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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.149 by root, Sat Aug 19 04:03:15 2006 UTC vs.
Revision 1.327 by root, Sun Nov 18 12:01:50 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
20#include "flat_hash_map.hpp"
21
13#ifdef _WIN32 22#ifdef _WIN32
14# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
15#endif 28#endif
16 29
30#include <cassert>
17#include <math.h> 31#include <cmath>
18#include <string.h> 32#include <cstring>
19#include <stdio.h> 33#include <cstdio>
20#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
21 40
22#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
23#include <SDL_endian.h> 43#include <SDL_endian.h>
24#include <SDL_image.h> 44#include <SDL_image.h>
25#include <SDL_mixer.h> 45#include <SDL_mixer.h>
26#include <SDL_opengl.h> 46#include <SDL_opengl.h>
27 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
28#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
30 57
31#include <glib/gmacros.h> 58#include <glib.h>
32 59
33#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
34 72
35#ifndef _WIN32 73#ifndef _WIN32
36# include <sys/types.h> 74# include <sys/types.h>
37# include <sys/socket.h> 75# include <sys/socket.h>
38# include <netinet/in.h> 76# include <netinet/in.h>
39# include <netinet/tcp.h> 77# include <netinet/tcp.h>
40# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 83#else
42 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 85#endif
49 86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
53 96
54#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
56 99
57#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
58 101
59#if 0 102/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 104
62# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
63#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
64 130
65static struct 131static struct
66{ 132{
67#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 134#include "glfunc.h"
69#undef GL_FUNC 135#undef GL_FUNC
70} gl; 136} gl;
71 137
138static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 140{
74 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 145 else
79 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
80} 147}
81 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
82#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
83 175
84#include "pango-font.c" 176#include "pango-font.c"
85#include "pango-fontmap.c" 177#include "pango-fontmap.c"
86#include "pango-render.c" 178#include "pango-render.c"
87 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
90 184
91typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
92 186
93static int 187static int
94shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
95{ 189{
96 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
97 191
98 while (attrs) 192 while (attrs)
99 { 193 {
100 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
101 195
102 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
103 return 1; 197 return 1;
104 198
105 attrs = attrs->next; 199 attrs = attrs->next;
106 } 200 }
107 201
108 return 0; 202 return 0;
109} 203}
110 204
111typedef struct cf_layout { 205struct cf_layout {
112 PangoLayout *pl; 206 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
114 int base_height; 208 int base_height;
115 CFPlus__Font font; 209 DC__Font font;
116} *CFPlus__Layout; 210 rc_t rc;
211};
117 212
213typedef cf_layout *DC__Layout;
214
118static CFPlus__Font default_font; 215static DC__Font default_font;
119static PangoContext *opengl_context; 216static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
121 218
122static void 219static void
123substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
124{ 221{
125 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
126#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
127 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
128#endif 225#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 227}
131 228
132static void 229static void
133layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
134{ 231{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
137 */ 234 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
139 236
140 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 239
143 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
144} 241}
145 242
146static void 243static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 245{
149 PangoRectangle rect; 246 PangoRectangle rect;
150 247
151 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
159 256
160 *w = rect.width; 257 *w = rect.width;
161 *h = rect.height; 258 *h = rect.height;
162} 259}
163 260
261typedef uint16_t tileid;
164typedef uint16_t mapface; 262typedef uint16_t faceid;
165 263
166typedef struct { 264struct maptex
265{
167 GLint name; 266 GLuint name;
168 int w, h; 267 int w, h;
169 float s, t; 268 float s, t;
170 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
171} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
172 274
173typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
174 uint16_t darkness; 279 uint16_t darkness;
175 mapface face[3];
176 uint8_t stat_width, stat_hp; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
177} mapcell; 281};
178 282
179typedef struct { 283struct maprow
284{
180 int32_t c0, c1; 285 int32_t c0, c1;
181 mapcell *col; 286 mapcell *col;
182} maprow; 287};
183 288
184typedef struct map { 289struct mapgrid {
185 int x, y, w, h; 290 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 292 std::vector<tileid> tile;
188 mapface *face; 293 std::vector<maptex> tex;
189
190 int texs;
191 maptex *tex;
192 294
193 int32_t rows; 295 int32_t rows;
194 maprow *row; 296 maprow *row;
195} *CFPlus__Map; 297
298 ~mapgrid ()
299 {
300 clear_cells ();
301 }
302
303 void clear_cells ();
304};
305
306typedef mapgrid *DC__Map;
196 307
197static char * 308static char *
198prepend (char *ptr, int sze, int inc) 309prepend (char *ptr, int sze, int inc)
199{ 310{
200 char *p; 311 char *p;
218 329
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 330#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 331#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221 332
222static maprow * 333static maprow *
223map_get_row (CFPlus__Map self, int y) 334map_get_row (mapgrid *self, int y)
224{ 335{
225 if (0 > y) 336 if (0 > y)
226 { 337 {
227 int extend = - y + MAP_EXTEND_Y; 338 int extend = - y + MAP_EXTEND_Y;
228 Prepend (maprow, self->row, self->rows, extend); 339 Prepend (maprow, self->row, self->rows, extend);
266 377
267 return row->col + (x - row->c0); 378 return row->col + (x - row->c0);
268} 379}
269 380
270static mapcell * 381static mapcell *
271map_get_cell (CFPlus__Map self, int x, int y) 382map_get_cell (mapgrid *self, int x, int y)
272{ 383{
273 return row_get_cell (map_get_row (self, y), x); 384 return row_get_cell (map_get_row (self, y), x);
274} 385}
275 386
387void mapgrid::clear_cells ()
388{
389 int r;
390
391 for (r = 0; r < rows; r++)
392 Safefree (row[r].col);
393
394 Safefree (row);
395
396 x = 0;
397 y = 0;
398 ox = 0;
399 oy = 0;
400 row = 0;
401 rows = 0;
402}
403
404#define CELL_CLEAR(cell) \
405 do { \
406 if ((cell)->player) \
407 (cell)->tile [2] = 0; \
408 (cell)->darkness = 0; \
409 (cell)->stat_hp = 0; \
410 (cell)->flags = 0; \
411 (cell)->player = 0; \
412 } while (0)
413
276static void 414static void
277map_clear (CFPlus__Map self)
278{
279 int r;
280
281 for (r = 0; r < self->rows; r++)
282 Safefree (self->row[r].col);
283
284 Safefree (self->row);
285
286 self->x = 0;
287 self->y = 0;
288 self->ox = 0;
289 self->oy = 0;
290 self->row = 0;
291 self->rows = 0;
292}
293
294static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 415map_blank (mapgrid *self, int x0, int y0, int w, int h)
296{ 416{
297 int x, y; 417 int x, y;
298 maprow *row; 418 maprow *row;
299 mapcell *cell; 419 mapcell *cell;
300 420
312 if (x >= row->c1) 432 if (x >= row->c1)
313 break; 433 break;
314 434
315 cell = row->col + x - row->c0; 435 cell = row->col + x - row->c0;
316 436
317 cell->darkness = 0; 437 CELL_CLEAR (cell);
318 cell->stat_hp = 0;
319 } 438 }
320 } 439 }
440}
441
442struct smooth_key
443{
444 tileid tile;
445 uint8_t x, y, level;
446
447 bool operator == (const smooth_key &o) const
448 {
449 return tile == o.tile && x == o.x && y == o.y && level == o.level;
450 }
451};
452
453typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
454
455namespace std {
456 template <>
457 struct hash<smooth_key>
458 {
459 size_t operator () (const smooth_key &v) const
460 {
461 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
462 }
463 };
464}
465
466static void
467smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
468{
469 auto &&it = h.find (key);
470
471 if (it == h.end ())
472 h.insert (std::make_pair (key, bits));
473 else
474 it->second |= bits;
321} 475}
322 476
323static void 477static void
324music_finished (void) 478music_finished (void)
325{ 479{
342 ev.code = 1; 496 ev.code = 1;
343 ev.data1 = (void *)(long)channel; 497 ev.data1 = (void *)(long)channel;
344 ev.data2 = 0; 498 ev.data2 = 0;
345 499
346 SDL_PushEvent ((SDL_Event *)&ev); 500 SDL_PushEvent ((SDL_Event *)&ev);
501}
502
503// approximately divide by 255
504static unsigned int
505div255 (unsigned int n)
506{
507 return (n + (n >> 8)) >> 8;
347} 508}
348 509
349static unsigned int 510static unsigned int
350minpot (unsigned int n) 511minpot (unsigned int n)
351{ 512{
361 n |= n >> 16; 522 n |= n >> 16;
362 523
363 return n + 1; 524 return n + 1;
364} 525}
365 526
366MODULE = CFPlus PACKAGE = CFPlus 527static unsigned int
528popcount (unsigned int n)
529{
530 n -= (n >> 1) & 0x55555555U;
531 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
532 n = ((n >> 4) + n) & 0x0f0f0f0fU;
533 n *= 0x01010101U;
534
535 return n >> 24;
536}
537
538/* SDL should provide this, really. */
539#define SDLK_MODIFIER_MIN 300
540#define SDLK_MODIFIER_MAX 314
541
542/******************************************************************************/
543
544static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
545static GV *hover_gv;
546
547static int
548within_widget (SV *widget, NV x, NV y)
549{
550 HV *self;
551 SV **svp;
552 NV wx, ww, wy, wh;
553
554 if (!SvROK (widget))
555 return 0;
556
557 self = (HV *)SvRV (widget);
558
559 if (SvTYPE (self) != SVt_PVHV)
560 return 0;
561
562 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
563 if (y < wy)
564 return 0;
565
566 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
567 if (y >= wy + wh)
568 return 0;
569
570 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
571 if (x < wx)
572 return 0;
573
574 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
575 if (x >= wx + ww)
576 return 0;
577
578 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
579 if (!svp || !SvTRUE (*svp))
580 return 0;
581
582 return 1;
583}
584
585/******************************************************************************/
586
587/* process keyboard modifiers */
588static int
589mod_munge (int mod)
590{
591 mod &= MOD_MASK;
592
593 if (mod & (KMOD_META | KMOD_ALT))
594 mod |= KMOD_LRAM;
595
596 return mod;
597}
598
599static void
600deliantra_main (SV *real_main)
601{
602 dSP;
603
604 PUSHMARK (SP);
605 call_sv (real_main, G_DISCARD | G_VOID);
606}
607
608#ifdef __MACOSX__
609 static SV *real_main;
610
611 /* to due surprising braindamage on the side of SDL design, we
612 * do some mind-boggling hack here: SDL requires a custom main()
613 * on OS X, so... we provide one and call the original main(), which,
614 * due to shared library magic, calls -lSDLmain's main, not perl's main,
615 * and which calls our main (== SDL_main) back.
