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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.146 by root, Sat Aug 19 02:49:53 2006 UTC vs.
Revision 1.294 by root, Sat Dec 19 05:06:56 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
28#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
30 51
31#include <glib/gmacros.h> 52#include <glib/gmacros.h>
32 53
33#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
34 66
35#ifndef _WIN32 67#ifndef _WIN32
36# include <sys/types.h> 68# include <sys/types.h>
37# include <sys/socket.h> 69# include <sys/socket.h>
38# include <netinet/in.h> 70# include <netinet/in.h>
39# include <netinet/tcp.h> 71# include <netinet/tcp.h>
40# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 77#else
42 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 79#endif
49 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 85
52#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
87#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
53 88
54#define MAP_EXTEND_X 32 89#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 90#define MAP_EXTEND_Y 512
56 91
57#define MIN_FONT_HEIGHT 10 92#define MIN_FONT_HEIGHT 10
58 93
59#if 0 94/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 95#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 96
62# define PARACHUTE 0 97#define KMOD_LRAM 0x10000 // our extension
63#endif 98
99#define TEXID_SPEECH 1
100#define TEXID_NOFACE 2
101#define TEXID_HIDDEN 3
102
103static AV *texture_av;
64 104
65static struct 105static struct
66{ 106{
67#define GL_FUNC(ptr,name) ptr name; 107#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 108#include "glfunc.h"
69#undef GL_FUNC 109#undef GL_FUNC
70} gl; 110} gl;
71 111
112static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 113gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 114{
74 if (gl.BlendFuncSeparate) 115 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 116 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 117 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 118 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 119 else
79 glBlendFunc (sa, da); 120 glBlendFunc (sa, da);
80} 121}
81 122
123static GLuint
124gen_texture ()
125{
126 GLuint name;
127
128 if (AvFILL (texture_av) >= 0)
129 name = (GLuint)(size_t)av_pop (texture_av);
130 else
131 glGenTextures (1, &name);
132
133 return name;
134}
135
136static void
137del_texture (GLuint name)
138{
139 /* make a half-assed attempt at returning the memory used by the texture */
140 /* textures are frequently being reused by cfplus anyway */
141 /*glBindTexture (GL_TEXTURE_2D, name);*/
142 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
143 av_push (texture_av, (SV *)(size_t)name);
144 glDeleteTextures (1, &name);
145}
146
82#include "texcache.c" 147#include "texcache.c"
148#include "rendercache.c"
83 149
84#include "pango-font.c" 150#include "pango-font.c"
85#include "pango-fontmap.c" 151#include "pango-fontmap.c"
86#include "pango-render.c" 152#include "pango-render.c"
87 153
154typedef IV DC__Channel;
155typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 156typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 157typedef Mix_Music *DC__MixMusic;
90 158
91typedef PangoFontDescription *CFPlus__Font; 159typedef PangoFontDescription *DC__Font;
92 160
93static int 161static int
94shape_attr_p (PangoLayoutRun *run) 162shape_attr_p (PangoLayoutRun *run)
95{ 163{
96 GSList *attrs = run->item->analysis.extra_attrs; 164 GSList *attrs = run->item->analysis.extra_attrs;
110 178
111typedef struct cf_layout { 179typedef struct cf_layout {
112 PangoLayout *pl; 180 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 181 float r, g, b, a; // default color for rgba mode
114 int base_height; 182 int base_height;
115 CFPlus__Font font; 183 DC__Font font;
184 rc_t *rc;
116} *CFPlus__Layout; 185} *DC__Layout;
117 186
118static CFPlus__Font default_font; 187static DC__Font default_font;
119static PangoContext *opengl_context; 188static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 189static PangoFontMap *opengl_fontmap;
121 190
122static void 191static void
123substitute_func (FcPattern *pattern, gpointer data) 192substitute_func (FcPattern *pattern, gpointer data)
128#endif 197#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 199}
131 200
132static void 201static void
133layout_update_font (CFPlus__Layout self) 202layout_update_font (DC__Layout self)
134{ 203{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
137 */ 206 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 207 PangoFontDescription *font = self->font ? self->font : default_font;
139 208
140 pango_font_description_set_absolute_size (font, 209 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 211
143 pango_layout_set_font_description (self->pl, font); 212 pango_layout_set_font_description (self->pl, font);
144} 213}
145 214
146static void 215static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 216layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 217{
149 PangoRectangle rect; 218 PangoRectangle rect;
150 219
151 // get_pixel_* wrongly rounds down 220 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 221 pango_layout_get_extents (self->pl, 0, &rect);
159 228
160 *w = rect.width; 229 *w = rect.width;
161 *h = rect.height; 230 *h = rect.height;
162} 231}
163 232
233typedef uint16_t tileid;
164typedef uint16_t mapface; 234typedef uint16_t faceid;
165 235
166typedef struct { 236typedef struct {
167 GLint name; 237 GLuint name;
168 int w, h; 238 int w, h;
169 float s, t; 239 float s, t;
170 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
241 tileid smoothtile;
242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
171} maptex; 244} maptex;
172 245
173typedef struct { 246typedef struct {
247 uint32_t player;
248 tileid tile[3];
174 uint16_t darkness; 249 uint16_t darkness;
175 mapface face[3]; 250 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp;
177} mapcell; 251} mapcell;
178 252
179typedef struct { 253typedef struct {
180 int32_t c0, c1; 254 int32_t c0, c1;
181 mapcell *col; 255 mapcell *col;
182} maprow; 256} maprow;
183 257
184typedef struct map { 258typedef struct map {
185 int x, y, w, h; 259 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 260 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 261 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 262 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 263
193 int32_t rows; 264 int32_t rows;
194 maprow *row; 265 maprow *row;
195} *CFPlus__Map; 266} *DC__Map;
196 267
197static char * 268static char *
198prepend (char *ptr, int sze, int inc) 269prepend (char *ptr, int sze, int inc)
199{ 270{
200 char *p; 271 char *p;
217} 288}
218 289
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 291#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221 292
293static void
294need_facenum (struct map *self, faceid face)
295{
296 while (self->faces <= face)
297 {
298 Append (tileid, self->face2tile, self->faces, self->faces);
299 self->faces *= 2;
300 }
301}
302
303static void
304need_texid (struct map *self, int texid)
305{
306 while (self->texs <= texid)
307 {
308 Append (maptex, self->tex, self->texs, self->texs);
309 self->texs *= 2;
310 }
311}
312
222static maprow * 313static maprow *
223map_get_row (CFPlus__Map self, int y) 314map_get_row (DC__Map self, int y)
224{ 315{
225 if (0 > y) 316 if (0 > y)
226 { 317 {
227 int extend = - y + MAP_EXTEND_Y; 318 int extend = - y + MAP_EXTEND_Y;
228 Prepend (maprow, self->row, self->rows, extend); 319 Prepend (maprow, self->row, self->rows, extend);
266 357
267 return row->col + (x - row->c0); 358 return row->col + (x - row->c0);
268} 359}
269 360
270static mapcell * 361static mapcell *
271map_get_cell (CFPlus__Map self, int x, int y) 362map_get_cell (DC__Map self, int x, int y)
272{ 363{
273 return row_get_cell (map_get_row (self, y), x); 364 return row_get_cell (map_get_row (self, y), x);
274} 365}
275 366
276static void 367static void
277map_clear (CFPlus__Map self) 368map_clear (DC__Map self)
278{ 369{
279 int r; 370 int r;
280 371
281 for (r = 0; r < self->rows; r++) 372 for (r = 0; r < self->rows; r++)
282 Safefree (self->row[r].col); 373 Safefree (self->row[r].col);
289 self->oy = 0; 380 self->oy = 0;
290 self->row = 0; 381 self->row = 0;
291 self->rows = 0; 382 self->rows = 0;
292} 383}
293 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
294static void 395static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
296{ 397{
297 int x, y; 398 int x, y;
298 maprow *row; 399 maprow *row;
299 mapcell *cell; 400 mapcell *cell;
300 401
312 if (x >= row->c1) 413 if (x >= row->c1)
313 break; 414 break;
314 415
315 cell = row->col + x - row->c0; 416 cell = row->col + x - row->c0;
316 417
317 cell->darkness = 0; 418 CELL_CLEAR (cell);
318 cell->stat_hp = 0;
319 } 419 }
320 } 420 }
421}
422
423typedef struct {
424 tileid tile;
425 uint8_t x, y, level;
426} smooth_key;
427
428static void
429smooth_or_bits (HV *hv, smooth_key *key, IV bits)
430{
431 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
432
433 if (SvIOK (*sv))
434 SvIV_set (*sv, SvIVX (*sv) | bits);
435 else
436 sv_setiv (*sv, bits);
321} 437}
322 438
323static void 439static void
324music_finished (void) 440music_finished (void)
325{ 441{
361 n |= n >> 16; 477 n |= n >> 16;
362 478
363 return n + 1; 479 return n + 1;
364} 480}
365 481
366MODULE = CFPlus PACKAGE = CFPlus 482static unsigned int
483popcount (unsigned int n)
484{
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491}
492
493/* SDL should provide this, really. */
494#define SDLK_MODIFIER_MIN 300
495#define SDLK_MODIFIER_MAX 314
496
497/******************************************************************************/
498
499static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500static GV *hover_gv;
501
502static int
503within_widget (SV *widget, NV x, NV y)
504{
505 HV *self;
506 SV **svp;
507 NV wx, ww, wy, wh;
508
509 if (!SvROK (widget))
510 return 0;
511
512 self = (HV *)SvRV (widget);
513
514 if (SvTYPE (self) != SVt_PVHV)
515 return 0;
516
517 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
518 if (y < wy)
519 return 0;
520
521 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
522 if (y >= wy + wh)
523 return 0;
524
525 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
526 if (x < wx)
527 return 0;
528
529 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
530 if (x >= wx + ww)
531 return 0;
532
533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
534 if (!svp || !SvTRUE (*svp))
535 return 0;
536
537 return 1;
538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
591
592MODULE = Deliantra::Client PACKAGE = DC
367 593
368PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
369 595
370BOOT: 596BOOT:
371{ 597{
372 HV *stash = gv_stashpv ("CFPlus", 1); 598 HV *stash = gv_stashpv ("DC", 1);
373 static const struct { 599 static const struct {
374 const char *name; 600 const char *name;
375 IV iv; 601 IV iv;
376 } *civ, const_iv[] = { 602 } *civ, const_iv[] = {
377# define const_iv(name) { # name, (IV)name } 603# define const_iv(name) { # name, (IV)name }
604 const_iv (SDLK_MODIFIER_MIN),
605 const_iv (SDLK_MODIFIER_MAX),
606
378 const_iv (SDL_ACTIVEEVENT), 607 const_iv (SDL_ACTIVEEVENT),
379 const_iv (SDL_KEYDOWN), 608 const_iv (SDL_KEYDOWN),
380 const_iv (SDL_KEYUP), 609 const_iv (SDL_KEYUP),
381 const_iv (SDL_MOUSEMOTION), 610 const_iv (SDL_MOUSEMOTION),
382 const_iv (SDL_MOUSEBUTTONDOWN), 611 const_iv (SDL_MOUSEBUTTONDOWN),
391 const_iv (SDL_EVENT_RESERVEDA), 620 const_iv (SDL_EVENT_RESERVEDA),
392 const_iv (SDL_EVENT_RESERVEDB), 621 const_iv (SDL_EVENT_RESERVEDB),
393 const_iv (SDL_VIDEORESIZE), 622 const_iv (SDL_VIDEORESIZE),
394 const_iv (SDL_VIDEOEXPOSE), 623 const_iv (SDL_VIDEOEXPOSE),
395 const_iv (SDL_USEREVENT), 624 const_iv (SDL_USEREVENT),
625
626 const_iv (SDL_APPINPUTFOCUS),
627 const_iv (SDL_APPMOUSEFOCUS),
628 const_iv (SDL_APPACTIVE),
629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
396 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
397 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
398 const_iv (SDLK_KP2), 684 const_iv (SDLK_KP2),
399 const_iv (SDLK_KP3), 685 const_iv (SDLK_KP3),
400 const_iv (SDLK_KP4), 686 const_iv (SDLK_KP4),
455 const_iv (SDLK_BREAK), 741 const_iv (SDLK_BREAK),
456 const_iv (SDLK_MENU), 742 const_iv (SDLK_MENU),
457 const_iv (SDLK_POWER), 743 const_iv (SDLK_POWER),
458 const_iv (SDLK_EURO), 744 const_iv (SDLK_EURO),
459 const_iv (SDLK_UNDO), 745 const_iv (SDLK_UNDO),
746
460 const_iv (KMOD_NONE), 747 const_iv (KMOD_NONE),
748 const_iv (KMOD_SHIFT),
461 const_iv (KMOD_LSHIFT), 749 const_iv (KMOD_LSHIFT),
462 const_iv (KMOD_RSHIFT), 750 const_iv (KMOD_RSHIFT),
751 const_iv (KMOD_CTRL),
463 const_iv (KMOD_LCTRL), 752 const_iv (KMOD_LCTRL),
464 const_iv (KMOD_RCTRL), 753 const_iv (KMOD_RCTRL),
754 const_iv (KMOD_ALT),
465 const_iv (KMOD_LALT), 755 const_iv (KMOD_LALT),
466 const_iv (KMOD_RALT), 756 const_iv (KMOD_RALT),
757 const_iv (KMOD_META),
467 const_iv (KMOD_LMETA), 758 const_iv (KMOD_LMETA),
468 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
469 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
470 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
471 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
472 const_iv (KMOD_CTRL), 763
473 const_iv (KMOD_SHIFT), 764 const_iv (KMOD_LRAM),
474 const_iv (KMOD_ALT), 765
475 const_iv (KMOD_META) 766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
476# undef const_iv 796# undef const_iv
477 }; 797 };
478 798
479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
480 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
801
802 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
803 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
481} 804}
805
806void
807weaken (SV *rv)
808 PROTOTYPE: $
809 CODE:
810 sv_rvweaken (rv);
482 811
483int 812int
484in_destruct () 813in_destruct ()
485 CODE: 814 CODE:
486 RETVAL = PL_main_cv == Nullcv; 815 RETVAL = PL_main_cv == Nullcv;
489 818
490NV floor (NV x) 819NV floor (NV x)
491 820
492NV ceil (NV x) 821NV ceil (NV x)
493 822
823IV minpot (UV n)
824
825IV popcount (UV n)
826
494void 827void
495pango_init () 828pango_init ()
496 CODE: 829 CODE:
497{ 830{
498 opengl_fontmap = pango_opengl_font_map_new (); 831 opengl_fontmap = pango_opengl_font_map_new ();
499 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 832 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
500 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 833 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
834 /*pango_context_set_font_description (opengl_context, default_font);*/
835#if PANGO_VERSION_CHECK (1, 15, 2)
836 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
