ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.147 by root, Sat Aug 19 03:57:08 2006 UTC vs.
Revision 1.154 by root, Tue Sep 19 22:23:30 2006 UTC

169 float s, t; 169 float s, t;
170 uint8_t r, g, b, a; 170 uint8_t r, g, b, a;
171} maptex; 171} maptex;
172 172
173typedef struct { 173typedef struct {
174 uint32_t player;
175 mapface face[3];
174 uint16_t darkness; 176 uint16_t darkness;
175 mapface face[3];
176 uint8_t stat_width, stat_hp; 177 uint8_t stat_width, stat_hp, flags;
177} mapcell; 178} mapcell;
178 179
179typedef struct { 180typedef struct {
180 int32_t c0, c1; 181 int32_t c0, c1;
181 mapcell *col; 182 mapcell *col;
314 315
315 cell = row->col + x - row->c0; 316 cell = row->col + x - row->c0;
316 317
317 cell->darkness = 0; 318 cell->darkness = 0;
318 cell->stat_hp = 0; 319 cell->stat_hp = 0;
320 cell->flags = 0;
321 cell->player = 0;
319 } 322 }
320 } 323 }
321} 324}
322 325
323static void 326static void
1243void 1246void
1244scroll (CFPlus::Map self, int dx, int dy) 1247scroll (CFPlus::Map self, int dx, int dy)
1245 CODE: 1248 CODE:
1246{ 1249{
1247 if (dx > 0) 1250 if (dx > 0)
1248 map_blank (self, self->x, self->y, dx - 1, self->h); 1251 map_blank (self, self->x, self->y, dx, self->h);
1249 else if (dx < 0) 1252 else if (dx < 0)
1250 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1253 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
1251 1254
1252 if (dy > 0) 1255 if (dy > 0)
1253 map_blank (self, self->x, self->y, self->w, dy - 1); 1256 map_blank (self, self->x, self->y, self->w, dy);
1254 else if (dy < 0) 1257 else if (dy < 0)
1255 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1258 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
1256 1259
1257 self->ox += dx; self->x += dx; 1260 self->ox += dx; self->x += dx;
1258 self->oy += dy; self->y += dy; 1261 self->oy += dy; self->y += dy;
1259 1262
1260 while (self->y < 0) 1263 while (self->y < 0)
1273 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1276 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1274 uint8_t *data_end = (uint8_t *)SvEND (data_); 1277 uint8_t *data_end = (uint8_t *)SvEND (data_);
1275 mapcell *cell; 1278 mapcell *cell;
1276 int x, y, flags; 1279 int x, y, flags;
1277 1280
1278 while (data < data_end) 1281 while (data < data_end - 1)
1279 { 1282 {
1280 flags = (data [0] << 8) + data [1]; data += 2; 1283 flags = (data [0] << 8) + data [1]; data += 2;
1281 1284
1282 x = self->x + ((flags >> 10) & 63); 1285 x = self->x + ((flags >> 10) & 63);
1283 y = self->y + ((flags >> 4) & 63); 1286 y = self->y + ((flags >> 4) & 63);
1286 1289
1287 if (flags & 15) 1290 if (flags & 15)
1288 { 1291 {
1289 if (!cell->darkness) 1292 if (!cell->darkness)
1290 { 1293 {
1294 memset (cell, 0, sizeof (*cell));
1291 cell->darkness = 256; 1295 cell->darkness = 256;
1292 cell->face [0] = 0;
1293 cell->face [1] = 0;
1294 cell->face [2] = 0;
1295 } 1296 }
1296 1297
1297 //TODO: don't trust server data to be in-range(!) 1298 //TODO: don't trust server data to be in-range(!)