616 */
617 extern C_LINKAGE int
618 main (int argc, char *argv[])
619 {
620 deliantra_main (real_main);
621 }
622
623 #undef main
624
625 extern C_LINKAGE int main (int argc, char *argv[]);
626
627 static void
628 SDL_main_hack (SV *real_main_)
629 {
630 real_main = real_main_;
631
632 char *argv[] = { "deliantra client", 0 };
633 (main) (1, argv);
634 }
635#else
636 static void
637 SDL_main_hack (SV *real_main)
638 {
639 deliantra_main (real_main);
640 }
641#endif
642
643MODULE = Deliantra::Client PACKAGE = DC
367 644
368PROTOTYPES: ENABLE 645PROTOTYPES: ENABLE
369 646
370BOOT: 647BOOT:
371{ 648{
372 HV *stash = gv_stashpv ("CFPlus", 1); 649 HV *stash = gv_stashpv ("DC", 1);
373 static const struct { 650 static const struct {
374 const char *name; 651 const char *name;
375 IV iv; 652 IV iv;
376 } *civ, const_iv[] = { 653 } *civ, const_iv[] = {
377# define const_iv(name) { # name, (IV)name } 654# define const_iv(name) { # name, (IV)name }
655 const_iv (SDLK_MODIFIER_MIN),
656 const_iv (SDLK_MODIFIER_MAX),
657
378 const_iv (SDL_ACTIVEEVENT), 658 const_iv (SDL_ACTIVEEVENT),
379 const_iv (SDL_KEYDOWN), 659 const_iv (SDL_KEYDOWN),
380 const_iv (SDL_KEYUP), 660 const_iv (SDL_KEYUP),
381 const_iv (SDL_MOUSEMOTION), 661 const_iv (SDL_MOUSEMOTION),
382 const_iv (SDL_MOUSEBUTTONDOWN), 662 const_iv (SDL_MOUSEBUTTONDOWN),
391 const_iv (SDL_EVENT_RESERVEDA), 671 const_iv (SDL_EVENT_RESERVEDA),
392 const_iv (SDL_EVENT_RESERVEDB), 672 const_iv (SDL_EVENT_RESERVEDB),
393 const_iv (SDL_VIDEORESIZE), 673 const_iv (SDL_VIDEORESIZE),
394 const_iv (SDL_VIDEOEXPOSE), 674 const_iv (SDL_VIDEOEXPOSE),
395 const_iv (SDL_USEREVENT), 675 const_iv (SDL_USEREVENT),
676
677 const_iv (SDL_APPINPUTFOCUS),
678 const_iv (SDL_APPMOUSEFOCUS),
679 const_iv (SDL_APPACTIVE),
680
681
682 const_iv (SDLK_UNKNOWN),
683 const_iv (SDLK_FIRST),
684 const_iv (SDLK_BACKSPACE),
685 const_iv (SDLK_TAB),
686 const_iv (SDLK_CLEAR),
687 const_iv (SDLK_RETURN),
688 const_iv (SDLK_PAUSE),
689 const_iv (SDLK_ESCAPE),
690 const_iv (SDLK_SPACE),
691 const_iv (SDLK_EXCLAIM),
692 const_iv (SDLK_QUOTEDBL),
693 const_iv (SDLK_HASH),
694 const_iv (SDLK_DOLLAR),
695 const_iv (SDLK_AMPERSAND),
696 const_iv (SDLK_QUOTE),
697 const_iv (SDLK_LEFTPAREN),
698 const_iv (SDLK_RIGHTPAREN),
699 const_iv (SDLK_ASTERISK),
700 const_iv (SDLK_PLUS),
701 const_iv (SDLK_COMMA),
702 const_iv (SDLK_MINUS),
703 const_iv (SDLK_PERIOD),
704 const_iv (SDLK_SLASH),
705 const_iv (SDLK_0),
706 const_iv (SDLK_1),
707 const_iv (SDLK_2),
708 const_iv (SDLK_3),
709 const_iv (SDLK_4),
710 const_iv (SDLK_5),
711 const_iv (SDLK_6),
712 const_iv (SDLK_7),
713 const_iv (SDLK_8),
714 const_iv (SDLK_9),
715 const_iv (SDLK_COLON),
716 const_iv (SDLK_SEMICOLON),
717 const_iv (SDLK_LESS),
718 const_iv (SDLK_EQUALS),
719 const_iv (SDLK_GREATER),
720 const_iv (SDLK_QUESTION),
721 const_iv (SDLK_AT),
722
723 const_iv (SDLK_LEFTBRACKET),
724 const_iv (SDLK_BACKSLASH),
725 const_iv (SDLK_RIGHTBRACKET),
726 const_iv (SDLK_CARET),
727 const_iv (SDLK_UNDERSCORE),
728 const_iv (SDLK_BACKQUOTE),
729 const_iv (SDLK_DELETE),
730
731 const_iv (SDLK_FIRST),
732 const_iv (SDLK_LAST),
396 const_iv (SDLK_KP0), 733 const_iv (SDLK_KP0),
397 const_iv (SDLK_KP1), 734 const_iv (SDLK_KP1),
398 const_iv (SDLK_KP2), 735 const_iv (SDLK_KP2),
399 const_iv (SDLK_KP3), 736 const_iv (SDLK_KP3),
400 const_iv (SDLK_KP4), 737 const_iv (SDLK_KP4),
455 const_iv (SDLK_BREAK), 792 const_iv (SDLK_BREAK),
456 const_iv (SDLK_MENU), 793 const_iv (SDLK_MENU),
457 const_iv (SDLK_POWER), 794 const_iv (SDLK_POWER),
458 const_iv (SDLK_EURO), 795 const_iv (SDLK_EURO),
459 const_iv (SDLK_UNDO), 796 const_iv (SDLK_UNDO),
797
460 const_iv (KMOD_NONE), 798 const_iv (KMOD_NONE),
799 const_iv (KMOD_SHIFT),
461 const_iv (KMOD_LSHIFT), 800 const_iv (KMOD_LSHIFT),
462 const_iv (KMOD_RSHIFT), 801 const_iv (KMOD_RSHIFT),
802 const_iv (KMOD_CTRL),
463 const_iv (KMOD_LCTRL), 803 const_iv (KMOD_LCTRL),
464 const_iv (KMOD_RCTRL), 804 const_iv (KMOD_RCTRL),
805 const_iv (KMOD_ALT),
465 const_iv (KMOD_LALT), 806 const_iv (KMOD_LALT),
466 const_iv (KMOD_RALT), 807 const_iv (KMOD_RALT),
808 const_iv (KMOD_META),
467 const_iv (KMOD_LMETA), 809 const_iv (KMOD_LMETA),
468 const_iv (KMOD_RMETA), 810 const_iv (KMOD_RMETA),
469 const_iv (KMOD_NUM), 811 const_iv (KMOD_NUM),
470 const_iv (KMOD_CAPS), 812 const_iv (KMOD_CAPS),
471 const_iv (KMOD_MODE), 813 const_iv (KMOD_MODE),
472 const_iv (KMOD_CTRL), 814
473 const_iv (KMOD_SHIFT), 815 const_iv (KMOD_LRAM),
474 const_iv (KMOD_ALT), 816
475 const_iv (KMOD_META) 817 const_iv (MIX_DEFAULT_FORMAT),
818
819 const_iv (SDL_INIT_TIMER),
820 const_iv (SDL_INIT_AUDIO),
821 const_iv (SDL_INIT_VIDEO),
822 const_iv (SDL_INIT_CDROM),
823 const_iv (SDL_INIT_JOYSTICK),
824 const_iv (SDL_INIT_EVERYTHING),
825 const_iv (SDL_INIT_NOPARACHUTE),
826 const_iv (SDL_INIT_EVENTTHREAD),
827
828 const_iv (SDL_GL_RED_SIZE),
829 const_iv (SDL_GL_GREEN_SIZE),
830 const_iv (SDL_GL_BLUE_SIZE),
831 const_iv (SDL_GL_ALPHA_SIZE),
832 const_iv (SDL_GL_DOUBLEBUFFER),
833 const_iv (SDL_GL_BUFFER_SIZE),
834 const_iv (SDL_GL_DEPTH_SIZE),
835 const_iv (SDL_GL_STENCIL_SIZE),
836 const_iv (SDL_GL_ACCUM_RED_SIZE),
837 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
838 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
839 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
840 const_iv (SDL_GL_STEREO),
841 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
842 const_iv (SDL_GL_MULTISAMPLESAMPLES),
843 const_iv (SDL_GL_ACCELERATED_VISUAL),
844 const_iv (SDL_GL_SWAP_CONTROL),
845
846 const_iv (FOW_DARKNESS)
476# undef const_iv 847# undef const_iv
477 }; 848 };
478 849
479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 850 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
480 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 851 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
852
853 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
854 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
481} 855}
856
857void
858weaken (SV *rv)
859 PROTOTYPE: $
860 CODE:
861 sv_rvweaken (rv);
482 862
483int 863int
484in_destruct () 864in_destruct ()
485 CODE: 865 CODE:
486 RETVAL = PL_main_cv == Nullcv; 866 RETVAL = PL_main_cv == Nullcv;
488 RETVAL 868 RETVAL
489 869
490NV floor (NV x) 870NV floor (NV x)
491 871
492NV ceil (NV x) 872NV ceil (NV x)
873
874IV minpot (UV n)
875
876IV popcount (UV n)
877
878NV distance (NV dx, NV dy)
879 CODE:
880 RETVAL = pow (dx * dx + dy * dy, 0.5);
881 OUTPUT:
882 RETVAL
493 883
494void 884void
495pango_init () 885pango_init ()
496 CODE: 886 CODE:
497{ 887{
498 opengl_fontmap = pango_opengl_font_map_new (); 888 opengl_fontmap = pango_opengl_font_map_new ();
499 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 889 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
500 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 890 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
891 /*pango_context_set_font_description (opengl_context, default_font);*/
892#if PANGO_VERSION_CHECK (1, 15, 2)
893 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
894 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
895#endif
501} 896}
502 897
503int 898char *SDL_GetError ()
504SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
505 899
506void 900void SDL_main_hack (SV *real_main)
901 PROTOTYPE: &
902
903int SDL_Init (U32 flags)
904
905int SDL_InitSubSystem (U32 flags)
906
907void SDL_QuitSubSystem (U32 flags)
908
507SDL_Quit () 909void SDL_Quit ()
508 910
911int SDL_GL_SetAttribute (int attr, int value)
912 C_ARGS: (SDL_GLattr)attr, value
913
914int SDL_GL_GetAttribute (int attr)
915 CODE:
916 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
917 XSRETURN_UNDEF;
918 OUTPUT:
919 RETVAL
920
509void 921void
510SDL_ListModes () 922SDL_ListModes (int rgb, int alpha)
511 PPCODE: 923 PPCODE:
512{ 924{
513 SDL_Rect **m; 925 SDL_Rect **m;
514 926
515 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 927 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 928 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
517 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 929 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
518 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 930 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
519 931
520 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 932 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
521 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 933 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
522 934
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 938 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
527 939
528 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 940 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
529#if SDL_VERSION_ATLEAST(1,2,10)
530 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
531 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 941 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
532#endif
533
534 SDL_EnableUNICODE (1);
535 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
536 942
537 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 943 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
538 944
539 if (m && m != (SDL_Rect **)-1) 945 if (m && m != (SDL_Rect **)-1)
540 while (*m) 946 while (*m)
541 { 947 {
948 if ((*m)->w >= 400 && (*m)->h >= 300)
949 {
542 AV *av = newAV (); 950 AV *av = newAV ();
543 av_push (av, newSViv ((*m)->w)); 951 av_push (av, newSViv ((*m)->w));
544 av_push (av, newSViv ((*m)->h)); 952 av_push (av, newSViv ((*m)->h));
953 av_push (av, newSViv (rgb));
954 av_push (av, newSViv (alpha));
545 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 955 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
956 }
546 957
547 ++m; 958 ++m;
548 } 959 }
549} 960}
550 961
551char *
552SDL_GetError ()
553
554int 962int
555SDL_SetVideoMode (int w, int h, int fullscreen) 963SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
556 CODE: 964 CODE:
965{
966 SDL_EnableUNICODE (1);
967 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
968
969 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
970 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
971 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
972 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
973
557 RETVAL = !!SDL_SetVideoMode ( 974 RETVAL = !!SDL_SetVideoMode (
558 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 975 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
559 ); 976 );
977
560 if (RETVAL) 978 if (RETVAL)
561 { 979 {
562 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 980 av_clear (texture_av);
563# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 981#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
564# include "glfunc.h" 982#include "glfunc.h"
565# undef GL_FUNC 983#undef GL_FUNC
984 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
985 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
566 } 986 }
987}
567 OUTPUT: 988 OUTPUT:
568 RETVAL 989 RETVAL
990
991void
992SDL_WM_SetCaption (const char *title, const char *icon)
569 993
570void 994void
571SDL_GL_SwapBuffers () 995SDL_GL_SwapBuffers ()
572 996
573char * 997char *
574SDL_GetKeyName (int sym) 998SDL_GetKeyName (int sym)
999 C_ARGS: (SDLKey)sym
575 1000
1001int
1002SDL_GetAppState ()
1003
1004int
1005SDL_GetModState ()
1006
1007int
1008SDL_WaitEvent ()
1009 C_ARGS: 0
1010
576void 1011void
577SDL_PollEvent () 1012SDL_PumpEvents ()
1013
1014void
1015peep_events ()
578 PPCODE: 1016 PPCODE:
579{ 1017{
580 SDL_Event ev; 1018 SDL_Event ev;
581 1019
582 while (SDL_PollEvent (&ev)) 1020 SDL_PumpEvents ();
1021 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
583 { 1022 {
584 HV *hv = newHV (); 1023 HV *hv = newHV ();
585 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1024 hv_store (hv, "type", 4, newSViv (ev.type), 0);
586 1025
587 switch (ev.type) 1026 switch (ev.type)
588 { 1027 {
589 case SDL_KEYDOWN: 1028 case SDL_KEYDOWN:
590 case SDL_KEYUP: 1029 case SDL_KEYUP:
591 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1030 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
592 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1031 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
593 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1032 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1033 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
594 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1034 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
595 break; 1035 break;
596 1036
597 case SDL_ACTIVEEVENT: 1037 case SDL_ACTIVEEVENT:
598 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1038 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
599 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1039 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
600 break; 1040 break;
601 1041
602 case SDL_MOUSEMOTION: 1042 case SDL_MOUSEMOTION:
1043 {
1044 int state = ev.motion.state;
1045 int x = ev.motion.x;
1046 int y = ev.motion.y;
1047 int xrel = ev.motion.xrel;
1048 int yrel = ev.motion.yrel;
1049
1050 /* do simplistic event compression */
1051 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1052 && state == ev.motion.state)
1053 {
1054 xrel += ev.motion.xrel;
1055 yrel += ev.motion.yrel;
1056 x = ev.motion.x;
1057 y = ev.motion.y;
1058 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1059 }
1060
603 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1061 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
604
605 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1062 hv_store (hv, "state", 5, newSViv (state), 0);
606 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1063 hv_store (hv, "x", 1, newSViv (x), 0);
607 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1064 hv_store (hv, "y", 1, newSViv (y), 0);
608 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1065 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
609 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1066 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1067 }
610 break; 1068 break;
611 1069
612 case SDL_MOUSEBUTTONDOWN: 1070 case SDL_MOUSEBUTTONDOWN:
613 case SDL_MOUSEBUTTONUP: 1071 case SDL_MOUSEBUTTONUP:
614 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1072 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
615 1073
616 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1074 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
617 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1075 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
618 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1076 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
619 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1077 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
624 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1082 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
625 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1083 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
626 break; 1084 break;
627 } 1085 }
628 1086
629 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1087 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
630 } 1088 }
631} 1089}
632 1090
1091char *
1092SDL_AudioDriverName ()
1093 CODE:
1094{
1095 char buf [256];
1096 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1097 XSRETURN_UNDEF;
1098
1099 RETVAL = buf;
1100}
1101 OUTPUT:
1102 RETVAL
1103
633int 1104int
634Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1105Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
635 POSTCALL: 1106 POSTCALL:
636 Mix_HookMusicFinished (music_finished); 1107 Mix_HookMusicFinished (music_finished);
637 Mix_ChannelFinished (channel_finished); 1108 Mix_ChannelFinished (channel_finished);
638 1109
639void 1110void
1111Mix_QuerySpec ()
1112 PPCODE:
1113{
1114 int freq, channels;
