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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.150 by root, Sat Aug 19 17:24:39 2006 UTC vs.
Revision 1.279 by root, Thu Oct 2 15:59:40 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
28#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
30 51
31#include <glib/gmacros.h> 52#include <glib/gmacros.h>
32 53
33#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
34 66
35#ifndef _WIN32 67#ifndef _WIN32
36# include <sys/types.h> 68# include <sys/types.h>
37# include <sys/socket.h> 69# include <sys/socket.h>
38# include <netinet/in.h> 70# include <netinet/in.h>
39# include <netinet/tcp.h> 71# include <netinet/tcp.h>
40# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 77#else
42 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 79#endif
49 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 85
52#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
53 87
54#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
56 90
57#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
58 92
59#if 0 93/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 95
62# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
63#endif 97
98static AV *texture_av;
64 99
65static struct 100static struct
66{ 101{
67#define GL_FUNC(ptr,name) ptr name; 102#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 103#include "glfunc.h"
69#undef GL_FUNC 104#undef GL_FUNC
70} gl; 105} gl;
71 106
107static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 109{
74 if (gl.BlendFuncSeparate) 110 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 111 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 112 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 114 else
79 glBlendFunc (sa, da); 115 glBlendFunc (sa, da);
80} 116}
81 117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
82#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
83 144
84#include "pango-font.c" 145#include "pango-font.c"
85#include "pango-fontmap.c" 146#include "pango-fontmap.c"
86#include "pango-render.c" 147#include "pango-render.c"
87 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
90 153
91typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
92 155
93static int 156static int
94shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
95{ 158{
96 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
110 173
111typedef struct cf_layout { 174typedef struct cf_layout {
112 PangoLayout *pl; 175 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
114 int base_height; 177 int base_height;
115 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
116} *CFPlus__Layout; 180} *DC__Layout;
117 181
118static CFPlus__Font default_font; 182static DC__Font default_font;
119static PangoContext *opengl_context; 183static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
121 185
122static void 186static void
123substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
128#endif 192#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 194}
131 195
132static void 196static void
133layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
134{ 198{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
137 */ 201 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
139 203
140 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 206
143 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
144} 208}
145 209
146static void 210static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 212{
149 PangoRectangle rect; 213 PangoRectangle rect;
150 214
151 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
159 223
160 *w = rect.width; 224 *w = rect.width;
161 *h = rect.height; 225 *h = rect.height;
162} 226}
163 227
228typedef uint16_t tileid;
164typedef uint16_t mapface; 229typedef uint16_t faceid;
165 230
166typedef struct { 231typedef struct {
167 GLint name; 232 GLuint name;
168 int w, h; 233 int w, h;
169 float s, t; 234 float s, t;
170 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
171} maptex; 238} maptex;
172 239
173typedef struct { 240typedef struct {
241 uint32_t player;
242 tileid tile[3];
174 uint16_t darkness; 243 uint16_t darkness;
175 mapface face[3];
176 uint8_t stat_width, stat_hp; 244 uint8_t stat_width, stat_hp, flags, smoothmax;
177} mapcell; 245} mapcell;
178 246
179typedef struct { 247typedef struct {
180 int32_t c0, c1; 248 int32_t c0, c1;
181 mapcell *col; 249 mapcell *col;
182} maprow; 250} maprow;
183 251
184typedef struct map { 252typedef struct map {
185 int x, y, w, h; 253 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 254 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 255 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 256 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 257
193 int32_t rows; 258 int32_t rows;
194 maprow *row; 259 maprow *row;
195} *CFPlus__Map; 260} *DC__Map;
196 261
197static char * 262static char *
198prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
199{ 264{
200 char *p; 265 char *p;
217} 282}
218 283
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221 286
287static void
288need_facenum (struct map *self, faceid face)
289{
290 while (self->faces <= face)
291 {
292 Append (tileid, self->face2tile, self->faces, self->faces);
293 self->faces *= 2;
294 }
295}
296
297static void
298need_texid (struct map *self, int texid)
299{
300 while (self->texs <= texid)
301 {
302 Append (maptex, self->tex, self->texs, self->texs);
303 self->texs *= 2;
304 }
305}
306
222static maprow * 307static maprow *
223map_get_row (CFPlus__Map self, int y) 308map_get_row (DC__Map self, int y)
224{ 309{
225 if (0 > y) 310 if (0 > y)
226 { 311 {
227 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
228 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
266 351
267 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
268} 353}
269 354
270static mapcell * 355static mapcell *
271map_get_cell (CFPlus__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
272{ 357{
273 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
274} 359}
275 360
276static void 361static void
277map_clear (CFPlus__Map self) 362map_clear (DC__Map self)
278{ 363{
279 int r; 364 int r;
280 365
281 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
282 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
289 self->oy = 0; 374 self->oy = 0;
290 self->row = 0; 375 self->row = 0;
291 self->rows = 0; 376 self->rows = 0;
292} 377}
293 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
294static void 389static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
296{ 391{
297 int x, y; 392 int x, y;
298 maprow *row; 393 maprow *row;
299 mapcell *cell; 394 mapcell *cell;
300 395
312 if (x >= row->c1) 407 if (x >= row->c1)
313 break; 408 break;
314 409
315 cell = row->col + x - row->c0; 410 cell = row->col + x - row->c0;
316 411
317 cell->darkness = 0; 412 CELL_CLEAR (cell);
318 cell->stat_hp = 0;
319 } 413 }
320 } 414 }
415}
416
417typedef struct {
418 tileid tile;
419 uint8_t x, y, level;
420} smooth_key;
421
422static void
423smooth_or_bits (HV *hv, smooth_key *key, IV bits)
424{
425 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
426
427 if (SvIOK (*sv))
428 SvIV_set (*sv, SvIVX (*sv) | bits);
429 else
430 sv_setiv (*sv, bits);
321} 431}
322 432
323static void 433static void
324music_finished (void) 434music_finished (void)
325{ 435{
361 n |= n >> 16; 471 n |= n >> 16;
362 472
363 return n + 1; 473 return n + 1;
364} 474}
365 475
366MODULE = CFPlus PACKAGE = CFPlus 476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
487/* SDL should provide this, really. */
488#define SDLK_MODIFIER_MIN 300
489#define SDLK_MODIFIER_MAX 314
490
491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/******************************************************************************/
535
536/* process keyboard modifiers */
537static int
538mod_munge (int mod)
539{
540 mod &= MOD_MASK;
541
542 if (mod & (KMOD_META | KMOD_ALT))
543 mod |= KMOD_LRAM;
544
545 return mod;
546}
547
548static void
549deliantra_main ()
550{
551 char *argv[] = { 0 };
552 call_argv ("::main", G_DISCARD | G_VOID, argv);
553}
554
555#ifdef __MACOSX__
556 /* to due surprising braindamage on the side of SDL design, we
557 * do some mind-boggling hack here: SDL requires a custom main()
558 * on OS X, so... we provide one and call the original main(), which,
559 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
560 * and which calls our main (== SDL_main) back.
561 */
562 extern C_LINKAGE int
563 main (int argc, char *argv[])
564 {
565 deliantra_main ();
566 }
567
568 #undef main
569
570 extern C_LINKAGE int main (int argc, char *argv[]);
571
572 static void
573 SDL_braino (void)
574 {
575 char *argv[] = { "deliantra client", 0 };
576 (main) (1, argv);
577 }
578#else
579 static void
580 SDL_braino (void)
581 {
582 deliantra_main ();
583 }
584#endif
585
586MODULE = Deliantra::Client PACKAGE = DC
367 587
368PROTOTYPES: ENABLE 588PROTOTYPES: ENABLE
369 589
370BOOT: 590BOOT:
371{ 591{
372 HV *stash = gv_stashpv ("CFPlus", 1); 592 HV *stash = gv_stashpv ("DC", 1);
373 static const struct { 593 static const struct {
374 const char *name; 594 const char *name;
375 IV iv; 595 IV iv;
376 } *civ, const_iv[] = { 596 } *civ, const_iv[] = {
377# define const_iv(name) { # name, (IV)name } 597# define const_iv(name) { # name, (IV)name }
598 const_iv (SDLK_MODIFIER_MIN),
599 const_iv (SDLK_MODIFIER_MAX),
600
378 const_iv (SDL_ACTIVEEVENT), 601 const_iv (SDL_ACTIVEEVENT),
379 const_iv (SDL_KEYDOWN), 602 const_iv (SDL_KEYDOWN),
380 const_iv (SDL_KEYUP), 603 const_iv (SDL_KEYUP),
381 const_iv (SDL_MOUSEMOTION), 604 const_iv (SDL_MOUSEMOTION),
382 const_iv (SDL_MOUSEBUTTONDOWN), 605 const_iv (SDL_MOUSEBUTTONDOWN),
391 const_iv (SDL_EVENT_RESERVEDA), 614 const_iv (SDL_EVENT_RESERVEDA),
392 const_iv (SDL_EVENT_RESERVEDB), 615 const_iv (SDL_EVENT_RESERVEDB),
393 const_iv (SDL_VIDEORESIZE), 616 const_iv (SDL_VIDEORESIZE),
394 const_iv (SDL_VIDEOEXPOSE), 617 const_iv (SDL_VIDEOEXPOSE),
395 const_iv (SDL_USEREVENT), 618 const_iv (SDL_USEREVENT),
619
620 const_iv (SDL_APPINPUTFOCUS),
621 const_iv (SDL_APPMOUSEFOCUS),
622 const_iv (SDL_APPACTIVE),
623
624
625 const_iv (SDLK_UNKNOWN),
626 const_iv (SDLK_FIRST),
627 const_iv (SDLK_BACKSPACE),
628 const_iv (SDLK_TAB),
629 const_iv (SDLK_CLEAR),
630 const_iv (SDLK_RETURN),
631 const_iv (SDLK_PAUSE),
632 const_iv (SDLK_ESCAPE),
633 const_iv (SDLK_SPACE),
634 const_iv (SDLK_EXCLAIM),
635 const_iv (SDLK_QUOTEDBL),
636 const_iv (SDLK_HASH),
637 const_iv (SDLK_DOLLAR),
638 const_iv (SDLK_AMPERSAND),
639 const_iv (SDLK_QUOTE),
640 const_iv (SDLK_LEFTPAREN),
641 const_iv (SDLK_RIGHTPAREN),
642 const_iv (SDLK_ASTERISK),
643 const_iv (SDLK_PLUS),
644 const_iv (SDLK_COMMA),
645 const_iv (SDLK_MINUS),
646 const_iv (SDLK_PERIOD),
647 const_iv (SDLK_SLASH),
648 const_iv (SDLK_0),
649 const_iv (SDLK_1),
650 const_iv (SDLK_2),
651 const_iv (SDLK_3),
652 const_iv (SDLK_4),
653 const_iv (SDLK_5),
654 const_iv (SDLK_6),
655 const_iv (SDLK_7),
656 const_iv (SDLK_8),
657 const_iv (SDLK_9),
658 const_iv (SDLK_COLON),
659 const_iv (SDLK_SEMICOLON),
660 const_iv (SDLK_LESS),
661 const_iv (SDLK_EQUALS),
662 const_iv (SDLK_GREATER),
663 const_iv (SDLK_QUESTION),
664 const_iv (SDLK_AT),
665
666 const_iv (SDLK_LEFTBRACKET),
667 const_iv (SDLK_BACKSLASH),
668 const_iv (SDLK_RIGHTBRACKET),
669 const_iv (SDLK_CARET),
670 const_iv (SDLK_UNDERSCORE),
671 const_iv (SDLK_BACKQUOTE),
672 const_iv (SDLK_DELETE),
673
674 const_iv (SDLK_FIRST),
675 const_iv (SDLK_LAST),
396 const_iv (SDLK_KP0), 676 const_iv (SDLK_KP0),
397 const_iv (SDLK_KP1), 677 const_iv (SDLK_KP1),
398 const_iv (SDLK_KP2), 678 const_iv (SDLK_KP2),
399 const_iv (SDLK_KP3), 679 const_iv (SDLK_KP3),
400 const_iv (SDLK_KP4), 680 const_iv (SDLK_KP4),
455 const_iv (SDLK_BREAK), 735 const_iv (SDLK_BREAK),
456 const_iv (SDLK_MENU), 736 const_iv (SDLK_MENU),
457 const_iv (SDLK_POWER), 737 const_iv (SDLK_POWER),
458 const_iv (SDLK_EURO), 738 const_iv (SDLK_EURO),
459 const_iv (SDLK_UNDO), 739 const_iv (SDLK_UNDO),
740
460 const_iv (KMOD_NONE), 741 const_iv (KMOD_NONE),
742 const_iv (KMOD_SHIFT),
461 const_iv (KMOD_LSHIFT), 743 const_iv (KMOD_LSHIFT),
462 const_iv (KMOD_RSHIFT), 744 const_iv (KMOD_RSHIFT),
745 const_iv (KMOD_CTRL),
463 const_iv (KMOD_LCTRL), 746 const_iv (KMOD_LCTRL),
464 const_iv (KMOD_RCTRL), 747 const_iv (KMOD_RCTRL),
748 const_iv (KMOD_ALT),
465 const_iv (KMOD_LALT), 749 const_iv (KMOD_LALT),
466 const_iv (KMOD_RALT), 750 const_iv (KMOD_RALT),
751 const_iv (KMOD_META),
467 const_iv (KMOD_LMETA), 752 const_iv (KMOD_LMETA),
468 const_iv (KMOD_RMETA), 753 const_iv (KMOD_RMETA),
469 const_iv (KMOD_NUM), 754 const_iv (KMOD_NUM),
470 const_iv (KMOD_CAPS), 755 const_iv (KMOD_CAPS),
471 const_iv (KMOD_MODE), 756 const_iv (KMOD_MODE),
472 const_iv (KMOD_CTRL), 757
