00F, 1.00F, 0.00F }, 2563 { 1.00f, 1.00f, 0.00f },
1527 }; 2564 };
1528 2565
1529 int x, y; 2566 int x, y;
1530 2567
1531 glEnable (GL_TEXTURE_2D); 2568 glEnable (GL_TEXTURE_2D);
2569 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2570 * but the nvidia driver (185.18.14) mishandles alpha textures
2571 * and takes the colour from god knows where instead of using
2572 * Cp. MODULATE results in the same colour, but slightly different
2573 * alpha, but atcually gives us the correct colour with nvidia.
2574 */
1532 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2575 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1533 glEnable (GL_BLEND); 2576 glEnable (GL_BLEND);
1534 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2577 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1535 glBegin (GL_QUADS); 2578 glBegin (GL_QUADS);
1536 2579
1537 for (y = 0; y < h; y++) 2580 for (y = 0; y < h; y++)
1541 2584
1542 if (m) 2585 if (m)
1543 { 2586 {
1544 float *c = color [m & 15]; 2587 float *c = color [m & 15];
1545 2588
1546 float tx1 = m & 0x40 ? 0.5 : 0.; 2589 float tx1 = m & 0x40 ? 0.5f : 0.f;
1547 float tx2 = tx1 + 0.5; 2590 float tx2 = tx1 + 0.5f;
1548 2591
1549 glColor4f (c[0], c[1], c[2], 0.75); 2592 glColor4f (c[0], c[1], c[2], 1);
1550 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2593 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1551 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2594 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1552 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2595 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1553 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2596 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1554 } 2597 }
1558 glDisable (GL_BLEND); 2601 glDisable (GL_BLEND);
1559 glDisable (GL_TEXTURE_2D); 2602 glDisable (GL_TEXTURE_2D);
1560} 2603}
1561 2604
1562void 2605void
1563fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2606fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1564 PPCODE: 2607 PPCODE:
1565{ 2608{
1566 int vx, vy;
1567 int x, y; 2609 int x, y;
1568 int sw4 = (sw + 3) & ~3; 2610 int sw1 = sw + 2;
2611 int sh1 = sh + 2;
2612 int sh3 = sh * 3;
2613 int sw3 = sw * 3;
1569 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2614 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1570 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2615 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1571 2616 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1572 memset (darkness, 255, sw4 * sh); 2617 memset (darkness1, 0, sw1*sh1);
2618
1573 SvPOK_only (darkness_sv); 2619 SvPOK_only (darkness3_sv);
1574 SvCUR_set (darkness_sv, sw4 * sh); 2620 SvCUR_set (darkness3_sv, sw3 * sh3);
1575 2621
1576 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2622 mx += self->x - 1;
1577 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2623 my += self->y - 1;
1578 2624
1579 for (y = 0; y < sh; y++) 2625 for (y = 0; y < sh1; y++)
1580 if (0 <= y + vy && y + vy < self->rows) 2626 if (0 <= y + my && y + my < self->rows)
1581 { 2627 {
1582 maprow *row = self->row + (y + vy); 2628 maprow *row = self->row + (y + my);
1583 2629
1584 for (x = 0; x < sw; x++) 2630 for (x = 0; x < sw1; x++)
1585 if (row->c0 <= x + vx && x + vx < row->c1) 2631 if (row->c0 <= x + mx && x + mx < row->c1)
1586 { 2632 {
1587 mapcell *cell = row->col + (x + vx - row->c0); 2633 mapcell *cell = row->col + (x + mx - row->c0);
1588 2634
1589 darkness[y * sw4 + x] = cell->darkness 2635 darkness1 [y * sw1 + x] = cell->darkness
1590 ? 255 - (cell->darkness - 1) 2636 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1591 : 255 - FOW_DARKNESS; 2637 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1592 } 2638 }
1593 } 2639 }
1594 2640
2641 for (y = 0; y < sh; ++y)
2642 for (x = 0; x < sw; ++x)
2643 {