1115 Uint16 format;
1116
1117 if (Mix_QuerySpec (&freq, &format, &channels))
1118 {
1119 EXTEND (SP, 3);
1120 PUSHs (sv_2mortal (newSViv (freq)));
1121 PUSHs (sv_2mortal (newSViv (format)));
1122 PUSHs (sv_2mortal (newSViv (channels)));
1123 }
1124}
1125
1126void
640Mix_CloseAudio () 1127Mix_CloseAudio ()
641 1128
642int 1129int
643Mix_AllocateChannels (int numchans = -1) 1130Mix_AllocateChannels (int numchans = -1)
644 1131
1132const char *
1133Mix_GetError ()
1134
645void 1135void
646lowdelay (int fd, int val = 1) 1136lowdelay (int fd, int val = 1)
647 CODE: 1137 CODE:
1138 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1139
1140void
1141win32_proxy_info ()
1142 PPCODE:
1143{
648#ifndef _WIN32 1144#ifdef _WIN32
649 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1145 char buffer[2048];
1146 DWORD buflen;
1147
1148 EXTEND (SP, 3);
1149
1150 buflen = sizeof (buffer);
1151 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1152 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1153 {
1154 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1155
1156 buflen = sizeof (buffer);
1157 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1158 {
1159 PUSHs (newSVpv (buffer, 0));
1160
1161 buflen = sizeof (buffer);
1162 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1163 PUSHs (newSVpv (buffer, 0));
1164 }
1165 }
650#endif 1166#endif
1167}
651 1168
652void 1169int
653add_font (char *file) 1170add_font (char *file)
654 CODE: 1171 CODE:
655 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1172 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1173 OUTPUT:
1174 RETVAL
1175
1176void
1177IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1178
1179# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1180void
1181Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
656 1182
657void 1183void
658load_image_inline (SV *image_) 1184load_image_inline (SV *image_)
659 ALIAS: 1185 ALIAS:
660 load_image_file = 1 1186 load_image_file = 1
663 STRLEN image_len; 1189 STRLEN image_len;
664 char *image = (char *)SvPVbyte (image_, image_len); 1190 char *image = (char *)SvPVbyte (image_, image_len);
665 SDL_Surface *surface, *surface2; 1191 SDL_Surface *surface, *surface2;
666 SDL_PixelFormat fmt; 1192 SDL_PixelFormat fmt;
667 SDL_RWops *rw = ix 1193 SDL_RWops *rw = ix
668 ? SDL_RWFromFile (image, "r") 1194 ? SDL_RWFromFile (image, "rb")
669 : SDL_RWFromConstMem (image, image_len); 1195 : SDL_RWFromConstMem (image, image_len);
670 1196
671 if (!rw) 1197 if (!rw)
672 croak ("load_image: %s", SDL_GetError ()); 1198 croak ("load_image: %s", SDL_GetError ());
673 1199
706 1232
707 SDL_LockSurface (surface2); 1233 SDL_LockSurface (surface2);
708 EXTEND (SP, 6); 1234 EXTEND (SP, 6);
709 PUSHs (sv_2mortal (newSViv (surface2->w))); 1235 PUSHs (sv_2mortal (newSViv (surface2->w)));
710 PUSHs (sv_2mortal (newSViv (surface2->h))); 1236 PUSHs (sv_2mortal (newSViv (surface2->h)));
711 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1237 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
712 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1238 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
713 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1239 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
714 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1240 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
715 SDL_UnlockSurface (surface2); 1241 SDL_UnlockSurface (surface2);
716 1242
746void 1272void
747error (char *message) 1273error (char *message)
748 CODE: 1274 CODE:
749 fprintf (stderr, "ERROR: %s\n", message); 1275 fprintf (stderr, "ERROR: %s\n", message);
750#ifdef _WIN32 1276#ifdef _WIN32
751 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1277 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
752#endif 1278#endif
753 1279
754void 1280void
755fatal (char *message) 1281fatal (char *message)
756 CODE: 1282 CODE:
757 fprintf (stderr, "FATAL: %s\n", message); 1283 fprintf (stderr, "FATAL: %s\n", message);
758#ifdef _WIN32 1284#ifdef _WIN32
759 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1285 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
760#endif 1286#endif
761 _exit (1); 1287 _exit (1);
762 1288
763void 1289void
764_exit (int retval) 1290_exit (int retval = 0)
765 CODE: 1291 CODE:
1292#ifdef WIN32
1293 ExitThread (retval); // unclean, please beam me up
1294#else
766 _exit (retval); 1295 _exit (retval);
1296#endif
767 1297
768MODULE = CFPlus PACKAGE = CFPlus::Font 1298void
1299debug ()
1300 CODE:
1301{
1302#if DEBUG
1303 VALGRIND_DO_LEAK_CHECK;
1304#endif
1305}
769 1306
770CFPlus::Font 1307int
1308SvREFCNT (SV *sv)
1309 CODE:
1310 RETVAL = SvREFCNT (sv);
1311 OUTPUT:
1312 RETVAL
1313
1314MODULE = Deliantra::Client PACKAGE = DC::Font
1315
1316PROTOTYPES: DISABLE
1317
1318DC::Font
771new_from_file (SV *class, char *path, int id = 0) 1319new_from_file (SV *klass, char *path, int id = 0)
772 CODE: 1320 CODE:
773{ 1321{
774 int count; 1322 int count;
775 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1323 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
776 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1324 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
778} 1326}
779 OUTPUT: 1327 OUTPUT:
780 RETVAL 1328 RETVAL
781 1329
782void 1330void
783DESTROY (CFPlus::Font self) 1331DESTROY (DC::Font self)
784 CODE: 1332 CODE:
785 pango_font_description_free (self); 1333 pango_font_description_free (self);
786 1334
787void 1335void
788make_default (CFPlus::Font self) 1336make_default (DC::Font self)
1337 PROTOTYPE: $
789 CODE: 1338 CODE:
790 default_font = self; 1339 default_font = self;
791 1340
792MODULE = CFPlus PACKAGE = CFPlus::Layout 1341MODULE = Deliantra::Client PACKAGE = DC::Layout
793 1342
1343PROTOTYPES: DISABLE
1344
794void 1345void
795reset_glyph_cache () 1346glyph_cache_backup ()
1347 PROTOTYPE:
796 CODE: 1348 CODE:
1349 tc_backup ();
1350
1351void
1352glyph_cache_restore ()
1353 PROTOTYPE:
1354 CODE:
797 tc_clear (); 1355 tc_restore ();
798 1356
799CFPlus::Layout 1357DC::Layout
800new (SV *class) 1358new (SV *klass)
801 CODE: 1359 CODE:
802 New (0, RETVAL, 1, struct cf_layout); 1360 RETVAL = new cf_layout;
803 1361
804 RETVAL->pl = pango_layout_new (opengl_context); 1362 RETVAL->pl = pango_layout_new (opengl_context);
805 RETVAL->r = 1.; 1363 RETVAL->r = 1.;
806 RETVAL->g = 1.; 1364 RETVAL->g = 1.;
807 RETVAL->b = 1.; 1365 RETVAL->b = 1.;
813 layout_update_font (RETVAL); 1371 layout_update_font (RETVAL);
814 OUTPUT: 1372 OUTPUT:
815 RETVAL 1373 RETVAL
816 1374
817void 1375void
818DESTROY (CFPlus::Layout self) 1376DESTROY (DC::Layout self)
819 CODE: 1377 CODE:
820 g_object_unref (self->pl); 1378 g_object_unref (self->pl);
821 Safefree (self); 1379 delete self;
822 1380
823void 1381void
824set_text (CFPlus::Layout self, SV *text_) 1382set_text (DC::Layout self, SV *text_)
825 CODE: 1383 CODE:
826{ 1384{
827 STRLEN textlen; 1385 STRLEN textlen;
828 char *text = SvPVutf8 (text_, textlen); 1386 char *text = SvPVutf8 (text_, textlen);
829 1387
830 pango_layout_set_text (self->pl, text, textlen); 1388 pango_layout_set_text (self->pl, text, textlen);
831} 1389}
832 1390
833void 1391void
834set_markup (CFPlus::Layout self, SV *text_) 1392set_markup (DC::Layout self, SV *text_)
835 CODE: 1393 CODE:
836{ 1394{
837 STRLEN textlen; 1395 STRLEN textlen;
838 char *text = SvPVutf8 (text_, textlen); 1396 char *text = SvPVutf8 (text_, textlen);
839 1397
840 pango_layout_set_markup (self->pl, text, textlen); 1398 pango_layout_set_markup (self->pl, text, textlen);
841} 1399}
842 1400
843void 1401void
844set_shapes (CFPlus::Layout self, ...) 1402set_shapes (DC::Layout self, ...)
845 CODE: 1403 CODE:
846{ 1404{
847 PangoAttrList *attrs = 0; 1405 PangoAttrList *attrs = 0;
848 const char *text = pango_layout_get_text (self->pl); 1406 const char *text = pango_layout_get_text (self->pl);
849 const char *pos = text; 1407 const char *pos = text;
884 if (attrs) 1442 if (attrs)
885 pango_layout_set_attributes (self->pl, attrs); 1443 pango_layout_set_attributes (self->pl, attrs);
886} 1444}
887 1445
888void 1446void
889get_shapes (CFPlus::Layout self) 1447get_shapes (DC::Layout self)
890 PPCODE: 1448 PPCODE:
891{ 1449{
892 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1450 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
893 1451
894 do 1452 do
895 { 1453 {
896 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1454 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
897 1455
898 if (run && shape_attr_p (run)) 1456 if (run && shape_attr_p (run))
899 { 1457 {
900 PangoRectangle extents; 1458 PangoRectangle extents;
901 pango_layout_iter_get_run_extents (iter, 0, &extents); 1459 pango_layout_iter_get_run_extents (iter, 0, &extents);
909 1467
910 pango_layout_iter_free (iter); 1468 pango_layout_iter_free (iter);
911} 1469}
912 1470
913int 1471int
914has_wrapped (CFPlus::Layout self) 1472has_wrapped (DC::Layout self)
915 CODE: 1473 CODE:
916{ 1474{
917 int lines = 1; 1475 int lines = 1;
918 const char *text = pango_layout_get_text (self->pl); 1476 const char *text = pango_layout_get_text (self->pl);
919 1477
924} 1482}
925 OUTPUT: 1483 OUTPUT:
926 RETVAL 1484 RETVAL
927 1485
928SV * 1486SV *
929get_text (CFPlus::Layout self) 1487get_text (DC::Layout self)
930 CODE: 1488 CODE:
931 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1489 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
932 sv_utf8_decode (RETVAL); 1490 sv_utf8_decode (RETVAL);
933 OUTPUT: 1491 OUTPUT:
934 RETVAL 1492 RETVAL
935 1493
936void 1494void
937set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1495set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
938 CODE: 1496 CODE:
939 self->r = r; 1497 self->r = r;
940 self->g = g; 1498 self->g = g;
941 self->b = b; 1499 self->b = b;
942 self->a = a; 1500 self->a = a;
943 1501
944void 1502void
945set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1503set_font (DC::Layout self, DC::Font font = 0)
946 CODE: 1504 CODE:
947 if (self->font != font) 1505 if (self->font != font)
948 { 1506 {
949 self->font = font; 1507 self->font = font;
950 layout_update_font (self); 1508 layout_update_font (self);
951 } 1509 }
952 1510
953void 1511void
954set_height (CFPlus::Layout self, int base_height) 1512set_height (DC::Layout self, int base_height)
955 CODE: 1513 CODE:
956 if (self->base_height != base_height) 1514 if (self->base_height != base_height)
957 { 1515 {
958 self->base_height = base_height; 1516 self->base_height = base_height;
959 layout_update_font (self); 1517 layout_update_font (self);
960 } 1518 }
961 1519
962void 1520void
963set_width (CFPlus::Layout self, int max_width = -1) 1521set_width (DC::Layout self, int max_width = -1)
964 CODE: 1522 CODE:
965 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1523 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
966 1524
967void 1525void
968set_indent (CFPlus::Layout self, int indent) 1526set_indent (DC::Layout self, int indent)
969 CODE: 1527 CODE:
970 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1528 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
971 1529
972void 1530void
973set_spacing (CFPlus::Layout self, int spacing) 1531set_spacing (DC::Layout self, int spacing)
974 CODE: 1532 CODE:
975 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1533 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
976 1534
977void 1535void
978set_ellipsise (CFPlus::Layout self, int ellipsise) 1536set_ellipsise (DC::Layout self, int ellipsise)
979 CODE: 1537 CODE:
980 pango_layout_set_ellipsize (self->pl, 1538 pango_layout_set_ellipsize (self->pl,
981 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1539 ellipsise == 1 ? PANGO_ELLIPSIZE_START
982 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1540 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
983 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1541 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
984 : PANGO_ELLIPSIZE_NONE 1542 : PANGO_ELLIPSIZE_NONE
985 ); 1543 );
986 1544
987void 1545void
988set_single_paragraph_mode (CFPlus::Layout self, int spm) 1546set_single_paragraph_mode (DC::Layout self, int spm)
989 CODE: 1547 CODE:
990 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1548 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
991 1549
992void 1550void
993size (CFPlus::Layout self) 1551size (DC::Layout self)
994 PPCODE: 1552 PPCODE:
995{ 1553{
996 int w, h; 1554 int w, h;
997 1555
998 layout_get_pixel_size (self, &w, &h); 1556 layout_get_pixel_size (self, &w, &h);
1001 PUSHs (sv_2mortal (newSViv (w))); 1559 PUSHs (sv_2mortal (newSViv (w)));
1002 PUSHs (sv_2mortal (newSViv (h))); 1560 PUSHs (sv_2mortal (newSViv (h)));
1003} 1561}
1004 1562
1005int 1563int
1006descent (CFPlus::Layout self) 1564descent (DC::Layout self)
1007 CODE: 1565 CODE:
1008{ 1566{
1009 PangoRectangle rect; 1567 PangoRectangle rect;
1010 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1568 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1011 pango_layout_line_get_pixel_extents (line, 0, &rect); 1569 pango_layout_line_get_pixel_extents (line, 0, &rect);
1012 RETVAL = PANGO_DESCENT (rect); 1570 RETVAL = PANGO_DESCENT (rect);
1013} 1571}
1014 OUTPUT: 1572 OUTPUT:
1015 RETVAL 1573 RETVAL
1016 1574
1017int 1575int
1018xy_to_index (CFPlus::Layout self, int x, int y) 1576xy_to_index (DC::Layout self, int x, int y)
1019 CODE: 1577 CODE:
1020{ 1578{
1021 int index, trailing; 1579 int index, trailing;
1022 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1580 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1023 RETVAL = index; 1581 RETVAL = index + trailing;
1024} 1582}
1025 OUTPUT: 1583 OUTPUT:
1026 RETVAL 1584 RETVAL
1027 1585
1028void 1586void
1029cursor_pos (CFPlus::Layout self, int index) 1587cursor_pos (DC::Layout self, int index)
1030 PPCODE: 1588 PPCODE:
1031{ 1589{
1032 PangoRectangle strong_pos; 1590 PangoRectangle pos;
1033 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1591 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1034 1592
1035 EXTEND (SP, 3); 1593 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1037 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1596 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1039} 1597}
1040 1598
1041void 1599void
1042render (CFPlus::Layout self, float x, float y, int flags = 0) 1600index_to_line_x (DC::Layout self, int index, int trailing = 0)
1043 PPCODE: 1601 PPCODE:
1602{
1603 int line, x;
1604
1605 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1606#if !PANGO_VERSION_CHECK (1, 17, 3)
1607 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1608 --line;
1609#endif
1610 EXTEND (SP, 2);
1611 PUSHs (sv_2mortal (newSViv (line)));
1612 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1613}
1614
1615void
1616line_x_to_index (DC::Layout self, int line, int x)
1617 PPCODE:
1618{
1619 PangoLayoutLine *lp;
1620 int index, trailing;
1621
1622 if (line < 0)
1623 XSRETURN_EMPTY;
1624
1625 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1626 XSRETURN_EMPTY; /* do better */
1627
1628 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1629
1630 EXTEND (SP, 2);
1631 if (GIMME_V == G_SCALAR)
1632 PUSHs (sv_2mortal (newSViv (index + trailing)));
1633 else
1634 {
1635 PUSHs (sv_2mortal (newSViv (index)));
1636 PUSHs (sv_2mortal (newSViv (trailing)));
1637 }
1638}
1639
1640void
1641render (DC::Layout self, float x, float y, int flags = 0)
1642 CODE:
1643 self->rc.clear ();
1044 pango_opengl_render_layout_subpixel ( 1644 pango_opengl_render_layout_subpixel (
1045 self->pl, 1645 self->pl,
1646 &self->rc,
1046 x * PANGO_SCALE, y * PANGO_SCALE, 1647 x * PANGO_SCALE, y * PANGO_SCALE,
1047 self->r, self->g, self->b, self->a, 1648 self->r, self->g, self->b, self->a,
1048 flags 1649 flags
1049 ); 1650 );
1651 // we assume that context_change actually clears/frees stuff
1652 // and does not do any recomputation...
1653 pango_layout_context_changed (self->pl);
1050 1654
1051MODULE = CFPlus PACKAGE = CFPlus::Texture
1052
1053void 1655void
1054pad2pot (SV *data_, SV *w_, SV *h_) 1656draw (DC::Layout self)
1055 CODE: 1657 CODE:
1056{ 1658{
1057 int ow = SvIV (w_); 1659 glEnable (GL_TEXTURE_2D);
1058 int oh = SvIV (h_); 1660 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1661 glEnable (GL_BLEND);
1662 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1663 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1664 glEnable (GL_ALPHA_TEST);
1665 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1059 1666
1060 if (ow && oh) 1667 self->rc.draw ();
1668
1669 glDisable (GL_ALPHA_TEST);
1670 glDisable (GL_BLEND);
1671 glDisable (GL_TEXTURE_2D);
1672}
1673
1674MODULE = Deliantra::Client PACKAGE = DC::Texture
1675
1676PROTOTYPES: ENABLE
1677
1678void
1679pad (SV *data_, int ow, int oh, int nw, int nh)
1680 CODE:
1681{
1682 if ((nw != ow || nh != oh) && SvOK (data_))
1061 { 1683 {
1062 int nw = minpot (ow);
1063 int nh = minpot (oh);
1064
1065 if (nw != ow || nh != oh)
1066 {
1067 if (SvOK (data_))
1068 {
1069 STRLEN datalen; 1684 STRLEN datalen;
1070 char *data = SvPVbyte (data_, datalen); 1685 char *data = SvPVbyte (data_, datalen);
1071 int bpp = datalen / (ow * oh); 1686 int bpp = datalen / (ow * oh);
1072 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1687 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1073 1688
1074 SvPOK_only (result_); 1689 SvPOK_only (result_);
1075 SvCUR_set (result_, nw * nh * bpp); 1690 SvCUR_set (result_, nw * nh * bpp);
1076 1691
1077 memset (SvPVX (result_), 0, nw * nh * bpp); 1692 memset (SvPVX (result_), 0, nw * nh * bpp);
1078 while (oh--) 1693 while (oh--)
1079 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1694 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1080 1695
1081 sv_setsv (data_, result_); 1696 sv_setsv (data_, result_);
1082 }
1083
1084 sv_setiv (w_, nw);
1085 sv_setiv (h_, nh);
1086 }
1087 } 1697 }
1088} 1698}
1089 1699
1090void 1700void
1091draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1701draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1097{ 1707{
1098 HV *hv = (HV *)SvRV (self); 1708 HV *hv = (HV *)SvRV (self);
1099 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1709 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1100 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1710 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1101 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1711 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1712
1713 if (name <= 0)
1714 XSRETURN_EMPTY;
1102 1715
1103 if (items < 5) 1716 if (items < 5)
1104 { 1717 {
1105 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1718 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1106 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1719 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1134 glDisable (GL_ALPHA_TEST); 1747 glDisable (GL_ALPHA_TEST);
1135 glDisable (GL_BLEND); 1748 glDisable (GL_BLEND);
1136 } 1749 }
1137} 1750}
1138 1751
1139MODULE = CFPlus PACKAGE = CFPlus::Map 1752void
1140 1753draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1141CFPlus::Map 1754 PROTOTYPE: @
1142new (SV *class, int map_width, int map_height)
1143 CODE: 1755 CODE:
1144 New (0, RETVAL, 1, struct map); 1756{
1757 glEnable (GL_BLEND);
1758 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1759 glEnable (GL_TEXTURE_2D);
1760 glBindTexture (GL_TEXTURE_2D, name1);
1761
1762 glColor3f (intensity, intensity, intensity);
1763 glPushMatrix ();
1764 glScalef (1./3, 1./3, 1.);
1765
1766 if (blend > 0.f)
1767 {
1768 float dx3 = dx * -3.f / w;
1769 float dy3 = dy * -3.f / h;
1770 GLfloat env_color[4] = { 0., 0., 0., blend };
1771
1772 /* interpolate the two shadow textures */
1773 /* stage 0 == rgb(glcolor) + alpha(t0) */
1774 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1775
1776 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1777 gl.ActiveTexture (GL_TEXTURE1);
1778 glEnable (GL_TEXTURE_2D);
1779 glBindTexture (GL_TEXTURE_2D, name2);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1781
1782 /* rgb == rgb(glcolor) */
1783 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1786
1787 /* alpha = interpolate t0, t1 by env_alpha */
1788 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1789
1790 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1793
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1796
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1799
1800 glBegin (GL_QUADS);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1804 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1805 glEnd ();
1806
1807 glDisable (GL_TEXTURE_2D);
1808 gl.ActiveTexture (GL_TEXTURE0);
1809 }
1810 else
1811 {
1812 /* simple blending of one texture, also opengl <1.3 path */
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1814
1815 glBegin (GL_QUADS);
1816 glTexCoord2f (0, 0); glVertex2f (0, 0);
1817 glTexCoord2f (0, t); glVertex2f (0, h);
1818 glTexCoord2f (s, t); glVertex2f (w, h);
1819 glTexCoord2f (s, 0); glVertex2f (w, 0);
1820 glEnd ();
1821 }
1822
1823 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1824 {
1825 int x, y;
1826 int dx3 = dx * 3;
1827 int dy3 = dy * 3;
1828
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1830 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1831 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1832 glTranslatef (-1., -1., 0);
1833 glBegin (GL_QUADS);
1834
1835 for (y = 1; y < h; y += 3)
1836 {
1837 int y1 = y - dy3;
1838 int y1valid = y1 >= 0 && y1 < h;
1839
1840 for (x = 1; x < w; x += 3)
1841 {
1842 int x1 = x - dx3;
1843 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1844 uint8_t h2;
1845
1846 if (y1valid && x1 >= 0 && x1 < w)
1847 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1848 else
1849 h2 = 1; /* out of range == invisible */
1850
1851 if (h1 || h2)
1852 {
1853 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1854 glColor4f (1., 1., 1., alpha);
1855
1856 glTexCoord2f (0, 0.); glVertex2i (x , y );
1857 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1858 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1859 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1860 }
1861 }
1862 }
1863 }
1864
1865 glEnd ();
1866
1867 glPopMatrix ();
1868
1869 glDisable (GL_TEXTURE_2D);
1870 glDisable (GL_BLEND);
1871}
1872
1873IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1874 CODE:
1875{
1876 GLint width;
1877 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1878 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1879 RETVAL = width > 0;
1880}
1881 OUTPUT:
1882 RETVAL
1883
1884MODULE = Deliantra::Client PACKAGE = DC::Map
1885
1886PROTOTYPES: DISABLE
1887
1888DC::Map
1889new (SV *klass)
1890 CODE:
1891 RETVAL = new mapgrid;
1145 RETVAL->x = 0; 1892 RETVAL->x = 0;
1146 RETVAL->y = 0; 1893 RETVAL->y = 0;
1147 RETVAL->w = map_width; 1894 RETVAL->w = 0;
1148 RETVAL->h = map_height; 1895 RETVAL->h = 0;
1149 RETVAL->ox = 0; 1896 RETVAL->ox = 0;
1150 RETVAL->oy = 0; 1897 RETVAL->oy = 0;
1151 RETVAL->faces = 8192;
1152 Newz (0, RETVAL->face, RETVAL->faces, mapface);
1153 RETVAL->texs = 8192;
1154 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1155 RETVAL->rows = 0; 1898 RETVAL->rows = 0;
1156 RETVAL->row = 0; 1899 RETVAL->row = 0;
1157 OUTPUT: 1900 OUTPUT:
1158 RETVAL 1901 RETVAL
1159 1902
1160void 1903void
1161DESTROY (CFPlus::Map self) 1904DESTROY (DC::Map self)
1162 CODE: 1905 CODE:
1163{ 1906{
1164 map_clear (self);
1165 Safefree (self->face);
1166 Safefree (self->tex);
1167 Safefree (self); 1907 delete self;
1168} 1908}
1169 1909
1170void 1910void
1911resize (DC::Map self, int map_width, int map_height)
1912 CODE:
1913 self->w = map_width;
1914 self->h = map_height;
1915
1916void
1171clear (CFPlus::Map self) 1917clear (DC::Map self)
1172 CODE: 1918 CODE:
1173 map_clear (self); 1919 self->clear_cells ();
1174 1920
1175void 1921void
1176set_face (CFPlus::Map self, int face, int texid) 1922set_tileid (DC::Map self, int face, int tile)
1177 CODE: 1923 CODE:
1178{ 1924{
1179 while (self->faces <= face) 1925 if (self->tile.size () <= face) self->tile.resize (face + 1);
1180 {
1181 Append (mapface, self->face, self->faces, self->faces);
1182 self->faces *= 2;
1183 }
1184
1185 self->face [face] = texid; 1926 self->tile[face] = tile;
1927 if (self->tex.size () <= tile) self->tex .resize (tile + 1);
1186} 1928}
1187 1929
1188void 1930void
1931set_smooth (DC::Map self, int face, int smooth, int level)
1932 CODE:
1933{
1934 if (face < 0 || face >= self->tile.size ())
1935 return;
1936
1937 if (smooth < 0 || smooth >= self->tile.size ())
1938 return;
1939
1940 tileid texid = self->tile[face];
1941
1942 if (!texid)
1943 return;
1944
1945 maptex &tex = self->tex[texid];
1946 tex.smoothtile = self->tile[smooth];
1947 tex.smoothlevel = level;
1948}
1949
1950void
1189set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1951set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1190 CODE: 1952 CODE:
1191{ 1953{
1192 while (self->texs <= texid) 1954 if (self->tex.size () < texid) self->tex.resize (texid + 1);
1193 {
1194 Append (maptex, self->tex, self->texs, self->texs);
1195 self->texs *= 2;
1196 }
1197 1955
1198 { 1956 {
1199 maptex *tex = self->tex + texid; 1957 maptex &tex = self->tex[texid];
1200 1958
1201 tex->name = name; 1959 tex.name = name;
1202 tex->w = w; 1960 tex.w = w;
1203 tex->h = h; 1961 tex.h = h;
1204 tex->s = s; 1962 tex.s = s;
1205 tex->t = t; 1963 tex.t = t;
1206 tex->r = r; 1964 tex.r = r;
1207 tex->g = g; 1965 tex.g = g;
1208 tex->b = b; 1966 tex.b = b;
1209 tex->a = a; 1967 tex.a = a;
1210 } 1968 }
1211 1969
1212 // somewhat hackish, but for textures that require it, it really 1970 // somewhat hackish, but for textures that require it, it really
1213 // improves the look, and most others don't suffer. 1971 // improves the look, and most others don't suffer.
1214 glBindTexture (GL_TEXTURE_2D, name); 1972 glBindTexture (GL_TEXTURE_2D, name);
1217 // use uglier nearest interpolation because linear suffers 1975 // use uglier nearest interpolation because linear suffers
1218 // from transparent color bleeding and ugly wrapping effects. 1976 // from transparent color bleeding and ugly wrapping effects.
