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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.148 by root, Sat Aug 19 03:57:25 2006 UTC vs.
Revision 1.261 by root, Sun Jul 13 12:17:00 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
29#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
30 46
31#include <glib/gmacros.h> 47#include <glib/gmacros.h>
32 48
33#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
34 61
35#ifndef _WIN32 62#ifndef _WIN32
36# include <sys/types.h> 63# include <sys/types.h>
37# include <sys/socket.h> 64# include <sys/socket.h>
38# include <netinet/in.h> 65# include <netinet/in.h>
39# include <netinet/tcp.h> 66# include <netinet/tcp.h>
40# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 72#else
42 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 74#endif
49 75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 80
52#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
53 82
54#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
56 85
57#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
58 87
88/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90
59#if 0 91#if 1
60# define PARACHUTE SDL_INIT_NOPARACHUTE 92# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 93#else
62# define PARACHUTE 0 94# define PARACHUTE 0
63#endif 95#endif
64 96
97static AV *texture_av;
98
65static struct 99static struct
66{ 100{
67#define GL_FUNC(ptr,name) ptr name; 101#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 102#include "glfunc.h"
69#undef GL_FUNC 103#undef GL_FUNC
70} gl; 104} gl;
71 105
106static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 107gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 108{
74 if (gl.BlendFuncSeparate) 109 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 110 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 111 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 112 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 113 else
79 glBlendFunc (sa, da); 114 glBlendFunc (sa, da);
80} 115}
81 116
117static GLuint
118gen_texture ()
119{
120 GLuint name;
121
122 if (AvFILL (texture_av) >= 0)
123 name = (GLuint)(size_t)av_pop (texture_av);
124 else
125 glGenTextures (1, &name);
126
127 return name;
128}
129
130static void
131del_texture (GLuint name)
132{
133 /* make a half-assed attempt at returning the memory used by the texture */
134 /* textures are frequently being reused by cfplus anyway */
135 /*glBindTexture (GL_TEXTURE_2D, name);*/
136 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
137 av_push (texture_av, (SV *)(size_t)name);
138 glDeleteTextures (1, &name);
139}
140
82#include "texcache.c" 141#include "texcache.c"
142#include "rendercache.c"
83 143
84#include "pango-font.c" 144#include "pango-font.c"
85#include "pango-fontmap.c" 145#include "pango-fontmap.c"
86#include "pango-render.c" 146#include "pango-render.c"
87 147
148typedef IV DC__Channel;
149typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 150typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 151typedef Mix_Music *DC__MixMusic;
90 152
91typedef PangoFontDescription *CFPlus__Font; 153typedef PangoFontDescription *DC__Font;
92 154
93static int 155static int
94shape_attr_p (PangoLayoutRun *run) 156shape_attr_p (PangoLayoutRun *run)
95{ 157{
96 GSList *attrs = run->item->analysis.extra_attrs; 158 GSList *attrs = run->item->analysis.extra_attrs;
110 172
111typedef struct cf_layout { 173typedef struct cf_layout {
112 PangoLayout *pl; 174 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 175 float r, g, b, a; // default color for rgba mode
114 int base_height; 176 int base_height;
115 CFPlus__Font font; 177 DC__Font font;
178 rc_t *rc;
116} *CFPlus__Layout; 179} *DC__Layout;
117 180
118static CFPlus__Font default_font; 181static DC__Font default_font;
119static PangoContext *opengl_context; 182static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 183static PangoFontMap *opengl_fontmap;
121 184
122static void 185static void
123substitute_func (FcPattern *pattern, gpointer data) 186substitute_func (FcPattern *pattern, gpointer data)
128#endif 191#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 192 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 193}
131 194
132static void 195static void
133layout_update_font (CFPlus__Layout self) 196layout_update_font (DC__Layout self)
134{ 197{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 198 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 199 * reasonably well with dejavu/bistream fonts
137 */ 200 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 201 PangoFontDescription *font = self->font ? self->font : default_font;
139 202
140 pango_font_description_set_absolute_size (font, 203 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 204 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 205
143 pango_layout_set_font_description (self->pl, font); 206 pango_layout_set_font_description (self->pl, font);
144} 207}
145 208
146static void 209static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 210layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 211{
149 PangoRectangle rect; 212 PangoRectangle rect;
150 213
151 // get_pixel_* wrongly rounds down 214 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 215 pango_layout_get_extents (self->pl, 0, &rect);
159 222
160 *w = rect.width; 223 *w = rect.width;
161 *h = rect.height; 224 *h = rect.height;
162} 225}
163 226
227typedef uint16_t tileid;
164typedef uint16_t mapface; 228typedef uint16_t faceid;
165 229
166typedef struct { 230typedef struct {
167 GLint name; 231 GLuint name;
168 int w, h; 232 int w, h;
169 float s, t; 233 float s, t;
170 uint8_t r, g, b, a; 234 uint8_t r, g, b, a;
235 tileid smoothtile;
236 uint8_t smoothlevel;
171} maptex; 237} maptex;
172 238
173typedef struct { 239typedef struct {
240 uint32_t player;
241 tileid tile[3];
174 uint16_t darkness; 242 uint16_t darkness;
175 mapface face[3];
176 uint8_t stat_width, stat_hp; 243 uint8_t stat_width, stat_hp, flags, smoothmax;
177} mapcell; 244} mapcell;
178 245
179typedef struct { 246typedef struct {
180 int32_t c0, c1; 247 int32_t c0, c1;
181 mapcell *col; 248 mapcell *col;
182} maprow; 249} maprow;
183 250
184typedef struct map { 251typedef struct map {
185 int x, y, w, h; 252 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 253 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 254 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 255 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 256
193 int32_t rows; 257 int32_t rows;
194 maprow *row; 258 maprow *row;
195} *CFPlus__Map; 259} *DC__Map;
196 260
197static char * 261static char *
198prepend (char *ptr, int sze, int inc) 262prepend (char *ptr, int sze, int inc)
199{ 263{
200 char *p; 264 char *p;
217} 281}
218 282
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221 285
286static void
287need_facenum (struct map *self, faceid face)
288{
289 while (self->faces <= face)
290 {
291 Append (tileid, self->face2tile, self->faces, self->faces);
292 self->faces *= 2;
293 }
294}
295
296static void
297need_texid (struct map *self, int texid)
298{
299 while (self->texs <= texid)
300 {
301 Append (maptex, self->tex, self->texs, self->texs);
302 self->texs *= 2;
303 }
304}
305
222static maprow * 306static maprow *
223map_get_row (CFPlus__Map self, int y) 307map_get_row (DC__Map self, int y)
224{ 308{
225 if (0 > y) 309 if (0 > y)
226 { 310 {
227 int extend = - y + MAP_EXTEND_Y; 311 int extend = - y + MAP_EXTEND_Y;
228 Prepend (maprow, self->row, self->rows, extend); 312 Prepend (maprow, self->row, self->rows, extend);
266 350
267 return row->col + (x - row->c0); 351 return row->col + (x - row->c0);
268} 352}
269 353
270static mapcell * 354static mapcell *
271map_get_cell (CFPlus__Map self, int x, int y) 355map_get_cell (DC__Map self, int x, int y)
272{ 356{
273 return row_get_cell (map_get_row (self, y), x); 357 return row_get_cell (map_get_row (self, y), x);
274} 358}
275 359
276static void 360static void
277map_clear (CFPlus__Map self) 361map_clear (DC__Map self)
278{ 362{
279 int r; 363 int r;
280 364
281 for (r = 0; r < self->rows; r++) 365 for (r = 0; r < self->rows; r++)
282 Safefree (self->row[r].col); 366 Safefree (self->row[r].col);
290 self->row = 0; 374 self->row = 0;
291 self->rows = 0; 375 self->rows = 0;
292} 376}
293 377
294static void 378static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 379map_blank (DC__Map self, int x0, int y0, int w, int h)
296{ 380{
297 int x, y; 381 int x, y;
298 maprow *row; 382 maprow *row;
299 mapcell *cell; 383 mapcell *cell;
300 384
314 398
315 cell = row->col + x - row->c0; 399 cell = row->col + x - row->c0;
316 400
317 cell->darkness = 0; 401 cell->darkness = 0;
318 cell->stat_hp = 0; 402 cell->stat_hp = 0;
403 cell->flags = 0;
404 cell->player = 0;
319 } 405 }
320 } 406 }
407}
408
409typedef struct {
410 tileid tile;
411 uint8_t x, y, level;
412} smooth_key;
413
414static void
415smooth_or_bits (HV *hv, smooth_key *key, IV bits)
416{
417 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
418
419 if (SvIOK (*sv))
420 SvIV_set (*sv, SvIVX (*sv) | bits);
421 else
422 sv_setiv (*sv, bits);
321} 423}
322 424
323static void 425static void
324music_finished (void) 426music_finished (void)
325{ 427{
361 n |= n >> 16; 463 n |= n >> 16;
362 464
363 return n + 1; 465 return n + 1;
364} 466}
365 467
366MODULE = CFPlus PACKAGE = CFPlus 468static unsigned int
469popcount (unsigned int n)
470{
471 n -= (n >> 1) & 0x55555555U;
472 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
473 n = ((n >> 4) + n) & 0x0f0f0f0fU;
474 n *= 0x01010101U;
475
476 return n >> 24;
477}
478
479/* SDL should provide this, really. */
480#define SDLK_MODIFIER_MIN 300
481#define SDLK_MODIFIER_MAX 314
482
483/******************************************************************************/
484
485static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
486static GV *hover_gv;
487
488static int
489within_widget (SV *widget, NV x, NV y)
490{
491 HV *self;
492 SV **svp;
493 NV wx, ww, wy, wh;
494
495 if (!SvROK (widget))
496 return 0;
497
498 self = (HV *)SvRV (widget);
499
500 if (SvTYPE (self) != SVt_PVHV)
501 return 0;
502
503 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
504 if (y < wy)
505 return 0;
506
507 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
508 if (y >= wy + wh)
509 return 0;
510
511 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
512 if (x < wx)
513 return 0;
514
515 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
516 if (x >= wx + ww)
517 return 0;
518
519 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
520 if (!svp || !SvTRUE (*svp))
521 return 0;
522
523 return 1;
524}
525
526MODULE = Deliantra::Client PACKAGE = DC
367 527
368PROTOTYPES: ENABLE 528PROTOTYPES: ENABLE
369 529
370BOOT: 530BOOT:
371{ 531{
372 HV *stash = gv_stashpv ("CFPlus", 1); 532 HV *stash = gv_stashpv ("DC", 1);
373 static const struct { 533 static const struct {
374 const char *name; 534 const char *name;
375 IV iv; 535 IV iv;
376 } *civ, const_iv[] = { 536 } *civ, const_iv[] = {
377# define const_iv(name) { # name, (IV)name } 537# define const_iv(name) { # name, (IV)name }
538 const_iv (SDLK_MODIFIER_MIN),
539 const_iv (SDLK_MODIFIER_MAX),
540
378 const_iv (SDL_ACTIVEEVENT), 541 const_iv (SDL_ACTIVEEVENT),
379 const_iv (SDL_KEYDOWN), 542 const_iv (SDL_KEYDOWN),
380 const_iv (SDL_KEYUP), 543 const_iv (SDL_KEYUP),
381 const_iv (SDL_MOUSEMOTION), 544 const_iv (SDL_MOUSEMOTION),
382 const_iv (SDL_MOUSEBUTTONDOWN), 545 const_iv (SDL_MOUSEBUTTONDOWN),
391 const_iv (SDL_EVENT_RESERVEDA), 554 const_iv (SDL_EVENT_RESERVEDA),
392 const_iv (SDL_EVENT_RESERVEDB), 555 const_iv (SDL_EVENT_RESERVEDB),
393 const_iv (SDL_VIDEORESIZE), 556 const_iv (SDL_VIDEORESIZE),
394 const_iv (SDL_VIDEOEXPOSE), 557 const_iv (SDL_VIDEOEXPOSE),
395 const_iv (SDL_USEREVENT), 558 const_iv (SDL_USEREVENT),
559
560 const_iv (SDL_APPINPUTFOCUS),
561 const_iv (SDL_APPMOUSEFOCUS),
562 const_iv (SDL_APPACTIVE),
563
564 const_iv (SDLK_FIRST),
565 const_iv (SDLK_LAST),
396 const_iv (SDLK_KP0), 566 const_iv (SDLK_KP0),
397 const_iv (SDLK_KP1), 567 const_iv (SDLK_KP1),
398 const_iv (SDLK_KP2), 568 const_iv (SDLK_KP2),
399 const_iv (SDLK_KP3), 569 const_iv (SDLK_KP3),
400 const_iv (SDLK_KP4), 570 const_iv (SDLK_KP4),
455 const_iv (SDLK_BREAK), 625 const_iv (SDLK_BREAK),
456 const_iv (SDLK_MENU), 626 const_iv (SDLK_MENU),
457 const_iv (SDLK_POWER), 627 const_iv (SDLK_POWER),
458 const_iv (SDLK_EURO), 628 const_iv (SDLK_EURO),
459 const_iv (SDLK_UNDO), 629 const_iv (SDLK_UNDO),
630
460 const_iv (KMOD_NONE), 631 const_iv (KMOD_NONE),
632 const_iv (KMOD_SHIFT),
