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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.153 by root, Tue Sep 19 22:02:38 2006 UTC vs.
Revision 1.199 by root, Tue Jul 17 13:53:02 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
36# include <sys/types.h> 44# include <sys/types.h>
37# include <sys/socket.h> 45# include <sys/socket.h>
38# include <netinet/in.h> 46# include <netinet/in.h>
39# include <netinet/tcp.h> 47# include <netinet/tcp.h>
40# include <inttypes.h> 48# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 49#endif
49 50
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 52
52#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
53 54
54#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 61# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 62#else
62# define PARACHUTE 0 63# define PARACHUTE 0
63#endif 64#endif
64 65
66static AV *texture_av;
67
65static struct 68static struct
66{ 69{
67#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 71#include "glfunc.h"
69#undef GL_FUNC 72#undef GL_FUNC
70} gl; 73} gl;
71 74
75static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 77{
74 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 82 else
79 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
80} 84}
81 85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
82#include "texcache.c" 110#include "texcache.c"
83 111
84#include "pango-font.c" 112#include "pango-font.c"
85#include "pango-fontmap.c" 113#include "pango-fontmap.c"
86#include "pango-render.c" 114#include "pango-render.c"
159 187
160 *w = rect.width; 188 *w = rect.width;
161 *h = rect.height; 189 *h = rect.height;
162} 190}
163 191
192typedef uint16_t tileid;
164typedef uint16_t mapface; 193typedef uint16_t faceid;
165 194
166typedef struct { 195typedef struct {
167 GLint name; 196 int name;
168 int w, h; 197 int w, h;
169 float s, t; 198 float s, t;
170 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
171} maptex; 202} maptex;
172 203
173typedef struct { 204typedef struct {
174 uint32_t player; 205 uint32_t player;
175 mapface face[3]; 206 tileid tile[3];
176 uint16_t darkness; 207 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 209} mapcell;
179 210
180typedef struct { 211typedef struct {
181 int32_t c0, c1; 212 int32_t c0, c1;
182 mapcell *col; 213 mapcell *col;
183} maprow; 214} maprow;
184 215
185typedef struct map { 216typedef struct map {
186 int x, y, w, h; 217 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 219 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 220 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 221
194 int32_t rows; 222 int32_t rows;
195 maprow *row; 223 maprow *row;
196} *CFPlus__Map; 224} *CFPlus__Map;
197 225
217 return ptr; 245 return ptr;
218} 246}
219 247
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
222 270
223static maprow * 271static maprow *
224map_get_row (CFPlus__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
225{ 273{
226 if (0 > y) 274 if (0 > y)
315 363
316 cell = row->col + x - row->c0; 364 cell = row->col + x - row->c0;
317 365
318 cell->darkness = 0; 366 cell->darkness = 0;
319 cell->stat_hp = 0; 367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
320 } 370 }
321 } 371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
322} 388}
323 389
324static void 390static void
325music_finished (void) 391music_finished (void)
326{ 392{
361 n |= n >> 8; 427 n |= n >> 8;
362 n |= n >> 16; 428 n |= n >> 16;
363 429
364 return n + 1; 430 return n + 1;
365} 431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
366 436
367MODULE = CFPlus PACKAGE = CFPlus 437MODULE = CFPlus PACKAGE = CFPlus
368 438
369PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
370 440
374 static const struct { 444 static const struct {
375 const char *name; 445 const char *name;
376 IV iv; 446 IV iv;
377 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
378# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
379 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
380 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
381 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
382 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
383 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
392 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
393 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
394 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
395 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
396 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
397 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
398 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
399 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
400 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
401 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
456 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
457 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
458 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
459 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
460 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
461 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
462 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
463 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
464 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
465 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
466 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
467 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
468 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
469 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
470 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
471 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
472 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
473 const_iv (KMOD_CTRL),
474 const_iv (KMOD_SHIFT),
475 const_iv (KMOD_ALT),
476 const_iv (KMOD_META)
477# undef const_iv 556# undef const_iv
478 }; 557 };
479 558
480 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
481 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
482} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
483 571
484int 572int
485in_destruct () 573in_destruct ()
486 CODE: 574 CODE:
487 RETVAL = PL_main_cv == Nullcv; 575 RETVAL = PL_main_cv == Nullcv;
558 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
559 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
560 ); 648 );
561 if (RETVAL) 649 if (RETVAL)
562 { 650 {
651 av_clear (texture_av);
652
563 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
564# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
565# include "glfunc.h" 655# include "glfunc.h"
566# undef GL_FUNC 656# undef GL_FUNC
657
567 } 658 }
568 OUTPUT: 659 OUTPUT:
569 RETVAL 660 RETVAL
570 661
571void 662void
572SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
573 664
574char * 665char *
575SDL_GetKeyName (int sym) 666SDL_GetKeyName (int sym)
576 667
668int
669SDL_GetAppState ()
670
577void 671void
578SDL_PollEvent () 672poll_events ()
579 PPCODE: 673 PPCODE:
580{ 674{
581 SDL_Event ev; 675 SDL_Event ev;
582 676
583 while (SDL_PollEvent (&ev)) 677 SDL_PumpEvents ();
678 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
584 { 679 {
585 HV *hv = newHV (); 680 HV *hv = newHV ();
586 hv_store (hv, "type", 4, newSViv (ev.type), 0); 681 hv_store (hv, "type", 4, newSViv (ev.type), 0);
587 682
588 switch (ev.type) 683 switch (ev.type)
590 case SDL_KEYDOWN: 685 case SDL_KEYDOWN:
591 case SDL_KEYUP: 686 case SDL_KEYUP:
592 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 687 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
593 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 688 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
594 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 689 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
690 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
595 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 691 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
596 break; 692 break;
597 693
598 case SDL_ACTIVEEVENT: 694 case SDL_ACTIVEEVENT:
599 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 695 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
600 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 696 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
601 break; 697 break;
602 698
603 case SDL_MOUSEMOTION: 699 case SDL_MOUSEMOTION:
700 {
701 int state = ev.motion.state;
702 int x = ev.motion.x;
703 int y = ev.motion.y;
704 int xrel = ev.motion.xrel;
705 int yrel = ev.motion.yrel;
706
707 /* do simplistic event compression */
708 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
709 && state == ev.motion.state)
710 {
711 xrel += ev.motion.xrel;
712 yrel += ev.motion.yrel;
713 x = ev.motion.x;
714 y = ev.motion.y;
715 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716 }
717
604 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 718 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
605
606 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 719 hv_store (hv, "state", 5, newSViv (state), 0);
607 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 720 hv_store (hv, "x", 1, newSViv (x), 0);
608 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 721 hv_store (hv, "y", 1, newSViv (y), 0);
609 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 722 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
610 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 723 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724 }
611 break; 725 break;
612 726
613 case SDL_MOUSEBUTTONDOWN: 727 case SDL_MOUSEBUTTONDOWN:
614 case SDL_MOUSEBUTTONUP: 728 case SDL_MOUSEBUTTONUP:
615 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 729 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
644Mix_AllocateChannels (int numchans = -1) 758Mix_AllocateChannels (int numchans = -1)
645 759
646void 760void
647lowdelay (int fd, int val = 1) 761lowdelay (int fd, int val = 1)
648 CODE: 762 CODE:
763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
764
765void
766win32_proxy_info ()
767 PPCODE:
768{
649#ifndef _WIN32 769#ifdef _WIN32
650 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 770 char buffer[2048];
771 DWORD buflen;
772
773 EXTEND (SP, 3);
774
775 buflen = sizeof (buffer);
776 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
777 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
778 {
779 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
780
781 buflen = sizeof (buffer);
782 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
783 {
784 PUSHs (newSVpv (buffer, 0));
785
786 buflen = sizeof (buffer);
787 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
788 PUSHs (newSVpv (buffer, 0));
789 }
790 }
651#endif 791#endif
792}
652 793
653void 794void
654add_font (char *file) 795add_font (char *file)
655 CODE: 796 CODE:
656 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 797 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
760 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 901 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
761#endif 902#endif
762 _exit (1); 903 _exit (1);
763 904
764void 905void
765_exit (int retval) 906_exit (int retval = 0)
766 CODE: 907 CODE:
908#ifdef WIN32
909 ExitThread (retval); // unclean, please beam me up
910#else
767 _exit (retval); 911 _exit (retval);
912#endif
913
914void
915debug ()
916 CODE:
917{
918#if DEBUG
919 VALGRIND_DO_LEAK_CHECK;
920#endif
921}
768 922
769MODULE = CFPlus PACKAGE = CFPlus::Font 923MODULE = CFPlus PACKAGE = CFPlus::Font
770 924
771CFPlus::Font 925CFPlus::Font
772new_from_file (SV *class, char *path, int id = 0) 926new_from_file (SV *class, char *path, int id = 0)
1019xy_to_index (CFPlus::Layout self, int x, int y) 1173xy_to_index (CFPlus::Layout self, int x, int y)
1020 CODE: 1174 CODE:
1021{ 1175{
1022 int index, trailing; 1176 int index, trailing;
1023 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1177 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1024 RETVAL = index; 1178 RETVAL = index + trailing;
1025} 1179}
1026 OUTPUT: 1180 OUTPUT:
1027 RETVAL 1181 RETVAL
1028 1182
1029void 1183void
1035 1189
1036 EXTEND (SP, 3); 1190 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1191 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1192 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1039 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1193 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1194}
1195
1196void
1197index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1198 PPCODE:
1199{
1200 int line, x;
1201
1202 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1203 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1204
1205 EXTEND (SP, 2);
1206 PUSHs (sv_2mortal (newSViv (line - 1)));
1207 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1208}
1209
1210void
1211line_x_to_index (CFPlus::Layout self, int line, int x)
1212 PPCODE:
1213{
1214 PangoLayoutLine *lp;
1215 int index, trailing;
1216
1217 if (line < 0)
1218 XSRETURN_EMPTY;
1219
1220 if (!(lp = pango_layout_get_line (self->pl, line)))
1221 XSRETURN_EMPTY; /* do better */
1222
1223 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1224
1225 EXTEND (SP, 2);
1226 if (GIMME_V == G_SCALAR)
1227 PUSHs (sv_2mortal (newSViv (index + trailing)));
1228 else
1229 {
1230 PUSHs (sv_2mortal (newSViv (index)));
1231 PUSHs (sv_2mortal (newSViv (trailing)));
1232 }
1040} 1233}
1041 1234
1042void 1235void
1043render (CFPlus::Layout self, float x, float y, int flags = 0) 1236render (CFPlus::Layout self, float x, float y, int flags = 0)
1044 PPCODE: 1237 PPCODE:
1049 flags 1242 flags
1050 ); 1243 );
1051 1244
1052MODULE = CFPlus PACKAGE = CFPlus::Texture 1245MODULE = CFPlus PACKAGE = CFPlus::Texture
1053 1246
1247int minpot (int n)
1248
1054void 1249void
1055pad2pot (SV *data_, SV *w_, SV *h_) 1250pad2pot (SV *data_, SV *w_, SV *h_)
1056 CODE: 1251 CODE:
1057{ 1252{
1058 int ow = SvIV (w_); 1253 int ow = SvIV (w_);
1135 glDisable (GL_ALPHA_TEST); 1330 glDisable (GL_ALPHA_TEST);
1136 glDisable (GL_BLEND); 1331 glDisable (GL_BLEND);
1137 } 1332 }
1138} 1333}
1139 1334
1335IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1336 CODE:
1337{
1338 GLint width;
1339 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1340 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1341 RETVAL = width > 0;
1342}
1343 OUTPUT:
1344 RETVAL
1345
1140MODULE = CFPlus PACKAGE = CFPlus::Map 1346MODULE = CFPlus PACKAGE = CFPlus::Map
1141 1347
1142CFPlus::Map 1348CFPlus::Map
1143new (SV *class, int map_width, int map_height) 1349new (SV *class)
1144 CODE: 1350 CODE:
1145 New (0, RETVAL, 1, struct map); 1351 New (0, RETVAL, 1, struct map);
1146 RETVAL->x = 0; 1352 RETVAL->x = 0;
1147 RETVAL->y = 0; 1353 RETVAL->y = 0;
1148 RETVAL->w = map_width; 1354 RETVAL->w = 0;
1149 RETVAL->h = map_height; 1355 RETVAL->h = 0;
1150 RETVAL->ox = 0; 1356 RETVAL->ox = 0;
1151 RETVAL->oy = 0; 1357 RETVAL->oy = 0;
1152 RETVAL->faces = 8192; 1358 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1153 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1359 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1154 RETVAL->texs = 8192;
1155 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1156 RETVAL->rows = 0; 1360 RETVAL->rows = 0;
1157 RETVAL->row = 0; 1361 RETVAL->row = 0;
1158 OUTPUT: 1362 OUTPUT:
1159 RETVAL 1363 RETVAL
1160 1364
1161void 1365void
1162DESTROY (CFPlus::Map self) 1366DESTROY (CFPlus::Map self)
1163 CODE: 1367 CODE:
1164{ 1368{
1165 map_clear (self); 1369 map_clear (self);
1166 Safefree (self->face); 1370 Safefree (self->face2tile);
1167 Safefree (self->tex); 1371 Safefree (self->tex);
1168 Safefree (self); 1372 Safefree (self);
1169} 1373}
1170 1374
1171void 1375void
1376resize (CFPlus::Map self, int map_width, int map_height)
1377 CODE:
1378 self->w = map_width;
1379 self->h = map_height;
1380
1381void
1172clear (CFPlus::Map self) 1382clear (CFPlus::Map self)
1173 CODE: 1383 CODE:
1174 map_clear (self); 1384 map_clear (self);
1175 1385
1176void 1386void
1177set_face (CFPlus::Map self, int face, int texid) 1387set_tileid (CFPlus::Map self, int face, int tile)
1178 CODE: 1388 CODE:
1179{ 1389{
1180 while (self->faces <= face) 1390 need_facenum (self, face); self->face2tile [face] = tile;
1181 { 1391 need_texid (self, tile);
1182 Append (mapface, self->face, self->faces, self->faces); 1392}
1183 self->faces *= 2;
1184 }
1185 1393
1186 self->face [face] = texid; 1394void
1395set_smooth (CFPlus::Map self, int face, int smooth, int level)
1396 CODE:
1397{
1398 tileid texid;
1399 maptex *tex;
1400
1401 if (face < 0 || face >= self->faces)
1402 return;
1403
1404 if (smooth < 0 || smooth >= self->faces)
1405 return;
1406
1407 texid = self->face2tile [face];
1408
1409 if (!texid)
1410 return;
1411
1412 tex = self->tex + texid;
1413 tex->smoothtile = self->face2tile [smooth];
1414 tex->smoothlevel = level;
1187} 1415}
1188 1416
1189void 1417void
1190set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1418set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1191 CODE: 1419 CODE:
1192{ 1420{
1193 while (self->texs <= texid) 1421 need_texid (self, texid);
1194 {
1195 Append (maptex, self->tex, self->texs, self->texs);
1196 self->texs *= 2;
1197 }
1198 1422
1199 { 1423 {
1200 maptex *tex = self->tex + texid; 1424 maptex *tex = self->tex + texid;
1201 1425
1202 tex->name = name; 1426 tex->name = name;
1244void 1468void
1245scroll (CFPlus::Map self, int dx, int dy) 1469scroll (CFPlus::Map self, int dx, int dy)
1246 CODE: 1470 CODE:
1247{ 1471{
1248 if (dx > 0) 1472 if (dx > 0)
1249 map_blank (self, self->x, self->y, dx - 1, self->h); 1473 map_blank (self, self->x, self->y, dx, self->h);
1250 else if (dx < 0) 1474 else if (dx < 0)
1251 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1475 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1252 1476
1253 if (dy > 0) 1477 if (dy > 0)
1254 map_blank (self, self->x, self->y, self->w, dy - 1); 1478 map_blank (self, self->x, self->y, self->w, dy);
1255 else if (dy < 0) 1479 else if (dy < 0)
1256 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1480 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1257 1481
1258 self->ox += dx; self->x += dx; 1482 self->ox += dx; self->x += dx;
1259 self->oy += dy; self->y += dy; 1483 self->oy += dy; self->y += dy;
1260 1484
1261 while (self->y < 0) 1485 while (self->y < 0)
1287 1511
1288 if (flags & 15) 1512 if (flags & 15)
1289 { 1513 {
1290 if (!cell->darkness) 1514 if (!cell->darkness)
1291 { 1515 {
1516 memset (cell, 0, sizeof (*cell));
1292 cell->darkness = 256; 1517 cell->darkness = 256;
1293 cell->face [0] = 0;
1294 cell->face [1] = 0;
1295 cell->face [2] = 0;
1296 } 1518 }
1297 1519
1298 //TODO: don't trust server data to be in-range(!) 1520 //TODO: don't trust server data to be in-range(!)
1299 1521
1300 if (flags & 8) 1522 if (flags & 8)
1315 cell->stat_width = 1; 1537 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1538 cell->stat_hp = *data++;
1317 } 1539 }
1318 else if (cmd == 6) // monster width 1540 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1541 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1542 else if (cmd == 0x47)
1321 { 1543 {
1322 if (*data == 4) 1544 if (*data == 4)
1323 ; // decode player tag 1545 ; // decode player count
1324 1546
1325 data += *data + 1; 1547 data += *data + 1;
1326 } 1548 }
1327 else if (cmd == 8) // cell flags 1549 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1550 cell->flags = *data++;
1337 cell->darkness = *data++ + 1; 1559 cell->darkness = *data++ + 1;
1338 } 1560 }
1339 1561
1340 if (flags & 4) 1562 if (flags & 4)
1341 { 1563 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1564 faceid face = (data [0] << 8) + data [1]; data += 2;
1565 need_facenum (self, face);
1566 cell->tile [0] = self->face2tile [face];
1343 } 1567 }
1344 1568
1345 if (flags & 2) 1569 if (flags & 2)
1346 { 1570 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1571 faceid face = (data [0] << 8) + data [1]; data += 2;
1572 need_facenum (self, face);
1573 cell->tile [1] = self->face2tile [face];
1348 } 1574 }
1349 1575
1350 if (flags & 1) 1576 if (flags & 1)
1351 { 1577 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1578 faceid face = (data [0] << 8) + data [1]; data += 2;
1579 need_facenum (self, face);
1580 cell->tile [2] = self->face2tile [face];
1353 } 1581 }
1354 } 1582 }
1355 else 1583 else
1356 {
1357 cell->darkness = 0; 1584 cell->darkness = 0;
1358 cell->stat_hp = 0;
1359 }
1360 } 1585 }
1361} 1586}
1362 1587
1363SV * 1588SV *
1364mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1589mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1390 { 1615 {
1391 mapcell *cell = row->col + (x - row->c0); 1616 mapcell *cell = row->col + (x - row->c0);
1392 1617
1393 for (z = 0; z <= 0; z++) 1618 for (z = 0; z <= 0; z++)
1394 { 1619 {
1395 mapface face = cell->face [z];
1396
1397 if (face)
1398 {
1399 maptex tex = self->tex [face]; 1620 maptex tex = self->tex [cell->tile [z]];
1400 int a0 = 255 - tex.a; 1621 int a0 = 255 - tex.a;
1401 int a1 = tex.a; 1622 int a1 = tex.a;
1402 1623
1403 r = (r * a0 + tex.r * a1) / 255; 1624 r = (r * a0 + tex.r * a1) / 255;
1404 g = (g * a0 + tex.g * a1) / 255; 1625 g = (g * a0 + tex.g * a1) / 255;
1405 b = (b * a0 + tex.b * a1) / 255; 1626 b = (b * a0 + tex.b * a1) / 255;
1406 a = (a * a0 + tex.a * a1) / 255; 1627 a = (a * a0 + tex.a * a1) / 255;
1407 }
1408 } 1628 }
1409 } 1629 }
1410 1630
1411 *map++ = (r ) 1631 *map++ = (r )
1412 | (g << 8) 1632 | (g << 8)
1419} 1639}
1420 OUTPUT: 1640 OUTPUT:
1421 RETVAL 1641 RETVAL
1422 1642
1423void 1643void
1424draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1644draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1425 CODE: 1645 CODE:
1426{ 1646{
1427 int vx, vy; 1647 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1648 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1649 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1650 smooth_key skey;
1428 int x, y, z; 1651 int x, y, z;
1429 int last_name; 1652 int last_name;
1430 mapface face;
1431 1653
1432 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1654 // thats current max. sorry.
1433 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1655 if (sw > 255) sw = 255;
1656 if (sh > 255) sh = 255;
1434 1657
1435 /* 1658 // clear key, in case of extra padding
1436 int vx = self->vx = self->w >= sw 1659 memset (&skey, 0, sizeof (skey));
1437 ? self->x + (self->w - sw) / 2
1438 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1439
1440 int vy = self->vy = self->h >= sh
1441 ? self->y + (self->h - sh) / 2
1442 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1443 */
1444 1660
1445 glColor4ub (255, 255, 255, 255); 1661 glColor4ub (255, 255, 255, 255);
1446 1662
1447 glEnable (GL_BLEND); 1663 glEnable (GL_BLEND);
1448 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1664 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1451 1667
1452 glBegin (GL_QUADS); 1668 glBegin (GL_QUADS);
1453 1669
1454 last_name = 0; 1670 last_name = 0;
1455 1671
1672 mx += self->x;
1673 my += self->y;
1674
1675 // first pass: determine smooth_max
1676 // rather ugly, if you ask me
1677 // could also be stored inside mapcell and updated on change
1678 memset (smooth_max, 0, sizeof (smooth_max));
1679
1680 for (y = 0; y < sh; y++)
1681 if (0 <= y + my && y + my < self->rows)
1682 {
1683 maprow *row = self->row + (y + my);
1684
1685 for (x = 0; x < sw; x++)
1686 if (row->c0 <= x + mx && x + mx < row->c1)
1687 {
1688 mapcell *cell = row->col + (x + mx - row->c0);
1689
1690 smooth_max[x + 1][y + 1] =
1691 MAX (self->tex [cell->tile [0]].smoothlevel,
1692 MAX (self->tex [cell->tile [1]].smoothlevel,
1693 self->tex [cell->tile [2]].smoothlevel));
1694 }
1695 }
1696
1456 for (z = 0; z < 3; z++) 1697 for (z = 0; z <= 2; z++)
1698 {
1699 memset (smooth_level, 0, sizeof (smooth_level));
1700
1457 for (y = 0; y < sh; y++) 1701 for (y = 0; y < sh; y++)
1458 if (0 <= y + vy && y + vy < self->rows) 1702 if (0 <= y + my && y + my < self->rows)
1459 { 1703 {
1460 maprow *row = self->row + (y + vy); 1704 maprow *row = self->row + (y + my);
1461 1705
1462 for (x = 0; x < sw; x++) 1706 for (x = 0; x < sw; x++)
1463 if (row->c0 <= x + vx && x + vx < row->c1) 1707 if (row->c0 <= x + mx && x + mx < row->c1)
1464 { 1708 {
1465 mapcell *cell = row->col + (x + vx - row->c0); 1709 mapcell *cell = row->col + (x + mx - row->c0);
1466
1467 face = cell->face [z]; 1710 tileid tile = cell->tile [z];
1711
1712 if (tile)
1713 {
1714 maptex tex = self->tex [tile];
1715 int px = (x + 1) * T - tex.w;
1716 int py = (y + 1) * T - tex.h;
1468 1717
1469 if (face && face < self->texs) 1718 // suppressing texture state switches here
1719 // is only moderately effective, but worth the extra effort
1720 if (last_name != tex.name)
1721 {
1722 if (!tex.name)
1723 tex = self->tex [2]; /* missing, replace by noface */
1724
1725 glEnd ();
1726 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1727 glBegin (GL_QUADS);
1728 }
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1734
1735 if (cell->flags && z == 2)
1736 {
1737 if (cell->flags & 1)
1738 {
1739 maptex tex = self->tex [1];
1740 int px = x * T + T * 2 / 32;
1741 int py = y * T - T * 6 / 32;
1742
1743 glEnd ();
1744 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1745 glBegin (GL_QUADS);
1746
1747 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1748 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1749 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1750 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1751 }
1752 }
1753
1754 // update smooth hash
1755 if (tex.smoothtile)
1756 {
1757 skey.tile = tex.smoothtile;
1758 skey.level = tex.smoothlevel;
1759
1760 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1761
1762 // add bits to current tile and all neighbours. skey.x|y is
1763 // shifted +1|+1 so we always stay positive.
1764
1765 // bits is ___n cccc CCCC bbbb
1766 // n do not draw borders&corners
1767 // c draw these corners, but...
1768 // C ... not these
1769 // b draw these borders
1770
1771 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1772 // ┃· ·· ·┃ ━━
1773
1774 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1775 // ·· ·· ·┏ ┓·
1776
1777 // full tile
1778 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1779
1780 // borders
1781 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1782 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1783 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1784 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1785
1786 // corners
1787 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1788 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1789 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1790 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1791 }
1792 }
1793 }
1794 }
1795
1796 // go through all smoothlevels, lowest to highest, then draw.
1797 // this is basically counting sort
1798 {
1799 int w, b;
1800
1801 for (w = 0; w < 256 / 32; ++w)
1802 {
1803 uint32_t smask = smooth_level [w];
1804 if (smask)
1805 for (b = 0; b < 32; ++b)
1806 if (smask & (((uint32_t)1) << b))
1470 { 1807 {
1471 maptex tex = self->tex [face]; 1808 int level = (w << 5) | b;
1472 int px = (x + 1) * 32 - tex.w; 1809 HE *he;
1473 int py = (y + 1) * 32 - tex.h;
1474 1810
1475 if (last_name != tex.name) 1811 hv_iterinit (smooth);
1812 while ((he = hv_iternext (smooth)))
1476 { 1813 {
1814 smooth_key *skey = (smooth_key *)HeKEY (he);
1815 IV bits = SvIVX (HeVAL (he));
1816
1817 if (!(bits & 0x1000)
1818 && skey->level == level
1819 && level > smooth_max [skey->x][skey->y])
1820 {
1821 maptex tex = self->tex [skey->tile];
1822 int px = (((int)skey->x) - 1) * T;
1823 int py = (((int)skey->y) - 1) * T;
1824 int border = bits & 15;
1825 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1826 float dx = tex.s * .0625f; // 16 images/row
1827 float dy = tex.t * .5f ; // 2 images/column
1828
1829 // this time naively avoiding texture state changes
1830 // save gobs of state changes.
1831 if (last_name != tex.name)
1832 {
1833 if (!tex.name)
1834 continue; // smoothing not yet available
1835
1477 glEnd (); 1836 glEnd ();
1478 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1837 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1479 glBegin (GL_QUADS); 1838 glBegin (GL_QUADS);
1839 }
1840
1841 if (border)
1842 {
1843 float ox = border * dx;
1844
1845 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1846 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1847 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1848 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1849 }
1850
1851 if (corner)
1852 {
1853 float ox = corner * dx;
1854
1855 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1856 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1857 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1858 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1859 }
1480 } 1860 }
1481
1482 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1483 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1484 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1485 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1486 }
1487
1488 if (cell->flags && z == 2)
1489 {
1490 if (cell->flags & 1)
1491 {
1492 maptex tex = self->tex [1];
1493 int px = (x + 1) * 32 - tex.w + 2;
1494 int py = (y + 1) * 32 - tex.h - 6;
1495
1496 glEnd ();
1497 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1498 glBegin (GL_QUADS);
1499
1500 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1501 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1502 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1503 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1504 } 1861 }
1505 } 1862 }
1506 }
1507 } 1863 }
1864 }
1865
1866 hv_clear (smooth);
1867 }
1508 1868
1509 glEnd (); 1869 glEnd ();
1510 1870
1511 glDisable (GL_TEXTURE_2D); 1871 glDisable (GL_TEXTURE_2D);
1512 glDisable (GL_BLEND); 1872 glDisable (GL_BLEND);
1513 1873
1514 // top layer: overlays such as the health bar 1874 // top layer: overlays such as the health bar
1515 for (y = 0; y < sh; y++) 1875 for (y = 0; y < sh; y++)
1516 if (0 <= y + vy && y + vy < self->rows) 1876 if (0 <= y + my && y + my < self->rows)
1517 { 1877 {
1518 maprow *row = self->row + (y + vy); 1878 maprow *row = self->row + (y + my);
1519 1879
1520 for (x = 0; x < sw; x++) 1880 for (x = 0; x < sw; x++)
1521 if (row->c0 <= x + vx && x + vx < row->c1) 1881 if (row->c0 <= x + mx && x + mx < row->c1)
1522 { 1882 {
1523 mapcell *cell = row->col + (x + vx - row->c0); 1883 mapcell *cell = row->col + (x + mx - row->c0);
1524 1884
1525 int px = x * 32; 1885 int px = x * T;
1526 int py = y * 32; 1886 int py = y * T;
1527 1887
1528 if (cell->stat_hp) 1888 if (cell->stat_hp)
1529 { 1889 {
1530 int width = cell->stat_width * 32; 1890 int width = cell->stat_width * T;
1531 int thick = sh / 28 + 1 + cell->stat_width; 1891 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1532 1892
1533 glColor3ub (0, 0, 0); 1893 glColor3ub (0, 0, 0);
1534 glRectf (px + 1, py - thick - 2, 1894 glRectf (px + 1, py - thick - 2,
1535 px + width - 1, py); 1895 px + width - 1, py);
1536 1896
1602 glDisable (GL_BLEND); 1962 glDisable (GL_BLEND);
1603 glDisable (GL_TEXTURE_2D); 1963 glDisable (GL_TEXTURE_2D);
1604} 1964}
1605 1965
1606void 1966void
1607fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1967fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1608 PPCODE: 1968 PPCODE:
1609{ 1969{
1610 int vx, vy;
1611 int x, y; 1970 int x, y;
1612 int sw4 = (sw + 3) & ~3; 1971 int sw4 = (sw + 3) & ~3;
1613 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1972 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1614 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1973 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1615 1974
1616 memset (darkness, 255, sw4 * sh); 1975 memset (darkness, 255, sw4 * sh);
1617 SvPOK_only (darkness_sv); 1976 SvPOK_only (darkness_sv);
1618 SvCUR_set (darkness_sv, sw4 * sh); 1977 SvCUR_set (darkness_sv, sw4 * sh);
1619 1978
1620 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1979 mx += self->x;
1621 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1980 my += self->y;
1622 1981
1623 for (y = 0; y < sh; y++) 1982 for (y = 0; y < sh; y++)
1624 if (0 <= y + vy && y + vy < self->rows) 1983 if (0 <= y + my && y + my < self->rows)
1625 { 1984 {
1626 maprow *row = self->row + (y + vy); 1985 maprow *row = self->row + (y + my);
1627 1986
1628 for (x = 0; x < sw; x++) 1987 for (x = 0; x < sw; x++)
1629 if (row->c0 <= x + vx && x + vx < row->c1) 1988 if (row->c0 <= x + mx && x + mx < row->c1)
1630 { 1989 {
1631 mapcell *cell = row->col + (x + vx - row->c0); 1990 mapcell *cell = row->col + (x + mx - row->c0);
1632 1991
1633 darkness[y * sw4 + x] = cell->darkness 1992 darkness[y * sw4 + x] = cell->darkness
1634 ? 255 - (cell->darkness - 1) 1993 ? 255 - (cell->darkness - 1)
1635 : 255 - FOW_DARKNESS; 1994 : 255 - FOW_DARKNESS;
1636 } 1995 }
1676 if (row && row->c0 <= x && x < row->c1) 2035 if (row && row->c0 <= x && x < row->c1)
1677 { 2036 {
1678 mapcell *cell = row->col + (x - row->c0); 2037 mapcell *cell = row->col + (x - row->c0);
1679 uint8_t flags = 0; 2038 uint8_t flags = 0;
1680 2039
1681 if (cell->face [0]) flags |= 1; 2040 if (cell->tile [0]) flags |= 1;
1682 if (cell->face [1]) flags |= 2; 2041 if (cell->tile [1]) flags |= 2;
1683 if (cell->face [2]) flags |= 4; 2042 if (cell->tile [2]) flags |= 4;
1684 2043
1685 *data++ = flags; 2044 *data++ = flags;
1686 2045
1687 if (flags & 1) 2046 if (flags & 1)
1688 { 2047 {
2048 tileid tile = cell->tile [0];
1689 *data++ = cell->face [0] >> 8; 2049 *data++ = tile >> 8;
1690 *data++ = cell->face [0]; 2050 *data++ = tile;
1691 } 2051 }
1692 2052
1693 if (flags & 2) 2053 if (flags & 2)
1694 { 2054 {
2055 tileid tile = cell->tile [1];
1695 *data++ = cell->face [1] >> 8; 2056 *data++ = tile >> 8;
1696 *data++ = cell->face [1]; 2057 *data++ = tile;
1697 } 2058 }
1698 2059
1699 if (flags & 4) 2060 if (flags & 4)
1700 { 2061 {
2062 tileid tile = cell->tile [2];
1701 *data++ = cell->face [2] >> 8; 2063 *data++ = tile >> 8;
1702 *data++ = cell->face [2]; 2064 *data++ = tile;
1703 } 2065 }
1704 } 2066 }
1705 else 2067 else
1706 *data++ = 0; 2068 *data++ = 0;
1707 } 2069 }
1747 { 2109 {
1748 uint8_t flags = *data++; 2110 uint8_t flags = *data++;
1749 2111
1750 if (flags) 2112 if (flags)
1751 { 2113 {
1752 mapface face[3] = { 0, 0, 0 };
1753
1754 mapcell *cell = row_get_cell (row, x); 2114 mapcell *cell = row_get_cell (row, x);
2115 tileid tile[3] = { 0, 0, 0 };
1755 2116
1756 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2117 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1757 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2118 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1758 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2119 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1759 2120
1760 if (cell->darkness == 0) 2121 if (cell->darkness == 0)
1761 { 2122 {
1762 cell->darkness = 0; 2123 cell->darkness = 0;
1763 2124
1764 for (z = 0; z <= 2; z++) 2125 for (z = 0; z <= 2; z++)
1765 { 2126 {
1766 cell->face[z] = face[z]; 2127 tileid t = tile [z];
1767 2128
1768 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2129 if (t >= self->texs || (t && !self->tex [t].name))
2130 {
1769 XPUSHs (sv_2mortal (newSViv (face[z]))); 2131 XPUSHs (sv_2mortal (newSViv (t)));
2132 need_texid (self, t);
2133 }
2134
2135 cell->tile [z] = t;
1770 } 2136 }
1771 } 2137 }
1772 } 2138 }
1773 } 2139 }
1774 } 2140 }
1809 CODE: 2175 CODE:
1810 RETVAL = Mix_VolumeMusic (volume); 2176 RETVAL = Mix_VolumeMusic (volume);
1811 OUTPUT: 2177 OUTPUT:
1812 RETVAL 2178 RETVAL
1813 2179
2180int
2181fade_out (int ms)
2182 CODE:
2183 RETVAL = Mix_FadeOutMusic (ms);
2184 OUTPUT:
2185 RETVAL
2186
1814CFPlus::MixMusic 2187CFPlus::MixMusic
1815new_from_file (SV *class, char *path) 2188new_from_file (SV *class, char *path)
1816 CODE: 2189 CODE:
1817 RETVAL = Mix_LoadMUS (path); 2190 RETVAL = Mix_LoadMUS (path);
1818 OUTPUT: 2191 OUTPUT:
1825 2198
1826int 2199int
1827play (CFPlus::MixMusic self, int loops = -1) 2200play (CFPlus::MixMusic self, int loops = -1)
1828 CODE: 2201 CODE:
1829 RETVAL = Mix_PlayMusic (self, loops); 2202 RETVAL = Mix_PlayMusic (self, loops);
2203 OUTPUT:
2204 RETVAL
2205
2206int
2207fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2208 CODE:
2209 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1830 OUTPUT: 2210 OUTPUT:
1831 RETVAL 2211 RETVAL
1832 2212
1833MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2213MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1834 2214
1838 static const struct { 2218 static const struct {
1839 const char *name; 2219 const char *name;
1840 IV iv; 2220 IV iv;
1841 } *civ, const_iv[] = { 2221 } *civ, const_iv[] = {
1842# define const_iv(name) { # name, (IV)name } 2222# define const_iv(name) { # name, (IV)name }
2223 const_iv (GL_VENDOR),
2224 const_iv (GL_VERSION),
2225 const_iv (GL_EXTENSIONS),
1843 const_iv (GL_COLOR_MATERIAL), 2226 const_iv (GL_COLOR_MATERIAL),
1844 const_iv (GL_SMOOTH), 2227 const_iv (GL_SMOOTH),
1845 const_iv (GL_FLAT), 2228 const_iv (GL_FLAT),
1846 const_iv (GL_DITHER), 2229 const_iv (GL_DITHER),
1847 const_iv (GL_BLEND), 2230 const_iv (GL_BLEND),
1874 const_iv (GL_LUMINANCE), 2257 const_iv (GL_LUMINANCE),
1875 const_iv (GL_LUMINANCE_ALPHA), 2258 const_iv (GL_LUMINANCE_ALPHA),
1876 const_iv (GL_FLOAT), 2259 const_iv (GL_FLOAT),
1877 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2260 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1878 const_iv (GL_COMPILE), 2261 const_iv (GL_COMPILE),
2262 const_iv (GL_PROXY_TEXTURE_1D),
2263 const_iv (GL_PROXY_TEXTURE_2D),
1879 const_iv (GL_TEXTURE_1D), 2264 const_iv (GL_TEXTURE_1D),
1880 const_iv (GL_TEXTURE_2D), 2265 const_iv (GL_TEXTURE_2D),
1881 const_iv (GL_TEXTURE_ENV), 2266 const_iv (GL_TEXTURE_ENV),
1882 const_iv (GL_TEXTURE_MAG_FILTER), 2267 const_iv (GL_TEXTURE_MAG_FILTER),
1883 const_iv (GL_TEXTURE_MIN_FILTER), 2268 const_iv (GL_TEXTURE_MIN_FILTER),
1923# undef const_iv 2308# undef const_iv
1924 }; 2309 };
1925 2310
1926 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2311 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1927 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2312 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2313
2314 texture_av = newAV ();
2315 AvREAL_off (texture_av);
1928} 2316}
1929 2317
1930char * 2318char *
1931gl_vendor () 2319gl_vendor ()
1932 CODE: 2320 CODE:
1943 2331
1944char * 2332char *
1945gl_extensions () 2333gl_extensions ()
1946 CODE: 2334 CODE:
1947 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2335 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2336 OUTPUT:
2337 RETVAL
2338
2339char *glGetString (GLenum pname)
2340
2341GLint glGetInteger (GLenum pname)
2342 CODE:
2343 glGetIntegerv (pname, &RETVAL);
2344 OUTPUT:
2345 RETVAL
2346
2347GLdouble glGetDouble (GLenum pname)
2348 CODE:
2349 glGetDoublev (pname, &RETVAL);
1948 OUTPUT: 2350 OUTPUT:
1949 RETVAL 2351 RETVAL
1950 2352
1951int glGetError () 2353int glGetError ()
1952 2354
2077 2479
2078void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2480void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2079 2481
2080void glDrawPixels (int width, int height, int format, int type, char *pixels) 2482void glDrawPixels (int width, int height, int format, int type, char *pixels)
2081 2483
2484void glPixelZoom (float x, float y)
2485
2082void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2486void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2083 2487
2084int glGenTexture () 2488int glGenTexture ()
2085 CODE: 2489 CODE:
2086{ 2490 RETVAL = gen_texture ();
2087 GLuint name;
2088 glGenTextures (1, &name);
2089 RETVAL = name;
2090}
2091 OUTPUT: 2491 OUTPUT:
2092 RETVAL 2492 RETVAL
2093 2493
2094void glDeleteTexture (int name) 2494void glDeleteTexture (int name)
2095 CODE: 2495 CODE:
2096{
2097 GLuint name_ = name;
2098 glDeleteTextures (1, &name_); 2496 del_texture (name);
2099} 2497
2100
2101int glGenList () 2498int glGenList ()
2102 CODE: 2499 CODE:
2103 RETVAL = glGenLists (1); 2500 RETVAL = glGenLists (1);
2104 OUTPUT: 2501 OUTPUT:
2105 RETVAL 2502 RETVAL

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