1219 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1977 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1220} 1978}
1221 1979
1980void
1981expire_textures (DC::Map self, int texid, int count)
1982 PPCODE:
1983 for (; texid < self->tex.size () && count; ++texid, --count)
1984 {
1985 maptex &tex = self->tex[texid];
1986
1987 if (tex.name)
1988 {
1989 if (tex.unused)
1990 {
1991 tex.name = 0;
1992 tex.unused = 0;
1993 XPUSHs (sv_2mortal (newSViv (texid)));
1994 }
1995 else
1996 tex.unused = 1;
1997 }
1998 }
1999
1222int 2000int
1223ox (CFPlus::Map self) 2001ox (DC::Map self)
1224 ALIAS: 2002 ALIAS:
1225 oy = 1 2003 oy = 1
1226 x = 2 2004 x = 2
1227 y = 3 2005 y = 3
1228 w = 4 2006 w = 4
1239 } 2017 }
1240 OUTPUT: 2018 OUTPUT:
1241 RETVAL 2019 RETVAL
1242 2020
1243void 2021void
1244scroll (CFPlus::Map self, int dx, int dy) 2022scroll (DC::Map self, int dx, int dy)
1245 CODE: 2023 CODE:
1246{ 2024{
1247 if (dx > 0) 2025 if (dx > 0)
1248 map_blank (self, self->x, self->y, dx - 1, self->h); 2026 map_blank (self, self->x, self->y, dx, self->h);
1249 else if (dx < 0) 2027 else if (dx < 0)
1250 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2028 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1251 2029
1252 if (dy > 0) 2030 if (dy > 0)
1253 map_blank (self, self->x, self->y, self->w, dy - 1); 2031 map_blank (self, self->x, self->y, self->w, dy);
1254 else if (dy < 0) 2032 else if (dy < 0)
1255 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2033 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1256 2034
1257 self->ox += dx; self->x += dx; 2035 self->ox += dx; self->x += dx;
1258 self->oy += dy; self->y += dy; 2036 self->oy += dy; self->y += dy;
1259 2037
1260 while (self->y < 0) 2038 while (self->y < 0)
1264 self->rows += MAP_EXTEND_Y; 2042 self->rows += MAP_EXTEND_Y;
1265 self->y += MAP_EXTEND_Y; 2043 self->y += MAP_EXTEND_Y;
1266 } 2044 }
1267} 2045}
1268 2046
1269void 2047SV *
1270map1a_update (CFPlus::Map self, SV *data_, int extmap) 2048map1a_update (DC::Map self, SV *data_)
1271 CODE: 2049 CODE:
1272{ 2050{
1273 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2051 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1274 uint8_t *data_end = (uint8_t *)SvEND (data_); 2052 uint8_t *data_end = (uint8_t *)SvEND (data_);
1275 mapcell *cell; 2053 mapcell *cell;
1276 int x, y, flags; 2054 int x, y, z, flags;
2055 AV *missing = newAV ();
2056 RETVAL = newRV_noinc ((SV *)missing);
1277 2057
1278 while (data < data_end) 2058 while (data < data_end - 1)
1279 { 2059 {
1280 flags = (data [0] << 8) + data [1]; data += 2; 2060 flags = (data [0] << 8) + data [1]; data += 2;
1281 2061
1282 x = self->x + ((flags >> 10) & 63); 2062 x = self->x + ((flags >> 10) & 63);
1283 y = self->y + ((flags >> 4) & 63); 2063 y = self->y + ((flags >> 4) & 63);
1286 2066
1287 if (flags & 15) 2067 if (flags & 15)
1288 { 2068 {
1289 if (!cell->darkness) 2069 if (!cell->darkness)
1290 { 2070 {
2071 memset (cell, 0, sizeof (*cell));
1291 cell->darkness = 256; 2072 cell->darkness = 256;
1292 cell->face [0] = 0;
1293 cell->face [1] = 0;
1294 cell->face [2] = 0;
1295 } 2073 }
1296 2074
1297 //TODO: don't trust server data to be in-range(!) 2075 //TODO: don't trust server data to be in-range(!)
1298 2076
1299 if (flags & 8) 2077 if (flags & 8)
1300 { 2078 {
2079 uint8_t ext, cmd;
2080
1301 if (extmap) 2081 do
1302 { 2082 {
1303 uint8_t ext, cmd; 2083 ext = *data++;
2084 cmd = ext & 0x7f;
1304 2085
1305 do 2086 if (cmd < 4)
2087 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2088 else if (cmd == 5) // health
1306 { 2089 {
1307 ext = *data++;
1308 cmd = ext & 0x3f;
1309
1310 if (cmd < 4)
1311 cell->darkness = 255 - ext * 64 + 1;
1312 else if (cmd == 5) // health
1313 {
1314 cell->stat_width = 1; 2090 cell->stat_width = 1;
1315 cell->stat_hp = *data++; 2091 cell->stat_hp = *data++;
1316 }
1317 else if (cmd == 6) // monster width
1318 cell->stat_width = *data++ + 1;
1319 else if (ext & 0x40) // unknown, multibyte => skip
1320 data += *data + 1;
1321 else
1322 data++;
1323 } 2092 }
1324 while (ext & 0x80); 2093 else if (cmd == 6) // monster width
2094 cell->stat_width = *data++ + 1;
2095 else if (cmd == 0x47)
2096 {
2097 if (*data == 1) cell->player = data [1];
2098 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2099 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2100 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2101
2102 data += *data + 1;
2103 }
2104 else if (cmd == 8) // cell flags
2105 cell->flags = *data++;
2106 else if (ext & 0x40) // unknown, multibyte => skip
2107 data += *data + 1;
2108 else
2109 data++;
1325 } 2110 }
1326 else 2111 while (ext & 0x80);
1327 cell->darkness = *data++ + 1;
1328 } 2112 }
1329 2113
2114 for (z = 0; z <= 2; ++z)
1330 if (flags & 4) 2115 if (flags & (4 >> z))
1331 { 2116 {
1332 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2117 faceid face = (data[0] << 8) + data[1]; data += 2;
2118 if (self->tile.size () <= face) self->tile.resize (face + 1);
2119 cell->tile[z] = self->tile[face];
2120
2121 if (cell->tile[z])
2122 {
2123 maptex &tex = self->tex[cell->tile[z]];
2124 tex.unused = 0;
2125 if (!tex.name)
2126 av_push (missing, newSViv (cell->tile [z]));
2127
2128 if (tex.smoothtile)
2129 {
2130 maptex &smooth = self->tex[tex.smoothtile];
2131 smooth.unused = 0;
2132 if (!smooth.name)
2133 av_push (missing, newSViv (tex.smoothtile));
2134 }
2135 }
1333 } 2136 }
1334
1335 if (flags & 2)
1336 {
1337 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1338 }
1339
1340 if (flags & 1)
1341 {
1342 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1343 }
1344 } 2137 }
1345 else 2138 else
1346 { 2139 CELL_CLEAR (cell);
1347 cell->darkness = 0;
1348 cell->stat_hp = 0;
1349 }
1350 } 2140 }
1351} 2141}
2142 OUTPUT:
2143 RETVAL
1352 2144
1353SV * 2145SV *
1354mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2146mapmap (DC::Map self, int x0, int y0, int w, int h)
1355 CODE: 2147 CODE:
1356{ 2148{
1357 int x1, x; 2149 int x1, x;
1358 int y1, y; 2150 int y1, y;
1359 int z; 2151 int z;
1372 ? self->row + y 2164 ? self->row + y
1373 : 0; 2165 : 0;
1374 2166
1375 for (x = x0; x < x1; x++) 2167 for (x = x0; x < x1; x++)
1376 { 2168 {
1377 int r = 32, g = 32, b = 32, a = 192; 2169 unsigned int r = 32, g = 32, b = 32, a = 192;
1378 2170
1379 if (row && row->c0 <= x && x < row->c1) 2171 if (row && row->c0 <= x && x < row->c1)
1380 { 2172 {
1381 mapcell *cell = row->col + (x - row->c0); 2173 mapcell *cell = row->col + (x - row->c0);
1382 2174
1383 for (z = 0; z <= 0; z++) 2175 for (z = 0; z <= 0; z++)
1384 { 2176 {
1385 mapface face = cell->face [z];
1386
1387 if (face)
1388 {
1389 maptex tex = self->tex [face]; 2177 maptex tex = self->tex [cell->tile [z]];
1390 int a0 = 255 - tex.a; 2178 int a0 = 255 - tex.a;
1391 int a1 = tex.a; 2179 int a1 = tex.a;
1392 2180
1393 r = (r * a0 + tex.r * a1) / 255; 2181 r = div255 (r * a0 + tex.r * a1);
1394 g = (g * a0 + tex.g * a1) / 255; 2182 g = div255 (g * a0 + tex.g * a1);
1395 b = (b * a0 + tex.b * a1) / 255; 2183 b = div255 (b * a0 + tex.b * a1);
1396 a = (a * a0 + tex.a * a1) / 255; 2184 a = div255 (a * a0 + tex.a * a1);
1397 }
1398 } 2185 }
1399 } 2186 }
1400 2187
1401 *map++ = (r ) 2188 *map++ = (r )
1402 | (g << 8) 2189 | (g << 8)
1403 | (b << 16) 2190 | (b << 16)
1404 | (a << 24); 2191 | (a << 24);
1405 } 2192 }
1406 } 2193 }
1407 2194
1408 RETVAL = map_sv; 2195 RETVAL = map_sv;
1409} 2196}
1410 OUTPUT: 2197 OUTPUT:
1411 RETVAL 2198 RETVAL
1412 2199
1413void 2200void
1414draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2201draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1415 CODE: 2202 CODE:
1416{ 2203{
1417 int vx, vy;
1418 int x, y, z; 2204 int x, y, z;
1419 int last_name;
1420 mapface face;
1421 2205
1422 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2206 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1423 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2207 int pl_x, pl_y;
2208 maptex pl_tex;
2209 rc_t rc;
2210 rc_t rc_ov;
2211 rc_key_t key;
2212 rc_t::array_t *arr;
1424 2213
1425 /* 2214 pl_tex.name = 0;
1426 int vx = self->vx = self->w >= sw
1427 ? self->x + (self->w - sw) / 2
1428 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1429 2215
1430 int vy = self->vy = self->h >= sh 2216 // that's current max. sorry.
1431 ? self->y + (self->h - sh) / 2 2217 if (sw > 255) sw = 255;
1432 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2218 if (sh > 255) sh = 255;
1433 */
1434 2219
1435 glColor4ub (255, 255, 255, 255); 2220 memset (&key, 0, sizeof (key));
2221 key.r = 255;
2222 key.g = 255;
2223 key.b = 255;
2224 key.a = 255;
2225 key.mode = GL_QUADS;
2226 key.format = GL_T2F_V3F;
2227
2228 mx += self->x;
2229 my += self->y;
2230
2231 // first pass: determine smooth_max
2232 // rather ugly, if you ask me
2233 // could also be stored inside mapcell and updated on change
2234 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2235
2236 for (y = 0; y < sh; y++)
2237 if (0 <= y + my && y + my < self->rows)
2238 {
2239 maprow *row = self->row + (y + my);
2240
2241 for (x = 0; x < sw; x++)
2242 if (row->c0 <= x + mx && x + mx < row->c1)
2243 {
2244 mapcell *cell = row->col + (x + mx - row->c0);
2245
2246 smooth_max[x + 1][y + 1] =
2247 MAX (self->tex [cell->tile [0]].smoothlevel,
2248 MAX (self->tex [cell->tile [1]].smoothlevel,
2249 self->tex [cell->tile [2]].smoothlevel));
2250 }
2251 }
1436 2252
1437 glEnable (GL_BLEND); 2253 glEnable (GL_BLEND);
1438 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1439 glEnable (GL_TEXTURE_2D);
1440 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1441 2256
1442 glBegin (GL_QUADS);
1443
1444 last_name = 0;
1445
1446 for (z = 0; z < 3; z++) 2257 for (z = 0; z <= 2; z++)
2258 {
2259 std::bitset<256> smooth_level; // one bit for every possible smooth level
2260 smooth_key skey;
2261 smooth_hash smooth;
2262 key.texname = -1;
2263
1447 for (y = 0; y < sh; y++) 2264 for (y = 0; y < sh; y++)
1448 if (0 <= y + vy && y + vy < self->rows) 2265 if (0 <= y + my && y + my < self->rows)
1449 { 2266 {
1450 maprow *row = self->row + (y + vy); 2267 maprow *row = self->row + (y + my);
1451 2268
1452 for (x = 0; x < sw; x++) 2269 for (x = 0; x < sw; x++)
1453 if (row->c0 <= x + vx && x + vx < row->c1) 2270 if (row->c0 <= x + mx && x + mx < row->c1)
2271 {
2272 mapcell *cell = row->col + (x + mx - row->c0);
2273 tileid tile = cell->tile [z];
2274
2275 if (tile)
2276 {
2277 maptex tex = self->tex [tile];
2278 int px, py;
2279
2280 if (key.texname != tex.name)
2281 {
2282 self->tex [tile].unused = 0;
2283
2284 if (!tex.name)
2285 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2286
2287 key.texname = tex.name;
2288 arr = &rc.array (key);
2289 }
2290
2291 px = (x + 1) * Th - tex.w;
2292 py = (y + 1) * Tw - tex.h;
2293
2294 if (expect_false (cell->player == player) && expect_false (z == 2))
2295 {
2296 pl_x = px;
2297 pl_y = py;
2298 pl_tex = tex;
2299 continue;
2300 }
2301
2302 arr->t2f_v3f (0 , 0 , px , py , 0);
2303 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2304 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2305 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2306
2307 // update smooth hash
2308 if (tex.smoothtile)
2309 {
2310 skey.tile = tex.smoothtile;
2311 skey.level = tex.smoothlevel;
2312
2313 smooth_level[tex.smoothlevel] = 1;
2314
2315 // add bits to current tile and all neighbours. skey.x|y is
2316 // shifted +1|+1 so we always stay positive.
2317
2318 // bits is ___n cccc CCCC bbbb
2319 // n do not draw borders&corners
2320 // c draw these corners, but...
2321 // C ... not these
2322 // b draw these borders
2323
2324 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2325 // ┃· ·· ·┃ ━━
2326
2327 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2328 // ·· ·· ·┏ ┓·
2329
2330 // full tile
2331 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2332
2333 // borders
2334 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2335 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2336 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2337 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2338
2339 // corners
2340 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2341 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2342 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2343 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2344 }
2345 }
2346
2347 if (expect_false (z == 2) && expect_false (cell->flags))
2348 {
2349 // overlays such as the speech bubble, probably more to come
2350 if (cell->flags & 1)
2351 {
2352 rc_key_t key_ov = key;
2353 maptex tex = self->tex[TEXID_SPEECH];
2354 int px = x * Tw + Tw * 2 / 32;
2355 int py = y * Th - Th * 6 / 32;
2356
2357 key_ov.texname = tex.name;
2358 rc_t::array_t &arr = rc_ov.array (key_ov);
2359
2360 arr.t2f_v3f (0 , 0 , px , py , 0);
2361 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2362 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2363 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2364 }
2365 }
2366 }
2367 }
2368
2369 rc.draw ();
2370 rc.clear ();
2371
2372 // go through all smoothlevels, lowest to highest, then draw.
