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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.146 by root, Sat Aug 19 02:49:53 2006 UTC vs.
Revision 1.234 by root, Mon Aug 27 02:52:54 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
36# include <sys/types.h> 52# include <sys/types.h>
37# include <sys/socket.h> 53# include <sys/socket.h>
38# include <netinet/in.h> 54# include <netinet/in.h>
39# include <netinet/tcp.h> 55# include <netinet/tcp.h>
40# include <inttypes.h> 56# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 57#endif
49 58
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 60
52#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
53 62
54#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 70#else
62# define PARACHUTE 0 71# define PARACHUTE 0
63#endif 72#endif
64 73
74static AV *texture_av;
75
65static struct 76static struct
66{ 77{
67#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 79#include "glfunc.h"
69#undef GL_FUNC 80#undef GL_FUNC
70} gl; 81} gl;
71 82
83static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 85{
74 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 90 else
79 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
80} 92}
81 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
82#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
83 120
84#include "pango-font.c" 121#include "pango-font.c"
85#include "pango-fontmap.c" 122#include "pango-fontmap.c"
86#include "pango-render.c" 123#include "pango-render.c"
87 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
90 129
91typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
92 131
111typedef struct cf_layout { 150typedef struct cf_layout {
112 PangoLayout *pl; 151 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
114 int base_height; 153 int base_height;
115 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
116} *CFPlus__Layout; 156} *CFPlus__Layout;
117 157
118static CFPlus__Font default_font; 158static CFPlus__Font default_font;
119static PangoContext *opengl_context; 159static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
159 199
160 *w = rect.width; 200 *w = rect.width;
161 *h = rect.height; 201 *h = rect.height;
162} 202}
163 203
204typedef uint16_t tileid;
164typedef uint16_t mapface; 205typedef uint16_t faceid;
165 206
166typedef struct { 207typedef struct {
167 GLint name; 208 GLuint name;
168 int w, h; 209 int w, h;
169 float s, t; 210 float s, t;
170 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
171} maptex; 214} maptex;
172 215
173typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
174 uint16_t darkness; 219 uint16_t darkness;
175 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp;
177} mapcell; 221} mapcell;
178 222
179typedef struct { 223typedef struct {
180 int32_t c0, c1; 224 int32_t c0, c1;
181 mapcell *col; 225 mapcell *col;
182} maprow; 226} maprow;
183 227
184typedef struct map { 228typedef struct map {
185 int x, y, w, h; 229 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 231 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 232 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 233
193 int32_t rows; 234 int32_t rows;
194 maprow *row; 235 maprow *row;
195} *CFPlus__Map; 236} *CFPlus__Map;
196 237
216 return ptr; 257 return ptr;
217} 258}
218 259
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
221 282
222static maprow * 283static maprow *
223map_get_row (CFPlus__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
224{ 285{
225 if (0 > y) 286 if (0 > y)
314 375
315 cell = row->col + x - row->c0; 376 cell = row->col + x - row->c0;
316 377
317 cell->darkness = 0; 378 cell->darkness = 0;
318 cell->stat_hp = 0; 379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
319 } 382 }
320 } 383 }
384}
385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
321} 400}
322 401
323static void 402static void
324music_finished (void) 403music_finished (void)
325{ 404{
359 n |= n >> 4; 438 n |= n >> 4;
360 n |= n >> 8; 439 n |= n >> 8;
361 n |= n >> 16; 440 n |= n >> 16;
362 441
363 return n + 1; 442 return n + 1;
443}
444
445/* SDL should provide this, really. */
446#define SDLK_MODIFIER_MIN 300
447#define SDLK_MODIFIER_MAX 314
448
449/******************************************************************************/
450
451static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
452static GV *hover_gv;
453
454static int
455within_widget (SV *widget, NV x, NV y)
456{
457 HV *self;
458 SV **svp;
459 NV wx, ww, wy, wh;
460
461 if (!SvROK (widget))
462 return 0;
463
464 self = (HV *)SvRV (widget);
465
466 if (SvTYPE (self) != SVt_PVHV)
467 return 0;
468
469 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
470 if (y < wy)
471 return 0;
472
473 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
474 if (y >= wy + wh)
475 return 0;
476
477 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
478 if (x < wx)
479 return 0;
480
481 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
482 if (x >= wx + ww)
483 return 0;
484
485 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
486 if (!svp || !SvTRUE (*svp))
487 return 0;
488
489 return 1;
364} 490}
365 491
366MODULE = CFPlus PACKAGE = CFPlus 492MODULE = CFPlus PACKAGE = CFPlus
367 493
368PROTOTYPES: ENABLE 494PROTOTYPES: ENABLE
373 static const struct { 499 static const struct {
374 const char *name; 500 const char *name;
375 IV iv; 501 IV iv;
376 } *civ, const_iv[] = { 502 } *civ, const_iv[] = {
377# define const_iv(name) { # name, (IV)name } 503# define const_iv(name) { # name, (IV)name }
504 const_iv (SDLK_MODIFIER_MIN),
505 const_iv (SDLK_MODIFIER_MAX),
506
378 const_iv (SDL_ACTIVEEVENT), 507 const_iv (SDL_ACTIVEEVENT),
379 const_iv (SDL_KEYDOWN), 508 const_iv (SDL_KEYDOWN),
380 const_iv (SDL_KEYUP), 509 const_iv (SDL_KEYUP),
381 const_iv (SDL_MOUSEMOTION), 510 const_iv (SDL_MOUSEMOTION),
382 const_iv (SDL_MOUSEBUTTONDOWN), 511 const_iv (SDL_MOUSEBUTTONDOWN),
391 const_iv (SDL_EVENT_RESERVEDA), 520 const_iv (SDL_EVENT_RESERVEDA),
392 const_iv (SDL_EVENT_RESERVEDB), 521 const_iv (SDL_EVENT_RESERVEDB),
393 const_iv (SDL_VIDEORESIZE), 522 const_iv (SDL_VIDEORESIZE),
394 const_iv (SDL_VIDEOEXPOSE), 523 const_iv (SDL_VIDEOEXPOSE),
395 const_iv (SDL_USEREVENT), 524 const_iv (SDL_USEREVENT),
525
526 const_iv (SDL_APPINPUTFOCUS),
527 const_iv (SDL_APPMOUSEFOCUS),
528 const_iv (SDL_APPACTIVE),
529
396 const_iv (SDLK_KP0), 530 const_iv (SDLK_KP0),
397 const_iv (SDLK_KP1), 531 const_iv (SDLK_KP1),
398 const_iv (SDLK_KP2), 532 const_iv (SDLK_KP2),
399 const_iv (SDLK_KP3), 533 const_iv (SDLK_KP3),
400 const_iv (SDLK_KP4), 534 const_iv (SDLK_KP4),
455 const_iv (SDLK_BREAK), 589 const_iv (SDLK_BREAK),
456 const_iv (SDLK_MENU), 590 const_iv (SDLK_MENU),
457 const_iv (SDLK_POWER), 591 const_iv (SDLK_POWER),
458 const_iv (SDLK_EURO), 592 const_iv (SDLK_EURO),
459 const_iv (SDLK_UNDO), 593 const_iv (SDLK_UNDO),
594
460 const_iv (KMOD_NONE), 595 const_iv (KMOD_NONE),
596 const_iv (KMOD_SHIFT),
461 const_iv (KMOD_LSHIFT), 597 const_iv (KMOD_LSHIFT),
462 const_iv (KMOD_RSHIFT), 598 const_iv (KMOD_RSHIFT),
599 const_iv (KMOD_CTRL),
463 const_iv (KMOD_LCTRL), 600 const_iv (KMOD_LCTRL),
464 const_iv (KMOD_RCTRL), 601 const_iv (KMOD_RCTRL),
602 const_iv (KMOD_ALT),
465 const_iv (KMOD_LALT), 603 const_iv (KMOD_LALT),
466 const_iv (KMOD_RALT), 604 const_iv (KMOD_RALT),
605 const_iv (KMOD_META),
467 const_iv (KMOD_LMETA), 606 const_iv (KMOD_LMETA),
468 const_iv (KMOD_RMETA), 607 const_iv (KMOD_RMETA),
469 const_iv (KMOD_NUM), 608 const_iv (KMOD_NUM),
470 const_iv (KMOD_CAPS), 609 const_iv (KMOD_CAPS),
471 const_iv (KMOD_MODE), 610 const_iv (KMOD_MODE),
472 const_iv (KMOD_CTRL),
473 const_iv (KMOD_SHIFT),
474 const_iv (KMOD_ALT),
475 const_iv (KMOD_META)
476# undef const_iv 611# undef const_iv
477 }; 612 };
478 613
479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 614 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
480 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 615 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
616
617 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
618 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
481} 619}
620
621void
622weaken (SV *rv)
623 PROTOTYPE: $
624 CODE:
625 sv_rvweaken (rv);
482 626
483int 627int
484in_destruct () 628in_destruct ()
485 CODE: 629 CODE:
486 RETVAL = PL_main_cv == Nullcv; 630 RETVAL = PL_main_cv == Nullcv;
498 opengl_fontmap = pango_opengl_font_map_new (); 642 opengl_fontmap = pango_opengl_font_map_new ();
