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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.153 by root, Tue Sep 19 22:02:38 2006 UTC vs.
Revision 1.227 by root, Mon Aug 13 14:15:09 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
36# include <sys/types.h> 52# include <sys/types.h>
37# include <sys/socket.h> 53# include <sys/socket.h>
38# include <netinet/in.h> 54# include <netinet/in.h>
39# include <netinet/tcp.h> 55# include <netinet/tcp.h>
40# include <inttypes.h> 56# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 57#endif
49 58
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 60
52#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
53 62
54#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 70#else
62# define PARACHUTE 0 71# define PARACHUTE 0
63#endif 72#endif
64 73
74static AV *texture_av;
75
65static struct 76static struct
66{ 77{
67#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 79#include "glfunc.h"
69#undef GL_FUNC 80#undef GL_FUNC
70} gl; 81} gl;
71 82
83static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 85{
74 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 90 else
79 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
80} 92}
81 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
82#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
83 120
84#include "pango-font.c" 121#include "pango-font.c"
85#include "pango-fontmap.c" 122#include "pango-fontmap.c"
86#include "pango-render.c" 123#include "pango-render.c"
87 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
90 129
91typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
92 131
111typedef struct cf_layout { 150typedef struct cf_layout {
112 PangoLayout *pl; 151 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
114 int base_height; 153 int base_height;
115 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
116} *CFPlus__Layout; 156} *CFPlus__Layout;
117 157
118static CFPlus__Font default_font; 158static CFPlus__Font default_font;
119static PangoContext *opengl_context; 159static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
159 199
160 *w = rect.width; 200 *w = rect.width;
161 *h = rect.height; 201 *h = rect.height;
162} 202}
163 203
204typedef uint16_t tileid;
164typedef uint16_t mapface; 205typedef uint16_t faceid;
165 206
166typedef struct { 207typedef struct {
167 GLint name; 208 int name;
168 int w, h; 209 int w, h;
169 float s, t; 210 float s, t;
170 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
171} maptex; 214} maptex;
172 215
173typedef struct { 216typedef struct {
174 uint32_t player; 217 uint32_t player;
175 mapface face[3]; 218 tileid tile[3];
176 uint16_t darkness; 219 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 221} mapcell;
179 222
180typedef struct { 223typedef struct {
181 int32_t c0, c1; 224 int32_t c0, c1;
182 mapcell *col; 225 mapcell *col;
183} maprow; 226} maprow;
184 227
185typedef struct map { 228typedef struct map {
186 int x, y, w, h; 229 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 231 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 232 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 233
194 int32_t rows; 234 int32_t rows;
195 maprow *row; 235 maprow *row;
196} *CFPlus__Map; 236} *CFPlus__Map;
197 237
217 return ptr; 257 return ptr;
218} 258}
219 259
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
222 282
223static maprow * 283static maprow *
224map_get_row (CFPlus__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
225{ 285{
226 if (0 > y) 286 if (0 > y)
315 375
316 cell = row->col + x - row->c0; 376 cell = row->col + x - row->c0;
317 377
318 cell->darkness = 0; 378 cell->darkness = 0;
319 cell->stat_hp = 0; 379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
320 } 382 }
321 } 383 }
384}
385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
322} 400}
323 401
324static void 402static void
325music_finished (void) 403music_finished (void)
326{ 404{
360 n |= n >> 4; 438 n |= n >> 4;
361 n |= n >> 8; 439 n |= n >> 8;
362 n |= n >> 16; 440 n |= n >> 16;
363 441
364 return n + 1; 442 return n + 1;
443}
444
445/* SDL should provide this, really. */
446#define SDLK_MODIFIER_MIN 300
447#define SDLK_MODIFIER_MAX 314
448
449/******************************************************************************/
450
451static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
452static GV *hover_gv;
453
454static int
455within_widget (SV *widget, NV x, NV y)
456{
457 HV *self;
458 SV **svp;
459 NV wx, ww, wy, wh;
460
461 if (!SvROK (widget))
462 return 0;
463
464 self = (HV *)SvRV (widget);
465
466 if (SvTYPE (self) != SVt_PVHV)
467 return 0;
468
469 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
470 if (y < wy)
471 return 0;
472
473 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
474 if (y >= wy + wh)
475 return 0;
476
477 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
478 if (x < wx)
479 return 0;
480
481 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
482 if (x >= wx + ww)
483 return 0;
484
485 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
486 if (!svp || !SvTRUE (*svp))
487 return 0;
488
489 return 1;
365} 490}
366 491
367MODULE = CFPlus PACKAGE = CFPlus 492MODULE = CFPlus PACKAGE = CFPlus
368 493
369PROTOTYPES: ENABLE 494PROTOTYPES: ENABLE
374 static const struct { 499 static const struct {
375 const char *name; 500 const char *name;
376 IV iv; 501 IV iv;
377 } *civ, const_iv[] = { 502 } *civ, const_iv[] = {
378# define const_iv(name) { # name, (IV)name } 503# define const_iv(name) { # name, (IV)name }
504 const_iv (SDLK_MODIFIER_MIN),
505 const_iv (SDLK_MODIFIER_MAX),
506
379 const_iv (SDL_ACTIVEEVENT), 507 const_iv (SDL_ACTIVEEVENT),
380 const_iv (SDL_KEYDOWN), 508 const_iv (SDL_KEYDOWN),
381 const_iv (SDL_KEYUP), 509 const_iv (SDL_KEYUP),
382 const_iv (SDL_MOUSEMOTION), 510 const_iv (SDL_MOUSEMOTION),
383 const_iv (SDL_MOUSEBUTTONDOWN), 511 const_iv (SDL_MOUSEBUTTONDOWN),
392 const_iv (SDL_EVENT_RESERVEDA), 520 const_iv (SDL_EVENT_RESERVEDA),
393 const_iv (SDL_EVENT_RESERVEDB), 521 const_iv (SDL_EVENT_RESERVEDB),
394 const_iv (SDL_VIDEORESIZE), 522 const_iv (SDL_VIDEORESIZE),
395 const_iv (SDL_VIDEOEXPOSE), 523 const_iv (SDL_VIDEOEXPOSE),
396 const_iv (SDL_USEREVENT), 524 const_iv (SDL_USEREVENT),
525
526 const_iv (SDL_APPINPUTFOCUS),
527 const_iv (SDL_APPMOUSEFOCUS),
528 const_iv (SDL_APPACTIVE),
529
397 const_iv (SDLK_KP0), 530 const_iv (SDLK_KP0),
398 const_iv (SDLK_KP1), 531 const_iv (SDLK_KP1),
399 const_iv (SDLK_KP2), 532 const_iv (SDLK_KP2),
400 const_iv (SDLK_KP3), 533 const_iv (SDLK_KP3),
401 const_iv (SDLK_KP4), 534 const_iv (SDLK_KP4),
456 const_iv (SDLK_BREAK), 589 const_iv (SDLK_BREAK),
457 const_iv (SDLK_MENU), 590 const_iv (SDLK_MENU),
458 const_iv (SDLK_POWER), 591 const_iv (SDLK_POWER),
459 const_iv (SDLK_EURO), 592 const_iv (SDLK_EURO),
460 const_iv (SDLK_UNDO), 593 const_iv (SDLK_UNDO),
594
461 const_iv (KMOD_NONE), 595 const_iv (KMOD_NONE),
596 const_iv (KMOD_SHIFT),
462 const_iv (KMOD_LSHIFT), 597 const_iv (KMOD_LSHIFT),
463 const_iv (KMOD_RSHIFT), 598 const_iv (KMOD_RSHIFT),
599 const_iv (KMOD_CTRL),
464 const_iv (KMOD_LCTRL), 600 const_iv (KMOD_LCTRL),
465 const_iv (KMOD_RCTRL), 601 const_iv (KMOD_RCTRL),
602 const_iv (KMOD_ALT),
466 const_iv (KMOD_LALT), 603 const_iv (KMOD_LALT),
467 const_iv (KMOD_RALT), 604 const_iv (KMOD_RALT),
605 const_iv (KMOD_META),
468 const_iv (KMOD_LMETA), 606 const_iv (KMOD_LMETA),
469 const_iv (KMOD_RMETA), 607 const_iv (KMOD_RMETA),
470 const_iv (KMOD_NUM), 608 const_iv (KMOD_NUM),
471 const_iv (KMOD_CAPS), 609 const_iv (KMOD_CAPS),
472 const_iv (KMOD_MODE), 610 const_iv (KMOD_MODE),
473 const_iv (KMOD_CTRL),
474 const_iv (KMOD_SHIFT),
475 const_iv (KMOD_ALT),
476 const_iv (KMOD_META)
477# undef const_iv 611# undef const_iv
478 }; 612 };
479 613
480 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 614 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
481 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 615 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
616
617 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
618 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
482} 619}
620
621void
622weaken (SV *rv)
623 PROTOTYPE: $
624 CODE:
625 sv_rvweaken (rv);
483 626
484int 627int
485in_destruct () 628in_destruct ()
486 CODE: 629 CODE:
487 RETVAL = PL_main_cv == Nullcv; 630 RETVAL = PL_main_cv == Nullcv;
499 opengl_fontmap = pango_opengl_font_map_new (); 642 opengl_fontmap = pango_opengl_font_map_new ();
500 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
501 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
502} 645}
503 646
647char *
648SDL_GetError ()
649
504int 650int
505SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 651SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
506 652
507void 653void
508SDL_Quit () 654SDL_Quit ()
509 655
510void 656void
511SDL_ListModes () 657SDL_ListModes (int rgb, int alpha)
512 PPCODE: 658 PPCODE:
513{ 659{
514 SDL_Rect **m; 660 SDL_Rect **m;
515 661
516 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
517 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
518 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 664 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 665 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
520 666
521 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 667 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
522 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 668 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
523 669
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
528 674
529 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
530#if SDL_VERSION_ATLEAST(1,2,10) 676#if SDL_VERSION_ATLEAST(1,2,10)
531 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
532 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
533#endif 679#endif
534 680
535 SDL_EnableUNICODE (1);
536 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
537
538 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
539 682
540 if (m && m != (SDL_Rect **)-1) 683 if (m && m != (SDL_Rect **)-1)
541 while (*m) 684 while (*m)
542 { 685 {
686 if ((*m)->w >= 640 && (*m)->h >= 480)
687 {
543 AV *av = newAV (); 688 AV *av = newAV ();
544 av_push (av, newSViv ((*m)->w)); 689 av_push (av, newSViv ((*m)->w));
545 av_push (av, newSViv ((*m)->h)); 690 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb));
692 av_push (av, newSViv (alpha));
546 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 693 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
694 }
547 695
548 ++m; 696 ++m;
549 } 697 }
550} 698}
551 699
552char *
553SDL_GetError ()
554
555int 700int
556SDL_SetVideoMode (int w, int h, int fullscreen) 701SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
557 CODE: 702 CODE:
703{
704 SDL_EnableUNICODE (1);
705 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
706
707 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
709 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
710 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
711
558 RETVAL = !!SDL_SetVideoMode ( 712 RETVAL = !!SDL_SetVideoMode (
559 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 713 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
560 ); 714 );
715
561 if (RETVAL) 716 if (RETVAL)
562 { 717 {
718 av_clear (texture_av);
719
563 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 720 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
564# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
565# include "glfunc.h" 722#include "glfunc.h"
566# undef GL_FUNC 723#undef GL_FUNC
567 } 724 }
725}
568 OUTPUT: 726 OUTPUT:
569 RETVAL 727 RETVAL
570 728
571void 729void
572SDL_GL_SwapBuffers () 730SDL_GL_SwapBuffers ()
573 731
574char * 732char *
575SDL_GetKeyName (int sym) 733SDL_GetKeyName (int sym)
576 734
735int
736SDL_GetAppState ()
737
577void 738void
578SDL_PollEvent () 739poll_events ()
579 PPCODE: 740 PPCODE:
580{ 741{
581 SDL_Event ev; 742 SDL_Event ev;
582 743
583 while (SDL_PollEvent (&ev)) 744 SDL_PumpEvents ();
745 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
584 { 746 {
585 HV *hv = newHV (); 747 HV *hv = newHV ();
586 hv_store (hv, "type", 4, newSViv (ev.type), 0); 748 hv_store (hv, "type", 4, newSViv (ev.type), 0);
587 749
588 switch (ev.type) 750 switch (ev.type)
590 case SDL_KEYDOWN: 752 case SDL_KEYDOWN:
591 case SDL_KEYUP: 753 case SDL_KEYUP:
592 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 754 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
593 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 755 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
594 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 756 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
757 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
595 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 758 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
596 break; 759 break;
597 760
598 case SDL_ACTIVEEVENT: 761 case SDL_ACTIVEEVENT:
599 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 762 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
600 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 763 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
601 break; 764 break;
602 765
603 case SDL_MOUSEMOTION: 766 case SDL_MOUSEMOTION:
767 {
768 int state = ev.motion.state;
769 int x = ev.motion.x;
770 int y = ev.motion.y;
771 int xrel = ev.motion.xrel;
772 int yrel = ev.motion.yrel;
773
774 /* do simplistic event compression */
775 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
776 && state == ev.motion.state)
777 {
778 xrel += ev.motion.xrel;
779 yrel += ev.motion.yrel;
780 x = ev.motion.x;
781 y = ev.motion.y;
782 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
783 }
784
604 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
605
606 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 786 hv_store (hv, "state", 5, newSViv (state), 0);
607 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 787 hv_store (hv, "x", 1, newSViv (x), 0);
608 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 788 hv_store (hv, "y", 1, newSViv (y), 0);
609 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 789 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
610 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 790 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
791 }
611 break; 792 break;
612 793
613 case SDL_MOUSEBUTTONDOWN: 794 case SDL_MOUSEBUTTONDOWN:
614 case SDL_MOUSEBUTTONUP: 795 case SDL_MOUSEBUTTONUP:
615 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 796 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
630 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
631 } 812 }
632} 813}
633 814
634int 815int
635Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
636 POSTCALL: 817 POSTCALL:
637 Mix_HookMusicFinished (music_finished); 818 Mix_HookMusicFinished (music_finished);
638 Mix_ChannelFinished (channel_finished); 819 Mix_ChannelFinished (channel_finished);
639 820
640void 821void
641Mix_CloseAudio () 822Mix_CloseAudio ()
642 823
643int 824int
644Mix_AllocateChannels (int numchans = -1) 825Mix_AllocateChannels (int numchans = -1)
645 826
827const char *
828Mix_GetError ()
829
646void 830void
647lowdelay (int fd, int val = 1) 831lowdelay (int fd, int val = 1)
648 CODE: 832 CODE:
833 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
834
835void
836win32_proxy_info ()
837 PPCODE:
838{
649#ifndef _WIN32 839#ifdef _WIN32
650 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 840 char buffer[2048];
841 DWORD buflen;
842
843 EXTEND (SP, 3);
844
845 buflen = sizeof (buffer);
846 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
847 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
848 {
849 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
850
851 buflen = sizeof (buffer);
852 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
853 {
854 PUSHs (newSVpv (buffer, 0));
855
856 buflen = sizeof (buffer);
857 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
858 PUSHs (newSVpv (buffer, 0));
859 }
860 }
651#endif 861#endif
862}
652 863
653void 864void
654add_font (char *file) 865add_font (char *file)
655 CODE: 866 CODE:
656 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 867 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
664 STRLEN image_len; 875 STRLEN image_len;
665 char *image = (char *)SvPVbyte (image_, image_len); 876 char *image = (char *)SvPVbyte (image_, image_len);
666 SDL_Surface *surface, *surface2; 877 SDL_Surface *surface, *surface2;
667 SDL_PixelFormat fmt; 878 SDL_PixelFormat fmt;
668 SDL_RWops *rw = ix 879 SDL_RWops *rw = ix
669 ? SDL_RWFromFile (image, "r") 880 ? SDL_RWFromFile (image, "rb")
670 : SDL_RWFromConstMem (image, image_len); 881 : SDL_RWFromConstMem (image, image_len);
671 882
672 if (!rw) 883 if (!rw)
673 croak ("load_image: %s", SDL_GetError ()); 884 croak ("load_image: %s", SDL_GetError ());
674 885
760 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 971 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
761#endif 972#endif
762 _exit (1); 973 _exit (1);
763 974
764void 975void
765_exit (int retval) 976_exit (int retval = 0)
766 CODE: 977 CODE:
978#ifdef WIN32
979 ExitThread (retval); // unclean, please beam me up
980#else
767 _exit (retval); 981 _exit (retval);
982#endif
983
984void
985debug ()
986 CODE:
987{
988#if DEBUG
989 VALGRIND_DO_LEAK_CHECK;
990#endif
991}
768 992
769MODULE = CFPlus PACKAGE = CFPlus::Font 993MODULE = CFPlus PACKAGE = CFPlus::Font
994
995PROTOTYPES: DISABLE
770 996
771CFPlus::Font 997CFPlus::Font
772new_from_file (SV *class, char *path, int id = 0) 998new_from_file (SV *class, char *path, int id = 0)
773 CODE: 999 CODE:
774{ 1000{
785 CODE: 1011 CODE:
786 pango_font_description_free (self); 1012 pango_font_description_free (self);
787 1013
788void 1014void
789make_default (CFPlus::Font self) 1015make_default (CFPlus::Font self)
1016 PROTOTYPE: $
790 CODE: 1017 CODE:
791 default_font = self; 1018 default_font = self;
792 1019
793MODULE = CFPlus PACKAGE = CFPlus::Layout 1020MODULE = CFPlus PACKAGE = CFPlus::Layout
794 1021
1022PROTOTYPES: DISABLE
1023
795void 1024void
796reset_glyph_cache () 1025reset_glyph_cache ()
1026 PROTOTYPE:
797 CODE: 1027 CODE:
798 tc_clear (); 1028 tc_clear ();
799 1029
800CFPlus::Layout 1030CFPlus::Layout
801new (SV *class) 1031new (SV *class)
807 RETVAL->g = 1.; 1037 RETVAL->g = 1.;
808 RETVAL->b = 1.; 1038 RETVAL->b = 1.;
809 RETVAL->a = 1.; 1039 RETVAL->a = 1.;
810 RETVAL->base_height = MIN_FONT_HEIGHT; 1040 RETVAL->base_height = MIN_FONT_HEIGHT;
811 RETVAL->font = 0; 1041 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
812 1043
813 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
814 layout_update_font (RETVAL); 1045 layout_update_font (RETVAL);
815 OUTPUT: 1046 OUTPUT:
816 RETVAL 1047 RETVAL
817 1048
818void 1049void
819DESTROY (CFPlus::Layout self) 1050DESTROY (CFPlus::Layout self)
820 CODE: 1051 CODE:
821 g_object_unref (self->pl); 1052 g_object_unref (self->pl);
1053 rc_free (self->rc);
822 Safefree (self); 1054 Safefree (self);
823 1055
824void 1056void
825set_text (CFPlus::Layout self, SV *text_) 1057set_text (CFPlus::Layout self, SV *text_)
826 CODE: 1058 CODE:
1019xy_to_index (CFPlus::Layout self, int x, int y) 1251xy_to_index (CFPlus::Layout self, int x, int y)
1020 CODE: 1252 CODE:
1021{ 1253{
1022 int index, trailing; 1254 int index, trailing;
1023 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1255 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1024 RETVAL = index; 1256 RETVAL = index + trailing;
1025} 1257}
1026 OUTPUT: 1258 OUTPUT:
1027 RETVAL 1259 RETVAL
1028 1260
1029void 1261void
1038 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1270 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1039 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1271 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1040} 1272}
1041 1273
1042void 1274void
1275index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1276 PPCODE:
1277{
1278 int line, x;
1279
1280 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1281 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1282
1283 EXTEND (SP, 2);
1284 PUSHs (sv_2mortal (newSViv (line - 1)));
1285 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1286}
1287
1288void
1289line_x_to_index (CFPlus::Layout self, int line, int x)
1290 PPCODE:
1291{
1292 PangoLayoutLine *lp;
1293 int index, trailing;
1294
1295 if (line < 0)
1296 XSRETURN_EMPTY;
1297
1298 if (!(lp = pango_layout_get_line (self->pl, line)))
1299 XSRETURN_EMPTY; /* do better */
1300
1301 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1302
1303 EXTEND (SP, 2);
1304 if (GIMME_V == G_SCALAR)
1305 PUSHs (sv_2mortal (newSViv (index + trailing)));
1306 else
1307 {
1308 PUSHs (sv_2mortal (newSViv (index)));
1309 PUSHs (sv_2mortal (newSViv (trailing)));
1310 }
1311}
1312
1313void
1043render (CFPlus::Layout self, float x, float y, int flags = 0) 1314render (CFPlus::Layout self, float x, float y, int flags = 0)
1044 PPCODE: 1315 CODE:
1316 rc_clear (self->rc);
1045 pango_opengl_render_layout_subpixel ( 1317 pango_opengl_render_layout_subpixel (
1046 self->pl, 1318 self->pl,
1319 self->rc,
1047 x * PANGO_SCALE, y * PANGO_SCALE, 1320 x * PANGO_SCALE, y * PANGO_SCALE,
1048 self->r, self->g, self->b, self->a, 1321 self->r, self->g, self->b, self->a,
1049 flags 1322 flags
1050 ); 1323 );
1324 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl);
1327
1328void
1329draw (CFPlus::Layout self)
1330 CODE:
1331{
1332 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339
1340 rc_draw (self->rc);
1341
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D);
1345}
1051 1346
1052MODULE = CFPlus PACKAGE = CFPlus::Texture 1347MODULE = CFPlus PACKAGE = CFPlus::Texture
1053 1348
1054void 1349PROTOTYPES: ENABLE
1055pad2pot (SV *data_, SV *w_, SV *h_)
1056 CODE:
1057{
1058 int ow = SvIV (w_);
1059 int oh = SvIV (h_);
1060 1350
1061 if (ow && oh) 1351int minpot (int n)
1352
1353void
1354pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE:
1356{
1357 if ((nw != ow || nh != oh) && SvOK (data_))
1062 { 1358 {
1063 int nw = minpot (ow);
1064 int nh = minpot (oh);
1065
1066 if (nw != ow || nh != oh)
1067 {
1068 if (SvOK (data_))
1069 {
1070 STRLEN datalen; 1359 STRLEN datalen;
1071 char *data = SvPVbyte (data_, datalen); 1360 char *data = SvPVbyte (data_, datalen);
1072 int bpp = datalen / (ow * oh); 1361 int bpp = datalen / (ow * oh);
1073 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1362 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1074 1363
1075 SvPOK_only (result_); 1364 SvPOK_only (result_);
1076 SvCUR_set (result_, nw * nh * bpp); 1365 SvCUR_set (result_, nw * nh * bpp);
1077 1366
1078 memset (SvPVX (result_), 0, nw * nh * bpp); 1367 memset (SvPVX (result_), 0, nw * nh * bpp);
1079 while (oh--) 1368 while (oh--)
1080 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1369 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1081 1370
1082 sv_setsv (data_, result_); 1371 sv_setsv (data_, result_);
1083 }
1084
1085 sv_setiv (w_, nw);
1086 sv_setiv (h_, nh);
1087 }
1088 } 1372 }
1089} 1373}
1090 1374
1091void 1375void
1092draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1376draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1098{ 1382{
1099 HV *hv = (HV *)SvRV (self); 1383 HV *hv = (HV *)SvRV (self);
1100 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1384 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1101 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1385 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1102 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1386 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1387
1388 if (name <= 0)
1389 XSRETURN_EMPTY;
1103 1390
1104 if (items < 5) 1391 if (items < 5)
1105 { 1392 {
1106 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1393 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1107 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1394 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1135 glDisable (GL_ALPHA_TEST); 1422 glDisable (GL_ALPHA_TEST);
1136 glDisable (GL_BLEND); 1423 glDisable (GL_BLEND);
1137 } 1424 }
1138} 1425}
1139 1426
1427IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1428 CODE:
1429{
1430 GLint width;
1431 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1432 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1433 RETVAL = width > 0;
1434}
1435 OUTPUT:
1436 RETVAL
1437
1140MODULE = CFPlus PACKAGE = CFPlus::Map 1438MODULE = CFPlus PACKAGE = CFPlus::Map
1141 1439
1440PROTOTYPES: DISABLE
1441
1142CFPlus::Map 1442CFPlus::Map
1143new (SV *class, int map_width, int map_height) 1443new (SV *class)
1144 CODE: 1444 CODE:
1145 New (0, RETVAL, 1, struct map); 1445 New (0, RETVAL, 1, struct map);
1146 RETVAL->x = 0; 1446 RETVAL->x = 0;
1147 RETVAL->y = 0; 1447 RETVAL->y = 0;
1148 RETVAL->w = map_width; 1448 RETVAL->w = 0;
1149 RETVAL->h = map_height; 1449 RETVAL->h = 0;
1150 RETVAL->ox = 0; 1450 RETVAL->ox = 0;
1151 RETVAL->oy = 0; 1451 RETVAL->oy = 0;
1152 RETVAL->faces = 8192; 1452 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1153 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1453 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1154 RETVAL->texs = 8192;
1155 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1156 RETVAL->rows = 0; 1454 RETVAL->rows = 0;
1157 RETVAL->row = 0; 1455 RETVAL->row = 0;
1158 OUTPUT: 1456 OUTPUT:
1159 RETVAL 1457 RETVAL
1160 1458
1161void 1459void
1162DESTROY (CFPlus::Map self) 1460DESTROY (CFPlus::Map self)
1163 CODE: 1461 CODE:
1164{ 1462{
1165 map_clear (self); 1463 map_clear (self);
1166 Safefree (self->face); 1464 Safefree (self->face2tile);
1167 Safefree (self->tex); 1465 Safefree (self->tex);
1168 Safefree (self); 1466 Safefree (self);
1169} 1467}
1170 1468
1171void 1469void
1470resize (CFPlus::Map self, int map_width, int map_height)
1471 CODE:
1472 self->w = map_width;
1473 self->h = map_height;
1474
1475void
1172clear (CFPlus::Map self) 1476clear (CFPlus::Map self)
1173 CODE: 1477 CODE:
1174 map_clear (self); 1478 map_clear (self);
1175 1479
1176void 1480void
1177set_face (CFPlus::Map self, int face, int texid) 1481set_tileid (CFPlus::Map self, int face, int tile)
1178 CODE: 1482 CODE:
1179{ 1483{
1180 while (self->faces <= face) 1484 need_facenum (self, face); self->face2tile [face] = tile;
1181 { 1485 need_texid (self, tile);
1182 Append (mapface, self->face, self->faces, self->faces); 1486}
1183 self->faces *= 2;
1184 }
1185 1487
1186 self->face [face] = texid; 1488void
1489set_smooth (CFPlus::Map self, int face, int smooth, int level)
1490 CODE:
1491{
1492 tileid texid;
1493 maptex *tex;
1494
1495 if (face < 0 || face >= self->faces)
1496 return;
1497
1498 if (smooth < 0 || smooth >= self->faces)
1499 return;
1500
1501 texid = self->face2tile [face];
1502
1503 if (!texid)
1504 return;
1505
1506 tex = self->tex + texid;
1507 tex->smoothtile = self->face2tile [smooth];
1508 tex->smoothlevel = level;
1187} 1509}
1188 1510
1189void 1511void
1190set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1512set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1191 CODE: 1513 CODE:
1192{ 1514{
1193 while (self->texs <= texid) 1515 need_texid (self, texid);
1194 {
1195 Append (maptex, self->tex, self->texs, self->texs);
1196 self->texs *= 2;
1197 }
1198 1516
1199 { 1517 {
1200 maptex *tex = self->tex + texid; 1518 maptex *tex = self->tex + texid;
1201 1519
1202 tex->name = name; 1520 tex->name = name;
1244void 1562void
1245scroll (CFPlus::Map self, int dx, int dy) 1563scroll (CFPlus::Map self, int dx, int dy)
1246 CODE: 1564 CODE:
1247{ 1565{
1248 if (dx > 0) 1566 if (dx > 0)
1249 map_blank (self, self->x, self->y, dx - 1, self->h); 1567 map_blank (self, self->x, self->y, dx, self->h);
1250 else if (dx < 0) 1568 else if (dx < 0)
1251 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1569 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1252 1570
1253 if (dy > 0) 1571 if (dy > 0)
1254 map_blank (self, self->x, self->y, self->w, dy - 1); 1572 map_blank (self, self->x, self->y, self->w, dy);
1255 else if (dy < 0) 1573 else if (dy < 0)
1256 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1574 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1257 1575
1258 self->ox += dx; self->x += dx; 1576 self->ox += dx; self->x += dx;
1259 self->oy += dy; self->y += dy; 1577 self->oy += dy; self->y += dy;
1260 1578
1261 while (self->y < 0) 1579 while (self->y < 0)
1265 self->rows += MAP_EXTEND_Y; 1583 self->rows += MAP_EXTEND_Y;
1266 self->y += MAP_EXTEND_Y; 1584 self->y += MAP_EXTEND_Y;
1267 } 1585 }
1268} 1586}
1269 1587
1270void 1588SV *
1271map1a_update (CFPlus::Map self, SV *data_, int extmap) 1589map1a_update (CFPlus::Map self, SV *data_, int extmap)
1272 CODE: 1590 CODE:
1273{ 1591{
1274 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1275 uint8_t *data_end = (uint8_t *)SvEND (data_); 1593 uint8_t *data_end = (uint8_t *)SvEND (data_);
1276 mapcell *cell; 1594 mapcell *cell;
1277 int x, y, flags; 1595 int x, y, z, flags;
1596 AV *missing = newAV ();
1597 RETVAL = newRV_noinc ((SV *)missing);
1278 1598
1279 while (data < data_end - 1) 1599 while (data < data_end - 1)
1280 { 1600 {
1281 flags = (data [0] << 8) + data [1]; data += 2; 1601 flags = (data [0] << 8) + data [1]; data += 2;
1282 1602
1287 1607
1288 if (flags & 15) 1608 if (flags & 15)
1289 { 1609 {
1290 if (!cell->darkness) 1610 if (!cell->darkness)
1291 { 1611 {
1612 memset (cell, 0, sizeof (*cell));
1292 cell->darkness = 256; 1613 cell->darkness = 256;
1293 cell->face [0] = 0;
1294 cell->face [1] = 0;
1295 cell->face [2] = 0;
1296 } 1614 }
1297 1615
1298 //TODO: don't trust server data to be in-range(!) 1616 //TODO: don't trust server data to be in-range(!)
1299 1617
1300 if (flags & 8) 1618 if (flags & 8)
1315 cell->stat_width = 1; 1633 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1634 cell->stat_hp = *data++;
1317 } 1635 }
1318 else if (cmd == 6) // monster width 1636 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1637 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1638 else if (cmd == 0x47)
1321 { 1639 {
1322 if (*data == 4) 1640 if (*data == 4)
1323 ; // decode player tag 1641 ; // decode player count
1324 1642
1325 data += *data + 1; 1643 data += *data + 1;
1326 } 1644 }
1327 else if (cmd == 8) // cell flags 1645 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1646 cell->flags = *data++;
1335 } 1653 }
1336 else 1654 else
1337 cell->darkness = *data++ + 1; 1655 cell->darkness = *data++ + 1;
1338 } 1656 }
1339 1657
1658 for (z = 0; z <= 2; ++z)
1340 if (flags & 4) 1659 if (flags & (4 >> z))
1341 { 1660 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1661 faceid face = (data [0] << 8) + data [1]; data += 2;
1662 need_facenum (self, face);
1663 cell->tile [z] = self->face2tile [face];
1664
1665 if (cell->tile [z])
1666 {
1667 maptex *tex = self->tex + cell->tile [z];
1668 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z]));
1670
1671 if (tex->smoothtile)
1672 {
1673 maptex *smooth = self->tex + tex->smoothtile;
1674 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile));
1676 }
1677 }
1343 } 1678 }
1344
1345 if (flags & 2)
1346 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1348 }
1349
1350 if (flags & 1)
1351 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1353 }
1354 } 1679 }
1355 else 1680 else
1356 {
1357 cell->darkness = 0; 1681 cell->darkness = 0;
1358 cell->stat_hp = 0;
1359 }
1360 } 1682 }
1361} 1683}
1684 OUTPUT:
1685 RETVAL
1362 1686
1363SV * 1687SV *
1364mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1365 CODE: 1689 CODE:
1366{ 1690{
1390 { 1714 {
1391 mapcell *cell = row->col + (x - row->c0); 1715 mapcell *cell = row->col + (x - row->c0);
1392 1716
1393 for (z = 0; z <= 0; z++) 1717 for (z = 0; z <= 0; z++)
1394 { 1718 {
1395 mapface face = cell->face [z];
1396
1397 if (face)
1398 {
1399 maptex tex = self->tex [face]; 1719 maptex tex = self->tex [cell->tile [z]];
1400 int a0 = 255 - tex.a; 1720 int a0 = 255 - tex.a;
1401 int a1 = tex.a; 1721 int a1 = tex.a;
1402 1722
1403 r = (r * a0 + tex.r * a1) / 255; 1723 r = (r * a0 + tex.r * a1) / 255;
1404 g = (g * a0 + tex.g * a1) / 255; 1724 g = (g * a0 + tex.g * a1) / 255;
1405 b = (b * a0 + tex.b * a1) / 255; 1725 b = (b * a0 + tex.b * a1) / 255;
1406 a = (a * a0 + tex.a * a1) / 255; 1726 a = (a * a0 + tex.a * a1) / 255;
1407 }
1408 } 1727 }
1409 } 1728 }
1410 1729
1411 *map++ = (r ) 1730 *map++ = (r )
1412 | (g << 8) 1731 | (g << 8)
1419} 1738}
1420 OUTPUT: 1739 OUTPUT:
1421 RETVAL 1740 RETVAL
1422 1741
1423void 1742void
1424draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1425 CODE: 1744 CODE:
1426{ 1745{
1427 int vx, vy;
1428 int x, y, z; 1746 int x, y, z;
1429 int last_name;
1430 mapface face;
1431 1747
1432 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1433 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1750 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1751 smooth_key skey;
1434 1752
1435 /* 1753 rc_t *rc = rc_alloc ();
1436 int vx = self->vx = self->w >= sw 1754 rc_key_t key;
1437 ? self->x + (self->w - sw) / 2 1755 rc_array_t *arr;
1438 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1439 1756
1440 int vy = self->vy = self->h >= sh 1757 // thats current max. sorry.
1441 ? self->y + (self->h - sh) / 2 1758 if (sw > 255) sw = 255;
1442 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1759 if (sh > 255) sh = 255;
1443 */
1444 1760
1445 glColor4ub (255, 255, 255, 255); 1761 // clear key, in case of extra padding
1762 memset (&skey, 0, sizeof (skey));
1763
1764 memset (&key, 0, sizeof (key));
1765 key.r = 255;
1766 key.g = 255;
1767 key.b = 255;
1768 key.a = 255;
1769 key.mode = GL_QUADS;
1770 key.format = GL_T2F_V3F;
1771 key.texname = -1;
1772
1773 mx += self->x;
1774 my += self->y;
1775
1776 // first pass: determine smooth_max
1777 // rather ugly, if you ask me
1778 // could also be stored inside mapcell and updated on change
1779 memset (smooth_max, 0, sizeof (smooth_max));
1780
1781 for (y = 0; y < sh; y++)
1782 if (0 <= y + my && y + my < self->rows)
1783 {
1784 maprow *row = self->row + (y + my);
1785
1786 for (x = 0; x < sw; x++)
1787 if (row->c0 <= x + mx && x + mx < row->c1)
1788 {
1789 mapcell *cell = row->col + (x + mx - row->c0);
1790
1791 smooth_max[x + 1][y + 1] =
1792 MAX (self->tex [cell->tile [0]].smoothlevel,
1793 MAX (self->tex [cell->tile [1]].smoothlevel,
1794 self->tex [cell->tile [2]].smoothlevel));
1795 }
1796 }
1446 1797
1447 glEnable (GL_BLEND); 1798 glEnable (GL_BLEND);
1448 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1449 glEnable (GL_TEXTURE_2D);
1450 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1451 1801
1452 glBegin (GL_QUADS);
1453
1454 last_name = 0;
1455
1456 for (z = 0; z < 3; z++) 1802 for (z = 0; z <= 2; z++)
1803 {
1804 memset (smooth_level, 0, sizeof (smooth_level));
1805
1457 for (y = 0; y < sh; y++) 1806 for (y = 0; y < sh; y++)
1458 if (0 <= y + vy && y + vy < self->rows) 1807 if (0 <= y + my && y + my < self->rows)
1459 { 1808 {
1460 maprow *row = self->row + (y + vy); 1809 maprow *row = self->row + (y + my);
1461 1810
1462 for (x = 0; x < sw; x++) 1811 for (x = 0; x < sw; x++)
1463 if (row->c0 <= x + vx && x + vx < row->c1) 1812 if (row->c0 <= x + mx && x + mx < row->c1)
1464 { 1813 {
1465 mapcell *cell = row->col + (x + vx - row->c0); 1814 mapcell *cell = row->col + (x + mx - row->c0);
1466
1467 face = cell->face [z]; 1815 tileid tile = cell->tile [z];
1816
1817 if (tile)
1818 {
1819 maptex tex = self->tex [tile];
1820 int px, py;
1468 1821
1469 if (face && face < self->texs) 1822 if (key.texname != tex.name)
1823 {
1824 if (!tex.name)
1825 tex = self->tex [2]; /* missing, replace by noface */
1826
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 px = (x + 1) * T - tex.w;
1832 py = (y + 1) * T - tex.h;
1833
1834 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1835 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1836 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1837 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1838
1839 if (cell->flags && z == 2)
1840 {
1841 // overlays such as the speech bubble, probably more to come
1842 if (cell->flags & 1)
1843 {
1844 maptex tex = self->tex [1];
1845 int px = x * T + T * 2 / 32;
1846 int py = y * T - T * 6 / 32;
1847
1848 if (tex.name)
1849 {
1850 if (key.texname != tex.name)
1851 {
1852 key.texname = tex.name;
1853 arr = rc_array (rc, &key);
1854 }
1855
1856 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1857 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1858 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1859 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1860 }
1861 }
1862 }
1863
1864 // update smooth hash
1865 if (tex.smoothtile)
1866 {
1867 skey.tile = tex.smoothtile;
1868 skey.level = tex.smoothlevel;
1869
1870 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1871
1872 // add bits to current tile and all neighbours. skey.x|y is
1873 // shifted +1|+1 so we always stay positive.
1874
1875 // bits is ___n cccc CCCC bbbb
1876 // n do not draw borders&corners
1877 // c draw these corners, but...
1878 // C ... not these
1879 // b draw these borders
1880
1881 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1882 // ┃· ·· ·┃ ━━
1883
1884 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1885 // ·· ·· ·┏ ┓·
1886
1887 // full tile
1888 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1889
1890 // borders
1891 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1892 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1893 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1894 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1895
1896 // corners
1897 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1898 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1899 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1900 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1901 }
1902 }
1903 }
1904 }
1905
1906 rc_draw (rc);
1907 rc_clear (rc);
1908
1909 // go through all smoothlevels, lowest to highest, then draw.
1910 // this is basically counting sort
1911 {
1912 int w, b;
1913
1914 glEnable (GL_TEXTURE_2D);
1915 glBegin (GL_QUADS);
1916 for (w = 0; w < 256 / 32; ++w)
1917 {
1918 uint32_t smask = smooth_level [w];
1919 if (smask)
1920 for (b = 0; b < 32; ++b)
1921 if (smask & (((uint32_t)1) << b))
1470 { 1922 {
1471 maptex tex = self->tex [face]; 1923 int level = (w << 5) | b;
1472 int px = (x + 1) * 32 - tex.w; 1924 HE *he;
1473 int py = (y + 1) * 32 - tex.h;
1474 1925
1475 if (last_name != tex.name) 1926 hv_iterinit (smooth);
1927 while ((he = hv_iternext (smooth)))
1476 { 1928 {
1477 glEnd (); 1929 smooth_key *skey = (smooth_key *)HeKEY (he);
1478 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1930 IV bits = SvIVX (HeVAL (he));
1479 glBegin (GL_QUADS);
1480 }
1481 1931
1482 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1483 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1484 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1485 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1486 }
1487
1488 if (cell->flags && z == 2)
1489 {
1490 if (cell->flags & 1) 1932 if (!(bits & 0x1000)
1933 && skey->level == level
1934 && level > smooth_max [skey->x][skey->y])
1491 { 1935 {
1492 maptex tex = self->tex [1]; 1936 maptex tex = self->tex [skey->tile];
1493 int px = (x + 1) * 32 - tex.w + 2; 1937 int px = (((int)skey->x) - 1) * T;
1494 int py = (y + 1) * 32 - tex.h - 6; 1938 int py = (((int)skey->y) - 1) * T;
1939 int border = bits & 15;
1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1941 float dx = tex.s * .0625f; // 16 images/row
1942 float dy = tex.t * .5f ; // 2 images/column
1495 1943
1944 if (tex.name)
1945 {
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1948 if (key.texname != tex.name)
1949 {
1496 glEnd (); 1950 glEnd ();
1497 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1951 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1498 glBegin (GL_QUADS); 1952 glBegin (GL_QUADS);
1953 }
1499 1954
1955 if (border)
1956 {
1957 float ox = border * dx;
1958
1959 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1960 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1961 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1962 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1963 }
1964
1965 if (corner)
1966 {
1967 float ox = corner * dx;
1968
1500 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1969 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1501 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1970 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1502 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1971 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1503 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1972 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1973 }
1974 }
1975 }
1504 } 1976 }
1505 } 1977 }
1506 }
1507 } 1978 }
1508 1979
1509 glEnd (); 1980 glEnd ();
1510
1511 glDisable (GL_TEXTURE_2D); 1981 glDisable (GL_TEXTURE_2D);
1982 key.texname = -1;
1983 }
1984
1985 hv_clear (smooth);
1986 }
1987
1512 glDisable (GL_BLEND); 1988 glDisable (GL_BLEND);
1989 rc_free (rc);
1513 1990
1514 // top layer: overlays such as the health bar 1991 // top layer: overlays such as the health bar
1515 for (y = 0; y < sh; y++) 1992 for (y = 0; y < sh; y++)
1516 if (0 <= y + vy && y + vy < self->rows) 1993 if (0 <= y + my && y + my < self->rows)
1517 { 1994 {
1518 maprow *row = self->row + (y + vy); 1995 maprow *row = self->row + (y + my);
1519 1996
1520 for (x = 0; x < sw; x++) 1997 for (x = 0; x < sw; x++)
1521 if (row->c0 <= x + vx && x + vx < row->c1) 1998 if (row->c0 <= x + mx && x + mx < row->c1)
1522 { 1999 {
1523 mapcell *cell = row->col + (x + vx - row->c0); 2000 mapcell *cell = row->col + (x + mx - row->c0);
1524 2001
1525 int px = x * 32; 2002 int px = x * T;
1526 int py = y * 32; 2003 int py = y * T;
1527 2004
1528 if (cell->stat_hp) 2005 if (cell->stat_hp)
1529 { 2006 {
1530 int width = cell->stat_width * 32; 2007 int width = cell->stat_width * T;
1531 int thick = sh / 28 + 1 + cell->stat_width; 2008 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1532 2009
1533 glColor3ub (0, 0, 0); 2010 glColor3ub (0, 0, 0);
1534 glRectf (px + 1, py - thick - 2, 2011 glRectf (px + 1, py - thick - 2,
1535 px + width - 1, py); 2012 px + width - 1, py);
1536 2013
1602 glDisable (GL_BLEND); 2079 glDisable (GL_BLEND);
1603 glDisable (GL_TEXTURE_2D); 2080 glDisable (GL_TEXTURE_2D);
1604} 2081}
1605 2082
1606void 2083void
1607fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2084fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1608 PPCODE: 2085 PPCODE:
1609{ 2086{
1610 int vx, vy;
1611 int x, y; 2087 int x, y;
2088 int sw1 = sw + 2;
2089 int sh1 = sh + 2;
2090 int sh3 = sh * 3;
1612 int sw4 = (sw + 3) & ~3; 2091 int sw34 = (sw * 3 + 3) & ~3;
2092 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1613 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2093 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1614 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2094 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1615 2095
1616 memset (darkness, 255, sw4 * sh);
1617 SvPOK_only (darkness_sv); 2096 SvPOK_only (darkness3_sv);
1618 SvCUR_set (darkness_sv, sw4 * sh); 2097 SvCUR_set (darkness3_sv, sw34 * sh3);
1619 2098
1620 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2099 mx += self->x - 1;
1621 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2100 my += self->y - 1;
1622 2101
2102 memset (darkness1, 255, sw1 * sh1);
2103
1623 for (y = 0; y < sh; y++) 2104 for (y = 0; y < sh1; y++)
1624 if (0 <= y + vy && y + vy < self->rows) 2105 if (0 <= y + my && y + my < self->rows)
1625 { 2106 {
1626 maprow *row = self->row + (y + vy); 2107 maprow *row = self->row + (y + my);
1627 2108
1628 for (x = 0; x < sw; x++) 2109 for (x = 0; x < sw1; x++)
1629 if (row->c0 <= x + vx && x + vx < row->c1) 2110 if (row->c0 <= x + mx && x + mx < row->c1)
1630 { 2111 {
1631 mapcell *cell = row->col + (x + vx - row->c0); 2112 mapcell *cell = row->col + (x + mx - row->c0);
1632 2113
1633 darkness[y * sw4 + x] = cell->darkness 2114 darkness1 [y * sw1 + x] = cell->darkness
1634 ? 255 - (cell->darkness - 1) 2115 ? 255 - (cell->darkness - 1)
1635 : 255 - FOW_DARKNESS; 2116 : 255 - FOW_DARKNESS;
1636 } 2117 }
1637 } 2118 }
1638 2119
2120 for (y = 0; y < sh; ++y)
2121 for (x = 0; x < sw; ++x)
2122 {
2123 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2124 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2125 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2126 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2127 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2128 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2129 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2130 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2131 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2132
2133 uint8_t r11 = (d11 + d21 + d12) / 3;
2134 uint8_t r21 = d21;
2135 uint8_t r31 = (d21 + d31 + d32) / 3;
2136
2137 uint8_t r12 = d12;
2138 uint8_t r22 = d22;
2139 uint8_t r32 = d32;
2140
2141 uint8_t r13 = (d13 + d23 + d12) / 3;
2142 uint8_t r23 = d23;
2143 uint8_t r33 = (d23 + d33 + d32) / 3;
2144
2145 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2146 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2147 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2148 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2149 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2150 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2151 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2152 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2153 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2154 }
2155
2156 free (darkness1);
2157
1639 EXTEND (SP, 3); 2158 EXTEND (SP, 3);
1640 PUSHs (sv_2mortal (newSViv (sw4))); 2159 PUSHs (sv_2mortal (newSViv (sw34)));
1641 PUSHs (sv_2mortal (newSViv (sh))); 2160 PUSHs (sv_2mortal (newSViv (sh3)));
1642 PUSHs (darkness_sv); 2161 PUSHs (darkness3_sv);
1643} 2162}
1644 2163
1645SV * 2164SV *
1646get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2165get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1647 CODE: 2166 CODE:
1676 if (row && row->c0 <= x && x < row->c1) 2195 if (row && row->c0 <= x && x < row->c1)
1677 { 2196 {
1678 mapcell *cell = row->col + (x - row->c0); 2197 mapcell *cell = row->col + (x - row->c0);
1679 uint8_t flags = 0; 2198 uint8_t flags = 0;
1680 2199
1681 if (cell->face [0]) flags |= 1; 2200 if (cell->tile [0]) flags |= 1;
1682 if (cell->face [1]) flags |= 2; 2201 if (cell->tile [1]) flags |= 2;
1683 if (cell->face [2]) flags |= 4; 2202 if (cell->tile [2]) flags |= 4;
1684 2203
1685 *data++ = flags; 2204 *data++ = flags;
1686 2205
1687 if (flags & 1) 2206 if (flags & 1)
1688 { 2207 {
2208 tileid tile = cell->tile [0];
1689 *data++ = cell->face [0] >> 8; 2209 *data++ = tile >> 8;
1690 *data++ = cell->face [0]; 2210 *data++ = tile;
1691 } 2211 }
1692 2212
1693 if (flags & 2) 2213 if (flags & 2)
1694 { 2214 {
2215 tileid tile = cell->tile [1];
1695 *data++ = cell->face [1] >> 8; 2216 *data++ = tile >> 8;
1696 *data++ = cell->face [1]; 2217 *data++ = tile;
1697 } 2218 }
1698 2219
1699 if (flags & 4) 2220 if (flags & 4)
1700 { 2221 {
2222 tileid tile = cell->tile [2];
1701 *data++ = cell->face [2] >> 8; 2223 *data++ = tile >> 8;
1702 *data++ = cell->face [2]; 2224 *data++ = tile;
1703 } 2225 }
1704 } 2226 }
1705 else 2227 else
1706 *data++ = 0; 2228 *data++ = 0;
1707 } 2229 }
1721 int x, y, z; 2243 int x, y, z;
1722 int w, h; 2244 int w, h;
1723 int x1, y1; 2245 int x1, y1;
1724 2246
1725 if (*data++ != 0) 2247 if (*data++ != 0)
1726 return; /* version mismatch */ 2248 XSRETURN_EMPTY; /* version mismatch */
1727 2249
1728 w = *data++ << 8; w |= *data++; 2250 w = *data++ << 8; w |= *data++;
1729 h = *data++ << 8; h |= *data++; 2251 h = *data++ << 8; h |= *data++;
1730 2252
1731 // we need to do this 'cause we don't keep an absolute coord system for rows 2253 // we need to do this 'cause we don't keep an absolute coord system for rows
1747 { 2269 {
1748 uint8_t flags = *data++; 2270 uint8_t flags = *data++;
1749 2271
1750 if (flags) 2272 if (flags)
1751 { 2273 {
1752 mapface face[3] = { 0, 0, 0 };
1753
1754 mapcell *cell = row_get_cell (row, x); 2274 mapcell *cell = row_get_cell (row, x);
2275 tileid tile[3] = { 0, 0, 0 };
1755 2276
1756 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2277 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1757 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2278 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1758 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2279 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1759 2280
1760 if (cell->darkness == 0) 2281 if (cell->darkness == 0)
1761 { 2282 {
1762 cell->darkness = 0; 2283 cell->darkness = 0;
1763 2284
1764 for (z = 0; z <= 2; z++) 2285 for (z = 0; z <= 2; z++)
1765 { 2286 {
1766 cell->face[z] = face[z]; 2287 tileid t = tile [z];
1767 2288
1768 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2289 if (t >= self->texs || (t && !self->tex [t].name))
2290 {
1769 XPUSHs (sv_2mortal (newSViv (face[z]))); 2291 XPUSHs (sv_2mortal (newSViv (t)));
2292 need_texid (self, t);
2293 }
2294
2295 cell->tile [z] = t;
1770 } 2296 }
1771 } 2297 }
1772 } 2298 }
1773 } 2299 }
1774 } 2300 }
1775} 2301}
1776 2302
2303MODULE = CFPlus PACKAGE = CFPlus::RW
2304
2305CFPlus::RW
2306new (SV *class, SV *data_sv)
2307 CODE:
2308{
2309 STRLEN datalen;
2310 char *data = SvPVbyte (data_sv, datalen);
2311
2312 RETVAL = SDL_RWFromConstMem (data, datalen);
2313}
2314 OUTPUT:
2315 RETVAL
2316
2317CFPlus::RW
2318new_from_file (SV *class, const char *path, const char *mode = "rb")
2319 CODE:
2320 RETVAL = SDL_RWFromFile (path, mode);
2321 OUTPUT:
2322 RETVAL
2323
2324# fails on win32:
2325# CFPlus.xs(2268) : error C2059: syntax error : '('
2326#void
2327#close (CFPlus::RW self)
2328# CODE:
2329# (self->(close)) (self);
2330
2331MODULE = CFPlus PACKAGE = CFPlus::Channel
2332
2333PROTOTYPES: DISABLE
2334
2335CFPlus::Channel
2336find ()
2337 CODE:
2338{
2339 RETVAL = Mix_GroupAvailable (-1);
2340
2341 if (RETVAL < 0)
2342 {
2343 RETVAL = Mix_GroupOldest (-1);
2344
2345 if (RETVAL < 0)
2346 XSRETURN_UNDEF;
2347
2348 Mix_HaltChannel (RETVAL);
2349 }
2350
2351 Mix_UnregisterAllEffects (RETVAL);
2352 Mix_Volume (RETVAL, 128);
2353}
2354 OUTPUT:
2355 RETVAL
2356
2357void
2358halt (CFPlus::Channel self)
2359 CODE:
2360 Mix_HaltChannel (self);
2361
2362void
2363expire (CFPlus::Channel self, int ticks = -1)
2364 CODE:
2365 Mix_ExpireChannel (self, ticks);
2366
2367void
2368fade_out (CFPlus::Channel self, int ticks = -1)
2369 CODE:
2370 Mix_FadeOutChannel (self, ticks);
2371
2372int
2373volume (CFPlus::Channel self, int volume)
2374 CODE:
2375 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2376 OUTPUT:
2377 RETVAL
2378
2379void
2380unregister_all_effects (CFPlus::Channel self)
2381 CODE:
2382 Mix_UnregisterAllEffects (self);
2383
2384void
2385set_panning (CFPlus::Channel self, int left, int right)
2386 CODE:
2387 left = CLAMP (left , 0, 255);
2388 right = CLAMP (right, 0, 255);
2389 Mix_SetPanning (self, left, right);
2390
2391void
2392set_distance (CFPlus::Channel self, int distance)
2393 CODE:
2394 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2395
2396void
2397set_position (CFPlus::Channel self, int angle, int distance)
2398 CODE:
2399
2400void
2401set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2402 CODE:
2403{
2404 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2405 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2406 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2407}
2408
2409void
2410set_reverse_stereo (CFPlus::Channel self, int flip)
2411 CODE:
2412 Mix_SetReverseStereo (self, flip);
2413
1777MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2414MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1778 2415
2416PROTOTYPES: DISABLE
2417
1779CFPlus::MixChunk 2418CFPlus::MixChunk
1780new_from_file (SV *class, char *path) 2419new (SV *class, CFPlus::RW rwops)
1781 CODE: 2420 CODE:
1782 RETVAL = Mix_LoadWAV (path); 2421 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1783 OUTPUT: 2422 OUTPUT:
1784 RETVAL 2423 RETVAL
1785 2424
1786void 2425void
1787DESTROY (CFPlus::MixChunk self) 2426DESTROY (CFPlus::MixChunk self)
1789 Mix_FreeChunk (self); 2428 Mix_FreeChunk (self);
1790 2429
1791int 2430int
1792volume (CFPlus::MixChunk self, int volume = -1) 2431volume (CFPlus::MixChunk self, int volume = -1)
1793 CODE: 2432 CODE:
2433 if (items > 1)
2434 volume = CLAMP (volume, 0, 128);
1794 RETVAL = Mix_VolumeChunk (self, volume); 2435 RETVAL = Mix_VolumeChunk (self, volume);
1795 OUTPUT: 2436 OUTPUT:
1796 RETVAL 2437 RETVAL
1797 2438
1798int 2439CFPlus::Channel
1799play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2440play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1800 CODE: 2441 CODE:
2442{
1801 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2443 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2444
2445 if (RETVAL < 0)
2446 XSRETURN_UNDEF;
2447
2448 if (channel < 0)
2449 {
2450 Mix_UnregisterAllEffects (RETVAL);
2451 Mix_Volume (RETVAL, 128);
2452 }
2453}
1802 OUTPUT: 2454 OUTPUT:
1803 RETVAL 2455 RETVAL
1804 2456
1805MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2457MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1806 2458
1807int 2459int
1808volume (int volume = -1) 2460volume (int volume = -1)
2461 PROTOTYPE: ;$
1809 CODE: 2462 CODE:
2463 if (items > 0)
2464 volume = CLAMP (volume, 0, 128);
1810 RETVAL = Mix_VolumeMusic (volume); 2465 RETVAL = Mix_VolumeMusic (volume);
1811 OUTPUT: 2466 OUTPUT:
1812 RETVAL 2467 RETVAL
1813 2468
2469void
2470fade_out (int ms)
2471 CODE:
2472 Mix_FadeOutMusic (ms);
2473
2474void
2475halt ()
2476 CODE:
2477 Mix_HaltMusic ();
2478
1814CFPlus::MixMusic 2479CFPlus::MixMusic
1815new_from_file (SV *class, char *path) 2480new (SV *class, CFPlus::RW rwops)
1816 CODE: 2481 CODE:
1817 RETVAL = Mix_LoadMUS (path); 2482 RETVAL = Mix_LoadMUS_RW (rwops);
1818 OUTPUT: 2483 OUTPUT:
1819 RETVAL 2484 RETVAL
1820 2485
1821void 2486void
1822DESTROY (CFPlus::MixMusic self) 2487DESTROY (CFPlus::MixMusic self)
1828 CODE: 2493 CODE:
1829 RETVAL = Mix_PlayMusic (self, loops); 2494 RETVAL = Mix_PlayMusic (self, loops);
1830 OUTPUT: 2495 OUTPUT:
1831 RETVAL 2496 RETVAL
1832 2497
2498void
2499fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2500 CODE:
2501 Mix_FadeInMusicPos (self, loops, ms, position);
2502
1833MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2503MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2504
2505PROTOTYPES: ENABLE
1834 2506
1835BOOT: 2507BOOT:
1836{ 2508{
1837 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2509 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1838 static const struct { 2510 static const struct {
1839 const char *name; 2511 const char *name;
1840 IV iv; 2512 IV iv;
1841 } *civ, const_iv[] = { 2513 } *civ, const_iv[] = {
1842# define const_iv(name) { # name, (IV)name } 2514# define const_iv(name) { # name, (IV)name }
2515 const_iv (GL_VENDOR),
2516 const_iv (GL_VERSION),
2517 const_iv (GL_EXTENSIONS),
1843 const_iv (GL_COLOR_MATERIAL), 2518 const_iv (GL_COLOR_MATERIAL),
1844 const_iv (GL_SMOOTH), 2519 const_iv (GL_SMOOTH),
1845 const_iv (GL_FLAT), 2520 const_iv (GL_FLAT),
1846 const_iv (GL_DITHER), 2521 const_iv (GL_DITHER),
1847 const_iv (GL_BLEND), 2522 const_iv (GL_BLEND),
1851 const_iv (GL_ALPHA_TEST), 2526 const_iv (GL_ALPHA_TEST),
1852 const_iv (GL_NORMALIZE), 2527 const_iv (GL_NORMALIZE),
1853 const_iv (GL_RESCALE_NORMAL), 2528 const_iv (GL_RESCALE_NORMAL),
1854 const_iv (GL_FRONT), 2529 const_iv (GL_FRONT),
1855 const_iv (GL_BACK), 2530 const_iv (GL_BACK),
2531 const_iv (GL_AUX0),
1856 const_iv (GL_AND), 2532 const_iv (GL_AND),
1857 const_iv (GL_ONE), 2533 const_iv (GL_ONE),
1858 const_iv (GL_ZERO), 2534 const_iv (GL_ZERO),
1859 const_iv (GL_SRC_ALPHA), 2535 const_iv (GL_SRC_ALPHA),
1860 const_iv (GL_DST_ALPHA), 2536 const_iv (GL_DST_ALPHA),
1874 const_iv (GL_LUMINANCE), 2550 const_iv (GL_LUMINANCE),
1875 const_iv (GL_LUMINANCE_ALPHA), 2551 const_iv (GL_LUMINANCE_ALPHA),
1876 const_iv (GL_FLOAT), 2552 const_iv (GL_FLOAT),
1877 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2553 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1878 const_iv (GL_COMPILE), 2554 const_iv (GL_COMPILE),
2555 const_iv (GL_PROXY_TEXTURE_1D),
2556 const_iv (GL_PROXY_TEXTURE_2D),
1879 const_iv (GL_TEXTURE_1D), 2557 const_iv (GL_TEXTURE_1D),
1880 const_iv (GL_TEXTURE_2D), 2558 const_iv (GL_TEXTURE_2D),
1881 const_iv (GL_TEXTURE_ENV), 2559 const_iv (GL_TEXTURE_ENV),
1882 const_iv (GL_TEXTURE_MAG_FILTER), 2560 const_iv (GL_TEXTURE_MAG_FILTER),
1883 const_iv (GL_TEXTURE_MIN_FILTER), 2561 const_iv (GL_TEXTURE_MIN_FILTER),
1904 const_iv (GL_COLOR_LOGIC_OP), 2582 const_iv (GL_COLOR_LOGIC_OP),
1905 const_iv (GL_SEPARABLE_2D), 2583 const_iv (GL_SEPARABLE_2D),
1906 const_iv (GL_CONVOLUTION_2D), 2584 const_iv (GL_CONVOLUTION_2D),
1907 const_iv (GL_CONVOLUTION_BORDER_MODE), 2585 const_iv (GL_CONVOLUTION_BORDER_MODE),
1908 const_iv (GL_CONSTANT_BORDER), 2586 const_iv (GL_CONSTANT_BORDER),
2587 const_iv (GL_POINTS),
1909 const_iv (GL_LINES), 2588 const_iv (GL_LINES),
1910 const_iv (GL_LINE_STRIP), 2589 const_iv (GL_LINE_STRIP),
1911 const_iv (GL_LINE_LOOP), 2590 const_iv (GL_LINE_LOOP),
1912 const_iv (GL_QUADS), 2591 const_iv (GL_QUADS),
1913 const_iv (GL_QUAD_STRIP), 2592 const_iv (GL_QUAD_STRIP),
1914 const_iv (GL_TRIANGLES), 2593 const_iv (GL_TRIANGLES),
1915 const_iv (GL_TRIANGLE_STRIP), 2594 const_iv (GL_TRIANGLE_STRIP),
1916 const_iv (GL_TRIANGLE_FAN), 2595 const_iv (GL_TRIANGLE_FAN),
2596 const_iv (GL_POLYGON),
1917 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2597 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2598 const_iv (GL_POINT_SMOOTH_HINT),
2599 const_iv (GL_LINE_SMOOTH_HINT),
2600 const_iv (GL_POLYGON_SMOOTH_HINT),
2601 const_iv (GL_GENERATE_MIPMAP_HINT),
1918 const_iv (GL_FASTEST), 2602 const_iv (GL_FASTEST),
2603 const_iv (GL_DONT_CARE),
2604 const_iv (GL_NICEST),
1919 const_iv (GL_V2F), 2605 const_iv (GL_V2F),
1920 const_iv (GL_V3F), 2606 const_iv (GL_V3F),
1921 const_iv (GL_T2F_V3F), 2607 const_iv (GL_T2F_V3F),
1922 const_iv (GL_T2F_N3F_V3F), 2608 const_iv (GL_T2F_N3F_V3F),
1923# undef const_iv 2609# undef const_iv
1924 }; 2610 };
1925 2611
1926 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2612 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1927 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2613 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2614
2615 texture_av = newAV ();
2616 AvREAL_off (texture_av);
1928} 2617}
1929 2618
1930char * 2619char *
1931gl_vendor () 2620gl_vendor ()
1932 CODE: 2621 CODE:
1946 CODE: 2635 CODE:
1947 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2636 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1948 OUTPUT: 2637 OUTPUT:
1949 RETVAL 2638 RETVAL
1950 2639
2640const char *glGetString (GLenum pname)
2641
2642GLint glGetInteger (GLenum pname)
2643 CODE:
2644 glGetIntegerv (pname, &RETVAL);
2645 OUTPUT:
2646 RETVAL
2647
2648GLdouble glGetDouble (GLenum pname)
2649 CODE:
2650 glGetDoublev (pname, &RETVAL);
2651 OUTPUT:
2652 RETVAL
2653
1951int glGetError () 2654int glGetError ()
1952 2655
1953void glFinish () 2656void glFinish ()
1954 2657
1955void glClear (int mask) 2658void glClear (int mask)
1992# near_ and far_ are due to microsofts buggy "c" compiler 2695# near_ and far_ are due to microsofts buggy "c" compiler
1993void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2696void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1994 2697
1995# near_ and far_ are due to microsofts buggy "c" compiler 2698# near_ and far_ are due to microsofts buggy "c" compiler
1996void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2699void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2700
2701PROTOTYPES: DISABLE
1997 2702
1998void glViewport (int x, int y, int width, int height) 2703void glViewport (int x, int y, int width, int height)
1999 2704
2000void glScissor (int x, int y, int width, int height) 2705void glScissor (int x, int y, int width, int height)
2001 2706
2009 2714
2010void glRotate (float angle, float x, float y, float z) 2715void glRotate (float angle, float x, float y, float z)
2011 CODE: 2716 CODE:
2012 glRotatef (angle, x, y, z); 2717 glRotatef (angle, x, y, z);
2013 2718
2014void glBegin (int mode)
2015
2016void glEnd ()
2017
2018void glColor (float r, float g, float b, float a = 1.0) 2719void glColor (float r, float g, float b, float a = 1.0)
2019 PROTOTYPE: @
2020 ALIAS: 2720 ALIAS:
2021 glColor_premultiply = 1 2721 glColor_premultiply = 1
2022 CODE: 2722 CODE:
2023 if (ix) 2723 if (ix)
2024 { 2724 {
2027 b *= a; 2727 b *= a;
2028 } 2728 }
2029 // microsoft visual "c" rounds instead of truncating... 2729 // microsoft visual "c" rounds instead of truncating...
2030 glColor4f (r, g, b, a); 2730 glColor4f (r, g, b, a);
2031 2731
2032void glInterleavedArrays (int format, int stride, char *data)
2033
2034void glDrawElements (int mode, int count, int type, char *indices)
2035
2036# 1.2 void glDrawRangeElements (int mode, int start, int end
2037
2038void glRasterPos (float x, float y, float z = 0.) 2732void glRasterPos (float x, float y, float z = 0.)
2039 CODE: 2733 CODE:
2040 glRasterPos3f (0, 0, z); 2734 glRasterPos3f (0, 0, z);
2041 glBitmap (0, 0, 0, 0, x, y, 0); 2735 glBitmap (0, 0, 0, 0, x, y, 0);
2042 2736
2046 2740
2047void glTexCoord (float s, float t) 2741void glTexCoord (float s, float t)
2048 CODE: 2742 CODE:
2049 glTexCoord2f (s, t); 2743 glTexCoord2f (s, t);
2050 2744
2745void glRect (float x1, float y1, float x2, float y2)
2746 CODE:
2747 glRectf (x1, y1, x2, y2);
2748
2749PROTOTYPES: ENABLE
2750
2751void glBegin (int mode)
2752
2753void glEnd ()
2754
2755void glPointSize (GLfloat size)
2756
2757void glLineWidth (GLfloat width)
2758
2759void glInterleavedArrays (int format, int stride, char *data)
2760
2761void glDrawElements (int mode, int count, int type, char *indices)
2762
2763# 1.2 void glDrawRangeElements (int mode, int start, int end
2764
2051void glTexEnv (int target, int pname, float param) 2765void glTexEnv (int target, int pname, float param)
2052 CODE: 2766 CODE:
2053 glTexEnvf (target, pname, param); 2767 glTexEnvf (target, pname, param);
2054 2768
2055void glTexParameter (int target, int pname, float param) 2769void glTexParameter (int target, int pname, float param)
2077 2791
2078void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2792void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2079 2793
2080void glDrawPixels (int width, int height, int format, int type, char *pixels) 2794void glDrawPixels (int width, int height, int format, int type, char *pixels)
2081 2795
2796void glPixelZoom (float x, float y)
2797
2082void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2798void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2083 2799
2084int glGenTexture () 2800int glGenTexture ()
2085 CODE: 2801 CODE:
2086{ 2802 RETVAL = gen_texture ();
2087 GLuint name;
2088 glGenTextures (1, &name);
2089 RETVAL = name;
2090}
2091 OUTPUT: 2803 OUTPUT:
2092 RETVAL 2804 RETVAL
2093 2805
2094void glDeleteTexture (int name) 2806void glDeleteTexture (int name)
2095 CODE: 2807 CODE:
2096{
2097 GLuint name_ = name;
2098 glDeleteTextures (1, &name_); 2808 del_texture (name);
2099} 2809
2100
2101int glGenList () 2810int glGenList ()
2102 CODE: 2811 CODE:
2103 RETVAL = glGenLists (1); 2812 RETVAL = glGenLists (1);
2104 OUTPUT: 2813 OUTPUT:
2105 RETVAL 2814 RETVAL
2112 2821
2113void glEndList () 2822void glEndList ()
2114 2823
2115void glCallList (int list) 2824void glCallList (int list)
2116 2825
2826MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2827
2828PROTOTYPES: DISABLE
2829
2830void
2831find_widget (SV *self, NV x, NV y)
2832 PPCODE:
2833{
2834 if (within_widget (self, x, y))
2835 XPUSHs (self);
2836}
2837
2838BOOT:
2839{
2840 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2841
2842 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2843 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2844 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2845 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2846}
2847
2848void
2849draw (SV *self)
2850 CODE:
2851{
2852 HV *hv;
2853 SV **svp;
2854 NV x, y, w, h;
2855 SV *draw_x_sv = GvSV (draw_x_gv);
2856 SV *draw_y_sv = GvSV (draw_y_gv);
2857 SV *draw_w_sv = GvSV (draw_w_gv);
2858 SV *draw_h_sv = GvSV (draw_h_gv);
2859 SV *hover;
2860 double draw_x, draw_y, draw_w, draw_h;
2861
2862 if (!SvROK (self))
2863 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2864
2865 hv = (HV *)SvRV (self);
2866
2867 if (SvTYPE (hv) != SVt_PVHV)
2868 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2869
2870 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2871 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2872
2873 if (!h || !w)
2874 XSRETURN_EMPTY;
2875
2876 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2877 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2878
2879 draw_x = SvNV (draw_x_sv) + x;
2880 draw_y = SvNV (draw_y_sv) + y;
2881
2882 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2883 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2884 XSRETURN_EMPTY;
2885
2886 sv_setnv (draw_x_sv, draw_x);
2887 sv_setnv (draw_y_sv, draw_y);
2888
2889 glPushMatrix ();
2890 glTranslated (x, y, 0);
2891
2892 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2893 {
2894 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2895
2896 if (svp && SvTRUE (*svp))
2897 {
2898 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2899 glEnable (GL_BLEND);
2900 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2901 glBegin (GL_QUADS);
2902 glVertex2f (0, 0);
2903 glVertex2f (w, 0);
2904 glVertex2f (w, h);
2905 glVertex2f (0, h);
2906 glEnd ();
2907 glDisable (GL_BLEND);
2908 }
2909 }
2910#if 0
2911 if ($ENV{CFPLUS_DEBUG} & 1) {
2912 glPushMatrix;
2913 glColor 1, 1, 0, 1;
2914 glTranslate 0.375, 0.375;
2915 glBegin GL_LINE_LOOP;
2916 glVertex 0 , 0;
2917 glVertex $self->{w} - 1, 0;
2918 glVertex $self->{w} - 1, $self->{h} - 1;
2919 glVertex 0 , $self->{h} - 1;
2920 glEnd;
2921 glPopMatrix;
2922 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2923 }
2924#endif
2925 PUSHMARK (SP);
2926 XPUSHs (self);
2927 PUTBACK;
2928 call_method ("_draw", G_VOID | G_DISCARD);
2929 SPAGAIN;
2930
2931 glPopMatrix ();
2932
2933 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2934 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2935}
2936

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