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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.153 by root, Tue Sep 19 22:02:38 2006 UTC vs.
Revision 1.221 by root, Fri Aug 10 04:02:13 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
22#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
23#include <SDL_endian.h> 34#include <SDL_endian.h>
24#include <SDL_image.h> 35#include <SDL_image.h>
25#include <SDL_mixer.h> 36#include <SDL_mixer.h>
26#include <SDL_opengl.h> 37#include <SDL_opengl.h>
27 38
36# include <sys/types.h> 47# include <sys/types.h>
37# include <sys/socket.h> 48# include <sys/socket.h>
38# include <netinet/in.h> 49# include <netinet/in.h>
39# include <netinet/tcp.h> 50# include <netinet/tcp.h>
40# include <inttypes.h> 51# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 52#endif
49 53
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 55
52#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
53 57
54#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 65#else
62# define PARACHUTE 0 66# define PARACHUTE 0
63#endif 67#endif
64 68
69static AV *texture_av;
70
65static struct 71static struct
66{ 72{
67#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 74#include "glfunc.h"
69#undef GL_FUNC 75#undef GL_FUNC
70} gl; 76} gl;
71 77
78static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 80{
74 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 85 else
79 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
80} 87}
81 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
82#include "texcache.c" 113#include "texcache.c"
83 114
84#include "pango-font.c" 115#include "pango-font.c"
85#include "pango-fontmap.c" 116#include "pango-fontmap.c"
86#include "pango-render.c" 117#include "pango-render.c"
87 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
90 123
91typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
92 125
159 192
160 *w = rect.width; 193 *w = rect.width;
161 *h = rect.height; 194 *h = rect.height;
162} 195}
163 196
197typedef uint16_t tileid;
164typedef uint16_t mapface; 198typedef uint16_t faceid;
165 199
166typedef struct { 200typedef struct {
167 GLint name; 201 int name;
168 int w, h; 202 int w, h;
169 float s, t; 203 float s, t;
170 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
171} maptex; 207} maptex;
172 208
173typedef struct { 209typedef struct {
174 uint32_t player; 210 uint32_t player;
175 mapface face[3]; 211 tileid tile[3];
176 uint16_t darkness; 212 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 214} mapcell;
179 215
180typedef struct { 216typedef struct {
181 int32_t c0, c1; 217 int32_t c0, c1;
182 mapcell *col; 218 mapcell *col;
183} maprow; 219} maprow;
184 220
185typedef struct map { 221typedef struct map {
186 int x, y, w, h; 222 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 224 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 225 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 226
194 int32_t rows; 227 int32_t rows;
195 maprow *row; 228 maprow *row;
196} *CFPlus__Map; 229} *CFPlus__Map;
197 230
217 return ptr; 250 return ptr;
218} 251}
219 252
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
222 275
223static maprow * 276static maprow *
224map_get_row (CFPlus__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
225{ 278{
226 if (0 > y) 279 if (0 > y)
315 368
316 cell = row->col + x - row->c0; 369 cell = row->col + x - row->c0;
317 370
318 cell->darkness = 0; 371 cell->darkness = 0;
319 cell->stat_hp = 0; 372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
320 } 375 }
321 } 376 }
377}
378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
322} 393}
323 394
324static void 395static void
325music_finished (void) 396music_finished (void)
326{ 397{
360 n |= n >> 4; 431 n |= n >> 4;
361 n |= n >> 8; 432 n |= n >> 8;
362 n |= n >> 16; 433 n |= n >> 16;
363 434
364 return n + 1; 435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
365} 483}
366 484
367MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
368 486
369PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
374 static const struct { 492 static const struct {
375 const char *name; 493 const char *name;
376 IV iv; 494 IV iv;
377 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
378# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
379 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
380 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
381 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
382 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
383 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
392 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
393 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
394 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
395 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
396 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
397 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
398 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
399 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
400 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
401 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
456 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
457 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
458 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
459 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
460 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
461 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
462 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
463 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
464 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
465 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
466 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
467 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
468 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
469 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
470 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
471 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
472 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
473 const_iv (KMOD_CTRL),
474 const_iv (KMOD_SHIFT),
475 const_iv (KMOD_ALT),
476 const_iv (KMOD_META)
477# undef const_iv 604# undef const_iv
478 }; 605 };
479 606
480 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
481 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
482} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
483 619
484int 620int
485in_destruct () 621in_destruct ()
486 CODE: 622 CODE:
487 RETVAL = PL_main_cv == Nullcv; 623 RETVAL = PL_main_cv == Nullcv;
499 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
500 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
501 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
502} 638}
503 639
640char *
641SDL_GetError ()
642
504int 643int
505SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
506 645
507void 646void
508SDL_Quit () 647SDL_Quit ()
509 648
510void 649void
511SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
512 PPCODE: 651 PPCODE:
513{ 652{
514 SDL_Rect **m; 653 SDL_Rect **m;
515 654
516 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
517 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
518 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
520 659
521 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
522 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
523 662
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
528 667
529 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
530#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
531 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
532 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
533#endif 672#endif
534 673
535 SDL_EnableUNICODE (1);
536 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
537
538 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
539 675
540 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
541 while (*m) 677 while (*m)
542 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
543 AV *av = newAV (); 681 AV *av = newAV ();
544 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
545 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
546 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
547 688
548 ++m; 689 ++m;
549 } 690 }
550} 691}
551 692
552char *
553SDL_GetError ()
554
555int 693int
556SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
557 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
558 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
559 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
560 ); 707 );
708
561 if (RETVAL) 709 if (RETVAL)
562 { 710 {
711 av_clear (texture_av);
712
563 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
564# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
565# include "glfunc.h" 715#include "glfunc.h"
566# undef GL_FUNC 716#undef GL_FUNC
567 } 717 }
718}
568 OUTPUT: 719 OUTPUT:
569 RETVAL 720 RETVAL
570 721
571void 722void
572SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
573 724
574char * 725char *
575SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
576 727
728int
729SDL_GetAppState ()
730
577void 731void
578SDL_PollEvent () 732poll_events ()
579 PPCODE: 733 PPCODE:
580{ 734{
581 SDL_Event ev; 735 SDL_Event ev;
582 736
583 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
584 { 739 {
585 HV *hv = newHV (); 740 HV *hv = newHV ();
586 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
587 742
588 switch (ev.type) 743 switch (ev.type)
590 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
591 case SDL_KEYUP: 746 case SDL_KEYUP:
592 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
593 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
594 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
595 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
596 break; 752 break;
597 753
598 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
599 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
600 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
601 break; 757 break;
602 758
603 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
604 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
605
606 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
607 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
608 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
609 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
610 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
611 break; 785 break;
612 786
613 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
614 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
615 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
630 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
631 } 805 }
632} 806}
633 807
634int 808int
635Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
636 POSTCALL: 810 POSTCALL:
637 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
638 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
639 813
640void 814void
641Mix_CloseAudio () 815Mix_CloseAudio ()
642 816
643int 817int
644Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
645 819
820const char *
821Mix_GetError ()
822
646void 823void
647lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
648 CODE: 825 CODE:
826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
827
828void
829win32_proxy_info ()
830 PPCODE:
831{
649#ifndef _WIN32 832#ifdef _WIN32
650 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 833 char buffer[2048];
834 DWORD buflen;
835
836 EXTEND (SP, 3);
837
838 buflen = sizeof (buffer);
839 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
840 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
841 {
842 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
843
844 buflen = sizeof (buffer);
845 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
846 {
847 PUSHs (newSVpv (buffer, 0));
848
849 buflen = sizeof (buffer);
850 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
851 PUSHs (newSVpv (buffer, 0));
852 }
853 }
651#endif 854#endif
855}
652 856
653void 857void
654add_font (char *file) 858add_font (char *file)
655 CODE: 859 CODE:
656 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 860 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
664 STRLEN image_len; 868 STRLEN image_len;
665 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
666 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
667 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
668 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
669 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
670 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
671 875
672 if (!rw) 876 if (!rw)
673 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
674 878
760 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
761#endif 965#endif
762 _exit (1); 966 _exit (1);
763 967
764void 968void
765_exit (int retval) 969_exit (int retval = 0)
766 CODE: 970 CODE:
971#ifdef WIN32
972 ExitThread (retval); // unclean, please beam me up
973#else
767 _exit (retval); 974 _exit (retval);
975#endif
976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
768 985
769MODULE = CFPlus PACKAGE = CFPlus::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
770 989
771CFPlus::Font 990CFPlus::Font
772new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
773 CODE: 992 CODE:
774{ 993{
785 CODE: 1004 CODE:
786 pango_font_description_free (self); 1005 pango_font_description_free (self);
787 1006
788void 1007void
789make_default (CFPlus::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
790 CODE: 1010 CODE:
791 default_font = self; 1011 default_font = self;
792 1012
793MODULE = CFPlus PACKAGE = CFPlus::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
794 1014
1015PROTOTYPES: DISABLE
1016
795void 1017void
796reset_glyph_cache () 1018reset_glyph_cache ()
1019 PROTOTYPE:
797 CODE: 1020 CODE:
798 tc_clear (); 1021 tc_clear ();
799 1022
800CFPlus::Layout 1023CFPlus::Layout
801new (SV *class) 1024new (SV *class)
1019xy_to_index (CFPlus::Layout self, int x, int y) 1242xy_to_index (CFPlus::Layout self, int x, int y)
1020 CODE: 1243 CODE:
1021{ 1244{
1022 int index, trailing; 1245 int index, trailing;
1023 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1024 RETVAL = index; 1247 RETVAL = index + trailing;
1025} 1248}
1026 OUTPUT: 1249 OUTPUT:
1027 RETVAL 1250 RETVAL
1028 1251
1029void 1252void
1035 1258
1036 EXTEND (SP, 3); 1259 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1039 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1263}
1264
1265void
1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1267 PPCODE:
1268{
1269 int line, x;
1270
1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1273
1274 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (line - 1)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277}
1278
1279void
1280line_x_to_index (CFPlus::Layout self, int line, int x)
1281 PPCODE:
1282{
1283 PangoLayoutLine *lp;
1284 int index, trailing;
1285
1286 if (line < 0)
1287 XSRETURN_EMPTY;
1288
1289 if (!(lp = pango_layout_get_line (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */
1291
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293
1294 EXTEND (SP, 2);
1295 if (GIMME_V == G_SCALAR)
1296 PUSHs (sv_2mortal (newSViv (index + trailing)));
1297 else
1298 {
1299 PUSHs (sv_2mortal (newSViv (index)));
1300 PUSHs (sv_2mortal (newSViv (trailing)));
1301 }
1040} 1302}
1041 1303
1042void 1304void
1043render (CFPlus::Layout self, float x, float y, int flags = 0) 1305render (CFPlus::Layout self, float x, float y, int flags = 0)
1044 PPCODE: 1306 PPCODE:
1049 flags 1311 flags
1050 ); 1312 );
1051 1313
1052MODULE = CFPlus PACKAGE = CFPlus::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
1053 1315
1054void 1316PROTOTYPES: ENABLE
1055pad2pot (SV *data_, SV *w_, SV *h_)
1056 CODE:
1057{
1058 int ow = SvIV (w_);
1059 int oh = SvIV (h_);
1060 1317
1061 if (ow && oh) 1318int minpot (int n)
1319
1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1062 { 1325 {
1063 int nw = minpot (ow);
1064 int nh = minpot (oh);
1065
1066 if (nw != ow || nh != oh)
1067 {
1068 if (SvOK (data_))
1069 {
1070 STRLEN datalen; 1326 STRLEN datalen;
1071 char *data = SvPVbyte (data_, datalen); 1327 char *data = SvPVbyte (data_, datalen);
1072 int bpp = datalen / (ow * oh); 1328 int bpp = datalen / (ow * oh);
1073 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1074 1330
1075 SvPOK_only (result_); 1331 SvPOK_only (result_);
1076 SvCUR_set (result_, nw * nh * bpp); 1332 SvCUR_set (result_, nw * nh * bpp);
1077 1333
1078 memset (SvPVX (result_), 0, nw * nh * bpp); 1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1079 while (oh--) 1335 while (oh--)
1080 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1081 1337
1082 sv_setsv (data_, result_); 1338 sv_setsv (data_, result_);
1083 }
1084
1085 sv_setiv (w_, nw);
1086 sv_setiv (h_, nh);
1087 }
1088 } 1339 }
1089} 1340}
1090 1341
1091void 1342void
1092draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1098{ 1349{
1099 HV *hv = (HV *)SvRV (self); 1350 HV *hv = (HV *)SvRV (self);
1100 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1101 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1102 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1354
1355 if (name <= 0)
1356 XSRETURN_EMPTY;
1103 1357
1104 if (items < 5) 1358 if (items < 5)
1105 { 1359 {
1106 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1360 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1107 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1361 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1135 glDisable (GL_ALPHA_TEST); 1389 glDisable (GL_ALPHA_TEST);
1136 glDisable (GL_BLEND); 1390 glDisable (GL_BLEND);
1137 } 1391 }
1138} 1392}
1139 1393
1394IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1395 CODE:
1396{
1397 GLint width;
1398 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1399 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1400 RETVAL = width > 0;
1401}
1402 OUTPUT:
1403 RETVAL
1404
1140MODULE = CFPlus PACKAGE = CFPlus::Map 1405MODULE = CFPlus PACKAGE = CFPlus::Map
1141 1406
1407PROTOTYPES: DISABLE
1408
1142CFPlus::Map 1409CFPlus::Map
1143new (SV *class, int map_width, int map_height) 1410new (SV *class)
1144 CODE: 1411 CODE:
1145 New (0, RETVAL, 1, struct map); 1412 New (0, RETVAL, 1, struct map);
1146 RETVAL->x = 0; 1413 RETVAL->x = 0;
1147 RETVAL->y = 0; 1414 RETVAL->y = 0;
1148 RETVAL->w = map_width; 1415 RETVAL->w = 0;
1149 RETVAL->h = map_height; 1416 RETVAL->h = 0;
1150 RETVAL->ox = 0; 1417 RETVAL->ox = 0;
1151 RETVAL->oy = 0; 1418 RETVAL->oy = 0;
1152 RETVAL->faces = 8192; 1419 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1153 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1420 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1154 RETVAL->texs = 8192;
1155 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1156 RETVAL->rows = 0; 1421 RETVAL->rows = 0;
1157 RETVAL->row = 0; 1422 RETVAL->row = 0;
1158 OUTPUT: 1423 OUTPUT:
1159 RETVAL 1424 RETVAL
1160 1425
1161void 1426void
1162DESTROY (CFPlus::Map self) 1427DESTROY (CFPlus::Map self)
1163 CODE: 1428 CODE:
1164{ 1429{
1165 map_clear (self); 1430 map_clear (self);
1166 Safefree (self->face); 1431 Safefree (self->face2tile);
1167 Safefree (self->tex); 1432 Safefree (self->tex);
1168 Safefree (self); 1433 Safefree (self);
1169} 1434}
1170 1435
1171void 1436void
1437resize (CFPlus::Map self, int map_width, int map_height)
1438 CODE:
1439 self->w = map_width;
1440 self->h = map_height;
1441
1442void
1172clear (CFPlus::Map self) 1443clear (CFPlus::Map self)
1173 CODE: 1444 CODE:
1174 map_clear (self); 1445 map_clear (self);
1175 1446
1176void 1447void
1177set_face (CFPlus::Map self, int face, int texid) 1448set_tileid (CFPlus::Map self, int face, int tile)
1178 CODE: 1449 CODE:
1179{ 1450{
1180 while (self->faces <= face) 1451 need_facenum (self, face); self->face2tile [face] = tile;
1181 { 1452 need_texid (self, tile);
1182 Append (mapface, self->face, self->faces, self->faces); 1453}
1183 self->faces *= 2;
1184 }
1185 1454
1186 self->face [face] = texid; 1455void
1456set_smooth (CFPlus::Map self, int face, int smooth, int level)
1457 CODE:
1458{
1459 tileid texid;
1460 maptex *tex;
1461
1462 if (face < 0 || face >= self->faces)
1463 return;
1464
1465 if (smooth < 0 || smooth >= self->faces)
1466 return;
1467
1468 texid = self->face2tile [face];
1469
1470 if (!texid)
1471 return;
1472
1473 tex = self->tex + texid;
1474 tex->smoothtile = self->face2tile [smooth];
1475 tex->smoothlevel = level;
1187} 1476}
1188 1477
1189void 1478void
1190set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1479set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1191 CODE: 1480 CODE:
1192{ 1481{
1193 while (self->texs <= texid) 1482 need_texid (self, texid);
1194 {
1195 Append (maptex, self->tex, self->texs, self->texs);
1196 self->texs *= 2;
1197 }
1198 1483
1199 { 1484 {
1200 maptex *tex = self->tex + texid; 1485 maptex *tex = self->tex + texid;
1201 1486
1202 tex->name = name; 1487 tex->name = name;
1244void 1529void
1245scroll (CFPlus::Map self, int dx, int dy) 1530scroll (CFPlus::Map self, int dx, int dy)
1246 CODE: 1531 CODE:
1247{ 1532{
1248 if (dx > 0) 1533 if (dx > 0)
1249 map_blank (self, self->x, self->y, dx - 1, self->h); 1534 map_blank (self, self->x, self->y, dx, self->h);
1250 else if (dx < 0) 1535 else if (dx < 0)
1251 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1536 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1252 1537
1253 if (dy > 0) 1538 if (dy > 0)
1254 map_blank (self, self->x, self->y, self->w, dy - 1); 1539 map_blank (self, self->x, self->y, self->w, dy);
1255 else if (dy < 0) 1540 else if (dy < 0)
1256 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1541 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1257 1542
1258 self->ox += dx; self->x += dx; 1543 self->ox += dx; self->x += dx;
1259 self->oy += dy; self->y += dy; 1544 self->oy += dy; self->y += dy;
1260 1545
1261 while (self->y < 0) 1546 while (self->y < 0)
1265 self->rows += MAP_EXTEND_Y; 1550 self->rows += MAP_EXTEND_Y;
1266 self->y += MAP_EXTEND_Y; 1551 self->y += MAP_EXTEND_Y;
1267 } 1552 }
1268} 1553}
1269 1554
1270void 1555SV *
1271map1a_update (CFPlus::Map self, SV *data_, int extmap) 1556map1a_update (CFPlus::Map self, SV *data_, int extmap)
1272 CODE: 1557 CODE:
1273{ 1558{
1274 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1559 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1275 uint8_t *data_end = (uint8_t *)SvEND (data_); 1560 uint8_t *data_end = (uint8_t *)SvEND (data_);
1276 mapcell *cell; 1561 mapcell *cell;
1277 int x, y, flags; 1562 int x, y, z, flags;
1563 AV *missing = newAV ();
1564 RETVAL = newRV_noinc ((SV *)missing);
1278 1565
1279 while (data < data_end - 1) 1566 while (data < data_end - 1)
1280 { 1567 {
1281 flags = (data [0] << 8) + data [1]; data += 2; 1568 flags = (data [0] << 8) + data [1]; data += 2;
1282 1569
1287 1574
1288 if (flags & 15) 1575 if (flags & 15)
1289 { 1576 {
1290 if (!cell->darkness) 1577 if (!cell->darkness)
1291 { 1578 {
1579 memset (cell, 0, sizeof (*cell));
1292 cell->darkness = 256; 1580 cell->darkness = 256;
1293 cell->face [0] = 0;
1294 cell->face [1] = 0;
1295 cell->face [2] = 0;
1296 } 1581 }
1297 1582
1298 //TODO: don't trust server data to be in-range(!) 1583 //TODO: don't trust server data to be in-range(!)
1299 1584
1300 if (flags & 8) 1585 if (flags & 8)
1315 cell->stat_width = 1; 1600 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1601 cell->stat_hp = *data++;
1317 } 1602 }
1318 else if (cmd == 6) // monster width 1603 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1604 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1605 else if (cmd == 0x47)
1321 { 1606 {
1322 if (*data == 4) 1607 if (*data == 4)
1323 ; // decode player tag 1608 ; // decode player count
1324 1609
1325 data += *data + 1; 1610 data += *data + 1;
1326 } 1611 }
1327 else if (cmd == 8) // cell flags 1612 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1613 cell->flags = *data++;
1335 } 1620 }
1336 else 1621 else
1337 cell->darkness = *data++ + 1; 1622 cell->darkness = *data++ + 1;
1338 } 1623 }
1339 1624
1625 for (z = 0; z <= 2; ++z)
1340 if (flags & 4) 1626 if (flags & (4 >> z))
1341 { 1627 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1628 faceid face = (data [0] << 8) + data [1]; data += 2;
1629 need_facenum (self, face);
1630 cell->tile [z] = self->face2tile [face];
1631
1632 if (cell->tile [z])
1633 {
1634 maptex *tex = self->tex + cell->tile [z];
1635 if (!tex->name)
1636 av_push (missing, newSViv (cell->tile [z]));
1637
1638 if (tex->smoothtile)
1639 {
1640 maptex *smooth = self->tex + tex->smoothtile;
1641 if (!smooth->name)
1642 av_push (missing, newSViv (tex->smoothtile));
1643 }
1644 }
1343 } 1645 }
1344
1345 if (flags & 2)
1346 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1348 }
1349
1350 if (flags & 1)
1351 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1353 }
1354 } 1646 }
1355 else 1647 else
1356 {
1357 cell->darkness = 0; 1648 cell->darkness = 0;
1358 cell->stat_hp = 0;
1359 }
1360 } 1649 }
1361} 1650}
1651 OUTPUT:
1652 RETVAL
1362 1653
1363SV * 1654SV *
1364mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1655mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1365 CODE: 1656 CODE:
1366{ 1657{
1390 { 1681 {
1391 mapcell *cell = row->col + (x - row->c0); 1682 mapcell *cell = row->col + (x - row->c0);
1392 1683
1393 for (z = 0; z <= 0; z++) 1684 for (z = 0; z <= 0; z++)
1394 { 1685 {
1395 mapface face = cell->face [z];
1396
1397 if (face)
1398 {
1399 maptex tex = self->tex [face]; 1686 maptex tex = self->tex [cell->tile [z]];
1400 int a0 = 255 - tex.a; 1687 int a0 = 255 - tex.a;
1401 int a1 = tex.a; 1688 int a1 = tex.a;
1402 1689
1403 r = (r * a0 + tex.r * a1) / 255; 1690 r = (r * a0 + tex.r * a1) / 255;
1404 g = (g * a0 + tex.g * a1) / 255; 1691 g = (g * a0 + tex.g * a1) / 255;
1405 b = (b * a0 + tex.b * a1) / 255; 1692 b = (b * a0 + tex.b * a1) / 255;
1406 a = (a * a0 + tex.a * a1) / 255; 1693 a = (a * a0 + tex.a * a1) / 255;
1407 }
1408 } 1694 }
1409 } 1695 }
1410 1696
1411 *map++ = (r ) 1697 *map++ = (r )
1412 | (g << 8) 1698 | (g << 8)
1419} 1705}
1420 OUTPUT: 1706 OUTPUT:
1421 RETVAL 1707 RETVAL
1422 1708
1423void 1709void
1424draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1710draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1425 CODE: 1711 CODE:
1426{ 1712{
1427 int vx, vy; 1713 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1714 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1715 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1716 smooth_key skey;
1428 int x, y, z; 1717 int x, y, z;
1429 int last_name; 1718 int last_name;
1430 mapface face;
1431 1719
1432 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1720 // thats current max. sorry.
1433 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1721 if (sw > 255) sw = 255;
1722 if (sh > 255) sh = 255;
1434 1723
1435 /* 1724 // clear key, in case of extra padding
1436 int vx = self->vx = self->w >= sw 1725 memset (&skey, 0, sizeof (skey));
1437 ? self->x + (self->w - sw) / 2
1438 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1439
1440 int vy = self->vy = self->h >= sh
1441 ? self->y + (self->h - sh) / 2
1442 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1443 */
1444 1726
1445 glColor4ub (255, 255, 255, 255); 1727 glColor4ub (255, 255, 255, 255);
1446 1728
1447 glEnable (GL_BLEND); 1729 glEnable (GL_BLEND);
1448 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1730 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1449 glEnable (GL_TEXTURE_2D); 1731 glEnable (GL_TEXTURE_2D);
1450 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1451 1733
1452 glBegin (GL_QUADS); 1734 glBegin (GL_QUADS);
1453 1735
1454 last_name = 0; 1736 last_name = -1;
1455 1737
1738 mx += self->x;
1739 my += self->y;
1740
1741 // first pass: determine smooth_max
1742 // rather ugly, if you ask me
1743 // could also be stored inside mapcell and updated on change
1744 memset (smooth_max, 0, sizeof (smooth_max));
1745
1746 for (y = 0; y < sh; y++)
1747 if (0 <= y + my && y + my < self->rows)
1748 {
1749 maprow *row = self->row + (y + my);
1750
1751 for (x = 0; x < sw; x++)
1752 if (row->c0 <= x + mx && x + mx < row->c1)
1753 {
1754 mapcell *cell = row->col + (x + mx - row->c0);
1755
1756 smooth_max[x + 1][y + 1] =
1757 MAX (self->tex [cell->tile [0]].smoothlevel,
1758 MAX (self->tex [cell->tile [1]].smoothlevel,
1759 self->tex [cell->tile [2]].smoothlevel));
1760 }
1761 }
1762
1456 for (z = 0; z < 3; z++) 1763 for (z = 0; z <= 2; z++)
1764 {
1765 memset (smooth_level, 0, sizeof (smooth_level));
1766
1457 for (y = 0; y < sh; y++) 1767 for (y = 0; y < sh; y++)
1458 if (0 <= y + vy && y + vy < self->rows) 1768 if (0 <= y + my && y + my < self->rows)
1459 { 1769 {
1460 maprow *row = self->row + (y + vy); 1770 maprow *row = self->row + (y + my);
1461 1771
1462 for (x = 0; x < sw; x++) 1772 for (x = 0; x < sw; x++)
1463 if (row->c0 <= x + vx && x + vx < row->c1) 1773 if (row->c0 <= x + mx && x + mx < row->c1)
1464 { 1774 {
1465 mapcell *cell = row->col + (x + vx - row->c0); 1775 mapcell *cell = row->col + (x + mx - row->c0);
1466
1467 face = cell->face [z]; 1776 tileid tile = cell->tile [z];
1777
1778 if (tile)
1779 {
1780 maptex tex = self->tex [tile];
1781 int px, py;
1468 1782
1469 if (face && face < self->texs) 1783 // suppressing texture state switches here
1784 // is only moderately effective, but worth the extra effort
1785 if (last_name != tex.name)
1786 {
1787 if (!tex.name)
1788 tex = self->tex [2]; /* missing, replace by noface */
1789
1790 glEnd ();
1791 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1792 glBegin (GL_QUADS);
1793 }
1794
1795 px = (x + 1) * T - tex.w;
1796 py = (y + 1) * T - tex.h;
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1802
1803 if (cell->flags && z == 2)
1804 {
1805 if (cell->flags & 1)
1806 {
1807 maptex tex = self->tex [1];
1808 int px = x * T + T * 2 / 32;
1809 int py = y * T - T * 6 / 32;
1810
1811 glEnd ();
1812 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1813 glBegin (GL_QUADS);
1814
1815 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1816 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1817 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1818 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1819 }
1820 }
1821
1822 // update smooth hash
1823 if (tex.smoothtile)
1824 {
1825 skey.tile = tex.smoothtile;
1826 skey.level = tex.smoothlevel;
1827
1828 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1829
1830 // add bits to current tile and all neighbours. skey.x|y is
1831 // shifted +1|+1 so we always stay positive.
1832
1833 // bits is ___n cccc CCCC bbbb
1834 // n do not draw borders&corners
1835 // c draw these corners, but...
1836 // C ... not these
1837 // b draw these borders
1838
1839 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1840 // ┃· ·· ·┃ ━━
1841
1842 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1843 // ·· ·· ·┏ ┓·
1844
1845 // full tile
1846 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1847
1848 // borders
1849 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1850 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1851 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1852 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1853
1854 // corners
1855 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1856 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1857 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1858 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1859 }
1860 }
1861 }
1862 }
1863
1864 // go through all smoothlevels, lowest to highest, then draw.
1865 // this is basically counting sort
1866 {
1867 int w, b;
1868
1869 for (w = 0; w < 256 / 32; ++w)
1870 {
1871 uint32_t smask = smooth_level [w];
1872 if (smask)
1873 for (b = 0; b < 32; ++b)
1874 if (smask & (((uint32_t)1) << b))
1470 { 1875 {
1471 maptex tex = self->tex [face]; 1876 int level = (w << 5) | b;
1472 int px = (x + 1) * 32 - tex.w; 1877 HE *he;
1473 int py = (y + 1) * 32 - tex.h;
1474 1878
1475 if (last_name != tex.name) 1879 hv_iterinit (smooth);
1880 while ((he = hv_iternext (smooth)))
1476 { 1881 {
1882 smooth_key *skey = (smooth_key *)HeKEY (he);
1883 IV bits = SvIVX (HeVAL (he));
1884
1885 if (!(bits & 0x1000)
1886 && skey->level == level
1887 && level > smooth_max [skey->x][skey->y])
1888 {
1889 maptex tex = self->tex [skey->tile];
1890 int px = (((int)skey->x) - 1) * T;
1891 int py = (((int)skey->y) - 1) * T;
1892 int border = bits & 15;
1893 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1894 float dx = tex.s * .0625f; // 16 images/row
1895 float dy = tex.t * .5f ; // 2 images/column
1896
1897 // this time naively avoiding texture state changes
1898 // save gobs of state changes.
1899 if (last_name != tex.name)
1900 {
1901 if (!tex.name)
1902 continue; // smoothing not yet available
1903
1477 glEnd (); 1904 glEnd ();
1478 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1905 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1479 glBegin (GL_QUADS); 1906 glBegin (GL_QUADS);
1907 }
1908
1909 if (border)
1910 {
1911 float ox = border * dx;
1912
1913 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1914 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1915 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1916 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1917 }
1918
1919 if (corner)
1920 {
1921 float ox = corner * dx;
1922
1923 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1924 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1925 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1926 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1927 }
1480 } 1928 }
1481
1482 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1483 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1484 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1485 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1486 }
1487
1488 if (cell->flags && z == 2)
1489 {
1490 if (cell->flags & 1)
1491 {
1492 maptex tex = self->tex [1];
1493 int px = (x + 1) * 32 - tex.w + 2;
1494 int py = (y + 1) * 32 - tex.h - 6;
1495
1496 glEnd ();
1497 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1498 glBegin (GL_QUADS);
1499
1500 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1501 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1502 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1503 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1504 } 1929 }
1505 } 1930 }
1506 }
1507 } 1931 }
1932 }
1933
1934 hv_clear (smooth);
1935 }
1508 1936
1509 glEnd (); 1937 glEnd ();
1510 1938
1511 glDisable (GL_TEXTURE_2D); 1939 glDisable (GL_TEXTURE_2D);
1512 glDisable (GL_BLEND); 1940 glDisable (GL_BLEND);
1513 1941
1514 // top layer: overlays such as the health bar 1942 // top layer: overlays such as the health bar
1515 for (y = 0; y < sh; y++) 1943 for (y = 0; y < sh; y++)
1516 if (0 <= y + vy && y + vy < self->rows) 1944 if (0 <= y + my && y + my < self->rows)
1517 { 1945 {
1518 maprow *row = self->row + (y + vy); 1946 maprow *row = self->row + (y + my);
1519 1947
1520 for (x = 0; x < sw; x++) 1948 for (x = 0; x < sw; x++)
1521 if (row->c0 <= x + vx && x + vx < row->c1) 1949 if (row->c0 <= x + mx && x + mx < row->c1)
1522 { 1950 {
1523 mapcell *cell = row->col + (x + vx - row->c0); 1951 mapcell *cell = row->col + (x + mx - row->c0);
1524 1952
1525 int px = x * 32; 1953 int px = x * T;
1526 int py = y * 32; 1954 int py = y * T;
1527 1955
1528 if (cell->stat_hp) 1956 if (cell->stat_hp)
1529 { 1957 {
1530 int width = cell->stat_width * 32; 1958 int width = cell->stat_width * T;
1531 int thick = sh / 28 + 1 + cell->stat_width; 1959 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1532 1960
1533 glColor3ub (0, 0, 0); 1961 glColor3ub (0, 0, 0);
1534 glRectf (px + 1, py - thick - 2, 1962 glRectf (px + 1, py - thick - 2,
1535 px + width - 1, py); 1963 px + width - 1, py);
1536 1964
1602 glDisable (GL_BLEND); 2030 glDisable (GL_BLEND);
1603 glDisable (GL_TEXTURE_2D); 2031 glDisable (GL_TEXTURE_2D);
1604} 2032}
1605 2033
1606void 2034void
1607fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2035fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1608 PPCODE: 2036 PPCODE:
1609{ 2037{
1610 int vx, vy;
1611 int x, y; 2038 int x, y;
2039 int sw1 = sw + 2;
2040 int sh1 = sh + 2;
2041 int sh3 = sh * 3;
1612 int sw4 = (sw + 3) & ~3; 2042 int sw34 = (sw * 3 + 3) & ~3;
2043 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1613 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2044 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1614 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2045 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1615 2046
1616 memset (darkness, 255, sw4 * sh);
1617 SvPOK_only (darkness_sv); 2047 SvPOK_only (darkness3_sv);
1618 SvCUR_set (darkness_sv, sw4 * sh); 2048 SvCUR_set (darkness3_sv, sw34 * sh3);
1619 2049
1620 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2050 mx += self->x - 1;
1621 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2051 my += self->y - 1;
1622 2052
2053 memset (darkness1, 255, sw1 * sh1);
2054
1623 for (y = 0; y < sh; y++) 2055 for (y = 0; y < sh1; y++)
1624 if (0 <= y + vy && y + vy < self->rows) 2056 if (0 <= y + my && y + my < self->rows)
1625 { 2057 {
1626 maprow *row = self->row + (y + vy); 2058 maprow *row = self->row + (y + my);
1627 2059
1628 for (x = 0; x < sw; x++) 2060 for (x = 0; x < sw1; x++)
1629 if (row->c0 <= x + vx && x + vx < row->c1) 2061 if (row->c0 <= x + mx && x + mx < row->c1)
1630 { 2062 {
1631 mapcell *cell = row->col + (x + vx - row->c0); 2063 mapcell *cell = row->col + (x + mx - row->c0);
1632 2064
1633 darkness[y * sw4 + x] = cell->darkness 2065 darkness1 [y * sw1 + x] = cell->darkness
1634 ? 255 - (cell->darkness - 1) 2066 ? 255 - (cell->darkness - 1)
1635 : 255 - FOW_DARKNESS; 2067 : 255 - FOW_DARKNESS;
1636 } 2068 }
1637 } 2069 }
1638 2070
2071 for (y = 0; y < sh; ++y)
2072 for (x = 0; x < sw; ++x)
2073 {
2074 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2075 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2076 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2077 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2078 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2079 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2080 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2081 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2082 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2083
2084 uint8_t r11 = (d11 + d21 + d12) / 3;
2085 uint8_t r21 = d21;
2086 uint8_t r31 = (d21 + d31 + d32) / 3;
2087
2088 uint8_t r12 = d12;
2089 uint8_t r22 = d22;
2090 uint8_t r32 = d32;
2091
2092 uint8_t r13 = (d13 + d23 + d12) / 3;
2093 uint8_t r23 = d23;
2094 uint8_t r33 = (d23 + d33 + d32) / 3;
2095
2096 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2097 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2098 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2099 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2100 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2101 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2102 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2103 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2104 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2105 }
2106
2107 free (darkness1);
2108
1639 EXTEND (SP, 3); 2109 EXTEND (SP, 3);
1640 PUSHs (sv_2mortal (newSViv (sw4))); 2110 PUSHs (sv_2mortal (newSViv (sw34)));
1641 PUSHs (sv_2mortal (newSViv (sh))); 2111 PUSHs (sv_2mortal (newSViv (sh3)));
1642 PUSHs (darkness_sv); 2112 PUSHs (darkness3_sv);
1643} 2113}
1644 2114
1645SV * 2115SV *
1646get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2116get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1647 CODE: 2117 CODE:
1676 if (row && row->c0 <= x && x < row->c1) 2146 if (row && row->c0 <= x && x < row->c1)
1677 { 2147 {
1678 mapcell *cell = row->col + (x - row->c0); 2148 mapcell *cell = row->col + (x - row->c0);
1679 uint8_t flags = 0; 2149 uint8_t flags = 0;
1680 2150
1681 if (cell->face [0]) flags |= 1; 2151 if (cell->tile [0]) flags |= 1;
1682 if (cell->face [1]) flags |= 2; 2152 if (cell->tile [1]) flags |= 2;
1683 if (cell->face [2]) flags |= 4; 2153 if (cell->tile [2]) flags |= 4;
1684 2154
1685 *data++ = flags; 2155 *data++ = flags;
1686 2156
1687 if (flags & 1) 2157 if (flags & 1)
1688 { 2158 {
2159 tileid tile = cell->tile [0];
1689 *data++ = cell->face [0] >> 8; 2160 *data++ = tile >> 8;
1690 *data++ = cell->face [0]; 2161 *data++ = tile;
1691 } 2162 }
1692 2163
1693 if (flags & 2) 2164 if (flags & 2)
1694 { 2165 {
2166 tileid tile = cell->tile [1];
1695 *data++ = cell->face [1] >> 8; 2167 *data++ = tile >> 8;
1696 *data++ = cell->face [1]; 2168 *data++ = tile;
1697 } 2169 }
1698 2170
1699 if (flags & 4) 2171 if (flags & 4)
1700 { 2172 {
2173 tileid tile = cell->tile [2];
1701 *data++ = cell->face [2] >> 8; 2174 *data++ = tile >> 8;
1702 *data++ = cell->face [2]; 2175 *data++ = tile;
1703 } 2176 }
1704 } 2177 }
1705 else 2178 else
1706 *data++ = 0; 2179 *data++ = 0;
1707 } 2180 }
1747 { 2220 {
1748 uint8_t flags = *data++; 2221 uint8_t flags = *data++;
1749 2222
1750 if (flags) 2223 if (flags)
1751 { 2224 {
1752 mapface face[3] = { 0, 0, 0 };
1753
1754 mapcell *cell = row_get_cell (row, x); 2225 mapcell *cell = row_get_cell (row, x);
2226 tileid tile[3] = { 0, 0, 0 };
1755 2227
1756 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2228 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1757 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2229 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1758 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2230 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1759 2231
1760 if (cell->darkness == 0) 2232 if (cell->darkness == 0)
1761 { 2233 {
1762 cell->darkness = 0; 2234 cell->darkness = 0;
1763 2235
1764 for (z = 0; z <= 2; z++) 2236 for (z = 0; z <= 2; z++)
1765 { 2237 {
1766 cell->face[z] = face[z]; 2238 tileid t = tile [z];
1767 2239
1768 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2240 if (t >= self->texs || (t && !self->tex [t].name))
2241 {
1769 XPUSHs (sv_2mortal (newSViv (face[z]))); 2242 XPUSHs (sv_2mortal (newSViv (t)));
2243 need_texid (self, t);
2244 }
2245
2246 cell->tile [z] = t;
1770 } 2247 }
1771 } 2248 }
1772 } 2249 }
1773 } 2250 }
1774 } 2251 }
1775} 2252}
1776 2253
2254MODULE = CFPlus PACKAGE = CFPlus::RW
2255
2256CFPlus::RW
2257new (SV *class, SV *data_sv)
2258 CODE:
2259{
2260 STRLEN datalen;
2261 char *data = SvPVbyte (data_sv, datalen);
2262
2263 RETVAL = SDL_RWFromConstMem (data, datalen);
2264}
2265 OUTPUT:
2266 RETVAL
2267
2268CFPlus::RW
2269new_from_file (SV *class, const char *path, const char *mode = "rb")
2270 CODE:
2271 RETVAL = SDL_RWFromFile (path, mode);
2272 OUTPUT:
2273 RETVAL
2274
2275# fails on win32:
2276# CFPlus.xs(2268) : error C2059: syntax error : '('
2277#void
2278#close (CFPlus::RW self)
2279# CODE:
2280# (self->(close)) (self);
2281
2282MODULE = CFPlus PACKAGE = CFPlus::Channel
2283
2284PROTOTYPES: DISABLE
2285
2286CFPlus::Channel
2287find ()
2288 CODE:
2289{
2290 RETVAL = Mix_GroupAvailable (-1);
2291
2292 if (RETVAL < 0)
2293 {
2294 RETVAL = Mix_GroupOldest (-1);
2295
2296 if (RETVAL < 0)
2297 XSRETURN_UNDEF;
2298
2299 Mix_HaltChannel (RETVAL);
2300 }
2301
2302 Mix_UnregisterAllEffects (RETVAL);
2303 Mix_Volume (RETVAL, 128);
2304}
2305 OUTPUT:
2306 RETVAL
2307
2308void
2309halt (CFPlus::Channel self)
2310 CODE:
2311 Mix_HaltChannel (self);
2312
2313void
2314expire (CFPlus::Channel self, int ticks = -1)
2315 CODE:
2316 Mix_ExpireChannel (self, ticks);
2317
2318void
2319fade_out (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_FadeOutChannel (self, ticks);
2322
2323int
2324volume (CFPlus::Channel self, int volume)
2325 CODE:
2326 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2327 OUTPUT:
2328 RETVAL
2329
2330void
2331unregister_all_effects (CFPlus::Channel self)
2332 CODE:
2333 Mix_UnregisterAllEffects (self);
2334
2335void
2336set_panning (CFPlus::Channel self, int left, int right)
2337 CODE:
2338 left = CLAMP (left , 0, 255);
2339 right = CLAMP (right, 0, 255);
2340 Mix_SetPanning (self, left, right);
2341
2342void
2343set_distance (CFPlus::Channel self, int distance)
2344 CODE:
2345 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2346
2347void
2348set_position (CFPlus::Channel self, int angle, int distance)
2349 CODE:
2350
2351void
2352set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2353 CODE:
2354{
2355 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2356 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2357 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2358}
2359
2360void
2361set_reverse_stereo (CFPlus::Channel self, int flip)
2362 CODE:
2363 Mix_SetReverseStereo (self, flip);
2364
1777MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2365MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1778 2366
2367PROTOTYPES: DISABLE
2368
1779CFPlus::MixChunk 2369CFPlus::MixChunk
1780new_from_file (SV *class, char *path) 2370new (SV *class, CFPlus::RW rwops)
1781 CODE: 2371 CODE:
1782 RETVAL = Mix_LoadWAV (path); 2372 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1783 OUTPUT: 2373 OUTPUT:
1784 RETVAL 2374 RETVAL
1785 2375
1786void 2376void
1787DESTROY (CFPlus::MixChunk self) 2377DESTROY (CFPlus::MixChunk self)
1789 Mix_FreeChunk (self); 2379 Mix_FreeChunk (self);
1790 2380
1791int 2381int
1792volume (CFPlus::MixChunk self, int volume = -1) 2382volume (CFPlus::MixChunk self, int volume = -1)
1793 CODE: 2383 CODE:
2384 if (items > 1)
2385 volume = CLAMP (volume, 0, 128);
1794 RETVAL = Mix_VolumeChunk (self, volume); 2386 RETVAL = Mix_VolumeChunk (self, volume);
1795 OUTPUT: 2387 OUTPUT:
1796 RETVAL 2388 RETVAL
1797 2389
1798int 2390CFPlus::Channel
1799play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2391play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1800 CODE: 2392 CODE:
2393{
1801 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2394 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2395
2396 if (RETVAL < 0)
2397 XSRETURN_UNDEF;
2398
2399 if (channel < 0)
2400 {
2401 Mix_UnregisterAllEffects (RETVAL);
2402 Mix_Volume (RETVAL, 128);
2403 }
2404}
1802 OUTPUT: 2405 OUTPUT:
1803 RETVAL 2406 RETVAL
1804 2407
1805MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2408MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1806 2409
1807int 2410int
1808volume (int volume = -1) 2411volume (int volume = -1)
2412 PROTOTYPE: ;$
1809 CODE: 2413 CODE:
2414 if (items > 0)
2415 volume = CLAMP (volume, 0, 128);
1810 RETVAL = Mix_VolumeMusic (volume); 2416 RETVAL = Mix_VolumeMusic (volume);
1811 OUTPUT: 2417 OUTPUT:
1812 RETVAL 2418 RETVAL
1813 2419
2420void
2421fade_out (int ms)
2422 CODE:
2423 Mix_FadeOutMusic (ms);
2424
2425void
2426halt ()
2427 CODE:
2428 Mix_HaltMusic ();
2429
1814CFPlus::MixMusic 2430CFPlus::MixMusic
1815new_from_file (SV *class, char *path) 2431new (SV *class, CFPlus::RW rwops)
1816 CODE: 2432 CODE:
1817 RETVAL = Mix_LoadMUS (path); 2433 RETVAL = Mix_LoadMUS_RW (rwops);
1818 OUTPUT: 2434 OUTPUT:
1819 RETVAL 2435 RETVAL
1820 2436
1821void 2437void
1822DESTROY (CFPlus::MixMusic self) 2438DESTROY (CFPlus::MixMusic self)
1828 CODE: 2444 CODE:
1829 RETVAL = Mix_PlayMusic (self, loops); 2445 RETVAL = Mix_PlayMusic (self, loops);
1830 OUTPUT: 2446 OUTPUT:
1831 RETVAL 2447 RETVAL
1832 2448
2449void
2450fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2451 CODE:
2452 Mix_FadeInMusicPos (self, loops, ms, position);
2453
1833MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2454MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2455
2456PROTOTYPES: ENABLE
1834 2457
1835BOOT: 2458BOOT:
1836{ 2459{
1837 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2460 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1838 static const struct { 2461 static const struct {
1839 const char *name; 2462 const char *name;
1840 IV iv; 2463 IV iv;
1841 } *civ, const_iv[] = { 2464 } *civ, const_iv[] = {
1842# define const_iv(name) { # name, (IV)name } 2465# define const_iv(name) { # name, (IV)name }
2466 const_iv (GL_VENDOR),
2467 const_iv (GL_VERSION),
2468 const_iv (GL_EXTENSIONS),
1843 const_iv (GL_COLOR_MATERIAL), 2469 const_iv (GL_COLOR_MATERIAL),
1844 const_iv (GL_SMOOTH), 2470 const_iv (GL_SMOOTH),
1845 const_iv (GL_FLAT), 2471 const_iv (GL_FLAT),
1846 const_iv (GL_DITHER), 2472 const_iv (GL_DITHER),
1847 const_iv (GL_BLEND), 2473 const_iv (GL_BLEND),
1851 const_iv (GL_ALPHA_TEST), 2477 const_iv (GL_ALPHA_TEST),
1852 const_iv (GL_NORMALIZE), 2478 const_iv (GL_NORMALIZE),
1853 const_iv (GL_RESCALE_NORMAL), 2479 const_iv (GL_RESCALE_NORMAL),
1854 const_iv (GL_FRONT), 2480 const_iv (GL_FRONT),
1855 const_iv (GL_BACK), 2481 const_iv (GL_BACK),
2482 const_iv (GL_AUX0),
1856 const_iv (GL_AND), 2483 const_iv (GL_AND),
1857 const_iv (GL_ONE), 2484 const_iv (GL_ONE),
1858 const_iv (GL_ZERO), 2485 const_iv (GL_ZERO),
1859 const_iv (GL_SRC_ALPHA), 2486 const_iv (GL_SRC_ALPHA),
1860 const_iv (GL_DST_ALPHA), 2487 const_iv (GL_DST_ALPHA),
1874 const_iv (GL_LUMINANCE), 2501 const_iv (GL_LUMINANCE),
1875 const_iv (GL_LUMINANCE_ALPHA), 2502 const_iv (GL_LUMINANCE_ALPHA),
1876 const_iv (GL_FLOAT), 2503 const_iv (GL_FLOAT),
1877 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2504 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1878 const_iv (GL_COMPILE), 2505 const_iv (GL_COMPILE),
2506 const_iv (GL_PROXY_TEXTURE_1D),
2507 const_iv (GL_PROXY_TEXTURE_2D),
1879 const_iv (GL_TEXTURE_1D), 2508 const_iv (GL_TEXTURE_1D),
1880 const_iv (GL_TEXTURE_2D), 2509 const_iv (GL_TEXTURE_2D),
1881 const_iv (GL_TEXTURE_ENV), 2510 const_iv (GL_TEXTURE_ENV),
1882 const_iv (GL_TEXTURE_MAG_FILTER), 2511 const_iv (GL_TEXTURE_MAG_FILTER),
1883 const_iv (GL_TEXTURE_MIN_FILTER), 2512 const_iv (GL_TEXTURE_MIN_FILTER),
1904 const_iv (GL_COLOR_LOGIC_OP), 2533 const_iv (GL_COLOR_LOGIC_OP),
1905 const_iv (GL_SEPARABLE_2D), 2534 const_iv (GL_SEPARABLE_2D),
1906 const_iv (GL_CONVOLUTION_2D), 2535 const_iv (GL_CONVOLUTION_2D),
1907 const_iv (GL_CONVOLUTION_BORDER_MODE), 2536 const_iv (GL_CONVOLUTION_BORDER_MODE),
1908 const_iv (GL_CONSTANT_BORDER), 2537 const_iv (GL_CONSTANT_BORDER),
2538 const_iv (GL_POINTS),
1909 const_iv (GL_LINES), 2539 const_iv (GL_LINES),
1910 const_iv (GL_LINE_STRIP), 2540 const_iv (GL_LINE_STRIP),
1911 const_iv (GL_LINE_LOOP), 2541 const_iv (GL_LINE_LOOP),
1912 const_iv (GL_QUADS), 2542 const_iv (GL_QUADS),
1913 const_iv (GL_QUAD_STRIP), 2543 const_iv (GL_QUAD_STRIP),
1914 const_iv (GL_TRIANGLES), 2544 const_iv (GL_TRIANGLES),
1915 const_iv (GL_TRIANGLE_STRIP), 2545 const_iv (GL_TRIANGLE_STRIP),
1916 const_iv (GL_TRIANGLE_FAN), 2546 const_iv (GL_TRIANGLE_FAN),
2547 const_iv (GL_POLYGON),
1917 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2548 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2549 const_iv (GL_POINT_SMOOTH_HINT),
2550 const_iv (GL_LINE_SMOOTH_HINT),
2551 const_iv (GL_POLYGON_SMOOTH_HINT),
2552 const_iv (GL_GENERATE_MIPMAP_HINT),
1918 const_iv (GL_FASTEST), 2553 const_iv (GL_FASTEST),
2554 const_iv (GL_DONT_CARE),
2555 const_iv (GL_NICEST),
1919 const_iv (GL_V2F), 2556 const_iv (GL_V2F),
1920 const_iv (GL_V3F), 2557 const_iv (GL_V3F),
1921 const_iv (GL_T2F_V3F), 2558 const_iv (GL_T2F_V3F),
1922 const_iv (GL_T2F_N3F_V3F), 2559 const_iv (GL_T2F_N3F_V3F),
1923# undef const_iv 2560# undef const_iv
1924 }; 2561 };
1925 2562
1926 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2563 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1927 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2564 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2565
2566 texture_av = newAV ();
2567 AvREAL_off (texture_av);
1928} 2568}
1929 2569
1930char * 2570char *
1931gl_vendor () 2571gl_vendor ()
1932 CODE: 2572 CODE:
1946 CODE: 2586 CODE:
1947 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2587 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1948 OUTPUT: 2588 OUTPUT:
1949 RETVAL 2589 RETVAL
1950 2590
2591const char *glGetString (GLenum pname)
2592
2593GLint glGetInteger (GLenum pname)
2594 CODE:
2595 glGetIntegerv (pname, &RETVAL);
2596 OUTPUT:
2597 RETVAL
2598
2599GLdouble glGetDouble (GLenum pname)
2600 CODE:
2601 glGetDoublev (pname, &RETVAL);
2602 OUTPUT:
2603 RETVAL
2604
1951int glGetError () 2605int glGetError ()
1952 2606
1953void glFinish () 2607void glFinish ()
1954 2608
1955void glClear (int mask) 2609void glClear (int mask)
1992# near_ and far_ are due to microsofts buggy "c" compiler 2646# near_ and far_ are due to microsofts buggy "c" compiler
1993void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2647void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1994 2648
1995# near_ and far_ are due to microsofts buggy "c" compiler 2649# near_ and far_ are due to microsofts buggy "c" compiler
1996void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2650void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2651
2652PROTOTYPES: DISABLE
1997 2653
1998void glViewport (int x, int y, int width, int height) 2654void glViewport (int x, int y, int width, int height)
1999 2655
2000void glScissor (int x, int y, int width, int height) 2656void glScissor (int x, int y, int width, int height)
2001 2657
2009 2665
2010void glRotate (float angle, float x, float y, float z) 2666void glRotate (float angle, float x, float y, float z)
2011 CODE: 2667 CODE:
2012 glRotatef (angle, x, y, z); 2668 glRotatef (angle, x, y, z);
2013 2669
2014void glBegin (int mode)
2015
2016void glEnd ()
2017
2018void glColor (float r, float g, float b, float a = 1.0) 2670void glColor (float r, float g, float b, float a = 1.0)
2019 PROTOTYPE: @
2020 ALIAS: 2671 ALIAS:
2021 glColor_premultiply = 1 2672 glColor_premultiply = 1
2022 CODE: 2673 CODE:
2023 if (ix) 2674 if (ix)
2024 { 2675 {
2027 b *= a; 2678 b *= a;
2028 } 2679 }
2029 // microsoft visual "c" rounds instead of truncating... 2680 // microsoft visual "c" rounds instead of truncating...
2030 glColor4f (r, g, b, a); 2681 glColor4f (r, g, b, a);
2031 2682
2032void glInterleavedArrays (int format, int stride, char *data)
2033
2034void glDrawElements (int mode, int count, int type, char *indices)
2035
2036# 1.2 void glDrawRangeElements (int mode, int start, int end
2037
2038void glRasterPos (float x, float y, float z = 0.) 2683void glRasterPos (float x, float y, float z = 0.)
2039 CODE: 2684 CODE:
2040 glRasterPos3f (0, 0, z); 2685 glRasterPos3f (0, 0, z);
2041 glBitmap (0, 0, 0, 0, x, y, 0); 2686 glBitmap (0, 0, 0, 0, x, y, 0);
2042 2687
2046 2691
2047void glTexCoord (float s, float t) 2692void glTexCoord (float s, float t)
2048 CODE: 2693 CODE:
2049 glTexCoord2f (s, t); 2694 glTexCoord2f (s, t);
2050 2695
2696void glRect (float x1, float y1, float x2, float y2)
2697 CODE:
2698 glRectf (x1, y1, x2, y2);
2699
2700PROTOTYPES: ENABLE
2701
2702void glBegin (int mode)
2703
2704void glEnd ()
2705
2706void glPointSize (GLfloat size)
2707
2708void glLineWidth (GLfloat width)
2709
2710void glInterleavedArrays (int format, int stride, char *data)
2711
2712void glDrawElements (int mode, int count, int type, char *indices)
2713
2714# 1.2 void glDrawRangeElements (int mode, int start, int end
2715
2051void glTexEnv (int target, int pname, float param) 2716void glTexEnv (int target, int pname, float param)
2052 CODE: 2717 CODE:
2053 glTexEnvf (target, pname, param); 2718 glTexEnvf (target, pname, param);
2054 2719
2055void glTexParameter (int target, int pname, float param) 2720void glTexParameter (int target, int pname, float param)
2077 2742
2078void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2743void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2079 2744
2080void glDrawPixels (int width, int height, int format, int type, char *pixels) 2745void glDrawPixels (int width, int height, int format, int type, char *pixels)
2081 2746
2747void glPixelZoom (float x, float y)
2748
2082void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2749void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2083 2750
2084int glGenTexture () 2751int glGenTexture ()
2085 CODE: 2752 CODE:
2086{ 2753 RETVAL = gen_texture ();
2087 GLuint name;
2088 glGenTextures (1, &name);
2089 RETVAL = name;
2090}
2091 OUTPUT: 2754 OUTPUT:
2092 RETVAL 2755 RETVAL
2093 2756
2094void glDeleteTexture (int name) 2757void glDeleteTexture (int name)
2095 CODE: 2758 CODE:
2096{
2097 GLuint name_ = name;
2098 glDeleteTextures (1, &name_); 2759 del_texture (name);
2099} 2760
2100
2101int glGenList () 2761int glGenList ()
2102 CODE: 2762 CODE:
2103 RETVAL = glGenLists (1); 2763 RETVAL = glGenLists (1);
2104 OUTPUT: 2764 OUTPUT:
2105 RETVAL 2765 RETVAL
2112 2772
2113void glEndList () 2773void glEndList ()
2114 2774
2115void glCallList (int list) 2775void glCallList (int list)
2116 2776
2777MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2778
2779PROTOTYPES: DISABLE
2780
2781void
2782find_widget (SV *self, NV x, NV y)
2783 PPCODE:
2784{
2785 if (within_widget (self, x, y))
2786 XPUSHs (self);
2787}
2788
2789BOOT:
2790{
2791 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2792
2793 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2794 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2795 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2796 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2797}
2798
2799void
2800draw (SV *self)
2801 CODE:
2802{
2803 HV *hv;
2804 SV **svp;
2805 NV x, y, w, h;
2806 SV *draw_x_sv = GvSV (draw_x_gv);
2807 SV *draw_y_sv = GvSV (draw_y_gv);
2808 SV *draw_w_sv = GvSV (draw_w_gv);
2809 SV *draw_h_sv = GvSV (draw_h_gv);
2810 SV *hover;
2811 double draw_x, draw_y, draw_w, draw_h;
2812
2813 if (!SvROK (self))
2814 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2815
2816 hv = (HV *)SvRV (self);
2817
2818 if (SvTYPE (hv) != SVt_PVHV)
2819 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2820
2821 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2822 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2823
2824 if (!h || !w)
2825 XSRETURN_EMPTY;
2826
2827 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2828 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2829
2830 draw_x = SvNV (draw_x_sv) + x;
2831 draw_y = SvNV (draw_y_sv) + y;
2832
2833 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2834 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2835 XSRETURN_EMPTY;
2836
2837 sv_setnv (draw_x_sv, draw_x);
2838 sv_setnv (draw_y_sv, draw_y);
2839
2840 glPushMatrix ();
2841 glTranslated (x, y, 0);
2842
2843 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2844 {
2845 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2846
2847 if (svp && SvTRUE (*svp))
2848 {
2849 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2850 glEnable (GL_BLEND);
2851 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2852 glBegin (GL_QUADS);
2853 glVertex2f (0, 0);
2854 glVertex2f (w, 0);
2855 glVertex2f (w, h);
2856 glVertex2f (0, h);
2857 glEnd ();
2858 glDisable (GL_BLEND);
2859 }
2860 }
2861#if 0
2862 if ($ENV{CFPLUS_DEBUG} & 1) {
2863 glPushMatrix;
2864 glColor 1, 1, 0, 1;
2865 glTranslate 0.375, 0.375;
2866 glBegin GL_LINE_LOOP;
2867 glVertex 0 , 0;
2868 glVertex $self->{w} - 1, 0;
2869 glVertex $self->{w} - 1, $self->{h} - 1;
2870 glVertex 0 , $self->{h} - 1;
2871 glEnd;
2872 glPopMatrix;
2873 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2874 }
2875#endif
2876 PUSHMARK (SP);
2877 XPUSHs (self);
2878 PUTBACK;
2879 call_method ("_draw", G_VOID | G_DISCARD);
2880 SPAGAIN;
2881
2882 glPopMatrix ();
2883
2884 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2885 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2886}
2887

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