1298 1299
1299 if (flags & 8) 1300 if (flags & 8)
1314 cell->stat_width = 1; 1315 cell->stat_width = 1;
1315 cell->stat_hp = *data++; 1316 cell->stat_hp = *data++;
1316 } 1317 }
1317 else if (cmd == 6) // monster width 1318 else if (cmd == 6) // monster width
1318 cell->stat_width = *data++ + 1; 1319 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width
1321 {
1322 if (*data == 4)
1323 ; // decode player tag
1324
1325 data += *data + 1;
1326 }
1327 else if (cmd == 8) // cell flags
1328 cell->flags = *data++;
1319 else if (ext & 0x40) // unknown, multibyte => skip 1329 else if (ext & 0x40) // unknown, multibyte => skip
1320 data += *data + 1; 1330 data += *data + 1;
1321 else 1331 else
1322 data++; 1332 data++;
1323 } 1333 }
1324 while (ext & 0x80); 1334 while (ext & 0x80);
1325 } 1335 }
1326 else 1336 else
1327 cell->darkness = *data++ + 1; 1337 cell->darkness = *data++ + 1;
1338
1328 } 1339 }
1329 1340
1330 if (flags & 4) 1341 if (flags & 4)
1331 { 1342 {
1332 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1343 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2;
1344 } 1355 }
1345 else 1356 else
1346 { 1357 {
1347 cell->darkness = 0; 1358 cell->darkness = 0;
1348 cell->stat_hp = 0; 1359 cell->stat_hp = 0;
1360 cell->flags = 0;
1361 cell->player = 0;
1349 } 1362 }
1350 } 1363 }
1351} 1364}
1352 1365
1353SV * 1366SV *
1457 face = cell->face [z]; 1470 face = cell->face [z];
1458 1471
1459 if (face && face < self->texs) 1472 if (face && face < self->texs)
1460 { 1473 {
1461 maptex tex = self->tex [face]; 1474 maptex tex = self->tex [face];
1462
1463 int px = (x + 1) * 32 - tex.w; 1475 int px = (x + 1) * 32 - tex.w;
1464 int py = (y + 1) * 32 - tex.h; 1476 int py = (y + 1) * 32 - tex.h;
1465 1477
1466 if (last_name != tex.name) 1478 if (last_name != tex.name)
1467 { 1479 {
1468 glEnd (); 1480 glEnd ();
1469 last_name = tex.name;
1470 glBindTexture (GL_TEXTURE_2D, last_name); 1481 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1471 glBegin (GL_QUADS); 1482 glBegin (GL_QUADS);
1472 } 1483 }
1473 1484
1474 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1485 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1475 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1486 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1476 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1487 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1477 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1488 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1478 } 1489 }
1490
1491 if (cell->flags && z == 2)
1492 {
1493 if (cell->flags & 1)
1494 {
1495 maptex tex = self->tex [1];
1496 int px = (x + 1) * 32 - tex.w + 2;
1497 int py = (y + 1) * 32 - tex.h - 6;
1498
1499 glEnd ();
1500 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1501 glBegin (GL_QUADS);
1502
1503 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1504 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1505 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1506 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1507 }
1508 }
1479 } 1509 }
1480 } 1510 }
1481 1511
1482 glEnd (); 1512 glEnd ();
1483 1513
1484 glDisable (GL_TEXTURE_2D); 1514 glDisable (GL_TEXTURE_2D);
1515 glDisable (GL_BLEND);
1485 1516
1486 // top layer: overlays such as the health bar 1517 // top layer: overlays such as the health bar
1487 for (y = 0; y < sh; y++) 1518 for (y = 0; y < sh; y++)
1488 if (0 <= y + vy && y + vy < self->rows) 1519 if (0 <= y + vy && y + vy < self->rows)
1489 { 1520 {
1500 if (cell->stat_hp) 1531 if (cell->stat_hp)
1501 { 1532 {
1502 int width = cell->stat_width * 32; 1533 int width = cell->stat_width * 32;
1503 int thick = sh / 28 + 1 + cell->stat_width; 1534 int thick = sh / 28 + 1 + cell->stat_width;
1504 1535
1505 glColor4ub (0, 0, 0, 128); 1536 glColor3ub (0, 0, 0);
1506 glRectf (px + 1, py, 1537 glRectf (px + 1, py - thick - 2,
1507 px + width - 1, py + thick + 2); 1538 px + width - 1, py);
1508 1539
1509 glColor4ub (cell->stat_hp, 255 - cell->stat_hp, 0, 192); 1540 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1510 glRectf (px + 2, 1541 glRectf (px + 2,
1511 py + 1, 1542 py - thick - 1,
1512 px + width - 2 - cell->stat_hp * (width - 4) / 255, py + thick + 1); 1543 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1513 } 1544 }
1514 } 1545 }
1515 } 1546 }
1516
1517 glDisable (GL_BLEND);
1518} 1547}
1519 1548
1520void 1549void
1521draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1550draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1522 CODE: 1551 CODE:

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines