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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.153 by root, Tue Sep 19 22:02:38 2006 UTC vs.
Revision 1.293 by root, Thu Dec 17 02:49:38 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
28#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
30 51
31#include <glib/gmacros.h> 52#include <glib/gmacros.h>
32 53
33#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
34 66
35#ifndef _WIN32 67#ifndef _WIN32
36# include <sys/types.h> 68# include <sys/types.h>
37# include <sys/socket.h> 69# include <sys/socket.h>
38# include <netinet/in.h> 70# include <netinet/in.h>
39# include <netinet/tcp.h> 71# include <netinet/tcp.h>
40# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 77#else
42 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 79#endif
49 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 85
52#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
53 87
54#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
56 90
57#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
58 92
59#if 0 93/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 95
62# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
63#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
64 103
65static struct 104static struct
66{ 105{
67#define GL_FUNC(ptr,name) ptr name; 106#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 107#include "glfunc.h"
69#undef GL_FUNC 108#undef GL_FUNC
70} gl; 109} gl;
71 110
111static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 113{
74 if (gl.BlendFuncSeparate) 114 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 115 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 116 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 118 else
79 glBlendFunc (sa, da); 119 glBlendFunc (sa, da);
80} 120}
81 121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
82#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
83 148
84#include "pango-font.c" 149#include "pango-font.c"
85#include "pango-fontmap.c" 150#include "pango-fontmap.c"
86#include "pango-render.c" 151#include "pango-render.c"
87 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 156typedef Mix_Music *DC__MixMusic;
90 157
91typedef PangoFontDescription *CFPlus__Font; 158typedef PangoFontDescription *DC__Font;
92 159
93static int 160static int
94shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
95{ 162{
96 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
110 177
111typedef struct cf_layout { 178typedef struct cf_layout {
112 PangoLayout *pl; 179 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
114 int base_height; 181 int base_height;
115 CFPlus__Font font; 182 DC__Font font;
183 rc_t *rc;
116} *CFPlus__Layout; 184} *DC__Layout;
117 185
118static CFPlus__Font default_font; 186static DC__Font default_font;
119static PangoContext *opengl_context; 187static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
121 189
122static void 190static void
123substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
128#endif 196#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 198}
131 199
132static void 200static void
133layout_update_font (CFPlus__Layout self) 201layout_update_font (DC__Layout self)
134{ 202{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
137 */ 205 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
139 207
140 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 210
143 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
144} 212}
145 213
146static void 214static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 216{
149 PangoRectangle rect; 217 PangoRectangle rect;
150 218
151 // get_pixel_* wrongly rounds down 219 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 220 pango_layout_get_extents (self->pl, 0, &rect);
159 227
160 *w = rect.width; 228 *w = rect.width;
161 *h = rect.height; 229 *h = rect.height;
162} 230}
163 231
232typedef uint16_t tileid;
164typedef uint16_t mapface; 233typedef uint16_t faceid;
165 234
166typedef struct { 235typedef struct {
167 GLint name; 236 GLuint name;
168 int w, h; 237 int w, h;
169 float s, t; 238 float s, t;
170 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
171} maptex; 243} maptex;
172 244
173typedef struct { 245typedef struct {
174 uint32_t player; 246 uint32_t player;
175 mapface face[3]; 247 tileid tile[3];
176 uint16_t darkness; 248 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 250} mapcell;
179 251
180typedef struct { 252typedef struct {
181 int32_t c0, c1; 253 int32_t c0, c1;
182 mapcell *col; 254 mapcell *col;
183} maprow; 255} maprow;
184 256
185typedef struct map { 257typedef struct map {
186 int x, y, w, h; 258 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 260 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 261 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 262
194 int32_t rows; 263 int32_t rows;
195 maprow *row; 264 maprow *row;
196} *CFPlus__Map; 265} *DC__Map;
197 266
198static char * 267static char *
199prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
200{ 269{
201 char *p; 270 char *p;
218} 287}
219 288
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
223static maprow * 312static maprow *
224map_get_row (CFPlus__Map self, int y) 313map_get_row (DC__Map self, int y)
225{ 314{
226 if (0 > y) 315 if (0 > y)
227 { 316 {
228 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
267 356
268 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
269} 358}
270 359
271static mapcell * 360static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
273{ 362{
274 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
275} 364}
276 365
277static void 366static void
278map_clear (CFPlus__Map self) 367map_clear (DC__Map self)
279{ 368{
280 int r; 369 int r;
281 370
282 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
290 self->oy = 0; 379 self->oy = 0;
291 self->row = 0; 380 self->row = 0;
292 self->rows = 0; 381 self->rows = 0;
293} 382}
294 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
295static void 394static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 396{
298 int x, y; 397 int x, y;
299 maprow *row; 398 maprow *row;
300 mapcell *cell; 399 mapcell *cell;
301 400
313 if (x >= row->c1) 412 if (x >= row->c1)
314 break; 413 break;
315 414
316 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
317 416
318 cell->darkness = 0; 417 CELL_CLEAR (cell);
319 cell->stat_hp = 0;
320 } 418 }
321 } 419 }
420}
421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
322} 436}
323 437
324static void 438static void
325music_finished (void) 439music_finished (void)
326{ 440{
362 n |= n >> 16; 476 n |= n >> 16;
363 477
364 return n + 1; 478 return n + 1;
365} 479}
366 480
367MODULE = CFPlus PACKAGE = CFPlus 481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
368 592
369PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
370 594
371BOOT: 595BOOT:
372{ 596{
373 HV *stash = gv_stashpv ("CFPlus", 1); 597 HV *stash = gv_stashpv ("DC", 1);
374 static const struct { 598 static const struct {
375 const char *name; 599 const char *name;
376 IV iv; 600 IV iv;
377 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
378# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
379 const_iv (SDL_ACTIVEEVENT), 606 const_iv (SDL_ACTIVEEVENT),
380 const_iv (SDL_KEYDOWN), 607 const_iv (SDL_KEYDOWN),
381 const_iv (SDL_KEYUP), 608 const_iv (SDL_KEYUP),
382 const_iv (SDL_MOUSEMOTION), 609 const_iv (SDL_MOUSEMOTION),
383 const_iv (SDL_MOUSEBUTTONDOWN), 610 const_iv (SDL_MOUSEBUTTONDOWN),
392 const_iv (SDL_EVENT_RESERVEDA), 619 const_iv (SDL_EVENT_RESERVEDA),
393 const_iv (SDL_EVENT_RESERVEDB), 620 const_iv (SDL_EVENT_RESERVEDB),
394 const_iv (SDL_VIDEORESIZE), 621 const_iv (SDL_VIDEORESIZE),
395 const_iv (SDL_VIDEOEXPOSE), 622 const_iv (SDL_VIDEOEXPOSE),
396 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
397 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
398 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
399 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
400 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
401 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
456 const_iv (SDLK_BREAK), 740 const_iv (SDLK_BREAK),
457 const_iv (SDLK_MENU), 741 const_iv (SDLK_MENU),
458 const_iv (SDLK_POWER), 742 const_iv (SDLK_POWER),
459 const_iv (SDLK_EURO), 743 const_iv (SDLK_EURO),
460 const_iv (SDLK_UNDO), 744 const_iv (SDLK_UNDO),
745
461 const_iv (KMOD_NONE), 746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
462 const_iv (KMOD_LSHIFT), 748 const_iv (KMOD_LSHIFT),
463 const_iv (KMOD_RSHIFT), 749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
464 const_iv (KMOD_LCTRL), 751 const_iv (KMOD_LCTRL),
465 const_iv (KMOD_RCTRL), 752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
466 const_iv (KMOD_LALT), 754 const_iv (KMOD_LALT),
467 const_iv (KMOD_RALT), 755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
468 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
469 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
470 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
471 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
472 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
473 const_iv (KMOD_CTRL), 762
474 const_iv (KMOD_SHIFT), 763 const_iv (KMOD_LRAM),
475 const_iv (KMOD_ALT), 764
476 const_iv (KMOD_META) 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
477# undef const_iv 795# undef const_iv
478 }; 796 };
479 797
480 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
481 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
800
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
482} 803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
483 810
484int 811int
485in_destruct () 812in_destruct ()
486 CODE: 813 CODE:
487 RETVAL = PL_main_cv == Nullcv; 814 RETVAL = PL_main_cv == Nullcv;
490 817
491NV floor (NV x) 818NV floor (NV x)
492 819
493NV ceil (NV x) 820NV ceil (NV x)
494 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
495void 826void
496pango_init () 827pango_init ()
497 CODE: 828 CODE:
498{ 829{
499 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
500 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
501 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
502} 838}
503 839
504int 840char *SDL_GetError ()
505SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
506 841
507void 842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
508SDL_Quit () 850void SDL_Quit ()
509 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
510void 861void
511SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
512 PPCODE: 863 PPCODE:
513{ 864{
514 SDL_Rect **m; 865 SDL_Rect **m;
515 866
516 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
517 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
518 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
520 871
521 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
522 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
523 874
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
528 879
529 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
530#if SDL_VERSION_ATLEAST(1,2,10)
531 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
532 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
533#endif
534
535 SDL_EnableUNICODE (1);
536 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
537 882
538 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
539 884
540 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
541 while (*m) 886 while (*m)
542 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
543 AV *av = newAV (); 890 AV *av = newAV ();
544 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
545 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
546 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
547 897
548 ++m; 898 ++m;
549 } 899 }
550} 900}
551 901
552char *
553SDL_GetError ()
554
555int 902int
556SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
557 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
558 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
559 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
560 ); 916 );
917
561 if (RETVAL) 918 if (RETVAL)
562 { 919 {
563 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 920 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
564# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
565# include "glfunc.h" 924#include "glfunc.h"
566# undef GL_FUNC 925#undef GL_FUNC
567 } 926 }
927}
568 OUTPUT: 928 OUTPUT:
569 RETVAL 929 RETVAL
570 930
571void 931void
572SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
573 933
574char * 934char *
575SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
576 936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
577void 943void
578SDL_PollEvent () 944poll_events ()
579 PPCODE: 945 PPCODE:
580{ 946{
581 SDL_Event ev; 947 SDL_Event ev;
582 948
583 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
584 { 951 {
585 HV *hv = newHV (); 952 HV *hv = newHV ();
586 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
587 954
588 switch (ev.type) 955 switch (ev.type)
589 { 956 {
590 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
591 case SDL_KEYUP: 958 case SDL_KEYUP:
592 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
593 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
594 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
595 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
596 break; 964 break;
597 965
598 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
599 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
600 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
601 break; 969 break;
602 970
603 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
604 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
605
606 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
607 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
608 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
609 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
610 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
611 break; 997 break;
612 998
613 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
614 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
615 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
616 1002
617 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
618 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
619 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
620 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
625 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
626 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
627 break; 1013 break;
628 } 1014 }
629 1015
630 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
631 } 1017 }
632} 1018}
633 1019
634int 1020int
635Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
636 POSTCALL: 1022 POSTCALL:
637 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
638 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
639 1025
640void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
641Mix_CloseAudio () 1043Mix_CloseAudio ()
642 1044
643int 1045int
644Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
645 1047
1048const char *
1049Mix_GetError ()
1050
646void 1051void
647lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
648 CODE: 1053 CODE:
1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1055
1056void
1057win32_proxy_info ()
1058 PPCODE:
1059{
649#ifndef _WIN32 1060#ifdef _WIN32
650 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1061 char buffer[2048];
1062 DWORD buflen;
1063
1064 EXTEND (SP, 3);
1065
1066 buflen = sizeof (buffer);
1067 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1068 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1069 {
1070 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1074 {
1075 PUSHs (newSVpv (buffer, 0));
1076
1077 buflen = sizeof (buffer);
1078 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1079 PUSHs (newSVpv (buffer, 0));
1080 }
1081 }
651#endif 1082#endif
1083}
652 1084
653void 1085int
654add_font (char *file) 1086add_font (char *file)
655 CODE: 1087 CODE:
656 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
657 1091
658void 1092void
659load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
660 ALIAS: 1094 ALIAS:
661 load_image_file = 1 1095 load_image_file = 1
664 STRLEN image_len; 1098 STRLEN image_len;
665 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
666 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
667 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
668 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
669 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
670 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
671 1105
672 if (!rw) 1106 if (!rw)
673 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
674 1108
747void 1181void
748error (char *message) 1182error (char *message)
749 CODE: 1183 CODE:
750 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
751#ifdef _WIN32 1185#ifdef _WIN32
752 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
753#endif 1187#endif
754 1188
755void 1189void
756fatal (char *message) 1190fatal (char *message)
757 CODE: 1191 CODE:
758 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
759#ifdef _WIN32 1193#ifdef _WIN32
760 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
761#endif 1195#endif
762 _exit (1); 1196 _exit (1);
763 1197
764void 1198void
765_exit (int retval) 1199_exit (int retval = 0)
766 CODE: 1200 CODE:
1201#ifdef WIN32
1202 ExitThread (retval); // unclean, please beam me up
1203#else
767 _exit (retval); 1204 _exit (retval);
1205#endif
768 1206
769MODULE = CFPlus PACKAGE = CFPlus::Font 1207void
1208debug ()
1209 CODE:
1210{
1211#if DEBUG
1212 VALGRIND_DO_LEAK_CHECK;
1213#endif
1214}
770 1215
771CFPlus::Font 1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1223MODULE = Deliantra::Client PACKAGE = DC::Font
1224
1225PROTOTYPES: DISABLE
1226
1227DC::Font
772new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
773 CODE: 1229 CODE:
774{ 1230{
775 int count; 1231 int count;
776 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
779} 1235}
780 OUTPUT: 1236 OUTPUT:
781 RETVAL 1237 RETVAL
782 1238
783void 1239void
784DESTROY (CFPlus::Font self) 1240DESTROY (DC::Font self)
785 CODE: 1241 CODE:
786 pango_font_description_free (self); 1242 pango_font_description_free (self);
787 1243
788void 1244void
789make_default (CFPlus::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
790 CODE: 1247 CODE:
791 default_font = self; 1248 default_font = self;
792 1249
793MODULE = CFPlus PACKAGE = CFPlus::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
794 1251
1252PROTOTYPES: DISABLE
1253
795void 1254void
796reset_glyph_cache () 1255glyph_cache_backup ()
1256 PROTOTYPE:
797 CODE: 1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
798 tc_clear (); 1264 tc_restore ();
799 1265
800CFPlus::Layout 1266DC::Layout
801new (SV *class) 1267new (SV *class)
802 CODE: 1268 CODE:
803 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
804 1270
805 RETVAL->pl = pango_layout_new (opengl_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
807 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
808 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
809 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
810 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
811 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
812 1279
813 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
814 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
815 OUTPUT: 1282 OUTPUT:
816 RETVAL 1283 RETVAL
817 1284
818void 1285void
819DESTROY (CFPlus::Layout self) 1286DESTROY (DC::Layout self)
820 CODE: 1287 CODE:
821 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
822 Safefree (self); 1290 Safefree (self);
823 1291
824void 1292void
825set_text (CFPlus::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
826 CODE: 1294 CODE:
827{ 1295{
828 STRLEN textlen; 1296 STRLEN textlen;
829 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
830 1298
831 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
832} 1300}
833 1301
834void 1302void
835set_markup (CFPlus::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
836 CODE: 1304 CODE:
837{ 1305{
838 STRLEN textlen; 1306 STRLEN textlen;
839 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
840 1308
841 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
842} 1310}
843 1311
844void 1312void
845set_shapes (CFPlus::Layout self, ...) 1313set_shapes (DC::Layout self, ...)
846 CODE: 1314 CODE:
847{ 1315{
848 PangoAttrList *attrs = 0; 1316 PangoAttrList *attrs = 0;
849 const char *text = pango_layout_get_text (self->pl); 1317 const char *text = pango_layout_get_text (self->pl);
850 const char *pos = text; 1318 const char *pos = text;
885 if (attrs) 1353 if (attrs)
886 pango_layout_set_attributes (self->pl, attrs); 1354 pango_layout_set_attributes (self->pl, attrs);
887} 1355}
888 1356
889void 1357void
890get_shapes (CFPlus::Layout self) 1358get_shapes (DC::Layout self)
891 PPCODE: 1359 PPCODE:
892{ 1360{
893 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
894 1362
895 do 1363 do
896 { 1364 {
897 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
898 1366
899 if (run && shape_attr_p (run)) 1367 if (run && shape_attr_p (run))
900 { 1368 {
901 PangoRectangle extents; 1369 PangoRectangle extents;
902 pango_layout_iter_get_run_extents (iter, 0, &extents); 1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
910 1378
911 pango_layout_iter_free (iter); 1379 pango_layout_iter_free (iter);
912} 1380}
913 1381
914int 1382int
915has_wrapped (CFPlus::Layout self) 1383has_wrapped (DC::Layout self)
916 CODE: 1384 CODE:
917{ 1385{
918 int lines = 1; 1386 int lines = 1;
919 const char *text = pango_layout_get_text (self->pl); 1387 const char *text = pango_layout_get_text (self->pl);
920 1388
925} 1393}
926 OUTPUT: 1394 OUTPUT:
927 RETVAL 1395 RETVAL
928 1396
929SV * 1397SV *
930get_text (CFPlus::Layout self) 1398get_text (DC::Layout self)
931 CODE: 1399 CODE:
932 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
933 sv_utf8_decode (RETVAL); 1401 sv_utf8_decode (RETVAL);
934 OUTPUT: 1402 OUTPUT:
935 RETVAL 1403 RETVAL
936 1404
937void 1405void
938set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
939 CODE: 1407 CODE:
940 self->r = r; 1408 self->r = r;
941 self->g = g; 1409 self->g = g;
942 self->b = b; 1410 self->b = b;
943 self->a = a; 1411 self->a = a;
944 1412
945void 1413void
946set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
947 CODE: 1415 CODE:
948 if (self->font != font) 1416 if (self->font != font)
949 { 1417 {
950 self->font = font; 1418 self->font = font;
951 layout_update_font (self); 1419 layout_update_font (self);
952 } 1420 }
953 1421
954void 1422void
955set_height (CFPlus::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
956 CODE: 1424 CODE:
957 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
958 { 1426 {
959 self->base_height = base_height; 1427 self->base_height = base_height;
960 layout_update_font (self); 1428 layout_update_font (self);
961 } 1429 }
962 1430
963void 1431void
964set_width (CFPlus::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
965 CODE: 1433 CODE:
966 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
967 1435
968void 1436void
969set_indent (CFPlus::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
970 CODE: 1438 CODE:
971 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
972 1440
973void 1441void
974set_spacing (CFPlus::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
975 CODE: 1443 CODE:
976 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
977 1445
978void 1446void
979set_ellipsise (CFPlus::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
980 CODE: 1448 CODE:
981 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
982 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
983 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
984 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
985 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
986 ); 1454 );
987 1455
988void 1456void
989set_single_paragraph_mode (CFPlus::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
990 CODE: 1458 CODE:
991 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
992 1460
993void 1461void
994size (CFPlus::Layout self) 1462size (DC::Layout self)
995 PPCODE: 1463 PPCODE:
996{ 1464{
997 int w, h; 1465 int w, h;
998 1466
999 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
1002 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