2644 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2645 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2646 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2647 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2648 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2649 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2650 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2651 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2652 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2653
2654 uint8_t r11 = (d11 + d21 + d12) / 3;
2655 uint8_t r21 = d21;
2656 uint8_t r31 = (d21 + d31 + d32) / 3;
2657
2658 uint8_t r12 = d12;
2659 uint8_t r22 = d22;
2660 uint8_t r32 = d32;
2661
2662 uint8_t r13 = (d13 + d23 + d12) / 3;
2663 uint8_t r23 = d23;
2664 uint8_t r33 = (d23 + d33 + d32) / 3;
2665
2666 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2667 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2668 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2670 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2671 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2673 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2674 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2675 }
2676
2677 free (darkness1);
2678
1595 EXTEND (SP, 3); 2679 EXTEND (SP, 3);
1596 PUSHs (sv_2mortal (newSViv (sw4))); 2680 PUSHs (sv_2mortal (newSViv (sw3)));
1597 PUSHs (sv_2mortal (newSViv (sh))); 2681 PUSHs (sv_2mortal (newSViv (sh3)));
1598 PUSHs (darkness_sv); 2682 PUSHs (darkness3_sv);
1599} 2683}
1600 2684
1601SV * 2685SV *
1602get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2686get_rect (DC::Map self, int x0, int y0, int w, int h)
1603 CODE: 2687 CODE:
1604{ 2688{
1605 int x, y, x1, y1; 2689 int x, y, x1, y1;
1606 SV *data_sv = newSV (w * h * 7 + 5); 2690 SV *data_sv = newSV (w * h * 7 + 5);
1607 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2691 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1632 if (row && row->c0 <= x && x < row->c1) 2716 if (row && row->c0 <= x && x < row->c1)
1633 { 2717 {
1634 mapcell *cell = row->col + (x - row->c0); 2718 mapcell *cell = row->col + (x - row->c0);
1635 uint8_t flags = 0; 2719 uint8_t flags = 0;
1636 2720
1637 if (cell->face [0]) flags |= 1; 2721 if (cell->tile [0]) flags |= 1;
1638 if (cell->face [1]) flags |= 2; 2722 if (cell->tile [1]) flags |= 2;
1639 if (cell->face [2]) flags |= 4; 2723 if (cell->tile [2]) flags |= 4;
1640 2724
1641 *data++ = flags; 2725 *data++ = flags;
1642 2726
1643 if (flags & 1) 2727 if (flags & 1)
1644 { 2728 {
2729 tileid tile = cell->tile [0];
1645 *data++ = cell->face [0] >> 8; 2730 *data++ = tile >> 8;
1646 *data++ = cell->face [0]; 2731 *data++ = tile;
1647 } 2732 }
1648 2733
1649 if (flags & 2) 2734 if (flags & 2)
1650 { 2735 {
2736 tileid tile = cell->tile [1];
1651 *data++ = cell->face [1] >> 8; 2737 *data++ = tile >> 8;
1652 *data++ = cell->face [1]; 2738 *data++ = tile;
1653 } 2739 }
1654 2740
1655 if (flags & 4) 2741 if (flags & 4)
1656 { 2742 {
2743 tileid tile = cell->tile [2];
1657 *data++ = cell->face [2] >> 8; 2744 *data++ = tile >> 8;
1658 *data++ = cell->face [2]; 2745 *data++ = tile;
1659 } 2746 }
1660 } 2747 }
1661 else 2748 else
1662 *data++ = 0; 2749 *data++ = 0;
1663 } 2750 }
1664 } 2751 }
1665 2752
2753 /* if size is w*h + 5 then no data has been found */
2754 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2755 {
1666 SvPOK_only (data_sv); 2756 SvPOK_only (data_sv);
1667 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2757 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2758 }
2759
1668 RETVAL = data_sv; 2760 RETVAL = data_sv;
1669} 2761}
1670 OUTPUT: 2762 OUTPUT:
1671 RETVAL 2763 RETVAL
1672 2764
1673void 2765void
1674set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2766set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1675 PPCODE: 2767 PPCODE:
1676{ 2768{
1677 int x, y, z; 2769 int x, y, z;
1678 int w, h; 2770 int w, h;
1679 int x1, y1; 2771 int x1, y1;
2772 STRLEN len;
2773 uint8_t *data, *end;
2774
2775 len = SvLEN (data_sv);
2776 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2777 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2778 end = data + len + 8;
