ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.151 by root, Sat Aug 19 18:17:18 2006 UTC vs.
Revision 1.255 by root, Sun Jan 6 18:25:59 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
29#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
30 46
31#include <glib/gmacros.h> 47#include <glib/gmacros.h>
32 48
33#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
34 61
35#ifndef _WIN32 62#ifndef _WIN32
36# include <sys/types.h> 63# include <sys/types.h>
37# include <sys/socket.h> 64# include <sys/socket.h>
38# include <netinet/in.h> 65# include <netinet/in.h>
39# include <netinet/tcp.h> 66# include <netinet/tcp.h>
40# include <inttypes.h> 67# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 68#endif
49 69
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 71
52#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
53 73
54#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
56 76
57#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58 81
59#if 0 82#if 0
60# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 84#else
62# define PARACHUTE 0 85# define PARACHUTE 0
63#endif 86#endif
64 87
88static AV *texture_av;
89
65static struct 90static struct
66{ 91{
67#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 93#include "glfunc.h"
69#undef GL_FUNC 94#undef GL_FUNC
70} gl; 95} gl;
71 96
97static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 99{
74 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 104 else
79 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
80} 106}
81 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
82#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
83 134
84#include "pango-font.c" 135#include "pango-font.c"
85#include "pango-fontmap.c" 136#include "pango-fontmap.c"
86#include "pango-render.c" 137#include "pango-render.c"
87 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 142typedef Mix_Music *DC__MixMusic;
90 143
91typedef PangoFontDescription *CFPlus__Font; 144typedef PangoFontDescription *DC__Font;
92 145
93static int 146static int
94shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
95{ 148{
96 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
110 163
111typedef struct cf_layout { 164typedef struct cf_layout {
112 PangoLayout *pl; 165 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
114 int base_height; 167 int base_height;
115 CFPlus__Font font; 168 DC__Font font;
169 rc_t *rc;
116} *CFPlus__Layout; 170} *DC__Layout;
117 171
118static CFPlus__Font default_font; 172static DC__Font default_font;
119static PangoContext *opengl_context; 173static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
121 175
122static void 176static void
123substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
128#endif 182#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 184}
131 185
132static void 186static void
133layout_update_font (CFPlus__Layout self) 187layout_update_font (DC__Layout self)
134{ 188{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 190 * reasonably well with bitstream vera
137 */ 191 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
142 196
143 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
144} 198}
145 199
146static void 200static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 202{
149 PangoRectangle rect; 203 PangoRectangle rect;
150 204
151 // get_pixel_* wrongly rounds down 205 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 206 pango_layout_get_extents (self->pl, 0, &rect);
159 213
160 *w = rect.width; 214 *w = rect.width;
161 *h = rect.height; 215 *h = rect.height;
162} 216}
163 217
218typedef uint16_t tileid;
164typedef uint16_t mapface; 219typedef uint16_t faceid;
165 220
166typedef struct { 221typedef struct {
167 GLint name; 222 GLuint name;
168 int w, h; 223 int w, h;
169 float s, t; 224 float s, t;
170 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
171} maptex; 228} maptex;
172 229
173typedef struct { 230typedef struct {
231 uint32_t player;
232 tileid tile[3];
174 uint16_t darkness; 233 uint16_t darkness;
175 mapface face[3];
176 uint8_t stat_width, stat_hp; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
177} mapcell; 235} mapcell;
178 236
179typedef struct { 237typedef struct {
180 int32_t c0, c1; 238 int32_t c0, c1;
181 mapcell *col; 239 mapcell *col;
182} maprow; 240} maprow;
183 241
184typedef struct map { 242typedef struct map {
185 int x, y, w, h; 243 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 245 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 246 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 247
193 int32_t rows; 248 int32_t rows;
194 maprow *row; 249 maprow *row;
195} *CFPlus__Map; 250} *DC__Map;
196 251
197static char * 252static char *
198prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
199{ 254{
200 char *p; 255 char *p;
217} 272}
218 273
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
222static maprow * 297static maprow *
223map_get_row (CFPlus__Map self, int y) 298map_get_row (DC__Map self, int y)
224{ 299{
225 if (0 > y) 300 if (0 > y)
226 { 301 {
227 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
228 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
266 341
267 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
268} 343}
269 344
270static mapcell * 345static mapcell *
271map_get_cell (CFPlus__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
272{ 347{
273 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
274} 349}
275 350
276static void 351static void
277map_clear (CFPlus__Map self) 352map_clear (DC__Map self)
278{ 353{
279 int r; 354 int r;
280 355
281 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
282 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
290 self->row = 0; 365 self->row = 0;
291 self->rows = 0; 366 self->rows = 0;
292} 367}
293 368
294static void 369static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
296{ 371{
297 int x, y; 372 int x, y;
298 maprow *row; 373 maprow *row;
299 mapcell *cell; 374 mapcell *cell;
300 375
314 389
315 cell = row->col + x - row->c0; 390 cell = row->col + x - row->c0;
316 391
317 cell->darkness = 0; 392 cell->darkness = 0;
318 cell->stat_hp = 0; 393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
319 } 396 }
320 } 397 }
398}
399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
321} 414}
322 415
323static void 416static void
324music_finished (void) 417music_finished (void)
325{ 418{
361 n |= n >> 16; 454 n |= n >> 16;
362 455
363 return n + 1; 456 return n + 1;
364} 457}
365 458
366MODULE = CFPlus PACKAGE = CFPlus 459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
367 518
368PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
369 520
370BOOT: 521BOOT:
371{ 522{
372 HV *stash = gv_stashpv ("CFPlus", 1); 523 HV *stash = gv_stashpv ("DC", 1);
373 static const struct { 524 static const struct {
374 const char *name; 525 const char *name;
375 IV iv; 526 IV iv;
376 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
377# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
378 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
379 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
380 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
381 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
382 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
391 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
392 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
393 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
394 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
395 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
396 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
397 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
398 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
399 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
400 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
455 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
456 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
457 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
458 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
459 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
460 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
461 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
462 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
463 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
464 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
465 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
466 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
467 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
468 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
469 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
470 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
471 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
472 const_iv (KMOD_CTRL), 638
473 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
474 const_iv (KMOD_ALT),
475 const_iv (KMOD_META)
476# undef const_iv 640# undef const_iv
477 }; 641 };
478 642
479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
480 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
481} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
482 655
483int 656int
484in_destruct () 657in_destruct ()
485 CODE: 658 CODE:
486 RETVAL = PL_main_cv == Nullcv; 659 RETVAL = PL_main_cv == Nullcv;
489 662
490NV floor (NV x) 663NV floor (NV x)
491 664
492NV ceil (NV x) 665NV ceil (NV x)
493 666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
494void 671void
495pango_init () 672pango_init ()
496 CODE: 673 CODE:
497{ 674{
498 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
499 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
500 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif
501} 682}
683
684char *
685SDL_GetError ()
502 686
503int 687int
504SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
505 689
506void 690void
507SDL_Quit () 691SDL_Quit ()
508 692
509void 693void
510SDL_ListModes () 694SDL_ListModes (int rgb, int alpha)
511 PPCODE: 695 PPCODE:
512{ 696{
513 SDL_Rect **m; 697 SDL_Rect **m;
514 698
515 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 699 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
517 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
518 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 702 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
519 703
520 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 704 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
521 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 705 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
522 706
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 707 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
527 711
528 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
529#if SDL_VERSION_ATLEAST(1,2,10) 713#if SDL_VERSION_ATLEAST(1,2,10)
530 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
531 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
532#endif 716#endif
533 717
534 SDL_EnableUNICODE (1);
535 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
536
537 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
538 719
539 if (m && m != (SDL_Rect **)-1) 720 if (m && m != (SDL_Rect **)-1)
540 while (*m) 721 while (*m)
541 { 722 {
723 if ((*m)->w >= 800 && (*m)->h >= 480)
724 {
542 AV *av = newAV (); 725 AV *av = newAV ();
543 av_push (av, newSViv ((*m)->w)); 726 av_push (av, newSViv ((*m)->w));
544 av_push (av, newSViv ((*m)->h)); 727 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb));
729 av_push (av, newSViv (alpha));
545 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 730 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
731 }
546 732
547 ++m; 733 ++m;
548 } 734 }
549} 735}
550 736
551char *
552SDL_GetError ()
553
554int 737int
