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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.150 by root, Sat Aug 19 17:24:39 2006 UTC vs.
Revision 1.301 by root, Thu Feb 4 20:01:08 2010 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
15#endif 26#endif
16 27
28#include <assert.h>
17#include <math.h> 29#include <math.h>
18#include <string.h> 30#include <string.h>
19#include <stdio.h> 31#include <stdio.h>
20#include <stdlib.h> 32#include <stdlib.h>
21 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
22#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
23#include <SDL_endian.h> 38#include <SDL_endian.h>
24#include <SDL_image.h> 39#include <SDL_image.h>
25#include <SDL_mixer.h> 40#include <SDL_mixer.h>
26#include <SDL_opengl.h> 41#include <SDL_opengl.h>
27 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
28#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
30 52
31#include <glib/gmacros.h> 53#include <glib/gmacros.h>
32 54
33#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
34 67
35#ifndef _WIN32 68#ifndef _WIN32
36# include <sys/types.h> 69# include <sys/types.h>
37# include <sys/socket.h> 70# include <sys/socket.h>
38# include <netinet/in.h> 71# include <netinet/in.h>
39# include <netinet/tcp.h> 72# include <netinet/tcp.h>
40# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 78#else
42 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 80#endif
49 81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
53 91
54#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
56 94
57#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
58 96
59#if 0 97/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 99
62# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
63#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
64 106
65static struct 107static struct
66{ 108{
67#define GL_FUNC(ptr,name) ptr name; 109#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 110#include "glfunc.h"
69#undef GL_FUNC 111#undef GL_FUNC
70} gl; 112} gl;
71 113
114static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 116{
74 if (gl.BlendFuncSeparate) 117 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 118 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 119 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 121 else
79 glBlendFunc (sa, da); 122 glBlendFunc (sa, da);
80} 123}
81 124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
82#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
83 151
84#include "pango-font.c" 152#include "pango-font.c"
85#include "pango-fontmap.c" 153#include "pango-fontmap.c"
86#include "pango-render.c" 154#include "pango-render.c"
87 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
90 160
91typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
92 162
93static int 163static int
94shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
95{ 165{
96 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
110 180
111typedef struct cf_layout { 181typedef struct cf_layout {
112 PangoLayout *pl; 182 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
114 int base_height; 184 int base_height;
115 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
116} *CFPlus__Layout; 187} *DC__Layout;
117 188
118static CFPlus__Font default_font; 189static DC__Font default_font;
119static PangoContext *opengl_context; 190static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
121 192
122static void 193static void
123substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
128#endif 199#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 201}
131 202
132static void 203static void
133layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
134{ 205{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
137 */ 208 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
139 210
140 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 213
143 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
144} 215}
145 216
146static void 217static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 219{
149 PangoRectangle rect; 220 PangoRectangle rect;
150 221
151 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
159 230
160 *w = rect.width; 231 *w = rect.width;
161 *h = rect.height; 232 *h = rect.height;
162} 233}
163 234
235typedef uint16_t tileid;
164typedef uint16_t mapface; 236typedef uint16_t faceid;
165 237
166typedef struct { 238typedef struct {
167 GLint name; 239 GLuint name;
168 int w, h; 240 int w, h;
169 float s, t; 241 float s, t;
170 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
171} maptex; 246} maptex;
172 247
173typedef struct { 248typedef struct {
249 uint32_t player;
250 tileid tile[3];
174 uint16_t darkness; 251 uint16_t darkness;
175 mapface face[3];
176 uint8_t stat_width, stat_hp; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
177} mapcell; 253} mapcell;
178 254
179typedef struct { 255typedef struct {
180 int32_t c0, c1; 256 int32_t c0, c1;
181 mapcell *col; 257 mapcell *col;
182} maprow; 258} maprow;
183 259
184typedef struct map { 260typedef struct map {
185 int x, y, w, h; 261 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 263 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 264 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 265
193 int32_t rows; 266 int32_t rows;
194 maprow *row; 267 maprow *row;
195} *CFPlus__Map; 268} *DC__Map;
196 269
197static char * 270static char *
198prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
199{ 272{
200 char *p; 273 char *p;
217} 290}
218 291
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
222static maprow * 315static maprow *
223map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
224{ 317{
225 if (0 > y) 318 if (0 > y)
226 { 319 {
227 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
228 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
266 359
267 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
268} 361}
269 362
270static mapcell * 363static mapcell *
271map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
272{ 365{
273 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
274} 367}
275 368
276static void 369static void
277map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
278{ 371{
279 int r; 372 int r;
280 373
281 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
282 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
289 self->oy = 0; 382 self->oy = 0;
290 self->row = 0; 383 self->row = 0;
291 self->rows = 0; 384 self->rows = 0;
292} 385}
293 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
294static void 397static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
296{ 399{
297 int x, y; 400 int x, y;
298 maprow *row; 401 maprow *row;
299 mapcell *cell; 402 mapcell *cell;
300 403
312 if (x >= row->c1) 415 if (x >= row->c1)
313 break; 416 break;
314 417
315 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
316 419
317 cell->darkness = 0; 420 CELL_CLEAR (cell);
318 cell->stat_hp = 0;
319 } 421 }
320 } 422 }
423}
424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
321} 439}
322 440
323static void 441static void
324music_finished (void) 442music_finished (void)
325{ 443{
361 n |= n >> 16; 479 n |= n >> 16;
362 480
363 return n + 1; 481 return n + 1;
364} 482}
365 483
366MODULE = CFPlus PACKAGE = CFPlus 484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
367 595
368PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
369 597
370BOOT: 598BOOT:
371{ 599{
372 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
373 static const struct { 601 static const struct {
374 const char *name; 602 const char *name;
375 IV iv; 603 IV iv;
376 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
377# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
378 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
379 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
380 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
381 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
382 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
391 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
392 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
393 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
394 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
395 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
396 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
397 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
398 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
399 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
400 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
455 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
456 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
457 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
458 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
459 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
460 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
461 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
462 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
463 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
464 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
465 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
466 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
467 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
468 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
469 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
470 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
471 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
472 const_iv (KMOD_CTRL), 765
473 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
474 const_iv (KMOD_ALT), 767
475 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
476# undef const_iv 798# undef const_iv
477 }; 799 };
478 800
479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
480 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
803
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
481} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
482 813
483int 814int
484in_destruct () 815in_destruct ()
485 CODE: 816 CODE:
486 RETVAL = PL_main_cv == Nullcv; 817 RETVAL = PL_main_cv == Nullcv;
489 820
490NV floor (NV x) 821NV floor (NV x)
491 822
492NV ceil (NV x) 823NV ceil (NV x)
493 824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
494void 835void
495pango_init () 836pango_init ()
496 CODE: 837 CODE:
497{ 838{
498 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
499 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
500 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
501} 847}
502 848
503int 849char *SDL_GetError ()
504SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
505 850
506void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
507SDL_Quit () 859void SDL_Quit ()
508 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
509void 870void
510SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
511 PPCODE: 872 PPCODE:
512{ 873{
513 SDL_Rect **m; 874 SDL_Rect **m;
514 875
515 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
517 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
518 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
519 880
520 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
521 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
522 883
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
527 888
528 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
529#if SDL_VERSION_ATLEAST(1,2,10)
530 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
531 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
532#endif
533
534 SDL_EnableUNICODE (1);
535 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
536 891
537 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
538 893
539 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
540 while (*m) 895 while (*m)
541 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
542 AV *av = newAV (); 899 AV *av = newAV ();
543 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
544 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
545 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
546 906
547 ++m; 907 ++m;
548 } 908 }
549} 909}
550 910
551char *
552SDL_GetError ()
553
554int 911int
555SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
556 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
557 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
558 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
559 ); 925 );
926
560 if (RETVAL) 927 if (RETVAL)
561 { 928 {
562 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
563# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
564# include "glfunc.h" 933#include "glfunc.h"
565# undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
566 } 938 }
939}
567 OUTPUT: 940 OUTPUT:
568 RETVAL 941 RETVAL
569 942
570void 943void
571SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
572 945
573char * 946char *
574SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
575 948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
576void 955void
577SDL_PollEvent () 956poll_events ()
578 PPCODE: 957 PPCODE:
579{ 958{
580 SDL_Event ev; 959 SDL_Event ev;
581 960
582 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
583 { 963 {
584 HV *hv = newHV (); 964 HV *hv = newHV ();
585 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
586 966
587 switch (ev.type) 967 switch (ev.type)
588 { 968 {
589 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
590 case SDL_KEYUP: 970 case SDL_KEYUP:
591 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
592 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
593 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
594 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
595 break; 976 break;
596 977
597 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
598 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
599 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
600 break; 981 break;
601 982
602 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
603 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
604
605 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
606 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
607 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
608 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
609 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
610 break; 1009 break;
611 1010
612 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
613 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
614 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
615 1014
616 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
617 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
618 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
619 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
624 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
625 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
626 break; 1025 break;
627 } 1026 }
628 1027
629 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
630 } 1029 }
631} 1030}
632 1031
633int 1032int
634Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1033Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
635 POSTCALL: 1034 POSTCALL:
636 Mix_HookMusicFinished (music_finished); 1035 Mix_HookMusicFinished (music_finished);