461 const_iv (KMOD_LSHIFT), 633 const_iv (KMOD_LSHIFT),
462 const_iv (KMOD_RSHIFT), 634 const_iv (KMOD_RSHIFT),
635 const_iv (KMOD_CTRL),
463 const_iv (KMOD_LCTRL), 636 const_iv (KMOD_LCTRL),
464 const_iv (KMOD_RCTRL), 637 const_iv (KMOD_RCTRL),
638 const_iv (KMOD_ALT),
465 const_iv (KMOD_LALT), 639 const_iv (KMOD_LALT),
466 const_iv (KMOD_RALT), 640 const_iv (KMOD_RALT),
641 const_iv (KMOD_META),
467 const_iv (KMOD_LMETA), 642 const_iv (KMOD_LMETA),
468 const_iv (KMOD_RMETA), 643 const_iv (KMOD_RMETA),
469 const_iv (KMOD_NUM), 644 const_iv (KMOD_NUM),
470 const_iv (KMOD_CAPS), 645 const_iv (KMOD_CAPS),
471 const_iv (KMOD_MODE), 646 const_iv (KMOD_MODE),
472 const_iv (KMOD_CTRL), 647
473 const_iv (KMOD_SHIFT), 648 const_iv (MIX_DEFAULT_FORMAT),
474 const_iv (KMOD_ALT),
475 const_iv (KMOD_META)
476# undef const_iv 649# undef const_iv
477 }; 650 };
478 651
479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
480 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
654
655 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
656 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
481} 657}
658
659void
660weaken (SV *rv)
661 PROTOTYPE: $
662 CODE:
663 sv_rvweaken (rv);
482 664
483int 665int
484in_destruct () 666in_destruct ()
485 CODE: 667 CODE:
486 RETVAL = PL_main_cv == Nullcv; 668 RETVAL = PL_main_cv == Nullcv;
488 RETVAL 670 RETVAL
489 671
490NV floor (NV x) 672NV floor (NV x)
491 673
492NV ceil (NV x) 674NV ceil (NV x)
675
676IV minpot (UV n)
677
678IV popcount (UV n)
493 679
494void 680void
495pango_init () 681pango_init ()
496 CODE: 682 CODE:
497{ 683{
498 opengl_fontmap = pango_opengl_font_map_new (); 684 opengl_fontmap = pango_opengl_font_map_new ();
499 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 685 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
500 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 686 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
687 /*pango_context_set_font_description (opengl_context, default_font);*/
688#if PANGO_VERSION_CHECK (1, 15, 2)
689 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
690 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
691#endif
501} 692}
693
694char *
695SDL_GetError ()
502 696
503int 697int
504SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 698SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
505 699
506void 700void
507SDL_Quit () 701SDL_Quit ()
508 702
509void 703void
510SDL_ListModes () 704SDL_ListModes (int rgb, int alpha)
511 PPCODE: 705 PPCODE:
512{ 706{
513 SDL_Rect **m; 707 SDL_Rect **m;
514 708
515 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 709 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 710 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
517 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 711 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
518 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 712 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
519 713
520 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 714 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
521 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 715 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
522 716
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 717 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 718 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 719 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 720 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
527 721
528 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 722 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
529#if SDL_VERSION_ATLEAST(1,2,10) 723#if SDL_VERSION_ATLEAST(1,2,10)
530 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 724 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
531 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 725 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
532#endif 726#endif
533 727
534 SDL_EnableUNICODE (1);
535 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
536
537 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 728 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
538 729
539 if (m && m != (SDL_Rect **)-1) 730 if (m && m != (SDL_Rect **)-1)
540 while (*m) 731 while (*m)
541 { 732 {
733 if ((*m)->w >= 800 && (*m)->h >= 480)
734 {
542 AV *av = newAV (); 735 AV *av = newAV ();
543 av_push (av, newSViv ((*m)->w)); 736 av_push (av, newSViv ((*m)->w));
544 av_push (av, newSViv ((*m)->h)); 737 av_push (av, newSViv ((*m)->h));
738 av_push (av, newSViv (rgb));
739 av_push (av, newSViv (alpha));
545 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 740 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
741 }
546 742
547 ++m; 743 ++m;
548 } 744 }
549} 745}
550 746
551char *
552SDL_GetError ()
553
554int 747int
555SDL_SetVideoMode (int w, int h, int fullscreen) 748SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
556 CODE: 749 CODE:
750{
751 SDL_EnableUNICODE (1);
752 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
753
754 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
755 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
756 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
757 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
758
557 RETVAL = !!SDL_SetVideoMode ( 759 RETVAL = !!SDL_SetVideoMode (
558 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 760 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
559 ); 761 );
762
560 if (RETVAL) 763 if (RETVAL)
561 { 764 {
562 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 765 av_clear (texture_av);
766
767 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
563# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 768#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
564# include "glfunc.h" 769#include "glfunc.h"
565# undef GL_FUNC 770#undef GL_FUNC
566 } 771 }
772}
567 OUTPUT: 773 OUTPUT:
568 RETVAL 774 RETVAL
569 775
570void 776void
571SDL_GL_SwapBuffers () 777SDL_GL_SwapBuffers ()
572 778
573char * 779char *
574SDL_GetKeyName (int sym) 780SDL_GetKeyName (int sym)
575 781
782int
783SDL_GetAppState ()
784
785int
786SDL_GetModState ()
787
576void 788void
577SDL_PollEvent () 789poll_events ()
578 PPCODE: 790 PPCODE:
579{ 791{
580 SDL_Event ev; 792 SDL_Event ev;
581 793
582 while (SDL_PollEvent (&ev)) 794 SDL_PumpEvents ();
795 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
583 { 796 {
584 HV *hv = newHV (); 797 HV *hv = newHV ();
585 hv_store (hv, "type", 4, newSViv (ev.type), 0); 798 hv_store (hv, "type", 4, newSViv (ev.type), 0);
586 799
587 switch (ev.type) 800 switch (ev.type)
588 { 801 {
589 case SDL_KEYDOWN: 802 case SDL_KEYDOWN:
590 case SDL_KEYUP: 803 case SDL_KEYUP:
591 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
592 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 805 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
593 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 806 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
807 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
594 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 808 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
595 break; 809 break;
596 810
597 case SDL_ACTIVEEVENT: 811 case SDL_ACTIVEEVENT:
598 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 812 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
599 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 813 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
600 break; 814 break;
601 815
602 case SDL_MOUSEMOTION: 816 case SDL_MOUSEMOTION:
817 {
818 int state = ev.motion.state;
819 int x = ev.motion.x;
820 int y = ev.motion.y;
821 int xrel = ev.motion.xrel;
822 int yrel = ev.motion.yrel;
823
824 /* do simplistic event compression */
825 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
826 && state == ev.motion.state)
827 {
828 xrel += ev.motion.xrel;
829 yrel += ev.motion.yrel;
830 x = ev.motion.x;
831 y = ev.motion.y;
832 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
833 }
834
603 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 835 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
604
605 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 836 hv_store (hv, "state", 5, newSViv (state), 0);
606 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 837 hv_store (hv, "x", 1, newSViv (x), 0);
607 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 838 hv_store (hv, "y", 1, newSViv (y), 0);
608 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 839 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
609 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 840 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
841 }
610 break; 842 break;
611 843
612 case SDL_MOUSEBUTTONDOWN: 844 case SDL_MOUSEBUTTONDOWN:
613 case SDL_MOUSEBUTTONUP: 845 case SDL_MOUSEBUTTONUP:
614 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 846 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
615 847
616 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 848 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
617 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 849 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
618 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 850 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
619 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 851 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
624 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 856 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
625 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 857 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
626 break; 858 break;
627 } 859 }
628 860
629 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 861 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
630 } 862 }
631} 863}
632 864
633int 865int
634Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 866Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
635 POSTCALL: 867 POSTCALL:
636 Mix_HookMusicFinished (music_finished); 868 Mix_HookMusicFinished (music_finished);
637 Mix_ChannelFinished (channel_finished); 869 Mix_ChannelFinished (channel_finished);
638 870
639void 871void
872Mix_QuerySpec ()
873 PPCODE:
874{
875 int freq, channels;
876 Uint16 format;
877
878 if (Mix_QuerySpec (&freq, &format, &channels))
879 {
880 EXTEND (SP, 3);
881 PUSHs (sv_2mortal (newSViv (freq)));
882 PUSHs (sv_2mortal (newSViv (format)));
883 PUSHs (sv_2mortal (newSViv (channels)));
884 }
885}
886
887void
640Mix_CloseAudio () 888Mix_CloseAudio ()
641 889
642int 890int
643Mix_AllocateChannels (int numchans = -1) 891Mix_AllocateChannels (int numchans = -1)
644 892
893const char *
894Mix_GetError ()
895
645void 896void
646lowdelay (int fd, int val = 1) 897lowdelay (int fd, int val = 1)
647 CODE: 898 CODE:
899 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
900
901void
902win32_proxy_info ()
903 PPCODE:
904{
648#ifndef _WIN32 905#ifdef _WIN32
649 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 906 char buffer[2048];
907 DWORD buflen;
908
909 EXTEND (SP, 3);
910
911 buflen = sizeof (buffer);
912 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
913 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
914 {
915 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
916
917 buflen = sizeof (buffer);
918 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
919 {
920 PUSHs (newSVpv (buffer, 0));
921
922 buflen = sizeof (buffer);
923 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
924 PUSHs (newSVpv (buffer, 0));
925 }
926 }
650#endif 927#endif
928}
651 929
652void 930int
653add_font (char *file) 931add_font (char *file)
654 CODE: 932 CODE:
655 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 933 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
934 OUTPUT:
935 RETVAL
656 936
657void 937void
658load_image_inline (SV *image_) 938load_image_inline (SV *image_)
659 ALIAS: 939 ALIAS:
660 load_image_file = 1 940 load_image_file = 1
663 STRLEN image_len; 943 STRLEN image_len;
664 char *image = (char *)SvPVbyte (image_, image_len); 944 char *image = (char *)SvPVbyte (image_, image_len);
665 SDL_Surface *surface, *surface2; 945 SDL_Surface *surface, *surface2;
666 SDL_PixelFormat fmt; 946 SDL_PixelFormat fmt;
667 SDL_RWops *rw = ix 947 SDL_RWops *rw = ix
668 ? SDL_RWFromFile (image, "r") 948 ? SDL_RWFromFile (image, "rb")
669 : SDL_RWFromConstMem (image, image_len); 949 : SDL_RWFromConstMem (image, image_len);
670 950
671 if (!rw) 951 if (!rw)
672 croak ("load_image: %s", SDL_GetError ()); 952 croak ("load_image: %s", SDL_GetError ());
673 953
746void 1026void
