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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.153 by root, Tue Sep 19 22:02:38 2006 UTC vs.
Revision 1.322 by root, Sun Nov 18 01:43:12 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
20#include "flat_hash_map.hpp"
21
13#ifdef _WIN32 22#ifdef _WIN32
14# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
15#endif 28#endif
16 29
30#include <cassert>
17#include <math.h> 31#include <cmath>
18#include <string.h> 32#include <cstring>
19#include <stdio.h> 33#include <cstdio>
20#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
21 39
22#include <SDL.h> 40#include <SDL.h>
41#include <SDL_thread.h>
23#include <SDL_endian.h> 42#include <SDL_endian.h>
24#include <SDL_image.h> 43#include <SDL_image.h>
25#include <SDL_mixer.h> 44#include <SDL_mixer.h>
26#include <SDL_opengl.h> 45#include <SDL_opengl.h>
27 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
28#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
30 56
31#include <glib/gmacros.h> 57#include <glib.h>
32 58
33#include <pango/pango.h> 59#include <pango/pango.h>
60
61#ifndef PANGO_VERSION_CHECK
62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
34 71
35#ifndef _WIN32 72#ifndef _WIN32
36# include <sys/types.h> 73# include <sys/types.h>
37# include <sys/socket.h> 74# include <sys/socket.h>
38# include <netinet/in.h> 75# include <netinet/in.h>
39# include <netinet/tcp.h> 76# include <netinet/tcp.h>
40# include <inttypes.h> 77# include <inttypes.h>
78#endif
79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 82#else
42 typedef unsigned char uint8_t; 83# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 84#endif
49 85
86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
88
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
53 95
54#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
56 98
57#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
58 100
59#if 0 101/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 103
62# define PARACHUTE 0 104#define KMOD_LRAM 0x10000 // our extension
63#endif 105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
127
128static AV *texture_av;
64 129
65static struct 130static struct
66{ 131{
67#define GL_FUNC(ptr,name) ptr name; 132#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 133#include "glfunc.h"
69#undef GL_FUNC 134#undef GL_FUNC
70} gl; 135} gl;
71 136
137static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 138gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 139{
74 if (gl.BlendFuncSeparate) 140 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 141 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 142 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 143 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 144 else
79 glBlendFunc (sa, da); 145 glBlendFunc (sa, da);
80} 146}
81 147
148static GLuint
149gen_texture ()
150{
151 GLuint name;
152
153 if (AvFILL (texture_av) >= 0)
154 name = (GLuint)(size_t)av_pop (texture_av);
155 else
156 glGenTextures (1, &name);
157
158 return name;
159}
160
161static void
162del_texture (GLuint name)
163{
164 /* make a half-assed attempt at returning the memory used by the texture */
165 /* textures are frequently being reused by cfplus anyway */
166 /*glBindTexture (GL_TEXTURE_2D, name);*/
167 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
168 av_push (texture_av, (SV *)(size_t)name);
169 glDeleteTextures (1, &name);
170}
171
82#include "texcache.c" 172#include "texcache.c"
173#include "rendercache.c"
83 174
84#include "pango-font.c" 175#include "pango-font.c"
85#include "pango-fontmap.c" 176#include "pango-fontmap.c"
86#include "pango-render.c" 177#include "pango-render.c"
87 178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 182typedef Mix_Music *DC__MixMusic;
90 183
91typedef PangoFontDescription *CFPlus__Font; 184typedef PangoFontDescription *DC__Font;
92 185
93static int 186static int
94shape_attr_p (PangoLayoutRun *run) 187shape_attr_p (PangoLayoutRun *run)
95{ 188{
96 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
97 190
98 while (attrs) 191 while (attrs)
99 { 192 {
100 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
101 194
102 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
103 return 1; 196 return 1;
104 197
105 attrs = attrs->next; 198 attrs = attrs->next;
110 203
111typedef struct cf_layout { 204typedef struct cf_layout {
112 PangoLayout *pl; 205 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
114 int base_height; 207 int base_height;
115 CFPlus__Font font; 208 DC__Font font;
209 rc_t *rc;
116} *CFPlus__Layout; 210} *DC__Layout;
117 211
118static CFPlus__Font default_font; 212static DC__Font default_font;
119static PangoContext *opengl_context; 213static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 214static PangoFontMap *opengl_fontmap;
121 215
122static void 216static void
123substitute_func (FcPattern *pattern, gpointer data) 217substitute_func (FcPattern *pattern, gpointer data)
124{ 218{
125 FcPatternAddBool (pattern, FC_HINTING, 1); 219 FcPatternAddBool (pattern, FC_HINTING, 1);
126#ifdef FC_HINT_STYLE 220#ifdef FC_HINT_STYLE
127 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 221 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
128#endif 222#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 223 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 224}
131 225
132static void 226static void
133layout_update_font (CFPlus__Layout self) 227layout_update_font (DC__Layout self)
134{ 228{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 229 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 230 * reasonably well with dejavu/bistream fonts
137 */ 231 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 232 PangoFontDescription *font = self->font ? self->font : default_font;
139 233
140 pango_font_description_set_absolute_size (font, 234 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 235 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 236
143 pango_layout_set_font_description (self->pl, font); 237 pango_layout_set_font_description (self->pl, font);
144} 238}
145 239
146static void 240static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 241layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 242{
149 PangoRectangle rect; 243 PangoRectangle rect;
150 244
151 // get_pixel_* wrongly rounds down 245 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 246 pango_layout_get_extents (self->pl, 0, &rect);
159 253
160 *w = rect.width; 254 *w = rect.width;
161 *h = rect.height; 255 *h = rect.height;
162} 256}
163 257
258typedef uint16_t tileid;
164typedef uint16_t mapface; 259typedef uint16_t faceid;
165 260
166typedef struct { 261typedef struct {
167 GLint name; 262 GLuint name;
168 int w, h; 263 int w, h;
169 float s, t; 264 float s, t;
170 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
266 tileid smoothtile;
267 uint8_t smoothlevel;
268 uint8_t unused; /* set to zero on use */
171} maptex; 269} maptex;
172 270
173typedef struct { 271typedef struct {
174 uint32_t player; 272 uint32_t player;
175 mapface face[3]; 273 tileid tile[3];
176 uint16_t darkness; 274 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 276} mapcell;
179 277
180typedef struct { 278typedef struct {
181 int32_t c0, c1; 279 int32_t c0, c1;
182 mapcell *col; 280 mapcell *col;
183} maprow; 281} maprow;
184 282
185typedef struct map { 283typedef struct map {
186 int x, y, w, h; 284 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 285 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 286 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 287 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 288
194 int32_t rows; 289 int32_t rows;
195 maprow *row; 290 maprow *row;
196} *CFPlus__Map; 291} *DC__Map;
197 292
198static char * 293static char *
199prepend (char *ptr, int sze, int inc) 294prepend (char *ptr, int sze, int inc)
200{ 295{
201 char *p; 296 char *p;
218} 313}
219 314
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 315#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 316#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 317
318static void
319need_facenum (struct map *self, faceid face)
320{
321 while (self->faces <= face)
322 {
323 Append (tileid, self->face2tile, self->faces, self->faces);
324 self->faces *= 2;
325 }
326}
327
328static void
329need_texid (struct map *self, int texid)
330{
331 while (self->texs <= texid)
332 {
333 Append (maptex, self->tex, self->texs, self->texs);
334 self->texs *= 2;
335 }
336}
337
223static maprow * 338static maprow *
224map_get_row (CFPlus__Map self, int y) 339map_get_row (DC__Map self, int y)
225{ 340{
226 if (0 > y) 341 if (0 > y)
227 { 342 {
228 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 344 Prepend (maprow, self->row, self->rows, extend);
267 382
268 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
269} 384}
270 385
271static mapcell * 386static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 387map_get_cell (DC__Map self, int x, int y)
273{ 388{
274 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
275} 390}
276 391
277static void 392static void
278map_clear (CFPlus__Map self) 393map_clear (DC__Map self)
279{ 394{
280 int r; 395 int r;
281 396
282 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
290 self->oy = 0; 405 self->oy = 0;
291 self->row = 0; 406 self->row = 0;
292 self->rows = 0; 407 self->rows = 0;
293} 408}
294 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
295static void 420static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 421map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 422{
298 int x, y; 423 int x, y;
299 maprow *row; 424 maprow *row;
300 mapcell *cell; 425 mapcell *cell;
301 426
313 if (x >= row->c1) 438 if (x >= row->c1)
314 break; 439 break;
315 440
316 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
317 442
318 cell->darkness = 0; 443 CELL_CLEAR (cell);
319 cell->stat_hp = 0;
320 } 444 }
321 } 445 }
446}
447
448struct smooth_key
449{
450 tileid tile;
451 uint8_t x, y, level;
452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
471
472static void
473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
474{
475 auto &&it = h.find (key);
476
477 if (it == h.end ())
478 h.insert (std::make_pair (key, bits));
479 else
480 it->second |= bits;
322} 481}
323 482
324static void 483static void
325music_finished (void) 484music_finished (void)
326{ 485{
343 ev.code = 1; 502 ev.code = 1;
344 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
345 ev.data2 = 0; 504 ev.data2 = 0;
346 505
347 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
348} 514}
349 515
350static unsigned int 516static unsigned int
351minpot (unsigned int n) 517minpot (unsigned int n)
352{ 518{
362 n |= n >> 16; 528 n |= n >> 16;
363 529
364 return n + 1; 530 return n + 1;
365} 531}
366 532
367MODULE = CFPlus PACKAGE = CFPlus 533static unsigned int
534popcount (unsigned int n)
535{
536 n -= (n >> 1) & 0x55555555U;
537 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
538 n = ((n >> 4) + n) & 0x0f0f0f0fU;
539 n *= 0x01010101U;
540
541 return n >> 24;
542}
543
544/* SDL should provide this, really. */
545#define SDLK_MODIFIER_MIN 300
546#define SDLK_MODIFIER_MAX 314
547
548/******************************************************************************/
549
550static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
551static GV *hover_gv;
552
553static int
554within_widget (SV *widget, NV x, NV y)
555{
556 HV *self;
557 SV **svp;
558 NV wx, ww, wy, wh;
559
560 if (!SvROK (widget))
561 return 0;
562
563 self = (HV *)SvRV (widget);
564
565 if (SvTYPE (self) != SVt_PVHV)
566 return 0;
567
568 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
569 if (y < wy)
570 return 0;
571
572 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
573 if (y >= wy + wh)
574 return 0;
575
576 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
577 if (x < wx)
578 return 0;
579
580 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
581 if (x >= wx + ww)
582 return 0;
583
584 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
585 if (!svp || !SvTRUE (*svp))
586 return 0;
587
588 return 1;
589}
590
591/******************************************************************************/
592
593/* process keyboard modifiers */
594static int
595mod_munge (int mod)
596{
597 mod &= MOD_MASK;
598
599 if (mod & (KMOD_META | KMOD_ALT))
600 mod |= KMOD_LRAM;
601
602 return mod;
603}
604
605static void
606deliantra_main (SV *real_main)
607{
608 dSP;
609
610 PUSHMARK (SP);
611 call_sv (real_main, G_DISCARD | G_VOID);
612}
613
614#ifdef __MACOSX__
615 static SV *real_main;
616
617 /* to due surprising braindamage on the side of SDL design, we
618 * do some mind-boggling hack here: SDL requires a custom main()
619 * on OS X, so... we provide one and call the original main(), which,
620 * due to shared library magic, calls -lSDLmain's main, not perl's main,
621 * and which calls our main (== SDL_main) back.