637 Mix_ChannelFinished (channel_finished); 1036 Mix_ChannelFinished (channel_finished);
638 1037
639void 1038void
1039Mix_QuerySpec ()
1040 PPCODE:
1041{
1042 int freq, channels;
1043 Uint16 format;
1044
1045 if (Mix_QuerySpec (&freq, &format, &channels))
1046 {
1047 EXTEND (SP, 3);
1048 PUSHs (sv_2mortal (newSViv (freq)));
1049 PUSHs (sv_2mortal (newSViv (format)));
1050 PUSHs (sv_2mortal (newSViv (channels)));
1051 }
1052}
1053
1054void
640Mix_CloseAudio () 1055Mix_CloseAudio ()
641 1056
642int 1057int
643Mix_AllocateChannels (int numchans = -1) 1058Mix_AllocateChannels (int numchans = -1)
644 1059
1060const char *
1061Mix_GetError ()
1062
645void 1063void
646lowdelay (int fd, int val = 1) 1064lowdelay (int fd, int val = 1)
647 CODE: 1065 CODE:
1066 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1067
1068void
1069win32_proxy_info ()
1070 PPCODE:
1071{
648#ifndef _WIN32 1072#ifdef _WIN32
649 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1073 char buffer[2048];
1074 DWORD buflen;
1075
1076 EXTEND (SP, 3);
1077
1078 buflen = sizeof (buffer);
1079 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1080 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1081 {
1082 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1083
1084 buflen = sizeof (buffer);
1085 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1086 {
1087 PUSHs (newSVpv (buffer, 0));
1088
1089 buflen = sizeof (buffer);
1090 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1091 PUSHs (newSVpv (buffer, 0));
1092 }
1093 }
650#endif 1094#endif
1095}
651 1096
652void 1097int
653add_font (char *file) 1098add_font (char *file)
654 CODE: 1099 CODE:
655 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1100 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1101 OUTPUT:
1102 RETVAL
656 1103
657void 1104void
658load_image_inline (SV *image_) 1105load_image_inline (SV *image_)
659 ALIAS: 1106 ALIAS:
660 load_image_file = 1 1107 load_image_file = 1
663 STRLEN image_len; 1110 STRLEN image_len;
664 char *image = (char *)SvPVbyte (image_, image_len); 1111 char *image = (char *)SvPVbyte (image_, image_len);
665 SDL_Surface *surface, *surface2; 1112 SDL_Surface *surface, *surface2;
666 SDL_PixelFormat fmt; 1113 SDL_PixelFormat fmt;
667 SDL_RWops *rw = ix 1114 SDL_RWops *rw = ix
668 ? SDL_RWFromFile (image, "r") 1115 ? SDL_RWFromFile (image, "rb")
669 : SDL_RWFromConstMem (image, image_len); 1116 : SDL_RWFromConstMem (image, image_len);
670 1117
671 if (!rw) 1118 if (!rw)
672 croak ("load_image: %s", SDL_GetError ()); 1119 croak ("load_image: %s", SDL_GetError ());
673 1120
746void 1193void
747error (char *message) 1194error (char *message)
748 CODE: 1195 CODE:
749 fprintf (stderr, "ERROR: %s\n", message); 1196 fprintf (stderr, "ERROR: %s\n", message);
750#ifdef _WIN32 1197#ifdef _WIN32
751 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1198 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
752#endif 1199#endif
753 1200
754void 1201void
755fatal (char *message) 1202fatal (char *message)
756 CODE: 1203 CODE:
757 fprintf (stderr, "FATAL: %s\n", message); 1204 fprintf (stderr, "FATAL: %s\n", message);
758#ifdef _WIN32 1205#ifdef _WIN32
759 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1206 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
760#endif 1207#endif
761 _exit (1); 1208 _exit (1);
762 1209
763void 1210void
764_exit (int retval) 1211_exit (int retval = 0)
765 CODE: 1212 CODE:
1213#ifdef WIN32
1214 ExitThread (retval); // unclean, please beam me up
1215#else
766 _exit (retval); 1216 _exit (retval);
1217#endif
767 1218
768MODULE = CFPlus PACKAGE = CFPlus::Font 1219void
1220debug ()
1221 CODE:
1222{
1223#if DEBUG
1224 VALGRIND_DO_LEAK_CHECK;
1225#endif
1226}
769 1227
770CFPlus::Font 1228int
1229SvREFCNT (SV *sv)
1230 CODE:
1231 RETVAL = SvREFCNT (sv);
1232 OUTPUT:
1233 RETVAL
1234
1235MODULE = Deliantra::Client PACKAGE = DC::Font
1236
1237PROTOTYPES: DISABLE
1238
1239DC::Font
771new_from_file (SV *class, char *path, int id = 0) 1240new_from_file (SV *class, char *path, int id = 0)
772 CODE: 1241 CODE:
773{ 1242{
774 int count; 1243 int count;
775 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1244 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
778} 1247}
779 OUTPUT: 1248 OUTPUT:
780 RETVAL 1249 RETVAL
781 1250
782void 1251void
783DESTROY (CFPlus::Font self) 1252DESTROY (DC::Font self)
784 CODE: 1253 CODE:
785 pango_font_description_free (self); 1254 pango_font_description_free (self);
786 1255
787void 1256void
788make_default (CFPlus::Font self) 1257make_default (DC::Font self)
1258 PROTOTYPE: $
789 CODE: 1259 CODE:
790 default_font = self; 1260 default_font = self;
791 1261
792MODULE = CFPlus PACKAGE = CFPlus::Layout 1262MODULE = Deliantra::Client PACKAGE = DC::Layout
793 1263
1264PROTOTYPES: DISABLE
1265
794void 1266void
795reset_glyph_cache () 1267glyph_cache_backup ()
1268 PROTOTYPE:
796 CODE: 1269 CODE:
1270 tc_backup ();
1271
1272void
1273glyph_cache_restore ()
1274 PROTOTYPE:
1275 CODE:
797 tc_clear (); 1276 tc_restore ();
798 1277
799CFPlus::Layout 1278DC::Layout
800new (SV *class) 1279new (SV *class)
801 CODE: 1280 CODE:
802 New (0, RETVAL, 1, struct cf_layout); 1281 New (0, RETVAL, 1, struct cf_layout);
803 1282
804 RETVAL->pl = pango_layout_new (opengl_context); 1283 RETVAL->pl = pango_layout_new (opengl_context);
806 RETVAL->g = 1.; 1285 RETVAL->g = 1.;
807 RETVAL->b = 1.; 1286 RETVAL->b = 1.;
808 RETVAL->a = 1.; 1287 RETVAL->a = 1.;
809 RETVAL->base_height = MIN_FONT_HEIGHT; 1288 RETVAL->base_height = MIN_FONT_HEIGHT;
810 RETVAL->font = 0; 1289 RETVAL->font = 0;
1290 RETVAL->rc = rc_alloc ();
811 1291
812 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1292 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
813 layout_update_font (RETVAL); 1293 layout_update_font (RETVAL);
814 OUTPUT: 1294 OUTPUT:
815 RETVAL 1295 RETVAL
816 1296
817void 1297void
818DESTROY (CFPlus::Layout self) 1298DESTROY (DC::Layout self)
819 CODE: 1299 CODE:
820 g_object_unref (self->pl); 1300 g_object_unref (self->pl);
1301 rc_free (self->rc);
821 Safefree (self); 1302 Safefree (self);
822 1303
823void 1304void
824set_text (CFPlus::Layout self, SV *text_) 1305set_text (DC::Layout self, SV *text_)
825 CODE: 1306 CODE:
826{ 1307{
827 STRLEN textlen; 1308 STRLEN textlen;
828 char *text = SvPVutf8 (text_, textlen); 1309 char *text = SvPVutf8 (text_, textlen);
829 1310
830 pango_layout_set_text (self->pl, text, textlen); 1311 pango_layout_set_text (self->pl, text, textlen);
831} 1312}
832 1313
833void 1314void
834set_markup (CFPlus::Layout self, SV *text_) 1315set_markup (DC::Layout self, SV *text_)
835 CODE: 1316 CODE:
836{ 1317{
837 STRLEN textlen; 1318 STRLEN textlen;
838 char *text = SvPVutf8 (text_, textlen); 1319 char *text = SvPVutf8 (text_, textlen);
839 1320
840 pango_layout_set_markup (self->pl, text, textlen); 1321 pango_layout_set_markup (self->pl, text, textlen);
841} 1322}
842 1323
843void 1324void
844set_shapes (CFPlus::Layout self, ...) 1325set_shapes (DC::Layout self, ...)
845 CODE: 1326 CODE:
846{ 1327{
847 PangoAttrList *attrs = 0; 1328 PangoAttrList *attrs = 0;
848 const char *text = pango_layout_get_text (self->pl); 1329 const char *text = pango_layout_get_text (self->pl);
849 const char *pos = text; 1330 const char *pos = text;
884 if (attrs) 1365 if (attrs)
885 pango_layout_set_attributes (self->pl, attrs); 1366 pango_layout_set_attributes (self->pl, attrs);
886} 1367}
887 1368
888void 1369void
889get_shapes (CFPlus::Layout self) 1370get_shapes (DC::Layout self)
890 PPCODE: 1371 PPCODE:
891{ 1372{
892 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1373 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
893 1374
894 do 1375 do
895 { 1376 {
896 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1377 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
897 1378
898 if (run && shape_attr_p (run)) 1379 if (run && shape_attr_p (run))
899 { 1380 {
900 PangoRectangle extents; 1381 PangoRectangle extents;
901 pango_layout_iter_get_run_extents (iter, 0, &extents); 1382 pango_layout_iter_get_run_extents (iter, 0, &extents);
909 1390
910 pango_layout_iter_free (iter); 1391 pango_layout_iter_free (iter);
911} 1392}
912 1393
913int 1394int
914has_wrapped (CFPlus::Layout self) 1395has_wrapped (DC::Layout self)
915 CODE: 1396 CODE:
916{ 1397{
917 int lines = 1; 1398 int lines = 1;
918 const char *text = pango_layout_get_text (self->pl); 1399 const char *text = pango_layout_get_text (self->pl);
919 1400
924} 1405}
925 OUTPUT: 1406 OUTPUT:
926 RETVAL 1407 RETVAL
927 1408
928SV * 1409SV *
929get_text (CFPlus::Layout self) 1410get_text (DC::Layout self)
930 CODE: 1411 CODE:
931 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1412 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
932 sv_utf8_decode (RETVAL); 1413 sv_utf8_decode (RETVAL);
933 OUTPUT: 1414 OUTPUT:
934 RETVAL 1415 RETVAL
935 1416
936void 1417void
937set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1418set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
938 CODE: 1419 CODE:
939 self->r = r; 1420 self->r = r;
940 self->g = g; 1421 self->g = g;
941 self->b = b; 1422 self->b = b;
942 self->a = a; 1423 self->a = a;
943 1424
944void 1425void
945set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1426set_font (DC::Layout self, DC::Font font = 0)
946 CODE: 1427 CODE:
947 if (self->font != font) 1428 if (self->font != font)
948 { 1429 {
949 self->font = font; 1430 self->font = font;
950 layout_update_font (self); 1431 layout_update_font (self);
951 } 1432 }
952 1433
953void 1434void
954set_height (CFPlus::Layout self, int base_height) 1435set_height (DC::Layout self, int base_height)
955 CODE: 1436 CODE:
956 if (self->base_height != base_height) 1437 if (self->base_height != base_height)
957 { 1438 {
958 self->base_height = base_height; 1439 self->base_height = base_height;
959 layout_update_font (self); 1440 layout_update_font (self);
960 } 1441 }
961 1442
962void 1443void
963set_width (CFPlus::Layout self, int max_width = -1) 1444set_width (DC::Layout self, int max_width = -1)
964 CODE: 1445 CODE:
965 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1446 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
966 1447
967void 1448void
968set_indent (CFPlus::Layout self, int indent) 1449set_indent (DC::Layout self, int indent)
969 CODE: 1450 CODE:
970 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1451 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
971 1452
972void 1453void
973set_spacing (CFPlus::Layout self, int spacing) 1454set_spacing (DC::Layout self, int spacing)
974 CODE: 1455 CODE:
975 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1456 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
976 1457
977void 1458void
978set_ellipsise (CFPlus::Layout self, int ellipsise) 1459set_ellipsise (DC::Layout self, int ellipsise)
979 CODE: 1460 CODE:
980 pango_layout_set_ellipsize (self->pl, 1461 pango_layout_set_ellipsize (self->pl,
981 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1462 ellipsise == 1 ? PANGO_ELLIPSIZE_START
982 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1463 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
983 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1464 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
984 : PANGO_ELLIPSIZE_NONE 1465 : PANGO_ELLIPSIZE_NONE
985 ); 1466 );
986 1467
987void 1468void
988set_single_paragraph_mode (CFPlus::Layout self, int spm) 1469set_single_paragraph_mode (DC::Layout self, int spm)
989 CODE: 1470 CODE:
990 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1471 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
991 1472
992void 1473void
993size (CFPlus::Layout self) 1474size (DC::Layout self)
994 PPCODE: 1475 PPCODE:
995{ 1476{
996 int w, h; 1477 int w, h;
997 1478
998 layout_get_pixel_size (self, &w, &h); 1479 layout_get_pixel_size (self, &w, &h);
1001 PUSHs (sv_2mortal (newSViv (w))); 1482 PUSHs (sv_2mortal (newSViv (w)));
1002 PUSHs (sv_2mortal (newSViv (h))); 1483 PUSHs (sv_2mortal (newSViv (h)));
1003} 1484}
1004 1485
1005int 1486int
1006descent (CFPlus::Layout self) 1487descent (DC::Layout self)
1007 CODE: 1488 CODE:
1008{ 1489{
1009 PangoRectangle rect; 1490 PangoRectangle rect;
1010 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1491 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1011 pango_layout_line_get_pixel_extents (line, 0, &rect); 1492 pango_layout_line_get_pixel_extents (line, 0, &rect);
1012 RETVAL = PANGO_DESCENT (rect); 1493 RETVAL = PANGO_DESCENT (rect);
1013} 1494}
1014 OUTPUT: 1495 OUTPUT:
1015 RETVAL 1496 RETVAL
1016 1497
1017int 1498int
1018xy_to_index (CFPlus::Layout self, int x, int y) 1499xy_to_index (DC::Layout self, int x, int y)
1019 CODE: 1500 CODE:
1020{ 1501{
1021 int index, trailing; 1502 int index, trailing;
1022 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1503 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1023 RETVAL = index; 1504 RETVAL = index + trailing;
1024} 1505}
1025 OUTPUT: 1506 OUTPUT:
1026 RETVAL 1507 RETVAL
1027 1508
1028void 1509void
1029cursor_pos (CFPlus::Layout self, int index) 1510cursor_pos (DC::Layout self, int index)
1030 PPCODE: 1511 PPCODE:
1031{ 1512{
1032 PangoRectangle strong_pos; 1513 PangoRectangle pos;
1033 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1514 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1034 1515
1035 EXTEND (SP, 3); 1516 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1517 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1037 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1518 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1519 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1039} 1520}
1040 1521
1041void 1522void
1042render (CFPlus::Layout self, float x, float y, int flags = 0) 1523index_to_line_x (DC::Layout self, int index, int trailing = 0)
1043 PPCODE: 1524 PPCODE:
1525{
1526 int line, x;
1527
1528 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1529#if !PANGO_VERSION_CHECK (1, 17, 3)
1530 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1531 --line;
1532#endif
1533 EXTEND (SP, 2);
1534 PUSHs (sv_2mortal (newSViv (line)));
1535 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1536}
1537
1538void
1539line_x_to_index (DC::Layout self, int line, int x)
1540 PPCODE:
1541{
1542 PangoLayoutLine *lp;
1543 int index, trailing;
1544
1545 if (line < 0)
1546 XSRETURN_EMPTY;
1547
1548 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1549 XSRETURN_EMPTY; /* do better */
1550
1551 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1552
1553 EXTEND (SP, 2);
1554 if (GIMME_V == G_SCALAR)
1555 PUSHs (sv_2mortal (newSViv (index + trailing)));
1556 else
1557 {
1558 PUSHs (sv_2mortal (newSViv (index)));
1559 PUSHs (sv_2mortal (newSViv (trailing)));
1560 }
1561}
1562
1563void
1564render (DC::Layout self, float x, float y, int flags = 0)
1565 CODE:
1566 rc_clear (self->rc);
1044 pango_opengl_render_layout_subpixel ( 1567 pango_opengl_render_layout_subpixel (
1045 self->pl, 1568 self->pl,
1569 self->rc,
1046 x * PANGO_SCALE, y * PANGO_SCALE, 1570 x * PANGO_SCALE, y * PANGO_SCALE,
1047 self->r, self->g, self->b, self->a, 1571 self->r, self->g, self->b, self->a,
1048 flags 1572 flags
1049 ); 1573 );
1574 // we assume that context_change actually clears/frees stuff
1575 // and does not do any recomputation...