747error (char *message) 1027error (char *message)
748 CODE: 1028 CODE:
749 fprintf (stderr, "ERROR: %s\n", message); 1029 fprintf (stderr, "ERROR: %s\n", message);
750#ifdef _WIN32 1030#ifdef _WIN32
751 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1031 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
752#endif 1032#endif
753 1033
754void 1034void
755fatal (char *message) 1035fatal (char *message)
756 CODE: 1036 CODE:
757 fprintf (stderr, "FATAL: %s\n", message); 1037 fprintf (stderr, "FATAL: %s\n", message);
758#ifdef _WIN32 1038#ifdef _WIN32
759 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1039 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
760#endif 1040#endif
761 _exit (1); 1041 _exit (1);
762 1042
763void 1043void
764_exit (int retval) 1044_exit (int retval = 0)
765 CODE: 1045 CODE:
1046#ifdef WIN32
1047 ExitThread (retval); // unclean, please beam me up
1048#else
766 _exit (retval); 1049 _exit (retval);
1050#endif
767 1051
768MODULE = CFPlus PACKAGE = CFPlus::Font 1052void
1053debug ()
1054 CODE:
1055{
1056#if DEBUG
1057 VALGRIND_DO_LEAK_CHECK;
1058#endif
1059}
769 1060
770CFPlus::Font 1061MODULE = Deliantra::Client PACKAGE = DC::Font
1062
1063PROTOTYPES: DISABLE
1064
1065DC::Font
771new_from_file (SV *class, char *path, int id = 0) 1066new_from_file (SV *class, char *path, int id = 0)
772 CODE: 1067 CODE:
773{ 1068{
774 int count; 1069 int count;
775 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1070 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
778} 1073}
779 OUTPUT: 1074 OUTPUT:
780 RETVAL 1075 RETVAL
781 1076
782void 1077void
783DESTROY (CFPlus::Font self) 1078DESTROY (DC::Font self)
784 CODE: 1079 CODE:
785 pango_font_description_free (self); 1080 pango_font_description_free (self);
786 1081
787void 1082void
788make_default (CFPlus::Font self) 1083make_default (DC::Font self)
1084 PROTOTYPE: $
789 CODE: 1085 CODE:
790 default_font = self; 1086 default_font = self;
791 1087
792MODULE = CFPlus PACKAGE = CFPlus::Layout 1088MODULE = Deliantra::Client PACKAGE = DC::Layout
793 1089
1090PROTOTYPES: DISABLE
1091
794void 1092void
795reset_glyph_cache () 1093glyph_cache_backup ()
1094 PROTOTYPE:
796 CODE: 1095 CODE:
1096 tc_backup ();
1097
1098void
1099glyph_cache_restore ()
1100 PROTOTYPE:
1101 CODE:
797 tc_clear (); 1102 tc_restore ();
798 1103
799CFPlus::Layout 1104DC::Layout
800new (SV *class) 1105new (SV *class)
801 CODE: 1106 CODE:
802 New (0, RETVAL, 1, struct cf_layout); 1107 New (0, RETVAL, 1, struct cf_layout);
803 1108
804 RETVAL->pl = pango_layout_new (opengl_context); 1109 RETVAL->pl = pango_layout_new (opengl_context);
806 RETVAL->g = 1.; 1111 RETVAL->g = 1.;
807 RETVAL->b = 1.; 1112 RETVAL->b = 1.;
808 RETVAL->a = 1.; 1113 RETVAL->a = 1.;
809 RETVAL->base_height = MIN_FONT_HEIGHT; 1114 RETVAL->base_height = MIN_FONT_HEIGHT;
810 RETVAL->font = 0; 1115 RETVAL->font = 0;
1116 RETVAL->rc = rc_alloc ();
811 1117
812 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1118 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
813 layout_update_font (RETVAL); 1119 layout_update_font (RETVAL);
814 OUTPUT: 1120 OUTPUT:
815 RETVAL 1121 RETVAL
816 1122
817void 1123void
818DESTROY (CFPlus::Layout self) 1124DESTROY (DC::Layout self)
819 CODE: 1125 CODE:
820 g_object_unref (self->pl); 1126 g_object_unref (self->pl);
1127 rc_free (self->rc);
821 Safefree (self); 1128 Safefree (self);
822 1129
823void 1130void
824set_text (CFPlus::Layout self, SV *text_) 1131set_text (DC::Layout self, SV *text_)
825 CODE: 1132 CODE:
826{ 1133{
827 STRLEN textlen; 1134 STRLEN textlen;
828 char *text = SvPVutf8 (text_, textlen); 1135 char *text = SvPVutf8 (text_, textlen);
829 1136
830 pango_layout_set_text (self->pl, text, textlen); 1137 pango_layout_set_text (self->pl, text, textlen);
831} 1138}
832 1139
833void 1140void
834set_markup (CFPlus::Layout self, SV *text_) 1141set_markup (DC::Layout self, SV *text_)
835 CODE: 1142 CODE:
836{ 1143{
837 STRLEN textlen; 1144 STRLEN textlen;
838 char *text = SvPVutf8 (text_, textlen); 1145 char *text = SvPVutf8 (text_, textlen);
839 1146
840 pango_layout_set_markup (self->pl, text, textlen); 1147 pango_layout_set_markup (self->pl, text, textlen);
841} 1148}
842 1149
843void 1150void
844set_shapes (CFPlus::Layout self, ...) 1151set_shapes (DC::Layout self, ...)
845 CODE: 1152 CODE:
846{ 1153{
847 PangoAttrList *attrs = 0; 1154 PangoAttrList *attrs = 0;
848 const char *text = pango_layout_get_text (self->pl); 1155 const char *text = pango_layout_get_text (self->pl);
849 const char *pos = text; 1156 const char *pos = text;
884 if (attrs) 1191 if (attrs)
885 pango_layout_set_attributes (self->pl, attrs); 1192 pango_layout_set_attributes (self->pl, attrs);
886} 1193}
887 1194
888void 1195void
889get_shapes (CFPlus::Layout self) 1196get_shapes (DC::Layout self)
890 PPCODE: 1197 PPCODE:
891{ 1198{
892 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1199 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
893 1200
894 do 1201 do
895 { 1202 {
896 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1203 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
897 1204
898 if (run && shape_attr_p (run)) 1205 if (run && shape_attr_p (run))
899 { 1206 {
900 PangoRectangle extents; 1207 PangoRectangle extents;
901 pango_layout_iter_get_run_extents (iter, 0, &extents); 1208 pango_layout_iter_get_run_extents (iter, 0, &extents);
909 1216
910 pango_layout_iter_free (iter); 1217 pango_layout_iter_free (iter);
911} 1218}
912 1219
913int 1220int
914has_wrapped (CFPlus::Layout self) 1221has_wrapped (DC::Layout self)
915 CODE: 1222 CODE:
916{ 1223{
917 int lines = 1; 1224 int lines = 1;
918 const char *text = pango_layout_get_text (self->pl); 1225 const char *text = pango_layout_get_text (self->pl);
919 1226
924} 1231}
925 OUTPUT: 1232 OUTPUT:
926 RETVAL 1233 RETVAL
927 1234
928SV * 1235SV *
929get_text (CFPlus::Layout self) 1236get_text (DC::Layout self)
930 CODE: 1237 CODE:
931 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1238 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
932 sv_utf8_decode (RETVAL); 1239 sv_utf8_decode (RETVAL);
933 OUTPUT: 1240 OUTPUT:
934 RETVAL 1241 RETVAL
935 1242
936void 1243void
937set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1244set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
938 CODE: 1245 CODE:
939 self->r = r; 1246 self->r = r;
940 self->g = g; 1247 self->g = g;
941 self->b = b; 1248 self->b = b;
942 self->a = a; 1249 self->a = a;
943 1250
944void 1251void
945set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1252set_font (DC::Layout self, DC::Font font = 0)
946 CODE: 1253 CODE:
947 if (self->font != font) 1254 if (self->font != font)
948 { 1255 {
949 self->font = font; 1256 self->font = font;
950 layout_update_font (self); 1257 layout_update_font (self);
951 } 1258 }
952 1259
953void 1260void
954set_height (CFPlus::Layout self, int base_height) 1261set_height (DC::Layout self, int base_height)
955 CODE: 1262 CODE:
956 if (self->base_height != base_height) 1263 if (self->base_height != base_height)
957 { 1264 {
958 self->base_height = base_height; 1265 self->base_height = base_height;
959 layout_update_font (self); 1266 layout_update_font (self);
960 } 1267 }
961 1268
962void 1269void
963set_width (CFPlus::Layout self, int max_width = -1) 1270set_width (DC::Layout self, int max_width = -1)
964 CODE: 1271 CODE:
965 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1272 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
966 1273
967void 1274void
968set_indent (CFPlus::Layout self, int indent) 1275set_indent (DC::Layout self, int indent)
969 CODE: 1276 CODE:
970 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1277 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
971 1278
972void 1279void
973set_spacing (CFPlus::Layout self, int spacing) 1280set_spacing (DC::Layout self, int spacing)
974 CODE: 1281 CODE:
975 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1282 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
976 1283
977void 1284void
978set_ellipsise (CFPlus::Layout self, int ellipsise) 1285set_ellipsise (DC::Layout self, int ellipsise)
979 CODE: 1286 CODE:
980 pango_layout_set_ellipsize (self->pl, 1287 pango_layout_set_ellipsize (self->pl,
981 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1288 ellipsise == 1 ? PANGO_ELLIPSIZE_START
982 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1289 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
983 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1290 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
984 : PANGO_ELLIPSIZE_NONE 1291 : PANGO_ELLIPSIZE_NONE
985 ); 1292 );
986 1293
987void 1294void
988set_single_paragraph_mode (CFPlus::Layout self, int spm) 1295set_single_paragraph_mode (DC::Layout self, int spm)
989 CODE: 1296 CODE:
990 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1297 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
991 1298
992void 1299void
993size (CFPlus::Layout self) 1300size (DC::Layout self)
994 PPCODE: 1301 PPCODE:
995{ 1302{
996 int w, h; 1303 int w, h;
997 1304
998 layout_get_pixel_size (self, &w, &h); 1305 layout_get_pixel_size (self, &w, &h);
1001 PUSHs (sv_2mortal (newSViv (w))); 1308 PUSHs (sv_2mortal (newSViv (w)));
1002 PUSHs (sv_2mortal (newSViv (h))); 1309 PUSHs (sv_2mortal (newSViv (h)));
1003} 1310}
1004 1311
1005int 1312int
1006descent (CFPlus::Layout self) 1313descent (DC::Layout self)
1007 CODE: 1314 CODE:
1008{ 1315{
1009 PangoRectangle rect; 1316 PangoRectangle rect;
1010 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1317 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1011 pango_layout_line_get_pixel_extents (line, 0, &rect); 1318 pango_layout_line_get_pixel_extents (line, 0, &rect);
1012 RETVAL = PANGO_DESCENT (rect); 1319 RETVAL = PANGO_DESCENT (rect);
1013} 1320}
1014 OUTPUT: 1321 OUTPUT:
1015 RETVAL 1322 RETVAL
1016 1323
1017int 1324int
1018xy_to_index (CFPlus::Layout self, int x, int y) 1325xy_to_index (DC::Layout self, int x, int y)
1019 CODE: 1326 CODE:
1020{ 1327{
1021 int index, trailing; 1328 int index, trailing;
1022 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1329 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1023 RETVAL = index; 1330 RETVAL = index + trailing;
1024} 1331}
1025 OUTPUT: 1332 OUTPUT:
1026 RETVAL 1333 RETVAL
1027 1334
1028void 1335void
1029cursor_pos (CFPlus::Layout self, int index) 1336cursor_pos (DC::Layout self, int index)
1030 PPCODE: 1337 PPCODE:
1031{ 1338{
1032 PangoRectangle strong_pos; 1339 PangoRectangle pos;
1033 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1340 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1034 1341
1035 EXTEND (SP, 3); 1342 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1343 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1037 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1344 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1345 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1039} 1346}
1040 1347
1041void 1348void
1042render (CFPlus::Layout self, float x, float y, int flags = 0) 1349index_to_line_x (DC::Layout self, int index, int trailing = 0)
1043 PPCODE: 1350 PPCODE:
1351{
1352 int line, x;
1353
1354 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1355#if !PANGO_VERSION_CHECK (1, 17, 3)
1356 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1357 --line;
1358#endif
1359 EXTEND (SP, 2);
1360 PUSHs (sv_2mortal (newSViv (line)));
1361 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1362}
1363
1364void
1365line_x_to_index (DC::Layout self, int line, int x)
1366 PPCODE:
1367{
1368 PangoLayoutLine *lp;
1369 int index, trailing;
1370
1371 if (line < 0)
1372 XSRETURN_EMPTY;
1373
1374 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1375 XSRETURN_EMPTY; /* do better */
1376
1377 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1378
1379 EXTEND (SP, 2);
1380 if (GIMME_V == G_SCALAR)
1381 PUSHs (sv_2mortal (newSViv (index + trailing)));
1382 else
1383 {
1384 PUSHs (sv_2mortal (newSViv (index)));
1385 PUSHs (sv_2mortal (newSViv (trailing)));
1386 }
1387}
1388
1389void
1390render (DC::Layout self, float x, float y, int flags = 0)
1391 CODE:
1392 rc_clear (self->rc);
1044 pango_opengl_render_layout_subpixel ( 1393 pango_opengl_render_layout_subpixel (
1045 self->pl, 1394 self->pl,
1395 self->rc,
1046 x * PANGO_SCALE, y * PANGO_SCALE, 1396 x * PANGO_SCALE, y * PANGO_SCALE,
1047 self->r, self->g, self->b, self->a, 1397 self->r, self->g, self->b, self->a,
1048 flags 1398 flags
1049 ); 1399 );
1400 // we assume that context_change actually clears/frees stuff
1401 // and does not do any recomputation...