837 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
838#endif
501} 839}
502 840
503int 841char *SDL_GetError ()
504SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
505 842
506void 843void SDL_braino ()
844
845int SDL_Init (U32 flags)
846
847int SDL_InitSubSystem (U32 flags)
848
849void SDL_QuitSubSystem (U32 flags)
850
507SDL_Quit () 851void SDL_Quit ()
508 852
853int SDL_GL_SetAttribute (int attr, int value)
854
855int SDL_GL_GetAttribute (int attr)
856 CODE:
857 if (SDL_GL_GetAttribute (attr, &RETVAL))
858 XSRETURN_UNDEF;
859 OUTPUT:
860 RETVAL
861
509void 862void
510SDL_ListModes () 863SDL_ListModes (int rgb, int alpha)
511 PPCODE: 864 PPCODE:
512{ 865{
513 SDL_Rect **m; 866 SDL_Rect **m;
514 867
515 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
517 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 870 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
518 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 871 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
519 872
520 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 873 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
521 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
522 875
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 879 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
527 880
528 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 881 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
529#if SDL_VERSION_ATLEAST(1,2,10)
530 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
531 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 882 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
532#endif
533
534 SDL_EnableUNICODE (1);
535 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
536 883
537 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 884 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
538 885
539 if (m && m != (SDL_Rect **)-1) 886 if (m && m != (SDL_Rect **)-1)
540 while (*m) 887 while (*m)
541 { 888 {
889 if ((*m)->w >= 400 && (*m)->h >= 300)
890 {
542 AV *av = newAV (); 891 AV *av = newAV ();
543 av_push (av, newSViv ((*m)->w)); 892 av_push (av, newSViv ((*m)->w));
544 av_push (av, newSViv ((*m)->h)); 893 av_push (av, newSViv ((*m)->h));
894 av_push (av, newSViv (rgb));
895 av_push (av, newSViv (alpha));
545 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 896 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
897 }
546 898
547 ++m; 899 ++m;
548 } 900 }
549} 901}
550 902
551char *
552SDL_GetError ()
553
554int 903int
555SDL_SetVideoMode (int w, int h, int fullscreen) 904SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
556 CODE: 905 CODE:
906{
907 SDL_EnableUNICODE (1);
908 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
909
910 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
911 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
912 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
913 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
914
557 RETVAL = !!SDL_SetVideoMode ( 915 RETVAL = !!SDL_SetVideoMode (
558 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 916 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
559 ); 917 );
918
560 if (RETVAL) 919 if (RETVAL)
561 { 920 {
562 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 921 av_clear (texture_av);
922
923 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
563# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 924#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
564# include "glfunc.h" 925#include "glfunc.h"
565# undef GL_FUNC 926#undef GL_FUNC
566 } 927 }
928}
567 OUTPUT: 929 OUTPUT:
568 RETVAL 930 RETVAL
569 931
570void 932void
571SDL_GL_SwapBuffers () 933SDL_GL_SwapBuffers ()
572 934
573char * 935char *
574SDL_GetKeyName (int sym) 936SDL_GetKeyName (int sym)
575 937
938int
939SDL_GetAppState ()
940
941int
942SDL_GetModState ()
943
576void 944void
577SDL_PollEvent () 945poll_events ()
578 PPCODE: 946 PPCODE:
579{ 947{
580 SDL_Event ev; 948 SDL_Event ev;
581 949
582 while (SDL_PollEvent (&ev)) 950 SDL_PumpEvents ();
951 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
583 { 952 {
584 HV *hv = newHV (); 953 HV *hv = newHV ();
585 hv_store (hv, "type", 4, newSViv (ev.type), 0); 954 hv_store (hv, "type", 4, newSViv (ev.type), 0);
586 955
587 switch (ev.type) 956 switch (ev.type)
588 { 957 {
589 case SDL_KEYDOWN: 958 case SDL_KEYDOWN:
590 case SDL_KEYUP: 959 case SDL_KEYUP:
591 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 960 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
592 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 961 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
593 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 962 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
963 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
594 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 964 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
595 break; 965 break;
596 966
597 case SDL_ACTIVEEVENT: 967 case SDL_ACTIVEEVENT:
598 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 968 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
599 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 969 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
600 break; 970 break;
601 971
602 case SDL_MOUSEMOTION: 972 case SDL_MOUSEMOTION:
973 {
974 int state = ev.motion.state;
975 int x = ev.motion.x;
976 int y = ev.motion.y;
977 int xrel = ev.motion.xrel;
978 int yrel = ev.motion.yrel;
979
980 /* do simplistic event compression */
981 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
982 && state == ev.motion.state)
983 {
984 xrel += ev.motion.xrel;
985 yrel += ev.motion.yrel;
986 x = ev.motion.x;
987 y = ev.motion.y;
988 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
989 }
990
603 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 991 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
604
605 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 992 hv_store (hv, "state", 5, newSViv (state), 0);
606 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 993 hv_store (hv, "x", 1, newSViv (x), 0);
607 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 994 hv_store (hv, "y", 1, newSViv (y), 0);
608 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 995 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
609 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 996 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
997 }
610 break; 998 break;
611 999
612 case SDL_MOUSEBUTTONDOWN: 1000 case SDL_MOUSEBUTTONDOWN:
613 case SDL_MOUSEBUTTONUP: 1001 case SDL_MOUSEBUTTONUP:
614 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
615 1003
616 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1004 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
617 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
618 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1006 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
619 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1007 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
624 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1012 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
625 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1013 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
626 break; 1014 break;
627 } 1015 }
628 1016
629 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1017 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
630 } 1018 }
631} 1019}
632 1020
633int 1021int
634Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1022Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
635 POSTCALL: 1023 POSTCALL:
636 Mix_HookMusicFinished (music_finished); 1024 Mix_HookMusicFinished (music_finished);
637 Mix_ChannelFinished (channel_finished); 1025 Mix_ChannelFinished (channel_finished);
638 1026
639void 1027void
1028Mix_QuerySpec ()
1029 PPCODE:
1030{
1031 int freq, channels;
1032 Uint16 format;
1033
1034 if (Mix_QuerySpec (&freq, &format, &channels))
1035 {
1036 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (freq)));
1038 PUSHs (sv_2mortal (newSViv (format)));
1039 PUSHs (sv_2mortal (newSViv (channels)));
1040 }
1041}
1042
1043void
640Mix_CloseAudio () 1044Mix_CloseAudio ()
641 1045
642int 1046int
643Mix_AllocateChannels (int numchans = -1) 1047Mix_AllocateChannels (int numchans = -1)
644 1048
1049const char *
1050Mix_GetError ()
1051
645void 1052void
646lowdelay (int fd, int val = 1) 1053lowdelay (int fd, int val = 1)
647 CODE: 1054 CODE:
1055 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1056
1057void
1058win32_proxy_info ()
1059 PPCODE:
1060{
648#ifndef _WIN32 1061#ifdef _WIN32
649 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1062 char buffer[2048];
1063 DWORD buflen;
1064
1065 EXTEND (SP, 3);
1066
1067 buflen = sizeof (buffer);
1068 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1069 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1070 {
1071 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1072
1073 buflen = sizeof (buffer);
1074 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1075 {
1076 PUSHs (newSVpv (buffer, 0));
1077
1078 buflen = sizeof (buffer);
1079 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1080 PUSHs (newSVpv (buffer, 0));
1081 }
1082 }
650#endif 1083#endif
1084}
651 1085
652void 1086int
653add_font (char *file) 1087add_font (char *file)
654 CODE: 1088 CODE:
655 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1089 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1090 OUTPUT:
1091 RETVAL
656 1092
657void 1093void
658load_image_inline (SV *image_) 1094load_image_inline (SV *image_)
659 ALIAS: 1095 ALIAS:
660 load_image_file = 1 1096 load_image_file = 1
663 STRLEN image_len; 1099 STRLEN image_len;
664 char *image = (char *)SvPVbyte (image_, image_len); 1100 char *image = (char *)SvPVbyte (image_, image_len);
665 SDL_Surface *surface, *surface2; 1101 SDL_Surface *surface, *surface2;
666 SDL_PixelFormat fmt; 1102 SDL_PixelFormat fmt;
667 SDL_RWops *rw = ix 1103 SDL_RWops *rw = ix
668 ? SDL_RWFromFile (image, "r") 1104 ? SDL_RWFromFile (image, "rb")
669 : SDL_RWFromConstMem (image, image_len); 1105 : SDL_RWFromConstMem (image, image_len);
670 1106
671 if (!rw) 1107 if (!rw)
672 croak ("load_image: %s", SDL_GetError ()); 1108 croak ("load_image: %s", SDL_GetError ());
673 1109
746void 1182void
747error (char *message) 1183error (char *message)
748 CODE: 1184 CODE:
749 fprintf (stderr, "ERROR: %s\n", message); 1185 fprintf (stderr, "ERROR: %s\n", message);
750#ifdef _WIN32 1186#ifdef _WIN32
751 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1187 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
752#endif 1188#endif
753 1189
754void 1190void
755fatal (char *message) 1191fatal (char *message)
756 CODE: 1192 CODE:
757 fprintf (stderr, "FATAL: %s\n", message); 1193 fprintf (stderr, "FATAL: %s\n", message);
758#ifdef _WIN32 1194#ifdef _WIN32
759 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1195 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
760#endif 1196#endif
761 _exit (1); 1197 _exit (1);
762 1198
763void 1199void
764_exit (int retval) 1200_exit (int retval = 0)
765 CODE: 1201 CODE:
1202#ifdef WIN32
1203 ExitThread (retval); // unclean, please beam me up
1204#else
766 _exit (retval); 1205 _exit (retval);
1206#endif
767 1207
768MODULE = CFPlus PACKAGE = CFPlus::Font 1208void
1209debug ()
1210 CODE:
1211{
1212#if DEBUG
1213 VALGRIND_DO_LEAK_CHECK;
1214#endif
1215}
769 1216
770CFPlus::Font 1217int
1218SvREFCNT (SV *sv)
1219 CODE:
1220 RETVAL = SvREFCNT (sv);
1221 OUTPUT:
1222 RETVAL
1223
1224MODULE = Deliantra::Client PACKAGE = DC::Font
1225
1226PROTOTYPES: DISABLE
1227
1228DC::Font
771new_from_file (SV *class, char *path, int id = 0) 1229new_from_file (SV *class, char *path, int id = 0)
772 CODE: 1230 CODE:
773{ 1231{
774 int count; 1232 int count;
775 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1233 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
778} 1236}
779 OUTPUT: 1237 OUTPUT:
780 RETVAL 1238 RETVAL
781 1239
782void 1240void
783DESTROY (CFPlus::Font self) 1241DESTROY (DC::Font self)
784 CODE: 1242 CODE:
785 pango_font_description_free (self); 1243 pango_font_description_free (self);
786 1244
787void 1245void
788make_default (CFPlus::Font self) 1246make_default (DC::Font self)
1247 PROTOTYPE: $
789 CODE: 1248 CODE:
790 default_font = self; 1249 default_font = self;
791 1250
792MODULE = CFPlus PACKAGE = CFPlus::Layout 1251MODULE = Deliantra::Client PACKAGE = DC::Layout
793 1252
1253PROTOTYPES: DISABLE
1254
794void 1255void
795reset_glyph_cache () 1256glyph_cache_backup ()
1257 PROTOTYPE:
796 CODE: 1258 CODE:
1259 tc_backup ();
1260
1261void
1262glyph_cache_restore ()
1263 PROTOTYPE:
1264 CODE:
797 tc_clear (); 1265 tc_restore ();
798 1266
799CFPlus::Layout 1267DC::Layout
800new (SV *class) 1268new (SV *class)
801 CODE: 1269 CODE:
802 New (0, RETVAL, 1, struct cf_layout); 1270 New (0, RETVAL, 1, struct cf_layout);
803 1271
804 RETVAL->pl = pango_layout_new (opengl_context); 1272 RETVAL->pl = pango_layout_new (opengl_context);
806 RETVAL->g = 1.; 1274 RETVAL->g = 1.;
807 RETVAL->b = 1.; 1275 RETVAL->b = 1.;
808 RETVAL->a = 1.; 1276 RETVAL->a = 1.;
809 RETVAL->base_height = MIN_FONT_HEIGHT; 1277 RETVAL->base_height = MIN_FONT_HEIGHT;
810 RETVAL->font = 0; 1278 RETVAL->font = 0;
1279 RETVAL->rc = rc_alloc ();
811 1280
812 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1281 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
813 layout_update_font (RETVAL); 1282 layout_update_font (RETVAL);
814 OUTPUT: 1283 OUTPUT:
815 RETVAL 1284 RETVAL
816 1285
817void 1286void
818DESTROY (CFPlus::Layout self) 1287DESTROY (DC::Layout self)
819 CODE: 1288 CODE:
820 g_object_unref (self->pl); 1289 g_object_unref (self->pl);
1290 rc_free (self->rc);
821 Safefree (self); 1291 Safefree (self);
822 1292
823void 1293void
824set_text (CFPlus::Layout self, SV *text_) 1294set_text (DC::Layout self, SV *text_)
825 CODE: 1295 CODE:
826{ 1296{
827 STRLEN textlen; 1297 STRLEN textlen;
828 char *text = SvPVutf8 (text_, textlen); 1298 char *text = SvPVutf8 (text_, textlen);
829 1299
830 pango_layout_set_text (self->pl, text, textlen); 1300 pango_layout_set_text (self->pl, text, textlen);
831} 1301}
832 1302
833void 1303void
834set_markup (CFPlus::Layout self, SV *text_) 1304set_markup (DC::Layout self, SV *text_)
835 CODE: 1305 CODE:
836{ 1306{
837 STRLEN textlen; 1307 STRLEN textlen;
838 char *text = SvPVutf8 (text_, textlen); 1308 char *text = SvPVutf8 (text_, textlen);
839 1309
840 pango_layout_set_markup (self->pl, text, textlen); 1310 pango_layout_set_markup (self->pl, text, textlen);
841} 1311}
842 1312
843void 1313void
844set_shapes (CFPlus::Layout self, ...) 1314set_shapes (DC::Layout self, ...)
