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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.153 by root, Tue Sep 19 22:02:38 2006 UTC vs.
Revision 1.202 by root, Tue Jul 17 18:34:24 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
22#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
23#include <SDL_endian.h> 32#include <SDL_endian.h>
24#include <SDL_image.h> 33#include <SDL_image.h>
25#include <SDL_mixer.h> 34#include <SDL_mixer.h>
26#include <SDL_opengl.h> 35#include <SDL_opengl.h>
27 36
36# include <sys/types.h> 45# include <sys/types.h>
37# include <sys/socket.h> 46# include <sys/socket.h>
38# include <netinet/in.h> 47# include <netinet/in.h>
39# include <netinet/tcp.h> 48# include <netinet/tcp.h>
40# include <inttypes.h> 49# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 50#endif
49 51
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 53
52#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
53 55
54#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 63#else
62# define PARACHUTE 0 64# define PARACHUTE 0
63#endif 65#endif
64 66
67static AV *texture_av;
68
65static struct 69static struct
66{ 70{
67#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 72#include "glfunc.h"
69#undef GL_FUNC 73#undef GL_FUNC
70} gl; 74} gl;
71 75
76static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 78{
74 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 83 else
79 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
80} 85}
81 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
82#include "texcache.c" 111#include "texcache.c"
83 112
84#include "pango-font.c" 113#include "pango-font.c"
85#include "pango-fontmap.c" 114#include "pango-fontmap.c"
86#include "pango-render.c" 115#include "pango-render.c"
159 188
160 *w = rect.width; 189 *w = rect.width;
161 *h = rect.height; 190 *h = rect.height;
162} 191}
163 192
193typedef uint16_t tileid;
164typedef uint16_t mapface; 194typedef uint16_t faceid;
165 195
166typedef struct { 196typedef struct {
167 GLint name; 197 int name;
168 int w, h; 198 int w, h;
169 float s, t; 199 float s, t;
170 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
171} maptex; 203} maptex;
172 204
173typedef struct { 205typedef struct {
174 uint32_t player; 206 uint32_t player;
175 mapface face[3]; 207 tileid tile[3];
176 uint16_t darkness; 208 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 210} mapcell;
179 211
180typedef struct { 212typedef struct {
181 int32_t c0, c1; 213 int32_t c0, c1;
182 mapcell *col; 214 mapcell *col;
183} maprow; 215} maprow;
184 216
185typedef struct map { 217typedef struct map {
186 int x, y, w, h; 218 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 220 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 221 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 222
194 int32_t rows; 223 int32_t rows;
195 maprow *row; 224 maprow *row;
196} *CFPlus__Map; 225} *CFPlus__Map;
197 226
217 return ptr; 246 return ptr;
218} 247}
219 248
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
222 271
223static maprow * 272static maprow *
224map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
225{ 274{
226 if (0 > y) 275 if (0 > y)
315 364
316 cell = row->col + x - row->c0; 365 cell = row->col + x - row->c0;
317 366
318 cell->darkness = 0; 367 cell->darkness = 0;
319 cell->stat_hp = 0; 368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
320 } 371 }
321 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
322} 389}
323 390
324static void 391static void
325music_finished (void) 392music_finished (void)
326{ 393{
361 n |= n >> 8; 428 n |= n >> 8;
362 n |= n >> 16; 429 n |= n >> 16;
363 430
364 return n + 1; 431 return n + 1;
365} 432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
366 437
367MODULE = CFPlus PACKAGE = CFPlus 438MODULE = CFPlus PACKAGE = CFPlus
368 439
369PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
370 441
374 static const struct { 445 static const struct {
375 const char *name; 446 const char *name;
376 IV iv; 447 IV iv;
377 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
378# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
379 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
380 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
381 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
382 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
383 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
392 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
393 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
394 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
395 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
396 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
397 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
398 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
399 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
400 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
401 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
456 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
457 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
458 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
459 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
460 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
461 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
462 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
463 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
464 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
465 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
466 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
467 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
468 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
469 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
470 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
471 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
472 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
473 const_iv (KMOD_CTRL),
474 const_iv (KMOD_SHIFT),
475 const_iv (KMOD_ALT),
476 const_iv (KMOD_META)
477# undef const_iv 557# undef const_iv
478 }; 558 };
479 559
480 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
481 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
562
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
482} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
483 572
484int 573int
485in_destruct () 574in_destruct ()
486 CODE: 575 CODE:
487 RETVAL = PL_main_cv == Nullcv; 576 RETVAL = PL_main_cv == Nullcv;
499 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
500 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
501 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
502} 591}
503 592
593char *
594SDL_GetError ()
595
504int 596int
505SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
506 598
507void 599void
508SDL_Quit () 600SDL_Quit ()
509 601
510void 602void
511SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
512 PPCODE: 604 PPCODE:
513{ 605{
514 SDL_Rect **m; 606 SDL_Rect **m;
515 607
516 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
517 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
518 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
520 612
521 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
522 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
523 615
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
528 620
529 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
530#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
531 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
532 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
533#endif 625#endif
534 626
535 SDL_EnableUNICODE (1);
536 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
537
538 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
539 628
540 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
541 while (*m) 630 while (*m)
542 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
543 AV *av = newAV (); 634 AV *av = newAV ();
544 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
545 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
546 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
547 641
548 ++m; 642 ++m;
549 } 643 }
550} 644}
551 645
552char *
553SDL_GetError ()
554
555int 646int
556SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
557 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
558 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
559 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
560 ); 660 );
661
561 if (RETVAL) 662 if (RETVAL)
562 { 663 {
664 av_clear (texture_av);
665
563 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
564# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
565# include "glfunc.h" 668#include "glfunc.h"
566# undef GL_FUNC 669#undef GL_FUNC
567 } 670 }
671}
568 OUTPUT: 672 OUTPUT:
569 RETVAL 673 RETVAL
570 674
571void 675void
572SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
573 677
574char * 678char *
575SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
576 680
681int
682SDL_GetAppState ()
683
577void 684void
578SDL_PollEvent () 685poll_events ()
579 PPCODE: 686 PPCODE:
580{ 687{
581 SDL_Event ev; 688 SDL_Event ev;
582 689
583 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
584 { 692 {
585 HV *hv = newHV (); 693 HV *hv = newHV ();
586 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
587 695
588 switch (ev.type) 696 switch (ev.type)
590 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
591 case SDL_KEYUP: 699 case SDL_KEYUP:
592 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
593 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
594 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
595 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
596 break; 705 break;
597 706
598 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
599 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
600 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
601 break; 710 break;
602 711
603 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
604 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
605
606 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
607 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
608 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
609 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
610 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
611 break; 738 break;
612 739
613 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
614 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
615 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
644Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
645 772
646void 773void
647lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
648 CODE: 775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778void
779win32_proxy_info ()
780 PPCODE:
781{
649#ifndef _WIN32 782#ifdef _WIN32
650 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
651#endif 804#endif
805}
652 806
653void 807void
654add_font (char *file) 808add_font (char *file)
655 CODE: 809 CODE:
656 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
760 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
761#endif 915#endif
762 _exit (1); 916 _exit (1);
763 917
764void 918void
765_exit (int retval) 919_exit (int retval = 0)
766 CODE: 920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
923#else
767 _exit (retval); 924 _exit (retval);
925#endif
926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
768 935
769MODULE = CFPlus PACKAGE = CFPlus::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
770 937
771CFPlus::Font 938CFPlus::Font
772new_from_file (SV *class, char *path, int id = 0) 939new_from_file (SV *class, char *path, int id = 0)
1019xy_to_index (CFPlus::Layout self, int x, int y) 1186xy_to_index (CFPlus::Layout self, int x, int y)
1020 CODE: 1187 CODE:
1021{ 1188{
1022 int index, trailing; 1189 int index, trailing;
1023 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1024 RETVAL = index; 1191 RETVAL = index + trailing;
1025} 1192}
1026 OUTPUT: 1193 OUTPUT:
1027 RETVAL 1194 RETVAL
1028 1195
1029void 1196void
1035 1202
1036 EXTEND (SP, 3); 1203 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1039 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1207}
1208
1209void
1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1211 PPCODE:
1212{
1213 int line, x;
1214
1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1217
1218 EXTEND (SP, 2);
1219 PUSHs (sv_2mortal (newSViv (line - 1)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221}
1222
1223void
1224line_x_to_index (CFPlus::Layout self, int line, int x)
1225 PPCODE:
1226{
1227 PangoLayoutLine *lp;
1228 int index, trailing;
1229
1230 if (line < 0)
1231 XSRETURN_EMPTY;
1232
1233 if (!(lp = pango_layout_get_line (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */
1235
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237
1238 EXTEND (SP, 2);
1239 if (GIMME_V == G_SCALAR)
1240 PUSHs (sv_2mortal (newSViv (index + trailing)));
1241 else
1242 {
1243 PUSHs (sv_2mortal (newSViv (index)));
1244 PUSHs (sv_2mortal (newSViv (trailing)));
1245 }
1040} 1246}
1041 1247
1042void 1248void
1043render (CFPlus::Layout self, float x, float y, int flags = 0) 1249render (CFPlus::Layout self, float x, float y, int flags = 0)
1044 PPCODE: 1250 PPCODE:
1049 flags 1255 flags
1050 ); 1256 );
1051 1257
1052MODULE = CFPlus PACKAGE = CFPlus::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
1053 1259
1260int minpot (int n)
1261
1054void 1262void
1055pad2pot (SV *data_, SV *w_, SV *h_) 1263pad2pot (SV *data_, SV *w_, SV *h_)
1056 CODE: 1264 CODE:
1057{ 1265{
1058 int ow = SvIV (w_); 1266 int ow = SvIV (w_);
1135 glDisable (GL_ALPHA_TEST); 1343 glDisable (GL_ALPHA_TEST);
1136 glDisable (GL_BLEND); 1344 glDisable (GL_BLEND);
1137 } 1345 }
1138} 1346}
1139 1347
1348IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1349 CODE:
1350{
1351 GLint width;
1352 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1353 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1354 RETVAL = width > 0;
1355}
1356 OUTPUT:
1357 RETVAL
1358
1140MODULE = CFPlus PACKAGE = CFPlus::Map 1359MODULE = CFPlus PACKAGE = CFPlus::Map
1141 1360
1142CFPlus::Map 1361CFPlus::Map
1143new (SV *class, int map_width, int map_height) 1362new (SV *class)
1144 CODE: 1363 CODE:
1145 New (0, RETVAL, 1, struct map); 1364 New (0, RETVAL, 1, struct map);
1146 RETVAL->x = 0; 1365 RETVAL->x = 0;
1147 RETVAL->y = 0; 1366 RETVAL->y = 0;
1148 RETVAL->w = map_width; 1367 RETVAL->w = 0;
1149 RETVAL->h = map_height; 1368 RETVAL->h = 0;
1150 RETVAL->ox = 0; 1369 RETVAL->ox = 0;
1151 RETVAL->oy = 0; 1370 RETVAL->oy = 0;
1152 RETVAL->faces = 8192; 1371 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1153 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1372 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1154 RETVAL->texs = 8192;
1155 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1156 RETVAL->rows = 0; 1373 RETVAL->rows = 0;
1157 RETVAL->row = 0; 1374 RETVAL->row = 0;
1158 OUTPUT: 1375 OUTPUT:
1159 RETVAL 1376 RETVAL
1160 1377
1161void 1378void
1162DESTROY (CFPlus::Map self) 1379DESTROY (CFPlus::Map self)
1163 CODE: 1380 CODE:
1164{ 1381{
1165 map_clear (self); 1382 map_clear (self);
1166 Safefree (self->face); 1383 Safefree (self->face2tile);
1167 Safefree (self->tex); 1384 Safefree (self->tex);
1168 Safefree (self); 1385 Safefree (self);
1169} 1386}
1170 1387
1171void 1388void
1389resize (CFPlus::Map self, int map_width, int map_height)
1390 CODE:
1391 self->w = map_width;
1392 self->h = map_height;
1393
1394void
1172clear (CFPlus::Map self) 1395clear (CFPlus::Map self)
1173 CODE: 1396 CODE:
1174 map_clear (self); 1397 map_clear (self);
1175 1398
1176void 1399void
1177set_face (CFPlus::Map self, int face, int texid) 1400set_tileid (CFPlus::Map self, int face, int tile)
1178 CODE: 1401 CODE:
1179{ 1402{
1180 while (self->faces <= face) 1403 need_facenum (self, face); self->face2tile [face] = tile;
1181 { 1404 need_texid (self, tile);
1182 Append (mapface, self->face, self->faces, self->faces); 1405}
1183 self->faces *= 2;
1184 }
1185 1406
1186 self->face [face] = texid; 1407void
1408set_smooth (CFPlus::Map self, int face, int smooth, int level)
1409 CODE:
1410{
1411 tileid texid;
1412 maptex *tex;
1413
1414 if (face < 0 || face >= self->faces)
1415 return;
1416
1417 if (smooth < 0 || smooth >= self->faces)
1418 return;
1419
1420 texid = self->face2tile [face];
1421
1422 if (!texid)
1423 return;
1424
1425 tex = self->tex + texid;
1426 tex->smoothtile = self->face2tile [smooth];
1427 tex->smoothlevel = level;
1187} 1428}
1188 1429
1189void 1430void
1190set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1431set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1191 CODE: 1432 CODE:
1192{ 1433{
1193 while (self->texs <= texid) 1434 need_texid (self, texid);
1194 {
1195 Append (maptex, self->tex, self->texs, self->texs);
1196 self->texs *= 2;
1197 }
1198 1435
1199 { 1436 {
1200 maptex *tex = self->tex + texid; 1437 maptex *tex = self->tex + texid;
1201 1438
1202 tex->name = name; 1439 tex->name = name;
1244void 1481void
1245scroll (CFPlus::Map self, int dx, int dy) 1482scroll (CFPlus::Map self, int dx, int dy)
1246 CODE: 1483 CODE:
1247{ 1484{
1248 if (dx > 0) 1485 if (dx > 0)
1249 map_blank (self, self->x, self->y, dx - 1, self->h); 1486 map_blank (self, self->x, self->y, dx, self->h);
1250 else if (dx < 0) 1487 else if (dx < 0)
1251 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1488 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1252 1489
1253 if (dy > 0) 1490 if (dy > 0)
1254 map_blank (self, self->x, self->y, self->w, dy - 1); 1491 map_blank (self, self->x, self->y, self->w, dy);
1255 else if (dy < 0) 1492 else if (dy < 0)
1256 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1493 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1257 1494
1258 self->ox += dx; self->x += dx; 1495 self->ox += dx; self->x += dx;
1259 self->oy += dy; self->y += dy; 1496 self->oy += dy; self->y += dy;
1260 1497
1261 while (self->y < 0) 1498 while (self->y < 0)
1287 1524
1288 if (flags & 15) 1525 if (flags & 15)
1289 { 1526 {
1290 if (!cell->darkness) 1527 if (!cell->darkness)
1291 { 1528 {
1529 memset (cell, 0, sizeof (*cell));
1292 cell->darkness = 256; 1530 cell->darkness = 256;
1293 cell->face [0] = 0;
1294 cell->face [1] = 0;
1295 cell->face [2] = 0;
1296 } 1531 }
1297 1532
1298 //TODO: don't trust server data to be in-range(!) 1533 //TODO: don't trust server data to be in-range(!)
1299 1534
1300 if (flags & 8) 1535 if (flags & 8)
1315 cell->stat_width = 1; 1550 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1551 cell->stat_hp = *data++;
1317 } 1552 }
1318 else if (cmd == 6) // monster width 1553 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1554 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1555 else if (cmd == 0x47)
1321 { 1556 {
1322 if (*data == 4) 1557 if (*data == 4)
1323 ; // decode player tag 1558 ; // decode player count
1324 1559
1325 data += *data + 1; 1560 data += *data + 1;
1326 } 1561 }
1327 else if (cmd == 8) // cell flags 1562 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1563 cell->flags = *data++;
1337 cell->darkness = *data++ + 1; 1572 cell->darkness = *data++ + 1;
1338 } 1573 }
1339 1574
1340 if (flags & 4) 1575 if (flags & 4)
1341 { 1576 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1577 faceid face = (data [0] << 8) + data [1]; data += 2;
1578 need_facenum (self, face);
1579 cell->tile [0] = self->face2tile [face];
1343 } 1580 }
1344 1581
1345 if (flags & 2) 1582 if (flags & 2)
1346 { 1583 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1584 faceid face = (data [0] << 8) + data [1]; data += 2;
1585 need_facenum (self, face);
1586 cell->tile [1] = self->face2tile [face];
1348 } 1587 }
1349 1588
1350 if (flags & 1) 1589 if (flags & 1)
1351 { 1590 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1591 faceid face = (data [0] << 8) + data [1]; data += 2;
1592 need_facenum (self, face);
1593 cell->tile [2] = self->face2tile [face];
1353 } 1594 }
1354 } 1595 }
1355 else 1596 else
1356 {
1357 cell->darkness = 0; 1597 cell->darkness = 0;
1358 cell->stat_hp = 0;
1359 }
1360 } 1598 }
1361} 1599}
1362 1600
1363SV * 1601SV *
1364mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1602mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1390 { 1628 {
1391 mapcell *cell = row->col + (x - row->c0); 1629 mapcell *cell = row->col + (x - row->c0);
1392 1630
1393 for (z = 0; z <= 0; z++) 1631 for (z = 0; z <= 0; z++)
1394 { 1632 {
1395 mapface face = cell->face [z];
1396
1397 if (face)
1398 {
1399 maptex tex = self->tex [face]; 1633 maptex tex = self->tex [cell->tile [z]];
1400 int a0 = 255 - tex.a; 1634 int a0 = 255 - tex.a;
1401 int a1 = tex.a; 1635 int a1 = tex.a;
1402 1636
1403 r = (r * a0 + tex.r * a1) / 255; 1637 r = (r * a0 + tex.r * a1) / 255;
1404 g = (g * a0 + tex.g * a1) / 255; 1638 g = (g * a0 + tex.g * a1) / 255;
1405 b = (b * a0 + tex.b * a1) / 255; 1639 b = (b * a0 + tex.b * a1) / 255;
1406 a = (a * a0 + tex.a * a1) / 255; 1640 a = (a * a0 + tex.a * a1) / 255;
1407 }
1408 } 1641 }
1409 } 1642 }
1410 1643
1411 *map++ = (r ) 1644 *map++ = (r )
1412 | (g << 8) 1645 | (g << 8)
1419} 1652}
1420 OUTPUT: 1653 OUTPUT:
1421 RETVAL 1654 RETVAL
1422 1655
1423void 1656void
1424draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1657draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1425 CODE: 1658 CODE:
1426{ 1659{
1427 int vx, vy; 1660 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1661 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1662 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1663 smooth_key skey;
1428 int x, y, z; 1664 int x, y, z;
1429 int last_name; 1665 int last_name;
1430 mapface face;
1431 1666
1432 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1667 // thats current max. sorry.
1433 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1668 if (sw > 255) sw = 255;
1669 if (sh > 255) sh = 255;
1434 1670
1435 /* 1671 // clear key, in case of extra padding
1436 int vx = self->vx = self->w >= sw 1672 memset (&skey, 0, sizeof (skey));
1437 ? self->x + (self->w - sw) / 2
1438 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1439
1440 int vy = self->vy = self->h >= sh
1441 ? self->y + (self->h - sh) / 2
1442 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1443 */
1444 1673
1445 glColor4ub (255, 255, 255, 255); 1674 glColor4ub (255, 255, 255, 255);
1446 1675
1447 glEnable (GL_BLEND); 1676 glEnable (GL_BLEND);
1448 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1677 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1451 1680
1452 glBegin (GL_QUADS); 1681 glBegin (GL_QUADS);
1453 1682
1454 last_name = 0; 1683 last_name = 0;
1455 1684
1685 mx += self->x;
1686 my += self->y;
1687
1688 // first pass: determine smooth_max
1689 // rather ugly, if you ask me
1690 // could also be stored inside mapcell and updated on change
1691 memset (smooth_max, 0, sizeof (smooth_max));
1692
1693 for (y = 0; y < sh; y++)
1694 if (0 <= y + my && y + my < self->rows)
1695 {
1696 maprow *row = self->row + (y + my);
1697
1698 for (x = 0; x < sw; x++)
1699 if (row->c0 <= x + mx && x + mx < row->c1)
1700 {
1701 mapcell *cell = row->col + (x + mx - row->c0);
1702
1703 smooth_max[x + 1][y + 1] =
1704 MAX (self->tex [cell->tile [0]].smoothlevel,
1705 MAX (self->tex [cell->tile [1]].smoothlevel,
1706 self->tex [cell->tile [2]].smoothlevel));
1707 }
1708 }
1709
1456 for (z = 0; z < 3; z++) 1710 for (z = 0; z <= 2; z++)
1711 {
1712 memset (smooth_level, 0, sizeof (smooth_level));
1713
1457 for (y = 0; y < sh; y++) 1714 for (y = 0; y < sh; y++)
1458 if (0 <= y + vy && y + vy < self->rows) 1715 if (0 <= y + my && y + my < self->rows)
1459 { 1716 {
1460 maprow *row = self->row + (y + vy); 1717 maprow *row = self->row + (y + my);
1461 1718
1462 for (x = 0; x < sw; x++) 1719 for (x = 0; x < sw; x++)
1463 if (row->c0 <= x + vx && x + vx < row->c1) 1720 if (row->c0 <= x + mx && x + mx < row->c1)
1464 { 1721 {
1465 mapcell *cell = row->col + (x + vx - row->c0); 1722 mapcell *cell = row->col + (x + mx - row->c0);
1466
1467 face = cell->face [z]; 1723 tileid tile = cell->tile [z];
1724
1725 if (tile)
1726 {
1727 maptex tex = self->tex [tile];
1728 int px = (x + 1) * T - tex.w;
1729 int py = (y + 1) * T - tex.h;
1468 1730
1469 if (face && face < self->texs) 1731 // suppressing texture state switches here
1732 // is only moderately effective, but worth the extra effort
1733 if (last_name != tex.name)
1734 {
1735 if (!tex.name)
1736 tex = self->tex [2]; /* missing, replace by noface */
1737
1738 glEnd ();
1739 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1740 glBegin (GL_QUADS);
1741 }
1742
1743 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1744 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1745 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1746 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1747
1748 if (cell->flags && z == 2)
1749 {
1750 if (cell->flags & 1)
1751 {
1752 maptex tex = self->tex [1];
1753 int px = x * T + T * 2 / 32;
1754 int py = y * T - T * 6 / 32;
1755
1756 glEnd ();
1757 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1758 glBegin (GL_QUADS);
1759
1760 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1761 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1762 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1763 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1764 }
1765 }
1766
1767 // update smooth hash
1768 if (tex.smoothtile)
1769 {
1770 skey.tile = tex.smoothtile;
1771 skey.level = tex.smoothlevel;
1772
1773 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1774
1775 // add bits to current tile and all neighbours. skey.x|y is
1776 // shifted +1|+1 so we always stay positive.
1777
1778 // bits is ___n cccc CCCC bbbb
1779 // n do not draw borders&corners
1780 // c draw these corners, but...
1781 // C ... not these
1782 // b draw these borders
1783
1784 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1785 // ┃· ·· ·┃ ━━
1786
1787 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1788 // ·· ·· ·┏ ┓·
1789
1790 // full tile
1791 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1792
1793 // borders
1794 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1795 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1796 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1797 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1798
1799 // corners
1800 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1801 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1802 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1803 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1804 }
1805 }
1806 }
1807 }
1808
1809 // go through all smoothlevels, lowest to highest, then draw.
1810 // this is basically counting sort
1811 {
1812 int w, b;
1813
1814 for (w = 0; w < 256 / 32; ++w)
1815 {
1816 uint32_t smask = smooth_level [w];
1817 if (smask)
1818 for (b = 0; b < 32; ++b)
1819 if (smask & (((uint32_t)1) << b))
1470 { 1820 {
1471 maptex tex = self->tex [face]; 1821 int level = (w << 5) | b;
1472 int px = (x + 1) * 32 - tex.w; 1822 HE *he;
1473 int py = (y + 1) * 32 - tex.h;
1474 1823
1475 if (last_name != tex.name) 1824 hv_iterinit (smooth);
1825 while ((he = hv_iternext (smooth)))
1476 { 1826 {
1827 smooth_key *skey = (smooth_key *)HeKEY (he);
1828 IV bits = SvIVX (HeVAL (he));
1829
1830 if (!(bits & 0x1000)
1831 && skey->level == level
1832 && level > smooth_max [skey->x][skey->y])
1833 {
1834 maptex tex = self->tex [skey->tile];
1835 int px = (((int)skey->x) - 1) * T;
1836 int py = (((int)skey->y) - 1) * T;
1837 int border = bits & 15;
1838 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1839 float dx = tex.s * .0625f; // 16 images/row
1840 float dy = tex.t * .5f ; // 2 images/column
1841
1842 // this time naively avoiding texture state changes
1843 // save gobs of state changes.
1844 if (last_name != tex.name)
1845 {
1846 if (!tex.name)
1847 continue; // smoothing not yet available
1848
1477 glEnd (); 1849 glEnd ();
1478 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1850 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1479 glBegin (GL_QUADS); 1851 glBegin (GL_QUADS);
1852 }
1853
1854 if (border)
1855 {
1856 float ox = border * dx;
1857
1858 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1859 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1860 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1861 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1862 }
1863
1864 if (corner)
1865 {
1866 float ox = corner * dx;
1867
1868 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1869 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1870 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1871 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1872 }
1480 } 1873 }
1481
1482 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1483 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1484 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1485 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1486 }
1487
1488 if (cell->flags && z == 2)
1489 {
1490 if (cell->flags & 1)
1491 {
1492 maptex tex = self->tex [1];
1493 int px = (x + 1) * 32 - tex.w + 2;
1494 int py = (y + 1) * 32 - tex.h - 6;
1495
1496 glEnd ();
1497 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1498 glBegin (GL_QUADS);
1499
1500 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1501 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1502 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1503 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1504 } 1874 }
1505 } 1875 }
1506 }
1507 } 1876 }
1877 }
1878
1879 hv_clear (smooth);
1880 }
1508 1881
1509 glEnd (); 1882 glEnd ();
1510 1883
1511 glDisable (GL_TEXTURE_2D); 1884 glDisable (GL_TEXTURE_2D);
1512 glDisable (GL_BLEND); 1885 glDisable (GL_BLEND);
1513 1886
1514 // top layer: overlays such as the health bar 1887 // top layer: overlays such as the health bar
1515 for (y = 0; y < sh; y++) 1888 for (y = 0; y < sh; y++)
1516 if (0 <= y + vy && y + vy < self->rows) 1889 if (0 <= y + my && y + my < self->rows)
1517 { 1890 {
1518 maprow *row = self->row + (y + vy); 1891 maprow *row = self->row + (y + my);
1519 1892
1520 for (x = 0; x < sw; x++) 1893 for (x = 0; x < sw; x++)
1521 if (row->c0 <= x + vx && x + vx < row->c1) 1894 if (row->c0 <= x + mx && x + mx < row->c1)
1522 { 1895 {
1523 mapcell *cell = row->col + (x + vx - row->c0); 1896 mapcell *cell = row->col + (x + mx - row->c0);
1524 1897
1525 int px = x * 32; 1898 int px = x * T;
1526 int py = y * 32; 1899 int py = y * T;
1527 1900
1528 if (cell->stat_hp) 1901 if (cell->stat_hp)
1529 { 1902 {
1530 int width = cell->stat_width * 32; 1903 int width = cell->stat_width * T;
1531 int thick = sh / 28 + 1 + cell->stat_width; 1904 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1532 1905
1533 glColor3ub (0, 0, 0); 1906 glColor3ub (0, 0, 0);
1534 glRectf (px + 1, py - thick - 2, 1907 glRectf (px + 1, py - thick - 2,
1535 px + width - 1, py); 1908 px + width - 1, py);
1536 1909
1602 glDisable (GL_BLEND); 1975 glDisable (GL_BLEND);
1603 glDisable (GL_TEXTURE_2D); 1976 glDisable (GL_TEXTURE_2D);
1604} 1977}
1605 1978
1606void 1979void
1607fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1980fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1608 PPCODE: 1981 PPCODE:
1609{ 1982{
1610 int vx, vy;
1611 int x, y; 1983 int x, y;
1612 int sw4 = (sw + 3) & ~3; 1984 int sw4 = (sw + 3) & ~3;
1613 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1985 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1614 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1986 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1615 1987
1616 memset (darkness, 255, sw4 * sh); 1988 memset (darkness, 255, sw4 * sh);
1617 SvPOK_only (darkness_sv); 1989 SvPOK_only (darkness_sv);
1618 SvCUR_set (darkness_sv, sw4 * sh); 1990 SvCUR_set (darkness_sv, sw4 * sh);
1619 1991
1620 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1992 mx += self->x;
1621 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1993 my += self->y;
1622 1994
1623 for (y = 0; y < sh; y++) 1995 for (y = 0; y < sh; y++)
1624 if (0 <= y + vy && y + vy < self->rows) 1996 if (0 <= y + my && y + my < self->rows)
1625 { 1997 {
1626 maprow *row = self->row + (y + vy); 1998 maprow *row = self->row + (y + my);
1627 1999
1628 for (x = 0; x < sw; x++) 2000 for (x = 0; x < sw; x++)
1629 if (row->c0 <= x + vx && x + vx < row->c1) 2001 if (row->c0 <= x + mx && x + mx < row->c1)
1630 { 2002 {
1631 mapcell *cell = row->col + (x + vx - row->c0); 2003 mapcell *cell = row->col + (x + mx - row->c0);
1632 2004
1633 darkness[y * sw4 + x] = cell->darkness 2005 darkness[y * sw4 + x] = cell->darkness
1634 ? 255 - (cell->darkness - 1) 2006 ? 255 - (cell->darkness - 1)
1635 : 255 - FOW_DARKNESS; 2007 : 255 - FOW_DARKNESS;
1636 } 2008 }
1637 } 2009 }
2010
2011 if (smoothing)
2012 {
2013 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2014 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2015
2016 SvPOK_only (darkness2_sv);
2017 SvCUR_set (darkness2_sv, sw4 * sh);
2018
2019 for (y = 0; y < sh; ++y)
2020 for (x = 0; x < sw4; ++x)
2021 {
2022 float *f = (float *)matrix;
2023 int dx, dy;
2024 float sum = 0.f;
2025
2026 for (dy = -1; dy <= 1; ++dy)
2027 for (dx = -1; dx <= 1; ++dx)
2028 {
2029 unsigned int x2 = x + dx;
2030 unsigned int y2 = y + dy;
2031
2032 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
2033 }
2034
2035 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
2036 }
2037
2038 darkness_sv = darkness2_sv;
2039 }
1638 2040
1639 EXTEND (SP, 3); 2041 EXTEND (SP, 3);
1640 PUSHs (sv_2mortal (newSViv (sw4))); 2042 PUSHs (sv_2mortal (newSViv (sw4)));
1641 PUSHs (sv_2mortal (newSViv (sh))); 2043 PUSHs (sv_2mortal (newSViv (sh)));
1642 PUSHs (darkness_sv); 2044 PUSHs (darkness_sv);
1676 if (row && row->c0 <= x && x < row->c1) 2078 if (row && row->c0 <= x && x < row->c1)
1677 { 2079 {
1678 mapcell *cell = row->col + (x - row->c0); 2080 mapcell *cell = row->col + (x - row->c0);
1679 uint8_t flags = 0; 2081 uint8_t flags = 0;
1680 2082
1681 if (cell->face [0]) flags |= 1; 2083 if (cell->tile [0]) flags |= 1;
1682 if (cell->face [1]) flags |= 2; 2084 if (cell->tile [1]) flags |= 2;
1683 if (cell->face [2]) flags |= 4; 2085 if (cell->tile [2]) flags |= 4;
1684 2086
1685 *data++ = flags; 2087 *data++ = flags;
1686 2088
1687 if (flags & 1) 2089 if (flags & 1)
1688 { 2090 {
2091 tileid tile = cell->tile [0];
1689 *data++ = cell->face [0] >> 8; 2092 *data++ = tile >> 8;
1690 *data++ = cell->face [0]; 2093 *data++ = tile;
1691 } 2094 }
1692 2095
1693 if (flags & 2) 2096 if (flags & 2)
1694 { 2097 {
2098 tileid tile = cell->tile [1];
1695 *data++ = cell->face [1] >> 8; 2099 *data++ = tile >> 8;
1696 *data++ = cell->face [1]; 2100 *data++ = tile;
1697 } 2101 }
1698 2102
1699 if (flags & 4) 2103 if (flags & 4)
1700 { 2104 {
2105 tileid tile = cell->tile [2];
1701 *data++ = cell->face [2] >> 8; 2106 *data++ = tile >> 8;
1702 *data++ = cell->face [2]; 2107 *data++ = tile;
1703 } 2108 }
1704 } 2109 }
1705 else 2110 else
1706 *data++ = 0; 2111 *data++ = 0;
1707 } 2112 }
1747 { 2152 {
1748 uint8_t flags = *data++; 2153 uint8_t flags = *data++;
1749 2154
1750 if (flags) 2155 if (flags)
1751 { 2156 {
1752 mapface face[3] = { 0, 0, 0 };
1753
1754 mapcell *cell = row_get_cell (row, x); 2157 mapcell *cell = row_get_cell (row, x);
2158 tileid tile[3] = { 0, 0, 0 };
1755 2159
1756 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2160 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1757 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2161 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1758 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2162 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1759 2163
1760 if (cell->darkness == 0) 2164 if (cell->darkness == 0)
1761 { 2165 {
1762 cell->darkness = 0; 2166 cell->darkness = 0;
1763 2167
1764 for (z = 0; z <= 2; z++) 2168 for (z = 0; z <= 2; z++)
1765 { 2169 {
1766 cell->face[z] = face[z]; 2170 tileid t = tile [z];
1767 2171
1768 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2172 if (t >= self->texs || (t && !self->tex [t].name))
2173 {
1769 XPUSHs (sv_2mortal (newSViv (face[z]))); 2174 XPUSHs (sv_2mortal (newSViv (t)));
2175 need_texid (self, t);
2176 }
2177
2178 cell->tile [z] = t;
1770 } 2179 }
1771 } 2180 }
1772 } 2181 }
1773 } 2182 }
1774 } 2183 }
1809 CODE: 2218 CODE:
1810 RETVAL = Mix_VolumeMusic (volume); 2219 RETVAL = Mix_VolumeMusic (volume);
1811 OUTPUT: 2220 OUTPUT:
1812 RETVAL 2221 RETVAL
1813 2222
2223int
2224fade_out (int ms)
2225 CODE:
2226 RETVAL = Mix_FadeOutMusic (ms);
2227 OUTPUT:
2228 RETVAL
2229
1814CFPlus::MixMusic 2230CFPlus::MixMusic
1815new_from_file (SV *class, char *path) 2231new_from_file (SV *class, char *path)
1816 CODE: 2232 CODE:
1817 RETVAL = Mix_LoadMUS (path); 2233 RETVAL = Mix_LoadMUS (path);
1818 OUTPUT: 2234 OUTPUT:
1825 2241
1826int 2242int
1827play (CFPlus::MixMusic self, int loops = -1) 2243play (CFPlus::MixMusic self, int loops = -1)
1828 CODE: 2244 CODE:
1829 RETVAL = Mix_PlayMusic (self, loops); 2245 RETVAL = Mix_PlayMusic (self, loops);
2246 OUTPUT:
2247 RETVAL
2248
2249int
2250fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2251 CODE:
2252 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1830 OUTPUT: 2253 OUTPUT:
1831 RETVAL 2254 RETVAL
1832 2255
1833MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2256MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1834 2257
1838 static const struct { 2261 static const struct {
1839 const char *name; 2262 const char *name;
1840 IV iv; 2263 IV iv;
1841 } *civ, const_iv[] = { 2264 } *civ, const_iv[] = {
1842# define const_iv(name) { # name, (IV)name } 2265# define const_iv(name) { # name, (IV)name }
2266 const_iv (GL_VENDOR),
2267 const_iv (GL_VERSION),
2268 const_iv (GL_EXTENSIONS),
1843 const_iv (GL_COLOR_MATERIAL), 2269 const_iv (GL_COLOR_MATERIAL),
1844 const_iv (GL_SMOOTH), 2270 const_iv (GL_SMOOTH),
1845 const_iv (GL_FLAT), 2271 const_iv (GL_FLAT),
1846 const_iv (GL_DITHER), 2272 const_iv (GL_DITHER),
1847 const_iv (GL_BLEND), 2273 const_iv (GL_BLEND),
1874 const_iv (GL_LUMINANCE), 2300 const_iv (GL_LUMINANCE),
1875 const_iv (GL_LUMINANCE_ALPHA), 2301 const_iv (GL_LUMINANCE_ALPHA),
1876 const_iv (GL_FLOAT), 2302 const_iv (GL_FLOAT),
1877 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2303 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1878 const_iv (GL_COMPILE), 2304 const_iv (GL_COMPILE),
2305 const_iv (GL_PROXY_TEXTURE_1D),
2306 const_iv (GL_PROXY_TEXTURE_2D),
1879 const_iv (GL_TEXTURE_1D), 2307 const_iv (GL_TEXTURE_1D),
1880 const_iv (GL_TEXTURE_2D), 2308 const_iv (GL_TEXTURE_2D),
1881 const_iv (GL_TEXTURE_ENV), 2309 const_iv (GL_TEXTURE_ENV),
1882 const_iv (GL_TEXTURE_MAG_FILTER), 2310 const_iv (GL_TEXTURE_MAG_FILTER),
1883 const_iv (GL_TEXTURE_MIN_FILTER), 2311 const_iv (GL_TEXTURE_MIN_FILTER),
1923# undef const_iv 2351# undef const_iv
1924 }; 2352 };
1925 2353
1926 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2354 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1927 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2355 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2356
2357 texture_av = newAV ();
2358 AvREAL_off (texture_av);
1928} 2359}
1929 2360
1930char * 2361char *
1931gl_vendor () 2362gl_vendor ()
1932 CODE: 2363 CODE:
1943 2374
1944char * 2375char *
1945gl_extensions () 2376gl_extensions ()
1946 CODE: 2377 CODE:
1947 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2378 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2379 OUTPUT:
2380 RETVAL
2381
2382const char *glGetString (GLenum pname)
2383
2384GLint glGetInteger (GLenum pname)
2385 CODE:
2386 glGetIntegerv (pname, &RETVAL);
2387 OUTPUT:
2388 RETVAL
2389
2390GLdouble glGetDouble (GLenum pname)
2391 CODE:
2392 glGetDoublev (pname, &RETVAL);
1948 OUTPUT: 2393 OUTPUT:
1949 RETVAL 2394 RETVAL
1950 2395
1951int glGetError () 2396int glGetError ()
1952 2397
2077 2522
2078void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2079 2524
2080void glDrawPixels (int width, int height, int format, int type, char *pixels) 2525void glDrawPixels (int width, int height, int format, int type, char *pixels)
2081 2526
2527void glPixelZoom (float x, float y)
2528
2082void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2529void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2083 2530
2084int glGenTexture () 2531int glGenTexture ()
2085 CODE: 2532 CODE:
2086{ 2533 RETVAL = gen_texture ();
2087 GLuint name;
2088 glGenTextures (1, &name);
2089 RETVAL = name;
2090}
2091 OUTPUT: 2534 OUTPUT:
2092 RETVAL 2535 RETVAL
2093 2536
2094void glDeleteTexture (int name) 2537void glDeleteTexture (int name)
2095 CODE: 2538 CODE:
2096{
2097 GLuint name_ = name;
2098 glDeleteTextures (1, &name_); 2539 del_texture (name);
2099} 2540
2100
2101int glGenList () 2541int glGenList ()
2102 CODE: 2542 CODE:
2103 RETVAL = glGenLists (1); 2543 RETVAL = glGenLists (1);
2104 OUTPUT: 2544 OUTPUT:
2105 RETVAL 2545 RETVAL

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