555SDL_SetVideoMode (int w, int h, int fullscreen) 738SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
556 CODE: 739 CODE:
740{
741 SDL_EnableUNICODE (1);
742 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
743
744 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
745 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
746 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
747 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
748
557 RETVAL = !!SDL_SetVideoMode ( 749 RETVAL = !!SDL_SetVideoMode (
558 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 750 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
559 ); 751 );
752
560 if (RETVAL) 753 if (RETVAL)
561 { 754 {
562 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 755 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
563# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
564# include "glfunc.h" 759#include "glfunc.h"
565# undef GL_FUNC 760#undef GL_FUNC
566 } 761 }
762}
567 OUTPUT: 763 OUTPUT:
568 RETVAL 764 RETVAL
569 765
570void 766void
571SDL_GL_SwapBuffers () 767SDL_GL_SwapBuffers ()
572 768
573char * 769char *
574SDL_GetKeyName (int sym) 770SDL_GetKeyName (int sym)
575 771
772int
773SDL_GetAppState ()
774
576void 775void
577SDL_PollEvent () 776poll_events ()
578 PPCODE: 777 PPCODE:
579{ 778{
580 SDL_Event ev; 779 SDL_Event ev;
581 780
582 while (SDL_PollEvent (&ev)) 781 SDL_PumpEvents ();
782 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
583 { 783 {
584 HV *hv = newHV (); 784 HV *hv = newHV ();
585 hv_store (hv, "type", 4, newSViv (ev.type), 0); 785 hv_store (hv, "type", 4, newSViv (ev.type), 0);
586 786
587 switch (ev.type) 787 switch (ev.type)
588 { 788 {
589 case SDL_KEYDOWN: 789 case SDL_KEYDOWN:
590 case SDL_KEYUP: 790 case SDL_KEYUP:
591 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 791 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
592 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 792 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
593 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 793 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
794 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
594 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 795 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
595 break; 796 break;
596 797
597 case SDL_ACTIVEEVENT: 798 case SDL_ACTIVEEVENT:
598 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 799 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
599 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 800 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
600 break; 801 break;
601 802
602 case SDL_MOUSEMOTION: 803 case SDL_MOUSEMOTION:
804 {
805 int state = ev.motion.state;
806 int x = ev.motion.x;
807 int y = ev.motion.y;
808 int xrel = ev.motion.xrel;
809 int yrel = ev.motion.yrel;
810
811 /* do simplistic event compression */
812 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
813 && state == ev.motion.state)
814 {
815 xrel += ev.motion.xrel;
816 yrel += ev.motion.yrel;
817 x = ev.motion.x;
818 y = ev.motion.y;
819 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
820 }
821
603 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 822 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
604
605 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 823 hv_store (hv, "state", 5, newSViv (state), 0);
606 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 824 hv_store (hv, "x", 1, newSViv (x), 0);
607 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 825 hv_store (hv, "y", 1, newSViv (y), 0);
608 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 826 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
609 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 827 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
828 }
610 break; 829 break;
611 830
612 case SDL_MOUSEBUTTONDOWN: 831 case SDL_MOUSEBUTTONDOWN:
613 case SDL_MOUSEBUTTONUP: 832 case SDL_MOUSEBUTTONUP:
614 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 833 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
615 834
616 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 835 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
617 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 836 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
618 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 837 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
619 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 838 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
624 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 843 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
625 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 844 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
626 break; 845 break;
627 } 846 }
628 847
629 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 848 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
630 } 849 }
631} 850}
632 851
633int 852int
634Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 853Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
635 POSTCALL: 854 POSTCALL:
636 Mix_HookMusicFinished (music_finished); 855 Mix_HookMusicFinished (music_finished);
637 Mix_ChannelFinished (channel_finished); 856 Mix_ChannelFinished (channel_finished);
638 857
639void 858void
859Mix_QuerySpec ()
860 PPCODE:
861{
862 int freq, channels;
863 Uint16 format;
864
865 if (Mix_QuerySpec (&freq, &format, &channels))
866 {
867 EXTEND (SP, 3);
868 PUSHs (sv_2mortal (newSViv (freq)));
869 PUSHs (sv_2mortal (newSViv (format)));
870 PUSHs (sv_2mortal (newSViv (channels)));
871 }
872}
873
874void
640Mix_CloseAudio () 875Mix_CloseAudio ()
641 876
642int 877int
643Mix_AllocateChannels (int numchans = -1) 878Mix_AllocateChannels (int numchans = -1)
644 879
880const char *
881Mix_GetError ()
882
645void 883void
646lowdelay (int fd, int val = 1) 884lowdelay (int fd, int val = 1)
647 CODE: 885 CODE:
886 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
887
888void
889win32_proxy_info ()
890 PPCODE:
891{
648#ifndef _WIN32 892#ifdef _WIN32
649 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 893 char buffer[2048];
894 DWORD buflen;
895
896 EXTEND (SP, 3);
897
898 buflen = sizeof (buffer);
899 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
900 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
901 {
902 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
903
904 buflen = sizeof (buffer);
905 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
906 {
907 PUSHs (newSVpv (buffer, 0));
908
909 buflen = sizeof (buffer);
910 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
911 PUSHs (newSVpv (buffer, 0));
912 }
913 }
650#endif 914#endif
915}
651 916
652void 917void
653add_font (char *file) 918add_font (char *file)
654 CODE: 919 CODE:
655 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 920 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
663 STRLEN image_len; 928 STRLEN image_len;
664 char *image = (char *)SvPVbyte (image_, image_len); 929 char *image = (char *)SvPVbyte (image_, image_len);
665 SDL_Surface *surface, *surface2; 930 SDL_Surface *surface, *surface2;
666 SDL_PixelFormat fmt; 931 SDL_PixelFormat fmt;
667 SDL_RWops *rw = ix 932 SDL_RWops *rw = ix
668 ? SDL_RWFromFile (image, "r") 933 ? SDL_RWFromFile (image, "rb")
669 : SDL_RWFromConstMem (image, image_len); 934 : SDL_RWFromConstMem (image, image_len);
670 935
671 if (!rw) 936 if (!rw)
672 croak ("load_image: %s", SDL_GetError ()); 937 croak ("load_image: %s", SDL_GetError ());
673 938
746void 1011void
747error (char *message) 1012error (char *message)
748 CODE: 1013 CODE:
749 fprintf (stderr, "ERROR: %s\n", message); 1014 fprintf (stderr, "ERROR: %s\n", message);
750#ifdef _WIN32 1015#ifdef _WIN32
751 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1016 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
752#endif 1017#endif
753 1018
754void 1019void
755fatal (char *message) 1020fatal (char *message)
756 CODE: 1021 CODE:
757 fprintf (stderr, "FATAL: %s\n", message); 1022 fprintf (stderr, "FATAL: %s\n", message);
758#ifdef _WIN32 1023#ifdef _WIN32
759 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1024 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
760#endif 1025#endif
761 _exit (1); 1026 _exit (1);
762 1027
763void 1028void
764_exit (int retval) 1029_exit (int retval = 0)
765 CODE: 1030 CODE:
1031#ifdef WIN32
1032 ExitThread (retval); // unclean, please beam me up
1033#else
766 _exit (retval); 1034 _exit (retval);
1035#endif
767 1036
768MODULE = CFPlus PACKAGE = CFPlus::Font 1037void
1038debug ()
1039 CODE:
1040{
1041#if DEBUG
1042 VALGRIND_DO_LEAK_CHECK;
1043#endif
1044}
769 1045
770CFPlus::Font 1046MODULE = Deliantra::Client PACKAGE = DC::Font
1047
1048PROTOTYPES: DISABLE
1049
1050DC::Font
771new_from_file (SV *class, char *path, int id = 0) 1051new_from_file (SV *class, char *path, int id = 0)
772 CODE: 1052 CODE:
773{ 1053{
774 int count; 1054 int count;
775 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1055 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
778} 1058}
779 OUTPUT: 1059 OUTPUT:
780 RETVAL 1060 RETVAL
781 1061
782void 1062void
783DESTROY (CFPlus::Font self) 1063DESTROY (DC::Font self)
784 CODE: 1064 CODE:
785 pango_font_description_free (self); 1065 pango_font_description_free (self);
786 1066
787void 1067void
788make_default (CFPlus::Font self) 1068make_default (DC::Font self)
1069 PROTOTYPE: $
789 CODE: 1070 CODE:
790 default_font = self; 1071 default_font = self;
791 1072
792MODULE = CFPlus PACKAGE = CFPlus::Layout 1073MODULE = Deliantra::Client PACKAGE = DC::Layout
793 1074
1075PROTOTYPES: DISABLE
1076
794void 1077void
795reset_glyph_cache () 1078glyph_cache_backup ()
1079 PROTOTYPE:
796 CODE: 1080 CODE:
1081 tc_backup ();
1082
1083void
1084glyph_cache_restore ()
1085 PROTOTYPE:
1086 CODE:
797 tc_clear (); 1087 tc_restore ();
798 1088
799CFPlus::Layout 1089DC::Layout
800new (SV *class) 1090new (SV *class)
801 CODE: 1091 CODE:
802 New (0, RETVAL, 1, struct cf_layout); 1092 New (0, RETVAL, 1, struct cf_layout);
803 1093
804 RETVAL->pl = pango_layout_new (opengl_context); 1094 RETVAL->pl = pango_layout_new (opengl_context);
806 RETVAL->g = 1.; 1096 RETVAL->g = 1.;
807 RETVAL->b = 1.; 1097 RETVAL->b = 1.;
808 RETVAL->a = 1.; 1098 RETVAL->a = 1.;
809 RETVAL->base_height = MIN_FONT_HEIGHT; 1099 RETVAL->base_height = MIN_FONT_HEIGHT;
810 RETVAL->font = 0; 1100 RETVAL->font = 0;
1101 RETVAL->rc = rc_alloc ();
811 1102
812 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1103 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
813 layout_update_font (RETVAL); 1104 layout_update_font (RETVAL);
814 OUTPUT: 1105 OUTPUT:
815 RETVAL 1106 RETVAL
816 1107
817void 1108void
818DESTROY (CFPlus::Layout self) 1109DESTROY (DC::Layout self)
819 CODE: 1110 CODE:
820 g_object_unref (self->pl); 1111 g_object_unref (self->pl);
1112 rc_free (self->rc);
821 Safefree (self); 1113 Safefree (self);
822 1114
823void 1115void
824set_text (CFPlus::Layout self, SV *text_) 1116set_text (DC::Layout self, SV *text_)
825 CODE: 1117 CODE:
826{ 1118{
827 STRLEN textlen; 1119 STRLEN textlen;
828 char *text = SvPVutf8 (text_, textlen); 1120 char *text = SvPVutf8 (text_, textlen);
829 1121
830 pango_layout_set_text (self->pl, text, textlen); 1122 pango_layout_set_text (self->pl, text, textlen);
831} 1123}
832 1124
833void 1125void
834set_markup (CFPlus::Layout self, SV *text_) 1126set_markup (DC::Layout self, SV *text_)
835 CODE: 1127 CODE:
836{ 1128{
837 STRLEN textlen; 1129 STRLEN textlen;
838 char *text = SvPVutf8 (text_, textlen); 1130 char *text = SvPVutf8 (text_, textlen);
839 1131
840 pango_layout_set_markup (self->pl, text, textlen); 1132 pango_layout_set_markup (self->pl, text, textlen);
841} 1133}
842 1134
843void 1135void
844set_shapes (CFPlus::Layout self, ...) 1136set_shapes (DC::Layout self, ...)