1576 pango_layout_context_changed (self->pl);
1050 1577
1051MODULE = CFPlus PACKAGE = CFPlus::Texture
1052
1053void 1578void
1054pad2pot (SV *data_, SV *w_, SV *h_) 1579draw (DC::Layout self)
1055 CODE: 1580 CODE:
1056{ 1581{
1057 int ow = SvIV (w_); 1582 glEnable (GL_TEXTURE_2D);
1058 int oh = SvIV (h_); 1583 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1584 glEnable (GL_BLEND);
1585 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1586 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1587 glEnable (GL_ALPHA_TEST);
1588 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1059 1589
1060 if (ow && oh) 1590 rc_draw (self->rc);
1591
1592 glDisable (GL_ALPHA_TEST);
1593 glDisable (GL_BLEND);
1594 glDisable (GL_TEXTURE_2D);
1595}
1596
1597MODULE = Deliantra::Client PACKAGE = DC::Texture
1598
1599PROTOTYPES: ENABLE
1600
1601void
1602pad (SV *data_, int ow, int oh, int nw, int nh)
1603 CODE:
1604{
1605 if ((nw != ow || nh != oh) && SvOK (data_))
1061 { 1606 {
1062 int nw = minpot (ow);
1063 int nh = minpot (oh);
1064
1065 if (nw != ow || nh != oh)
1066 {
1067 if (SvOK (data_))
1068 {
1069 STRLEN datalen; 1607 STRLEN datalen;
1070 char *data = SvPVbyte (data_, datalen); 1608 char *data = SvPVbyte (data_, datalen);
1071 int bpp = datalen / (ow * oh); 1609 int bpp = datalen / (ow * oh);
1072 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1610 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1073 1611
1074 SvPOK_only (result_); 1612 SvPOK_only (result_);
1075 SvCUR_set (result_, nw * nh * bpp); 1613 SvCUR_set (result_, nw * nh * bpp);
1076 1614
1077 memset (SvPVX (result_), 0, nw * nh * bpp); 1615 memset (SvPVX (result_), 0, nw * nh * bpp);
1078 while (oh--) 1616 while (oh--)
1079 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1617 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1080 1618
1081 sv_setsv (data_, result_); 1619 sv_setsv (data_, result_);
1082 }
1083
1084 sv_setiv (w_, nw);
1085 sv_setiv (h_, nh);
1086 }
1087 } 1620 }
1088} 1621}
1089 1622
1090void 1623void
1091draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1624draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1097{ 1630{
1098 HV *hv = (HV *)SvRV (self); 1631 HV *hv = (HV *)SvRV (self);
1099 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1632 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1100 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1633 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1101 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1634 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1635
1636 if (name <= 0)
1637 XSRETURN_EMPTY;
1102 1638
1103 if (items < 5) 1639 if (items < 5)
1104 { 1640 {
1105 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1641 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1106 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1642 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1134 glDisable (GL_ALPHA_TEST); 1670 glDisable (GL_ALPHA_TEST);
1135 glDisable (GL_BLEND); 1671 glDisable (GL_BLEND);
1136 } 1672 }
1137} 1673}
1138 1674
1139MODULE = CFPlus PACKAGE = CFPlus::Map 1675void
1676draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1677 PROTOTYPE: @
1678 CODE:
1679{
1680 glEnable (GL_BLEND);
1681 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1682 glEnable (GL_TEXTURE_2D);
1683 glBindTexture (GL_TEXTURE_2D, name1);
1140 1684
1141CFPlus::Map 1685 glColor3f (intensity, intensity, intensity);
1142new (SV *class, int map_width, int map_height) 1686 glPushMatrix ();
1687 glScalef (1./3, 1./3, 1.);
1688
1689 if (blend > 0.f)
1690 {
1691 float dx3 = dx * -3.f / w;
1692 float dy3 = dy * -3.f / h;
1693 GLfloat env_color[4] = { 0., 0., 0., blend };
1694
1695 /* interpolate the two shadow textures */
1696 /* stage 0 == rgb(glcolor) + alpha(t0) */
1697 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1698
1699 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1700 gl.ActiveTexture (GL_TEXTURE1);
1701 glEnable (GL_TEXTURE_2D);
1702 glBindTexture (GL_TEXTURE_2D, name2);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1704
1705 /* rgb == rgb(glcolor) */
1706 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1709
1710 /* alpha = interpolate t0, t1 by env_alpha */
1711 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1719
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1722
1723 glBegin (GL_QUADS);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1728 glEnd ();
1729
1730 glDisable (GL_TEXTURE_2D);
1731 gl.ActiveTexture (GL_TEXTURE0);
1732 }
1733 else
1734 {
1735 /* simple blending of one texture, also opengl <1.3 path */
1736 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1737
1738 glBegin (GL_QUADS);
1739 glTexCoord2f (0, 0); glVertex2f (0, 0);
1740 glTexCoord2f (0, t); glVertex2f (0, h);
1741 glTexCoord2f (s, t); glVertex2f (w, h);
1742 glTexCoord2f (s, 0); glVertex2f (w, 0);
1743 glEnd ();
1744 }
1745
1746 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1747 {
1748 int x, y;
1749 int dx3 = dx * 3;
1750 int dy3 = dy * 3;
1751
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1753 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1754 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1755 glTranslatef (-1., -1., 0);
1756 glBegin (GL_QUADS);
1757
1758 for (y = 1; y < h; y += 3)
1759 {
1760 int y1 = y - dy3;
1761 int y1valid = y1 >= 0 && y1 < h;
1762
1763 for (x = 1; x < w; x += 3)
1764 {
1765 int x1 = x - dx3;
1766 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 uint8_t h2;
1768
1769 if (y1valid && x1 >= 0 && x1 < w)
1770 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1771 else
1772 h2 = 1; /* out of range == invisible */
1773
1774 if (h1 || h2)
1775 {
1776 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1777 glColor4f (1., 1., 1., alpha);
1778
1779 glTexCoord2f (0, 0.); glVertex2i (x , y );
1780 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1781 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1782 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1783 }
1784 }
1785 }
1786 }
1787
1788 glEnd ();
1789
1790 glPopMatrix ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 glDisable (GL_BLEND);
1794}
1795
1796IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1797 CODE:
1798{
1799 GLint width;
1800 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1801 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1802 RETVAL = width > 0;
1803}
1804 OUTPUT:
1805 RETVAL
1806
1807MODULE = Deliantra::Client PACKAGE = DC::Map
1808
1809PROTOTYPES: DISABLE
1810
1811DC::Map
1812new (SV *class)
1143 CODE: 1813 CODE:
1144 New (0, RETVAL, 1, struct map); 1814 New (0, RETVAL, 1, struct map);
1145 RETVAL->x = 0; 1815 RETVAL->x = 0;
1146 RETVAL->y = 0; 1816 RETVAL->y = 0;
1147 RETVAL->w = map_width; 1817 RETVAL->w = 0;
1148 RETVAL->h = map_height; 1818 RETVAL->h = 0;
1149 RETVAL->ox = 0; 1819 RETVAL->ox = 0;
1150 RETVAL->oy = 0; 1820 RETVAL->oy = 0;
1151 RETVAL->faces = 8192; 1821 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1152 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1822 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1153 RETVAL->texs = 8192;
1154 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1155 RETVAL->rows = 0; 1823 RETVAL->rows = 0;
1156 RETVAL->row = 0; 1824 RETVAL->row = 0;
1157 OUTPUT: 1825 OUTPUT:
1158 RETVAL 1826 RETVAL
1159 1827
1160void 1828void
1161DESTROY (CFPlus::Map self) 1829DESTROY (DC::Map self)
1162 CODE: 1830 CODE:
1163{ 1831{
1164 map_clear (self); 1832 map_clear (self);
1165 Safefree (self->face); 1833 Safefree (self->face2tile);
1166 Safefree (self->tex); 1834 Safefree (self->tex);
1167 Safefree (self); 1835 Safefree (self);
1168} 1836}
1169 1837
1170void 1838void
1839resize (DC::Map self, int map_width, int map_height)
1840 CODE:
1841 self->w = map_width;
1842 self->h = map_height;
1843
1844void
1171clear (CFPlus::Map self) 1845clear (DC::Map self)
1172 CODE: 1846 CODE:
1173 map_clear (self); 1847 map_clear (self);
1174 1848
1175void 1849void
1176set_face (CFPlus::Map self, int face, int texid) 1850set_tileid (DC::Map self, int face, int tile)
1177 CODE: 1851 CODE:
1178{ 1852{
1179 while (self->faces <= face) 1853 need_facenum (self, face); self->face2tile [face] = tile;
1180 { 1854 need_texid (self, tile);
1181 Append (mapface, self->face, self->faces, self->faces);
1182 self->faces *= 2;
1183 }
1184
1185 self->face [face] = texid;
1186} 1855}
1187 1856
1188void 1857void
1858set_smooth (DC::Map self, int face, int smooth, int level)
1859 CODE:
1860{
1861 tileid texid;
1862 maptex *tex;
1863
1864 if (face < 0 || face >= self->faces)
1865 return;
1866
1867 if (smooth < 0 || smooth >= self->faces)
1868 return;
1869
1870 texid = self->face2tile [face];
1871
1872 if (!texid)
1873 return;
1874
1875 tex = self->tex + texid;
1876 tex->smoothtile = self->face2tile [smooth];
1877 tex->smoothlevel = level;
1878}
1879
1880void
1189set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1881set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1190 CODE: 1882 CODE:
1191{ 1883{
1192 while (self->texs <= texid) 1884 need_texid (self, texid);
1193 {
1194 Append (maptex, self->tex, self->texs, self->texs);
1195 self->texs *= 2;
1196 }
1197 1885
1198 { 1886 {
1199 maptex *tex = self->tex + texid; 1887 maptex *tex = self->tex + texid;
1200 1888
1201 tex->name = name; 1889 tex->name = name;
1217 // use uglier nearest interpolation because linear suffers 1905 // use uglier nearest interpolation because linear suffers
1218 // from transparent color bleeding and ugly wrapping effects. 1906 // from transparent color bleeding and ugly wrapping effects.