845 CODE: 1315 CODE:
846{ 1316{
847 PangoAttrList *attrs = 0; 1317 PangoAttrList *attrs = 0;
848 const char *text = pango_layout_get_text (self->pl); 1318 const char *text = pango_layout_get_text (self->pl);
849 const char *pos = text; 1319 const char *pos = text;
884 if (attrs) 1354 if (attrs)
885 pango_layout_set_attributes (self->pl, attrs); 1355 pango_layout_set_attributes (self->pl, attrs);
886} 1356}
887 1357
888void 1358void
889get_shapes (CFPlus::Layout self) 1359get_shapes (DC::Layout self)
890 PPCODE: 1360 PPCODE:
891{ 1361{
892 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1362 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
893 1363
894 do 1364 do
895 { 1365 {
896 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1366 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
897 1367
898 if (run && shape_attr_p (run)) 1368 if (run && shape_attr_p (run))
899 { 1369 {
900 PangoRectangle extents; 1370 PangoRectangle extents;
901 pango_layout_iter_get_run_extents (iter, 0, &extents); 1371 pango_layout_iter_get_run_extents (iter, 0, &extents);
909 1379
910 pango_layout_iter_free (iter); 1380 pango_layout_iter_free (iter);
911} 1381}
912 1382
913int 1383int
914has_wrapped (CFPlus::Layout self) 1384has_wrapped (DC::Layout self)
915 CODE: 1385 CODE:
916{ 1386{
917 int lines = 1; 1387 int lines = 1;
918 const char *text = pango_layout_get_text (self->pl); 1388 const char *text = pango_layout_get_text (self->pl);
919 1389
924} 1394}
925 OUTPUT: 1395 OUTPUT:
926 RETVAL 1396 RETVAL
927 1397
928SV * 1398SV *
929get_text (CFPlus::Layout self) 1399get_text (DC::Layout self)
930 CODE: 1400 CODE:
931 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1401 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
932 sv_utf8_decode (RETVAL); 1402 sv_utf8_decode (RETVAL);
933 OUTPUT: 1403 OUTPUT:
934 RETVAL 1404 RETVAL
935 1405
936void 1406void
937set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1407set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
938 CODE: 1408 CODE:
939 self->r = r; 1409 self->r = r;
940 self->g = g; 1410 self->g = g;
941 self->b = b; 1411 self->b = b;
942 self->a = a; 1412 self->a = a;
943 1413
944void 1414void
945set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1415set_font (DC::Layout self, DC::Font font = 0)
946 CODE: 1416 CODE:
947 if (self->font != font) 1417 if (self->font != font)
948 { 1418 {
949 self->font = font; 1419 self->font = font;
950 layout_update_font (self); 1420 layout_update_font (self);
951 } 1421 }
952 1422
953void 1423void
954set_height (CFPlus::Layout self, int base_height) 1424set_height (DC::Layout self, int base_height)
955 CODE: 1425 CODE:
956 if (self->base_height != base_height) 1426 if (self->base_height != base_height)
957 { 1427 {
958 self->base_height = base_height; 1428 self->base_height = base_height;
959 layout_update_font (self); 1429 layout_update_font (self);
960 } 1430 }
961 1431
962void 1432void
963set_width (CFPlus::Layout self, int max_width = -1) 1433set_width (DC::Layout self, int max_width = -1)
964 CODE: 1434 CODE:
965 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1435 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
966 1436
967void 1437void
968set_indent (CFPlus::Layout self, int indent) 1438set_indent (DC::Layout self, int indent)
969 CODE: 1439 CODE:
970 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1440 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
971 1441
972void 1442void
973set_spacing (CFPlus::Layout self, int spacing) 1443set_spacing (DC::Layout self, int spacing)
974 CODE: 1444 CODE:
975 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1445 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
976 1446
977void 1447void
978set_ellipsise (CFPlus::Layout self, int ellipsise) 1448set_ellipsise (DC::Layout self, int ellipsise)
979 CODE: 1449 CODE:
980 pango_layout_set_ellipsize (self->pl, 1450 pango_layout_set_ellipsize (self->pl,
981 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1451 ellipsise == 1 ? PANGO_ELLIPSIZE_START
982 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1452 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
983 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1453 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
984 : PANGO_ELLIPSIZE_NONE 1454 : PANGO_ELLIPSIZE_NONE
985 ); 1455 );
986 1456
987void 1457void
988set_single_paragraph_mode (CFPlus::Layout self, int spm) 1458set_single_paragraph_mode (DC::Layout self, int spm)
989 CODE: 1459 CODE:
990 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1460 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
991 1461
992void 1462void
993size (CFPlus::Layout self) 1463size (DC::Layout self)
994 PPCODE: 1464 PPCODE:
995{ 1465{
996 int w, h; 1466 int w, h;
997 1467
998 layout_get_pixel_size (self, &w, &h); 1468 layout_get_pixel_size (self, &w, &h);
1001 PUSHs (sv_2mortal (newSViv (w))); 1471 PUSHs (sv_2mortal (newSViv (w)));
1002 PUSHs (sv_2mortal (newSViv (h))); 1472 PUSHs (sv_2mortal (newSViv (h)));
1003} 1473}
1004 1474
1005int 1475int
1006descent (CFPlus::Layout self) 1476descent (DC::Layout self)
1007 CODE: 1477 CODE:
1008{ 1478{
1009 PangoRectangle rect; 1479 PangoRectangle rect;
1010 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1480 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1011 pango_layout_line_get_pixel_extents (line, 0, &rect); 1481 pango_layout_line_get_pixel_extents (line, 0, &rect);
1012 RETVAL = PANGO_DESCENT (rect); 1482 RETVAL = PANGO_DESCENT (rect);
1013} 1483}
1014 OUTPUT: 1484 OUTPUT:
1015 RETVAL 1485 RETVAL
1016 1486
1017int 1487int
1018xy_to_index (CFPlus::Layout self, int x, int y) 1488xy_to_index (DC::Layout self, int x, int y)
1019 CODE: 1489 CODE:
1020{ 1490{
1021 int index, trailing; 1491 int index, trailing;
1022 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1492 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1023 RETVAL = index; 1493 RETVAL = index + trailing;
1024} 1494}
1025 OUTPUT: 1495 OUTPUT:
1026 RETVAL 1496 RETVAL
1027 1497
1028void 1498void
1029cursor_pos (CFPlus::Layout self, int index) 1499cursor_pos (DC::Layout self, int index)
1030 PPCODE: 1500 PPCODE:
1031{ 1501{
1032 PangoRectangle strong_pos; 1502 PangoRectangle pos;
1033 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1503 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1034 1504
1035 EXTEND (SP, 3); 1505 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1037 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1508 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1039} 1509}
1040 1510
1041void 1511void
1042render (CFPlus::Layout self, float x, float y, int flags = 0) 1512index_to_line_x (DC::Layout self, int index, int trailing = 0)
1043 PPCODE: 1513 PPCODE:
1514{
1515 int line, x;
1516
1517 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1518#if !PANGO_VERSION_CHECK (1, 17, 3)
1519 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1520 --line;
1521#endif
1522 EXTEND (SP, 2);
1523 PUSHs (sv_2mortal (newSViv (line)));
1524 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1525}
1526
1527void
1528line_x_to_index (DC::Layout self, int line, int x)
1529 PPCODE:
1530{
1531 PangoLayoutLine *lp;
1532 int index, trailing;
1533
1534 if (line < 0)
1535 XSRETURN_EMPTY;
1536
1537 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1538 XSRETURN_EMPTY; /* do better */
1539
1540 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1541
1542 EXTEND (SP, 2);
1543 if (GIMME_V == G_SCALAR)
1544 PUSHs (sv_2mortal (newSViv (index + trailing)));
1545 else
1546 {
1547 PUSHs (sv_2mortal (newSViv (index)));
1548 PUSHs (sv_2mortal (newSViv (trailing)));
1549 }
1550}
1551
1552void
1553render (DC::Layout self, float x, float y, int flags = 0)
1554 CODE:
1555 rc_clear (self->rc);
1044 pango_opengl_render_layout_subpixel ( 1556 pango_opengl_render_layout_subpixel (
1045 self->pl, 1557 self->pl,
1558 self->rc,
1046 x * PANGO_SCALE, y * PANGO_SCALE, 1559 x * PANGO_SCALE, y * PANGO_SCALE,
1047 self->r, self->g, self->b, self->a, 1560 self->r, self->g, self->b, self->a,
1048 flags 1561 flags
1049 ); 1562 );
1563 // we assume that context_change actually clears/frees stuff
1564 // and does not do any recomputation...