845 CODE: 1137 CODE:
846{ 1138{
847 PangoAttrList *attrs = 0; 1139 PangoAttrList *attrs = 0;
848 const char *text = pango_layout_get_text (self->pl); 1140 const char *text = pango_layout_get_text (self->pl);
849 const char *pos = text; 1141 const char *pos = text;
884 if (attrs) 1176 if (attrs)
885 pango_layout_set_attributes (self->pl, attrs); 1177 pango_layout_set_attributes (self->pl, attrs);
886} 1178}
887 1179
888void 1180void
889get_shapes (CFPlus::Layout self) 1181get_shapes (DC::Layout self)
890 PPCODE: 1182 PPCODE:
891{ 1183{
892 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1184 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
893 1185
894 do 1186 do
895 { 1187 {
896 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1188 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
897 1189
898 if (run && shape_attr_p (run)) 1190 if (run && shape_attr_p (run))
899 { 1191 {
900 PangoRectangle extents; 1192 PangoRectangle extents;
901 pango_layout_iter_get_run_extents (iter, 0, &extents); 1193 pango_layout_iter_get_run_extents (iter, 0, &extents);
909 1201
910 pango_layout_iter_free (iter); 1202 pango_layout_iter_free (iter);
911} 1203}
912 1204
913int 1205int
914has_wrapped (CFPlus::Layout self) 1206has_wrapped (DC::Layout self)
915 CODE: 1207 CODE:
916{ 1208{
917 int lines = 1; 1209 int lines = 1;
918 const char *text = pango_layout_get_text (self->pl); 1210 const char *text = pango_layout_get_text (self->pl);
919 1211
924} 1216}
925 OUTPUT: 1217 OUTPUT:
926 RETVAL 1218 RETVAL
927 1219
928SV * 1220SV *
929get_text (CFPlus::Layout self) 1221get_text (DC::Layout self)
930 CODE: 1222 CODE:
931 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1223 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
932 sv_utf8_decode (RETVAL); 1224 sv_utf8_decode (RETVAL);
933 OUTPUT: 1225 OUTPUT:
934 RETVAL 1226 RETVAL
935 1227
936void 1228void
937set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1229set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
938 CODE: 1230 CODE:
939 self->r = r; 1231 self->r = r;
940 self->g = g; 1232 self->g = g;
941 self->b = b; 1233 self->b = b;
942 self->a = a; 1234 self->a = a;
943 1235
944void 1236void
945set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1237set_font (DC::Layout self, DC::Font font = 0)
946 CODE: 1238 CODE:
947 if (self->font != font) 1239 if (self->font != font)
948 { 1240 {
949 self->font = font; 1241 self->font = font;
950 layout_update_font (self); 1242 layout_update_font (self);
951 } 1243 }
952 1244
953void 1245void
954set_height (CFPlus::Layout self, int base_height) 1246set_height (DC::Layout self, int base_height)
955 CODE: 1247 CODE:
956 if (self->base_height != base_height) 1248 if (self->base_height != base_height)
957 { 1249 {
958 self->base_height = base_height; 1250 self->base_height = base_height;
959 layout_update_font (self); 1251 layout_update_font (self);
960 } 1252 }
961 1253
962void 1254void
963set_width (CFPlus::Layout self, int max_width = -1) 1255set_width (DC::Layout self, int max_width = -1)
964 CODE: 1256 CODE:
965 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1257 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
966 1258
967void 1259void
968set_indent (CFPlus::Layout self, int indent) 1260set_indent (DC::Layout self, int indent)
969 CODE: 1261 CODE:
970 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1262 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
971 1263
972void 1264void
973set_spacing (CFPlus::Layout self, int spacing) 1265set_spacing (DC::Layout self, int spacing)
974 CODE: 1266 CODE:
975 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1267 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
976 1268
977void 1269void
978set_ellipsise (CFPlus::Layout self, int ellipsise) 1270set_ellipsise (DC::Layout self, int ellipsise)
979 CODE: 1271 CODE:
980 pango_layout_set_ellipsize (self->pl, 1272 pango_layout_set_ellipsize (self->pl,
981 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1273 ellipsise == 1 ? PANGO_ELLIPSIZE_START
982 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1274 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
983 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1275 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
984 : PANGO_ELLIPSIZE_NONE 1276 : PANGO_ELLIPSIZE_NONE
985 ); 1277 );
986 1278
987void 1279void
988set_single_paragraph_mode (CFPlus::Layout self, int spm) 1280set_single_paragraph_mode (DC::Layout self, int spm)
989 CODE: 1281 CODE:
990 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1282 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
991 1283
992void 1284void
993size (CFPlus::Layout self) 1285size (DC::Layout self)
994 PPCODE: 1286 PPCODE:
995{ 1287{
996 int w, h; 1288 int w, h;
997 1289
998 layout_get_pixel_size (self, &w, &h); 1290 layout_get_pixel_size (self, &w, &h);
1001 PUSHs (sv_2mortal (newSViv (w))); 1293 PUSHs (sv_2mortal (newSViv (w)));
1002 PUSHs (sv_2mortal (newSViv (h))); 1294 PUSHs (sv_2mortal (newSViv (h)));
1003} 1295}
1004 1296
1005int 1297int
1006descent (CFPlus::Layout self) 1298descent (DC::Layout self)
1007 CODE: 1299 CODE:
1008{ 1300{
1009 PangoRectangle rect; 1301 PangoRectangle rect;
1010 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1302 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1011 pango_layout_line_get_pixel_extents (line, 0, &rect); 1303 pango_layout_line_get_pixel_extents (line, 0, &rect);
1012 RETVAL = PANGO_DESCENT (rect); 1304 RETVAL = PANGO_DESCENT (rect);
1013} 1305}
1014 OUTPUT: 1306 OUTPUT:
1015 RETVAL 1307 RETVAL
1016 1308
1017int 1309int
1018xy_to_index (CFPlus::Layout self, int x, int y) 1310xy_to_index (DC::Layout self, int x, int y)
1019 CODE: 1311 CODE:
1020{ 1312{
1021 int index, trailing; 1313 int index, trailing;
1022 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1314 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1023 RETVAL = index; 1315 RETVAL = index + trailing;
1024} 1316}
1025 OUTPUT: 1317 OUTPUT:
1026 RETVAL 1318 RETVAL
1027 1319
1028void 1320void
1029cursor_pos (CFPlus::Layout self, int index) 1321cursor_pos (DC::Layout self, int index)
1030 PPCODE: 1322 PPCODE:
1031{ 1323{
1032 PangoRectangle strong_pos; 1324 PangoRectangle pos;
1033 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1325 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1034 1326
1035 EXTEND (SP, 3); 1327 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1328 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1037 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1329 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1330 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1039} 1331}
1040 1332
1041void 1333void
1042render (CFPlus::Layout self, float x, float y, int flags = 0) 1334index_to_line_x (DC::Layout self, int index, int trailing = 0)
1043 PPCODE: 1335 PPCODE:
1336{
1337 int line, x;
1338
1339 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1340#if !PANGO_VERSION_CHECK (1, 17, 3)
1341 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1342 --line;
1343#endif
1344 EXTEND (SP, 2);
1345 PUSHs (sv_2mortal (newSViv (line)));
1346 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1347}
1348
1349void
1350line_x_to_index (DC::Layout self, int line, int x)
1351 PPCODE:
1352{
1353 PangoLayoutLine *lp;
1354 int index, trailing;
1355
1356 if (line < 0)
1357 XSRETURN_EMPTY;
1358
1359 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1360 XSRETURN_EMPTY; /* do better */
1361
1362 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1363
1364 EXTEND (SP, 2);
1365 if (GIMME_V == G_SCALAR)
1366 PUSHs (sv_2mortal (newSViv (index + trailing)));
1367 else
1368 {
1369 PUSHs (sv_2mortal (newSViv (index)));
1370 PUSHs (sv_2mortal (newSViv (trailing)));
1371 }
1372}
1373
1374void
1375render (DC::Layout self, float x, float y, int flags = 0)
1376 CODE:
1377 rc_clear (self->rc);
1044 pango_opengl_render_layout_subpixel ( 1378 pango_opengl_render_layout_subpixel (
1045 self->pl, 1379 self->pl,
1380 self->rc,
1046 x * PANGO_SCALE, y * PANGO_SCALE, 1381 x * PANGO_SCALE, y * PANGO_SCALE,
1047 self->r, self->g, self->b, self->a, 1382 self->r, self->g, self->b, self->a,
1048 flags 1383 flags
1049 ); 1384 );
1385 // we assume that context_change actually clears/frees stuff
1386 // and does not do any recomputation...