1003 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
1004} 1472}
1005 1473
1006int 1474int
1007descent (CFPlus::Layout self) 1475descent (DC::Layout self)
1008 CODE: 1476 CODE:
1009{ 1477{
1010 PangoRectangle rect; 1478 PangoRectangle rect;
1011 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1012 pango_layout_line_get_pixel_extents (line, 0, &rect); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1013 RETVAL = PANGO_DESCENT (rect); 1481 RETVAL = PANGO_DESCENT (rect);
1014} 1482}
1015 OUTPUT: 1483 OUTPUT:
1016 RETVAL 1484 RETVAL
1017 1485
1018int 1486int
1019xy_to_index (CFPlus::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
1020 CODE: 1488 CODE:
1021{ 1489{
1022 int index, trailing; 1490 int index, trailing;
1023 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1024 RETVAL = index; 1492 RETVAL = index + trailing;
1025} 1493}
1026 OUTPUT: 1494 OUTPUT:
1027 RETVAL 1495 RETVAL
1028 1496
1029void 1497void
1030cursor_pos (CFPlus::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1031 PPCODE: 1499 PPCODE:
1032{ 1500{
1033 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1034 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1035 1503
1036 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1039 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1040} 1508}
1041 1509
1042void 1510void
1043render (CFPlus::Layout self, float x, float y, int flags = 0) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1044 PPCODE: 1512 PPCODE:
1513{
1514 int line, x;
1515
1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1519 --line;
1520#endif
1521 EXTEND (SP, 2);
1522 PUSHs (sv_2mortal (newSViv (line)));
1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1524}
1525
1526void
1527line_x_to_index (DC::Layout self, int line, int x)
1528 PPCODE:
1529{
1530 PangoLayoutLine *lp;
1531 int index, trailing;
1532
1533 if (line < 0)
1534 XSRETURN_EMPTY;
1535
1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1537 XSRETURN_EMPTY; /* do better */
1538
1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1540
1541 EXTEND (SP, 2);
1542 if (GIMME_V == G_SCALAR)
1543 PUSHs (sv_2mortal (newSViv (index + trailing)));
1544 else
1545 {
1546 PUSHs (sv_2mortal (newSViv (index)));
1547 PUSHs (sv_2mortal (newSViv (trailing)));
1548 }
1549}
1550
1551void
1552render (DC::Layout self, float x, float y, int flags = 0)
1553 CODE:
1554 rc_clear (self->rc);
1045 pango_opengl_render_layout_subpixel ( 1555 pango_opengl_render_layout_subpixel (
1046 self->pl, 1556 self->pl,
1557 self->rc,
1047 x * PANGO_SCALE, y * PANGO_SCALE, 1558 x * PANGO_SCALE, y * PANGO_SCALE,
1048 self->r, self->g, self->b, self->a, 1559 self->r, self->g, self->b, self->a,
1049 flags 1560 flags
1050 ); 1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1051 1565
1052MODULE = CFPlus PACKAGE = CFPlus::Texture
1053
1054void 1566void
1055pad2pot (SV *data_, SV *w_, SV *h_) 1567draw (DC::Layout self)
1056 CODE: 1568 CODE:
1057{ 1569{
1058 int ow = SvIV (w_); 1570 glEnable (GL_TEXTURE_2D);
1059 int oh = SvIV (h_); 1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1060 1577
1061 if (ow && oh) 1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1586
1587PROTOTYPES: ENABLE
1588
1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1062 { 1594 {
1063 int nw = minpot (ow);
1064 int nh = minpot (oh);
1065
1066 if (nw != ow || nh != oh)
1067 {
1068 if (SvOK (data_))
1069 {
1070 STRLEN datalen; 1595 STRLEN datalen;
1071 char *data = SvPVbyte (data_, datalen); 1596 char *data = SvPVbyte (data_, datalen);
1072 int bpp = datalen / (ow * oh); 1597 int bpp = datalen / (ow * oh);
1073 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1074 1599
1075 SvPOK_only (result_); 1600 SvPOK_only (result_);
1076 SvCUR_set (result_, nw * nh * bpp); 1601 SvCUR_set (result_, nw * nh * bpp);
1077 1602
1078 memset (SvPVX (result_), 0, nw * nh * bpp); 1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1079 while (oh--) 1604 while (oh--)
1080 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1081 1606
1082 sv_setsv (data_, result_); 1607 sv_setsv (data_, result_);
1083 }
1084
1085 sv_setiv (w_, nw);
1086 sv_setiv (h_, nh);
1087 }
1088 } 1608 }
1089} 1609}
1090 1610
1091void 1611void
1092draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1098{ 1618{
1099 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1100 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1101 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1102 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1103 1626
1104 if (items < 5) 1627 if (items < 5)
1105 { 1628 {
1106 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1107 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1135 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1136 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1137 } 1660 }
1138} 1661}
1139 1662
1140MODULE = CFPlus PACKAGE = CFPlus::Map 1663void
1664draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1)
1665 PROTOTYPE: @
1666 CODE:
1667{
1668 glEnable (GL_TEXTURE_2D);
1669 glEnable (GL_BLEND);
1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1141 1672
1142CFPlus::Map 1673 glColor4f (intensity, intensity, intensity, 0.9);
1143new (SV *class, int map_width, int map_height) 1674 glPushMatrix ();
1675 glScalef (1./3, 1./3, 1.);
1676
1677 glBindTexture (GL_TEXTURE_2D, name1);
1678
1679 glBegin (GL_QUADS);
1680 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1681 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1682 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1683 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1684 glEnd ();
1685
1686 glPopMatrix ();
1687
1688 glDisable (GL_TEXTURE_2D);
1689 glDisable (GL_BLEND);
1690}
1691
1692IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1693 CODE:
1694{
1695 GLint width;
1696 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1697 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1698 RETVAL = width > 0;
1699}
1700 OUTPUT:
1701 RETVAL
1702
1703MODULE = Deliantra::Client PACKAGE = DC::Map
1704
1705PROTOTYPES: DISABLE
1706
1707DC::Map
1708new (SV *class)
1144 CODE: 1709 CODE:
1145 New (0, RETVAL, 1, struct map); 1710 New (0, RETVAL, 1, struct map);
1146 RETVAL->x = 0; 1711 RETVAL->x = 0;
1147 RETVAL->y = 0; 1712 RETVAL->y = 0;
1148 RETVAL->w = map_width; 1713 RETVAL->w = 0;
1149 RETVAL->h = map_height; 1714 RETVAL->h = 0;
1150 RETVAL->ox = 0; 1715 RETVAL->ox = 0;
1151 RETVAL->oy = 0; 1716 RETVAL->oy = 0;
1152 RETVAL->faces = 8192; 1717 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1153 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1718 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1154 RETVAL->texs = 8192;
1155 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1156 RETVAL->rows = 0; 1719 RETVAL->rows = 0;
1157 RETVAL->row = 0; 1720 RETVAL->row = 0;
1158 OUTPUT: 1721 OUTPUT:
1159 RETVAL 1722 RETVAL
1160 1723
1161void 1724void
1162DESTROY (CFPlus::Map self) 1725DESTROY (DC::Map self)
1163 CODE: 1726 CODE:
1164{ 1727{
1165 map_clear (self); 1728 map_clear (self);
1166 Safefree (self->face); 1729 Safefree (self->face2tile);
1167 Safefree (self->tex); 1730 Safefree (self->tex);
1168 Safefree (self); 1731 Safefree (self);
1169} 1732}
1170 1733
1171void 1734void
1735resize (DC::Map self, int map_width, int map_height)
1736 CODE:
1737 self->w = map_width;
1738 self->h = map_height;
1739
1740void
1172clear (CFPlus::Map self) 1741clear (DC::Map self)
1173 CODE: 1742 CODE:
1174 map_clear (self); 1743 map_clear (self);
1175 1744
1176void 1745void
1177set_face (CFPlus::Map self, int face, int texid) 1746set_tileid (DC::Map self, int face, int tile)
1178 CODE: 1747 CODE:
1179{ 1748{
1180 while (self->faces <= face) 1749 need_facenum (self, face); self->face2tile [face] = tile;
1181 { 1750 need_texid (self, tile);
1182 Append (mapface, self->face, self->faces, self->faces);
1183 self->faces *= 2;
1184 }
1185
1186 self->face [face] = texid;
1187} 1751}
1188 1752
1189void 1753void
1754set_smooth (DC::Map self, int face, int smooth, int level)
1755 CODE:
1756{
1757 tileid texid;
1758 maptex *tex;
1759
1760 if (face < 0 || face >= self->faces)
1761 return;
1762
1763 if (smooth < 0 || smooth >= self->faces)
1764 return;
1765
1766 texid = self->face2tile [face];
1767
1768 if (!texid)
1769 return;
1770
1771 tex = self->tex + texid;
1772 tex->smoothtile = self->face2tile [smooth];
1773 tex->smoothlevel = level;
1774}
1775
1776void
1190set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1777set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1191 CODE: 1778 CODE:
1192{ 1779{
1193 while (self->texs <= texid) 1780 need_texid (self, texid);
1194 {
1195 Append (maptex, self->tex, self->texs, self->texs);
1196 self->texs *= 2;
1197 }
1198 1781
1199 { 1782 {
1200 maptex *tex = self->tex + texid; 1783 maptex *tex = self->tex + texid;
1201 1784
1202 tex->name = name; 1785 tex->name = name;
1218 // use uglier nearest interpolation because linear suffers 1801 // use uglier nearest interpolation because linear suffers
1219 // from transparent color bleeding and ugly wrapping effects. 1802 // from transparent color bleeding and ugly wrapping effects.
1220 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1803 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1221} 1804}
1222 1805
1806void
1807expire_textures (DC::Map self, int texid, int count)
1808 PPCODE:
1809 for (; texid < self->texs && count; ++texid, --count)
1810 {
1811 maptex *tex = self->tex + texid;
1812
1813 if (tex->name)
1814 {
1815 if (tex->unused)
1816 {
1817 tex->name = 0;
1818 tex->unused = 0;
1819 XPUSHs (sv_2mortal (newSViv (texid)));
1820 }
1821 else
1822 tex->unused = 1;
1823 }
1824 }
1825
1223int 1826int
1224ox (CFPlus::Map self) 1827ox (DC::Map self)
1225 ALIAS: 1828 ALIAS:
1226 oy = 1 1829 oy = 1
1227 x = 2 1830 x = 2
1228 y = 3 1831 y = 3
1229 w = 4 1832 w = 4
1240 } 1843 }
1241 OUTPUT: 1844 OUTPUT:
1242 RETVAL 1845 RETVAL
1243 1846
1244void 1847void
1245scroll (CFPlus::Map self, int dx, int dy) 1848scroll (DC::Map self, int dx, int dy)
1246 CODE: 1849 CODE:
1247{ 1850{
1248 if (dx > 0) 1851 if (dx > 0)
1249 map_blank (self, self->x, self->y, dx - 1, self->h); 1852 map_blank (self, self->x, self->y, dx, self->h);
1250 else if (dx < 0) 1853 else if (dx < 0)
1251 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1854 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1252 1855
1253 if (dy > 0) 1856 if (dy > 0)
1254 map_blank (self, self->x, self->y, self->w, dy - 1); 1857 map_blank (self, self->x, self->y, self->w, dy);
1255 else if (dy < 0) 1858 else if (dy < 0)
1256 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1859 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1257 1860
1258 self->ox += dx; self->x += dx; 1861 self->ox += dx; self->x += dx;
1259 self->oy += dy; self->y += dy; 1862 self->oy += dy; self->y += dy;
1260 1863
1261 while (self->y < 0) 1864 while (self->y < 0)
1265 self->rows += MAP_EXTEND_Y; 1868 self->rows += MAP_EXTEND_Y;
1266 self->y += MAP_EXTEND_Y; 1869 self->y += MAP_EXTEND_Y;
1267 } 1870 }
1268} 1871}
1269 1872
1270void 1873SV *
1271map1a_update (CFPlus::Map self, SV *data_, int extmap) 1874map1a_update (DC::Map self, SV *data_, int extmap)
1272 CODE: 1875 CODE:
1273{ 1876{
1274 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1877 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1275 uint8_t *data_end = (uint8_t *)SvEND (data_); 1878 uint8_t *data_end = (uint8_t *)SvEND (data_);
1276 mapcell *cell; 1879 mapcell *cell;
1277 int x, y, flags; 1880 int x, y, z, flags;
1881 AV *missing = newAV ();
1882 RETVAL = newRV_noinc ((SV *)missing);
1278 1883
1279 while (data < data_end - 1) 1884 while (data < data_end - 1)
1280 { 1885 {
1281 flags = (data [0] << 8) + data [1]; data += 2; 1886 flags = (data [0] << 8) + data [1]; data += 2;
1282 1887
1287 1892
1288 if (flags & 15) 1893 if (flags & 15)
1289 { 1894 {
1290 if (!cell->darkness) 1895 if (!cell->darkness)
1291 { 1896 {
1897 memset (cell, 0, sizeof (*cell));
1292 cell->darkness = 256; 1898 cell->darkness = 256;
1293 cell->face [0] = 0;
1294 cell->face [1] = 0;
1295 cell->face [2] = 0;
1296 } 1899 }
1297 1900
1298 //TODO: don't trust server data to be in-range(!) 1901 //TODO: don't trust server data to be in-range(!)
1299 1902
1300 if (flags & 8) 1903 if (flags & 8)
1304 uint8_t ext, cmd; 1907 uint8_t ext, cmd;
1305 1908
1306 do 1909 do
1307 { 1910 {
1308 ext = *data++; 1911 ext = *data++;
1309 cmd = ext & 0x3f; 1912 cmd = ext & 0x7f;
1310 1913
1311 if (cmd < 4) 1914 if (cmd < 4)
1312 cell->darkness = 255 - ext * 64 + 1; 1915 cell->darkness = 255 - ext * 64 + 1;
1313 else if (cmd == 5) // health 1916 else if (cmd == 5) // health
1314 { 1917 {
1315 cell->stat_width = 1; 1918 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1919 cell->stat_hp = *data++;
1317 } 1920 }
1318 else if (cmd == 6) // monster width 1921 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1922 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1923 else if (cmd == 0x47)
1321 { 1924 {
1322 if (*data == 4) 1925 if (*data == 1) cell->player = data [1];
1323 ; // decode player tag 1926 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1927 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1928 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1324 1929
1325 data += *data + 1; 1930 data += *data + 1;
1326 } 1931 }
1327 else if (cmd == 8) // cell flags 1932 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1933 cell->flags = *data++;
1335 } 1940 }
1336 else 1941 else
1337 cell->darkness = *data++ + 1; 1942 cell->darkness = *data++ + 1;
1338 } 1943 }
1339 1944
1945 for (z = 0; z <= 2; ++z)
1340 if (flags & 4) 1946 if (flags & (4 >> z))
1341 { 1947 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1948 faceid face = (data [0] << 8) + data [1]; data += 2;
1949 need_facenum (self, face);
1950 cell->tile [z] = self->face2tile [face];
1951
1952 if (cell->tile [z])
1953 {
1954 maptex *tex = self->tex + cell->tile [z];
1955 tex->unused = 0;
1956 if (!tex->name)
1957 av_push (missing, newSViv (cell->tile [z]));
1958
1959 if (tex->smoothtile)
1960 {
1961 maptex *smooth = self->tex + tex->smoothtile;
1962 smooth->unused = 0;
1963 if (!smooth->name)
1964 av_push (missing, newSViv (tex->smoothtile));
1965 }
1966 }
1343 } 1967 }
1344
1345 if (flags & 2)
1346 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1348 }
1349
1350 if (flags & 1)
1351 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1353 }
1354 } 1968 }
1355 else 1969 else
1356 { 1970 CELL_CLEAR (cell);
1357 cell->darkness = 0;
1358 cell->stat_hp = 0;
1359 }
1360 } 1971 }
1361} 1972}
1973 OUTPUT:
1974 RETVAL
1362 1975
1363SV * 1976SV *
1364mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1977mapmap (DC::Map self, int x0, int y0, int w, int h)
1365 CODE: 1978 CODE:
1366{ 1979{
1367 int x1, x; 1980 int x1, x;
1368 int y1, y; 1981 int y1, y;
1369 int z; 1982 int z;
1390 { 2003 {
1391 mapcell *cell = row->col + (x - row->c0); 2004 mapcell *cell = row->col + (x - row->c0);
1392 2005
1393 for (z = 0; z <= 0; z++) 2006 for (z = 0; z <= 0; z++)
1394 { 2007 {
1395 mapface face = cell->face [z];
1396
1397 if (face)
1398 {
1399 maptex tex = self->tex [face]; 2008 maptex tex = self->tex [cell->tile [z]];
1400 int a0 = 255 - tex.a; 2009 int a0 = 255 - tex.a;
1401 int a1 = tex.a; 2010 int a1 = tex.a;
1402 2011
1403 r = (r * a0 + tex.r * a1) / 255; 2012 r = (r * a0 + tex.r * a1) / 255;
1404 g = (g * a0 + tex.g * a1) / 255; 2013 g = (g * a0 + tex.g * a1) / 255;
1405 b = (b * a0 + tex.b * a1) / 255; 2014 b = (b * a0 + tex.b * a1) / 255;
1406 a = (a * a0 + tex.a * a1) / 255; 2015 a = (a * a0 + tex.a * a1) / 255;
1407 }
1408 } 2016 }
1409 } 2017 }
1410 2018
1411 *map++ = (r ) 2019 *map++ = (r )
1412 | (g << 8) 2020 | (g << 8)
1419} 2027}
1420 OUTPUT: 2028 OUTPUT:
1421 RETVAL 2029 RETVAL
1422 2030
1423void 2031void
1424draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2032draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1425 CODE: 2033 CODE:
1426{ 2034{
1427 int vx, vy;
1428 int x, y, z; 2035 int x, y, z;
1429 int last_name;
1430 mapface face;
1431 2036
1432 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2037 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1433 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2038 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2039 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2040 smooth_key skey;
2041 int pl_x, pl_y;
2042 maptex pl_tex;
2043 rc_t *rc = rc_alloc ();
2044 rc_t *rc_ov = rc_alloc ();
2045 rc_key_t key;
2046 rc_array_t *arr, *arr_hidden;
1434 2047
1435 /* 2048 pl_tex.name = 0;
1436 int vx = self->vx = self->w >= sw
1437 ? self->x + (self->w - sw) / 2
1438 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1439 2049
1440 int vy = self->vy = self->h >= sh 2050 // that's current max. sorry.
1441 ? self->y + (self->h - sh) / 2 2051 if (sw > 255) sw = 255;
1442 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2052 if (sh > 255) sh = 255;
1443 */
1444 2053
1445 glColor4ub (255, 255, 255, 255); 2054 // clear key, in case of extra padding
2055 memset (&skey, 0, sizeof (skey));
2056
2057 memset (&key, 0, sizeof (key));
2058 key.r = 255;
2059 key.g = 255;
2060 key.b = 255;
2061 key.a = 255;
2062 key.mode = GL_QUADS;
2063 key.format = GL_T2F_V3F;
2064
2065 mx += self->x;
2066 my += self->y;
2067
2068 // first pass: determine smooth_max
2069 // rather ugly, if you ask me
2070 // could also be stored inside mapcell and updated on change
2071 memset (smooth_max, 0, sizeof (smooth_max));
2072
2073 for (y = 0; y < sh; y++)
2074 if (0 <= y + my && y + my < self->rows)
2075 {
2076 maprow *row = self->row + (y + my);
2077
2078 for (x = 0; x < sw; x++)
2079 if (row->c0 <= x + mx && x + mx < row->c1)
2080 {
2081 mapcell *cell = row->col + (x + mx - row->c0);
2082
2083 smooth_max[x + 1][y + 1] =
2084 MAX (self->tex [cell->tile [0]].smoothlevel,
2085 MAX (self->tex [cell->tile [1]].smoothlevel,
2086 self->tex [cell->tile [2]].smoothlevel));
2087 }
2088 }
1446 2089
1447 glEnable (GL_BLEND); 2090 glEnable (GL_BLEND);
1448 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2091 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1449 glEnable (GL_TEXTURE_2D);
1450 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2092 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1451 2093
1452 glBegin (GL_QUADS); 2094 key.texname = self->tex [TEXID_HIDDEN].name;
2095 arr_hidden = rc_array (rc_ov, &key);
1453 2096
1454 last_name = 0;
1455
1456 for (z = 0; z < 3; z++) 2097 for (z = 0; z <= 2; z++)
2098 {
2099 memset (smooth_level, 0, sizeof (smooth_level));
2100 key.texname = -1;
2101
1457 for (y = 0; y < sh; y++) 2102 for (y = 0; y < sh; y++)
1458 if (0 <= y + vy && y + vy < self->rows) 2103 if (0 <= y + my && y + my < self->rows)
1459 { 2104 {
1460 maprow *row = self->row + (y + vy); 2105 maprow *row = self->row + (y + my);
1461 2106
1462 for (x = 0; x < sw; x++) 2107 for (x = 0; x < sw; x++)
1463 if (row->c0 <= x + vx && x + vx < row->c1) 2108 if (row->c0 <= x + mx && x + mx < row->c1)
1464 { 2109 {
1465 mapcell *cell = row->col + (x + vx - row->c0); 2110 mapcell *cell = row->col + (x + mx - row->c0);
1466
1467 face = cell->face [z]; 2111 tileid tile = cell->tile [z];
2112
2113 if (tile)
2114 {
2115 maptex tex = self->tex [tile];
2116 int px, py;
1468 2117
1469 if (face && face < self->texs) 2118 if (key.texname != tex.name)
2119 {
2120 self->tex [tile].unused = 0;
2121
2122 if (!tex.name)
2123 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2124
2125 key.texname = tex.name;
2126 arr = rc_array (rc, &key);
2127 }
2128
2129 px = (x + 1) * T - tex.w;
2130 py = (y + 1) * T - tex.h;
2131
2132 if (expect_false (cell->player == player) && expect_false (z == 2))
2133 {
2134 pl_x = px;
2135 pl_y = py;
2136 pl_tex = tex;
2137 continue;
2138 }
2139
2140 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2141 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2142 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2143 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2144
2145 // update smooth hash
2146 if (tex.smoothtile)
2147 {
2148 skey.tile = tex.smoothtile;
2149 skey.level = tex.smoothlevel;
2150
2151 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2152
2153 // add bits to current tile and all neighbours. skey.x|y is
2154 // shifted +1|+1 so we always stay positive.
2155
2156 // bits is ___n cccc CCCC bbbb
2157 // n do not draw borders&corners
2158 // c draw these corners, but...
2159 // C ... not these
2160 // b draw these borders
2161
2162 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2163 // ┃· ·· ·┃ ━━
2164
2165 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2166 // ·· ·· ·┏ ┓·
2167
2168 // full tile
2169 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2170
2171 // borders
2172 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2173 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2174 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2175 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2176
2177 // corners
2178 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2179 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2180 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2181 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2182 }
2183 }
2184
2185 if (expect_false (z == 2))
2186 {
2187 /* draw question marks on top of hidden spaces */
2188 if (!cell->darkness)
2189 {
2190 maptex tex = self->tex [TEXID_HIDDEN];
2191 int px = (x + 1) * T - tex.w;
2192 int py = (y + 1) * T - tex.h;
2193
2194 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2195 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2196 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2197 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2198 }
2199
2200 if (expect_false (cell->flags))
2201 {
2202 // overlays such as the speech bubble, probably more to come
2203 if (cell->flags & 1)
2204 {
2205 rc_key_t key_ov = key;
2206 maptex tex = self->tex [TEXID_SPEECH];
2207 rc_array_t *arr;
2208 int px = x * T + T * 2 / 32;
2209 int py = y * T - T * 6 / 32;
2210
2211 key_ov.texname = tex.name;
2212 arr = rc_array (rc_ov, &key_ov);
2213
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2218 }
2219 }
2220 }
2221 }
2222 }
2223
2224 rc_draw (rc);
2225 rc_clear (rc);
2226
2227 // go through all smoothlevels, lowest to highest, then draw.
2228 // this is basically counting sort
2229 {
2230 int w, b;
2231
2232 glEnable (GL_TEXTURE_2D);
2233 glBegin (GL_QUADS);
2234 for (w = 0; w < 256 / 32; ++w)
2235 {
2236 uint32_t smask = smooth_level [w];
2237 if (smask)
2238 for (b = 0; b < 32; ++b)
2239 if (smask & (((uint32_t)1) << b))
1470 { 2240 {
1471 maptex tex = self->tex [face]; 2241 int level = (w << 5) | b;
1472 int px = (x + 1) * 32 - tex.w; 2242 HE *he;
1473 int py = (y + 1) * 32 - tex.h;
1474 2243
1475 if (last_name != tex.name) 2244 hv_iterinit (smooth);
2245 while ((he = hv_iternext (smooth)))
1476 { 2246 {
1477 glEnd (); 2247 smooth_key *skey = (smooth_key *)HeKEY (he);
1478 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2248 IV bits = SvIVX (HeVAL (he));
1479 glBegin (GL_QUADS);
1480 }
1481 2249
1482 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1483 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1484 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1485 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1486 }
1487
1488 if (cell->flags && z == 2)
1489 {
1490 if (cell->flags & 1) 2250 if (!(bits & 0x1000)
2251 && skey->level == level
2252 && level > smooth_max [skey->x][skey->y])
1491 { 2253 {
1492 maptex tex = self->tex [1]; 2254 maptex tex = self->tex [skey->tile];
1493 int px = (x + 1) * 32 - tex.w + 2; 2255 int px = (((int)skey->x) - 1) * T;
1494 int py = (y + 1) * 32 - tex.h - 6; 2256 int py = (((int)skey->y) - 1) * T;
2257 int border = bits & 15;
2258 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2259 float dx = tex.s * .0625f; // 16 images/row
2260 float dy = tex.t * .5f ; // 2 images/column
1495 2261
2262 if (tex.name)
2263 {
2264 // this time avoiding texture state changes
2265 // save gobs of state changes.
2266 if (key.texname != tex.name)
2267 {
2268 self->tex [skey->tile].unused = 0;
2269
1496 glEnd (); 2270 glEnd ();
1497 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2271 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1498 glBegin (GL_QUADS); 2272 glBegin (GL_QUADS);
2273 }
1499 2274
2275 if (border)
2276 {
2277 float ox = border * dx;
2278
2279 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2280 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2281 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2282 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2283 }
2284
2285 if (corner)
2286 {
2287 float ox = corner * dx;
2288
1500 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2289 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1501 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2290 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1502 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2291 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1503 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2292 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2293 }
2294 }
2295 }
1504 } 2296 }
1505 } 2297 }
1506 }
1507 } 2298 }
1508 2299
1509 glEnd (); 2300 glEnd ();
1510
1511 glDisable (GL_TEXTURE_2D); 2301 glDisable (GL_TEXTURE_2D);
2302 key.texname = -1;
2303 }
2304
2305 hv_clear (smooth);
2306 }
2307
2308 if (pl_tex.name)
2309 {
2310 maptex tex = pl_tex;
2311 int px = pl_x + sdx;
2312 int py = pl_y + sdy;
2313
2314 key.texname = tex.name;
2315 arr = rc_array (rc, &key);
2316
2317 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2318 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2319 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2321
2322 rc_draw (rc);
2323 }
2324
2325 rc_draw (rc_ov);
2326 rc_clear (rc_ov);
2327
1512 glDisable (GL_BLEND); 2328 glDisable (GL_BLEND);
2329 rc_free (rc);
2330 rc_free (rc_ov);
1513 2331
1514 // top layer: overlays such as the health bar 2332 // top layer: overlays such as the health bar
1515 for (y = 0; y < sh; y++) 2333 for (y = 0; y < sh; y++)
1516 if (0 <= y + vy && y + vy < self->rows) 2334 if (0 <= y + my && y + my < self->rows)
1517 { 2335 {
1518 maprow *row = self->row + (y + vy); 2336 maprow *row = self->row + (y + my);
1519 2337
1520 for (x = 0; x < sw; x++) 2338 for (x = 0; x < sw; x++)
1521 if (row->c0 <= x + vx && x + vx < row->c1) 2339 if (row->c0 <= x + mx && x + mx < row->c1)
1522 { 2340 {
1523 mapcell *cell = row->col + (x + vx - row->c0); 2341 mapcell *cell = row->col + (x + mx - row->c0);
1524 2342
1525 int px = x * 32; 2343 int px = x * T;
1526 int py = y * 32; 2344 int py = y * T;
2345
2346 if (expect_false (cell->player == player))
2347 {
2348 px += sdx;
2349 py += sdy;
2350 }
1527 2351
1528 if (cell->stat_hp) 2352 if (cell->stat_hp)
1529 { 2353 {
1530 int width = cell->stat_width * 32; 2354 int width = cell->stat_width * T;
1531 int thick = sh / 28 + 1 + cell->stat_width; 2355 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1532 2356
1533 glColor3ub (0, 0, 0); 2357 glColor3ub (0, 0, 0);
1534 glRectf (px + 1, py - thick - 2, 2358 glRectf (px + 1, py - thick - 2,
1535 px + width - 1, py); 2359 px + width - 1, py);
1536 2360
1542 } 2366 }
1543 } 2367 }
1544} 2368}
1545 2369
1546void 2370void
1547draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2371draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1548 CODE: 2372 CODE:
1549{ 2373{
1550 static float color[16][3] = { 2374 static float color[16][3] = {
1551 { 0.00F, 0.00F, 0.00F }, 2375 { 0.00F, 0.00F, 0.00F },
1552 { 1.00F, 1.00F, 1.00F }, 2376 { 1.00F, 1.00F, 1.00F },
1571 }; 2395 };
1572 2396
1573 int x, y; 2397 int x, y;
1574 2398
1575 glEnable (GL_TEXTURE_2D); 2399 glEnable (GL_TEXTURE_2D);
2400 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2401 * but the nvidia driver (185.18.14) mishandles alpha textures
2402 * ansd takes the colour from god knows where instead of using
2403 * Cp. MODULATE results in the same colour, but slightly different
2404 * alpha, but atcually gives us the correct colour with nvidia.
2405 */
1576 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2406 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1577 glEnable (GL_BLEND); 2407 glEnable (GL_BLEND);
1578 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2408 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1579 glBegin (GL_QUADS); 2409 glBegin (GL_QUADS);
1580 2410
1581 for (y = 0; y < h; y++) 2411 for (y = 0; y < h; y++)
1588 float *c = color [m & 15]; 2418 float *c = color [m & 15];
1589 2419
1590 float tx1 = m & 0x40 ? 0.5 : 0.; 2420 float tx1 = m & 0x40 ? 0.5 : 0.;
1591 float tx2 = tx1 + 0.5; 2421 float tx2 = tx1 + 0.5;
1592 2422
1593 glColor4f (c[0], c[1], c[2], 0.75); 2423 glColor4f (c[0], c[1], c[2], 1);
1594 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2424 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1595 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2425 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1596 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2426 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1597 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2427 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1598 } 2428 }
1602 glDisable (GL_BLEND); 2432 glDisable (GL_BLEND);
1603 glDisable (GL_TEXTURE_2D); 2433 glDisable (GL_TEXTURE_2D);
1604} 2434}
1605 2435
1606void 2436void
1607fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2437fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1608 PPCODE: 2438 PPCODE:
1609{ 2439{
1610 int vx, vy;
1611 int x, y; 2440 int x, y;
2441 int sw1 = sw + 2;
2442 int sh1 = sh + 2;
2443 int sh3 = sh * 3;
1612 int sw4 = (sw + 3) & ~3; 2444 int sw34 = (sw * 3 + 3) & ~3;
2445 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1613 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2446 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1614 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2447 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1615 2448
1616 memset (darkness, 255, sw4 * sh);
1617 SvPOK_only (darkness_sv); 2449 SvPOK_only (darkness3_sv);
1618 SvCUR_set (darkness_sv, sw4 * sh); 2450 SvCUR_set (darkness3_sv, sw34 * sh3);
1619 2451
1620 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2452 mx += self->x - 1;
1621 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2453 my += self->y - 1;
1622 2454
2455 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2456
1623 for (y = 0; y < sh; y++) 2457 for (y = 0; y < sh1; y++)
1624 if (0 <= y + vy && y + vy < self->rows) 2458 if (0 <= y + my && y + my < self->rows)
1625 { 2459 {
1626 maprow *row = self->row + (y + vy); 2460 maprow *row = self->row + (y + my);
1627 2461
1628 for (x = 0; x < sw; x++) 2462 for (x = 0; x < sw1; x++)
1629 if (row->c0 <= x + vx && x + vx < row->c1) 2463 if (row->c0 <= x + mx && x + mx < row->c1)
1630 { 2464 {
1631 mapcell *cell = row->col + (x + vx - row->c0); 2465 mapcell *cell = row->col + (x + mx - row->c0);
1632 2466
1633 darkness[y * sw4 + x] = cell->darkness 2467 darkness1 [y * sw1 + x] = cell->darkness
1634 ? 255 - (cell->darkness - 1) 2468 ? 255 - (cell->darkness - 1)
1635 : 255 - FOW_DARKNESS; 2469 : 255 - FOW_DARKNESS;
1636 } 2470 }
1637 } 2471 }
1638 2472
2473 for (y = 0; y < sh; ++y)
2474 for (x = 0; x < sw; ++x)
2475 {
2476 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2477 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2478 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2479 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2480 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2481 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2482 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2483 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2484 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2485
2486 uint8_t r11 = (d11 + d21 + d12) / 3;
2487 uint8_t r21 = d21;
2488 uint8_t r31 = (d21 + d31 + d32) / 3;
2489
2490 uint8_t r12 = d12;
2491 uint8_t r22 = d22;
2492 uint8_t r32 = d32;
2493
2494 uint8_t r13 = (d13 + d23 + d12) / 3;
2495 uint8_t r23 = d23;
2496 uint8_t r33 = (d23 + d33 + d32) / 3;
2497
2498 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2499 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2500 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2501 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2502 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2503 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2504 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2505 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2506 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2507 }
2508
2509 free (darkness1);
2510
1639 EXTEND (SP, 3); 2511 EXTEND (SP, 3);
1640 PUSHs (sv_2mortal (newSViv (sw4))); 2512 PUSHs (sv_2mortal (newSViv (sw34)));
1641 PUSHs (sv_2mortal (newSViv (sh))); 2513 PUSHs (sv_2mortal (newSViv (sh3)));
1642 PUSHs (darkness_sv); 2514 PUSHs (darkness3_sv);
1643} 2515}
1644 2516
1645SV * 2517SV *
1646get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2518get_rect (DC::Map self, int x0, int y0, int w, int h)
1647 CODE: 2519 CODE:
1648{ 2520{
1649 int x, y, x1, y1; 2521 int x, y, x1, y1;
1650 SV *data_sv = newSV (w * h * 7 + 5); 2522 SV *data_sv = newSV (w * h * 7 + 5);
1651 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2523 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1676 if (row && row->c0 <= x && x < row->c1) 2548 if (row && row->c0 <= x && x < row->c1)
1677 { 2549 {
1678 mapcell *cell = row->col + (x - row->c0); 2550 mapcell *cell = row->col + (x - row->c0);
1679 uint8_t flags = 0; 2551 uint8_t flags = 0;
1680 2552
1681 if (cell->face [0]) flags |= 1; 2553 if (cell->tile [0]) flags |= 1;
1682 if (cell->face [1]) flags |= 2; 2554 if (cell->tile [1]) flags |= 2;
1683 if (cell->face [2]) flags |= 4; 2555 if (cell->tile [2]) flags |= 4;
1684 2556
1685 *data++ = flags; 2557 *data++ = flags;
1686 2558
1687 if (flags & 1) 2559 if (flags & 1)
1688 { 2560 {
2561 tileid tile = cell->tile [0];
1689 *data++ = cell->face [0] >> 8; 2562 *data++ = tile >> 8;
1690 *data++ = cell->face [0]; 2563 *data++ = tile;
1691 } 2564 }
1692 2565
1693 if (flags & 2) 2566 if (flags & 2)
1694 { 2567 {
2568 tileid tile = cell->tile [1];
1695 *data++ = cell->face [1] >> 8; 2569 *data++ = tile >> 8;
1696 *data++ = cell->face [1]; 2570 *data++ = tile;
1697 } 2571 }
1698 2572
1699 if (flags & 4) 2573 if (flags & 4)
1700 { 2574 {
2575 tileid tile = cell->tile [2];
1701 *data++ = cell->face [2] >> 8; 2576 *data++ = tile >> 8;
1702 *data++ = cell->face [2]; 2577 *data++ = tile;
1703 } 2578 }
1704 } 2579 }
1705 else 2580 else
1706 *data++ = 0; 2581 *data++ = 0;
1707 } 2582 }
1708 } 2583 }
1709 2584
2585 /* if size is w*h + 5 then no data has been found */
2586 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2587 {
1710 SvPOK_only (data_sv); 2588 SvPOK_only (data_sv);
1711 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2589 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2590 }
2591
1712 RETVAL = data_sv; 2592 RETVAL = data_sv;
1713} 2593}
1714 OUTPUT: 2594 OUTPUT:
1715 RETVAL 2595 RETVAL
1716 2596
1717void 2597void
1718set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2598set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1719 PPCODE: 2599 PPCODE:
1720{ 2600{
1721 int x, y, z; 2601 int x, y, z;
1722 int w, h; 2602 int w, h;
1723 int x1, y1; 2603 int x1, y1;
2604 STRLEN len;
2605 uint8_t *data, *end;
2606
2607 len = SvLEN (data_sv);
2608 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2609 data = SvPVbyte_nolen (data_sv);
2610 end = data + len + 8;
2611
2612 if (len < 5)
2613 XSRETURN_EMPTY;
1724 2614
1725 if (*data++ != 0) 2615 if (*data++ != 0)
1726 return; /* version mismatch */ 2616 XSRETURN_EMPTY; /* version mismatch */
1727 2617
1728 w = *data++ << 8; w |= *data++; 2618 w = *data++ << 8; w |= *data++;
1729 h = *data++ << 8; h |= *data++; 2619 h = *data++ << 8; h |= *data++;
1730 2620
1731 // we need to do this 'cause we don't keep an absolute coord system for rows 2621 // we need to do this 'cause we don't keep an absolute coord system for rows
1743 { 2633 {
1744 maprow *row = map_get_row (self, y); 2634 maprow *row = map_get_row (self, y);
1745 2635
1746 for (x = x0; x < x1; x++) 2636 for (x = x0; x < x1; x++)
1747 { 2637 {
2638 uint8_t flags;
2639
2640 if (data + 7 >= end)
2641 XSRETURN_EMPTY;
2642
1748 uint8_t flags = *data++; 2643 flags = *data++;
1749 2644
1750 if (flags) 2645 if (flags)
1751 { 2646 {
1752 mapface face[3] = { 0, 0, 0 };
1753
1754 mapcell *cell = row_get_cell (row, x); 2647 mapcell *cell = row_get_cell (row, x);
2648 tileid tile[3] = { 0, 0, 0 };
1755 2649
1756 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2650 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1757 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2651 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1758 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2652 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1759 2653
1760 if (cell->darkness == 0) 2654 if (cell->darkness == 0)
1761 { 2655 {
1762 cell->darkness = 0; 2656 /*cell->darkness = 0;*/
2657 EXTEND (SP, 3);
1763 2658
1764 for (z = 0; z <= 2; z++) 2659 for (z = 0; z <= 2; z++)
1765 { 2660 {
1766 cell->face[z] = face[z]; 2661 tileid t = tile [z];
1767 2662
1768 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2663 if (t >= self->texs || (t && !self->tex [t].name))
2664 {
1769 XPUSHs (sv_2mortal (newSViv (face[z]))); 2665 PUSHs (sv_2mortal (newSViv (t)));
2666 need_texid (self, t);
2667 }
2668
2669 cell->tile [z] = t;
1770 } 2670 }
1771 } 2671 }
1772 } 2672 }
1773 } 2673 }
1774 } 2674 }
1775} 2675}
1776 2676
1777MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2677MODULE = Deliantra::Client PACKAGE = DC::RW
1778 2678
1779CFPlus::MixChunk 2679DC::RW
1780new_from_file (SV *class, char *path) 2680new (SV *class, SV *data_sv)
1781 CODE: 2681 CODE:
1782 RETVAL = Mix_LoadWAV (path); 2682{
2683 STRLEN datalen;
2684 char *data = SvPVbyte (data_sv, datalen);
2685
2686 RETVAL = SDL_RWFromConstMem (data, datalen);
2687}
1783 OUTPUT: 2688 OUTPUT:
1784 RETVAL 2689 RETVAL
1785 2690
2691DC::RW
2692new_from_file (SV *class, const char *path, const char *mode = "rb")
2693 CODE:
2694 RETVAL = SDL_RWFromFile (path, mode);
2695 OUTPUT:
2696 RETVAL
2697
2698# fails on win32:
2699# dc.xs(2268) : error C2059: syntax error : '('
1786void 2700#void
2701#close (DC::RW self)
2702# CODE:
2703# (self->(close)) (self);
2704
2705MODULE = Deliantra::Client PACKAGE = DC::Channel
2706
2707PROTOTYPES: DISABLE
2708
2709DC::Channel
2710find ()
2711 CODE:
2712{
2713 RETVAL = Mix_GroupAvailable (-1);
2714
2715 if (RETVAL < 0)
2716 {
2717 RETVAL = Mix_GroupOldest (-1);
2718
2719 if (RETVAL < 0)
2720 XSRETURN_UNDEF;
2721
2722 Mix_HaltChannel (RETVAL);
2723 }
2724
2725 Mix_UnregisterAllEffects (RETVAL);
2726 Mix_Volume (RETVAL, 128);
2727}
2728 OUTPUT:
2729 RETVAL
2730
2731void
2732halt (DC::Channel self)
2733 CODE:
2734 Mix_HaltChannel (self);
2735
2736void
2737expire (DC::Channel self, int ticks = -1)
2738 CODE:
2739 Mix_ExpireChannel (self, ticks);
2740
2741void
2742fade_out (DC::Channel self, int ticks = -1)
2743 CODE:
2744 Mix_FadeOutChannel (self, ticks);
2745
2746int
2747volume (DC::Channel self, int volume)
2748 CODE:
2749 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2750 OUTPUT:
2751 RETVAL
2752
2753void
2754unregister_all_effects (DC::Channel self)
2755 CODE:
2756 Mix_UnregisterAllEffects (self);
2757
2758void
2759set_panning (DC::Channel self, int left, int right)
2760 CODE:
2761 left = CLAMP (left , 0, 255);
2762 right = CLAMP (right, 0, 255);
2763 Mix_SetPanning (self, left, right);
2764
2765void
2766set_distance (DC::Channel self, int distance)
2767 CODE:
2768 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2769
2770void
2771set_position (DC::Channel self, int angle, int distance)
2772 CODE:
2773
2774void
2775set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2776 CODE:
2777{
2778 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2779 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2780 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2781}
2782
2783void
2784set_reverse_stereo (DC::Channel self, int flip)
2785 CODE:
2786 Mix_SetReverseStereo (self, flip);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2789
2790PROTOTYPES: DISABLE
2791
2792DC::MixChunk
2793new (SV *class, DC::RW rwops)
2794 CODE:
2795 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2796 OUTPUT:
2797 RETVAL
2798
2799void
1787DESTROY (CFPlus::MixChunk self) 2800DESTROY (DC::MixChunk self)
1788 CODE: 2801 CODE:
1789 Mix_FreeChunk (self); 2802 Mix_FreeChunk (self);
1790 2803
1791int 2804int
1792volume (CFPlus::MixChunk self, int volume = -1) 2805volume (DC::MixChunk self, int volume = -1)
1793 CODE: 2806 CODE:
2807 if (items > 1)
2808 volume = CLAMP (volume, 0, 128);
1794 RETVAL = Mix_VolumeChunk (self, volume); 2809 RETVAL = Mix_VolumeChunk (self, volume);
1795 OUTPUT: 2810 OUTPUT:
1796 RETVAL 2811 RETVAL
1797 2812
1798int 2813DC::Channel
1799play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2814play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1800 CODE: 2815 CODE:
2816{
1801 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2817 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2818
2819 if (RETVAL < 0)
2820 XSRETURN_UNDEF;
2821
2822 if (channel < 0)
2823 {
2824 Mix_UnregisterAllEffects (RETVAL);
2825 Mix_Volume (RETVAL, 128);
2826 }
2827}
1802 OUTPUT: 2828 OUTPUT:
1803 RETVAL 2829 RETVAL
1804 2830
1805MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2831MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1806 2832
1807int 2833int
1808volume (int volume = -1) 2834volume (int volume = -1)
2835 PROTOTYPE: ;$
1809 CODE: 2836 CODE:
2837 if (items > 0)
2838 volume = CLAMP (volume, 0, 128);
1810 RETVAL = Mix_VolumeMusic (volume); 2839 RETVAL = Mix_VolumeMusic (volume);
1811 OUTPUT: 2840 OUTPUT:
1812 RETVAL 2841 RETVAL
1813 2842
2843void
2844fade_out (int ms)
2845 CODE:
2846 Mix_FadeOutMusic (ms);
2847
2848void
2849halt ()
2850 CODE:
2851 Mix_HaltMusic ();
2852
1814CFPlus::MixMusic 2853DC::MixMusic
1815new_from_file (SV *class, char *path) 2854new (SV *class, DC::RW rwops)
1816 CODE: 2855 CODE:
1817 RETVAL = Mix_LoadMUS (path); 2856 RETVAL = Mix_LoadMUS_RW (rwops);
1818 OUTPUT: 2857 OUTPUT:
1819 RETVAL 2858 RETVAL
1820 2859
1821void 2860void
1822DESTROY (CFPlus::MixMusic self) 2861DESTROY (DC::MixMusic self)
1823 CODE: 2862 CODE:
1824 Mix_FreeMusic (self); 2863 Mix_FreeMusic (self);
1825 2864
1826int 2865int
1827play (CFPlus::MixMusic self, int loops = -1) 2866play (DC::MixMusic self, int loops = -1)
1828 CODE: 2867 CODE:
1829 RETVAL = Mix_PlayMusic (self, loops); 2868 RETVAL = Mix_PlayMusic (self, loops);
1830 OUTPUT: 2869 OUTPUT:
1831 RETVAL 2870 RETVAL
1832 2871
1833MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2872void
2873fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2874 CODE:
2875 Mix_FadeInMusicPos (self, loops, ms, position);
2876
2877MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2878
2879PROTOTYPES: ENABLE
1834 2880
1835BOOT: 2881BOOT:
1836{ 2882{
1837 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2883 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1838 static const struct { 2884 static const struct {
1839 const char *name; 2885 const char *name;
1840 IV iv; 2886 IV iv;
1841 } *civ, const_iv[] = { 2887 } *civ, const_iv[] = {
1842# define const_iv(name) { # name, (IV)name } 2888# define const_iv(name) { # name, (IV)name }
2889 const_iv (GL_VENDOR),
2890 const_iv (GL_VERSION),
2891 const_iv (GL_EXTENSIONS),
2892 const_iv (GL_MAX_TEXTURE_UNITS),
1843 const_iv (GL_COLOR_MATERIAL), 2893 const_iv (GL_COLOR_MATERIAL),
1844 const_iv (GL_SMOOTH), 2894 const_iv (GL_SMOOTH),
1845 const_iv (GL_FLAT), 2895 const_iv (GL_FLAT),
1846 const_iv (GL_DITHER), 2896 const_iv (GL_DITHER),
1847 const_iv (GL_BLEND), 2897 const_iv (GL_BLEND),
1851 const_iv (GL_ALPHA_TEST), 2901 const_iv (GL_ALPHA_TEST),
1852 const_iv (GL_NORMALIZE), 2902 const_iv (GL_NORMALIZE),
1853 const_iv (GL_RESCALE_NORMAL), 2903 const_iv (GL_RESCALE_NORMAL),
1854 const_iv (GL_FRONT), 2904 const_iv (GL_FRONT),
1855 const_iv (GL_BACK), 2905 const_iv (GL_BACK),
2906 const_iv (GL_AUX0),
1856 const_iv (GL_AND), 2907 const_iv (GL_AND),
1857 const_iv (GL_ONE), 2908 const_iv (GL_ONE),
1858 const_iv (GL_ZERO), 2909 const_iv (GL_ZERO),
1859 const_iv (GL_SRC_ALPHA), 2910 const_iv (GL_SRC_ALPHA),
1860 const_iv (GL_DST_ALPHA), 2911 const_iv (GL_DST_ALPHA),
1861 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2912 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1862 const_iv (GL_ONE_MINUS_DST_ALPHA), 2913 const_iv (GL_ONE_MINUS_DST_ALPHA),
2914 const_iv (GL_SRC_COLOR),
2915 const_iv (GL_DST_COLOR),
2916 const_iv (GL_ONE_MINUS_SRC_COLOR),
2917 const_iv (GL_ONE_MINUS_DST_COLOR),
1863 const_iv (GL_SRC_ALPHA_SATURATE), 2918 const_iv (GL_SRC_ALPHA_SATURATE),
1864 const_iv (GL_RGB), 2919 const_iv (GL_RGB),
1865 const_iv (GL_RGBA), 2920 const_iv (GL_RGBA),
1866 const_iv (GL_RGBA4), 2921 const_iv (GL_RGBA4),
1867 const_iv (GL_RGBA8), 2922 const_iv (GL_RGBA8),
1873 const_iv (GL_INTENSITY), 2928 const_iv (GL_INTENSITY),
1874 const_iv (GL_LUMINANCE), 2929 const_iv (GL_LUMINANCE),
1875 const_iv (GL_LUMINANCE_ALPHA), 2930 const_iv (GL_LUMINANCE_ALPHA),
1876 const_iv (GL_FLOAT), 2931 const_iv (GL_FLOAT),
1877 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2932 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2933 const_iv (GL_COMPRESSED_ALPHA_ARB),
2934 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2935 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2936 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2937 const_iv (GL_COMPRESSED_RGB_ARB),
2938 const_iv (GL_COMPRESSED_RGBA_ARB),
1878 const_iv (GL_COMPILE), 2939 const_iv (GL_COMPILE),
2940 const_iv (GL_PROXY_TEXTURE_1D),
2941 const_iv (GL_PROXY_TEXTURE_2D),
1879 const_iv (GL_TEXTURE_1D), 2942 const_iv (GL_TEXTURE_1D),
1880 const_iv (GL_TEXTURE_2D), 2943 const_iv (GL_TEXTURE_2D),
1881 const_iv (GL_TEXTURE_ENV), 2944 const_iv (GL_TEXTURE_ENV),
1882 const_iv (GL_TEXTURE_MAG_FILTER), 2945 const_iv (GL_TEXTURE_MAG_FILTER),
1883 const_iv (GL_TEXTURE_MIN_FILTER), 2946 const_iv (GL_TEXTURE_MIN_FILTER),
1904 const_iv (GL_COLOR_LOGIC_OP), 2967 const_iv (GL_COLOR_LOGIC_OP),
1905 const_iv (GL_SEPARABLE_2D), 2968 const_iv (GL_SEPARABLE_2D),
1906 const_iv (GL_CONVOLUTION_2D), 2969 const_iv (GL_CONVOLUTION_2D),
1907 const_iv (GL_CONVOLUTION_BORDER_MODE), 2970 const_iv (GL_CONVOLUTION_BORDER_MODE),
1908 const_iv (GL_CONSTANT_BORDER), 2971 const_iv (GL_CONSTANT_BORDER),
2972 const_iv (GL_POINTS),
1909 const_iv (GL_LINES), 2973 const_iv (GL_LINES),
1910 const_iv (GL_LINE_STRIP), 2974 const_iv (GL_LINE_STRIP),
1911 const_iv (GL_LINE_LOOP), 2975 const_iv (GL_LINE_LOOP),
1912 const_iv (GL_QUADS), 2976 const_iv (GL_QUADS),
1913 const_iv (GL_QUAD_STRIP), 2977 const_iv (GL_QUAD_STRIP),
1914 const_iv (GL_TRIANGLES), 2978 const_iv (GL_TRIANGLES),
1915 const_iv (GL_TRIANGLE_STRIP), 2979 const_iv (GL_TRIANGLE_STRIP),
1916 const_iv (GL_TRIANGLE_FAN), 2980 const_iv (GL_TRIANGLE_FAN),
2981 const_iv (GL_POLYGON),
1917 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2982 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2983 const_iv (GL_POINT_SMOOTH_HINT),
2984 const_iv (GL_LINE_SMOOTH_HINT),
2985 const_iv (GL_POLYGON_SMOOTH_HINT),
2986 const_iv (GL_GENERATE_MIPMAP_HINT),
2987 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1918 const_iv (GL_FASTEST), 2988 const_iv (GL_FASTEST),
2989 const_iv (GL_DONT_CARE),
2990 const_iv (GL_NICEST),
1919 const_iv (GL_V2F), 2991 const_iv (GL_V2F),
1920 const_iv (GL_V3F), 2992 const_iv (GL_V3F),
1921 const_iv (GL_T2F_V3F), 2993 const_iv (GL_T2F_V3F),
1922 const_iv (GL_T2F_N3F_V3F), 2994 const_iv (GL_T2F_N3F_V3F),
2995 const_iv (GL_FUNC_ADD),
2996 const_iv (GL_FUNC_SUBTRACT),
2997 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1923# undef const_iv 2998# undef const_iv
1924 }; 2999 };
1925 3000
1926 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1927 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3003
3004 texture_av = newAV ();
3005 AvREAL_off (texture_av);
1928} 3006}
3007
3008void
3009disable_GL_EXT_blend_func_separate ()
3010 CODE:
3011 gl.BlendFuncSeparate = 0;
3012 gl.BlendFuncSeparateEXT = 0;
3013
3014void
3015apple_nvidia_bug (int enable)
1929 3016
1930char * 3017char *
1931gl_vendor () 3018gl_vendor ()
1932 CODE: 3019 CODE:
1933 RETVAL = (char *)glGetString (GL_VENDOR); 3020 RETVAL = (char *)glGetString (GL_VENDOR);
1946 CODE: 3033 CODE:
1947 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3034 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1948 OUTPUT: 3035 OUTPUT:
1949 RETVAL 3036 RETVAL
1950 3037
3038const char *glGetString (GLenum pname)
3039
3040GLint glGetInteger (GLenum pname)
3041 CODE:
3042 glGetIntegerv (pname, &RETVAL);
3043 OUTPUT:
3044 RETVAL
3045
3046GLdouble glGetDouble (GLenum pname)
3047 CODE:
3048 glGetDoublev (pname, &RETVAL);
3049 OUTPUT:
3050 RETVAL
3051
1951int glGetError () 3052int glGetError ()
1952 3053
1953void glFinish () 3054void glFinish ()
1954 3055
1955void glClear (int mask) 3056void glClear (int mask)
1969 3070
1970void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3071void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1971 CODE: 3072 CODE:
1972 gl_BlendFuncSeparate (sa, da, saa, daa); 3073 gl_BlendFuncSeparate (sa, da, saa, daa);
1973 3074
3075# void glBlendEquation (int se)
3076
1974void glDepthMask (int flag) 3077void glDepthMask (int flag)
1975 3078
1976void glLogicOp (int opcode) 3079void glLogicOp (int opcode)
1977 3080
1978void glColorMask (int red, int green, int blue, int alpha) 3081void glColorMask (int red, int green, int blue, int alpha)
1992# near_ and far_ are due to microsofts buggy "c" compiler 3095# near_ and far_ are due to microsofts buggy "c" compiler
1993void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3096void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1994 3097
1995# near_ and far_ are due to microsofts buggy "c" compiler 3098# near_ and far_ are due to microsofts buggy "c" compiler
1996void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3099void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3100
3101PROTOTYPES: DISABLE
1997 3102
1998void glViewport (int x, int y, int width, int height) 3103void glViewport (int x, int y, int width, int height)
1999 3104
2000void glScissor (int x, int y, int width, int height) 3105void glScissor (int x, int y, int width, int height)
2001 3106
2009 3114
2010void glRotate (float angle, float x, float y, float z) 3115void glRotate (float angle, float x, float y, float z)
2011 CODE: 3116 CODE:
2012 glRotatef (angle, x, y, z); 3117 glRotatef (angle, x, y, z);
2013 3118
2014void glBegin (int mode)
2015
2016void glEnd ()
2017
2018void glColor (float r, float g, float b, float a = 1.0) 3119void glColor (float r, float g, float b, float a = 1.0)
2019 PROTOTYPE: @ 3120 PROTOTYPE: @
2020 ALIAS: 3121 ALIAS:
2021 glColor_premultiply = 1 3122 glColor_premultiply = 1
2022 CODE: 3123 CODE:
2023 if (ix) 3124 if (ix)
2024 { 3125 {
2027 b *= a; 3128 b *= a;
2028 } 3129 }
2029 // microsoft visual "c" rounds instead of truncating... 3130 // microsoft visual "c" rounds instead of truncating...
2030 glColor4f (r, g, b, a); 3131 glColor4f (r, g, b, a);
2031 3132
2032void glInterleavedArrays (int format, int stride, char *data)
2033
2034void glDrawElements (int mode, int count, int type, char *indices)
2035
2036# 1.2 void glDrawRangeElements (int mode, int start, int end
2037
2038void glRasterPos (float x, float y, float z = 0.) 3133void glRasterPos (float x, float y, float z = 0.)
2039 CODE: 3134 CODE:
2040 glRasterPos3f (0, 0, z); 3135 glRasterPos3f (0, 0, z);
2041 glBitmap (0, 0, 0, 0, x, y, 0); 3136 glBitmap (0, 0, 0, 0, x, y, 0);
2042 3137
2046 3141
2047void glTexCoord (float s, float t) 3142void glTexCoord (float s, float t)
2048 CODE: 3143 CODE:
2049 glTexCoord2f (s, t); 3144 glTexCoord2f (s, t);
2050 3145
3146void glRect (float x1, float y1, float x2, float y2)
3147 CODE:
3148 glRectf (x1, y1, x2, y2);
3149
3150void glRect_lineloop (float x1, float y1, float x2, float y2)
3151 CODE:
3152 glBegin (GL_LINE_LOOP);
3153 glVertex2f (x1, y1);
3154 glVertex2f (x2, y1);
3155 glVertex2f (x2, y2);
3156 glVertex2f (x1, y2);
3157 glEnd ();
3158
3159PROTOTYPES: ENABLE
3160
3161void glBegin (int mode)
3162
3163void glEnd ()
3164
3165void glPointSize (GLfloat size)
3166
3167void glLineWidth (GLfloat width)
3168
3169void glInterleavedArrays (int format, int stride, char *data)
3170
3171void glDrawElements (int mode, int count, int type, char *indices)
3172
3173# 1.2 void glDrawRangeElements (int mode, int start, int end
3174
2051void glTexEnv (int target, int pname, float param) 3175void glTexEnv (int target, int pname, float param)
2052 CODE: 3176 CODE:
2053 glTexEnvf (target, pname, param); 3177 glTexEnvf (target, pname, param);
2054 3178
2055void glTexParameter (int target, int pname, float param) 3179void glTexParameter (int target, int pname, float param)
2071void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3195void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2072 CODE: 3196 CODE:
2073 if (gl.SeparableFilter2D) 3197 if (gl.SeparableFilter2D)
2074 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3198 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2075 3199
2076void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3200void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2077 3201
2078void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3202void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2079 3203
2080void glDrawPixels (int width, int height, int format, int type, char *pixels) 3204void glDrawPixels (int width, int height, int format, int type, char *pixels)
3205
3206void glPixelZoom (float x, float y)
2081 3207
2082void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3208void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2083 3209
2084int glGenTexture () 3210int glGenTexture ()
2085 CODE: 3211 CODE:
2086{ 3212 RETVAL = gen_texture ();
2087 GLuint name;
2088 glGenTextures (1, &name);
2089 RETVAL = name;
2090}
2091 OUTPUT: 3213 OUTPUT:
2092 RETVAL 3214 RETVAL
2093 3215
2094void glDeleteTexture (int name) 3216void glDeleteTexture (int name)
2095 CODE: 3217 CODE:
2096{
2097 GLuint name_ = name;
2098 glDeleteTextures (1, &name_); 3218 del_texture (name);
2099} 3219
2100
2101int glGenList () 3220int glGenList ()
2102 CODE: 3221 CODE:
2103 RETVAL = glGenLists (1); 3222 RETVAL = glGenLists (1);
2104 OUTPUT: 3223 OUTPUT:
2105 RETVAL 3224 RETVAL
2112 3231
2113void glEndList () 3232void glEndList ()
2114 3233
2115void glCallList (int list) 3234void glCallList (int list)
2116 3235
3236MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3237
3238PROTOTYPES: DISABLE
3239
3240void
3241find_widget (SV *self, NV x, NV y)
3242 PPCODE:
3243{
3244 if (within_widget (self, x, y))
3245 XPUSHs (self);
3246}
3247
3248BOOT:
3249{
3250 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3251
3252 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3253 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3254 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3255 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3256}
3257
3258void
3259draw (SV *self)
3260 CODE:
3261{
3262 HV *hv;
3263 SV **svp;
3264 NV x, y, w, h;
3265 SV *draw_x_sv = GvSV (draw_x_gv);
3266 SV *draw_y_sv = GvSV (draw_y_gv);
3267 SV *draw_w_sv = GvSV (draw_w_gv);
3268 SV *draw_h_sv = GvSV (draw_h_gv);
3269 double draw_x, draw_y;
3270
3271 if (!SvROK (self))
3272 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3273
3274 hv = (HV *)SvRV (self);
3275
3276 if (SvTYPE (hv) != SVt_PVHV)
3277 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3278
3279 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3280 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3281
3282 if (!h || !w)
3283 XSRETURN_EMPTY;
3284
3285 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3286 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3287
3288 draw_x = SvNV (draw_x_sv) + x;
3289 draw_y = SvNV (draw_y_sv) + y;
3290
3291 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3292 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3293 XSRETURN_EMPTY;
3294
3295 sv_setnv (draw_x_sv, draw_x);
3296 sv_setnv (draw_y_sv, draw_y);
3297
3298 glPushMatrix ();
3299 glTranslated (x, y, 0);
3300
3301 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3302 {
3303 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3304
3305 if (svp && SvTRUE (*svp))
3306 {
3307 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3308 glEnable (GL_BLEND);
3309 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3310 glBegin (GL_QUADS);
3311 glVertex2f (0, 0);
3312 glVertex2f (w, 0);
3313 glVertex2f (w, h);
3314 glVertex2f (0, h);
3315 glEnd ();
3316 glDisable (GL_BLEND);
3317 }
3318 }
3319#if 0
3320 // draw borders, for debugging
3321 glPushMatrix ();
3322 glColor4f (1., 1., 0., 1.);
3323 glTranslatef (.5, .5, 0.);
3324 glBegin (GL_LINE_LOOP);
3325 glVertex2f (0 , 0);
3326 glVertex2f (w - 1, 0);
3327 glVertex2f (w - 1, h - 1);
3328 glVertex2f (0 , h - 1);
3329 glEnd ();
3330 glPopMatrix ();
3331#endif
3332 PUSHMARK (SP);
3333 XPUSHs (self);
3334 PUTBACK;
3335 call_method ("_draw", G_VOID | G_DISCARD);
3336 SPAGAIN;
3337
3338 glPopMatrix ();
3339
3340 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3341 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3342}
3343

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