2779
2780 if (len < 5)
2781 XSRETURN_EMPTY;
1680 2782
1681 if (*data++ != 0) 2783 if (*data++ != 0)
1682 return; /* version mismatch */ 2784 XSRETURN_EMPTY; /* version mismatch */
1683 2785
1684 w = *data++ << 8; w |= *data++; 2786 w = *data++ << 8; w |= *data++;
1685 h = *data++ << 8; h |= *data++; 2787 h = *data++ << 8; h |= *data++;
1686 2788
1687 // we need to do this 'cause we don't keep an absolute coord system for rows 2789 // we need to do this 'cause we don't keep an absolute coord system for rows
1699 { 2801 {
1700 maprow *row = map_get_row (self, y); 2802 maprow *row = map_get_row (self, y);
1701 2803
1702 for (x = x0; x < x1; x++) 2804 for (x = x0; x < x1; x++)
1703 { 2805 {
2806 uint8_t flags;
2807
2808 if (data + 7 >= end)
2809 XSRETURN_EMPTY;
2810
1704 uint8_t flags = *data++; 2811 flags = *data++;
1705 2812
1706 if (flags) 2813 if (flags)
1707 { 2814 {
1708 mapface face[3] = { 0, 0, 0 };
1709
1710 mapcell *cell = row_get_cell (row, x); 2815 mapcell *cell = row_get_cell (row, x);
2816 tileid tile[3] = { 0, 0, 0 };
1711 2817
1712 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2818 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1713 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2819 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1714 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2820 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1715 2821
1716 if (cell->darkness == 0) 2822 if (cell->darkness == 0)
1717 { 2823 {
1718 cell->darkness = 0; 2824 /*cell->darkness = 0;*/
2825 EXTEND (SP, 3);
1719 2826
1720 for (z = 0; z <= 2; z++) 2827 for (z = 0; z <= 2; z++)
1721 { 2828 {
1722 cell->face[z] = face[z]; 2829 tileid t = tile [z];
1723 2830
1724 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2831 if (t >= self->texs || (t && !self->tex [t].name))
2832 {
1725 XPUSHs (sv_2mortal (newSViv (face[z]))); 2833 PUSHs (sv_2mortal (newSViv (t)));
2834 need_texid (self, t);
2835 }
2836
2837 cell->tile [z] = t;
1726 } 2838 }
1727 } 2839 }
1728 } 2840 }
1729 } 2841 }
1730 } 2842 }
1731} 2843}
1732 2844
1733MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2845MODULE = Deliantra::Client PACKAGE = DC::RW
1734 2846
1735CFPlus::MixChunk 2847DC::RW
1736new_from_file (SV *class, char *path) 2848new (SV *klass, SV *data_sv)
1737 CODE: 2849 CODE:
1738 RETVAL = Mix_LoadWAV (path); 2850{
2851 STRLEN datalen;
2852 char *data = SvPVbyte (data_sv, datalen);
2853
2854 RETVAL = SDL_RWFromConstMem (data, datalen);
2855}
1739 OUTPUT: 2856 OUTPUT:
1740 RETVAL 2857 RETVAL
1741 2858
2859DC::RW
2860new_from_file (SV *klass, const char *path, const char *mode = "rb")
2861 CODE:
2862 RETVAL = SDL_RWFromFile (path, mode);
2863 OUTPUT:
2864 RETVAL
2865
2866# fails on win32:
2867# dc.xs(2268) : error C2059: syntax error : '('
1742void 2868#void
2869#close (DC::RW self)
2870# CODE:
2871# (self->(close)) (self);
2872
2873MODULE = Deliantra::Client PACKAGE = DC::Channel
2874
2875PROTOTYPES: DISABLE
2876
2877DC::Channel
2878find ()
2879 CODE:
2880{
2881 RETVAL = Mix_GroupAvailable (-1);
2882
2883 if (RETVAL < 0)
2884 {
2885 RETVAL = Mix_GroupOldest (-1);
2886
2887 if (RETVAL < 0)
2888 {
2889 // happens sometimes, maybe it just stopped playing(?)
2890 RETVAL = Mix_GroupAvailable (-1);
2891
2892 if (RETVAL < 0)
2893 XSRETURN_UNDEF;
2894 }
2895 else
2896 Mix_HaltChannel (RETVAL);
2897 }
2898
2899 Mix_UnregisterAllEffects (RETVAL);
2900 Mix_Volume (RETVAL, 128);
2901}
2902 OUTPUT:
2903 RETVAL
2904
2905void
2906halt (DC::Channel self)
2907 CODE:
2908 Mix_HaltChannel (self);
2909
2910void
2911expire (DC::Channel self, int ticks = -1)
2912 CODE:
2913 Mix_ExpireChannel (self, ticks);
2914
2915void
2916fade_out (DC::Channel self, int ticks = -1)
2917 CODE:
2918 Mix_FadeOutChannel (self, ticks);
2919
2920int
2921volume (DC::Channel self, int volume)
2922 CODE:
2923 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2924 OUTPUT:
2925 RETVAL
2926
2927void