1565 pango_layout_context_changed (self->pl);
1050 1566
1051MODULE = CFPlus PACKAGE = CFPlus::Texture
1052
1053void 1567void
1054pad2pot (SV *data_, SV *w_, SV *h_) 1568draw (DC::Layout self)
1055 CODE: 1569 CODE:
1056{ 1570{
1057 int ow = SvIV (w_); 1571 glEnable (GL_TEXTURE_2D);
1058 int oh = SvIV (h_); 1572 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1573 glEnable (GL_BLEND);
1574 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1575 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1576 glEnable (GL_ALPHA_TEST);
1577 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1059 1578
1060 if (ow && oh) 1579 rc_draw (self->rc);
1580
1581 glDisable (GL_ALPHA_TEST);
1582 glDisable (GL_BLEND);
1583 glDisable (GL_TEXTURE_2D);
1584}
1585
1586MODULE = Deliantra::Client PACKAGE = DC::Texture
1587
1588PROTOTYPES: ENABLE
1589
1590void
1591pad (SV *data_, int ow, int oh, int nw, int nh)
1592 CODE:
1593{
1594 if ((nw != ow || nh != oh) && SvOK (data_))
1061 { 1595 {
1062 int nw = minpot (ow);
1063 int nh = minpot (oh);
1064
1065 if (nw != ow || nh != oh)
1066 {
1067 if (SvOK (data_))
1068 {
1069 STRLEN datalen; 1596 STRLEN datalen;
1070 char *data = SvPVbyte (data_, datalen); 1597 char *data = SvPVbyte (data_, datalen);
1071 int bpp = datalen / (ow * oh); 1598 int bpp = datalen / (ow * oh);
1072 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1599 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1073 1600
1074 SvPOK_only (result_); 1601 SvPOK_only (result_);
1075 SvCUR_set (result_, nw * nh * bpp); 1602 SvCUR_set (result_, nw * nh * bpp);
1076 1603
1077 memset (SvPVX (result_), 0, nw * nh * bpp); 1604 memset (SvPVX (result_), 0, nw * nh * bpp);
1078 while (oh--) 1605 while (oh--)
1079 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1606 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1080 1607
1081 sv_setsv (data_, result_); 1608 sv_setsv (data_, result_);
1082 }
1083
1084 sv_setiv (w_, nw);
1085 sv_setiv (h_, nh);
1086 }
1087 } 1609 }
1088} 1610}
1089 1611
1090void 1612void
1091draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1613draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1097{ 1619{
1098 HV *hv = (HV *)SvRV (self); 1620 HV *hv = (HV *)SvRV (self);
1099 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1621 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1100 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1622 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1101 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1623 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1624
1625 if (name <= 0)
1626 XSRETURN_EMPTY;
1102 1627
1103 if (items < 5) 1628 if (items < 5)
1104 { 1629 {
1105 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1630 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1106 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1631 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1134 glDisable (GL_ALPHA_TEST); 1659 glDisable (GL_ALPHA_TEST);
1135 glDisable (GL_BLEND); 1660 glDisable (GL_BLEND);
1136 } 1661 }
1137} 1662}
1138 1663
1139MODULE = CFPlus PACKAGE = CFPlus::Map 1664void
1665draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1666 PROTOTYPE: @
1667 CODE:
1668{
1669 glEnable (GL_TEXTURE_2D);
1670 glEnable (GL_BLEND);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672 glBindTexture (GL_TEXTURE_2D, name1);
1140 1673
1141CFPlus::Map 1674 glColor3f (intensity, intensity, intensity);
1142new (SV *class, int map_width, int map_height) 1675 glPushMatrix ();
1676 glScalef (1./3, 1./3, 1.);
1677
1678 if (blend > 0.f)
1679 {
1680 float S2, T2; /* 0. 0. for texture 2 */
1681 float w = w1 > w2 ? w1 : w2;
1682 float h = h1 > h2 ? h1 : h2;
1683 GLfloat env_color[4] = { 0., 0., 0., blend };
1684
1685 /* interpolate the two shadow textures */
1686 /* stage 0 == rgb(glcolor) + alpha(t0) */
1687 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1688
1689 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1690 gl.ActiveTexture (GL_TEXTURE1);
1691 glEnable (GL_TEXTURE_2D);
1692 glBindTexture (GL_TEXTURE_2D, name2);
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1694
1695 /* rgb == rgb(glcolor) */
1696 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1697 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1699
1700 /* alpha = interpolate t0, t1 by env_alpha */
1701 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1702
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1706
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1712
1713 s1 *= w / w1;
1714 t1 *= h / h1;
1715
1716 dx *= -3.f / w2;
1717 dy *= -3.f / h2;
1718 dx *= w / w2;
1719 dy *= h / h2;
1720
1721 s2 *= w / w2;
1722 t2 *= h / h2;
1723
1724 glBegin (GL_QUADS);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1728 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1729 glEnd ();
1730
1731 glDisable (GL_TEXTURE_2D);
1732 gl.ActiveTexture (GL_TEXTURE0);
1733 }
1734 else
1735 {
1736 /* simple blending of one texture, also opengl <1.3 path */
1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1738
1739 glBegin (GL_QUADS);
1740 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1741 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1742 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1743 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1744 glEnd ();
1745 }
1746
1747 glPopMatrix ();
1748
1749 glDisable (GL_TEXTURE_2D);
1750 glDisable (GL_BLEND);
1751}
1752
1753IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1754 CODE:
1755{
1756 GLint width;
1757 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1758 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1759 RETVAL = width > 0;
1760}
1761 OUTPUT:
1762 RETVAL
1763
1764MODULE = Deliantra::Client PACKAGE = DC::Map
1765
1766PROTOTYPES: DISABLE
1767
1768DC::Map
1769new (SV *class)
1143 CODE: 1770 CODE:
1144 New (0, RETVAL, 1, struct map); 1771 New (0, RETVAL, 1, struct map);
1145 RETVAL->x = 0; 1772 RETVAL->x = 0;
1146 RETVAL->y = 0; 1773 RETVAL->y = 0;
1147 RETVAL->w = map_width; 1774 RETVAL->w = 0;
1148 RETVAL->h = map_height; 1775 RETVAL->h = 0;
1149 RETVAL->ox = 0; 1776 RETVAL->ox = 0;
1150 RETVAL->oy = 0; 1777 RETVAL->oy = 0;
1151 RETVAL->faces = 8192; 1778 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1152 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1779 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1153 RETVAL->texs = 8192;
1154 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1155 RETVAL->rows = 0; 1780 RETVAL->rows = 0;
1156 RETVAL->row = 0; 1781 RETVAL->row = 0;
1157 OUTPUT: 1782 OUTPUT:
1158 RETVAL 1783 RETVAL
1159 1784
1160void 1785void
1161DESTROY (CFPlus::Map self) 1786DESTROY (DC::Map self)
1162 CODE: 1787 CODE:
1163{ 1788{
1164 map_clear (self); 1789 map_clear (self);
1165 Safefree (self->face); 1790 Safefree (self->face2tile);
1166 Safefree (self->tex); 1791 Safefree (self->tex);
1167 Safefree (self); 1792 Safefree (self);
1168} 1793}
1169 1794
1170void 1795void
1796resize (DC::Map self, int map_width, int map_height)
1797 CODE:
1798 self->w = map_width;
1799 self->h = map_height;
1800
1801void
1171clear (CFPlus::Map self) 1802clear (DC::Map self)
1172 CODE: 1803 CODE:
1173 map_clear (self); 1804 map_clear (self);
1174 1805
1175void 1806void
1176set_face (CFPlus::Map self, int face, int texid) 1807set_tileid (DC::Map self, int face, int tile)
1177 CODE: 1808 CODE:
1178{ 1809{
1179 while (self->faces <= face) 1810 need_facenum (self, face); self->face2tile [face] = tile;
1180 { 1811 need_texid (self, tile);
1181 Append (mapface, self->face, self->faces, self->faces);
1182 self->faces *= 2;
1183 }
1184
1185 self->face [face] = texid;
1186} 1812}
1187 1813
1188void 1814void
1815set_smooth (DC::Map self, int face, int smooth, int level)
1816 CODE:
1817{
1818 tileid texid;
1819 maptex *tex;
1820
1821 if (face < 0 || face >= self->faces)
1822 return;
1823
1824 if (smooth < 0 || smooth >= self->faces)
1825 return;
1826
1827 texid = self->face2tile [face];
1828
1829 if (!texid)
1830 return;
1831
1832 tex = self->tex + texid;
1833 tex->smoothtile = self->face2tile [smooth];
1834 tex->smoothlevel = level;
1835}
1836
1837void
1189set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1838set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1190 CODE: 1839 CODE:
1191{ 1840{
1192 while (self->texs <= texid) 1841 need_texid (self, texid);
1193 {
1194 Append (maptex, self->tex, self->texs, self->texs);
1195 self->texs *= 2;
1196 }
1197 1842
1198 { 1843 {
1199 maptex *tex = self->tex + texid; 1844 maptex *tex = self->tex + texid;
1200 1845
1201 tex->name = name; 1846 tex->name = name;
1217 // use uglier nearest interpolation because linear suffers 1862 // use uglier nearest interpolation because linear suffers
1218 // from transparent color bleeding and ugly wrapping effects. 1863 // from transparent color bleeding and ugly wrapping effects.
1219 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1864 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1220} 1865}
1221 1866
1867void
1868expire_textures (DC::Map self, int texid, int count)
1869 PPCODE:
1870 for (; texid < self->texs && count; ++texid, --count)
1871 {
1872 maptex *tex = self->tex + texid;
1873
1874 if (tex->name)
1875 {
1876 if (tex->unused)
1877 {
1878 tex->name = 0;
1879 tex->unused = 0;
1880 XPUSHs (sv_2mortal (newSViv (texid)));
1881 }
1882 else
1883 tex->unused = 1;
1884 }
1885 }
1886
1222int 1887int
1223ox (CFPlus::Map self) 1888ox (DC::Map self)
1224 ALIAS: 1889 ALIAS:
1225 oy = 1 1890 oy = 1
1226 x = 2 1891 x = 2
1227 y = 3 1892 y = 3
1228 w = 4 1893 w = 4
1239 } 1904 }
1240 OUTPUT: 1905 OUTPUT:
1241 RETVAL 1906 RETVAL
1242 1907
1243void 1908void
1244scroll (CFPlus::Map self, int dx, int dy) 1909scroll (DC::Map self, int dx, int dy)
1245 CODE: 1910 CODE:
1246{ 1911{
1247 if (dx > 0) 1912 if (dx > 0)
1248 map_blank (self, self->x, self->y, dx - 1, self->h); 1913 map_blank (self, self->x, self->y, dx, self->h);
1249 else if (dx < 0) 1914 else if (dx < 0)
1250 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1915 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1251 1916
1252 if (dy > 0) 1917 if (dy > 0)
1253 map_blank (self, self->x, self->y, self->w, dy - 1); 1918 map_blank (self, self->x, self->y, self->w, dy);
1254 else if (dy < 0) 1919 else if (dy < 0)
1255 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1920 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1256 1921
1257 self->ox += dx; self->x += dx; 1922 self->ox += dx; self->x += dx;
1258 self->oy += dy; self->y += dy; 1923 self->oy += dy; self->y += dy;
1259 1924
1260 while (self->y < 0) 1925 while (self->y < 0)
1264 self->rows += MAP_EXTEND_Y; 1929 self->rows += MAP_EXTEND_Y;
1265 self->y += MAP_EXTEND_Y; 1930 self->y += MAP_EXTEND_Y;
1266 } 1931 }
1267} 1932}
1268 1933
1269void 1934SV *
1270map1a_update (CFPlus::Map self, SV *data_, int extmap) 1935map1a_update (DC::Map self, SV *data_, int extmap)
1271 CODE: 1936 CODE:
1272{ 1937{
1273 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1938 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1274 uint8_t *data_end = (uint8_t *)SvEND (data_); 1939 uint8_t *data_end = (uint8_t *)SvEND (data_);
1275 mapcell *cell; 1940 mapcell *cell;
1276 int x, y, flags; 1941 int x, y, z, flags;
1942 AV *missing = newAV ();
1943 RETVAL = newRV_noinc ((SV *)missing);
1277 1944
1278 while (data < data_end) 1945 while (data < data_end - 1)
1279 { 1946 {
1280 flags = (data [0] << 8) + data [1]; data += 2; 1947 flags = (data [0] << 8) + data [1]; data += 2;
1281 1948
1282 x = self->x + ((flags >> 10) & 63); 1949 x = self->x + ((flags >> 10) & 63);
1283 y = self->y + ((flags >> 4) & 63); 1950 y = self->y + ((flags >> 4) & 63);
1286 1953
1287 if (flags & 15) 1954 if (flags & 15)
1288 { 1955 {
1289 if (!cell->darkness) 1956 if (!cell->darkness)
1290 { 1957 {
1958 memset (cell, 0, sizeof (*cell));
1291 cell->darkness = 256; 1959 cell->darkness = 256;
1292 cell->face [0] = 0;
1293 cell->face [1] = 0;
1294 cell->face [2] = 0;
1295 } 1960 }
1296 1961
1297 //TODO: don't trust server data to be in-range(!) 1962 //TODO: don't trust server data to be in-range(!)