499 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
500 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
501} 645}
502 646
647char *
648SDL_GetError ()
649
503int 650int
504SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 651SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
505 652
506void 653void
507SDL_Quit () 654SDL_Quit ()
508 655
509void 656void
510SDL_ListModes () 657SDL_ListModes (int rgb, int alpha)
511 PPCODE: 658 PPCODE:
512{ 659{
513 SDL_Rect **m; 660 SDL_Rect **m;
514 661
515 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
517 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 664 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
518 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 665 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
519 666
520 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 667 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
521 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 668 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
522 669
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
527 674
528 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
529#if SDL_VERSION_ATLEAST(1,2,10) 676#if SDL_VERSION_ATLEAST(1,2,10)
530 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
531 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
532#endif 679#endif
533 680
534 SDL_EnableUNICODE (1);
535 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
536
537 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
538 682
539 if (m && m != (SDL_Rect **)-1) 683 if (m && m != (SDL_Rect **)-1)
540 while (*m) 684 while (*m)
541 { 685 {
686 if ((*m)->w >= 640 && (*m)->h >= 480)
687 {
542 AV *av = newAV (); 688 AV *av = newAV ();
543 av_push (av, newSViv ((*m)->w)); 689 av_push (av, newSViv ((*m)->w));
544 av_push (av, newSViv ((*m)->h)); 690 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb));
692 av_push (av, newSViv (alpha));
545 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 693 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
694 }
546 695
547 ++m; 696 ++m;
548 } 697 }
549} 698}
550 699
551char *
552SDL_GetError ()
553
554int 700int
555SDL_SetVideoMode (int w, int h, int fullscreen) 701SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
556 CODE: 702 CODE:
703{
704 SDL_EnableUNICODE (1);
705 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
706
707 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
709 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
710 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
711
557 RETVAL = !!SDL_SetVideoMode ( 712 RETVAL = !!SDL_SetVideoMode (
558 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 713 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
559 ); 714 );
715
560 if (RETVAL) 716 if (RETVAL)
561 { 717 {
718 av_clear (texture_av);
719
562 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 720 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
563# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
564# include "glfunc.h" 722#include "glfunc.h"
565# undef GL_FUNC 723#undef GL_FUNC
566 } 724 }
725}
567 OUTPUT: 726 OUTPUT:
568 RETVAL 727 RETVAL
569 728
570void 729void
571SDL_GL_SwapBuffers () 730SDL_GL_SwapBuffers ()
572 731
573char * 732char *
574SDL_GetKeyName (int sym) 733SDL_GetKeyName (int sym)
575 734
735int
736SDL_GetAppState ()
737
576void 738void
577SDL_PollEvent () 739poll_events ()
578 PPCODE: 740 PPCODE:
579{ 741{
580 SDL_Event ev; 742 SDL_Event ev;
581 743
582 while (SDL_PollEvent (&ev)) 744 SDL_PumpEvents ();
745 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
583 { 746 {
584 HV *hv = newHV (); 747 HV *hv = newHV ();
585 hv_store (hv, "type", 4, newSViv (ev.type), 0); 748 hv_store (hv, "type", 4, newSViv (ev.type), 0);
586 749
587 switch (ev.type) 750 switch (ev.type)
589 case SDL_KEYDOWN: 752 case SDL_KEYDOWN:
590 case SDL_KEYUP: 753 case SDL_KEYUP:
591 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 754 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
592 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 755 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
593 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 756 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
757 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
594 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 758 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
595 break; 759 break;
596 760
597 case SDL_ACTIVEEVENT: 761 case SDL_ACTIVEEVENT:
598 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 762 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
599 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 763 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
600 break; 764 break;
601 765
602 case SDL_MOUSEMOTION: 766 case SDL_MOUSEMOTION:
767 {
768 int state = ev.motion.state;
769 int x = ev.motion.x;
770 int y = ev.motion.y;
771 int xrel = ev.motion.xrel;
772 int yrel = ev.motion.yrel;
773
774 /* do simplistic event compression */
775 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
776 && state == ev.motion.state)
777 {
778 xrel += ev.motion.xrel;
779 yrel += ev.motion.yrel;
780 x = ev.motion.x;
781 y = ev.motion.y;
782 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
783 }
784
603 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
604
605 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 786 hv_store (hv, "state", 5, newSViv (state), 0);
606 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 787 hv_store (hv, "x", 1, newSViv (x), 0);
607 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 788 hv_store (hv, "y", 1, newSViv (y), 0);
608 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 789 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
609 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 790 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
791 }
610 break; 792 break;
611 793
612 case SDL_MOUSEBUTTONDOWN: 794 case SDL_MOUSEBUTTONDOWN:
613 case SDL_MOUSEBUTTONUP: 795 case SDL_MOUSEBUTTONUP:
614 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 796 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
629 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
630 } 812 }
631} 813}
632 814
633int 815int
634Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
635 POSTCALL: 817 POSTCALL:
636 Mix_HookMusicFinished (music_finished); 818 Mix_HookMusicFinished (music_finished);
637 Mix_ChannelFinished (channel_finished); 819 Mix_ChannelFinished (channel_finished);
638 820
639void 821void
640Mix_CloseAudio () 822Mix_CloseAudio ()
641 823
642int 824int
643Mix_AllocateChannels (int numchans = -1) 825Mix_AllocateChannels (int numchans = -1)
644 826
827const char *
828Mix_GetError ()
829
645void 830void
646lowdelay (int fd, int val = 1) 831lowdelay (int fd, int val = 1)
647 CODE: 832 CODE:
833 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
834
835void
836win32_proxy_info ()
837 PPCODE:
838{
648#ifndef _WIN32 839#ifdef _WIN32
649 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 840 char buffer[2048];
841 DWORD buflen;
842
843 EXTEND (SP, 3);
844
845 buflen = sizeof (buffer);
846 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
847 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
848 {
849 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
850
851 buflen = sizeof (buffer);
852 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
853 {
854 PUSHs (newSVpv (buffer, 0));
855
856 buflen = sizeof (buffer);
857 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
858 PUSHs (newSVpv (buffer, 0));
859 }
860 }
650#endif 861#endif
862}
651 863
652void 864void
653add_font (char *file) 865add_font (char *file)
654 CODE: 866 CODE:
655 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 867 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
663 STRLEN image_len; 875 STRLEN image_len;
664 char *image = (char *)SvPVbyte (image_, image_len); 876 char *image = (char *)SvPVbyte (image_, image_len);
665 SDL_Surface *surface, *surface2; 877 SDL_Surface *surface, *surface2;
666 SDL_PixelFormat fmt; 878 SDL_PixelFormat fmt;
667 SDL_RWops *rw = ix 879 SDL_RWops *rw = ix
668 ? SDL_RWFromFile (image, "r") 880 ? SDL_RWFromFile (image, "rb")
669 : SDL_RWFromConstMem (image, image_len); 881 : SDL_RWFromConstMem (image, image_len);
670 882
671 if (!rw) 883 if (!rw)