2928unregister_all_effects (DC::Channel self)
2929 CODE:
2930 Mix_UnregisterAllEffects (self);
2931
2932void
2933set_panning (DC::Channel self, int left, int right)
2934 CODE:
2935 left = CLAMP (left , 0, 255);
2936 right = CLAMP (right, 0, 255);
2937 Mix_SetPanning (self, left, right);
2938
2939void
2940set_distance (DC::Channel self, int distance)
2941 CODE:
2942 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2943
2944void
2945set_position (DC::Channel self, int angle, int distance)
2946 CODE:
2947
2948void
2949set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2950 CODE:
2951{
2952 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2953 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2954 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2955}
2956
2957void
2958set_reverse_stereo (DC::Channel self, int flip)
2959 CODE:
2960 Mix_SetReverseStereo (self, flip);
2961
2962MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2963
2964PROTOTYPES: DISABLE
2965
2966void
2967decoders ()
2968 PPCODE:
2969#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2970 int i, num = Mix_GetNumChunkDecoders ();
2971 EXTEND (SP, num);
2972 for (i = 0; i < num; ++i)
2973 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2974#else
2975 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2976#endif
2977
2978DC::MixChunk
2979new (SV *klass, DC::RW rwops)
2980 CODE:
2981 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2982 OUTPUT:
2983 RETVAL
2984
2985void
1743DESTROY (CFPlus::MixChunk self) 2986DESTROY (DC::MixChunk self)
1744 CODE: 2987 CODE:
1745 Mix_FreeChunk (self); 2988 Mix_FreeChunk (self);
1746 2989
1747int 2990int
1748volume (CFPlus::MixChunk self, int volume = -1) 2991volume (DC::MixChunk self, int volume = -1)
1749 CODE: 2992 CODE:
2993 if (items > 1)
2994 volume = CLAMP (volume, 0, 128);
1750 RETVAL = Mix_VolumeChunk (self, volume); 2995 RETVAL = Mix_VolumeChunk (self, volume);
1751 OUTPUT: 2996 OUTPUT:
1752 RETVAL 2997 RETVAL
1753 2998
1754int 2999DC::Channel
1755play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 3000play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1756 CODE: 3001 CODE:
3002{
1757 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 3003 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
3004
3005 if (RETVAL < 0)
3006 XSRETURN_UNDEF;
3007
3008 if (channel < 0)
3009 {
3010 Mix_UnregisterAllEffects (RETVAL);
3011 Mix_Volume (RETVAL, 128);
3012 }
3013}
1758 OUTPUT: 3014 OUTPUT:
1759 RETVAL 3015 RETVAL
1760 3016
1761MODULE = CFPlus PACKAGE = CFPlus::MixMusic 3017MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3018
3019void
3020decoders ()
3021 PPCODE:
3022#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3023 int i, num = Mix_GetNumMusicDecoders ();
3024 EXTEND (SP, num);
3025 for (i = 0; i < num; ++i)
3026 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3027#else
3028 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3029#endif
1762 3030
1763int 3031int
1764volume (int volume = -1) 3032volume (int volume = -1)
3033 PROTOTYPE: ;$
1765 CODE: 3034 CODE:
3035 if (items > 0)
3036 volume = CLAMP (volume, 0, 128);
1766 RETVAL = Mix_VolumeMusic (volume); 3037 RETVAL = Mix_VolumeMusic (volume);
1767 OUTPUT: 3038 OUTPUT:
1768 RETVAL 3039 RETVAL
1769 3040
1770CFPlus::MixMusic 3041void
1771new_from_file (SV *class, char *path) 3042fade_out (int ms)
1772 CODE: 3043 CODE:
1773 RETVAL = Mix_LoadMUS (path); 3044 Mix_FadeOutMusic (ms);
3045
3046void
3047halt ()
3048 CODE:
3049 Mix_HaltMusic ();
3050
3051int
3052playing ()
3053 CODE:
3054 RETVAL = Mix_PlayingMusic ();
1774 OUTPUT: 3055 OUTPUT:
1775 RETVAL 3056 RETVAL
1776 3057
3058DC::MixMusic
3059new (SV *klass, DC::RW rwops)
3060 CODE:
3061 RETVAL = Mix_LoadMUS_RW (rwops);
3062 OUTPUT:
3063 RETVAL
3064
1777void 3065void
1778DESTROY (CFPlus::MixMusic self) 3066DESTROY (DC::MixMusic self)
1779 CODE: 3067 CODE:
1780 Mix_FreeMusic (self); 3068 Mix_FreeMusic (self);
1781 3069
1782int 3070int
