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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.151 by root, Sat Aug 19 18:17:18 2006 UTC vs.
Revision 1.330 by root, Sun Nov 18 15:24:24 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
20#include "flat_hash_map.hpp"
21
13#ifdef _WIN32 22#ifdef _WIN32
14# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
15#endif 28#endif
16 29
30#include <cassert>
17#include <math.h> 31#include <cmath>
18#include <string.h> 32#include <cstring>
19#include <stdio.h> 33#include <cstdio>
20#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
21 40
22#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
23#include <SDL_endian.h> 43#include <SDL_endian.h>
24#include <SDL_image.h> 44#include <SDL_image.h>
25#include <SDL_mixer.h> 45#include <SDL_mixer.h>
26#include <SDL_opengl.h> 46#include <SDL_opengl.h>
27 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
28#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
30 57
31#include <glib/gmacros.h> 58#include <glib.h>
32 59
33#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
34 72
35#ifndef _WIN32 73#ifndef _WIN32
36# include <sys/types.h> 74# include <sys/types.h>
37# include <sys/socket.h> 75# include <sys/socket.h>
38# include <netinet/in.h> 76# include <netinet/in.h>
39# include <netinet/tcp.h> 77# include <netinet/tcp.h>
40# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 83#else
42 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 85#endif
49 86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
53 96
54#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
56 99
57#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
58 101
59#if 0 102/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 104
62# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
63#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
64 130
65static struct 131static struct
66{ 132{
67#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 134#include "glfunc.h"
69#undef GL_FUNC 135#undef GL_FUNC
70} gl; 136} gl;
71 137
138static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 140{
74 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 145 else
79 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
80} 147}
81 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
82#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
83 175
84#include "pango-font.c" 176#include "pango-font.c"
85#include "pango-fontmap.c" 177#include "pango-fontmap.c"
86#include "pango-render.c" 178#include "pango-render.c"
87 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
90 184
91typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
92 186
93static int 187static int
94shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
95{ 189{
96 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
97 191
98 while (attrs) 192 while (attrs)
99 { 193 {
100 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
101 195
102 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
103 return 1; 197 return 1;
104 198
105 attrs = attrs->next; 199 attrs = attrs->next;
106 } 200 }
107 201
108 return 0; 202 return 0;
109} 203}
110 204
111typedef struct cf_layout { 205struct cf_layout {
112 PangoLayout *pl; 206 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
114 int base_height; 208 int base_height;
115 CFPlus__Font font; 209 DC__Font font;
116} *CFPlus__Layout; 210 rc_t rc;
211};
117 212
213typedef cf_layout *DC__Layout;
214
118static CFPlus__Font default_font; 215static DC__Font default_font;
119static PangoContext *opengl_context; 216static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
121 218
122static void 219static void
123substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
124{ 221{
125 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
126#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
127 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
128#endif 225#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 227}
131 228
132static void 229static void
133layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
134{ 231{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
137 */ 234 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
139 236
140 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 239
143 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
144} 241}
145 242
146static void 243static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 245{
149 PangoRectangle rect; 246 PangoRectangle rect;
150 247
151 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
159 256
160 *w = rect.width; 257 *w = rect.width;
161 *h = rect.height; 258 *h = rect.height;
162} 259}
163 260
261typedef uint16_t tileid;
164typedef uint16_t mapface; 262typedef uint16_t faceid;
165 263
166typedef struct { 264struct maptex
265{
167 GLint name; 266 GLuint name;
168 int w, h; 267 int w, h;
169 float s, t; 268 float s, t;
170 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
171} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
172 274
173typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
174 uint16_t darkness; 279 uint16_t darkness;
175 mapface face[3];
176 uint8_t stat_width, stat_hp; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
177} mapcell; 281};
178 282
179typedef struct { 283struct maprow
284{
180 int32_t c0, c1; 285 int32_t c0, c1;
181 mapcell *col; 286 mapcell *col;
182} maprow; 287};
183 288
184typedef struct map { 289struct mapgrid {
185 int x, y, w, h; 290 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 292 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 293 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 294
193 int32_t rows; 295 int32_t rows;
194 maprow *row; 296 maprow *row;
195} *CFPlus__Map; 297};
196 298
197static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
198prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
199{ 304{
200 char *p; 305 T *p;
201 306
202 New (0, p, sze + inc, char); 307 Newxz (p, sze + inc, T);
203 Zero (p, inc, char);
204 Move (ptr, p + inc, sze, char); 308 Move (ptr, p + inc, sze, T);
205 Safefree (ptr); 309 Safefree (ptr);
206 310
207 return p; 311 ptr = p;
208} 312}
209 313
210static char * 314template<typename T>
315static void
211append (char *ptr, int sze, int inc) 316append (T *&ptr, int sze, int inc)
212{ 317{
213 Renew (ptr, sze + inc, char); 318 Renew (ptr, sze + inc, T);
214 Zero (ptr + sze, inc, char); 319 Zero (ptr + sze, inc, T);
215
216 return ptr;
217} 320}
218 321
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322static void
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323need_facenum (struct mapgrid *self, faceid face)
324{
325 while (self->faces <= face)
326 {
327 append (self->face2tile, self->faces, self->faces);
328 self->faces *= 2;
329 }
330}
331
332static void
333need_texid (struct mapgrid *self, int texid)
334{
335 while (self->texs <= texid)
336 {
337 append (self->tex, self->texs, self->texs);
338 self->texs *= 2;
339 }
340}
221 341
222static maprow * 342static maprow *
223map_get_row (CFPlus__Map self, int y) 343map_get_row (mapgrid *self, int y)
224{ 344{
225 if (0 > y) 345 if (0 > y)
226 { 346 {
227 int extend = - y + MAP_EXTEND_Y; 347 int extend = - y + MAP_EXTEND_Y;
228 Prepend (maprow, self->row, self->rows, extend); 348 prepend (self->row, self->rows, extend);
229 349
230 self->rows += extend; 350 self->rows += extend;
231 self->y += extend; 351 self->y += extend;
232 y += extend; 352 y += extend;
233 } 353 }
234 else if (y >= self->rows) 354 else if (y >= self->rows)
235 { 355 {
236 int extend = y - self->rows + MAP_EXTEND_Y; 356 int extend = y - self->rows + MAP_EXTEND_Y;
237 Append (maprow, self->row, self->rows, extend); 357 append (self->row, self->rows, extend);
238 self->rows += extend; 358 self->rows += extend;
239 } 359 }
240 360
241 return self->row + y; 361 return self->row + y;
242} 362}
252 } 372 }
253 373
254 if (row->c0 > x) 374 if (row->c0 > x)
255 { 375 {
256 int extend = row->c0 - x + MAP_EXTEND_X; 376 int extend = row->c0 - x + MAP_EXTEND_X;
257 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 377 prepend (row->col, row->c1 - row->c0, extend);
258 row->c0 -= extend; 378 row->c0 -= extend;
259 } 379 }
260 else if (x >= row->c1) 380 else if (x >= row->c1)
261 { 381 {
262 int extend = x - row->c1 + MAP_EXTEND_X; 382 int extend = x - row->c1 + MAP_EXTEND_X;
263 Append (mapcell, row->col, row->c1 - row->c0, extend); 383 append (row->col, row->c1 - row->c0, extend);
264 row->c1 += extend; 384 row->c1 += extend;
265 } 385 }
266 386
267 return row->col + (x - row->c0); 387 return row->col + (x - row->c0);
268} 388}
269 389
270static mapcell * 390static mapcell *
271map_get_cell (CFPlus__Map self, int x, int y) 391map_get_cell (mapgrid *self, int x, int y)
272{ 392{
273 return row_get_cell (map_get_row (self, y), x); 393 return row_get_cell (map_get_row (self, y), x);
274} 394}
275 395
276static void 396static void
277map_clear (CFPlus__Map self) 397map_clear (mapgrid *self)
278{ 398{
279 int r; 399 int r;
280 400
281 for (r = 0; r < self->rows; r++) 401 for (r = 0; r < self->rows; r++)
282 Safefree (self->row[r].col); 402 Safefree (self->row[r].col);
289 self->oy = 0; 409 self->oy = 0;
290 self->row = 0; 410 self->row = 0;
291 self->rows = 0; 411 self->rows = 0;
292} 412}
293 413
414#define CELL_CLEAR(cell) \
415 do { \
416 if ((cell)->player) \
417 (cell)->tile [2] = 0; \
418 (cell)->darkness = 0; \
419 (cell)->stat_hp = 0; \
420 (cell)->flags = 0; \
421 (cell)->player = 0; \
422 } while (0)
423
294static void 424static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 425map_blank (mapgrid *self, int x0, int y0, int w, int h)
296{ 426{
297 int x, y; 427 int x, y;
298 maprow *row; 428 maprow *row;
299 mapcell *cell; 429 mapcell *cell;
300 430
312 if (x >= row->c1) 442 if (x >= row->c1)
313 break; 443 break;
314 444
315 cell = row->col + x - row->c0; 445 cell = row->col + x - row->c0;
316 446
317 cell->darkness = 0; 447 CELL_CLEAR (cell);
318 cell->stat_hp = 0;
319 } 448 }
320 } 449 }
450}
451
452struct smooth_key
453{
454 tileid tile;
455 uint8_t x, y, level;
456
457 bool operator == (const smooth_key &o) const
458 {
459 return tile == o.tile && x == o.x && y == o.y && level == o.level;
460 }
461};
462
463typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
464
465namespace std {
466 template <>
467 struct hash<smooth_key>
468 {
469 size_t operator () (const smooth_key &v) const
470 {
471 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
472 }
473 };
474}
475
476static void
477smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
478{
479 auto &&it = h.find (key);
480
481 if (it == h.end ())
482 h.insert (std::make_pair (key, bits));
483 else
484 it->second |= bits;
321} 485}
322 486
323static void 487static void
324music_finished (void) 488music_finished (void)
325{ 489{
342 ev.code = 1; 506 ev.code = 1;
343 ev.data1 = (void *)(long)channel; 507 ev.data1 = (void *)(long)channel;
344 ev.data2 = 0; 508 ev.data2 = 0;
345 509
346 SDL_PushEvent ((SDL_Event *)&ev); 510 SDL_PushEvent ((SDL_Event *)&ev);
511}
512
513// approximately divide by 255
514static unsigned int
515div255 (unsigned int n)
516{
517 return (n + (n >> 8)) >> 8;
347} 518}
348 519
349static unsigned int 520static unsigned int
350minpot (unsigned int n) 521minpot (unsigned int n)
351{ 522{
361 n |= n >> 16; 532 n |= n >> 16;
362 533
363 return n + 1; 534 return n + 1;
364} 535}
365 536
366MODULE = CFPlus PACKAGE = CFPlus 537static unsigned int
538popcount (unsigned int n)
539{
540 n -= (n >> 1) & 0x55555555U;
541 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
542 n = ((n >> 4) + n) & 0x0f0f0f0fU;
543 n *= 0x01010101U;
544
545 return n >> 24;
546}
547
548/* SDL should provide this, really. */
549#define SDLK_MODIFIER_MIN 300
550#define SDLK_MODIFIER_MAX 314
551
552/******************************************************************************/
553
554static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
555static GV *hover_gv;
556
557static int
558within_widget (SV *widget, NV x, NV y)
559{
560 HV *self;
561 SV **svp;
562 NV wx, ww, wy, wh;
563
564 if (!SvROK (widget))
565 return 0;
566
567 self = (HV *)SvRV (widget);
568
569 if (SvTYPE (self) != SVt_PVHV)
570 return 0;
571
572 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
573 if (y < wy)
574 return 0;
575
576 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
577 if (y >= wy + wh)
578 return 0;
579
580 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
581 if (x < wx)
582 return 0;
583
584 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
585 if (x >= wx + ww)
586 return 0;
587
588 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
589 if (!svp || !SvTRUE (*svp))
590 return 0;
591
592 return 1;
593}
594
595/******************************************************************************/
596
597/* process keyboard modifiers */
598static int
599mod_munge (int mod)
600{
601 mod &= MOD_MASK;
602
603 if (mod & (KMOD_META | KMOD_ALT))
604 mod |= KMOD_LRAM;
605
606 return mod;
607}
608
609static void
610deliantra_main (SV *real_main)
611{
612 dSP;
613
614 PUSHMARK (SP);
615 call_sv (real_main, G_DISCARD | G_VOID);
616}
617
618#ifdef __MACOSX__
619 static SV *real_main;
620
621 /* to due surprising braindamage on the side of SDL design, we
622 * do some mind-boggling hack here: SDL requires a custom main()
623 * on OS X, so... we provide one and call the original main(), which,
624 * due to shared library magic, calls -lSDLmain's main, not perl's main,
625 * and which calls our main (== SDL_main) back.
626 */
627 extern C_LINKAGE int
628 main (int argc, char *argv[])
629 {
630 deliantra_main (real_main);
631 }
632
633 #undef main
634
635 extern C_LINKAGE int main (int argc, char *argv[]);
636
637 static void
638 SDL_main_hack (SV *real_main_)
639 {
640 real_main = real_main_;
641
642 char *argv[] = { "deliantra client", 0 };
643 (main) (1, argv);
644 }
645#else
646 static void
647 SDL_main_hack (SV *real_main)
648 {
649 deliantra_main (real_main);
650 }
651#endif
652
653MODULE = Deliantra::Client PACKAGE = DC
367 654
368PROTOTYPES: ENABLE 655PROTOTYPES: ENABLE
369 656
370BOOT: 657BOOT:
371{ 658{
372 HV *stash = gv_stashpv ("CFPlus", 1); 659 HV *stash = gv_stashpv ("DC", 1);
373 static const struct { 660 static const struct {
374 const char *name; 661 const char *name;
375 IV iv; 662 IV iv;
376 } *civ, const_iv[] = { 663 } *civ, const_iv[] = {
377# define const_iv(name) { # name, (IV)name } 664# define const_iv(name) { # name, (IV)name }
665 const_iv (SDLK_MODIFIER_MIN),
666 const_iv (SDLK_MODIFIER_MAX),
667
378 const_iv (SDL_ACTIVEEVENT), 668 const_iv (SDL_ACTIVEEVENT),
379 const_iv (SDL_KEYDOWN), 669 const_iv (SDL_KEYDOWN),
380 const_iv (SDL_KEYUP), 670 const_iv (SDL_KEYUP),
381 const_iv (SDL_MOUSEMOTION), 671 const_iv (SDL_MOUSEMOTION),
382 const_iv (SDL_MOUSEBUTTONDOWN), 672 const_iv (SDL_MOUSEBUTTONDOWN),
391 const_iv (SDL_EVENT_RESERVEDA), 681 const_iv (SDL_EVENT_RESERVEDA),
392 const_iv (SDL_EVENT_RESERVEDB), 682 const_iv (SDL_EVENT_RESERVEDB),
393 const_iv (SDL_VIDEORESIZE), 683 const_iv (SDL_VIDEORESIZE),
394 const_iv (SDL_VIDEOEXPOSE), 684 const_iv (SDL_VIDEOEXPOSE),
395 const_iv (SDL_USEREVENT), 685 const_iv (SDL_USEREVENT),
686
687 const_iv (SDL_APPINPUTFOCUS),
688 const_iv (SDL_APPMOUSEFOCUS),
689 const_iv (SDL_APPACTIVE),
690
691
692 const_iv (SDLK_UNKNOWN),
693 const_iv (SDLK_FIRST),
694 const_iv (SDLK_BACKSPACE),
695 const_iv (SDLK_TAB),
696 const_iv (SDLK_CLEAR),
697 const_iv (SDLK_RETURN),
698 const_iv (SDLK_PAUSE),
699 const_iv (SDLK_ESCAPE),
700 const_iv (SDLK_SPACE),
701 const_iv (SDLK_EXCLAIM),
702 const_iv (SDLK_QUOTEDBL),
703 const_iv (SDLK_HASH),
704 const_iv (SDLK_DOLLAR),
705 const_iv (SDLK_AMPERSAND),
706 const_iv (SDLK_QUOTE),
707 const_iv (SDLK_LEFTPAREN),
708 const_iv (SDLK_RIGHTPAREN),
709 const_iv (SDLK_ASTERISK),
710 const_iv (SDLK_PLUS),
711 const_iv (SDLK_COMMA),
712 const_iv (SDLK_MINUS),
713 const_iv (SDLK_PERIOD),
714 const_iv (SDLK_SLASH),
715 const_iv (SDLK_0),
716 const_iv (SDLK_1),
717 const_iv (SDLK_2),
718 const_iv (SDLK_3),
719 const_iv (SDLK_4),
720 const_iv (SDLK_5),
721 const_iv (SDLK_6),
722 const_iv (SDLK_7),
723 const_iv (SDLK_8),
724 const_iv (SDLK_9),
725 const_iv (SDLK_COLON),
726 const_iv (SDLK_SEMICOLON),
727 const_iv (SDLK_LESS),
728 const_iv (SDLK_EQUALS),
729 const_iv (SDLK_GREATER),
730 const_iv (SDLK_QUESTION),
731 const_iv (SDLK_AT),
732
733 const_iv (SDLK_LEFTBRACKET),
734 const_iv (SDLK_BACKSLASH),
735 const_iv (SDLK_RIGHTBRACKET),
736 const_iv (SDLK_CARET),
737 const_iv (SDLK_UNDERSCORE),
738 const_iv (SDLK_BACKQUOTE),
739 const_iv (SDLK_DELETE),
740
741 const_iv (SDLK_FIRST),
742 const_iv (SDLK_LAST),
396 const_iv (SDLK_KP0), 743 const_iv (SDLK_KP0),
397 const_iv (SDLK_KP1), 744 const_iv (SDLK_KP1),
398 const_iv (SDLK_KP2), 745 const_iv (SDLK_KP2),
399 const_iv (SDLK_KP3), 746 const_iv (SDLK_KP3),
400 const_iv (SDLK_KP4), 747 const_iv (SDLK_KP4),
455 const_iv (SDLK_BREAK), 802 const_iv (SDLK_BREAK),
456 const_iv (SDLK_MENU), 803 const_iv (SDLK_MENU),
457 const_iv (SDLK_POWER), 804 const_iv (SDLK_POWER),
458 const_iv (SDLK_EURO), 805 const_iv (SDLK_EURO),
459 const_iv (SDLK_UNDO), 806 const_iv (SDLK_UNDO),
807
460 const_iv (KMOD_NONE), 808 const_iv (KMOD_NONE),
809 const_iv (KMOD_SHIFT),
461 const_iv (KMOD_LSHIFT), 810 const_iv (KMOD_LSHIFT),
462 const_iv (KMOD_RSHIFT), 811 const_iv (KMOD_RSHIFT),
812 const_iv (KMOD_CTRL),
463 const_iv (KMOD_LCTRL), 813 const_iv (KMOD_LCTRL),
464 const_iv (KMOD_RCTRL), 814 const_iv (KMOD_RCTRL),
815 const_iv (KMOD_ALT),
465 const_iv (KMOD_LALT), 816 const_iv (KMOD_LALT),
466 const_iv (KMOD_RALT), 817 const_iv (KMOD_RALT),
818 const_iv (KMOD_META),
467 const_iv (KMOD_LMETA), 819 const_iv (KMOD_LMETA),
468 const_iv (KMOD_RMETA), 820 const_iv (KMOD_RMETA),
469 const_iv (KMOD_NUM), 821 const_iv (KMOD_NUM),
470 const_iv (KMOD_CAPS), 822 const_iv (KMOD_CAPS),
471 const_iv (KMOD_MODE), 823 const_iv (KMOD_MODE),
472 const_iv (KMOD_CTRL), 824
473 const_iv (KMOD_SHIFT), 825 const_iv (KMOD_LRAM),
474 const_iv (KMOD_ALT), 826
475 const_iv (KMOD_META) 827 const_iv (MIX_DEFAULT_FORMAT),
828
829 const_iv (SDL_INIT_TIMER),
830 const_iv (SDL_INIT_AUDIO),
831 const_iv (SDL_INIT_VIDEO),
832 const_iv (SDL_INIT_CDROM),
833 const_iv (SDL_INIT_JOYSTICK),
834 const_iv (SDL_INIT_EVERYTHING),
835 const_iv (SDL_INIT_NOPARACHUTE),
836 const_iv (SDL_INIT_EVENTTHREAD),
837
838 const_iv (SDL_GL_RED_SIZE),
839 const_iv (SDL_GL_GREEN_SIZE),
840 const_iv (SDL_GL_BLUE_SIZE),
841 const_iv (SDL_GL_ALPHA_SIZE),
842 const_iv (SDL_GL_DOUBLEBUFFER),
843 const_iv (SDL_GL_BUFFER_SIZE),
844 const_iv (SDL_GL_DEPTH_SIZE),
845 const_iv (SDL_GL_STENCIL_SIZE),
846 const_iv (SDL_GL_ACCUM_RED_SIZE),
847 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
848 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
849 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
850 const_iv (SDL_GL_STEREO),
851 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
852 const_iv (SDL_GL_MULTISAMPLESAMPLES),
853 const_iv (SDL_GL_ACCELERATED_VISUAL),
854 const_iv (SDL_GL_SWAP_CONTROL),
855
856 const_iv (FOW_DARKNESS)
476# undef const_iv 857# undef const_iv
477 }; 858 };
478 859
479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 860 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
480 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 861 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
862
863 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
864 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
481} 865}
866
867void
868weaken (SV *rv)
869 PROTOTYPE: $
870 CODE:
871 sv_rvweaken (rv);
482 872
483int 873int
484in_destruct () 874in_destruct ()
485 CODE: 875 CODE:
486 RETVAL = PL_main_cv == Nullcv; 876 RETVAL = PL_main_cv == Nullcv;
488 RETVAL 878 RETVAL
489 879
490NV floor (NV x) 880NV floor (NV x)
491 881
492NV ceil (NV x) 882NV ceil (NV x)
883
884IV minpot (UV n)
885
886IV popcount (UV n)
887
888NV distance (NV dx, NV dy)
889 CODE:
890 RETVAL = pow (dx * dx + dy * dy, 0.5);
891 OUTPUT:
892 RETVAL
493 893
494void 894void
495pango_init () 895pango_init ()
496 CODE: 896 CODE:
497{ 897{
498 opengl_fontmap = pango_opengl_font_map_new (); 898 opengl_fontmap = pango_opengl_font_map_new ();
499 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 899 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
500 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 900 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
901 /*pango_context_set_font_description (opengl_context, default_font);*/
902#if PANGO_VERSION_CHECK (1, 15, 2)
903 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
904 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
905#endif
501} 906}
502 907
503int 908char *SDL_GetError ()
504SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
505 909
506void 910void SDL_main_hack (SV *real_main)
911 PROTOTYPE: &
912
913int SDL_Init (U32 flags)
914
915int SDL_InitSubSystem (U32 flags)
916
917void SDL_QuitSubSystem (U32 flags)
918
507SDL_Quit () 919void SDL_Quit ()
508 920
921int SDL_GL_SetAttribute (int attr, int value)
922 C_ARGS: (SDL_GLattr)attr, value
923
924int SDL_GL_GetAttribute (int attr)
925 CODE:
926 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
927 XSRETURN_UNDEF;
928 OUTPUT:
929 RETVAL
930
509void 931void
510SDL_ListModes () 932SDL_ListModes (int rgb, int alpha)
511 PPCODE: 933 PPCODE:
512{ 934{
513 SDL_Rect **m; 935 SDL_Rect **m;
514 936
515 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 937 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 938 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
517 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 939 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
518 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 940 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
519 941
520 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 942 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
521 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
522 944
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 945 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
527 949
528 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 950 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
529#if SDL_VERSION_ATLEAST(1,2,10)
530 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
531 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 951 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
532#endif
533
534 SDL_EnableUNICODE (1);
535 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
536 952
537 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 953 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
538 954
539 if (m && m != (SDL_Rect **)-1) 955 if (m && m != (SDL_Rect **)-1)
540 while (*m) 956 while (*m)
541 { 957 {
958 if ((*m)->w >= 400 && (*m)->h >= 300)
959 {
542 AV *av = newAV (); 960 AV *av = newAV ();
543 av_push (av, newSViv ((*m)->w)); 961 av_push (av, newSViv ((*m)->w));
544 av_push (av, newSViv ((*m)->h)); 962 av_push (av, newSViv ((*m)->h));
963 av_push (av, newSViv (rgb));
964 av_push (av, newSViv (alpha));
545 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 965 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
966 }
546 967
547 ++m; 968 ++m;
548 } 969 }
549} 970}
550 971
551char *
552SDL_GetError ()
553
554int 972int
555SDL_SetVideoMode (int w, int h, int fullscreen) 973SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
556 CODE: 974 CODE:
975{
976 SDL_EnableUNICODE (1);
977 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
978
979 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
980 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
981 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
982 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
983
557 RETVAL = !!SDL_SetVideoMode ( 984 RETVAL = !!SDL_SetVideoMode (
558 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 985 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
559 ); 986 );
987
560 if (RETVAL) 988 if (RETVAL)
561 { 989 {
562 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 990 av_clear (texture_av);
563# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 991#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
564# include "glfunc.h" 992#include "glfunc.h"
565# undef GL_FUNC 993#undef GL_FUNC
994 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
995 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
566 } 996 }
997}
567 OUTPUT: 998 OUTPUT:
568 RETVAL 999 RETVAL
1000
1001void
1002SDL_WM_SetCaption (const char *title, const char *icon)
569 1003
570void 1004void
571SDL_GL_SwapBuffers () 1005SDL_GL_SwapBuffers ()
572 1006
573char * 1007char *
574SDL_GetKeyName (int sym) 1008SDL_GetKeyName (int sym)
1009 C_ARGS: (SDLKey)sym
575 1010
1011int
1012SDL_GetAppState ()
1013
1014int
1015SDL_GetModState ()
1016
1017int
1018SDL_WaitEvent ()
1019 C_ARGS: 0
1020
576void 1021void
577SDL_PollEvent () 1022SDL_PumpEvents ()
1023
1024void
1025peep_events ()
578 PPCODE: 1026 PPCODE:
579{ 1027{
580 SDL_Event ev; 1028 SDL_Event ev;
581 1029
582 while (SDL_PollEvent (&ev)) 1030 SDL_PumpEvents ();
1031 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
583 { 1032 {
584 HV *hv = newHV (); 1033 HV *hv = newHV ();
585 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1034 hv_store (hv, "type", 4, newSViv (ev.type), 0);
586 1035
587 switch (ev.type) 1036 switch (ev.type)
588 { 1037 {
589 case SDL_KEYDOWN: 1038 case SDL_KEYDOWN:
590 case SDL_KEYUP: 1039 case SDL_KEYUP:
591 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1040 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
592 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1041 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
593 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1042 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1043 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
594 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1044 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
595 break; 1045 break;
596 1046
597 case SDL_ACTIVEEVENT: 1047 case SDL_ACTIVEEVENT:
598 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1048 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
599 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1049 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
600 break; 1050 break;
601 1051
602 case SDL_MOUSEMOTION: 1052 case SDL_MOUSEMOTION:
1053 {
1054 int state = ev.motion.state;
1055 int x = ev.motion.x;
1056 int y = ev.motion.y;
1057 int xrel = ev.motion.xrel;
1058 int yrel = ev.motion.yrel;
1059
1060 /* do simplistic event compression */
1061 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1062 && state == ev.motion.state)
1063 {
1064 xrel += ev.motion.xrel;
1065 yrel += ev.motion.yrel;
1066 x = ev.motion.x;
1067 y = ev.motion.y;
1068 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1069 }
1070
603 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1071 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
604
605 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1072 hv_store (hv, "state", 5, newSViv (state), 0);
606 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1073 hv_store (hv, "x", 1, newSViv (x), 0);
607 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1074 hv_store (hv, "y", 1, newSViv (y), 0);
608 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1075 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
609 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1076 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1077 }
610 break; 1078 break;
611 1079
612 case SDL_MOUSEBUTTONDOWN: 1080 case SDL_MOUSEBUTTONDOWN:
613 case SDL_MOUSEBUTTONUP: 1081 case SDL_MOUSEBUTTONUP:
614 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1082 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
615 1083
616 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1084 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
617 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1085 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
618 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1086 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
619 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1087 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
624 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1092 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
625 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1093 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
626 break; 1094 break;
627 } 1095 }
628 1096
629 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1097 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
630 } 1098 }
631} 1099}
632 1100
1101char *
1102SDL_AudioDriverName ()
1103 CODE:
1104{
1105 char buf [256];
1106 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1107 XSRETURN_UNDEF;
1108
1109 RETVAL = buf;
1110}
1111 OUTPUT:
1112 RETVAL
1113
633int 1114int
634Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1115Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
635 POSTCALL: 1116 POSTCALL:
636 Mix_HookMusicFinished (music_finished); 1117 Mix_HookMusicFinished (music_finished);
637 Mix_ChannelFinished (channel_finished); 1118 Mix_ChannelFinished (channel_finished);
638 1119
639void 1120void
1121Mix_QuerySpec ()
1122 PPCODE:
1123{
1124 int freq, channels;
1125 Uint16 format;
1126
1127 if (Mix_QuerySpec (&freq, &format, &channels))
1128 {
1129 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (freq)));
1131 PUSHs (sv_2mortal (newSViv (format)));
1132 PUSHs (sv_2mortal (newSViv (channels)));
1133 }
1134}
1135
1136void
640Mix_CloseAudio () 1137Mix_CloseAudio ()
641 1138
642int 1139int
643Mix_AllocateChannels (int numchans = -1) 1140Mix_AllocateChannels (int numchans = -1)
644 1141
1142const char *
1143Mix_GetError ()
1144
645void 1145void
646lowdelay (int fd, int val = 1) 1146lowdelay (int fd, int val = 1)
647 CODE: 1147 CODE:
1148 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1149
1150void
1151win32_proxy_info ()
1152 PPCODE:
1153{
648#ifndef _WIN32 1154#ifdef _WIN32
649 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1155 char buffer[2048];
1156 DWORD buflen;
1157
1158 EXTEND (SP, 3);
1159
1160 buflen = sizeof (buffer);
1161 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1162 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1163 {
1164 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1165
1166 buflen = sizeof (buffer);
1167 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1168 {
1169 PUSHs (newSVpv (buffer, 0));
1170
1171 buflen = sizeof (buffer);
1172 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1173 PUSHs (newSVpv (buffer, 0));
1174 }
1175 }
650#endif 1176#endif
1177}
651 1178
652void 1179int
653add_font (char *file) 1180add_font (char *file)
654 CODE: 1181 CODE:
655 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1182 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1183 OUTPUT:
1184 RETVAL
1185
1186void
1187IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1188
1189# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1190void
1191Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
656 1192
657void 1193void
658load_image_inline (SV *image_) 1194load_image_inline (SV *image_)
659 ALIAS: 1195 ALIAS:
660 load_image_file = 1 1196 load_image_file = 1
663 STRLEN image_len; 1199 STRLEN image_len;
664 char *image = (char *)SvPVbyte (image_, image_len); 1200 char *image = (char *)SvPVbyte (image_, image_len);
665 SDL_Surface *surface, *surface2; 1201 SDL_Surface *surface, *surface2;
666 SDL_PixelFormat fmt; 1202 SDL_PixelFormat fmt;
667 SDL_RWops *rw = ix 1203 SDL_RWops *rw = ix
668 ? SDL_RWFromFile (image, "r") 1204 ? SDL_RWFromFile (image, "rb")
669 : SDL_RWFromConstMem (image, image_len); 1205 : SDL_RWFromConstMem (image, image_len);
670 1206
671 if (!rw) 1207 if (!rw)
672 croak ("load_image: %s", SDL_GetError ()); 1208 croak ("load_image: %s", SDL_GetError ());
673 1209
706 1242
707 SDL_LockSurface (surface2); 1243 SDL_LockSurface (surface2);
708 EXTEND (SP, 6); 1244 EXTEND (SP, 6);
709 PUSHs (sv_2mortal (newSViv (surface2->w))); 1245 PUSHs (sv_2mortal (newSViv (surface2->w)));
710 PUSHs (sv_2mortal (newSViv (surface2->h))); 1246 PUSHs (sv_2mortal (newSViv (surface2->h)));
711 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1247 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
712 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1248 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
713 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1249 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
714 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1250 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
715 SDL_UnlockSurface (surface2); 1251 SDL_UnlockSurface (surface2);
716 1252
746void 1282void
747error (char *message) 1283error (char *message)
748 CODE: 1284 CODE:
749 fprintf (stderr, "ERROR: %s\n", message); 1285 fprintf (stderr, "ERROR: %s\n", message);
750#ifdef _WIN32 1286#ifdef _WIN32
751 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1287 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
752#endif 1288#endif
753 1289
754void 1290void
755fatal (char *message) 1291fatal (char *message)
756 CODE: 1292 CODE:
757 fprintf (stderr, "FATAL: %s\n", message); 1293 fprintf (stderr, "FATAL: %s\n", message);
758#ifdef _WIN32 1294#ifdef _WIN32
759 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1295 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
760#endif 1296#endif
761 _exit (1); 1297 _exit (1);
762 1298
763void 1299void
764_exit (int retval) 1300_exit (int retval = 0)
765 CODE: 1301 CODE:
1302#ifdef WIN32
1303 ExitThread (retval); // unclean, please beam me up
1304#else
766 _exit (retval); 1305 _exit (retval);
1306#endif
767 1307
768MODULE = CFPlus PACKAGE = CFPlus::Font 1308void
1309debug ()
1310 CODE:
1311{
1312#if DEBUG
1313 VALGRIND_DO_LEAK_CHECK;
1314#endif
1315}
769 1316
770CFPlus::Font 1317int
1318SvREFCNT (SV *sv)
1319 CODE:
1320 RETVAL = SvREFCNT (sv);
1321 OUTPUT:
1322 RETVAL
1323
1324MODULE = Deliantra::Client PACKAGE = DC::Font
1325
1326PROTOTYPES: DISABLE
1327
1328DC::Font
771new_from_file (SV *class, char *path, int id = 0) 1329new_from_file (SV *klass, char *path, int id = 0)
772 CODE: 1330 CODE:
773{ 1331{
774 int count; 1332 int count;
775 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1333 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
776 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1334 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
778} 1336}
779 OUTPUT: 1337 OUTPUT:
780 RETVAL 1338 RETVAL
781 1339
782void 1340void
783DESTROY (CFPlus::Font self) 1341DESTROY (DC::Font self)
784 CODE: 1342 CODE:
785 pango_font_description_free (self); 1343 pango_font_description_free (self);
786 1344
787void 1345void
788make_default (CFPlus::Font self) 1346make_default (DC::Font self)
1347 PROTOTYPE: $
789 CODE: 1348 CODE:
790 default_font = self; 1349 default_font = self;
791 1350
792MODULE = CFPlus PACKAGE = CFPlus::Layout 1351MODULE = Deliantra::Client PACKAGE = DC::Layout
793 1352
1353PROTOTYPES: DISABLE
1354
794void 1355void
795reset_glyph_cache () 1356glyph_cache_backup ()
1357 PROTOTYPE:
796 CODE: 1358 CODE:
1359 tc_backup ();
1360
1361void
1362glyph_cache_restore ()
1363 PROTOTYPE:
1364 CODE:
797 tc_clear (); 1365 tc_restore ();
798 1366
799CFPlus::Layout 1367DC::Layout
800new (SV *class) 1368new (SV *klass)
801 CODE: 1369 CODE:
802 New (0, RETVAL, 1, struct cf_layout); 1370 RETVAL = new cf_layout;
803 1371
804 RETVAL->pl = pango_layout_new (opengl_context); 1372 RETVAL->pl = pango_layout_new (opengl_context);
805 RETVAL->r = 1.; 1373 RETVAL->r = 1.;
806 RETVAL->g = 1.; 1374 RETVAL->g = 1.;
807 RETVAL->b = 1.; 1375 RETVAL->b = 1.;
813 layout_update_font (RETVAL); 1381 layout_update_font (RETVAL);
814 OUTPUT: 1382 OUTPUT:
815 RETVAL 1383 RETVAL
816 1384
817void 1385void
818DESTROY (CFPlus::Layout self) 1386DESTROY (DC::Layout self)
819 CODE: 1387 CODE:
820 g_object_unref (self->pl); 1388 g_object_unref (self->pl);
821 Safefree (self); 1389 delete self;
822 1390
823void 1391void
824set_text (CFPlus::Layout self, SV *text_) 1392set_text (DC::Layout self, SV *text_)
825 CODE: 1393 CODE:
826{ 1394{
827 STRLEN textlen; 1395 STRLEN textlen;
828 char *text = SvPVutf8 (text_, textlen); 1396 char *text = SvPVutf8 (text_, textlen);
829 1397
830 pango_layout_set_text (self->pl, text, textlen); 1398 pango_layout_set_text (self->pl, text, textlen);
831} 1399}
832 1400
833void 1401void
834set_markup (CFPlus::Layout self, SV *text_) 1402set_markup (DC::Layout self, SV *text_)
835 CODE: 1403 CODE:
836{ 1404{
837 STRLEN textlen; 1405 STRLEN textlen;
838 char *text = SvPVutf8 (text_, textlen); 1406 char *text = SvPVutf8 (text_, textlen);
839 1407
840 pango_layout_set_markup (self->pl, text, textlen); 1408 pango_layout_set_markup (self->pl, text, textlen);
841} 1409}
842 1410
843void 1411void
844set_shapes (CFPlus::Layout self, ...) 1412set_shapes (DC::Layout self, ...)
845 CODE: 1413 CODE:
846{ 1414{
847 PangoAttrList *attrs = 0; 1415 PangoAttrList *attrs = 0;
848 const char *text = pango_layout_get_text (self->pl); 1416 const char *text = pango_layout_get_text (self->pl);
849 const char *pos = text; 1417 const char *pos = text;
884 if (attrs) 1452 if (attrs)
885 pango_layout_set_attributes (self->pl, attrs); 1453 pango_layout_set_attributes (self->pl, attrs);
886} 1454}
887 1455
888void 1456void
889get_shapes (CFPlus::Layout self) 1457get_shapes (DC::Layout self)
890 PPCODE: 1458 PPCODE:
891{ 1459{
892 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1460 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
893 1461
894 do 1462 do
895 { 1463 {
896 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1464 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
897 1465
898 if (run && shape_attr_p (run)) 1466 if (run && shape_attr_p (run))
899 { 1467 {
900 PangoRectangle extents; 1468 PangoRectangle extents;
901 pango_layout_iter_get_run_extents (iter, 0, &extents); 1469 pango_layout_iter_get_run_extents (iter, 0, &extents);
909 1477
910 pango_layout_iter_free (iter); 1478 pango_layout_iter_free (iter);
911} 1479}
912 1480
913int 1481int
914has_wrapped (CFPlus::Layout self) 1482has_wrapped (DC::Layout self)
915 CODE: 1483 CODE:
916{ 1484{
917 int lines = 1; 1485 int lines = 1;
918 const char *text = pango_layout_get_text (self->pl); 1486 const char *text = pango_layout_get_text (self->pl);
919 1487
924} 1492}
925 OUTPUT: 1493 OUTPUT:
926 RETVAL 1494 RETVAL
927 1495
928SV * 1496SV *
929get_text (CFPlus::Layout self) 1497get_text (DC::Layout self)
930 CODE: 1498 CODE:
931 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1499 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
932 sv_utf8_decode (RETVAL); 1500 sv_utf8_decode (RETVAL);
933 OUTPUT: 1501 OUTPUT:
934 RETVAL 1502 RETVAL
935 1503
936void 1504void
937set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1505set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
938 CODE: 1506 CODE:
939 self->r = r; 1507 self->r = r;
940 self->g = g; 1508 self->g = g;
941 self->b = b; 1509 self->b = b;
942 self->a = a; 1510 self->a = a;
943 1511
944void 1512void
945set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1513set_font (DC::Layout self, DC::Font font = 0)
946 CODE: 1514 CODE:
947 if (self->font != font) 1515 if (self->font != font)
948 { 1516 {
949 self->font = font; 1517 self->font = font;
950 layout_update_font (self); 1518 layout_update_font (self);
951 } 1519 }
952 1520
953void 1521void
954set_height (CFPlus::Layout self, int base_height) 1522set_height (DC::Layout self, int base_height)
955 CODE: 1523 CODE:
956 if (self->base_height != base_height) 1524 if (self->base_height != base_height)
957 { 1525 {
958 self->base_height = base_height; 1526 self->base_height = base_height;
959 layout_update_font (self); 1527 layout_update_font (self);
960 } 1528 }
961 1529
962void 1530void
963set_width (CFPlus::Layout self, int max_width = -1) 1531set_width (DC::Layout self, int max_width = -1)
964 CODE: 1532 CODE:
965 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1533 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
966 1534
967void 1535void
968set_indent (CFPlus::Layout self, int indent) 1536set_indent (DC::Layout self, int indent)
969 CODE: 1537 CODE:
970 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1538 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
971 1539
972void 1540void
973set_spacing (CFPlus::Layout self, int spacing) 1541set_spacing (DC::Layout self, int spacing)
974 CODE: 1542 CODE:
975 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1543 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
976 1544
977void 1545void
978set_ellipsise (CFPlus::Layout self, int ellipsise) 1546set_ellipsise (DC::Layout self, int ellipsise)
979 CODE: 1547 CODE:
980 pango_layout_set_ellipsize (self->pl, 1548 pango_layout_set_ellipsize (self->pl,
981 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1549 ellipsise == 1 ? PANGO_ELLIPSIZE_START
982 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1550 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
983 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1551 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
984 : PANGO_ELLIPSIZE_NONE 1552 : PANGO_ELLIPSIZE_NONE
985 ); 1553 );
986 1554
987void 1555void
988set_single_paragraph_mode (CFPlus::Layout self, int spm) 1556set_single_paragraph_mode (DC::Layout self, int spm)
989 CODE: 1557 CODE:
990 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1558 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
991 1559
992void 1560void
993size (CFPlus::Layout self) 1561size (DC::Layout self)
994 PPCODE: 1562 PPCODE:
995{ 1563{
996 int w, h; 1564 int w, h;
997 1565
998 layout_get_pixel_size (self, &w, &h); 1566 layout_get_pixel_size (self, &w, &h);
1001 PUSHs (sv_2mortal (newSViv (w))); 1569 PUSHs (sv_2mortal (newSViv (w)));
1002 PUSHs (sv_2mortal (newSViv (h))); 1570 PUSHs (sv_2mortal (newSViv (h)));
1003} 1571}
1004 1572
1005int 1573int
1006descent (CFPlus::Layout self) 1574descent (DC::Layout self)
1007 CODE: 1575 CODE:
1008{ 1576{
1009 PangoRectangle rect; 1577 PangoRectangle rect;
1010 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1578 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1011 pango_layout_line_get_pixel_extents (line, 0, &rect); 1579 pango_layout_line_get_pixel_extents (line, 0, &rect);
1012 RETVAL = PANGO_DESCENT (rect); 1580 RETVAL = PANGO_DESCENT (rect);
1013} 1581}
1014 OUTPUT: 1582 OUTPUT:
1015 RETVAL 1583 RETVAL
1016 1584
1017int 1585int
1018xy_to_index (CFPlus::Layout self, int x, int y) 1586xy_to_index (DC::Layout self, int x, int y)
1019 CODE: 1587 CODE:
1020{ 1588{
1021 int index, trailing; 1589 int index, trailing;
1022 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1590 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1023 RETVAL = index; 1591 RETVAL = index + trailing;
1024} 1592}
1025 OUTPUT: 1593 OUTPUT:
1026 RETVAL 1594 RETVAL
1027 1595
1028void 1596void
1029cursor_pos (CFPlus::Layout self, int index) 1597cursor_pos (DC::Layout self, int index)
1030 PPCODE: 1598 PPCODE:
1031{ 1599{
1032 PangoRectangle strong_pos; 1600 PangoRectangle pos;
1033 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1601 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1034 1602
1035 EXTEND (SP, 3); 1603 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1037 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1605 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1606 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1039} 1607}
1040 1608
1041void 1609void
1042render (CFPlus::Layout self, float x, float y, int flags = 0) 1610index_to_line_x (DC::Layout self, int index, int trailing = 0)
1043 PPCODE: 1611 PPCODE:
1612{
1613 int line, x;
1614
1615 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1616#if !PANGO_VERSION_CHECK (1, 17, 3)
1617 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1618 --line;
1619#endif
1620 EXTEND (SP, 2);
1621 PUSHs (sv_2mortal (newSViv (line)));
1622 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1623}
1624
1625void
1626line_x_to_index (DC::Layout self, int line, int x)
1627 PPCODE:
1628{
1629 PangoLayoutLine *lp;
1630 int index, trailing;
1631
1632 if (line < 0)
1633 XSRETURN_EMPTY;
1634
1635 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1636 XSRETURN_EMPTY; /* do better */
1637
1638 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1639
1640 EXTEND (SP, 2);
1641 if (GIMME_V == G_SCALAR)
1642 PUSHs (sv_2mortal (newSViv (index + trailing)));
1643 else
1644 {
1645 PUSHs (sv_2mortal (newSViv (index)));
1646 PUSHs (sv_2mortal (newSViv (trailing)));
1647 }
1648}
1649
1650void
1651render (DC::Layout self, float x, float y, int flags = 0)
1652 CODE:
1653 self->rc.clear ();
1044 pango_opengl_render_layout_subpixel ( 1654 pango_opengl_render_layout_subpixel (
1045 self->pl, 1655 self->pl,
1656 &self->rc,
1046 x * PANGO_SCALE, y * PANGO_SCALE, 1657 x * PANGO_SCALE, y * PANGO_SCALE,
1047 self->r, self->g, self->b, self->a, 1658 self->r, self->g, self->b, self->a,
1048 flags 1659 flags
1049 ); 1660 );
1661 // we assume that context_change actually clears/frees stuff
1662 // and does not do any recomputation...
1663 pango_layout_context_changed (self->pl);
1050 1664
1051MODULE = CFPlus PACKAGE = CFPlus::Texture
1052
1053void 1665void
1054pad2pot (SV *data_, SV *w_, SV *h_) 1666draw (DC::Layout self)
1055 CODE: 1667 CODE:
1056{ 1668{
1057 int ow = SvIV (w_); 1669 glEnable (GL_TEXTURE_2D);
1058 int oh = SvIV (h_); 1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glEnable (GL_BLEND);
1672 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1673 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1674 glEnable (GL_ALPHA_TEST);
1675 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1059 1676
1060 if (ow && oh) 1677 self->rc.draw ();
1678
1679 glDisable (GL_ALPHA_TEST);
1680 glDisable (GL_BLEND);
1681 glDisable (GL_TEXTURE_2D);
1682}
1683
1684MODULE = Deliantra::Client PACKAGE = DC::Texture
1685
1686PROTOTYPES: ENABLE
1687
1688void
1689pad (SV *data_, int ow, int oh, int nw, int nh)
1690 CODE:
1691{
1692 if ((nw != ow || nh != oh) && SvOK (data_))
1061 { 1693 {
1062 int nw = minpot (ow);
1063 int nh = minpot (oh);
1064
1065 if (nw != ow || nh != oh)
1066 {
1067 if (SvOK (data_))
1068 {
1069 STRLEN datalen; 1694 STRLEN datalen;
1070 char *data = SvPVbyte (data_, datalen); 1695 char *data = SvPVbyte (data_, datalen);
1071 int bpp = datalen / (ow * oh); 1696 int bpp = datalen / (ow * oh);
1072 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1697 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1073 1698
1074 SvPOK_only (result_); 1699 SvPOK_only (result_);
1075 SvCUR_set (result_, nw * nh * bpp); 1700 SvCUR_set (result_, nw * nh * bpp);
1076 1701
1077 memset (SvPVX (result_), 0, nw * nh * bpp); 1702 memset (SvPVX (result_), 0, nw * nh * bpp);
1078 while (oh--) 1703 while (oh--)
1079 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1704 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1080 1705
1081 sv_setsv (data_, result_); 1706 sv_setsv (data_, result_);
1082 }
1083
1084 sv_setiv (w_, nw);
1085 sv_setiv (h_, nh);
1086 }
1087 } 1707 }
1088} 1708}
1089 1709
1090void 1710void
1091draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1711draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1097{ 1717{
1098 HV *hv = (HV *)SvRV (self); 1718 HV *hv = (HV *)SvRV (self);
1099 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1719 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1100 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1720 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1101 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1721 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1722
1723 if (name <= 0)
1724 XSRETURN_EMPTY;
1102 1725
1103 if (items < 5) 1726 if (items < 5)
1104 { 1727 {
1105 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1728 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1106 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1729 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1134 glDisable (GL_ALPHA_TEST); 1757 glDisable (GL_ALPHA_TEST);
1135 glDisable (GL_BLEND); 1758 glDisable (GL_BLEND);
1136 } 1759 }
1137} 1760}
1138 1761
1139MODULE = CFPlus PACKAGE = CFPlus::Map 1762void
1140 1763draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1141CFPlus::Map 1764 PROTOTYPE: @
1142new (SV *class, int map_width, int map_height)
1143 CODE: 1765 CODE:
1766{
1767 glEnable (GL_BLEND);
1768 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1769 glEnable (GL_TEXTURE_2D);
1770 glBindTexture (GL_TEXTURE_2D, name1);
1771
1772 glColor3f (intensity, intensity, intensity);
1773 glPushMatrix ();
1774 glScalef (1./3, 1./3, 1.);
1775
1776 if (blend > 0.f)
1777 {
1778 float dx3 = dx * -3.f / w;
1779 float dy3 = dy * -3.f / h;
1780 GLfloat env_color[4] = { 0., 0., 0., blend };
1781
1782 /* interpolate the two shadow textures */
1783 /* stage 0 == rgb(glcolor) + alpha(t0) */
1784 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1785
1786 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1787 gl.ActiveTexture (GL_TEXTURE1);
1788 glEnable (GL_TEXTURE_2D);
1789 glBindTexture (GL_TEXTURE_2D, name2);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1791
1792 /* rgb == rgb(glcolor) */
1793 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1796
1797 /* alpha = interpolate t0, t1 by env_alpha */
1798 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1806
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1809
1810 glBegin (GL_QUADS);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1815 glEnd ();
1816
1817 glDisable (GL_TEXTURE_2D);
1818 gl.ActiveTexture (GL_TEXTURE0);
1819 }
1820 else
1821 {
1822 /* simple blending of one texture, also opengl <1.3 path */
1823 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1824
1825 glBegin (GL_QUADS);
1826 glTexCoord2f (0, 0); glVertex2f (0, 0);
1827 glTexCoord2f (0, t); glVertex2f (0, h);
1828 glTexCoord2f (s, t); glVertex2f (w, h);
1829 glTexCoord2f (s, 0); glVertex2f (w, 0);
1830 glEnd ();
1831 }
1832
1833 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1834 {
1835 int x, y;
1836 int dx3 = dx * 3;
1837 int dy3 = dy * 3;
1838
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1840 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1841 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1842 glTranslatef (-1., -1., 0);
1843 glBegin (GL_QUADS);
1844
1845 for (y = 1; y < h; y += 3)
1846 {
1847 int y1 = y - dy3;
1848 int y1valid = y1 >= 0 && y1 < h;
1849
1850 for (x = 1; x < w; x += 3)
1851 {
1852 int x1 = x - dx3;
1853 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 uint8_t h2;
1855
1856 if (y1valid && x1 >= 0 && x1 < w)
1857 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 else
1859 h2 = 1; /* out of range == invisible */
1860
1861 if (h1 || h2)
1862 {
1863 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1864 glColor4f (1., 1., 1., alpha);
1865
1866 glTexCoord2f (0, 0.); glVertex2i (x , y );
1867 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1868 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1869 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1870 }
1871 }
1872 }
1873 }
1874
1875 glEnd ();
1876
1877 glPopMatrix ();
1878
1879 glDisable (GL_TEXTURE_2D);
1880 glDisable (GL_BLEND);
1881}
1882
1883IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1884 CODE:
1885{
1886 GLint width;
1887 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1888 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1889 RETVAL = width > 0;
1890}
1891 OUTPUT:
1892 RETVAL
1893
1894MODULE = Deliantra::Client PACKAGE = DC::Map
1895
1896PROTOTYPES: DISABLE
1897
1898DC::Map
1899new (SV *klass)
1900 CODE:
1144 New (0, RETVAL, 1, struct map); 1901 New (0, RETVAL, 1, mapgrid);
1145 RETVAL->x = 0; 1902 RETVAL->x = 0;
1146 RETVAL->y = 0; 1903 RETVAL->y = 0;
1147 RETVAL->w = map_width; 1904 RETVAL->w = 0;
1148 RETVAL->h = map_height; 1905 RETVAL->h = 0;
1149 RETVAL->ox = 0; 1906 RETVAL->ox = 0;
1150 RETVAL->oy = 0; 1907 RETVAL->oy = 0;
1151 RETVAL->faces = 8192; 1908 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1152 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1909 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1153 RETVAL->texs = 8192;
1154 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1155 RETVAL->rows = 0; 1910 RETVAL->rows = 0;
1156 RETVAL->row = 0; 1911 RETVAL->row = 0;
1157 OUTPUT: 1912 OUTPUT:
1158 RETVAL 1913 RETVAL
1159 1914
1160void 1915void
1161DESTROY (CFPlus::Map self) 1916DESTROY (DC::Map self)
1162 CODE: 1917 CODE:
1163{ 1918{
1164 map_clear (self); 1919 map_clear (self);
1165 Safefree (self->face); 1920 Safefree (self->face2tile);
1166 Safefree (self->tex); 1921 Safefree (self->tex);
1167 Safefree (self); 1922 Safefree (self);
1168} 1923}
1169 1924
1170void 1925void
1926resize (DC::Map self, int map_width, int map_height)
1927 CODE:
1928 self->w = map_width;
1929 self->h = map_height;
1930
1931void
1171clear (CFPlus::Map self) 1932clear (DC::Map self)
1172 CODE: 1933 CODE:
1173 map_clear (self); 1934 map_clear (self);
1174 1935
1175void 1936void
1176set_face (CFPlus::Map self, int face, int texid) 1937set_tileid (DC::Map self, int face, int tile)
1177 CODE: 1938 CODE:
1178{ 1939{
1179 while (self->faces <= face) 1940 need_facenum (self, face); self->face2tile [face] = tile;
1180 { 1941 need_texid (self, tile);
1181 Append (mapface, self->face, self->faces, self->faces);
1182 self->faces *= 2;
1183 }
1184
1185 self->face [face] = texid;
1186} 1942}
1187 1943
1188void 1944void
1945set_smooth (DC::Map self, int face, int smooth, int level)
1946 CODE:
1947{
1948 tileid texid;
1949 maptex *tex;
1950
1951 if (face < 0 || face >= self->faces)
1952 return;
1953
1954 if (smooth < 0 || smooth >= self->faces)
1955 return;
1956
1957 texid = self->face2tile [face];
1958
1959 if (!texid)
1960 return;
1961
1962 tex = self->tex + texid;
1963 tex->smoothtile = self->face2tile [smooth];
1964 tex->smoothlevel = level;
1965}
1966
1967void
1189set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1968set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1190 CODE: 1969 CODE:
1191{ 1970{
1192 while (self->texs <= texid) 1971 need_texid (self, texid);
1193 {
1194 Append (maptex, self->tex, self->texs, self->texs);
1195 self->texs *= 2;
1196 }
1197 1972
1198 { 1973 {
1199 maptex *tex = self->tex + texid; 1974 maptex *tex = self->tex + texid;
1200 1975
1201 tex->name = name; 1976 tex->name = name;
1217 // use uglier nearest interpolation because linear suffers 1992 // use uglier nearest interpolation because linear suffers
1218 // from transparent color bleeding and ugly wrapping effects. 1993 // from transparent color bleeding and ugly wrapping effects.