473 const_iv (KMOD_SHIFT), 758 const_iv (KMOD_LRAM),
474 const_iv (KMOD_ALT), 759
475 const_iv (KMOD_META) 760 const_iv (MIX_DEFAULT_FORMAT),
761
762 const_iv (SDL_INIT_TIMER),
763 const_iv (SDL_INIT_AUDIO),
764 const_iv (SDL_INIT_VIDEO),
765 const_iv (SDL_INIT_CDROM),
766 const_iv (SDL_INIT_JOYSTICK),
767 const_iv (SDL_INIT_EVERYTHING),
768 const_iv (SDL_INIT_NOPARACHUTE),
769 const_iv (SDL_INIT_EVENTTHREAD),
770
771 const_iv (SDL_GL_RED_SIZE),
772 const_iv (SDL_GL_GREEN_SIZE),
773 const_iv (SDL_GL_BLUE_SIZE),
774 const_iv (SDL_GL_ALPHA_SIZE),
775 const_iv (SDL_GL_DOUBLEBUFFER),
776 const_iv (SDL_GL_BUFFER_SIZE),
777 const_iv (SDL_GL_DEPTH_SIZE),
778 const_iv (SDL_GL_STENCIL_SIZE),
779 const_iv (SDL_GL_ACCUM_RED_SIZE),
780 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
781 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
782 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
783 const_iv (SDL_GL_STEREO),
784 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
785 const_iv (SDL_GL_MULTISAMPLESAMPLES),
786 const_iv (SDL_GL_ACCELERATED_VISUAL),
787 const_iv (SDL_GL_SWAP_CONTROL),
788
789 const_iv (FOW_DARKNESS)
476# undef const_iv 790# undef const_iv
477 }; 791 };
478 792
479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 793 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
480 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 794 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
795
796 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
797 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
481} 798}
799
800void
801weaken (SV *rv)
802 PROTOTYPE: $
803 CODE:
804 sv_rvweaken (rv);
482 805
483int 806int
484in_destruct () 807in_destruct ()
485 CODE: 808 CODE:
486 RETVAL = PL_main_cv == Nullcv; 809 RETVAL = PL_main_cv == Nullcv;
489 812
490NV floor (NV x) 813NV floor (NV x)
491 814
492NV ceil (NV x) 815NV ceil (NV x)
493 816
817IV minpot (UV n)
818
819IV popcount (UV n)
820
494void 821void
495pango_init () 822pango_init ()
496 CODE: 823 CODE:
497{ 824{
498 opengl_fontmap = pango_opengl_font_map_new (); 825 opengl_fontmap = pango_opengl_font_map_new ();
499 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 826 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
500 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 827 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
828 /*pango_context_set_font_description (opengl_context, default_font);*/
829#if PANGO_VERSION_CHECK (1, 15, 2)
830 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
831 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
832#endif
501} 833}
502 834
503int 835char *SDL_GetError ()
504SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
505 836
506void 837void SDL_braino ()
838
839int SDL_Init (U32 flags)
840
841int SDL_InitSubSystem (U32 flags)
842
843void SDL_QuitSubSystem (U32 flags)
844
507SDL_Quit () 845void SDL_Quit ()
508 846
847int SDL_GL_SetAttribute (int attr, int value)
848
849int SDL_GL_GetAttribute (int attr)
850 CODE:
851 if (SDL_GL_GetAttribute (attr, &RETVAL))
852 XSRETURN_UNDEF;
853 OUTPUT:
854 RETVAL
855
509void 856void
510SDL_ListModes () 857SDL_ListModes (int rgb, int alpha)
511 PPCODE: 858 PPCODE:
512{ 859{
513 SDL_Rect **m; 860 SDL_Rect **m;
514 861
515 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 862 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
517 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
518 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 865 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
519 866
520 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 867 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
521 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 868 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
522 869
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
527 874
528 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 875 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
529#if SDL_VERSION_ATLEAST(1,2,10)
530 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
531 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 876 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
532#endif
533
534 SDL_EnableUNICODE (1);
535 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
536 877
537 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 878 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
538 879
539 if (m && m != (SDL_Rect **)-1) 880 if (m && m != (SDL_Rect **)-1)
540 while (*m) 881 while (*m)
541 { 882 {
883 if ((*m)->w >= 400 && (*m)->h >= 300)
884 {
542 AV *av = newAV (); 885 AV *av = newAV ();
543 av_push (av, newSViv ((*m)->w)); 886 av_push (av, newSViv ((*m)->w));
544 av_push (av, newSViv ((*m)->h)); 887 av_push (av, newSViv ((*m)->h));
888 av_push (av, newSViv (rgb));
889 av_push (av, newSViv (alpha));
545 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 890 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
891 }
546 892
547 ++m; 893 ++m;
548 } 894 }
549} 895}
550 896
551char *
552SDL_GetError ()
553
554int 897int
555SDL_SetVideoMode (int w, int h, int fullscreen) 898SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
556 CODE: 899 CODE:
900{
901 SDL_EnableUNICODE (1);
902 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
903
904 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
906 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
907 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
908
557 RETVAL = !!SDL_SetVideoMode ( 909 RETVAL = !!SDL_SetVideoMode (
558 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 910 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
559 ); 911 );
912
560 if (RETVAL) 913 if (RETVAL)
561 { 914 {
562 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 915 av_clear (texture_av);
916
917 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
563# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 918#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
564# include "glfunc.h" 919#include "glfunc.h"
565# undef GL_FUNC 920#undef GL_FUNC
566 } 921 }
922}
567 OUTPUT: 923 OUTPUT:
568 RETVAL 924 RETVAL
569 925
570void 926void
571SDL_GL_SwapBuffers () 927SDL_GL_SwapBuffers ()
572 928
573char * 929char *
574SDL_GetKeyName (int sym) 930SDL_GetKeyName (int sym)
575 931
932int
933SDL_GetAppState ()
934
935int
936SDL_GetModState ()
937
576void 938void
577SDL_PollEvent () 939poll_events ()
578 PPCODE: 940 PPCODE:
579{ 941{
580 SDL_Event ev; 942 SDL_Event ev;
581 943
582 while (SDL_PollEvent (&ev)) 944 SDL_PumpEvents ();
945 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
583 { 946 {
584 HV *hv = newHV (); 947 HV *hv = newHV ();
585 hv_store (hv, "type", 4, newSViv (ev.type), 0); 948 hv_store (hv, "type", 4, newSViv (ev.type), 0);
586 949
587 switch (ev.type) 950 switch (ev.type)
588 { 951 {
589 case SDL_KEYDOWN: 952 case SDL_KEYDOWN:
590 case SDL_KEYUP: 953 case SDL_KEYUP:
591 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 954 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
592 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 955 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
593 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 956 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
957 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
594 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 958 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
595 break; 959 break;
596 960
597 case SDL_ACTIVEEVENT: 961 case SDL_ACTIVEEVENT:
598 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 962 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
599 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 963 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
600 break; 964 break;
601 965
602 case SDL_MOUSEMOTION: 966 case SDL_MOUSEMOTION:
967 {
968 int state = ev.motion.state;
969 int x = ev.motion.x;
970 int y = ev.motion.y;
971 int xrel = ev.motion.xrel;
972 int yrel = ev.motion.yrel;
973
974 /* do simplistic event compression */
975 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
976 && state == ev.motion.state)
977 {
978 xrel += ev.motion.xrel;
979 yrel += ev.motion.yrel;
980 x = ev.motion.x;
981 y = ev.motion.y;
982 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
983 }
984
603 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 985 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
604
605 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 986 hv_store (hv, "state", 5, newSViv (state), 0);
606 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 987 hv_store (hv, "x", 1, newSViv (x), 0);
607 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 988 hv_store (hv, "y", 1, newSViv (y), 0);
608 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 989 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
609 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 990 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
991 }
610 break; 992 break;
611 993
612 case SDL_MOUSEBUTTONDOWN: 994 case SDL_MOUSEBUTTONDOWN:
613 case SDL_MOUSEBUTTONUP: 995 case SDL_MOUSEBUTTONUP:
614 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 996 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
615 997
616 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 998 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
617 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 999 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
618 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1000 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
619 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1001 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
624 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1006 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
625 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1007 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
626 break; 1008 break;
627 } 1009 }
628 1010
629 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1011 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
630 } 1012 }
631} 1013}
632 1014
633int 1015int
634Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1016Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
635 POSTCALL: 1017 POSTCALL:
636 Mix_HookMusicFinished (music_finished); 1018 Mix_HookMusicFinished (music_finished);
637 Mix_ChannelFinished (channel_finished); 1019 Mix_ChannelFinished (channel_finished);
638 1020
639void 1021void
1022Mix_QuerySpec ()
1023 PPCODE:
1024{
1025 int freq, channels;
1026 Uint16 format;
1027
1028 if (Mix_QuerySpec (&freq, &format, &channels))
1029 {
1030 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (freq)));
1032 PUSHs (sv_2mortal (newSViv (format)));
1033 PUSHs (sv_2mortal (newSViv (channels)));
1034 }
1035}
1036
1037void
640Mix_CloseAudio () 1038Mix_CloseAudio ()
641 1039
642int 1040int
643Mix_AllocateChannels (int numchans = -1) 1041Mix_AllocateChannels (int numchans = -1)
644 1042
1043const char *
1044Mix_GetError ()
1045
645void 1046void
646lowdelay (int fd, int val = 1) 1047lowdelay (int fd, int val = 1)
647 CODE: 1048 CODE:
1049 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1050
1051void
1052win32_proxy_info ()
1053 PPCODE:
1054{
648#ifndef _WIN32 1055#ifdef _WIN32
649 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1056 char buffer[2048];
1057 DWORD buflen;
1058
1059 EXTEND (SP, 3);
1060
1061 buflen = sizeof (buffer);
1062 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1063 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1064 {
1065 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1066
1067 buflen = sizeof (buffer);
1068 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1069 {
1070 PUSHs (newSVpv (buffer, 0));
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1074 PUSHs (newSVpv (buffer, 0));
1075 }
1076 }
650#endif 1077#endif
1078}
651 1079
652void 1080int
653add_font (char *file) 1081add_font (char *file)
654 CODE: 1082 CODE:
655 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1083 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1084 OUTPUT:
1085 RETVAL
656 1086
657void 1087void
658load_image_inline (SV *image_) 1088load_image_inline (SV *image_)
659 ALIAS: 1089 ALIAS:
660 load_image_file = 1 1090 load_image_file = 1
663 STRLEN image_len; 1093 STRLEN image_len;
664 char *image = (char *)SvPVbyte (image_, image_len); 1094 char *image = (char *)SvPVbyte (image_, image_len);
665 SDL_Surface *surface, *surface2; 1095 SDL_Surface *surface, *surface2;
666 SDL_PixelFormat fmt; 1096 SDL_PixelFormat fmt;
667 SDL_RWops *rw = ix 1097 SDL_RWops *rw = ix
668 ? SDL_RWFromFile (image, "r") 1098 ? SDL_RWFromFile (image, "rb")
669 : SDL_RWFromConstMem (image, image_len); 1099 : SDL_RWFromConstMem (image, image_len);