1783play (CFPlus::MixMusic self, int loops = -1) 3071play (DC::MixMusic self, int loops = -1)
1784 CODE: 3072 CODE:
1785 RETVAL = Mix_PlayMusic (self, loops); 3073 RETVAL = Mix_PlayMusic (self, loops);
1786 OUTPUT: 3074 OUTPUT:
1787 RETVAL 3075 RETVAL
1788 3076
1789MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3077void
3078fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3079 CODE:
3080 Mix_FadeInMusicPos (self, loops, ms, position);
3081
3082MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3083
3084PROTOTYPES: ENABLE
1790 3085
1791BOOT: 3086BOOT:
1792{ 3087{
1793 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3088 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1794 static const struct { 3089 static const struct {
1795 const char *name; 3090 const char *name;
1796 IV iv; 3091 IV iv;
1797 } *civ, const_iv[] = { 3092 } *civ, const_iv[] = {
1798# define const_iv(name) { # name, (IV)name } 3093# define const_iv(name) { # name, (IV)name }
3094 const_iv (GL_VENDOR),
3095 const_iv (GL_VERSION),
3096 const_iv (GL_EXTENSIONS),
3097 const_iv (GL_MAX_TEXTURE_UNITS),
1799 const_iv (GL_COLOR_MATERIAL), 3098 const_iv (GL_COLOR_MATERIAL),
1800 const_iv (GL_SMOOTH), 3099 const_iv (GL_SMOOTH),
1801 const_iv (GL_FLAT), 3100 const_iv (GL_FLAT),
1802 const_iv (GL_DITHER), 3101 const_iv (GL_DITHER),
1803 const_iv (GL_BLEND), 3102 const_iv (GL_BLEND),
1807 const_iv (GL_ALPHA_TEST), 3106 const_iv (GL_ALPHA_TEST),
1808 const_iv (GL_NORMALIZE), 3107 const_iv (GL_NORMALIZE),
1809 const_iv (GL_RESCALE_NORMAL), 3108 const_iv (GL_RESCALE_NORMAL),
1810 const_iv (GL_FRONT), 3109 const_iv (GL_FRONT),
1811 const_iv (GL_BACK), 3110 const_iv (GL_BACK),
3111 const_iv (GL_AUX0),
1812 const_iv (GL_AND), 3112 const_iv (GL_AND),
1813 const_iv (GL_ONE), 3113 const_iv (GL_ONE),
1814 const_iv (GL_ZERO), 3114 const_iv (GL_ZERO),
1815 const_iv (GL_SRC_ALPHA), 3115 const_iv (GL_SRC_ALPHA),
1816 const_iv (GL_DST_ALPHA), 3116 const_iv (GL_DST_ALPHA),
1817 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3117 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1818 const_iv (GL_ONE_MINUS_DST_ALPHA), 3118 const_iv (GL_ONE_MINUS_DST_ALPHA),
3119 const_iv (GL_SRC_COLOR),
3120 const_iv (GL_DST_COLOR),
3121 const_iv (GL_ONE_MINUS_SRC_COLOR),
3122 const_iv (GL_ONE_MINUS_DST_COLOR),
1819 const_iv (GL_SRC_ALPHA_SATURATE), 3123 const_iv (GL_SRC_ALPHA_SATURATE),
1820 const_iv (GL_RGB), 3124 const_iv (GL_RGB),
1821 const_iv (GL_RGBA), 3125 const_iv (GL_RGBA),
1822 const_iv (GL_RGBA4), 3126 const_iv (GL_RGBA4),
1823 const_iv (GL_RGBA8), 3127 const_iv (GL_RGBA8),
1829 const_iv (GL_INTENSITY), 3133 const_iv (GL_INTENSITY),
1830 const_iv (GL_LUMINANCE), 3134 const_iv (GL_LUMINANCE),
1831 const_iv (GL_LUMINANCE_ALPHA), 3135 const_iv (GL_LUMINANCE_ALPHA),
1832 const_iv (GL_FLOAT), 3136 const_iv (GL_FLOAT),
1833 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3137 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3138 const_iv (GL_COMPRESSED_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3140 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3141 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3142 const_iv (GL_COMPRESSED_RGB_ARB),
3143 const_iv (GL_COMPRESSED_RGBA_ARB),
1834 const_iv (GL_COMPILE), 3144 const_iv (GL_COMPILE),
3145 const_iv (GL_PROXY_TEXTURE_1D),
3146 const_iv (GL_PROXY_TEXTURE_2D),
1835 const_iv (GL_TEXTURE_1D), 3147 const_iv (GL_TEXTURE_1D),
1836 const_iv (GL_TEXTURE_2D), 3148 const_iv (GL_TEXTURE_2D),
1837 const_iv (GL_TEXTURE_ENV), 3149 const_iv (GL_TEXTURE_ENV),
1838 const_iv (GL_TEXTURE_MAG_FILTER), 3150 const_iv (GL_TEXTURE_MAG_FILTER),
1839 const_iv (GL_TEXTURE_MIN_FILTER), 3151 const_iv (GL_TEXTURE_MIN_FILTER),
1860 const_iv (GL_COLOR_LOGIC_OP), 3172 const_iv (GL_COLOR_LOGIC_OP),
1861 const_iv (GL_SEPARABLE_2D), 3173 const_iv (GL_SEPARABLE_2D),
1862 const_iv (GL_CONVOLUTION_2D), 3174 const_iv (GL_CONVOLUTION_2D),
1863 const_iv (GL_CONVOLUTION_BORDER_MODE), 3175 const_iv (GL_CONVOLUTION_BORDER_MODE),