1219 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1907 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1220} 1908}
1221 1909
1910void
1911expire_textures (DC::Map self, int texid, int count)
1912 PPCODE:
1913 for (; texid < self->texs && count; ++texid, --count)
1914 {
1915 maptex *tex = self->tex + texid;
1916
1917 if (tex->name)
1918 {
1919 if (tex->unused)
1920 {
1921 tex->name = 0;
1922 tex->unused = 0;
1923 XPUSHs (sv_2mortal (newSViv (texid)));
1924 }
1925 else
1926 tex->unused = 1;
1927 }
1928 }
1929
1222int 1930int
1223ox (CFPlus::Map self) 1931ox (DC::Map self)
1224 ALIAS: 1932 ALIAS:
1225 oy = 1 1933 oy = 1
1226 x = 2 1934 x = 2
1227 y = 3 1935 y = 3
1228 w = 4 1936 w = 4
1239 } 1947 }
1240 OUTPUT: 1948 OUTPUT:
1241 RETVAL 1949 RETVAL
1242 1950
1243void 1951void
1244scroll (CFPlus::Map self, int dx, int dy) 1952scroll (DC::Map self, int dx, int dy)
1245 CODE: 1953 CODE:
1246{ 1954{
1247 if (dx > 0) 1955 if (dx > 0)
1248 map_blank (self, self->x, self->y, dx - 1, self->h); 1956 map_blank (self, self->x, self->y, dx, self->h);
1249 else if (dx < 0) 1957 else if (dx < 0)
1250 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1958 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1251 1959
1252 if (dy > 0) 1960 if (dy > 0)
1253 map_blank (self, self->x, self->y, self->w, dy - 1); 1961 map_blank (self, self->x, self->y, self->w, dy);
1254 else if (dy < 0) 1962 else if (dy < 0)
1255 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1963 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1256 1964
1257 self->ox += dx; self->x += dx; 1965 self->ox += dx; self->x += dx;
1258 self->oy += dy; self->y += dy; 1966 self->oy += dy; self->y += dy;
1259 1967
1260 while (self->y < 0) 1968 while (self->y < 0)
1264 self->rows += MAP_EXTEND_Y; 1972 self->rows += MAP_EXTEND_Y;
1265 self->y += MAP_EXTEND_Y; 1973 self->y += MAP_EXTEND_Y;
1266 } 1974 }
1267} 1975}
1268 1976
1269void 1977SV *
1270map1a_update (CFPlus::Map self, SV *data_, int extmap) 1978map1a_update (DC::Map self, SV *data_, int extmap)
1271 CODE: 1979 CODE:
1272{ 1980{
1273 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1981 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1274 uint8_t *data_end = (uint8_t *)SvEND (data_); 1982 uint8_t *data_end = (uint8_t *)SvEND (data_);
1275 mapcell *cell; 1983 mapcell *cell;
1276 int x, y, flags; 1984 int x, y, z, flags;
1985 AV *missing = newAV ();
1986 RETVAL = newRV_noinc ((SV *)missing);
1277 1987
1278 while (data < data_end - 1) 1988 while (data < data_end - 1)
1279 { 1989 {
1280 flags = (data [0] << 8) + data [1]; data += 2; 1990 flags = (data [0] << 8) + data [1]; data += 2;
1281 1991
1286 1996
1287 if (flags & 15) 1997 if (flags & 15)
1288 { 1998 {
1289 if (!cell->darkness) 1999 if (!cell->darkness)
1290 { 2000 {
2001 memset (cell, 0, sizeof (*cell));
1291 cell->darkness = 256; 2002 cell->darkness = 256;
1292 cell->face [0] = 0;
1293 cell->face [1] = 0;
1294 cell->face [2] = 0;
1295 } 2003 }
1296 2004
1297 //TODO: don't trust server data to be in-range(!) 2005 //TODO: don't trust server data to be in-range(!)
1298 2006
1299 if (flags & 8) 2007 if (flags & 8)
1303 uint8_t ext, cmd; 2011 uint8_t ext, cmd;
1304 2012
1305 do 2013 do
1306 { 2014 {
1307 ext = *data++; 2015 ext = *data++;
1308 cmd = ext & 0x3f; 2016 cmd = ext & 0x7f;
1309 2017
1310 if (cmd < 4) 2018 if (cmd < 4)
1311 cell->darkness = 255 - ext * 64 + 1; 2019 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1312 else if (cmd == 5) // health 2020 else if (cmd == 5) // health
1313 { 2021 {
1314 cell->stat_width = 1; 2022 cell->stat_width = 1;
1315 cell->stat_hp = *data++; 2023 cell->stat_hp = *data++;
1316 } 2024 }
1317 else if (cmd == 6) // monster width 2025 else if (cmd == 6) // monster width
1318 cell->stat_width = *data++ + 1; 2026 cell->stat_width = *data++ + 1;
2027 else if (cmd == 0x47)
2028 {
2029 if (*data == 1) cell->player = data [1];
2030 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2031 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2032 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2033
2034 data += *data + 1;
2035 }
2036 else if (cmd == 8) // cell flags
2037 cell->flags = *data++;
1319 else if (ext & 0x40) // unknown, multibyte => skip 2038 else if (ext & 0x40) // unknown, multibyte => skip
1320 data += *data + 1; 2039 data += *data + 1;
1321 else 2040 else
1322 data++; 2041 data++;
1323 } 2042 }
1325 } 2044 }
1326 else 2045 else
1327 cell->darkness = *data++ + 1; 2046 cell->darkness = *data++ + 1;
1328 } 2047 }
1329 2048
2049 for (z = 0; z <= 2; ++z)
1330 if (flags & 4) 2050 if (flags & (4 >> z))
1331 { 2051 {
1332 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2052 faceid face = (data [0] << 8) + data [1]; data += 2;
2053 need_facenum (self, face);
2054 cell->tile [z] = self->face2tile [face];
2055
2056 if (cell->tile [z])
2057 {
2058 maptex *tex = self->tex + cell->tile [z];
2059 tex->unused = 0;
2060 if (!tex->name)
2061 av_push (missing, newSViv (cell->tile [z]));
2062
2063 if (tex->smoothtile)
2064 {
2065 maptex *smooth = self->tex + tex->smoothtile;
2066 smooth->unused = 0;
2067 if (!smooth->name)
2068 av_push (missing, newSViv (tex->smoothtile));
2069 }
2070 }
1333 } 2071 }
1334
1335 if (flags & 2)
1336 {
1337 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1338 }
1339
1340 if (flags & 1)
1341 {
1342 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1343 }
1344 } 2072 }
1345 else 2073 else
1346 { 2074 CELL_CLEAR (cell);
1347 cell->darkness = 0;
1348 cell->stat_hp = 0;
1349 }
1350 } 2075 }
1351} 2076}
2077 OUTPUT:
2078 RETVAL
1352 2079
1353SV * 2080SV *
1354mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2081mapmap (DC::Map self, int x0, int y0, int w, int h)
1355 CODE: 2082 CODE:
1356{ 2083{
1357 int x1, x; 2084 int x1, x;
1358 int y1, y; 2085 int y1, y;
1359 int z; 2086 int z;
1380 { 2107 {
1381 mapcell *cell = row->col + (x - row->c0); 2108 mapcell *cell = row->col + (x - row->c0);
1382 2109
1383 for (z = 0; z <= 0; z++) 2110 for (z = 0; z <= 0; z++)
1384 { 2111 {
1385 mapface face = cell->face [z];
1386
1387 if (face)
1388 {
1389 maptex tex = self->tex [face]; 2112 maptex tex = self->tex [cell->tile [z]];
1390 int a0 = 255 - tex.a; 2113 int a0 = 255 - tex.a;
1391 int a1 = tex.a; 2114 int a1 = tex.a;
1392 2115
1393 r = (r * a0 + tex.r * a1) / 255; 2116 r = (r * a0 + tex.r * a1) / 255;
1394 g = (g * a0 + tex.g * a1) / 255; 2117 g = (g * a0 + tex.g * a1) / 255;
1395 b = (b * a0 + tex.b * a1) / 255; 2118 b = (b * a0 + tex.b * a1) / 255;
1396 a = (a * a0 + tex.a * a1) / 255; 2119 a = (a * a0 + tex.a * a1) / 255;
1397 }
1398 } 2120 }
1399 } 2121 }
1400 2122
1401 *map++ = (r ) 2123 *map++ = (r )
1402 | (g << 8) 2124 | (g << 8)
1409} 2131}
1410 OUTPUT: 2132 OUTPUT:
1411 RETVAL 2133 RETVAL
1412 2134
1413void 2135void
1414draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2136draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1415 CODE: 2137 CODE:
1416{ 2138{
1417 int vx, vy;
1418 int x, y, z; 2139 int x, y, z;
1419 int last_name;
1420 mapface face;
1421 2140
1422 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2141 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1423 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2142 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2143 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2144 smooth_key skey;
2145 int pl_x, pl_y;
2146 maptex pl_tex;
2147 rc_t *rc = rc_alloc ();
2148 rc_t *rc_ov = rc_alloc ();
2149 rc_key_t key;
2150 rc_array_t *arr;
1424 2151
1425 /* 2152 pl_tex.name = 0;
1426 int vx = self->vx = self->w >= sw
1427 ? self->x + (self->w - sw) / 2
1428 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1429 2153
1430 int vy = self->vy = self->h >= sh 2154 // that's current max. sorry.