1387 pango_layout_context_changed (self->pl);
1050 1388
1051MODULE = CFPlus PACKAGE = CFPlus::Texture
1052
1053void 1389void
1054pad2pot (SV *data_, SV *w_, SV *h_) 1390draw (DC::Layout self)
1055 CODE: 1391 CODE:
1056{ 1392{
1057 int ow = SvIV (w_); 1393 glEnable (GL_TEXTURE_2D);
1058 int oh = SvIV (h_); 1394 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1395 glEnable (GL_BLEND);
1396 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1397 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1398 glEnable (GL_ALPHA_TEST);
1399 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1059 1400
1060 if (ow && oh) 1401 rc_draw (self->rc);
1402
1403 glDisable (GL_ALPHA_TEST);
1404 glDisable (GL_BLEND);
1405 glDisable (GL_TEXTURE_2D);
1406}
1407
1408MODULE = Deliantra::Client PACKAGE = DC::Texture
1409
1410PROTOTYPES: ENABLE
1411
1412void
1413pad (SV *data_, int ow, int oh, int nw, int nh)
1414 CODE:
1415{
1416 if ((nw != ow || nh != oh) && SvOK (data_))
1061 { 1417 {
1062 int nw = minpot (ow);
1063 int nh = minpot (oh);
1064
1065 if (nw != ow || nh != oh)
1066 {
1067 if (SvOK (data_))
1068 {
1069 STRLEN datalen; 1418 STRLEN datalen;
1070 char *data = SvPVbyte (data_, datalen); 1419 char *data = SvPVbyte (data_, datalen);
1071 int bpp = datalen / (ow * oh); 1420 int bpp = datalen / (ow * oh);
1072 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1421 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1073 1422
1074 SvPOK_only (result_); 1423 SvPOK_only (result_);
1075 SvCUR_set (result_, nw * nh * bpp); 1424 SvCUR_set (result_, nw * nh * bpp);
1076 1425
1077 memset (SvPVX (result_), 0, nw * nh * bpp); 1426 memset (SvPVX (result_), 0, nw * nh * bpp);
1078 while (oh--) 1427 while (oh--)
1079 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1428 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1080 1429
1081 sv_setsv (data_, result_); 1430 sv_setsv (data_, result_);
1082 }
1083
1084 sv_setiv (w_, nw);
1085 sv_setiv (h_, nh);
1086 }
1087 } 1431 }
1088} 1432}
1089 1433
1090void 1434void
1091draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1435draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1097{ 1441{
1098 HV *hv = (HV *)SvRV (self); 1442 HV *hv = (HV *)SvRV (self);
1099 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1443 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1100 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1444 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1101 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1445 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1446
1447 if (name <= 0)
1448 XSRETURN_EMPTY;
1102 1449
1103 if (items < 5) 1450 if (items < 5)
1104 { 1451 {
1105 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1452 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1106 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1453 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1134 glDisable (GL_ALPHA_TEST); 1481 glDisable (GL_ALPHA_TEST);
1135 glDisable (GL_BLEND); 1482 glDisable (GL_BLEND);
1136 } 1483 }
1137} 1484}
1138 1485
1139MODULE = CFPlus PACKAGE = CFPlus::Map 1486IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1487 CODE:
1488{
1489 GLint width;
1490 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1491 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1492 RETVAL = width > 0;
1493}
1494 OUTPUT:
1495 RETVAL
1140 1496
1141CFPlus::Map 1497MODULE = Deliantra::Client PACKAGE = DC::Map
1142new (SV *class, int map_width, int map_height) 1498
1499PROTOTYPES: DISABLE
1500
1501DC::Map
1502new (SV *class)
1143 CODE: 1503 CODE:
1144 New (0, RETVAL, 1, struct map); 1504 New (0, RETVAL, 1, struct map);
1145 RETVAL->x = 0; 1505 RETVAL->x = 0;
1146 RETVAL->y = 0; 1506 RETVAL->y = 0;
1147 RETVAL->w = map_width; 1507 RETVAL->w = 0;
1148 RETVAL->h = map_height; 1508 RETVAL->h = 0;
1149 RETVAL->ox = 0; 1509 RETVAL->ox = 0;
1150 RETVAL->oy = 0; 1510 RETVAL->oy = 0;
1151 RETVAL->faces = 8192; 1511 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1152 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1512 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1153 RETVAL->texs = 8192;
1154 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1155 RETVAL->rows = 0; 1513 RETVAL->rows = 0;
1156 RETVAL->row = 0; 1514 RETVAL->row = 0;
1157 OUTPUT: 1515 OUTPUT:
1158 RETVAL 1516 RETVAL
1159 1517
1160void 1518void
1161DESTROY (CFPlus::Map self) 1519DESTROY (DC::Map self)
1162 CODE: 1520 CODE:
1163{ 1521{
1164 map_clear (self); 1522 map_clear (self);
1165 Safefree (self->face); 1523 Safefree (self->face2tile);
1166 Safefree (self->tex); 1524 Safefree (self->tex);
1167 Safefree (self); 1525 Safefree (self);
1168} 1526}
1169 1527
1170void 1528void
1529resize (DC::Map self, int map_width, int map_height)
1530 CODE:
1531 self->w = map_width;
1532 self->h = map_height;
1533
1534void
1171clear (CFPlus::Map self) 1535clear (DC::Map self)
1172 CODE: 1536 CODE:
1173 map_clear (self); 1537 map_clear (self);
1174 1538
1175void 1539void
1176set_face (CFPlus::Map self, int face, int texid) 1540set_tileid (DC::Map self, int face, int tile)
1177 CODE: 1541 CODE:
1178{ 1542{
1179 while (self->faces <= face) 1543 need_facenum (self, face); self->face2tile [face] = tile;
1180 { 1544 need_texid (self, tile);
1181 Append (mapface, self->face, self->faces, self->faces);
1182 self->faces *= 2;
1183 }
1184
1185 self->face [face] = texid;
1186} 1545}
1187 1546
1188void 1547void
1548set_smooth (DC::Map self, int face, int smooth, int level)
1549 CODE:
1550{
1551 tileid texid;
1552 maptex *tex;
1553
1554 if (face < 0 || face >= self->faces)
1555 return;
1556
1557 if (smooth < 0 || smooth >= self->faces)
1558 return;
1559
1560 texid = self->face2tile [face];
1561
1562 if (!texid)
1563 return;
1564
1565 tex = self->tex + texid;
1566 tex->smoothtile = self->face2tile [smooth];
1567 tex->smoothlevel = level;
1568}
1569
1570void
1189set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1571set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1190 CODE: 1572 CODE:
1191{ 1573{
1192 while (self->texs <= texid) 1574 need_texid (self, texid);
1193 {
1194 Append (maptex, self->tex, self->texs, self->texs);
1195 self->texs *= 2;
1196 }
1197 1575
1198 { 1576 {
1199 maptex *tex = self->tex + texid; 1577 maptex *tex = self->tex + texid;
1200 1578
1201 tex->name = name; 1579 tex->name = name;
1218 // from transparent color bleeding and ugly wrapping effects. 1596 // from transparent color bleeding and ugly wrapping effects.
1219 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1597 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1220} 1598}
1221 1599
1222int 1600int
1223ox (CFPlus::Map self) 1601ox (DC::Map self)
1224 ALIAS: 1602 ALIAS:
1225 oy = 1 1603 oy = 1
1226 x = 2 1604 x = 2
1227 y = 3 1605 y = 3
1228 w = 4 1606 w = 4
1239 } 1617 }
1240 OUTPUT: 1618 OUTPUT:
1241 RETVAL 1619 RETVAL
1242 1620
1243void 1621void
1244scroll (CFPlus::Map self, int dx, int dy) 1622scroll (DC::Map self, int dx, int dy)
1245 CODE: 1623 CODE:
1246{ 1624{
1247 if (dx > 0) 1625 if (dx > 0)
1248 map_blank (self, self->x, self->y, dx - 1, self->h); 1626 map_blank (self, self->x, self->y, dx, self->h);
1249 else if (dx < 0) 1627 else if (dx < 0)
1250 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1628 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1251 1629
1252 if (dy > 0) 1630 if (dy > 0)
1253 map_blank (self, self->x, self->y, self->w, dy - 1); 1631 map_blank (self, self->x, self->y, self->w, dy);
1254 else if (dy < 0) 1632 else if (dy < 0)
1255 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1633 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1256 1634
1257 self->ox += dx; self->x += dx; 1635 self->ox += dx; self->x += dx;
1258 self->oy += dy; self->y += dy; 1636 self->oy += dy; self->y += dy;
1259 1637
1260 while (self->y < 0) 1638 while (self->y < 0)
1264 self->rows += MAP_EXTEND_Y; 1642 self->rows += MAP_EXTEND_Y;
1265 self->y += MAP_EXTEND_Y; 1643 self->y += MAP_EXTEND_Y;
1266 } 1644 }
1267} 1645}
1268 1646
1269void 1647SV *
1270map1a_update (CFPlus::Map self, SV *data_, int extmap) 1648map1a_update (DC::Map self, SV *data_, int extmap)
1271 CODE: 1649 CODE:
1272{ 1650{
1273 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1651 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1274 uint8_t *data_end = (uint8_t *)SvEND (data_); 1652 uint8_t *data_end = (uint8_t *)SvEND (data_);
1275 mapcell *cell; 1653 mapcell *cell;
1276 int x, y, flags; 1654 int x, y, z, flags;
1655 AV *missing = newAV ();
1656 RETVAL = newRV_noinc ((SV *)missing);
1277 1657
1278 while (data < data_end - 1) 1658 while (data < data_end - 1)
1279 { 1659 {
1280 flags = (data [0] << 8) + data [1]; data += 2; 1660 flags = (data [0] << 8) + data [1]; data += 2;
1281 1661
1286 1666
1287 if (flags & 15) 1667 if (flags & 15)
1288 { 1668 {
1289 if (!cell->darkness) 1669 if (!cell->darkness)
1290 { 1670 {
1671 memset (cell, 0, sizeof (*cell));
1291 cell->darkness = 256; 1672 cell->darkness = 256;
1292 cell->face [0] = 0;
1293 cell->face [1] = 0;
1294 cell->face [2] = 0;
1295 } 1673 }
1296 1674
1297 //TODO: don't trust server data to be in-range(!) 1675 //TODO: don't trust server data to be in-range(!)
1298 1676
1299 if (flags & 8) 1677 if (flags & 8)
1314 cell->stat_width = 1; 1692 cell->stat_width = 1;
1315 cell->stat_hp = *data++; 1693 cell->stat_hp = *data++;
1316 } 1694 }
1317 else if (cmd == 6) // monster width 1695 else if (cmd == 6) // monster width
1318 cell->stat_width = *data++ + 1; 1696 cell->stat_width = *data++ + 1;
1697 else if (cmd == 0x47)
1698 {
1699 if (*data == 4)
1700 ; // decode player count
1701
1702 data += *data + 1;
1703 }
1704 else if (cmd == 8) // cell flags
1705 cell->flags = *data++;
1319 else if (ext & 0x40) // unknown, multibyte => skip 1706 else if (ext & 0x40) // unknown, multibyte => skip
1320 data += *data + 1; 1707 data += *data + 1;
1321 else 1708 else
1322 data++; 1709 data++;
1323 } 1710 }
1325 } 1712 }
1326 else 1713 else
1327 cell->darkness = *data++ + 1; 1714 cell->darkness = *data++ + 1;
1328 } 1715 }
1329 1716
1717 for (z = 0; z <= 2; ++z)
1330 if (flags & 4) 1718 if (flags & (4 >> z))
1331 { 1719 {
1332 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1720 faceid face = (data [0] << 8) + data [1]; data += 2;
1721 need_facenum (self, face);
1722 cell->tile [z] = self->face2tile [face];
1723
1724 if (cell->tile [z])
1725 {
1726 maptex *tex = self->tex + cell->tile [z];
1727 if (!tex->name)
1728 av_push (missing, newSViv (cell->tile [z]));
1729
1730 if (tex->smoothtile)
1731 {
1732 maptex *smooth = self->tex + tex->smoothtile;
1733 if (!smooth->name)
1734 av_push (missing, newSViv (tex->smoothtile));
1735 }
1736 }
1333 } 1737 }
1334
1335 if (flags & 2)
1336 {
1337 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1338 }
1339
1340 if (flags & 1)
1341 {
1342 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1343 }
1344 } 1738 }
1345 else 1739 else
1346 {
1347 cell->darkness = 0; 1740 cell->darkness = 0;
1348 cell->stat_hp = 0;
1349 }
1350 } 1741 }
1351} 1742}
1743 OUTPUT:
1744 RETVAL
1352 1745
1353SV * 1746SV *
1354mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1747mapmap (DC::Map self, int x0, int y0, int w, int h)
1355 CODE: 1748 CODE:
1356{ 1749{
1357 int x1, x; 1750 int x1, x;
1358 int y1, y; 1751 int y1, y;
1359 int z; 1752 int z;
1380 { 1773 {
1381 mapcell *cell = row->col + (x - row->c0); 1774 mapcell *cell = row->col + (x - row->c0);
1382 1775
1383 for (z = 0; z <= 0; z++) 1776 for (z = 0; z <= 0; z++)
1384 { 1777 {
1385 mapface face = cell->face [z];
1386
1387 if (face)
1388 {
1389 maptex tex = self->tex [face]; 1778 maptex tex = self->tex [cell->tile [z]];
1390 int a0 = 255 - tex.a; 1779 int a0 = 255 - tex.a;
1391 int a1 = tex.a; 1780 int a1 = tex.a;
1392 1781
1393 r = (r * a0 + tex.r * a1) / 255; 1782 r = (r * a0 + tex.r * a1) / 255;
1394 g = (g * a0 + tex.g * a1) / 255; 1783 g = (g * a0 + tex.g * a1) / 255;
1395 b = (b * a0 + tex.b * a1) / 255; 1784 b = (b * a0 + tex.b * a1) / 255;
1396 a = (a * a0 + tex.a * a1) / 255; 1785 a = (a * a0 + tex.a * a1) / 255;
1397 }
1398 } 1786 }
1399 } 1787 }
1400 1788
1401 *map++ = (r ) 1789 *map++ = (r )
1402 | (g << 8) 1790 | (g << 8)
1409} 1797}
1410 OUTPUT: 1798 OUTPUT:
1411 RETVAL 1799 RETVAL
1412 1800
1413void 1801void
1414draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1802draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1415 CODE: 1803 CODE:
1416{ 1804{
1417 int vx, vy;
1418 int x, y, z; 1805 int x, y, z;
1419 int last_name;
1420 mapface face;
1421 1806
1422 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1807 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1423 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1808 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1809 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1810 smooth_key skey;
1424 1811
1425 /* 1812 rc_t *rc = rc_alloc ();
1426 int vx = self->vx = self->w >= sw 1813 rc_key_t key;
1427 ? self->x + (self->w - sw) / 2 1814 rc_array_t *arr;
1428 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1429 1815
1430 int vy = self->vy = self->h >= sh 1816 // thats current max. sorry.