670 1100
671 if (!rw) 1101 if (!rw)
672 croak ("load_image: %s", SDL_GetError ()); 1102 croak ("load_image: %s", SDL_GetError ());
673 1103
746void 1176void
747error (char *message) 1177error (char *message)
748 CODE: 1178 CODE:
749 fprintf (stderr, "ERROR: %s\n", message); 1179 fprintf (stderr, "ERROR: %s\n", message);
750#ifdef _WIN32 1180#ifdef _WIN32
751 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1181 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
752#endif 1182#endif
753 1183
754void 1184void
755fatal (char *message) 1185fatal (char *message)
756 CODE: 1186 CODE:
757 fprintf (stderr, "FATAL: %s\n", message); 1187 fprintf (stderr, "FATAL: %s\n", message);
758#ifdef _WIN32 1188#ifdef _WIN32
759 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1189 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
760#endif 1190#endif
761 _exit (1); 1191 _exit (1);
762 1192
763void 1193void
764_exit (int retval) 1194_exit (int retval = 0)
765 CODE: 1195 CODE:
1196#ifdef WIN32
1197 ExitThread (retval); // unclean, please beam me up
1198#else
766 _exit (retval); 1199 _exit (retval);
1200#endif
767 1201
768MODULE = CFPlus PACKAGE = CFPlus::Font 1202void
1203debug ()
1204 CODE:
1205{
1206#if DEBUG
1207 VALGRIND_DO_LEAK_CHECK;
1208#endif
1209}
769 1210
770CFPlus::Font 1211MODULE = Deliantra::Client PACKAGE = DC::Font
1212
1213PROTOTYPES: DISABLE
1214
1215DC::Font
771new_from_file (SV *class, char *path, int id = 0) 1216new_from_file (SV *class, char *path, int id = 0)
772 CODE: 1217 CODE:
773{ 1218{
774 int count; 1219 int count;
775 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1220 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
778} 1223}
779 OUTPUT: 1224 OUTPUT:
780 RETVAL 1225 RETVAL
781 1226
782void 1227void
783DESTROY (CFPlus::Font self) 1228DESTROY (DC::Font self)
784 CODE: 1229 CODE:
785 pango_font_description_free (self); 1230 pango_font_description_free (self);
786 1231
787void 1232void
788make_default (CFPlus::Font self) 1233make_default (DC::Font self)
1234 PROTOTYPE: $
789 CODE: 1235 CODE:
790 default_font = self; 1236 default_font = self;
791 1237
792MODULE = CFPlus PACKAGE = CFPlus::Layout 1238MODULE = Deliantra::Client PACKAGE = DC::Layout
793 1239
1240PROTOTYPES: DISABLE
1241
794void 1242void
795reset_glyph_cache () 1243glyph_cache_backup ()
1244 PROTOTYPE:
796 CODE: 1245 CODE:
1246 tc_backup ();
1247
1248void
1249glyph_cache_restore ()
1250 PROTOTYPE:
1251 CODE:
797 tc_clear (); 1252 tc_restore ();
798 1253
799CFPlus::Layout 1254DC::Layout
800new (SV *class) 1255new (SV *class)
801 CODE: 1256 CODE:
802 New (0, RETVAL, 1, struct cf_layout); 1257 New (0, RETVAL, 1, struct cf_layout);
803 1258
804 RETVAL->pl = pango_layout_new (opengl_context); 1259 RETVAL->pl = pango_layout_new (opengl_context);
806 RETVAL->g = 1.; 1261 RETVAL->g = 1.;
807 RETVAL->b = 1.; 1262 RETVAL->b = 1.;
808 RETVAL->a = 1.; 1263 RETVAL->a = 1.;
809 RETVAL->base_height = MIN_FONT_HEIGHT; 1264 RETVAL->base_height = MIN_FONT_HEIGHT;
810 RETVAL->font = 0; 1265 RETVAL->font = 0;
1266 RETVAL->rc = rc_alloc ();
811 1267
812 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1268 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
813 layout_update_font (RETVAL); 1269 layout_update_font (RETVAL);
814 OUTPUT: 1270 OUTPUT:
815 RETVAL 1271 RETVAL
816 1272
817void 1273void
818DESTROY (CFPlus::Layout self) 1274DESTROY (DC::Layout self)
819 CODE: 1275 CODE:
820 g_object_unref (self->pl); 1276 g_object_unref (self->pl);
1277 rc_free (self->rc);
821 Safefree (self); 1278 Safefree (self);
822 1279
823void 1280void
824set_text (CFPlus::Layout self, SV *text_) 1281set_text (DC::Layout self, SV *text_)
825 CODE: 1282 CODE:
826{ 1283{
827 STRLEN textlen; 1284 STRLEN textlen;
828 char *text = SvPVutf8 (text_, textlen); 1285 char *text = SvPVutf8 (text_, textlen);
829 1286
830 pango_layout_set_text (self->pl, text, textlen); 1287 pango_layout_set_text (self->pl, text, textlen);
831} 1288}
832 1289
833void 1290void
834set_markup (CFPlus::Layout self, SV *text_) 1291set_markup (DC::Layout self, SV *text_)
835 CODE: 1292 CODE:
836{ 1293{
837 STRLEN textlen; 1294 STRLEN textlen;
838 char *text = SvPVutf8 (text_, textlen); 1295 char *text = SvPVutf8 (text_, textlen);
839 1296
840 pango_layout_set_markup (self->pl, text, textlen); 1297 pango_layout_set_markup (self->pl, text, textlen);
841} 1298}
842 1299
843void 1300void
844set_shapes (CFPlus::Layout self, ...) 1301set_shapes (DC::Layout self, ...)
845 CODE: 1302 CODE:
846{ 1303{
847 PangoAttrList *attrs = 0; 1304 PangoAttrList *attrs = 0;
848 const char *text = pango_layout_get_text (self->pl); 1305 const char *text = pango_layout_get_text (self->pl);
849 const char *pos = text; 1306 const char *pos = text;
884 if (attrs) 1341 if (attrs)
885 pango_layout_set_attributes (self->pl, attrs); 1342 pango_layout_set_attributes (self->pl, attrs);
886} 1343}
887 1344
888void 1345void
889get_shapes (CFPlus::Layout self) 1346get_shapes (DC::Layout self)
890 PPCODE: 1347 PPCODE:
891{ 1348{
892 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1349 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
893 1350
894 do 1351 do
895 { 1352 {
896 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1353 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
897 1354
898 if (run && shape_attr_p (run)) 1355 if (run && shape_attr_p (run))
899 { 1356 {
900 PangoRectangle extents; 1357 PangoRectangle extents;
901 pango_layout_iter_get_run_extents (iter, 0, &extents); 1358 pango_layout_iter_get_run_extents (iter, 0, &extents);
909 1366
910 pango_layout_iter_free (iter); 1367 pango_layout_iter_free (iter);
911} 1368}
912 1369
913int 1370int
914has_wrapped (CFPlus::Layout self) 1371has_wrapped (DC::Layout self)
915 CODE: 1372 CODE:
916{ 1373{
917 int lines = 1; 1374 int lines = 1;
918 const char *text = pango_layout_get_text (self->pl); 1375 const char *text = pango_layout_get_text (self->pl);
919 1376
924} 1381}
925 OUTPUT: 1382 OUTPUT:
926 RETVAL 1383 RETVAL
927 1384
928SV * 1385SV *
929get_text (CFPlus::Layout self) 1386get_text (DC::Layout self)
930 CODE: 1387 CODE:
931 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1388 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
932 sv_utf8_decode (RETVAL); 1389 sv_utf8_decode (RETVAL);
933 OUTPUT: 1390 OUTPUT:
934 RETVAL 1391 RETVAL
935 1392
936void 1393void
937set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1394set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
938 CODE: 1395 CODE:
939 self->r = r; 1396 self->r = r;
940 self->g = g; 1397 self->g = g;
941 self->b = b; 1398 self->b = b;
942 self->a = a; 1399 self->a = a;
943 1400
944void 1401void
945set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1402set_font (DC::Layout self, DC::Font font = 0)
946 CODE: 1403 CODE:
947 if (self->font != font) 1404 if (self->font != font)
948 { 1405 {
949 self->font = font; 1406 self->font = font;
950 layout_update_font (self); 1407 layout_update_font (self);
951 } 1408 }
952 1409
953void 1410void
954set_height (CFPlus::Layout self, int base_height) 1411set_height (DC::Layout self, int base_height)
955 CODE: 1412 CODE:
956 if (self->base_height != base_height) 1413 if (self->base_height != base_height)
957 { 1414 {
958 self->base_height = base_height; 1415 self->base_height = base_height;
959 layout_update_font (self); 1416 layout_update_font (self);
960 } 1417 }
961 1418
962void 1419void
963set_width (CFPlus::Layout self, int max_width = -1) 1420set_width (DC::Layout self, int max_width = -1)
964 CODE: 1421 CODE:
965 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1422 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
966 1423
967void 1424void
968set_indent (CFPlus::Layout self, int indent) 1425set_indent (DC::Layout self, int indent)
969 CODE: 1426 CODE:
970 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1427 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
971 1428
972void 1429void
973set_spacing (CFPlus::Layout self, int spacing) 1430set_spacing (DC::Layout self, int spacing)
974 CODE: 1431 CODE:
975 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1432 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
976 1433
977void 1434void
978set_ellipsise (CFPlus::Layout self, int ellipsise) 1435set_ellipsise (DC::Layout self, int ellipsise)
979 CODE: 1436 CODE:
980 pango_layout_set_ellipsize (self->pl, 1437 pango_layout_set_ellipsize (self->pl,
981 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1438 ellipsise == 1 ? PANGO_ELLIPSIZE_START
982 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1439 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
983 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1440 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
984 : PANGO_ELLIPSIZE_NONE 1441 : PANGO_ELLIPSIZE_NONE
985 ); 1442 );
986 1443
987void 1444void
988set_single_paragraph_mode (CFPlus::Layout self, int spm) 1445set_single_paragraph_mode (DC::Layout self, int spm)
989 CODE: 1446 CODE:
990 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1447 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
991 1448
992void 1449void
993size (CFPlus::Layout self) 1450size (DC::Layout self)
994 PPCODE: 1451 PPCODE:
995{ 1452{
996 int w, h; 1453 int w, h;
997 1454
998 layout_get_pixel_size (self, &w, &h); 1455 layout_get_pixel_size (self, &w, &h);
1001 PUSHs (sv_2mortal (newSViv (w))); 1458 PUSHs (sv_2mortal (newSViv (w)));
1002 PUSHs (sv_2mortal (newSViv (h))); 1459 PUSHs (sv_2mortal (newSViv (h)));
1003} 1460}
1004 1461
1005int 1462int
1006descent (CFPlus::Layout self) 1463descent (DC::Layout self)
1007 CODE: 1464 CODE:
1008{ 1465{
1009 PangoRectangle rect; 1466 PangoRectangle rect;
1010 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1467 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1011 pango_layout_line_get_pixel_extents (line, 0, &rect); 1468 pango_layout_line_get_pixel_extents (line, 0, &rect);
1012 RETVAL = PANGO_DESCENT (rect); 1469 RETVAL = PANGO_DESCENT (rect);
1013} 1470}
1014 OUTPUT: 1471 OUTPUT:
1015 RETVAL 1472 RETVAL
1016 1473
1017int 1474int
1018xy_to_index (CFPlus::Layout self, int x, int y) 1475xy_to_index (DC::Layout self, int x, int y)
1019 CODE: 1476 CODE:
1020{ 1477{
1021 int index, trailing; 1478 int index, trailing;
1022 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1479 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1023 RETVAL = index; 1480 RETVAL = index + trailing;
1024} 1481}
1025 OUTPUT: 1482 OUTPUT:
1026 RETVAL 1483 RETVAL
1027 1484
1028void 1485void
1029cursor_pos (CFPlus::Layout self, int index) 1486cursor_pos (DC::Layout self, int index)
1030 PPCODE: 1487 PPCODE:
1031{ 1488{
1032 PangoRectangle strong_pos; 1489 PangoRectangle pos;
1033 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1490 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1034 1491
1035 EXTEND (SP, 3); 1492 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1037 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1494 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1495 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1039} 1496}
1040 1497
1041void 1498void
1042render (CFPlus::Layout self, float x, float y, int flags = 0) 1499index_to_line_x (DC::Layout self, int index, int trailing = 0)
1043 PPCODE: 1500 PPCODE:
1501{
1502 int line, x;
1503
1504 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1505#if !PANGO_VERSION_CHECK (1, 17, 3)
1506 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1507 --line;
1508#endif
1509 EXTEND (SP, 2);
1510 PUSHs (sv_2mortal (newSViv (line)));
1511 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1512}
1513
1514void
1515line_x_to_index (DC::Layout self, int line, int x)
1516 PPCODE:
1517{
1518 PangoLayoutLine *lp;
1519 int index, trailing;
1520
1521 if (line < 0)
1522 XSRETURN_EMPTY;
1523
1524 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1525 XSRETURN_EMPTY; /* do better */
1526
1527 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1528
1529 EXTEND (SP, 2);
1530 if (GIMME_V == G_SCALAR)
1531 PUSHs (sv_2mortal (newSViv (index + trailing)));
1532 else
1533 {
1534 PUSHs (sv_2mortal (newSViv (index)));
1535 PUSHs (sv_2mortal (newSViv (trailing)));
1536 }
1537}
1538
1539void
1540render (DC::Layout self, float x, float y, int flags = 0)
1541 CODE:
1542 rc_clear (self->rc);
1044 pango_opengl_render_layout_subpixel ( 1543 pango_opengl_render_layout_subpixel (
1045 self->pl, 1544 self->pl,
1545 self->rc,
1046 x * PANGO_SCALE, y * PANGO_SCALE, 1546 x * PANGO_SCALE, y * PANGO_SCALE,
1047 self->r, self->g, self->b, self->a, 1547 self->r, self->g, self->b, self->a,
1048 flags 1548 flags
1049 ); 1549 );
1550 // we assume that context_change actually clears/frees stuff
1551 // and does not do any recomputation...
1552 pango_layout_context_changed (self->pl);
1050 1553
1051MODULE = CFPlus PACKAGE = CFPlus::Texture
1052
1053void 1554void
1054pad2pot (SV *data_, SV *w_, SV *h_) 1555draw (DC::Layout self)
1055 CODE: 1556 CODE:
1056{ 1557{
1057 int ow = SvIV (w_); 1558 glEnable (GL_TEXTURE_2D);
1058 int oh = SvIV (h_); 1559 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1560 glEnable (GL_BLEND);
1561 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1562 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1563 glEnable (GL_ALPHA_TEST);
1564 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1059 1565
1060 if (ow && oh) 1566 rc_draw (self->rc);
1567
1568 glDisable (GL_ALPHA_TEST);
1569 glDisable (GL_BLEND);
1570 glDisable (GL_TEXTURE_2D);
1571}
1572
1573MODULE = Deliantra::Client PACKAGE = DC::Texture
1574
1575PROTOTYPES: ENABLE
1576
1577void
1578pad (SV *data_, int ow, int oh, int nw, int nh)
1579 CODE:
1580{
1581 if ((nw != ow || nh != oh) && SvOK (data_))
1061 { 1582 {
1062 int nw = minpot (ow);
1063 int nh = minpot (oh);
1064
1065 if (nw != ow || nh != oh)
1066 {
1067 if (SvOK (data_))
1068 {
1069 STRLEN datalen; 1583 STRLEN datalen;
1070 char *data = SvPVbyte (data_, datalen); 1584 char *data = SvPVbyte (data_, datalen);
1071 int bpp = datalen / (ow * oh); 1585 int bpp = datalen / (ow * oh);
1072 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1586 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1073 1587
1074 SvPOK_only (result_); 1588 SvPOK_only (result_);
1075 SvCUR_set (result_, nw * nh * bpp); 1589 SvCUR_set (result_, nw * nh * bpp);
1076 1590
1077 memset (SvPVX (result_), 0, nw * nh * bpp); 1591 memset (SvPVX (result_), 0, nw * nh * bpp);
1078 while (oh--) 1592 while (oh--)
1079 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1593 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1080 1594
1081 sv_setsv (data_, result_); 1595 sv_setsv (data_, result_);
1082 }
1083
1084 sv_setiv (w_, nw);
1085 sv_setiv (h_, nh);
1086 }
1087 } 1596 }
1088} 1597}
1089 1598
1090void 1599void
1091draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1600draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1097{ 1606{
1098 HV *hv = (HV *)SvRV (self); 1607 HV *hv = (HV *)SvRV (self);
1099 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1608 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1100 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1609 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1101 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1610 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1611
1612 if (name <= 0)
1613 XSRETURN_EMPTY;
1102 1614
1103 if (items < 5) 1615 if (items < 5)
1104 { 1616 {
1105 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1617 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1106 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1618 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1134 glDisable (GL_ALPHA_TEST); 1646 glDisable (GL_ALPHA_TEST);
1135 glDisable (GL_BLEND); 1647 glDisable (GL_BLEND);
1136 } 1648 }
1137} 1649}
1138 1650
1139MODULE = CFPlus PACKAGE = CFPlus::Map 1651IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1652 CODE:
1653{
1654 GLint width;
1655 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1656 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1657 RETVAL = width > 0;
1658}
1659 OUTPUT:
1660 RETVAL
1140 1661
1141CFPlus::Map 1662MODULE = Deliantra::Client PACKAGE = DC::Map
1142new (SV *class, int map_width, int map_height) 1663
1664PROTOTYPES: DISABLE
1665
1666DC::Map
1667new (SV *class)
1143 CODE: 1668 CODE:
1144 New (0, RETVAL, 1, struct map); 1669 New (0, RETVAL, 1, struct map);
1145 RETVAL->x = 0; 1670 RETVAL->x = 0;
1146 RETVAL->y = 0; 1671 RETVAL->y = 0;
1147 RETVAL->w = map_width; 1672 RETVAL->w = 0;
1148 RETVAL->h = map_height; 1673 RETVAL->h = 0;
1149 RETVAL->ox = 0; 1674 RETVAL->ox = 0;
1150 RETVAL->oy = 0; 1675 RETVAL->oy = 0;
1151 RETVAL->faces = 8192; 1676 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1152 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1677 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1153 RETVAL->texs = 8192;
1154 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1155 RETVAL->rows = 0; 1678 RETVAL->rows = 0;
1156 RETVAL->row = 0; 1679 RETVAL->row = 0;
1157 OUTPUT: 1680 OUTPUT:
1158 RETVAL 1681 RETVAL
1159 1682
1160void 1683void
1161DESTROY (CFPlus::Map self) 1684DESTROY (DC::Map self)
1162 CODE: 1685 CODE:
1163{ 1686{
1164 map_clear (self); 1687 map_clear (self);
1165 Safefree (self->face); 1688 Safefree (self->face2tile);
1166 Safefree (self->tex); 1689 Safefree (self->tex);
1167 Safefree (self); 1690 Safefree (self);
1168} 1691}
1169 1692
1170void 1693void
1694resize (DC::Map self, int map_width, int map_height)
1695 CODE:
1696 self->w = map_width;
1697 self->h = map_height;
1698
1699void
1171clear (CFPlus::Map self) 1700clear (DC::Map self)
1172 CODE: 1701 CODE:
1173 map_clear (self); 1702 map_clear (self);
1174 1703
1175void 1704void
1176set_face (CFPlus::Map self, int face, int texid) 1705set_tileid (DC::Map self, int face, int tile)
1177 CODE: 1706 CODE:
1178{ 1707{
1179 while (self->faces <= face) 1708 need_facenum (self, face); self->face2tile [face] = tile;
1180 { 1709 need_texid (self, tile);
1181 Append (mapface, self->face, self->faces, self->faces);
1182 self->faces *= 2;
1183 }
1184
1185 self->face [face] = texid;
1186} 1710}
1187 1711
1188void 1712void
1713set_smooth (DC::Map self, int face, int smooth, int level)
1714 CODE:
1715{
1716 tileid texid;
1717 maptex *tex;
1718
1719 if (face < 0 || face >= self->faces)
1720 return;
1721
1722 if (smooth < 0 || smooth >= self->faces)
1723 return;
1724
1725 texid = self->face2tile [face];
1726
1727 if (!texid)
1728 return;
1729
1730 tex = self->tex + texid;
1731 tex->smoothtile = self->face2tile [smooth];
1732 tex->smoothlevel = level;
1733}
1734
1735void
1189set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1736set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1190 CODE: 1737 CODE:
1191{ 1738{
1192 while (self->texs <= texid) 1739 need_texid (self, texid);
1193 {
1194 Append (maptex, self->tex, self->texs, self->texs);
1195 self->texs *= 2;
1196 }
1197 1740
1198 { 1741 {
1199 maptex *tex = self->tex + texid; 1742 maptex *tex = self->tex + texid;
1200 1743
1201 tex->name = name; 1744 tex->name = name;
1218 // from transparent color bleeding and ugly wrapping effects. 1761 // from transparent color bleeding and ugly wrapping effects.
1219 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1220} 1763}
1221 1764
1222int 1765int
1223ox (CFPlus::Map self) 1766ox (DC::Map self)
1224 ALIAS: 1767 ALIAS:
1225 oy = 1 1768 oy = 1
1226 x = 2 1769 x = 2
1227 y = 3 1770 y = 3
1228 w = 4 1771 w = 4
1239 } 1782 }
1240 OUTPUT: 1783 OUTPUT:
1241 RETVAL 1784 RETVAL
1242 1785
1243void 1786void
1244scroll (CFPlus::Map self, int dx, int dy) 1787scroll (DC::Map self, int dx, int dy)
1245 CODE: 1788 CODE:
1246{ 1789{
1247 if (dx > 0) 1790 if (dx > 0)
1248 map_blank (self, self->x, self->y, dx - 1, self->h); 1791 map_blank (self, self->x, self->y, dx, self->h);
1249 else if (dx < 0) 1792 else if (dx < 0)
1250 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1793 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1251 1794
1252 if (dy > 0) 1795 if (dy > 0)
1253 map_blank (self, self->x, self->y, self->w, dy - 1); 1796 map_blank (self, self->x, self->y, self->w, dy);
1254 else if (dy < 0) 1797 else if (dy < 0)
1255 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1798 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1256 1799
1257 self->ox += dx; self->x += dx; 1800 self->ox += dx; self->x += dx;
1258 self->oy += dy; self->y += dy; 1801 self->oy += dy; self->y += dy;
1259 1802
1260 while (self->y < 0) 1803 while (self->y < 0)
1264 self->rows += MAP_EXTEND_Y; 1807 self->rows += MAP_EXTEND_Y;
1265 self->y += MAP_EXTEND_Y; 1808 self->y += MAP_EXTEND_Y;
1266 } 1809 }
1267} 1810}
1268 1811
1269void 1812SV *
1270map1a_update (CFPlus::Map self, SV *data_, int extmap) 1813map1a_update (DC::Map self, SV *data_, int extmap)
1271 CODE: 1814 CODE:
1272{ 1815{
1273 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1816 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1274 uint8_t *data_end = (uint8_t *)SvEND (data_); 1817 uint8_t *data_end = (uint8_t *)SvEND (data_);
1275 mapcell *cell; 1818 mapcell *cell;
1276 int x, y, flags; 1819 int x, y, z, flags;
1820 AV *missing = newAV ();
1821 RETVAL = newRV_noinc ((SV *)missing);
1277 1822
1278 while (data < data_end - 1) 1823 while (data < data_end - 1)
1279 { 1824 {
1280 flags = (data [0] << 8) + data [1]; data += 2; 1825 flags = (data [0] << 8) + data [1]; data += 2;
1281 1826
1286 1831
1287 if (flags & 15) 1832 if (flags & 15)
1288 { 1833 {
1289 if (!cell->darkness) 1834 if (!cell->darkness)
1290 { 1835 {
1836 memset (cell, 0, sizeof (*cell));
1291 cell->darkness = 256; 1837 cell->darkness = 256;
1292 cell->face [0] = 0;
1293 cell->face [1] = 0;
1294 cell->face [2] = 0;
1295 } 1838 }
1296 1839
1297 //TODO: don't trust server data to be in-range(!) 1840 //TODO: don't trust server data to be in-range(!)
1298 1841
1299 if (flags & 8) 1842 if (flags & 8)
1303 uint8_t ext, cmd; 1846 uint8_t ext, cmd;
1304 1847
1305 do 1848 do
1306 { 1849 {
1307 ext = *data++; 1850 ext = *data++;
1308 cmd = ext & 0x3f; 1851 cmd = ext & 0x7f;
1309 1852
1310 if (cmd < 4) 1853 if (cmd < 4)
1311 cell->darkness = 255 - ext * 64 + 1; 1854 cell->darkness = 255 - ext * 64 + 1;
1312 else if (cmd == 5) // health 1855 else if (cmd == 5) // health
1313 { 1856 {
1314 cell->stat_width = 1; 1857 cell->stat_width = 1;
1315 cell->stat_hp = *data++; 1858 cell->stat_hp = *data++;
1316 } 1859 }
1317 else if (cmd == 6) // monster width 1860 else if (cmd == 6) // monster width
1318 cell->stat_width = *data++ + 1; 1861 cell->stat_width = *data++ + 1;
1862 else if (cmd == 0x47)
1863 {
1864 if (*data == 1) cell->player = data [1];
1865 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1866 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1867 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1868
1869 data += *data + 1;
1870 }
1871 else if (cmd == 8) // cell flags
1872 cell->flags = *data++;
1319 else if (ext & 0x40) // unknown, multibyte => skip 1873 else if (ext & 0x40) // unknown, multibyte => skip
1320 data += *data + 1; 1874 data += *data + 1;
1321 else 1875 else
1322 data++; 1876 data++;
1323 } 1877 }
1325 } 1879 }
1326 else 1880 else
1327 cell->darkness = *data++ + 1; 1881 cell->darkness = *data++ + 1;
1328 } 1882 }
1329 1883
1884 for (z = 0; z <= 2; ++z)
1330 if (flags & 4) 1885 if (flags & (4 >> z))
1331 { 1886 {
1332 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1887 faceid face = (data [0] << 8) + data [1]; data += 2;
1888 need_facenum (self, face);
1889 cell->tile [z] = self->face2tile [face];
1890
1891 if (cell->tile [z])
1892 {
1893 maptex *tex = self->tex + cell->tile [z];
1894 if (!tex->name)
1895 av_push (missing, newSViv (cell->tile [z]));
1896
1897 if (tex->smoothtile)
1898 {
1899 maptex *smooth = self->tex + tex->smoothtile;
1900 if (!smooth->name)
1901 av_push (missing, newSViv (tex->smoothtile));
1902 }
1903 }
1333 } 1904 }
1334
1335 if (flags & 2)
1336 {
1337 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1338 }
1339
1340 if (flags & 1)
1341 {
1342 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1343 }
1344 } 1905 }
1345 else 1906 else
1346 { 1907 CELL_CLEAR (cell);
1347 cell->darkness = 0;
1348 cell->stat_hp = 0;
1349 }
1350 } 1908 }
1351} 1909}
1910 OUTPUT:
1911 RETVAL
1352 1912
1353SV * 1913SV *
1354mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1914mapmap (DC::Map self, int x0, int y0, int w, int h)
1355 CODE: 1915 CODE:
1356{ 1916{
1357 int x1, x; 1917 int x1, x;
1358 int y1, y; 1918 int y1, y;
1359 int z; 1919 int z;
1380 { 1940 {
1381 mapcell *cell = row->col + (x - row->c0); 1941 mapcell *cell = row->col + (x - row->c0);
1382 1942
1383 for (z = 0; z <= 0; z++) 1943 for (z = 0; z <= 0; z++)
1384 { 1944 {
1385 mapface face = cell->face [z];
1386
1387 if (face)
1388 {
1389 maptex tex = self->tex [face]; 1945 maptex tex = self->tex [cell->tile [z]];
1390 int a0 = 255 - tex.a; 1946 int a0 = 255 - tex.a;
1391 int a1 = tex.a; 1947 int a1 = tex.a;
1392 1948
1393 r = (r * a0 + tex.r * a1) / 255; 1949 r = (r * a0 + tex.r * a1) / 255;
1394 g = (g * a0 + tex.g * a1) / 255; 1950 g = (g * a0 + tex.g * a1) / 255;
1395 b = (b * a0 + tex.b * a1) / 255; 1951 b = (b * a0 + tex.b * a1) / 255;
1396 a = (a * a0 + tex.a * a1) / 255; 1952 a = (a * a0 + tex.a * a1) / 255;
1397 }
1398 } 1953 }
1399 } 1954 }
1400 1955
1401 *map++ = (r ) 1956 *map++ = (r )
1402 | (g << 8) 1957 | (g << 8)
1409} 1964}
1410 OUTPUT: 1965 OUTPUT:
1411 RETVAL 1966 RETVAL
1412 1967
1413void 1968void
1414draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1969draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1415 CODE: 1970 CODE:
1416{ 1971{
1417 int vx, vy;
1418 int x, y, z; 1972 int x, y, z;
1419 int last_name;
1420 mapface face;
1421 1973
1422 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1974 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1423 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1975 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1976 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1977 smooth_key skey;
1978 int pl_x, pl_y;
1979 maptex pl_tex;
1980 rc_t *rc = rc_alloc ();
1981 rc_key_t key;
1982 rc_array_t *arr;
1424 1983
1425 /* 1984 pl_tex.name = 0;
1426 int vx = self->vx = self->w >= sw
1427 ? self->x + (self->w - sw) / 2
1428 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1429 1985
1430 int vy = self->vy = self->h >= sh 1986 // thats current max. sorry.
1431 ? self->y + (self->h - sh) / 2 1987 if (sw > 255) sw = 255;
1432 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1988 if (sh > 255) sh = 255;
1433 */
1434 1989
1435 glColor4ub (255, 255, 255, 255); 1990 // clear key, in case of extra padding
1991 memset (&skey, 0, sizeof (skey));
1992
1993 memset (&key, 0, sizeof (key));
1994 key.r = 255;
1995 key.g = 255;
1996 key.b = 255;
1997 key.a = 255;
1998 key.mode = GL_QUADS;
1999 key.format = GL_T2F_V3F;
2000 key.texname = -1;
2001
2002 mx += self->x;
2003 my += self->y;
2004
2005 // first pass: determine smooth_max
2006 // rather ugly, if you ask me
2007 // could also be stored inside mapcell and updated on change
2008 memset (smooth_max, 0, sizeof (smooth_max));
2009
2010 for (y = 0; y < sh; y++)
2011 if (0 <= y + my && y + my < self->rows)
2012 {
2013 maprow *row = self->row + (y + my);
2014
2015 for (x = 0; x < sw; x++)
2016 if (row->c0 <= x + mx && x + mx < row->c1)
2017 {
2018 mapcell *cell = row->col + (x + mx - row->c0);
2019
2020 smooth_max[x + 1][y + 1] =
2021 MAX (self->tex [cell->tile [0]].smoothlevel,
2022 MAX (self->tex [cell->tile [1]].smoothlevel,
2023 self->tex [cell->tile [2]].smoothlevel));
2024 }
2025 }
1436 2026
1437 glEnable (GL_BLEND); 2027 glEnable (GL_BLEND);
1438 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1439 glEnable (GL_TEXTURE_2D);
1440 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2029 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1441 2030
1442 glBegin (GL_QUADS);
1443
1444 last_name = 0;
1445
1446 for (z = 0; z < 3; z++) 2031 for (z = 0; z <= 2; z++)
2032 {
2033 memset (smooth_level, 0, sizeof (smooth_level));
2034
1447 for (y = 0; y < sh; y++) 2035 for (y = 0; y < sh; y++)
1448 if (0 <= y + vy && y + vy < self->rows) 2036 if (0 <= y + my && y + my < self->rows)
1449 { 2037 {
1450 maprow *row = self->row + (y + vy); 2038 maprow *row = self->row + (y + my);
1451 2039
1452 for (x = 0; x < sw; x++) 2040 for (x = 0; x < sw; x++)
1453 if (row->c0 <= x + vx && x + vx < row->c1) 2041 if (row->c0 <= x + mx && x + mx < row->c1)
1454 { 2042 {
1455 mapcell *cell = row->col + (x + vx - row->c0); 2043 mapcell *cell = row->col + (x + mx - row->c0);
1456
1457 face = cell->face [z]; 2044 tileid tile = cell->tile [z];
2045
2046 if (tile)
2047 {
2048 maptex tex = self->tex [tile];
2049 int px = (x + 1) * T - tex.w;
2050 int py = (y + 1) * T - tex.h;
1458 2051
1459 if (face && face < self->texs) 2052 if (key.texname != tex.name)
2053 {
2054 if (!tex.name)
2055 tex = self->tex [2]; /* missing, replace by noface */
2056
2057 key.texname = tex.name;
2058 arr = rc_array (rc, &key);
2059 }
2060
2061 if (expect_false (cell->player == player) && expect_false (z == 2))
2062 {
2063 pl_x = px;
2064 pl_y = py;
2065 pl_tex = tex;
2066 continue;
2067 }
2068
2069 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2070 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2071 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2072 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2073
2074 if (expect_false (cell->flags) && expect_false (z == 2))
2075 {
2076 // overlays such as the speech bubble, probably more to come
2077 if (cell->flags & 1)
2078 {
2079 maptex tex = self->tex [1];
2080 int px = x * T + T * 2 / 32;
2081 int py = y * T - T * 6 / 32;
2082
2083 if (tex.name)
2084 {
2085 if (key.texname != tex.name)
2086 {
2087 key.texname = tex.name;
2088 arr = rc_array (rc, &key);
2089 }
2090
2091 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2092 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2093 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2094 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2095 }
2096 }
2097 }
2098
2099 // update smooth hash
2100 if (tex.smoothtile)
2101 {
2102 skey.tile = tex.smoothtile;
2103 skey.level = tex.smoothlevel;
2104
2105 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2106
2107 // add bits to current tile and all neighbours. skey.x|y is
2108 // shifted +1|+1 so we always stay positive.
2109
2110 // bits is ___n cccc CCCC bbbb
2111 // n do not draw borders&corners
2112 // c draw these corners, but...
2113 // C ... not these
2114 // b draw these borders
2115
2116 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2117 // ┃· ·· ·┃ ━━
2118
2119 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2120 // ·· ·· ·┏ ┓·
2121
2122 // full tile
2123 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2124
2125 // borders
2126 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2127 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2128 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2129 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2130
2131 // corners
2132 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2133 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2134 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2135 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2136 }
2137 }
2138 }
2139 }
2140
2141 rc_draw (rc);
2142 rc_clear (rc);
2143
2144 // go through all smoothlevels, lowest to highest, then draw.
2145 // this is basically counting sort
2146 {
2147 int w, b;
2148
2149 glEnable (GL_TEXTURE_2D);
2150 glBegin (GL_QUADS);
2151 for (w = 0; w < 256 / 32; ++w)
2152 {
2153 uint32_t smask = smooth_level [w];
2154 if (smask)
2155 for (b = 0; b < 32; ++b)
2156 if (smask & (((uint32_t)1) << b))
1460 { 2157 {
1461 maptex tex = self->tex [face]; 2158 int level = (w << 5) | b;
2159 HE *he;
1462 2160
1463 int px = (x + 1) * 32 - tex.w; 2161 hv_iterinit (smooth);
1464 int py = (y + 1) * 32 - tex.h; 2162 while ((he = hv_iternext (smooth)))
1465
1466 if (last_name != tex.name)
1467 { 2163 {
2164 smooth_key *skey = (smooth_key *)HeKEY (he);
2165 IV bits = SvIVX (HeVAL (he));
2166
2167 if (!(bits & 0x1000)
2168 && skey->level == level
2169 && level > smooth_max [skey->x][skey->y])
2170 {
2171 maptex tex = self->tex [skey->tile];
2172 int px = (((int)skey->x) - 1) * T;
2173 int py = (((int)skey->y) - 1) * T;
2174 int border = bits & 15;
2175 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2176 float dx = tex.s * .0625f; // 16 images/row
2177 float dy = tex.t * .5f ; // 2 images/column
2178
2179 if (tex.name)
2180 {
2181 // this time avoiding texture state changes
2182 // save gobs of state changes.
2183 if (key.texname != tex.name)
2184 {
1468 glEnd (); 2185 glEnd ();
1469 last_name = tex.name;
1470 glBindTexture (GL_TEXTURE_2D, last_name); 2186 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1471 glBegin (GL_QUADS); 2187 glBegin (GL_QUADS);
2188 }
2189
2190 if (border)
2191 {
2192 float ox = border * dx;
2193
2194 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2195 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2196 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2197 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2198 }
2199
2200 if (corner)
2201 {
2202 float ox = corner * dx;
2203
2204 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2205 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2206 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2207 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2208 }
2209 }
2210 }
1472 } 2211 }
1473
1474 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1475 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1476 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1477 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1478 } 2212 }
1479 }
1480 } 2213 }
1481 2214
1482 glEnd (); 2215 glEnd ();
1483
1484 glDisable (GL_TEXTURE_2D); 2216 glDisable (GL_TEXTURE_2D);
2217 key.texname = -1;
2218 }
2219
2220 hv_clear (smooth);
2221 }
2222
2223 if (pl_tex.name)
2224 {
2225 maptex tex = pl_tex;
2226 int px = pl_x + sdx;
2227 int py = pl_y + sdy;
2228
2229 key.texname = tex.name;
2230 arr = rc_array (rc, &key);
2231
2232 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2233 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2234 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2235 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2236
2237 rc_draw (rc);
2238 }
2239
2240 glDisable (GL_BLEND);
2241 rc_free (rc);
1485 2242
1486 // top layer: overlays such as the health bar 2243 // top layer: overlays such as the health bar
1487 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
1488 if (0 <= y + vy && y + vy < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
1489 { 2246 {
1490 maprow *row = self->row + (y + vy); 2247 maprow *row = self->row + (y + my);
1491 2248
1492 for (x = 0; x < sw; x++) 2249 for (x = 0; x < sw; x++)
1493 if (row->c0 <= x + vx && x + vx < row->c1) 2250 if (row->c0 <= x + mx && x + mx < row->c1)
1494 { 2251 {
1495 mapcell *cell = row->col + (x + vx - row->c0); 2252 mapcell *cell = row->col + (x + mx - row->c0);
1496 2253
1497 int px = x * 32; 2254 int px = x * T;
1498 int py = y * 32; 2255 int py = y * T;
2256
2257 if (expect_false (cell->player == player))
2258 {
2259 px += sdx;
2260 py += sdy;
2261 }
1499 2262
1500 if (cell->stat_hp) 2263 if (cell->stat_hp)
1501 { 2264 {
1502 int width = cell->stat_width * 32; 2265 int width = cell->stat_width * T;
1503 int thick = sh / 28 + 1 + cell->stat_width; 2266 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1504 2267
1505 glColor4ub (0, 0, 0, 223); 2268 glColor3ub (0, 0, 0);
1506 glRectf (px + 1, py, 2269 glRectf (px + 1, py - thick - 2,
1507 px + width - 1, py + thick + 2); 2270 px + width - 1, py);
1508 2271
1509 glColor4ub (cell->stat_hp, 255 - cell->stat_hp, 0, 223); 2272 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1510 glRectf (px + 2, 2273 glRectf (px + 2,
1511 py + 1, 2274 py - thick - 1,
1512 px + width - 2 - cell->stat_hp * (width - 4) / 255, py + thick + 1); 2275 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1513 } 2276 }
1514 } 2277 }
1515 } 2278 }
1516
1517 glDisable (GL_BLEND);
1518} 2279}
1519 2280
1520void 2281void
1521draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2282draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1522 CODE: 2283 CODE:
1523{ 2284{
1524 static float color[16][3] = { 2285 static float color[16][3] = {
1525 { 0.00F, 0.00F, 0.00F }, 2286 { 0.00F, 0.00F, 0.00F },
1526 { 1.00F, 1.00F, 1.00F }, 2287 { 1.00F, 1.00F, 1.00F },
1576 glDisable (GL_BLEND); 2337 glDisable (GL_BLEND);
1577 glDisable (GL_TEXTURE_2D); 2338 glDisable (GL_TEXTURE_2D);
1578} 2339}
1579 2340
1580void 2341void
1581fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2342fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1582 PPCODE: 2343 PPCODE:
1583{ 2344{
1584 int vx, vy;
1585 int x, y; 2345 int x, y;
2346 int sw1 = sw + 2;
2347 int sh1 = sh + 2;
2348 int sh3 = sh * 3;
1586 int sw4 = (sw + 3) & ~3; 2349 int sw34 = (sw * 3 + 3) & ~3;
2350 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1587 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2351 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1588 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2352 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1589 2353
1590 memset (darkness, 255, sw4 * sh);
1591 SvPOK_only (darkness_sv); 2354 SvPOK_only (darkness3_sv);
1592 SvCUR_set (darkness_sv, sw4 * sh); 2355 SvCUR_set (darkness3_sv, sw34 * sh3);
1593 2356
1594 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2357 mx += self->x - 1;
1595 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2358 my += self->y - 1;
1596 2359
2360 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2361
1597 for (y = 0; y < sh; y++) 2362 for (y = 0; y < sh1; y++)
1598 if (0 <= y + vy && y + vy < self->rows) 2363 if (0 <= y + my && y + my < self->rows)
1599 { 2364 {
1600 maprow *row = self->row + (y + vy); 2365 maprow *row = self->row + (y + my);
1601 2366
1602 for (x = 0; x < sw; x++) 2367 for (x = 0; x < sw1; x++)
1603 if (row->c0 <= x + vx && x + vx < row->c1) 2368 if (row->c0 <= x + mx && x + mx < row->c1)
1604 { 2369 {
1605 mapcell *cell = row->col + (x + vx - row->c0); 2370 mapcell *cell = row->col + (x + mx - row->c0);
1606 2371
1607 darkness[y * sw4 + x] = cell->darkness 2372 darkness1 [y * sw1 + x] = cell->darkness
1608 ? 255 - (cell->darkness - 1) 2373 ? 255 - (cell->darkness - 1)
1609 : 255 - FOW_DARKNESS; 2374 : 255 - FOW_DARKNESS;
1610 } 2375 }
1611 } 2376 }
1612 2377
2378 for (y = 0; y < sh; ++y)
2379 for (x = 0; x < sw; ++x)
2380 {
2381 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2382 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2383 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2384 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2385 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2386 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2387 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2388 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2389 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2390
2391 uint8_t r11 = (d11 + d21 + d12) / 3;
2392 uint8_t r21 = d21;
2393 uint8_t r31 = (d21 + d31 + d32) / 3;
2394
2395 uint8_t r12 = d12;
2396 uint8_t r22 = d22;
2397 uint8_t r32 = d32;
2398
2399 uint8_t r13 = (d13 + d23 + d12) / 3;
2400 uint8_t r23 = d23;
2401 uint8_t r33 = (d23 + d33 + d32) / 3;
2402
2403 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2404 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2405 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2406 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2407 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2408 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2409 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2410 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2411 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2412 }
2413
2414 free (darkness1);
2415
1613 EXTEND (SP, 3); 2416 EXTEND (SP, 3);
1614 PUSHs (sv_2mortal (newSViv (sw4))); 2417 PUSHs (sv_2mortal (newSViv (sw34)));
1615 PUSHs (sv_2mortal (newSViv (sh))); 2418 PUSHs (sv_2mortal (newSViv (sh3)));
1616 PUSHs (darkness_sv); 2419 PUSHs (darkness3_sv);
1617} 2420}
1618 2421
1619SV * 2422SV *
1620get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2423get_rect (DC::Map self, int x0, int y0, int w, int h)
1621 CODE: 2424 CODE:
1622{ 2425{
1623 int x, y, x1, y1; 2426 int x, y, x1, y1;
1624 SV *data_sv = newSV (w * h * 7 + 5); 2427 SV *data_sv = newSV (w * h * 7 + 5);
1625 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2428 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1650 if (row && row->c0 <= x && x < row->c1) 2453 if (row && row->c0 <= x && x < row->c1)
1651 { 2454 {
1652 mapcell *cell = row->col + (x - row->c0); 2455 mapcell *cell = row->col + (x - row->c0);
1653 uint8_t flags = 0; 2456 uint8_t flags = 0;
1654 2457
1655 if (cell->face [0]) flags |= 1; 2458 if (cell->tile [0]) flags |= 1;
1656 if (cell->face [1]) flags |= 2; 2459 if (cell->tile [1]) flags |= 2;
1657 if (cell->face [2]) flags |= 4; 2460 if (cell->tile [2]) flags |= 4;
1658 2461
1659 *data++ = flags; 2462 *data++ = flags;
1660 2463
1661 if (flags & 1) 2464 if (flags & 1)
1662 { 2465 {
2466 tileid tile = cell->tile [0];
1663 *data++ = cell->face [0] >> 8; 2467 *data++ = tile >> 8;
1664 *data++ = cell->face [0]; 2468 *data++ = tile;
1665 } 2469 }
1666 2470
1667 if (flags & 2) 2471 if (flags & 2)
1668 { 2472 {
2473 tileid tile = cell->tile [1];
1669 *data++ = cell->face [1] >> 8; 2474 *data++ = tile >> 8;
1670 *data++ = cell->face [1]; 2475 *data++ = tile;
1671 } 2476 }
1672 2477
1673 if (flags & 4) 2478 if (flags & 4)
1674 { 2479 {
2480 tileid tile = cell->tile [2];
1675 *data++ = cell->face [2] >> 8; 2481 *data++ = tile >> 8;
1676 *data++ = cell->face [2]; 2482 *data++ = tile;
1677 } 2483 }
1678 } 2484 }
1679 else 2485 else
1680 *data++ = 0; 2486 *data++ = 0;
1681 } 2487 }
1682 } 2488 }
1683 2489
2490 /* if size is w*h + 5 then no data has been found */
2491 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2492 {
1684 SvPOK_only (data_sv); 2493 SvPOK_only (data_sv);
1685 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2494 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2495 }
2496
1686 RETVAL = data_sv; 2497 RETVAL = data_sv;
1687} 2498}
1688 OUTPUT: 2499 OUTPUT:
1689 RETVAL 2500 RETVAL
1690 2501
1691void 2502void
1692set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2503set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1693 PPCODE: 2504 PPCODE:
1694{ 2505{
1695 int x, y, z; 2506 int x, y, z;
1696 int w, h; 2507 int w, h;
1697 int x1, y1; 2508 int x1, y1;
2509 STRLEN len;
2510 uint8_t *data, *end;
2511
2512 len = SvLEN (data_sv);
2513 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2514 data = SvPVbyte_nolen (data_sv);
2515 end = data + len + 8;
2516
2517 if (len < 5)
2518 XSRETURN_EMPTY;
1698 2519
1699 if (*data++ != 0) 2520 if (*data++ != 0)
1700 return; /* version mismatch */ 2521 XSRETURN_EMPTY; /* version mismatch */
1701 2522
1702 w = *data++ << 8; w |= *data++; 2523 w = *data++ << 8; w |= *data++;
1703 h = *data++ << 8; h |= *data++; 2524 h = *data++ << 8; h |= *data++;
1704 2525
1705 // we need to do this 'cause we don't keep an absolute coord system for rows 2526 // we need to do this 'cause we don't keep an absolute coord system for rows
1717 { 2538 {
1718 maprow *row = map_get_row (self, y); 2539 maprow *row = map_get_row (self, y);
1719 2540
1720 for (x = x0; x < x1; x++) 2541 for (x = x0; x < x1; x++)
1721 { 2542 {
2543 uint8_t flags;
2544
2545 if (data + 7 >= end)
2546 XSRETURN_EMPTY;
2547
1722 uint8_t flags = *data++; 2548 flags = *data++;
1723 2549
1724 if (flags) 2550 if (flags)
1725 { 2551 {
1726 mapface face[3] = { 0, 0, 0 };
1727
1728 mapcell *cell = row_get_cell (row, x); 2552 mapcell *cell = row_get_cell (row, x);
2553 tileid tile[3] = { 0, 0, 0 };
1729 2554
1730 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2555 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1731 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2556 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1732 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2557 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1733 2558
1734 if (cell->darkness == 0) 2559 if (cell->darkness == 0)
1735 { 2560 {
1736 cell->darkness = 0; 2561 /*cell->darkness = 0;*/
2562 EXTEND (SP, 3);
1737 2563
1738 for (z = 0; z <= 2; z++) 2564 for (z = 0; z <= 2; z++)
1739 { 2565 {
1740 cell->face[z] = face[z]; 2566 tileid t = tile [z];
1741 2567
1742 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2568 if (t >= self->texs || (t && !self->tex [t].name))
2569 {
1743 XPUSHs (sv_2mortal (newSViv (face[z]))); 2570 PUSHs (sv_2mortal (newSViv (t)));
2571 need_texid (self, t);
2572 }
2573
2574 cell->tile [z] = t;
1744 } 2575 }
1745 } 2576 }
1746 } 2577 }
1747 } 2578 }
1748 } 2579 }
1749} 2580}
1750 2581
1751MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2582MODULE = Deliantra::Client PACKAGE = DC::RW
1752 2583
1753CFPlus::MixChunk 2584DC::RW
1754new_from_file (SV *class, char *path) 2585new (SV *class, SV *data_sv)
1755 CODE: 2586 CODE:
1756 RETVAL = Mix_LoadWAV (path); 2587{
2588 STRLEN datalen;
2589 char *data = SvPVbyte (data_sv, datalen);
2590
2591 RETVAL = SDL_RWFromConstMem (data, datalen);
2592}
1757 OUTPUT: 2593 OUTPUT:
1758 RETVAL 2594 RETVAL
1759 2595
2596DC::RW
2597new_from_file (SV *class, const char *path, const char *mode = "rb")
2598 CODE:
2599 RETVAL = SDL_RWFromFile (path, mode);
2600 OUTPUT:
2601 RETVAL
2602
2603# fails on win32:
2604# dc.xs(2268) : error C2059: syntax error : '('
1760void 2605#void
2606#close (DC::RW self)
2607# CODE:
2608# (self->(close)) (self);
2609
2610MODULE = Deliantra::Client PACKAGE = DC::Channel
2611
2612PROTOTYPES: DISABLE
2613
2614DC::Channel
2615find ()
2616 CODE:
2617{
2618 RETVAL = Mix_GroupAvailable (-1);
2619
2620 if (RETVAL < 0)
2621 {
2622 RETVAL = Mix_GroupOldest (-1);
2623
2624 if (RETVAL < 0)
2625 XSRETURN_UNDEF;
2626
2627 Mix_HaltChannel (RETVAL);
2628 }
2629
2630 Mix_UnregisterAllEffects (RETVAL);
2631 Mix_Volume (RETVAL, 128);
2632}
2633 OUTPUT:
2634 RETVAL
2635
2636void
2637halt (DC::Channel self)
2638 CODE:
2639 Mix_HaltChannel (self);
2640
2641void
2642expire (DC::Channel self, int ticks = -1)
2643 CODE:
2644 Mix_ExpireChannel (self, ticks);
2645
2646void
2647fade_out (DC::Channel self, int ticks = -1)
2648 CODE:
2649 Mix_FadeOutChannel (self, ticks);
2650
2651int
2652volume (DC::Channel self, int volume)
2653 CODE:
2654 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2655 OUTPUT:
2656 RETVAL
2657
2658void
2659unregister_all_effects (DC::Channel self)
2660 CODE:
2661 Mix_UnregisterAllEffects (self);
2662
2663void
2664set_panning (DC::Channel self, int left, int right)
2665 CODE:
2666 left = CLAMP (left , 0, 255);
2667 right = CLAMP (right, 0, 255);
2668 Mix_SetPanning (self, left, right);
2669
2670void
2671set_distance (DC::Channel self, int distance)
2672 CODE:
2673 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2674
2675void
2676set_position (DC::Channel self, int angle, int distance)
2677 CODE:
2678
2679void
2680set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2681 CODE:
2682{
2683 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2684 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2685 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2686}
2687
2688void
2689set_reverse_stereo (DC::Channel self, int flip)
2690 CODE:
2691 Mix_SetReverseStereo (self, flip);
2692
2693MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2694
2695PROTOTYPES: DISABLE
2696
2697DC::MixChunk
2698new (SV *class, DC::RW rwops)
2699 CODE:
2700 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2701 OUTPUT:
2702 RETVAL
2703
2704void
1761DESTROY (CFPlus::MixChunk self) 2705DESTROY (DC::MixChunk self)
1762 CODE: 2706 CODE:
1763 Mix_FreeChunk (self); 2707 Mix_FreeChunk (self);
1764 2708
1765int 2709int
1766volume (CFPlus::MixChunk self, int volume = -1) 2710volume (DC::MixChunk self, int volume = -1)
1767 CODE: 2711 CODE:
2712 if (items > 1)
2713 volume = CLAMP (volume, 0, 128);
1768 RETVAL = Mix_VolumeChunk (self, volume); 2714 RETVAL = Mix_VolumeChunk (self, volume);
1769 OUTPUT: 2715 OUTPUT:
1770 RETVAL 2716 RETVAL
1771 2717
1772int 2718DC::Channel
1773play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2719play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1774 CODE: 2720 CODE:
2721{
1775 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2722 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2723
2724 if (RETVAL < 0)
2725 XSRETURN_UNDEF;
2726
2727 if (channel < 0)
2728 {
2729 Mix_UnregisterAllEffects (RETVAL);
2730 Mix_Volume (RETVAL, 128);
2731 }
2732}
1776 OUTPUT: 2733 OUTPUT:
1777 RETVAL 2734 RETVAL
1778 2735
1779MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2736MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1780 2737
1781int 2738int
1782volume (int volume = -1) 2739volume (int volume = -1)
2740 PROTOTYPE: ;$
1783 CODE: 2741 CODE:
2742 if (items > 0)
2743 volume = CLAMP (volume, 0, 128);
1784 RETVAL = Mix_VolumeMusic (volume); 2744 RETVAL = Mix_VolumeMusic (volume);
1785 OUTPUT: 2745 OUTPUT:
1786 RETVAL 2746 RETVAL
1787 2747
2748void
2749fade_out (int ms)
2750 CODE:
2751 Mix_FadeOutMusic (ms);
2752
2753void
2754halt ()
2755 CODE:
2756 Mix_HaltMusic ();
2757
1788CFPlus::MixMusic 2758DC::MixMusic
1789new_from_file (SV *class, char *path) 2759new (SV *class, DC::RW rwops)
1790 CODE: 2760 CODE:
1791 RETVAL = Mix_LoadMUS (path); 2761 RETVAL = Mix_LoadMUS_RW (rwops);
1792 OUTPUT: 2762 OUTPUT:
1793 RETVAL 2763 RETVAL
1794 2764
1795void 2765void
1796DESTROY (CFPlus::MixMusic self) 2766DESTROY (DC::MixMusic self)
1797 CODE: 2767 CODE:
1798 Mix_FreeMusic (self); 2768 Mix_FreeMusic (self);
1799 2769
1800int 2770int
1801play (CFPlus::MixMusic self, int loops = -1) 2771play (DC::MixMusic self, int loops = -1)
1802 CODE: 2772 CODE:
1803 RETVAL = Mix_PlayMusic (self, loops); 2773 RETVAL = Mix_PlayMusic (self, loops);
1804 OUTPUT: 2774 OUTPUT:
1805 RETVAL 2775 RETVAL
1806 2776
1807MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2777void
2778fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2779 CODE:
2780 Mix_FadeInMusicPos (self, loops, ms, position);
2781
2782MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2783
2784PROTOTYPES: ENABLE
1808 2785
1809BOOT: 2786BOOT:
1810{ 2787{
1811 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2788 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1812 static const struct { 2789 static const struct {
1813 const char *name; 2790 const char *name;
1814 IV iv; 2791 IV iv;
1815 } *civ, const_iv[] = { 2792 } *civ, const_iv[] = {
1816# define const_iv(name) { # name, (IV)name } 2793# define const_iv(name) { # name, (IV)name }
2794 const_iv (GL_VENDOR),
2795 const_iv (GL_VERSION),
2796 const_iv (GL_EXTENSIONS),
1817 const_iv (GL_COLOR_MATERIAL), 2797 const_iv (GL_COLOR_MATERIAL),
1818 const_iv (GL_SMOOTH), 2798 const_iv (GL_SMOOTH),
1819 const_iv (GL_FLAT), 2799 const_iv (GL_FLAT),
1820 const_iv (GL_DITHER), 2800 const_iv (GL_DITHER),
1821 const_iv (GL_BLEND), 2801 const_iv (GL_BLEND),
1825 const_iv (GL_ALPHA_TEST), 2805 const_iv (GL_ALPHA_TEST),
1826 const_iv (GL_NORMALIZE), 2806 const_iv (GL_NORMALIZE),
1827 const_iv (GL_RESCALE_NORMAL), 2807 const_iv (GL_RESCALE_NORMAL),
1828 const_iv (GL_FRONT), 2808 const_iv (GL_FRONT),
1829 const_iv (GL_BACK), 2809 const_iv (GL_BACK),
2810 const_iv (GL_AUX0),
1830 const_iv (GL_AND), 2811 const_iv (GL_AND),
1831 const_iv (GL_ONE), 2812 const_iv (GL_ONE),
1832 const_iv (GL_ZERO), 2813 const_iv (GL_ZERO),
1833 const_iv (GL_SRC_ALPHA), 2814 const_iv (GL_SRC_ALPHA),
1834 const_iv (GL_DST_ALPHA), 2815 const_iv (GL_DST_ALPHA),
1847 const_iv (GL_INTENSITY), 2828 const_iv (GL_INTENSITY),
1848 const_iv (GL_LUMINANCE), 2829 const_iv (GL_LUMINANCE),
1849 const_iv (GL_LUMINANCE_ALPHA), 2830 const_iv (GL_LUMINANCE_ALPHA),
1850 const_iv (GL_FLOAT), 2831 const_iv (GL_FLOAT),
1851 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2832 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2833 const_iv (GL_COMPRESSED_ALPHA_ARB),
2834 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2835 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2836 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2837 const_iv (GL_COMPRESSED_RGB_ARB),
2838 const_iv (GL_COMPRESSED_RGBA_ARB),
1852 const_iv (GL_COMPILE), 2839 const_iv (GL_COMPILE),
2840 const_iv (GL_PROXY_TEXTURE_1D),
2841 const_iv (GL_PROXY_TEXTURE_2D),
1853 const_iv (GL_TEXTURE_1D), 2842 const_iv (GL_TEXTURE_1D),
1854 const_iv (GL_TEXTURE_2D), 2843 const_iv (GL_TEXTURE_2D),
1855 const_iv (GL_TEXTURE_ENV), 2844 const_iv (GL_TEXTURE_ENV),
1856 const_iv (GL_TEXTURE_MAG_FILTER), 2845 const_iv (GL_TEXTURE_MAG_FILTER),
1857 const_iv (GL_TEXTURE_MIN_FILTER), 2846 const_iv (GL_TEXTURE_MIN_FILTER),
1878 const_iv (GL_COLOR_LOGIC_OP), 2867 const_iv (GL_COLOR_LOGIC_OP),
1879 const_iv (GL_SEPARABLE_2D), 2868 const_iv (GL_SEPARABLE_2D),
1880 const_iv (GL_CONVOLUTION_2D), 2869 const_iv (GL_CONVOLUTION_2D),
1881 const_iv (GL_CONVOLUTION_BORDER_MODE), 2870 const_iv (GL_CONVOLUTION_BORDER_MODE),
1882 const_iv (GL_CONSTANT_BORDER), 2871 const_iv (GL_CONSTANT_BORDER),
2872 const_iv (GL_POINTS),
1883 const_iv (GL_LINES), 2873 const_iv (GL_LINES),
1884 const_iv (GL_LINE_STRIP), 2874 const_iv (GL_LINE_STRIP),
1885 const_iv (GL_LINE_LOOP), 2875 const_iv (GL_LINE_LOOP),
1886 const_iv (GL_QUADS), 2876 const_iv (GL_QUADS),
1887 const_iv (GL_QUAD_STRIP), 2877 const_iv (GL_QUAD_STRIP),
1888 const_iv (GL_TRIANGLES), 2878 const_iv (GL_TRIANGLES),
1889 const_iv (GL_TRIANGLE_STRIP), 2879 const_iv (GL_TRIANGLE_STRIP),
1890 const_iv (GL_TRIANGLE_FAN), 2880 const_iv (GL_TRIANGLE_FAN),
2881 const_iv (GL_POLYGON),
1891 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2882 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2883 const_iv (GL_POINT_SMOOTH_HINT),
2884 const_iv (GL_LINE_SMOOTH_HINT),
2885 const_iv (GL_POLYGON_SMOOTH_HINT),
2886 const_iv (GL_GENERATE_MIPMAP_HINT),
2887 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1892 const_iv (GL_FASTEST), 2888 const_iv (GL_FASTEST),
2889 const_iv (GL_DONT_CARE),
2890 const_iv (GL_NICEST),
1893 const_iv (GL_V2F), 2891 const_iv (GL_V2F),
1894 const_iv (GL_V3F), 2892 const_iv (GL_V3F),
1895 const_iv (GL_T2F_V3F), 2893 const_iv (GL_T2F_V3F),
1896 const_iv (GL_T2F_N3F_V3F), 2894 const_iv (GL_T2F_N3F_V3F),
1897# undef const_iv 2895# undef const_iv
1898 }; 2896 };
1899 2897
1900 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2898 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1901 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2899 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2900
2901 texture_av = newAV ();
2902 AvREAL_off (texture_av);
1902} 2903}
2904
2905void
2906disable_GL_EXT_blend_func_separate ()
2907 CODE:
2908 gl.BlendFuncSeparate = 0;
2909 gl.BlendFuncSeparateEXT = 0;
1903 2910
1904char * 2911char *
1905gl_vendor () 2912gl_vendor ()
1906 CODE: 2913 CODE:
1907 RETVAL = (char *)glGetString (GL_VENDOR); 2914 RETVAL = (char *)glGetString (GL_VENDOR);
1920 CODE: 2927 CODE:
1921 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2928 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1922 OUTPUT: 2929 OUTPUT:
1923 RETVAL 2930 RETVAL
1924 2931
2932const char *glGetString (GLenum pname)
2933
2934GLint glGetInteger (GLenum pname)
2935 CODE:
2936 glGetIntegerv (pname, &RETVAL);
2937 OUTPUT:
2938 RETVAL
2939
2940GLdouble glGetDouble (GLenum pname)
2941 CODE:
2942 glGetDoublev (pname, &RETVAL);
2943 OUTPUT:
2944 RETVAL
2945
1925int glGetError () 2946int glGetError ()
1926 2947
1927void glFinish () 2948void glFinish ()
1928 2949
1929void glClear (int mask) 2950void glClear (int mask)
1966# near_ and far_ are due to microsofts buggy "c" compiler 2987# near_ and far_ are due to microsofts buggy "c" compiler
1967void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2988void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1968 2989
1969# near_ and far_ are due to microsofts buggy "c" compiler 2990# near_ and far_ are due to microsofts buggy "c" compiler
1970void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2991void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2992
2993PROTOTYPES: DISABLE
1971 2994
1972void glViewport (int x, int y, int width, int height) 2995void glViewport (int x, int y, int width, int height)
1973 2996
1974void glScissor (int x, int y, int width, int height) 2997void glScissor (int x, int y, int width, int height)
1975 2998
1983 3006
1984void glRotate (float angle, float x, float y, float z) 3007void glRotate (float angle, float x, float y, float z)
1985 CODE: 3008 CODE:
1986 glRotatef (angle, x, y, z); 3009 glRotatef (angle, x, y, z);
1987 3010
1988void glBegin (int mode)
1989
1990void glEnd ()
1991
1992void glColor (float r, float g, float b, float a = 1.0) 3011void glColor (float r, float g, float b, float a = 1.0)
1993 PROTOTYPE: @ 3012 PROTOTYPE: @
1994 ALIAS: 3013 ALIAS:
1995 glColor_premultiply = 1 3014 glColor_premultiply = 1
1996 CODE: 3015 CODE:
1997 if (ix) 3016 if (ix)
1998 { 3017 {
2001 b *= a; 3020 b *= a;
2002 } 3021 }
2003 // microsoft visual "c" rounds instead of truncating... 3022 // microsoft visual "c" rounds instead of truncating...
2004 glColor4f (r, g, b, a); 3023 glColor4f (r, g, b, a);
2005 3024
2006void glInterleavedArrays (int format, int stride, char *data)
2007
2008void glDrawElements (int mode, int count, int type, char *indices)
2009
2010# 1.2 void glDrawRangeElements (int mode, int start, int end
2011
2012void glRasterPos (float x, float y, float z = 0.) 3025void glRasterPos (float x, float y, float z = 0.)
2013 CODE: 3026 CODE:
2014 glRasterPos3f (0, 0, z); 3027 glRasterPos3f (0, 0, z);
2015 glBitmap (0, 0, 0, 0, x, y, 0); 3028 glBitmap (0, 0, 0, 0, x, y, 0);
2016 3029
2020 3033
2021void glTexCoord (float s, float t) 3034void glTexCoord (float s, float t)
2022 CODE: 3035 CODE:
2023 glTexCoord2f (s, t); 3036 glTexCoord2f (s, t);
2024 3037
3038void glRect (float x1, float y1, float x2, float y2)
3039 CODE:
3040 glRectf (x1, y1, x2, y2);
3041
3042void glRect_lineloop (float x1, float y1, float x2, float y2)
3043 CODE:
3044 glBegin (GL_LINE_LOOP);
3045 glVertex2f (x1, y1);
3046 glVertex2f (x2, y1);
3047 glVertex2f (x2, y2);
3048 glVertex2f (x1, y2);
3049 glEnd ();
3050
3051PROTOTYPES: ENABLE
3052
3053void glBegin (int mode)
3054
3055void glEnd ()
3056
3057void glPointSize (GLfloat size)
3058
3059void glLineWidth (GLfloat width)
3060
3061void glInterleavedArrays (int format, int stride, char *data)
3062
3063void glDrawElements (int mode, int count, int type, char *indices)
3064
3065# 1.2 void glDrawRangeElements (int mode, int start, int end
3066
2025void glTexEnv (int target, int pname, float param) 3067void glTexEnv (int target, int pname, float param)
2026 CODE: 3068 CODE:
2027 glTexEnvf (target, pname, param); 3069 glTexEnvf (target, pname, param);
2028 3070
2029void glTexParameter (int target, int pname, float param) 3071void glTexParameter (int target, int pname, float param)
2045void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3087void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2046 CODE: 3088 CODE:
2047 if (gl.SeparableFilter2D) 3089 if (gl.SeparableFilter2D)
2048 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3090 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2049 3091
2050void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3092void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2051 3093
2052void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3094void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2053 3095
2054void glDrawPixels (int width, int height, int format, int type, char *pixels) 3096void glDrawPixels (int width, int height, int format, int type, char *pixels)
3097
3098void glPixelZoom (float x, float y)
2055 3099
2056void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3100void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2057 3101
2058int glGenTexture () 3102int glGenTexture ()
2059 CODE: 3103 CODE:
2060{ 3104 RETVAL = gen_texture ();
2061 GLuint name;
2062 glGenTextures (1, &name);
2063 RETVAL = name;
2064}
2065 OUTPUT: 3105 OUTPUT:
2066 RETVAL 3106 RETVAL
2067 3107
2068void glDeleteTexture (int name) 3108void glDeleteTexture (int name)
2069 CODE: 3109 CODE:
2070{
2071 GLuint name_ = name;
2072 glDeleteTextures (1, &name_); 3110 del_texture (name);
2073} 3111
2074
2075int glGenList () 3112int glGenList ()
2076 CODE: 3113 CODE:
2077 RETVAL = glGenLists (1); 3114 RETVAL = glGenLists (1);
2078 OUTPUT: 3115 OUTPUT:
2079 RETVAL 3116 RETVAL
2086 3123
2087void glEndList () 3124void glEndList ()
2088 3125
2089void glCallList (int list) 3126void glCallList (int list)
2090 3127
3128MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3129
3130PROTOTYPES: DISABLE
3131
3132void
3133find_widget (SV *self, NV x, NV y)
3134 PPCODE:
3135{
3136 if (within_widget (self, x, y))
3137 XPUSHs (self);
3138}
3139
3140BOOT:
3141{
3142 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3143
3144 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3145 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3146 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3147 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3148}
3149
3150void
3151draw (SV *self)
3152 CODE:
3153{
3154 HV *hv;
3155 SV **svp;
3156 NV x, y, w, h;
3157 SV *draw_x_sv = GvSV (draw_x_gv);
3158 SV *draw_y_sv = GvSV (draw_y_gv);
3159 SV *draw_w_sv = GvSV (draw_w_gv);
3160 SV *draw_h_sv = GvSV (draw_h_gv);
3161 double draw_x, draw_y;
3162
3163 if (!SvROK (self))
3164 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3165
3166 hv = (HV *)SvRV (self);
3167
3168 if (SvTYPE (hv) != SVt_PVHV)
3169 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3170
3171 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3172 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3173
3174 if (!h || !w)
3175 XSRETURN_EMPTY;
3176
3177 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3178 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3179
3180 draw_x = SvNV (draw_x_sv) + x;
3181 draw_y = SvNV (draw_y_sv) + y;
3182
3183 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3184 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3185 XSRETURN_EMPTY;
3186
3187 sv_setnv (draw_x_sv, draw_x);
3188 sv_setnv (draw_y_sv, draw_y);
3189
3190 glPushMatrix ();
3191 glTranslated (x, y, 0);
3192
3193 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3194 {
3195 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3196
3197 if (svp && SvTRUE (*svp))
3198 {
3199 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3200 glEnable (GL_BLEND);
3201 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3202 glBegin (GL_QUADS);
3203 glVertex2f (0, 0);
3204 glVertex2f (w, 0);
3205 glVertex2f (w, h);
3206 glVertex2f (0, h);
3207 glEnd ();
3208 glDisable (GL_BLEND);
3209 }
3210 }
3211#if 0
3212 // draw borders, for debugging
3213 glPushMatrix ();
3214 glColor4f (1., 1., 0., 1.);
3215 glTranslatef (.5, .5, 0.);
3216 glBegin (GL_LINE_LOOP);
3217 glVertex2f (0 , 0);
3218 glVertex2f (w - 1, 0);
3219 glVertex2f (w - 1, h - 1);
3220 glVertex2f (0 , h - 1);
3221 glEnd ();
3222 glPopMatrix ();
3223#endif
3224 PUSHMARK (SP);
3225 XPUSHs (self);
3226 PUTBACK;
3227 call_method ("_draw", G_VOID | G_DISCARD);
3228 SPAGAIN;
3229
3230 glPopMatrix ();
3231
3232 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3233 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3234}
3235

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