1864 const_iv (GL_CONSTANT_BORDER), 3176 const_iv (GL_CONSTANT_BORDER),
3177 const_iv (GL_POINTS),
1865 const_iv (GL_LINES), 3178 const_iv (GL_LINES),
1866 const_iv (GL_LINE_STRIP), 3179 const_iv (GL_LINE_STRIP),
1867 const_iv (GL_LINE_LOOP), 3180 const_iv (GL_LINE_LOOP),
1868 const_iv (GL_QUADS), 3181 const_iv (GL_QUADS),
1869 const_iv (GL_QUAD_STRIP), 3182 const_iv (GL_QUAD_STRIP),
1870 const_iv (GL_TRIANGLES), 3183 const_iv (GL_TRIANGLES),
1871 const_iv (GL_TRIANGLE_STRIP), 3184 const_iv (GL_TRIANGLE_STRIP),
1872 const_iv (GL_TRIANGLE_FAN), 3185 const_iv (GL_TRIANGLE_FAN),
3186 const_iv (GL_POLYGON),
1873 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3187 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3188 const_iv (GL_POINT_SMOOTH_HINT),
3189 const_iv (GL_LINE_SMOOTH_HINT),
3190 const_iv (GL_POLYGON_SMOOTH_HINT),
3191 const_iv (GL_GENERATE_MIPMAP_HINT),
3192 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1874 const_iv (GL_FASTEST), 3193 const_iv (GL_FASTEST),
3194 const_iv (GL_DONT_CARE),
3195 const_iv (GL_NICEST),
1875 const_iv (GL_V2F), 3196 const_iv (GL_V2F),
1876 const_iv (GL_V3F), 3197 const_iv (GL_V3F),
1877 const_iv (GL_T2F_V3F), 3198 const_iv (GL_T2F_V3F),
1878 const_iv (GL_T2F_N3F_V3F), 3199 const_iv (GL_T2F_N3F_V3F),
3200 const_iv (GL_FUNC_ADD),
3201 const_iv (GL_FUNC_SUBTRACT),
3202 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1879# undef const_iv 3203# undef const_iv
1880 }; 3204 };
1881 3205
1882 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3206 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1883 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3207 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1884}
1885 3208
1886char * 3209 texture_av = newAV ();
3210 AvREAL_off (texture_av);
3211}
3212
3213void
3214disable_GL_EXT_blend_func_separate ()
3215 CODE:
3216 gl.BlendFuncSeparate = 0;
3217 gl.BlendFuncSeparateEXT = 0;
3218
3219void
3220apple_nvidia_bug (int enable)
3221
3222const char *
1887gl_vendor () 3223gl_vendor ()
1888 CODE: 3224 CODE:
1889 RETVAL = (char *)glGetString (GL_VENDOR); 3225 RETVAL = (const char *)glGetString (GL_VENDOR);
1890 OUTPUT: 3226 OUTPUT:
1891 RETVAL 3227 RETVAL
1892 3228
1893char * 3229const char *
1894gl_version () 3230gl_version ()
1895 CODE: 3231 CODE:
1896 RETVAL = (char *)glGetString (GL_VERSION); 3232 RETVAL = (const char *)glGetString (GL_VERSION);
1897 OUTPUT: 3233 OUTPUT:
1898 RETVAL 3234 RETVAL
1899 3235
1900char * 3236const char *
1901gl_extensions () 3237gl_extensions ()
1902 CODE: 3238 CODE:
1903 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3239 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1904 OUTPUT: 3240 OUTPUT:
1905 RETVAL 3241 RETVAL
1906 3242
3243const char *glGetString (GLenum pname)
3244 CODE:
3245 RETVAL = (const char *)glGetString (pname);
3246 OUTPUT:
3247 RETVAL
3248
3249GLint glGetInteger (GLenum pname)
3250 CODE:
3251 glGetIntegerv (pname, &RETVAL);
3252 OUTPUT:
3253 RETVAL
3254
3255GLdouble glGetDouble (GLenum pname)
3256 CODE:
3257 glGetDoublev (pname, &RETVAL);
3258 OUTPUT:
3259 RETVAL
3260
1907int glGetError () 3261int glGetError ()
1908 3262
1909void glFinish () 3263void glFinish ()
3264
3265void glFlush ()
1910 3266
1911void glClear (int mask) 3267void glClear (int mask)
1912 3268
1913void glClearColor (float r, float g, float b, float a = 1.0) 3269void glClearColor (float r, float g, float b, float a = 1.0)
1914 PROTOTYPE: @ 3270 PROTOTYPE: @
1925 3281
1926void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3282void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1927 CODE: 3283 CODE:
1928 gl_BlendFuncSeparate (sa, da, saa, daa); 3284 gl_BlendFuncSeparate (sa, da, saa, daa);
1929 3285
3286# void glBlendEquation (int se)
3287
1930void glDepthMask (int flag) 3288void glDepthMask (int flag)
1931 3289
1932void glLogicOp (int opcode) 3290void glLogicOp (int opcode)
1933 3291
1934void glColorMask (int red, int green, int blue, int alpha) 3292void glColorMask (int red, int green, int blue, int alpha)