1402 pango_layout_context_changed (self->pl);
1050 1403
1051MODULE = CFPlus PACKAGE = CFPlus::Texture
1052
1053void 1404void
1054pad2pot (SV *data_, SV *w_, SV *h_) 1405draw (DC::Layout self)
1055 CODE: 1406 CODE:
1056{ 1407{
1057 int ow = SvIV (w_); 1408 glEnable (GL_TEXTURE_2D);
1058 int oh = SvIV (h_); 1409 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1410 glEnable (GL_BLEND);
1411 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1412 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1413 glEnable (GL_ALPHA_TEST);
1414 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1059 1415
1060 if (ow && oh) 1416 rc_draw (self->rc);
1417
1418 glDisable (GL_ALPHA_TEST);
1419 glDisable (GL_BLEND);
1420 glDisable (GL_TEXTURE_2D);
1421}
1422
1423MODULE = Deliantra::Client PACKAGE = DC::Texture
1424
1425PROTOTYPES: ENABLE
1426
1427void
1428pad (SV *data_, int ow, int oh, int nw, int nh)
1429 CODE:
1430{
1431 if ((nw != ow || nh != oh) && SvOK (data_))
1061 { 1432 {
1062 int nw = minpot (ow);
1063 int nh = minpot (oh);
1064
1065 if (nw != ow || nh != oh)
1066 {
1067 if (SvOK (data_))
1068 {
1069 STRLEN datalen; 1433 STRLEN datalen;
1070 char *data = SvPVbyte (data_, datalen); 1434 char *data = SvPVbyte (data_, datalen);
1071 int bpp = datalen / (ow * oh); 1435 int bpp = datalen / (ow * oh);
1072 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1436 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1073 1437
1074 SvPOK_only (result_); 1438 SvPOK_only (result_);
1075 SvCUR_set (result_, nw * nh * bpp); 1439 SvCUR_set (result_, nw * nh * bpp);
1076 1440
1077 memset (SvPVX (result_), 0, nw * nh * bpp); 1441 memset (SvPVX (result_), 0, nw * nh * bpp);
1078 while (oh--) 1442 while (oh--)
1079 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1443 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1080 1444
1081 sv_setsv (data_, result_); 1445 sv_setsv (data_, result_);
1082 }
1083
1084 sv_setiv (w_, nw);
1085 sv_setiv (h_, nh);
1086 }
1087 } 1446 }
1088} 1447}
1089 1448
1090void 1449void
1091draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1450draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1097{ 1456{
1098 HV *hv = (HV *)SvRV (self); 1457 HV *hv = (HV *)SvRV (self);
1099 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1458 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1100 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1459 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1101 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1460 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1461
1462 if (name <= 0)
1463 XSRETURN_EMPTY;
1102 1464
1103 if (items < 5) 1465 if (items < 5)
1104 { 1466 {
1105 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1467 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1106 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1468 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1134 glDisable (GL_ALPHA_TEST); 1496 glDisable (GL_ALPHA_TEST);
1135 glDisable (GL_BLEND); 1497 glDisable (GL_BLEND);
1136 } 1498 }
1137} 1499}
1138 1500
1139MODULE = CFPlus PACKAGE = CFPlus::Map 1501IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1502 CODE:
1503{
1504 GLint width;
1505 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1506 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1507 RETVAL = width > 0;
1508}
1509 OUTPUT:
1510 RETVAL
1140 1511
1141CFPlus::Map 1512MODULE = Deliantra::Client PACKAGE = DC::Map
1142new (SV *class, int map_width, int map_height) 1513
1514PROTOTYPES: DISABLE
1515
1516DC::Map
1517new (SV *class)
1143 CODE: 1518 CODE:
1144 New (0, RETVAL, 1, struct map); 1519 New (0, RETVAL, 1, struct map);
1145 RETVAL->x = 0; 1520 RETVAL->x = 0;
1146 RETVAL->y = 0; 1521 RETVAL->y = 0;
1147 RETVAL->w = map_width; 1522 RETVAL->w = 0;
1148 RETVAL->h = map_height; 1523 RETVAL->h = 0;
1149 RETVAL->ox = 0; 1524 RETVAL->ox = 0;
1150 RETVAL->oy = 0; 1525 RETVAL->oy = 0;
1151 RETVAL->faces = 8192; 1526 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1152 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1527 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1153 RETVAL->texs = 8192;
1154 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1155 RETVAL->rows = 0; 1528 RETVAL->rows = 0;
1156 RETVAL->row = 0; 1529 RETVAL->row = 0;
1157 OUTPUT: 1530 OUTPUT:
1158 RETVAL 1531 RETVAL
1159 1532
1160void 1533void
1161DESTROY (CFPlus::Map self) 1534DESTROY (DC::Map self)
1162 CODE: 1535 CODE:
1163{ 1536{
1164 map_clear (self); 1537 map_clear (self);
1165 Safefree (self->face); 1538 Safefree (self->face2tile);
1166 Safefree (self->tex); 1539 Safefree (self->tex);
1167 Safefree (self); 1540 Safefree (self);
1168} 1541}
1169 1542
1170void 1543void
1544resize (DC::Map self, int map_width, int map_height)
1545 CODE:
1546 self->w = map_width;
1547 self->h = map_height;
1548
1549void
1171clear (CFPlus::Map self) 1550clear (DC::Map self)
1172 CODE: 1551 CODE:
1173 map_clear (self); 1552 map_clear (self);
1174 1553
1175void 1554void
1176set_face (CFPlus::Map self, int face, int texid) 1555set_tileid (DC::Map self, int face, int tile)
1177 CODE: 1556 CODE:
1178{ 1557{
1179 while (self->faces <= face) 1558 need_facenum (self, face); self->face2tile [face] = tile;
1180 { 1559 need_texid (self, tile);
1181 Append (mapface, self->face, self->faces, self->faces);
1182 self->faces *= 2;
1183 }
1184
1185 self->face [face] = texid;
1186} 1560}
1187 1561
1188void 1562void
1563set_smooth (DC::Map self, int face, int smooth, int level)
1564 CODE:
1565{
1566 tileid texid;
1567 maptex *tex;
1568
1569 if (face < 0 || face >= self->faces)
1570 return;
1571
1572 if (smooth < 0 || smooth >= self->faces)
1573 return;
1574
1575 texid = self->face2tile [face];
1576
1577 if (!texid)
1578 return;
1579
1580 tex = self->tex + texid;
1581 tex->smoothtile = self->face2tile [smooth];
1582 tex->smoothlevel = level;
1583}
1584
1585void
1189set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1586set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1190 CODE: 1587 CODE:
1191{ 1588{
1192 while (self->texs <= texid) 1589 need_texid (self, texid);
1193 {
1194 Append (maptex, self->tex, self->texs, self->texs);
1195 self->texs *= 2;
1196 }
1197 1590
1198 { 1591 {
1199 maptex *tex = self->tex + texid; 1592 maptex *tex = self->tex + texid;
1200 1593
1201 tex->name = name; 1594 tex->name = name;
1218 // from transparent color bleeding and ugly wrapping effects. 1611 // from transparent color bleeding and ugly wrapping effects.
1219 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1612 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1220} 1613}
1221 1614
1222int 1615int
1223ox (CFPlus::Map self) 1616ox (DC::Map self)
1224 ALIAS: 1617 ALIAS:
1225 oy = 1 1618 oy = 1
1226 x = 2 1619 x = 2
1227 y = 3 1620 y = 3
1228 w = 4 1621 w = 4
1239 } 1632 }
1240 OUTPUT: 1633 OUTPUT:
1241 RETVAL 1634 RETVAL
1242 1635
1243void 1636void
1244scroll (CFPlus::Map self, int dx, int dy) 1637scroll (DC::Map self, int dx, int dy)
1245 CODE: 1638 CODE:
1246{ 1639{
1247 if (dx > 0) 1640 if (dx > 0)
1248 map_blank (self, self->x, self->y, dx - 1, self->h); 1641 map_blank (self, self->x, self->y, dx, self->h);
1249 else if (dx < 0) 1642 else if (dx < 0)
1250 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1643 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1251 1644
1252 if (dy > 0) 1645 if (dy > 0)
1253 map_blank (self, self->x, self->y, self->w, dy - 1); 1646 map_blank (self, self->x, self->y, self->w, dy);
1254 else if (dy < 0) 1647 else if (dy < 0)
1255 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1648 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1256 1649
1257 self->ox += dx; self->x += dx; 1650 self->ox += dx; self->x += dx;
1258 self->oy += dy; self->y += dy; 1651 self->oy += dy; self->y += dy;
1259 1652
1260 while (self->y < 0) 1653 while (self->y < 0)
1264 self->rows += MAP_EXTEND_Y; 1657 self->rows += MAP_EXTEND_Y;
1265 self->y += MAP_EXTEND_Y; 1658 self->y += MAP_EXTEND_Y;
1266 } 1659 }
1267} 1660}
1268 1661
1269void 1662SV *
1270map1a_update (CFPlus::Map self, SV *data_, int extmap) 1663map1a_update (DC::Map self, SV *data_, int extmap)
1271 CODE: 1664 CODE:
1272{ 1665{
1273 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1666 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1274 uint8_t *data_end = (uint8_t *)SvEND (data_); 1667 uint8_t *data_end = (uint8_t *)SvEND (data_);
1275 mapcell *cell; 1668 mapcell *cell;
1276 int x, y, flags; 1669 int x, y, z, flags;
1670 AV *missing = newAV ();
1671 RETVAL = newRV_noinc ((SV *)missing);
1277 1672
1278 while (data < data_end) 1673 while (data < data_end - 1)
1279 { 1674 {
1280 flags = (data [0] << 8) + data [1]; data += 2; 1675 flags = (data [0] << 8) + data [1]; data += 2;
1281 1676
1282 x = self->x + ((flags >> 10) & 63); 1677 x = self->x + ((flags >> 10) & 63);
1283 y = self->y + ((flags >> 4) & 63); 1678 y = self->y + ((flags >> 4) & 63);
1286 1681
1287 if (flags & 15) 1682 if (flags & 15)
1288 { 1683 {
1289 if (!cell->darkness) 1684 if (!cell->darkness)
1290 { 1685 {
1686 memset (cell, 0, sizeof (*cell));
1291 cell->darkness = 256; 1687 cell->darkness = 256;
1292 cell->face [0] = 0;
1293 cell->face [1] = 0;
1294 cell->face [2] = 0;
1295 } 1688 }
1296 1689
1297 //TODO: don't trust server data to be in-range(!) 1690 //TODO: don't trust server data to be in-range(!)