1431 ? self->y + (self->h - sh) / 2 1817 if (sw > 255) sw = 255;
1432 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1818 if (sh > 255) sh = 255;
1433 */
1434 1819
1435 glColor4ub (255, 255, 255, 255); 1820 // clear key, in case of extra padding
1821 memset (&skey, 0, sizeof (skey));
1822
1823 memset (&key, 0, sizeof (key));
1824 key.r = 255;
1825 key.g = 255;
1826 key.b = 255;
1827 key.a = 255;
1828 key.mode = GL_QUADS;
1829 key.format = GL_T2F_V3F;
1830 key.texname = -1;
1831
1832 mx += self->x;
1833 my += self->y;
1834
1835 // first pass: determine smooth_max
1836 // rather ugly, if you ask me
1837 // could also be stored inside mapcell and updated on change
1838 memset (smooth_max, 0, sizeof (smooth_max));
1839
1840 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows)
1842 {
1843 maprow *row = self->row + (y + my);
1844
1845 for (x = 0; x < sw; x++)
1846 if (row->c0 <= x + mx && x + mx < row->c1)
1847 {
1848 mapcell *cell = row->col + (x + mx - row->c0);
1849
1850 smooth_max[x + 1][y + 1] =
1851 MAX (self->tex [cell->tile [0]].smoothlevel,
1852 MAX (self->tex [cell->tile [1]].smoothlevel,
1853 self->tex [cell->tile [2]].smoothlevel));
1854 }
1855 }
1436 1856
1437 glEnable (GL_BLEND); 1857 glEnable (GL_BLEND);
1438 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1858 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1439 glEnable (GL_TEXTURE_2D);
1440 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1859 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1441 1860
1442 glBegin (GL_QUADS);
1443
1444 last_name = 0;
1445
1446 for (z = 0; z < 3; z++) 1861 for (z = 0; z <= 2; z++)
1862 {
1863 memset (smooth_level, 0, sizeof (smooth_level));
1864
1447 for (y = 0; y < sh; y++) 1865 for (y = 0; y < sh; y++)
1448 if (0 <= y + vy && y + vy < self->rows) 1866 if (0 <= y + my && y + my < self->rows)
1449 { 1867 {
1450 maprow *row = self->row + (y + vy); 1868 maprow *row = self->row + (y + my);
1451 1869
1452 for (x = 0; x < sw; x++) 1870 for (x = 0; x < sw; x++)
1453 if (row->c0 <= x + vx && x + vx < row->c1) 1871 if (row->c0 <= x + mx && x + mx < row->c1)
1454 { 1872 {
1455 mapcell *cell = row->col + (x + vx - row->c0); 1873 mapcell *cell = row->col + (x + mx - row->c0);
1456
1457 face = cell->face [z]; 1874 tileid tile = cell->tile [z];
1875
1876 if (tile)
1877 {
1878 maptex tex = self->tex [tile];
1879 int px, py;
1458 1880
1459 if (face && face < self->texs) 1881 if (key.texname != tex.name)
1882 {
1883 if (!tex.name)
1884 tex = self->tex [2]; /* missing, replace by noface */
1885
1886 key.texname = tex.name;
1887 arr = rc_array (rc, &key);
1888 }
1889
1890 px = (x + 1) * T - tex.w;
1891 py = (y + 1) * T - tex.h;
1892
1893 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1894 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1895 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1896 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1897
1898 if (cell->flags && z == 2)
1899 {
1900 // overlays such as the speech bubble, probably more to come
1901 if (cell->flags & 1)
1902 {
1903 maptex tex = self->tex [1];
1904 int px = x * T + T * 2 / 32;
1905 int py = y * T - T * 6 / 32;
1906
1907 if (tex.name)
1908 {
1909 if (key.texname != tex.name)
1910 {
1911 key.texname = tex.name;
1912 arr = rc_array (rc, &key);
1913 }
1914
1915 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1916 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1917 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1918 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1919 }
1920 }
1921 }
1922
1923 // update smooth hash
1924 if (tex.smoothtile)
1925 {
1926 skey.tile = tex.smoothtile;
1927 skey.level = tex.smoothlevel;
1928
1929 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1930
1931 // add bits to current tile and all neighbours. skey.x|y is
1932 // shifted +1|+1 so we always stay positive.
1933
1934 // bits is ___n cccc CCCC bbbb
1935 // n do not draw borders&corners
1936 // c draw these corners, but...
1937 // C ... not these
1938 // b draw these borders
1939
1940 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1941 // ┃· ·· ·┃ ━━
1942
1943 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1944 // ·· ·· ·┏ ┓·
1945
1946 // full tile
1947 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1948
1949 // borders
1950 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1951 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1952 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1953 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1954
1955 // corners
1956 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1957 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1958 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1959 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1960 }
1961 }
1962 }
1963 }
1964
1965 rc_draw (rc);
1966 rc_clear (rc);
1967
1968 // go through all smoothlevels, lowest to highest, then draw.
1969 // this is basically counting sort
1970 {
1971 int w, b;
1972
1973 glEnable (GL_TEXTURE_2D);
1974 glBegin (GL_QUADS);
1975 for (w = 0; w < 256 / 32; ++w)
1976 {
1977 uint32_t smask = smooth_level [w];
1978 if (smask)
1979 for (b = 0; b < 32; ++b)
1980 if (smask & (((uint32_t)1) << b))
1460 { 1981 {
1461 maptex tex = self->tex [face]; 1982 int level = (w << 5) | b;
1983 HE *he;
1462 1984
1463 int px = (x + 1) * 32 - tex.w; 1985 hv_iterinit (smooth);
1464 int py = (y + 1) * 32 - tex.h; 1986 while ((he = hv_iternext (smooth)))
1465
1466 if (last_name != tex.name)
1467 { 1987 {
1988 smooth_key *skey = (smooth_key *)HeKEY (he);
1989 IV bits = SvIVX (HeVAL (he));
1990
1991 if (!(bits & 0x1000)
1992 && skey->level == level
1993 && level > smooth_max [skey->x][skey->y])
1994 {
1995 maptex tex = self->tex [skey->tile];
1996 int px = (((int)skey->x) - 1) * T;
1997 int py = (((int)skey->y) - 1) * T;
1998 int border = bits & 15;
1999 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2000 float dx = tex.s * .0625f; // 16 images/row
2001 float dy = tex.t * .5f ; // 2 images/column
2002
2003 if (tex.name)
2004 {
2005 // this time avoiding texture state changes
2006 // save gobs of state changes.