622 */
623 extern C_LINKAGE int
624 main (int argc, char *argv[])
625 {
626 deliantra_main (real_main);
627 }
628
629 #undef main
630
631 extern C_LINKAGE int main (int argc, char *argv[]);
632
633 static void
634 SDL_main_hack (SV *real_main_)
635 {
636 real_main = real_main_;
637
638 char *argv[] = { "deliantra client", 0 };
639 (main) (1, argv);
640 }
641#else
642 static void
643 SDL_main_hack (SV *real_main)
644 {
645 deliantra_main (real_main);
646 }
647#endif
648
649MODULE = Deliantra::Client PACKAGE = DC
368 650
369PROTOTYPES: ENABLE 651PROTOTYPES: ENABLE
370 652
371BOOT: 653BOOT:
372{ 654{
373 HV *stash = gv_stashpv ("CFPlus", 1); 655 HV *stash = gv_stashpv ("DC", 1);
374 static const struct { 656 static const struct {
375 const char *name; 657 const char *name;
376 IV iv; 658 IV iv;
377 } *civ, const_iv[] = { 659 } *civ, const_iv[] = {
378# define const_iv(name) { # name, (IV)name } 660# define const_iv(name) { # name, (IV)name }
661 const_iv (SDLK_MODIFIER_MIN),
662 const_iv (SDLK_MODIFIER_MAX),
663
379 const_iv (SDL_ACTIVEEVENT), 664 const_iv (SDL_ACTIVEEVENT),
380 const_iv (SDL_KEYDOWN), 665 const_iv (SDL_KEYDOWN),
381 const_iv (SDL_KEYUP), 666 const_iv (SDL_KEYUP),
382 const_iv (SDL_MOUSEMOTION), 667 const_iv (SDL_MOUSEMOTION),
383 const_iv (SDL_MOUSEBUTTONDOWN), 668 const_iv (SDL_MOUSEBUTTONDOWN),
392 const_iv (SDL_EVENT_RESERVEDA), 677 const_iv (SDL_EVENT_RESERVEDA),
393 const_iv (SDL_EVENT_RESERVEDB), 678 const_iv (SDL_EVENT_RESERVEDB),
394 const_iv (SDL_VIDEORESIZE), 679 const_iv (SDL_VIDEORESIZE),
395 const_iv (SDL_VIDEOEXPOSE), 680 const_iv (SDL_VIDEOEXPOSE),
396 const_iv (SDL_USEREVENT), 681 const_iv (SDL_USEREVENT),
682
683 const_iv (SDL_APPINPUTFOCUS),
684 const_iv (SDL_APPMOUSEFOCUS),
685 const_iv (SDL_APPACTIVE),
686
687
688 const_iv (SDLK_UNKNOWN),
689 const_iv (SDLK_FIRST),
690 const_iv (SDLK_BACKSPACE),
691 const_iv (SDLK_TAB),
692 const_iv (SDLK_CLEAR),
693 const_iv (SDLK_RETURN),
694 const_iv (SDLK_PAUSE),
695 const_iv (SDLK_ESCAPE),
696 const_iv (SDLK_SPACE),
697 const_iv (SDLK_EXCLAIM),
698 const_iv (SDLK_QUOTEDBL),
699 const_iv (SDLK_HASH),
700 const_iv (SDLK_DOLLAR),
701 const_iv (SDLK_AMPERSAND),
702 const_iv (SDLK_QUOTE),
703 const_iv (SDLK_LEFTPAREN),
704 const_iv (SDLK_RIGHTPAREN),
705 const_iv (SDLK_ASTERISK),
706 const_iv (SDLK_PLUS),
707 const_iv (SDLK_COMMA),
708 const_iv (SDLK_MINUS),
709 const_iv (SDLK_PERIOD),
710 const_iv (SDLK_SLASH),
711 const_iv (SDLK_0),
712 const_iv (SDLK_1),
713 const_iv (SDLK_2),
714 const_iv (SDLK_3),
715 const_iv (SDLK_4),
716 const_iv (SDLK_5),
717 const_iv (SDLK_6),
718 const_iv (SDLK_7),
719 const_iv (SDLK_8),
720 const_iv (SDLK_9),
721 const_iv (SDLK_COLON),
722 const_iv (SDLK_SEMICOLON),
723 const_iv (SDLK_LESS),
724 const_iv (SDLK_EQUALS),
725 const_iv (SDLK_GREATER),
726 const_iv (SDLK_QUESTION),
727 const_iv (SDLK_AT),
728
729 const_iv (SDLK_LEFTBRACKET),
730 const_iv (SDLK_BACKSLASH),
731 const_iv (SDLK_RIGHTBRACKET),
732 const_iv (SDLK_CARET),
733 const_iv (SDLK_UNDERSCORE),
734 const_iv (SDLK_BACKQUOTE),
735 const_iv (SDLK_DELETE),
736
737 const_iv (SDLK_FIRST),
738 const_iv (SDLK_LAST),
397 const_iv (SDLK_KP0), 739 const_iv (SDLK_KP0),
398 const_iv (SDLK_KP1), 740 const_iv (SDLK_KP1),
399 const_iv (SDLK_KP2), 741 const_iv (SDLK_KP2),
400 const_iv (SDLK_KP3), 742 const_iv (SDLK_KP3),
401 const_iv (SDLK_KP4), 743 const_iv (SDLK_KP4),
456 const_iv (SDLK_BREAK), 798 const_iv (SDLK_BREAK),
457 const_iv (SDLK_MENU), 799 const_iv (SDLK_MENU),
458 const_iv (SDLK_POWER), 800 const_iv (SDLK_POWER),
459 const_iv (SDLK_EURO), 801 const_iv (SDLK_EURO),
460 const_iv (SDLK_UNDO), 802 const_iv (SDLK_UNDO),
803
461 const_iv (KMOD_NONE), 804 const_iv (KMOD_NONE),
805 const_iv (KMOD_SHIFT),
462 const_iv (KMOD_LSHIFT), 806 const_iv (KMOD_LSHIFT),
463 const_iv (KMOD_RSHIFT), 807 const_iv (KMOD_RSHIFT),
808 const_iv (KMOD_CTRL),
464 const_iv (KMOD_LCTRL), 809 const_iv (KMOD_LCTRL),
465 const_iv (KMOD_RCTRL), 810 const_iv (KMOD_RCTRL),
811 const_iv (KMOD_ALT),
466 const_iv (KMOD_LALT), 812 const_iv (KMOD_LALT),
467 const_iv (KMOD_RALT), 813 const_iv (KMOD_RALT),
814 const_iv (KMOD_META),
468 const_iv (KMOD_LMETA), 815 const_iv (KMOD_LMETA),
469 const_iv (KMOD_RMETA), 816 const_iv (KMOD_RMETA),
470 const_iv (KMOD_NUM), 817 const_iv (KMOD_NUM),
471 const_iv (KMOD_CAPS), 818 const_iv (KMOD_CAPS),
472 const_iv (KMOD_MODE), 819 const_iv (KMOD_MODE),
473 const_iv (KMOD_CTRL), 820
474 const_iv (KMOD_SHIFT), 821 const_iv (KMOD_LRAM),
475 const_iv (KMOD_ALT), 822
476 const_iv (KMOD_META) 823 const_iv (MIX_DEFAULT_FORMAT),
824
825 const_iv (SDL_INIT_TIMER),
826 const_iv (SDL_INIT_AUDIO),
827 const_iv (SDL_INIT_VIDEO),
828 const_iv (SDL_INIT_CDROM),
829 const_iv (SDL_INIT_JOYSTICK),
830 const_iv (SDL_INIT_EVERYTHING),
831 const_iv (SDL_INIT_NOPARACHUTE),
832 const_iv (SDL_INIT_EVENTTHREAD),
833
834 const_iv (SDL_GL_RED_SIZE),
835 const_iv (SDL_GL_GREEN_SIZE),
836 const_iv (SDL_GL_BLUE_SIZE),
837 const_iv (SDL_GL_ALPHA_SIZE),
838 const_iv (SDL_GL_DOUBLEBUFFER),
839 const_iv (SDL_GL_BUFFER_SIZE),
840 const_iv (SDL_GL_DEPTH_SIZE),
841 const_iv (SDL_GL_STENCIL_SIZE),
842 const_iv (SDL_GL_ACCUM_RED_SIZE),
843 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
844 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
845 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
846 const_iv (SDL_GL_STEREO),
847 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
848 const_iv (SDL_GL_MULTISAMPLESAMPLES),
849 const_iv (SDL_GL_ACCELERATED_VISUAL),
850 const_iv (SDL_GL_SWAP_CONTROL),
851
852 const_iv (FOW_DARKNESS)
477# undef const_iv 853# undef const_iv
478 }; 854 };
479 855
480 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 856 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
481 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 857 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
858
859 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
860 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
482} 861}
862
863void
864weaken (SV *rv)
865 PROTOTYPE: $
866 CODE:
867 sv_rvweaken (rv);
483 868
484int 869int
485in_destruct () 870in_destruct ()
486 CODE: 871 CODE:
487 RETVAL = PL_main_cv == Nullcv; 872 RETVAL = PL_main_cv == Nullcv;
489 RETVAL 874 RETVAL
490 875
491NV floor (NV x) 876NV floor (NV x)
492 877
493NV ceil (NV x) 878NV ceil (NV x)
879
880IV minpot (UV n)
881
882IV popcount (UV n)
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
494 889
495void 890void
496pango_init () 891pango_init ()
497 CODE: 892 CODE:
498{ 893{
499 opengl_fontmap = pango_opengl_font_map_new (); 894 opengl_fontmap = pango_opengl_font_map_new ();
500 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
501 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
897 /*pango_context_set_font_description (opengl_context, default_font);*/
898#if PANGO_VERSION_CHECK (1, 15, 2)
899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
901#endif
502} 902}
503 903
504int 904char *SDL_GetError ()
505SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
506 905
507void 906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
908
909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
508SDL_Quit () 915void SDL_Quit ()
509 916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
926
510void 927void
511SDL_ListModes () 928SDL_ListModes (int rgb, int alpha)
512 PPCODE: 929 PPCODE:
513{ 930{
514 SDL_Rect **m; 931 SDL_Rect **m;
515 932
516 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
517 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
518 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 936 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
520 937
521 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 938 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
522 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 939 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
523 940
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
528 945
529 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
530#if SDL_VERSION_ATLEAST(1,2,10)
531 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
532 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
533#endif
534
535 SDL_EnableUNICODE (1);
536 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
537 948
538 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
539 950
540 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
541 while (*m) 952 while (*m)
542 { 953 {
954 if ((*m)->w >= 400 && (*m)->h >= 300)
955 {
543 AV *av = newAV (); 956 AV *av = newAV ();
544 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
545 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
959 av_push (av, newSViv (rgb));
960 av_push (av, newSViv (alpha));
546 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 961 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
962 }
547 963
548 ++m; 964 ++m;
549 } 965 }
550} 966}
551 967
552char *
553SDL_GetError ()
554
555int 968int
556SDL_SetVideoMode (int w, int h, int fullscreen) 969SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
557 CODE: 970 CODE:
971{
972 SDL_EnableUNICODE (1);
973 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
974
975 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
976 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
977 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
979
558 RETVAL = !!SDL_SetVideoMode ( 980 RETVAL = !!SDL_SetVideoMode (
559 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 981 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
560 ); 982 );
983
561 if (RETVAL) 984 if (RETVAL)
562 { 985 {
563 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 986 av_clear (texture_av);
564# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
565# include "glfunc.h" 988#include "glfunc.h"
566# undef GL_FUNC 989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
567 } 992 }
993}
568 OUTPUT: 994 OUTPUT:
569 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
570 999
571void 1000void
572SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
573 1002
574char * 1003char *
575SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
576 1006
1007int
1008SDL_GetAppState ()
1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
577void 1017void
578SDL_PollEvent () 1018SDL_PumpEvents ()
1019
1020void
1021peep_events ()
579 PPCODE: 1022 PPCODE:
580{ 1023{
581 SDL_Event ev; 1024 SDL_Event ev;
582 1025
583 while (SDL_PollEvent (&ev)) 1026 SDL_PumpEvents ();
1027 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
584 { 1028 {
585 HV *hv = newHV (); 1029 HV *hv = newHV ();
586 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1030 hv_store (hv, "type", 4, newSViv (ev.type), 0);
587 1031
588 switch (ev.type) 1032 switch (ev.type)
589 { 1033 {
590 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
591 case SDL_KEYUP: 1035 case SDL_KEYUP:
592 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
593 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
594 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
595 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
596 break; 1041 break;
597 1042
598 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
599 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
600 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1045 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
601 break; 1046 break;
602 1047
603 case SDL_MOUSEMOTION: 1048 case SDL_MOUSEMOTION:
1049 {
1050 int state = ev.motion.state;
1051 int x = ev.motion.x;
1052 int y = ev.motion.y;
1053 int xrel = ev.motion.xrel;
1054 int yrel = ev.motion.yrel;
1055
1056 /* do simplistic event compression */
1057 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1058 && state == ev.motion.state)
1059 {
1060 xrel += ev.motion.xrel;
1061 yrel += ev.motion.yrel;
1062 x = ev.motion.x;
1063 y = ev.motion.y;
1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1065 }
1066
604 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
605
606 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
607 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
608 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
609 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
610 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1073 }
611 break; 1074 break;
612 1075
613 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
614 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
615 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
616 1079
617 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
618 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
619 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
620 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
625 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
626 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
627 break; 1090 break;
628 } 1091 }
629 1092
630 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
631 } 1094 }
632} 1095}
633 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
634int 1110int
635Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
636 POSTCALL: 1112 POSTCALL:
637 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