1298 1963
1299 if (flags & 8) 1964 if (flags & 8)
1303 uint8_t ext, cmd; 1968 uint8_t ext, cmd;
1304 1969
1305 do 1970 do
1306 { 1971 {
1307 ext = *data++; 1972 ext = *data++;
1308 cmd = ext & 0x3f; 1973 cmd = ext & 0x7f;
1309 1974
1310 if (ext < 4) 1975 if (cmd < 4)
1311 cell->darkness = 255 - ext * 64 + 1; 1976 cell->darkness = 255 - ext * 64 + 1;
1312 else if (ext == 5) // health 1977 else if (cmd == 5) // health
1978 {
1979 cell->stat_width = 1;
1313 cell->stat_hp = *data++; 1980 cell->stat_hp = *data++;
1981 }
1982 else if (cmd == 6) // monster width
1983 cell->stat_width = *data++ + 1;
1984 else if (cmd == 0x47)
1985 {
1986 if (*data == 1) cell->player = data [1];
1987 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1988 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1989 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1990
1991 data += *data + 1;
1992 }
1993 else if (cmd == 8) // cell flags
1994 cell->flags = *data++;
1314 else if (ext & 0x40) // unknown, multibyte => skip 1995 else if (ext & 0x40) // unknown, multibyte => skip
1315 data += *data + 1; 1996 data += *data + 1;
1997 else
1998 data++;
1316 } 1999 }
1317 while (cmd & 0x80); 2000 while (ext & 0x80);
1318 } 2001 }
1319 else 2002 else
1320 cell->darkness = *data++ + 1; 2003 cell->darkness = *data++ + 1;
1321 } 2004 }
1322 2005
2006 for (z = 0; z <= 2; ++z)
1323 if (flags & 4) 2007 if (flags & (4 >> z))
1324 { 2008 {
1325 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2009 faceid face = (data [0] << 8) + data [1]; data += 2;
2010 need_facenum (self, face);
2011 cell->tile [z] = self->face2tile [face];
2012
2013 if (cell->tile [z])
2014 {
2015 maptex *tex = self->tex + cell->tile [z];
2016 tex->unused = 0;
2017 if (!tex->name)
2018 av_push (missing, newSViv (cell->tile [z]));
2019
2020 if (tex->smoothtile)
2021 {
2022 maptex *smooth = self->tex + tex->smoothtile;
2023 smooth->unused = 0;
2024 if (!smooth->name)
2025 av_push (missing, newSViv (tex->smoothtile));
2026 }
2027 }
1326 } 2028 }
1327
1328 if (flags & 2)
1329 {
1330 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1331 }
1332
1333 if (flags & 1)
1334 {
1335 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1336 }
1337 } 2029 }
1338 else 2030 else
1339 { 2031 CELL_CLEAR (cell);
1340 cell->darkness = 0;
1341 cell->stat_hp = 0;
1342 }
1343 } 2032 }
1344} 2033}
2034 OUTPUT:
2035 RETVAL
1345 2036
1346SV * 2037SV *
1347mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2038mapmap (DC::Map self, int x0, int y0, int w, int h)
1348 CODE: 2039 CODE:
1349{ 2040{
1350 int x1, x; 2041 int x1, x;
1351 int y1, y; 2042 int y1, y;
1352 int z; 2043 int z;
1373 { 2064 {
1374 mapcell *cell = row->col + (x - row->c0); 2065 mapcell *cell = row->col + (x - row->c0);
1375 2066
1376 for (z = 0; z <= 0; z++) 2067 for (z = 0; z <= 0; z++)
1377 { 2068 {
1378 mapface face = cell->face [z];
1379
1380 if (face)
1381 {
1382 maptex tex = self->tex [face]; 2069 maptex tex = self->tex [cell->tile [z]];
1383 int a0 = 255 - tex.a; 2070 int a0 = 255 - tex.a;
1384 int a1 = tex.a; 2071 int a1 = tex.a;
1385 2072
1386 r = (r * a0 + tex.r * a1) / 255; 2073 r = (r * a0 + tex.r * a1) / 255;
1387 g = (g * a0 + tex.g * a1) / 255; 2074 g = (g * a0 + tex.g * a1) / 255;
1388 b = (b * a0 + tex.b * a1) / 255; 2075 b = (b * a0 + tex.b * a1) / 255;
1389 a = (a * a0 + tex.a * a1) / 255; 2076 a = (a * a0 + tex.a * a1) / 255;
1390 }
1391 } 2077 }
1392 } 2078 }
1393 2079
1394 *map++ = (r ) 2080 *map++ = (r )
1395 | (g << 8) 2081 | (g << 8)
1402} 2088}
1403 OUTPUT: 2089 OUTPUT:
1404 RETVAL 2090 RETVAL
1405 2091
1406void 2092void
1407draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2093draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1408 CODE: 2094 CODE:
1409{ 2095{
1410 int vx, vy;
1411 int x, y, z; 2096 int x, y, z;
1412 int last_name;
1413 mapface face;
1414 2097
1415 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2098 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1416 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2099 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2100 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2101 smooth_key skey;
2102 int pl_x, pl_y;
2103 maptex pl_tex;
2104 rc_t *rc = rc_alloc ();
2105 rc_t *rc_ov = rc_alloc ();
2106 rc_key_t key;
2107 rc_array_t *arr, *arr_hidden;
1417 2108
1418 /* 2109 pl_tex.name = 0;
1419 int vx = self->vx = self->w >= sw
1420 ? self->x + (self->w - sw) / 2
1421 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1422 2110
1423 int vy = self->vy = self->h >= sh 2111 // that's current max. sorry.
1424 ? self->y + (self->h - sh) / 2 2112 if (sw > 255) sw = 255;
1425 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2113 if (sh > 255) sh = 255;
1426 */
1427 2114
1428 glColor4ub (255, 255, 255, 255); 2115 // clear key, in case of extra padding
2116 memset (&skey, 0, sizeof (skey));
2117
2118 memset (&key, 0, sizeof (key));
2119 key.r = 255;
2120 key.g = 255;
2121 key.b = 255;
2122 key.a = 255;
2123 key.mode = GL_QUADS;
2124 key.format = GL_T2F_V3F;
2125
2126 mx += self->x;
2127 my += self->y;
2128
2129 // first pass: determine smooth_max
2130 // rather ugly, if you ask me
2131 // could also be stored inside mapcell and updated on change
2132 memset (smooth_max, 0, sizeof (smooth_max));
2133
2134 for (y = 0; y < sh; y++)
2135 if (0 <= y + my && y + my < self->rows)
2136 {
2137 maprow *row = self->row + (y + my);
2138
2139 for (x = 0; x < sw; x++)
2140 if (row->c0 <= x + mx && x + mx < row->c1)
2141 {
2142 mapcell *cell = row->col + (x + mx - row->c0);
2143
2144 smooth_max[x + 1][y + 1] =
2145 MAX (self->tex [cell->tile [0]].smoothlevel,
2146 MAX (self->tex [cell->tile [1]].smoothlevel,
2147 self->tex [cell->tile [2]].smoothlevel));
2148 }
2149 }
1429 2150
1430 glEnable (GL_BLEND); 2151 glEnable (GL_BLEND);
1431 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2152 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1432 glEnable (GL_TEXTURE_2D);
1433 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2153 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1434 2154
1435 glBegin (GL_QUADS); 2155 key.texname = self->tex [TEXID_HIDDEN].name;
2156 arr_hidden = rc_array (rc_ov, &key);
1436 2157
1437 last_name = 0;
1438
1439 for (z = 0; z < 3; z++) 2158 for (z = 0; z <= 2; z++)
2159 {
2160 memset (smooth_level, 0, sizeof (smooth_level));
2161 key.texname = -1;
2162
1440 for (y = 0; y < sh; y++) 2163 for (y = 0; y < sh; y++)
1441 if (0 <= y + vy && y + vy < self->rows) 2164 if (0 <= y + my && y + my < self->rows)
1442 { 2165 {
1443 maprow *row = self->row + (y + vy); 2166 maprow *row = self->row + (y + my);
1444 2167
1445 for (x = 0; x < sw; x++) 2168 for (x = 0; x < sw; x++)
1446 if (row->c0 <= x + vx && x + vx < row->c1) 2169 if (row->c0 <= x + mx && x + mx < row->c1)
1447 { 2170 {
1448 mapcell *cell = row->col + (x + vx - row->c0); 2171 mapcell *cell = row->col + (x + mx - row->c0);
1449
1450 face = cell->face [z]; 2172 tileid tile = cell->tile [z];
2173
2174 if (tile)
2175 {
2176 maptex tex = self->tex [tile];
2177 int px, py;
1451 2178
1452 if (face && face < self->texs) 2179 if (key.texname != tex.name)
2180 {
2181 self->tex [tile].unused = 0;
2182
2183 if (!tex.name)
2184 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2185
2186 key.texname = tex.name;
2187 arr = rc_array (rc, &key);
2188 }
2189
2190 px = (x + 1) * T - tex.w;
2191 py = (y + 1) * T - tex.h;
2192
2193 if (expect_false (cell->player == player) && expect_false (z == 2))
2194 {
2195 pl_x = px;
2196 pl_y = py;
2197 pl_tex = tex;
2198 continue;
2199 }
2200
2201 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2202 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2203 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2204 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2205
2206 // update smooth hash
2207 if (tex.smoothtile)
2208 {
2209 skey.tile = tex.smoothtile;
2210 skey.level = tex.smoothlevel;
2211
2212 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2213
2214 // add bits to current tile and all neighbours. skey.x|y is
2215 // shifted +1|+1 so we always stay positive.
2216
2217 // bits is ___n cccc CCCC bbbb
2218 // n do not draw borders&corners
2219 // c draw these corners, but...
2220 // C ... not these
2221 // b draw these borders
2222
2223 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2224 // ┃· ·· ·┃ ━━
2225
2226 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2227 // ·· ·· ·┏ ┓·
2228
2229 // full tile
2230 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2231
2232 // borders
2233 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2234 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2235 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2236 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2237
2238 // corners
2239 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2240 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2241 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2242 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2243 }
2244 }
2245
2246 if (expect_false (z == 2))
2247 {
2248 /* draw question marks on top of hidden spaces */
2249 if (!cell->darkness)
2250 {
2251 maptex tex = self->tex [TEXID_HIDDEN];
2252 int px = (x + 1) * T - tex.w;
2253 int py = (y + 1) * T - tex.h;
2254
2255 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2256 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2257 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2258 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2259 }
2260
2261 if (expect_false (cell->flags))
2262 {
2263 // overlays such as the speech bubble, probably more to come
2264 if (cell->flags & 1)
2265 {
2266 rc_key_t key_ov = key;
2267 maptex tex = self->tex [TEXID_SPEECH];
2268 rc_array_t *arr;
2269 int px = x * T + T * 2 / 32;
2270 int py = y * T - T * 6 / 32;
2271
2272 key_ov.texname = tex.name;
2273 arr = rc_array (rc_ov, &key_ov);
2274
2275 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2276 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2277 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2278 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2279 }
2280 }
2281 }
2282 }
2283 }
2284
2285 rc_draw (rc);
2286 rc_clear (rc);
2287
2288 // go through all smoothlevels, lowest to highest, then draw.
2289 // this is basically counting sort
2290 {
2291 int w, b;
2292
2293 glEnable (GL_TEXTURE_2D);
2294 glBegin (GL_QUADS);
2295 for (w = 0; w < 256 / 32; ++w)
2296 {
2297 uint32_t smask = smooth_level [w];
2298 if (smask)
2299 for (b = 0; b < 32; ++b)
2300 if (smask & (((uint32_t)1) << b))
1453 { 2301 {
1454 maptex tex = self->tex [face]; 2302 int level = (w << 5) | b;
2303 HE *he;
1455 2304
1456 int px = (x + 1) * 32 - tex.w; 2305 hv_iterinit (smooth);
1457 int py = (y + 1) * 32 - tex.h; 2306 while ((he = hv_iternext (smooth)))
1458
1459 if (last_name != tex.name)
1460 { 2307 {
2308 smooth_key *skey = (smooth_key *)HeKEY (he);
2309 IV bits = SvIVX (HeVAL (he));
2310
2311 if (!(bits & 0x1000)
2312 && skey->level == level
2313 && level > smooth_max [skey->x][skey->y])
2314 {
2315 maptex tex = self->tex [skey->tile];
2316 int px = (((int)skey->x) - 1) * T;
2317 int py = (((int)skey->y) - 1) * T;
2318 int border = bits & 15;
2319 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2320 float dx = tex.s * .0625f; // 16 images/row
2321 float dy = tex.t * .5f ; // 2 images/column
2322
2323 if (tex.name)
2324 {
2325 // this time avoiding texture state changes
2326 // save gobs of state changes.