2007 if (key.texname != tex.name)
2008 {
1468 glEnd (); 2009 glEnd ();
1469 last_name = tex.name;
1470 glBindTexture (GL_TEXTURE_2D, last_name); 2010 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1471 glBegin (GL_QUADS); 2011 glBegin (GL_QUADS);
2012 }
2013
2014 if (border)
2015 {
2016 float ox = border * dx;
2017
2018 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2019 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2020 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2021 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2022 }
2023
2024 if (corner)
2025 {
2026 float ox = corner * dx;
2027
2028 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2029 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2030 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2031 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2032 }
2033 }
2034 }
1472 } 2035 }
1473
1474 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1475 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1476 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1477 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1478 } 2036 }
1479 }
1480 } 2037 }
1481 2038
1482 glEnd (); 2039 glEnd ();
1483
1484 glDisable (GL_TEXTURE_2D); 2040 glDisable (GL_TEXTURE_2D);
2041 key.texname = -1;
2042 }
2043
2044 hv_clear (smooth);
2045 }
2046
2047 glDisable (GL_BLEND);
2048 rc_free (rc);
1485 2049
1486 // top layer: overlays such as the health bar 2050 // top layer: overlays such as the health bar
1487 for (y = 0; y < sh; y++) 2051 for (y = 0; y < sh; y++)
1488 if (0 <= y + vy && y + vy < self->rows) 2052 if (0 <= y + my && y + my < self->rows)
1489 { 2053 {
1490 maprow *row = self->row + (y + vy); 2054 maprow *row = self->row + (y + my);
1491 2055
1492 for (x = 0; x < sw; x++) 2056 for (x = 0; x < sw; x++)
1493 if (row->c0 <= x + vx && x + vx < row->c1) 2057 if (row->c0 <= x + mx && x + mx < row->c1)
1494 { 2058 {
1495 mapcell *cell = row->col + (x + vx - row->c0); 2059 mapcell *cell = row->col + (x + mx - row->c0);
1496 2060
1497 int px = x * 32; 2061 int px = x * T;
1498 int py = y * 32; 2062 int py = y * T;
1499 2063
1500 if (cell->stat_hp) 2064 if (cell->stat_hp)
1501 { 2065 {
1502 int width = cell->stat_width * 32; 2066 int width = cell->stat_width * T;
1503 int thick = sh / 28 + 1 + cell->stat_width; 2067 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1504 2068
1505 glColor4ub (0, 0, 0, 223); 2069 glColor3ub (0, 0, 0);
1506 glRectf (px + 1, py - thick - 2, 2070 glRectf (px + 1, py - thick - 2,
1507 px + width - 1, py); 2071 px + width - 1, py);
1508 2072
1509 glColor4ub (cell->stat_hp, 255 - cell->stat_hp, 0, 223); 2073 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1510 glRectf (px + 2, 2074 glRectf (px + 2,
1511 py - thick - 1, 2075 py - thick - 1,
1512 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1); 2076 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1513 } 2077 }
1514 } 2078 }
1515 } 2079 }
1516
1517 glDisable (GL_BLEND);
1518} 2080}
1519 2081
1520void 2082void
1521draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2083draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1522 CODE: 2084 CODE:
1523{ 2085{
1524 static float color[16][3] = { 2086 static float color[16][3] = {
1525 { 0.00F, 0.00F, 0.00F }, 2087 { 0.00F, 0.00F, 0.00F },
1526 { 1.00F, 1.00F, 1.00F }, 2088 { 1.00F, 1.00F, 1.00F },
1576 glDisable (GL_BLEND); 2138 glDisable (GL_BLEND);
1577 glDisable (GL_TEXTURE_2D); 2139 glDisable (GL_TEXTURE_2D);
1578} 2140}
1579 2141
1580void 2142void
1581fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2143fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1582 PPCODE: 2144 PPCODE:
1583{ 2145{
1584 int vx, vy;
1585 int x, y; 2146 int x, y;
2147 int sw1 = sw + 2;
2148 int sh1 = sh + 2;
2149 int sh3 = sh * 3;
1586 int sw4 = (sw + 3) & ~3; 2150 int sw34 = (sw * 3 + 3) & ~3;
2151 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1587 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2152 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1588 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2153 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1589 2154
1590 memset (darkness, 255, sw4 * sh);
1591 SvPOK_only (darkness_sv); 2155 SvPOK_only (darkness3_sv);
1592 SvCUR_set (darkness_sv, sw4 * sh); 2156 SvCUR_set (darkness3_sv, sw34 * sh3);
1593 2157
1594 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2158 mx += self->x - 1;
1595 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2159 my += self->y - 1;
1596 2160
2161 memset (darkness1, 255, sw1 * sh1);
2162
1597 for (y = 0; y < sh; y++) 2163 for (y = 0; y < sh1; y++)
1598 if (0 <= y + vy && y + vy < self->rows) 2164 if (0 <= y + my && y + my < self->rows)
1599 { 2165 {
1600 maprow *row = self->row + (y + vy); 2166 maprow *row = self->row + (y + my);
1601 2167
1602 for (x = 0; x < sw; x++) 2168 for (x = 0; x < sw1; x++)
1603 if (row->c0 <= x + vx && x + vx < row->c1) 2169 if (row->c0 <= x + mx && x + mx < row->c1)
1604 { 2170 {
1605 mapcell *cell = row->col + (x + vx - row->c0); 2171 mapcell *cell = row->col + (x + mx - row->c0);
1606 2172
1607 darkness[y * sw4 + x] = cell->darkness 2173 darkness1 [y * sw1 + x] = cell->darkness
1608 ? 255 - (cell->darkness - 1) 2174 ? 255 - (cell->darkness - 1)
1609 : 255 - FOW_DARKNESS; 2175 : 255 - FOW_DARKNESS;
1610 } 2176 }
1611 } 2177 }
1612 2178
2179 for (y = 0; y < sh; ++y)
2180 for (x = 0; x < sw; ++x)
2181 {
2182 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2183 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2184 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2185 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2186 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2187 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2188 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2189 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2190 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2191
2192 uint8_t r11 = (d11 + d21 + d12) / 3;
2193 uint8_t r21 = d21;
2194 uint8_t r31 = (d21 + d31 + d32) / 3;
2195
2196 uint8_t r12 = d12;
2197 uint8_t r22 = d22;
2198 uint8_t r32 = d32;
2199
2200 uint8_t r13 = (d13 + d23 + d12) / 3;
2201 uint8_t r23 = d23;
2202 uint8_t r33 = (d23 + d33 + d32) / 3;
2203
2204 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2205 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2206 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2207 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2208 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2209 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2210 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2211 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2212 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2213 }
2214
2215 free (darkness1);
2216
1613 EXTEND (SP, 3); 2217 EXTEND (SP, 3);
1614 PUSHs (sv_2mortal (newSViv (sw4))); 2218 PUSHs (sv_2mortal (newSViv (sw34)));
1615 PUSHs (sv_2mortal (newSViv (sh))); 2219 PUSHs (sv_2mortal (newSViv (sh3)));
1616 PUSHs (darkness_sv); 2220 PUSHs (darkness3_sv);
1617} 2221}
1618 2222
1619SV * 2223SV *
1620get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2224get_rect (DC::Map self, int x0, int y0, int w, int h)
1621 CODE: 2225 CODE:
1622{ 2226{
1623 int x, y, x1, y1; 2227 int x, y, x1, y1;
1624 SV *data_sv = newSV (w * h * 7 + 5); 2228 SV *data_sv = newSV (w * h * 7 + 5);
1625 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2229 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1650 if (row && row->c0 <= x && x < row->c1) 2254 if (row && row->c0 <= x && x < row->c1)
1651 { 2255 {
1652 mapcell *cell = row->col + (x - row->c0); 2256 mapcell *cell = row->col + (x - row->c0);
1653 uint8_t flags = 0; 2257 uint8_t flags = 0;
1654 2258
1655 if (cell->face [0]) flags |= 1; 2259 if (cell->tile [0]) flags |= 1;
1656 if (cell->face [1]) flags |= 2; 2260 if (cell->tile [1]) flags |= 2;
1657 if (cell->face [2]) flags |= 4; 2261 if (cell->tile [2]) flags |= 4;
1658 2262
1659 *data++ = flags; 2263 *data++ = flags;
1660 2264
1661 if (flags & 1) 2265 if (flags & 1)
1662 { 2266 {
2267 tileid tile = cell->tile [0];
1663 *data++ = cell->face [0] >> 8; 2268 *data++ = tile >> 8;
1664 *data++ = cell->face [0]; 2269 *data++ = tile;
1665 } 2270 }
1666 2271
1667 if (flags & 2) 2272 if (flags & 2)
1668 { 2273 {
2274 tileid tile = cell->tile [1];
1669 *data++ = cell->face [1] >> 8; 2275 *data++ = tile >> 8;
1670 *data++ = cell->face [1]; 2276 *data++ = tile;
1671 } 2277 }
1672 2278
1673 if (flags & 4) 2279 if (flags & 4)
1674 { 2280 {
2281 tileid tile = cell->tile [2];
1675 *data++ = cell->face [2] >> 8; 2282 *data++ = tile >> 8;
1676 *data++ = cell->face [2]; 2283 *data++ = tile;
1677 } 2284 }
1678 } 2285 }
1679 else 2286 else
1680 *data++ = 0; 2287 *data++ = 0;
1681 } 2288 }
1687} 2294}
1688 OUTPUT: 2295 OUTPUT:
1689 RETVAL 2296 RETVAL
1690 2297
1691void 2298void
1692set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2299set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1693 PPCODE: 2300 PPCODE:
1694{ 2301{
1695 int x, y, z; 2302 int x, y, z;
1696 int w, h; 2303 int w, h;
1697 int x1, y1; 2304 int x1, y1;
1698 2305
1699 if (*data++ != 0) 2306 if (*data++ != 0)
1700 return; /* version mismatch */ 2307 XSRETURN_EMPTY; /* version mismatch */
1701 2308
1702 w = *data++ << 8; w |= *data++; 2309 w = *data++ << 8; w |= *data++;
1703 h = *data++ << 8; h |= *data++; 2310 h = *data++ << 8; h |= *data++;
1704 2311
1705 // we need to do this 'cause we don't keep an absolute coord system for rows 2312 // we need to do this 'cause we don't keep an absolute coord system for rows
1721 { 2328 {
1722 uint8_t flags = *data++; 2329 uint8_t flags = *data++;
1723 2330
1724 if (flags) 2331 if (flags)
1725 { 2332 {
1726 mapface face[3] = { 0, 0, 0 };
1727