1948# near_ and far_ are due to microsofts buggy "c" compiler 3306# near_ and far_ are due to microsofts buggy "c" compiler
1949void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3307void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1950 3308
1951# near_ and far_ are due to microsofts buggy "c" compiler 3309# near_ and far_ are due to microsofts buggy "c" compiler
1952void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3310void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3311
3312PROTOTYPES: DISABLE
1953 3313
1954void glViewport (int x, int y, int width, int height) 3314void glViewport (int x, int y, int width, int height)
1955 3315
1956void glScissor (int x, int y, int width, int height) 3316void glScissor (int x, int y, int width, int height)
1957 3317
1965 3325
1966void glRotate (float angle, float x, float y, float z) 3326void glRotate (float angle, float x, float y, float z)
1967 CODE: 3327 CODE:
1968 glRotatef (angle, x, y, z); 3328 glRotatef (angle, x, y, z);
1969 3329
1970void glBegin (int mode)
1971
1972void glEnd ()
1973
1974void glColor (float r, float g, float b, float a = 1.0) 3330void glColor (float r, float g, float b, float a = 1.0)
1975 PROTOTYPE: @ 3331 PROTOTYPE: @
1976 ALIAS: 3332 ALIAS:
1977 glColor_premultiply = 1 3333 glColor_premultiply = 1
1978 CODE: 3334 CODE:
1979 if (ix) 3335 if (ix)
1980 { 3336 {
1983 b *= a; 3339 b *= a;
1984 } 3340 }
1985 // microsoft visual "c" rounds instead of truncating... 3341 // microsoft visual "c" rounds instead of truncating...
1986 glColor4f (r, g, b, a); 3342 glColor4f (r, g, b, a);
1987 3343
1988void glInterleavedArrays (int format, int stride, char *data)
1989
1990void glDrawElements (int mode, int count, int type, char *indices)
1991
1992# 1.2 void glDrawRangeElements (int mode, int start, int end
1993
1994void glRasterPos (float x, float y, float z = 0.) 3344void glRasterPos (float x, float y, float z = 0.)
1995 CODE: 3345 CODE:
1996 glRasterPos3f (0, 0, z); 3346 glRasterPos3f (0, 0, z);
1997 glBitmap (0, 0, 0, 0, x, y, 0); 3347 glBitmap (0, 0, 0, 0, x, y, 0);
1998 3348
2002 3352
2003void glTexCoord (float s, float t) 3353void glTexCoord (float s, float t)
2004 CODE: 3354 CODE:
2005 glTexCoord2f (s, t); 3355 glTexCoord2f (s, t);
2006 3356
3357void glRect (float x1, float y1, float x2, float y2)
3358 CODE:
3359 glRectf (x1, y1, x2, y2);
3360
3361void glRect_lineloop (float x1, float y1, float x2, float y2)
3362 CODE:
3363 glBegin (GL_LINE_LOOP);
3364 glVertex2f (x1, y1);
3365 glVertex2f (x2, y1);
3366 glVertex2f (x2, y2);
3367 glVertex2f (x1, y2);
3368 glEnd ();
3369
3370PROTOTYPES: ENABLE
3371
3372void glBegin (int mode)
3373
3374void glEnd ()
3375
3376void glPointSize (GLfloat size)
3377
3378void glLineWidth (GLfloat width)
3379
3380void glInterleavedArrays (int format, int stride, char *data)
3381
3382void glDrawElements (int mode, int count, int type, char *indices)
3383
3384# 1.2 void glDrawRangeElements (int mode, int start, int end
3385
2007void glTexEnv (int target, int pname, float param) 3386void glTexEnv (int target, int pname, float param)
2008 CODE: 3387 CODE:
2009 glTexEnvf (target, pname, param); 3388 glTexEnvf (target, pname, param);
2010 3389
2011void glTexParameter (int target, int pname, float param) 3390void glTexParameter (int target, int pname, float param)
2027void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3406void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2028 CODE: 3407 CODE:
2029 if (gl.SeparableFilter2D) 3408 if (gl.SeparableFilter2D)
2030 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3409 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2031 3410
2032void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3411void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2033 3412
2034void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3413void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2035 3414
2036void glDrawPixels (int width, int height, int format, int type, char *pixels) 3415void glDrawPixels (int width, int height, int format, int type, char *pixels)