1298 1691
1299 if (flags & 8) 1692 if (flags & 8)
1303 uint8_t ext, cmd; 1696 uint8_t ext, cmd;
1304 1697
1305 do 1698 do
1306 { 1699 {
1307 ext = *data++; 1700 ext = *data++;
1308 cmd = ext & 0x3f; 1701 cmd = ext & 0x7f;
1309 1702
1310 if (cmd < 4) 1703 if (cmd < 4)
1311 cell->darkness = 255 - ext * 64 + 1; 1704 cell->darkness = 255 - ext * 64 + 1;
1312 else if (cmd == 5) // health 1705 else if (cmd == 5) // health
1313 { 1706 {
1314 cell->stat_width = 1; 1707 cell->stat_width = 1;
1315 cell->stat_hp = *data++; 1708 cell->stat_hp = *data++;
1316 } 1709 }
1317 else if (cmd == 6) // monster width 1710 else if (cmd == 6) // monster width
1318 cell->stat_width = *data++ + 1; 1711 cell->stat_width = *data++ + 1;
1712 else if (cmd == 0x47)
1713 {
1714 if (*data == 1) cell->player = data [1];
1715 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1716 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1717 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1718
1719 data += *data + 1;
1720 }
1721 else if (cmd == 8) // cell flags
1722 cell->flags = *data++;
1319 else if (ext & 0x40) // unknown, multibyte => skip 1723 else if (ext & 0x40) // unknown, multibyte => skip
1320 data += *data + 1; 1724 data += *data + 1;
1321 else 1725 else
1322 data++; 1726 data++;
1323 } 1727 }
1325 } 1729 }
1326 else 1730 else
1327 cell->darkness = *data++ + 1; 1731 cell->darkness = *data++ + 1;
1328 } 1732 }
1329 1733
1734 for (z = 0; z <= 2; ++z)
1330 if (flags & 4) 1735 if (flags & (4 >> z))
1331 { 1736 {
1332 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1737 faceid face = (data [0] << 8) + data [1]; data += 2;
1738 need_facenum (self, face);
1739 cell->tile [z] = self->face2tile [face];
1740
1741 if (cell->tile [z])
1742 {
1743 maptex *tex = self->tex + cell->tile [z];
1744 if (!tex->name)
1745 av_push (missing, newSViv (cell->tile [z]));
1746
1747 if (tex->smoothtile)
1748 {
1749 maptex *smooth = self->tex + tex->smoothtile;
1750 if (!smooth->name)
1751 av_push (missing, newSViv (tex->smoothtile));
1752 }
1753 }
1333 } 1754 }
1334
1335 if (flags & 2)
1336 {
1337 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1338 }
1339
1340 if (flags & 1)
1341 {
1342 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1343 }
1344 } 1755 }
1345 else 1756 else
1346 {
1347 cell->darkness = 0; 1757 cell->darkness = 0;
1348 cell->stat_hp = 0;
1349 }
1350 } 1758 }
1351} 1759}
1760 OUTPUT:
1761 RETVAL
1352 1762
1353SV * 1763SV *
1354mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1764mapmap (DC::Map self, int x0, int y0, int w, int h)
1355 CODE: 1765 CODE:
1356{ 1766{
1357 int x1, x; 1767 int x1, x;
1358 int y1, y; 1768 int y1, y;
1359 int z; 1769 int z;
1380 { 1790 {
1381 mapcell *cell = row->col + (x - row->c0); 1791 mapcell *cell = row->col + (x - row->c0);
1382 1792
1383 for (z = 0; z <= 0; z++) 1793 for (z = 0; z <= 0; z++)
1384 { 1794 {
1385 mapface face = cell->face [z];
1386
1387 if (face)
1388 {
1389 maptex tex = self->tex [face]; 1795 maptex tex = self->tex [cell->tile [z]];
1390 int a0 = 255 - tex.a; 1796 int a0 = 255 - tex.a;
1391 int a1 = tex.a; 1797 int a1 = tex.a;
1392 1798
1393 r = (r * a0 + tex.r * a1) / 255; 1799 r = (r * a0 + tex.r * a1) / 255;
1394 g = (g * a0 + tex.g * a1) / 255; 1800 g = (g * a0 + tex.g * a1) / 255;
1395 b = (b * a0 + tex.b * a1) / 255; 1801 b = (b * a0 + tex.b * a1) / 255;
1396 a = (a * a0 + tex.a * a1) / 255; 1802 a = (a * a0 + tex.a * a1) / 255;
1397 }
1398 } 1803 }
1399 } 1804 }
1400 1805
1401 *map++ = (r ) 1806 *map++ = (r )
1402 | (g << 8) 1807 | (g << 8)
1409} 1814}
1410 OUTPUT: 1815 OUTPUT:
1411 RETVAL 1816 RETVAL
1412 1817
1413void 1818void
1414draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1819draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1415 CODE: 1820 CODE:
1416{ 1821{
1417 int vx, vy;
1418 int x, y, z; 1822 int x, y, z;
1419 int last_name;
1420 mapface face;
1421 1823
1422 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1824 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1423 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1825 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1826 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1827 smooth_key skey;
1828 int pl_x, pl_y;
1829 maptex pl_tex;
1424 1830
1425 /* 1831 pl_tex.name = 0;
1426 int vx = self->vx = self->w >= sw
1427 ? self->x + (self->w - sw) / 2
1428 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1429 1832
1430 int vy = self->vy = self->h >= sh 1833 rc_t *rc = rc_alloc ();
1431 ? self->y + (self->h - sh) / 2 1834 rc_key_t key;
1432 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1835 rc_array_t *arr;
1433 */
1434 1836
1435 glColor4ub (255, 255, 255, 255); 1837 // thats current max. sorry.
1838 if (sw > 255) sw = 255;
1839 if (sh > 255) sh = 255;
1840
1841 // clear key, in case of extra padding
1842 memset (&skey, 0, sizeof (skey));
1843
1844 memset (&key, 0, sizeof (key));
1845 key.r = 255;
1846 key.g = 255;
1847 key.b = 255;
1848 key.a = 255;
1849 key.mode = GL_QUADS;
1850 key.format = GL_T2F_V3F;
1851 key.texname = -1;
1852
1853 mx += self->x;
1854 my += self->y;
1855
1856 // first pass: determine smooth_max
1857 // rather ugly, if you ask me
1858 // could also be stored inside mapcell and updated on change
1859 memset (smooth_max, 0, sizeof (smooth_max));
1860
1861 for (y = 0; y < sh; y++)
1862 if (0 <= y + my && y + my < self->rows)
1863 {
1864 maprow *row = self->row + (y + my);
1865
1866 for (x = 0; x < sw; x++)
1867 if (row->c0 <= x + mx && x + mx < row->c1)
1868 {
1869 mapcell *cell = row->col + (x + mx - row->c0);
1870
1871 smooth_max[x + 1][y + 1] =
1872 MAX (self->tex [cell->tile [0]].smoothlevel,
1873 MAX (self->tex [cell->tile [1]].smoothlevel,
1874 self->tex [cell->tile [2]].smoothlevel));
1875 }
1876 }
1436 1877
1437 glEnable (GL_BLEND); 1878 glEnable (GL_BLEND);
1438 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1879 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1439 glEnable (GL_TEXTURE_2D);
1440 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1880 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1441 1881
1442 glBegin (GL_QUADS);
1443
1444 last_name = 0;
1445
1446 for (z = 0; z < 3; z++) 1882 for (z = 0; z <= 2; z++)
1883 {
1884 memset (smooth_level, 0, sizeof (smooth_level));
1885
1447 for (y = 0; y < sh; y++) 1886 for (y = 0; y < sh; y++)
1448 if (0 <= y + vy && y + vy < self->rows) 1887 if (0 <= y + my && y + my < self->rows)
1449 { 1888 {
1450 maprow *row = self->row + (y + vy); 1889 maprow *row = self->row + (y + my);
1451 1890
1452 for (x = 0; x < sw; x++) 1891 for (x = 0; x < sw; x++)
1453 if (row->c0 <= x + vx && x + vx < row->c1) 1892 if (row->c0 <= x + mx && x + mx < row->c1)
1454 { 1893 {
1455 mapcell *cell = row->col + (x + vx - row->c0); 1894 mapcell *cell = row->col + (x + mx - row->c0);
1456
1457 face = cell->face [z]; 1895 tileid tile = cell->tile [z];
1896
1897 if (tile)
1898 {
1899 maptex tex = self->tex [tile];
1900 int px = (x + 1) * T - tex.w;
1901 int py = (y + 1) * T - tex.h;
1458 1902
1459 if (face && face < self->texs) 1903 if (key.texname != tex.name)
1904 {
1905 if (!tex.name)
1906 tex = self->tex [2]; /* missing, replace by noface */
1907
1908 key.texname = tex.name;
1909 arr = rc_array (rc, &key);
1910 }
1911
1912 if (expect_false (cell->player == player) && expect_false (z == 2))
1913 {
1914 pl_x = px;
1915 pl_y = py;
1916 pl_tex = tex;
1917 continue;
1918 }
1919
1920 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1921 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1923 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1924
1925 if (expect_false (cell->flags) && expect_false (z == 2))
1926 {
1927 // overlays such as the speech bubble, probably more to come
1928 if (cell->flags & 1)
1929 {
1930 maptex tex = self->tex [1];
1931 int px = x * T + T * 2 / 32;
1932 int py = y * T - T * 6 / 32;
1933
1934 if (tex.name)
1935 {
1936 if (key.texname != tex.name)
1937 {
1938 key.texname = tex.name;
1939 arr = rc_array (rc, &key);
1940 }
1941
1942 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1943 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1945 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1946 }
1947 }
1948 }
1949
1950 // update smooth hash
1951 if (tex.smoothtile)
1952 {
1953 skey.tile = tex.smoothtile;
1954 skey.level = tex.smoothlevel;
1955
1956 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1957
1958 // add bits to current tile and all neighbours. skey.x|y is
1959 // shifted +1|+1 so we always stay positive.
1960
1961 // bits is ___n cccc CCCC bbbb
1962 // n do not draw borders&corners
1963 // c draw these corners, but...
1964 // C ... not these
1965 // b draw these borders
1966
1967 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1968 // ┃· ·· ·┃ ━━
1969
1970 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1971 // ·· ·· ·┏ ┓·
1972
1973 // full tile
1974 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1975
1976 // borders
1977 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1978 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1979 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1980 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1981
1982 // corners
1983 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1984 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1985 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1986 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1987 }
1988 }
1989 }
1990 }
1991
1992 rc_draw (rc);
1993 rc_clear (rc);
1994
1995 // go through all smoothlevels, lowest to highest, then draw.
1996 // this is basically counting sort
1997 {
1998 int w, b;
1999
2000 glEnable (GL_TEXTURE_2D);
2001 glBegin (GL_QUADS);
2002 for (w = 0; w < 256 / 32; ++w)
2003 {
2004 uint32_t smask = smooth_level [w];
2005 if (smask)
2006 for (b = 0; b < 32; ++b)
2007 if (smask & (((uint32_t)1) << b))
1460 { 2008 {
1461 maptex tex = self->tex [face]; 2009 int level = (w << 5) | b;
2010 HE *he;
1462 2011
1463 int px = (x + 1) * 32 - tex.w; 2012 hv_iterinit (smooth);
1464 int py = (y + 1) * 32 - tex.h; 2013 while ((he = hv_iternext (smooth)))
1465
1466 if (last_name != tex.name)
1467 { 2014 {
2015 smooth_key *skey = (smooth_key *)HeKEY (he);
2016 IV bits = SvIVX (HeVAL (he));
2017
2018 if (!(bits & 0x1000)
2019 && skey->level == level
2020 && level > smooth_max [skey->x][skey->y])
2021 {
2022 maptex tex = self->tex [skey->tile];
2023 int px = (((int)skey->x) - 1) * T;
2024 int py = (((int)skey->y) - 1) * T;
2025 int border = bits & 15;
2026 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2027 float dx = tex.s * .0625f; // 16 images/row
2028 float dy = tex.t * .5f ; // 2 images/column
2029
2030 if (tex.name)
2031 {
2032 // this time avoiding texture state changes
2033 // save gobs of state changes.
