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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.152 by root, Sat Aug 19 18:18:36 2006 UTC vs.
Revision 1.275 by root, Thu Aug 28 00:53:53 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
28#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
30 51
31#include <glib/gmacros.h> 52#include <glib/gmacros.h>
32 53
33#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
34 66
35#ifndef _WIN32 67#ifndef _WIN32
36# include <sys/types.h> 68# include <sys/types.h>
37# include <sys/socket.h> 69# include <sys/socket.h>
38# include <netinet/in.h> 70# include <netinet/in.h>
39# include <netinet/tcp.h> 71# include <netinet/tcp.h>
40# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 77#else
42 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 79#endif
49 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 85
52#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
53 87
54#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
56 90
57#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
58 92
59#if 0 93/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 95
62# define PARACHUTE 0 96static AV *texture_av;
63#endif
64 97
65static struct 98static struct
66{ 99{
67#define GL_FUNC(ptr,name) ptr name; 100#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 101#include "glfunc.h"
69#undef GL_FUNC 102#undef GL_FUNC
70} gl; 103} gl;
71 104
105static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 107{
74 if (gl.BlendFuncSeparate) 108 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 109 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 110 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 112 else
79 glBlendFunc (sa, da); 113 glBlendFunc (sa, da);
80} 114}
81 115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
82#include "texcache.c" 140#include "texcache.c"
141#include "rendercache.c"
83 142
84#include "pango-font.c" 143#include "pango-font.c"
85#include "pango-fontmap.c" 144#include "pango-fontmap.c"
86#include "pango-render.c" 145#include "pango-render.c"
87 146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 150typedef Mix_Music *DC__MixMusic;
90 151
91typedef PangoFontDescription *CFPlus__Font; 152typedef PangoFontDescription *DC__Font;
92 153
93static int 154static int
94shape_attr_p (PangoLayoutRun *run) 155shape_attr_p (PangoLayoutRun *run)
95{ 156{
96 GSList *attrs = run->item->analysis.extra_attrs; 157 GSList *attrs = run->item->analysis.extra_attrs;
110 171
111typedef struct cf_layout { 172typedef struct cf_layout {
112 PangoLayout *pl; 173 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 174 float r, g, b, a; // default color for rgba mode
114 int base_height; 175 int base_height;
115 CFPlus__Font font; 176 DC__Font font;
177 rc_t *rc;
116} *CFPlus__Layout; 178} *DC__Layout;
117 179
118static CFPlus__Font default_font; 180static DC__Font default_font;
119static PangoContext *opengl_context; 181static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 182static PangoFontMap *opengl_fontmap;
121 183
122static void 184static void
123substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
128#endif 190#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 192}
131 193
132static void 194static void
133layout_update_font (CFPlus__Layout self) 195layout_update_font (DC__Layout self)
134{ 196{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
137 */ 199 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 200 PangoFontDescription *font = self->font ? self->font : default_font;
139 201
140 pango_font_description_set_absolute_size (font, 202 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 204
143 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
144} 206}
145 207
146static void 208static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 210{
149 PangoRectangle rect; 211 PangoRectangle rect;
150 212
151 // get_pixel_* wrongly rounds down 213 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 214 pango_layout_get_extents (self->pl, 0, &rect);
159 221
160 *w = rect.width; 222 *w = rect.width;
161 *h = rect.height; 223 *h = rect.height;
162} 224}
163 225
226typedef uint16_t tileid;
164typedef uint16_t mapface; 227typedef uint16_t faceid;
165 228
166typedef struct { 229typedef struct {
167 GLint name; 230 GLuint name;
168 int w, h; 231 int w, h;
169 float s, t; 232 float s, t;
170 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
171} maptex; 236} maptex;
172 237
173typedef struct { 238typedef struct {
239 uint32_t player;
240 tileid tile[3];
174 uint16_t darkness; 241 uint16_t darkness;
175 mapface face[3];
176 uint8_t stat_width, stat_hp; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
177} mapcell; 243} mapcell;
178 244
179typedef struct { 245typedef struct {
180 int32_t c0, c1; 246 int32_t c0, c1;
181 mapcell *col; 247 mapcell *col;
182} maprow; 248} maprow;
183 249
184typedef struct map { 250typedef struct map {
185 int x, y, w, h; 251 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 252 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 253 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 254 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 255
193 int32_t rows; 256 int32_t rows;
194 maprow *row; 257 maprow *row;
195} *CFPlus__Map; 258} *DC__Map;
196 259
197static char * 260static char *
198prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
199{ 262{
200 char *p; 263 char *p;
217} 280}
218 281
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221 284
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
222static maprow * 305static maprow *
223map_get_row (CFPlus__Map self, int y) 306map_get_row (DC__Map self, int y)
224{ 307{
225 if (0 > y) 308 if (0 > y)
226 { 309 {
227 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
228 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
266 349
267 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
268} 351}
269 352
270static mapcell * 353static mapcell *
271map_get_cell (CFPlus__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
272{ 355{
273 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
274} 357}
275 358
276static void 359static void
277map_clear (CFPlus__Map self) 360map_clear (DC__Map self)
278{ 361{
279 int r; 362 int r;
280 363
281 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
282 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
289 self->oy = 0; 372 self->oy = 0;
290 self->row = 0; 373 self->row = 0;
291 self->rows = 0; 374 self->rows = 0;
292} 375}
293 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
294static void 387static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
296{ 389{
297 int x, y; 390 int x, y;
298 maprow *row; 391 maprow *row;
299 mapcell *cell; 392 mapcell *cell;
300 393
312 if (x >= row->c1) 405 if (x >= row->c1)
313 break; 406 break;
314 407
315 cell = row->col + x - row->c0; 408 cell = row->col + x - row->c0;
316 409
317 cell->darkness = 0; 410 CELL_CLEAR (cell);
318 cell->stat_hp = 0;
319 } 411 }
320 } 412 }
413}
414
415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
321} 429}
322 430
323static void 431static void
324music_finished (void) 432music_finished (void)
325{ 433{
361 n |= n >> 16; 469 n |= n >> 16;
362 470
363 return n + 1; 471 return n + 1;
364} 472}
365 473
366MODULE = CFPlus PACKAGE = CFPlus 474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
485/* SDL should provide this, really. */
486#define SDLK_MODIFIER_MIN 300
487#define SDLK_MODIFIER_MAX 314
488
489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537}
538
539#ifdef __MACOSX__
540 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main()
542 * on OS X, so... we provide one and call the original main(), which,
543 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
544 * and which calls our main (== SDL_main) back.
545 */
546 extern C_LINKAGE int
547 main (int argc, char *argv[])
548 {
549 deliantra_main ();
550 }
551
552 #undef main
553
554 extern C_LINKAGE int main (int argc, char *argv[]);
555
556 static void
557 SDL_braino (void)
558 {
559 char *argv[] = { "deliantra client", 0 };
560 (main) (1, argv);
561 }
562#else
563 static void
564 SDL_braino (void)
565 {
566 deliantra_main ();
567 }
568#endif
569
570MODULE = Deliantra::Client PACKAGE = DC
367 571
368PROTOTYPES: ENABLE 572PROTOTYPES: ENABLE
369 573
370BOOT: 574BOOT:
371{ 575{
372 HV *stash = gv_stashpv ("CFPlus", 1); 576 HV *stash = gv_stashpv ("DC", 1);
373 static const struct { 577 static const struct {
374 const char *name; 578 const char *name;
375 IV iv; 579 IV iv;
376 } *civ, const_iv[] = { 580 } *civ, const_iv[] = {
377# define const_iv(name) { # name, (IV)name } 581# define const_iv(name) { # name, (IV)name }
582 const_iv (SDLK_MODIFIER_MIN),
583 const_iv (SDLK_MODIFIER_MAX),
584
378 const_iv (SDL_ACTIVEEVENT), 585 const_iv (SDL_ACTIVEEVENT),
379 const_iv (SDL_KEYDOWN), 586 const_iv (SDL_KEYDOWN),
380 const_iv (SDL_KEYUP), 587 const_iv (SDL_KEYUP),
381 const_iv (SDL_MOUSEMOTION), 588 const_iv (SDL_MOUSEMOTION),
382 const_iv (SDL_MOUSEBUTTONDOWN), 589 const_iv (SDL_MOUSEBUTTONDOWN),
391 const_iv (SDL_EVENT_RESERVEDA), 598 const_iv (SDL_EVENT_RESERVEDA),
392 const_iv (SDL_EVENT_RESERVEDB), 599 const_iv (SDL_EVENT_RESERVEDB),
393 const_iv (SDL_VIDEORESIZE), 600 const_iv (SDL_VIDEORESIZE),
394 const_iv (SDL_VIDEOEXPOSE), 601 const_iv (SDL_VIDEOEXPOSE),
395 const_iv (SDL_USEREVENT), 602 const_iv (SDL_USEREVENT),
603
604 const_iv (SDL_APPINPUTFOCUS),
605 const_iv (SDL_APPMOUSEFOCUS),
606 const_iv (SDL_APPACTIVE),
607
608
609 const_iv (SDLK_UNKNOWN),
610 const_iv (SDLK_FIRST),
611 const_iv (SDLK_BACKSPACE),
612 const_iv (SDLK_TAB),
613 const_iv (SDLK_CLEAR),
614 const_iv (SDLK_RETURN),
615 const_iv (SDLK_PAUSE),
616 const_iv (SDLK_ESCAPE),
617 const_iv (SDLK_SPACE),
618 const_iv (SDLK_EXCLAIM),
619 const_iv (SDLK_QUOTEDBL),
620 const_iv (SDLK_HASH),
621 const_iv (SDLK_DOLLAR),
622 const_iv (SDLK_AMPERSAND),
623 const_iv (SDLK_QUOTE),
624 const_iv (SDLK_LEFTPAREN),
625 const_iv (SDLK_RIGHTPAREN),
626 const_iv (SDLK_ASTERISK),
627 const_iv (SDLK_PLUS),
628 const_iv (SDLK_COMMA),
629 const_iv (SDLK_MINUS),
630 const_iv (SDLK_PERIOD),
631 const_iv (SDLK_SLASH),
632 const_iv (SDLK_0),
633 const_iv (SDLK_1),
634 const_iv (SDLK_2),
635 const_iv (SDLK_3),
636 const_iv (SDLK_4),
637 const_iv (SDLK_5),
638 const_iv (SDLK_6),
639 const_iv (SDLK_7),
640 const_iv (SDLK_8),
641 const_iv (SDLK_9),
642 const_iv (SDLK_COLON),
643 const_iv (SDLK_SEMICOLON),
644 const_iv (SDLK_LESS),
645 const_iv (SDLK_EQUALS),
646 const_iv (SDLK_GREATER),
647 const_iv (SDLK_QUESTION),
648 const_iv (SDLK_AT),
649
650 const_iv (SDLK_LEFTBRACKET),
651 const_iv (SDLK_BACKSLASH),
652 const_iv (SDLK_RIGHTBRACKET),
653 const_iv (SDLK_CARET),
654 const_iv (SDLK_UNDERSCORE),
655 const_iv (SDLK_BACKQUOTE),
656 const_iv (SDLK_DELETE),
657
658 const_iv (SDLK_FIRST),
659 const_iv (SDLK_LAST),
396 const_iv (SDLK_KP0), 660 const_iv (SDLK_KP0),
397 const_iv (SDLK_KP1), 661 const_iv (SDLK_KP1),
398 const_iv (SDLK_KP2), 662 const_iv (SDLK_KP2),
399 const_iv (SDLK_KP3), 663 const_iv (SDLK_KP3),
400 const_iv (SDLK_KP4), 664 const_iv (SDLK_KP4),
455 const_iv (SDLK_BREAK), 719 const_iv (SDLK_BREAK),
456 const_iv (SDLK_MENU), 720 const_iv (SDLK_MENU),
457 const_iv (SDLK_POWER), 721 const_iv (SDLK_POWER),
458 const_iv (SDLK_EURO), 722 const_iv (SDLK_EURO),
459 const_iv (SDLK_UNDO), 723 const_iv (SDLK_UNDO),
724
460 const_iv (KMOD_NONE), 725 const_iv (KMOD_NONE),
726 const_iv (KMOD_SHIFT),
461 const_iv (KMOD_LSHIFT), 727 const_iv (KMOD_LSHIFT),
462 const_iv (KMOD_RSHIFT), 728 const_iv (KMOD_RSHIFT),
729 const_iv (KMOD_CTRL),
463 const_iv (KMOD_LCTRL), 730 const_iv (KMOD_LCTRL),
464 const_iv (KMOD_RCTRL), 731 const_iv (KMOD_RCTRL),
732 const_iv (KMOD_ALT),
465 const_iv (KMOD_LALT), 733 const_iv (KMOD_LALT),
466 const_iv (KMOD_RALT), 734 const_iv (KMOD_RALT),
735 const_iv (KMOD_META),
467 const_iv (KMOD_LMETA), 736 const_iv (KMOD_LMETA),
468 const_iv (KMOD_RMETA), 737 const_iv (KMOD_RMETA),
469 const_iv (KMOD_NUM), 738 const_iv (KMOD_NUM),
470 const_iv (KMOD_CAPS), 739 const_iv (KMOD_CAPS),
471 const_iv (KMOD_MODE), 740 const_iv (KMOD_MODE),
472 const_iv (KMOD_CTRL), 741
473 const_iv (KMOD_SHIFT), 742 const_iv (MIX_DEFAULT_FORMAT),
474 const_iv (KMOD_ALT), 743
475 const_iv (KMOD_META) 744 const_iv (SDL_INIT_TIMER),
745 const_iv (SDL_INIT_AUDIO),
746 const_iv (SDL_INIT_VIDEO),
747 const_iv (SDL_INIT_CDROM),
748 const_iv (SDL_INIT_JOYSTICK),
749 const_iv (SDL_INIT_EVERYTHING),
750 const_iv (SDL_INIT_NOPARACHUTE),
751 const_iv (SDL_INIT_EVENTTHREAD),
752
753 const_iv (SDL_GL_RED_SIZE),
754 const_iv (SDL_GL_GREEN_SIZE),
755 const_iv (SDL_GL_BLUE_SIZE),
756 const_iv (SDL_GL_ALPHA_SIZE),