638 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
639 1115
640void 1116void
1117Mix_QuerySpec ()
1118 PPCODE:
1119{
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130}
1131
1132void
641Mix_CloseAudio () 1133Mix_CloseAudio ()
642 1134
643int 1135int
644Mix_AllocateChannels (int numchans = -1) 1136Mix_AllocateChannels (int numchans = -1)
645 1137
1138const char *
1139Mix_GetError ()
1140
646void 1141void
647lowdelay (int fd, int val = 1) 1142lowdelay (int fd, int val = 1)
648 CODE: 1143 CODE:
1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1145
1146void
1147win32_proxy_info ()
1148 PPCODE:
1149{
649#ifndef _WIN32 1150#ifdef _WIN32
650 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1151 char buffer[2048];
1152 DWORD buflen;
1153
1154 EXTEND (SP, 3);
1155
1156 buflen = sizeof (buffer);
1157 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1158 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1159 {
1160 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1161
1162 buflen = sizeof (buffer);
1163 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1164 {
1165 PUSHs (newSVpv (buffer, 0));
1166
1167 buflen = sizeof (buffer);
1168 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1169 PUSHs (newSVpv (buffer, 0));
1170 }
1171 }
651#endif 1172#endif
1173}
652 1174
653void 1175int
654add_font (char *file) 1176add_font (char *file)
655 CODE: 1177 CODE:
656 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1179 OUTPUT:
1180 RETVAL
1181
1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
657 1188
658void 1189void
659load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
660 ALIAS: 1191 ALIAS:
661 load_image_file = 1 1192 load_image_file = 1
664 STRLEN image_len; 1195 STRLEN image_len;
665 char *image = (char *)SvPVbyte (image_, image_len); 1196 char *image = (char *)SvPVbyte (image_, image_len);
666 SDL_Surface *surface, *surface2; 1197 SDL_Surface *surface, *surface2;
667 SDL_PixelFormat fmt; 1198 SDL_PixelFormat fmt;
668 SDL_RWops *rw = ix 1199 SDL_RWops *rw = ix
669 ? SDL_RWFromFile (image, "r") 1200 ? SDL_RWFromFile (image, "rb")
670 : SDL_RWFromConstMem (image, image_len); 1201 : SDL_RWFromConstMem (image, image_len);
671 1202
672 if (!rw) 1203 if (!rw)
673 croak ("load_image: %s", SDL_GetError ()); 1204 croak ("load_image: %s", SDL_GetError ());
674 1205
707 1238
708 SDL_LockSurface (surface2); 1239 SDL_LockSurface (surface2);
709 EXTEND (SP, 6); 1240 EXTEND (SP, 6);
710 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
711 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
712 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
713 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
714 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
715 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
716 SDL_UnlockSurface (surface2); 1247 SDL_UnlockSurface (surface2);
717 1248
747void 1278void
748error (char *message) 1279error (char *message)
749 CODE: 1280 CODE:
750 fprintf (stderr, "ERROR: %s\n", message); 1281 fprintf (stderr, "ERROR: %s\n", message);
751#ifdef _WIN32 1282#ifdef _WIN32
752 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
753#endif 1284#endif
754 1285
755void 1286void
756fatal (char *message) 1287fatal (char *message)
757 CODE: 1288 CODE:
758 fprintf (stderr, "FATAL: %s\n", message); 1289 fprintf (stderr, "FATAL: %s\n", message);
759#ifdef _WIN32 1290#ifdef _WIN32
760 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
761#endif 1292#endif
762 _exit (1); 1293 _exit (1);
763 1294
764void 1295void
765_exit (int retval) 1296_exit (int retval = 0)
766 CODE: 1297 CODE:
1298#ifdef WIN32
1299 ExitThread (retval); // unclean, please beam me up
1300#else
767 _exit (retval); 1301 _exit (retval);
1302#endif
768 1303
769MODULE = CFPlus PACKAGE = CFPlus::Font 1304void
1305debug ()
1306 CODE:
1307{
1308#if DEBUG
1309 VALGRIND_DO_LEAK_CHECK;
1310#endif
1311}
770 1312
771CFPlus::Font 1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
1320MODULE = Deliantra::Client PACKAGE = DC::Font
1321
1322PROTOTYPES: DISABLE
1323
1324DC::Font
772new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
773 CODE: 1326 CODE:
774{ 1327{
775 int count; 1328 int count;
776 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
777 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
779} 1332}
780 OUTPUT: 1333 OUTPUT:
781 RETVAL 1334 RETVAL
782 1335
783void 1336void
784DESTROY (CFPlus::Font self) 1337DESTROY (DC::Font self)
785 CODE: 1338 CODE:
786 pango_font_description_free (self); 1339 pango_font_description_free (self);
787 1340
788void 1341void
789make_default (CFPlus::Font self) 1342make_default (DC::Font self)
1343 PROTOTYPE: $
790 CODE: 1344 CODE:
791 default_font = self; 1345 default_font = self;
792 1346
793MODULE = CFPlus PACKAGE = CFPlus::Layout 1347MODULE = Deliantra::Client PACKAGE = DC::Layout
794 1348
1349PROTOTYPES: DISABLE
1350
795void 1351void
796reset_glyph_cache () 1352glyph_cache_backup ()
1353 PROTOTYPE:
797 CODE: 1354 CODE:
1355 tc_backup ();
1356
1357void
1358glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
798 tc_clear (); 1361 tc_restore ();
799 1362
800CFPlus::Layout 1363DC::Layout
801new (SV *class) 1364new (SV *klass)
802 CODE: 1365 CODE:
803 New (0, RETVAL, 1, struct cf_layout); 1366 New (0, RETVAL, 1, struct cf_layout);
804 1367
805 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
806 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
807 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
808 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
809 RETVAL->a = 1.; 1372 RETVAL->a = 1.;
810 RETVAL->base_height = MIN_FONT_HEIGHT; 1373 RETVAL->base_height = MIN_FONT_HEIGHT;
811 RETVAL->font = 0; 1374 RETVAL->font = 0;
1375 RETVAL->rc = rc_alloc ();
812 1376
813 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1377 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
814 layout_update_font (RETVAL); 1378 layout_update_font (RETVAL);
815 OUTPUT: 1379 OUTPUT:
816 RETVAL 1380 RETVAL
817 1381
818void 1382void
819DESTROY (CFPlus::Layout self) 1383DESTROY (DC::Layout self)
820 CODE: 1384 CODE:
821 g_object_unref (self->pl); 1385 g_object_unref (self->pl);
1386 rc_free (self->rc);
822 Safefree (self); 1387 Safefree (self);
823 1388
824void 1389void
825set_text (CFPlus::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
826 CODE: 1391 CODE:
827{ 1392{
828 STRLEN textlen; 1393 STRLEN textlen;
829 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
830 1395
831 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
832} 1397}
833 1398
834void 1399void
835set_markup (CFPlus::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
836 CODE: 1401 CODE:
837{ 1402{
838 STRLEN textlen; 1403 STRLEN textlen;
839 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
840 1405
841 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
842} 1407}
843 1408
844void 1409void
845set_shapes (CFPlus::Layout self, ...) 1410set_shapes (DC::Layout self, ...)
846 CODE: 1411 CODE:
847{ 1412{
848 PangoAttrList *attrs = 0; 1413 PangoAttrList *attrs = 0;
849 const char *text = pango_layout_get_text (self->pl); 1414 const char *text = pango_layout_get_text (self->pl);
850 const char *pos = text; 1415 const char *pos = text;
885 if (attrs) 1450 if (attrs)
886 pango_layout_set_attributes (self->pl, attrs); 1451 pango_layout_set_attributes (self->pl, attrs);
887} 1452}
888 1453
889void 1454void
890get_shapes (CFPlus::Layout self) 1455get_shapes (DC::Layout self)
891 PPCODE: 1456 PPCODE:
892{ 1457{
893 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
894 1459
895 do 1460 do
896 { 1461 {
897 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
898 1463
899 if (run && shape_attr_p (run)) 1464 if (run && shape_attr_p (run))
900 { 1465 {
901 PangoRectangle extents; 1466 PangoRectangle extents;
902 pango_layout_iter_get_run_extents (iter, 0, &extents); 1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
910 1475
911 pango_layout_iter_free (iter); 1476 pango_layout_iter_free (iter);
912} 1477}
913 1478
914int 1479int
915has_wrapped (CFPlus::Layout self) 1480has_wrapped (DC::Layout self)
916 CODE: 1481 CODE:
917{ 1482{
918 int lines = 1; 1483 int lines = 1;
919 const char *text = pango_layout_get_text (self->pl); 1484 const char *text = pango_layout_get_text (self->pl);
920 1485
925} 1490}
926 OUTPUT: 1491 OUTPUT:
927 RETVAL 1492 RETVAL
928 1493
929SV * 1494SV *
930get_text (CFPlus::Layout self) 1495get_text (DC::Layout self)
931 CODE: 1496 CODE:
932 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
933 sv_utf8_decode (RETVAL); 1498 sv_utf8_decode (RETVAL);
934 OUTPUT: 1499 OUTPUT:
935 RETVAL 1500 RETVAL
936 1501
937void 1502void
938set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
939 CODE: 1504 CODE:
940 self->r = r; 1505 self->r = r;
941 self->g = g; 1506 self->g = g;
942 self->b = b; 1507 self->b = b;
943 self->a = a; 1508 self->a = a;
944 1509
945void 1510void
946set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1511set_font (DC::Layout self, DC::Font font = 0)
947 CODE: 1512 CODE:
948 if (self->font != font) 1513 if (self->font != font)
949 { 1514 {
950 self->font = font; 1515 self->font = font;
951 layout_update_font (self); 1516 layout_update_font (self);
952 } 1517 }
953 1518
954void 1519void
955set_height (CFPlus::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
956 CODE: 1521 CODE:
957 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
958 { 1523 {
959 self->base_height = base_height; 1524 self->base_height = base_height;
960 layout_update_font (self); 1525 layout_update_font (self);
961 } 1526 }
962 1527
963void 1528void
964set_width (CFPlus::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
965 CODE: 1530 CODE:
966 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
967 1532
968void 1533void
969set_indent (CFPlus::Layout self, int indent) 1534set_indent (DC::Layout self, int indent)
970 CODE: 1535 CODE:
971 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
972 1537
973void 1538void
974set_spacing (CFPlus::Layout self, int spacing) 1539set_spacing (DC::Layout self, int spacing)
975 CODE: 1540 CODE:
976 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
977 1542
978void 1543void
979set_ellipsise (CFPlus::Layout self, int ellipsise) 1544set_ellipsise (DC::Layout self, int ellipsise)
980 CODE: 1545 CODE:
981 pango_layout_set_ellipsize (self->pl, 1546 pango_layout_set_ellipsize (self->pl,
982 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
983 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
984 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
985 : PANGO_ELLIPSIZE_NONE 1550 : PANGO_ELLIPSIZE_NONE
986 ); 1551 );
987 1552
988void 1553void
989set_single_paragraph_mode (CFPlus::Layout self, int spm) 1554set_single_paragraph_mode (DC::Layout self, int spm)
990 CODE: 1555 CODE:
991 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
992 1557
993void 1558void
994size (CFPlus::Layout self) 1559size (DC::Layout self)
995 PPCODE: 1560 PPCODE:
996{ 1561{
997 int w, h; 1562 int w, h;
998 1563
999 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
1002 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
1003 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
1004} 1569}
1005 1570
1006int 1571int
1007descent (CFPlus::Layout self) 1572descent (DC::Layout self)
1008 CODE: 1573 CODE:
1009{ 1574{
1010 PangoRectangle rect; 1575 PangoRectangle rect;
1011 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1012 pango_layout_line_get_pixel_extents (line, 0, &rect); 1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1013 RETVAL = PANGO_DESCENT (rect); 1578 RETVAL = PANGO_DESCENT (rect);
1014} 1579}
1015 OUTPUT: 1580 OUTPUT:
1016 RETVAL 1581 RETVAL
1017 1582
1018int 1583int
1019xy_to_index (CFPlus::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
1020 CODE: 1585 CODE:
1021{ 1586{
1022 int index, trailing; 1587 int index, trailing;
1023 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1024 RETVAL = index; 1589 RETVAL = index + trailing;
1025} 1590}
1026 OUTPUT: 1591 OUTPUT:
1027 RETVAL 1592 RETVAL
1028 1593
1029void 1594void
1030cursor_pos (CFPlus::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
1031 PPCODE: 1596 PPCODE:
1032{ 1597{
1033 PangoRectangle strong_pos; 1598 PangoRectangle pos;
1034 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1035 1600
1036 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1039 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1040} 1605}
1041 1606
1042void 1607void
1043render (CFPlus::Layout self, float x, float y, int flags = 0) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
1044 PPCODE: 1609 PPCODE:
1610{
1611 int line, x;
1612
1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1614#if !PANGO_VERSION_CHECK (1, 17, 3)
1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1616 --line;
1617#endif
1618 EXTEND (SP, 2);
1619 PUSHs (sv_2mortal (newSViv (line)));
1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1621}
1622
1623void
1624line_x_to_index (DC::Layout self, int line, int x)
1625 PPCODE:
1626{
1627 PangoLayoutLine *lp;
1628 int index, trailing;
1629
1630 if (line < 0)
1631 XSRETURN_EMPTY;
1632
1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1634 XSRETURN_EMPTY; /* do better */
1635
1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1637
1638 EXTEND (SP, 2);
1639 if (GIMME_V == G_SCALAR)
1640 PUSHs (sv_2mortal (newSViv (index + trailing)));
1641 else
1642 {
1643 PUSHs (sv_2mortal (newSViv (index)));
1644 PUSHs (sv_2mortal (newSViv (trailing)));
1645 }
1646}
1647
1648void
1649render (DC::Layout self, float x, float y, int flags = 0)
1650 CODE:
1651 rc_clear (self->rc);
1045 pango_opengl_render_layout_subpixel ( 1652 pango_opengl_render_layout_subpixel (
1046 self->pl, 1653 self->pl,
1654 self->rc,
1047 x * PANGO_SCALE, y * PANGO_SCALE, 1655 x * PANGO_SCALE, y * PANGO_SCALE,
1048 self->r, self->g, self->b, self->a, 1656 self->r, self->g, self->b, self->a,
1049 flags 1657 flags
1050 ); 1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1051 1662
1052MODULE = CFPlus PACKAGE = CFPlus::Texture
1053
1054void 1663void
1055pad2pot (SV *data_, SV *w_, SV *h_) 1664draw (DC::Layout self)
1056 CODE: 1665 CODE:
1057{ 1666{
1058 int ow = SvIV (w_); 1667 glEnable (GL_TEXTURE_2D);
1059 int oh = SvIV (h_); 1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1060 1674
1061 if (ow && oh) 1675 rc_draw (self->rc);
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680}
1681
1682MODULE = Deliantra::Client PACKAGE = DC::Texture
1683
1684PROTOTYPES: ENABLE
1685
1686void
1687pad (SV *data_, int ow, int oh, int nw, int nh)
1688 CODE:
1689{
1690 if ((nw != ow || nh != oh) && SvOK (data_))
1062 { 1691 {
1063 int nw = minpot (ow);
1064 int nh = minpot (oh);
1065
1066 if (nw != ow || nh != oh)
1067 {
1068 if (SvOK (data_))
1069 {
1070 STRLEN datalen; 1692 STRLEN datalen;
1071 char *data = SvPVbyte (data_, datalen); 1693 char *data = SvPVbyte (data_, datalen);
1072 int bpp = datalen / (ow * oh); 1694 int bpp = datalen / (ow * oh);
1073 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1695 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1074 1696
1075 SvPOK_only (result_); 1697 SvPOK_only (result_);
1076 SvCUR_set (result_, nw * nh * bpp); 1698 SvCUR_set (result_, nw * nh * bpp);
1077 1699
1078 memset (SvPVX (result_), 0, nw * nh * bpp); 1700 memset (SvPVX (result_), 0, nw * nh * bpp);
1079 while (oh--) 1701 while (oh--)
1080 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1702 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1081 1703
1082 sv_setsv (data_, result_); 1704 sv_setsv (data_, result_);
1083 }
1084
1085 sv_setiv (w_, nw);
1086 sv_setiv (h_, nh);
1087 }
1088 } 1705 }
1089} 1706}
1090 1707
1091void 1708void
1092draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1709draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1098{ 1715{
1099 HV *hv = (HV *)SvRV (self); 1716 HV *hv = (HV *)SvRV (self);
1100 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1101 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1102 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
1103 1723
1104 if (items < 5) 1724 if (items < 5)
1105 { 1725 {
1106 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1107 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1135 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1136 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1137 } 1757 }
1138} 1758}
1139 1759
1140MODULE = CFPlus PACKAGE = CFPlus::Map 1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1141 1769
1142CFPlus::Map 1770 glColor3f (intensity, intensity, intensity);
1143new (SV *class, int map_width, int map_height) 1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1882 CODE:
1883{
1884 GLint width;
1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1886 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1887 RETVAL = width > 0;
1888}
1889 OUTPUT:
1890 RETVAL
1891
1892MODULE = Deliantra::Client PACKAGE = DC::Map
1893
1894PROTOTYPES: DISABLE
1895
1896DC::Map
1897new (SV *klass)
1144 CODE: 1898 CODE:
1145 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, struct map);
1146 RETVAL->x = 0; 1900 RETVAL->x = 0;
1147 RETVAL->y = 0; 1901 RETVAL->y = 0;
1148 RETVAL->w = map_width; 1902 RETVAL->w = 0;
1149 RETVAL->h = map_height; 1903 RETVAL->h = 0;
1150 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
1151 RETVAL->oy = 0; 1905 RETVAL->oy = 0;
1152 RETVAL->faces = 8192; 1906 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1153 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1907 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1154 RETVAL->texs = 8192;
1155 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1156 RETVAL->rows = 0; 1908 RETVAL->rows = 0;
1157 RETVAL->row = 0; 1909 RETVAL->row = 0;
1158 OUTPUT: 1910 OUTPUT:
1159 RETVAL 1911 RETVAL
1160 1912
1161void 1913void
1162DESTROY (CFPlus::Map self) 1914DESTROY (DC::Map self)
1163 CODE: 1915 CODE:
1164{ 1916{
1165 map_clear (self); 1917 map_clear (self);
1166 Safefree (self->face); 1918 Safefree (self->face2tile);
1167 Safefree (self->tex); 1919 Safefree (self->tex);
1168 Safefree (self); 1920 Safefree (self);
1169} 1921}
1170 1922
1171void 1923void
1924resize (DC::Map self, int map_width, int map_height)
1925 CODE:
1926 self->w = map_width;
1927 self->h = map_height;
1928
1929void
1172clear (CFPlus::Map self) 1930clear (DC::Map self)
1173 CODE: 1931 CODE:
1174 map_clear (self); 1932 map_clear (self);
1175 1933
1176void 1934void
1177set_face (CFPlus::Map self, int face, int texid) 1935set_tileid (DC::Map self, int face, int tile)
1178 CODE: 1936 CODE:
1179{ 1937{
1180 while (self->faces <= face) 1938 need_facenum (self, face); self->face2tile [face] = tile;
1181 { 1939 need_texid (self, tile);
1182 Append (mapface, self->face, self->faces, self->faces);
1183 self->faces *= 2;
1184 }
1185
1186 self->face [face] = texid;
1187} 1940}
1188 1941
1189void 1942void
1943set_smooth (DC::Map self, int face, int smooth, int level)
1944 CODE:
1945{
1946 tileid texid;
1947 maptex *tex;
1948
1949 if (face < 0 || face >= self->faces)
1950 return;
1951
1952 if (smooth < 0 || smooth >= self->faces)
1953 return;
1954
1955 texid = self->face2tile [face];
1956
1957 if (!texid)
1958 return;
1959
1960 tex = self->tex + texid;
1961 tex->smoothtile = self->face2tile [smooth];
1962 tex->smoothlevel = level;
1963}
1964
1965void
1190set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1191 CODE: 1967 CODE:
1192{ 1968{
1193 while (self->texs <= texid) 1969 need_texid (self, texid);
1194 {
1195 Append (maptex, self->tex, self->texs, self->texs);
1196 self->texs *= 2;
1197 }
1198 1970
1199 { 1971 {
1200 maptex *tex = self->tex + texid; 1972 maptex *tex = self->tex + texid;
1201 1973
1202 tex->name = name; 1974 tex->name = name;
1218 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1219 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1220 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1221} 1993}
1222 1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
2014
1223int 2015int
1224ox (CFPlus::Map self) 2016ox (DC::Map self)
1225 ALIAS: 2017 ALIAS:
1226 oy = 1 2018 oy = 1
1227 x = 2 2019 x = 2
1228 y = 3 2020 y = 3
1229 w = 4 2021 w = 4
1240 } 2032 }
1241 OUTPUT: 2033 OUTPUT:
1242 RETVAL 2034 RETVAL
1243 2035
1244void 2036void
1245scroll (CFPlus::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
1246 CODE: 2038 CODE:
1247{ 2039{
1248 if (dx > 0) 2040 if (dx > 0)
1249 map_blank (self, self->x, self->y, dx - 1, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
1250 else if (dx < 0) 2042 else if (dx < 0)
1251 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2043 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1252 2044
1253 if (dy > 0) 2045 if (dy > 0)
1254 map_blank (self, self->x, self->y, self->w, dy - 1); 2046 map_blank (self, self->x, self->y, self->w, dy);
1255 else if (dy < 0) 2047 else if (dy < 0)
1256 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2048 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1257 2049
1258 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
1259 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
1260 2052
1261 while (self->y < 0) 2053 while (self->y < 0)
1265 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1266 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1267 } 2059 }
1268} 2060}
1269 2061
1270void 2062SV *
1271map1a_update (CFPlus::Map self, SV *data_, int extmap) 2063map1a_update (DC::Map self, SV *data_)
1272 CODE: 2064 CODE:
1273{ 2065{
1274 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1275 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1276 mapcell *cell; 2068 mapcell *cell;
1277 int x, y, flags; 2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
1278 2072
1279 while (data < data_end - 1) 2073 while (data < data_end - 1)
1280 { 2074 {
1281 flags = (data [0] << 8) + data [1]; data += 2; 2075 flags = (data [0] << 8) + data [1]; data += 2;
1282 2076
1287 2081
1288 if (flags & 15) 2082 if (flags & 15)
1289 { 2083 {
1290 if (!cell->darkness) 2084 if (!cell->darkness)
1291 { 2085 {
2086 memset (cell, 0, sizeof (*cell));
1292 cell->darkness = 256; 2087 cell->darkness = 256;
1293 cell->face [0] = 0;
1294 cell->face [1] = 0;
1295 cell->face [2] = 0;
1296 } 2088 }
1297 2089
1298 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1299 2091
1300 if (flags & 8) 2092 if (flags & 8)
1301 { 2093 {
2094 uint8_t ext, cmd;
2095
1302 if (extmap) 2096 do
1303 { 2097 {
1304 uint8_t ext, cmd; 2098 ext = *data++;
2099 cmd = ext & 0x7f;
1305 2100
1306 do 2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
1307 { 2104 {
1308 ext = *data++;
1309 cmd = ext & 0x3f;
1310
1311 if (cmd < 4)
1312 cell->darkness = 255 - ext * 64 + 1;
1313 else if (cmd == 5) // health
1314 {
1315 cell->stat_width = 1; 2105 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 2106 cell->stat_hp = *data++;
1317 }
1318 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width
1321 {
1322 if (*data == 4)
1323 ; // decode player tag
1324
1325 data += *data + 1;
1326 }
1327 else if (cmd == 8) // cell flags
1328 cell->flags = *data++;
1329 else if (ext & 0x40) // unknown, multibyte => skip
1330 data += *data + 1;
1331 else
1332 data++;
1333 } 2107 }
1334 while (ext & 0x80); 2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
1335 } 2125 }
1336 else 2126 while (ext & 0x80);
1337 cell->darkness = *data++ + 1;
1338 } 2127 }
1339 2128
2129 for (z = 0; z <= 2; ++z)
1340 if (flags & 4) 2130 if (flags & (4 >> z))
1341 { 2131 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2132 faceid face = (data [0] << 8) + data [1]; data += 2;
2133 need_facenum (self, face);
2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
1343 } 2151 }
1344
1345 if (flags & 2)
1346 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1348 }
1349
1350 if (flags & 1)
1351 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1353 }
1354 } 2152 }
1355 else 2153 else
1356 { 2154 CELL_CLEAR (cell);
1357 cell->darkness = 0;
1358 cell->stat_hp = 0;
1359 }
1360 } 2155 }
1361} 2156}
2157 OUTPUT:
2158 RETVAL
1362 2159
1363SV * 2160SV *
1364mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
1365 CODE: 2162 CODE:
1366{ 2163{
1367 int x1, x; 2164 int x1, x;
1368 int y1, y; 2165 int y1, y;
1369 int z; 2166 int z;
1382 ? self->row + y 2179 ? self->row + y
1383 : 0; 2180 : 0;
1384 2181
1385 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1386 { 2183 {
1387 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1388 2185
1389 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1390 { 2187 {
1391 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1392 2189
1393 for (z = 0; z <= 0; z++) 2190 for (z = 0; z <= 0; z++)
1394 { 2191 {
1395 mapface face = cell->face [z];
1396
1397 if (face)
1398 {
1399 maptex tex = self->tex [face]; 2192 maptex tex = self->tex [cell->tile [z]];
1400 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1401 int a1 = tex.a; 2194 int a1 = tex.a;
1402 2195
1403 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1404 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1405 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1406 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1407 }
1408 } 2200 }
1409 } 2201 }
1410 2202
1411 *map++ = (r ) 2203 *map++ = (r )
1412 | (g << 8) 2204 | (g << 8)
1413 | (b << 16) 2205 | (b << 16)
1414 | (a << 24); 2206 | (a << 24);
1415 } 2207 }
1416 } 2208 }
1417 2209
1418 RETVAL = map_sv; 2210 RETVAL = map_sv;
1419} 2211}
1420 OUTPUT: 2212 OUTPUT:
1421 RETVAL 2213 RETVAL
1422 2214
1423void 2215void
1424draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1425 CODE: 2217 CODE:
1426{ 2218{
1427 int vx, vy;
1428 int x, y, z; 2219 int x, y, z;
1429 int last_name;
1430 mapface face;
1431 2220
1432 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2221 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1433 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2222 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2223 smooth_key skey;
2224 int pl_x, pl_y;
2225 maptex pl_tex;
2226 rc_t *rc = rc_alloc ();
2227 rc_t *rc_ov = rc_alloc ();
2228 rc_key_t key;
2229 rc_array_t *arr;
1434 2230
1435 /* 2231 pl_tex.name = 0;
1436 int vx = self->vx = self->w >= sw
1437 ? self->x + (self->w - sw) / 2
1438 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1439 2232
1440 int vy = self->vy = self->h >= sh 2233 // that's current max. sorry.
1441 ? self->y + (self->h - sh) / 2 2234 if (sw > 255) sw = 255;
1442 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2235 if (sh > 255) sh = 255;
1443 */
1444 2236
1445 glColor4ub (255, 255, 255, 255); 2237 // clear key, in case of extra padding
2238 memset (&skey, 0, sizeof (skey));
2239
2240 memset (&key, 0, sizeof (key));
2241 key.r = 255;
2242 key.g = 255;
2243 key.b = 255;
2244 key.a = 255;
2245 key.mode = GL_QUADS;
2246 key.format = GL_T2F_V3F;
2247
2248 mx += self->x;
2249 my += self->y;
2250
2251 // first pass: determine smooth_max
2252 // rather ugly, if you ask me
2253 // could also be stored inside mapcell and updated on change
2254 memset (smooth_max, 0, sizeof (smooth_max));
2255
2256 for (y = 0; y < sh; y++)
2257 if (0 <= y + my && y + my < self->rows)
2258 {
2259 maprow *row = self->row + (y + my);
2260
2261 for (x = 0; x < sw; x++)
2262 if (row->c0 <= x + mx && x + mx < row->c1)
2263 {
2264 mapcell *cell = row->col + (x + mx - row->c0);
2265
2266 smooth_max[x + 1][y + 1] =
2267 MAX (self->tex [cell->tile [0]].smoothlevel,
2268 MAX (self->tex [cell->tile [1]].smoothlevel,
2269 self->tex [cell->tile [2]].smoothlevel));
2270 }
2271 }
1446 2272
1447 glEnable (GL_BLEND); 2273 glEnable (GL_BLEND);
1448 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2274 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1449 glEnable (GL_TEXTURE_2D);
1450 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2275 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1451 2276
1452 glBegin (GL_QUADS);
1453
1454 last_name = 0;
1455
1456 for (z = 0; z < 3; z++) 2277 for (z = 0; z <= 2; z++)
2278 {
2279 smooth_hash smooth;
2280 memset (smooth_level, 0, sizeof (smooth_level));
2281 key.texname = -1;
2282
1457 for (y = 0; y < sh; y++) 2283 for (y = 0; y < sh; y++)
1458 if (0 <= y + vy && y + vy < self->rows) 2284 if (0 <= y + my && y + my < self->rows)
1459 { 2285 {
1460 maprow *row = self->row + (y + vy); 2286 maprow *row = self->row + (y + my);
1461 2287
1462 for (x = 0; x < sw; x++) 2288 for (x = 0; x < sw; x++)
1463 if (row->c0 <= x + vx && x + vx < row->c1) 2289 if (row->c0 <= x + mx && x + mx < row->c1)
1464 { 2290 {
1465 mapcell *cell = row->col + (x + vx - row->c0); 2291 mapcell *cell = row->col + (x + mx - row->c0);
1466
1467 face = cell->face [z]; 2292 tileid tile = cell->tile [z];
2293
2294 if (tile)
2295 {
2296 maptex tex = self->tex [tile];
2297 int px, py;
1468 2298
1469 if (face && face < self->texs) 2299 if (key.texname != tex.name)
2300 {
2301 self->tex [tile].unused = 0;
2302
2303 if (!tex.name)
2304 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2305
2306 key.texname = tex.name;
2307 arr = rc_array (rc, &key);
2308 }
2309
2310 px = (x + 1) * Th - tex.w;
2311 py = (y + 1) * Tw - tex.h;
2312
2313 if (expect_false (cell->player == player) && expect_false (z == 2))
2314 {
2315 pl_x = px;
2316 pl_y = py;
2317 pl_tex = tex;
2318 continue;
2319 }
2320
2321 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2322 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2323 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2324 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2325
2326 // update smooth hash
2327 if (tex.smoothtile)
2328 {
2329 skey.tile = tex.smoothtile;
2330 skey.level = tex.smoothlevel;
2331
2332 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2333
2334 // add bits to current tile and all neighbours. skey.x|y is
2335 // shifted +1|+1 so we always stay positive.
2336
2337 // bits is ___n cccc CCCC bbbb
2338 // n do not draw borders&corners
2339 // c draw these corners, but...
2340 // C ... not these
2341 // b draw these borders
2342
2343 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2344 // ┃· ·· ·┃ ━━
2345
2346 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2347 // ·· ·· ·┏ ┓·
2348
2349 // full tile
2350 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2351
2352 // borders
2353 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2354 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2355 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2356 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2357
2358 // corners
2359 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2360 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2361 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2362 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2363 }
2364 }
2365
2366 if (expect_false (z == 2) && expect_false (cell->flags))
2367 {
2368 // overlays such as the speech bubble, probably more to come
2369 if (cell->flags & 1)
2370 {
2371 rc_key_t key_ov = key;
2372 maptex tex = self->tex [TEXID_SPEECH];
2373 rc_array_t *arr;
2374 int px = x * Tw + Tw * 2 / 32;
2375 int py = y * Th - Th * 6 / 32;
2376
2377 key_ov.texname = tex.name;
2378 arr = rc_array (rc_ov, &key_ov);
2379
2380 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2381 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2382 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2383 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2384 }
2385 }
2386 }
2387 }
2388
2389 rc_draw (rc);
2390 rc_clear (rc);
2391
2392 // go through all smoothlevels, lowest to highest, then draw.
2393 // this is basically counting sort
2394 {
2395 int w, b;
2396
2397 glEnable (GL_TEXTURE_2D);
2398 glBegin (GL_QUADS);
2399 for (w = 0; w < 256 / 32; ++w)
2400 {
2401 uint32_t smask = smooth_level [w];
2402 if (smask)
2403 for (b = 0; b < 32; ++b)
2404 if (smask & (((uint32_t)1) << b))
1470 { 2405 {
1471 maptex tex = self->tex [face]; 2406 int level = (w << 5) | b;
1472 int px = (x + 1) * 32 - tex.w; 2407 HE *he;
1473 int py = (y + 1) * 32 - tex.h;
1474 2408
1475 if (last_name != tex.name) 2409 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1476 { 2410 {
1477 glEnd (); 2411 smooth_key &skey = it->first;
1478 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2412 IV bits = it->second;
1479 glBegin (GL_QUADS);
1480 }
1481 2413
1482 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1483 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1484 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1485 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1486 }
1487
1488 if (cell->flags && z == 2)
1489 {
1490 if (cell->flags & 1) 2414 if (!(bits & 0x1000)
2415 && skey.level == level
2416 && level > smooth_max [skey.x][skey.y])
1491 { 2417 {
1492 maptex tex = self->tex [1]; 2418 maptex tex = self->tex [skey.tile];
1493 int px = (x + 1) * 32 - tex.w + 2; 2419 int px = (((int)skey.x) - 1) * Tw;
1494 int py = (y + 1) * 32 - tex.h - 6; 2420 int py = (((int)skey.y) - 1) * Th;
2421 int border = bits & 15;
2422 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2423 float dx = tex.s * .0625f; // 16 images/row
2424 float dy = tex.t * .5f ; // 2 images/column
1495 2425
2426 if (tex.name)
2427 {
2428 // this time avoiding texture state changes
2429 // save gobs of state changes.
2430 if (key.texname != tex.name)
2431 {
2432 self->tex [skey.tile].unused = 0;
2433
1496 glEnd (); 2434 glEnd ();
1497 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2435 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1498 glBegin (GL_QUADS); 2436 glBegin (GL_QUADS);
2437 }
1499 2438
2439 if (border)
2440 {
2441 float ox = border * dx;
2442
2443 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2444 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2446 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2447 }
2448
2449 if (corner)
2450 {
2451 float ox = corner * dx;
2452
1500 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2453 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1501 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2454 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1502 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2455 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1503 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2456 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2457 }
2458 }
2459 }
1504 } 2460 }
1505 } 2461 }
1506 }
1507 } 2462 }
1508 2463
1509 glEnd (); 2464 glEnd ();
1510
1511 glDisable (GL_TEXTURE_2D); 2465 glDisable (GL_TEXTURE_2D);
2466 key.texname = -1;
2467 }
2468 }
2469
2470 if (pl_tex.name)
2471 {
2472 maptex tex = pl_tex;
2473 int px = pl_x + sdx;
2474 int py = pl_y + sdy;
2475
2476 key.texname = tex.name;
2477 arr = rc_array (rc, &key);
2478
2479 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2480 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2481 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2482 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2483
2484 rc_draw (rc);
2485 }
2486
2487 rc_draw (rc_ov);
2488 rc_clear (rc_ov);
2489
1512 glDisable (GL_BLEND); 2490 glDisable (GL_BLEND);
2491 rc_free (rc);
2492 rc_free (rc_ov);
1513 2493
1514 // top layer: overlays such as the health bar 2494 // top layer: overlays such as the health bar
1515 for (y = 0; y < sh; y++) 2495 for (y = 0; y < sh; y++)
1516 if (0 <= y + vy && y + vy < self->rows) 2496 if (0 <= y + my && y + my < self->rows)
1517 { 2497 {
1518 maprow *row = self->row + (y + vy); 2498 maprow *row = self->row + (y + my);
1519 2499
1520 for (x = 0; x < sw; x++) 2500 for (x = 0; x < sw; x++)
1521 if (row->c0 <= x + vx && x + vx < row->c1) 2501 if (row->c0 <= x + mx && x + mx < row->c1)
1522 { 2502 {
1523 mapcell *cell = row->col + (x + vx - row->c0); 2503 mapcell *cell = row->col + (x + mx - row->c0);
1524 2504
1525 int px = x * 32; 2505 int px = x * Tw;
1526 int py = y * 32; 2506 int py = y * Th;
2507
2508 if (expect_false (cell->player == player))
2509 {
2510 px += sdx;
2511 py += sdy;
2512 }
1527 2513
1528 if (cell->stat_hp) 2514 if (cell->stat_hp)
1529 { 2515 {
1530 int width = cell->stat_width * 32; 2516 int width = cell->stat_width * Tw;
1531 int thick = sh / 28 + 1 + cell->stat_width; 2517 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1532 2518
1533 glColor3ub (0, 0, 0); 2519 glColor3ub (0, 0, 0);
1534 glRectf (px + 1, py - thick - 2, 2520 glRectf (px + 1, py - thick - 2,
1535 px + width - 1, py); 2521 px + width - 1, py);
1536 2522
1542 } 2528 }
1543 } 2529 }
1544} 2530}
1545 2531
1546void 2532void
1547draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2533draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1548 CODE: 2534 CODE:
1549{ 2535{
1550 static float color[16][3] = { 2536 static float color[16][3] = {
1551 { 0.00F, 0.00F, 0.00F }, 2537 { 0.00f, 0.00f, 0.00f },
1552 { 1.00F, 1.00F, 1.00F }, 2538 { 1.00f, 1.00f, 1.00f },
1553 { 0.00F, 0.00F, 0.55F }, 2539 { 0.00f, 0.00f, 0.55f },
1554 { 1.00F, 0.00F, 0.00F }, 2540 { 1.00f, 0.00f, 0.00f },
1555 2541
1556 { 1.00F, 0.54F, 0.00F }, 2542 { 1.00f, 0.54f, 0.00f },
1557 { 0.11F, 0.56F, 1.00F }, 2543 { 0.11f, 0.56f, 1.00f },
1558 { 0.93F, 0.46F, 0.00F }, 2544 { 0.93f, 0.46f, 0.00f },
1559 { 0.18F, 0.54F, 0.34F }, 2545 { 0.18f, 0.54f, 0.34f },
1560 2546
1561 { 0.56F, 0.73F, 0.56F }, 2547 { 0.56f, 0.73f, 0.56f },
1562 { 0.80F, 0.80F, 0.80F }, 2548 { 0.80f, 0.80f, 0.80f },
1563 { 0.55F, 0.41F, 0.13F }, 2549 { 0.55f, 0.41f, 0.13f },
1564 { 0.99F, 0.77F, 0.26F }, 2550 { 0.99f, 0.77f, 0.26f },
1565 2551
1566 { 0.74F, 0.65F, 0.41F }, 2552 { 0.74f, 0.65f, 0.41f },
1567 2553
1568 { 0.00F, 1.00F, 1.00F }, 2554 { 0.00f, 1.00f, 1.00f },
1569 { 1.00F, 0.00F, 1.00F }, 2555 { 1.00f, 0.00f, 1.00f },
1570 { 1.00F, 1.00F, 0.00F }, 2556 { 1.00f, 1.00f, 0.00f },
1571 }; 2557 };
1572 2558
1573 int x, y; 2559 int x, y;
1574 2560
1575 glEnable (GL_TEXTURE_2D); 2561 glEnable (GL_TEXTURE_2D);
2562 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2563 * but the nvidia driver (185.18.14) mishandles alpha textures
2564 * and takes the colour from god knows where instead of using
2565 * Cp. MODULATE results in the same colour, but slightly different
2566 * alpha, but atcually gives us the correct colour with nvidia.
2567 */
1576 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2568 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1577 glEnable (GL_BLEND); 2569 glEnable (GL_BLEND);
1578 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2570 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1579 glBegin (GL_QUADS); 2571 glBegin (GL_QUADS);
1580 2572
1581 for (y = 0; y < h; y++) 2573 for (y = 0; y < h; y++)
1585 2577
1586 if (m) 2578 if (m)
1587 { 2579 {
1588 float *c = color [m & 15]; 2580 float *c = color [m & 15];
1589 2581
1590 float tx1 = m & 0x40 ? 0.5 : 0.; 2582 float tx1 = m & 0x40 ? 0.5f : 0.f;
1591 float tx2 = tx1 + 0.5; 2583 float tx2 = tx1 + 0.5f;
1592 2584
1593 glColor4f (c[0], c[1], c[2], 0.75); 2585 glColor4f (c[0], c[1], c[2], 1);
1594 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2586 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1595 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2587 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1596 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2588 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1597 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2589 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1598 } 2590 }
1602 glDisable (GL_BLEND); 2594 glDisable (GL_BLEND);
1603 glDisable (GL_TEXTURE_2D); 2595 glDisable (GL_TEXTURE_2D);
1604} 2596}
1605 2597
1606void 2598void
1607fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2599fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1608 PPCODE: 2600 PPCODE:
1609{ 2601{
1610 int vx, vy;
1611 int x, y; 2602 int x, y;
1612 int sw4 = (sw + 3) & ~3; 2603 int sw1 = sw + 2;
2604 int sh1 = sh + 2;
2605 int sh3 = sh * 3;
2606 int sw3 = sw * 3;
1613 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2607 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1614 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2608 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1615 2609 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1616 memset (darkness, 255, sw4 * sh); 2610 memset (darkness1, 0, sw1*sh1);
2611
1617 SvPOK_only (darkness_sv); 2612 SvPOK_only (darkness3_sv);
1618 SvCUR_set (darkness_sv, sw4 * sh); 2613 SvCUR_set (darkness3_sv, sw3 * sh3);
1619 2614
1620 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2615 mx += self->x - 1;
1621 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2616 my += self->y - 1;
1622 2617
1623 for (y = 0; y < sh; y++) 2618 for (y = 0; y < sh1; y++)
1624 if (0 <= y + vy && y + vy < self->rows) 2619 if (0 <= y + my && y + my < self->rows)
1625 { 2620 {
1626 maprow *row = self->row + (y + vy); 2621 maprow *row = self->row + (y + my);
1627 2622
1628 for (x = 0; x < sw; x++) 2623 for (x = 0; x < sw1; x++)
1629 if (row->c0 <= x + vx && x + vx < row->c1) 2624 if (row->c0 <= x + mx && x + mx < row->c1)
1630 { 2625 {
1631 mapcell *cell = row->col + (x + vx - row->c0); 2626 mapcell *cell = row->col + (x + mx - row->c0);
1632 2627
1633 darkness[y * sw4 + x] = cell->darkness 2628 darkness1 [y * sw1 + x] = cell->darkness
1634 ? 255 - (cell->darkness - 1) 2629 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1635 : 255 - FOW_DARKNESS; 2630 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1636 } 2631 }
1637 } 2632 }
1638 2633
2634 for (y = 0; y < sh; ++y)
2635 for (x = 0; x < sw; ++x)
2636 {
2637 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2638 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2639 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2640 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2641 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2642 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2643 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2644 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2645 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2646
2647 uint8_t r11 = (d11 + d21 + d12) / 3;
2648 uint8_t r21 = d21;
2649 uint8_t r31 = (d21 + d31 + d32) / 3;
2650
2651 uint8_t r12 = d12;
2652 uint8_t r22 = d22;
2653 uint8_t r32 = d32;
2654
2655 uint8_t r13 = (d13 + d23 + d12) / 3;
2656 uint8_t r23 = d23;
2657 uint8_t r33 = (d23 + d33 + d32) / 3;
2658
2659 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2660 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2661 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2662 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2663 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2664 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2665 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2666 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2667 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2668 }
2669
2670 free (darkness1);
2671
1639 EXTEND (SP, 3); 2672 EXTEND (SP, 3);
1640 PUSHs (sv_2mortal (newSViv (sw4))); 2673 PUSHs (sv_2mortal (newSViv (sw3)));
1641 PUSHs (sv_2mortal (newSViv (sh))); 2674 PUSHs (sv_2mortal (newSViv (sh3)));
1642 PUSHs (darkness_sv); 2675 PUSHs (darkness3_sv);
1643} 2676}
1644 2677
1645SV * 2678SV *
1646get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2679get_rect (DC::Map self, int x0, int y0, int w, int h)
1647 CODE: 2680 CODE:
1648{ 2681{
1649 int x, y, x1, y1; 2682 int x, y, x1, y1;
1650 SV *data_sv = newSV (w * h * 7 + 5); 2683 SV *data_sv = newSV (w * h * 7 + 5);
1651 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2684 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1676 if (row && row->c0 <= x && x < row->c1) 2709 if (row && row->c0 <= x && x < row->c1)
1677 { 2710 {
1678 mapcell *cell = row->col + (x - row->c0); 2711 mapcell *cell = row->col + (x - row->c0);
1679 uint8_t flags = 0; 2712 uint8_t flags = 0;
1680 2713
1681 if (cell->face [0]) flags |= 1; 2714 if (cell->tile [0]) flags |= 1;
1682 if (cell->face [1]) flags |= 2; 2715 if (cell->tile [1]) flags |= 2;
1683 if (cell->face [2]) flags |= 4; 2716 if (cell->tile [2]) flags |= 4;
1684 2717
1685 *data++ = flags; 2718 *data++ = flags;
1686 2719
1687 if (flags & 1) 2720 if (flags & 1)
1688 { 2721 {
2722 tileid tile = cell->tile [0];
1689 *data++ = cell->face [0] >> 8; 2723 *data++ = tile >> 8;
1690 *data++ = cell->face [0]; 2724 *data++ = tile;
1691 } 2725 }
1692 2726
1693 if (flags & 2) 2727 if (flags & 2)
1694 { 2728 {
2729 tileid tile = cell->tile [1];
1695 *data++ = cell->face [1] >> 8; 2730 *data++ = tile >> 8;
1696 *data++ = cell->face [1]; 2731 *data++ = tile;
1697 } 2732 }
1698 2733
1699 if (flags & 4) 2734 if (flags & 4)
1700 { 2735 {
2736 tileid tile = cell->tile [2];
1701 *data++ = cell->face [2] >> 8; 2737 *data++ = tile >> 8;
1702 *data++ = cell->face [2]; 2738 *data++ = tile;
1703 } 2739 }
1704 } 2740 }
1705 else 2741 else
1706 *data++ = 0; 2742 *data++ = 0;
1707 } 2743 }
1708 } 2744 }
1709 2745
2746 /* if size is w*h + 5 then no data has been found */
2747 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2748 {
1710 SvPOK_only (data_sv); 2749 SvPOK_only (data_sv);
1711 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2750 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2751 }
2752
1712 RETVAL = data_sv; 2753 RETVAL = data_sv;
1713} 2754}
1714 OUTPUT: 2755 OUTPUT:
1715 RETVAL 2756 RETVAL
1716 2757
1717void 2758void
1718set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2759set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1719 PPCODE: 2760 PPCODE:
1720{ 2761{
1721 int x, y, z; 2762 int x, y, z;
1722 int w, h; 2763 int w, h;
1723 int x1, y1; 2764 int x1, y1;
2765 STRLEN len;
2766 uint8_t *data, *end;
2767
2768 len = SvLEN (data_sv);
2769 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2770 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2771 end = data + len + 8;
2772
2773 if (len < 5)
2774 XSRETURN_EMPTY;
1724 2775
1725 if (*data++ != 0) 2776 if (*data++ != 0)
1726 return; /* version mismatch */ 2777 XSRETURN_EMPTY; /* version mismatch */
1727 2778
1728 w = *data++ << 8; w |= *data++; 2779 w = *data++ << 8; w |= *data++;
1729 h = *data++ << 8; h |= *data++; 2780 h = *data++ << 8; h |= *data++;
1730 2781
1731 // we need to do this 'cause we don't keep an absolute coord system for rows 2782 // we need to do this 'cause we don't keep an absolute coord system for rows
1743 { 2794 {
1744 maprow *row = map_get_row (self, y); 2795 maprow *row = map_get_row (self, y);
1745 2796
1746 for (x = x0; x < x1; x++) 2797 for (x = x0; x < x1; x++)
1747 { 2798 {
2799 uint8_t flags;
2800
2801 if (data + 7 >= end)
2802 XSRETURN_EMPTY;
2803
1748 uint8_t flags = *data++; 2804 flags = *data++;
1749 2805
1750 if (flags) 2806 if (flags)
1751 { 2807 {
1752 mapface face[3] = { 0, 0, 0 };
1753
1754 mapcell *cell = row_get_cell (row, x); 2808 mapcell *cell = row_get_cell (row, x);
2809 tileid tile[3] = { 0, 0, 0 };
1755 2810
1756 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2811 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1757 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2812 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1758 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2813 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1759 2814
1760 if (cell->darkness == 0) 2815 if (cell->darkness == 0)
1761 { 2816 {
1762 cell->darkness = 0; 2817 /*cell->darkness = 0;*/
2818 EXTEND (SP, 3);
1763 2819
1764 for (z = 0; z <= 2; z++) 2820 for (z = 0; z <= 2; z++)
1765 { 2821 {
1766 cell->face[z] = face[z]; 2822 tileid t = tile [z];
1767 2823
1768 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2824 if (t >= self->texs || (t && !self->tex [t].name))
2825 {
1769 XPUSHs (sv_2mortal (newSViv (face[z]))); 2826 PUSHs (sv_2mortal (newSViv (t)));
2827 need_texid (self, t);
2828 }
2829
2830 cell->tile [z] = t;
1770 } 2831 }
1771 } 2832 }
1772 } 2833 }
1773 } 2834 }
1774 } 2835 }
1775} 2836}
1776 2837
1777MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2838MODULE = Deliantra::Client PACKAGE = DC::RW
1778 2839
1779CFPlus::MixChunk 2840DC::RW
1780new_from_file (SV *class, char *path) 2841new (SV *klass, SV *data_sv)
1781 CODE: 2842 CODE:
1782 RETVAL = Mix_LoadWAV (path); 2843{
2844 STRLEN datalen;
2845 char *data = SvPVbyte (data_sv, datalen);
2846
2847 RETVAL = SDL_RWFromConstMem (data, datalen);
2848}
1783 OUTPUT: 2849 OUTPUT:
1784 RETVAL 2850 RETVAL
1785 2851
2852DC::RW
2853new_from_file (SV *klass, const char *path, const char *mode = "rb")
2854 CODE:
2855 RETVAL = SDL_RWFromFile (path, mode);
2856 OUTPUT:
2857 RETVAL
2858
2859# fails on win32:
2860# dc.xs(2268) : error C2059: syntax error : '('
1786void 2861#void
2862#close (DC::RW self)
2863# CODE:
2864# (self->(close)) (self);
2865
2866MODULE = Deliantra::Client PACKAGE = DC::Channel
2867
2868PROTOTYPES: DISABLE
2869
2870DC::Channel
2871find ()
2872 CODE:
2873{
2874 RETVAL = Mix_GroupAvailable (-1);
2875
2876 if (RETVAL < 0)
2877 {
2878 RETVAL = Mix_GroupOldest (-1);
2879
2880 if (RETVAL < 0)
2881 {
2882 // happens sometimes, maybe it just stopped playing(?)
2883 RETVAL = Mix_GroupAvailable (-1);
2884
2885 if (RETVAL < 0)
2886 XSRETURN_UNDEF;
2887 }
2888 else
2889 Mix_HaltChannel (RETVAL);
2890 }
2891
2892 Mix_UnregisterAllEffects (RETVAL);
2893 Mix_Volume (RETVAL, 128);
2894}
2895 OUTPUT:
2896 RETVAL
2897
2898void
2899halt (DC::Channel self)
2900 CODE:
2901 Mix_HaltChannel (self);
2902
2903void
2904expire (DC::Channel self, int ticks = -1)
2905 CODE:
2906 Mix_ExpireChannel (self, ticks);
2907
2908void
2909fade_out (DC::Channel self, int ticks = -1)
2910 CODE:
2911 Mix_FadeOutChannel (self, ticks);
2912
2913int
2914volume (DC::Channel self, int volume)
2915 CODE:
2916 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2917 OUTPUT:
2918 RETVAL
2919
2920void
2921unregister_all_effects (DC::Channel self)
2922 CODE:
2923 Mix_UnregisterAllEffects (self);
2924
2925void
2926set_panning (DC::Channel self, int left, int right)
2927 CODE:
2928 left = CLAMP (left , 0, 255);
2929 right = CLAMP (right, 0, 255);
2930 Mix_SetPanning (self, left, right);
2931
2932void
2933set_distance (DC::Channel self, int distance)
2934 CODE:
2935 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2936
2937void
2938set_position (DC::Channel self, int angle, int distance)
2939 CODE:
2940
2941void
2942set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2943 CODE:
2944{
2945 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2946 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2947 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2948}
2949
2950void
2951set_reverse_stereo (DC::Channel self, int flip)
2952 CODE:
2953 Mix_SetReverseStereo (self, flip);
2954
2955MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2956
2957PROTOTYPES: DISABLE
2958
2959void
2960decoders ()
2961 PPCODE:
2962#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2963 int i, num = Mix_GetNumChunkDecoders ();
2964 EXTEND (SP, num);
2965 for (i = 0; i < num; ++i)
2966 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2967#else
2968 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2969#endif
2970
2971DC::MixChunk
2972new (SV *klass, DC::RW rwops)
2973 CODE:
2974 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2975 OUTPUT:
2976 RETVAL
2977
2978void
1787DESTROY (CFPlus::MixChunk self) 2979DESTROY (DC::MixChunk self)
1788 CODE: 2980 CODE:
1789 Mix_FreeChunk (self); 2981 Mix_FreeChunk (self);
1790 2982
1791int 2983int
1792volume (CFPlus::MixChunk self, int volume = -1) 2984volume (DC::MixChunk self, int volume = -1)
1793 CODE: 2985 CODE:
2986 if (items > 1)
2987 volume = CLAMP (volume, 0, 128);
1794 RETVAL = Mix_VolumeChunk (self, volume); 2988 RETVAL = Mix_VolumeChunk (self, volume);
1795 OUTPUT: 2989 OUTPUT:
1796 RETVAL 2990 RETVAL
1797 2991
1798int 2992DC::Channel
1799play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2993play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1800 CODE: 2994 CODE:
2995{
1801 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2996 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2997
2998 if (RETVAL < 0)
2999 XSRETURN_UNDEF;
3000
3001 if (channel < 0)
3002 {
3003 Mix_UnregisterAllEffects (RETVAL);
3004 Mix_Volume (RETVAL, 128);
3005 }
3006}
1802 OUTPUT: 3007 OUTPUT:
1803 RETVAL 3008 RETVAL
1804 3009
1805MODULE = CFPlus PACKAGE = CFPlus::MixMusic 3010MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3011
3012void
3013decoders ()
3014 PPCODE:
3015#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3016 int i, num = Mix_GetNumMusicDecoders ();
3017 EXTEND (SP, num);
3018 for (i = 0; i < num; ++i)
3019 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3020#else
3021 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3022#endif
1806 3023
1807int 3024int
1808volume (int volume = -1) 3025volume (int volume = -1)
3026 PROTOTYPE: ;$
1809 CODE: 3027 CODE:
3028 if (items > 0)
3029 volume = CLAMP (volume, 0, 128);
1810 RETVAL = Mix_VolumeMusic (volume); 3030 RETVAL = Mix_VolumeMusic (volume);
1811 OUTPUT: 3031 OUTPUT:
1812 RETVAL 3032 RETVAL
1813 3033
1814CFPlus::MixMusic 3034void
1815new_from_file (SV *class, char *path) 3035fade_out (int ms)
1816 CODE: 3036 CODE:
1817 RETVAL = Mix_LoadMUS (path); 3037 Mix_FadeOutMusic (ms);
3038
3039void
3040halt ()
3041 CODE:
3042 Mix_HaltMusic ();
3043
3044int
3045playing ()
3046 CODE:
3047 RETVAL = Mix_PlayingMusic ();
1818 OUTPUT: 3048 OUTPUT:
1819 RETVAL 3049 RETVAL
1820 3050
3051DC::MixMusic
3052new (SV *klass, DC::RW rwops)
3053 CODE:
3054 RETVAL = Mix_LoadMUS_RW (rwops);
3055 OUTPUT:
3056 RETVAL
3057
1821void 3058void
1822DESTROY (CFPlus::MixMusic self) 3059DESTROY (DC::MixMusic self)
1823 CODE: 3060 CODE:
1824 Mix_FreeMusic (self); 3061 Mix_FreeMusic (self);
1825 3062
1826int 3063int
1827play (CFPlus::MixMusic self, int loops = -1) 3064play (DC::MixMusic self, int loops = -1)
1828 CODE: 3065 CODE:
1829 RETVAL = Mix_PlayMusic (self, loops); 3066 RETVAL = Mix_PlayMusic (self, loops);
1830 OUTPUT: 3067 OUTPUT:
1831 RETVAL 3068 RETVAL
1832 3069
1833MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3070void
3071fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3072 CODE:
3073 Mix_FadeInMusicPos (self, loops, ms, position);
3074
3075MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3076
3077PROTOTYPES: ENABLE
1834 3078
1835BOOT: 3079BOOT:
1836{ 3080{
1837 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3081 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1838 static const struct { 3082 static const struct {
1839 const char *name; 3083 const char *name;
1840 IV iv; 3084 IV iv;
1841 } *civ, const_iv[] = { 3085 } *civ, const_iv[] = {
1842# define const_iv(name) { # name, (IV)name } 3086# define const_iv(name) { # name, (IV)name }
3087 const_iv (GL_VENDOR),
3088 const_iv (GL_VERSION),
3089 const_iv (GL_EXTENSIONS),
3090 const_iv (GL_MAX_TEXTURE_UNITS),
1843 const_iv (GL_COLOR_MATERIAL), 3091 const_iv (GL_COLOR_MATERIAL),
1844 const_iv (GL_SMOOTH), 3092 const_iv (GL_SMOOTH),
1845 const_iv (GL_FLAT), 3093 const_iv (GL_FLAT),
1846 const_iv (GL_DITHER), 3094 const_iv (GL_DITHER),
1847 const_iv (GL_BLEND), 3095 const_iv (GL_BLEND),
1851 const_iv (GL_ALPHA_TEST), 3099 const_iv (GL_ALPHA_TEST),
1852 const_iv (GL_NORMALIZE), 3100 const_iv (GL_NORMALIZE),
1853 const_iv (GL_RESCALE_NORMAL), 3101 const_iv (GL_RESCALE_NORMAL),
1854 const_iv (GL_FRONT), 3102 const_iv (GL_FRONT),
1855 const_iv (GL_BACK), 3103 const_iv (GL_BACK),
3104 const_iv (GL_AUX0),
1856 const_iv (GL_AND), 3105 const_iv (GL_AND),
1857 const_iv (GL_ONE), 3106 const_iv (GL_ONE),
1858 const_iv (GL_ZERO), 3107 const_iv (GL_ZERO),
1859 const_iv (GL_SRC_ALPHA), 3108 const_iv (GL_SRC_ALPHA),
1860 const_iv (GL_DST_ALPHA), 3109 const_iv (GL_DST_ALPHA),
1861 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3110 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1862 const_iv (GL_ONE_MINUS_DST_ALPHA), 3111 const_iv (GL_ONE_MINUS_DST_ALPHA),
3112 const_iv (GL_SRC_COLOR),
3113 const_iv (GL_DST_COLOR),
3114 const_iv (GL_ONE_MINUS_SRC_COLOR),
3115 const_iv (GL_ONE_MINUS_DST_COLOR),
1863 const_iv (GL_SRC_ALPHA_SATURATE), 3116 const_iv (GL_SRC_ALPHA_SATURATE),
1864 const_iv (GL_RGB), 3117 const_iv (GL_RGB),
1865 const_iv (GL_RGBA), 3118 const_iv (GL_RGBA),
1866 const_iv (GL_RGBA4), 3119 const_iv (GL_RGBA4),
1867 const_iv (GL_RGBA8), 3120 const_iv (GL_RGBA8),
1873 const_iv (GL_INTENSITY), 3126 const_iv (GL_INTENSITY),
1874 const_iv (GL_LUMINANCE), 3127 const_iv (GL_LUMINANCE),
1875 const_iv (GL_LUMINANCE_ALPHA), 3128 const_iv (GL_LUMINANCE_ALPHA),
1876 const_iv (GL_FLOAT), 3129 const_iv (GL_FLOAT),
1877 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3130 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3131 const_iv (GL_COMPRESSED_ALPHA_ARB),
3132 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3133 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3134 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3135 const_iv (GL_COMPRESSED_RGB_ARB),
3136 const_iv (GL_COMPRESSED_RGBA_ARB),
1878 const_iv (GL_COMPILE), 3137 const_iv (GL_COMPILE),
3138 const_iv (GL_PROXY_TEXTURE_1D),
3139 const_iv (GL_PROXY_TEXTURE_2D),
1879 const_iv (GL_TEXTURE_1D), 3140 const_iv (GL_TEXTURE_1D),
1880 const_iv (GL_TEXTURE_2D), 3141 const_iv (GL_TEXTURE_2D),
1881 const_iv (GL_TEXTURE_ENV), 3142 const_iv (GL_TEXTURE_ENV),
1882 const_iv (GL_TEXTURE_MAG_FILTER), 3143 const_iv (GL_TEXTURE_MAG_FILTER),
1883 const_iv (GL_TEXTURE_MIN_FILTER), 3144 const_iv (GL_TEXTURE_MIN_FILTER),
1904 const_iv (GL_COLOR_LOGIC_OP), 3165 const_iv (GL_COLOR_LOGIC_OP),
1905 const_iv (GL_SEPARABLE_2D), 3166 const_iv (GL_SEPARABLE_2D),
1906 const_iv (GL_CONVOLUTION_2D), 3167 const_iv (GL_CONVOLUTION_2D),
1907 const_iv (GL_CONVOLUTION_BORDER_MODE), 3168 const_iv (GL_CONVOLUTION_BORDER_MODE),
1908 const_iv (GL_CONSTANT_BORDER), 3169 const_iv (GL_CONSTANT_BORDER),
3170 const_iv (GL_POINTS),
1909 const_iv (GL_LINES), 3171 const_iv (GL_LINES),
1910 const_iv (GL_LINE_STRIP), 3172 const_iv (GL_LINE_STRIP),
1911 const_iv (GL_LINE_LOOP), 3173 const_iv (GL_LINE_LOOP),
1912 const_iv (GL_QUADS), 3174 const_iv (GL_QUADS),
1913 const_iv (GL_QUAD_STRIP), 3175 const_iv (GL_QUAD_STRIP),
1914 const_iv (GL_TRIANGLES), 3176 const_iv (GL_TRIANGLES),
1915 const_iv (GL_TRIANGLE_STRIP), 3177 const_iv (GL_TRIANGLE_STRIP),
1916 const_iv (GL_TRIANGLE_FAN), 3178 const_iv (GL_TRIANGLE_FAN),
3179 const_iv (GL_POLYGON),
1917 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3180 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3181 const_iv (GL_POINT_SMOOTH_HINT),
3182 const_iv (GL_LINE_SMOOTH_HINT),
3183 const_iv (GL_POLYGON_SMOOTH_HINT),
3184 const_iv (GL_GENERATE_MIPMAP_HINT),
3185 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1918 const_iv (GL_FASTEST), 3186 const_iv (GL_FASTEST),
3187 const_iv (GL_DONT_CARE),
3188 const_iv (GL_NICEST),
1919 const_iv (GL_V2F), 3189 const_iv (GL_V2F),
1920 const_iv (GL_V3F), 3190 const_iv (GL_V3F),
1921 const_iv (GL_T2F_V3F), 3191 const_iv (GL_T2F_V3F),
1922 const_iv (GL_T2F_N3F_V3F), 3192 const_iv (GL_T2F_N3F_V3F),
3193 const_iv (GL_FUNC_ADD),
3194 const_iv (GL_FUNC_SUBTRACT),
3195 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1923# undef const_iv 3196# undef const_iv
1924 }; 3197 };
1925 3198
1926 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3199 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1927 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3200 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1928}
1929 3201
1930char * 3202 texture_av = newAV ();
3203 AvREAL_off (texture_av);
3204}
3205
3206void
3207disable_GL_EXT_blend_func_separate ()
3208 CODE:
3209 gl.BlendFuncSeparate = 0;
3210 gl.BlendFuncSeparateEXT = 0;
3211
3212void
3213apple_nvidia_bug (int enable)
3214
3215const char *
1931gl_vendor () 3216gl_vendor ()
1932 CODE: 3217 CODE:
1933 RETVAL = (char *)glGetString (GL_VENDOR); 3218 RETVAL = (const char *)glGetString (GL_VENDOR);
1934 OUTPUT: 3219 OUTPUT:
1935 RETVAL 3220 RETVAL
1936 3221
1937char * 3222const char *
1938gl_version () 3223gl_version ()
1939 CODE: 3224 CODE:
1940 RETVAL = (char *)glGetString (GL_VERSION); 3225 RETVAL = (const char *)glGetString (GL_VERSION);
1941 OUTPUT: 3226 OUTPUT:
1942 RETVAL 3227 RETVAL
1943 3228
1944char * 3229const char *
1945gl_extensions () 3230gl_extensions ()
1946 CODE: 3231 CODE:
1947 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3232 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1948 OUTPUT: 3233 OUTPUT:
1949 RETVAL 3234 RETVAL
1950 3235
3236const char *glGetString (GLenum pname)
3237 CODE:
3238 RETVAL = (const char *)glGetString (pname);
3239 OUTPUT:
3240 RETVAL
3241
3242GLint glGetInteger (GLenum pname)
3243 CODE:
3244 glGetIntegerv (pname, &RETVAL);
3245 OUTPUT:
3246 RETVAL
3247
3248GLdouble glGetDouble (GLenum pname)
3249 CODE:
3250 glGetDoublev (pname, &RETVAL);
3251 OUTPUT:
3252 RETVAL
3253
1951int glGetError () 3254int glGetError ()
1952 3255
1953void glFinish () 3256void glFinish ()
3257
3258void glFlush ()
1954 3259
1955void glClear (int mask) 3260void glClear (int mask)
1956 3261
1957void glClearColor (float r, float g, float b, float a = 1.0) 3262void glClearColor (float r, float g, float b, float a = 1.0)
1958 PROTOTYPE: @ 3263 PROTOTYPE: @
1969 3274
1970void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3275void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1971 CODE: 3276 CODE:
1972 gl_BlendFuncSeparate (sa, da, saa, daa); 3277 gl_BlendFuncSeparate (sa, da, saa, daa);
1973 3278
3279# void glBlendEquation (int se)
3280
1974void glDepthMask (int flag) 3281void glDepthMask (int flag)
1975 3282
1976void glLogicOp (int opcode) 3283void glLogicOp (int opcode)
1977 3284
1978void glColorMask (int red, int green, int blue, int alpha) 3285void glColorMask (int red, int green, int blue, int alpha)
1992# near_ and far_ are due to microsofts buggy "c" compiler 3299# near_ and far_ are due to microsofts buggy "c" compiler
1993void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3300void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1994 3301
1995# near_ and far_ are due to microsofts buggy "c" compiler 3302# near_ and far_ are due to microsofts buggy "c" compiler
1996void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3303void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3304
3305PROTOTYPES: DISABLE
1997 3306
1998void glViewport (int x, int y, int width, int height) 3307void glViewport (int x, int y, int width, int height)
1999 3308
2000void glScissor (int x, int y, int width, int height) 3309void glScissor (int x, int y, int width, int height)
2001 3310
2009 3318
2010void glRotate (float angle, float x, float y, float z) 3319void glRotate (float angle, float x, float y, float z)
2011 CODE: 3320 CODE:
2012 glRotatef (angle, x, y, z); 3321 glRotatef (angle, x, y, z);
2013 3322
2014void glBegin (int mode)
2015
2016void glEnd ()
2017
2018void glColor (float r, float g, float b, float a = 1.0) 3323void glColor (float r, float g, float b, float a = 1.0)
2019 PROTOTYPE: @ 3324 PROTOTYPE: @
2020 ALIAS: 3325 ALIAS:
2021 glColor_premultiply = 1 3326 glColor_premultiply = 1
2022 CODE: 3327 CODE:
2023 if (ix) 3328 if (ix)
2024 { 3329 {
2027 b *= a; 3332 b *= a;
2028 } 3333 }
2029 // microsoft visual "c" rounds instead of truncating... 3334 // microsoft visual "c" rounds instead of truncating...
2030 glColor4f (r, g, b, a); 3335 glColor4f (r, g, b, a);
2031 3336
2032void glInterleavedArrays (int format, int stride, char *data)
2033
2034void glDrawElements (int mode, int count, int type, char *indices)
2035
2036# 1.2 void glDrawRangeElements (int mode, int start, int end
2037
2038void glRasterPos (float x, float y, float z = 0.) 3337void glRasterPos (float x, float y, float z = 0.)
2039 CODE: 3338 CODE:
2040 glRasterPos3f (0, 0, z); 3339 glRasterPos3f (0, 0, z);
2041 glBitmap (0, 0, 0, 0, x, y, 0); 3340 glBitmap (0, 0, 0, 0, x, y, 0);
2042 3341
2046 3345
2047void glTexCoord (float s, float t) 3346void glTexCoord (float s, float t)
2048 CODE: 3347 CODE:
2049 glTexCoord2f (s, t); 3348 glTexCoord2f (s, t);
2050 3349
3350void glRect (float x1, float y1, float x2, float y2)
3351 CODE:
3352 glRectf (x1, y1, x2, y2);
3353
3354void glRect_lineloop (float x1, float y1, float x2, float y2)
3355 CODE:
3356 glBegin (GL_LINE_LOOP);
3357 glVertex2f (x1, y1);
3358 glVertex2f (x2, y1);
3359 glVertex2f (x2, y2);
3360 glVertex2f (x1, y2);
3361 glEnd ();
3362
3363PROTOTYPES: ENABLE
3364
3365void glBegin (int mode)
3366
3367void glEnd ()
3368
3369void glPointSize (GLfloat size)
3370
3371void glLineWidth (GLfloat width)
3372
3373void glInterleavedArrays (int format, int stride, char *data)
3374
3375void glDrawElements (int mode, int count, int type, char *indices)
3376
3377# 1.2 void glDrawRangeElements (int mode, int start, int end
3378
2051void glTexEnv (int target, int pname, float param) 3379void glTexEnv (int target, int pname, float param)
2052 CODE: 3380 CODE:
2053 glTexEnvf (target, pname, param); 3381 glTexEnvf (target, pname, param);
2054 3382
2055void glTexParameter (int target, int pname, float param) 3383void glTexParameter (int target, int pname, float param)
2071void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3399void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2072 CODE: 3400 CODE:
2073 if (gl.SeparableFilter2D) 3401 if (gl.SeparableFilter2D)
2074 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3402 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2075 3403
2076void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3404void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2077 3405
2078void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3406void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2079 3407
2080void glDrawPixels (int width, int height, int format, int type, char *pixels) 3408void glDrawPixels (int width, int height, int format, int type, char *pixels)
3409
3410void glPixelZoom (float x, float y)
2081 3411
2082void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3412void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2083 3413
2084int glGenTexture () 3414int glGenTexture ()
2085 CODE: 3415 CODE:
2086{ 3416 RETVAL = gen_texture ();
2087 GLuint name;
2088 glGenTextures (1, &name);
2089 RETVAL = name;
2090}
2091 OUTPUT: 3417 OUTPUT:
2092 RETVAL 3418 RETVAL
2093 3419
2094void glDeleteTexture (int name) 3420void glDeleteTexture (int name)
2095 CODE: 3421 CODE:
2096{
2097 GLuint name_ = name;
2098 glDeleteTextures (1, &name_); 3422 del_texture (name);
2099} 3423
2100
2101int glGenList () 3424int glGenList ()
2102 CODE: 3425 CODE:
2103 RETVAL = glGenLists (1); 3426 RETVAL = glGenLists (1);
2104 OUTPUT: 3427 OUTPUT:
2105 RETVAL 3428 RETVAL
2112 3435
2113void glEndList () 3436void glEndList ()
2114 3437
2115void glCallList (int list) 3438void glCallList (int list)
2116 3439
3440void c_init ()
3441 CODE:
3442 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3443 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3444
3445MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3446
3447PROTOTYPES: DISABLE
3448
3449void
3450find_widget (SV *self, NV x, NV y)
3451 PPCODE:
3452{
3453 if (within_widget (self, x, y))
3454 XPUSHs (self);
3455}
3456
3457BOOT:
3458{
3459 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3460
3461 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3462 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3463 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3464 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3465}
3466
3467void
3468draw (SV *self)
3469 CODE:
3470{
3471 HV *hv;
3472 SV **svp;
3473 NV x, y, w, h;
3474 SV *draw_x_sv = GvSV (draw_x_gv);
3475 SV *draw_y_sv = GvSV (draw_y_gv);
3476 SV *draw_w_sv = GvSV (draw_w_gv);
3477 SV *draw_h_sv = GvSV (draw_h_gv);
3478 double draw_x, draw_y;
3479
3480 if (!SvROK (self))
3481 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3482
3483 hv = (HV *)SvRV (self);
3484
3485 if (SvTYPE (hv) != SVt_PVHV)
3486 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3487
3488 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3489 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3490
3491 if (!h || !w)
3492 XSRETURN_EMPTY;
3493
3494 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3495 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3496
3497 draw_x = SvNV (draw_x_sv) + x;
3498 draw_y = SvNV (draw_y_sv) + y;
3499
3500 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3501 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3502 XSRETURN_EMPTY;
3503
3504 sv_setnv (draw_x_sv, draw_x);
3505 sv_setnv (draw_y_sv, draw_y);
3506
3507 glPushMatrix ();
3508 glTranslated (x, y, 0);
3509
3510 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3511 {
3512 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3513
3514 if (svp && SvTRUE (*svp))
3515 {
3516 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3517 glEnable (GL_BLEND);
3518 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3519 glBegin (GL_QUADS);
3520 glVertex2f (0, 0);
3521 glVertex2f (w, 0);
3522 glVertex2f (w, h);
3523 glVertex2f (0, h);
3524 glEnd ();
3525 glDisable (GL_BLEND);
3526 }
3527 }
3528#if 0
3529 // draw borders, for debugging
3530 glPushMatrix ();
3531 glColor4f (1., 1., 0., 1.);
3532 glTranslatef (.5, .5, 0.);
3533 glBegin (GL_LINE_LOOP);
3534 glVertex2f (0 , 0);
3535 glVertex2f (w - 1, 0);
3536 glVertex2f (w - 1, h - 1);
3537 glVertex2f (0 , h - 1);
3538 glEnd ();
3539 glPopMatrix ();
3540#endif
3541 PUSHMARK (SP);
3542 XPUSHs (self);
3543 PUTBACK;
3544 call_method ("_draw", G_VOID | G_DISCARD);
3545 SPAGAIN;
3546
3547 glPopMatrix ();
3548
3549 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3550 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3551}
3552

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