2034 if (key.texname != tex.name)
2035 {
1468 glEnd (); 2036 glEnd ();
1469 last_name = tex.name;
1470 glBindTexture (GL_TEXTURE_2D, last_name); 2037 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1471 glBegin (GL_QUADS); 2038 glBegin (GL_QUADS);
2039 }
2040
2041 if (border)
2042 {
2043 float ox = border * dx;
2044
2045 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2046 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2047 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2048 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2049 }
2050
2051 if (corner)
2052 {
2053 float ox = corner * dx;
2054
2055 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2056 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2057 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2058 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2059 }
2060 }
2061 }
1472 } 2062 }
1473
1474 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1475 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1476 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1477 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1478 } 2063 }
1479 }
1480 } 2064 }
1481 2065
1482 glEnd (); 2066 glEnd ();
1483
1484 glDisable (GL_TEXTURE_2D); 2067 glDisable (GL_TEXTURE_2D);
2068 key.texname = -1;
2069 }
2070
2071 hv_clear (smooth);
2072 }
2073
2074 if (pl_tex.name)
2075 {
2076 maptex tex = pl_tex;
2077 int px = pl_x + pdx;
2078 int py = pl_y + pdy;
2079
2080 key.texname = tex.name;
2081 arr = rc_array (rc, &key);
2082
2083 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2084 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2086 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2087
2088 rc_draw (rc);
2089 }
2090
2091 glDisable (GL_BLEND);
2092 rc_free (rc);
1485 2093
1486 // top layer: overlays such as the health bar 2094 // top layer: overlays such as the health bar
1487 for (y = 0; y < sh; y++) 2095 for (y = 0; y < sh; y++)
1488 if (0 <= y + vy && y + vy < self->rows) 2096 if (0 <= y + my && y + my < self->rows)
1489 { 2097 {
1490 maprow *row = self->row + (y + vy); 2098 maprow *row = self->row + (y + my);
1491 2099
1492 for (x = 0; x < sw; x++) 2100 for (x = 0; x < sw; x++)
1493 if (row->c0 <= x + vx && x + vx < row->c1) 2101 if (row->c0 <= x + mx && x + mx < row->c1)
1494 { 2102 {
1495 mapcell *cell = row->col + (x + vx - row->c0); 2103 mapcell *cell = row->col + (x + mx - row->c0);
1496 2104
1497 int px = x * 32; 2105 int px = x * T;
1498 int py = y * 32; 2106 int py = y * T;
1499 2107
1500 if (cell->stat_hp) 2108 if (cell->stat_hp)
1501 { 2109 {
1502 int width = cell->stat_width * 32; 2110 int width = cell->stat_width * T;
1503 int thick = sh / 28 + 1 + cell->stat_width; 2111 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1504 2112
1505 glColor4ub (0, 0, 0, 127); 2113 glColor3ub (0, 0, 0);
1506 glRectf (px + 1, py, 2114 glRectf (px + 1, py - thick - 2,
1507 px + width - 1, py + thick + 2); 2115 px + width - 1, py);
1508 2116
1509 glColor4ub (cell->stat_hp, 255 - cell->stat_hp, 0, 255); 2117 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1510 glRectf (px + 2, 2118 glRectf (px + 2,
1511 py + 1, 2119 py - thick - 1,
1512 px + width - 2 - cell->stat_hp * (width - 4) / 255, py + thick + 1); 2120 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1513 } 2121 }
1514 } 2122 }
1515 } 2123 }
1516
1517 glDisable (GL_BLEND);
1518} 2124}
1519 2125
1520void 2126void
1521draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2127draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1522 CODE: 2128 CODE:
1523{ 2129{
1524 static float color[16][3] = { 2130 static float color[16][3] = {
1525 { 0.00F, 0.00F, 0.00F }, 2131 { 0.00F, 0.00F, 0.00F },
1526 { 1.00F, 1.00F, 1.00F }, 2132 { 1.00F, 1.00F, 1.00F },
1576 glDisable (GL_BLEND); 2182 glDisable (GL_BLEND);
1577 glDisable (GL_TEXTURE_2D); 2183 glDisable (GL_TEXTURE_2D);
1578} 2184}
1579 2185
1580void 2186void
1581fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2187fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1582 PPCODE: 2188 PPCODE:
1583{ 2189{
1584 int vx, vy;
1585 int x, y; 2190 int x, y;
2191 int sw1 = sw + 2;
2192 int sh1 = sh + 2;
2193 int sh3 = sh * 3;
1586 int sw4 = (sw + 3) & ~3; 2194 int sw34 = (sw * 3 + 3) & ~3;
2195 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1587 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2196 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1588 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2197 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1589 2198
1590 memset (darkness, 255, sw4 * sh);
1591 SvPOK_only (darkness_sv); 2199 SvPOK_only (darkness3_sv);
1592 SvCUR_set (darkness_sv, sw4 * sh); 2200 SvCUR_set (darkness3_sv, sw34 * sh3);
1593 2201
1594 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2202 mx += self->x - 1;
1595 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2203 my += self->y - 1;
1596 2204
2205 memset (darkness1, 255, sw1 * sh1);
2206
1597 for (y = 0; y < sh; y++) 2207 for (y = 0; y < sh1; y++)
1598 if (0 <= y + vy && y + vy < self->rows) 2208 if (0 <= y + my && y + my < self->rows)
1599 { 2209 {
1600 maprow *row = self->row + (y + vy); 2210 maprow *row = self->row + (y + my);
1601 2211
1602 for (x = 0; x < sw; x++) 2212 for (x = 0; x < sw1; x++)
1603 if (row->c0 <= x + vx && x + vx < row->c1) 2213 if (row->c0 <= x + mx && x + mx < row->c1)
1604 { 2214 {
1605 mapcell *cell = row->col + (x + vx - row->c0); 2215 mapcell *cell = row->col + (x + mx - row->c0);
1606 2216
1607 darkness[y * sw4 + x] = cell->darkness 2217 darkness1 [y * sw1 + x] = cell->darkness
1608 ? 255 - (cell->darkness - 1) 2218 ? 255 - (cell->darkness - 1)
1609 : 255 - FOW_DARKNESS; 2219 : 255 - FOW_DARKNESS;
1610 } 2220 }
1611 } 2221 }
1612 2222
2223 for (y = 0; y < sh; ++y)
2224 for (x = 0; x < sw; ++x)
2225 {
2226 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2227 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2228 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2229 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2230 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2231 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2232 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2233 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2234 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2235
2236 uint8_t r11 = (d11 + d21 + d12) / 3;
2237 uint8_t r21 = d21;
2238 uint8_t r31 = (d21 + d31 + d32) / 3;
2239
2240 uint8_t r12 = d12;
2241 uint8_t r22 = d22;
2242 uint8_t r32 = d32;
2243
2244 uint8_t r13 = (d13 + d23 + d12) / 3;
2245 uint8_t r23 = d23;
2246 uint8_t r33 = (d23 + d33 + d32) / 3;
2247
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2250 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2253 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2256 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2257 }
2258
2259 free (darkness1);
2260
1613 EXTEND (SP, 3); 2261 EXTEND (SP, 3);
1614 PUSHs (sv_2mortal (newSViv (sw4))); 2262 PUSHs (sv_2mortal (newSViv (sw34)));
1615 PUSHs (sv_2mortal (newSViv (sh))); 2263 PUSHs (sv_2mortal (newSViv (sh3)));
1616 PUSHs (darkness_sv); 2264 PUSHs (darkness3_sv);
1617} 2265}
1618 2266
1619SV * 2267SV *
1620get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2268get_rect (DC::Map self, int x0, int y0, int w, int h)
1621 CODE: 2269 CODE:
1622{ 2270{
1623 int x, y, x1, y1; 2271 int x, y, x1, y1;
1624 SV *data_sv = newSV (w * h * 7 + 5); 2272 SV *data_sv = newSV (w * h * 7 + 5);
1625 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2273 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1650 if (row && row->c0 <= x && x < row->c1) 2298 if (row && row->c0 <= x && x < row->c1)
1651 { 2299 {
1652 mapcell *cell = row->col + (x - row->c0); 2300 mapcell *cell = row->col + (x - row->c0);
1653 uint8_t flags = 0; 2301 uint8_t flags = 0;
1654 2302
1655 if (cell->face [0]) flags |= 1; 2303 if (cell->tile [0]) flags |= 1;
1656 if (cell->face [1]) flags |= 2; 2304 if (cell->tile [1]) flags |= 2;
1657 if (cell->face [2]) flags |= 4; 2305 if (cell->tile [2]) flags |= 4;
1658 2306
1659 *data++ = flags; 2307 *data++ = flags;
1660 2308
1661 if (flags & 1) 2309 if (flags & 1)
1662 { 2310 {
2311 tileid tile = cell->tile [0];
1663 *data++ = cell->face [0] >> 8; 2312 *data++ = tile >> 8;
1664 *data++ = cell->face [0]; 2313 *data++ = tile;
1665 } 2314 }
1666 2315
1667 if (flags & 2) 2316 if (flags & 2)
1668 { 2317 {
2318 tileid tile = cell->tile [1];
1669 *data++ = cell->face [1] >> 8; 2319 *data++ = tile >> 8;
1670 *data++ = cell->face [1]; 2320 *data++ = tile;
1671 } 2321 }
1672 2322
1673 if (flags & 4) 2323 if (flags & 4)
1674 { 2324 {
2325 tileid tile = cell->tile [2];
1675 *data++ = cell->face [2] >> 8; 2326 *data++ = tile >> 8;
1676 *data++ = cell->face [2]; 2327 *data++ = tile;
1677 } 2328 }
1678 } 2329 }
1679 else 2330 else
1680 *data++ = 0; 2331 *data++ = 0;
1681 } 2332 }
1682 } 2333 }
1683 2334
2335 /* if size is w*h + 5 then no data has been found */
2336 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2337 {
1684 SvPOK_only (data_sv); 2338 SvPOK_only (data_sv);
1685 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2339 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2340 }
2341
1686 RETVAL = data_sv; 2342 RETVAL = data_sv;
1687} 2343}
1688 OUTPUT: 2344 OUTPUT:
1689 RETVAL 2345 RETVAL
1690 2346
1691void 2347void
1692set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2348set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1693 PPCODE: 2349 PPCODE:
1694{ 2350{
1695 int x, y, z; 2351 int x, y, z;
1696 int w, h; 2352 int w, h;
1697 int x1, y1; 2353 int x1, y1;
2354 STRLEN len;
2355 uint8_t *data, *end;
2356
2357 len = SvLEN (data_sv);
2358 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2359 data = SvPVbyte_nolen (data_sv);
2360 end = data + len + 8;
2361
2362 if (len < 5)
2363 XSRETURN_EMPTY;
1698 2364
1699 if (*data++ != 0) 2365 if (*data++ != 0)
1700 return; /* version mismatch */ 2366 XSRETURN_EMPTY; /* version mismatch */
1701 2367
1702 w = *data++ << 8; w |= *data++; 2368 w = *data++ << 8; w |= *data++;
1703 h = *data++ << 8; h |= *data++; 2369 h = *data++ << 8; h |= *data++;
1704 2370