757 const_iv (SDL_GL_DOUBLEBUFFER),
758 const_iv (SDL_GL_BUFFER_SIZE),
759 const_iv (SDL_GL_DEPTH_SIZE),
760 const_iv (SDL_GL_STENCIL_SIZE),
761 const_iv (SDL_GL_ACCUM_RED_SIZE),
762 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
763 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
764 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
765 const_iv (SDL_GL_STEREO),
766 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
767 const_iv (SDL_GL_MULTISAMPLESAMPLES),
768 const_iv (SDL_GL_ACCELERATED_VISUAL),
769 const_iv (SDL_GL_SWAP_CONTROL),
770
771 const_iv (FOW_DARKNESS)
476# undef const_iv 772# undef const_iv
477 }; 773 };
478 774
479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
480 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
777
778 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
779 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
481} 780}
781
782void
783weaken (SV *rv)
784 PROTOTYPE: $
785 CODE:
786 sv_rvweaken (rv);
482 787
483int 788int
484in_destruct () 789in_destruct ()
485 CODE: 790 CODE:
486 RETVAL = PL_main_cv == Nullcv; 791 RETVAL = PL_main_cv == Nullcv;
489 794
490NV floor (NV x) 795NV floor (NV x)
491 796
492NV ceil (NV x) 797NV ceil (NV x)
493 798
799IV minpot (UV n)
800
801IV popcount (UV n)
802
494void 803void
495pango_init () 804pango_init ()
496 CODE: 805 CODE:
497{ 806{
498 opengl_fontmap = pango_opengl_font_map_new (); 807 opengl_fontmap = pango_opengl_font_map_new ();
499 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 808 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
500 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 809 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
810 /*pango_context_set_font_description (opengl_context, default_font);*/
811#if PANGO_VERSION_CHECK (1, 15, 2)
812 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
813 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
814#endif
501} 815}
502 816
503int 817char *SDL_GetError ()
504SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
505 818
506void 819void SDL_braino ()
820
821int SDL_Init (U32 flags)
822
823int SDL_InitSubSystem (U32 flags)
824
825void SDL_QuitSubSystem (U32 flags)
826
507SDL_Quit () 827void SDL_Quit ()
508 828
829int SDL_GL_SetAttribute (int attr, int value)
830
831int SDL_GL_GetAttribute (int attr)
832 CODE:
833 if (SDL_GL_GetAttribute (attr, &RETVAL))
834 XSRETURN_UNDEF;
835 OUTPUT:
836 RETVAL
837
509void 838void
510SDL_ListModes () 839SDL_ListModes (int rgb, int alpha)
511 PPCODE: 840 PPCODE:
512{ 841{
513 SDL_Rect **m; 842 SDL_Rect **m;
514 843
515 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 844 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 845 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
517 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 846 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
518 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 847 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
519 848
520 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 849 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
521 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 850 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
522 851
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 852 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 853 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 854 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 855 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
527 856
528 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 857 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
529#if SDL_VERSION_ATLEAST(1,2,10)
530 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
531 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 858 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
532#endif
533
534 SDL_EnableUNICODE (1);
535 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
536 859
537 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 860 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
538 861
539 if (m && m != (SDL_Rect **)-1) 862 if (m && m != (SDL_Rect **)-1)
540 while (*m) 863 while (*m)
541 { 864 {
865 if ((*m)->w >= 400 && (*m)->h >= 300)
866 {
542 AV *av = newAV (); 867 AV *av = newAV ();
543 av_push (av, newSViv ((*m)->w)); 868 av_push (av, newSViv ((*m)->w));
544 av_push (av, newSViv ((*m)->h)); 869 av_push (av, newSViv ((*m)->h));
870 av_push (av, newSViv (rgb));
871 av_push (av, newSViv (alpha));
545 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 872 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
873 }
546 874
547 ++m; 875 ++m;
548 } 876 }
549} 877}
550 878
551char *
552SDL_GetError ()
553
554int 879int
555SDL_SetVideoMode (int w, int h, int fullscreen) 880SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
556 CODE: 881 CODE:
882{
883 SDL_EnableUNICODE (1);
884 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
885
886 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
887 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
888 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
889 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
890
557 RETVAL = !!SDL_SetVideoMode ( 891 RETVAL = !!SDL_SetVideoMode (
558 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 892 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
559 ); 893 );
894
560 if (RETVAL) 895 if (RETVAL)
561 { 896 {
562 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 897 av_clear (texture_av);
898
899 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
563# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 900#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
564# include "glfunc.h" 901#include "glfunc.h"
565# undef GL_FUNC 902#undef GL_FUNC
566 } 903 }
904}
567 OUTPUT: 905 OUTPUT:
568 RETVAL 906 RETVAL
569 907
570void 908void
571SDL_GL_SwapBuffers () 909SDL_GL_SwapBuffers ()
572 910
573char * 911char *
574SDL_GetKeyName (int sym) 912SDL_GetKeyName (int sym)
575 913
914int
915SDL_GetAppState ()
916
917int
918SDL_GetModState ()
919
576void 920void
577SDL_PollEvent () 921poll_events ()
578 PPCODE: 922 PPCODE:
579{ 923{
580 SDL_Event ev; 924 SDL_Event ev;
581 925
582 while (SDL_PollEvent (&ev)) 926 SDL_PumpEvents ();
927 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
583 { 928 {
584 HV *hv = newHV (); 929 HV *hv = newHV ();
585 hv_store (hv, "type", 4, newSViv (ev.type), 0); 930 hv_store (hv, "type", 4, newSViv (ev.type), 0);
586 931
587 switch (ev.type) 932 switch (ev.type)
588 { 933 {
589 case SDL_KEYDOWN: 934 case SDL_KEYDOWN:
590 case SDL_KEYUP: 935 case SDL_KEYUP:
591 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 936 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
592 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 937 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
593 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 938 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
939 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
594 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 940 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
595 break; 941 break;
596 942
597 case SDL_ACTIVEEVENT: 943 case SDL_ACTIVEEVENT:
598 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 944 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
599 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 945 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
600 break; 946 break;
601 947
602 case SDL_MOUSEMOTION: 948 case SDL_MOUSEMOTION:
949 {
950 int state = ev.motion.state;
951 int x = ev.motion.x;
952 int y = ev.motion.y;
953 int xrel = ev.motion.xrel;
954 int yrel = ev.motion.yrel;
955
956 /* do simplistic event compression */
957 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
958 && state == ev.motion.state)
959 {
960 xrel += ev.motion.xrel;
961 yrel += ev.motion.yrel;
962 x = ev.motion.x;
963 y = ev.motion.y;
964 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
965 }
966
603 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 967 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
604
605 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 968 hv_store (hv, "state", 5, newSViv (state), 0);
606 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 969 hv_store (hv, "x", 1, newSViv (x), 0);
607 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 970 hv_store (hv, "y", 1, newSViv (y), 0);
608 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 971 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
609 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 972 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
973 }
610 break; 974 break;
611 975
612 case SDL_MOUSEBUTTONDOWN: 976 case SDL_MOUSEBUTTONDOWN:
613 case SDL_MOUSEBUTTONUP: 977 case SDL_MOUSEBUTTONUP:
614 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 978 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
615 979
616 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 980 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
617 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 981 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
618 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 982 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
619 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 983 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
624 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 988 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
625 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 989 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
626 break; 990 break;
627 } 991 }
628 992
629 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 993 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
630 } 994 }
631} 995}
632 996
633int 997int
634Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 998Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
635 POSTCALL: 999 POSTCALL:
636 Mix_HookMusicFinished (music_finished); 1000 Mix_HookMusicFinished (music_finished);
637 Mix_ChannelFinished (channel_finished); 1001 Mix_ChannelFinished (channel_finished);
638 1002
639void 1003void
1004Mix_QuerySpec ()
1005 PPCODE:
1006{
1007 int freq, channels;
1008 Uint16 format;
1009
1010 if (Mix_QuerySpec (&freq, &format, &channels))
1011 {
1012 EXTEND (SP, 3);
1013 PUSHs (sv_2mortal (newSViv (freq)));
1014 PUSHs (sv_2mortal (newSViv (format)));
1015 PUSHs (sv_2mortal (newSViv (channels)));
1016 }
1017}
1018
1019void
640Mix_CloseAudio () 1020Mix_CloseAudio ()
641 1021
642int 1022int
643Mix_AllocateChannels (int numchans = -1) 1023Mix_AllocateChannels (int numchans = -1)
644 1024
1025const char *
1026Mix_GetError ()
1027
645void 1028void
646lowdelay (int fd, int val = 1) 1029lowdelay (int fd, int val = 1)
647 CODE: 1030 CODE:
1031 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1032
1033void
1034win32_proxy_info ()
1035 PPCODE:
1036{
648#ifndef _WIN32 1037#ifdef _WIN32
649 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1038 char buffer[2048];
1039 DWORD buflen;
1040
1041 EXTEND (SP, 3);
1042
1043 buflen = sizeof (buffer);
1044 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1045 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1046 {
1047 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1048
1049 buflen = sizeof (buffer);
1050 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1051 {
1052 PUSHs (newSVpv (buffer, 0));
1053
1054 buflen = sizeof (buffer);
1055 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1056 PUSHs (newSVpv (buffer, 0));
1057 }
1058 }
650#endif 1059#endif
1060}
651 1061
652void 1062int
653add_font (char *file) 1063add_font (char *file)
654 CODE: 1064 CODE:
655 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1065 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1066 OUTPUT:
1067 RETVAL
656 1068
657void 1069void
658load_image_inline (SV *image_) 1070load_image_inline (SV *image_)
659 ALIAS: 1071 ALIAS:
660 load_image_file = 1 1072 load_image_file = 1
663 STRLEN image_len; 1075 STRLEN image_len;
664 char *image = (char *)SvPVbyte (image_, image_len); 1076 char *image = (char *)SvPVbyte (image_, image_len);
665 SDL_Surface *surface, *surface2; 1077 SDL_Surface *surface, *surface2;
666 SDL_PixelFormat fmt; 1078 SDL_PixelFormat fmt;
667 SDL_RWops *rw = ix 1079 SDL_RWops *rw = ix
668 ? SDL_RWFromFile (image, "r") 1080 ? SDL_RWFromFile (image, "rb")
669 : SDL_RWFromConstMem (image, image_len); 1081 : SDL_RWFromConstMem (image, image_len);
670 1082
671 if (!rw) 1083 if (!rw)
672 croak ("load_image: %s", SDL_GetError ()); 1084 croak ("load_image: %s", SDL_GetError ());
673 1085
746void 1158void
747error (char *message) 1159error (char *message)
748 CODE: 1160 CODE:
749 fprintf (stderr, "ERROR: %s\n", message); 1161 fprintf (stderr, "ERROR: %s\n", message);
750#ifdef _WIN32 1162#ifdef _WIN32
751 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1163 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
752#endif 1164#endif
753 1165
754void 1166void
755fatal (char *message) 1167fatal (char *message)
756 CODE: 1168 CODE:
757 fprintf (stderr, "FATAL: %s\n", message); 1169 fprintf (stderr, "FATAL: %s\n", message);
758#ifdef _WIN32 1170#ifdef _WIN32
759 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1171 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
760#endif 1172#endif
761 _exit (1); 1173 _exit (1);
762 1174
763void 1175void
764_exit (int retval) 1176_exit (int retval = 0)
765 CODE: 1177 CODE:
1178#ifdef WIN32
1179 ExitThread (retval); // unclean, please beam me up
1180#else
766 _exit (retval); 1181 _exit (retval);
1182#endif
767 1183
768MODULE = CFPlus PACKAGE = CFPlus::Font 1184void
1185debug ()
1186 CODE:
1187{
1188#if DEBUG
1189 VALGRIND_DO_LEAK_CHECK;
1190#endif
1191}
769 1192
770CFPlus::Font 1193MODULE = Deliantra::Client PACKAGE = DC::Font
1194
1195PROTOTYPES: DISABLE
1196
1197DC::Font
771new_from_file (SV *class, char *path, int id = 0) 1198new_from_file (SV *class, char *path, int id = 0)
772 CODE: 1199 CODE:
773{ 1200{
774 int count; 1201 int count;
775 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1202 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
778} 1205}
779 OUTPUT: 1206 OUTPUT:
780 RETVAL 1207 RETVAL
781 1208
782void 1209void
783DESTROY (CFPlus::Font self) 1210DESTROY (DC::Font self)
784 CODE: 1211 CODE:
785 pango_font_description_free (self); 1212 pango_font_description_free (self);
786 1213
787void 1214void
788make_default (CFPlus::Font self) 1215make_default (DC::Font self)
1216 PROTOTYPE: $
789 CODE: 1217 CODE:
790 default_font = self; 1218 default_font = self;
791 1219
792MODULE = CFPlus PACKAGE = CFPlus::Layout 1220MODULE = Deliantra::Client PACKAGE = DC::Layout
793 1221
1222PROTOTYPES: DISABLE
1223
794void 1224void
795reset_glyph_cache () 1225glyph_cache_backup ()
1226 PROTOTYPE:
796 CODE: 1227 CODE:
1228 tc_backup ();
1229
1230void
1231glyph_cache_restore ()
1232 PROTOTYPE:
1233 CODE:
797 tc_clear (); 1234 tc_restore ();
798 1235
799CFPlus::Layout 1236DC::Layout
800new (SV *class) 1237new (SV *class)
801 CODE: 1238 CODE:
802 New (0, RETVAL, 1, struct cf_layout); 1239 New (0, RETVAL, 1, struct cf_layout);
803 1240
804 RETVAL->pl = pango_layout_new (opengl_context); 1241 RETVAL->pl = pango_layout_new (opengl_context);
806 RETVAL->g = 1.; 1243 RETVAL->g = 1.;
807 RETVAL->b = 1.; 1244 RETVAL->b = 1.;
808 RETVAL->a = 1.; 1245 RETVAL->a = 1.;
809 RETVAL->base_height = MIN_FONT_HEIGHT; 1246 RETVAL->base_height = MIN_FONT_HEIGHT;
810 RETVAL->font = 0; 1247 RETVAL->font = 0;
1248 RETVAL->rc = rc_alloc ();
811 1249
812 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1250 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
813 layout_update_font (RETVAL); 1251 layout_update_font (RETVAL);
814 OUTPUT: 1252 OUTPUT:
815 RETVAL 1253 RETVAL
816 1254
817void 1255void
818DESTROY (CFPlus::Layout self) 1256DESTROY (DC::Layout self)
819 CODE: 1257 CODE:
820 g_object_unref (self->pl); 1258 g_object_unref (self->pl);
1259 rc_free (self->rc);
821 Safefree (self); 1260 Safefree (self);
822 1261
823void 1262void
824set_text (CFPlus::Layout self, SV *text_) 1263set_text (DC::Layout self, SV *text_)
825 CODE: 1264 CODE:
826{ 1265{
827 STRLEN textlen; 1266 STRLEN textlen;
828 char *text = SvPVutf8 (text_, textlen); 1267 char *text = SvPVutf8 (text_, textlen);
829 1268
830 pango_layout_set_text (self->pl, text, textlen); 1269 pango_layout_set_text (self->pl, text, textlen);
831} 1270}
832 1271
833void 1272void
834set_markup (CFPlus::Layout self, SV *text_) 1273set_markup (DC::Layout self, SV *text_)
835 CODE: 1274 CODE:
836{ 1275{
837 STRLEN textlen; 1276 STRLEN textlen;
838 char *text = SvPVutf8 (text_, textlen); 1277 char *text = SvPVutf8 (text_, textlen);
839 1278
840 pango_layout_set_markup (self->pl, text, textlen); 1279 pango_layout_set_markup (self->pl, text, textlen);
841} 1280}
842 1281
843void 1282void
844set_shapes (CFPlus::Layout self, ...) 1283set_shapes (DC::Layout self, ...)
845 CODE: 1284 CODE:
846{ 1285{
847 PangoAttrList *attrs = 0; 1286 PangoAttrList *attrs = 0;
848 const char *text = pango_layout_get_text (self->pl); 1287 const char *text = pango_layout_get_text (self->pl);
849 const char *pos = text; 1288 const char *pos = text;
884 if (attrs) 1323 if (attrs)
885 pango_layout_set_attributes (self->pl, attrs); 1324 pango_layout_set_attributes (self->pl, attrs);
886} 1325}
887 1326
888void 1327void
889get_shapes (CFPlus::Layout self) 1328get_shapes (DC::Layout self)
890 PPCODE: 1329 PPCODE:
891{ 1330{
892 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1331 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
893 1332
894 do 1333 do
895 { 1334 {
896 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1335 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
897 1336
898 if (run && shape_attr_p (run)) 1337 if (run && shape_attr_p (run))
899 { 1338 {
900 PangoRectangle extents; 1339 PangoRectangle extents;
901 pango_layout_iter_get_run_extents (iter, 0, &extents); 1340 pango_layout_iter_get_run_extents (iter, 0, &extents);
909 1348
910 pango_layout_iter_free (iter); 1349 pango_layout_iter_free (iter);
911} 1350}
912 1351
913int 1352int
914has_wrapped (CFPlus::Layout self) 1353has_wrapped (DC::Layout self)
915 CODE: 1354 CODE:
916{ 1355{
917 int lines = 1; 1356 int lines = 1;
918 const char *text = pango_layout_get_text (self->pl); 1357 const char *text = pango_layout_get_text (self->pl);
919 1358
924} 1363}
925 OUTPUT: 1364 OUTPUT:
926 RETVAL 1365 RETVAL
927 1366
928SV * 1367SV *
929get_text (CFPlus::Layout self) 1368get_text (DC::Layout self)
930 CODE: 1369 CODE:
931 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1370 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
932 sv_utf8_decode (RETVAL); 1371 sv_utf8_decode (RETVAL);
933 OUTPUT: 1372 OUTPUT:
934 RETVAL 1373 RETVAL
935 1374
936void 1375void
937set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1376set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
938 CODE: 1377 CODE:
939 self->r = r; 1378 self->r = r;
940 self->g = g; 1379 self->g = g;
941 self->b = b; 1380 self->b = b;
942 self->a = a; 1381 self->a = a;
943 1382
944void 1383void
945set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1384set_font (DC::Layout self, DC::Font font = 0)
946 CODE: 1385 CODE:
947 if (self->font != font) 1386 if (self->font != font)
948 { 1387 {
949 self->font = font; 1388 self->font = font;
950 layout_update_font (self); 1389 layout_update_font (self);
951 } 1390 }
952 1391
953void 1392void
954set_height (CFPlus::Layout self, int base_height) 1393set_height (DC::Layout self, int base_height)
955 CODE: 1394 CODE:
956 if (self->base_height != base_height) 1395 if (self->base_height != base_height)
957 { 1396 {
958 self->base_height = base_height; 1397 self->base_height = base_height;
959 layout_update_font (self); 1398 layout_update_font (self);
960 } 1399 }
961 1400
962void 1401void
963set_width (CFPlus::Layout self, int max_width = -1) 1402set_width (DC::Layout self, int max_width = -1)
964 CODE: 1403 CODE:
965 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1404 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
966 1405
967void 1406void
968set_indent (CFPlus::Layout self, int indent) 1407set_indent (DC::Layout self, int indent)
969 CODE: 1408 CODE:
970 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1409 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
971 1410
972void 1411void
973set_spacing (CFPlus::Layout self, int spacing) 1412set_spacing (DC::Layout self, int spacing)
974 CODE: 1413 CODE:
975 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1414 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
976 1415
977void 1416void
978set_ellipsise (CFPlus::Layout self, int ellipsise) 1417set_ellipsise (DC::Layout self, int ellipsise)
979 CODE: 1418 CODE:
980 pango_layout_set_ellipsize (self->pl, 1419 pango_layout_set_ellipsize (self->pl,
981 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1420 ellipsise == 1 ? PANGO_ELLIPSIZE_START
982 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1421 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
983 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1422 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
984 : PANGO_ELLIPSIZE_NONE 1423 : PANGO_ELLIPSIZE_NONE
985 ); 1424 );
986 1425
987void 1426void
988set_single_paragraph_mode (CFPlus::Layout self, int spm) 1427set_single_paragraph_mode (DC::Layout self, int spm)
989 CODE: 1428 CODE:
990 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1429 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
991 1430
992void 1431void
993size (CFPlus::Layout self) 1432size (DC::Layout self)
994 PPCODE: 1433 PPCODE:
995{ 1434{
996 int w, h; 1435 int w, h;
997 1436
998 layout_get_pixel_size (self, &w, &h); 1437 layout_get_pixel_size (self, &w, &h);
1001 PUSHs (sv_2mortal (newSViv (w))); 1440 PUSHs (sv_2mortal (newSViv (w)));
1002 PUSHs (sv_2mortal (newSViv (h))); 1441 PUSHs (sv_2mortal (newSViv (h)));
1003} 1442}
1004 1443
1005int 1444int
1006descent (CFPlus::Layout self) 1445descent (DC::Layout self)
1007 CODE: 1446 CODE:
1008{ 1447{
1009 PangoRectangle rect; 1448 PangoRectangle rect;
1010 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1449 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1011 pango_layout_line_get_pixel_extents (line, 0, &rect); 1450 pango_layout_line_get_pixel_extents (line, 0, &rect);
1012 RETVAL = PANGO_DESCENT (rect); 1451 RETVAL = PANGO_DESCENT (rect);
1013} 1452}
1014 OUTPUT: 1453 OUTPUT:
1015 RETVAL 1454 RETVAL
1016 1455
1017int 1456int
1018xy_to_index (CFPlus::Layout self, int x, int y) 1457xy_to_index (DC::Layout self, int x, int y)
1019 CODE: 1458 CODE:
1020{ 1459{
1021 int index, trailing; 1460 int index, trailing;
1022 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1461 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1023 RETVAL = index; 1462 RETVAL = index + trailing;
1024} 1463}
1025 OUTPUT: 1464 OUTPUT:
1026 RETVAL 1465 RETVAL
1027 1466
1028void 1467void
1029cursor_pos (CFPlus::Layout self, int index) 1468cursor_pos (DC::Layout self, int index)
1030 PPCODE: 1469 PPCODE:
1031{ 1470{
1032 PangoRectangle strong_pos; 1471 PangoRectangle pos;
1033 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1472 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1034 1473
1035 EXTEND (SP, 3); 1474 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1475 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1037 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1476 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1477 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1039} 1478}
1040 1479
1041void 1480void
1042render (CFPlus::Layout self, float x, float y, int flags = 0) 1481index_to_line_x (DC::Layout self, int index, int trailing = 0)
1043 PPCODE: 1482 PPCODE:
1483{
1484 int line, x;
1485
1486 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1487#if !PANGO_VERSION_CHECK (1, 17, 3)
1488 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1489 --line;
1490#endif
1491 EXTEND (SP, 2);
1492 PUSHs (sv_2mortal (newSViv (line)));
1493 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1494}
1495
1496void
1497line_x_to_index (DC::Layout self, int line, int x)
1498 PPCODE:
1499{
1500 PangoLayoutLine *lp;
1501 int index, trailing;
1502
1503 if (line < 0)
1504 XSRETURN_EMPTY;
1505
1506 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1507 XSRETURN_EMPTY; /* do better */
1508
1509 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1510
1511 EXTEND (SP, 2);
1512 if (GIMME_V == G_SCALAR)
1513 PUSHs (sv_2mortal (newSViv (index + trailing)));
1514 else
1515 {
1516 PUSHs (sv_2mortal (newSViv (index)));
1517 PUSHs (sv_2mortal (newSViv (trailing)));
1518 }
1519}
1520
1521void
1522render (DC::Layout self, float x, float y, int flags = 0)
1523 CODE:
1524 rc_clear (self->rc);
1044 pango_opengl_render_layout_subpixel ( 1525 pango_opengl_render_layout_subpixel (
1045 self->pl, 1526 self->pl,
1527 self->rc,
1046 x * PANGO_SCALE, y * PANGO_SCALE, 1528 x * PANGO_SCALE, y * PANGO_SCALE,
1047 self->r, self->g, self->b, self->a, 1529 self->r, self->g, self->b, self->a,
1048 flags 1530 flags
1049 ); 1531 );
1532 // we assume that context_change actually clears/frees stuff
1533 // and does not do any recomputation...
1534 pango_layout_context_changed (self->pl);
1050 1535
1051MODULE = CFPlus PACKAGE = CFPlus::Texture
1052
1053void 1536void
1054pad2pot (SV *data_, SV *w_, SV *h_) 1537draw (DC::Layout self)
1055 CODE: 1538 CODE:
1056{ 1539{
1057 int ow = SvIV (w_); 1540 glEnable (GL_TEXTURE_2D);
1058 int oh = SvIV (h_); 1541 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1542 glEnable (GL_BLEND);
1543 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1544 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1545 glEnable (GL_ALPHA_TEST);
1546 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1059 1547
1060 if (ow && oh) 1548 rc_draw (self->rc);
1549
1550 glDisable (GL_ALPHA_TEST);
1551 glDisable (GL_BLEND);
1552 glDisable (GL_TEXTURE_2D);
1553}
1554
1555MODULE = Deliantra::Client PACKAGE = DC::Texture
1556
1557PROTOTYPES: ENABLE
1558
1559void
1560pad (SV *data_, int ow, int oh, int nw, int nh)
1561 CODE:
1562{
1563 if ((nw != ow || nh != oh) && SvOK (data_))
1061 { 1564 {
1062 int nw = minpot (ow);
1063 int nh = minpot (oh);
1064
1065 if (nw != ow || nh != oh)
1066 {
1067 if (SvOK (data_))
1068 {
1069 STRLEN datalen; 1565 STRLEN datalen;
1070 char *data = SvPVbyte (data_, datalen); 1566 char *data = SvPVbyte (data_, datalen);
1071 int bpp = datalen / (ow * oh); 1567 int bpp = datalen / (ow * oh);
1072 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1568 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1073 1569
1074 SvPOK_only (result_); 1570 SvPOK_only (result_);
1075 SvCUR_set (result_, nw * nh * bpp); 1571 SvCUR_set (result_, nw * nh * bpp);
1076 1572
1077 memset (SvPVX (result_), 0, nw * nh * bpp); 1573 memset (SvPVX (result_), 0, nw * nh * bpp);
1078 while (oh--) 1574 while (oh--)
1079 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1575 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1080 1576
1081 sv_setsv (data_, result_); 1577 sv_setsv (data_, result_);
1082 }
1083
1084 sv_setiv (w_, nw);
1085 sv_setiv (h_, nh);
1086 }
1087 } 1578 }
1088} 1579}
1089 1580
1090void 1581void
1091draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1582draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1097{ 1588{
1098 HV *hv = (HV *)SvRV (self); 1589 HV *hv = (HV *)SvRV (self);
1099 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1590 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1100 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1591 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1101 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1592 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1593
1594 if (name <= 0)
1595 XSRETURN_EMPTY;
1102 1596
1103 if (items < 5) 1597 if (items < 5)
1104 { 1598 {
1105 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1599 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1106 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1600 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1134 glDisable (GL_ALPHA_TEST); 1628 glDisable (GL_ALPHA_TEST);
1135 glDisable (GL_BLEND); 1629 glDisable (GL_BLEND);
1136 } 1630 }
1137} 1631}
1138 1632
1139MODULE = CFPlus PACKAGE = CFPlus::Map 1633IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1634 CODE:
1635{
1636 GLint width;
1637 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1638 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1639 RETVAL = width > 0;
1640}
1641 OUTPUT:
1642 RETVAL
1140 1643
1141CFPlus::Map 1644MODULE = Deliantra::Client PACKAGE = DC::Map
1142new (SV *class, int map_width, int map_height) 1645
1646PROTOTYPES: DISABLE
1647
1648DC::Map
1649new (SV *class)
1143 CODE: 1650 CODE:
1144 New (0, RETVAL, 1, struct map); 1651 New (0, RETVAL, 1, struct map);
1145 RETVAL->x = 0; 1652 RETVAL->x = 0;
1146 RETVAL->y = 0; 1653 RETVAL->y = 0;
1147 RETVAL->w = map_width; 1654 RETVAL->w = 0;
1148 RETVAL->h = map_height; 1655 RETVAL->h = 0;
1149 RETVAL->ox = 0; 1656 RETVAL->ox = 0;
1150 RETVAL->oy = 0; 1657 RETVAL->oy = 0;
1151 RETVAL->faces = 8192; 1658 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1152 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1659 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1153 RETVAL->texs = 8192;
1154 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1155 RETVAL->rows = 0; 1660 RETVAL->rows = 0;
1156 RETVAL->row = 0; 1661 RETVAL->row = 0;
1157 OUTPUT: 1662 OUTPUT:
1158 RETVAL 1663 RETVAL
1159 1664
1160void 1665void
1161DESTROY (CFPlus::Map self) 1666DESTROY (DC::Map self)
1162 CODE: 1667 CODE:
1163{ 1668{
1164 map_clear (self); 1669 map_clear (self);
1165 Safefree (self->face); 1670 Safefree (self->face2tile);
1166 Safefree (self->tex); 1671 Safefree (self->tex);
1167 Safefree (self); 1672 Safefree (self);
1168} 1673}
1169 1674
1170void 1675void
1676resize (DC::Map self, int map_width, int map_height)
1677 CODE:
1678 self->w = map_width;
1679 self->h = map_height;
1680
1681void
1171clear (CFPlus::Map self) 1682clear (DC::Map self)
1172 CODE: 1683 CODE:
1173 map_clear (self); 1684 map_clear (self);
1174 1685
1175void 1686void
1176set_face (CFPlus::Map self, int face, int texid) 1687set_tileid (DC::Map self, int face, int tile)
1177 CODE: 1688 CODE:
1178{ 1689{
1179 while (self->faces <= face) 1690 need_facenum (self, face); self->face2tile [face] = tile;
1180 { 1691 need_texid (self, tile);
1181 Append (mapface, self->face, self->faces, self->faces);
1182 self->faces *= 2;
1183 }
1184
1185 self->face [face] = texid;
1186} 1692}
1187 1693
1188void 1694void
1695set_smooth (DC::Map self, int face, int smooth, int level)
1696 CODE:
1697{
1698 tileid texid;
1699 maptex *tex;
1700
1701 if (face < 0 || face >= self->faces)
1702 return;
1703
1704 if (smooth < 0 || smooth >= self->faces)
1705 return;
1706
1707 texid = self->face2tile [face];
1708
1709 if (!texid)
1710 return;
1711
1712 tex = self->tex + texid;
1713 tex->smoothtile = self->face2tile [smooth];
1714 tex->smoothlevel = level;
1715}
1716
1717void
1189set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1718set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1190 CODE: 1719 CODE:
1191{ 1720{
1192 while (self->texs <= texid) 1721 need_texid (self, texid);
1193 {
1194 Append (maptex, self->tex, self->texs, self->texs);
1195 self->texs *= 2;
1196 }
1197 1722
1198 { 1723 {
1199 maptex *tex = self->tex + texid; 1724 maptex *tex = self->tex + texid;
1200 1725
1201 tex->name = name; 1726 tex->name = name;
1218 // from transparent color bleeding and ugly wrapping effects. 1743 // from transparent color bleeding and ugly wrapping effects.
1219 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1744 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1220} 1745}
1221 1746
1222int 1747int
1223ox (CFPlus::Map self) 1748ox (DC::Map self)
1224 ALIAS: 1749 ALIAS:
1225 oy = 1 1750 oy = 1
1226 x = 2 1751 x = 2
1227 y = 3 1752 y = 3
1228 w = 4 1753 w = 4
1239 } 1764 }
1240 OUTPUT: 1765 OUTPUT:
1241 RETVAL 1766 RETVAL
1242 1767
1243void 1768void
1244scroll (CFPlus::Map self, int dx, int dy) 1769scroll (DC::Map self, int dx, int dy)
1245 CODE: 1770 CODE:
1246{ 1771{
1247 if (dx > 0) 1772 if (dx > 0)
1248 map_blank (self, self->x, self->y, dx - 1, self->h); 1773 map_blank (self, self->x, self->y, dx, self->h);
1249 else if (dx < 0) 1774 else if (dx < 0)
1250 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1775 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1251 1776
1252 if (dy > 0) 1777 if (dy > 0)
1253 map_blank (self, self->x, self->y, self->w, dy - 1); 1778 map_blank (self, self->x, self->y, self->w, dy);
1254 else if (dy < 0) 1779 else if (dy < 0)
1255 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1780 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1256 1781
1257 self->ox += dx; self->x += dx; 1782 self->ox += dx; self->x += dx;
1258 self->oy += dy; self->y += dy; 1783 self->oy += dy; self->y += dy;
1259 1784
1260 while (self->y < 0) 1785 while (self->y < 0)
1264 self->rows += MAP_EXTEND_Y; 1789 self->rows += MAP_EXTEND_Y;
1265 self->y += MAP_EXTEND_Y; 1790 self->y += MAP_EXTEND_Y;
1266 } 1791 }
1267} 1792}
1268 1793
1269void 1794SV *
1270map1a_update (CFPlus::Map self, SV *data_, int extmap) 1795map1a_update (DC::Map self, SV *data_, int extmap)
1271 CODE: 1796 CODE:
1272{ 1797{
1273 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1798 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1274 uint8_t *data_end = (uint8_t *)SvEND (data_); 1799 uint8_t *data_end = (uint8_t *)SvEND (data_);
1275 mapcell *cell; 1800 mapcell *cell;
1276 int x, y, flags; 1801 int x, y, z, flags;
1802 AV *missing = newAV ();
1803 RETVAL = newRV_noinc ((SV *)missing);
1277 1804
1278 while (data < data_end - 1) 1805 while (data < data_end - 1)
1279 { 1806 {
1280 flags = (data [0] << 8) + data [1]; data += 2; 1807 flags = (data [0] << 8) + data [1]; data += 2;
1281 1808
1286 1813
1287 if (flags & 15) 1814 if (flags & 15)
1288 { 1815 {
1289 if (!cell->darkness) 1816 if (!cell->darkness)
1290 { 1817 {
1818 memset (cell, 0, sizeof (*cell));
1291 cell->darkness = 256; 1819 cell->darkness = 256;
1292 cell->face [0] = 0;
1293 cell->face [1] = 0;
1294 cell->face [2] = 0;
1295 } 1820 }
1296 1821
1297 //TODO: don't trust server data to be in-range(!) 1822 //TODO: don't trust server data to be in-range(!)
1298 1823
1299 if (flags & 8) 1824 if (flags & 8)
1303 uint8_t ext, cmd; 1828 uint8_t ext, cmd;
1304 1829
1305 do 1830 do
1306 { 1831 {
1307 ext = *data++; 1832 ext = *data++;
1308 cmd = ext & 0x3f; 1833 cmd = ext & 0x7f;
1309 1834
1310 if (cmd < 4) 1835 if (cmd < 4)
1311 cell->darkness = 255 - ext * 64 + 1; 1836 cell->darkness = 255 - ext * 64 + 1;
1312 else if (cmd == 5) // health 1837 else if (cmd == 5) // health
1313 { 1838 {
1314 cell->stat_width = 1; 1839 cell->stat_width = 1;
1315 cell->stat_hp = *data++; 1840 cell->stat_hp = *data++;
1316 } 1841 }
1317 else if (cmd == 6) // monster width 1842 else if (cmd == 6) // monster width
1318 cell->stat_width = *data++ + 1; 1843 cell->stat_width = *data++ + 1;
1844 else if (cmd == 0x47)
1845 {
1846 if (*data == 1) cell->player = data [1];
1847 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1848 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1849 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1850
1851 data += *data + 1;
1852 }
1853 else if (cmd == 8) // cell flags
1854 cell->flags = *data++;
1319 else if (ext & 0x40) // unknown, multibyte => skip 1855 else if (ext & 0x40) // unknown, multibyte => skip
1320 data += *data + 1; 1856 data += *data + 1;
1321 else 1857 else
1322 data++; 1858 data++;
1323 } 1859 }
1325 } 1861 }
1326 else 1862 else
1327 cell->darkness = *data++ + 1; 1863 cell->darkness = *data++ + 1;
1328 } 1864 }
1329 1865
1866 for (z = 0; z <= 2; ++z)
1330 if (flags & 4) 1867 if (flags & (4 >> z))
1331 { 1868 {
1332 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1869 faceid face = (data [0] << 8) + data [1]; data += 2;
1870 need_facenum (self, face);
1871 cell->tile [z] = self->face2tile [face];
1872
1873 if (cell->tile [z])
1874 {
1875 maptex *tex = self->tex + cell->tile [z];
1876 if (!tex->name)
1877 av_push (missing, newSViv (cell->tile [z]));
1878
1879 if (tex->smoothtile)
1880 {
1881 maptex *smooth = self->tex + tex->smoothtile;
1882 if (!smooth->name)
1883 av_push (missing, newSViv (tex->smoothtile));
1884 }
1885 }
1333 } 1886 }
1334
1335 if (flags & 2)
1336 {
1337 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1338 }
1339
1340 if (flags & 1)
1341 {
1342 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1343 }
1344 } 1887 }
1345 else 1888 else
1346 { 1889 CELL_CLEAR (cell);
1347 cell->darkness = 0;
1348 cell->stat_hp = 0;
1349 }
1350 } 1890 }
1351} 1891}
1892 OUTPUT:
1893 RETVAL
1352 1894
1353SV * 1895SV *
1354mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1896mapmap (DC::Map self, int x0, int y0, int w, int h)
1355 CODE: 1897 CODE:
1356{ 1898{
1357 int x1, x; 1899 int x1, x;
1358 int y1, y; 1900 int y1, y;
1359 int z; 1901 int z;
1380 { 1922 {
1381 mapcell *cell = row->col + (x - row->c0); 1923 mapcell *cell = row->col + (x - row->c0);
1382 1924
1383 for (z = 0; z <= 0; z++) 1925 for (z = 0; z <= 0; z++)
1384 { 1926 {
1385 mapface face = cell->face [z];
1386
1387 if (face)
1388 {
1389 maptex tex = self->tex [face]; 1927 maptex tex = self->tex [cell->tile [z]];
1390 int a0 = 255 - tex.a; 1928 int a0 = 255 - tex.a;
1391 int a1 = tex.a; 1929 int a1 = tex.a;
1392 1930
1393 r = (r * a0 + tex.r * a1) / 255; 1931 r = (r * a0 + tex.r * a1) / 255;
1394 g = (g * a0 + tex.g * a1) / 255; 1932 g = (g * a0 + tex.g * a1) / 255;
1395 b = (b * a0 + tex.b * a1) / 255; 1933 b = (b * a0 + tex.b * a1) / 255;
1396 a = (a * a0 + tex.a * a1) / 255; 1934 a = (a * a0 + tex.a * a1) / 255;
1397 }
1398 } 1935 }
1399 } 1936 }
1400 1937
1401 *map++ = (r ) 1938 *map++ = (r )
1402 | (g << 8) 1939 | (g << 8)
1409} 1946}
1410 OUTPUT: 1947 OUTPUT:
1411 RETVAL 1948 RETVAL
1412 1949
1413void 1950void
1414draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1951draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1415 CODE: 1952 CODE:
1416{ 1953{
1417 int vx, vy;
1418 int x, y, z; 1954 int x, y, z;
1419 int last_name;
1420 mapface face;
1421 1955
1422 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1956 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1423 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1957 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1958 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1959 smooth_key skey;
1960 int pl_x, pl_y;
1961 maptex pl_tex;
1962 rc_t *rc = rc_alloc ();
1963 rc_key_t key;
1964 rc_array_t *arr;
1424 1965
1425 /* 1966 pl_tex.name = 0;
1426 int vx = self->vx = self->w >= sw
1427 ? self->x + (self->w - sw) / 2
1428 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1429 1967
1430 int vy = self->vy = self->h >= sh 1968 // thats current max. sorry.
1431 ? self->y + (self->h - sh) / 2 1969 if (sw > 255) sw = 255;
1432 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1970 if (sh > 255) sh = 255;
1433 */
1434 1971
1435 glColor4ub (255, 255, 255, 255); 1972 // clear key, in case of extra padding
1973 memset (&skey, 0, sizeof (skey));
1974
1975 memset (&key, 0, sizeof (key));
1976 key.r = 255;
1977 key.g = 255;
1978 key.b = 255;
1979 key.a = 255;
1980 key.mode = GL_QUADS;
1981 key.format = GL_T2F_V3F;
1982 key.texname = -1;
1983
1984 mx += self->x;
1985 my += self->y;
1986
1987 // first pass: determine smooth_max
1988 // rather ugly, if you ask me
1989 // could also be stored inside mapcell and updated on change
1990 memset (smooth_max, 0, sizeof (smooth_max));
1991
1992 for (y = 0; y < sh; y++)
1993 if (0 <= y + my && y + my < self->rows)
1994 {
1995 maprow *row = self->row + (y + my);
1996
1997 for (x = 0; x < sw; x++)
1998 if (row->c0 <= x + mx && x + mx < row->c1)
1999 {
2000 mapcell *cell = row->col + (x + mx - row->c0);
2001
2002 smooth_max[x + 1][y + 1] =
2003 MAX (self->tex [cell->tile [0]].smoothlevel,
2004 MAX (self->tex [cell->tile [1]].smoothlevel,
2005 self->tex [cell->tile [2]].smoothlevel));
2006 }
2007 }
1436 2008
1437 glEnable (GL_BLEND); 2009 glEnable (GL_BLEND);
1438 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2010 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1439 glEnable (GL_TEXTURE_2D);
1440 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2011 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1441 2012
1442 glBegin (GL_QUADS);
1443
1444 last_name = 0;
1445
1446 for (z = 0; z < 3; z++) 2013 for (z = 0; z <= 2; z++)
2014 {
2015 memset (smooth_level, 0, sizeof (smooth_level));
2016
1447 for (y = 0; y < sh; y++) 2017 for (y = 0; y < sh; y++)
1448 if (0 <= y + vy && y + vy < self->rows) 2018 if (0 <= y + my && y + my < self->rows)
1449 { 2019 {
1450 maprow *row = self->row + (y + vy); 2020 maprow *row = self->row + (y + my);
1451 2021
1452 for (x = 0; x < sw; x++) 2022 for (x = 0; x < sw; x++)
1453 if (row->c0 <= x + vx && x + vx < row->c1) 2023 if (row->c0 <= x + mx && x + mx < row->c1)
1454 { 2024 {
1455 mapcell *cell = row->col + (x + vx - row->c0); 2025 mapcell *cell = row->col + (x + mx - row->c0);
1456
1457 face = cell->face [z]; 2026 tileid tile = cell->tile [z];
2027
2028 if (tile)
2029 {
2030 maptex tex = self->tex [tile];
2031 int px = (x + 1) * T - tex.w;
2032 int py = (y + 1) * T - tex.h;
1458 2033
1459 if (face && face < self->texs) 2034 if (key.texname != tex.name)
2035 {
2036 if (!tex.name)
2037 tex = self->tex [2]; /* missing, replace by noface */
2038
2039 key.texname = tex.name;
2040 arr = rc_array (rc, &key);
2041 }
2042
2043 if (expect_false (cell->player == player) && expect_false (z == 2))
2044 {
2045 pl_x = px;
2046 pl_y = py;
2047 pl_tex = tex;
2048 continue;
2049 }
2050
2051 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2052 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2053 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2054 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2055
2056 if (expect_false (cell->flags) && expect_false (z == 2))
2057 {
2058 // overlays such as the speech bubble, probably more to come
2059 if (cell->flags & 1)
2060 {
2061 maptex tex = self->tex [1];
2062 int px = x * T + T * 2 / 32;
2063 int py = y * T - T * 6 / 32;
2064
2065 if (tex.name)
2066 {
2067 if (key.texname != tex.name)
2068 {
2069 key.texname = tex.name;
2070 arr = rc_array (rc, &key);
2071 }
2072
2073 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2074 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2075 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2076 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2077 }
2078 }
2079 }
2080
2081 // update smooth hash
2082 if (tex.smoothtile)
2083 {
2084 skey.tile = tex.smoothtile;
2085 skey.level = tex.smoothlevel;
2086
2087 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2088
2089 // add bits to current tile and all neighbours. skey.x|y is
2090 // shifted +1|+1 so we always stay positive.
2091
2092 // bits is ___n cccc CCCC bbbb
2093 // n do not draw borders&corners
2094 // c draw these corners, but...
2095 // C ... not these
2096 // b draw these borders
2097
2098 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2099 // ┃· ·· ·┃ ━━
2100
2101 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2102 // ·· ·· ·┏ ┓·
2103
2104 // full tile
2105 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2106
2107 // borders
2108 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2109 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2110 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2111 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2112
2113 // corners
2114 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2115 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2116 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2117 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2118 }
2119 }
2120 }
2121 }
2122
2123 rc_draw (rc);
2124 rc_clear (rc);
2125
2126 // go through all smoothlevels, lowest to highest, then draw.
2127 // this is basically counting sort
2128 {
2129 int w, b;
2130
2131 glEnable (GL_TEXTURE_2D);
2132 glBegin (GL_QUADS);
2133 for (w = 0; w < 256 / 32; ++w)
2134 {
2135 uint32_t smask = smooth_level [w];
2136 if (smask)
2137 for (b = 0; b < 32; ++b)
2138 if (smask & (((uint32_t)1) << b))
1460 { 2139 {
1461 maptex tex = self->tex [face]; 2140 int level = (w << 5) | b;
2141 HE *he;
1462 2142
1463 int px = (x + 1) * 32 - tex.w; 2143 hv_iterinit (smooth);
1464 int py = (y + 1) * 32 - tex.h; 2144 while ((he = hv_iternext (smooth)))
1465
1466 if (last_name != tex.name)
1467 { 2145 {
2146 smooth_key *skey = (smooth_key *)HeKEY (he);
2147 IV bits = SvIVX (HeVAL (he));
2148
2149 if (!(bits & 0x1000)
2150 && skey->level == level
2151 && level > smooth_max [skey->x][skey->y])
2152 {
2153 maptex tex = self->tex [skey->tile];
2154 int px = (((int)skey->x) - 1) * T;
2155 int py = (((int)skey->y) - 1) * T;
2156 int border = bits & 15;
2157 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2158 float dx = tex.s * .0625f; // 16 images/row
2159 float dy = tex.t * .5f ; // 2 images/column
2160
2161 if (tex.name)
2162 {
2163 // this time avoiding texture state changes
2164 // save gobs of state changes.
2165 if (key.texname != tex.name)
2166 {
1468 glEnd (); 2167 glEnd ();
1469 last_name = tex.name;
1470 glBindTexture (GL_TEXTURE_2D, last_name); 2168 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1471 glBegin (GL_QUADS); 2169 glBegin (GL_QUADS);
2170 }
2171
2172 if (border)
2173 {
2174 float ox = border * dx;
2175
2176 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2177 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2178 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2179 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2180 }
2181
2182 if (corner)
2183 {
2184 float ox = corner * dx;
2185
2186 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2187 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2188 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2189 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2190 }
2191 }
2192 }
1472 } 2193 }
1473
1474 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1475 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1476 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1477 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1478 } 2194 }
1479 }
1480 } 2195 }
1481 2196
1482 glEnd (); 2197 glEnd ();
1483
1484 glDisable (GL_TEXTURE_2D); 2198 glDisable (GL_TEXTURE_2D);
2199 key.texname = -1;
2200 }
2201
2202 hv_clear (smooth);
2203 }
2204
2205 if (pl_tex.name)
2206 {
2207 maptex tex = pl_tex;
2208 int px = pl_x + sdx;
2209 int py = pl_y + sdy;
2210
2211 key.texname = tex.name;
2212 arr = rc_array (rc, &key);
2213
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2218
2219 rc_draw (rc);
2220 }
2221
1485 glDisable (GL_BLEND); 2222 glDisable (GL_BLEND);
2223 rc_free (rc);
1486 2224
1487 // top layer: overlays such as the health bar 2225 // top layer: overlays such as the health bar
1488 for (y = 0; y < sh; y++) 2226 for (y = 0; y < sh; y++)
1489 if (0 <= y + vy && y + vy < self->rows) 2227 if (0 <= y + my && y + my < self->rows)
1490 { 2228 {
1491 maprow *row = self->row + (y + vy); 2229 maprow *row = self->row + (y + my);
1492 2230
1493 for (x = 0; x < sw; x++) 2231 for (x = 0; x < sw; x++)
1494 if (row->c0 <= x + vx && x + vx < row->c1) 2232 if (row->c0 <= x + mx && x + mx < row->c1)
1495 { 2233 {
1496 mapcell *cell = row->col + (x + vx - row->c0); 2234 mapcell *cell = row->col + (x + mx - row->c0);
1497 2235
1498 int px = x * 32; 2236 int px = x * T;
1499 int py = y * 32; 2237 int py = y * T;
1500 2238
1501 if (cell->stat_hp) 2239 if (cell->stat_hp)
1502 { 2240 {
1503 int width = cell->stat_width * 32; 2241 int width = cell->stat_width * T;
1504 int thick = sh / 28 + 1 + cell->stat_width; 2242 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1505 2243
1506 glColor3ub (0, 0, 0); 2244 glColor3ub (0, 0, 0);
1507 glRectf (px + 1, py - thick - 2, 2245 glRectf (px + 1, py - thick - 2,
1508 px + width - 1, py); 2246 px + width - 1, py);
1509 2247
1515 } 2253 }
1516 } 2254 }
1517} 2255}
1518 2256
1519void 2257void
1520draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2258draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1521 CODE: 2259 CODE:
1522{ 2260{
1523 static float color[16][3] = { 2261 static float color[16][3] = {
1524 { 0.00F, 0.00F, 0.00F }, 2262 { 0.00F, 0.00F, 0.00F },
1525 { 1.00F, 1.00F, 1.00F }, 2263 { 1.00F, 1.00F, 1.00F },
1575 glDisable (GL_BLEND); 2313 glDisable (GL_BLEND);
1576 glDisable (GL_TEXTURE_2D); 2314 glDisable (GL_TEXTURE_2D);
1577} 2315}
1578 2316
1579void 2317void
1580fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2318fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1581 PPCODE: 2319 PPCODE:
1582{ 2320{
1583 int vx, vy;
1584 int x, y; 2321 int x, y;
2322 int sw1 = sw + 2;
2323 int sh1 = sh + 2;
2324 int sh3 = sh * 3;
1585 int sw4 = (sw + 3) & ~3; 2325 int sw34 = (sw * 3 + 3) & ~3;
2326 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1586 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2327 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1587 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2328 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1588 2329
1589 memset (darkness, 255, sw4 * sh);
1590 SvPOK_only (darkness_sv); 2330 SvPOK_only (darkness3_sv);
1591 SvCUR_set (darkness_sv, sw4 * sh); 2331 SvCUR_set (darkness3_sv, sw34 * sh3);
1592 2332
1593 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2333 mx += self->x - 1;
1594 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2334 my += self->y - 1;
1595 2335
2336 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2337
1596 for (y = 0; y < sh; y++) 2338 for (y = 0; y < sh1; y++)
1597 if (0 <= y + vy && y + vy < self->rows) 2339 if (0 <= y + my && y + my < self->rows)
1598 { 2340 {
1599 maprow *row = self->row + (y + vy); 2341 maprow *row = self->row + (y + my);
1600 2342
1601 for (x = 0; x < sw; x++) 2343 for (x = 0; x < sw1; x++)
1602 if (row->c0 <= x + vx && x + vx < row->c1) 2344 if (row->c0 <= x + mx && x + mx < row->c1)
1603 { 2345 {
1604 mapcell *cell = row->col + (x + vx - row->c0); 2346 mapcell *cell = row->col + (x + mx - row->c0);
1605 2347
1606 darkness[y * sw4 + x] = cell->darkness 2348 darkness1 [y * sw1 + x] = cell->darkness
1607 ? 255 - (cell->darkness - 1) 2349 ? 255 - (cell->darkness - 1)
1608 : 255 - FOW_DARKNESS; 2350 : 255 - FOW_DARKNESS;
1609 } 2351 }
1610 } 2352 }
1611 2353
2354 for (y = 0; y < sh; ++y)
2355 for (x = 0; x < sw; ++x)
2356 {
2357 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2358 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2359 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2360 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2361 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2362 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2363 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2364 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2365 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2366
2367 uint8_t r11 = (d11 + d21 + d12) / 3;
2368 uint8_t r21 = d21;
2369 uint8_t r31 = (d21 + d31 + d32) / 3;
2370
2371 uint8_t r12 = d12;
2372 uint8_t r22 = d22;
2373 uint8_t r32 = d32;
2374
2375 uint8_t r13 = (d13 + d23 + d12) / 3;
2376 uint8_t r23 = d23;
2377 uint8_t r33 = (d23 + d33 + d32) / 3;
2378
2379 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2380 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2381 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2382 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2383 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2384 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2385 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2386 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2387 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2388 }
2389
2390 free (darkness1);
2391
1612 EXTEND (SP, 3); 2392 EXTEND (SP, 3);
1613 PUSHs (sv_2mortal (newSViv (sw4))); 2393 PUSHs (sv_2mortal (newSViv (sw34)));
1614 PUSHs (sv_2mortal (newSViv (sh))); 2394 PUSHs (sv_2mortal (newSViv (sh3)));
1615 PUSHs (darkness_sv); 2395 PUSHs (darkness3_sv);
1616} 2396}
1617 2397
1618SV * 2398SV *
1619get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2399get_rect (DC::Map self, int x0, int y0, int w, int h)
1620 CODE: 2400 CODE:
1621{ 2401{
1622 int x, y, x1, y1; 2402 int x, y, x1, y1;
1623 SV *data_sv = newSV (w * h * 7 + 5); 2403 SV *data_sv = newSV (w * h * 7 + 5);
1624 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2404 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1649 if (row && row->c0 <= x && x < row->c1) 2429 if (row && row->c0 <= x && x < row->c1)
1650 { 2430 {
1651 mapcell *cell = row->col + (x - row->c0); 2431 mapcell *cell = row->col + (x - row->c0);
1652 uint8_t flags = 0; 2432 uint8_t flags = 0;
1653 2433
1654 if (cell->face [0]) flags |= 1; 2434 if (cell->tile [0]) flags |= 1;
1655 if (cell->face [1]) flags |= 2; 2435 if (cell->tile [1]) flags |= 2;
1656 if (cell->face [2]) flags |= 4; 2436 if (cell->tile [2]) flags |= 4;
1657 2437
1658 *data++ = flags; 2438 *data++ = flags;
1659 2439
1660 if (flags & 1) 2440 if (flags & 1)
1661 { 2441 {
2442 tileid tile = cell->tile [0];
1662 *data++ = cell->face [0] >> 8; 2443 *data++ = tile >> 8;
1663 *data++ = cell->face [0]; 2444 *data++ = tile;
1664 } 2445 }
1665 2446
1666 if (flags & 2) 2447 if (flags & 2)
1667 { 2448 {
2449 tileid tile = cell->tile [1];
1668 *data++ = cell->face [1] >> 8; 2450 *data++ = tile >> 8;
1669 *data++ = cell->face [1]; 2451 *data++ = tile;
1670 } 2452 }
1671 2453
1672 if (flags & 4) 2454 if (flags & 4)
1673 { 2455 {
2456 tileid tile = cell->tile [2];
1674 *data++ = cell->face [2] >> 8; 2457 *data++ = tile >> 8;
1675 *data++ = cell->face [2]; 2458 *data++ = tile;
1676 } 2459 }
1677 } 2460 }
1678 else 2461 else
1679 *data++ = 0; 2462 *data++ = 0;
1680 } 2463 }
1681 } 2464 }
1682 2465
2466 /* if size is w*h + 5 then no data has been found */
2467 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2468 {
1683 SvPOK_only (data_sv); 2469 SvPOK_only (data_sv);
1684 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2470 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2471 }
2472
1685 RETVAL = data_sv; 2473 RETVAL = data_sv;
1686} 2474}
1687 OUTPUT: 2475 OUTPUT:
1688 RETVAL 2476 RETVAL
1689 2477
1690void 2478void
1691set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2479set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1692 PPCODE: 2480 PPCODE:
1693{ 2481{
1694 int x, y, z; 2482 int x, y, z;
1695 int w, h; 2483 int w, h;
1696 int x1, y1; 2484 int x1, y1;
2485 STRLEN len;
2486 uint8_t *data, *end;
2487
2488 len = SvLEN (data_sv);
2489 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2490 data = SvPVbyte_nolen (data_sv);
2491 end = data + len + 8;
2492
2493 if (len < 5)
2494 XSRETURN_EMPTY;
1697 2495
1698 if (*data++ != 0) 2496 if (*data++ != 0)
1699 return; /* version mismatch */ 2497 XSRETURN_EMPTY; /* version mismatch */
1700 2498
1701 w = *data++ << 8; w |= *data++; 2499 w = *data++ << 8; w |= *data++;
1702 h = *data++ << 8; h |= *data++; 2500 h = *data++ << 8; h |= *data++;
1703 2501
1704 // we need to do this 'cause we don't keep an absolute coord system for rows 2502 // we need to do this 'cause we don't keep an absolute coord system for rows
1716 { 2514 {
1717 maprow *row = map_get_row (self, y); 2515 maprow *row = map_get_row (self, y);
1718 2516
1719 for (x = x0; x < x1; x++) 2517 for (x = x0; x < x1; x++)
1720 { 2518 {
2519 uint8_t flags;
2520
2521 if (data + 7 >= end)
2522 XSRETURN_EMPTY;
2523
1721 uint8_t flags = *data++; 2524 flags = *data++;
1722 2525
1723 if (flags) 2526 if (flags)
1724 { 2527 {
1725 mapface face[3] = { 0, 0, 0 };
1726
1727 mapcell *cell = row_get_cell (row, x); 2528 mapcell *cell = row_get_cell (row, x);
2529 tileid tile[3] = { 0, 0, 0 };
1728 2530
1729 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2531 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1730 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2532 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1731 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2533 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1732 2534
1733 if (cell->darkness == 0) 2535 if (cell->darkness == 0)
1734 { 2536 {
1735 cell->darkness = 0; 2537 /*cell->darkness = 0;*/
2538 EXTEND (SP, 3);
1736 2539
1737 for (z = 0; z <= 2; z++) 2540 for (z = 0; z <= 2; z++)
1738 { 2541 {
1739 cell->face[z] = face[z]; 2542 tileid t = tile [z];
1740 2543
1741 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2544 if (t >= self->texs || (t && !self->tex [t].name))
2545 {
1742 XPUSHs (sv_2mortal (newSViv (face[z]))); 2546 PUSHs (sv_2mortal (newSViv (t)));
2547 need_texid (self, t);
2548 }
2549
2550 cell->tile [z] = t;
1743 } 2551 }
1744 } 2552 }
1745 } 2553 }
1746 } 2554 }
1747 } 2555 }
1748} 2556}
1749 2557
1750MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2558MODULE = Deliantra::Client PACKAGE = DC::RW
1751 2559
1752CFPlus::MixChunk 2560DC::RW
1753new_from_file (SV *class, char *path) 2561new (SV *class, SV *data_sv)
1754 CODE: 2562 CODE:
1755 RETVAL = Mix_LoadWAV (path); 2563{
2564 STRLEN datalen;
2565 char *data = SvPVbyte (data_sv, datalen);
2566
2567 RETVAL = SDL_RWFromConstMem (data, datalen);
2568}
1756 OUTPUT: 2569 OUTPUT:
1757 RETVAL 2570 RETVAL
1758 2571
2572DC::RW
2573new_from_file (SV *class, const char *path, const char *mode = "rb")
2574 CODE:
2575 RETVAL = SDL_RWFromFile (path, mode);
2576 OUTPUT:
2577 RETVAL
2578
2579# fails on win32:
2580# dc.xs(2268) : error C2059: syntax error : '('
1759void 2581#void
2582#close (DC::RW self)
2583# CODE:
2584# (self->(close)) (self);
2585
2586MODULE = Deliantra::Client PACKAGE = DC::Channel
2587
2588PROTOTYPES: DISABLE
2589
2590DC::Channel
2591find ()
2592 CODE:
2593{
2594 RETVAL = Mix_GroupAvailable (-1);
2595
2596 if (RETVAL < 0)
2597 {
2598 RETVAL = Mix_GroupOldest (-1);
2599
2600 if (RETVAL < 0)
2601 XSRETURN_UNDEF;
2602
2603 Mix_HaltChannel (RETVAL);
2604 }
2605
2606 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128);
2608}
2609 OUTPUT:
2610 RETVAL
2611
2612void
2613halt (DC::Channel self)
2614 CODE:
2615 Mix_HaltChannel (self);
2616
2617void
2618expire (DC::Channel self, int ticks = -1)
2619 CODE:
2620 Mix_ExpireChannel (self, ticks);
2621
2622void
2623fade_out (DC::Channel self, int ticks = -1)
2624 CODE:
2625 Mix_FadeOutChannel (self, ticks);
2626
2627int
2628volume (DC::Channel self, int volume)
2629 CODE:
2630 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2631 OUTPUT:
2632 RETVAL
2633
2634void
2635unregister_all_effects (DC::Channel self)
2636 CODE:
2637 Mix_UnregisterAllEffects (self);
2638
2639void
2640set_panning (DC::Channel self, int left, int right)
2641 CODE:
2642 left = CLAMP (left , 0, 255);
2643 right = CLAMP (right, 0, 255);
2644 Mix_SetPanning (self, left, right);
2645
2646void
2647set_distance (DC::Channel self, int distance)
2648 CODE:
2649 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2650
2651void
2652set_position (DC::Channel self, int angle, int distance)
2653 CODE:
2654
2655void
2656set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2657 CODE:
2658{
2659 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2660 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2661 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2662}
2663
2664void
2665set_reverse_stereo (DC::Channel self, int flip)
2666 CODE:
2667 Mix_SetReverseStereo (self, flip);
2668
2669MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2670
2671PROTOTYPES: DISABLE
2672
2673DC::MixChunk
2674new (SV *class, DC::RW rwops)
2675 CODE:
2676 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2677 OUTPUT:
2678 RETVAL
2679
2680void
1760DESTROY (CFPlus::MixChunk self) 2681DESTROY (DC::MixChunk self)
1761 CODE: 2682 CODE:
1762 Mix_FreeChunk (self); 2683 Mix_FreeChunk (self);
1763 2684
1764int 2685int
1765volume (CFPlus::MixChunk self, int volume = -1) 2686volume (DC::MixChunk self, int volume = -1)
1766 CODE: 2687 CODE:
2688 if (items > 1)
2689 volume = CLAMP (volume, 0, 128);
1767 RETVAL = Mix_VolumeChunk (self, volume); 2690 RETVAL = Mix_VolumeChunk (self, volume);
1768 OUTPUT: 2691 OUTPUT:
1769 RETVAL 2692 RETVAL
1770 2693
1771int 2694DC::Channel
1772play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2695play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1773 CODE: 2696 CODE:
2697{
1774 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2698 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2699
2700 if (RETVAL < 0)
2701 XSRETURN_UNDEF;
2702
2703 if (channel < 0)
2704 {
2705 Mix_UnregisterAllEffects (RETVAL);
2706 Mix_Volume (RETVAL, 128);
2707 }
2708}
1775 OUTPUT: 2709 OUTPUT:
1776 RETVAL 2710 RETVAL
1777 2711
1778MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2712MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1779 2713
1780int 2714int
1781volume (int volume = -1) 2715volume (int volume = -1)
2716 PROTOTYPE: ;$
1782 CODE: 2717 CODE:
2718 if (items > 0)
2719 volume = CLAMP (volume, 0, 128);
1783 RETVAL = Mix_VolumeMusic (volume); 2720 RETVAL = Mix_VolumeMusic (volume);
1784 OUTPUT: 2721 OUTPUT:
1785 RETVAL 2722 RETVAL
1786 2723
2724void
2725fade_out (int ms)
2726 CODE:
2727 Mix_FadeOutMusic (ms);
2728
2729void
2730halt ()
2731 CODE:
2732 Mix_HaltMusic ();
2733
1787CFPlus::MixMusic 2734DC::MixMusic
1788new_from_file (SV *class, char *path) 2735new (SV *class, DC::RW rwops)
1789 CODE: 2736 CODE:
1790 RETVAL = Mix_LoadMUS (path); 2737 RETVAL = Mix_LoadMUS_RW (rwops);
1791 OUTPUT: 2738 OUTPUT:
1792 RETVAL 2739 RETVAL
1793 2740
1794void 2741void
1795DESTROY (CFPlus::MixMusic self) 2742DESTROY (DC::MixMusic self)
1796 CODE: 2743 CODE:
1797 Mix_FreeMusic (self); 2744 Mix_FreeMusic (self);
1798 2745
1799int 2746int
1800play (CFPlus::MixMusic self, int loops = -1) 2747play (DC::MixMusic self, int loops = -1)
1801 CODE: 2748 CODE:
1802 RETVAL = Mix_PlayMusic (self, loops); 2749 RETVAL = Mix_PlayMusic (self, loops);
1803 OUTPUT: 2750 OUTPUT:
1804 RETVAL 2751 RETVAL
1805 2752
1806MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2753void
2754fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2755 CODE:
2756 Mix_FadeInMusicPos (self, loops, ms, position);
2757
2758MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2759
2760PROTOTYPES: ENABLE
1807 2761
1808BOOT: 2762BOOT:
1809{ 2763{
1810 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2764 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1811 static const struct { 2765 static const struct {
1812 const char *name; 2766 const char *name;
1813 IV iv; 2767 IV iv;
1814 } *civ, const_iv[] = { 2768 } *civ, const_iv[] = {
1815# define const_iv(name) { # name, (IV)name } 2769# define const_iv(name) { # name, (IV)name }
2770 const_iv (GL_VENDOR),
2771 const_iv (GL_VERSION),
2772 const_iv (GL_EXTENSIONS),
1816 const_iv (GL_COLOR_MATERIAL), 2773 const_iv (GL_COLOR_MATERIAL),
1817 const_iv (GL_SMOOTH), 2774 const_iv (GL_SMOOTH),
1818 const_iv (GL_FLAT), 2775 const_iv (GL_FLAT),
1819 const_iv (GL_DITHER), 2776 const_iv (GL_DITHER),
1820 const_iv (GL_BLEND), 2777 const_iv (GL_BLEND),
1824 const_iv (GL_ALPHA_TEST), 2781 const_iv (GL_ALPHA_TEST),
1825 const_iv (GL_NORMALIZE), 2782 const_iv (GL_NORMALIZE),
1826 const_iv (GL_RESCALE_NORMAL), 2783 const_iv (GL_RESCALE_NORMAL),
1827 const_iv (GL_FRONT), 2784 const_iv (GL_FRONT),
1828 const_iv (GL_BACK), 2785 const_iv (GL_BACK),
2786 const_iv (GL_AUX0),
1829 const_iv (GL_AND), 2787 const_iv (GL_AND),
1830 const_iv (GL_ONE), 2788 const_iv (GL_ONE),
1831 const_iv (GL_ZERO), 2789 const_iv (GL_ZERO),
1832 const_iv (GL_SRC_ALPHA), 2790 const_iv (GL_SRC_ALPHA),
1833 const_iv (GL_DST_ALPHA), 2791 const_iv (GL_DST_ALPHA),
1846 const_iv (GL_INTENSITY), 2804 const_iv (GL_INTENSITY),
1847 const_iv (GL_LUMINANCE), 2805 const_iv (GL_LUMINANCE),
1848 const_iv (GL_LUMINANCE_ALPHA), 2806 const_iv (GL_LUMINANCE_ALPHA),
1849 const_iv (GL_FLOAT), 2807 const_iv (GL_FLOAT),
1850 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2808 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2809 const_iv (GL_COMPRESSED_ALPHA_ARB),
2810 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2811 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2812 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2813 const_iv (GL_COMPRESSED_RGB_ARB),
2814 const_iv (GL_COMPRESSED_RGBA_ARB),
1851 const_iv (GL_COMPILE), 2815 const_iv (GL_COMPILE),
2816 const_iv (GL_PROXY_TEXTURE_1D),
2817 const_iv (GL_PROXY_TEXTURE_2D),
1852 const_iv (GL_TEXTURE_1D), 2818 const_iv (GL_TEXTURE_1D),
1853 const_iv (GL_TEXTURE_2D), 2819 const_iv (GL_TEXTURE_2D),
1854 const_iv (GL_TEXTURE_ENV), 2820 const_iv (GL_TEXTURE_ENV),
1855 const_iv (GL_TEXTURE_MAG_FILTER), 2821 const_iv (GL_TEXTURE_MAG_FILTER),
1856 const_iv (GL_TEXTURE_MIN_FILTER), 2822 const_iv (GL_TEXTURE_MIN_FILTER),
1877 const_iv (GL_COLOR_LOGIC_OP), 2843 const_iv (GL_COLOR_LOGIC_OP),
1878 const_iv (GL_SEPARABLE_2D), 2844 const_iv (GL_SEPARABLE_2D),
1879 const_iv (GL_CONVOLUTION_2D), 2845 const_iv (GL_CONVOLUTION_2D),
1880 const_iv (GL_CONVOLUTION_BORDER_MODE), 2846 const_iv (GL_CONVOLUTION_BORDER_MODE),
1881 const_iv (GL_CONSTANT_BORDER), 2847 const_iv (GL_CONSTANT_BORDER),
2848 const_iv (GL_POINTS),
1882 const_iv (GL_LINES), 2849 const_iv (GL_LINES),
1883 const_iv (GL_LINE_STRIP), 2850 const_iv (GL_LINE_STRIP),
1884 const_iv (GL_LINE_LOOP), 2851 const_iv (GL_LINE_LOOP),
1885 const_iv (GL_QUADS), 2852 const_iv (GL_QUADS),
1886 const_iv (GL_QUAD_STRIP), 2853 const_iv (GL_QUAD_STRIP),
1887 const_iv (GL_TRIANGLES), 2854 const_iv (GL_TRIANGLES),
1888 const_iv (GL_TRIANGLE_STRIP), 2855 const_iv (GL_TRIANGLE_STRIP),
1889 const_iv (GL_TRIANGLE_FAN), 2856 const_iv (GL_TRIANGLE_FAN),
2857 const_iv (GL_POLYGON),
1890 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2858 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2859 const_iv (GL_POINT_SMOOTH_HINT),
2860 const_iv (GL_LINE_SMOOTH_HINT),
2861 const_iv (GL_POLYGON_SMOOTH_HINT),
2862 const_iv (GL_GENERATE_MIPMAP_HINT),
2863 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1891 const_iv (GL_FASTEST), 2864 const_iv (GL_FASTEST),
2865 const_iv (GL_DONT_CARE),
2866 const_iv (GL_NICEST),
1892 const_iv (GL_V2F), 2867 const_iv (GL_V2F),
1893 const_iv (GL_V3F), 2868 const_iv (GL_V3F),
1894 const_iv (GL_T2F_V3F), 2869 const_iv (GL_T2F_V3F),
1895 const_iv (GL_T2F_N3F_V3F), 2870 const_iv (GL_T2F_N3F_V3F),
1896# undef const_iv 2871# undef const_iv
1897 }; 2872 };
1898 2873
1899 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2874 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1900 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2875 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2876
2877 texture_av = newAV ();
2878 AvREAL_off (texture_av);
1901} 2879}
2880
2881void
2882disable_GL_EXT_blend_func_separate ()
2883 CODE:
2884 gl.BlendFuncSeparate = 0;
2885 gl.BlendFuncSeparateEXT = 0;
1902 2886
1903char * 2887char *
1904gl_vendor () 2888gl_vendor ()
1905 CODE: 2889 CODE:
1906 RETVAL = (char *)glGetString (GL_VENDOR); 2890 RETVAL = (char *)glGetString (GL_VENDOR);
1919 CODE: 2903 CODE:
1920 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2904 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1921 OUTPUT: 2905 OUTPUT:
1922 RETVAL 2906 RETVAL
1923 2907
2908const char *glGetString (GLenum pname)
2909
2910GLint glGetInteger (GLenum pname)
2911 CODE:
2912 glGetIntegerv (pname, &RETVAL);
2913 OUTPUT:
2914 RETVAL
2915
2916GLdouble glGetDouble (GLenum pname)
2917 CODE:
2918 glGetDoublev (pname, &RETVAL);
2919 OUTPUT:
2920 RETVAL
2921
1924int glGetError () 2922int glGetError ()
1925 2923
1926void glFinish () 2924void glFinish ()
1927 2925
1928void glClear (int mask) 2926void glClear (int mask)
1965# near_ and far_ are due to microsofts buggy "c" compiler 2963# near_ and far_ are due to microsofts buggy "c" compiler
1966void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2964void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1967 2965
1968# near_ and far_ are due to microsofts buggy "c" compiler 2966# near_ and far_ are due to microsofts buggy "c" compiler
1969void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2967void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2968
2969PROTOTYPES: DISABLE
1970 2970
1971void glViewport (int x, int y, int width, int height) 2971void glViewport (int x, int y, int width, int height)
1972 2972
1973void glScissor (int x, int y, int width, int height) 2973void glScissor (int x, int y, int width, int height)
1974 2974
1982 2982
1983void glRotate (float angle, float x, float y, float z) 2983void glRotate (float angle, float x, float y, float z)
1984 CODE: 2984 CODE:
1985 glRotatef (angle, x, y, z); 2985 glRotatef (angle, x, y, z);
1986 2986
1987void glBegin (int mode)
1988
1989void glEnd ()
1990
1991void glColor (float r, float g, float b, float a = 1.0) 2987void glColor (float r, float g, float b, float a = 1.0)
1992 PROTOTYPE: @
1993 ALIAS: 2988 ALIAS:
1994 glColor_premultiply = 1 2989 glColor_premultiply = 1
1995 CODE: 2990 CODE:
1996 if (ix) 2991 if (ix)
1997 { 2992 {
2000 b *= a; 2995 b *= a;
2001 } 2996 }
2002 // microsoft visual "c" rounds instead of truncating... 2997 // microsoft visual "c" rounds instead of truncating...
2003 glColor4f (r, g, b, a); 2998 glColor4f (r, g, b, a);
2004 2999
2005void glInterleavedArrays (int format, int stride, char *data)
2006
2007void glDrawElements (int mode, int count, int type, char *indices)
2008
2009# 1.2 void glDrawRangeElements (int mode, int start, int end
2010
2011void glRasterPos (float x, float y, float z = 0.) 3000void glRasterPos (float x, float y, float z = 0.)
2012 CODE: 3001 CODE:
2013 glRasterPos3f (0, 0, z); 3002 glRasterPos3f (0, 0, z);
2014 glBitmap (0, 0, 0, 0, x, y, 0); 3003 glBitmap (0, 0, 0, 0, x, y, 0);
2015 3004
2019 3008
2020void glTexCoord (float s, float t) 3009void glTexCoord (float s, float t)
2021 CODE: 3010 CODE:
2022 glTexCoord2f (s, t); 3011 glTexCoord2f (s, t);
2023 3012
3013void glRect (float x1, float y1, float x2, float y2)
3014 CODE:
3015 glRectf (x1, y1, x2, y2);
3016
3017void glRect_lineloop (float x1, float y1, float x2, float y2)
3018 CODE:
3019 glBegin (GL_LINE_LOOP);
3020 glVertex2f (x1, y1);
3021 glVertex2f (x2, y1);
3022 glVertex2f (x2, y2);
3023 glVertex2f (x1, y2);
3024 glEnd ();
3025
3026PROTOTYPES: ENABLE
3027
3028void glBegin (int mode)
3029
3030void glEnd ()
3031
3032void glPointSize (GLfloat size)
3033
3034void glLineWidth (GLfloat width)
3035
3036void glInterleavedArrays (int format, int stride, char *data)
3037
3038void glDrawElements (int mode, int count, int type, char *indices)
3039
3040# 1.2 void glDrawRangeElements (int mode, int start, int end
3041
2024void glTexEnv (int target, int pname, float param) 3042void glTexEnv (int target, int pname, float param)
2025 CODE: 3043 CODE:
2026 glTexEnvf (target, pname, param); 3044 glTexEnvf (target, pname, param);
2027 3045
2028void glTexParameter (int target, int pname, float param) 3046void glTexParameter (int target, int pname, float param)
2044void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3062void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2045 CODE: 3063 CODE:
2046 if (gl.SeparableFilter2D) 3064 if (gl.SeparableFilter2D)
2047 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3065 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2048 3066
2049void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3067void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2050 3068
2051void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3069void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2052 3070
2053void glDrawPixels (int width, int height, int format, int type, char *pixels) 3071void glDrawPixels (int width, int height, int format, int type, char *pixels)
3072
3073void glPixelZoom (float x, float y)
2054 3074
2055void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3075void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2056 3076
2057int glGenTexture () 3077int glGenTexture ()
2058 CODE: 3078 CODE:
2059{ 3079 RETVAL = gen_texture ();
2060 GLuint name;
2061 glGenTextures (1, &name);
2062 RETVAL = name;
2063}
2064 OUTPUT: 3080 OUTPUT:
2065 RETVAL 3081 RETVAL
2066 3082
2067void glDeleteTexture (int name) 3083void glDeleteTexture (int name)
2068 CODE: 3084 CODE:
2069{
2070 GLuint name_ = name;
2071 glDeleteTextures (1, &name_); 3085 del_texture (name);
2072} 3086
2073
2074int glGenList () 3087int glGenList ()
2075 CODE: 3088 CODE:
2076 RETVAL = glGenLists (1); 3089 RETVAL = glGenLists (1);
2077 OUTPUT: 3090 OUTPUT:
2078 RETVAL 3091 RETVAL
2085 3098
2086void glEndList () 3099void glEndList ()
2087 3100
2088void glCallList (int list) 3101void glCallList (int list)
2089 3102
3103MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3104
3105PROTOTYPES: DISABLE
3106
3107void
3108find_widget (SV *self, NV x, NV y)
3109 PPCODE:
3110{
3111 if (within_widget (self, x, y))
3112 XPUSHs (self);
3113}
3114
3115BOOT:
3116{
3117 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3118
3119 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3120 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3121 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3122 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3123}
3124
3125void
3126draw (SV *self)
3127 CODE:
3128{
3129 HV *hv;
3130 SV **svp;
3131 NV x, y, w, h;
3132 SV *draw_x_sv = GvSV (draw_x_gv);
3133 SV *draw_y_sv = GvSV (draw_y_gv);
3134 SV *draw_w_sv = GvSV (draw_w_gv);
3135 SV *draw_h_sv = GvSV (draw_h_gv);
3136 double draw_x, draw_y;
3137
3138 if (!SvROK (self))
3139 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3140
3141 hv = (HV *)SvRV (self);
3142
3143 if (SvTYPE (hv) != SVt_PVHV)
3144 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3145
3146 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3147 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3148
3149 if (!h || !w)
3150 XSRETURN_EMPTY;
3151
3152 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3153 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3154
3155 draw_x = SvNV (draw_x_sv) + x;
3156 draw_y = SvNV (draw_y_sv) + y;
3157
3158 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3159 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3160 XSRETURN_EMPTY;
3161
3162 sv_setnv (draw_x_sv, draw_x);
3163 sv_setnv (draw_y_sv, draw_y);
3164
3165 glPushMatrix ();
3166 glTranslated (x, y, 0);
3167
3168 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3169 {
3170 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3171
3172 if (svp && SvTRUE (*svp))
3173 {
3174 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3175 glEnable (GL_BLEND);
3176 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3177 glBegin (GL_QUADS);
3178 glVertex2f (0, 0);
3179 glVertex2f (w, 0);
3180 glVertex2f (w, h);
3181 glVertex2f (0, h);
3182 glEnd ();
3183 glDisable (GL_BLEND);
3184 }
3185 }
3186#if 0
3187 // draw borders, for debugging
3188 glPushMatrix ();
3189 glColor4f (1., 1., 0., 1.);
3190 glTranslatef (.5, .5, 0.);
3191 glBegin (GL_LINE_LOOP);
3192 glVertex2f (0 , 0);
3193 glVertex2f (w - 1, 0);
3194 glVertex2f (w - 1, h - 1);
3195 glVertex2f (0 , h - 1);
3196 glEnd ();
3197 glPopMatrix ();
3198#endif
3199 PUSHMARK (SP);
3200 XPUSHs (self);
3201 PUTBACK;
3202 call_method ("_draw", G_VOID | G_DISCARD);
3203 SPAGAIN;
3204
3205 glPopMatrix ();
3206
3207 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3208 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3209}
3210

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