672 croak ("load_image: %s", SDL_GetError ()); 884 croak ("load_image: %s", SDL_GetError ());
673 885
759 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 971 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
760#endif 972#endif
761 _exit (1); 973 _exit (1);
762 974
763void 975void
764_exit (int retval) 976_exit (int retval = 0)
765 CODE: 977 CODE:
978#ifdef WIN32
979 ExitThread (retval); // unclean, please beam me up
980#else
766 _exit (retval); 981 _exit (retval);
982#endif
983
984void
985debug ()
986 CODE:
987{
988#if DEBUG
989 VALGRIND_DO_LEAK_CHECK;
990#endif
991}
767 992
768MODULE = CFPlus PACKAGE = CFPlus::Font 993MODULE = CFPlus PACKAGE = CFPlus::Font
994
995PROTOTYPES: DISABLE
769 996
770CFPlus::Font 997CFPlus::Font
771new_from_file (SV *class, char *path, int id = 0) 998new_from_file (SV *class, char *path, int id = 0)
772 CODE: 999 CODE:
773{ 1000{
784 CODE: 1011 CODE:
785 pango_font_description_free (self); 1012 pango_font_description_free (self);
786 1013
787void 1014void
788make_default (CFPlus::Font self) 1015make_default (CFPlus::Font self)
1016 PROTOTYPE: $
789 CODE: 1017 CODE:
790 default_font = self; 1018 default_font = self;
791 1019
792MODULE = CFPlus PACKAGE = CFPlus::Layout 1020MODULE = CFPlus PACKAGE = CFPlus::Layout
793 1021
1022PROTOTYPES: DISABLE
1023
794void 1024void
795reset_glyph_cache () 1025reset_glyph_cache ()
1026 PROTOTYPE:
796 CODE: 1027 CODE:
797 tc_clear (); 1028 tc_clear ();
798 1029
799CFPlus::Layout 1030CFPlus::Layout
800new (SV *class) 1031new (SV *class)
806 RETVAL->g = 1.; 1037 RETVAL->g = 1.;
807 RETVAL->b = 1.; 1038 RETVAL->b = 1.;
808 RETVAL->a = 1.; 1039 RETVAL->a = 1.;
809 RETVAL->base_height = MIN_FONT_HEIGHT; 1040 RETVAL->base_height = MIN_FONT_HEIGHT;
810 RETVAL->font = 0; 1041 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
811 1043
812 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
813 layout_update_font (RETVAL); 1045 layout_update_font (RETVAL);
814 OUTPUT: 1046 OUTPUT:
815 RETVAL 1047 RETVAL
816 1048
817void 1049void
818DESTROY (CFPlus::Layout self) 1050DESTROY (CFPlus::Layout self)
819 CODE: 1051 CODE:
820 g_object_unref (self->pl); 1052 g_object_unref (self->pl);
1053 rc_free (self->rc);
821 Safefree (self); 1054 Safefree (self);
822 1055
823void 1056void
824set_text (CFPlus::Layout self, SV *text_) 1057set_text (CFPlus::Layout self, SV *text_)
825 CODE: 1058 CODE:
1018xy_to_index (CFPlus::Layout self, int x, int y) 1251xy_to_index (CFPlus::Layout self, int x, int y)
1019 CODE: 1252 CODE:
1020{ 1253{
1021 int index, trailing; 1254 int index, trailing;
1022 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1255 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1023 RETVAL = index; 1256 RETVAL = index + trailing;
1024} 1257}
1025 OUTPUT: 1258 OUTPUT:
1026 RETVAL 1259 RETVAL
1027 1260
1028void 1261void
1037 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1270 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1271 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1039} 1272}
1040 1273
1041void 1274void
1275index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1276 PPCODE:
1277{
1278 int line, x;
1279
1280 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1281 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1282
1283 EXTEND (SP, 2);
1284 PUSHs (sv_2mortal (newSViv (line - 1)));
1285 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1286}
1287
1288void
1289line_x_to_index (CFPlus::Layout self, int line, int x)
1290 PPCODE:
1291{
1292 PangoLayoutLine *lp;
1293 int index, trailing;
1294
1295 if (line < 0)
1296 XSRETURN_EMPTY;
1297
1298 if (!(lp = pango_layout_get_line (self->pl, line)))
1299 XSRETURN_EMPTY; /* do better */
1300
1301 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1302
1303 EXTEND (SP, 2);
1304 if (GIMME_V == G_SCALAR)
1305 PUSHs (sv_2mortal (newSViv (index + trailing)));
1306 else
1307 {
1308 PUSHs (sv_2mortal (newSViv (index)));
1309 PUSHs (sv_2mortal (newSViv (trailing)));
1310 }
1311}
1312
1313void
1042render (CFPlus::Layout self, float x, float y, int flags = 0) 1314render (CFPlus::Layout self, float x, float y, int flags = 0)
1043 PPCODE: 1315 CODE:
1316 rc_clear (self->rc);
1044 pango_opengl_render_layout_subpixel ( 1317 pango_opengl_render_layout_subpixel (
1045 self->pl, 1318 self->pl,
1319 self->rc,
1046 x * PANGO_SCALE, y * PANGO_SCALE, 1320 x * PANGO_SCALE, y * PANGO_SCALE,
1047 self->r, self->g, self->b, self->a, 1321 self->r, self->g, self->b, self->a,
1048 flags 1322 flags
1049 ); 1323 );
1324 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl);
1327
1328void
1329draw (CFPlus::Layout self)
1330 CODE:
1331{
1332 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339
1340 rc_draw (self->rc);
1341
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D);
1345}
1050 1346
1051MODULE = CFPlus PACKAGE = CFPlus::Texture 1347MODULE = CFPlus PACKAGE = CFPlus::Texture
1052 1348
1053void 1349PROTOTYPES: ENABLE
1054pad2pot (SV *data_, SV *w_, SV *h_)
1055 CODE:
1056{
1057 int ow = SvIV (w_);
1058 int oh = SvIV (h_);
1059 1350
1060 if (ow && oh) 1351int minpot (int n)
1352
1353void
1354pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE:
1356{
1357 if ((nw != ow || nh != oh) && SvOK (data_))
1061 { 1358 {
1062 int nw = minpot (ow);
1063 int nh = minpot (oh);
1064
1065 if (nw != ow || nh != oh)
1066 {
1067 if (SvOK (data_))
1068 {
1069 STRLEN datalen; 1359 STRLEN datalen;
1070 char *data = SvPVbyte (data_, datalen); 1360 char *data = SvPVbyte (data_, datalen);
1071 int bpp = datalen / (ow * oh); 1361 int bpp = datalen / (ow * oh);
1072 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1362 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1073 1363
1074 SvPOK_only (result_); 1364 SvPOK_only (result_);
1075 SvCUR_set (result_, nw * nh * bpp); 1365 SvCUR_set (result_, nw * nh * bpp);
1076 1366
1077 memset (SvPVX (result_), 0, nw * nh * bpp); 1367 memset (SvPVX (result_), 0, nw * nh * bpp);
1078 while (oh--) 1368 while (oh--)
1079 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1369 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1080 1370
1081 sv_setsv (data_, result_); 1371 sv_setsv (data_, result_);
1082 }
1083
1084 sv_setiv (w_, nw);
1085 sv_setiv (h_, nh);
1086 }
1087 } 1372 }
1088} 1373}
1089 1374
1090void 1375void
1091draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1376draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1097{ 1382{
1098 HV *hv = (HV *)SvRV (self); 1383 HV *hv = (HV *)SvRV (self);
1099 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1384 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1100 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1385 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1101 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1386 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1387
1388 if (name <= 0)
1389 XSRETURN_EMPTY;
1102 1390
1103 if (items < 5) 1391 if (items < 5)
1104 { 1392 {
1105 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1393 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1106 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1394 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1134 glDisable (GL_ALPHA_TEST); 1422 glDisable (GL_ALPHA_TEST);
1135 glDisable (GL_BLEND); 1423 glDisable (GL_BLEND);
1136 } 1424 }
1137} 1425}
1138 1426
1427IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1428 CODE:
1429{
1430 GLint width;
1431 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1432 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1433 RETVAL = width > 0;
1434}
1435 OUTPUT:
1436 RETVAL
1437
1139MODULE = CFPlus PACKAGE = CFPlus::Map 1438MODULE = CFPlus PACKAGE = CFPlus::Map
1140 1439
1440PROTOTYPES: DISABLE
1441
1141CFPlus::Map 1442CFPlus::Map
1142new (SV *class, int map_width, int map_height) 1443new (SV *class)
1143 CODE: 1444 CODE:
1144 New (0, RETVAL, 1, struct map); 1445 New (0, RETVAL, 1, struct map);
1145 RETVAL->x = 0; 1446 RETVAL->x = 0;
1146 RETVAL->y = 0; 1447 RETVAL->y = 0;
1147 RETVAL->w = map_width; 1448 RETVAL->w = 0;
1148 RETVAL->h = map_height; 1449 RETVAL->h = 0;
1149 RETVAL->ox = 0; 1450 RETVAL->ox = 0;
1150 RETVAL->oy = 0; 1451 RETVAL->oy = 0;
1151 RETVAL->faces = 8192; 1452 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1152 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1453 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1153 RETVAL->texs = 8192;
1154 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1155 RETVAL->rows = 0; 1454 RETVAL->rows = 0;
1156 RETVAL->row = 0; 1455 RETVAL->row = 0;
1157 OUTPUT: 1456 OUTPUT:
1158 RETVAL 1457 RETVAL
1159 1458
1160void 1459void
1161DESTROY (CFPlus::Map self) 1460DESTROY (CFPlus::Map self)
1162 CODE: 1461 CODE:
1163{ 1462{
1164 map_clear (self); 1463 map_clear (self);
1165 Safefree (self->face); 1464 Safefree (self->face2tile);
1166 Safefree (self->tex); 1465 Safefree (self->tex);
1167 Safefree (self); 1466 Safefree (self);
1168} 1467}
1169 1468
1170void 1469void
1470resize (CFPlus::Map self, int map_width, int map_height)
1471 CODE:
1472 self->w = map_width;
1473 self->h = map_height;
1474
1475void
1171clear (CFPlus::Map self) 1476clear (CFPlus::Map self)
1172 CODE: 1477 CODE:
1173 map_clear (self); 1478 map_clear (self);
1174 1479
1175void 1480void
1176set_face (CFPlus::Map self, int face, int texid) 1481set_tileid (CFPlus::Map self, int face, int tile)
1177 CODE: 1482 CODE:
1178{ 1483{
1179 while (self->faces <= face) 1484 need_facenum (self, face); self->face2tile [face] = tile;
1180 { 1485 need_texid (self, tile);
1181 Append (mapface, self->face, self->faces, self->faces); 1486}
1182 self->faces *= 2;
1183 }
1184 1487
1185 self->face [face] = texid; 1488void
1489set_smooth (CFPlus::Map self, int face, int smooth, int level)
1490 CODE:
1491{
1492 tileid texid;
1493 maptex *tex;
1494
1495 if (face < 0 || face >= self->faces)
1496 return;
1497
1498 if (smooth < 0 || smooth >= self->faces)
1499 return;
1500
1501 texid = self->face2tile [face];
1502
1503 if (!texid)
1504 return;
1505
1506 tex = self->tex + texid;
1507 tex->smoothtile = self->face2tile [smooth];
1508 tex->smoothlevel = level;
1186} 1509}
1187 1510
1188void 1511void
1189set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1512set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1190 CODE: 1513 CODE:
1191{ 1514{
1192 while (self->texs <= texid) 1515 need_texid (self, texid);
1193 {
1194 Append (maptex, self->tex, self->texs, self->texs);
1195 self->texs *= 2;
1196 }
1197 1516
1198 { 1517 {
1199 maptex *tex = self->tex + texid; 1518 maptex *tex = self->tex + texid;
1200 1519
1201 tex->name = name; 1520 tex->name = name;
1243void 1562void
1244scroll (CFPlus::Map self, int dx, int dy) 1563scroll (CFPlus::Map self, int dx, int dy)
1245 CODE: 1564 CODE:
1246{ 1565{
1247 if (dx > 0) 1566 if (dx > 0)
1248 map_blank (self, self->x, self->y, dx - 1, self->h); 1567 map_blank (self, self->x, self->y, dx, self->h);
1249 else if (dx < 0) 1568 else if (dx < 0)
1250 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1569 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1251 1570
1252 if (dy > 0) 1571 if (dy > 0)
1253 map_blank (self, self->x, self->y, self->w, dy - 1); 1572 map_blank (self, self->x, self->y, self->w, dy);
1254 else if (dy < 0) 1573 else if (dy < 0)
1255 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1574 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1256 1575
1257 self->ox += dx; self->x += dx; 1576 self->ox += dx; self->x += dx;
1258 self->oy += dy; self->y += dy; 1577 self->oy += dy; self->y += dy;
1259 1578
1260 while (self->y < 0) 1579 while (self->y < 0)
1264 self->rows += MAP_EXTEND_Y; 1583 self->rows += MAP_EXTEND_Y;
1265 self->y += MAP_EXTEND_Y; 1584 self->y += MAP_EXTEND_Y;
1266 } 1585 }
1267} 1586}
1268 1587
1269void 1588SV *
1270map1a_update (CFPlus::Map self, SV *data_, int extmap) 1589map1a_update (CFPlus::Map self, SV *data_, int extmap)
1271 CODE: 1590 CODE:
1272{ 1591{
1273 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1274 uint8_t *data_end = (uint8_t *)SvEND (data_); 1593 uint8_t *data_end = (uint8_t *)SvEND (data_);
1275 mapcell *cell; 1594 mapcell *cell;
1276 int x, y, flags; 1595 int x, y, z, flags;
1596 AV *missing = newAV ();
1597 RETVAL = newRV_noinc ((SV *)missing);
1277 1598
1278 while (data < data_end) 1599 while (data < data_end - 1)
1279 { 1600 {
1280 flags = (data [0] << 8) + data [1]; data += 2; 1601 flags = (data [0] << 8) + data [1]; data += 2;
1281 1602
1282 x = self->x + ((flags >> 10) & 63); 1603 x = self->x + ((flags >> 10) & 63);
1283 y = self->y + ((flags >> 4) & 63); 1604 y = self->y + ((flags >> 4) & 63);
1286 1607
1287 if (flags & 15) 1608 if (flags & 15)
1288 { 1609 {
1289 if (!cell->darkness) 1610 if (!cell->darkness)
1290 { 1611 {
1612 memset (cell, 0, sizeof (*cell));
1291 cell->darkness = 256; 1613 cell->darkness = 256;
1292 cell->face [0] = 0;
1293 cell->face [1] = 0;
1294 cell->face [2] = 0;
1295 } 1614 }
1296 1615
1297 //TODO: don't trust server data to be in-range(!) 1616 //TODO: don't trust server data to be in-range(!)
1298 1617
1299 if (flags & 8) 1618 if (flags & 8)
1305 do 1624 do
1306 { 1625 {
1307 ext = *data++; 1626 ext = *data++;
1308 cmd = ext & 0x3f; 1627 cmd = ext & 0x3f;
1309 1628
1310 if (ext < 4) 1629 if (cmd < 4)
1311 cell->darkness = 255 - ext * 64 + 1; 1630 cell->darkness = 255 - ext * 64 + 1;
1312 else if (ext == 5) // health 1631 else if (cmd == 5) // health
1632 {
1633 cell->stat_width = 1;
1313 cell->stat_hp = *data++; 1634 cell->stat_hp = *data++;
1635 }
1636 else if (cmd == 6) // monster width
1637 cell->stat_width = *data++ + 1;
1638 else if (cmd == 0x47)
1639 {
1640 if (*data == 4)
1641 ; // decode player count
1642
1643 data += *data + 1;
1644 }
1645 else if (cmd == 8) // cell flags
1646 cell->flags = *data++;
1314 else if (ext & 0x40) // unknown, multibyte => skip 1647 else if (ext & 0x40) // unknown, multibyte => skip
1315 data += *data + 1; 1648 data += *data + 1;
1649 else
1650 data++;
1316 } 1651 }
1317 while (cmd & 0x80); 1652 while (ext & 0x80);
1318 } 1653 }
1319 else 1654 else
1320 cell->darkness = *data++ + 1; 1655 cell->darkness = *data++ + 1;
1321 } 1656 }
1322 1657
1658 for (z = 0; z <= 2; ++z)
1323 if (flags & 4) 1659 if (flags & (4 >> z))
1324 { 1660 {
1325 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1661 faceid face = (data [0] << 8) + data [1]; data += 2;
1662 need_facenum (self, face);
1663 cell->tile [z] = self->face2tile [face];
1664
1665 if (cell->tile [z])
1666 {
1667 maptex *tex = self->tex + cell->tile [z];
1668 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z]));
1670
1671 if (tex->smoothtile)
1672 {
1673 maptex *smooth = self->tex + tex->smoothtile;
1674 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile));
1676 }
1677 }
1326 } 1678 }
1327
1328 if (flags & 2)
1329 {
1330 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1331 }
1332
1333 if (flags & 1)
1334 {
1335 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1336 }
1337 } 1679 }
1338 else 1680 else
1339 {
1340 cell->darkness = 0; 1681 cell->darkness = 0;
1341 cell->stat_hp = 0;
1342 }
1343 } 1682 }
1344} 1683}
1684 OUTPUT:
1685 RETVAL
1345 1686
1346SV * 1687SV *
1347mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1348 CODE: 1689 CODE:
1349{ 1690{
1373 { 1714 {
1374 mapcell *cell = row->col + (x - row->c0); 1715 mapcell *cell = row->col + (x - row->c0);
1375 1716
1376 for (z = 0; z <= 0; z++) 1717 for (z = 0; z <= 0; z++)
1377 { 1718 {
1378 mapface face = cell->face [z];
1379
1380 if (face)
1381 {
1382 maptex tex = self->tex [face]; 1719 maptex tex = self->tex [cell->tile [z]];
1383 int a0 = 255 - tex.a; 1720 int a0 = 255 - tex.a;
1384 int a1 = tex.a; 1721 int a1 = tex.a;
1385 1722
1386 r = (r * a0 + tex.r * a1) / 255; 1723 r = (r * a0 + tex.r * a1) / 255;
1387 g = (g * a0 + tex.g * a1) / 255; 1724 g = (g * a0 + tex.g * a1) / 255;
1388 b = (b * a0 + tex.b * a1) / 255; 1725 b = (b * a0 + tex.b * a1) / 255;
1389 a = (a * a0 + tex.a * a1) / 255; 1726 a = (a * a0 + tex.a * a1) / 255;
1390 }
1391 } 1727 }
1392 } 1728 }
1393 1729
1394 *map++ = (r ) 1730 *map++ = (r )
1395 | (g << 8) 1731 | (g << 8)
1402} 1738}
1403 OUTPUT: 1739 OUTPUT:
1404 RETVAL 1740 RETVAL
1405 1741
1406void 1742void
1407draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1408 CODE: 1744 CODE:
1409{ 1745{
1410 int vx, vy;
1411 int x, y, z; 1746 int x, y, z;
1412 int last_name;
1413 mapface face;
1414 1747
1415 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1416 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1750 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1751 smooth_key skey;
1417 1752
1418 /* 1753 rc_t *rc = rc_alloc ();
1419 int vx = self->vx = self->w >= sw 1754 rc_key_t key;
1420 ? self->x + (self->w - sw) / 2 1755 rc_array_t *arr;
1421 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1422 1756
1423 int vy = self->vy = self->h >= sh 1757 // thats current max. sorry.
1424 ? self->y + (self->h - sh) / 2 1758 if (sw > 255) sw = 255;
1425 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1759 if (sh > 255) sh = 255;
1426 */
1427 1760
1428 glColor4ub (255, 255, 255, 255); 1761 // clear key, in case of extra padding
1762 memset (&skey, 0, sizeof (skey));
1763
1764 memset (&key, 0, sizeof (key));
1765 key.r = 255;
1766 key.g = 255;
1767 key.b = 255;
1768 key.a = 255;
1769 key.mode = GL_QUADS;
1770 key.format = GL_T2F_V3F;
1771 key.texname = -1;
1772
1773 mx += self->x;
1774 my += self->y;
1775
1776 // first pass: determine smooth_max
1777 // rather ugly, if you ask me
1778 // could also be stored inside mapcell and updated on change
1779 memset (smooth_max, 0, sizeof (smooth_max));
1780
1781 for (y = 0; y < sh; y++)
1782 if (0 <= y + my && y + my < self->rows)
1783 {
1784 maprow *row = self->row + (y + my);
1785
1786 for (x = 0; x < sw; x++)
1787 if (row->c0 <= x + mx && x + mx < row->c1)
1788 {
1789 mapcell *cell = row->col + (x + mx - row->c0);
1790
1791 smooth_max[x + 1][y + 1] =
1792 MAX (self->tex [cell->tile [0]].smoothlevel,
1793 MAX (self->tex [cell->tile [1]].smoothlevel,
1794 self->tex [cell->tile [2]].smoothlevel));
1795 }
1796 }
1429 1797
1430 glEnable (GL_BLEND); 1798 glEnable (GL_BLEND);
1431 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1432 glEnable (GL_TEXTURE_2D);
1433 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1434 1801
1435 glBegin (GL_QUADS);
1436
1437 last_name = 0;
1438
1439 for (z = 0; z < 3; z++) 1802 for (z = 0; z <= 2; z++)
1803 {
1804 memset (smooth_level, 0, sizeof (smooth_level));
1805
1440 for (y = 0; y < sh; y++) 1806 for (y = 0; y < sh; y++)
1441 if (0 <= y + vy && y + vy < self->rows) 1807 if (0 <= y + my && y + my < self->rows)
1442 { 1808 {
1443 maprow *row = self->row + (y + vy); 1809 maprow *row = self->row + (y + my);
1444 1810
1445 for (x = 0; x < sw; x++) 1811 for (x = 0; x < sw; x++)
1446 if (row->c0 <= x + vx && x + vx < row->c1) 1812 if (row->c0 <= x + mx && x + mx < row->c1)
1447 { 1813 {
1448 mapcell *cell = row->col + (x + vx - row->c0); 1814 mapcell *cell = row->col + (x + mx - row->c0);
1449
1450 face = cell->face [z]; 1815 tileid tile = cell->tile [z];
1816
1817 if (tile)
1818 {
1819 maptex tex = self->tex [tile];
1820 int px, py;
1451 1821
1452 if (face && face < self->texs) 1822 if (key.texname != tex.name)
1823 {
1824 if (!tex.name)
1825 tex = self->tex [2]; /* missing, replace by noface */
1826
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 px = (x + 1) * T - tex.w;
1832 py = (y + 1) * T - tex.h;
1833
1834 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1835 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1836 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1837 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1838
1839 if (cell->flags && z == 2)
1840 {
1841 // overlays such as the speech bubble, probably more to come
1842 if (cell->flags & 1)
1843 {
1844 maptex tex = self->tex [1];
1845 int px = x * T + T * 2 / 32;
1846 int py = y * T - T * 6 / 32;
1847
1848 if (tex.name)
1849 {
1850 if (key.texname != tex.name)
1851 {
1852 key.texname = tex.name;
1853 arr = rc_array (rc, &key);
1854 }
1855
1856 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1857 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1858 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1859 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1860 }
1861 }
1862 }
1863
1864 // update smooth hash
1865 if (tex.smoothtile)
1866 {
1867 skey.tile = tex.smoothtile;
1868 skey.level = tex.smoothlevel;
1869
1870 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1871
1872 // add bits to current tile and all neighbours. skey.x|y is
1873 // shifted +1|+1 so we always stay positive.
1874
1875 // bits is ___n cccc CCCC bbbb
1876 // n do not draw borders&corners
1877 // c draw these corners, but...
1878 // C ... not these
1879 // b draw these borders
1880
1881 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1882 // ┃· ·· ·┃ ━━
1883
1884 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1885 // ·· ·· ·┏ ┓·
1886
1887 // full tile
1888 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1889
1890 // borders
1891 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1892 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1893 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1894 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1895
1896 // corners
1897 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1898 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1899 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1900 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1901 }
1902 }
1903 }
1904 }
1905
1906 rc_draw (rc);
1907 rc_clear (rc);
1908
1909 // go through all smoothlevels, lowest to highest, then draw.
1910 // this is basically counting sort
1911 {
1912 int w, b;
1913
1914 glEnable (GL_TEXTURE_2D);
1915 glBegin (GL_QUADS);
1916 for (w = 0; w < 256 / 32; ++w)
1917 {
1918 uint32_t smask = smooth_level [w];
1919 if (smask)
1920 for (b = 0; b < 32; ++b)
1921 if (smask & (((uint32_t)1) << b))
1453 { 1922 {
1454 maptex tex = self->tex [face]; 1923 int level = (w << 5) | b;
1924 HE *he;
1455 1925
1456 int px = (x + 1) * 32 - tex.w; 1926 hv_iterinit (smooth);
1457 int py = (y + 1) * 32 - tex.h; 1927 while ((he = hv_iternext (smooth)))
1458
1459 if (last_name != tex.name)
1460 { 1928 {
1929 smooth_key *skey = (smooth_key *)HeKEY (he);
1930 IV bits = SvIVX (HeVAL (he));
1931
1932 if (!(bits & 0x1000)
1933 && skey->level == level
1934 && level > smooth_max [skey->x][skey->y])
1935 {
1936 maptex tex = self->tex [skey->tile];
1937 int px = (((int)skey->x) - 1) * T;
1938 int py = (((int)skey->y) - 1) * T;
1939 int border = bits & 15;
1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1941 float dx = tex.s * .0625f; // 16 images/row
1942 float dy = tex.t * .5f ; // 2 images/column
1943
1944 if (tex.name)
1945 {
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1948 if (key.texname != tex.name)
1949 {
1461 glEnd (); 1950 glEnd ();
1462 last_name = tex.name;
1463 glBindTexture (GL_TEXTURE_2D, last_name); 1951 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1464 glBegin (GL_QUADS); 1952 glBegin (GL_QUADS);
1953 }
1954
1955 if (border)
1956 {
1957 float ox = border * dx;
1958
1959 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1960 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1961 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1962 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1963 }
1964
1965 if (corner)
1966 {
1967 float ox = corner * dx;
1968
1969 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1970 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1971 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1972 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1973 }
1974 }
1975 }
1465 } 1976 }
1466
1467 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1468 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1469 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1470 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1471 } 1977 }
1472 }
1473 } 1978 }
1474 1979
1475 glEnd (); 1980 glEnd ();
1476
1477 glDisable (GL_TEXTURE_2D); 1981 glDisable (GL_TEXTURE_2D);
1982 key.texname = -1;
1983 }
1984
1985 hv_clear (smooth);
1986 }
1987
1478 glDisable (GL_BLEND); 1988 glDisable (GL_BLEND);
1989 rc_free (rc);
1479 1990
1480 // top layer: overlays such as the health bar 1991 // top layer: overlays such as the health bar
1481 for (y = 0; y < sh; y++) 1992 for (y = 0; y < sh; y++)
1482 if (0 <= y + vy && y + vy < self->rows) 1993 if (0 <= y + my && y + my < self->rows)
1483 { 1994 {
1484 maprow *row = self->row + (y + vy); 1995 maprow *row = self->row + (y + my);
1485 1996
1486 for (x = 0; x < sw; x++) 1997 for (x = 0; x < sw; x++)
1487 if (row->c0 <= x + vx && x + vx < row->c1) 1998 if (row->c0 <= x + mx && x + mx < row->c1)
1488 { 1999 {
1489 mapcell *cell = row->col + (x + vx - row->c0); 2000 mapcell *cell = row->col + (x + mx - row->c0);
1490 2001
1491 int px = x * 32; 2002 int px = x * T;
1492 int py = y * 32; 2003 int py = y * T;
1493 2004
1494 if (cell->stat_hp) 2005 if (cell->stat_hp)
1495 { 2006 {
1496 int width = sh / 28 + 1; 2007 int width = cell->stat_width * T;
2008 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1497 2009
1498 glColor3ub (0, 0, 0); 2010 glColor3ub (0, 0, 0);
1499 glRectf (px + 1, py, px + 31, py + width + 2); 2011 glRectf (px + 1, py - thick - 2,
2012 px + width - 1, py);
1500 2013
1501 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0); 2014 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1502 glRectf (px + 2, py + 1, px + 30 - cell->stat_hp * 28 / 255, py + width + 1); 2015 glRectf (px + 2,
2016 py - thick - 1,
2017 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1503 } 2018 }
1504 } 2019 }
1505 } 2020 }
1506} 2021}
1507 2022
1564 glDisable (GL_BLEND); 2079 glDisable (GL_BLEND);
1565 glDisable (GL_TEXTURE_2D); 2080 glDisable (GL_TEXTURE_2D);
1566} 2081}
1567 2082
1568void 2083void
1569fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2084fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1570 PPCODE: 2085 PPCODE:
1571{ 2086{
1572 int vx, vy;
1573 int x, y; 2087 int x, y;
2088 int sw1 = sw + 2;
2089 int sh1 = sh + 2;
2090 int sh3 = sh * 3;
1574 int sw4 = (sw + 3) & ~3; 2091 int sw34 = (sw * 3 + 3) & ~3;
2092 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1575 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2093 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1576 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2094 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1577 2095
1578 memset (darkness, 255, sw4 * sh);
1579 SvPOK_only (darkness_sv); 2096 SvPOK_only (darkness3_sv);
1580 SvCUR_set (darkness_sv, sw4 * sh); 2097 SvCUR_set (darkness3_sv, sw34 * sh3);
1581 2098
1582 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2099 mx += self->x - 1;
1583 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2100 my += self->y - 1;
1584 2101
2102 memset (darkness1, 255, sw1 * sh1);
2103
1585 for (y = 0; y < sh; y++) 2104 for (y = 0; y < sh1; y++)
1586 if (0 <= y + vy && y + vy < self->rows) 2105 if (0 <= y + my && y + my < self->rows)
1587 { 2106 {
1588 maprow *row = self->row + (y + vy); 2107 maprow *row = self->row + (y + my);
1589 2108
1590 for (x = 0; x < sw; x++) 2109 for (x = 0; x < sw1; x++)
1591 if (row->c0 <= x + vx && x + vx < row->c1) 2110 if (row->c0 <= x + mx && x + mx < row->c1)
1592 { 2111 {
1593 mapcell *cell = row->col + (x + vx - row->c0); 2112 mapcell *cell = row->col + (x + mx - row->c0);
1594 2113
1595 darkness[y * sw4 + x] = cell->darkness 2114 darkness1 [y * sw1 + x] = cell->darkness
1596 ? 255 - (cell->darkness - 1) 2115 ? 255 - (cell->darkness - 1)
1597 : 255 - FOW_DARKNESS; 2116 : 255 - FOW_DARKNESS;
1598 } 2117 }
1599 } 2118 }
1600 2119
2120 for (y = 0; y < sh; ++y)
2121 for (x = 0; x < sw; ++x)
2122 {
2123 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2124 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2125 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2126 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2127 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2128 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2129 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2130 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2131 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2132
2133 uint8_t r11 = (d11 + d21 + d12) / 3;
2134 uint8_t r21 = d21;
2135 uint8_t r31 = (d21 + d31 + d32) / 3;
2136
2137 uint8_t r12 = d12;
2138 uint8_t r22 = d22;
2139 uint8_t r32 = d32;
2140
2141 uint8_t r13 = (d13 + d23 + d12) / 3;
2142 uint8_t r23 = d23;
2143 uint8_t r33 = (d23 + d33 + d32) / 3;
2144
2145 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2146 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2147 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2148 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2149 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2150 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2151 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2152 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2153 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2154 }
2155
2156 free (darkness1);
2157
1601 EXTEND (SP, 3); 2158 EXTEND (SP, 3);
1602 PUSHs (sv_2mortal (newSViv (sw4))); 2159 PUSHs (sv_2mortal (newSViv (sw34)));
1603 PUSHs (sv_2mortal (newSViv (sh))); 2160 PUSHs (sv_2mortal (newSViv (sh3)));
1604 PUSHs (darkness_sv); 2161 PUSHs (darkness3_sv);
1605} 2162}
1606 2163
1607SV * 2164SV *
1608get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2165get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1609 CODE: 2166 CODE:
1638 if (row && row->c0 <= x && x < row->c1) 2195 if (row && row->c0 <= x && x < row->c1)
1639 { 2196 {
1640 mapcell *cell = row->col + (x - row->c0); 2197 mapcell *cell = row->col + (x - row->c0);
1641 uint8_t flags = 0; 2198 uint8_t flags = 0;
1642 2199
1643 if (cell->face [0]) flags |= 1; 2200 if (cell->tile [0]) flags |= 1;
1644 if (cell->face [1]) flags |= 2; 2201 if (cell->tile [1]) flags |= 2;
1645 if (cell->face [2]) flags |= 4; 2202 if (cell->tile [2]) flags |= 4;
1646 2203
1647 *data++ = flags; 2204 *data++ = flags;
1648 2205
1649 if (flags & 1) 2206 if (flags & 1)
1650 { 2207 {
2208 tileid tile = cell->tile [0];
1651 *data++ = cell->face [0] >> 8; 2209 *data++ = tile >> 8;
1652 *data++ = cell->face [0]; 2210 *data++ = tile;
1653 } 2211 }
1654 2212
1655 if (flags & 2) 2213 if (flags & 2)
1656 { 2214 {
2215 tileid tile = cell->tile [1];
1657 *data++ = cell->face [1] >> 8; 2216 *data++ = tile >> 8;
1658 *data++ = cell->face [1]; 2217 *data++ = tile;
1659 } 2218 }
1660 2219
1661 if (flags & 4) 2220 if (flags & 4)
1662 { 2221 {
2222 tileid tile = cell->tile [2];
1663 *data++ = cell->face [2] >> 8; 2223 *data++ = tile >> 8;
1664 *data++ = cell->face [2]; 2224 *data++ = tile;
1665 } 2225 }
1666 } 2226 }
1667 else 2227 else
1668 *data++ = 0; 2228 *data++ = 0;
1669 } 2229 }
1683 int x, y, z; 2243 int x, y, z;
1684 int w, h; 2244 int w, h;
1685 int x1, y1; 2245 int x1, y1;
1686 2246
1687 if (*data++ != 0) 2247 if (*data++ != 0)
1688 return; /* version mismatch */ 2248 XSRETURN_EMPTY; /* version mismatch */
1689 2249
1690 w = *data++ << 8; w |= *data++; 2250 w = *data++ << 8; w |= *data++;
1691 h = *data++ << 8; h |= *data++; 2251 h = *data++ << 8; h |= *data++;
1692 2252
1693 // we need to do this 'cause we don't keep an absolute coord system for rows 2253 // we need to do this 'cause we don't keep an absolute coord system for rows
1709 { 2269 {
1710 uint8_t flags = *data++; 2270 uint8_t flags = *data++;
1711 2271
1712 if (flags) 2272 if (flags)
1713 { 2273 {
1714 mapface face[3] = { 0, 0, 0 };
1715
1716 mapcell *cell = row_get_cell (row, x); 2274 mapcell *cell = row_get_cell (row, x);
2275 tileid tile[3] = { 0, 0, 0 };
1717 2276
1718 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2277 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1719 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2278 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1720 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2279 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1721 2280
1722 if (cell->darkness == 0) 2281 if (cell->darkness == 0)
1723 { 2282 {
1724 cell->darkness = 0; 2283 cell->darkness = 0;
1725 2284
1726 for (z = 0; z <= 2; z++) 2285 for (z = 0; z <= 2; z++)
1727 { 2286 {
1728 cell->face[z] = face[z]; 2287 tileid t = tile [z];
1729 2288
1730 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2289 if (t >= self->texs || (t && !self->tex [t].name))
2290 {
1731 XPUSHs (sv_2mortal (newSViv (face[z]))); 2291 XPUSHs (sv_2mortal (newSViv (t)));
2292 need_texid (self, t);
2293 }
2294
2295 cell->tile [z] = t;
1732 } 2296 }
1733 } 2297 }
1734 } 2298 }
1735 } 2299 }
1736 } 2300 }
1737} 2301}
1738 2302
2303MODULE = CFPlus PACKAGE = CFPlus::RW
2304
2305CFPlus::RW
2306new (SV *class, SV *data_sv)
2307 CODE:
2308{
2309 STRLEN datalen;
2310 char *data = SvPVbyte (data_sv, datalen);
2311
2312 RETVAL = SDL_RWFromConstMem (data, datalen);
2313}
2314 OUTPUT:
2315 RETVAL
2316
2317CFPlus::RW
2318new_from_file (SV *class, const char *path, const char *mode = "rb")
2319 CODE:
2320 RETVAL = SDL_RWFromFile (path, mode);
2321 OUTPUT:
2322 RETVAL
2323
2324# fails on win32:
2325# CFPlus.xs(2268) : error C2059: syntax error : '('
2326#void
2327#close (CFPlus::RW self)
2328# CODE:
2329# (self->(close)) (self);
2330
2331MODULE = CFPlus PACKAGE = CFPlus::Channel
2332
2333PROTOTYPES: DISABLE
2334
2335CFPlus::Channel
2336find ()
2337 CODE:
2338{
2339 RETVAL = Mix_GroupAvailable (-1);
2340
2341 if (RETVAL < 0)
2342 {
2343 RETVAL = Mix_GroupOldest (-1);
2344
2345 if (RETVAL < 0)
2346 XSRETURN_UNDEF;
2347
2348 Mix_HaltChannel (RETVAL);
2349 }
2350
2351 Mix_UnregisterAllEffects (RETVAL);
2352 Mix_Volume (RETVAL, 128);
2353}
2354 OUTPUT:
2355 RETVAL
2356
2357void