2373 // this is basically counting sort
2374 {
2375 int w, b;
2376
2377 glEnable (GL_TEXTURE_2D);
2378 glBegin (GL_QUADS);
2379 for (int level = 0; level < smooth_level.size (); ++level)
2380 if (smooth_level[level])
2381 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1454 { 2382 {
1455 mapcell *cell = row->col + (x + vx - row->c0); 2383 smooth_key &skey = it->first;
2384 IV bits = it->second;
1456 2385
1457 face = cell->face [z]; 2386 if (!(bits & 0x1000)
1458 2387 && skey.level == level
1459 if (face && face < self->texs) 2388 && level > smooth_max [skey.x][skey.y])
1460 { 2389 {
1461 maptex tex = self->tex [face]; 2390 maptex tex = self->tex [skey.tile];
1462
1463 int px = (x + 1) * 32 - tex.w; 2391 int px = (((int)skey.x) - 1) * Tw;
1464 int py = (y + 1) * 32 - tex.h; 2392 int py = (((int)skey.y) - 1) * Th;
2393 int border = bits & 15;
2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2395 float dx = tex.s * .0625f; // 16 images/row
2396 float dy = tex.t * .5f ; // 2 images/column
1465 2397
1466 if (last_name != tex.name) 2398 if (tex.name)
1467 { 2399 {
2400 // this time avoiding texture state changes
2401 // save gobs of state changes.
2402 if (key.texname != tex.name)
2403 {
2404 self->tex [skey.tile].unused = 0;
2405
1468 glEnd (); 2406 glEnd ();
1469 last_name = tex.name;
1470 glBindTexture (GL_TEXTURE_2D, last_name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1471 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
2409 }
2410
2411 if (border)
2412 {
2413 float ox = border * dx;
2414
2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2419 }
2420
2421 if (corner)
2422 {
2423 float ox = corner * dx;
2424
2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2429 }
1472 } 2430 }
1473
1474 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1475 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1476 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1477 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1478 } 2431 }
1479 } 2432 }
2433
2434 glEnd ();
2435 glDisable (GL_TEXTURE_2D);
2436 key.texname = -1;
1480 } 2437 }
2438 }
1481 2439
1482 glEnd (); 2440 if (pl_tex.name)
2441 {
2442 maptex tex = pl_tex;
2443 int px = pl_x + sdx;
2444 int py = pl_y + sdy;
1483 2445
2446 key.texname = tex.name;
2447 rc_t::array_t &arr = rc.array (key);
2448
2449 arr.t2f_v3f (0 , 0 , px , py , 0);
2450 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2451 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2452 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2453
2454 rc.draw ();
2455 }
2456
2457 rc_ov.draw ();
2458 rc_ov.clear ();
2459
1484 glDisable (GL_TEXTURE_2D); 2460 glDisable (GL_BLEND);
1485 2461
1486 // top layer: overlays such as the health bar 2462 // top layer: overlays such as the health bar
1487 for (y = 0; y < sh; y++) 2463 for (y = 0; y < sh; y++)
1488 if (0 <= y + vy && y + vy < self->rows) 2464 if (0 <= y + my && y + my < self->rows)
1489 { 2465 {
1490 maprow *row = self->row + (y + vy); 2466 maprow *row = self->row + (y + my);
1491 2467
1492 for (x = 0; x < sw; x++) 2468 for (x = 0; x < sw; x++)
1493 if (row->c0 <= x + vx && x + vx < row->c1) 2469 if (row->c0 <= x + mx && x + mx < row->c1)
1494 { 2470 {
1495 mapcell *cell = row->col + (x + vx - row->c0); 2471 mapcell *cell = row->col + (x + mx - row->c0);
1496 2472
1497 int px = x * 32; 2473 int px = x * Tw;
1498 int py = y * 32; 2474 int py = y * Th;
2475
2476 if (expect_false (cell->player == player))
2477 {
2478 px += sdx;
2479 py += sdy;
2480 }
1499 2481
1500 if (cell->stat_hp) 2482 if (cell->stat_hp)
1501 { 2483 {
1502 int width = cell->stat_width * 32; 2484 int width = cell->stat_width * Tw;
1503 int thick = sh / 28 + 1 + cell->stat_width; 2485 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1504 2486
1505 glColor4ub (0, 0, 0, 223); 2487 glColor3ub (0, 0, 0);
1506 glRectf (px + 1, py, 2488 glRectf (px + 1, py - thick - 2,
1507 px + width - 1, py + thick + 2); 2489 px + width - 1, py);
1508 2490
1509 glColor4ub (cell->stat_hp, 255 - cell->stat_hp, 0, 223); 2491 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1510 glRectf (px + 2, 2492 glRectf (px + 2,
1511 py + 1, 2493 py - thick - 1,
1512 px + width - 2 - cell->stat_hp * (width - 4) / 255, py + thick + 1); 2494 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1513 } 2495 }
1514 } 2496 }
1515 } 2497 }
1516
1517 glDisable (GL_BLEND);
1518} 2498}
1519 2499
1520void 2500void
1521draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2501draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1522 CODE: 2502 CODE:
1523{ 2503{
1524 static float color[16][3] = { 2504 static float color[16][3] = {
1525 { 0.00F, 0.00F, 0.00F }, 2505 { 0.00f, 0.00f, 0.00f },
1526 { 1.00F, 1.00F, 1.00F }, 2506 { 1.00f, 1.00f, 1.00f },
1527 { 0.00F, 0.00F, 0.55F }, 2507 { 0.00f, 0.00f, 0.55f },
1528 { 1.00F, 0.00F, 0.00F }, 2508 { 1.00f, 0.00f, 0.00f },
1529 2509
1530 { 1.00F, 0.54F, 0.00F }, 2510 { 1.00f, 0.54f, 0.00f },
1531 { 0.11F, 0.56F, 1.00F }, 2511 { 0.11f, 0.56f, 1.00f },
1532 { 0.93F, 0.46F, 0.00F }, 2512 { 0.93f, 0.46f, 0.00f },
1533 { 0.18F, 0.54F, 0.34F }, 2513 { 0.18f, 0.54f, 0.34f },
1534 2514
1535 { 0.56F, 0.73F, 0.56F }, 2515 { 0.56f, 0.73f, 0.56f },
1536 { 0.80F, 0.80F, 0.80F }, 2516 { 0.80f, 0.80f, 0.80f },
1537 { 0.55F, 0.41F, 0.13F }, 2517 { 0.55f, 0.41f, 0.13f },
1538 { 0.99F, 0.77F, 0.26F }, 2518 { 0.99f, 0.77f, 0.26f },
1539 2519
1540 { 0.74F, 0.65F, 0.41F }, 2520 { 0.74f, 0.65f, 0.41f },
1541 2521
1542 { 0.00F, 1.00F, 1.00F }, 2522 { 0.00f, 1.00f, 1.00f },
1543 { 1.00F, 0.00F, 1.00F }, 2523 { 1.00f, 0.00f, 1.00f },
1544 { 1.00F, 1.00F, 0.00F }, 2524 { 1.00f, 1.00f, 0.00f },
1545 }; 2525 };
1546 2526
1547 int x, y; 2527 int x, y;
1548 2528
1549 glEnable (GL_TEXTURE_2D); 2529 glEnable (GL_TEXTURE_2D);
2530 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2531 * but the nvidia driver (185.18.14) mishandles alpha textures
2532 * and takes the colour from god knows where instead of using
2533 * Cp. MODULATE results in the same colour, but slightly different
2534 * alpha, but atcually gives us the correct colour with nvidia.
2535 */
1550 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2536 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1551 glEnable (GL_BLEND); 2537 glEnable (GL_BLEND);
1552 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2538 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1553 glBegin (GL_QUADS); 2539 glBegin (GL_QUADS);
1554 2540
1555 for (y = 0; y < h; y++) 2541 for (y = 0; y < h; y++)
1559 2545
1560 if (m) 2546 if (m)
1561 { 2547 {
1562 float *c = color [m & 15]; 2548 float *c = color [m & 15];
1563 2549
1564 float tx1 = m & 0x40 ? 0.5 : 0.; 2550 float tx1 = m & 0x40 ? 0.5f : 0.f;
1565 float tx2 = tx1 + 0.5; 2551 float tx2 = tx1 + 0.5f;
1566 2552
1567 glColor4f (c[0], c[1], c[2], 0.75); 2553 glColor4f (c[0], c[1], c[2], 1);
1568 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2554 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1569 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2555 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1570 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2556 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1571 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2557 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1572 } 2558 }
1576 glDisable (GL_BLEND); 2562 glDisable (GL_BLEND);
1577 glDisable (GL_TEXTURE_2D); 2563 glDisable (GL_TEXTURE_2D);
1578} 2564}
1579 2565
1580void 2566void
1581fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2567fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1582 PPCODE: 2568 PPCODE:
1583{ 2569{
1584 int vx, vy;
1585 int x, y; 2570 int x, y;
1586 int sw4 = (sw + 3) & ~3; 2571 int sw1 = sw + 2;
2572 int sh1 = sh + 2;
2573 int sh3 = sh * 3;
2574 int sw3 = sw * 3;
1587 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2575 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1588 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2576 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1589 2577 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1590 memset (darkness, 255, sw4 * sh); 2578 memset (darkness1, 0, sw1*sh1);
2579
1591 SvPOK_only (darkness_sv); 2580 SvPOK_only (darkness3_sv);
1592 SvCUR_set (darkness_sv, sw4 * sh); 2581 SvCUR_set (darkness3_sv, sw3 * sh3);
1593 2582
1594 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2583 mx += self->x - 1;
1595 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2584 my += self->y - 1;
1596 2585
1597 for (y = 0; y < sh; y++) 2586 for (y = 0; y < sh1; y++)
1598 if (0 <= y + vy && y + vy < self->rows) 2587 if (0 <= y + my && y + my < self->rows)
1599 { 2588 {
1600 maprow *row = self->row + (y + vy); 2589 maprow *row = self->row + (y + my);
1601 2590
1602 for (x = 0; x < sw; x++) 2591 for (x = 0; x < sw1; x++)
1603 if (row->c0 <= x + vx && x + vx < row->c1) 2592 if (row->c0 <= x + mx && x + mx < row->c1)
1604 { 2593 {
1605 mapcell *cell = row->col + (x + vx - row->c0); 2594 mapcell *cell = row->col + (x + mx - row->c0);
1606 2595
1607 darkness[y * sw4 + x] = cell->darkness 2596 darkness1 [y * sw1 + x] = cell->darkness
1608 ? 255 - (cell->darkness - 1) 2597 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1609 : 255 - FOW_DARKNESS; 2598 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1610 } 2599 }
1611 } 2600 }
1612 2601
2602 for (y = 0; y < sh; ++y)
2603 for (x = 0; x < sw; ++x)
2604 {
2605 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2606 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2607 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2608 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2609 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2610 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2611 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2612 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2613 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2614
2615 uint8_t r11 = (d11 + d21 + d12) / 3;
2616 uint8_t r21 = d21;
2617 uint8_t r31 = (d21 + d31 + d32) / 3;
2618
2619 uint8_t r12 = d12;
2620 uint8_t r22 = d22;
2621 uint8_t r32 = d32;
2622
2623 uint8_t r13 = (d13 + d23 + d12) / 3;
2624 uint8_t r23 = d23;
2625 uint8_t r33 = (d23 + d33 + d32) / 3;
2626
2627 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2629 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2632 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2635 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2636 }
2637
2638 free (darkness1);
2639
1613 EXTEND (SP, 3); 2640 EXTEND (SP, 3);
1614 PUSHs (sv_2mortal (newSViv (sw4))); 2641 PUSHs (sv_2mortal (newSViv (sw3)));
1615 PUSHs (sv_2mortal (newSViv (sh))); 2642 PUSHs (sv_2mortal (newSViv (sh3)));
1616 PUSHs (darkness_sv); 2643 PUSHs (darkness3_sv);
1617} 2644}
1618 2645
1619SV * 2646SV *
1620get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2647get_rect (DC::Map self, int x0, int y0, int w, int h)
1621 CODE: 2648 CODE:
1622{ 2649{
1623 int x, y, x1, y1; 2650 int x, y, x1, y1;
1624 SV *data_sv = newSV (w * h * 7 + 5); 2651 SV *data_sv = newSV (w * h * 7 + 5);
1625 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2652 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1650 if (row && row->c0 <= x && x < row->c1) 2677 if (row && row->c0 <= x && x < row->c1)
1651 { 2678 {
1652 mapcell *cell = row->col + (x - row->c0); 2679 mapcell *cell = row->col + (x - row->c0);
1653 uint8_t flags = 0; 2680 uint8_t flags = 0;
1654 2681
1655 if (cell->face [0]) flags |= 1; 2682 if (cell->tile [0]) flags |= 1;
1656 if (cell->face [1]) flags |= 2; 2683 if (cell->tile [1]) flags |= 2;
1657 if (cell->face [2]) flags |= 4; 2684 if (cell->tile [2]) flags |= 4;
1658 2685
1659 *data++ = flags; 2686 *data++ = flags;
1660 2687
1661 if (flags & 1) 2688 if (flags & 1)
1662 { 2689 {
2690 tileid tile = cell->tile [0];
1663 *data++ = cell->face [0] >> 8; 2691 *data++ = tile >> 8;
1664 *data++ = cell->face [0]; 2692 *data++ = tile;
1665 } 2693 }
1666 2694
1667 if (flags & 2) 2695 if (flags & 2)
1668 { 2696 {
2697 tileid tile = cell->tile [1];
1669 *data++ = cell->face [1] >> 8; 2698 *data++ = tile >> 8;
1670 *data++ = cell->face [1]; 2699 *data++ = tile;
1671 } 2700 }
1672 2701
1673 if (flags & 4) 2702 if (flags & 4)
1674 { 2703 {
2704 tileid tile = cell->tile [2];
1675 *data++ = cell->face [2] >> 8; 2705 *data++ = tile >> 8;
1676 *data++ = cell->face [2]; 2706 *data++ = tile;
1677 } 2707 }
1678 } 2708 }