1705 // we need to do this 'cause we don't keep an absolute coord system for rows 2371 // we need to do this 'cause we don't keep an absolute coord system for rows
1717 { 2383 {
1718 maprow *row = map_get_row (self, y); 2384 maprow *row = map_get_row (self, y);
1719 2385
1720 for (x = x0; x < x1; x++) 2386 for (x = x0; x < x1; x++)
1721 { 2387 {
2388 uint8_t flags;
2389
2390 if (data + 7 >= end)
2391 XSRETURN_EMPTY;
2392
1722 uint8_t flags = *data++; 2393 flags = *data++;
1723 2394
1724 if (flags) 2395 if (flags)
1725 { 2396 {
1726 mapface face[3] = { 0, 0, 0 };
1727
1728 mapcell *cell = row_get_cell (row, x); 2397 mapcell *cell = row_get_cell (row, x);
2398 tileid tile[3] = { 0, 0, 0 };
1729 2399
1730 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2400 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1731 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2401 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1732 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2402 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1733 2403
1734 if (cell->darkness == 0) 2404 if (cell->darkness == 0)
1735 { 2405 {
1736 cell->darkness = 0; 2406 /*cell->darkness = 0;*/
2407 EXTEND (SP, 3);
1737 2408
1738 for (z = 0; z <= 2; z++) 2409 for (z = 0; z <= 2; z++)
1739 { 2410 {
1740 cell->face[z] = face[z]; 2411 tileid t = tile [z];
1741 2412
1742 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2413 if (t >= self->texs || (t && !self->tex [t].name))
2414 {
1743 XPUSHs (sv_2mortal (newSViv (face[z]))); 2415 PUSHs (sv_2mortal (newSViv (t)));
2416 need_texid (self, t);
2417 }
2418
2419 cell->tile [z] = t;
1744 } 2420 }
1745 } 2421 }
1746 } 2422 }
1747 } 2423 }
1748 } 2424 }
1749} 2425}
1750 2426
1751MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2427MODULE = Deliantra::Client PACKAGE = DC::RW
1752 2428
1753CFPlus::MixChunk 2429DC::RW
1754new_from_file (SV *class, char *path) 2430new (SV *class, SV *data_sv)
1755 CODE: 2431 CODE:
1756 RETVAL = Mix_LoadWAV (path); 2432{
2433 STRLEN datalen;
2434 char *data = SvPVbyte (data_sv, datalen);
2435
2436 RETVAL = SDL_RWFromConstMem (data, datalen);
2437}
1757 OUTPUT: 2438 OUTPUT:
1758 RETVAL 2439 RETVAL
1759 2440
2441DC::RW
2442new_from_file (SV *class, const char *path, const char *mode = "rb")
2443 CODE:
2444 RETVAL = SDL_RWFromFile (path, mode);
2445 OUTPUT:
2446 RETVAL
2447
2448# fails on win32:
2449# dc.xs(2268) : error C2059: syntax error : '('
1760void 2450#void
2451#close (DC::RW self)
2452# CODE:
2453# (self->(close)) (self);
2454
2455MODULE = Deliantra::Client PACKAGE = DC::Channel
2456
2457PROTOTYPES: DISABLE
2458
2459DC::Channel
2460find ()
2461 CODE:
2462{
2463 RETVAL = Mix_GroupAvailable (-1);
2464
2465 if (RETVAL < 0)
2466 {
2467 RETVAL = Mix_GroupOldest (-1);
2468
2469 if (RETVAL < 0)
2470 XSRETURN_UNDEF;
2471
2472 Mix_HaltChannel (RETVAL);
2473 }
2474
2475 Mix_UnregisterAllEffects (RETVAL);
2476 Mix_Volume (RETVAL, 128);
2477}
2478 OUTPUT:
2479 RETVAL
2480
2481void
2482halt (DC::Channel self)
2483 CODE:
2484 Mix_HaltChannel (self);
2485
2486void
2487expire (DC::Channel self, int ticks = -1)
2488 CODE:
2489 Mix_ExpireChannel (self, ticks);
2490
2491void
2492fade_out (DC::Channel self, int ticks = -1)
2493 CODE:
2494 Mix_FadeOutChannel (self, ticks);
2495
2496int
2497volume (DC::Channel self, int volume)
2498 CODE:
2499 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2500 OUTPUT:
2501 RETVAL
2502
2503void
2504unregister_all_effects (DC::Channel self)
2505 CODE:
2506 Mix_UnregisterAllEffects (self);
2507
2508void
2509set_panning (DC::Channel self, int left, int right)
2510 CODE:
2511 left = CLAMP (left , 0, 255);
2512 right = CLAMP (right, 0, 255);
2513 Mix_SetPanning (self, left, right);
2514
2515void
2516set_distance (DC::Channel self, int distance)
2517 CODE:
2518 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2519
2520void
2521set_position (DC::Channel self, int angle, int distance)
2522 CODE:
2523
2524void
2525set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2526 CODE:
2527{
2528 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2529 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2530 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2531}
2532
2533void
2534set_reverse_stereo (DC::Channel self, int flip)
2535 CODE:
2536 Mix_SetReverseStereo (self, flip);
2537
2538MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2539
2540PROTOTYPES: DISABLE
2541
2542DC::MixChunk
2543new (SV *class, DC::RW rwops)
2544 CODE:
2545 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2546 OUTPUT:
2547 RETVAL
2548
2549void
1761DESTROY (CFPlus::MixChunk self) 2550DESTROY (DC::MixChunk self)
1762 CODE: 2551 CODE:
1763 Mix_FreeChunk (self); 2552 Mix_FreeChunk (self);
1764 2553
1765int 2554int
1766volume (CFPlus::MixChunk self, int volume = -1) 2555volume (DC::MixChunk self, int volume = -1)
1767 CODE: 2556 CODE:
2557 if (items > 1)
2558 volume = CLAMP (volume, 0, 128);
1768 RETVAL = Mix_VolumeChunk (self, volume); 2559 RETVAL = Mix_VolumeChunk (self, volume);
1769 OUTPUT: 2560 OUTPUT:
1770 RETVAL 2561 RETVAL
1771 2562
1772int 2563DC::Channel
1773play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2564play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1774 CODE: 2565 CODE:
2566{
1775 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2567 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2568
2569 if (RETVAL < 0)
2570 XSRETURN_UNDEF;
2571
2572 if (channel < 0)
2573 {
2574 Mix_UnregisterAllEffects (RETVAL);
2575 Mix_Volume (RETVAL, 128);
2576 }
2577}
1776 OUTPUT: 2578 OUTPUT:
1777 RETVAL 2579 RETVAL
1778 2580
1779MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2581MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1780 2582
1781int 2583int
1782volume (int volume = -1) 2584volume (int volume = -1)
2585 PROTOTYPE: ;$
1783 CODE: 2586 CODE:
2587 if (items > 0)
2588 volume = CLAMP (volume, 0, 128);
1784 RETVAL = Mix_VolumeMusic (volume); 2589 RETVAL = Mix_VolumeMusic (volume);
1785 OUTPUT: 2590 OUTPUT:
1786 RETVAL 2591 RETVAL
1787 2592
2593void
2594fade_out (int ms)
2595 CODE:
2596 Mix_FadeOutMusic (ms);
2597
2598void
2599halt ()
2600 CODE:
2601 Mix_HaltMusic ();
2602
1788CFPlus::MixMusic 2603DC::MixMusic
1789new_from_file (SV *class, char *path) 2604new (SV *class, DC::RW rwops)
1790 CODE: 2605 CODE:
1791 RETVAL = Mix_LoadMUS (path); 2606 RETVAL = Mix_LoadMUS_RW (rwops);
1792 OUTPUT: 2607 OUTPUT:
1793 RETVAL 2608 RETVAL
1794 2609
1795void 2610void
1796DESTROY (CFPlus::MixMusic self) 2611DESTROY (DC::MixMusic self)
1797 CODE: 2612 CODE:
1798 Mix_FreeMusic (self); 2613 Mix_FreeMusic (self);
1799 2614
1800int 2615int
1801play (CFPlus::MixMusic self, int loops = -1) 2616play (DC::MixMusic self, int loops = -1)
1802 CODE: 2617 CODE:
1803 RETVAL = Mix_PlayMusic (self, loops); 2618 RETVAL = Mix_PlayMusic (self, loops);
1804 OUTPUT: 2619 OUTPUT:
1805 RETVAL 2620 RETVAL
1806 2621
1807MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2622void
2623fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2624 CODE:
2625 Mix_FadeInMusicPos (self, loops, ms, position);
2626
2627MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2628
2629PROTOTYPES: ENABLE
1808 2630
1809BOOT: 2631BOOT:
1810{ 2632{
1811 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2633 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1812 static const struct { 2634 static const struct {
1813 const char *name; 2635 const char *name;
1814 IV iv; 2636 IV iv;
1815 } *civ, const_iv[] = { 2637 } *civ, const_iv[] = {
1816# define const_iv(name) { # name, (IV)name } 2638# define const_iv(name) { # name, (IV)name }
2639 const_iv (GL_VENDOR),
2640 const_iv (GL_VERSION),
2641 const_iv (GL_EXTENSIONS),
1817 const_iv (GL_COLOR_MATERIAL), 2642 const_iv (GL_COLOR_MATERIAL),
1818 const_iv (GL_SMOOTH), 2643 const_iv (GL_SMOOTH),
1819 const_iv (GL_FLAT), 2644 const_iv (GL_FLAT),
1820 const_iv (GL_DITHER), 2645 const_iv (GL_DITHER),
1821 const_iv (GL_BLEND), 2646 const_iv (GL_BLEND),
1825 const_iv (GL_ALPHA_TEST), 2650 const_iv (GL_ALPHA_TEST),
1826 const_iv (GL_NORMALIZE), 2651 const_iv (GL_NORMALIZE),
1827 const_iv (GL_RESCALE_NORMAL), 2652 const_iv (GL_RESCALE_NORMAL),
1828 const_iv (GL_FRONT), 2653 const_iv (GL_FRONT),
1829 const_iv (GL_BACK), 2654 const_iv (GL_BACK),
2655 const_iv (GL_AUX0),
1830 const_iv (GL_AND), 2656 const_iv (GL_AND),
1831 const_iv (GL_ONE), 2657 const_iv (GL_ONE),
1832 const_iv (GL_ZERO), 2658 const_iv (GL_ZERO),
1833 const_iv (GL_SRC_ALPHA), 2659 const_iv (GL_SRC_ALPHA),
1834 const_iv (GL_DST_ALPHA), 2660 const_iv (GL_DST_ALPHA),
1847 const_iv (GL_INTENSITY), 2673 const_iv (GL_INTENSITY),
1848 const_iv (GL_LUMINANCE), 2674 const_iv (GL_LUMINANCE),
1849 const_iv (GL_LUMINANCE_ALPHA), 2675 const_iv (GL_LUMINANCE_ALPHA),
1850 const_iv (GL_FLOAT), 2676 const_iv (GL_FLOAT),
1851 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2677 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2678 const_iv (GL_COMPRESSED_ALPHA_ARB),
2679 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2680 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2681 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2682 const_iv (GL_COMPRESSED_RGB_ARB),
2683 const_iv (GL_COMPRESSED_RGBA_ARB),
1852 const_iv (GL_COMPILE), 2684 const_iv (GL_COMPILE),
2685 const_iv (GL_PROXY_TEXTURE_1D),
2686 const_iv (GL_PROXY_TEXTURE_2D),
1853 const_iv (GL_TEXTURE_1D), 2687 const_iv (GL_TEXTURE_1D),
1854 const_iv (GL_TEXTURE_2D), 2688 const_iv (GL_TEXTURE_2D),
1855 const_iv (GL_TEXTURE_ENV), 2689 const_iv (GL_TEXTURE_ENV),
1856 const_iv (GL_TEXTURE_MAG_FILTER), 2690 const_iv (GL_TEXTURE_MAG_FILTER),
1857 const_iv (GL_TEXTURE_MIN_FILTER), 2691 const_iv (GL_TEXTURE_MIN_FILTER),
1878 const_iv (GL_COLOR_LOGIC_OP), 2712 const_iv (GL_COLOR_LOGIC_OP),
1879 const_iv (GL_SEPARABLE_2D), 2713 const_iv (GL_SEPARABLE_2D),
1880 const_iv (GL_CONVOLUTION_2D), 2714 const_iv (GL_CONVOLUTION_2D),
1881 const_iv (GL_CONVOLUTION_BORDER_MODE), 2715 const_iv (GL_CONVOLUTION_BORDER_MODE),
1882 const_iv (GL_CONSTANT_BORDER), 2716 const_iv (GL_CONSTANT_BORDER),
2717 const_iv (GL_POINTS),
1883 const_iv (GL_LINES), 2718 const_iv (GL_LINES),
1884 const_iv (GL_LINE_STRIP), 2719 const_iv (GL_LINE_STRIP),