2327 if (key.texname != tex.name)
2328 {
2329 self->tex [skey->tile].unused = 0;
2330
1461 glEnd (); 2331 glEnd ();
1462 last_name = tex.name;
1463 glBindTexture (GL_TEXTURE_2D, last_name); 2332 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1464 glBegin (GL_QUADS); 2333 glBegin (GL_QUADS);
2334 }
2335
2336 if (border)
2337 {
2338 float ox = border * dx;
2339
2340 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2341 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2342 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2343 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2344 }
2345
2346 if (corner)
2347 {
2348 float ox = corner * dx;
2349
2350 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2351 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2352 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2353 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2354 }
2355 }
2356 }
1465 } 2357 }
1466
1467 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1468 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1469 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1470 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1471 } 2358 }
1472 }
1473 } 2359 }
1474 2360
1475 glEnd (); 2361 glEnd ();
1476
1477 glDisable (GL_TEXTURE_2D); 2362 glDisable (GL_TEXTURE_2D);
2363 key.texname = -1;
2364 }
2365
2366 hv_clear (smooth);
2367 }
2368
2369 if (pl_tex.name)
2370 {
2371 maptex tex = pl_tex;
2372 int px = pl_x + sdx;
2373 int py = pl_y + sdy;
2374
2375 key.texname = tex.name;
2376 arr = rc_array (rc, &key);
2377
2378 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2379 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2380 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2381 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2382
2383 rc_draw (rc);
2384 }
2385
2386 rc_draw (rc_ov);
2387 rc_clear (rc_ov);
2388
1478 glDisable (GL_BLEND); 2389 glDisable (GL_BLEND);
2390 rc_free (rc);
2391 rc_free (rc_ov);
1479 2392
1480 // top layer: overlays such as the health bar 2393 // top layer: overlays such as the health bar
1481 for (y = 0; y < sh; y++) 2394 for (y = 0; y < sh; y++)
1482 if (0 <= y + vy && y + vy < self->rows) 2395 if (0 <= y + my && y + my < self->rows)
1483 { 2396 {
1484 maprow *row = self->row + (y + vy); 2397 maprow *row = self->row + (y + my);
1485 2398
1486 for (x = 0; x < sw; x++) 2399 for (x = 0; x < sw; x++)
1487 if (row->c0 <= x + vx && x + vx < row->c1) 2400 if (row->c0 <= x + mx && x + mx < row->c1)
1488 { 2401 {
1489 mapcell *cell = row->col + (x + vx - row->c0); 2402 mapcell *cell = row->col + (x + mx - row->c0);
1490 2403
1491 int px = x * 32; 2404 int px = x * T;
1492 int py = y * 32; 2405 int py = y * T;
2406
2407 if (expect_false (cell->player == player))
2408 {
2409 px += sdx;
2410 py += sdy;
2411 }
1493 2412
1494 if (cell->stat_hp) 2413 if (cell->stat_hp)
1495 { 2414 {
1496 int width = sh / 28 + 1; 2415 int width = cell->stat_width * T;
2416 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1497 2417
1498 glColor3ub (0, 0, 0); 2418 glColor3ub (0, 0, 0);
1499 glRectf (px + 1, py, px + 31, py + width + 2); 2419 glRectf (px + 1, py - thick - 2,
2420 px + width - 1, py);
1500 2421
1501 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0); 2422 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1502 glRectf (px + 2, py + 1, px + 30 - cell->stat_hp * 28 / 255, py + width + 1); 2423 glRectf (px + 2,
2424 py - thick - 1,
2425 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1503 } 2426 }
1504 } 2427 }
1505 } 2428 }
1506} 2429}
1507 2430
1508void 2431void
1509draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2432draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1510 CODE: 2433 CODE:
1511{ 2434{
1512 static float color[16][3] = { 2435 static float color[16][3] = {
1513 { 0.00F, 0.00F, 0.00F }, 2436 { 0.00F, 0.00F, 0.00F },
1514 { 1.00F, 1.00F, 1.00F }, 2437 { 1.00F, 1.00F, 1.00F },
1533 }; 2456 };
1534 2457
1535 int x, y; 2458 int x, y;
1536 2459
1537 glEnable (GL_TEXTURE_2D); 2460 glEnable (GL_TEXTURE_2D);
2461 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2462 * but the nvidia driver (185.18.14) mishandles alpha textures
2463 * ansd takes the colour from god knows where instead of using
2464 * Cp. MODULATE results in the same colour, but slightly different
2465 * alpha, but atcually gives us the correct colour with nvidia.
2466 */
1538 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1539 glEnable (GL_BLEND); 2468 glEnable (GL_BLEND);
1540 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2469 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1541 glBegin (GL_QUADS); 2470 glBegin (GL_QUADS);
1542 2471
1543 for (y = 0; y < h; y++) 2472 for (y = 0; y < h; y++)
1550 float *c = color [m & 15]; 2479 float *c = color [m & 15];
1551 2480
1552 float tx1 = m & 0x40 ? 0.5 : 0.; 2481 float tx1 = m & 0x40 ? 0.5 : 0.;
1553 float tx2 = tx1 + 0.5; 2482 float tx2 = tx1 + 0.5;
1554 2483
1555 glColor4f (c[0], c[1], c[2], 0.75); 2484 glColor4f (c[0], c[1], c[2], 1);
1556 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2485 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1557 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2486 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1558 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2487 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1559 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2488 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1560 } 2489 }
1564 glDisable (GL_BLEND); 2493 glDisable (GL_BLEND);
1565 glDisable (GL_TEXTURE_2D); 2494 glDisable (GL_TEXTURE_2D);
1566} 2495}
1567 2496
1568void 2497void
1569fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2498fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1570 PPCODE: 2499 PPCODE:
1571{ 2500{
1572 int vx, vy;
1573 int x, y; 2501 int x, y;
2502 int sw1 = sw + 2;
2503 int sh1 = sh + 2;
2504 int sh3 = sh * 3;
1574 int sw4 = (sw + 3) & ~3; 2505 int sw34 = (sw * 3 + 3) & ~3;
2506 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1575 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2507 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1576 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2508 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1577 2509
1578 memset (darkness, 255, sw4 * sh);
1579 SvPOK_only (darkness_sv); 2510 SvPOK_only (darkness3_sv);
1580 SvCUR_set (darkness_sv, sw4 * sh); 2511 SvCUR_set (darkness3_sv, sw34 * sh3);
1581 2512
1582 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2513 mx += self->x - 1;
1583 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2514 my += self->y - 1;
1584 2515
2516 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2517
1585 for (y = 0; y < sh; y++) 2518 for (y = 0; y < sh1; y++)
1586 if (0 <= y + vy && y + vy < self->rows) 2519 if (0 <= y + my && y + my < self->rows)
1587 { 2520 {
1588 maprow *row = self->row + (y + vy); 2521 maprow *row = self->row + (y + my);
1589 2522
1590 for (x = 0; x < sw; x++) 2523 for (x = 0; x < sw1; x++)
1591 if (row->c0 <= x + vx && x + vx < row->c1) 2524 if (row->c0 <= x + mx && x + mx < row->c1)
1592 { 2525 {
1593 mapcell *cell = row->col + (x + vx - row->c0); 2526 mapcell *cell = row->col + (x + mx - row->c0);
1594 2527
1595 darkness[y * sw4 + x] = cell->darkness 2528 darkness1 [y * sw1 + x] = cell->darkness
1596 ? 255 - (cell->darkness - 1) 2529 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1597 : 255 - FOW_DARKNESS; 2530 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1598 } 2531 }
1599 } 2532 }
1600 2533
2534 for (y = 0; y < sh; ++y)
2535 for (x = 0; x < sw; ++x)
2536 {
2537 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2538 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2539 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2540 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2541 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2542 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2543 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2544 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2545 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2546
2547 uint8_t r11 = (d11 + d21 + d12) / 3;
2548 uint8_t r21 = d21;
2549 uint8_t r31 = (d21 + d31 + d32) / 3;
2550
2551 uint8_t r12 = d12;
2552 uint8_t r22 = d22;
2553 uint8_t r32 = d32;
2554
2555 uint8_t r13 = (d13 + d23 + d12) / 3;
2556 uint8_t r23 = d23;
2557 uint8_t r33 = (d23 + d33 + d32) / 3;
2558
2559 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2560 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2561 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2562 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2563 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2564 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2565 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2566 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2567 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2568 }
2569
2570 free (darkness1);
2571
1601 EXTEND (SP, 3); 2572 EXTEND (SP, 3);
1602 PUSHs (sv_2mortal (newSViv (sw4))); 2573 PUSHs (sv_2mortal (newSViv (sw34)));
1603 PUSHs (sv_2mortal (newSViv (sh))); 2574 PUSHs (sv_2mortal (newSViv (sh3)));
1604 PUSHs (darkness_sv); 2575 PUSHs (darkness3_sv);
1605} 2576}
1606 2577
1607SV * 2578SV *
1608get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2579get_rect (DC::Map self, int x0, int y0, int w, int h)
1609 CODE: 2580 CODE:
1610{ 2581{
1611 int x, y, x1, y1; 2582 int x, y, x1, y1;
1612 SV *data_sv = newSV (w * h * 7 + 5); 2583 SV *data_sv = newSV (w * h * 7 + 5);
1613 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2584 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1638 if (row && row->c0 <= x && x < row->c1) 2609 if (row && row->c0 <= x && x < row->c1)
1639 { 2610 {
1640 mapcell *cell = row->col + (x - row->c0); 2611 mapcell *cell = row->col + (x - row->c0);
1641 uint8_t flags = 0; 2612 uint8_t flags = 0;
1642 2613
1643 if (cell->face [0]) flags |= 1; 2614 if (cell->tile [0]) flags |= 1;
1644 if (cell->face [1]) flags |= 2; 2615 if (cell->tile [1]) flags |= 2;
1645 if (cell->face [2]) flags |= 4; 2616 if (cell->tile [2]) flags |= 4;
1646 2617
1647 *data++ = flags; 2618 *data++ = flags;
1648 2619
1649 if (flags & 1) 2620 if (flags & 1)
1650 { 2621 {
2622 tileid tile = cell->tile [0];
1651 *data++ = cell->face [0] >> 8; 2623 *data++ = tile >> 8;
1652 *data++ = cell->face [0]; 2624 *data++ = tile;
1653 } 2625 }
1654 2626
1655 if (flags & 2) 2627 if (flags & 2)
1656 { 2628 {
2629 tileid tile = cell->tile [1];
1657 *data++ = cell->face [1] >> 8; 2630 *data++ = tile >> 8;
1658 *data++ = cell->face [1]; 2631 *data++ = tile;
1659 } 2632 }
1660 2633
1661 if (flags & 4) 2634 if (flags & 4)
1662 { 2635 {
2636 tileid tile = cell->tile [2];
1663 *data++ = cell->face [2] >> 8; 2637 *data++ = tile >> 8;
1664 *data++ = cell->face [2]; 2638 *data++ = tile;
1665 } 2639 }
1666 } 2640 }
1667 else 2641 else
1668 *data++ = 0; 2642 *data++ = 0;
1669 } 2643 }
1670 } 2644 }
1671 2645
2646 /* if size is w*h + 5 then no data has been found */
2647 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2648 {
1672 SvPOK_only (data_sv); 2649 SvPOK_only (data_sv);
1673 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2650 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2651 }
2652