3416
3417void glPixelZoom (float x, float y)
2037 3418
2038void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3419void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2039 3420
2040int glGenTexture () 3421int glGenTexture ()
2041 CODE: 3422 CODE:
2042{ 3423 RETVAL = gen_texture ();
2043 GLuint name;
2044 glGenTextures (1, &name);
2045 RETVAL = name;
2046}
2047 OUTPUT: 3424 OUTPUT:
2048 RETVAL 3425 RETVAL
2049 3426
2050void glDeleteTexture (int name) 3427void glDeleteTexture (int name)
2051 CODE: 3428 CODE:
2052{
2053 GLuint name_ = name;
2054 glDeleteTextures (1, &name_); 3429 del_texture (name);
2055} 3430
2056
2057int glGenList () 3431int glGenList ()
2058 CODE: 3432 CODE:
2059 RETVAL = glGenLists (1); 3433 RETVAL = glGenLists (1);
2060 OUTPUT: 3434 OUTPUT:
2061 RETVAL 3435 RETVAL
2068 3442
2069void glEndList () 3443void glEndList ()
2070 3444
2071void glCallList (int list) 3445void glCallList (int list)
2072 3446
3447void c_init ()
3448 CODE:
3449 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3450 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3451
3452MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3453
3454PROTOTYPES: DISABLE
3455
3456void
3457find_widget (SV *self, NV x, NV y)
3458 PPCODE:
3459{
3460 if (within_widget (self, x, y))
3461 XPUSHs (self);
3462}
3463
3464BOOT:
3465{
3466 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3467
3468 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3469 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3470 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3471 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3472}
3473
3474void
3475draw (SV *self)
3476 CODE:
3477{
3478 HV *hv;
3479 SV **svp;
3480 NV x, y, w, h;
3481 SV *draw_x_sv = GvSV (draw_x_gv);
3482 SV *draw_y_sv = GvSV (draw_y_gv);
3483 SV *draw_w_sv = GvSV (draw_w_gv);
3484 SV *draw_h_sv = GvSV (draw_h_gv);
3485 double draw_x, draw_y;
3486
3487 if (!SvROK (self))
3488 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3489
3490 hv = (HV *)SvRV (self);
3491
3492 if (SvTYPE (hv) != SVt_PVHV)
3493 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3494
3495 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3496 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3497
3498 if (!h || !w)
3499 XSRETURN_EMPTY;
3500
3501 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3502 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3503
3504 draw_x = SvNV (draw_x_sv) + x;
3505 draw_y = SvNV (draw_y_sv) + y;
3506
3507 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3508 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3509 XSRETURN_EMPTY;
3510
3511 sv_setnv (draw_x_sv, draw_x);
3512 sv_setnv (draw_y_sv, draw_y);
3513
3514 glPushMatrix ();
3515 glTranslated (x, y, 0);
3516
3517 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3518 {
3519 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3520
3521 if (svp && SvTRUE (*svp))
3522 {
3523 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3524 glEnable (GL_BLEND);
3525 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3526 glBegin (GL_QUADS);
3527 glVertex2f (0, 0);
3528 glVertex2f (w, 0);
3529 glVertex2f (w, h);
3530 glVertex2f (0, h);
3531 glEnd ();
3532 glDisable (GL_BLEND);
3533 }
3534 }
3535#if 0
3536 // draw borders, for debugging
3537 glPushMatrix ();
3538 glColor4f (1., 1., 0., 1.);
3539 glTranslatef (.5, .5, 0.);
3540 glBegin (GL_LINE_LOOP);
3541 glVertex2f (0 , 0);
3542 glVertex2f (w - 1, 0);
3543 glVertex2f (w - 1, h - 1);
3544 glVertex2f (0 , h - 1);
3545 glEnd ();
3546 glPopMatrix ();
3547#endif
3548 PUSHMARK (SP);
3549 XPUSHs (self);
3550 PUTBACK;
3551 call_method ("_draw", G_VOID | G_DISCARD);
3552 SPAGAIN;
3553
3554 glPopMatrix ();
3555
3556 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3557 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3558}
3559

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