1219 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1994 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1220} 1995}
1221 1996
1997void
1998expire_textures (DC::Map self, int texid, int count)
1999 PPCODE:
2000 for (; texid < self->texs && count; ++texid, --count)
2001 {
2002 maptex *tex = self->tex + texid;
2003
2004 if (tex->name)
2005 {
2006 if (tex->unused)
2007 {
2008 tex->name = 0;
2009 tex->unused = 0;
2010 XPUSHs (sv_2mortal (newSViv (texid)));
2011 }
2012 else
2013 tex->unused = 1;
2014 }
2015 }
2016
1222int 2017int
1223ox (CFPlus::Map self) 2018ox (DC::Map self)
1224 ALIAS: 2019 ALIAS:
1225 oy = 1 2020 oy = 1
1226 x = 2 2021 x = 2
1227 y = 3 2022 y = 3
1228 w = 4 2023 w = 4
1239 } 2034 }
1240 OUTPUT: 2035 OUTPUT:
1241 RETVAL 2036 RETVAL
1242 2037
1243void 2038void
1244scroll (CFPlus::Map self, int dx, int dy) 2039scroll (DC::Map self, int dx, int dy)
1245 CODE: 2040 CODE:
1246{ 2041{
1247 if (dx > 0) 2042 if (dx > 0)
1248 map_blank (self, self->x, self->y, dx - 1, self->h); 2043 map_blank (self, self->x, self->y, dx, self->h);
1249 else if (dx < 0) 2044 else if (dx < 0)
1250 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2045 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1251 2046
1252 if (dy > 0) 2047 if (dy > 0)
1253 map_blank (self, self->x, self->y, self->w, dy - 1); 2048 map_blank (self, self->x, self->y, self->w, dy);
1254 else if (dy < 0) 2049 else if (dy < 0)
1255 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2050 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1256 2051
1257 self->ox += dx; self->x += dx; 2052 self->ox += dx; self->x += dx;
1258 self->oy += dy; self->y += dy; 2053 self->oy += dy; self->y += dy;
1259 2054
1260 while (self->y < 0) 2055 while (self->y < 0)
1261 { 2056 {
1262 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2057 prepend (self->row, self->rows, MAP_EXTEND_Y);
1263 2058
1264 self->rows += MAP_EXTEND_Y; 2059 self->rows += MAP_EXTEND_Y;
1265 self->y += MAP_EXTEND_Y; 2060 self->y += MAP_EXTEND_Y;
1266 } 2061 }
1267} 2062}
1268 2063
1269void 2064SV *
1270map1a_update (CFPlus::Map self, SV *data_, int extmap) 2065map1a_update (DC::Map self, SV *data_)
1271 CODE: 2066 CODE:
1272{ 2067{
1273 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2068 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1274 uint8_t *data_end = (uint8_t *)SvEND (data_); 2069 uint8_t *data_end = (uint8_t *)SvEND (data_);
1275 mapcell *cell; 2070 mapcell *cell;
1276 int x, y, flags; 2071 int x, y, z, flags;
2072 AV *missing = newAV ();
2073 RETVAL = newRV_noinc ((SV *)missing);
1277 2074
1278 while (data < data_end - 1) 2075 while (data < data_end - 1)
1279 { 2076 {
1280 flags = (data [0] << 8) + data [1]; data += 2; 2077 flags = (data [0] << 8) + data [1]; data += 2;
1281 2078
1286 2083
1287 if (flags & 15) 2084 if (flags & 15)
1288 { 2085 {
1289 if (!cell->darkness) 2086 if (!cell->darkness)
1290 { 2087 {
2088 memset (cell, 0, sizeof (*cell));
1291 cell->darkness = 256; 2089 cell->darkness = 256;
1292 cell->face [0] = 0;
1293 cell->face [1] = 0;
1294 cell->face [2] = 0;
1295 } 2090 }
1296 2091
1297 //TODO: don't trust server data to be in-range(!) 2092 //TODO: don't trust server data to be in-range(!)
1298 2093
1299 if (flags & 8) 2094 if (flags & 8)
1300 { 2095 {
2096 uint8_t ext, cmd;
2097
1301 if (extmap) 2098 do
1302 { 2099 {
1303 uint8_t ext, cmd; 2100 ext = *data++;
2101 cmd = ext & 0x7f;
1304 2102
1305 do 2103 if (cmd < 4)
2104 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2105 else if (cmd == 5) // health
1306 { 2106 {
1307 ext = *data++;
1308 cmd = ext & 0x3f;
1309
1310 if (cmd < 4)
1311 cell->darkness = 255 - ext * 64 + 1;
1312 else if (cmd == 5) // health
1313 {
1314 cell->stat_width = 1; 2107 cell->stat_width = 1;
1315 cell->stat_hp = *data++; 2108 cell->stat_hp = *data++;
1316 }
1317 else if (cmd == 6) // monster width
1318 cell->stat_width = *data++ + 1;
1319 else if (ext & 0x40) // unknown, multibyte => skip
1320 data += *data + 1;
1321 else
1322 data++;
1323 } 2109 }
1324 while (ext & 0x80); 2110 else if (cmd == 6) // monster width
2111 cell->stat_width = *data++ + 1;
2112 else if (cmd == 0x47)
2113 {
2114 if (*data == 1) cell->player = data [1];
2115 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2116 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2117 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2118
2119 data += *data + 1;
2120 }
2121 else if (cmd == 8) // cell flags
2122 cell->flags = *data++;
2123 else if (ext & 0x40) // unknown, multibyte => skip
2124 data += *data + 1;
2125 else
2126 data++;
1325 } 2127 }
1326 else 2128 while (ext & 0x80);
1327 cell->darkness = *data++ + 1;
1328 } 2129 }
1329 2130
2131 for (z = 0; z <= 2; ++z)
1330 if (flags & 4) 2132 if (flags & (4 >> z))
1331 { 2133 {
1332 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2134 faceid face = (data [0] << 8) + data [1]; data += 2;
2135 need_facenum (self, face);
2136 cell->tile [z] = self->face2tile [face];
2137
2138 if (cell->tile [z])
2139 {
2140 maptex *tex = self->tex + cell->tile [z];
2141 tex->unused = 0;
2142 if (!tex->name)
2143 av_push (missing, newSViv (cell->tile [z]));
2144
2145 if (tex->smoothtile)
2146 {
2147 maptex *smooth = self->tex + tex->smoothtile;
2148 smooth->unused = 0;
2149 if (!smooth->name)
2150 av_push (missing, newSViv (tex->smoothtile));
2151 }
2152 }
1333 } 2153 }
1334
1335 if (flags & 2)
1336 {
1337 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1338 }
1339
1340 if (flags & 1)
1341 {
1342 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1343 }
1344 } 2154 }
1345 else 2155 else
1346 { 2156 CELL_CLEAR (cell);
1347 cell->darkness = 0;
1348 cell->stat_hp = 0;
1349 }
1350 } 2157 }
1351} 2158}
2159 OUTPUT:
2160 RETVAL
1352 2161
1353SV * 2162SV *
1354mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2163mapmap (DC::Map self, int x0, int y0, int w, int h)
1355 CODE: 2164 CODE:
1356{ 2165{
1357 int x1, x; 2166 int x1, x;
1358 int y1, y; 2167 int y1, y;
1359 int z; 2168 int z;
1372 ? self->row + y 2181 ? self->row + y
1373 : 0; 2182 : 0;
1374 2183
1375 for (x = x0; x < x1; x++) 2184 for (x = x0; x < x1; x++)
1376 { 2185 {
1377 int r = 32, g = 32, b = 32, a = 192; 2186 unsigned int r = 32, g = 32, b = 32, a = 192;
1378 2187
1379 if (row && row->c0 <= x && x < row->c1) 2188 if (row && row->c0 <= x && x < row->c1)
1380 { 2189 {
1381 mapcell *cell = row->col + (x - row->c0); 2190 mapcell *cell = row->col + (x - row->c0);
1382 2191
1383 for (z = 0; z <= 0; z++) 2192 for (z = 0; z <= 0; z++)
1384 { 2193 {
1385 mapface face = cell->face [z];
1386
1387 if (face)
1388 {
1389 maptex tex = self->tex [face]; 2194 maptex tex = self->tex [cell->tile [z]];
1390 int a0 = 255 - tex.a; 2195 int a0 = 255 - tex.a;
1391 int a1 = tex.a; 2196 int a1 = tex.a;
1392 2197
1393 r = (r * a0 + tex.r * a1) / 255; 2198 r = div255 (r * a0 + tex.r * a1);
1394 g = (g * a0 + tex.g * a1) / 255; 2199 g = div255 (g * a0 + tex.g * a1);
1395 b = (b * a0 + tex.b * a1) / 255; 2200 b = div255 (b * a0 + tex.b * a1);
1396 a = (a * a0 + tex.a * a1) / 255; 2201 a = div255 (a * a0 + tex.a * a1);
1397 }
1398 } 2202 }
1399 } 2203 }
1400 2204
1401 *map++ = (r ) 2205 *map++ = (r )
1402 | (g << 8) 2206 | (g << 8)
1403 | (b << 16) 2207 | (b << 16)
1404 | (a << 24); 2208 | (a << 24);
1405 } 2209 }
1406 } 2210 }
1407 2211
1408 RETVAL = map_sv; 2212 RETVAL = map_sv;
1409} 2213}
1410 OUTPUT: 2214 OUTPUT:
1411 RETVAL 2215 RETVAL
1412 2216
1413void 2217void
1414draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2218draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1415 CODE: 2219 CODE:
1416{ 2220{
1417 int vx, vy;
1418 int x, y, z; 2221 int x, y, z;
1419 int last_name;
1420 mapface face;
1421 2222
1422 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2223 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1423 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2224 int pl_x, pl_y;
2225 maptex pl_tex;
2226 rc_t rc;
2227 rc_t rc_ov;
2228 rc_key_t key;
2229 rc_t::array_t *arr;
1424 2230
1425 /* 2231 pl_tex.name = 0;
1426 int vx = self->vx = self->w >= sw
1427 ? self->x + (self->w - sw) / 2
1428 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1429 2232
1430 int vy = self->vy = self->h >= sh 2233 // that's current max. sorry.
1431 ? self->y + (self->h - sh) / 2 2234 if (sw > 255) sw = 255;
1432 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2235 if (sh > 255) sh = 255;
1433 */
1434 2236
1435 glColor4ub (255, 255, 255, 255); 2237 memset (&key, 0, sizeof (key));
2238 key.r = 255;
2239 key.g = 255;
2240 key.b = 255;
2241 key.a = 255;
2242 key.mode = GL_QUADS;
2243 key.format = GL_T2F_V3F;
2244
2245 mx += self->x;
2246 my += self->y;
2247
2248 // first pass: determine smooth_max
2249 // rather ugly, if you ask me
2250 // could also be stored inside mapcell and updated on change
2251 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2252
2253 for (y = 0; y < sh; y++)
2254 if (0 <= y + my && y + my < self->rows)
2255 {
2256 maprow *row = self->row + (y + my);
2257
2258 for (x = 0; x < sw; x++)
2259 if (row->c0 <= x + mx && x + mx < row->c1)
2260 {
2261 mapcell *cell = row->col + (x + mx - row->c0);
2262
2263 smooth_max[x + 1][y + 1] =
2264 MAX (self->tex [cell->tile [0]].smoothlevel,
2265 MAX (self->tex [cell->tile [1]].smoothlevel,
2266 self->tex [cell->tile [2]].smoothlevel));
2267 }
2268 }
1436 2269
1437 glEnable (GL_BLEND); 2270 glEnable (GL_BLEND);
1438 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2271 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1439 glEnable (GL_TEXTURE_2D);
1440 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2272 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1441 2273
1442 glBegin (GL_QUADS);
1443
1444 last_name = 0;
1445
1446 for (z = 0; z < 3; z++) 2274 for (z = 0; z <= 2; z++)
2275 {
2276 std::bitset<256> smooth_level; // one bit for every possible smooth level
2277 smooth_key skey;
2278 smooth_hash smooth;
2279 key.texname = -1;
2280
1447 for (y = 0; y < sh; y++) 2281 for (y = 0; y < sh; y++)
1448 if (0 <= y + vy && y + vy < self->rows) 2282 if (0 <= y + my && y + my < self->rows)
1449 { 2283 {
1450 maprow *row = self->row + (y + vy); 2284 maprow *row = self->row + (y + my);
1451 2285
1452 for (x = 0; x < sw; x++) 2286 for (x = 0; x < sw; x++)
1453 if (row->c0 <= x + vx && x + vx < row->c1) 2287 if (row->c0 <= x + mx && x + mx < row->c1)
2288 {
2289 mapcell *cell = row->col + (x + mx - row->c0);
2290 tileid tile = cell->tile [z];
2291
2292 if (tile)
2293 {
2294 maptex tex = self->tex [tile];
2295 int px, py;
2296
2297 if (key.texname != tex.name)
2298 {
2299 self->tex [tile].unused = 0;
2300
2301 if (!tex.name)
2302 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2303
2304 key.texname = tex.name;
2305 arr = &rc.array (key);
2306 }
2307
2308 px = (x + 1) * Th - tex.w;
2309 py = (y + 1) * Tw - tex.h;
2310
2311 if (expect_false (cell->player == player) && expect_false (z == 2))
2312 {
2313 pl_x = px;
2314 pl_y = py;
2315 pl_tex = tex;
2316 continue;
2317 }
2318
2319 arr->t2f_v3f (0 , 0 , px , py , 0);
2320 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2321 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2323
2324 // update smooth hash
2325 if (tex.smoothtile)
2326 {
2327 skey.tile = tex.smoothtile;
2328 skey.level = tex.smoothlevel;
2329
2330 smooth_level[tex.smoothlevel] = 1;
2331
2332 // add bits to current tile and all neighbours. skey.x|y is
2333 // shifted +1|+1 so we always stay positive.
2334
2335 // bits is ___n cccc CCCC bbbb
2336 // n do not draw borders&corners
2337 // c draw these corners, but...
2338 // C ... not these
2339 // b draw these borders
2340
2341 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2342 // ┃· ·· ·┃ ━━
2343
2344 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2345 // ·· ·· ·┏ ┓·
2346
2347 // full tile
2348 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2349
2350 // borders
2351 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2352 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2353 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2354 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2355
2356 // corners
2357 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2358 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2359 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2360 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2361 }
2362 }
2363
2364 if (expect_false (z == 2) && expect_false (cell->flags))
2365 {
2366 // overlays such as the speech bubble, probably more to come
2367 if (cell->flags & 1)
2368 {
2369 rc_key_t key_ov = key;
2370 maptex tex = self->tex[TEXID_SPEECH];
2371 int px = x * Tw + Tw * 2 / 32;
2372 int py = y * Th - Th * 6 / 32;
2373
2374 key_ov.texname = tex.name;
2375 rc_t::array_t &arr = rc_ov.array (key_ov);
2376
2377 arr.t2f_v3f (0 , 0 , px , py , 0);
2378 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2379 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2380 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2381 }
2382 }
2383 }
2384 }
2385
2386 rc.draw ();
2387 rc.clear ();
2388
2389 // go through all smoothlevels, lowest to highest, then draw.
2390 // this is basically counting sort
2391 {
2392 int w, b;
2393
2394 glEnable (GL_TEXTURE_2D);
2395 glBegin (GL_QUADS);
2396 for (int level = 0; level < smooth_level.size (); ++level)
2397 if (smooth_level[level])
2398 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1454 { 2399 {
1455 mapcell *cell = row->col + (x + vx - row->c0); 2400 smooth_key &skey = it->first;
2401 IV bits = it->second;
1456 2402
1457 face = cell->face [z]; 2403 if (!(bits & 0x1000)
1458 2404 && skey.level == level
1459 if (face && face < self->texs) 2405 && level > smooth_max [skey.x][skey.y])
1460 { 2406 {
1461 maptex tex = self->tex [face]; 2407 maptex tex = self->tex [skey.tile];
1462
1463 int px = (x + 1) * 32 - tex.w; 2408 int px = (((int)skey.x) - 1) * Tw;
1464 int py = (y + 1) * 32 - tex.h; 2409 int py = (((int)skey.y) - 1) * Th;
2410 int border = bits & 15;
2411 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2412 float dx = tex.s * .0625f; // 16 images/row
2413 float dy = tex.t * .5f ; // 2 images/column
1465 2414
1466 if (last_name != tex.name) 2415 if (tex.name)
1467 { 2416 {
2417 // this time avoiding texture state changes
2418 // save gobs of state changes.
2419 if (key.texname != tex.name)
2420 {
2421 self->tex [skey.tile].unused = 0;
2422
1468 glEnd (); 2423 glEnd ();
1469 last_name = tex.name;
1470 glBindTexture (GL_TEXTURE_2D, last_name); 2424 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1471 glBegin (GL_QUADS); 2425 glBegin (GL_QUADS);
2426 }
2427
2428 if (border)
2429 {
2430 float ox = border * dx;
2431
2432 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2433 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2435 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2436 }
2437
2438 if (corner)
2439 {
2440 float ox = corner * dx;
2441
2442 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2443 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2444 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2446 }
1472 } 2447 }
1473
1474 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1475 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1476 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1477 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1478 } 2448 }
1479 } 2449 }
2450
2451 glEnd ();
2452 glDisable (GL_TEXTURE_2D);
2453 key.texname = -1;
1480 } 2454 }
2455 }
1481 2456
1482 glEnd (); 2457 if (pl_tex.name)
2458 {
2459 maptex tex = pl_tex;
2460 int px = pl_x + sdx;
2461 int py = pl_y + sdy;
1483 2462
2463 key.texname = tex.name;
2464 rc_t::array_t &arr = rc.array (key);
2465
2466 arr.t2f_v3f (0 , 0 , px , py , 0);
2467 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2468 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2470
2471 rc.draw ();
2472 }
2473
2474 rc_ov.draw ();
2475 rc_ov.clear ();
2476
1484 glDisable (GL_TEXTURE_2D); 2477 glDisable (GL_BLEND);
1485 2478
1486 // top layer: overlays such as the health bar 2479 // top layer: overlays such as the health bar
1487 for (y = 0; y < sh; y++) 2480 for (y = 0; y < sh; y++)
1488 if (0 <= y + vy && y + vy < self->rows) 2481 if (0 <= y + my && y + my < self->rows)
1489 { 2482 {
1490 maprow *row = self->row + (y + vy); 2483 maprow *row = self->row + (y + my);
1491 2484
1492 for (x = 0; x < sw; x++) 2485 for (x = 0; x < sw; x++)
1493 if (row->c0 <= x + vx && x + vx < row->c1) 2486 if (row->c0 <= x + mx && x + mx < row->c1)
1494 { 2487 {
1495 mapcell *cell = row->col + (x + vx - row->c0); 2488 mapcell *cell = row->col + (x + mx - row->c0);
1496 2489
1497 int px = x * 32; 2490 int px = x * Tw;
1498 int py = y * 32; 2491 int py = y * Th;
2492
2493 if (expect_false (cell->player == player))
2494 {
2495 px += sdx;
2496 py += sdy;
2497 }
1499 2498
1500 if (cell->stat_hp) 2499 if (cell->stat_hp)
1501 { 2500 {
1502 int width = cell->stat_width * 32; 2501 int width = cell->stat_width * Tw;
1503 int thick = sh / 28 + 1 + cell->stat_width; 2502 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1504 2503
1505 glColor4ub (0, 0, 0, 223); 2504 glColor3ub (0, 0, 0);
1506 glRectf (px + 1, py - thick - 2, 2505 glRectf (px + 1, py - thick - 2,
1507 px + width - 1, py); 2506 px + width - 1, py);
1508 2507
1509 glColor4ub (cell->stat_hp, 255 - cell->stat_hp, 0, 223); 2508 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1510 glRectf (px + 2, 2509 glRectf (px + 2,
1511 py - thick - 1, 2510 py - thick - 1,
1512 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1); 2511 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1513 } 2512 }
1514 } 2513 }
1515 } 2514 }
1516
1517 glDisable (GL_BLEND);
1518} 2515}
1519 2516
1520void 2517void
1521draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2518draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1522 CODE: 2519 CODE:
1523{ 2520{
1524 static float color[16][3] = { 2521 static float color[16][3] = {
1525 { 0.00F, 0.00F, 0.00F }, 2522 { 0.00f, 0.00f, 0.00f },
1526 { 1.00F, 1.00F, 1.00F }, 2523 { 1.00f, 1.00f, 1.00f },
1527 { 0.00F, 0.00F, 0.55F }, 2524 { 0.00f, 0.00f, 0.55f },
1528 { 1.00F, 0.00F, 0.00F }, 2525 { 1.00f, 0.00f, 0.00f },
1529 2526
1530 { 1.00F, 0.54F, 0.00F }, 2527 { 1.00f, 0.54f, 0.00f },
1531 { 0.11F, 0.56F, 1.00F }, 2528 { 0.11f, 0.56f, 1.00f },
1532 { 0.93F, 0.46F, 0.00F }, 2529 { 0.93f, 0.46f, 0.00f },
1533 { 0.18F, 0.54F, 0.34F }, 2530 { 0.18f, 0.54f, 0.34f },
1534 2531
1535 { 0.56F, 0.73F, 0.56F }, 2532 { 0.56f, 0.73f, 0.56f },
1536 { 0.80F, 0.80F, 0.80F }, 2533 { 0.80f, 0.80f, 0.80f },
1537 { 0.55F, 0.41F, 0.13F }, 2534 { 0.55f, 0.41f, 0.13f },
1538 { 0.99F, 0.77F, 0.26F }, 2535 { 0.99f, 0.77f, 0.26f },
1539 2536
1540 { 0.74F, 0.65F, 0.41F }, 2537 { 0.74f, 0.65f, 0.41f },
1541 2538
1542 { 0.00F, 1.00F, 1.00F }, 2539 { 0.00f, 1.00f, 1.00f },
1543 { 1.00F, 0.00F, 1.00F }, 2540 { 1.00f, 0.00f, 1.00f },
1544 { 1.00F, 1.00F, 0.00F }, 2541 { 1.00f, 1.00f, 0.00f },
1545 }; 2542 };
1546 2543
1547 int x, y; 2544 int x, y;
1548 2545
1549 glEnable (GL_TEXTURE_2D); 2546 glEnable (GL_TEXTURE_2D);
2547 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2548 * but the nvidia driver (185.18.14) mishandles alpha textures
2549 * and takes the colour from god knows where instead of using
2550 * Cp. MODULATE results in the same colour, but slightly different
2551 * alpha, but atcually gives us the correct colour with nvidia.
2552 */
1550 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2553 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1551 glEnable (GL_BLEND); 2554 glEnable (GL_BLEND);
1552 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2555 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1553 glBegin (GL_QUADS); 2556 glBegin (GL_QUADS);
1554 2557
1555 for (y = 0; y < h; y++) 2558 for (y = 0; y < h; y++)
1559 2562
1560 if (m) 2563 if (m)
1561 { 2564 {
1562 float *c = color [m & 15]; 2565 float *c = color [m & 15];
1563 2566
1564 float tx1 = m & 0x40 ? 0.5 : 0.; 2567 float tx1 = m & 0x40 ? 0.5f : 0.f;
1565 float tx2 = tx1 + 0.5; 2568 float tx2 = tx1 + 0.5f;
1566 2569
1567 glColor4f (c[0], c[1], c[2], 0.75); 2570 glColor4f (c[0], c[1], c[2], 1);
1568 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2571 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1569 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2572 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1570 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2573 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1571 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2574 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1572 } 2575 }
1576 glDisable (GL_BLEND); 2579 glDisable (GL_BLEND);
1577 glDisable (GL_TEXTURE_2D); 2580 glDisable (GL_TEXTURE_2D);
1578} 2581}
1579 2582
1580void 2583void
1581fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2584fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1582 PPCODE: 2585 PPCODE:
1583{ 2586{
1584 int vx, vy;
1585 int x, y; 2587 int x, y;
1586 int sw4 = (sw + 3) & ~3; 2588 int sw1 = sw + 2;
2589 int sh1 = sh + 2;
2590 int sh3 = sh * 3;
2591 int sw3 = sw * 3;
1587 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2592 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1588 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2593 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1589 2594 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1590 memset (darkness, 255, sw4 * sh); 2595 memset (darkness1, 0, sw1*sh1);
2596
1591 SvPOK_only (darkness_sv); 2597 SvPOK_only (darkness3_sv);
1592 SvCUR_set (darkness_sv, sw4 * sh); 2598 SvCUR_set (darkness3_sv, sw3 * sh3);
1593 2599
1594 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2600 mx += self->x - 1;
1595 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2601 my += self->y - 1;
1596 2602
1597 for (y = 0; y < sh; y++) 2603 for (y = 0; y < sh1; y++)
1598 if (0 <= y + vy && y + vy < self->rows) 2604 if (0 <= y + my && y + my < self->rows)
1599 { 2605 {
1600 maprow *row = self->row + (y + vy); 2606 maprow *row = self->row + (y + my);
1601 2607
1602 for (x = 0; x < sw; x++) 2608 for (x = 0; x < sw1; x++)
1603 if (row->c0 <= x + vx && x + vx < row->c1) 2609 if (row->c0 <= x + mx && x + mx < row->c1)
1604 { 2610 {
1605 mapcell *cell = row->col + (x + vx - row->c0); 2611 mapcell *cell = row->col + (x + mx - row->c0);
1606 2612
1607 darkness[y * sw4 + x] = cell->darkness 2613 darkness1 [y * sw1 + x] = cell->darkness
1608 ? 255 - (cell->darkness - 1) 2614 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1609 : 255 - FOW_DARKNESS; 2615 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1610 } 2616 }
1611 } 2617 }
1612 2618
2619 for (y = 0; y < sh; ++y)
2620 for (x = 0; x < sw; ++x)
2621 {
2622 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2623 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2624 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2625 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2626 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2627 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2628 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2629 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2630 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2631
2632 uint8_t r11 = (d11 + d21 + d12) / 3;
2633 uint8_t r21 = d21;
2634 uint8_t r31 = (d21 + d31 + d32) / 3;
2635
2636 uint8_t r12 = d12;
2637 uint8_t r22 = d22;
2638 uint8_t r32 = d32;
2639
2640 uint8_t r13 = (d13 + d23 + d12) / 3;
2641 uint8_t r23 = d23;
2642 uint8_t r33 = (d23 + d33 + d32) / 3;
2643
2644 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2645 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2653 }
2654
2655 free (darkness1);
2656
1613 EXTEND (SP, 3); 2657 EXTEND (SP, 3);
1614 PUSHs (sv_2mortal (newSViv (sw4))); 2658 PUSHs (sv_2mortal (newSViv (sw3)));
1615 PUSHs (sv_2mortal (newSViv (sh))); 2659 PUSHs (sv_2mortal (newSViv (sh3)));
1616 PUSHs (darkness_sv); 2660 PUSHs (darkness3_sv);
1617} 2661}
1618 2662
1619SV * 2663SV *
1620get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2664get_rect (DC::Map self, int x0, int y0, int w, int h)
1621 CODE: 2665 CODE:
1622{ 2666{
1623 int x, y, x1, y1; 2667 int x, y, x1, y1;
1624 SV *data_sv = newSV (w * h * 7 + 5); 2668 SV *data_sv = newSV (w * h * 7 + 5);
1625 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2669 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1650 if (row && row->c0 <= x && x < row->c1) 2694 if (row && row->c0 <= x && x < row->c1)
1651 { 2695 {
1652 mapcell *cell = row->col + (x - row->c0); 2696 mapcell *cell = row->col + (x - row->c0);
1653 uint8_t flags = 0; 2697 uint8_t flags = 0;
1654 2698
1655 if (cell->face [0]) flags |= 1; 2699 if (cell->tile [0]) flags |= 1;
1656 if (cell->face [1]) flags |= 2; 2700 if (cell->tile [1]) flags |= 2;
1657 if (cell->face [2]) flags |= 4; 2701 if (cell->tile [2]) flags |= 4;
1658 2702
1659 *data++ = flags; 2703 *data++ = flags;
1660 2704
1661 if (flags & 1) 2705 if (flags & 1)
1662 { 2706 {
2707 tileid tile = cell->tile [0];
1663 *data++ = cell->face [0] >> 8; 2708 *data++ = tile >> 8;
1664 *data++ = cell->face [0]; 2709 *data++ = tile;
1665 } 2710 }
1666 2711
1667 if (flags & 2) 2712 if (flags & 2)
1668 { 2713 {
2714 tileid tile = cell->tile [1];
1669 *data++ = cell->face [1] >> 8; 2715 *data++ = tile >> 8;
1670 *data++ = cell->face [1]; 2716 *data++ = tile;
1671 } 2717 }
1672 2718
1673 if (flags & 4) 2719 if (flags & 4)
1674 { 2720 {
2721 tileid tile = cell->tile [2];
1675 *data++ = cell->face [2] >> 8; 2722 *data++ = tile >> 8;
1676 *data++ = cell->face [2]; 2723 *data++ = tile;
1677 } 2724 }
1678 } 2725 }
1679 else 2726 else
1680 *data++ = 0; 2727 *data++ = 0;
1681 } 2728 }
1682 } 2729 }
1683 2730
2731 /* if size is w*h + 5 then no data has been found */
2732 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2733 {
1684 SvPOK_only (data_sv); 2734 SvPOK_only (data_sv);
1685 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2735 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2736 }
2737
1686 RETVAL = data_sv; 2738 RETVAL = data_sv;
1687} 2739}
1688 OUTPUT: 2740 OUTPUT:
1689 RETVAL 2741 RETVAL
1690 2742
1691void 2743void
1692set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2744set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1693 PPCODE: 2745 PPCODE:
1694{ 2746{
1695 int x, y, z; 2747 int x, y, z;
1696 int w, h; 2748 int w, h;
1697 int x1, y1; 2749 int x1, y1;
2750 STRLEN len;
2751 uint8_t *data, *end;
2752
2753 len = SvLEN (data_sv);
2754 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2755 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2756 end = data + len + 8;
2757
2758 if (len < 5)
2759 XSRETURN_EMPTY;
1698 2760
1699 if (*data++ != 0) 2761 if (*data++ != 0)
1700 return; /* version mismatch */ 2762 XSRETURN_EMPTY; /* version mismatch */
1701 2763
1702 w = *data++ << 8; w |= *data++; 2764 w = *data++ << 8; w |= *data++;
1703 h = *data++ << 8; h |= *data++; 2765 h = *data++ << 8; h |= *data++;
1704 2766
1705 // we need to do this 'cause we don't keep an absolute coord system for rows 2767 // we need to do this 'cause we don't keep an absolute coord system for rows
1717 { 2779 {
1718 maprow *row = map_get_row (self, y); 2780 maprow *row = map_get_row (self, y);
1719 2781
1720 for (x = x0; x < x1; x++) 2782 for (x = x0; x < x1; x++)
1721 { 2783 {
2784 uint8_t flags;
2785
2786 if (data + 7 >= end)
2787 XSRETURN_EMPTY;
2788
1722 uint8_t flags = *data++; 2789 flags = *data++;
1723 2790
1724 if (flags) 2791 if (flags)
1725 { 2792 {
1726 mapface face[3] = { 0, 0, 0 };
1727
1728 mapcell *cell = row_get_cell (row, x); 2793 mapcell *cell = row_get_cell (row, x);
2794 tileid tile[3] = { 0, 0, 0 };
1729 2795
1730 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2796 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1731 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2797 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1732 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2798 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1733 2799
1734 if (cell->darkness == 0) 2800 if (cell->darkness == 0)
1735 { 2801 {
1736 cell->darkness = 0; 2802 /*cell->darkness = 0;*/
2803 EXTEND (SP, 3);
1737 2804
1738 for (z = 0; z <= 2; z++) 2805 for (z = 0; z <= 2; z++)
1739 { 2806 {
1740 cell->face[z] = face[z]; 2807 tileid t = tile [z];
1741 2808
1742 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2809 if (t >= self->texs || (t && !self->tex [t].name))
2810 {
1743 XPUSHs (sv_2mortal (newSViv (face[z]))); 2811 PUSHs (sv_2mortal (newSViv (t)));
2812 need_texid (self, t);
2813 }
2814
2815 cell->tile [z] = t;
1744 } 2816 }
1745 } 2817 }
1746 } 2818 }
1747 } 2819 }
1748 } 2820 }
1749} 2821}
1750 2822
1751MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2823MODULE = Deliantra::Client PACKAGE = DC::RW
1752 2824
1753CFPlus::MixChunk 2825DC::RW
1754new_from_file (SV *class, char *path) 2826new (SV *klass, SV *data_sv)
1755 CODE: 2827 CODE:
1756 RETVAL = Mix_LoadWAV (path); 2828{
2829 STRLEN datalen;
2830 char *data = SvPVbyte (data_sv, datalen);
2831
2832 RETVAL = SDL_RWFromConstMem (data, datalen);
2833}
1757 OUTPUT: 2834 OUTPUT:
1758 RETVAL 2835 RETVAL
1759 2836
2837DC::RW
2838new_from_file (SV *klass, const char *path, const char *mode = "rb")
2839 CODE:
2840 RETVAL = SDL_RWFromFile (path, mode);
2841 OUTPUT:
2842 RETVAL
2843
2844# fails on win32:
2845# dc.xs(2268) : error C2059: syntax error : '('
1760void 2846#void
2847#close (DC::RW self)
2848# CODE:
2849# (self->(close)) (self);
2850
2851MODULE = Deliantra::Client PACKAGE = DC::Channel
2852
2853PROTOTYPES: DISABLE
2854
2855DC::Channel
2856find ()
2857 CODE:
2858{
2859 RETVAL = Mix_GroupAvailable (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 RETVAL = Mix_GroupOldest (-1);
2864
2865 if (RETVAL < 0)
2866 {
2867 // happens sometimes, maybe it just stopped playing(?)
2868 RETVAL = Mix_GroupAvailable (-1);
2869
2870 if (RETVAL < 0)
2871 XSRETURN_UNDEF;
2872 }
2873 else
2874 Mix_HaltChannel (RETVAL);
2875 }
2876
2877 Mix_UnregisterAllEffects (RETVAL);
2878 Mix_Volume (RETVAL, 128);
2879}
2880 OUTPUT:
2881 RETVAL
2882
2883void
2884halt (DC::Channel self)
2885 CODE:
2886 Mix_HaltChannel (self);
2887
2888void
2889expire (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_ExpireChannel (self, ticks);
2892
2893void
2894fade_out (DC::Channel self, int ticks = -1)
2895 CODE:
2896 Mix_FadeOutChannel (self, ticks);
2897
2898int
2899volume (DC::Channel self, int volume)
2900 CODE:
2901 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2902 OUTPUT:
2903 RETVAL
2904
2905void
2906unregister_all_effects (DC::Channel self)
2907 CODE:
2908 Mix_UnregisterAllEffects (self);
2909
2910void
2911set_panning (DC::Channel self, int left, int right)
2912 CODE:
2913 left = CLAMP (left , 0, 255);
2914 right = CLAMP (right, 0, 255);
2915 Mix_SetPanning (self, left, right);
2916
2917void
2918set_distance (DC::Channel self, int distance)
2919 CODE:
2920 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2921
2922void
2923set_position (DC::Channel self, int angle, int distance)
2924 CODE:
2925
2926void
2927set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2928 CODE:
2929{
2930 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2931 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2932 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2933}
2934
2935void
2936set_reverse_stereo (DC::Channel self, int flip)
2937 CODE:
2938 Mix_SetReverseStereo (self, flip);
2939
2940MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2941
2942PROTOTYPES: DISABLE
2943
2944void
2945decoders ()
2946 PPCODE:
2947#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2948 int i, num = Mix_GetNumChunkDecoders ();
2949 EXTEND (SP, num);
2950 for (i = 0; i < num; ++i)
2951 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2952#else
2953 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2954#endif
2955
2956DC::MixChunk
2957new (SV *klass, DC::RW rwops)
2958 CODE:
2959 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2960 OUTPUT:
2961 RETVAL
2962
2963void
1761DESTROY (CFPlus::MixChunk self) 2964DESTROY (DC::MixChunk self)
1762 CODE: 2965 CODE:
1763 Mix_FreeChunk (self); 2966 Mix_FreeChunk (self);
1764 2967
1765int 2968int
1766volume (CFPlus::MixChunk self, int volume = -1) 2969volume (DC::MixChunk self, int volume = -1)
1767 CODE: 2970 CODE:
2971 if (items > 1)
2972 volume = CLAMP (volume, 0, 128);
1768 RETVAL = Mix_VolumeChunk (self, volume); 2973 RETVAL = Mix_VolumeChunk (self, volume);
1769 OUTPUT: 2974 OUTPUT:
1770 RETVAL 2975 RETVAL
1771 2976
1772int 2977DC::Channel
1773play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2978play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1774 CODE: 2979 CODE:
2980{
1775 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2981 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2982
2983 if (RETVAL < 0)
2984 XSRETURN_UNDEF;
2985
2986 if (channel < 0)
2987 {
2988 Mix_UnregisterAllEffects (RETVAL);
2989 Mix_Volume (RETVAL, 128);
2990 }
2991}
1776 OUTPUT: 2992 OUTPUT:
1777 RETVAL 2993 RETVAL
1778 2994
1779MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2995MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2996
2997void
2998decoders ()
2999 PPCODE:
3000#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3001 int i, num = Mix_GetNumMusicDecoders ();
3002 EXTEND (SP, num);
3003 for (i = 0; i < num; ++i)
3004 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3005#else
3006 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3007#endif
1780 3008
1781int 3009int
1782volume (int volume = -1) 3010volume (int volume = -1)
3011 PROTOTYPE: ;$
1783 CODE: 3012 CODE:
3013 if (items > 0)
3014 volume = CLAMP (volume, 0, 128);
1784 RETVAL = Mix_VolumeMusic (volume); 3015 RETVAL = Mix_VolumeMusic (volume);
1785 OUTPUT: 3016 OUTPUT:
1786 RETVAL 3017 RETVAL
1787 3018
1788CFPlus::MixMusic 3019void
1789new_from_file (SV *class, char *path) 3020fade_out (int ms)
1790 CODE: 3021 CODE:
1791 RETVAL = Mix_LoadMUS (path); 3022 Mix_FadeOutMusic (ms);
3023
3024void
3025halt ()
3026 CODE:
3027 Mix_HaltMusic ();
3028
3029int
3030playing ()
3031 CODE:
3032 RETVAL = Mix_PlayingMusic ();
1792 OUTPUT: 3033 OUTPUT:
1793 RETVAL 3034 RETVAL
1794 3035
3036DC::MixMusic
3037new (SV *klass, DC::RW rwops)
3038 CODE:
3039 RETVAL = Mix_LoadMUS_RW (rwops);
3040 OUTPUT:
3041 RETVAL
3042
1795void 3043void
1796DESTROY (CFPlus::MixMusic self) 3044DESTROY (DC::MixMusic self)
1797 CODE: 3045 CODE:
1798 Mix_FreeMusic (self); 3046 Mix_FreeMusic (self);
1799 3047
1800int 3048int
1801play (CFPlus::MixMusic self, int loops = -1) 3049play (DC::MixMusic self, int loops = -1)
1802 CODE: 3050 CODE:
1803 RETVAL = Mix_PlayMusic (self, loops); 3051 RETVAL = Mix_PlayMusic (self, loops);
1804 OUTPUT: 3052 OUTPUT:
1805 RETVAL 3053 RETVAL
1806 3054
1807MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3055void
3056fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3057 CODE:
3058 Mix_FadeInMusicPos (self, loops, ms, position);
3059
3060MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3061
3062PROTOTYPES: ENABLE
1808 3063
1809BOOT: 3064BOOT:
1810{ 3065{
1811 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3066 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1812 static const struct { 3067 static const struct {
1813 const char *name; 3068 const char *name;
1814 IV iv; 3069 IV iv;
1815 } *civ, const_iv[] = { 3070 } *civ, const_iv[] = {
1816# define const_iv(name) { # name, (IV)name } 3071# define const_iv(name) { # name, (IV)name }
3072 const_iv (GL_VENDOR),
3073 const_iv (GL_VERSION),
3074 const_iv (GL_EXTENSIONS),
3075 const_iv (GL_MAX_TEXTURE_UNITS),
1817 const_iv (GL_COLOR_MATERIAL), 3076 const_iv (GL_COLOR_MATERIAL),
1818 const_iv (GL_SMOOTH), 3077 const_iv (GL_SMOOTH),
1819 const_iv (GL_FLAT), 3078 const_iv (GL_FLAT),
1820 const_iv (GL_DITHER), 3079 const_iv (GL_DITHER),
1821 const_iv (GL_BLEND), 3080 const_iv (GL_BLEND),
1825 const_iv (GL_ALPHA_TEST), 3084 const_iv (GL_ALPHA_TEST),
1826 const_iv (GL_NORMALIZE), 3085 const_iv (GL_NORMALIZE),
1827 const_iv (GL_RESCALE_NORMAL), 3086 const_iv (GL_RESCALE_NORMAL),
1828 const_iv (GL_FRONT), 3087 const_iv (GL_FRONT),
1829 const_iv (GL_BACK), 3088 const_iv (GL_BACK),
3089 const_iv (GL_AUX0),
1830 const_iv (GL_AND), 3090 const_iv (GL_AND),
1831 const_iv (GL_ONE), 3091 const_iv (GL_ONE),
1832 const_iv (GL_ZERO), 3092 const_iv (GL_ZERO),
1833 const_iv (GL_SRC_ALPHA), 3093 const_iv (GL_SRC_ALPHA),
1834 const_iv (GL_DST_ALPHA), 3094 const_iv (GL_DST_ALPHA),
1835 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3095 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1836 const_iv (GL_ONE_MINUS_DST_ALPHA), 3096 const_iv (GL_ONE_MINUS_DST_ALPHA),
3097 const_iv (GL_SRC_COLOR),
3098 const_iv (GL_DST_COLOR),
3099 const_iv (GL_ONE_MINUS_SRC_COLOR),
3100 const_iv (GL_ONE_MINUS_DST_COLOR),
1837 const_iv (GL_SRC_ALPHA_SATURATE), 3101 const_iv (GL_SRC_ALPHA_SATURATE),
1838 const_iv (GL_RGB), 3102 const_iv (GL_RGB),
1839 const_iv (GL_RGBA), 3103 const_iv (GL_RGBA),
1840 const_iv (GL_RGBA4), 3104 const_iv (GL_RGBA4),
1841 const_iv (GL_RGBA8), 3105 const_iv (GL_RGBA8),
1847 const_iv (GL_INTENSITY), 3111 const_iv (GL_INTENSITY),
1848 const_iv (GL_LUMINANCE), 3112 const_iv (GL_LUMINANCE),
1849 const_iv (GL_LUMINANCE_ALPHA), 3113 const_iv (GL_LUMINANCE_ALPHA),
1850 const_iv (GL_FLOAT), 3114 const_iv (GL_FLOAT),
1851 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3115 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3116 const_iv (GL_COMPRESSED_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3118 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3119 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3120 const_iv (GL_COMPRESSED_RGB_ARB),
3121 const_iv (GL_COMPRESSED_RGBA_ARB),
1852 const_iv (GL_COMPILE), 3122 const_iv (GL_COMPILE),
3123 const_iv (GL_PROXY_TEXTURE_1D),
3124 const_iv (GL_PROXY_TEXTURE_2D),
1853 const_iv (GL_TEXTURE_1D), 3125 const_iv (GL_TEXTURE_1D),
1854 const_iv (GL_TEXTURE_2D), 3126 const_iv (GL_TEXTURE_2D),
1855 const_iv (GL_TEXTURE_ENV), 3127 const_iv (GL_TEXTURE_ENV),
1856 const_iv (GL_TEXTURE_MAG_FILTER), 3128 const_iv (GL_TEXTURE_MAG_FILTER),
1857 const_iv (GL_TEXTURE_MIN_FILTER), 3129 const_iv (GL_TEXTURE_MIN_FILTER),
1878 const_iv (GL_COLOR_LOGIC_OP), 3150 const_iv (GL_COLOR_LOGIC_OP),
1879 const_iv (GL_SEPARABLE_2D), 3151 const_iv (GL_SEPARABLE_2D),
1880 const_iv (GL_CONVOLUTION_2D), 3152 const_iv (GL_CONVOLUTION_2D),
1881 const_iv (GL_CONVOLUTION_BORDER_MODE), 3153 const_iv (GL_CONVOLUTION_BORDER_MODE),
1882 const_iv (GL_CONSTANT_BORDER), 3154 const_iv (GL_CONSTANT_BORDER),
3155 const_iv (GL_POINTS),
1883 const_iv (GL_LINES), 3156 const_iv (GL_LINES),
1884 const_iv (GL_LINE_STRIP), 3157 const_iv (GL_LINE_STRIP),
1885 const_iv (GL_LINE_LOOP), 3158 const_iv (GL_LINE_LOOP),
1886 const_iv (GL_QUADS), 3159 const_iv (GL_QUADS),
1887 const_iv (GL_QUAD_STRIP), 3160 const_iv (GL_QUAD_STRIP),
1888 const_iv (GL_TRIANGLES), 3161 const_iv (GL_TRIANGLES),
1889 const_iv (GL_TRIANGLE_STRIP), 3162 const_iv (GL_TRIANGLE_STRIP),
1890 const_iv (GL_TRIANGLE_FAN), 3163 const_iv (GL_TRIANGLE_FAN),
3164 const_iv (GL_POLYGON),
1891 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3165 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3166 const_iv (GL_POINT_SMOOTH_HINT),
3167 const_iv (GL_LINE_SMOOTH_HINT),
3168 const_iv (GL_POLYGON_SMOOTH_HINT),
3169 const_iv (GL_GENERATE_MIPMAP_HINT),
3170 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1892 const_iv (GL_FASTEST), 3171 const_iv (GL_FASTEST),
3172 const_iv (GL_DONT_CARE),
3173 const_iv (GL_NICEST),
1893 const_iv (GL_V2F), 3174 const_iv (GL_V2F),
1894 const_iv (GL_V3F), 3175 const_iv (GL_V3F),
1895 const_iv (GL_T2F_V3F), 3176 const_iv (GL_T2F_V3F),
1896 const_iv (GL_T2F_N3F_V3F), 3177 const_iv (GL_T2F_N3F_V3F),
3178 const_iv (GL_FUNC_ADD),
3179 const_iv (GL_FUNC_SUBTRACT),
3180 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1897# undef const_iv 3181# undef const_iv
1898 }; 3182 };
1899 3183
1900 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3184 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1901 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3185 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1902}
1903 3186
1904char * 3187 texture_av = newAV ();
3188 AvREAL_off (texture_av);
3189}
3190
3191void
3192disable_GL_EXT_blend_func_separate ()
3193 CODE:
3194 gl.BlendFuncSeparate = 0;
3195 gl.BlendFuncSeparateEXT = 0;
3196
3197void
3198apple_nvidia_bug (int enable)
3199
3200const char *
1905gl_vendor () 3201gl_vendor ()
1906 CODE: 3202 CODE:
1907 RETVAL = (char *)glGetString (GL_VENDOR); 3203 RETVAL = (const char *)glGetString (GL_VENDOR);
1908 OUTPUT: 3204 OUTPUT:
1909 RETVAL 3205 RETVAL
1910 3206
1911char * 3207const char *
1912gl_version () 3208gl_version ()
1913 CODE: 3209 CODE:
1914 RETVAL = (char *)glGetString (GL_VERSION); 3210 RETVAL = (const char *)glGetString (GL_VERSION);
1915 OUTPUT: 3211 OUTPUT:
1916 RETVAL 3212 RETVAL
1917 3213
1918char * 3214const char *
1919gl_extensions () 3215gl_extensions ()
1920 CODE: 3216 CODE:
1921 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3217 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1922 OUTPUT: 3218 OUTPUT:
1923 RETVAL 3219 RETVAL
1924 3220
3221const char *glGetString (GLenum pname)
3222 CODE:
3223 RETVAL = (const char *)glGetString (pname);
3224 OUTPUT:
3225 RETVAL
3226
3227GLint glGetInteger (GLenum pname)
3228 CODE:
3229 glGetIntegerv (pname, &RETVAL);
3230 OUTPUT:
3231 RETVAL
3232
3233GLdouble glGetDouble (GLenum pname)
3234 CODE:
3235 glGetDoublev (pname, &RETVAL);
3236 OUTPUT:
3237 RETVAL
3238
1925int glGetError () 3239int glGetError ()
1926 3240
1927void glFinish () 3241void glFinish ()
3242
3243void glFlush ()
1928 3244
1929void glClear (int mask) 3245void glClear (int mask)
1930 3246
1931void glClearColor (float r, float g, float b, float a = 1.0) 3247void glClearColor (float r, float g, float b, float a = 1.0)
1932 PROTOTYPE: @ 3248 PROTOTYPE: @
1943 3259
1944void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3260void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1945 CODE: 3261 CODE:
1946 gl_BlendFuncSeparate (sa, da, saa, daa); 3262 gl_BlendFuncSeparate (sa, da, saa, daa);
1947 3263
3264# void glBlendEquation (int se)
3265
1948void glDepthMask (int flag) 3266void glDepthMask (int flag)
1949 3267
1950void glLogicOp (int opcode) 3268void glLogicOp (int opcode)
1951 3269
1952void glColorMask (int red, int green, int blue, int alpha) 3270void glColorMask (int red, int green, int blue, int alpha)
1966# near_ and far_ are due to microsofts buggy "c" compiler 3284# near_ and far_ are due to microsofts buggy "c" compiler
1967void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3285void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1968 3286
1969# near_ and far_ are due to microsofts buggy "c" compiler 3287# near_ and far_ are due to microsofts buggy "c" compiler
1970void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3288void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3289
3290PROTOTYPES: DISABLE
1971 3291
1972void glViewport (int x, int y, int width, int height) 3292void glViewport (int x, int y, int width, int height)
1973 3293
1974void glScissor (int x, int y, int width, int height) 3294void glScissor (int x, int y, int width, int height)
1975 3295
1983 3303
1984void glRotate (float angle, float x, float y, float z) 3304void glRotate (float angle, float x, float y, float z)
1985 CODE: 3305 CODE:
1986 glRotatef (angle, x, y, z); 3306 glRotatef (angle, x, y, z);
1987 3307
1988void glBegin (int mode)
1989
1990void glEnd ()
1991
1992void glColor (float r, float g, float b, float a = 1.0) 3308void glColor (float r, float g, float b, float a = 1.0)
1993 PROTOTYPE: @ 3309 PROTOTYPE: @
1994 ALIAS: 3310 ALIAS:
1995 glColor_premultiply = 1 3311 glColor_premultiply = 1
1996 CODE: 3312 CODE:
1997 if (ix) 3313 if (ix)
1998 { 3314 {
2001 b *= a; 3317 b *= a;
2002 } 3318 }
2003 // microsoft visual "c" rounds instead of truncating... 3319 // microsoft visual "c" rounds instead of truncating...
2004 glColor4f (r, g, b, a); 3320 glColor4f (r, g, b, a);
2005 3321
2006void glInterleavedArrays (int format, int stride, char *data)
2007
2008void glDrawElements (int mode, int count, int type, char *indices)
2009
2010# 1.2 void glDrawRangeElements (int mode, int start, int end
2011
2012void glRasterPos (float x, float y, float z = 0.) 3322void glRasterPos (float x, float y, float z = 0.)
2013 CODE: 3323 CODE:
2014 glRasterPos3f (0, 0, z); 3324 glRasterPos3f (0, 0, z);
2015 glBitmap (0, 0, 0, 0, x, y, 0); 3325 glBitmap (0, 0, 0, 0, x, y, 0);
2016 3326
2020 3330
2021void glTexCoord (float s, float t) 3331void glTexCoord (float s, float t)
2022 CODE: 3332 CODE:
2023 glTexCoord2f (s, t); 3333 glTexCoord2f (s, t);
2024 3334
3335void glRect (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glRectf (x1, y1, x2, y2);
3338
3339void glRect_lineloop (float x1, float y1, float x2, float y2)
3340 CODE:
3341 glBegin (GL_LINE_LOOP);
3342 glVertex2f (x1, y1);
3343 glVertex2f (x2, y1);
3344 glVertex2f (x2, y2);
3345 glVertex2f (x1, y2);
3346 glEnd ();
3347
3348PROTOTYPES: ENABLE
3349
3350void glBegin (int mode)
3351
3352void glEnd ()
3353
3354void glPointSize (GLfloat size)
3355
3356void glLineWidth (GLfloat width)
3357
3358void glInterleavedArrays (int format, int stride, char *data)
3359
3360void glDrawElements (int mode, int count, int type, char *indices)
3361
3362# 1.2 void glDrawRangeElements (int mode, int start, int end
3363
2025void glTexEnv (int target, int pname, float param) 3364void glTexEnv (int target, int pname, float param)
2026 CODE: 3365 CODE:
2027 glTexEnvf (target, pname, param); 3366 glTexEnvf (target, pname, param);
2028 3367
2029void glTexParameter (int target, int pname, float param) 3368void glTexParameter (int target, int pname, float param)
2045void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3384void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2046 CODE: 3385 CODE:
2047 if (gl.SeparableFilter2D) 3386 if (gl.SeparableFilter2D)
2048 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3387 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2049 3388
2050void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3389void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2051 3390
2052void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3391void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2053 3392
2054void glDrawPixels (int width, int height, int format, int type, char *pixels) 3393void glDrawPixels (int width, int height, int format, int type, char *pixels)
3394
3395void glPixelZoom (float x, float y)
2055 3396
2056void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3397void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2057 3398
2058int glGenTexture () 3399int glGenTexture ()
2059 CODE: 3400 CODE:
2060{ 3401 RETVAL = gen_texture ();
2061 GLuint name;
2062 glGenTextures (1, &name);
2063 RETVAL = name;
2064}
2065 OUTPUT: 3402 OUTPUT:
2066 RETVAL 3403 RETVAL
2067 3404
2068void glDeleteTexture (int name) 3405void glDeleteTexture (int name)
2069 CODE: 3406 CODE:
2070{
2071 GLuint name_ = name;
2072 glDeleteTextures (1, &name_); 3407 del_texture (name);
2073} 3408
2074
2075int glGenList () 3409int glGenList ()
2076 CODE: 3410 CODE:
2077 RETVAL = glGenLists (1); 3411 RETVAL = glGenLists (1);
2078 OUTPUT: 3412 OUTPUT:
2079 RETVAL 3413 RETVAL
2086 3420
2087void glEndList () 3421void glEndList ()
2088 3422
2089void glCallList (int list) 3423void glCallList (int list)
2090 3424
3425void c_init ()
3426 CODE:
3427 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3428 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3429
3430MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3431
3432PROTOTYPES: DISABLE
3433
3434void
3435find_widget (SV *self, NV x, NV y)
3436 PPCODE:
3437{
3438 if (within_widget (self, x, y))
3439 XPUSHs (self);
3440}
3441
3442BOOT:
3443{
3444 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3445
3446 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3447 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3448 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3449 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3450}
3451
3452void
3453draw (SV *self)
3454 CODE:
3455{
3456 HV *hv;
3457 SV **svp;
3458 NV x, y, w, h;
3459 SV *draw_x_sv = GvSV (draw_x_gv);
3460 SV *draw_y_sv = GvSV (draw_y_gv);
3461 SV *draw_w_sv = GvSV (draw_w_gv);
3462 SV *draw_h_sv = GvSV (draw_h_gv);
3463 double draw_x, draw_y;
3464
3465 if (!SvROK (self))
3466 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3467
3468 hv = (HV *)SvRV (self);
3469
3470 if (SvTYPE (hv) != SVt_PVHV)
3471 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3472
3473 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3474 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3475
3476 if (!h || !w)
3477 XSRETURN_EMPTY;
3478
3479 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3480 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3481
3482 draw_x = SvNV (draw_x_sv) + x;
3483 draw_y = SvNV (draw_y_sv) + y;
3484
3485 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3486 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3487 XSRETURN_EMPTY;
3488
3489 sv_setnv (draw_x_sv, draw_x);
3490 sv_setnv (draw_y_sv, draw_y);
3491
3492 glPushMatrix ();
3493 glTranslated (x, y, 0);
3494
3495 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3496 {
3497 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3498
3499 if (svp && SvTRUE (*svp))
3500 {
3501 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3502 glEnable (GL_BLEND);
3503 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3504 glBegin (GL_QUADS);
3505 glVertex2f (0, 0);
3506 glVertex2f (w, 0);
3507 glVertex2f (w, h);
3508 glVertex2f (0, h);
3509 glEnd ();
3510 glDisable (GL_BLEND);
3511 }
3512 }
3513#if 0
3514 // draw borders, for debugging
3515 glPushMatrix ();
3516 glColor4f (1., 1., 0., 1.);
3517 glTranslatef (.5, .5, 0.);
3518 glBegin (GL_LINE_LOOP);
3519 glVertex2f (0 , 0);
3520 glVertex2f (w - 1, 0);
3521 glVertex2f (w - 1, h - 1);
3522 glVertex2f (0 , h - 1);
3523 glEnd ();
3524 glPopMatrix ();
3525#endif
3526 PUSHMARK (SP);
3527 XPUSHs (self);
3528 PUTBACK;
3529 call_method ("_draw", G_VOID | G_DISCARD);
3530 SPAGAIN;
3531
3532 glPopMatrix ();
3533
3534 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3535 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3536}
3537

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