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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.152 by root, Sat Aug 19 18:18:36 2006 UTC vs.
Revision 1.202 by root, Tue Jul 17 18:34:24 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
22#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
23#include <SDL_endian.h> 32#include <SDL_endian.h>
24#include <SDL_image.h> 33#include <SDL_image.h>
25#include <SDL_mixer.h> 34#include <SDL_mixer.h>
26#include <SDL_opengl.h> 35#include <SDL_opengl.h>
27 36
36# include <sys/types.h> 45# include <sys/types.h>
37# include <sys/socket.h> 46# include <sys/socket.h>
38# include <netinet/in.h> 47# include <netinet/in.h>
39# include <netinet/tcp.h> 48# include <netinet/tcp.h>
40# include <inttypes.h> 49# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 50#endif
49 51
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 53
52#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
53 55
54#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 63#else
62# define PARACHUTE 0 64# define PARACHUTE 0
63#endif 65#endif
64 66
67static AV *texture_av;
68
65static struct 69static struct
66{ 70{
67#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 72#include "glfunc.h"
69#undef GL_FUNC 73#undef GL_FUNC
70} gl; 74} gl;
71 75
76static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 78{
74 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 83 else
79 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
80} 85}
81 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
82#include "texcache.c" 111#include "texcache.c"
83 112
84#include "pango-font.c" 113#include "pango-font.c"
85#include "pango-fontmap.c" 114#include "pango-fontmap.c"
86#include "pango-render.c" 115#include "pango-render.c"
159 188
160 *w = rect.width; 189 *w = rect.width;
161 *h = rect.height; 190 *h = rect.height;
162} 191}
163 192
193typedef uint16_t tileid;
164typedef uint16_t mapface; 194typedef uint16_t faceid;
165 195
166typedef struct { 196typedef struct {
167 GLint name; 197 int name;
168 int w, h; 198 int w, h;
169 float s, t; 199 float s, t;
170 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
171} maptex; 203} maptex;
172 204
173typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
174 uint16_t darkness; 208 uint16_t darkness;
175 mapface face[3];
176 uint8_t stat_width, stat_hp; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
177} mapcell; 210} mapcell;
178 211
179typedef struct { 212typedef struct {
180 int32_t c0, c1; 213 int32_t c0, c1;
181 mapcell *col; 214 mapcell *col;
182} maprow; 215} maprow;
183 216
184typedef struct map { 217typedef struct map {
185 int x, y, w, h; 218 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 220 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 221 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 222
193 int32_t rows; 223 int32_t rows;
194 maprow *row; 224 maprow *row;
195} *CFPlus__Map; 225} *CFPlus__Map;
196 226
216 return ptr; 246 return ptr;
217} 247}
218 248
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
221 271
222static maprow * 272static maprow *
223map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
224{ 274{
225 if (0 > y) 275 if (0 > y)
314 364
315 cell = row->col + x - row->c0; 365 cell = row->col + x - row->c0;
316 366
317 cell->darkness = 0; 367 cell->darkness = 0;
318 cell->stat_hp = 0; 368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
319 } 371 }
320 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
321} 389}
322 390
323static void 391static void
324music_finished (void) 392music_finished (void)
325{ 393{
360 n |= n >> 8; 428 n |= n >> 8;
361 n |= n >> 16; 429 n |= n >> 16;
362 430
363 return n + 1; 431 return n + 1;
364} 432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
365 437
366MODULE = CFPlus PACKAGE = CFPlus 438MODULE = CFPlus PACKAGE = CFPlus
367 439
368PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
369 441
373 static const struct { 445 static const struct {
374 const char *name; 446 const char *name;
375 IV iv; 447 IV iv;
376 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
377# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
378 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
379 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
380 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
381 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
382 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
391 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
392 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
393 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
394 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
395 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
396 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
397 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
398 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
399 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
400 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
455 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
456 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
457 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
458 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
459 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
460 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
461 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
462 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
463 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
464 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
465 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
466 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
467 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
468 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
469 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
470 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
471 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
472 const_iv (KMOD_CTRL),
473 const_iv (KMOD_SHIFT),
474 const_iv (KMOD_ALT),
475 const_iv (KMOD_META)
476# undef const_iv 557# undef const_iv
477 }; 558 };
478 559
479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
480 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
562
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
481} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
482 572
483int 573int
484in_destruct () 574in_destruct ()
485 CODE: 575 CODE:
486 RETVAL = PL_main_cv == Nullcv; 576 RETVAL = PL_main_cv == Nullcv;
498 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
499 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
500 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
501} 591}
502 592
593char *
594SDL_GetError ()
595
503int 596int
504SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
505 598
506void 599void
507SDL_Quit () 600SDL_Quit ()
508 601
509void 602void
510SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
511 PPCODE: 604 PPCODE:
512{ 605{
513 SDL_Rect **m; 606 SDL_Rect **m;
514 607
515 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
517 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
518 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
519 612
520 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
521 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
522 615
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
527 620
528 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
529#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
530 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
531 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
532#endif 625#endif
533 626
534 SDL_EnableUNICODE (1);
535 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
536
537 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
538 628
539 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
540 while (*m) 630 while (*m)
541 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
542 AV *av = newAV (); 634 AV *av = newAV ();
543 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
544 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
545 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
546 641
547 ++m; 642 ++m;
548 } 643 }
549} 644}
550 645
551char *
552SDL_GetError ()
553
554int 646int
555SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
556 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
557 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
558 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
559 ); 660 );
661
560 if (RETVAL) 662 if (RETVAL)
561 { 663 {
664 av_clear (texture_av);
665
562 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
563# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
564# include "glfunc.h" 668#include "glfunc.h"
565# undef GL_FUNC 669#undef GL_FUNC
566 } 670 }
671}
567 OUTPUT: 672 OUTPUT:
568 RETVAL 673 RETVAL
569 674
570void 675void
571SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
572 677
573char * 678char *
574SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
575 680
681int
682SDL_GetAppState ()
683
576void 684void
577SDL_PollEvent () 685poll_events ()
578 PPCODE: 686 PPCODE:
579{ 687{
580 SDL_Event ev; 688 SDL_Event ev;
581 689
582 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
583 { 692 {
584 HV *hv = newHV (); 693 HV *hv = newHV ();
585 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
586 695
587 switch (ev.type) 696 switch (ev.type)
589 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
590 case SDL_KEYUP: 699 case SDL_KEYUP:
591 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
592 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
593 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
594 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
595 break; 705 break;
596 706
597 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
598 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
599 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
600 break; 710 break;
601 711
602 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
603 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
604
605 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
606 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
607 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
608 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
609 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
610 break; 738 break;
611 739
612 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
613 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
614 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
643Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
644 772
645void 773void
646lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
647 CODE: 775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778void
779win32_proxy_info ()
780 PPCODE:
781{
648#ifndef _WIN32 782#ifdef _WIN32
649 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
650#endif 804#endif
805}
651 806
652void 807void
653add_font (char *file) 808add_font (char *file)
654 CODE: 809 CODE:
655 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
759 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
760#endif 915#endif
761 _exit (1); 916 _exit (1);
762 917
763void 918void
764_exit (int retval) 919_exit (int retval = 0)
765 CODE: 920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
923#else
766 _exit (retval); 924 _exit (retval);
925#endif
926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
767 935
768MODULE = CFPlus PACKAGE = CFPlus::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
769 937
770CFPlus::Font 938CFPlus::Font
771new_from_file (SV *class, char *path, int id = 0) 939new_from_file (SV *class, char *path, int id = 0)
1018xy_to_index (CFPlus::Layout self, int x, int y) 1186xy_to_index (CFPlus::Layout self, int x, int y)
1019 CODE: 1187 CODE:
1020{ 1188{
1021 int index, trailing; 1189 int index, trailing;
1022 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1023 RETVAL = index; 1191 RETVAL = index + trailing;
1024} 1192}
1025 OUTPUT: 1193 OUTPUT:
1026 RETVAL 1194 RETVAL
1027 1195
1028void 1196void
1034 1202
1035 EXTEND (SP, 3); 1203 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1037 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1207}
1208
1209void
1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1211 PPCODE:
1212{
1213 int line, x;
1214
1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1217
1218 EXTEND (SP, 2);
1219 PUSHs (sv_2mortal (newSViv (line - 1)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221}
1222
1223void
1224line_x_to_index (CFPlus::Layout self, int line, int x)
1225 PPCODE:
1226{
1227 PangoLayoutLine *lp;
1228 int index, trailing;
1229
1230 if (line < 0)
1231 XSRETURN_EMPTY;
1232
1233 if (!(lp = pango_layout_get_line (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */
1235
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237
1238 EXTEND (SP, 2);
1239 if (GIMME_V == G_SCALAR)
1240 PUSHs (sv_2mortal (newSViv (index + trailing)));
1241 else
1242 {
1243 PUSHs (sv_2mortal (newSViv (index)));
1244 PUSHs (sv_2mortal (newSViv (trailing)));
1245 }
1039} 1246}
1040 1247
1041void 1248void
1042render (CFPlus::Layout self, float x, float y, int flags = 0) 1249render (CFPlus::Layout self, float x, float y, int flags = 0)
1043 PPCODE: 1250 PPCODE:
1048 flags 1255 flags
1049 ); 1256 );
1050 1257
1051MODULE = CFPlus PACKAGE = CFPlus::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
1052 1259
1260int minpot (int n)
1261
1053void 1262void
1054pad2pot (SV *data_, SV *w_, SV *h_) 1263pad2pot (SV *data_, SV *w_, SV *h_)
1055 CODE: 1264 CODE:
1056{ 1265{
1057 int ow = SvIV (w_); 1266 int ow = SvIV (w_);
1134 glDisable (GL_ALPHA_TEST); 1343 glDisable (GL_ALPHA_TEST);
1135 glDisable (GL_BLEND); 1344 glDisable (GL_BLEND);
1136 } 1345 }
1137} 1346}
1138 1347
1348IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1349 CODE:
1350{
1351 GLint width;
1352 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1353 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1354 RETVAL = width > 0;
1355}
1356 OUTPUT:
1357 RETVAL
1358
1139MODULE = CFPlus PACKAGE = CFPlus::Map 1359MODULE = CFPlus PACKAGE = CFPlus::Map
1140 1360
1141CFPlus::Map 1361CFPlus::Map
1142new (SV *class, int map_width, int map_height) 1362new (SV *class)
1143 CODE: 1363 CODE:
1144 New (0, RETVAL, 1, struct map); 1364 New (0, RETVAL, 1, struct map);
1145 RETVAL->x = 0; 1365 RETVAL->x = 0;
1146 RETVAL->y = 0; 1366 RETVAL->y = 0;
1147 RETVAL->w = map_width; 1367 RETVAL->w = 0;
1148 RETVAL->h = map_height; 1368 RETVAL->h = 0;
1149 RETVAL->ox = 0; 1369 RETVAL->ox = 0;
1150 RETVAL->oy = 0; 1370 RETVAL->oy = 0;
1151 RETVAL->faces = 8192; 1371 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1152 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1372 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1153 RETVAL->texs = 8192;
1154 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1155 RETVAL->rows = 0; 1373 RETVAL->rows = 0;
1156 RETVAL->row = 0; 1374 RETVAL->row = 0;
1157 OUTPUT: 1375 OUTPUT:
1158 RETVAL 1376 RETVAL
1159 1377
1160void 1378void
1161DESTROY (CFPlus::Map self) 1379DESTROY (CFPlus::Map self)
1162 CODE: 1380 CODE:
1163{ 1381{
1164 map_clear (self); 1382 map_clear (self);
1165 Safefree (self->face); 1383 Safefree (self->face2tile);
1166 Safefree (self->tex); 1384 Safefree (self->tex);
1167 Safefree (self); 1385 Safefree (self);
1168} 1386}
1169 1387
1170void 1388void
1389resize (CFPlus::Map self, int map_width, int map_height)
1390 CODE:
1391 self->w = map_width;
1392 self->h = map_height;
1393
1394void
1171clear (CFPlus::Map self) 1395clear (CFPlus::Map self)
1172 CODE: 1396 CODE:
1173 map_clear (self); 1397 map_clear (self);
1174 1398
1175void 1399void
1176set_face (CFPlus::Map self, int face, int texid) 1400set_tileid (CFPlus::Map self, int face, int tile)
1177 CODE: 1401 CODE:
1178{ 1402{
1179 while (self->faces <= face) 1403 need_facenum (self, face); self->face2tile [face] = tile;
1180 { 1404 need_texid (self, tile);
1181 Append (mapface, self->face, self->faces, self->faces); 1405}
1182 self->faces *= 2;
1183 }
1184 1406
1185 self->face [face] = texid; 1407void
1408set_smooth (CFPlus::Map self, int face, int smooth, int level)
1409 CODE:
1410{
1411 tileid texid;
1412 maptex *tex;
1413
1414 if (face < 0 || face >= self->faces)
1415 return;
1416
1417 if (smooth < 0 || smooth >= self->faces)
1418 return;
1419
1420 texid = self->face2tile [face];
1421
1422 if (!texid)
1423 return;
1424
1425 tex = self->tex + texid;
1426 tex->smoothtile = self->face2tile [smooth];
1427 tex->smoothlevel = level;
1186} 1428}
1187 1429
1188void 1430void
1189set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1431set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1190 CODE: 1432 CODE:
1191{ 1433{
1192 while (self->texs <= texid) 1434 need_texid (self, texid);
1193 {
1194 Append (maptex, self->tex, self->texs, self->texs);
1195 self->texs *= 2;
1196 }
1197 1435
1198 { 1436 {
1199 maptex *tex = self->tex + texid; 1437 maptex *tex = self->tex + texid;
1200 1438
1201 tex->name = name; 1439 tex->name = name;
1243void 1481void
1244scroll (CFPlus::Map self, int dx, int dy) 1482scroll (CFPlus::Map self, int dx, int dy)
1245 CODE: 1483 CODE:
1246{ 1484{
1247 if (dx > 0) 1485 if (dx > 0)
1248 map_blank (self, self->x, self->y, dx - 1, self->h); 1486 map_blank (self, self->x, self->y, dx, self->h);
1249 else if (dx < 0) 1487 else if (dx < 0)
1250 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1488 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1251 1489
1252 if (dy > 0) 1490 if (dy > 0)
1253 map_blank (self, self->x, self->y, self->w, dy - 1); 1491 map_blank (self, self->x, self->y, self->w, dy);
1254 else if (dy < 0) 1492 else if (dy < 0)
1255 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1493 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1256 1494
1257 self->ox += dx; self->x += dx; 1495 self->ox += dx; self->x += dx;
1258 self->oy += dy; self->y += dy; 1496 self->oy += dy; self->y += dy;
1259 1497
1260 while (self->y < 0) 1498 while (self->y < 0)
1286 1524
1287 if (flags & 15) 1525 if (flags & 15)
1288 { 1526 {
1289 if (!cell->darkness) 1527 if (!cell->darkness)
1290 { 1528 {
1529 memset (cell, 0, sizeof (*cell));
1291 cell->darkness = 256; 1530 cell->darkness = 256;
1292 cell->face [0] = 0;
1293 cell->face [1] = 0;
1294 cell->face [2] = 0;
1295 } 1531 }
1296 1532
1297 //TODO: don't trust server data to be in-range(!) 1533 //TODO: don't trust server data to be in-range(!)
1298 1534
1299 if (flags & 8) 1535 if (flags & 8)
1314 cell->stat_width = 1; 1550 cell->stat_width = 1;
1315 cell->stat_hp = *data++; 1551 cell->stat_hp = *data++;
1316 } 1552 }
1317 else if (cmd == 6) // monster width 1553 else if (cmd == 6) // monster width
1318 cell->stat_width = *data++ + 1; 1554 cell->stat_width = *data++ + 1;
1555 else if (cmd == 0x47)
1556 {
1557 if (*data == 4)
1558 ; // decode player count
1559
1560 data += *data + 1;
1561 }
1562 else if (cmd == 8) // cell flags
1563 cell->flags = *data++;
1319 else if (ext & 0x40) // unknown, multibyte => skip 1564 else if (ext & 0x40) // unknown, multibyte => skip
1320 data += *data + 1; 1565 data += *data + 1;
1321 else 1566 else
1322 data++; 1567 data++;
1323 } 1568 }
1327 cell->darkness = *data++ + 1; 1572 cell->darkness = *data++ + 1;
1328 } 1573 }
1329 1574
1330 if (flags & 4) 1575 if (flags & 4)
1331 { 1576 {
1332 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1577 faceid face = (data [0] << 8) + data [1]; data += 2;
1578 need_facenum (self, face);
1579 cell->tile [0] = self->face2tile [face];
1333 } 1580 }
1334 1581
1335 if (flags & 2) 1582 if (flags & 2)
1336 { 1583 {
1337 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1584 faceid face = (data [0] << 8) + data [1]; data += 2;
1585 need_facenum (self, face);
1586 cell->tile [1] = self->face2tile [face];
1338 } 1587 }
1339 1588
1340 if (flags & 1) 1589 if (flags & 1)
1341 { 1590 {
1342 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1591 faceid face = (data [0] << 8) + data [1]; data += 2;
1592 need_facenum (self, face);
1593 cell->tile [2] = self->face2tile [face];
1343 } 1594 }
1344 } 1595 }
1345 else 1596 else
1346 {
1347 cell->darkness = 0; 1597 cell->darkness = 0;
1348 cell->stat_hp = 0;
1349 }
1350 } 1598 }
1351} 1599}
1352 1600
1353SV * 1601SV *
1354mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1602mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1380 { 1628 {
1381 mapcell *cell = row->col + (x - row->c0); 1629 mapcell *cell = row->col + (x - row->c0);
1382 1630
1383 for (z = 0; z <= 0; z++) 1631 for (z = 0; z <= 0; z++)
1384 { 1632 {
1385 mapface face = cell->face [z];
1386
1387 if (face)
1388 {
1389 maptex tex = self->tex [face]; 1633 maptex tex = self->tex [cell->tile [z]];
1390 int a0 = 255 - tex.a; 1634 int a0 = 255 - tex.a;
1391 int a1 = tex.a; 1635 int a1 = tex.a;
1392 1636
1393 r = (r * a0 + tex.r * a1) / 255; 1637 r = (r * a0 + tex.r * a1) / 255;
1394 g = (g * a0 + tex.g * a1) / 255; 1638 g = (g * a0 + tex.g * a1) / 255;
1395 b = (b * a0 + tex.b * a1) / 255; 1639 b = (b * a0 + tex.b * a1) / 255;
1396 a = (a * a0 + tex.a * a1) / 255; 1640 a = (a * a0 + tex.a * a1) / 255;
1397 }
1398 } 1641 }
1399 } 1642 }
1400 1643
1401 *map++ = (r ) 1644 *map++ = (r )
1402 | (g << 8) 1645 | (g << 8)
1409} 1652}
1410 OUTPUT: 1653 OUTPUT:
1411 RETVAL 1654 RETVAL
1412 1655
1413void 1656void
1414draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1657draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1415 CODE: 1658 CODE:
1416{ 1659{
1417 int vx, vy; 1660 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1661 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1662 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1663 smooth_key skey;
1418 int x, y, z; 1664 int x, y, z;
1419 int last_name; 1665 int last_name;
1420 mapface face;
1421 1666
1422 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1667 // thats current max. sorry.
1423 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1668 if (sw > 255) sw = 255;
1669 if (sh > 255) sh = 255;
1424 1670
1425 /* 1671 // clear key, in case of extra padding
1426 int vx = self->vx = self->w >= sw 1672 memset (&skey, 0, sizeof (skey));
1427 ? self->x + (self->w - sw) / 2
1428 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1429
1430 int vy = self->vy = self->h >= sh
1431 ? self->y + (self->h - sh) / 2
1432 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1433 */
1434 1673
1435 glColor4ub (255, 255, 255, 255); 1674 glColor4ub (255, 255, 255, 255);
1436 1675
1437 glEnable (GL_BLEND); 1676 glEnable (GL_BLEND);
1438 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1677 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1441 1680
1442 glBegin (GL_QUADS); 1681 glBegin (GL_QUADS);
1443 1682
1444 last_name = 0; 1683 last_name = 0;
1445 1684
1685 mx += self->x;
1686 my += self->y;
1687
1688 // first pass: determine smooth_max
1689 // rather ugly, if you ask me
1690 // could also be stored inside mapcell and updated on change
1691 memset (smooth_max, 0, sizeof (smooth_max));
1692
1693 for (y = 0; y < sh; y++)
1694 if (0 <= y + my && y + my < self->rows)
1695 {
1696 maprow *row = self->row + (y + my);
1697
1698 for (x = 0; x < sw; x++)
1699 if (row->c0 <= x + mx && x + mx < row->c1)
1700 {
1701 mapcell *cell = row->col + (x + mx - row->c0);
1702
1703 smooth_max[x + 1][y + 1] =
1704 MAX (self->tex [cell->tile [0]].smoothlevel,
1705 MAX (self->tex [cell->tile [1]].smoothlevel,
1706 self->tex [cell->tile [2]].smoothlevel));
1707 }
1708 }
1709
1446 for (z = 0; z < 3; z++) 1710 for (z = 0; z <= 2; z++)
1711 {
1712 memset (smooth_level, 0, sizeof (smooth_level));
1713
1447 for (y = 0; y < sh; y++) 1714 for (y = 0; y < sh; y++)
1448 if (0 <= y + vy && y + vy < self->rows) 1715 if (0 <= y + my && y + my < self->rows)
1449 { 1716 {
1450 maprow *row = self->row + (y + vy); 1717 maprow *row = self->row + (y + my);
1451 1718
1452 for (x = 0; x < sw; x++) 1719 for (x = 0; x < sw; x++)
1453 if (row->c0 <= x + vx && x + vx < row->c1) 1720 if (row->c0 <= x + mx && x + mx < row->c1)
1454 { 1721 {
1455 mapcell *cell = row->col + (x + vx - row->c0); 1722 mapcell *cell = row->col + (x + mx - row->c0);
1456
1457 face = cell->face [z]; 1723 tileid tile = cell->tile [z];
1724
1725 if (tile)
1726 {
1727 maptex tex = self->tex [tile];
1728 int px = (x + 1) * T - tex.w;
1729 int py = (y + 1) * T - tex.h;
1458 1730
1459 if (face && face < self->texs) 1731 // suppressing texture state switches here
1732 // is only moderately effective, but worth the extra effort
1733 if (last_name != tex.name)
1734 {
1735 if (!tex.name)
1736 tex = self->tex [2]; /* missing, replace by noface */
1737
1738 glEnd ();
1739 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1740 glBegin (GL_QUADS);
1741 }
1742
1743 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1744 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1745 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1746 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1747
1748 if (cell->flags && z == 2)
1749 {
1750 if (cell->flags & 1)
1751 {
1752 maptex tex = self->tex [1];
1753 int px = x * T + T * 2 / 32;
1754 int py = y * T - T * 6 / 32;
1755
1756 glEnd ();
1757 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1758 glBegin (GL_QUADS);
1759
1760 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1761 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1762 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1763 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1764 }
1765 }
1766
1767 // update smooth hash
1768 if (tex.smoothtile)
1769 {
1770 skey.tile = tex.smoothtile;
1771 skey.level = tex.smoothlevel;
1772
1773 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1774
1775 // add bits to current tile and all neighbours. skey.x|y is
1776 // shifted +1|+1 so we always stay positive.
1777
1778 // bits is ___n cccc CCCC bbbb
1779 // n do not draw borders&corners
1780 // c draw these corners, but...
1781 // C ... not these
1782 // b draw these borders
1783
1784 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1785 // ┃· ·· ·┃ ━━
1786
1787 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1788 // ·· ·· ·┏ ┓·
1789
1790 // full tile
1791 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1792
1793 // borders
1794 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1795 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1796 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1797 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1798
1799 // corners
1800 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1801 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1802 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1803 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1804 }
1805 }
1806 }
1807 }
1808
1809 // go through all smoothlevels, lowest to highest, then draw.
1810 // this is basically counting sort
1811 {
1812 int w, b;
1813
1814 for (w = 0; w < 256 / 32; ++w)
1815 {
1816 uint32_t smask = smooth_level [w];
1817 if (smask)
1818 for (b = 0; b < 32; ++b)
1819 if (smask & (((uint32_t)1) << b))
1460 { 1820 {
1461 maptex tex = self->tex [face]; 1821 int level = (w << 5) | b;
1822 HE *he;
1462 1823
1463 int px = (x + 1) * 32 - tex.w; 1824 hv_iterinit (smooth);
1464 int py = (y + 1) * 32 - tex.h; 1825 while ((he = hv_iternext (smooth)))
1465
1466 if (last_name != tex.name)
1467 { 1826 {
1827 smooth_key *skey = (smooth_key *)HeKEY (he);
1828 IV bits = SvIVX (HeVAL (he));
1829
1830 if (!(bits & 0x1000)
1831 && skey->level == level
1832 && level > smooth_max [skey->x][skey->y])
1833 {
1834 maptex tex = self->tex [skey->tile];
1835 int px = (((int)skey->x) - 1) * T;
1836 int py = (((int)skey->y) - 1) * T;
1837 int border = bits & 15;
1838 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1839 float dx = tex.s * .0625f; // 16 images/row
1840 float dy = tex.t * .5f ; // 2 images/column
1841
1842 // this time naively avoiding texture state changes
1843 // save gobs of state changes.
1844 if (last_name != tex.name)
1845 {
1846 if (!tex.name)
1847 continue; // smoothing not yet available
1848
1468 glEnd (); 1849 glEnd ();
1469 last_name = tex.name;
1470 glBindTexture (GL_TEXTURE_2D, last_name); 1850 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1471 glBegin (GL_QUADS); 1851 glBegin (GL_QUADS);
1852 }
1853
1854 if (border)
1855 {
1856 float ox = border * dx;
1857
1858 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1859 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1860 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1861 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1862 }
1863
1864 if (corner)
1865 {
1866 float ox = corner * dx;
1867
1868 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1869 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1870 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1871 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1872 }
1873 }
1472 } 1874 }
1473
1474 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1475 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1476 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1477 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1478 } 1875 }
1479 }
1480 } 1876 }
1877 }
1878
1879 hv_clear (smooth);
1880 }
1481 1881
1482 glEnd (); 1882 glEnd ();
1483 1883
1484 glDisable (GL_TEXTURE_2D); 1884 glDisable (GL_TEXTURE_2D);
1485 glDisable (GL_BLEND); 1885 glDisable (GL_BLEND);
1486 1886
1487 // top layer: overlays such as the health bar 1887 // top layer: overlays such as the health bar
1488 for (y = 0; y < sh; y++) 1888 for (y = 0; y < sh; y++)
1489 if (0 <= y + vy && y + vy < self->rows) 1889 if (0 <= y + my && y + my < self->rows)
1490 { 1890 {
1491 maprow *row = self->row + (y + vy); 1891 maprow *row = self->row + (y + my);
1492 1892
1493 for (x = 0; x < sw; x++) 1893 for (x = 0; x < sw; x++)
1494 if (row->c0 <= x + vx && x + vx < row->c1) 1894 if (row->c0 <= x + mx && x + mx < row->c1)
1495 { 1895 {
1496 mapcell *cell = row->col + (x + vx - row->c0); 1896 mapcell *cell = row->col + (x + mx - row->c0);
1497 1897
1498 int px = x * 32; 1898 int px = x * T;
1499 int py = y * 32; 1899 int py = y * T;
1500 1900
1501 if (cell->stat_hp) 1901 if (cell->stat_hp)
1502 { 1902 {
1503 int width = cell->stat_width * 32; 1903 int width = cell->stat_width * T;
1504 int thick = sh / 28 + 1 + cell->stat_width; 1904 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1505 1905
1506 glColor3ub (0, 0, 0); 1906 glColor3ub (0, 0, 0);
1507 glRectf (px + 1, py - thick - 2, 1907 glRectf (px + 1, py - thick - 2,
1508 px + width - 1, py); 1908 px + width - 1, py);
1509 1909
1575 glDisable (GL_BLEND); 1975 glDisable (GL_BLEND);
1576 glDisable (GL_TEXTURE_2D); 1976 glDisable (GL_TEXTURE_2D);
1577} 1977}
1578 1978
1579void 1979void
1580fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1980fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1581 PPCODE: 1981 PPCODE:
1582{ 1982{
1583 int vx, vy;
1584 int x, y; 1983 int x, y;
1585 int sw4 = (sw + 3) & ~3; 1984 int sw4 = (sw + 3) & ~3;
1586 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1985 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1587 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1986 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1588 1987
1589 memset (darkness, 255, sw4 * sh); 1988 memset (darkness, 255, sw4 * sh);
1590 SvPOK_only (darkness_sv); 1989 SvPOK_only (darkness_sv);
1591 SvCUR_set (darkness_sv, sw4 * sh); 1990 SvCUR_set (darkness_sv, sw4 * sh);
1592 1991
1593 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1992 mx += self->x;
1594 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1993 my += self->y;
1595 1994
1596 for (y = 0; y < sh; y++) 1995 for (y = 0; y < sh; y++)
1597 if (0 <= y + vy && y + vy < self->rows) 1996 if (0 <= y + my && y + my < self->rows)
1598 { 1997 {
1599 maprow *row = self->row + (y + vy); 1998 maprow *row = self->row + (y + my);
1600 1999
1601 for (x = 0; x < sw; x++) 2000 for (x = 0; x < sw; x++)
1602 if (row->c0 <= x + vx && x + vx < row->c1) 2001 if (row->c0 <= x + mx && x + mx < row->c1)
1603 { 2002 {
1604 mapcell *cell = row->col + (x + vx - row->c0); 2003 mapcell *cell = row->col + (x + mx - row->c0);
1605 2004
1606 darkness[y * sw4 + x] = cell->darkness 2005 darkness[y * sw4 + x] = cell->darkness
1607 ? 255 - (cell->darkness - 1) 2006 ? 255 - (cell->darkness - 1)
1608 : 255 - FOW_DARKNESS; 2007 : 255 - FOW_DARKNESS;
1609 } 2008 }
1610 } 2009 }
2010
2011 if (smoothing)
2012 {
2013 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2014 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2015
2016 SvPOK_only (darkness2_sv);
2017 SvCUR_set (darkness2_sv, sw4 * sh);
2018
2019 for (y = 0; y < sh; ++y)
2020 for (x = 0; x < sw4; ++x)
2021 {
2022 float *f = (float *)matrix;
2023 int dx, dy;
2024 float sum = 0.f;
2025
2026 for (dy = -1; dy <= 1; ++dy)
2027 for (dx = -1; dx <= 1; ++dx)
2028 {
2029 unsigned int x2 = x + dx;
2030 unsigned int y2 = y + dy;
2031
2032 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
2033 }
2034
2035 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
2036 }
2037
2038 darkness_sv = darkness2_sv;
2039 }
1611 2040
1612 EXTEND (SP, 3); 2041 EXTEND (SP, 3);
1613 PUSHs (sv_2mortal (newSViv (sw4))); 2042 PUSHs (sv_2mortal (newSViv (sw4)));
1614 PUSHs (sv_2mortal (newSViv (sh))); 2043 PUSHs (sv_2mortal (newSViv (sh)));
1615 PUSHs (darkness_sv); 2044 PUSHs (darkness_sv);
1649 if (row && row->c0 <= x && x < row->c1) 2078 if (row && row->c0 <= x && x < row->c1)
1650 { 2079 {
1651 mapcell *cell = row->col + (x - row->c0); 2080 mapcell *cell = row->col + (x - row->c0);
1652 uint8_t flags = 0; 2081 uint8_t flags = 0;
1653 2082
1654 if (cell->face [0]) flags |= 1; 2083 if (cell->tile [0]) flags |= 1;
1655 if (cell->face [1]) flags |= 2; 2084 if (cell->tile [1]) flags |= 2;
1656 if (cell->face [2]) flags |= 4; 2085 if (cell->tile [2]) flags |= 4;
1657 2086
1658 *data++ = flags; 2087 *data++ = flags;
1659 2088
1660 if (flags & 1) 2089 if (flags & 1)
1661 { 2090 {
2091 tileid tile = cell->tile [0];
1662 *data++ = cell->face [0] >> 8; 2092 *data++ = tile >> 8;
1663 *data++ = cell->face [0]; 2093 *data++ = tile;
1664 } 2094 }
1665 2095
1666 if (flags & 2) 2096 if (flags & 2)
1667 { 2097 {
2098 tileid tile = cell->tile [1];
1668 *data++ = cell->face [1] >> 8; 2099 *data++ = tile >> 8;
1669 *data++ = cell->face [1]; 2100 *data++ = tile;
1670 } 2101 }
1671 2102
1672 if (flags & 4) 2103 if (flags & 4)
1673 { 2104 {
2105 tileid tile = cell->tile [2];
1674 *data++ = cell->face [2] >> 8; 2106 *data++ = tile >> 8;
1675 *data++ = cell->face [2]; 2107 *data++ = tile;
1676 } 2108 }
1677 } 2109 }
1678 else 2110 else
1679 *data++ = 0; 2111 *data++ = 0;
1680 } 2112 }
1720 { 2152 {
1721 uint8_t flags = *data++; 2153 uint8_t flags = *data++;
1722 2154
1723 if (flags) 2155 if (flags)
1724 { 2156 {
1725 mapface face[3] = { 0, 0, 0 };
1726
1727 mapcell *cell = row_get_cell (row, x); 2157 mapcell *cell = row_get_cell (row, x);
2158 tileid tile[3] = { 0, 0, 0 };
1728 2159
1729 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2160 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1730 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2161 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1731 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2162 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1732 2163
1733 if (cell->darkness == 0) 2164 if (cell->darkness == 0)
1734 { 2165 {
1735 cell->darkness = 0; 2166 cell->darkness = 0;
1736 2167
1737 for (z = 0; z <= 2; z++) 2168 for (z = 0; z <= 2; z++)
1738 { 2169 {
1739 cell->face[z] = face[z]; 2170 tileid t = tile [z];
1740 2171
1741 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2172 if (t >= self->texs || (t && !self->tex [t].name))
2173 {
1742 XPUSHs (sv_2mortal (newSViv (face[z]))); 2174 XPUSHs (sv_2mortal (newSViv (t)));
2175 need_texid (self, t);
2176 }
2177
2178 cell->tile [z] = t;
1743 } 2179 }
1744 } 2180 }
1745 } 2181 }
1746 } 2182 }
1747 } 2183 }
1782 CODE: 2218 CODE:
1783 RETVAL = Mix_VolumeMusic (volume); 2219 RETVAL = Mix_VolumeMusic (volume);
1784 OUTPUT: 2220 OUTPUT:
1785 RETVAL 2221 RETVAL
1786 2222
2223int
2224fade_out (int ms)
2225 CODE:
2226 RETVAL = Mix_FadeOutMusic (ms);
2227 OUTPUT:
2228 RETVAL
2229
1787CFPlus::MixMusic 2230CFPlus::MixMusic
1788new_from_file (SV *class, char *path) 2231new_from_file (SV *class, char *path)
1789 CODE: 2232 CODE:
1790 RETVAL = Mix_LoadMUS (path); 2233 RETVAL = Mix_LoadMUS (path);
1791 OUTPUT: 2234 OUTPUT:
1798 2241
1799int 2242int
1800play (CFPlus::MixMusic self, int loops = -1) 2243play (CFPlus::MixMusic self, int loops = -1)
1801 CODE: 2244 CODE:
1802 RETVAL = Mix_PlayMusic (self, loops); 2245 RETVAL = Mix_PlayMusic (self, loops);
2246 OUTPUT:
2247 RETVAL
2248
2249int
2250fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2251 CODE:
2252 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1803 OUTPUT: 2253 OUTPUT:
1804 RETVAL 2254 RETVAL
1805 2255
1806MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2256MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1807 2257
1811 static const struct { 2261 static const struct {
1812 const char *name; 2262 const char *name;
1813 IV iv; 2263 IV iv;
1814 } *civ, const_iv[] = { 2264 } *civ, const_iv[] = {
1815# define const_iv(name) { # name, (IV)name } 2265# define const_iv(name) { # name, (IV)name }
2266 const_iv (GL_VENDOR),
2267 const_iv (GL_VERSION),
2268 const_iv (GL_EXTENSIONS),
1816 const_iv (GL_COLOR_MATERIAL), 2269 const_iv (GL_COLOR_MATERIAL),
1817 const_iv (GL_SMOOTH), 2270 const_iv (GL_SMOOTH),
1818 const_iv (GL_FLAT), 2271 const_iv (GL_FLAT),
1819 const_iv (GL_DITHER), 2272 const_iv (GL_DITHER),
1820 const_iv (GL_BLEND), 2273 const_iv (GL_BLEND),
1847 const_iv (GL_LUMINANCE), 2300 const_iv (GL_LUMINANCE),
1848 const_iv (GL_LUMINANCE_ALPHA), 2301 const_iv (GL_LUMINANCE_ALPHA),
1849 const_iv (GL_FLOAT), 2302 const_iv (GL_FLOAT),
1850 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2303 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1851 const_iv (GL_COMPILE), 2304 const_iv (GL_COMPILE),
2305 const_iv (GL_PROXY_TEXTURE_1D),
2306 const_iv (GL_PROXY_TEXTURE_2D),
1852 const_iv (GL_TEXTURE_1D), 2307 const_iv (GL_TEXTURE_1D),
1853 const_iv (GL_TEXTURE_2D), 2308 const_iv (GL_TEXTURE_2D),
1854 const_iv (GL_TEXTURE_ENV), 2309 const_iv (GL_TEXTURE_ENV),
1855 const_iv (GL_TEXTURE_MAG_FILTER), 2310 const_iv (GL_TEXTURE_MAG_FILTER),
1856 const_iv (GL_TEXTURE_MIN_FILTER), 2311 const_iv (GL_TEXTURE_MIN_FILTER),
1896# undef const_iv 2351# undef const_iv
1897 }; 2352 };
1898 2353
1899 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2354 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1900 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2355 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2356
2357 texture_av = newAV ();
2358 AvREAL_off (texture_av);
1901} 2359}
1902 2360
1903char * 2361char *
1904gl_vendor () 2362gl_vendor ()
1905 CODE: 2363 CODE:
1916 2374
1917char * 2375char *
1918gl_extensions () 2376gl_extensions ()
1919 CODE: 2377 CODE:
1920 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2378 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2379 OUTPUT:
2380 RETVAL
2381
2382const char *glGetString (GLenum pname)
2383
2384GLint glGetInteger (GLenum pname)
2385 CODE:
2386 glGetIntegerv (pname, &RETVAL);
2387 OUTPUT:
2388 RETVAL
2389
2390GLdouble glGetDouble (GLenum pname)
2391 CODE:
2392 glGetDoublev (pname, &RETVAL);
1921 OUTPUT: 2393 OUTPUT:
1922 RETVAL 2394 RETVAL
1923 2395
1924int glGetError () 2396int glGetError ()
1925 2397
2050 2522
2051void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2052 2524
2053void glDrawPixels (int width, int height, int format, int type, char *pixels) 2525void glDrawPixels (int width, int height, int format, int type, char *pixels)
2054 2526
2527void glPixelZoom (float x, float y)
2528
2055void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2529void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2056 2530
2057int glGenTexture () 2531int glGenTexture ()
2058 CODE: 2532 CODE:
2059{ 2533 RETVAL = gen_texture ();
2060 GLuint name;
2061 glGenTextures (1, &name);
2062 RETVAL = name;
2063}
2064 OUTPUT: 2534 OUTPUT:
2065 RETVAL 2535 RETVAL
2066 2536
2067void glDeleteTexture (int name) 2537void glDeleteTexture (int name)
2068 CODE: 2538 CODE:
2069{
2070 GLuint name_ = name;
2071 glDeleteTextures (1, &name_); 2539 del_texture (name);
2072} 2540
2073
2074int glGenList () 2541int glGenList ()
2075 CODE: 2542 CODE:
2076 RETVAL = glGenLists (1); 2543 RETVAL = glGenLists (1);
2077 OUTPUT: 2544 OUTPUT:
2078 RETVAL 2545 RETVAL

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