1679 else 2709 else
1680 *data++ = 0; 2710 *data++ = 0;
1681 } 2711 }
1682 } 2712 }
1683 2713
2714 /* if size is w*h + 5 then no data has been found */
2715 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2716 {
1684 SvPOK_only (data_sv); 2717 SvPOK_only (data_sv);
1685 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2718 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2719 }
2720
1686 RETVAL = data_sv; 2721 RETVAL = data_sv;
1687} 2722}
1688 OUTPUT: 2723 OUTPUT:
1689 RETVAL 2724 RETVAL
1690 2725
1691void 2726void
1692set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2727set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1693 PPCODE: 2728 PPCODE:
1694{ 2729{
1695 int x, y, z; 2730 int x, y, z;
1696 int w, h; 2731 int w, h;
1697 int x1, y1; 2732 int x1, y1;
2733 STRLEN len;
2734 uint8_t *data, *end;
2735
2736 len = SvLEN (data_sv);
2737 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2738 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2739 end = data + len + 8;
2740
2741 if (len < 5)
2742 XSRETURN_EMPTY;
1698 2743
1699 if (*data++ != 0) 2744 if (*data++ != 0)
1700 return; /* version mismatch */ 2745 XSRETURN_EMPTY; /* version mismatch */
1701 2746
1702 w = *data++ << 8; w |= *data++; 2747 w = *data++ << 8; w |= *data++;
1703 h = *data++ << 8; h |= *data++; 2748 h = *data++ << 8; h |= *data++;
1704 2749
1705 // we need to do this 'cause we don't keep an absolute coord system for rows 2750 // we need to do this 'cause we don't keep an absolute coord system for rows
1717 { 2762 {
1718 maprow *row = map_get_row (self, y); 2763 maprow *row = map_get_row (self, y);
1719 2764
1720 for (x = x0; x < x1; x++) 2765 for (x = x0; x < x1; x++)
1721 { 2766 {
2767 uint8_t flags;
2768
2769 if (data + 7 >= end)
2770 XSRETURN_EMPTY;
2771
1722 uint8_t flags = *data++; 2772 flags = *data++;
1723 2773
1724 if (flags) 2774 if (flags)
1725 { 2775 {
1726 mapface face[3] = { 0, 0, 0 };
1727
1728 mapcell *cell = row_get_cell (row, x); 2776 mapcell *cell = row_get_cell (row, x);
2777 tileid tile[3] = { 0, 0, 0 };
1729 2778
1730 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2779 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1731 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2780 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1732 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2781 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1733 2782
1734 if (cell->darkness == 0) 2783 if (cell->darkness == 0)
1735 { 2784 {
1736 cell->darkness = 0; 2785 /*cell->darkness = 0;*/
2786 EXTEND (SP, 3);
1737 2787
1738 for (z = 0; z <= 2; z++) 2788 for (z = 0; z <= 2; z++)
1739 { 2789 {
1740 cell->face[z] = face[z]; 2790 tileid t = tile [z];
1741 2791
1742 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2792 if (t >= self->tex.size () || (t && !self->tex[t].name))
2793 {
1743 XPUSHs (sv_2mortal (newSViv (face[z]))); 2794 PUSHs (sv_2mortal (newSViv (t)));
2795 if (self->tex.size () <= t) self->tex.resize (t + 1);
2796 }
2797
2798 cell->tile[z] = t;
1744 } 2799 }
1745 } 2800 }
1746 } 2801 }
1747 } 2802 }
1748 } 2803 }
1749} 2804}
1750 2805
1751MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2806MODULE = Deliantra::Client PACKAGE = DC::RW
1752 2807
1753CFPlus::MixChunk 2808DC::RW
1754new_from_file (SV *class, char *path) 2809new (SV *klass, SV *data_sv)
1755 CODE: 2810 CODE:
1756 RETVAL = Mix_LoadWAV (path); 2811{
2812 STRLEN datalen;
2813 char *data = SvPVbyte (data_sv, datalen);
2814
2815 RETVAL = SDL_RWFromConstMem (data, datalen);
2816}
1757 OUTPUT: 2817 OUTPUT:
1758 RETVAL 2818 RETVAL
1759 2819
2820DC::RW
2821new_from_file (SV *klass, const char *path, const char *mode = "rb")
2822 CODE:
2823 RETVAL = SDL_RWFromFile (path, mode);
2824 OUTPUT:
2825 RETVAL
2826
2827# fails on win32:
2828# dc.xs(2268) : error C2059: syntax error : '('
1760void 2829#void
2830#close (DC::RW self)
2831# CODE:
2832# (self->(close)) (self);
2833
2834MODULE = Deliantra::Client PACKAGE = DC::Channel
2835
2836PROTOTYPES: DISABLE
2837
2838DC::Channel
2839find ()
2840 CODE:
2841{
2842 RETVAL = Mix_GroupAvailable (-1);
2843
2844 if (RETVAL < 0)
2845 {
2846 RETVAL = Mix_GroupOldest (-1);
2847
2848 if (RETVAL < 0)
2849 {
2850 // happens sometimes, maybe it just stopped playing(?)
2851 RETVAL = Mix_GroupAvailable (-1);
2852
2853 if (RETVAL < 0)
2854 XSRETURN_UNDEF;
2855 }
2856 else
2857 Mix_HaltChannel (RETVAL);
2858 }
2859
2860 Mix_UnregisterAllEffects (RETVAL);
2861 Mix_Volume (RETVAL, 128);
2862}
2863 OUTPUT:
2864 RETVAL
2865
2866void
2867halt (DC::Channel self)
2868 CODE:
2869 Mix_HaltChannel (self);
2870
2871void
2872expire (DC::Channel self, int ticks = -1)
2873 CODE:
2874 Mix_ExpireChannel (self, ticks);
2875
2876void
2877fade_out (DC::Channel self, int ticks = -1)
2878 CODE:
2879 Mix_FadeOutChannel (self, ticks);
2880
2881int
2882volume (DC::Channel self, int volume)
2883 CODE:
2884 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2885 OUTPUT:
2886 RETVAL
2887
2888void
2889unregister_all_effects (DC::Channel self)
2890 CODE:
2891 Mix_UnregisterAllEffects (self);
2892
2893void
2894set_panning (DC::Channel self, int left, int right)
2895 CODE:
2896 left = CLAMP (left , 0, 255);
2897 right = CLAMP (right, 0, 255);
2898 Mix_SetPanning (self, left, right);
2899
2900void
2901set_distance (DC::Channel self, int distance)
2902 CODE:
2903 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2904
2905void
2906set_position (DC::Channel self, int angle, int distance)
2907 CODE:
2908
2909void
2910set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2911 CODE:
2912{
2913 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2914 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2915 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2916}
2917
2918void
2919set_reverse_stereo (DC::Channel self, int flip)
2920 CODE:
2921 Mix_SetReverseStereo (self, flip);
2922
2923MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2924
2925PROTOTYPES: DISABLE
2926
2927void
2928decoders ()
2929 PPCODE:
2930#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2931 int i, num = Mix_GetNumChunkDecoders ();
2932 EXTEND (SP, num);
2933 for (i = 0; i < num; ++i)
2934 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2935#else
2936 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2937#endif
2938
2939DC::MixChunk
2940new (SV *klass, DC::RW rwops)
2941 CODE:
2942 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2943 OUTPUT:
2944 RETVAL
2945
2946void
1761DESTROY (CFPlus::MixChunk self) 2947DESTROY (DC::MixChunk self)
1762 CODE: 2948 CODE:
1763 Mix_FreeChunk (self); 2949 Mix_FreeChunk (self);
1764 2950
1765int 2951int
1766volume (CFPlus::MixChunk self, int volume = -1) 2952volume (DC::MixChunk self, int volume = -1)
1767 CODE: 2953 CODE:
2954 if (items > 1)
2955 volume = CLAMP (volume, 0, 128);
1768 RETVAL = Mix_VolumeChunk (self, volume); 2956 RETVAL = Mix_VolumeChunk (self, volume);
1769 OUTPUT: 2957 OUTPUT:
1770 RETVAL 2958 RETVAL
1771 2959
1772int 2960DC::Channel
1773play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2961play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1774 CODE: 2962 CODE:
2963{
1775 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2964 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2965
2966 if (RETVAL < 0)
2967 XSRETURN_UNDEF;
2968
2969 if (channel < 0)
2970 {
2971 Mix_UnregisterAllEffects (RETVAL);
2972 Mix_Volume (RETVAL, 128);
2973 }
2974}
1776 OUTPUT: 2975 OUTPUT:
1777 RETVAL 2976 RETVAL
1778 2977
1779MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2978MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2979
2980void
2981decoders ()
2982 PPCODE:
2983#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2984 int i, num = Mix_GetNumMusicDecoders ();
2985 EXTEND (SP, num);
2986 for (i = 0; i < num; ++i)
2987 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2988#else
2989 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2990#endif
1780 2991
1781int 2992int
1782volume (int volume = -1) 2993volume (int volume = -1)
2994 PROTOTYPE: ;$
1783 CODE: 2995 CODE:
2996 if (items > 0)
2997 volume = CLAMP (volume, 0, 128);
1784 RETVAL = Mix_VolumeMusic (volume); 2998 RETVAL = Mix_VolumeMusic (volume);
1785 OUTPUT: 2999 OUTPUT:
1786 RETVAL 3000 RETVAL
1787 3001
1788CFPlus::MixMusic 3002void
1789new_from_file (SV *class, char *path) 3003fade_out (int ms)
1790 CODE: 3004 CODE:
1791 RETVAL = Mix_LoadMUS (path); 3005 Mix_FadeOutMusic (ms);
3006
3007void
3008halt ()
3009 CODE:
3010 Mix_HaltMusic ();
3011
3012int
3013playing ()
3014 CODE:
3015 RETVAL = Mix_PlayingMusic ();
1792 OUTPUT: 3016 OUTPUT:
1793 RETVAL 3017 RETVAL
1794 3018
3019DC::MixMusic
3020new (SV *klass, DC::RW rwops)
3021 CODE:
3022 RETVAL = Mix_LoadMUS_RW (rwops);
3023 OUTPUT:
3024 RETVAL
3025
1795void 3026void
1796DESTROY (CFPlus::MixMusic self) 3027DESTROY (DC::MixMusic self)
1797 CODE: 3028 CODE:
1798 Mix_FreeMusic (self); 3029 Mix_FreeMusic (self);
1799 3030
1800int 3031int
1801play (CFPlus::MixMusic self, int loops = -1) 3032play (DC::MixMusic self, int loops = -1)
1802 CODE: 3033 CODE:
1803 RETVAL = Mix_PlayMusic (self, loops); 3034 RETVAL = Mix_PlayMusic (self, loops);
1804 OUTPUT: 3035 OUTPUT:
1805 RETVAL 3036 RETVAL
1806 3037
1807MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3038void
3039fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3040 CODE:
3041 Mix_FadeInMusicPos (self, loops, ms, position);
3042
3043MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3044
3045PROTOTYPES: ENABLE
1808 3046
1809BOOT: 3047BOOT:
1810{ 3048{
1811 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3049 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1812 static const struct { 3050 static const struct {
1813 const char *name; 3051 const char *name;
1814 IV iv; 3052 IV iv;
1815 } *civ, const_iv[] = { 3053 } *civ, const_iv[] = {
1816# define const_iv(name) { # name, (IV)name } 3054# define const_iv(name) { # name, (IV)name }
3055 const_iv (GL_VENDOR),
3056 const_iv (GL_VERSION),
3057 const_iv (GL_EXTENSIONS),
3058 const_iv (GL_MAX_TEXTURE_UNITS),
1817 const_iv (GL_COLOR_MATERIAL), 3059 const_iv (GL_COLOR_MATERIAL),
1818 const_iv (GL_SMOOTH), 3060 const_iv (GL_SMOOTH),
1819 const_iv (GL_FLAT), 3061 const_iv (GL_FLAT),
1820 const_iv (GL_DITHER), 3062 const_iv (GL_DITHER),
1821 const_iv (GL_BLEND), 3063 const_iv (GL_BLEND),
1825 const_iv (GL_ALPHA_TEST), 3067 const_iv (GL_ALPHA_TEST),
1826 const_iv (GL_NORMALIZE), 3068 const_iv (GL_NORMALIZE),
1827 const_iv (GL_RESCALE_NORMAL), 3069 const_iv (GL_RESCALE_NORMAL),
1828 const_iv (GL_FRONT), 3070 const_iv (GL_FRONT),
1829 const_iv (GL_BACK), 3071 const_iv (GL_BACK),
3072 const_iv (GL_AUX0),
1830 const_iv (GL_AND), 3073 const_iv (GL_AND),
1831 const_iv (GL_ONE), 3074 const_iv (GL_ONE),
1832 const_iv (GL_ZERO), 3075 const_iv (GL_ZERO),
1833 const_iv (GL_SRC_ALPHA), 3076 const_iv (GL_SRC_ALPHA),
1834 const_iv (GL_DST_ALPHA), 3077 const_iv (GL_DST_ALPHA),
1835 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3078 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1836 const_iv (GL_ONE_MINUS_DST_ALPHA), 3079 const_iv (GL_ONE_MINUS_DST_ALPHA),
3080 const_iv (GL_SRC_COLOR),
3081 const_iv (GL_DST_COLOR),
3082 const_iv (GL_ONE_MINUS_SRC_COLOR),
3083 const_iv (GL_ONE_MINUS_DST_COLOR),
1837 const_iv (GL_SRC_ALPHA_SATURATE), 3084 const_iv (GL_SRC_ALPHA_SATURATE),
1838 const_iv (GL_RGB), 3085 const_iv (GL_RGB),
1839 const_iv (GL_RGBA), 3086 const_iv (GL_RGBA),
1840 const_iv (GL_RGBA4), 3087 const_iv (GL_RGBA4),
1841 const_iv (GL_RGBA8), 3088 const_iv (GL_RGBA8),
1847 const_iv (GL_INTENSITY), 3094 const_iv (GL_INTENSITY),
1848 const_iv (GL_LUMINANCE), 3095 const_iv (GL_LUMINANCE),
1849 const_iv (GL_LUMINANCE_ALPHA), 3096 const_iv (GL_LUMINANCE_ALPHA),
1850 const_iv (GL_FLOAT), 3097 const_iv (GL_FLOAT),
1851 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3098 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3099 const_iv (GL_COMPRESSED_ALPHA_ARB),
3100 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3101 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3102 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3103 const_iv (GL_COMPRESSED_RGB_ARB),
3104 const_iv (GL_COMPRESSED_RGBA_ARB),
1852 const_iv (GL_COMPILE), 3105 const_iv (GL_COMPILE),
3106 const_iv (GL_PROXY_TEXTURE_1D),
3107 const_iv (GL_PROXY_TEXTURE_2D),
1853 const_iv (GL_TEXTURE_1D), 3108 const_iv (GL_TEXTURE_1D),
1854 const_iv (GL_TEXTURE_2D), 3109 const_iv (GL_TEXTURE_2D),