2358halt (CFPlus::Channel self)
2359 CODE:
2360 Mix_HaltChannel (self);
2361
2362void
2363expire (CFPlus::Channel self, int ticks = -1)
2364 CODE:
2365 Mix_ExpireChannel (self, ticks);
2366
2367void
2368fade_out (CFPlus::Channel self, int ticks = -1)
2369 CODE:
2370 Mix_FadeOutChannel (self, ticks);
2371
2372int
2373volume (CFPlus::Channel self, int volume)
2374 CODE:
2375 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2376 OUTPUT:
2377 RETVAL
2378
2379void
2380unregister_all_effects (CFPlus::Channel self)
2381 CODE:
2382 Mix_UnregisterAllEffects (self);
2383
2384void
2385set_panning (CFPlus::Channel self, int left, int right)
2386 CODE:
2387 left = CLAMP (left , 0, 255);
2388 right = CLAMP (right, 0, 255);
2389 Mix_SetPanning (self, left, right);
2390
2391void
2392set_distance (CFPlus::Channel self, int distance)
2393 CODE:
2394 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2395
2396void
2397set_position (CFPlus::Channel self, int angle, int distance)
2398 CODE:
2399
2400void
2401set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2402 CODE:
2403{
2404 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2405 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2406 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2407}
2408
2409void
2410set_reverse_stereo (CFPlus::Channel self, int flip)
2411 CODE:
2412 Mix_SetReverseStereo (self, flip);
2413
1739MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2414MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1740 2415
2416PROTOTYPES: DISABLE
2417
1741CFPlus::MixChunk 2418CFPlus::MixChunk
1742new_from_file (SV *class, char *path) 2419new (SV *class, CFPlus::RW rwops)
1743 CODE: 2420 CODE:
1744 RETVAL = Mix_LoadWAV (path); 2421 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1745 OUTPUT: 2422 OUTPUT:
1746 RETVAL 2423 RETVAL
1747 2424
1748void 2425void
1749DESTROY (CFPlus::MixChunk self) 2426DESTROY (CFPlus::MixChunk self)
1751 Mix_FreeChunk (self); 2428 Mix_FreeChunk (self);
1752 2429
1753int 2430int
1754volume (CFPlus::MixChunk self, int volume = -1) 2431volume (CFPlus::MixChunk self, int volume = -1)
1755 CODE: 2432 CODE:
2433 if (items > 1)
2434 volume = CLAMP (volume, 0, 128);
1756 RETVAL = Mix_VolumeChunk (self, volume); 2435 RETVAL = Mix_VolumeChunk (self, volume);
1757 OUTPUT: 2436 OUTPUT:
1758 RETVAL 2437 RETVAL
1759 2438
1760int 2439CFPlus::Channel
1761play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2440play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1762 CODE: 2441 CODE:
2442{
1763 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2443 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2444
2445 if (RETVAL < 0)
2446 XSRETURN_UNDEF;
2447
2448 if (channel < 0)
2449 {
2450 Mix_UnregisterAllEffects (RETVAL);
2451 Mix_Volume (RETVAL, 128);
2452 }
2453}
1764 OUTPUT: 2454 OUTPUT:
1765 RETVAL 2455 RETVAL
1766 2456
1767MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2457MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1768 2458
1769int 2459int
1770volume (int volume = -1) 2460volume (int volume = -1)
2461 PROTOTYPE: ;$
1771 CODE: 2462 CODE:
2463 if (items > 0)
2464 volume = CLAMP (volume, 0, 128);
1772 RETVAL = Mix_VolumeMusic (volume); 2465 RETVAL = Mix_VolumeMusic (volume);
1773 OUTPUT: 2466 OUTPUT:
1774 RETVAL 2467 RETVAL
1775 2468
2469void
2470fade_out (int ms)
2471 CODE:
2472 Mix_FadeOutMusic (ms);
2473
2474void
2475halt ()
2476 CODE:
2477 Mix_HaltMusic ();
2478
1776CFPlus::MixMusic 2479CFPlus::MixMusic
1777new_from_file (SV *class, char *path) 2480new (SV *class, CFPlus::RW rwops)
1778 CODE: 2481 CODE:
1779 RETVAL = Mix_LoadMUS (path); 2482 RETVAL = Mix_LoadMUS_RW (rwops);
1780 OUTPUT: 2483 OUTPUT:
1781 RETVAL 2484 RETVAL
1782 2485
1783void 2486void
1784DESTROY (CFPlus::MixMusic self) 2487DESTROY (CFPlus::MixMusic self)
1790 CODE: 2493 CODE:
1791 RETVAL = Mix_PlayMusic (self, loops); 2494 RETVAL = Mix_PlayMusic (self, loops);
1792 OUTPUT: 2495 OUTPUT:
1793 RETVAL 2496 RETVAL
1794 2497
2498void
2499fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2500 CODE:
2501 Mix_FadeInMusicPos (self, loops, ms, position);
2502
1795MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2503MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2504
2505PROTOTYPES: ENABLE
1796 2506
1797BOOT: 2507BOOT:
1798{ 2508{
1799 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2509 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1800 static const struct { 2510 static const struct {
1801 const char *name; 2511 const char *name;
1802 IV iv; 2512 IV iv;
1803 } *civ, const_iv[] = { 2513 } *civ, const_iv[] = {
1804# define const_iv(name) { # name, (IV)name } 2514# define const_iv(name) { # name, (IV)name }
2515 const_iv (GL_VENDOR),
2516 const_iv (GL_VERSION),
2517 const_iv (GL_EXTENSIONS),
1805 const_iv (GL_COLOR_MATERIAL), 2518 const_iv (GL_COLOR_MATERIAL),
1806 const_iv (GL_SMOOTH), 2519 const_iv (GL_SMOOTH),
1807 const_iv (GL_FLAT), 2520 const_iv (GL_FLAT),
1808 const_iv (GL_DITHER), 2521 const_iv (GL_DITHER),
1809 const_iv (GL_BLEND), 2522 const_iv (GL_BLEND),
1813 const_iv (GL_ALPHA_TEST), 2526 const_iv (GL_ALPHA_TEST),
1814 const_iv (GL_NORMALIZE), 2527 const_iv (GL_NORMALIZE),
1815 const_iv (GL_RESCALE_NORMAL), 2528 const_iv (GL_RESCALE_NORMAL),
1816 const_iv (GL_FRONT), 2529 const_iv (GL_FRONT),
1817 const_iv (GL_BACK), 2530 const_iv (GL_BACK),
2531 const_iv (GL_AUX0),
1818 const_iv (GL_AND), 2532 const_iv (GL_AND),
1819 const_iv (GL_ONE), 2533 const_iv (GL_ONE),
1820 const_iv (GL_ZERO), 2534 const_iv (GL_ZERO),
1821 const_iv (GL_SRC_ALPHA), 2535 const_iv (GL_SRC_ALPHA),
1822 const_iv (GL_DST_ALPHA), 2536 const_iv (GL_DST_ALPHA),
1835 const_iv (GL_INTENSITY), 2549 const_iv (GL_INTENSITY),
1836 const_iv (GL_LUMINANCE), 2550 const_iv (GL_LUMINANCE),
1837 const_iv (GL_LUMINANCE_ALPHA), 2551 const_iv (GL_LUMINANCE_ALPHA),
1838 const_iv (GL_FLOAT), 2552 const_iv (GL_FLOAT),
1839 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2553 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2554 const_iv (GL_COMPRESSED_ALPHA_ARB),
2555 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2556 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2557 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2558 const_iv (GL_COMPRESSED_RGB_ARB),
2559 const_iv (GL_COMPRESSED_RGBA_ARB),
1840 const_iv (GL_COMPILE), 2560 const_iv (GL_COMPILE),
2561 const_iv (GL_PROXY_TEXTURE_1D),
2562 const_iv (GL_PROXY_TEXTURE_2D),
1841 const_iv (GL_TEXTURE_1D), 2563 const_iv (GL_TEXTURE_1D),
1842 const_iv (GL_TEXTURE_2D), 2564 const_iv (GL_TEXTURE_2D),
1843 const_iv (GL_TEXTURE_ENV), 2565 const_iv (GL_TEXTURE_ENV),
1844 const_iv (GL_TEXTURE_MAG_FILTER), 2566 const_iv (GL_TEXTURE_MAG_FILTER),
1845 const_iv (GL_TEXTURE_MIN_FILTER), 2567 const_iv (GL_TEXTURE_MIN_FILTER),
1866 const_iv (GL_COLOR_LOGIC_OP), 2588 const_iv (GL_COLOR_LOGIC_OP),
1867 const_iv (GL_SEPARABLE_2D), 2589 const_iv (GL_SEPARABLE_2D),
1868 const_iv (GL_CONVOLUTION_2D), 2590 const_iv (GL_CONVOLUTION_2D),
1869 const_iv (GL_CONVOLUTION_BORDER_MODE), 2591 const_iv (GL_CONVOLUTION_BORDER_MODE),
1870 const_iv (GL_CONSTANT_BORDER), 2592 const_iv (GL_CONSTANT_BORDER),
2593 const_iv (GL_POINTS),
1871 const_iv (GL_LINES), 2594 const_iv (GL_LINES),
1872 const_iv (GL_LINE_STRIP), 2595 const_iv (GL_LINE_STRIP),
1873 const_iv (GL_LINE_LOOP), 2596 const_iv (GL_LINE_LOOP),
1874 const_iv (GL_QUADS), 2597 const_iv (GL_QUADS),
1875 const_iv (GL_QUAD_STRIP), 2598 const_iv (GL_QUAD_STRIP),
1876 const_iv (GL_TRIANGLES), 2599 const_iv (GL_TRIANGLES),
1877 const_iv (GL_TRIANGLE_STRIP), 2600 const_iv (GL_TRIANGLE_STRIP),
1878 const_iv (GL_TRIANGLE_FAN), 2601 const_iv (GL_TRIANGLE_FAN),
2602 const_iv (GL_POLYGON),
1879 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2603 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2604 const_iv (GL_POINT_SMOOTH_HINT),
2605 const_iv (GL_LINE_SMOOTH_HINT),
2606 const_iv (GL_POLYGON_SMOOTH_HINT),
2607 const_iv (GL_GENERATE_MIPMAP_HINT),
2608 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1880 const_iv (GL_FASTEST), 2609 const_iv (GL_FASTEST),
2610 const_iv (GL_DONT_CARE),
2611 const_iv (GL_NICEST),
1881 const_iv (GL_V2F), 2612 const_iv (GL_V2F),
1882 const_iv (GL_V3F), 2613 const_iv (GL_V3F),
1883 const_iv (GL_T2F_V3F), 2614 const_iv (GL_T2F_V3F),
1884 const_iv (GL_T2F_N3F_V3F), 2615 const_iv (GL_T2F_N3F_V3F),
1885# undef const_iv 2616# undef const_iv
1886 }; 2617 };
1887 2618
1888 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2619 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1889 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2620 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2621