1674 RETVAL = data_sv; 2653 RETVAL = data_sv;
1675} 2654}
1676 OUTPUT: 2655 OUTPUT:
1677 RETVAL 2656 RETVAL
1678 2657
1679void 2658void
1680set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2659set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1681 PPCODE: 2660 PPCODE:
1682{ 2661{
1683 int x, y, z; 2662 int x, y, z;
1684 int w, h; 2663 int w, h;
1685 int x1, y1; 2664 int x1, y1;
2665 STRLEN len;
2666 uint8_t *data, *end;
2667
2668 len = SvLEN (data_sv);
2669 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2670 data = SvPVbyte_nolen (data_sv);
2671 end = data + len + 8;
2672
2673 if (len < 5)
2674 XSRETURN_EMPTY;
1686 2675
1687 if (*data++ != 0) 2676 if (*data++ != 0)
1688 return; /* version mismatch */ 2677 XSRETURN_EMPTY; /* version mismatch */
1689 2678
1690 w = *data++ << 8; w |= *data++; 2679 w = *data++ << 8; w |= *data++;
1691 h = *data++ << 8; h |= *data++; 2680 h = *data++ << 8; h |= *data++;
1692 2681
1693 // we need to do this 'cause we don't keep an absolute coord system for rows 2682 // we need to do this 'cause we don't keep an absolute coord system for rows
1705 { 2694 {
1706 maprow *row = map_get_row (self, y); 2695 maprow *row = map_get_row (self, y);
1707 2696
1708 for (x = x0; x < x1; x++) 2697 for (x = x0; x < x1; x++)
1709 { 2698 {
2699 uint8_t flags;
2700
2701 if (data + 7 >= end)
2702 XSRETURN_EMPTY;
2703
1710 uint8_t flags = *data++; 2704 flags = *data++;
1711 2705
1712 if (flags) 2706 if (flags)
1713 { 2707 {
1714 mapface face[3] = { 0, 0, 0 };
1715
1716 mapcell *cell = row_get_cell (row, x); 2708 mapcell *cell = row_get_cell (row, x);
2709 tileid tile[3] = { 0, 0, 0 };
1717 2710
1718 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2711 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1719 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2712 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1720 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2713 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1721 2714
1722 if (cell->darkness == 0) 2715 if (cell->darkness == 0)
1723 { 2716 {
1724 cell->darkness = 0; 2717 /*cell->darkness = 0;*/
2718 EXTEND (SP, 3);
1725 2719
1726 for (z = 0; z <= 2; z++) 2720 for (z = 0; z <= 2; z++)
1727 { 2721 {
1728 cell->face[z] = face[z]; 2722 tileid t = tile [z];
1729 2723
1730 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2724 if (t >= self->texs || (t && !self->tex [t].name))
2725 {
1731 XPUSHs (sv_2mortal (newSViv (face[z]))); 2726 PUSHs (sv_2mortal (newSViv (t)));
2727 need_texid (self, t);
2728 }
2729
2730 cell->tile [z] = t;
1732 } 2731 }
1733 } 2732 }
1734 } 2733 }
1735 } 2734 }
1736 } 2735 }
1737} 2736}
1738 2737
1739MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2738MODULE = Deliantra::Client PACKAGE = DC::RW
1740 2739
1741CFPlus::MixChunk 2740DC::RW
1742new_from_file (SV *class, char *path) 2741new (SV *class, SV *data_sv)
1743 CODE: 2742 CODE:
1744 RETVAL = Mix_LoadWAV (path); 2743{
2744 STRLEN datalen;
2745 char *data = SvPVbyte (data_sv, datalen);
2746
2747 RETVAL = SDL_RWFromConstMem (data, datalen);
2748}
1745 OUTPUT: 2749 OUTPUT:
1746 RETVAL 2750 RETVAL
1747 2751
2752DC::RW
2753new_from_file (SV *class, const char *path, const char *mode = "rb")
2754 CODE:
2755 RETVAL = SDL_RWFromFile (path, mode);
2756 OUTPUT:
2757 RETVAL
2758
2759# fails on win32:
2760# dc.xs(2268) : error C2059: syntax error : '('
1748void 2761#void
2762#close (DC::RW self)
2763# CODE:
2764# (self->(close)) (self);
2765
2766MODULE = Deliantra::Client PACKAGE = DC::Channel
2767
2768PROTOTYPES: DISABLE
2769
2770DC::Channel
2771find ()
2772 CODE:
2773{
2774 RETVAL = Mix_GroupAvailable (-1);
2775
2776 if (RETVAL < 0)
2777 {
2778 RETVAL = Mix_GroupOldest (-1);
2779
2780 if (RETVAL < 0)
2781 XSRETURN_UNDEF;
2782
2783 Mix_HaltChannel (RETVAL);
2784 }
2785
2786 Mix_UnregisterAllEffects (RETVAL);
2787 Mix_Volume (RETVAL, 128);
2788}
2789 OUTPUT:
2790 RETVAL
2791
2792void
2793halt (DC::Channel self)
2794 CODE:
2795 Mix_HaltChannel (self);
2796
2797void
2798expire (DC::Channel self, int ticks = -1)
2799 CODE:
2800 Mix_ExpireChannel (self, ticks);
2801
2802void
2803fade_out (DC::Channel self, int ticks = -1)
2804 CODE:
2805 Mix_FadeOutChannel (self, ticks);
2806
2807int
2808volume (DC::Channel self, int volume)
2809 CODE:
2810 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2811 OUTPUT:
2812 RETVAL
2813
2814void
2815unregister_all_effects (DC::Channel self)
2816 CODE:
2817 Mix_UnregisterAllEffects (self);
2818
2819void
2820set_panning (DC::Channel self, int left, int right)
2821 CODE:
2822 left = CLAMP (left , 0, 255);
2823 right = CLAMP (right, 0, 255);
2824 Mix_SetPanning (self, left, right);
2825
2826void
2827set_distance (DC::Channel self, int distance)
2828 CODE:
2829 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2830
2831void
2832set_position (DC::Channel self, int angle, int distance)
2833 CODE:
2834
2835void
2836set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2837 CODE:
2838{
2839 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2840 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2841 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2842}
2843
2844void
2845set_reverse_stereo (DC::Channel self, int flip)
2846 CODE:
2847 Mix_SetReverseStereo (self, flip);
2848
2849MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2850
2851PROTOTYPES: DISABLE
2852
2853DC::MixChunk
2854new (SV *class, DC::RW rwops)
2855 CODE:
2856 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2857 OUTPUT:
2858 RETVAL
2859
2860void
1749DESTROY (CFPlus::MixChunk self) 2861DESTROY (DC::MixChunk self)
1750 CODE: 2862 CODE:
1751 Mix_FreeChunk (self); 2863 Mix_FreeChunk (self);
1752 2864
1753int 2865int
1754volume (CFPlus::MixChunk self, int volume = -1) 2866volume (DC::MixChunk self, int volume = -1)
1755 CODE: 2867 CODE:
2868 if (items > 1)
2869 volume = CLAMP (volume, 0, 128);
1756 RETVAL = Mix_VolumeChunk (self, volume); 2870 RETVAL = Mix_VolumeChunk (self, volume);
1757 OUTPUT: 2871 OUTPUT:
1758 RETVAL 2872 RETVAL
1759 2873
1760int 2874DC::Channel
1761play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2875play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1762 CODE: 2876 CODE:
2877{
1763 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2878 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2879
2880 if (RETVAL < 0)
2881 XSRETURN_UNDEF;
2882
2883 if (channel < 0)
2884 {
2885 Mix_UnregisterAllEffects (RETVAL);
2886 Mix_Volume (RETVAL, 128);
2887 }
2888}
1764 OUTPUT: 2889 OUTPUT:
1765 RETVAL 2890 RETVAL
1766 2891
1767MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2892MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1768 2893
1769int 2894int
1770volume (int volume = -1) 2895volume (int volume = -1)
2896 PROTOTYPE: ;$
1771 CODE: 2897 CODE:
2898 if (items > 0)
2899 volume = CLAMP (volume, 0, 128);
1772 RETVAL = Mix_VolumeMusic (volume); 2900 RETVAL = Mix_VolumeMusic (volume);
1773 OUTPUT: 2901 OUTPUT:
1774 RETVAL 2902 RETVAL
1775 2903
2904void
2905fade_out (int ms)
2906 CODE:
2907 Mix_FadeOutMusic (ms);
2908
2909void
2910halt ()
2911 CODE:
2912 Mix_HaltMusic ();
2913
1776CFPlus::MixMusic 2914DC::MixMusic
1777new_from_file (SV *class, char *path) 2915new (SV *class, DC::RW rwops)
1778 CODE: 2916 CODE:
1779 RETVAL = Mix_LoadMUS (path); 2917 RETVAL = Mix_LoadMUS_RW (rwops);
1780 OUTPUT: 2918 OUTPUT:
1781 RETVAL 2919 RETVAL
1782 2920
1783void 2921void
1784DESTROY (CFPlus::MixMusic self) 2922DESTROY (DC::MixMusic self)
1785 CODE: 2923 CODE:
1786 Mix_FreeMusic (self); 2924 Mix_FreeMusic (self);
1787 2925
1788int 2926int
1789play (CFPlus::MixMusic self, int loops = -1) 2927play (DC::MixMusic self, int loops = -1)
1790 CODE: 2928 CODE:
1791 RETVAL = Mix_PlayMusic (self, loops); 2929 RETVAL = Mix_PlayMusic (self, loops);
1792 OUTPUT: 2930 OUTPUT:
1793 RETVAL 2931 RETVAL
1794 2932
1795MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2933void
2934fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2935 CODE:
2936 Mix_FadeInMusicPos (self, loops, ms, position);
2937
2938MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2939
2940PROTOTYPES: ENABLE
1796 2941
1797BOOT: 2942BOOT:
1798{ 2943{
1799 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2944 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1800 static const struct { 2945 static const struct {
1801 const char *name; 2946 const char *name;
1802 IV iv; 2947 IV iv;
1803 } *civ, const_iv[] = { 2948 } *civ, const_iv[] = {
1804# define const_iv(name) { # name, (IV)name } 2949# define const_iv(name) { # name, (IV)name }
2950 const_iv (GL_VENDOR),
2951 const_iv (GL_VERSION),
2952 const_iv (GL_EXTENSIONS),
2953 const_iv (GL_MAX_TEXTURE_UNITS),
1805 const_iv (GL_COLOR_MATERIAL), 2954 const_iv (GL_COLOR_MATERIAL),
1806 const_iv (GL_SMOOTH), 2955 const_iv (GL_SMOOTH),
1807 const_iv (GL_FLAT), 2956 const_iv (GL_FLAT),
1808 const_iv (GL_DITHER), 2957 const_iv (GL_DITHER),
1809 const_iv (GL_BLEND), 2958 const_iv (GL_BLEND),
1813 const_iv (GL_ALPHA_TEST), 2962 const_iv (GL_ALPHA_TEST),
1814 const_iv (GL_NORMALIZE), 2963 const_iv (GL_NORMALIZE),
1815 const_iv (GL_RESCALE_NORMAL), 2964 const_iv (GL_RESCALE_NORMAL),
1816 const_iv (GL_FRONT), 2965 const_iv (GL_FRONT),
1817 const_iv (GL_BACK), 2966 const_iv (GL_BACK),
2967 const_iv (GL_AUX0),
1818 const_iv (GL_AND), 2968 const_iv (GL_AND),
1819 const_iv (GL_ONE), 2969 const_iv (GL_ONE),
1820 const_iv (GL_ZERO), 2970 const_iv (GL_ZERO),
1821 const_iv (GL_SRC_ALPHA), 2971 const_iv (GL_SRC_ALPHA),
1822 const_iv (GL_DST_ALPHA), 2972 const_iv (GL_DST_ALPHA),
1823 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2973 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1824 const_iv (GL_ONE_MINUS_DST_ALPHA), 2974 const_iv (GL_ONE_MINUS_DST_ALPHA),
2975 const_iv (GL_SRC_COLOR),
2976 const_iv (GL_DST_COLOR),
2977 const_iv (GL_ONE_MINUS_SRC_COLOR),
2978 const_iv (GL_ONE_MINUS_DST_COLOR),
1825 const_iv (GL_SRC_ALPHA_SATURATE), 2979 const_iv (GL_SRC_ALPHA_SATURATE),
1826 const_iv (GL_RGB), 2980 const_iv (GL_RGB),
1827 const_iv (GL_RGBA), 2981 const_iv (GL_RGBA),
1828 const_iv (GL_RGBA4), 2982 const_iv (GL_RGBA4),
1829 const_iv (GL_RGBA8), 2983 const_iv (GL_RGBA8),
1835 const_iv (GL_INTENSITY), 2989 const_iv (GL_INTENSITY),
1836 const_iv (GL_LUMINANCE), 2990 const_iv (GL_LUMINANCE),
1837 const_iv (GL_LUMINANCE_ALPHA), 2991 const_iv (GL_LUMINANCE_ALPHA),
1838 const_iv (GL_FLOAT), 2992 const_iv (GL_FLOAT),
1839 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2993 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2994 const_iv (GL_COMPRESSED_ALPHA_ARB),
2995 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2996 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2997 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2998 const_iv (GL_COMPRESSED_RGB_ARB),
2999 const_iv (GL_COMPRESSED_RGBA_ARB),
1840 const_iv (GL_COMPILE), 3000 const_iv (GL_COMPILE),
3001 const_iv (GL_PROXY_TEXTURE_1D),
3002 const_iv (GL_PROXY_TEXTURE_2D),
1841 const_iv (GL_TEXTURE_1D), 3003 const_iv (GL_TEXTURE_1D),
1842 const_iv (GL_TEXTURE_2D), 3004 const_iv (GL_TEXTURE_2D),
1843 const_iv (GL_TEXTURE_ENV), 3005 const_iv (GL_TEXTURE_ENV),
1844 const_iv (GL_TEXTURE_MAG_FILTER), 3006 const_iv (GL_TEXTURE_MAG_FILTER),
1845 const_iv (GL_TEXTURE_MIN_FILTER), 3007 const_iv (GL_TEXTURE_MIN_FILTER),
1866 const_iv (GL_COLOR_LOGIC_OP), 3028 const_iv (GL_COLOR_LOGIC_OP),