1885 const_iv (GL_LINE_LOOP), 2720 const_iv (GL_LINE_LOOP),
1886 const_iv (GL_QUADS), 2721 const_iv (GL_QUADS),
1887 const_iv (GL_QUAD_STRIP), 2722 const_iv (GL_QUAD_STRIP),
1888 const_iv (GL_TRIANGLES), 2723 const_iv (GL_TRIANGLES),
1889 const_iv (GL_TRIANGLE_STRIP), 2724 const_iv (GL_TRIANGLE_STRIP),
1890 const_iv (GL_TRIANGLE_FAN), 2725 const_iv (GL_TRIANGLE_FAN),
2726 const_iv (GL_POLYGON),
1891 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2727 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2728 const_iv (GL_POINT_SMOOTH_HINT),
2729 const_iv (GL_LINE_SMOOTH_HINT),
2730 const_iv (GL_POLYGON_SMOOTH_HINT),
2731 const_iv (GL_GENERATE_MIPMAP_HINT),
2732 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1892 const_iv (GL_FASTEST), 2733 const_iv (GL_FASTEST),
2734 const_iv (GL_DONT_CARE),
2735 const_iv (GL_NICEST),
1893 const_iv (GL_V2F), 2736 const_iv (GL_V2F),
1894 const_iv (GL_V3F), 2737 const_iv (GL_V3F),
1895 const_iv (GL_T2F_V3F), 2738 const_iv (GL_T2F_V3F),
1896 const_iv (GL_T2F_N3F_V3F), 2739 const_iv (GL_T2F_N3F_V3F),
1897# undef const_iv 2740# undef const_iv
1898 }; 2741 };
1899 2742
1900 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2743 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1901 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2744 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2745
2746 texture_av = newAV ();
2747 AvREAL_off (texture_av);
1902} 2748}
2749
2750void
2751disable_GL_EXT_blend_func_separate ()
2752 CODE:
2753 gl.BlendFuncSeparate = 0;
2754 gl.BlendFuncSeparateEXT = 0;
1903 2755
1904char * 2756char *
1905gl_vendor () 2757gl_vendor ()
1906 CODE: 2758 CODE:
1907 RETVAL = (char *)glGetString (GL_VENDOR); 2759 RETVAL = (char *)glGetString (GL_VENDOR);
1920 CODE: 2772 CODE:
1921 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2773 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1922 OUTPUT: 2774 OUTPUT:
1923 RETVAL 2775 RETVAL
1924 2776
2777const char *glGetString (GLenum pname)
2778
2779GLint glGetInteger (GLenum pname)
2780 CODE:
2781 glGetIntegerv (pname, &RETVAL);
2782 OUTPUT:
2783 RETVAL
2784
2785GLdouble glGetDouble (GLenum pname)
2786 CODE:
2787 glGetDoublev (pname, &RETVAL);
2788 OUTPUT:
2789 RETVAL
2790
1925int glGetError () 2791int glGetError ()
1926 2792
1927void glFinish () 2793void glFinish ()
1928 2794
1929void glClear (int mask) 2795void glClear (int mask)
1966# near_ and far_ are due to microsofts buggy "c" compiler 2832# near_ and far_ are due to microsofts buggy "c" compiler
1967void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2833void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1968 2834
1969# near_ and far_ are due to microsofts buggy "c" compiler 2835# near_ and far_ are due to microsofts buggy "c" compiler
1970void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2836void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2837
2838PROTOTYPES: DISABLE
1971 2839
1972void glViewport (int x, int y, int width, int height) 2840void glViewport (int x, int y, int width, int height)
1973 2841
1974void glScissor (int x, int y, int width, int height) 2842void glScissor (int x, int y, int width, int height)
1975 2843
1983 2851
1984void glRotate (float angle, float x, float y, float z) 2852void glRotate (float angle, float x, float y, float z)
1985 CODE: 2853 CODE:
1986 glRotatef (angle, x, y, z); 2854 glRotatef (angle, x, y, z);
1987 2855
1988void glBegin (int mode)
1989
1990void glEnd ()
1991
1992void glColor (float r, float g, float b, float a = 1.0) 2856void glColor (float r, float g, float b, float a = 1.0)
1993 PROTOTYPE: @
1994 ALIAS: 2857 ALIAS:
1995 glColor_premultiply = 1 2858 glColor_premultiply = 1
1996 CODE: 2859 CODE:
1997 if (ix) 2860 if (ix)
1998 { 2861 {
2001 b *= a; 2864 b *= a;
2002 } 2865 }
2003 // microsoft visual "c" rounds instead of truncating... 2866 // microsoft visual "c" rounds instead of truncating...
2004 glColor4f (r, g, b, a); 2867 glColor4f (r, g, b, a);
2005 2868
2006void glInterleavedArrays (int format, int stride, char *data)
2007
2008void glDrawElements (int mode, int count, int type, char *indices)
2009
2010# 1.2 void glDrawRangeElements (int mode, int start, int end
2011
2012void glRasterPos (float x, float y, float z = 0.) 2869void glRasterPos (float x, float y, float z = 0.)
2013 CODE: 2870 CODE:
2014 glRasterPos3f (0, 0, z); 2871 glRasterPos3f (0, 0, z);
2015 glBitmap (0, 0, 0, 0, x, y, 0); 2872 glBitmap (0, 0, 0, 0, x, y, 0);
2016 2873
2020 2877
2021void glTexCoord (float s, float t) 2878void glTexCoord (float s, float t)
2022 CODE: 2879 CODE:
2023 glTexCoord2f (s, t); 2880 glTexCoord2f (s, t);
2024 2881
2882void glRect (float x1, float y1, float x2, float y2)
2883 CODE:
2884 glRectf (x1, y1, x2, y2);
2885
2886void glRect_lineloop (float x1, float y1, float x2, float y2)
2887 CODE:
2888 glBegin (GL_LINE_LOOP);
2889 glVertex2f (x1, y1);
2890 glVertex2f (x2, y1);
2891 glVertex2f (x2, y2);
2892 glVertex2f (x1, y2);
2893 glEnd ();
2894
2895PROTOTYPES: ENABLE
2896
2897void glBegin (int mode)
2898
2899void glEnd ()
2900
2901void glPointSize (GLfloat size)
2902
2903void glLineWidth (GLfloat width)
2904
2905void glInterleavedArrays (int format, int stride, char *data)
2906
2907void glDrawElements (int mode, int count, int type, char *indices)
2908
2909# 1.2 void glDrawRangeElements (int mode, int start, int end
2910
2025void glTexEnv (int target, int pname, float param) 2911void glTexEnv (int target, int pname, float param)
2026 CODE: 2912 CODE:
2027 glTexEnvf (target, pname, param); 2913 glTexEnvf (target, pname, param);
2028 2914
2029void glTexParameter (int target, int pname, float param) 2915void glTexParameter (int target, int pname, float param)
2045void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2931void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2046 CODE: 2932 CODE:
2047 if (gl.SeparableFilter2D) 2933 if (gl.SeparableFilter2D)
2048 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2934 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2049 2935
2050void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2936void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2051 2937
2052void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2938void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2053 2939
2054void glDrawPixels (int width, int height, int format, int type, char *pixels) 2940void glDrawPixels (int width, int height, int format, int type, char *pixels)
2941
2942void glPixelZoom (float x, float y)
2055 2943
2056void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2944void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2057 2945
2058int glGenTexture () 2946int glGenTexture ()
2059 CODE: 2947 CODE:
2060{ 2948 RETVAL = gen_texture ();
2061 GLuint name;
2062 glGenTextures (1, &name);
2063 RETVAL = name;
2064}
2065 OUTPUT: 2949 OUTPUT:
2066 RETVAL 2950 RETVAL
2067 2951
2068void glDeleteTexture (int name) 2952void glDeleteTexture (int name)
2069 CODE: 2953 CODE:
2070{
2071 GLuint name_ = name;
2072 glDeleteTextures (1, &name_); 2954 del_texture (name);
2073} 2955
2074
2075int glGenList () 2956int glGenList ()
2076 CODE: 2957 CODE:
2077 RETVAL = glGenLists (1); 2958 RETVAL = glGenLists (1);
2078 OUTPUT: 2959 OUTPUT:
2079 RETVAL 2960 RETVAL
2086 2967
2087void glEndList () 2968void glEndList ()
2088 2969
2089void glCallList (int list) 2970void glCallList (int list)
2090 2971
2972MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2973
2974PROTOTYPES: DISABLE
2975
2976void
2977find_widget (SV *self, NV x, NV y)
2978 PPCODE:
2979{
2980 if (within_widget (self, x, y))
2981 XPUSHs (self);
2982}
2983
2984BOOT:
2985{
2986 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2987
2988 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2989 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2990 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2991 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2992}
2993
2994void
2995draw (SV *self)
2996 CODE:
2997{
2998 HV *hv;
2999 SV **svp;
3000 NV x, y, w, h;
3001 SV *draw_x_sv = GvSV (draw_x_gv);
3002 SV *draw_y_sv = GvSV (draw_y_gv);
3003 SV *draw_w_sv = GvSV (draw_w_gv);
3004 SV *draw_h_sv = GvSV (draw_h_gv);
3005 double draw_x, draw_y;
3006
3007 if (!SvROK (self))
3008 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3009
3010 hv = (HV *)SvRV (self);
3011
3012 if (SvTYPE (hv) != SVt_PVHV)
3013 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3014
3015 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3016 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3017
3018 if (!h || !w)
3019 XSRETURN_EMPTY;
3020
3021 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3022 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3023
3024 draw_x = SvNV (draw_x_sv) + x;
3025 draw_y = SvNV (draw_y_sv) + y;
3026
3027 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3028 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3029 XSRETURN_EMPTY;
3030
3031 sv_setnv (draw_x_sv, draw_x);
3032 sv_setnv (draw_y_sv, draw_y);
3033
3034 glPushMatrix ();
3035 glTranslated (x, y, 0);
3036
3037 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3038 {
3039 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3040
3041 if (svp && SvTRUE (*svp))
3042 {
3043 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3044 glEnable (GL_BLEND);
3045 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3046 glBegin (GL_QUADS);
3047 glVertex2f (0, 0);
3048 glVertex2f (w, 0);
3049 glVertex2f (w, h);
3050 glVertex2f (0, h);
3051 glEnd ();
3052 glDisable (GL_BLEND);
3053 }
3054 }
3055#if 0
3056 // draw borders, for debugging
3057 glPushMatrix ();
3058 glColor4f (1., 1., 0., 1.);
3059 glTranslatef (.5, .5, 0.);
3060 glBegin (GL_LINE_LOOP);
3061 glVertex2f (0 , 0);
3062 glVertex2f (w - 1, 0);
3063 glVertex2f (w - 1, h - 1);
3064 glVertex2f (0 , h - 1);
3065 glEnd ();
3066 glPopMatrix ();
3067#endif
3068 PUSHMARK (SP);
3069 XPUSHs (self);
3070 PUTBACK;
3071 call_method ("_draw", G_VOID | G_DISCARD);
3072 SPAGAIN;
3073
3074 glPopMatrix ();
3075
3076 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3077 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3078}
3079

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