1728 mapcell *cell = row_get_cell (row, x); 2333 mapcell *cell = row_get_cell (row, x);
2334 tileid tile[3] = { 0, 0, 0 };
1729 2335
1730 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2336 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1731 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2337 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1732 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2338 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1733 2339
1734 if (cell->darkness == 0) 2340 if (cell->darkness == 0)
1735 { 2341 {
1736 cell->darkness = 0; 2342 cell->darkness = 0;
1737 2343
1738 for (z = 0; z <= 2; z++) 2344 for (z = 0; z <= 2; z++)
1739 { 2345 {
1740 cell->face[z] = face[z]; 2346 tileid t = tile [z];
1741 2347
1742 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2348 if (t >= self->texs || (t && !self->tex [t].name))
2349 {
1743 XPUSHs (sv_2mortal (newSViv (face[z]))); 2350 XPUSHs (sv_2mortal (newSViv (t)));
2351 need_texid (self, t);
2352 }
2353
2354 cell->tile [z] = t;
1744 } 2355 }
1745 } 2356 }
1746 } 2357 }
1747 } 2358 }
1748 } 2359 }
1749} 2360}
1750 2361
1751MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2362MODULE = Deliantra::Client PACKAGE = DC::RW
1752 2363
1753CFPlus::MixChunk 2364DC::RW
1754new_from_file (SV *class, char *path) 2365new (SV *class, SV *data_sv)
1755 CODE: 2366 CODE:
1756 RETVAL = Mix_LoadWAV (path); 2367{
2368 STRLEN datalen;
2369 char *data = SvPVbyte (data_sv, datalen);
2370
2371 RETVAL = SDL_RWFromConstMem (data, datalen);
2372}
1757 OUTPUT: 2373 OUTPUT:
1758 RETVAL 2374 RETVAL
1759 2375
2376DC::RW
2377new_from_file (SV *class, const char *path, const char *mode = "rb")
2378 CODE:
2379 RETVAL = SDL_RWFromFile (path, mode);
2380 OUTPUT:
2381 RETVAL
2382
2383# fails on win32:
2384# dc.xs(2268) : error C2059: syntax error : '('
1760void 2385#void
2386#close (DC::RW self)
2387# CODE:
2388# (self->(close)) (self);
2389
2390MODULE = Deliantra::Client PACKAGE = DC::Channel
2391
2392PROTOTYPES: DISABLE
2393
2394DC::Channel
2395find ()
2396 CODE:
2397{
2398 RETVAL = Mix_GroupAvailable (-1);
2399
2400 if (RETVAL < 0)
2401 {
2402 RETVAL = Mix_GroupOldest (-1);
2403
2404 if (RETVAL < 0)
2405 XSRETURN_UNDEF;
2406
2407 Mix_HaltChannel (RETVAL);
2408 }
2409
2410 Mix_UnregisterAllEffects (RETVAL);
2411 Mix_Volume (RETVAL, 128);
2412}
2413 OUTPUT:
2414 RETVAL
2415
2416void
2417halt (DC::Channel self)
2418 CODE:
2419 Mix_HaltChannel (self);
2420
2421void
2422expire (DC::Channel self, int ticks = -1)
2423 CODE:
2424 Mix_ExpireChannel (self, ticks);
2425
2426void
2427fade_out (DC::Channel self, int ticks = -1)
2428 CODE:
2429 Mix_FadeOutChannel (self, ticks);
2430
2431int
2432volume (DC::Channel self, int volume)
2433 CODE:
2434 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2435 OUTPUT:
2436 RETVAL
2437
2438void
2439unregister_all_effects (DC::Channel self)
2440 CODE:
2441 Mix_UnregisterAllEffects (self);
2442
2443void
2444set_panning (DC::Channel self, int left, int right)
2445 CODE:
2446 left = CLAMP (left , 0, 255);
2447 right = CLAMP (right, 0, 255);
2448 Mix_SetPanning (self, left, right);
2449
2450void
2451set_distance (DC::Channel self, int distance)
2452 CODE:
2453 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2454
2455void
2456set_position (DC::Channel self, int angle, int distance)
2457 CODE:
2458
2459void
2460set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2461 CODE:
2462{
2463 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2464 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2465 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2466}
2467
2468void
2469set_reverse_stereo (DC::Channel self, int flip)
2470 CODE:
2471 Mix_SetReverseStereo (self, flip);
2472
2473MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2474
2475PROTOTYPES: DISABLE
2476
2477DC::MixChunk
2478new (SV *class, DC::RW rwops)
2479 CODE:
2480 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2481 OUTPUT:
2482 RETVAL
2483
2484void
1761DESTROY (CFPlus::MixChunk self) 2485DESTROY (DC::MixChunk self)
1762 CODE: 2486 CODE:
1763 Mix_FreeChunk (self); 2487 Mix_FreeChunk (self);
1764 2488
1765int 2489int
1766volume (CFPlus::MixChunk self, int volume = -1) 2490volume (DC::MixChunk self, int volume = -1)
1767 CODE: 2491 CODE:
2492 if (items > 1)
2493 volume = CLAMP (volume, 0, 128);
1768 RETVAL = Mix_VolumeChunk (self, volume); 2494 RETVAL = Mix_VolumeChunk (self, volume);
1769 OUTPUT: 2495 OUTPUT:
1770 RETVAL 2496 RETVAL
1771 2497
1772int 2498DC::Channel
1773play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2499play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1774 CODE: 2500 CODE:
2501{
1775 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2502 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2503
2504 if (RETVAL < 0)
2505 XSRETURN_UNDEF;
2506
2507 if (channel < 0)
2508 {
2509 Mix_UnregisterAllEffects (RETVAL);
2510 Mix_Volume (RETVAL, 128);
2511 }
2512}
1776 OUTPUT: 2513 OUTPUT:
1777 RETVAL 2514 RETVAL
1778 2515
1779MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2516MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1780 2517
1781int 2518int
1782volume (int volume = -1) 2519volume (int volume = -1)
2520 PROTOTYPE: ;$
1783 CODE: 2521 CODE:
2522 if (items > 0)
2523 volume = CLAMP (volume, 0, 128);
1784 RETVAL = Mix_VolumeMusic (volume); 2524 RETVAL = Mix_VolumeMusic (volume);
1785 OUTPUT: 2525 OUTPUT:
1786 RETVAL 2526 RETVAL
1787 2527
2528void
2529fade_out (int ms)
2530 CODE:
2531 Mix_FadeOutMusic (ms);
2532
2533void
2534halt ()
2535 CODE:
2536 Mix_HaltMusic ();
2537
1788CFPlus::MixMusic 2538DC::MixMusic
1789new_from_file (SV *class, char *path) 2539new (SV *class, DC::RW rwops)
1790 CODE: 2540 CODE:
1791 RETVAL = Mix_LoadMUS (path); 2541 RETVAL = Mix_LoadMUS_RW (rwops);
1792 OUTPUT: 2542 OUTPUT:
1793 RETVAL 2543 RETVAL
1794 2544
1795void 2545void
1796DESTROY (CFPlus::MixMusic self) 2546DESTROY (DC::MixMusic self)
1797 CODE: 2547 CODE:
1798 Mix_FreeMusic (self); 2548 Mix_FreeMusic (self);
1799 2549
1800int 2550int
1801play (CFPlus::MixMusic self, int loops = -1) 2551play (DC::MixMusic self, int loops = -1)
1802 CODE: 2552 CODE:
1803 RETVAL = Mix_PlayMusic (self, loops); 2553 RETVAL = Mix_PlayMusic (self, loops);
1804 OUTPUT: 2554 OUTPUT:
1805 RETVAL 2555 RETVAL
1806 2556
1807MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2557void
2558fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2559 CODE:
2560 Mix_FadeInMusicPos (self, loops, ms, position);
2561
2562MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2563
2564PROTOTYPES: ENABLE
1808 2565
1809BOOT: 2566BOOT:
1810{ 2567{
1811 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2568 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1812 static const struct { 2569 static const struct {
1813 const char *name; 2570 const char *name;
1814 IV iv; 2571 IV iv;
1815 } *civ, const_iv[] = { 2572 } *civ, const_iv[] = {
1816# define const_iv(name) { # name, (IV)name } 2573# define const_iv(name) { # name, (IV)name }
2574 const_iv (GL_VENDOR),
2575 const_iv (GL_VERSION),
2576 const_iv (GL_EXTENSIONS),
1817 const_iv (GL_COLOR_MATERIAL), 2577 const_iv (GL_COLOR_MATERIAL),
1818 const_iv (GL_SMOOTH), 2578 const_iv (GL_SMOOTH),
1819 const_iv (GL_FLAT), 2579 const_iv (GL_FLAT),
1820 const_iv (GL_DITHER), 2580 const_iv (GL_DITHER),
1821 const_iv (GL_BLEND), 2581 const_iv (GL_BLEND),
1825 const_iv (GL_ALPHA_TEST), 2585 const_iv (GL_ALPHA_TEST),
1826 const_iv (GL_NORMALIZE), 2586 const_iv (GL_NORMALIZE),
1827 const_iv (GL_RESCALE_NORMAL), 2587 const_iv (GL_RESCALE_NORMAL),
1828 const_iv (GL_FRONT), 2588 const_iv (GL_FRONT),
1829 const_iv (GL_BACK), 2589 const_iv (GL_BACK),
2590 const_iv (GL_AUX0),
1830 const_iv (GL_AND), 2591 const_iv (GL_AND),
1831 const_iv (GL_ONE), 2592 const_iv (GL_ONE),
1832 const_iv (GL_ZERO), 2593 const_iv (GL_ZERO),
1833 const_iv (GL_SRC_ALPHA), 2594 const_iv (GL_SRC_ALPHA),
1834 const_iv (GL_DST_ALPHA), 2595 const_iv (GL_DST_ALPHA),
1847 const_iv (GL_INTENSITY), 2608 const_iv (GL_INTENSITY),
1848 const_iv (GL_LUMINANCE), 2609 const_iv (GL_LUMINANCE),
1849 const_iv (GL_LUMINANCE_ALPHA), 2610 const_iv (GL_LUMINANCE_ALPHA),
1850 const_iv (GL_FLOAT), 2611 const_iv (GL_FLOAT),
1851 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2612 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2613 const_iv (GL_COMPRESSED_ALPHA_ARB),
2614 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2615 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2616 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2617 const_iv (GL_COMPRESSED_RGB_ARB),
2618 const_iv (GL_COMPRESSED_RGBA_ARB),
1852 const_iv (GL_COMPILE), 2619 const_iv (GL_COMPILE),
2620 const_iv (GL_PROXY_TEXTURE_1D),
2621 const_iv (GL_PROXY_TEXTURE_2D),
1853 const_iv (GL_TEXTURE_1D), 2622 const_iv (GL_TEXTURE_1D),
1854 const_iv (GL_TEXTURE_2D), 2623 const_iv (GL_TEXTURE_2D),
1855 const_iv (GL_TEXTURE_ENV), 2624 const_iv (GL_TEXTURE_ENV),
1856 const_iv (GL_TEXTURE_MAG_FILTER), 2625 const_iv (GL_TEXTURE_MAG_FILTER),
1857 const_iv (GL_TEXTURE_MIN_FILTER), 2626 const_iv (GL_TEXTURE_MIN_FILTER),
1878 const_iv (GL_COLOR_LOGIC_OP), 2647 const_iv (GL_COLOR_LOGIC_OP),
1879 const_iv (GL_SEPARABLE_2D), 2648 const_iv (GL_SEPARABLE_2D),
1880 const_iv (GL_CONVOLUTION_2D), 2649 const_iv (GL_CONVOLUTION_2D),
1881 const_iv (GL_CONVOLUTION_BORDER_MODE), 2650 const_iv (GL_CONVOLUTION_BORDER_MODE),
1882 const_iv (GL_CONSTANT_BORDER), 2651 const_iv (GL_CONSTANT_BORDER),
2652 const_iv (GL_POINTS),
1883 const_iv (GL_LINES), 2653 const_iv (GL_LINES),
1884 const_iv (GL_LINE_STRIP), 2654 const_iv (GL_LINE_STRIP),
1885 const_iv (GL_LINE_LOOP), 2655 const_iv (GL_LINE_LOOP),
1886 const_iv (GL_QUADS), 2656 const_iv (GL_QUADS),
1887 const_iv (GL_QUAD_STRIP), 2657 const_iv (GL_QUAD_STRIP),
1888 const_iv (GL_TRIANGLES), 2658 const_iv (GL_TRIANGLES),