1867 const_iv (GL_SEPARABLE_2D), 3029 const_iv (GL_SEPARABLE_2D),
1868 const_iv (GL_CONVOLUTION_2D), 3030 const_iv (GL_CONVOLUTION_2D),
1869 const_iv (GL_CONVOLUTION_BORDER_MODE), 3031 const_iv (GL_CONVOLUTION_BORDER_MODE),
1870 const_iv (GL_CONSTANT_BORDER), 3032 const_iv (GL_CONSTANT_BORDER),
3033 const_iv (GL_POINTS),
1871 const_iv (GL_LINES), 3034 const_iv (GL_LINES),
1872 const_iv (GL_LINE_STRIP), 3035 const_iv (GL_LINE_STRIP),
1873 const_iv (GL_LINE_LOOP), 3036 const_iv (GL_LINE_LOOP),
1874 const_iv (GL_QUADS), 3037 const_iv (GL_QUADS),
1875 const_iv (GL_QUAD_STRIP), 3038 const_iv (GL_QUAD_STRIP),
1876 const_iv (GL_TRIANGLES), 3039 const_iv (GL_TRIANGLES),
1877 const_iv (GL_TRIANGLE_STRIP), 3040 const_iv (GL_TRIANGLE_STRIP),
1878 const_iv (GL_TRIANGLE_FAN), 3041 const_iv (GL_TRIANGLE_FAN),
3042 const_iv (GL_POLYGON),
1879 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3043 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3044 const_iv (GL_POINT_SMOOTH_HINT),
3045 const_iv (GL_LINE_SMOOTH_HINT),
3046 const_iv (GL_POLYGON_SMOOTH_HINT),
3047 const_iv (GL_GENERATE_MIPMAP_HINT),
3048 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1880 const_iv (GL_FASTEST), 3049 const_iv (GL_FASTEST),
3050 const_iv (GL_DONT_CARE),
3051 const_iv (GL_NICEST),
1881 const_iv (GL_V2F), 3052 const_iv (GL_V2F),
1882 const_iv (GL_V3F), 3053 const_iv (GL_V3F),
1883 const_iv (GL_T2F_V3F), 3054 const_iv (GL_T2F_V3F),
1884 const_iv (GL_T2F_N3F_V3F), 3055 const_iv (GL_T2F_N3F_V3F),
3056 const_iv (GL_FUNC_ADD),
3057 const_iv (GL_FUNC_SUBTRACT),
3058 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1885# undef const_iv 3059# undef const_iv
1886 }; 3060 };
1887 3061
1888 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3062 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1889 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3063 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3064
3065 texture_av = newAV ();
3066 AvREAL_off (texture_av);
1890} 3067}
3068
3069void
3070disable_GL_EXT_blend_func_separate ()
3071 CODE:
3072 gl.BlendFuncSeparate = 0;
3073 gl.BlendFuncSeparateEXT = 0;
3074
3075void
3076apple_nvidia_bug (int enable)
1891 3077
1892char * 3078char *
1893gl_vendor () 3079gl_vendor ()
1894 CODE: 3080 CODE:
1895 RETVAL = (char *)glGetString (GL_VENDOR); 3081 RETVAL = (char *)glGetString (GL_VENDOR);
1908 CODE: 3094 CODE:
1909 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3095 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1910 OUTPUT: 3096 OUTPUT:
1911 RETVAL 3097 RETVAL
1912 3098
3099const char *glGetString (GLenum pname)
3100
3101GLint glGetInteger (GLenum pname)
3102 CODE:
3103 glGetIntegerv (pname, &RETVAL);
3104 OUTPUT:
3105 RETVAL
3106
3107GLdouble glGetDouble (GLenum pname)
3108 CODE:
3109 glGetDoublev (pname, &RETVAL);
3110 OUTPUT:
3111 RETVAL
3112
1913int glGetError () 3113int glGetError ()
1914 3114
1915void glFinish () 3115void glFinish ()
1916 3116
1917void glClear (int mask) 3117void glClear (int mask)
1931 3131
1932void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3132void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1933 CODE: 3133 CODE:
1934 gl_BlendFuncSeparate (sa, da, saa, daa); 3134 gl_BlendFuncSeparate (sa, da, saa, daa);
1935 3135
3136# void glBlendEquation (int se)
3137
1936void glDepthMask (int flag) 3138void glDepthMask (int flag)
1937 3139
1938void glLogicOp (int opcode) 3140void glLogicOp (int opcode)
1939 3141
1940void glColorMask (int red, int green, int blue, int alpha) 3142void glColorMask (int red, int green, int blue, int alpha)
1954# near_ and far_ are due to microsofts buggy "c" compiler 3156# near_ and far_ are due to microsofts buggy "c" compiler
1955void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3157void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1956 3158
1957# near_ and far_ are due to microsofts buggy "c" compiler 3159# near_ and far_ are due to microsofts buggy "c" compiler
1958void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3160void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3161
3162PROTOTYPES: DISABLE
1959 3163
1960void glViewport (int x, int y, int width, int height) 3164void glViewport (int x, int y, int width, int height)
1961 3165
1962void glScissor (int x, int y, int width, int height) 3166void glScissor (int x, int y, int width, int height)
1963 3167
1971 3175
1972void glRotate (float angle, float x, float y, float z) 3176void glRotate (float angle, float x, float y, float z)
1973 CODE: 3177 CODE:
1974 glRotatef (angle, x, y, z); 3178 glRotatef (angle, x, y, z);
1975 3179
1976void glBegin (int mode)
1977
1978void glEnd ()
1979
1980void glColor (float r, float g, float b, float a = 1.0) 3180void glColor (float r, float g, float b, float a = 1.0)
1981 PROTOTYPE: @ 3181 PROTOTYPE: @
1982 ALIAS: 3182 ALIAS:
1983 glColor_premultiply = 1 3183 glColor_premultiply = 1
1984 CODE: 3184 CODE:
1985 if (ix) 3185 if (ix)
1986 { 3186 {
1989 b *= a; 3189 b *= a;
1990 } 3190 }
1991 // microsoft visual "c" rounds instead of truncating... 3191 // microsoft visual "c" rounds instead of truncating...
1992 glColor4f (r, g, b, a); 3192 glColor4f (r, g, b, a);
1993 3193
1994void glInterleavedArrays (int format, int stride, char *data)
1995
1996void glDrawElements (int mode, int count, int type, char *indices)
1997
1998# 1.2 void glDrawRangeElements (int mode, int start, int end
1999
2000void glRasterPos (float x, float y, float z = 0.) 3194void glRasterPos (float x, float y, float z = 0.)
2001 CODE: 3195 CODE:
2002 glRasterPos3f (0, 0, z); 3196 glRasterPos3f (0, 0, z);
2003 glBitmap (0, 0, 0, 0, x, y, 0); 3197 glBitmap (0, 0, 0, 0, x, y, 0);
2004 3198
2008 3202
2009void glTexCoord (float s, float t) 3203void glTexCoord (float s, float t)
2010 CODE: 3204 CODE:
2011 glTexCoord2f (s, t); 3205 glTexCoord2f (s, t);
2012 3206
3207void glRect (float x1, float y1, float x2, float y2)
3208 CODE:
3209 glRectf (x1, y1, x2, y2);
3210
3211void glRect_lineloop (float x1, float y1, float x2, float y2)
3212 CODE:
3213 glBegin (GL_LINE_LOOP);
3214 glVertex2f (x1, y1);
3215 glVertex2f (x2, y1);
3216 glVertex2f (x2, y2);
3217 glVertex2f (x1, y2);
3218 glEnd ();
3219
3220PROTOTYPES: ENABLE
3221
3222void glBegin (int mode)
3223
3224void glEnd ()
3225
3226void glPointSize (GLfloat size)
3227
3228void glLineWidth (GLfloat width)
3229
3230void glInterleavedArrays (int format, int stride, char *data)
3231
3232void glDrawElements (int mode, int count, int type, char *indices)
3233
3234# 1.2 void glDrawRangeElements (int mode, int start, int end
3235
2013void glTexEnv (int target, int pname, float param) 3236void glTexEnv (int target, int pname, float param)
2014 CODE: 3237 CODE:
2015 glTexEnvf (target, pname, param); 3238 glTexEnvf (target, pname, param);
2016 3239
2017void glTexParameter (int target, int pname, float param) 3240void glTexParameter (int target, int pname, float param)
2033void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3256void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2034 CODE: 3257 CODE:
2035 if (gl.SeparableFilter2D) 3258 if (gl.SeparableFilter2D)
2036 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3259 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2037 3260
2038void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3261void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2039 3262
2040void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3263void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2041 3264
2042void glDrawPixels (int width, int height, int format, int type, char *pixels) 3265void glDrawPixels (int width, int height, int format, int type, char *pixels)
3266
3267void glPixelZoom (float x, float y)
2043 3268
2044void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3269void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2045 3270
2046int glGenTexture () 3271int glGenTexture ()
2047 CODE: 3272 CODE:
2048{ 3273 RETVAL = gen_texture ();
2049 GLuint name;
2050 glGenTextures (1, &name);
2051 RETVAL = name;
2052}
2053 OUTPUT: 3274 OUTPUT:
2054 RETVAL 3275 RETVAL
2055 3276
2056void glDeleteTexture (int name) 3277void glDeleteTexture (int name)
2057 CODE: 3278 CODE:
2058{
2059 GLuint name_ = name;
2060 glDeleteTextures (1, &name_); 3279 del_texture (name);
2061} 3280
2062
2063int glGenList () 3281int glGenList ()
2064 CODE: 3282 CODE:
2065 RETVAL = glGenLists (1); 3283 RETVAL = glGenLists (1);
2066 OUTPUT: 3284 OUTPUT:
2067 RETVAL 3285 RETVAL
2074 3292
2075void glEndList () 3293void glEndList ()
2076 3294
2077void glCallList (int list) 3295void glCallList (int list)
2078 3296
3297MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3298
3299PROTOTYPES: DISABLE
3300
3301void
3302find_widget (SV *self, NV x, NV y)
3303 PPCODE:
3304{
3305 if (within_widget (self, x, y))
3306 XPUSHs (self);
3307}
3308
3309BOOT:
3310{
3311 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3312
3313 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3314 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3315 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3316 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3317}
3318
3319void
3320draw (SV *self)
3321 CODE:
3322{
3323 HV *hv;
3324 SV **svp;
3325 NV x, y, w, h;
3326 SV *draw_x_sv = GvSV (draw_x_gv);
3327 SV *draw_y_sv = GvSV (draw_y_gv);
3328 SV *draw_w_sv = GvSV (draw_w_gv);
3329 SV *draw_h_sv = GvSV (draw_h_gv);
3330 double draw_x, draw_y;
3331
3332 if (!SvROK (self))
3333 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3334
3335 hv = (HV *)SvRV (self);
3336
3337 if (SvTYPE (hv) != SVt_PVHV)
3338 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3339
3340 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3341 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3342
3343 if (!h || !w)
3344 XSRETURN_EMPTY;
3345
3346 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3347 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3348
3349 draw_x = SvNV (draw_x_sv) + x;
3350 draw_y = SvNV (draw_y_sv) + y;
3351
3352 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3353 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3354 XSRETURN_EMPTY;
3355
3356 sv_setnv (draw_x_sv, draw_x);
3357 sv_setnv (draw_y_sv, draw_y);
3358
3359 glPushMatrix ();
3360 glTranslated (x, y, 0);
3361
3362 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3363 {
3364 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3365
3366 if (svp && SvTRUE (*svp))
3367 {
3368 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3369 glEnable (GL_BLEND);
3370 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3371 glBegin (GL_QUADS);
3372 glVertex2f (0, 0);
3373 glVertex2f (w, 0);
3374 glVertex2f (w, h);
3375 glVertex2f (0, h);
3376 glEnd ();
3377 glDisable (GL_BLEND);
3378 }
3379 }
3380#if 0
3381 // draw borders, for debugging
3382 glPushMatrix ();
3383 glColor4f (1., 1., 0., 1.);
3384 glTranslatef (.5, .5, 0.);
3385 glBegin (GL_LINE_LOOP);
3386 glVertex2f (0 , 0);
3387 glVertex2f (w - 1, 0);
3388 glVertex2f (w - 1, h - 1);
3389 glVertex2f (0 , h - 1);
3390 glEnd ();
3391 glPopMatrix ();
3392#endif
3393 PUSHMARK (SP);
3394 XPUSHs (self);
3395 PUTBACK;
3396 call_method ("_draw", G_VOID | G_DISCARD);
3397 SPAGAIN;
3398
3399 glPopMatrix ();
3400
3401 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3402 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3403}
3404

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