1431 ? self->y + (self->h - sh) / 2 2155 if (sw > 255) sw = 255;
1432 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2156 if (sh > 255) sh = 255;
1433 */
1434 2157
1435 glColor4ub (255, 255, 255, 255); 2158 // clear key, in case of extra padding
2159 memset (&skey, 0, sizeof (skey));
2160
2161 memset (&key, 0, sizeof (key));
2162 key.r = 255;
2163 key.g = 255;
2164 key.b = 255;
2165 key.a = 255;
2166 key.mode = GL_QUADS;
2167 key.format = GL_T2F_V3F;
2168
2169 mx += self->x;
2170 my += self->y;
2171
2172 // first pass: determine smooth_max
2173 // rather ugly, if you ask me
2174 // could also be stored inside mapcell and updated on change
2175 memset (smooth_max, 0, sizeof (smooth_max));
2176
2177 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows)
2179 {
2180 maprow *row = self->row + (y + my);
2181
2182 for (x = 0; x < sw; x++)
2183 if (row->c0 <= x + mx && x + mx < row->c1)
2184 {
2185 mapcell *cell = row->col + (x + mx - row->c0);
2186
2187 smooth_max[x + 1][y + 1] =
2188 MAX (self->tex [cell->tile [0]].smoothlevel,
2189 MAX (self->tex [cell->tile [1]].smoothlevel,
2190 self->tex [cell->tile [2]].smoothlevel));
2191 }
2192 }
1436 2193
1437 glEnable (GL_BLEND); 2194 glEnable (GL_BLEND);
1438 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2195 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1439 glEnable (GL_TEXTURE_2D);
1440 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2196 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1441 2197
1442 glBegin (GL_QUADS);
1443
1444 last_name = 0;
1445
1446 for (z = 0; z < 3; z++) 2198 for (z = 0; z <= 2; z++)
2199 {
2200 memset (smooth_level, 0, sizeof (smooth_level));
2201 key.texname = -1;
2202
1447 for (y = 0; y < sh; y++) 2203 for (y = 0; y < sh; y++)
1448 if (0 <= y + vy && y + vy < self->rows) 2204 if (0 <= y + my && y + my < self->rows)
1449 { 2205 {
1450 maprow *row = self->row + (y + vy); 2206 maprow *row = self->row + (y + my);
1451 2207
1452 for (x = 0; x < sw; x++) 2208 for (x = 0; x < sw; x++)
1453 if (row->c0 <= x + vx && x + vx < row->c1) 2209 if (row->c0 <= x + mx && x + mx < row->c1)
1454 { 2210 {
1455 mapcell *cell = row->col + (x + vx - row->c0); 2211 mapcell *cell = row->col + (x + mx - row->c0);
1456
1457 face = cell->face [z]; 2212 tileid tile = cell->tile [z];
2213
2214 if (tile)
2215 {
2216 maptex tex = self->tex [tile];
2217 int px, py;
1458 2218
1459 if (face && face < self->texs) 2219 if (key.texname != tex.name)
2220 {
2221 self->tex [tile].unused = 0;
2222
2223 if (!tex.name)
2224 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2225
2226 key.texname = tex.name;
2227 arr = rc_array (rc, &key);
2228 }
2229
2230 px = (x + 1) * T - tex.w;
2231 py = (y + 1) * T - tex.h;
2232
2233 if (expect_false (cell->player == player) && expect_false (z == 2))
2234 {
2235 pl_x = px;
2236 pl_y = py;
2237 pl_tex = tex;
2238 continue;
2239 }
2240
2241 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2242 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2244 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2245
2246 // update smooth hash
2247 if (tex.smoothtile)
2248 {
2249 skey.tile = tex.smoothtile;
2250 skey.level = tex.smoothlevel;
2251
2252 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2253
2254 // add bits to current tile and all neighbours. skey.x|y is
2255 // shifted +1|+1 so we always stay positive.
2256
2257 // bits is ___n cccc CCCC bbbb
2258 // n do not draw borders&corners
2259 // c draw these corners, but...
2260 // C ... not these
2261 // b draw these borders
2262
2263 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2264 // ┃· ·· ·┃ ━━
2265
2266 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2267 // ·· ·· ·┏ ┓·
2268
2269 // full tile
2270 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2271
2272 // borders
2273 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2274 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2275 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2276 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2277
2278 // corners
2279 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2280 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2281 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2282 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2283 }
2284 }
2285
2286 if (expect_false (z == 2) && expect_false (cell->flags))
2287 {
2288 // overlays such as the speech bubble, probably more to come
2289 if (cell->flags & 1)
2290 {
2291 rc_key_t key_ov = key;
2292 maptex tex = self->tex [TEXID_SPEECH];
2293 rc_array_t *arr;
2294 int px = x * T + T * 2 / 32;
2295 int py = y * T - T * 6 / 32;
2296
2297 key_ov.texname = tex.name;
2298 arr = rc_array (rc_ov, &key_ov);
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2304 }
2305 }
2306 }
2307 }
2308
2309 rc_draw (rc);
2310 rc_clear (rc);
2311
2312 // go through all smoothlevels, lowest to highest, then draw.
2313 // this is basically counting sort
2314 {
2315 int w, b;
2316
2317 glEnable (GL_TEXTURE_2D);
2318 glBegin (GL_QUADS);
2319 for (w = 0; w < 256 / 32; ++w)
2320 {
2321 uint32_t smask = smooth_level [w];
2322 if (smask)
2323 for (b = 0; b < 32; ++b)
2324 if (smask & (((uint32_t)1) << b))
1460 { 2325 {
1461 maptex tex = self->tex [face]; 2326 int level = (w << 5) | b;
2327 HE *he;
1462 2328
1463 int px = (x + 1) * 32 - tex.w; 2329 hv_iterinit (smooth);
1464 int py = (y + 1) * 32 - tex.h; 2330 while ((he = hv_iternext (smooth)))
1465
1466 if (last_name != tex.name)
1467 { 2331 {
2332 smooth_key *skey = (smooth_key *)HeKEY (he);
2333 IV bits = SvIVX (HeVAL (he));
2334
2335 if (!(bits & 0x1000)
2336 && skey->level == level
2337 && level > smooth_max [skey->x][skey->y])
2338 {
2339 maptex tex = self->tex [skey->tile];
2340 int px = (((int)skey->x) - 1) * T;
2341 int py = (((int)skey->y) - 1) * T;
2342 int border = bits & 15;
2343 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2344 float dx = tex.s * .0625f; // 16 images/row
2345 float dy = tex.t * .5f ; // 2 images/column
2346
2347 if (tex.name)
2348 {
2349 // this time avoiding texture state changes
2350 // save gobs of state changes.
2351 if (key.texname != tex.name)
2352 {
2353 self->tex [skey->tile].unused = 0;
2354
1468 glEnd (); 2355 glEnd ();
1469 last_name = tex.name;
1470 glBindTexture (GL_TEXTURE_2D, last_name); 2356 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1471 glBegin (GL_QUADS); 2357 glBegin (GL_QUADS);
2358 }
2359
2360 if (border)
2361 {
2362 float ox = border * dx;
2363
2364 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2365 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2366 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2367 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2368 }
2369
2370 if (corner)
2371 {
2372 float ox = corner * dx;
2373
2374 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2375 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2376 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2377 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2378 }
2379 }
2380 }
1472 } 2381 }
1473
1474 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1475 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1476 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1477 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1478 } 2382 }
1479 }
1480 } 2383 }
1481 2384
1482 glEnd (); 2385 glEnd ();
1483
1484 glDisable (GL_TEXTURE_2D); 2386 glDisable (GL_TEXTURE_2D);
2387 key.texname = -1;
2388 }
2389
2390 hv_clear (smooth);
2391 }
2392
2393 if (pl_tex.name)
2394 {
2395 maptex tex = pl_tex;
2396 int px = pl_x + sdx;
2397 int py = pl_y + sdy;
2398
2399 key.texname = tex.name;
2400 arr = rc_array (rc, &key);
2401
2402 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2403 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2405 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2406
2407 rc_draw (rc);
2408 }
2409
2410 rc_draw (rc_ov);
2411 rc_clear (rc_ov);
2412
2413 glDisable (GL_BLEND);
2414 rc_free (rc);
2415 rc_free (rc_ov);
1485 2416
1486 // top layer: overlays such as the health bar 2417 // top layer: overlays such as the health bar
1487 for (y = 0; y < sh; y++) 2418 for (y = 0; y < sh; y++)
1488 if (0 <= y + vy && y + vy < self->rows) 2419 if (0 <= y + my && y + my < self->rows)
1489 { 2420 {
1490 maprow *row = self->row + (y + vy); 2421 maprow *row = self->row + (y + my);
1491 2422
1492 for (x = 0; x < sw; x++) 2423 for (x = 0; x < sw; x++)
1493 if (row->c0 <= x + vx && x + vx < row->c1) 2424 if (row->c0 <= x + mx && x + mx < row->c1)
1494 { 2425 {
1495 mapcell *cell = row->col + (x + vx - row->c0); 2426 mapcell *cell = row->col + (x + mx - row->c0);
1496 2427
1497 int px = x * 32; 2428 int px = x * T;
1498 int py = y * 32; 2429 int py = y * T;
2430
2431 if (expect_false (cell->player == player))
2432 {
2433 px += sdx;
2434 py += sdy;
2435 }
1499 2436
1500 if (cell->stat_hp) 2437 if (cell->stat_hp)
1501 { 2438 {
1502 int width = cell->stat_width * 32; 2439 int width = cell->stat_width * T;
1503 int thick = sh / 28 + 1 + cell->stat_width; 2440 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1504 2441
1505 glColor4ub (0, 0, 0, 223); 2442 glColor3ub (0, 0, 0);
1506 glRectf (px + 1, py, 2443 glRectf (px + 1, py - thick - 2,
1507 px + width - 1, py + thick + 2); 2444 px + width - 1, py);
1508 2445
1509 glColor4ub (cell->stat_hp, 255 - cell->stat_hp, 0, 223); 2446 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1510 glRectf (px + 2, 2447 glRectf (px + 2,
1511 py + 1, 2448 py - thick - 1,
1512 px + width - 2 - cell->stat_hp * (width - 4) / 255, py + thick + 1); 2449 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1513 } 2450 }
1514 } 2451 }
1515 } 2452 }
1516
1517 glDisable (GL_BLEND);
1518} 2453}
1519 2454
1520void 2455void
1521draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2456draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1522 CODE: 2457 CODE:
1523{ 2458{
1524 static float color[16][3] = { 2459 static float color[16][3] = {
1525 { 0.00F, 0.00F, 0.00F }, 2460 { 0.00f, 0.00f, 0.00f },
1526 { 1.00F, 1.00F, 1.00F }, 2461 { 1.00f, 1.00f, 1.00f },
1527 { 0.00F, 0.00F, 0.55F }, 2462 { 0.00f, 0.00f, 0.55f },
1528 { 1.00F, 0.00F, 0.00F }, 2463 { 1.00f, 0.00f, 0.00f },
1529 2464
1530 { 1.00F, 0.54F, 0.00F }, 2465 { 1.00f, 0.54f, 0.00f },
1531 { 0.11F, 0.56F, 1.00F }, 2466 { 0.11f, 0.56f, 1.00f },
1532 { 0.93F, 0.46F, 0.00F }, 2467 { 0.93f, 0.46f, 0.00f },
1533 { 0.18F, 0.54F, 0.34F }, 2468 { 0.18f, 0.54f, 0.34f },
1534 2469
1535 { 0.56F, 0.73F, 0.56F }, 2470 { 0.56f, 0.73f, 0.56f },
1536 { 0.80F, 0.80F, 0.80F }, 2471 { 0.80f, 0.80f, 0.80f },
1537 { 0.55F, 0.41F, 0.13F }, 2472 { 0.55f, 0.41f, 0.13f },
1538 { 0.99F, 0.77F, 0.26F }, 2473 { 0.99f, 0.77f, 0.26f },
1539 2474
1540 { 0.74F, 0.65F, 0.41F }, 2475 { 0.74f, 0.65f, 0.41f },
1541 2476
1542 { 0.00F, 1.00F, 1.00F }, 2477 { 0.00f, 1.00f, 1.00f },
1543 { 1.00F, 0.00F, 1.00F }, 2478 { 1.00f, 0.00f, 1.00f },
1544 { 1.00F, 1.00F, 0.00F }, 2479 { 1.00f, 1.00f, 0.00f },
1545 }; 2480 };
1546 2481
1547 int x, y; 2482 int x, y;
1548 2483
1549 glEnable (GL_TEXTURE_2D); 2484 glEnable (GL_TEXTURE_2D);
2485 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2486 * but the nvidia driver (185.18.14) mishandles alpha textures
2487 * and takes the colour from god knows where instead of using
2488 * Cp. MODULATE results in the same colour, but slightly different
2489 * alpha, but atcually gives us the correct colour with nvidia.