1889 const_iv (GL_TRIANGLE_STRIP), 2659 const_iv (GL_TRIANGLE_STRIP),
1890 const_iv (GL_TRIANGLE_FAN), 2660 const_iv (GL_TRIANGLE_FAN),
2661 const_iv (GL_POLYGON),
1891 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2662 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2663 const_iv (GL_POINT_SMOOTH_HINT),
2664 const_iv (GL_LINE_SMOOTH_HINT),
2665 const_iv (GL_POLYGON_SMOOTH_HINT),
2666 const_iv (GL_GENERATE_MIPMAP_HINT),
2667 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1892 const_iv (GL_FASTEST), 2668 const_iv (GL_FASTEST),
2669 const_iv (GL_DONT_CARE),
2670 const_iv (GL_NICEST),
1893 const_iv (GL_V2F), 2671 const_iv (GL_V2F),
1894 const_iv (GL_V3F), 2672 const_iv (GL_V3F),
1895 const_iv (GL_T2F_V3F), 2673 const_iv (GL_T2F_V3F),
1896 const_iv (GL_T2F_N3F_V3F), 2674 const_iv (GL_T2F_N3F_V3F),
1897# undef const_iv 2675# undef const_iv
1898 }; 2676 };
1899 2677
1900 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1901 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2680
2681 texture_av = newAV ();
2682 AvREAL_off (texture_av);
1902} 2683}
2684
2685void
2686disable_GL_EXT_blend_func_separate ()
2687 CODE:
2688 gl.BlendFuncSeparate = 0;
2689 gl.BlendFuncSeparateEXT = 0;
1903 2690
1904char * 2691char *
1905gl_vendor () 2692gl_vendor ()
1906 CODE: 2693 CODE:
1907 RETVAL = (char *)glGetString (GL_VENDOR); 2694 RETVAL = (char *)glGetString (GL_VENDOR);
1920 CODE: 2707 CODE:
1921 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2708 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1922 OUTPUT: 2709 OUTPUT:
1923 RETVAL 2710 RETVAL
1924 2711
2712const char *glGetString (GLenum pname)
2713
2714GLint glGetInteger (GLenum pname)
2715 CODE:
2716 glGetIntegerv (pname, &RETVAL);
2717 OUTPUT:
2718 RETVAL
2719
2720GLdouble glGetDouble (GLenum pname)
2721 CODE:
2722 glGetDoublev (pname, &RETVAL);
2723 OUTPUT:
2724 RETVAL
2725
1925int glGetError () 2726int glGetError ()
1926 2727
1927void glFinish () 2728void glFinish ()
1928 2729
1929void glClear (int mask) 2730void glClear (int mask)
1966# near_ and far_ are due to microsofts buggy "c" compiler 2767# near_ and far_ are due to microsofts buggy "c" compiler
1967void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2768void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1968 2769
1969# near_ and far_ are due to microsofts buggy "c" compiler 2770# near_ and far_ are due to microsofts buggy "c" compiler
1970void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2771void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2772
2773PROTOTYPES: DISABLE
1971 2774
1972void glViewport (int x, int y, int width, int height) 2775void glViewport (int x, int y, int width, int height)
1973 2776
1974void glScissor (int x, int y, int width, int height) 2777void glScissor (int x, int y, int width, int height)
1975 2778
1983 2786
1984void glRotate (float angle, float x, float y, float z) 2787void glRotate (float angle, float x, float y, float z)
1985 CODE: 2788 CODE:
1986 glRotatef (angle, x, y, z); 2789 glRotatef (angle, x, y, z);
1987 2790
1988void glBegin (int mode)
1989
1990void glEnd ()
1991
1992void glColor (float r, float g, float b, float a = 1.0) 2791void glColor (float r, float g, float b, float a = 1.0)
1993 PROTOTYPE: @
1994 ALIAS: 2792 ALIAS:
1995 glColor_premultiply = 1 2793 glColor_premultiply = 1
1996 CODE: 2794 CODE:
1997 if (ix) 2795 if (ix)
1998 { 2796 {
2001 b *= a; 2799 b *= a;
2002 } 2800 }
2003 // microsoft visual "c" rounds instead of truncating... 2801 // microsoft visual "c" rounds instead of truncating...
2004 glColor4f (r, g, b, a); 2802 glColor4f (r, g, b, a);
2005 2803
2006void glInterleavedArrays (int format, int stride, char *data)
2007
2008void glDrawElements (int mode, int count, int type, char *indices)
2009
2010# 1.2 void glDrawRangeElements (int mode, int start, int end
2011
2012void glRasterPos (float x, float y, float z = 0.) 2804void glRasterPos (float x, float y, float z = 0.)
2013 CODE: 2805 CODE:
2014 glRasterPos3f (0, 0, z); 2806 glRasterPos3f (0, 0, z);
2015 glBitmap (0, 0, 0, 0, x, y, 0); 2807 glBitmap (0, 0, 0, 0, x, y, 0);
2016 2808
2020 2812
2021void glTexCoord (float s, float t) 2813void glTexCoord (float s, float t)
2022 CODE: 2814 CODE:
2023 glTexCoord2f (s, t); 2815 glTexCoord2f (s, t);
2024 2816
2817void glRect (float x1, float y1, float x2, float y2)
2818 CODE:
2819 glRectf (x1, y1, x2, y2);
2820
2821void glRect_lineloop (float x1, float y1, float x2, float y2)
2822 CODE:
2823 glBegin (GL_LINE_LOOP);
2824 glVertex2f (x1, y1);
2825 glVertex2f (x2, y1);
2826 glVertex2f (x2, y2);
2827 glVertex2f (x1, y2);
2828 glEnd ();
2829
2830PROTOTYPES: ENABLE
2831
2832void glBegin (int mode)
2833
2834void glEnd ()
2835
2836void glPointSize (GLfloat size)
2837
2838void glLineWidth (GLfloat width)
2839
2840void glInterleavedArrays (int format, int stride, char *data)
2841
2842void glDrawElements (int mode, int count, int type, char *indices)
2843
2844# 1.2 void glDrawRangeElements (int mode, int start, int end
2845
2025void glTexEnv (int target, int pname, float param) 2846void glTexEnv (int target, int pname, float param)
2026 CODE: 2847 CODE:
2027 glTexEnvf (target, pname, param); 2848 glTexEnvf (target, pname, param);
2028 2849
2029void glTexParameter (int target, int pname, float param) 2850void glTexParameter (int target, int pname, float param)
2045void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2866void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2046 CODE: 2867 CODE:
2047 if (gl.SeparableFilter2D) 2868 if (gl.SeparableFilter2D)
2048 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2869 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2049 2870
2050void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2871void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2051 2872
2052void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2873void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2053 2874
2054void glDrawPixels (int width, int height, int format, int type, char *pixels) 2875void glDrawPixels (int width, int height, int format, int type, char *pixels)
2876
2877void glPixelZoom (float x, float y)
2055 2878
2056void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2879void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2057 2880
2058int glGenTexture () 2881int glGenTexture ()
2059 CODE: 2882 CODE:
2060{ 2883 RETVAL = gen_texture ();
2061 GLuint name;
2062 glGenTextures (1, &name);
2063 RETVAL = name;
2064}
2065 OUTPUT: 2884 OUTPUT:
2066 RETVAL 2885 RETVAL
2067 2886
2068void glDeleteTexture (int name) 2887void glDeleteTexture (int name)
2069 CODE: 2888 CODE:
2070{
2071 GLuint name_ = name;
2072 glDeleteTextures (1, &name_); 2889 del_texture (name);
2073} 2890
2074
2075int glGenList () 2891int glGenList ()
2076 CODE: 2892 CODE:
2077 RETVAL = glGenLists (1); 2893 RETVAL = glGenLists (1);
2078 OUTPUT: 2894 OUTPUT:
2079 RETVAL 2895 RETVAL
2086 2902
2087void glEndList () 2903void glEndList ()
2088 2904
2089void glCallList (int list) 2905void glCallList (int list)
2090 2906
2907MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2908
2909PROTOTYPES: DISABLE
2910
2911void
2912find_widget (SV *self, NV x, NV y)
2913 PPCODE:
2914{
2915 if (within_widget (self, x, y))
2916 XPUSHs (self);
2917}
2918
2919BOOT:
2920{
2921 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2922
2923 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2924 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2925 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2926 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2927}
2928
2929void
2930draw (SV *self)
2931 CODE:
2932{
2933 HV *hv;
2934 SV **svp;
2935 NV x, y, w, h;
2936 SV *draw_x_sv = GvSV (draw_x_gv);
2937 SV *draw_y_sv = GvSV (draw_y_gv);
2938 SV *draw_w_sv = GvSV (draw_w_gv);
2939 SV *draw_h_sv = GvSV (draw_h_gv);
2940 double draw_x, draw_y;
2941
2942 if (!SvROK (self))
2943 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2944
2945 hv = (HV *)SvRV (self);
2946
2947 if (SvTYPE (hv) != SVt_PVHV)
2948 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2949
2950 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2951 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2952
2953 if (!h || !w)
2954 XSRETURN_EMPTY;
2955
2956 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2957 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2958
2959 draw_x = SvNV (draw_x_sv) + x;
2960 draw_y = SvNV (draw_y_sv) + y;
2961
2962 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2963 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2964 XSRETURN_EMPTY;
2965
2966 sv_setnv (draw_x_sv, draw_x);
2967 sv_setnv (draw_y_sv, draw_y);
2968
2969 glPushMatrix ();
2970 glTranslated (x, y, 0);
2971
2972 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2973 {
2974 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2975
2976 if (svp && SvTRUE (*svp))
2977 {
2978 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2979 glEnable (GL_BLEND);
2980 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2981 glBegin (GL_QUADS);
2982 glVertex2f (0, 0);
2983 glVertex2f (w, 0);
2984 glVertex2f (w, h);
2985 glVertex2f (0, h);
2986 glEnd ();
2987 glDisable (GL_BLEND);
2988 }
2989 }
2990#if 0
2991 // draw borders, for debugging
2992 glPushMatrix ();
2993 glColor4f (1., 1., 0., 1.);
2994 glTranslatef (.5, .5, 0.);
2995 glBegin (GL_LINE_LOOP);
2996 glVertex2f (0 , 0);
2997 glVertex2f (w - 1, 0);
2998 glVertex2f (w - 1, h - 1);
2999 glVertex2f (0 , h - 1);
3000 glEnd ();
3001 glPopMatrix ();
3002#endif
3003 PUSHMARK (SP);
3004 XPUSHs (self);
3005 PUTBACK;
3006 call_method ("_draw", G_VOID | G_DISCARD);
3007 SPAGAIN;
3008
3009 glPopMatrix ();
3010
3011 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3012 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3013}
3014

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines