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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.152 by root, Sat Aug 19 18:18:36 2006 UTC vs.
Revision 1.203 by root, Thu Jul 19 13:45:16 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
22#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
23#include <SDL_endian.h> 32#include <SDL_endian.h>
24#include <SDL_image.h> 33#include <SDL_image.h>
25#include <SDL_mixer.h> 34#include <SDL_mixer.h>
26#include <SDL_opengl.h> 35#include <SDL_opengl.h>
27 36
36# include <sys/types.h> 45# include <sys/types.h>
37# include <sys/socket.h> 46# include <sys/socket.h>
38# include <netinet/in.h> 47# include <netinet/in.h>
39# include <netinet/tcp.h> 48# include <netinet/tcp.h>
40# include <inttypes.h> 49# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 50#endif
49 51
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 53
52#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
53 55
54#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 63#else
62# define PARACHUTE 0 64# define PARACHUTE 0
63#endif 65#endif
64 66
67static AV *texture_av;
68
65static struct 69static struct
66{ 70{
67#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 72#include "glfunc.h"
69#undef GL_FUNC 73#undef GL_FUNC
70} gl; 74} gl;
71 75
76static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 78{
74 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 83 else
79 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
80} 85}
81 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
82#include "texcache.c" 111#include "texcache.c"
83 112
84#include "pango-font.c" 113#include "pango-font.c"
85#include "pango-fontmap.c" 114#include "pango-fontmap.c"
86#include "pango-render.c" 115#include "pango-render.c"
159 188
160 *w = rect.width; 189 *w = rect.width;
161 *h = rect.height; 190 *h = rect.height;
162} 191}
163 192
193typedef uint16_t tileid;
164typedef uint16_t mapface; 194typedef uint16_t faceid;
165 195
166typedef struct { 196typedef struct {
167 GLint name; 197 int name;
168 int w, h; 198 int w, h;
169 float s, t; 199 float s, t;
170 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
171} maptex; 203} maptex;
172 204
173typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
174 uint16_t darkness; 208 uint16_t darkness;
175 mapface face[3];
176 uint8_t stat_width, stat_hp; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
177} mapcell; 210} mapcell;
178 211
179typedef struct { 212typedef struct {
180 int32_t c0, c1; 213 int32_t c0, c1;
181 mapcell *col; 214 mapcell *col;
182} maprow; 215} maprow;
183 216
184typedef struct map { 217typedef struct map {
185 int x, y, w, h; 218 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 220 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 221 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 222
193 int32_t rows; 223 int32_t rows;
194 maprow *row; 224 maprow *row;
195} *CFPlus__Map; 225} *CFPlus__Map;
196 226
216 return ptr; 246 return ptr;
217} 247}
218 248
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
221 271
222static maprow * 272static maprow *
223map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
224{ 274{
225 if (0 > y) 275 if (0 > y)
314 364
315 cell = row->col + x - row->c0; 365 cell = row->col + x - row->c0;
316 366
317 cell->darkness = 0; 367 cell->darkness = 0;
318 cell->stat_hp = 0; 368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
319 } 371 }
320 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
321} 389}
322 390
323static void 391static void
324music_finished (void) 392music_finished (void)
325{ 393{
360 n |= n >> 8; 428 n |= n >> 8;
361 n |= n >> 16; 429 n |= n >> 16;
362 430
363 return n + 1; 431 return n + 1;
364} 432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
365 437
366MODULE = CFPlus PACKAGE = CFPlus 438MODULE = CFPlus PACKAGE = CFPlus
367 439
368PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
369 441
373 static const struct { 445 static const struct {
374 const char *name; 446 const char *name;
375 IV iv; 447 IV iv;
376 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
377# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
378 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
379 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
380 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
381 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
382 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
391 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
392 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
393 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
394 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
395 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
396 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
397 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
398 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
399 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
400 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
455 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
456 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
457 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
458 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
459 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
460 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
461 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
462 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
463 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
464 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
465 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
466 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
467 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
468 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
469 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
470 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
471 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
472 const_iv (KMOD_CTRL),
473 const_iv (KMOD_SHIFT),
474 const_iv (KMOD_ALT),
475 const_iv (KMOD_META)
476# undef const_iv 557# undef const_iv
477 }; 558 };
478 559
479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
480 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
562
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
481} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
482 572
483int 573int
484in_destruct () 574in_destruct ()
485 CODE: 575 CODE:
486 RETVAL = PL_main_cv == Nullcv; 576 RETVAL = PL_main_cv == Nullcv;
498 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
499 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
500 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
501} 591}
502 592
593char *
594SDL_GetError ()
595
503int 596int
504SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
505 598
506void 599void
507SDL_Quit () 600SDL_Quit ()
508 601
509void 602void
510SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
511 PPCODE: 604 PPCODE:
512{ 605{
513 SDL_Rect **m; 606 SDL_Rect **m;
514 607
515 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
517 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
518 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
519 612
520 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
521 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
522 615
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
527 620
528 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
529#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
530 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
531 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
532#endif 625#endif
533 626
534 SDL_EnableUNICODE (1);
535 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
536
537 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
538 628
539 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
540 while (*m) 630 while (*m)
541 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
542 AV *av = newAV (); 634 AV *av = newAV ();
543 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
544 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
545 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
546 641
547 ++m; 642 ++m;
548 } 643 }
549} 644}
550 645
551char *
552SDL_GetError ()
553
554int 646int
555SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
556 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
557 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
558 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
559 ); 660 );
661
560 if (RETVAL) 662 if (RETVAL)
561 { 663 {
664 av_clear (texture_av);
665
562 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
563# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
564# include "glfunc.h" 668#include "glfunc.h"
565# undef GL_FUNC 669#undef GL_FUNC
566 } 670 }
671}
567 OUTPUT: 672 OUTPUT:
568 RETVAL 673 RETVAL
569 674
570void 675void
571SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
572 677
573char * 678char *
574SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
575 680
681int
682SDL_GetAppState ()
683
576void 684void
577SDL_PollEvent () 685poll_events ()
578 PPCODE: 686 PPCODE:
579{ 687{
580 SDL_Event ev; 688 SDL_Event ev;
581 689
582 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
583 { 692 {
584 HV *hv = newHV (); 693 HV *hv = newHV ();
585 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
586 695
587 switch (ev.type) 696 switch (ev.type)
589 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
590 case SDL_KEYUP: 699 case SDL_KEYUP:
591 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
592 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
593 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
594 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
595 break; 705 break;
596 706
597 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
598 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
599 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
600 break; 710 break;
601 711
602 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
603 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
604
605 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
606 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
607 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
608 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
609 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
610 break; 738 break;
611 739
612 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
613 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
614 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
643Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
644 772
645void 773void
646lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
647 CODE: 775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778void
779win32_proxy_info ()
780 PPCODE:
781{
648#ifndef _WIN32 782#ifdef _WIN32
649 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
650#endif 804#endif
805}
651 806
652void 807void
653add_font (char *file) 808add_font (char *file)
654 CODE: 809 CODE:
655 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
759 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
760#endif 915#endif
761 _exit (1); 916 _exit (1);
762 917
763void 918void
764_exit (int retval) 919_exit (int retval = 0)
765 CODE: 920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
923#else
766 _exit (retval); 924 _exit (retval);
925#endif
926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
767 935
768MODULE = CFPlus PACKAGE = CFPlus::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
769 937
770CFPlus::Font 938CFPlus::Font
771new_from_file (SV *class, char *path, int id = 0) 939new_from_file (SV *class, char *path, int id = 0)
1018xy_to_index (CFPlus::Layout self, int x, int y) 1186xy_to_index (CFPlus::Layout self, int x, int y)
1019 CODE: 1187 CODE:
1020{ 1188{
1021 int index, trailing; 1189 int index, trailing;
1022 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1023 RETVAL = index; 1191 RETVAL = index + trailing;
1024} 1192}
1025 OUTPUT: 1193 OUTPUT:
1026 RETVAL 1194 RETVAL
1027 1195
1028void 1196void
1034 1202
1035 EXTEND (SP, 3); 1203 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1037 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1207}
1208
1209void
1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1211 PPCODE:
1212{
1213 int line, x;
1214
1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1217
1218 EXTEND (SP, 2);
1219 PUSHs (sv_2mortal (newSViv (line - 1)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221}
1222
1223void
1224line_x_to_index (CFPlus::Layout self, int line, int x)
1225 PPCODE:
1226{
1227 PangoLayoutLine *lp;
1228 int index, trailing;
1229
1230 if (line < 0)
1231 XSRETURN_EMPTY;
1232
1233 if (!(lp = pango_layout_get_line (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */
1235
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237
1238 EXTEND (SP, 2);
1239 if (GIMME_V == G_SCALAR)
1240 PUSHs (sv_2mortal (newSViv (index + trailing)));
1241 else
1242 {
1243 PUSHs (sv_2mortal (newSViv (index)));
1244 PUSHs (sv_2mortal (newSViv (trailing)));
1245 }
1039} 1246}
1040 1247
1041void 1248void
1042render (CFPlus::Layout self, float x, float y, int flags = 0) 1249render (CFPlus::Layout self, float x, float y, int flags = 0)
1043 PPCODE: 1250 PPCODE:
1048 flags 1255 flags
1049 ); 1256 );
1050 1257
1051MODULE = CFPlus PACKAGE = CFPlus::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
1052 1259
1053void 1260int minpot (int n)
1054pad2pot (SV *data_, SV *w_, SV *h_)
1055 CODE:
1056{
1057 int ow = SvIV (w_);
1058 int oh = SvIV (h_);
1059 1261
1060 if (ow && oh) 1262void
1263pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE:
1265{
1266 if ((nw != ow || nh != oh) && SvOK (data_))
1061 { 1267 {
1062 int nw = minpot (ow);
1063 int nh = minpot (oh);
1064
1065 if (nw != ow || nh != oh)
1066 {
1067 if (SvOK (data_))
1068 {
1069 STRLEN datalen; 1268 STRLEN datalen;
1070 char *data = SvPVbyte (data_, datalen); 1269 char *data = SvPVbyte (data_, datalen);
1071 int bpp = datalen / (ow * oh); 1270 int bpp = datalen / (ow * oh);
1072 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1271 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1073 1272
1074 SvPOK_only (result_); 1273 SvPOK_only (result_);
1075 SvCUR_set (result_, nw * nh * bpp); 1274 SvCUR_set (result_, nw * nh * bpp);
1076 1275
1077 memset (SvPVX (result_), 0, nw * nh * bpp); 1276 memset (SvPVX (result_), 0, nw * nh * bpp);
1078 while (oh--) 1277 while (oh--)
1079 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1278 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1080 1279
1081 sv_setsv (data_, result_); 1280 sv_setsv (data_, result_);
1082 }
1083
1084 sv_setiv (w_, nw);
1085 sv_setiv (h_, nh);
1086 }
1087 } 1281 }
1088} 1282}
1089 1283
1090void 1284void
1091draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1134 glDisable (GL_ALPHA_TEST); 1328 glDisable (GL_ALPHA_TEST);
1135 glDisable (GL_BLEND); 1329 glDisable (GL_BLEND);
1136 } 1330 }
1137} 1331}
1138 1332
1333IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1334 CODE:
1335{
1336 GLint width;
1337 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1338 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1339 RETVAL = width > 0;
1340}
1341 OUTPUT:
1342 RETVAL
1343
1139MODULE = CFPlus PACKAGE = CFPlus::Map 1344MODULE = CFPlus PACKAGE = CFPlus::Map
1140 1345
1141CFPlus::Map 1346CFPlus::Map
1142new (SV *class, int map_width, int map_height) 1347new (SV *class)
1143 CODE: 1348 CODE:
1144 New (0, RETVAL, 1, struct map); 1349 New (0, RETVAL, 1, struct map);
1145 RETVAL->x = 0; 1350 RETVAL->x = 0;
1146 RETVAL->y = 0; 1351 RETVAL->y = 0;
1147 RETVAL->w = map_width; 1352 RETVAL->w = 0;
1148 RETVAL->h = map_height; 1353 RETVAL->h = 0;
1149 RETVAL->ox = 0; 1354 RETVAL->ox = 0;
1150 RETVAL->oy = 0; 1355 RETVAL->oy = 0;
1151 RETVAL->faces = 8192; 1356 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1152 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1357 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1153 RETVAL->texs = 8192;
1154 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1155 RETVAL->rows = 0; 1358 RETVAL->rows = 0;
1156 RETVAL->row = 0; 1359 RETVAL->row = 0;
1157 OUTPUT: 1360 OUTPUT:
1158 RETVAL 1361 RETVAL
1159 1362
1160void 1363void
1161DESTROY (CFPlus::Map self) 1364DESTROY (CFPlus::Map self)
1162 CODE: 1365 CODE:
1163{ 1366{
1164 map_clear (self); 1367 map_clear (self);
1165 Safefree (self->face); 1368 Safefree (self->face2tile);
1166 Safefree (self->tex); 1369 Safefree (self->tex);
1167 Safefree (self); 1370 Safefree (self);
1168} 1371}
1169 1372
1170void 1373void
1374resize (CFPlus::Map self, int map_width, int map_height)
1375 CODE:
1376 self->w = map_width;
1377 self->h = map_height;
1378
1379void
1171clear (CFPlus::Map self) 1380clear (CFPlus::Map self)
1172 CODE: 1381 CODE:
1173 map_clear (self); 1382 map_clear (self);
1174 1383
1175void 1384void
1176set_face (CFPlus::Map self, int face, int texid) 1385set_tileid (CFPlus::Map self, int face, int tile)
1177 CODE: 1386 CODE:
1178{ 1387{
1179 while (self->faces <= face) 1388 need_facenum (self, face); self->face2tile [face] = tile;
1180 { 1389 need_texid (self, tile);
1181 Append (mapface, self->face, self->faces, self->faces); 1390}
1182 self->faces *= 2;
1183 }
1184 1391
1185 self->face [face] = texid; 1392void
1393set_smooth (CFPlus::Map self, int face, int smooth, int level)
1394 CODE:
1395{
1396 tileid texid;
1397 maptex *tex;
1398
1399 if (face < 0 || face >= self->faces)
1400 return;
1401
1402 if (smooth < 0 || smooth >= self->faces)
1403 return;
1404
1405 texid = self->face2tile [face];
1406
1407 if (!texid)
1408 return;
1409
1410 tex = self->tex + texid;
1411 tex->smoothtile = self->face2tile [smooth];
1412 tex->smoothlevel = level;
1186} 1413}
1187 1414
1188void 1415void
1189set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1416set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1190 CODE: 1417 CODE:
1191{ 1418{
1192 while (self->texs <= texid) 1419 need_texid (self, texid);
1193 {
1194 Append (maptex, self->tex, self->texs, self->texs);
1195 self->texs *= 2;
1196 }
1197 1420
1198 { 1421 {
1199 maptex *tex = self->tex + texid; 1422 maptex *tex = self->tex + texid;
1200 1423
1201 tex->name = name; 1424 tex->name = name;
1243void 1466void
1244scroll (CFPlus::Map self, int dx, int dy) 1467scroll (CFPlus::Map self, int dx, int dy)
1245 CODE: 1468 CODE:
1246{ 1469{
1247 if (dx > 0) 1470 if (dx > 0)
1248 map_blank (self, self->x, self->y, dx - 1, self->h); 1471 map_blank (self, self->x, self->y, dx, self->h);
1249 else if (dx < 0) 1472 else if (dx < 0)
1250 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1473 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1251 1474
1252 if (dy > 0) 1475 if (dy > 0)
1253 map_blank (self, self->x, self->y, self->w, dy - 1); 1476 map_blank (self, self->x, self->y, self->w, dy);
1254 else if (dy < 0) 1477 else if (dy < 0)
1255 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1478 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1256 1479
1257 self->ox += dx; self->x += dx; 1480 self->ox += dx; self->x += dx;
1258 self->oy += dy; self->y += dy; 1481 self->oy += dy; self->y += dy;
1259 1482
1260 while (self->y < 0) 1483 while (self->y < 0)
1286 1509
1287 if (flags & 15) 1510 if (flags & 15)
1288 { 1511 {
1289 if (!cell->darkness) 1512 if (!cell->darkness)
1290 { 1513 {
1514 memset (cell, 0, sizeof (*cell));
1291 cell->darkness = 256; 1515 cell->darkness = 256;
1292 cell->face [0] = 0;
1293 cell->face [1] = 0;
1294 cell->face [2] = 0;
1295 } 1516 }
1296 1517
1297 //TODO: don't trust server data to be in-range(!) 1518 //TODO: don't trust server data to be in-range(!)
1298 1519
1299 if (flags & 8) 1520 if (flags & 8)
1314 cell->stat_width = 1; 1535 cell->stat_width = 1;
1315 cell->stat_hp = *data++; 1536 cell->stat_hp = *data++;
1316 } 1537 }
1317 else if (cmd == 6) // monster width 1538 else if (cmd == 6) // monster width
1318 cell->stat_width = *data++ + 1; 1539 cell->stat_width = *data++ + 1;
1540 else if (cmd == 0x47)
1541 {
1542 if (*data == 4)
1543 ; // decode player count
1544
1545 data += *data + 1;
1546 }
1547 else if (cmd == 8) // cell flags
1548 cell->flags = *data++;
1319 else if (ext & 0x40) // unknown, multibyte => skip 1549 else if (ext & 0x40) // unknown, multibyte => skip
1320 data += *data + 1; 1550 data += *data + 1;
1321 else 1551 else
1322 data++; 1552 data++;
1323 } 1553 }
1327 cell->darkness = *data++ + 1; 1557 cell->darkness = *data++ + 1;
1328 } 1558 }
1329 1559
1330 if (flags & 4) 1560 if (flags & 4)
1331 { 1561 {
1332 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1562 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face);
1564 cell->tile [0] = self->face2tile [face];
1333 } 1565 }
1334 1566
1335 if (flags & 2) 1567 if (flags & 2)
1336 { 1568 {
1337 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1569 faceid face = (data [0] << 8) + data [1]; data += 2;
1570 need_facenum (self, face);
1571 cell->tile [1] = self->face2tile [face];
1338 } 1572 }
1339 1573
1340 if (flags & 1) 1574 if (flags & 1)
1341 { 1575 {
1342 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [2] = self->face2tile [face];
1343 } 1579 }
1344 } 1580 }
1345 else 1581 else
1346 {
1347 cell->darkness = 0; 1582 cell->darkness = 0;
1348 cell->stat_hp = 0;
1349 }
1350 } 1583 }
1351} 1584}
1352 1585
1353SV * 1586SV *
1354mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1587mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1380 { 1613 {
1381 mapcell *cell = row->col + (x - row->c0); 1614 mapcell *cell = row->col + (x - row->c0);
1382 1615
1383 for (z = 0; z <= 0; z++) 1616 for (z = 0; z <= 0; z++)
1384 { 1617 {
1385 mapface face = cell->face [z];
1386
1387 if (face)
1388 {
1389 maptex tex = self->tex [face]; 1618 maptex tex = self->tex [cell->tile [z]];
1390 int a0 = 255 - tex.a; 1619 int a0 = 255 - tex.a;
1391 int a1 = tex.a; 1620 int a1 = tex.a;
1392 1621
1393 r = (r * a0 + tex.r * a1) / 255; 1622 r = (r * a0 + tex.r * a1) / 255;
1394 g = (g * a0 + tex.g * a1) / 255; 1623 g = (g * a0 + tex.g * a1) / 255;
1395 b = (b * a0 + tex.b * a1) / 255; 1624 b = (b * a0 + tex.b * a1) / 255;
1396 a = (a * a0 + tex.a * a1) / 255; 1625 a = (a * a0 + tex.a * a1) / 255;
1397 }
1398 } 1626 }
1399 } 1627 }
1400 1628
1401 *map++ = (r ) 1629 *map++ = (r )
1402 | (g << 8) 1630 | (g << 8)
1409} 1637}
1410 OUTPUT: 1638 OUTPUT:
1411 RETVAL 1639 RETVAL
1412 1640
1413void 1641void
1414draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1642draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1415 CODE: 1643 CODE:
1416{ 1644{
1417 int vx, vy; 1645 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1646 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1647 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1648 smooth_key skey;
1418 int x, y, z; 1649 int x, y, z;
1419 int last_name; 1650 int last_name;
1420 mapface face;
1421 1651
1422 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1652 // thats current max. sorry.
1423 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1653 if (sw > 255) sw = 255;
1654 if (sh > 255) sh = 255;
1424 1655
1425 /* 1656 // clear key, in case of extra padding
1426 int vx = self->vx = self->w >= sw 1657 memset (&skey, 0, sizeof (skey));
1427 ? self->x + (self->w - sw) / 2
1428 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1429
1430 int vy = self->vy = self->h >= sh
1431 ? self->y + (self->h - sh) / 2
1432 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1433 */
1434 1658
1435 glColor4ub (255, 255, 255, 255); 1659 glColor4ub (255, 255, 255, 255);
1436 1660
1437 glEnable (GL_BLEND); 1661 glEnable (GL_BLEND);
1438 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1662 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1441 1665
1442 glBegin (GL_QUADS); 1666 glBegin (GL_QUADS);
1443 1667
1444 last_name = 0; 1668 last_name = 0;
1445 1669
1670 mx += self->x;
1671 my += self->y;
1672
1673 // first pass: determine smooth_max
1674 // rather ugly, if you ask me
1675 // could also be stored inside mapcell and updated on change
1676 memset (smooth_max, 0, sizeof (smooth_max));
1677
1678 for (y = 0; y < sh; y++)
1679 if (0 <= y + my && y + my < self->rows)
1680 {
1681 maprow *row = self->row + (y + my);
1682
1683 for (x = 0; x < sw; x++)
1684 if (row->c0 <= x + mx && x + mx < row->c1)
1685 {
1686 mapcell *cell = row->col + (x + mx - row->c0);
1687
1688 smooth_max[x + 1][y + 1] =
1689 MAX (self->tex [cell->tile [0]].smoothlevel,
1690 MAX (self->tex [cell->tile [1]].smoothlevel,
1691 self->tex [cell->tile [2]].smoothlevel));
1692 }
1693 }
1694
1446 for (z = 0; z < 3; z++) 1695 for (z = 0; z <= 2; z++)
1696 {
1697 memset (smooth_level, 0, sizeof (smooth_level));
1698
1447 for (y = 0; y < sh; y++) 1699 for (y = 0; y < sh; y++)
1448 if (0 <= y + vy && y + vy < self->rows) 1700 if (0 <= y + my && y + my < self->rows)
1449 { 1701 {
1450 maprow *row = self->row + (y + vy); 1702 maprow *row = self->row + (y + my);
1451 1703
1452 for (x = 0; x < sw; x++) 1704 for (x = 0; x < sw; x++)
1453 if (row->c0 <= x + vx && x + vx < row->c1) 1705 if (row->c0 <= x + mx && x + mx < row->c1)
1454 { 1706 {
1455 mapcell *cell = row->col + (x + vx - row->c0); 1707 mapcell *cell = row->col + (x + mx - row->c0);
1456
1457 face = cell->face [z]; 1708 tileid tile = cell->tile [z];
1709
1710 if (tile)
1711 {
1712 maptex tex = self->tex [tile];
1713 int px = (x + 1) * T - tex.w;
1714 int py = (y + 1) * T - tex.h;
1458 1715
1459 if (face && face < self->texs) 1716 // suppressing texture state switches here
1717 // is only moderately effective, but worth the extra effort
1718 if (last_name != tex.name)
1719 {
1720 if (!tex.name)
1721 tex = self->tex [2]; /* missing, replace by noface */
1722
1723 glEnd ();
1724 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1725 glBegin (GL_QUADS);
1726 }
1727
1728 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1729 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1730 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1731 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1732
1733 if (cell->flags && z == 2)
1734 {
1735 if (cell->flags & 1)
1736 {
1737 maptex tex = self->tex [1];
1738 int px = x * T + T * 2 / 32;
1739 int py = y * T - T * 6 / 32;
1740
1741 glEnd ();
1742 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1743 glBegin (GL_QUADS);
1744
1745 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1746 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1747 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1748 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1749 }
1750 }
1751
1752 // update smooth hash
1753 if (tex.smoothtile)
1754 {
1755 skey.tile = tex.smoothtile;
1756 skey.level = tex.smoothlevel;
1757
1758 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1759
1760 // add bits to current tile and all neighbours. skey.x|y is
1761 // shifted +1|+1 so we always stay positive.
1762
1763 // bits is ___n cccc CCCC bbbb
1764 // n do not draw borders&corners
1765 // c draw these corners, but...
1766 // C ... not these
1767 // b draw these borders
1768
1769 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1770 // ┃· ·· ·┃ ━━
1771
1772 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1773 // ·· ·· ·┏ ┓·
1774
1775 // full tile
1776 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1777
1778 // borders
1779 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1780 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1781 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1782 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1783
1784 // corners
1785 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1786 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1787 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1788 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1789 }
1790 }
1791 }
1792 }
1793
1794 // go through all smoothlevels, lowest to highest, then draw.
1795 // this is basically counting sort
1796 {
1797 int w, b;
1798
1799 for (w = 0; w < 256 / 32; ++w)
1800 {
1801 uint32_t smask = smooth_level [w];
1802 if (smask)
1803 for (b = 0; b < 32; ++b)
1804 if (smask & (((uint32_t)1) << b))
1460 { 1805 {
1461 maptex tex = self->tex [face]; 1806 int level = (w << 5) | b;
1807 HE *he;
1462 1808
1463 int px = (x + 1) * 32 - tex.w; 1809 hv_iterinit (smooth);
1464 int py = (y + 1) * 32 - tex.h; 1810 while ((he = hv_iternext (smooth)))
1465
1466 if (last_name != tex.name)
1467 { 1811 {
1812 smooth_key *skey = (smooth_key *)HeKEY (he);
1813 IV bits = SvIVX (HeVAL (he));
1814
1815 if (!(bits & 0x1000)
1816 && skey->level == level
1817 && level > smooth_max [skey->x][skey->y])
1818 {
1819 maptex tex = self->tex [skey->tile];
1820 int px = (((int)skey->x) - 1) * T;
1821 int py = (((int)skey->y) - 1) * T;
1822 int border = bits & 15;
1823 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1824 float dx = tex.s * .0625f; // 16 images/row
1825 float dy = tex.t * .5f ; // 2 images/column
1826
1827 // this time naively avoiding texture state changes
1828 // save gobs of state changes.
1829 if (last_name != tex.name)
1830 {
1831 if (!tex.name)
1832 continue; // smoothing not yet available
1833
1468 glEnd (); 1834 glEnd ();
1469 last_name = tex.name;
1470 glBindTexture (GL_TEXTURE_2D, last_name); 1835 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1471 glBegin (GL_QUADS); 1836 glBegin (GL_QUADS);
1837 }
1838
1839 if (border)
1840 {
1841 float ox = border * dx;
1842
1843 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1844 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1846 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1847 }
1848
1849 if (corner)
1850 {
1851 float ox = corner * dx;
1852
1853 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1857 }
1858 }
1472 } 1859 }
1473
1474 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1475 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1476 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1477 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1478 } 1860 }
1479 }
1480 } 1861 }
1862 }
1863
1864 hv_clear (smooth);
1865 }
1481 1866
1482 glEnd (); 1867 glEnd ();
1483 1868
1484 glDisable (GL_TEXTURE_2D); 1869 glDisable (GL_TEXTURE_2D);
1485 glDisable (GL_BLEND); 1870 glDisable (GL_BLEND);
1486 1871
1487 // top layer: overlays such as the health bar 1872 // top layer: overlays such as the health bar
1488 for (y = 0; y < sh; y++) 1873 for (y = 0; y < sh; y++)
1489 if (0 <= y + vy && y + vy < self->rows) 1874 if (0 <= y + my && y + my < self->rows)
1490 { 1875 {
1491 maprow *row = self->row + (y + vy); 1876 maprow *row = self->row + (y + my);
1492 1877
1493 for (x = 0; x < sw; x++) 1878 for (x = 0; x < sw; x++)
1494 if (row->c0 <= x + vx && x + vx < row->c1) 1879 if (row->c0 <= x + mx && x + mx < row->c1)
1495 { 1880 {
1496 mapcell *cell = row->col + (x + vx - row->c0); 1881 mapcell *cell = row->col + (x + mx - row->c0);
1497 1882
1498 int px = x * 32; 1883 int px = x * T;
1499 int py = y * 32; 1884 int py = y * T;
1500 1885
1501 if (cell->stat_hp) 1886 if (cell->stat_hp)
1502 { 1887 {
1503 int width = cell->stat_width * 32; 1888 int width = cell->stat_width * T;
1504 int thick = sh / 28 + 1 + cell->stat_width; 1889 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1505 1890
1506 glColor3ub (0, 0, 0); 1891 glColor3ub (0, 0, 0);
1507 glRectf (px + 1, py - thick - 2, 1892 glRectf (px + 1, py - thick - 2,
1508 px + width - 1, py); 1893 px + width - 1, py);
1509 1894
1575 glDisable (GL_BLEND); 1960 glDisable (GL_BLEND);
1576 glDisable (GL_TEXTURE_2D); 1961 glDisable (GL_TEXTURE_2D);
1577} 1962}
1578 1963
1579void 1964void
1580fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1965fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1581 PPCODE: 1966 PPCODE:
1582{ 1967{
1583 int vx, vy;
1584 int x, y; 1968 int x, y;
1585 int sw4 = (sw + 3) & ~3; 1969 int sw4 = (sw + 3) & ~3;
1586 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1970 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1587 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1971 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1588 1972
1589 memset (darkness, 255, sw4 * sh); 1973 memset (darkness, 255, sw4 * sh);
1590 SvPOK_only (darkness_sv); 1974 SvPOK_only (darkness_sv);
1591 SvCUR_set (darkness_sv, sw4 * sh); 1975 SvCUR_set (darkness_sv, sw4 * sh);
1592 1976
1593 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1977 mx += self->x;
1594 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1978 my += self->y;
1595 1979
1596 for (y = 0; y < sh; y++) 1980 for (y = 0; y < sh; y++)
1597 if (0 <= y + vy && y + vy < self->rows) 1981 if (0 <= y + my && y + my < self->rows)
1598 { 1982 {
1599 maprow *row = self->row + (y + vy); 1983 maprow *row = self->row + (y + my);
1600 1984
1601 for (x = 0; x < sw; x++) 1985 for (x = 0; x < sw; x++)
1602 if (row->c0 <= x + vx && x + vx < row->c1) 1986 if (row->c0 <= x + mx && x + mx < row->c1)
1603 { 1987 {
1604 mapcell *cell = row->col + (x + vx - row->c0); 1988 mapcell *cell = row->col + (x + mx - row->c0);
1605 1989
1606 darkness[y * sw4 + x] = cell->darkness 1990 darkness[y * sw4 + x] = cell->darkness
1607 ? 255 - (cell->darkness - 1) 1991 ? 255 - (cell->darkness - 1)
1608 : 255 - FOW_DARKNESS; 1992 : 255 - FOW_DARKNESS;
1609 } 1993 }
1610 } 1994 }
1995
1996 if (smoothing)
1997 {
1998 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
1999 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2000
2001 SvPOK_only (darkness2_sv);
2002 SvCUR_set (darkness2_sv, sw4 * sh);
2003
2004 for (y = 0; y < sh; ++y)
2005 for (x = 0; x < sw4; ++x)
2006 {
2007 float *f = (float *)matrix;
2008 int dx, dy;
2009 float sum = 0.f;
2010
2011 for (dy = -1; dy <= 1; ++dy)
2012 for (dx = -1; dx <= 1; ++dx)
2013 {
2014 unsigned int x2 = x + dx;
2015 unsigned int y2 = y + dy;
2016
2017 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
2018 }
2019
2020 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
2021 }
2022
2023 darkness_sv = darkness2_sv;
2024 }
1611 2025
1612 EXTEND (SP, 3); 2026 EXTEND (SP, 3);
1613 PUSHs (sv_2mortal (newSViv (sw4))); 2027 PUSHs (sv_2mortal (newSViv (sw4)));
1614 PUSHs (sv_2mortal (newSViv (sh))); 2028 PUSHs (sv_2mortal (newSViv (sh)));
1615 PUSHs (darkness_sv); 2029 PUSHs (darkness_sv);
1649 if (row && row->c0 <= x && x < row->c1) 2063 if (row && row->c0 <= x && x < row->c1)
1650 { 2064 {
1651 mapcell *cell = row->col + (x - row->c0); 2065 mapcell *cell = row->col + (x - row->c0);
1652 uint8_t flags = 0; 2066 uint8_t flags = 0;
1653 2067
1654 if (cell->face [0]) flags |= 1; 2068 if (cell->tile [0]) flags |= 1;
1655 if (cell->face [1]) flags |= 2; 2069 if (cell->tile [1]) flags |= 2;
1656 if (cell->face [2]) flags |= 4; 2070 if (cell->tile [2]) flags |= 4;
1657 2071
1658 *data++ = flags; 2072 *data++ = flags;
1659 2073
1660 if (flags & 1) 2074 if (flags & 1)
1661 { 2075 {
2076 tileid tile = cell->tile [0];
1662 *data++ = cell->face [0] >> 8; 2077 *data++ = tile >> 8;
1663 *data++ = cell->face [0]; 2078 *data++ = tile;
1664 } 2079 }
1665 2080
1666 if (flags & 2) 2081 if (flags & 2)
1667 { 2082 {
2083 tileid tile = cell->tile [1];
1668 *data++ = cell->face [1] >> 8; 2084 *data++ = tile >> 8;
1669 *data++ = cell->face [1]; 2085 *data++ = tile;
1670 } 2086 }
1671 2087
1672 if (flags & 4) 2088 if (flags & 4)
1673 { 2089 {
2090 tileid tile = cell->tile [2];
1674 *data++ = cell->face [2] >> 8; 2091 *data++ = tile >> 8;
1675 *data++ = cell->face [2]; 2092 *data++ = tile;
1676 } 2093 }
1677 } 2094 }
1678 else 2095 else
1679 *data++ = 0; 2096 *data++ = 0;
1680 } 2097 }
1720 { 2137 {
1721 uint8_t flags = *data++; 2138 uint8_t flags = *data++;
1722 2139
1723 if (flags) 2140 if (flags)
1724 { 2141 {
1725 mapface face[3] = { 0, 0, 0 };
1726
1727 mapcell *cell = row_get_cell (row, x); 2142 mapcell *cell = row_get_cell (row, x);
2143 tileid tile[3] = { 0, 0, 0 };
1728 2144
1729 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2145 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1730 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2146 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1731 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2147 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1732 2148
1733 if (cell->darkness == 0) 2149 if (cell->darkness == 0)
1734 { 2150 {
1735 cell->darkness = 0; 2151 cell->darkness = 0;
1736 2152
1737 for (z = 0; z <= 2; z++) 2153 for (z = 0; z <= 2; z++)
1738 { 2154 {
1739 cell->face[z] = face[z]; 2155 tileid t = tile [z];
1740 2156
1741 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2157 if (t >= self->texs || (t && !self->tex [t].name))
2158 {
1742 XPUSHs (sv_2mortal (newSViv (face[z]))); 2159 XPUSHs (sv_2mortal (newSViv (t)));
2160 need_texid (self, t);
2161 }
2162
2163 cell->tile [z] = t;
1743 } 2164 }
1744 } 2165 }
1745 } 2166 }
1746 } 2167 }
1747 } 2168 }
1782 CODE: 2203 CODE:
1783 RETVAL = Mix_VolumeMusic (volume); 2204 RETVAL = Mix_VolumeMusic (volume);
1784 OUTPUT: 2205 OUTPUT:
1785 RETVAL 2206 RETVAL
1786 2207
2208int
2209fade_out (int ms)
2210 CODE:
2211 RETVAL = Mix_FadeOutMusic (ms);
2212 OUTPUT:
2213 RETVAL
2214
1787CFPlus::MixMusic 2215CFPlus::MixMusic
1788new_from_file (SV *class, char *path) 2216new_from_file (SV *class, char *path)
1789 CODE: 2217 CODE:
1790 RETVAL = Mix_LoadMUS (path); 2218 RETVAL = Mix_LoadMUS (path);
1791 OUTPUT: 2219 OUTPUT:
1798 2226
1799int 2227int
1800play (CFPlus::MixMusic self, int loops = -1) 2228play (CFPlus::MixMusic self, int loops = -1)
1801 CODE: 2229 CODE:
1802 RETVAL = Mix_PlayMusic (self, loops); 2230 RETVAL = Mix_PlayMusic (self, loops);
2231 OUTPUT:
2232 RETVAL
2233
2234int
2235fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2236 CODE:
2237 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1803 OUTPUT: 2238 OUTPUT:
1804 RETVAL 2239 RETVAL
1805 2240
1806MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2241MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1807 2242
1811 static const struct { 2246 static const struct {
1812 const char *name; 2247 const char *name;
1813 IV iv; 2248 IV iv;
1814 } *civ, const_iv[] = { 2249 } *civ, const_iv[] = {
1815# define const_iv(name) { # name, (IV)name } 2250# define const_iv(name) { # name, (IV)name }
2251 const_iv (GL_VENDOR),
2252 const_iv (GL_VERSION),
2253 const_iv (GL_EXTENSIONS),
1816 const_iv (GL_COLOR_MATERIAL), 2254 const_iv (GL_COLOR_MATERIAL),
1817 const_iv (GL_SMOOTH), 2255 const_iv (GL_SMOOTH),
1818 const_iv (GL_FLAT), 2256 const_iv (GL_FLAT),
1819 const_iv (GL_DITHER), 2257 const_iv (GL_DITHER),
1820 const_iv (GL_BLEND), 2258 const_iv (GL_BLEND),
1847 const_iv (GL_LUMINANCE), 2285 const_iv (GL_LUMINANCE),
1848 const_iv (GL_LUMINANCE_ALPHA), 2286 const_iv (GL_LUMINANCE_ALPHA),
1849 const_iv (GL_FLOAT), 2287 const_iv (GL_FLOAT),
1850 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2288 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1851 const_iv (GL_COMPILE), 2289 const_iv (GL_COMPILE),
2290 const_iv (GL_PROXY_TEXTURE_1D),
2291 const_iv (GL_PROXY_TEXTURE_2D),
1852 const_iv (GL_TEXTURE_1D), 2292 const_iv (GL_TEXTURE_1D),
1853 const_iv (GL_TEXTURE_2D), 2293 const_iv (GL_TEXTURE_2D),
1854 const_iv (GL_TEXTURE_ENV), 2294 const_iv (GL_TEXTURE_ENV),
1855 const_iv (GL_TEXTURE_MAG_FILTER), 2295 const_iv (GL_TEXTURE_MAG_FILTER),
1856 const_iv (GL_TEXTURE_MIN_FILTER), 2296 const_iv (GL_TEXTURE_MIN_FILTER),
1896# undef const_iv 2336# undef const_iv
1897 }; 2337 };
1898 2338
1899 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2339 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1900 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2340 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2341
2342 texture_av = newAV ();
2343 AvREAL_off (texture_av);
1901} 2344}
1902 2345
1903char * 2346char *
1904gl_vendor () 2347gl_vendor ()
1905 CODE: 2348 CODE:
1916 2359
1917char * 2360char *
1918gl_extensions () 2361gl_extensions ()
1919 CODE: 2362 CODE:
1920 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2363 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2364 OUTPUT:
2365 RETVAL
2366
2367const char *glGetString (GLenum pname)
2368
2369GLint glGetInteger (GLenum pname)
2370 CODE:
2371 glGetIntegerv (pname, &RETVAL);
2372 OUTPUT:
2373 RETVAL
2374
2375GLdouble glGetDouble (GLenum pname)
2376 CODE:
2377 glGetDoublev (pname, &RETVAL);
1921 OUTPUT: 2378 OUTPUT:
1922 RETVAL 2379 RETVAL
1923 2380
1924int glGetError () 2381int glGetError ()
1925 2382
2050 2507
2051void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2508void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2052 2509
2053void glDrawPixels (int width, int height, int format, int type, char *pixels) 2510void glDrawPixels (int width, int height, int format, int type, char *pixels)
2054 2511
2512void glPixelZoom (float x, float y)
2513
2055void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2514void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2056 2515
2057int glGenTexture () 2516int glGenTexture ()
2058 CODE: 2517 CODE:
2059{ 2518 RETVAL = gen_texture ();
2060 GLuint name;
2061 glGenTextures (1, &name);
2062 RETVAL = name;
2063}
2064 OUTPUT: 2519 OUTPUT:
2065 RETVAL 2520 RETVAL
2066 2521
2067void glDeleteTexture (int name) 2522void glDeleteTexture (int name)
2068 CODE: 2523 CODE:
2069{
2070 GLuint name_ = name;
2071 glDeleteTextures (1, &name_); 2524 del_texture (name);
2072} 2525
2073
2074int glGenList () 2526int glGenList ()
2075 CODE: 2527 CODE:
2076 RETVAL = glGenLists (1); 2528 RETVAL = glGenLists (1);
2077 OUTPUT: 2529 OUTPUT:
2078 RETVAL 2530 RETVAL

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