2490 */
1550 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1551 glEnable (GL_BLEND); 2492 glEnable (GL_BLEND);
1552 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2493 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1553 glBegin (GL_QUADS); 2494 glBegin (GL_QUADS);
1554 2495
1555 for (y = 0; y < h; y++) 2496 for (y = 0; y < h; y++)
1559 2500
1560 if (m) 2501 if (m)
1561 { 2502 {
1562 float *c = color [m & 15]; 2503 float *c = color [m & 15];
1563 2504
1564 float tx1 = m & 0x40 ? 0.5 : 0.; 2505 float tx1 = m & 0x40 ? 0.5f : 0.f;
1565 float tx2 = tx1 + 0.5; 2506 float tx2 = tx1 + 0.5f;
1566 2507
1567 glColor4f (c[0], c[1], c[2], 0.75); 2508 glColor4f (c[0], c[1], c[2], 1);
1568 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2509 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1569 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2510 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1570 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2511 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1571 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2512 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1572 } 2513 }
1576 glDisable (GL_BLEND); 2517 glDisable (GL_BLEND);
1577 glDisable (GL_TEXTURE_2D); 2518 glDisable (GL_TEXTURE_2D);
1578} 2519}
1579 2520
1580void 2521void
1581fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2522fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1582 PPCODE: 2523 PPCODE:
1583{ 2524{
1584 int vx, vy;
1585 int x, y; 2525 int x, y;
1586 int sw4 = (sw + 3) & ~3; 2526 int sw1 = sw + 2;
2527 int sh1 = sh + 2;
2528 int sh3 = sh * 3;
2529 int sw3 = sw * 3;
2530 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1587 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2531 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1588 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2532 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1589 2533
1590 memset (darkness, 255, sw4 * sh);
1591 SvPOK_only (darkness_sv); 2534 SvPOK_only (darkness3_sv);
1592 SvCUR_set (darkness_sv, sw4 * sh); 2535 SvCUR_set (darkness3_sv, sw3 * sh3);
1593 2536
1594 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2537 mx += self->x - 1;
1595 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2538 my += self->y - 1;
1596 2539
1597 for (y = 0; y < sh; y++) 2540 for (y = 0; y < sh1; y++)
1598 if (0 <= y + vy && y + vy < self->rows) 2541 if (0 <= y + my && y + my < self->rows)
1599 { 2542 {
1600 maprow *row = self->row + (y + vy); 2543 maprow *row = self->row + (y + my);
1601 2544
1602 for (x = 0; x < sw; x++) 2545 for (x = 0; x < sw1; x++)
1603 if (row->c0 <= x + vx && x + vx < row->c1) 2546 if (row->c0 <= x + mx && x + mx < row->c1)
1604 { 2547 {
1605 mapcell *cell = row->col + (x + vx - row->c0); 2548 mapcell *cell = row->col + (x + mx - row->c0);
1606 2549
1607 darkness[y * sw4 + x] = cell->darkness 2550 darkness1 [y * sw1 + x] = cell->darkness
1608 ? 255 - (cell->darkness - 1) 2551 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1609 : 255 - FOW_DARKNESS; 2552 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1610 } 2553 }
1611 } 2554 }
1612 2555
2556 for (y = 0; y < sh; ++y)
2557 for (x = 0; x < sw; ++x)
2558 {
2559 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2560 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2561 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2562 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2563 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2564 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2565 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2566 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2567 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2568
2569 uint8_t r11 = (d11 + d21 + d12) / 3;
2570 uint8_t r21 = d21;
2571 uint8_t r31 = (d21 + d31 + d32) / 3;
2572
2573 uint8_t r12 = d12;
2574 uint8_t r22 = d22;
2575 uint8_t r32 = d32;
2576
2577 uint8_t r13 = (d13 + d23 + d12) / 3;
2578 uint8_t r23 = d23;
2579 uint8_t r33 = (d23 + d33 + d32) / 3;
2580
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2583 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2586 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2589 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2590 }
2591
2592 free (darkness1);
2593
1613 EXTEND (SP, 3); 2594 EXTEND (SP, 3);
1614 PUSHs (sv_2mortal (newSViv (sw4))); 2595 PUSHs (sv_2mortal (newSViv (sw3)));
1615 PUSHs (sv_2mortal (newSViv (sh))); 2596 PUSHs (sv_2mortal (newSViv (sh3)));
1616 PUSHs (darkness_sv); 2597 PUSHs (darkness3_sv);
1617} 2598}
1618 2599
1619SV * 2600SV *
1620get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2601get_rect (DC::Map self, int x0, int y0, int w, int h)
1621 CODE: 2602 CODE:
1622{ 2603{
1623 int x, y, x1, y1; 2604 int x, y, x1, y1;
1624 SV *data_sv = newSV (w * h * 7 + 5); 2605 SV *data_sv = newSV (w * h * 7 + 5);
1625 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2606 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1650 if (row && row->c0 <= x && x < row->c1) 2631 if (row && row->c0 <= x && x < row->c1)
1651 { 2632 {
1652 mapcell *cell = row->col + (x - row->c0); 2633 mapcell *cell = row->col + (x - row->c0);
1653 uint8_t flags = 0; 2634 uint8_t flags = 0;
1654 2635
1655 if (cell->face [0]) flags |= 1; 2636 if (cell->tile [0]) flags |= 1;
1656 if (cell->face [1]) flags |= 2; 2637 if (cell->tile [1]) flags |= 2;
1657 if (cell->face [2]) flags |= 4; 2638 if (cell->tile [2]) flags |= 4;
1658 2639
1659 *data++ = flags; 2640 *data++ = flags;
1660 2641
1661 if (flags & 1) 2642 if (flags & 1)
1662 { 2643 {
2644 tileid tile = cell->tile [0];
1663 *data++ = cell->face [0] >> 8; 2645 *data++ = tile >> 8;
1664 *data++ = cell->face [0]; 2646 *data++ = tile;
1665 } 2647 }
1666 2648
1667 if (flags & 2) 2649 if (flags & 2)
1668 { 2650 {
2651 tileid tile = cell->tile [1];
1669 *data++ = cell->face [1] >> 8; 2652 *data++ = tile >> 8;
1670 *data++ = cell->face [1]; 2653 *data++ = tile;
1671 } 2654 }
1672 2655
1673 if (flags & 4) 2656 if (flags & 4)
1674 { 2657 {
2658 tileid tile = cell->tile [2];
1675 *data++ = cell->face [2] >> 8; 2659 *data++ = tile >> 8;
1676 *data++ = cell->face [2]; 2660 *data++ = tile;
1677 } 2661 }
1678 } 2662 }
1679 else 2663 else
1680 *data++ = 0; 2664 *data++ = 0;
1681 } 2665 }
1682 } 2666 }
1683 2667
2668 /* if size is w*h + 5 then no data has been found */
2669 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2670 {
1684 SvPOK_only (data_sv); 2671 SvPOK_only (data_sv);
1685 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2672 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2673 }
2674
1686 RETVAL = data_sv; 2675 RETVAL = data_sv;
1687} 2676}
1688 OUTPUT: 2677 OUTPUT:
1689 RETVAL 2678 RETVAL
1690 2679
1691void 2680void
1692set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2681set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1693 PPCODE: 2682 PPCODE:
1694{ 2683{
1695 int x, y, z; 2684 int x, y, z;
1696 int w, h; 2685 int w, h;
1697 int x1, y1; 2686 int x1, y1;
2687 STRLEN len;
2688 uint8_t *data, *end;
2689
2690 len = SvLEN (data_sv);
2691 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2692 data = SvPVbyte_nolen (data_sv);
2693 end = data + len + 8;
2694
2695 if (len < 5)
2696 XSRETURN_EMPTY;
1698 2697
1699 if (*data++ != 0) 2698 if (*data++ != 0)
1700 return; /* version mismatch */ 2699 XSRETURN_EMPTY; /* version mismatch */
1701 2700
1702 w = *data++ << 8; w |= *data++; 2701 w = *data++ << 8; w |= *data++;
1703 h = *data++ << 8; h |= *data++; 2702 h = *data++ << 8; h |= *data++;
1704 2703
1705 // we need to do this 'cause we don't keep an absolute coord system for rows 2704 // we need to do this 'cause we don't keep an absolute coord system for rows
1717 { 2716 {
1718 maprow *row = map_get_row (self, y); 2717 maprow *row = map_get_row (self, y);
1719 2718
1720 for (x = x0; x < x1; x++) 2719 for (x = x0; x < x1; x++)
1721 { 2720 {
2721 uint8_t flags;
2722
2723 if (data + 7 >= end)
2724 XSRETURN_EMPTY;
2725
1722 uint8_t flags = *data++; 2726 flags = *data++;
1723 2727
1724 if (flags) 2728 if (flags)
1725 { 2729 {
1726 mapface face[3] = { 0, 0, 0 };
1727
1728 mapcell *cell = row_get_cell (row, x); 2730 mapcell *cell = row_get_cell (row, x);
2731 tileid tile[3] = { 0, 0, 0 };
1729 2732
1730 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2733 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1731 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2734 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1732 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2735 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1733 2736
1734 if (cell->darkness == 0) 2737 if (cell->darkness == 0)
1735 { 2738 {
1736 cell->darkness = 0; 2739 /*cell->darkness = 0;*/
2740 EXTEND (SP, 3);
1737 2741
1738 for (z = 0; z <= 2; z++) 2742 for (z = 0; z <= 2; z++)
1739 { 2743 {
1740 cell->face[z] = face[z]; 2744 tileid t = tile [z];
1741 2745
1742 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2746 if (t >= self->texs || (t && !self->tex [t].name))
2747 {
1743 XPUSHs (sv_2mortal (newSViv (face[z]))); 2748 PUSHs (sv_2mortal (newSViv (t)));
2749 need_texid (self, t);
2750 }
2751
2752 cell->tile [z] = t;
1744 } 2753 }
1745 } 2754 }
1746 } 2755 }
1747 } 2756 }
1748 } 2757 }
1749} 2758}
1750 2759
1751MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2760MODULE = Deliantra::Client PACKAGE = DC::RW
1752 2761
1753CFPlus::MixChunk 2762DC::RW
1754new_from_file (SV *class, char *path) 2763new (SV *class, SV *data_sv)
1755 CODE: 2764 CODE:
1756 RETVAL = Mix_LoadWAV (path); 2765{
2766 STRLEN datalen;
2767 char *data = SvPVbyte (data_sv, datalen);
2768
2769 RETVAL = SDL_RWFromConstMem (data, datalen);
2770}
1757 OUTPUT: 2771 OUTPUT:
1758 RETVAL 2772 RETVAL
1759 2773
2774DC::RW
2775new_from_file (SV *class, const char *path, const char *mode = "rb")
2776 CODE:
2777 RETVAL = SDL_RWFromFile (path, mode);
2778 OUTPUT:
2779 RETVAL
2780
2781# fails on win32:
2782# dc.xs(2268) : error C2059: syntax error : '('
1760void 2783#void
2784#close (DC::RW self)
2785# CODE:
2786# (self->(close)) (self);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::Channel
2789
2790PROTOTYPES: DISABLE
2791
2792DC::Channel
2793find ()
2794 CODE:
2795{
2796 RETVAL = Mix_GroupAvailable (-1);
2797
2798 if (RETVAL < 0)
2799 {
2800 RETVAL = Mix_GroupOldest (-1);
2801
2802 if (RETVAL < 0)
2803 XSRETURN_UNDEF;
2804
2805 Mix_HaltChannel (RETVAL);
2806 }
2807
2808 Mix_UnregisterAllEffects (RETVAL);
2809 Mix_Volume (RETVAL, 128);
2810}
2811 OUTPUT:
2812 RETVAL
2813
2814void
2815halt (DC::Channel self)
2816 CODE:
2817 Mix_HaltChannel (self);
2818
2819void
2820expire (DC::Channel self, int ticks = -1)
2821 CODE:
2822 Mix_ExpireChannel (self, ticks);
2823
2824void
2825fade_out (DC::Channel self, int ticks = -1)
2826 CODE:
2827 Mix_FadeOutChannel (self, ticks);
2828
2829int
2830volume (DC::Channel self, int volume)
2831 CODE:
2832 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2833 OUTPUT:
2834 RETVAL
2835
2836void
2837unregister_all_effects (DC::Channel self)
2838 CODE:
2839 Mix_UnregisterAllEffects (self);
2840
2841void
2842set_panning (DC::Channel self, int left, int right)
2843 CODE:
2844 left = CLAMP (left , 0, 255);
2845 right = CLAMP (right, 0, 255);
2846 Mix_SetPanning (self, left, right);
2847
2848void
2849set_distance (DC::Channel self, int distance)
2850 CODE:
2851 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2852
2853void
2854set_position (DC::Channel self, int angle, int distance)
2855 CODE:
2856
2857void
2858set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2859 CODE:
2860{
2861 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2862 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2863 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2864}
2865
2866void
2867set_reverse_stereo (DC::Channel self, int flip)
2868 CODE:
2869 Mix_SetReverseStereo (self, flip);
2870
2871MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2872
2873PROTOTYPES: DISABLE
2874
2875void
2876decoders ()
2877 PPCODE:
2878#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2879 int i, num = Mix_GetNumChunkDecoders ();
2880 EXTEND (SP, num);
2881 for (i = 0; i < num; ++i)
2882 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2883#else
2884 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2885#endif
2886
2887DC::MixChunk
2888new (SV *class, DC::RW rwops)
2889 CODE:
2890 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2891 OUTPUT:
2892 RETVAL
2893
2894void
1761DESTROY (CFPlus::MixChunk self) 2895DESTROY (DC::MixChunk self)
1762 CODE: 2896 CODE:
1763 Mix_FreeChunk (self); 2897 Mix_FreeChunk (self);
1764 2898
1765int 2899int
1766volume (CFPlus::MixChunk self, int volume = -1) 2900volume (DC::MixChunk self, int volume = -1)
1767 CODE: 2901 CODE:
2902 if (items > 1)
2903 volume = CLAMP (volume, 0, 128);
1768 RETVAL = Mix_VolumeChunk (self, volume); 2904 RETVAL = Mix_VolumeChunk (self, volume);
1769 OUTPUT: 2905 OUTPUT:
1770 RETVAL 2906 RETVAL
1771 2907
1772int 2908DC::Channel
1773play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2909play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1774 CODE: 2910 CODE:
2911{
1775 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2912 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2913
2914 if (RETVAL < 0)
2915 XSRETURN_UNDEF;
2916
2917 if (channel < 0)
2918 {
2919 Mix_UnregisterAllEffects (RETVAL);
2920 Mix_Volume (RETVAL, 128);
2921 }
2922}
1776 OUTPUT: 2923 OUTPUT:
1777 RETVAL 2924 RETVAL
1778 2925
1779MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2926MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2927
2928void
2929decoders ()
2930 PPCODE:
2931#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2932 int i, num = Mix_GetNumMusicDecoders ();
2933 EXTEND (SP, num);
2934 for (i = 0; i < num; ++i)
2935 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2936#else
2937 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2938#endif
1780 2939
1781int 2940int
1782volume (int volume = -1) 2941volume (int volume = -1)
2942 PROTOTYPE: ;$
1783 CODE: 2943 CODE:
2944 if (items > 0)
2945 volume = CLAMP (volume, 0, 128);
1784 RETVAL = Mix_VolumeMusic (volume); 2946 RETVAL = Mix_VolumeMusic (volume);
1785 OUTPUT: 2947 OUTPUT:
1786 RETVAL 2948 RETVAL
1787 2949
1788CFPlus::MixMusic 2950void
1789new_from_file (SV *class, char *path) 2951fade_out (int ms)
1790 CODE: 2952 CODE:
1791 RETVAL = Mix_LoadMUS (path); 2953 Mix_FadeOutMusic (ms);
2954
2955void
2956halt ()
2957 CODE:
2958 Mix_HaltMusic ();
2959
2960int
2961playing ()
2962 CODE:
2963 RETVAL = Mix_PlayingMusic ();
1792 OUTPUT: 2964 OUTPUT:
1793 RETVAL 2965 RETVAL
1794 2966
2967DC::MixMusic
2968new (SV *class, DC::RW rwops)
2969 CODE:
2970 RETVAL = Mix_LoadMUS_RW (rwops);
2971 OUTPUT:
2972 RETVAL
2973
1795void 2974void
1796DESTROY (CFPlus::MixMusic self) 2975DESTROY (DC::MixMusic self)
1797 CODE: 2976 CODE:
1798 Mix_FreeMusic (self); 2977 Mix_FreeMusic (self);
1799 2978
1800int 2979int
1801play (CFPlus::MixMusic self, int loops = -1) 2980play (DC::MixMusic self, int loops = -1)
1802 CODE: 2981 CODE:
1803 RETVAL = Mix_PlayMusic (self, loops); 2982 RETVAL = Mix_PlayMusic (self, loops);
1804 OUTPUT: 2983 OUTPUT:
1805 RETVAL 2984 RETVAL
1806 2985
1807MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2986void
2987fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2988 CODE:
2989 Mix_FadeInMusicPos (self, loops, ms, position);
2990
2991MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2992
2993PROTOTYPES: ENABLE
1808 2994
1809BOOT: 2995BOOT:
1810{ 2996{
1811 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2997 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1812 static const struct { 2998 static const struct {
1813 const char *name; 2999 const char *name;
1814 IV iv; 3000 IV iv;
1815 } *civ, const_iv[] = { 3001 } *civ, const_iv[] = {
1816# define const_iv(name) { # name, (IV)name } 3002# define const_iv(name) { # name, (IV)name }
3003 const_iv (GL_VENDOR),
3004 const_iv (GL_VERSION),
3005 const_iv (GL_EXTENSIONS),
3006 const_iv (GL_MAX_TEXTURE_UNITS),
1817 const_iv (GL_COLOR_MATERIAL), 3007 const_iv (GL_COLOR_MATERIAL),
1818 const_iv (GL_SMOOTH), 3008 const_iv (GL_SMOOTH),
1819 const_iv (GL_FLAT), 3009 const_iv (GL_FLAT),
1820 const_iv (GL_DITHER), 3010 const_iv (GL_DITHER),
1821 const_iv (GL_BLEND), 3011 const_iv (GL_BLEND),
1825 const_iv (GL_ALPHA_TEST), 3015 const_iv (GL_ALPHA_TEST),
1826 const_iv (GL_NORMALIZE), 3016 const_iv (GL_NORMALIZE),
1827 const_iv (GL_RESCALE_NORMAL), 3017 const_iv (GL_RESCALE_NORMAL),
1828 const_iv (GL_FRONT), 3018 const_iv (GL_FRONT),
1829 const_iv (GL_BACK), 3019 const_iv (GL_BACK),
3020 const_iv (GL_AUX0),
1830 const_iv (GL_AND), 3021 const_iv (GL_AND),
1831 const_iv (GL_ONE), 3022 const_iv (GL_ONE),
1832 const_iv (GL_ZERO), 3023 const_iv (GL_ZERO),
1833 const_iv (GL_SRC_ALPHA), 3024 const_iv (GL_SRC_ALPHA),
1834 const_iv (GL_DST_ALPHA), 3025 const_iv (GL_DST_ALPHA),
1835 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3026 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1836 const_iv (GL_ONE_MINUS_DST_ALPHA), 3027 const_iv (GL_ONE_MINUS_DST_ALPHA),
3028 const_iv (GL_SRC_COLOR),
3029 const_iv (GL_DST_COLOR),
3030 const_iv (GL_ONE_MINUS_SRC_COLOR),
3031 const_iv (GL_ONE_MINUS_DST_COLOR),
1837 const_iv (GL_SRC_ALPHA_SATURATE), 3032 const_iv (GL_SRC_ALPHA_SATURATE),
1838 const_iv (GL_RGB), 3033 const_iv (GL_RGB),
1839 const_iv (GL_RGBA), 3034 const_iv (GL_RGBA),
1840 const_iv (GL_RGBA4), 3035 const_iv (GL_RGBA4),
1841 const_iv (GL_RGBA8), 3036 const_iv (GL_RGBA8),
1847 const_iv (GL_INTENSITY), 3042 const_iv (GL_INTENSITY),
1848 const_iv (GL_LUMINANCE), 3043 const_iv (GL_LUMINANCE),
1849 const_iv (GL_LUMINANCE_ALPHA), 3044 const_iv (GL_LUMINANCE_ALPHA),
1850 const_iv (GL_FLOAT), 3045 const_iv (GL_FLOAT),
1851 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3046 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3047 const_iv (GL_COMPRESSED_ALPHA_ARB),
3048 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3049 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3050 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3051 const_iv (GL_COMPRESSED_RGB_ARB),
3052 const_iv (GL_COMPRESSED_RGBA_ARB),
1852 const_iv (GL_COMPILE), 3053 const_iv (GL_COMPILE),
3054 const_iv (GL_PROXY_TEXTURE_1D),
3055 const_iv (GL_PROXY_TEXTURE_2D),
1853 const_iv (GL_TEXTURE_1D), 3056 const_iv (GL_TEXTURE_1D),
1854 const_iv (GL_TEXTURE_2D), 3057 const_iv (GL_TEXTURE_2D),
1855 const_iv (GL_TEXTURE_ENV), 3058 const_iv (GL_TEXTURE_ENV),
1856 const_iv (GL_TEXTURE_MAG_FILTER), 3059 const_iv (GL_TEXTURE_MAG_FILTER),
1857 const_iv (GL_TEXTURE_MIN_FILTER), 3060 const_iv (GL_TEXTURE_MIN_FILTER),
1878 const_iv (GL_COLOR_LOGIC_OP), 3081 const_iv (GL_COLOR_LOGIC_OP),
1879 const_iv (GL_SEPARABLE_2D), 3082 const_iv (GL_SEPARABLE_2D),
1880 const_iv (GL_CONVOLUTION_2D), 3083 const_iv (GL_CONVOLUTION_2D),
1881 const_iv (GL_CONVOLUTION_BORDER_MODE), 3084 const_iv (GL_CONVOLUTION_BORDER_MODE),
1882 const_iv (GL_CONSTANT_BORDER), 3085 const_iv (GL_CONSTANT_BORDER),
3086 const_iv (GL_POINTS),
1883 const_iv (GL_LINES), 3087 const_iv (GL_LINES),
1884 const_iv (GL_LINE_STRIP), 3088 const_iv (GL_LINE_STRIP),
1885 const_iv (GL_LINE_LOOP), 3089 const_iv (GL_LINE_LOOP),
1886 const_iv (GL_QUADS), 3090 const_iv (GL_QUADS),
1887 const_iv (GL_QUAD_STRIP), 3091 const_iv (GL_QUAD_STRIP),
1888 const_iv (GL_TRIANGLES), 3092 const_iv (GL_TRIANGLES),
1889 const_iv (GL_TRIANGLE_STRIP), 3093 const_iv (GL_TRIANGLE_STRIP),
1890 const_iv (GL_TRIANGLE_FAN), 3094 const_iv (GL_TRIANGLE_FAN),
3095 const_iv (GL_POLYGON),
1891 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3096 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3097 const_iv (GL_POINT_SMOOTH_HINT),
3098 const_iv (GL_LINE_SMOOTH_HINT),
3099 const_iv (GL_POLYGON_SMOOTH_HINT),
3100 const_iv (GL_GENERATE_MIPMAP_HINT),
3101 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1892 const_iv (GL_FASTEST), 3102 const_iv (GL_FASTEST),
3103 const_iv (GL_DONT_CARE),
3104 const_iv (GL_NICEST),
1893 const_iv (GL_V2F), 3105 const_iv (GL_V2F),
1894 const_iv (GL_V3F), 3106 const_iv (GL_V3F),
1895 const_iv (GL_T2F_V3F), 3107 const_iv (GL_T2F_V3F),
1896 const_iv (GL_T2F_N3F_V3F), 3108 const_iv (GL_T2F_N3F_V3F),
3109 const_iv (GL_FUNC_ADD),
3110 const_iv (GL_FUNC_SUBTRACT),
3111 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1897# undef const_iv 3112# undef const_iv
1898 }; 3113 };
1899 3114
1900 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3115 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1901 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3116 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3117
3118 texture_av = newAV ();
3119 AvREAL_off (texture_av);
1902} 3120}
3121
3122void
3123disable_GL_EXT_blend_func_separate ()
3124 CODE:
3125 gl.BlendFuncSeparate = 0;
3126 gl.BlendFuncSeparateEXT = 0;
3127
3128void
3129apple_nvidia_bug (int enable)
1903 3130
1904char * 3131char *
1905gl_vendor () 3132gl_vendor ()
1906 CODE: 3133 CODE:
1907 RETVAL = (char *)glGetString (GL_VENDOR); 3134 RETVAL = (char *)glGetString (GL_VENDOR);
1920 CODE: 3147 CODE:
1921 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3148 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1922 OUTPUT: 3149 OUTPUT:
1923 RETVAL 3150 RETVAL
1924 3151
3152const char *glGetString (GLenum pname)
3153
3154GLint glGetInteger (GLenum pname)
3155 CODE:
3156 glGetIntegerv (pname, &RETVAL);
3157 OUTPUT:
3158 RETVAL
3159
3160GLdouble glGetDouble (GLenum pname)
3161 CODE:
3162 glGetDoublev (pname, &RETVAL);
3163 OUTPUT:
3164 RETVAL
3165
1925int glGetError () 3166int glGetError ()
1926 3167
1927void glFinish () 3168void glFinish ()
1928 3169
1929void glClear (int mask) 3170void glClear (int mask)
1943 3184
1944void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3185void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1945 CODE: 3186 CODE:
1946 gl_BlendFuncSeparate (sa, da, saa, daa); 3187 gl_BlendFuncSeparate (sa, da, saa, daa);
1947 3188
3189# void glBlendEquation (int se)
3190
1948void glDepthMask (int flag) 3191void glDepthMask (int flag)
1949 3192
1950void glLogicOp (int opcode) 3193void glLogicOp (int opcode)
1951 3194
1952void glColorMask (int red, int green, int blue, int alpha) 3195void glColorMask (int red, int green, int blue, int alpha)
1966# near_ and far_ are due to microsofts buggy "c" compiler 3209# near_ and far_ are due to microsofts buggy "c" compiler
1967void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3210void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1968 3211
1969# near_ and far_ are due to microsofts buggy "c" compiler 3212# near_ and far_ are due to microsofts buggy "c" compiler
1970void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3213void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3214
3215PROTOTYPES: DISABLE
1971 3216
1972void glViewport (int x, int y, int width, int height) 3217void glViewport (int x, int y, int width, int height)
1973 3218
1974void glScissor (int x, int y, int width, int height) 3219void glScissor (int x, int y, int width, int height)
1975 3220
1983 3228
1984void glRotate (float angle, float x, float y, float z) 3229void glRotate (float angle, float x, float y, float z)
1985 CODE: 3230 CODE:
1986 glRotatef (angle, x, y, z); 3231 glRotatef (angle, x, y, z);
1987 3232
1988void glBegin (int mode)
1989
1990void glEnd ()
1991
1992void glColor (float r, float g, float b, float a = 1.0) 3233void glColor (float r, float g, float b, float a = 1.0)
1993 PROTOTYPE: @ 3234 PROTOTYPE: @
1994 ALIAS: 3235 ALIAS:
1995 glColor_premultiply = 1 3236 glColor_premultiply = 1
1996 CODE: 3237 CODE:
1997 if (ix) 3238 if (ix)
1998 { 3239 {
2001 b *= a; 3242 b *= a;
2002 } 3243 }
2003 // microsoft visual "c" rounds instead of truncating... 3244 // microsoft visual "c" rounds instead of truncating...
2004 glColor4f (r, g, b, a); 3245 glColor4f (r, g, b, a);
2005 3246
2006void glInterleavedArrays (int format, int stride, char *data)
2007
2008void glDrawElements (int mode, int count, int type, char *indices)
2009
2010# 1.2 void glDrawRangeElements (int mode, int start, int end
2011
2012void glRasterPos (float x, float y, float z = 0.) 3247void glRasterPos (float x, float y, float z = 0.)
2013 CODE: 3248 CODE:
2014 glRasterPos3f (0, 0, z); 3249 glRasterPos3f (0, 0, z);
2015 glBitmap (0, 0, 0, 0, x, y, 0); 3250 glBitmap (0, 0, 0, 0, x, y, 0);
2016 3251
2020 3255
2021void glTexCoord (float s, float t) 3256void glTexCoord (float s, float t)
2022 CODE: 3257 CODE:
2023 glTexCoord2f (s, t); 3258 glTexCoord2f (s, t);
2024 3259
3260void glRect (float x1, float y1, float x2, float y2)
3261 CODE:
3262 glRectf (x1, y1, x2, y2);
3263
3264void glRect_lineloop (float x1, float y1, float x2, float y2)
3265 CODE:
3266 glBegin (GL_LINE_LOOP);
3267 glVertex2f (x1, y1);
3268 glVertex2f (x2, y1);
3269 glVertex2f (x2, y2);
3270 glVertex2f (x1, y2);
3271 glEnd ();
3272
3273PROTOTYPES: ENABLE
3274
3275void glBegin (int mode)
3276
3277void glEnd ()
3278
3279void glPointSize (GLfloat size)
3280
3281void glLineWidth (GLfloat width)
3282
3283void glInterleavedArrays (int format, int stride, char *data)
3284
3285void glDrawElements (int mode, int count, int type, char *indices)
3286
3287# 1.2 void glDrawRangeElements (int mode, int start, int end
3288
2025void glTexEnv (int target, int pname, float param) 3289void glTexEnv (int target, int pname, float param)
2026 CODE: 3290 CODE:
2027 glTexEnvf (target, pname, param); 3291 glTexEnvf (target, pname, param);
2028 3292
2029void glTexParameter (int target, int pname, float param) 3293void glTexParameter (int target, int pname, float param)
2045void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3309void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2046 CODE: 3310 CODE:
2047 if (gl.SeparableFilter2D) 3311 if (gl.SeparableFilter2D)
2048 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3312 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2049 3313
2050void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3314void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2051 3315
2052void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3316void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2053 3317
2054void glDrawPixels (int width, int height, int format, int type, char *pixels) 3318void glDrawPixels (int width, int height, int format, int type, char *pixels)
3319
3320void glPixelZoom (float x, float y)
2055 3321
2056void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3322void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2057 3323
2058int glGenTexture () 3324int glGenTexture ()
2059 CODE: 3325 CODE:
2060{ 3326 RETVAL = gen_texture ();
2061 GLuint name;
2062 glGenTextures (1, &name);
2063 RETVAL = name;
2064}
2065 OUTPUT: 3327 OUTPUT:
2066 RETVAL 3328 RETVAL
2067 3329
2068void glDeleteTexture (int name) 3330void glDeleteTexture (int name)
2069 CODE: 3331 CODE:
2070{
2071 GLuint name_ = name;
2072 glDeleteTextures (1, &name_); 3332 del_texture (name);
2073} 3333
2074
2075int glGenList () 3334int glGenList ()
2076 CODE: 3335 CODE:
2077 RETVAL = glGenLists (1); 3336 RETVAL = glGenLists (1);
2078 OUTPUT: 3337 OUTPUT:
2079 RETVAL 3338 RETVAL
2086 3345
2087void glEndList () 3346void glEndList ()
2088 3347
2089void glCallList (int list) 3348void glCallList (int list)
2090 3349
3350void c_init ()
3351 CODE:
3352 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3353 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3354
3355MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3356
3357PROTOTYPES: DISABLE
3358
3359void
3360find_widget (SV *self, NV x, NV y)
3361 PPCODE:
3362{
3363 if (within_widget (self, x, y))
3364 XPUSHs (self);
3365}
3366
3367BOOT:
3368{
3369 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3370
3371 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3372 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3373 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3374 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3375}
3376
3377void
3378draw (SV *self)
3379 CODE:
3380{
3381 HV *hv;
3382 SV **svp;
3383 NV x, y, w, h;
3384 SV *draw_x_sv = GvSV (draw_x_gv);
3385 SV *draw_y_sv = GvSV (draw_y_gv);
3386 SV *draw_w_sv = GvSV (draw_w_gv);
3387 SV *draw_h_sv = GvSV (draw_h_gv);
3388 double draw_x, draw_y;
3389
3390 if (!SvROK (self))
3391 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3392
3393 hv = (HV *)SvRV (self);
3394
3395 if (SvTYPE (hv) != SVt_PVHV)
3396 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3397
3398 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3399 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3400
3401 if (!h || !w)
3402 XSRETURN_EMPTY;
3403
3404 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3405 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3406
3407 draw_x = SvNV (draw_x_sv) + x;
3408 draw_y = SvNV (draw_y_sv) + y;
3409
3410 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3411 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3412 XSRETURN_EMPTY;
3413
3414 sv_setnv (draw_x_sv, draw_x);
3415 sv_setnv (draw_y_sv, draw_y);
3416
3417 glPushMatrix ();
3418 glTranslated (x, y, 0);
3419
3420 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3421 {
3422 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3423
3424 if (svp && SvTRUE (*svp))
3425 {
3426 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3427 glEnable (GL_BLEND);
3428 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3429 glBegin (GL_QUADS);
3430 glVertex2f (0, 0);
3431 glVertex2f (w, 0);
3432 glVertex2f (w, h);
3433 glVertex2f (0, h);
3434 glEnd ();
3435 glDisable (GL_BLEND);
3436 }
3437 }
3438#if 0
3439 // draw borders, for debugging
3440 glPushMatrix ();
3441 glColor4f (1., 1., 0., 1.);
3442 glTranslatef (.5, .5, 0.);
3443 glBegin (GL_LINE_LOOP);
3444 glVertex2f (0 , 0);
3445 glVertex2f (w - 1, 0);
3446 glVertex2f (w - 1, h - 1);
3447 glVertex2f (0 , h - 1);
3448 glEnd ();
3449 glPopMatrix ();
3450#endif
3451 PUSHMARK (SP);
3452 XPUSHs (self);
3453 PUTBACK;
3454 call_method ("_draw", G_VOID | G_DISCARD);
3455 SPAGAIN;
3456
3457 glPopMatrix ();
3458
3459 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3460 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3461}
3462

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