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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.153 by root, Tue Sep 19 22:02:38 2006 UTC vs.
Revision 1.258 by root, Thu Apr 10 14:35:50 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
29#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
30 46
31#include <glib/gmacros.h> 47#include <glib/gmacros.h>
32 48
33#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
34 61
35#ifndef _WIN32 62#ifndef _WIN32
36# include <sys/types.h> 63# include <sys/types.h>
37# include <sys/socket.h> 64# include <sys/socket.h>
38# include <netinet/in.h> 65# include <netinet/in.h>
39# include <netinet/tcp.h> 66# include <netinet/tcp.h>
40# include <inttypes.h> 67# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 68#endif
49 69
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 71
52#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
53 73
54#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
56 76
57#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58 81
59#if 0 82#if 0
60# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 84#else
62# define PARACHUTE 0 85# define PARACHUTE 0
63#endif 86#endif
64 87
88static AV *texture_av;
89
65static struct 90static struct
66{ 91{
67#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 93#include "glfunc.h"
69#undef GL_FUNC 94#undef GL_FUNC
70} gl; 95} gl;
71 96
97static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 99{
74 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 104 else
79 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
80} 106}
81 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
82#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
83 134
84#include "pango-font.c" 135#include "pango-font.c"
85#include "pango-fontmap.c" 136#include "pango-fontmap.c"
86#include "pango-render.c" 137#include "pango-render.c"
87 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 142typedef Mix_Music *DC__MixMusic;
90 143
91typedef PangoFontDescription *CFPlus__Font; 144typedef PangoFontDescription *DC__Font;
92 145
93static int 146static int
94shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
95{ 148{
96 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
110 163
111typedef struct cf_layout { 164typedef struct cf_layout {
112 PangoLayout *pl; 165 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
114 int base_height; 167 int base_height;
115 CFPlus__Font font; 168 DC__Font font;
169 rc_t *rc;
116} *CFPlus__Layout; 170} *DC__Layout;
117 171
118static CFPlus__Font default_font; 172static DC__Font default_font;
119static PangoContext *opengl_context; 173static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
121 175
122static void 176static void
123substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
128#endif 182#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 184}
131 185
132static void 186static void
133layout_update_font (CFPlus__Layout self) 187layout_update_font (DC__Layout self)
134{ 188{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 190 * reasonably well with dejavu/bistream fonts
137 */ 191 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
139 193
140 pango_font_description_set_absolute_size (font, 194 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 196
143 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
144} 198}
145 199
146static void 200static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 202{
149 PangoRectangle rect; 203 PangoRectangle rect;
150 204
151 // get_pixel_* wrongly rounds down 205 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 206 pango_layout_get_extents (self->pl, 0, &rect);
159 213
160 *w = rect.width; 214 *w = rect.width;
161 *h = rect.height; 215 *h = rect.height;
162} 216}
163 217
218typedef uint16_t tileid;
164typedef uint16_t mapface; 219typedef uint16_t faceid;
165 220
166typedef struct { 221typedef struct {
167 GLint name; 222 GLuint name;
168 int w, h; 223 int w, h;
169 float s, t; 224 float s, t;
170 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
171} maptex; 228} maptex;
172 229
173typedef struct { 230typedef struct {
174 uint32_t player; 231 uint32_t player;
175 mapface face[3]; 232 tileid tile[3];
176 uint16_t darkness; 233 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 235} mapcell;
179 236
180typedef struct { 237typedef struct {
181 int32_t c0, c1; 238 int32_t c0, c1;
182 mapcell *col; 239 mapcell *col;
183} maprow; 240} maprow;
184 241
185typedef struct map { 242typedef struct map {
186 int x, y, w, h; 243 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 245 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 246 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 247
194 int32_t rows; 248 int32_t rows;
195 maprow *row; 249 maprow *row;
196} *CFPlus__Map; 250} *DC__Map;
197 251
198static char * 252static char *
199prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
200{ 254{
201 char *p; 255 char *p;
218} 272}
219 273
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
223static maprow * 297static maprow *
224map_get_row (CFPlus__Map self, int y) 298map_get_row (DC__Map self, int y)
225{ 299{
226 if (0 > y) 300 if (0 > y)
227 { 301 {
228 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
267 341
268 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
269} 343}
270 344
271static mapcell * 345static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
273{ 347{
274 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
275} 349}
276 350
277static void 351static void
278map_clear (CFPlus__Map self) 352map_clear (DC__Map self)
279{ 353{
280 int r; 354 int r;
281 355
282 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
291 self->row = 0; 365 self->row = 0;
292 self->rows = 0; 366 self->rows = 0;
293} 367}
294 368
295static void 369static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 371{
298 int x, y; 372 int x, y;
299 maprow *row; 373 maprow *row;
300 mapcell *cell; 374 mapcell *cell;
301 375
315 389
316 cell = row->col + x - row->c0; 390 cell = row->col + x - row->c0;
317 391
318 cell->darkness = 0; 392 cell->darkness = 0;
319 cell->stat_hp = 0; 393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
320 } 396 }
321 } 397 }
398}
399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
322} 414}
323 415
324static void 416static void
325music_finished (void) 417music_finished (void)
326{ 418{
362 n |= n >> 16; 454 n |= n >> 16;
363 455
364 return n + 1; 456 return n + 1;
365} 457}
366 458
367MODULE = CFPlus PACKAGE = CFPlus 459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
368 518
369PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
370 520
371BOOT: 521BOOT:
372{ 522{
373 HV *stash = gv_stashpv ("CFPlus", 1); 523 HV *stash = gv_stashpv ("DC", 1);
374 static const struct { 524 static const struct {
375 const char *name; 525 const char *name;
376 IV iv; 526 IV iv;
377 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
378# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
379 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
380 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
381 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
382 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
383 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
392 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
393 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
394 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
395 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
396 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
397 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
398 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
399 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
400 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
401 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
456 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
457 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
458 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
459 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
460 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
461 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
462 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
463 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
464 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
465 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
466 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
467 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
468 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
469 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
470 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
471 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
472 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
473 const_iv (KMOD_CTRL), 638
474 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
475 const_iv (KMOD_ALT),
476 const_iv (KMOD_META)
477# undef const_iv 640# undef const_iv
478 }; 641 };
479 642
480 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
481 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
482} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
483 655
484int 656int
485in_destruct () 657in_destruct ()
486 CODE: 658 CODE:
487 RETVAL = PL_main_cv == Nullcv; 659 RETVAL = PL_main_cv == Nullcv;
489 RETVAL 661 RETVAL
490 662
491NV floor (NV x) 663NV floor (NV x)
492 664
493NV ceil (NV x) 665NV ceil (NV x)
666
667IV minpot (UV n)
668
669IV popcount (UV n)
494 670
495void 671void
496pango_init () 672pango_init ()
497 CODE: 673 CODE:
498{ 674{
499 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
500 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
501 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678 /*pango_context_set_font_description (opengl_context, default_font);*/
679#if PANGO_VERSION_CHECK (1, 15, 2)
680 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682#endif
502} 683}
684
685char *
686SDL_GetError ()
503 687
504int 688int
505SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 689SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
506 690
507void 691void
508SDL_Quit () 692SDL_Quit ()
509 693
510void 694void
511SDL_ListModes () 695SDL_ListModes (int rgb, int alpha)
512 PPCODE: 696 PPCODE:
513{ 697{
514 SDL_Rect **m; 698 SDL_Rect **m;
515 699
516 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
517 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
518 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
520 704
521 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 705 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
522 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 706 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
523 707
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
528 712
529 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
530#if SDL_VERSION_ATLEAST(1,2,10) 714#if SDL_VERSION_ATLEAST(1,2,10)
531 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
532 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
533#endif 717#endif
534 718
535 SDL_EnableUNICODE (1);
536 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
537
538 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
539 720
540 if (m && m != (SDL_Rect **)-1) 721 if (m && m != (SDL_Rect **)-1)
541 while (*m) 722 while (*m)
542 { 723 {
724 if ((*m)->w >= 800 && (*m)->h >= 480)
725 {
543 AV *av = newAV (); 726 AV *av = newAV ();
544 av_push (av, newSViv ((*m)->w)); 727 av_push (av, newSViv ((*m)->w));
545 av_push (av, newSViv ((*m)->h)); 728 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb));
730 av_push (av, newSViv (alpha));
546 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 731 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
732 }
547 733
548 ++m; 734 ++m;
549 } 735 }
550} 736}
551 737
552char *
553SDL_GetError ()