2622 texture_av = newAV ();
2623 AvREAL_off (texture_av);
1890} 2624}
2625
2626void
2627disable_GL_EXT_blend_func_separate ()
2628 CODE:
2629 gl.BlendFuncSeparate = 0;
2630 gl.BlendFuncSeparateEXT = 0;
1891 2631
1892char * 2632char *
1893gl_vendor () 2633gl_vendor ()
1894 CODE: 2634 CODE:
1895 RETVAL = (char *)glGetString (GL_VENDOR); 2635 RETVAL = (char *)glGetString (GL_VENDOR);
1908 CODE: 2648 CODE:
1909 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2649 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1910 OUTPUT: 2650 OUTPUT:
1911 RETVAL 2651 RETVAL
1912 2652
2653const char *glGetString (GLenum pname)
2654
2655GLint glGetInteger (GLenum pname)
2656 CODE:
2657 glGetIntegerv (pname, &RETVAL);
2658 OUTPUT:
2659 RETVAL
2660
2661GLdouble glGetDouble (GLenum pname)
2662 CODE:
2663 glGetDoublev (pname, &RETVAL);
2664 OUTPUT:
2665 RETVAL
2666
1913int glGetError () 2667int glGetError ()
1914 2668
1915void glFinish () 2669void glFinish ()
1916 2670
1917void glClear (int mask) 2671void glClear (int mask)
1954# near_ and far_ are due to microsofts buggy "c" compiler 2708# near_ and far_ are due to microsofts buggy "c" compiler
1955void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2709void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1956 2710
1957# near_ and far_ are due to microsofts buggy "c" compiler 2711# near_ and far_ are due to microsofts buggy "c" compiler
1958void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2712void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2713
2714PROTOTYPES: DISABLE
1959 2715
1960void glViewport (int x, int y, int width, int height) 2716void glViewport (int x, int y, int width, int height)
1961 2717
1962void glScissor (int x, int y, int width, int height) 2718void glScissor (int x, int y, int width, int height)
1963 2719
1971 2727
1972void glRotate (float angle, float x, float y, float z) 2728void glRotate (float angle, float x, float y, float z)
1973 CODE: 2729 CODE:
1974 glRotatef (angle, x, y, z); 2730 glRotatef (angle, x, y, z);
1975 2731
1976void glBegin (int mode)
1977
1978void glEnd ()
1979
1980void glColor (float r, float g, float b, float a = 1.0) 2732void glColor (float r, float g, float b, float a = 1.0)
1981 PROTOTYPE: @
1982 ALIAS: 2733 ALIAS:
1983 glColor_premultiply = 1 2734 glColor_premultiply = 1
1984 CODE: 2735 CODE:
1985 if (ix) 2736 if (ix)
1986 { 2737 {
1989 b *= a; 2740 b *= a;
1990 } 2741 }
1991 // microsoft visual "c" rounds instead of truncating... 2742 // microsoft visual "c" rounds instead of truncating...
1992 glColor4f (r, g, b, a); 2743 glColor4f (r, g, b, a);
1993 2744
1994void glInterleavedArrays (int format, int stride, char *data)
1995
1996void glDrawElements (int mode, int count, int type, char *indices)
1997
1998# 1.2 void glDrawRangeElements (int mode, int start, int end
1999
2000void glRasterPos (float x, float y, float z = 0.) 2745void glRasterPos (float x, float y, float z = 0.)
2001 CODE: 2746 CODE:
2002 glRasterPos3f (0, 0, z); 2747 glRasterPos3f (0, 0, z);
2003 glBitmap (0, 0, 0, 0, x, y, 0); 2748 glBitmap (0, 0, 0, 0, x, y, 0);
2004 2749
2008 2753
2009void glTexCoord (float s, float t) 2754void glTexCoord (float s, float t)
2010 CODE: 2755 CODE:
2011 glTexCoord2f (s, t); 2756 glTexCoord2f (s, t);
2012 2757
2758void glRect (float x1, float y1, float x2, float y2)
2759 CODE:
2760 glRectf (x1, y1, x2, y2);
2761
2762void glRect_lineloop (float x1, float y1, float x2, float y2)
2763 CODE:
2764 glBegin (GL_LINE_LOOP);
2765 glVertex2f (x1, y1);
2766 glVertex2f (x2, y1);
2767 glVertex2f (x2, y2);
2768 glVertex2f (x1, y2);
2769 glEnd ();
2770
2771PROTOTYPES: ENABLE
2772
2773void glBegin (int mode)
2774
2775void glEnd ()
2776
2777void glPointSize (GLfloat size)
2778
2779void glLineWidth (GLfloat width)
2780
2781void glInterleavedArrays (int format, int stride, char *data)
2782
2783void glDrawElements (int mode, int count, int type, char *indices)
2784
2785# 1.2 void glDrawRangeElements (int mode, int start, int end
2786
2013void glTexEnv (int target, int pname, float param) 2787void glTexEnv (int target, int pname, float param)
2014 CODE: 2788 CODE:
2015 glTexEnvf (target, pname, param); 2789 glTexEnvf (target, pname, param);
2016 2790
2017void glTexParameter (int target, int pname, float param) 2791void glTexParameter (int target, int pname, float param)
2039 2813
2040void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2814void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2041 2815
2042void glDrawPixels (int width, int height, int format, int type, char *pixels) 2816void glDrawPixels (int width, int height, int format, int type, char *pixels)
2043 2817
2818void glPixelZoom (float x, float y)
2819
2044void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2820void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2045 2821
2046int glGenTexture () 2822int glGenTexture ()
2047 CODE: 2823 CODE:
2048{ 2824 RETVAL = gen_texture ();
2049 GLuint name;
2050 glGenTextures (1, &name);
2051 RETVAL = name;
2052}
2053 OUTPUT: 2825 OUTPUT:
2054 RETVAL 2826 RETVAL
2055 2827
2056void glDeleteTexture (int name) 2828void glDeleteTexture (int name)
2057 CODE: 2829 CODE:
2058{
2059 GLuint name_ = name;
2060 glDeleteTextures (1, &name_); 2830 del_texture (name);
2061} 2831
2062
2063int glGenList () 2832int glGenList ()
2064 CODE: 2833 CODE:
2065 RETVAL = glGenLists (1); 2834 RETVAL = glGenLists (1);
2066 OUTPUT: 2835 OUTPUT:
2067 RETVAL 2836 RETVAL
2074 2843
2075void glEndList () 2844void glEndList ()
2076 2845
2077void glCallList (int list) 2846void glCallList (int list)
2078 2847
2848MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2849
2850PROTOTYPES: DISABLE
2851
2852void
2853find_widget (SV *self, NV x, NV y)
2854 PPCODE:
2855{
2856 if (within_widget (self, x, y))
2857 XPUSHs (self);
2858}
2859
2860BOOT:
2861{
2862 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2863
2864 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2865 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2866 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2867 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2868}
2869
2870void
2871draw (SV *self)
2872 CODE:
2873{
2874 HV *hv;
2875 SV **svp;
2876 NV x, y, w, h;
2877 SV *draw_x_sv = GvSV (draw_x_gv);
2878 SV *draw_y_sv = GvSV (draw_y_gv);
2879 SV *draw_w_sv = GvSV (draw_w_gv);
2880 SV *draw_h_sv = GvSV (draw_h_gv);
2881 double draw_x, draw_y;
2882
2883 if (!SvROK (self))
2884 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2885
2886 hv = (HV *)SvRV (self);
2887
2888 if (SvTYPE (hv) != SVt_PVHV)
2889 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2890
2891 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2892 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2893
2894 if (!h || !w)
2895 XSRETURN_EMPTY;
2896
2897 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2898 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2899
2900 draw_x = SvNV (draw_x_sv) + x;
2901 draw_y = SvNV (draw_y_sv) + y;
2902
2903 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2904 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2905 XSRETURN_EMPTY;
2906
2907 sv_setnv (draw_x_sv, draw_x);
2908 sv_setnv (draw_y_sv, draw_y);
2909
2910 glPushMatrix ();
2911 glTranslated (x, y, 0);
2912
2913 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2914 {
2915 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2916
2917 if (svp && SvTRUE (*svp))
2918 {
2919 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2920 glEnable (GL_BLEND);
2921 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2922 glBegin (GL_QUADS);
2923 glVertex2f (0, 0);
2924 glVertex2f (w, 0);
2925 glVertex2f (w, h);
2926 glVertex2f (0, h);
2927 glEnd ();
2928 glDisable (GL_BLEND);
2929 }
2930 }
2931#if 0
2932 // draw borders, for debugging
2933 glPushMatrix ();
2934 glColor4f (1., 1., 0., 1.);
2935 glTranslatef (.5, .5, 0.);
2936 glBegin (GL_LINE_LOOP);
2937 glVertex2f (0 , 0);
2938 glVertex2f (w - 1, 0);
2939 glVertex2f (w - 1, h - 1);
2940 glVertex2f (0 , h - 1);
2941 glEnd ();
2942 glPopMatrix ();
2943#endif
2944 PUSHMARK (SP);
2945 XPUSHs (self);
2946 PUTBACK;
2947 call_method ("_draw", G_VOID | G_DISCARD);
2948 SPAGAIN;
2949
2950 glPopMatrix ();
2951
2952 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2953 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2954}
2955

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