1855 const_iv (GL_TEXTURE_ENV), 3110 const_iv (GL_TEXTURE_ENV),
1856 const_iv (GL_TEXTURE_MAG_FILTER), 3111 const_iv (GL_TEXTURE_MAG_FILTER),
1857 const_iv (GL_TEXTURE_MIN_FILTER), 3112 const_iv (GL_TEXTURE_MIN_FILTER),
1878 const_iv (GL_COLOR_LOGIC_OP), 3133 const_iv (GL_COLOR_LOGIC_OP),
1879 const_iv (GL_SEPARABLE_2D), 3134 const_iv (GL_SEPARABLE_2D),
1880 const_iv (GL_CONVOLUTION_2D), 3135 const_iv (GL_CONVOLUTION_2D),
1881 const_iv (GL_CONVOLUTION_BORDER_MODE), 3136 const_iv (GL_CONVOLUTION_BORDER_MODE),
1882 const_iv (GL_CONSTANT_BORDER), 3137 const_iv (GL_CONSTANT_BORDER),
3138 const_iv (GL_POINTS),
1883 const_iv (GL_LINES), 3139 const_iv (GL_LINES),
1884 const_iv (GL_LINE_STRIP), 3140 const_iv (GL_LINE_STRIP),
1885 const_iv (GL_LINE_LOOP), 3141 const_iv (GL_LINE_LOOP),
1886 const_iv (GL_QUADS), 3142 const_iv (GL_QUADS),
1887 const_iv (GL_QUAD_STRIP), 3143 const_iv (GL_QUAD_STRIP),
1888 const_iv (GL_TRIANGLES), 3144 const_iv (GL_TRIANGLES),
1889 const_iv (GL_TRIANGLE_STRIP), 3145 const_iv (GL_TRIANGLE_STRIP),
1890 const_iv (GL_TRIANGLE_FAN), 3146 const_iv (GL_TRIANGLE_FAN),
3147 const_iv (GL_POLYGON),
1891 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3148 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3149 const_iv (GL_POINT_SMOOTH_HINT),
3150 const_iv (GL_LINE_SMOOTH_HINT),
3151 const_iv (GL_POLYGON_SMOOTH_HINT),
3152 const_iv (GL_GENERATE_MIPMAP_HINT),
3153 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1892 const_iv (GL_FASTEST), 3154 const_iv (GL_FASTEST),
3155 const_iv (GL_DONT_CARE),
3156 const_iv (GL_NICEST),
1893 const_iv (GL_V2F), 3157 const_iv (GL_V2F),
1894 const_iv (GL_V3F), 3158 const_iv (GL_V3F),
1895 const_iv (GL_T2F_V3F), 3159 const_iv (GL_T2F_V3F),
1896 const_iv (GL_T2F_N3F_V3F), 3160 const_iv (GL_T2F_N3F_V3F),
3161 const_iv (GL_FUNC_ADD),
3162 const_iv (GL_FUNC_SUBTRACT),
3163 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1897# undef const_iv 3164# undef const_iv
1898 }; 3165 };
1899 3166
1900 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3167 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1901 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3168 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1902}
1903 3169
1904char * 3170 texture_av = newAV ();
3171 AvREAL_off (texture_av);
3172}
3173
3174void
3175disable_GL_EXT_blend_func_separate ()
3176 CODE:
3177 gl.BlendFuncSeparate = 0;
3178 gl.BlendFuncSeparateEXT = 0;
3179
3180void
3181apple_nvidia_bug (int enable)
3182
3183const char *
1905gl_vendor () 3184gl_vendor ()
1906 CODE: 3185 CODE:
1907 RETVAL = (char *)glGetString (GL_VENDOR); 3186 RETVAL = (const char *)glGetString (GL_VENDOR);
1908 OUTPUT: 3187 OUTPUT:
1909 RETVAL 3188 RETVAL
1910 3189
1911char * 3190const char *
1912gl_version () 3191gl_version ()
1913 CODE: 3192 CODE:
1914 RETVAL = (char *)glGetString (GL_VERSION); 3193 RETVAL = (const char *)glGetString (GL_VERSION);
1915 OUTPUT: 3194 OUTPUT:
1916 RETVAL 3195 RETVAL
1917 3196
1918char * 3197const char *
1919gl_extensions () 3198gl_extensions ()
1920 CODE: 3199 CODE:
1921 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3200 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1922 OUTPUT: 3201 OUTPUT:
1923 RETVAL 3202 RETVAL
1924 3203
3204const char *glGetString (GLenum pname)
3205 CODE:
3206 RETVAL = (const char *)glGetString (pname);
3207 OUTPUT:
3208 RETVAL
3209
3210GLint glGetInteger (GLenum pname)
3211 CODE:
3212 glGetIntegerv (pname, &RETVAL);
3213 OUTPUT:
3214 RETVAL
3215
3216GLdouble glGetDouble (GLenum pname)
3217 CODE:
3218 glGetDoublev (pname, &RETVAL);
3219 OUTPUT:
3220 RETVAL
3221
1925int glGetError () 3222int glGetError ()
1926 3223
1927void glFinish () 3224void glFinish ()
3225
3226void glFlush ()
1928 3227
1929void glClear (int mask) 3228void glClear (int mask)
1930 3229
1931void glClearColor (float r, float g, float b, float a = 1.0) 3230void glClearColor (float r, float g, float b, float a = 1.0)
1932 PROTOTYPE: @ 3231 PROTOTYPE: @
1943 3242
1944void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3243void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1945 CODE: 3244 CODE:
1946 gl_BlendFuncSeparate (sa, da, saa, daa); 3245 gl_BlendFuncSeparate (sa, da, saa, daa);
1947 3246
3247# void glBlendEquation (int se)
3248
1948void glDepthMask (int flag) 3249void glDepthMask (int flag)
1949 3250
1950void glLogicOp (int opcode) 3251void glLogicOp (int opcode)
1951 3252
1952void glColorMask (int red, int green, int blue, int alpha) 3253void glColorMask (int red, int green, int blue, int alpha)
1966# near_ and far_ are due to microsofts buggy "c" compiler 3267# near_ and far_ are due to microsofts buggy "c" compiler
1967void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3268void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1968 3269
1969# near_ and far_ are due to microsofts buggy "c" compiler 3270# near_ and far_ are due to microsofts buggy "c" compiler
1970void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3271void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3272
3273PROTOTYPES: DISABLE
1971 3274
1972void glViewport (int x, int y, int width, int height) 3275void glViewport (int x, int y, int width, int height)
1973 3276
1974void glScissor (int x, int y, int width, int height) 3277void glScissor (int x, int y, int width, int height)
1975 3278
1983 3286
1984void glRotate (float angle, float x, float y, float z) 3287void glRotate (float angle, float x, float y, float z)
1985 CODE: 3288 CODE:
1986 glRotatef (angle, x, y, z); 3289 glRotatef (angle, x, y, z);
1987 3290
1988void glBegin (int mode)
1989
1990void glEnd ()
1991
1992void glColor (float r, float g, float b, float a = 1.0) 3291void glColor (float r, float g, float b, float a = 1.0)
1993 PROTOTYPE: @ 3292 PROTOTYPE: @
1994 ALIAS: 3293 ALIAS:
1995 glColor_premultiply = 1 3294 glColor_premultiply = 1
1996 CODE: 3295 CODE:
1997 if (ix) 3296 if (ix)
1998 { 3297 {
2001 b *= a; 3300 b *= a;
2002 } 3301 }
2003 // microsoft visual "c" rounds instead of truncating... 3302 // microsoft visual "c" rounds instead of truncating...
2004 glColor4f (r, g, b, a); 3303 glColor4f (r, g, b, a);
2005 3304
2006void glInterleavedArrays (int format, int stride, char *data)
2007
2008void glDrawElements (int mode, int count, int type, char *indices)
2009
2010# 1.2 void glDrawRangeElements (int mode, int start, int end
2011
2012void glRasterPos (float x, float y, float z = 0.) 3305void glRasterPos (float x, float y, float z = 0.)
2013 CODE: 3306 CODE:
2014 glRasterPos3f (0, 0, z); 3307 glRasterPos3f (0, 0, z);
2015 glBitmap (0, 0, 0, 0, x, y, 0); 3308 glBitmap (0, 0, 0, 0, x, y, 0);
2016 3309
2020 3313
2021void glTexCoord (float s, float t) 3314void glTexCoord (float s, float t)
2022 CODE: 3315 CODE:
2023 glTexCoord2f (s, t); 3316 glTexCoord2f (s, t);
2024 3317
3318void glRect (float x1, float y1, float x2, float y2)
3319 CODE:
3320 glRectf (x1, y1, x2, y2);
3321
3322void glRect_lineloop (float x1, float y1, float x2, float y2)
3323 CODE:
3324 glBegin (GL_LINE_LOOP);
3325 glVertex2f (x1, y1);
3326 glVertex2f (x2, y1);
3327 glVertex2f (x2, y2);
3328 glVertex2f (x1, y2);
3329 glEnd ();
3330
3331PROTOTYPES: ENABLE
3332
3333void glBegin (int mode)
3334
3335void glEnd ()
3336
3337void glPointSize (GLfloat size)
3338
3339void glLineWidth (GLfloat width)
3340
3341void glInterleavedArrays (int format, int stride, char *data)
3342
3343void glDrawElements (int mode, int count, int type, char *indices)
3344
3345# 1.2 void glDrawRangeElements (int mode, int start, int end
3346
2025void glTexEnv (int target, int pname, float param) 3347void glTexEnv (int target, int pname, float param)
2026 CODE: 3348 CODE:
2027 glTexEnvf (target, pname, param); 3349 glTexEnvf (target, pname, param);
2028 3350
2029void glTexParameter (int target, int pname, float param) 3351void glTexParameter (int target, int pname, float param)
2045void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3367void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2046 CODE: 3368 CODE:
2047 if (gl.SeparableFilter2D) 3369 if (gl.SeparableFilter2D)
2048 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3370 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2049 3371
2050void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3372void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2051 3373
2052void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3374void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2053 3375
2054void glDrawPixels (int width, int height, int format, int type, char *pixels) 3376void glDrawPixels (int width, int height, int format, int type, char *pixels)
3377
3378void glPixelZoom (float x, float y)
2055 3379
2056void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3380void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2057 3381
2058int glGenTexture () 3382int glGenTexture ()
2059 CODE: 3383 CODE:
2060{ 3384 RETVAL = gen_texture ();
2061 GLuint name;
2062 glGenTextures (1, &name);
2063 RETVAL = name;
2064}
2065 OUTPUT: 3385 OUTPUT:
2066 RETVAL 3386 RETVAL
2067 3387
2068void glDeleteTexture (int name) 3388void glDeleteTexture (int name)
2069 CODE: 3389 CODE:
2070{
2071 GLuint name_ = name;
2072 glDeleteTextures (1, &name_); 3390 del_texture (name);
2073} 3391
2074
2075int glGenList () 3392int glGenList ()
2076 CODE: 3393 CODE:
2077 RETVAL = glGenLists (1); 3394 RETVAL = glGenLists (1);
2078 OUTPUT: 3395 OUTPUT:
2079 RETVAL 3396 RETVAL
2086 3403
2087void glEndList () 3404void glEndList ()
2088 3405
2089void glCallList (int list) 3406void glCallList (int list)
2090 3407
3408void c_init ()
3409 CODE:
3410 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3411 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3412
3413MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3414
3415PROTOTYPES: DISABLE
3416
3417void
3418find_widget (SV *self, NV x, NV y)
3419 PPCODE:
3420{
3421 if (within_widget (self, x, y))
3422 XPUSHs (self);
3423}
3424
3425BOOT:
3426{
3427 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3428
3429 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3430 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3431 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3432 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3433}
3434
3435void
3436draw (SV *self)
3437 CODE:
3438{
3439 HV *hv;
3440 SV **svp;
3441 NV x, y, w, h;
3442 SV *draw_x_sv = GvSV (draw_x_gv);
3443 SV *draw_y_sv = GvSV (draw_y_gv);
3444 SV *draw_w_sv = GvSV (draw_w_gv);
3445 SV *draw_h_sv = GvSV (draw_h_gv);
3446 double draw_x, draw_y;
3447
3448 if (!SvROK (self))
3449 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3450
3451 hv = (HV *)SvRV (self);
3452
3453 if (SvTYPE (hv) != SVt_PVHV)
3454 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3455
3456 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3457 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3458
3459 if (!h || !w)
3460 XSRETURN_EMPTY;
3461
3462 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3464
3465 draw_x = SvNV (draw_x_sv) + x;
3466 draw_y = SvNV (draw_y_sv) + y;
3467
3468 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3469 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3470 XSRETURN_EMPTY;
3471
3472 sv_setnv (draw_x_sv, draw_x);
3473 sv_setnv (draw_y_sv, draw_y);
3474
3475 glPushMatrix ();
3476 glTranslated (x, y, 0);
3477
3478 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3479 {
3480 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3481
3482 if (svp && SvTRUE (*svp))
3483 {
3484 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3485 glEnable (GL_BLEND);
3486 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3487 glBegin (GL_QUADS);
3488 glVertex2f (0, 0);
3489 glVertex2f (w, 0);
3490 glVertex2f (w, h);
3491 glVertex2f (0, h);
3492 glEnd ();
3493 glDisable (GL_BLEND);
3494 }
3495 }
3496#if 0
3497 // draw borders, for debugging
3498 glPushMatrix ();
3499 glColor4f (1., 1., 0., 1.);
3500 glTranslatef (.5, .5, 0.);
3501 glBegin (GL_LINE_LOOP);
3502 glVertex2f (0 , 0);
3503 glVertex2f (w - 1, 0);
3504 glVertex2f (w - 1, h - 1);
3505 glVertex2f (0 , h - 1);
3506 glEnd ();
3507 glPopMatrix ();
3508#endif
3509 PUSHMARK (SP);
3510 XPUSHs (self);
3511 PUTBACK;
3512 call_method ("_draw", G_VOID | G_DISCARD);
3513 SPAGAIN;
3514
3515 glPopMatrix ();
3516
3517 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3518 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3519}
3520

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