554
555int 738int
556SDL_SetVideoMode (int w, int h, int fullscreen) 739SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
557 CODE: 740 CODE:
741{
742 SDL_EnableUNICODE (1);
743 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
744
745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
749
558 RETVAL = !!SDL_SetVideoMode ( 750 RETVAL = !!SDL_SetVideoMode (
559 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 751 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
560 ); 752 );
753
561 if (RETVAL) 754 if (RETVAL)
562 { 755 {
563 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 756 av_clear (texture_av);
757
758 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
564# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 759#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
565# include "glfunc.h" 760#include "glfunc.h"
566# undef GL_FUNC 761#undef GL_FUNC
567 } 762 }
763}
568 OUTPUT: 764 OUTPUT:
569 RETVAL 765 RETVAL
570 766
571void 767void
572SDL_GL_SwapBuffers () 768SDL_GL_SwapBuffers ()
573 769
574char * 770char *
575SDL_GetKeyName (int sym) 771SDL_GetKeyName (int sym)
576 772
773int
774SDL_GetAppState ()
775
776int
777SDL_GetModState ()
778
577void 779void
578SDL_PollEvent () 780poll_events ()
579 PPCODE: 781 PPCODE:
580{ 782{
581 SDL_Event ev; 783 SDL_Event ev;
582 784
583 while (SDL_PollEvent (&ev)) 785 SDL_PumpEvents ();
786 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
584 { 787 {
585 HV *hv = newHV (); 788 HV *hv = newHV ();
586 hv_store (hv, "type", 4, newSViv (ev.type), 0); 789 hv_store (hv, "type", 4, newSViv (ev.type), 0);
587 790
588 switch (ev.type) 791 switch (ev.type)
589 { 792 {
590 case SDL_KEYDOWN: 793 case SDL_KEYDOWN:
591 case SDL_KEYUP: 794 case SDL_KEYUP:
592 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 795 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
593 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 796 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
594 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 797 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
798 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
595 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 799 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
596 break; 800 break;
597 801
598 case SDL_ACTIVEEVENT: 802 case SDL_ACTIVEEVENT:
599 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 803 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
600 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
601 break; 805 break;
602 806
603 case SDL_MOUSEMOTION: 807 case SDL_MOUSEMOTION:
808 {
809 int state = ev.motion.state;
810 int x = ev.motion.x;
811 int y = ev.motion.y;
812 int xrel = ev.motion.xrel;
813 int yrel = ev.motion.yrel;
814
815 /* do simplistic event compression */
816 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
817 && state == ev.motion.state)
818 {
819 xrel += ev.motion.xrel;
820 yrel += ev.motion.yrel;
821 x = ev.motion.x;
822 y = ev.motion.y;
823 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
824 }
825
604 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
605
606 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 827 hv_store (hv, "state", 5, newSViv (state), 0);
607 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 828 hv_store (hv, "x", 1, newSViv (x), 0);
608 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 829 hv_store (hv, "y", 1, newSViv (y), 0);
609 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 830 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
610 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 831 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
832 }
611 break; 833 break;
612 834
613 case SDL_MOUSEBUTTONDOWN: 835 case SDL_MOUSEBUTTONDOWN:
614 case SDL_MOUSEBUTTONUP: 836 case SDL_MOUSEBUTTONUP:
615 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 837 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
616 838
617 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 839 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
618 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 840 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
619 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 841 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
620 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 842 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
625 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 847 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
626 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 848 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
627 break; 849 break;
628 } 850 }
629 851
630 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 852 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
631 } 853 }
632} 854}
633 855
634int 856int
635Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 857Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
636 POSTCALL: 858 POSTCALL:
637 Mix_HookMusicFinished (music_finished); 859 Mix_HookMusicFinished (music_finished);
638 Mix_ChannelFinished (channel_finished); 860 Mix_ChannelFinished (channel_finished);
639 861
640void 862void
863Mix_QuerySpec ()
864 PPCODE:
865{
866 int freq, channels;
867 Uint16 format;
868
869 if (Mix_QuerySpec (&freq, &format, &channels))
870 {
871 EXTEND (SP, 3);
872 PUSHs (sv_2mortal (newSViv (freq)));
873 PUSHs (sv_2mortal (newSViv (format)));
874 PUSHs (sv_2mortal (newSViv (channels)));
875 }
876}
877
878void
641Mix_CloseAudio () 879Mix_CloseAudio ()
642 880
643int 881int
644Mix_AllocateChannels (int numchans = -1) 882Mix_AllocateChannels (int numchans = -1)
645 883
884const char *
885Mix_GetError ()
886
646void 887void
647lowdelay (int fd, int val = 1) 888lowdelay (int fd, int val = 1)
648 CODE: 889 CODE:
890 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
891
892void
893win32_proxy_info ()
894 PPCODE:
895{
649#ifndef _WIN32 896#ifdef _WIN32
650 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 897 char buffer[2048];
898 DWORD buflen;
899
900 EXTEND (SP, 3);
901
902 buflen = sizeof (buffer);
903 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
904 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
905 {
906 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
907
908 buflen = sizeof (buffer);
909 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
910 {
911 PUSHs (newSVpv (buffer, 0));
912
913 buflen = sizeof (buffer);
914 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
915 PUSHs (newSVpv (buffer, 0));
916 }
917 }
651#endif 918#endif
919}
652 920
653void 921int
654add_font (char *file) 922add_font (char *file)
655 CODE: 923 CODE:
656 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 924 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
925 OUTPUT:
926 RETVAL
657 927
658void 928void
659load_image_inline (SV *image_) 929load_image_inline (SV *image_)
660 ALIAS: 930 ALIAS:
661 load_image_file = 1 931 load_image_file = 1
664 STRLEN image_len; 934 STRLEN image_len;
665 char *image = (char *)SvPVbyte (image_, image_len); 935 char *image = (char *)SvPVbyte (image_, image_len);
666 SDL_Surface *surface, *surface2; 936 SDL_Surface *surface, *surface2;
667 SDL_PixelFormat fmt; 937 SDL_PixelFormat fmt;
668 SDL_RWops *rw = ix 938 SDL_RWops *rw = ix
669 ? SDL_RWFromFile (image, "r") 939 ? SDL_RWFromFile (image, "rb")
670 : SDL_RWFromConstMem (image, image_len); 940 : SDL_RWFromConstMem (image, image_len);
671 941
672 if (!rw) 942 if (!rw)
673 croak ("load_image: %s", SDL_GetError ()); 943 croak ("load_image: %s", SDL_GetError ());
674 944
747void 1017void
748error (char *message) 1018error (char *message)
749 CODE: 1019 CODE:
750 fprintf (stderr, "ERROR: %s\n", message); 1020 fprintf (stderr, "ERROR: %s\n", message);
751#ifdef _WIN32 1021#ifdef _WIN32
752 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1022 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
753#endif 1023#endif
754 1024
755void 1025void
756fatal (char *message) 1026fatal (char *message)
757 CODE: 1027 CODE:
758 fprintf (stderr, "FATAL: %s\n", message); 1028 fprintf (stderr, "FATAL: %s\n", message);
759#ifdef _WIN32 1029#ifdef _WIN32
760 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1030 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
761#endif 1031#endif
762 _exit (1); 1032 _exit (1);
763 1033
764void 1034void
765_exit (int retval) 1035_exit (int retval = 0)
766 CODE: 1036 CODE:
1037#ifdef WIN32
1038 ExitThread (retval); // unclean, please beam me up
1039#else
767 _exit (retval); 1040 _exit (retval);
1041#endif
768 1042
769MODULE = CFPlus PACKAGE = CFPlus::Font 1043void
1044debug ()
1045 CODE:
1046{
1047#if DEBUG
1048 VALGRIND_DO_LEAK_CHECK;
1049#endif
1050}
770 1051
771CFPlus::Font 1052MODULE = Deliantra::Client PACKAGE = DC::Font
1053
1054PROTOTYPES: DISABLE
1055
1056DC::Font
772new_from_file (SV *class, char *path, int id = 0) 1057new_from_file (SV *class, char *path, int id = 0)
773 CODE: 1058 CODE:
774{ 1059{
775 int count; 1060 int count;
776 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1061 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
779} 1064}
780 OUTPUT: 1065 OUTPUT:
781 RETVAL 1066 RETVAL
782 1067
783void 1068void
784DESTROY (CFPlus::Font self) 1069DESTROY (DC::Font self)
785 CODE: 1070 CODE:
786 pango_font_description_free (self); 1071 pango_font_description_free (self);
787 1072
788void 1073void
789make_default (CFPlus::Font self) 1074make_default (DC::Font self)
1075 PROTOTYPE: $
790 CODE: 1076 CODE:
791 default_font = self; 1077 default_font = self;
792 1078
793MODULE = CFPlus PACKAGE = CFPlus::Layout 1079MODULE = Deliantra::Client PACKAGE = DC::Layout
794 1080
1081PROTOTYPES: DISABLE
1082
795void 1083void
796reset_glyph_cache () 1084glyph_cache_backup ()
1085 PROTOTYPE:
797 CODE: 1086 CODE:
1087 tc_backup ();
1088
1089void
1090glyph_cache_restore ()
1091 PROTOTYPE:
1092 CODE:
798 tc_clear (); 1093 tc_restore ();
799 1094
800CFPlus::Layout 1095DC::Layout
801new (SV *class) 1096new (SV *class)
802 CODE: 1097 CODE:
803 New (0, RETVAL, 1, struct cf_layout); 1098 New (0, RETVAL, 1, struct cf_layout);
804 1099
805 RETVAL->pl = pango_layout_new (opengl_context); 1100 RETVAL->pl = pango_layout_new (opengl_context);
807 RETVAL->g = 1.; 1102 RETVAL->g = 1.;
808 RETVAL->b = 1.; 1103 RETVAL->b = 1.;
809 RETVAL->a = 1.; 1104 RETVAL->a = 1.;
810 RETVAL->base_height = MIN_FONT_HEIGHT; 1105 RETVAL->base_height = MIN_FONT_HEIGHT;
811 RETVAL->font = 0; 1106 RETVAL->font = 0;
1107 RETVAL->rc = rc_alloc ();
812 1108
813 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1109 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
814 layout_update_font (RETVAL); 1110 layout_update_font (RETVAL);
815 OUTPUT: 1111 OUTPUT:
816 RETVAL 1112 RETVAL
817 1113
818void 1114void
819DESTROY (CFPlus::Layout self) 1115DESTROY (DC::Layout self)
820 CODE: 1116 CODE:
821 g_object_unref (self->pl); 1117 g_object_unref (self->pl);
1118 rc_free (self->rc);
822 Safefree (self); 1119 Safefree (self);
823 1120
824void 1121void
825set_text (CFPlus::Layout self, SV *text_) 1122set_text (DC::Layout self, SV *text_)
826 CODE: 1123 CODE:
827{ 1124{
828 STRLEN textlen; 1125 STRLEN textlen;
829 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
830 1127
831 pango_layout_set_text (self->pl, text, textlen); 1128 pango_layout_set_text (self->pl, text, textlen);
832} 1129}
833 1130
834void 1131void
835set_markup (CFPlus::Layout self, SV *text_) 1132set_markup (DC::Layout self, SV *text_)
836 CODE: 1133 CODE:
837{ 1134{
838 STRLEN textlen; 1135 STRLEN textlen;
839 char *text = SvPVutf8 (text_, textlen); 1136 char *text = SvPVutf8 (text_, textlen);
840 1137
841 pango_layout_set_markup (self->pl, text, textlen); 1138 pango_layout_set_markup (self->pl, text, textlen);
842} 1139}
843 1140
844void 1141void
845set_shapes (CFPlus::Layout self, ...) 1142set_shapes (DC::Layout self, ...)
846 CODE: 1143 CODE:
847{ 1144{
848 PangoAttrList *attrs = 0; 1145 PangoAttrList *attrs = 0;
849 const char *text = pango_layout_get_text (self->pl); 1146 const char *text = pango_layout_get_text (self->pl);
850 const char *pos = text; 1147 const char *pos = text;
885 if (attrs) 1182 if (attrs)
886 pango_layout_set_attributes (self->pl, attrs); 1183 pango_layout_set_attributes (self->pl, attrs);
887} 1184}
888 1185
889void 1186void
890get_shapes (CFPlus::Layout self) 1187get_shapes (DC::Layout self)
891 PPCODE: 1188 PPCODE:
892{ 1189{
893 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1190 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
894 1191
895 do 1192 do
896 { 1193 {
897 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1194 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
898 1195
899 if (run && shape_attr_p (run)) 1196 if (run && shape_attr_p (run))
900 { 1197 {
901 PangoRectangle extents; 1198 PangoRectangle extents;
902 pango_layout_iter_get_run_extents (iter, 0, &extents); 1199 pango_layout_iter_get_run_extents (iter, 0, &extents);
910 1207
911 pango_layout_iter_free (iter); 1208 pango_layout_iter_free (iter);
912} 1209}
913 1210
914int 1211int
915has_wrapped (CFPlus::Layout self) 1212has_wrapped (DC::Layout self)
916 CODE: 1213 CODE:
917{ 1214{
918 int lines = 1; 1215 int lines = 1;
919 const char *text = pango_layout_get_text (self->pl); 1216 const char *text = pango_layout_get_text (self->pl);
920 1217
925} 1222}
926 OUTPUT: 1223 OUTPUT:
927 RETVAL 1224 RETVAL
928 1225
929SV * 1226SV *
930get_text (CFPlus::Layout self) 1227get_text (DC::Layout self)
931 CODE: 1228 CODE:
932 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1229 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
933 sv_utf8_decode (RETVAL); 1230 sv_utf8_decode (RETVAL);
934 OUTPUT: 1231 OUTPUT:
935 RETVAL 1232 RETVAL
936 1233
937void 1234void
938set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1235set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
939 CODE: 1236 CODE:
940 self->r = r; 1237 self->r = r;
941 self->g = g; 1238 self->g = g;
942 self->b = b; 1239 self->b = b;
943 self->a = a; 1240 self->a = a;
944 1241
945void 1242void
946set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1243set_font (DC::Layout self, DC::Font font = 0)
947 CODE: 1244 CODE:
948 if (self->font != font) 1245 if (self->font != font)
949 { 1246 {
950 self->font = font; 1247 self->font = font;
951 layout_update_font (self); 1248 layout_update_font (self);
952 } 1249 }
953 1250
954void 1251void
955set_height (CFPlus::Layout self, int base_height) 1252set_height (DC::Layout self, int base_height)
956 CODE: 1253 CODE:
957 if (self->base_height != base_height) 1254 if (self->base_height != base_height)
958 { 1255 {
959 self->base_height = base_height; 1256 self->base_height = base_height;
960 layout_update_font (self); 1257 layout_update_font (self);
961 } 1258 }
962 1259
963void 1260void
964set_width (CFPlus::Layout self, int max_width = -1) 1261set_width (DC::Layout self, int max_width = -1)
965 CODE: 1262 CODE:
966 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1263 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
967 1264
968void 1265void
969set_indent (CFPlus::Layout self, int indent) 1266set_indent (DC::Layout self, int indent)
970 CODE: 1267 CODE:
971 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1268 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
972 1269
973void 1270void
974set_spacing (CFPlus::Layout self, int spacing) 1271set_spacing (DC::Layout self, int spacing)
975 CODE: 1272 CODE:
976 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1273 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
977 1274
978void 1275void
979set_ellipsise (CFPlus::Layout self, int ellipsise) 1276set_ellipsise (DC::Layout self, int ellipsise)
980 CODE: 1277 CODE:
981 pango_layout_set_ellipsize (self->pl, 1278 pango_layout_set_ellipsize (self->pl,
982 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1279 ellipsise == 1 ? PANGO_ELLIPSIZE_START
983 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1280 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
984 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1281 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
985 : PANGO_ELLIPSIZE_NONE 1282 : PANGO_ELLIPSIZE_NONE
986 ); 1283 );
987 1284
988void 1285void
989set_single_paragraph_mode (CFPlus::Layout self, int spm) 1286set_single_paragraph_mode (DC::Layout self, int spm)
990 CODE: 1287 CODE:
991 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1288 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
992 1289
993void 1290void
994size (CFPlus::Layout self) 1291size (DC::Layout self)
995 PPCODE: 1292 PPCODE:
996{ 1293{
997 int w, h; 1294 int w, h;
998 1295
999 layout_get_pixel_size (self, &w, &h); 1296 layout_get_pixel_size (self, &w, &h);
1002 PUSHs (sv_2mortal (newSViv (w))); 1299 PUSHs (sv_2mortal (newSViv (w)));
1003 PUSHs (sv_2mortal (newSViv (h))); 1300 PUSHs (sv_2mortal (newSViv (h)));
1004} 1301}
1005 1302
1006int 1303int
1007descent (CFPlus::Layout self) 1304descent (DC::Layout self)
1008 CODE: 1305 CODE:
1009{ 1306{
1010 PangoRectangle rect; 1307 PangoRectangle rect;
1011 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1308 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1012 pango_layout_line_get_pixel_extents (line, 0, &rect); 1309 pango_layout_line_get_pixel_extents (line, 0, &rect);
1013 RETVAL = PANGO_DESCENT (rect); 1310 RETVAL = PANGO_DESCENT (rect);
1014} 1311}
1015 OUTPUT: 1312 OUTPUT:
1016 RETVAL 1313 RETVAL
1017 1314
1018int 1315int
1019xy_to_index (CFPlus::Layout self, int x, int y) 1316xy_to_index (DC::Layout self, int x, int y)
1020 CODE: 1317 CODE:
1021{ 1318{
1022 int index, trailing; 1319 int index, trailing;
1023 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1320 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1024 RETVAL = index; 1321 RETVAL = index + trailing;
1025} 1322}
1026 OUTPUT: 1323 OUTPUT:
1027 RETVAL 1324 RETVAL
1028 1325
1029void 1326void
1030cursor_pos (CFPlus::Layout self, int index) 1327cursor_pos (DC::Layout self, int index)
1031 PPCODE: 1328 PPCODE:
1032{ 1329{
1033 PangoRectangle strong_pos; 1330 PangoRectangle pos;
1034 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1331 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1035 1332
1036 EXTEND (SP, 3); 1333 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1334 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1335 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1039 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1336 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1040} 1337}
1041 1338
1042void 1339void
1043render (CFPlus::Layout self, float x, float y, int flags = 0) 1340index_to_line_x (DC::Layout self, int index, int trailing = 0)
1044 PPCODE: 1341 PPCODE:
1342{
1343 int line, x;
1344
1345 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1346#if !PANGO_VERSION_CHECK (1, 17, 3)
1347 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1348 --line;
1349#endif
1350 EXTEND (SP, 2);
1351 PUSHs (sv_2mortal (newSViv (line)));
1352 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1353}
1354
1355void
1356line_x_to_index (DC::Layout self, int line, int x)
1357 PPCODE:
1358{
1359 PangoLayoutLine *lp;
1360 int index, trailing;
1361
1362 if (line < 0)
1363 XSRETURN_EMPTY;
1364
1365 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1366 XSRETURN_EMPTY; /* do better */
1367
1368 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1369
1370 EXTEND (SP, 2);
1371 if (GIMME_V == G_SCALAR)
1372 PUSHs (sv_2mortal (newSViv (index + trailing)));
1373 else
1374 {
1375 PUSHs (sv_2mortal (newSViv (index)));
1376 PUSHs (sv_2mortal (newSViv (trailing)));
1377 }
1378}
1379
1380void
1381render (DC::Layout self, float x, float y, int flags = 0)
1382 CODE:
1383 rc_clear (self->rc);
1045 pango_opengl_render_layout_subpixel ( 1384 pango_opengl_render_layout_subpixel (
1046 self->pl, 1385 self->pl,
1386 self->rc,
1047 x * PANGO_SCALE, y * PANGO_SCALE, 1387 x * PANGO_SCALE, y * PANGO_SCALE,
1048 self->r, self->g, self->b, self->a, 1388 self->r, self->g, self->b, self->a,
1049 flags 1389 flags
1050 ); 1390 );
1391 // we assume that context_change actually clears/frees stuff
1392 // and does not do any recomputation...
1393 pango_layout_context_changed (self->pl);
1051 1394
1052MODULE = CFPlus PACKAGE = CFPlus::Texture
1053
1054void 1395void
1055pad2pot (SV *data_, SV *w_, SV *h_) 1396draw (DC::Layout self)
1056 CODE: 1397 CODE:
1057{ 1398{
1058 int ow = SvIV (w_); 1399 glEnable (GL_TEXTURE_2D);
1059 int oh = SvIV (h_); 1400 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1401 glEnable (GL_BLEND);
1402 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1403 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_ALPHA_TEST);
1405 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1060 1406
1061 if (ow && oh) 1407 rc_draw (self->rc);
1408
1409 glDisable (GL_ALPHA_TEST);
1410 glDisable (GL_BLEND);
1411 glDisable (GL_TEXTURE_2D);
1412}
1413
1414MODULE = Deliantra::Client PACKAGE = DC::Texture
1415
1416PROTOTYPES: ENABLE
1417
1418void
1419pad (SV *data_, int ow, int oh, int nw, int nh)
1420 CODE:
1421{
1422 if ((nw != ow || nh != oh) && SvOK (data_))
1062 { 1423 {
1063 int nw = minpot (ow);
1064 int nh = minpot (oh);
1065
1066 if (nw != ow || nh != oh)
1067 {
1068 if (SvOK (data_))
1069 {
1070 STRLEN datalen; 1424 STRLEN datalen;
1071 char *data = SvPVbyte (data_, datalen); 1425 char *data = SvPVbyte (data_, datalen);
1072 int bpp = datalen / (ow * oh); 1426 int bpp = datalen / (ow * oh);
1073 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1427 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1074 1428
1075 SvPOK_only (result_); 1429 SvPOK_only (result_);
1076 SvCUR_set (result_, nw * nh * bpp); 1430 SvCUR_set (result_, nw * nh * bpp);
1077 1431
1078 memset (SvPVX (result_), 0, nw * nh * bpp); 1432 memset (SvPVX (result_), 0, nw * nh * bpp);
1079 while (oh--) 1433 while (oh--)
1080 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1434 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1081 1435
1082 sv_setsv (data_, result_); 1436 sv_setsv (data_, result_);
1083 }
1084
1085 sv_setiv (w_, nw);
1086 sv_setiv (h_, nh);
1087 }
1088 } 1437 }
1089} 1438}
1090 1439
1091void 1440void
1092draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1441draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1098{ 1447{
1099 HV *hv = (HV *)SvRV (self); 1448 HV *hv = (HV *)SvRV (self);
1100 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1449 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1101 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1450 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1102 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1451 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1452
1453 if (name <= 0)
1454 XSRETURN_EMPTY;
1103 1455
1104 if (items < 5) 1456 if (items < 5)
1105 { 1457 {
1106 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1458 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1107 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1459 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1135 glDisable (GL_ALPHA_TEST); 1487 glDisable (GL_ALPHA_TEST);
1136 glDisable (GL_BLEND); 1488 glDisable (GL_BLEND);
1137 } 1489 }
1138} 1490}
1139 1491
1140MODULE = CFPlus PACKAGE = CFPlus::Map 1492IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1493 CODE:
1494{
1495 GLint width;
1496 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1497 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1498 RETVAL = width > 0;
1499}
1500 OUTPUT:
1501 RETVAL
1141 1502
1142CFPlus::Map 1503MODULE = Deliantra::Client PACKAGE = DC::Map
1143new (SV *class, int map_width, int map_height) 1504
1505PROTOTYPES: DISABLE
1506
1507DC::Map
1508new (SV *class)
1144 CODE: 1509 CODE:
1145 New (0, RETVAL, 1, struct map); 1510 New (0, RETVAL, 1, struct map);
1146 RETVAL->x = 0; 1511 RETVAL->x = 0;
1147 RETVAL->y = 0; 1512 RETVAL->y = 0;
1148 RETVAL->w = map_width; 1513 RETVAL->w = 0;
1149 RETVAL->h = map_height; 1514 RETVAL->h = 0;
1150 RETVAL->ox = 0; 1515 RETVAL->ox = 0;
1151 RETVAL->oy = 0; 1516 RETVAL->oy = 0;
1152 RETVAL->faces = 8192; 1517 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1153 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1518 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1154 RETVAL->texs = 8192;
1155 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1156 RETVAL->rows = 0; 1519 RETVAL->rows = 0;
1157 RETVAL->row = 0; 1520 RETVAL->row = 0;
1158 OUTPUT: 1521 OUTPUT:
1159 RETVAL 1522 RETVAL
1160 1523
1161void 1524void
1162DESTROY (CFPlus::Map self) 1525DESTROY (DC::Map self)
1163 CODE: 1526 CODE:
1164{ 1527{
1165 map_clear (self); 1528 map_clear (self);
1166 Safefree (self->face); 1529 Safefree (self->face2tile);
1167 Safefree (self->tex); 1530 Safefree (self->tex);
1168 Safefree (self); 1531 Safefree (self);
1169} 1532}
1170 1533
1171void 1534void
1535resize (DC::Map self, int map_width, int map_height)
1536 CODE:
1537 self->w = map_width;
1538 self->h = map_height;
1539
1540void
1172clear (CFPlus::Map self) 1541clear (DC::Map self)
1173 CODE: 1542 CODE:
1174 map_clear (self); 1543 map_clear (self);
1175 1544
1176void 1545void
1177set_face (CFPlus::Map self, int face, int texid) 1546set_tileid (DC::Map self, int face, int tile)
1178 CODE: 1547 CODE:
1179{ 1548{
1180 while (self->faces <= face) 1549 need_facenum (self, face); self->face2tile [face] = tile;
1181 { 1550 need_texid (self, tile);
1182 Append (mapface, self->face, self->faces, self->faces);
1183 self->faces *= 2;
1184 }
1185
1186 self->face [face] = texid;
1187} 1551}
1188 1552
1189void 1553void
1554set_smooth (DC::Map self, int face, int smooth, int level)
1555 CODE:
1556{
1557 tileid texid;
1558 maptex *tex;
1559
1560 if (face < 0 || face >= self->faces)
1561 return;
1562
1563 if (smooth < 0 || smooth >= self->faces)
1564 return;
1565
1566 texid = self->face2tile [face];
1567
1568 if (!texid)
1569 return;
1570
1571 tex = self->tex + texid;
1572 tex->smoothtile = self->face2tile [smooth];
1573 tex->smoothlevel = level;
1574}
1575
1576void
1190set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1577set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1191 CODE: 1578 CODE:
1192{ 1579{
1193 while (self->texs <= texid) 1580 need_texid (self, texid);
1194 {
1195 Append (maptex, self->tex, self->texs, self->texs);
1196 self->texs *= 2;
1197 }
1198 1581
1199 { 1582 {
1200 maptex *tex = self->tex + texid; 1583 maptex *tex = self->tex + texid;
1201 1584
1202 tex->name = name; 1585 tex->name = name;
1219 // from transparent color bleeding and ugly wrapping effects. 1602 // from transparent color bleeding and ugly wrapping effects.
1220 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1603 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1221} 1604}
1222 1605
1223int 1606int
1224ox (CFPlus::Map self) 1607ox (DC::Map self)
1225 ALIAS: 1608 ALIAS:
1226 oy = 1 1609 oy = 1
1227 x = 2 1610 x = 2
1228 y = 3 1611 y = 3
1229 w = 4 1612 w = 4
1240 } 1623 }
1241 OUTPUT: 1624 OUTPUT:
1242 RETVAL 1625 RETVAL
1243 1626
1244void 1627void
1245scroll (CFPlus::Map self, int dx, int dy) 1628scroll (DC::Map self, int dx, int dy)
1246 CODE: 1629 CODE:
1247{ 1630{
1248 if (dx > 0) 1631 if (dx > 0)
1249 map_blank (self, self->x, self->y, dx - 1, self->h); 1632 map_blank (self, self->x, self->y, dx, self->h);
1250 else if (dx < 0) 1633 else if (dx < 0)
1251 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1634 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1252 1635
1253 if (dy > 0) 1636 if (dy > 0)
1254 map_blank (self, self->x, self->y, self->w, dy - 1); 1637 map_blank (self, self->x, self->y, self->w, dy);
1255 else if (dy < 0) 1638 else if (dy < 0)
1256 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1639 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1257 1640
1258 self->ox += dx; self->x += dx; 1641 self->ox += dx; self->x += dx;
1259 self->oy += dy; self->y += dy; 1642 self->oy += dy; self->y += dy;
1260 1643
1261 while (self->y < 0) 1644 while (self->y < 0)
1265 self->rows += MAP_EXTEND_Y; 1648 self->rows += MAP_EXTEND_Y;
1266 self->y += MAP_EXTEND_Y; 1649 self->y += MAP_EXTEND_Y;
1267 } 1650 }
1268} 1651}
1269 1652
1270void 1653SV *
1271map1a_update (CFPlus::Map self, SV *data_, int extmap) 1654map1a_update (DC::Map self, SV *data_, int extmap)
1272 CODE: 1655 CODE:
1273{ 1656{
1274 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1657 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1275 uint8_t *data_end = (uint8_t *)SvEND (data_); 1658 uint8_t *data_end = (uint8_t *)SvEND (data_);
1276 mapcell *cell; 1659 mapcell *cell;
1277 int x, y, flags; 1660 int x, y, z, flags;
1661 AV *missing = newAV ();
1662 RETVAL = newRV_noinc ((SV *)missing);
1278 1663
1279 while (data < data_end - 1) 1664 while (data < data_end - 1)
1280 { 1665 {
1281 flags = (data [0] << 8) + data [1]; data += 2; 1666 flags = (data [0] << 8) + data [1]; data += 2;
1282 1667
1287 1672
1288 if (flags & 15) 1673 if (flags & 15)
1289 { 1674 {
1290 if (!cell->darkness) 1675 if (!cell->darkness)
1291 { 1676 {
1677 memset (cell, 0, sizeof (*cell));
1292 cell->darkness = 256; 1678 cell->darkness = 256;
1293 cell->face [0] = 0;
1294 cell->face [1] = 0;
1295 cell->face [2] = 0;
1296 } 1679 }
1297 1680
1298 //TODO: don't trust server data to be in-range(!) 1681 //TODO: don't trust server data to be in-range(!)
1299 1682
1300 if (flags & 8) 1683 if (flags & 8)
1315 cell->stat_width = 1; 1698 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1699 cell->stat_hp = *data++;
1317 } 1700 }
1318 else if (cmd == 6) // monster width 1701 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1702 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1703 else if (cmd == 0x47)
1321 { 1704 {
1322 if (*data == 4) 1705 if (*data == 4)
1323 ; // decode player tag 1706 ; // decode player count
1324 1707
1325 data += *data + 1; 1708 data += *data + 1;
1326 } 1709 }
1327 else if (cmd == 8) // cell flags 1710 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1711 cell->flags = *data++;
1335 } 1718 }
1336 else 1719 else
1337 cell->darkness = *data++ + 1; 1720 cell->darkness = *data++ + 1;
1338 } 1721 }
1339 1722
1723 for (z = 0; z <= 2; ++z)
1340 if (flags & 4) 1724 if (flags & (4 >> z))
1341 { 1725 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1726 faceid face = (data [0] << 8) + data [1]; data += 2;
1727 need_facenum (self, face);
1728 cell->tile [z] = self->face2tile [face];
1729
1730 if (cell->tile [z])
1731 {
1732 maptex *tex = self->tex + cell->tile [z];
1733 if (!tex->name)
1734 av_push (missing, newSViv (cell->tile [z]));
1735
1736 if (tex->smoothtile)
1737 {
1738 maptex *smooth = self->tex + tex->smoothtile;
1739 if (!smooth->name)
1740 av_push (missing, newSViv (tex->smoothtile));
1741 }
1742 }
1343 } 1743 }
1344
1345 if (flags & 2)
1346 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1348 }
1349
1350 if (flags & 1)
1351 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1353 }
1354 } 1744 }
1355 else 1745 else
1356 {
1357 cell->darkness = 0; 1746 cell->darkness = 0;
1358 cell->stat_hp = 0;
1359 }
1360 } 1747 }
1361} 1748}
1749 OUTPUT:
1750 RETVAL
1362 1751
1363SV * 1752SV *
1364mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1753mapmap (DC::Map self, int x0, int y0, int w, int h)
1365 CODE: 1754 CODE:
1366{ 1755{
1367 int x1, x; 1756 int x1, x;
1368 int y1, y; 1757 int y1, y;
1369 int z; 1758 int z;
1390 { 1779 {
1391 mapcell *cell = row->col + (x - row->c0); 1780 mapcell *cell = row->col + (x - row->c0);
1392 1781
1393 for (z = 0; z <= 0; z++) 1782 for (z = 0; z <= 0; z++)
1394 { 1783 {
1395 mapface face = cell->face [z];
1396
1397 if (face)
1398 {
1399 maptex tex = self->tex [face]; 1784 maptex tex = self->tex [cell->tile [z]];
1400 int a0 = 255 - tex.a; 1785 int a0 = 255 - tex.a;
1401 int a1 = tex.a; 1786 int a1 = tex.a;
1402 1787
1403 r = (r * a0 + tex.r * a1) / 255; 1788 r = (r * a0 + tex.r * a1) / 255;
1404 g = (g * a0 + tex.g * a1) / 255; 1789 g = (g * a0 + tex.g * a1) / 255;
1405 b = (b * a0 + tex.b * a1) / 255; 1790 b = (b * a0 + tex.b * a1) / 255;
1406 a = (a * a0 + tex.a * a1) / 255; 1791 a = (a * a0 + tex.a * a1) / 255;
1407 }
1408 } 1792 }
1409 } 1793 }
1410 1794
1411 *map++ = (r ) 1795 *map++ = (r )
1412 | (g << 8) 1796 | (g << 8)
1419} 1803}
1420 OUTPUT: 1804 OUTPUT:
1421 RETVAL 1805 RETVAL
1422 1806
1423void 1807void
1424draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1808draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1425 CODE: 1809 CODE:
1426{ 1810{
1427 int vx, vy;
1428 int x, y, z; 1811 int x, y, z;
1429 int last_name;
1430 mapface face;
1431 1812
1432 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1433 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1816 smooth_key skey;
1434 1817
1435 /* 1818 rc_t *rc = rc_alloc ();
1436 int vx = self->vx = self->w >= sw 1819 rc_key_t key;
1437 ? self->x + (self->w - sw) / 2 1820 rc_array_t *arr;
1438 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1439 1821
1440 int vy = self->vy = self->h >= sh 1822 // thats current max. sorry.
1441 ? self->y + (self->h - sh) / 2 1823 if (sw > 255) sw = 255;
1442 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1824 if (sh > 255) sh = 255;
1443 */
1444 1825
1445 glColor4ub (255, 255, 255, 255); 1826 // clear key, in case of extra padding
1827 memset (&skey, 0, sizeof (skey));
1828
1829 memset (&key, 0, sizeof (key));
1830 key.r = 255;
1831 key.g = 255;
1832 key.b = 255;
1833 key.a = 255;
1834 key.mode = GL_QUADS;
1835 key.format = GL_T2F_V3F;
1836 key.texname = -1;
1837
1838 mx += self->x;
1839 my += self->y;
1840
1841 // first pass: determine smooth_max
1842 // rather ugly, if you ask me
1843 // could also be stored inside mapcell and updated on change
1844 memset (smooth_max, 0, sizeof (smooth_max));
1845
1846 for (y = 0; y < sh; y++)
1847 if (0 <= y + my && y + my < self->rows)
1848 {
1849 maprow *row = self->row + (y + my);
1850
1851 for (x = 0; x < sw; x++)
1852 if (row->c0 <= x + mx && x + mx < row->c1)
1853 {
1854 mapcell *cell = row->col + (x + mx - row->c0);
1855
1856 smooth_max[x + 1][y + 1] =
1857 MAX (self->tex [cell->tile [0]].smoothlevel,
1858 MAX (self->tex [cell->tile [1]].smoothlevel,
1859 self->tex [cell->tile [2]].smoothlevel));
1860 }
1861 }
1446 1862
1447 glEnable (GL_BLEND); 1863 glEnable (GL_BLEND);
1448 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1449 glEnable (GL_TEXTURE_2D);
1450 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1865 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1451 1866
1452 glBegin (GL_QUADS);
1453
1454 last_name = 0;
1455
1456 for (z = 0; z < 3; z++) 1867 for (z = 0; z <= 2; z++)
1868 {
1869 memset (smooth_level, 0, sizeof (smooth_level));
1870
1457 for (y = 0; y < sh; y++) 1871 for (y = 0; y < sh; y++)
1458 if (0 <= y + vy && y + vy < self->rows) 1872 if (0 <= y + my && y + my < self->rows)
1459 { 1873 {
1460 maprow *row = self->row + (y + vy); 1874 maprow *row = self->row + (y + my);
1461 1875
1462 for (x = 0; x < sw; x++) 1876 for (x = 0; x < sw; x++)
1463 if (row->c0 <= x + vx && x + vx < row->c1) 1877 if (row->c0 <= x + mx && x + mx < row->c1)
1464 { 1878 {
1465 mapcell *cell = row->col + (x + vx - row->c0); 1879 mapcell *cell = row->col + (x + mx - row->c0);
1466
1467 face = cell->face [z]; 1880 tileid tile = cell->tile [z];
1881
1882 if (tile)
1883 {
1884 maptex tex = self->tex [tile];
1885 int px, py;
1468 1886
1469 if (face && face < self->texs) 1887 if (key.texname != tex.name)
1888 {
1889 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */
1891
1892 key.texname = tex.name;
1893 arr = rc_array (rc, &key);
1894 }
1895
1896 px = (x + 1) * T - tex.w;
1897 py = (y + 1) * T - tex.h;
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903
1904 if (cell->flags && z == 2)
1905 {
1906 // overlays such as the speech bubble, probably more to come
1907 if (cell->flags & 1)
1908 {
1909 maptex tex = self->tex [1];
1910 int px = x * T + T * 2 / 32;
1911 int py = y * T - T * 6 / 32;
1912
1913 if (tex.name)
1914 {
1915 if (key.texname != tex.name)
1916 {
1917 key.texname = tex.name;
1918 arr = rc_array (rc, &key);
1919 }
1920
1921 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1922 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1923 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1924 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1925 }
1926 }
1927 }
1928
1929 // update smooth hash
1930 if (tex.smoothtile)
1931 {
1932 skey.tile = tex.smoothtile;
1933 skey.level = tex.smoothlevel;
1934
1935 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1936
1937 // add bits to current tile and all neighbours. skey.x|y is
1938 // shifted +1|+1 so we always stay positive.
1939
1940 // bits is ___n cccc CCCC bbbb
1941 // n do not draw borders&corners
1942 // c draw these corners, but...
1943 // C ... not these
1944 // b draw these borders
1945
1946 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1947 // ┃· ·· ·┃ ━━
1948
1949 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1950 // ·· ·· ·┏ ┓·
1951
1952 // full tile
1953 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1954
1955 // borders
1956 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1957 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1958 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1959 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1960
1961 // corners
1962 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1963 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1964 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1965 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1966 }
1967 }
1968 }
1969 }
1970
1971 rc_draw (rc);
1972 rc_clear (rc);
1973
1974 // go through all smoothlevels, lowest to highest, then draw.
1975 // this is basically counting sort
1976 {
1977 int w, b;
1978
1979 glEnable (GL_TEXTURE_2D);
1980 glBegin (GL_QUADS);
1981 for (w = 0; w < 256 / 32; ++w)
1982 {
1983 uint32_t smask = smooth_level [w];
1984 if (smask)
1985 for (b = 0; b < 32; ++b)
1986 if (smask & (((uint32_t)1) << b))
1470 { 1987 {
1471 maptex tex = self->tex [face]; 1988 int level = (w << 5) | b;
1472 int px = (x + 1) * 32 - tex.w; 1989 HE *he;
1473 int py = (y + 1) * 32 - tex.h;
1474 1990
1475 if (last_name != tex.name) 1991 hv_iterinit (smooth);
1992 while ((he = hv_iternext (smooth)))
1476 { 1993 {
1477 glEnd (); 1994 smooth_key *skey = (smooth_key *)HeKEY (he);
1478 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1995 IV bits = SvIVX (HeVAL (he));
1479 glBegin (GL_QUADS);
1480 }
1481 1996
1482 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1483 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1484 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1485 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1486 }
1487
1488 if (cell->flags && z == 2)
1489 {
1490 if (cell->flags & 1) 1997 if (!(bits & 0x1000)
1998 && skey->level == level
1999 && level > smooth_max [skey->x][skey->y])
1491 { 2000 {
1492 maptex tex = self->tex [1]; 2001 maptex tex = self->tex [skey->tile];
1493 int px = (x + 1) * 32 - tex.w + 2; 2002 int px = (((int)skey->x) - 1) * T;
1494 int py = (y + 1) * 32 - tex.h - 6; 2003 int py = (((int)skey->y) - 1) * T;
2004 int border = bits & 15;
2005 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2006 float dx = tex.s * .0625f; // 16 images/row
2007 float dy = tex.t * .5f ; // 2 images/column
1495 2008
2009 if (tex.name)
2010 {
2011 // this time avoiding texture state changes
2012 // save gobs of state changes.
2013 if (key.texname != tex.name)
2014 {
1496 glEnd (); 2015 glEnd ();
1497 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2016 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1498 glBegin (GL_QUADS); 2017 glBegin (GL_QUADS);
2018 }
1499 2019
2020 if (border)
2021 {
2022 float ox = border * dx;
2023
2024 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2026 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2027 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2028 }
2029
2030 if (corner)
2031 {
2032 float ox = corner * dx;
2033
1500 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2034 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1501 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2035 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1502 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2036 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1503 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2037 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2038 }
2039 }
2040 }
1504 } 2041 }
1505 } 2042 }
1506 }
1507 } 2043 }
1508 2044
1509 glEnd (); 2045 glEnd ();
1510
1511 glDisable (GL_TEXTURE_2D); 2046 glDisable (GL_TEXTURE_2D);
2047 key.texname = -1;
2048 }
2049
2050 hv_clear (smooth);
2051 }
2052
1512 glDisable (GL_BLEND); 2053 glDisable (GL_BLEND);
2054 rc_free (rc);
1513 2055
1514 // top layer: overlays such as the health bar 2056 // top layer: overlays such as the health bar
1515 for (y = 0; y < sh; y++) 2057 for (y = 0; y < sh; y++)
1516 if (0 <= y + vy && y + vy < self->rows) 2058 if (0 <= y + my && y + my < self->rows)
1517 { 2059 {
1518 maprow *row = self->row + (y + vy); 2060 maprow *row = self->row + (y + my);
1519 2061
1520 for (x = 0; x < sw; x++) 2062 for (x = 0; x < sw; x++)
1521 if (row->c0 <= x + vx && x + vx < row->c1) 2063 if (row->c0 <= x + mx && x + mx < row->c1)
1522 { 2064 {
1523 mapcell *cell = row->col + (x + vx - row->c0); 2065 mapcell *cell = row->col + (x + mx - row->c0);
1524 2066
1525 int px = x * 32; 2067 int px = x * T;
1526 int py = y * 32; 2068 int py = y * T;
1527 2069
1528 if (cell->stat_hp) 2070 if (cell->stat_hp)
1529 { 2071 {
1530 int width = cell->stat_width * 32; 2072 int width = cell->stat_width * T;
1531 int thick = sh / 28 + 1 + cell->stat_width; 2073 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1532 2074
1533 glColor3ub (0, 0, 0); 2075 glColor3ub (0, 0, 0);
1534 glRectf (px + 1, py - thick - 2, 2076 glRectf (px + 1, py - thick - 2,
1535 px + width - 1, py); 2077 px + width - 1, py);
1536 2078
1542 } 2084 }
1543 } 2085 }
1544} 2086}
1545 2087
1546void 2088void
1547draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2089draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1548 CODE: 2090 CODE:
1549{ 2091{
1550 static float color[16][3] = { 2092 static float color[16][3] = {
1551 { 0.00F, 0.00F, 0.00F }, 2093 { 0.00F, 0.00F, 0.00F },
1552 { 1.00F, 1.00F, 1.00F }, 2094 { 1.00F, 1.00F, 1.00F },
1602 glDisable (GL_BLEND); 2144 glDisable (GL_BLEND);
1603 glDisable (GL_TEXTURE_2D); 2145 glDisable (GL_TEXTURE_2D);
1604} 2146}
1605 2147
1606void 2148void
1607fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2149fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1608 PPCODE: 2150 PPCODE:
1609{ 2151{
1610 int vx, vy;
1611 int x, y; 2152 int x, y;
2153 int sw1 = sw + 2;
2154 int sh1 = sh + 2;
2155 int sh3 = sh * 3;
1612 int sw4 = (sw + 3) & ~3; 2156 int sw34 = (sw * 3 + 3) & ~3;
2157 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1613 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2158 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1614 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2159 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1615 2160
1616 memset (darkness, 255, sw4 * sh);
1617 SvPOK_only (darkness_sv); 2161 SvPOK_only (darkness3_sv);
1618 SvCUR_set (darkness_sv, sw4 * sh); 2162 SvCUR_set (darkness3_sv, sw34 * sh3);
1619 2163
1620 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2164 mx += self->x - 1;
1621 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2165 my += self->y - 1;
1622 2166
2167 memset (darkness1, 255, sw1 * sh1);
2168
1623 for (y = 0; y < sh; y++) 2169 for (y = 0; y < sh1; y++)
1624 if (0 <= y + vy && y + vy < self->rows) 2170 if (0 <= y + my && y + my < self->rows)
1625 { 2171 {
1626 maprow *row = self->row + (y + vy); 2172 maprow *row = self->row + (y + my);
1627 2173
1628 for (x = 0; x < sw; x++) 2174 for (x = 0; x < sw1; x++)
1629 if (row->c0 <= x + vx && x + vx < row->c1) 2175 if (row->c0 <= x + mx && x + mx < row->c1)
1630 { 2176 {
1631 mapcell *cell = row->col + (x + vx - row->c0); 2177 mapcell *cell = row->col + (x + mx - row->c0);
1632 2178
1633 darkness[y * sw4 + x] = cell->darkness 2179 darkness1 [y * sw1 + x] = cell->darkness
1634 ? 255 - (cell->darkness - 1) 2180 ? 255 - (cell->darkness - 1)
1635 : 255 - FOW_DARKNESS; 2181 : 255 - FOW_DARKNESS;
1636 } 2182 }
1637 } 2183 }
1638 2184
2185 for (y = 0; y < sh; ++y)
2186 for (x = 0; x < sw; ++x)
2187 {
2188 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2189 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2190 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2191 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2192 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2193 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2194 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2195 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2196 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2197
2198 uint8_t r11 = (d11 + d21 + d12) / 3;
2199 uint8_t r21 = d21;
2200 uint8_t r31 = (d21 + d31 + d32) / 3;
2201
2202 uint8_t r12 = d12;
2203 uint8_t r22 = d22;
2204 uint8_t r32 = d32;
2205
2206 uint8_t r13 = (d13 + d23 + d12) / 3;
2207 uint8_t r23 = d23;
2208 uint8_t r33 = (d23 + d33 + d32) / 3;
2209
2210 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2211 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2212 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2213 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2214 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2215 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2216 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2217 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2218 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2219 }
2220
2221 free (darkness1);
2222
1639 EXTEND (SP, 3); 2223 EXTEND (SP, 3);
1640 PUSHs (sv_2mortal (newSViv (sw4))); 2224 PUSHs (sv_2mortal (newSViv (sw34)));
1641 PUSHs (sv_2mortal (newSViv (sh))); 2225 PUSHs (sv_2mortal (newSViv (sh3)));
1642 PUSHs (darkness_sv); 2226 PUSHs (darkness3_sv);
1643} 2227}
1644 2228
1645SV * 2229SV *
1646get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2230get_rect (DC::Map self, int x0, int y0, int w, int h)
1647 CODE: 2231 CODE:
1648{ 2232{
1649 int x, y, x1, y1; 2233 int x, y, x1, y1;
1650 SV *data_sv = newSV (w * h * 7 + 5); 2234 SV *data_sv = newSV (w * h * 7 + 5);
1651 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2235 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1676 if (row && row->c0 <= x && x < row->c1) 2260 if (row && row->c0 <= x && x < row->c1)
1677 { 2261 {
1678 mapcell *cell = row->col + (x - row->c0); 2262 mapcell *cell = row->col + (x - row->c0);
1679 uint8_t flags = 0; 2263 uint8_t flags = 0;
1680 2264
1681 if (cell->face [0]) flags |= 1; 2265 if (cell->tile [0]) flags |= 1;
1682 if (cell->face [1]) flags |= 2; 2266 if (cell->tile [1]) flags |= 2;
1683 if (cell->face [2]) flags |= 4; 2267 if (cell->tile [2]) flags |= 4;
1684 2268
1685 *data++ = flags; 2269 *data++ = flags;
1686 2270
1687 if (flags & 1) 2271 if (flags & 1)
1688 { 2272 {
2273 tileid tile = cell->tile [0];
1689 *data++ = cell->face [0] >> 8; 2274 *data++ = tile >> 8;
1690 *data++ = cell->face [0]; 2275 *data++ = tile;
1691 } 2276 }
1692 2277
1693 if (flags & 2) 2278 if (flags & 2)
1694 { 2279 {
2280 tileid tile = cell->tile [1];
1695 *data++ = cell->face [1] >> 8; 2281 *data++ = tile >> 8;
1696 *data++ = cell->face [1]; 2282 *data++ = tile;
1697 } 2283 }
1698 2284
1699 if (flags & 4) 2285 if (flags & 4)
1700 { 2286 {
2287 tileid tile = cell->tile [2];
1701 *data++ = cell->face [2] >> 8; 2288 *data++ = tile >> 8;
1702 *data++ = cell->face [2]; 2289 *data++ = tile;
1703 } 2290 }
1704 } 2291 }
1705 else 2292 else
1706 *data++ = 0; 2293 *data++ = 0;
1707 } 2294 }
1713} 2300}
1714 OUTPUT: 2301 OUTPUT:
1715 RETVAL 2302 RETVAL
1716 2303
1717void 2304void
1718set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2305set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1719 PPCODE: 2306 PPCODE:
1720{ 2307{
1721 int x, y, z; 2308 int x, y, z;
1722 int w, h; 2309 int w, h;
1723 int x1, y1; 2310 int x1, y1;
1724 2311
1725 if (*data++ != 0) 2312 if (*data++ != 0)
1726 return; /* version mismatch */ 2313 XSRETURN_EMPTY; /* version mismatch */
1727 2314
1728 w = *data++ << 8; w |= *data++; 2315 w = *data++ << 8; w |= *data++;
1729 h = *data++ << 8; h |= *data++; 2316 h = *data++ << 8; h |= *data++;
1730 2317
1731 // we need to do this 'cause we don't keep an absolute coord system for rows 2318 // we need to do this 'cause we don't keep an absolute coord system for rows
1747 { 2334 {
1748 uint8_t flags = *data++; 2335 uint8_t flags = *data++;
1749 2336
1750 if (flags) 2337 if (flags)
1751 { 2338 {
1752 mapface face[3] = { 0, 0, 0 };
1753
1754 mapcell *cell = row_get_cell (row, x); 2339 mapcell *cell = row_get_cell (row, x);
2340 tileid tile[3] = { 0, 0, 0 };
1755 2341
1756 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2342 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1757 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2343 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1758 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2344 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1759 2345
1760 if (cell->darkness == 0) 2346 if (cell->darkness == 0)
1761 { 2347 {
1762 cell->darkness = 0; 2348 cell->darkness = 0;
1763 2349
1764 for (z = 0; z <= 2; z++) 2350 for (z = 0; z <= 2; z++)
1765 { 2351 {
1766 cell->face[z] = face[z]; 2352 tileid t = tile [z];
1767 2353
1768 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2354 if (t >= self->texs || (t && !self->tex [t].name))
2355 {
1769 XPUSHs (sv_2mortal (newSViv (face[z]))); 2356 XPUSHs (sv_2mortal (newSViv (t)));
2357 need_texid (self, t);
2358 }
2359
2360 cell->tile [z] = t;
1770 } 2361 }
1771 } 2362 }
1772 } 2363 }
1773 } 2364 }
1774 } 2365 }
1775} 2366}
1776 2367
1777MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2368MODULE = Deliantra::Client PACKAGE = DC::RW
1778 2369
1779CFPlus::MixChunk 2370DC::RW
1780new_from_file (SV *class, char *path) 2371new (SV *class, SV *data_sv)
1781 CODE: 2372 CODE:
1782 RETVAL = Mix_LoadWAV (path); 2373{
2374 STRLEN datalen;
2375 char *data = SvPVbyte (data_sv, datalen);
2376
2377 RETVAL = SDL_RWFromConstMem (data, datalen);
2378}
1783 OUTPUT: 2379 OUTPUT:
1784 RETVAL 2380 RETVAL
1785 2381
2382DC::RW
2383new_from_file (SV *class, const char *path, const char *mode = "rb")
2384 CODE:
2385 RETVAL = SDL_RWFromFile (path, mode);
2386 OUTPUT:
2387 RETVAL
2388
2389# fails on win32:
2390# dc.xs(2268) : error C2059: syntax error : '('
1786void 2391#void
2392#close (DC::RW self)
2393# CODE:
2394# (self->(close)) (self);
2395
2396MODULE = Deliantra::Client PACKAGE = DC::Channel
2397
2398PROTOTYPES: DISABLE
2399
2400DC::Channel
2401find ()
2402 CODE:
2403{
2404 RETVAL = Mix_GroupAvailable (-1);
2405
2406 if (RETVAL < 0)
2407 {
2408 RETVAL = Mix_GroupOldest (-1);
2409
2410 if (RETVAL < 0)
2411 XSRETURN_UNDEF;
2412
2413 Mix_HaltChannel (RETVAL);
2414 }
2415
2416 Mix_UnregisterAllEffects (RETVAL);
2417 Mix_Volume (RETVAL, 128);
2418}
2419 OUTPUT:
2420 RETVAL
2421
2422void
2423halt (DC::Channel self)
2424 CODE:
2425 Mix_HaltChannel (self);
2426
2427void
2428expire (DC::Channel self, int ticks = -1)
2429 CODE:
2430 Mix_ExpireChannel (self, ticks);
2431
2432void
2433fade_out (DC::Channel self, int ticks = -1)
2434 CODE:
2435 Mix_FadeOutChannel (self, ticks);
2436
2437int
2438volume (DC::Channel self, int volume)
2439 CODE:
2440 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2441 OUTPUT:
2442 RETVAL
2443
2444void
2445unregister_all_effects (DC::Channel self)
2446 CODE:
2447 Mix_UnregisterAllEffects (self);
2448
2449void
2450set_panning (DC::Channel self, int left, int right)
2451 CODE:
2452 left = CLAMP (left , 0, 255);
2453 right = CLAMP (right, 0, 255);
2454 Mix_SetPanning (self, left, right);
2455
2456void
2457set_distance (DC::Channel self, int distance)
2458 CODE:
2459 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2460
2461void
2462set_position (DC::Channel self, int angle, int distance)
2463 CODE:
2464
2465void
2466set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2467 CODE:
2468{
2469 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2470 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2471 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2472}
2473
2474void
2475set_reverse_stereo (DC::Channel self, int flip)
2476 CODE:
2477 Mix_SetReverseStereo (self, flip);
2478
2479MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2480
2481PROTOTYPES: DISABLE
2482
2483DC::MixChunk
2484new (SV *class, DC::RW rwops)
2485 CODE:
2486 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2487 OUTPUT:
2488 RETVAL
2489
2490void
1787DESTROY (CFPlus::MixChunk self) 2491DESTROY (DC::MixChunk self)
1788 CODE: 2492 CODE:
1789 Mix_FreeChunk (self); 2493 Mix_FreeChunk (self);
1790 2494
1791int 2495int
1792volume (CFPlus::MixChunk self, int volume = -1) 2496volume (DC::MixChunk self, int volume = -1)
1793 CODE: 2497 CODE:
2498 if (items > 1)
2499 volume = CLAMP (volume, 0, 128);
1794 RETVAL = Mix_VolumeChunk (self, volume); 2500 RETVAL = Mix_VolumeChunk (self, volume);
1795 OUTPUT: 2501 OUTPUT:
1796 RETVAL 2502 RETVAL
1797 2503
1798int 2504DC::Channel
1799play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2505play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1800 CODE: 2506 CODE:
2507{
1801 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2508 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2509
2510 if (RETVAL < 0)
2511 XSRETURN_UNDEF;
2512
2513 if (channel < 0)
2514 {
2515 Mix_UnregisterAllEffects (RETVAL);
2516 Mix_Volume (RETVAL, 128);
2517 }
2518}
1802 OUTPUT: 2519 OUTPUT:
1803 RETVAL 2520 RETVAL
1804 2521
1805MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2522MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1806 2523
1807int 2524int
1808volume (int volume = -1) 2525volume (int volume = -1)
2526 PROTOTYPE: ;$
1809 CODE: 2527 CODE:
2528 if (items > 0)
2529 volume = CLAMP (volume, 0, 128);
1810 RETVAL = Mix_VolumeMusic (volume); 2530 RETVAL = Mix_VolumeMusic (volume);
1811 OUTPUT: 2531 OUTPUT:
1812 RETVAL 2532 RETVAL
1813 2533
2534void
2535fade_out (int ms)
2536 CODE:
2537 Mix_FadeOutMusic (ms);
2538
2539void
2540halt ()
2541 CODE:
2542 Mix_HaltMusic ();
2543
1814CFPlus::MixMusic 2544DC::MixMusic
1815new_from_file (SV *class, char *path) 2545new (SV *class, DC::RW rwops)
1816 CODE: 2546 CODE:
1817 RETVAL = Mix_LoadMUS (path); 2547 RETVAL = Mix_LoadMUS_RW (rwops);
1818 OUTPUT: 2548 OUTPUT:
1819 RETVAL 2549 RETVAL
1820 2550
1821void 2551void
1822DESTROY (CFPlus::MixMusic self) 2552DESTROY (DC::MixMusic self)
1823 CODE: 2553 CODE:
1824 Mix_FreeMusic (self); 2554 Mix_FreeMusic (self);
1825 2555
1826int 2556int
1827play (CFPlus::MixMusic self, int loops = -1) 2557play (DC::MixMusic self, int loops = -1)
1828 CODE: 2558 CODE:
1829 RETVAL = Mix_PlayMusic (self, loops); 2559 RETVAL = Mix_PlayMusic (self, loops);
1830 OUTPUT: 2560 OUTPUT:
1831 RETVAL 2561 RETVAL
1832 2562
1833MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2563void
2564fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2565 CODE:
2566 Mix_FadeInMusicPos (self, loops, ms, position);
2567
2568MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2569
2570PROTOTYPES: ENABLE
1834 2571
1835BOOT: 2572BOOT:
1836{ 2573{
1837 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2574 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1838 static const struct { 2575 static const struct {
1839 const char *name; 2576 const char *name;
1840 IV iv; 2577 IV iv;
1841 } *civ, const_iv[] = { 2578 } *civ, const_iv[] = {
1842# define const_iv(name) { # name, (IV)name } 2579# define const_iv(name) { # name, (IV)name }
2580 const_iv (GL_VENDOR),
2581 const_iv (GL_VERSION),
2582 const_iv (GL_EXTENSIONS),
1843 const_iv (GL_COLOR_MATERIAL), 2583 const_iv (GL_COLOR_MATERIAL),
1844 const_iv (GL_SMOOTH), 2584 const_iv (GL_SMOOTH),
1845 const_iv (GL_FLAT), 2585 const_iv (GL_FLAT),
1846 const_iv (GL_DITHER), 2586 const_iv (GL_DITHER),
1847 const_iv (GL_BLEND), 2587 const_iv (GL_BLEND),
1851 const_iv (GL_ALPHA_TEST), 2591 const_iv (GL_ALPHA_TEST),
1852 const_iv (GL_NORMALIZE), 2592 const_iv (GL_NORMALIZE),
1853 const_iv (GL_RESCALE_NORMAL), 2593 const_iv (GL_RESCALE_NORMAL),
1854 const_iv (GL_FRONT), 2594 const_iv (GL_FRONT),
1855 const_iv (GL_BACK), 2595 const_iv (GL_BACK),
2596 const_iv (GL_AUX0),
1856 const_iv (GL_AND), 2597 const_iv (GL_AND),
1857 const_iv (GL_ONE), 2598 const_iv (GL_ONE),
1858 const_iv (GL_ZERO), 2599 const_iv (GL_ZERO),
1859 const_iv (GL_SRC_ALPHA), 2600 const_iv (GL_SRC_ALPHA),
1860 const_iv (GL_DST_ALPHA), 2601 const_iv (GL_DST_ALPHA),
1873 const_iv (GL_INTENSITY), 2614 const_iv (GL_INTENSITY),
1874 const_iv (GL_LUMINANCE), 2615 const_iv (GL_LUMINANCE),
1875 const_iv (GL_LUMINANCE_ALPHA), 2616 const_iv (GL_LUMINANCE_ALPHA),
1876 const_iv (GL_FLOAT), 2617 const_iv (GL_FLOAT),
1877 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2618 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2619 const_iv (GL_COMPRESSED_ALPHA_ARB),
2620 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2621 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2622 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2623 const_iv (GL_COMPRESSED_RGB_ARB),
2624 const_iv (GL_COMPRESSED_RGBA_ARB),
1878 const_iv (GL_COMPILE), 2625 const_iv (GL_COMPILE),
2626 const_iv (GL_PROXY_TEXTURE_1D),
2627 const_iv (GL_PROXY_TEXTURE_2D),
1879 const_iv (GL_TEXTURE_1D), 2628 const_iv (GL_TEXTURE_1D),
1880 const_iv (GL_TEXTURE_2D), 2629 const_iv (GL_TEXTURE_2D),
1881 const_iv (GL_TEXTURE_ENV), 2630 const_iv (GL_TEXTURE_ENV),
1882 const_iv (GL_TEXTURE_MAG_FILTER), 2631 const_iv (GL_TEXTURE_MAG_FILTER),
1883 const_iv (GL_TEXTURE_MIN_FILTER), 2632 const_iv (GL_TEXTURE_MIN_FILTER),
1904 const_iv (GL_COLOR_LOGIC_OP), 2653 const_iv (GL_COLOR_LOGIC_OP),
1905 const_iv (GL_SEPARABLE_2D), 2654 const_iv (GL_SEPARABLE_2D),
1906 const_iv (GL_CONVOLUTION_2D), 2655 const_iv (GL_CONVOLUTION_2D),
1907 const_iv (GL_CONVOLUTION_BORDER_MODE), 2656 const_iv (GL_CONVOLUTION_BORDER_MODE),
1908 const_iv (GL_CONSTANT_BORDER), 2657 const_iv (GL_CONSTANT_BORDER),
2658 const_iv (GL_POINTS),
1909 const_iv (GL_LINES), 2659 const_iv (GL_LINES),
1910 const_iv (GL_LINE_STRIP), 2660 const_iv (GL_LINE_STRIP),
1911 const_iv (GL_LINE_LOOP), 2661 const_iv (GL_LINE_LOOP),
1912 const_iv (GL_QUADS), 2662 const_iv (GL_QUADS),
1913 const_iv (GL_QUAD_STRIP), 2663 const_iv (GL_QUAD_STRIP),
1914 const_iv (GL_TRIANGLES), 2664 const_iv (GL_TRIANGLES),
1915 const_iv (GL_TRIANGLE_STRIP), 2665 const_iv (GL_TRIANGLE_STRIP),
1916 const_iv (GL_TRIANGLE_FAN), 2666 const_iv (GL_TRIANGLE_FAN),
2667 const_iv (GL_POLYGON),
1917 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2668 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2669 const_iv (GL_POINT_SMOOTH_HINT),
2670 const_iv (GL_LINE_SMOOTH_HINT),
2671 const_iv (GL_POLYGON_SMOOTH_HINT),
2672 const_iv (GL_GENERATE_MIPMAP_HINT),
2673 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1918 const_iv (GL_FASTEST), 2674 const_iv (GL_FASTEST),
2675 const_iv (GL_DONT_CARE),
2676 const_iv (GL_NICEST),
1919 const_iv (GL_V2F), 2677 const_iv (GL_V2F),
1920 const_iv (GL_V3F), 2678 const_iv (GL_V3F),
1921 const_iv (GL_T2F_V3F), 2679 const_iv (GL_T2F_V3F),
1922 const_iv (GL_T2F_N3F_V3F), 2680 const_iv (GL_T2F_N3F_V3F),
1923# undef const_iv 2681# undef const_iv
1924 }; 2682 };
1925 2683
1926 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2684 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1927 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2685 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2686
2687 texture_av = newAV ();
2688 AvREAL_off (texture_av);
1928} 2689}
2690
2691void
2692disable_GL_EXT_blend_func_separate ()
2693 CODE:
2694 gl.BlendFuncSeparate = 0;
2695 gl.BlendFuncSeparateEXT = 0;
1929 2696
1930char * 2697char *
1931gl_vendor () 2698gl_vendor ()
1932 CODE: 2699 CODE:
1933 RETVAL = (char *)glGetString (GL_VENDOR); 2700 RETVAL = (char *)glGetString (GL_VENDOR);
1946 CODE: 2713 CODE:
1947 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2714 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1948 OUTPUT: 2715 OUTPUT:
1949 RETVAL 2716 RETVAL
1950 2717
2718const char *glGetString (GLenum pname)
2719
2720GLint glGetInteger (GLenum pname)
2721 CODE:
2722 glGetIntegerv (pname, &RETVAL);
2723 OUTPUT:
2724 RETVAL
2725
2726GLdouble glGetDouble (GLenum pname)
2727 CODE:
2728 glGetDoublev (pname, &RETVAL);
2729 OUTPUT:
2730 RETVAL
2731
1951int glGetError () 2732int glGetError ()
1952 2733
1953void glFinish () 2734void glFinish ()
1954 2735
1955void glClear (int mask) 2736void glClear (int mask)
1992# near_ and far_ are due to microsofts buggy "c" compiler 2773# near_ and far_ are due to microsofts buggy "c" compiler
1993void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2774void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1994 2775
1995# near_ and far_ are due to microsofts buggy "c" compiler 2776# near_ and far_ are due to microsofts buggy "c" compiler
1996void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2777void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2778
2779PROTOTYPES: DISABLE
1997 2780
1998void glViewport (int x, int y, int width, int height) 2781void glViewport (int x, int y, int width, int height)
1999 2782
2000void glScissor (int x, int y, int width, int height) 2783void glScissor (int x, int y, int width, int height)
2001 2784
2009 2792
2010void glRotate (float angle, float x, float y, float z) 2793void glRotate (float angle, float x, float y, float z)
2011 CODE: 2794 CODE:
2012 glRotatef (angle, x, y, z); 2795 glRotatef (angle, x, y, z);
2013 2796
2014void glBegin (int mode)
2015
2016void glEnd ()
2017
2018void glColor (float r, float g, float b, float a = 1.0) 2797void glColor (float r, float g, float b, float a = 1.0)
2019 PROTOTYPE: @
2020 ALIAS: 2798 ALIAS:
2021 glColor_premultiply = 1 2799 glColor_premultiply = 1
2022 CODE: 2800 CODE:
2023 if (ix) 2801 if (ix)
2024 { 2802 {
2027 b *= a; 2805 b *= a;
2028 } 2806 }
2029 // microsoft visual "c" rounds instead of truncating... 2807 // microsoft visual "c" rounds instead of truncating...
2030 glColor4f (r, g, b, a); 2808 glColor4f (r, g, b, a);
2031 2809
2032void glInterleavedArrays (int format, int stride, char *data)
2033
2034void glDrawElements (int mode, int count, int type, char *indices)
2035
2036# 1.2 void glDrawRangeElements (int mode, int start, int end
2037
2038void glRasterPos (float x, float y, float z = 0.) 2810void glRasterPos (float x, float y, float z = 0.)
2039 CODE: 2811 CODE:
2040 glRasterPos3f (0, 0, z); 2812 glRasterPos3f (0, 0, z);
2041 glBitmap (0, 0, 0, 0, x, y, 0); 2813 glBitmap (0, 0, 0, 0, x, y, 0);
2042 2814
2046 2818
2047void glTexCoord (float s, float t) 2819void glTexCoord (float s, float t)
2048 CODE: 2820 CODE:
2049 glTexCoord2f (s, t); 2821 glTexCoord2f (s, t);
2050 2822
2823void glRect (float x1, float y1, float x2, float y2)
2824 CODE:
2825 glRectf (x1, y1, x2, y2);
2826
2827void glRect_lineloop (float x1, float y1, float x2, float y2)
2828 CODE:
2829 glBegin (GL_LINE_LOOP);
2830 glVertex2f (x1, y1);
2831 glVertex2f (x2, y1);
2832 glVertex2f (x2, y2);
2833 glVertex2f (x1, y2);
2834 glEnd ();
2835
2836PROTOTYPES: ENABLE
2837
2838void glBegin (int mode)
2839
2840void glEnd ()
2841
2842void glPointSize (GLfloat size)
2843
2844void glLineWidth (GLfloat width)
2845
2846void glInterleavedArrays (int format, int stride, char *data)
2847
2848void glDrawElements (int mode, int count, int type, char *indices)
2849
2850# 1.2 void glDrawRangeElements (int mode, int start, int end
2851
2051void glTexEnv (int target, int pname, float param) 2852void glTexEnv (int target, int pname, float param)
2052 CODE: 2853 CODE:
2053 glTexEnvf (target, pname, param); 2854 glTexEnvf (target, pname, param);
2054 2855
2055void glTexParameter (int target, int pname, float param) 2856void glTexParameter (int target, int pname, float param)
2071void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2872void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2072 CODE: 2873 CODE:
2073 if (gl.SeparableFilter2D) 2874 if (gl.SeparableFilter2D)
2074 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2875 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2075 2876
2076void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2877void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2077 2878
2078void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2879void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2079 2880
2080void glDrawPixels (int width, int height, int format, int type, char *pixels) 2881void glDrawPixels (int width, int height, int format, int type, char *pixels)
2882
2883void glPixelZoom (float x, float y)
2081 2884
2082void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2885void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2083 2886
2084int glGenTexture () 2887int glGenTexture ()
2085 CODE: 2888 CODE:
2086{ 2889 RETVAL = gen_texture ();
2087 GLuint name;
2088 glGenTextures (1, &name);
2089 RETVAL = name;
2090}
2091 OUTPUT: 2890 OUTPUT:
2092 RETVAL 2891 RETVAL
2093 2892
2094void glDeleteTexture (int name) 2893void glDeleteTexture (int name)
2095 CODE: 2894 CODE:
2096{
2097 GLuint name_ = name;
2098 glDeleteTextures (1, &name_); 2895 del_texture (name);
2099} 2896
2100
2101int glGenList () 2897int glGenList ()
2102 CODE: 2898 CODE:
2103 RETVAL = glGenLists (1); 2899 RETVAL = glGenLists (1);
2104 OUTPUT: 2900 OUTPUT:
2105 RETVAL 2901 RETVAL
2112 2908
2113void glEndList () 2909void glEndList ()
2114 2910
2115void glCallList (int list) 2911void glCallList (int list)
2116 2912
2913MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2914
2915PROTOTYPES: DISABLE
2916
2917void
2918find_widget (SV *self, NV x, NV y)
2919 PPCODE:
2920{
2921 if (within_widget (self, x, y))
2922 XPUSHs (self);
2923}
2924
2925BOOT:
2926{
2927 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2928
2929 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2930 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2931 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2932 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2933}
2934
2935void
2936draw (SV *self)
2937 CODE:
2938{
2939 HV *hv;
2940 SV **svp;
2941 NV x, y, w, h;
2942 SV *draw_x_sv = GvSV (draw_x_gv);
2943 SV *draw_y_sv = GvSV (draw_y_gv);
2944 SV *draw_w_sv = GvSV (draw_w_gv);
2945 SV *draw_h_sv = GvSV (draw_h_gv);
2946 double draw_x, draw_y;
2947
2948 if (!SvROK (self))
2949 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2950
2951 hv = (HV *)SvRV (self);
2952
2953 if (SvTYPE (hv) != SVt_PVHV)
2954 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2955
2956 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2957 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2958
2959 if (!h || !w)
2960 XSRETURN_EMPTY;
2961
2962 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2963 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2964
2965 draw_x = SvNV (draw_x_sv) + x;
2966 draw_y = SvNV (draw_y_sv) + y;
2967
2968 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2969 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2970 XSRETURN_EMPTY;
2971
2972 sv_setnv (draw_x_sv, draw_x);
2973 sv_setnv (draw_y_sv, draw_y);
2974
2975 glPushMatrix ();
2976 glTranslated (x, y, 0);
2977
2978 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2979 {
2980 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2981
2982 if (svp && SvTRUE (*svp))
2983 {
2984 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2985 glEnable (GL_BLEND);
2986 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2987 glBegin (GL_QUADS);
2988 glVertex2f (0, 0);
2989 glVertex2f (w, 0);
2990 glVertex2f (w, h);
2991 glVertex2f (0, h);
2992 glEnd ();
2993 glDisable (GL_BLEND);
2994 }
2995 }
2996#if 0
2997 // draw borders, for debugging
2998 glPushMatrix ();
2999 glColor4f (1., 1., 0., 1.);
3000 glTranslatef (.5, .5, 0.);
3001 glBegin (GL_LINE_LOOP);
3002 glVertex2f (0 , 0);
3003 glVertex2f (w - 1, 0);
3004 glVertex2f (w - 1, h - 1);
3005 glVertex2f (0 , h - 1);
3006 glEnd ();
3007 glPopMatrix ();
3008#endif
3009 PUSHMARK (SP);
3010 XPUSHs (self);
3011 PUTBACK;
3012 call_method ("_draw", G_VOID | G_DISCARD);
3013 SPAGAIN;
3014
3015 glPopMatrix ();
3016
3017 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3018 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3019}
3020

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