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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.154 by root, Tue Sep 19 22:23:30 2006 UTC vs.
Revision 1.279 by root, Thu Oct 2 15:59:40 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
28#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
30 51
31#include <glib/gmacros.h> 52#include <glib/gmacros.h>
32 53
33#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
34 66
35#ifndef _WIN32 67#ifndef _WIN32
36# include <sys/types.h> 68# include <sys/types.h>
37# include <sys/socket.h> 69# include <sys/socket.h>
38# include <netinet/in.h> 70# include <netinet/in.h>
39# include <netinet/tcp.h> 71# include <netinet/tcp.h>
40# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 77#else
42 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 79#endif
49 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 85
52#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
53 87
54#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
56 90
57#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
58 92
59#if 0 93/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 95
62# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
63#endif 97
98static AV *texture_av;
64 99
65static struct 100static struct
66{ 101{
67#define GL_FUNC(ptr,name) ptr name; 102#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 103#include "glfunc.h"
69#undef GL_FUNC 104#undef GL_FUNC
70} gl; 105} gl;
71 106
107static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 109{
74 if (gl.BlendFuncSeparate) 110 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 111 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 112 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 114 else
79 glBlendFunc (sa, da); 115 glBlendFunc (sa, da);
80} 116}
81 117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
82#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
83 144
84#include "pango-font.c" 145#include "pango-font.c"
85#include "pango-fontmap.c" 146#include "pango-fontmap.c"
86#include "pango-render.c" 147#include "pango-render.c"
87 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
90 153
91typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
92 155
93static int 156static int
94shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
95{ 158{
96 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
110 173
111typedef struct cf_layout { 174typedef struct cf_layout {
112 PangoLayout *pl; 175 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
114 int base_height; 177 int base_height;
115 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
116} *CFPlus__Layout; 180} *DC__Layout;
117 181
118static CFPlus__Font default_font; 182static DC__Font default_font;
119static PangoContext *opengl_context; 183static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
121 185
122static void 186static void
123substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
128#endif 192#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 194}
131 195
132static void 196static void
133layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
134{ 198{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
137 */ 201 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
139 203
140 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 206
143 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
144} 208}
145 209
146static void 210static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 212{
149 PangoRectangle rect; 213 PangoRectangle rect;
150 214
151 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
159 223
160 *w = rect.width; 224 *w = rect.width;
161 *h = rect.height; 225 *h = rect.height;
162} 226}
163 227
228typedef uint16_t tileid;
164typedef uint16_t mapface; 229typedef uint16_t faceid;
165 230
166typedef struct { 231typedef struct {
167 GLint name; 232 GLuint name;
168 int w, h; 233 int w, h;
169 float s, t; 234 float s, t;
170 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
171} maptex; 238} maptex;
172 239
173typedef struct { 240typedef struct {
174 uint32_t player; 241 uint32_t player;
175 mapface face[3]; 242 tileid tile[3];
176 uint16_t darkness; 243 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 244 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 245} mapcell;
179 246
180typedef struct { 247typedef struct {
181 int32_t c0, c1; 248 int32_t c0, c1;
182 mapcell *col; 249 mapcell *col;
183} maprow; 250} maprow;
184 251
185typedef struct map { 252typedef struct map {
186 int x, y, w, h; 253 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 254 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 255 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 256 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 257
194 int32_t rows; 258 int32_t rows;
195 maprow *row; 259 maprow *row;
196} *CFPlus__Map; 260} *DC__Map;
197 261
198static char * 262static char *
199prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
200{ 264{
201 char *p; 265 char *p;
218} 282}
219 283
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 286
287static void
288need_facenum (struct map *self, faceid face)
289{
290 while (self->faces <= face)
291 {
292 Append (tileid, self->face2tile, self->faces, self->faces);
293 self->faces *= 2;
294 }
295}
296
297static void
298need_texid (struct map *self, int texid)
299{
300 while (self->texs <= texid)
301 {
302 Append (maptex, self->tex, self->texs, self->texs);
303 self->texs *= 2;
304 }
305}
306
223static maprow * 307static maprow *
224map_get_row (CFPlus__Map self, int y) 308map_get_row (DC__Map self, int y)
225{ 309{
226 if (0 > y) 310 if (0 > y)
227 { 311 {
228 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
267 351
268 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
269} 353}
270 354
271static mapcell * 355static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
273{ 357{
274 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
275} 359}
276 360
277static void 361static void
278map_clear (CFPlus__Map self) 362map_clear (DC__Map self)
279{ 363{
280 int r; 364 int r;
281 365
282 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
290 self->oy = 0; 374 self->oy = 0;
291 self->row = 0; 375 self->row = 0;
292 self->rows = 0; 376 self->rows = 0;
293} 377}
294 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
295static void 389static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 391{
298 int x, y; 392 int x, y;
299 maprow *row; 393 maprow *row;
300 mapcell *cell; 394 mapcell *cell;
301 395
313 if (x >= row->c1) 407 if (x >= row->c1)
314 break; 408 break;
315 409
316 cell = row->col + x - row->c0; 410 cell = row->col + x - row->c0;
317 411
318 cell->darkness = 0; 412 CELL_CLEAR (cell);
319 cell->stat_hp = 0;
320 cell->flags = 0;
321 cell->player = 0;
322 } 413 }
323 } 414 }
415}
416
417typedef struct {
418 tileid tile;
419 uint8_t x, y, level;
420} smooth_key;
421
422static void
423smooth_or_bits (HV *hv, smooth_key *key, IV bits)
424{
425 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
426
427 if (SvIOK (*sv))
428 SvIV_set (*sv, SvIVX (*sv) | bits);
429 else
430 sv_setiv (*sv, bits);
324} 431}
325 432
326static void 433static void
327music_finished (void) 434music_finished (void)
328{ 435{
364 n |= n >> 16; 471 n |= n >> 16;
365 472
366 return n + 1; 473 return n + 1;
367} 474}
368 475
369MODULE = CFPlus PACKAGE = CFPlus 476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
487/* SDL should provide this, really. */
488#define SDLK_MODIFIER_MIN 300
489#define SDLK_MODIFIER_MAX 314
490
491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/******************************************************************************/
535
536/* process keyboard modifiers */
537static int
538mod_munge (int mod)
539{
540 mod &= MOD_MASK;
541
542 if (mod & (KMOD_META | KMOD_ALT))
543 mod |= KMOD_LRAM;
544
545 return mod;
546}
547
548static void
549deliantra_main ()
550{
551 char *argv[] = { 0 };
552 call_argv ("::main", G_DISCARD | G_VOID, argv);
553}
554
555#ifdef __MACOSX__
556 /* to due surprising braindamage on the side of SDL design, we
557 * do some mind-boggling hack here: SDL requires a custom main()
558 * on OS X, so... we provide one and call the original main(), which,
559 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
560 * and which calls our main (== SDL_main) back.
561 */
562 extern C_LINKAGE int
563 main (int argc, char *argv[])
564 {
565 deliantra_main ();
566 }
567
568 #undef main
569
570 extern C_LINKAGE int main (int argc, char *argv[]);
571
572 static void
573 SDL_braino (void)
574 {
575 char *argv[] = { "deliantra client", 0 };
576 (main) (1, argv);
577 }
578#else
579 static void
580 SDL_braino (void)
581 {
582 deliantra_main ();
583 }
584#endif
585
586MODULE = Deliantra::Client PACKAGE = DC
370 587
371PROTOTYPES: ENABLE 588PROTOTYPES: ENABLE
372 589
373BOOT: 590BOOT:
374{ 591{
375 HV *stash = gv_stashpv ("CFPlus", 1); 592 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 593 static const struct {
377 const char *name; 594 const char *name;
378 IV iv; 595 IV iv;
379 } *civ, const_iv[] = { 596 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 597# define const_iv(name) { # name, (IV)name }
598 const_iv (SDLK_MODIFIER_MIN),
599 const_iv (SDLK_MODIFIER_MAX),
600
381 const_iv (SDL_ACTIVEEVENT), 601 const_iv (SDL_ACTIVEEVENT),
382 const_iv (SDL_KEYDOWN), 602 const_iv (SDL_KEYDOWN),
383 const_iv (SDL_KEYUP), 603 const_iv (SDL_KEYUP),
384 const_iv (SDL_MOUSEMOTION), 604 const_iv (SDL_MOUSEMOTION),
385 const_iv (SDL_MOUSEBUTTONDOWN), 605 const_iv (SDL_MOUSEBUTTONDOWN),
394 const_iv (SDL_EVENT_RESERVEDA), 614 const_iv (SDL_EVENT_RESERVEDA),
395 const_iv (SDL_EVENT_RESERVEDB), 615 const_iv (SDL_EVENT_RESERVEDB),
396 const_iv (SDL_VIDEORESIZE), 616 const_iv (SDL_VIDEORESIZE),
397 const_iv (SDL_VIDEOEXPOSE), 617 const_iv (SDL_VIDEOEXPOSE),
398 const_iv (SDL_USEREVENT), 618 const_iv (SDL_USEREVENT),
619
620 const_iv (SDL_APPINPUTFOCUS),
621 const_iv (SDL_APPMOUSEFOCUS),
622 const_iv (SDL_APPACTIVE),
623
624
625 const_iv (SDLK_UNKNOWN),
626 const_iv (SDLK_FIRST),
627 const_iv (SDLK_BACKSPACE),
628 const_iv (SDLK_TAB),
629 const_iv (SDLK_CLEAR),
630 const_iv (SDLK_RETURN),
631 const_iv (SDLK_PAUSE),
632 const_iv (SDLK_ESCAPE),
633 const_iv (SDLK_SPACE),
634 const_iv (SDLK_EXCLAIM),
635 const_iv (SDLK_QUOTEDBL),
636 const_iv (SDLK_HASH),
637 const_iv (SDLK_DOLLAR),
638 const_iv (SDLK_AMPERSAND),
639 const_iv (SDLK_QUOTE),
640 const_iv (SDLK_LEFTPAREN),
641 const_iv (SDLK_RIGHTPAREN),
642 const_iv (SDLK_ASTERISK),
643 const_iv (SDLK_PLUS),
644 const_iv (SDLK_COMMA),
645 const_iv (SDLK_MINUS),
646 const_iv (SDLK_PERIOD),
647 const_iv (SDLK_SLASH),
648 const_iv (SDLK_0),
649 const_iv (SDLK_1),
650 const_iv (SDLK_2),
651 const_iv (SDLK_3),
652 const_iv (SDLK_4),
653 const_iv (SDLK_5),
654 const_iv (SDLK_6),
655 const_iv (SDLK_7),
656 const_iv (SDLK_8),
657 const_iv (SDLK_9),
658 const_iv (SDLK_COLON),
659 const_iv (SDLK_SEMICOLON),
660 const_iv (SDLK_LESS),
661 const_iv (SDLK_EQUALS),
662 const_iv (SDLK_GREATER),
663 const_iv (SDLK_QUESTION),
664 const_iv (SDLK_AT),
665
666 const_iv (SDLK_LEFTBRACKET),
667 const_iv (SDLK_BACKSLASH),
668 const_iv (SDLK_RIGHTBRACKET),
669 const_iv (SDLK_CARET),
670 const_iv (SDLK_UNDERSCORE),
671 const_iv (SDLK_BACKQUOTE),
672 const_iv (SDLK_DELETE),
673
674 const_iv (SDLK_FIRST),
675 const_iv (SDLK_LAST),
399 const_iv (SDLK_KP0), 676 const_iv (SDLK_KP0),
400 const_iv (SDLK_KP1), 677 const_iv (SDLK_KP1),
401 const_iv (SDLK_KP2), 678 const_iv (SDLK_KP2),
402 const_iv (SDLK_KP3), 679 const_iv (SDLK_KP3),
403 const_iv (SDLK_KP4), 680 const_iv (SDLK_KP4),
458 const_iv (SDLK_BREAK), 735 const_iv (SDLK_BREAK),
459 const_iv (SDLK_MENU), 736 const_iv (SDLK_MENU),
460 const_iv (SDLK_POWER), 737 const_iv (SDLK_POWER),
461 const_iv (SDLK_EURO), 738 const_iv (SDLK_EURO),
462 const_iv (SDLK_UNDO), 739 const_iv (SDLK_UNDO),
740
463 const_iv (KMOD_NONE), 741 const_iv (KMOD_NONE),
742 const_iv (KMOD_SHIFT),
464 const_iv (KMOD_LSHIFT), 743 const_iv (KMOD_LSHIFT),
465 const_iv (KMOD_RSHIFT), 744 const_iv (KMOD_RSHIFT),
745 const_iv (KMOD_CTRL),
466 const_iv (KMOD_LCTRL), 746 const_iv (KMOD_LCTRL),
467 const_iv (KMOD_RCTRL), 747 const_iv (KMOD_RCTRL),
748 const_iv (KMOD_ALT),
468 const_iv (KMOD_LALT), 749 const_iv (KMOD_LALT),
469 const_iv (KMOD_RALT), 750 const_iv (KMOD_RALT),
751 const_iv (KMOD_META),
470 const_iv (KMOD_LMETA), 752 const_iv (KMOD_LMETA),
471 const_iv (KMOD_RMETA), 753 const_iv (KMOD_RMETA),
472 const_iv (KMOD_NUM), 754 const_iv (KMOD_NUM),
473 const_iv (KMOD_CAPS), 755 const_iv (KMOD_CAPS),
474 const_iv (KMOD_MODE), 756 const_iv (KMOD_MODE),
475 const_iv (KMOD_CTRL), 757
476 const_iv (KMOD_SHIFT), 758 const_iv (KMOD_LRAM),
477 const_iv (KMOD_ALT), 759
478 const_iv (KMOD_META) 760 const_iv (MIX_DEFAULT_FORMAT),
761
762 const_iv (SDL_INIT_TIMER),
763 const_iv (SDL_INIT_AUDIO),
764 const_iv (SDL_INIT_VIDEO),
765 const_iv (SDL_INIT_CDROM),
766 const_iv (SDL_INIT_JOYSTICK),
767 const_iv (SDL_INIT_EVERYTHING),
768 const_iv (SDL_INIT_NOPARACHUTE),
769 const_iv (SDL_INIT_EVENTTHREAD),
770
771 const_iv (SDL_GL_RED_SIZE),
772 const_iv (SDL_GL_GREEN_SIZE),
773 const_iv (SDL_GL_BLUE_SIZE),
774 const_iv (SDL_GL_ALPHA_SIZE),
775 const_iv (SDL_GL_DOUBLEBUFFER),
776 const_iv (SDL_GL_BUFFER_SIZE),
777 const_iv (SDL_GL_DEPTH_SIZE),
778 const_iv (SDL_GL_STENCIL_SIZE),
779 const_iv (SDL_GL_ACCUM_RED_SIZE),
780 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
781 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
782 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
783 const_iv (SDL_GL_STEREO),
784 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
785 const_iv (SDL_GL_MULTISAMPLESAMPLES),
786 const_iv (SDL_GL_ACCELERATED_VISUAL),
787 const_iv (SDL_GL_SWAP_CONTROL),
788
789 const_iv (FOW_DARKNESS)
479# undef const_iv 790# undef const_iv
480 }; 791 };
481 792
482 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 793 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
483 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 794 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
795
796 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
797 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
484} 798}
799
800void
801weaken (SV *rv)
802 PROTOTYPE: $
803 CODE:
804 sv_rvweaken (rv);
485 805
486int 806int
487in_destruct () 807in_destruct ()
488 CODE: 808 CODE:
489 RETVAL = PL_main_cv == Nullcv; 809 RETVAL = PL_main_cv == Nullcv;
492 812
493NV floor (NV x) 813NV floor (NV x)
494 814
495NV ceil (NV x) 815NV ceil (NV x)
496 816
817IV minpot (UV n)
818
819IV popcount (UV n)
820
497void 821void
498pango_init () 822pango_init ()
499 CODE: 823 CODE:
500{ 824{
501 opengl_fontmap = pango_opengl_font_map_new (); 825 opengl_fontmap = pango_opengl_font_map_new ();
502 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 826 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
503 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 827 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
828 /*pango_context_set_font_description (opengl_context, default_font);*/
829#if PANGO_VERSION_CHECK (1, 15, 2)
830 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
831 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
832#endif
504} 833}
505 834
506int 835char *SDL_GetError ()
507SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
508 836
509void 837void SDL_braino ()
838
839int SDL_Init (U32 flags)
840
841int SDL_InitSubSystem (U32 flags)
842
843void SDL_QuitSubSystem (U32 flags)
844
510SDL_Quit () 845void SDL_Quit ()
511 846
847int SDL_GL_SetAttribute (int attr, int value)
848
849int SDL_GL_GetAttribute (int attr)
850 CODE:
851 if (SDL_GL_GetAttribute (attr, &RETVAL))
852 XSRETURN_UNDEF;
853 OUTPUT:
854 RETVAL
855
512void 856void
513SDL_ListModes () 857SDL_ListModes (int rgb, int alpha)
514 PPCODE: 858 PPCODE:
515{ 859{
516 SDL_Rect **m; 860 SDL_Rect **m;
517 861
518 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 862 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
520 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
521 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 865 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
522 866
523 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 867 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
524 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 868 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
525 869
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
530 874
531 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 875 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
532#if SDL_VERSION_ATLEAST(1,2,10)
533 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
534 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 876 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
535#endif
536
537 SDL_EnableUNICODE (1);
538 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
539 877
540 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 878 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
541 879
542 if (m && m != (SDL_Rect **)-1) 880 if (m && m != (SDL_Rect **)-1)
543 while (*m) 881 while (*m)
544 { 882 {
883 if ((*m)->w >= 400 && (*m)->h >= 300)
884 {
545 AV *av = newAV (); 885 AV *av = newAV ();
546 av_push (av, newSViv ((*m)->w)); 886 av_push (av, newSViv ((*m)->w));
547 av_push (av, newSViv ((*m)->h)); 887 av_push (av, newSViv ((*m)->h));
888 av_push (av, newSViv (rgb));
889 av_push (av, newSViv (alpha));
548 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 890 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
891 }
549 892
550 ++m; 893 ++m;
551 } 894 }
552} 895}
553 896
554char *
555SDL_GetError ()
556
557int 897int
558SDL_SetVideoMode (int w, int h, int fullscreen) 898SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
559 CODE: 899 CODE:
900{
901 SDL_EnableUNICODE (1);
902 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
903
904 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
906 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
907 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
908
560 RETVAL = !!SDL_SetVideoMode ( 909 RETVAL = !!SDL_SetVideoMode (
561 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 910 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
562 ); 911 );
912
563 if (RETVAL) 913 if (RETVAL)
564 { 914 {
565 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 915 av_clear (texture_av);
916
917 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
566# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 918#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
567# include "glfunc.h" 919#include "glfunc.h"
568# undef GL_FUNC 920#undef GL_FUNC
569 } 921 }
922}
570 OUTPUT: 923 OUTPUT:
571 RETVAL 924 RETVAL
572 925
573void 926void
574SDL_GL_SwapBuffers () 927SDL_GL_SwapBuffers ()
575 928
576char * 929char *
577SDL_GetKeyName (int sym) 930SDL_GetKeyName (int sym)
578 931
932int
933SDL_GetAppState ()
934
935int
936SDL_GetModState ()
937
579void 938void
580SDL_PollEvent () 939poll_events ()
581 PPCODE: 940 PPCODE:
582{ 941{
583 SDL_Event ev; 942 SDL_Event ev;
584 943
585 while (SDL_PollEvent (&ev)) 944 SDL_PumpEvents ();
945 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
586 { 946 {
587 HV *hv = newHV (); 947 HV *hv = newHV ();
588 hv_store (hv, "type", 4, newSViv (ev.type), 0); 948 hv_store (hv, "type", 4, newSViv (ev.type), 0);
589 949
590 switch (ev.type) 950 switch (ev.type)
591 { 951 {
592 case SDL_KEYDOWN: 952 case SDL_KEYDOWN:
593 case SDL_KEYUP: 953 case SDL_KEYUP:
594 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 954 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
595 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 955 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
596 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 956 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
957 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
597 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 958 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
598 break; 959 break;
599 960
600 case SDL_ACTIVEEVENT: 961 case SDL_ACTIVEEVENT:
601 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 962 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
602 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 963 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
603 break; 964 break;
604 965
605 case SDL_MOUSEMOTION: 966 case SDL_MOUSEMOTION:
967 {
968 int state = ev.motion.state;
969 int x = ev.motion.x;
970 int y = ev.motion.y;
971 int xrel = ev.motion.xrel;
972 int yrel = ev.motion.yrel;
973
974 /* do simplistic event compression */
975 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
976 && state == ev.motion.state)
977 {
978 xrel += ev.motion.xrel;
979 yrel += ev.motion.yrel;
980 x = ev.motion.x;
981 y = ev.motion.y;
982 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
983 }
984
606 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 985 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
607
608 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 986 hv_store (hv, "state", 5, newSViv (state), 0);
609 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 987 hv_store (hv, "x", 1, newSViv (x), 0);
610 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 988 hv_store (hv, "y", 1, newSViv (y), 0);
611 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 989 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
612 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 990 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
991 }
613 break; 992 break;
614 993
615 case SDL_MOUSEBUTTONDOWN: 994 case SDL_MOUSEBUTTONDOWN:
616 case SDL_MOUSEBUTTONUP: 995 case SDL_MOUSEBUTTONUP:
617 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 996 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
618 997
619 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 998 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
620 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 999 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1000 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1001 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
627 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1006 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
628 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1007 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
629 break; 1008 break;
630 } 1009 }
631 1010
632 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1011 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
633 } 1012 }
634} 1013}
635 1014
636int 1015int
637Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1016Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
638 POSTCALL: 1017 POSTCALL:
639 Mix_HookMusicFinished (music_finished); 1018 Mix_HookMusicFinished (music_finished);
640 Mix_ChannelFinished (channel_finished); 1019 Mix_ChannelFinished (channel_finished);
641 1020
642void 1021void
1022Mix_QuerySpec ()
1023 PPCODE:
1024{
1025 int freq, channels;
1026 Uint16 format;
1027
1028 if (Mix_QuerySpec (&freq, &format, &channels))
1029 {
1030 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (freq)));
1032 PUSHs (sv_2mortal (newSViv (format)));
1033 PUSHs (sv_2mortal (newSViv (channels)));
1034 }
1035}
1036
1037void
643Mix_CloseAudio () 1038Mix_CloseAudio ()
644 1039
645int 1040int
646Mix_AllocateChannels (int numchans = -1) 1041Mix_AllocateChannels (int numchans = -1)
647 1042
1043const char *
1044Mix_GetError ()
1045
648void 1046void
649lowdelay (int fd, int val = 1) 1047lowdelay (int fd, int val = 1)
650 CODE: 1048 CODE:
1049 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1050
1051void
1052win32_proxy_info ()
1053 PPCODE:
1054{
651#ifndef _WIN32 1055#ifdef _WIN32
652 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1056 char buffer[2048];
1057 DWORD buflen;
1058
1059 EXTEND (SP, 3);
1060
1061 buflen = sizeof (buffer);
1062 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1063 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1064 {
1065 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1066
1067 buflen = sizeof (buffer);
1068 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1069 {
1070 PUSHs (newSVpv (buffer, 0));
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1074 PUSHs (newSVpv (buffer, 0));
1075 }
1076 }
653#endif 1077#endif
1078}
654 1079
655void 1080int
656add_font (char *file) 1081add_font (char *file)
657 CODE: 1082 CODE:
658 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1083 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1084 OUTPUT:
1085 RETVAL
659 1086
660void 1087void
661load_image_inline (SV *image_) 1088load_image_inline (SV *image_)
662 ALIAS: 1089 ALIAS:
663 load_image_file = 1 1090 load_image_file = 1
666 STRLEN image_len; 1093 STRLEN image_len;
667 char *image = (char *)SvPVbyte (image_, image_len); 1094 char *image = (char *)SvPVbyte (image_, image_len);
668 SDL_Surface *surface, *surface2; 1095 SDL_Surface *surface, *surface2;
669 SDL_PixelFormat fmt; 1096 SDL_PixelFormat fmt;
670 SDL_RWops *rw = ix 1097 SDL_RWops *rw = ix
671 ? SDL_RWFromFile (image, "r") 1098 ? SDL_RWFromFile (image, "rb")
672 : SDL_RWFromConstMem (image, image_len); 1099 : SDL_RWFromConstMem (image, image_len);
673 1100
674 if (!rw) 1101 if (!rw)
675 croak ("load_image: %s", SDL_GetError ()); 1102 croak ("load_image: %s", SDL_GetError ());
676 1103
749void 1176void
750error (char *message) 1177error (char *message)
751 CODE: 1178 CODE:
752 fprintf (stderr, "ERROR: %s\n", message); 1179 fprintf (stderr, "ERROR: %s\n", message);
753#ifdef _WIN32 1180#ifdef _WIN32
754 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1181 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
755#endif 1182#endif
756 1183
757void 1184void
758fatal (char *message) 1185fatal (char *message)
759 CODE: 1186 CODE:
760 fprintf (stderr, "FATAL: %s\n", message); 1187 fprintf (stderr, "FATAL: %s\n", message);
761#ifdef _WIN32 1188#ifdef _WIN32
762 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1189 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
763#endif 1190#endif
764 _exit (1); 1191 _exit (1);
765 1192
766void 1193void
767_exit (int retval) 1194_exit (int retval = 0)
768 CODE: 1195 CODE:
1196#ifdef WIN32
1197 ExitThread (retval); // unclean, please beam me up
1198#else
769 _exit (retval); 1199 _exit (retval);
1200#endif
770 1201
771MODULE = CFPlus PACKAGE = CFPlus::Font 1202void
1203debug ()
1204 CODE:
1205{
1206#if DEBUG
1207 VALGRIND_DO_LEAK_CHECK;
1208#endif
1209}
772 1210
773CFPlus::Font 1211MODULE = Deliantra::Client PACKAGE = DC::Font
1212
1213PROTOTYPES: DISABLE
1214
1215DC::Font
774new_from_file (SV *class, char *path, int id = 0) 1216new_from_file (SV *class, char *path, int id = 0)
775 CODE: 1217 CODE:
776{ 1218{
777 int count; 1219 int count;
778 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1220 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
781} 1223}
782 OUTPUT: 1224 OUTPUT:
783 RETVAL 1225 RETVAL
784 1226
785void 1227void
786DESTROY (CFPlus::Font self) 1228DESTROY (DC::Font self)
787 CODE: 1229 CODE:
788 pango_font_description_free (self); 1230 pango_font_description_free (self);
789 1231
790void 1232void
791make_default (CFPlus::Font self) 1233make_default (DC::Font self)
1234 PROTOTYPE: $
792 CODE: 1235 CODE:
793 default_font = self; 1236 default_font = self;
794 1237
795MODULE = CFPlus PACKAGE = CFPlus::Layout 1238MODULE = Deliantra::Client PACKAGE = DC::Layout
796 1239
1240PROTOTYPES: DISABLE
1241
797void 1242void
798reset_glyph_cache () 1243glyph_cache_backup ()
1244 PROTOTYPE:
799 CODE: 1245 CODE:
1246 tc_backup ();
1247
1248void
1249glyph_cache_restore ()
1250 PROTOTYPE:
1251 CODE:
800 tc_clear (); 1252 tc_restore ();
801 1253
802CFPlus::Layout 1254DC::Layout
803new (SV *class) 1255new (SV *class)
804 CODE: 1256 CODE:
805 New (0, RETVAL, 1, struct cf_layout); 1257 New (0, RETVAL, 1, struct cf_layout);
806 1258
807 RETVAL->pl = pango_layout_new (opengl_context); 1259 RETVAL->pl = pango_layout_new (opengl_context);
809 RETVAL->g = 1.; 1261 RETVAL->g = 1.;
810 RETVAL->b = 1.; 1262 RETVAL->b = 1.;
811 RETVAL->a = 1.; 1263 RETVAL->a = 1.;
812 RETVAL->base_height = MIN_FONT_HEIGHT; 1264 RETVAL->base_height = MIN_FONT_HEIGHT;
813 RETVAL->font = 0; 1265 RETVAL->font = 0;
1266 RETVAL->rc = rc_alloc ();
814 1267
815 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1268 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
816 layout_update_font (RETVAL); 1269 layout_update_font (RETVAL);
817 OUTPUT: 1270 OUTPUT:
818 RETVAL 1271 RETVAL
819 1272
820void 1273void
821DESTROY (CFPlus::Layout self) 1274DESTROY (DC::Layout self)
822 CODE: 1275 CODE:
823 g_object_unref (self->pl); 1276 g_object_unref (self->pl);
1277 rc_free (self->rc);
824 Safefree (self); 1278 Safefree (self);
825 1279
826void 1280void
827set_text (CFPlus::Layout self, SV *text_) 1281set_text (DC::Layout self, SV *text_)
828 CODE: 1282 CODE:
829{ 1283{
830 STRLEN textlen; 1284 STRLEN textlen;
831 char *text = SvPVutf8 (text_, textlen); 1285 char *text = SvPVutf8 (text_, textlen);
832 1286
833 pango_layout_set_text (self->pl, text, textlen); 1287 pango_layout_set_text (self->pl, text, textlen);
834} 1288}
835 1289
836void 1290void
837set_markup (CFPlus::Layout self, SV *text_) 1291set_markup (DC::Layout self, SV *text_)
838 CODE: 1292 CODE:
839{ 1293{
840 STRLEN textlen; 1294 STRLEN textlen;
841 char *text = SvPVutf8 (text_, textlen); 1295 char *text = SvPVutf8 (text_, textlen);
842 1296
843 pango_layout_set_markup (self->pl, text, textlen); 1297 pango_layout_set_markup (self->pl, text, textlen);
844} 1298}
845 1299
846void 1300void
847set_shapes (CFPlus::Layout self, ...) 1301set_shapes (DC::Layout self, ...)
848 CODE: 1302 CODE:
849{ 1303{
850 PangoAttrList *attrs = 0; 1304 PangoAttrList *attrs = 0;
851 const char *text = pango_layout_get_text (self->pl); 1305 const char *text = pango_layout_get_text (self->pl);
852 const char *pos = text; 1306 const char *pos = text;
887 if (attrs) 1341 if (attrs)
888 pango_layout_set_attributes (self->pl, attrs); 1342 pango_layout_set_attributes (self->pl, attrs);
889} 1343}
890 1344
891void 1345void
892get_shapes (CFPlus::Layout self) 1346get_shapes (DC::Layout self)
893 PPCODE: 1347 PPCODE:
894{ 1348{
895 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1349 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
896 1350
897 do 1351 do
898 { 1352 {
899 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1353 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
900 1354
901 if (run && shape_attr_p (run)) 1355 if (run && shape_attr_p (run))
902 { 1356 {
903 PangoRectangle extents; 1357 PangoRectangle extents;
904 pango_layout_iter_get_run_extents (iter, 0, &extents); 1358 pango_layout_iter_get_run_extents (iter, 0, &extents);
912 1366
913 pango_layout_iter_free (iter); 1367 pango_layout_iter_free (iter);
914} 1368}
915 1369
916int 1370int
917has_wrapped (CFPlus::Layout self) 1371has_wrapped (DC::Layout self)
918 CODE: 1372 CODE:
919{ 1373{
920 int lines = 1; 1374 int lines = 1;
921 const char *text = pango_layout_get_text (self->pl); 1375 const char *text = pango_layout_get_text (self->pl);
922 1376
927} 1381}
928 OUTPUT: 1382 OUTPUT:
929 RETVAL 1383 RETVAL
930 1384
931SV * 1385SV *
932get_text (CFPlus::Layout self) 1386get_text (DC::Layout self)
933 CODE: 1387 CODE:
934 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1388 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
935 sv_utf8_decode (RETVAL); 1389 sv_utf8_decode (RETVAL);
936 OUTPUT: 1390 OUTPUT:
937 RETVAL 1391 RETVAL
938 1392
939void 1393void
940set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1394set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
941 CODE: 1395 CODE:
942 self->r = r; 1396 self->r = r;
943 self->g = g; 1397 self->g = g;
944 self->b = b; 1398 self->b = b;
945 self->a = a; 1399 self->a = a;
946 1400
947void 1401void
948set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1402set_font (DC::Layout self, DC::Font font = 0)
949 CODE: 1403 CODE:
950 if (self->font != font) 1404 if (self->font != font)
951 { 1405 {
952 self->font = font; 1406 self->font = font;
953 layout_update_font (self); 1407 layout_update_font (self);
954 } 1408 }
955 1409
956void 1410void
957set_height (CFPlus::Layout self, int base_height) 1411set_height (DC::Layout self, int base_height)
958 CODE: 1412 CODE:
959 if (self->base_height != base_height) 1413 if (self->base_height != base_height)
960 { 1414 {
961 self->base_height = base_height; 1415 self->base_height = base_height;
962 layout_update_font (self); 1416 layout_update_font (self);
963 } 1417 }
964 1418
965void 1419void
966set_width (CFPlus::Layout self, int max_width = -1) 1420set_width (DC::Layout self, int max_width = -1)
967 CODE: 1421 CODE:
968 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1422 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
969 1423
970void 1424void
971set_indent (CFPlus::Layout self, int indent) 1425set_indent (DC::Layout self, int indent)
972 CODE: 1426 CODE:
973 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1427 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
974 1428
975void 1429void
976set_spacing (CFPlus::Layout self, int spacing) 1430set_spacing (DC::Layout self, int spacing)
977 CODE: 1431 CODE:
978 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1432 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
979 1433
980void 1434void
981set_ellipsise (CFPlus::Layout self, int ellipsise) 1435set_ellipsise (DC::Layout self, int ellipsise)
982 CODE: 1436 CODE:
983 pango_layout_set_ellipsize (self->pl, 1437 pango_layout_set_ellipsize (self->pl,
984 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1438 ellipsise == 1 ? PANGO_ELLIPSIZE_START
985 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1439 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
986 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1440 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
987 : PANGO_ELLIPSIZE_NONE 1441 : PANGO_ELLIPSIZE_NONE
988 ); 1442 );
989 1443
990void 1444void
991set_single_paragraph_mode (CFPlus::Layout self, int spm) 1445set_single_paragraph_mode (DC::Layout self, int spm)
992 CODE: 1446 CODE:
993 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1447 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
994 1448
995void 1449void
996size (CFPlus::Layout self) 1450size (DC::Layout self)
997 PPCODE: 1451 PPCODE:
998{ 1452{
999 int w, h; 1453 int w, h;
1000 1454
1001 layout_get_pixel_size (self, &w, &h); 1455 layout_get_pixel_size (self, &w, &h);
1004 PUSHs (sv_2mortal (newSViv (w))); 1458 PUSHs (sv_2mortal (newSViv (w)));
1005 PUSHs (sv_2mortal (newSViv (h))); 1459 PUSHs (sv_2mortal (newSViv (h)));
1006} 1460}
1007 1461
1008int 1462int
1009descent (CFPlus::Layout self) 1463descent (DC::Layout self)
1010 CODE: 1464 CODE:
1011{ 1465{
1012 PangoRectangle rect; 1466 PangoRectangle rect;
1013 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1467 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1014 pango_layout_line_get_pixel_extents (line, 0, &rect); 1468 pango_layout_line_get_pixel_extents (line, 0, &rect);
1015 RETVAL = PANGO_DESCENT (rect); 1469 RETVAL = PANGO_DESCENT (rect);
1016} 1470}
1017 OUTPUT: 1471 OUTPUT:
1018 RETVAL 1472 RETVAL
1019 1473
1020int 1474int
1021xy_to_index (CFPlus::Layout self, int x, int y) 1475xy_to_index (DC::Layout self, int x, int y)
1022 CODE: 1476 CODE:
1023{ 1477{
1024 int index, trailing; 1478 int index, trailing;
1025 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1479 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1026 RETVAL = index; 1480 RETVAL = index + trailing;
1027} 1481}
1028 OUTPUT: 1482 OUTPUT:
1029 RETVAL 1483 RETVAL
1030 1484
1031void 1485void
1032cursor_pos (CFPlus::Layout self, int index) 1486cursor_pos (DC::Layout self, int index)
1033 PPCODE: 1487 PPCODE:
1034{ 1488{
1035 PangoRectangle strong_pos; 1489 PangoRectangle pos;
1036 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1490 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1037 1491
1038 EXTEND (SP, 3); 1492 EXTEND (SP, 3);
1039 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1040 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1494 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1041 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1495 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1042} 1496}
1043 1497
1044void 1498void
1045render (CFPlus::Layout self, float x, float y, int flags = 0) 1499index_to_line_x (DC::Layout self, int index, int trailing = 0)
1046 PPCODE: 1500 PPCODE:
1501{
1502 int line, x;
1503
1504 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1505#if !PANGO_VERSION_CHECK (1, 17, 3)
1506 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1507 --line;
1508#endif
1509 EXTEND (SP, 2);
1510 PUSHs (sv_2mortal (newSViv (line)));
1511 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1512}
1513
1514void
1515line_x_to_index (DC::Layout self, int line, int x)
1516 PPCODE:
1517{
1518 PangoLayoutLine *lp;
1519 int index, trailing;
1520
1521 if (line < 0)
1522 XSRETURN_EMPTY;
1523
1524 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1525 XSRETURN_EMPTY; /* do better */
1526
1527 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1528
1529 EXTEND (SP, 2);
1530 if (GIMME_V == G_SCALAR)
1531 PUSHs (sv_2mortal (newSViv (index + trailing)));
1532 else
1533 {
1534 PUSHs (sv_2mortal (newSViv (index)));
1535 PUSHs (sv_2mortal (newSViv (trailing)));
1536 }
1537}
1538
1539void
1540render (DC::Layout self, float x, float y, int flags = 0)
1541 CODE:
1542 rc_clear (self->rc);
1047 pango_opengl_render_layout_subpixel ( 1543 pango_opengl_render_layout_subpixel (
1048 self->pl, 1544 self->pl,
1545 self->rc,
1049 x * PANGO_SCALE, y * PANGO_SCALE, 1546 x * PANGO_SCALE, y * PANGO_SCALE,
1050 self->r, self->g, self->b, self->a, 1547 self->r, self->g, self->b, self->a,
1051 flags 1548 flags
1052 ); 1549 );
1550 // we assume that context_change actually clears/frees stuff
1551 // and does not do any recomputation...
1552 pango_layout_context_changed (self->pl);
1053 1553
1054MODULE = CFPlus PACKAGE = CFPlus::Texture
1055
1056void 1554void
1057pad2pot (SV *data_, SV *w_, SV *h_) 1555draw (DC::Layout self)
1058 CODE: 1556 CODE:
1059{ 1557{
1060 int ow = SvIV (w_); 1558 glEnable (GL_TEXTURE_2D);
1061 int oh = SvIV (h_); 1559 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1560 glEnable (GL_BLEND);
1561 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1562 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1563 glEnable (GL_ALPHA_TEST);
1564 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1062 1565
1063 if (ow && oh) 1566 rc_draw (self->rc);
1567
1568 glDisable (GL_ALPHA_TEST);
1569 glDisable (GL_BLEND);
1570 glDisable (GL_TEXTURE_2D);
1571}
1572
1573MODULE = Deliantra::Client PACKAGE = DC::Texture
1574
1575PROTOTYPES: ENABLE
1576
1577void
1578pad (SV *data_, int ow, int oh, int nw, int nh)
1579 CODE:
1580{
1581 if ((nw != ow || nh != oh) && SvOK (data_))
1064 { 1582 {
1065 int nw = minpot (ow);
1066 int nh = minpot (oh);
1067
1068 if (nw != ow || nh != oh)
1069 {
1070 if (SvOK (data_))
1071 {
1072 STRLEN datalen; 1583 STRLEN datalen;
1073 char *data = SvPVbyte (data_, datalen); 1584 char *data = SvPVbyte (data_, datalen);
1074 int bpp = datalen / (ow * oh); 1585 int bpp = datalen / (ow * oh);
1075 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1586 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1076 1587
1077 SvPOK_only (result_); 1588 SvPOK_only (result_);
1078 SvCUR_set (result_, nw * nh * bpp); 1589 SvCUR_set (result_, nw * nh * bpp);
1079 1590
1080 memset (SvPVX (result_), 0, nw * nh * bpp); 1591 memset (SvPVX (result_), 0, nw * nh * bpp);
1081 while (oh--) 1592 while (oh--)
1082 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1593 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1083 1594
1084 sv_setsv (data_, result_); 1595 sv_setsv (data_, result_);
1085 }
1086
1087 sv_setiv (w_, nw);
1088 sv_setiv (h_, nh);
1089 }
1090 } 1596 }
1091} 1597}
1092 1598
1093void 1599void
1094draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1600draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1100{ 1606{
1101 HV *hv = (HV *)SvRV (self); 1607 HV *hv = (HV *)SvRV (self);
1102 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1608 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1103 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1609 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1104 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1610 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1611
1612 if (name <= 0)
1613 XSRETURN_EMPTY;
1105 1614
1106 if (items < 5) 1615 if (items < 5)
1107 { 1616 {
1108 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1617 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1109 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1618 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1137 glDisable (GL_ALPHA_TEST); 1646 glDisable (GL_ALPHA_TEST);
1138 glDisable (GL_BLEND); 1647 glDisable (GL_BLEND);
1139 } 1648 }
1140} 1649}
1141 1650
1142MODULE = CFPlus PACKAGE = CFPlus::Map 1651IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1652 CODE:
1653{
1654 GLint width;
1655 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1656 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1657 RETVAL = width > 0;
1658}
1659 OUTPUT:
1660 RETVAL
1143 1661
1144CFPlus::Map 1662MODULE = Deliantra::Client PACKAGE = DC::Map
1145new (SV *class, int map_width, int map_height) 1663
1664PROTOTYPES: DISABLE
1665
1666DC::Map
1667new (SV *class)
1146 CODE: 1668 CODE:
1147 New (0, RETVAL, 1, struct map); 1669 New (0, RETVAL, 1, struct map);
1148 RETVAL->x = 0; 1670 RETVAL->x = 0;
1149 RETVAL->y = 0; 1671 RETVAL->y = 0;
1150 RETVAL->w = map_width; 1672 RETVAL->w = 0;
1151 RETVAL->h = map_height; 1673 RETVAL->h = 0;
1152 RETVAL->ox = 0; 1674 RETVAL->ox = 0;
1153 RETVAL->oy = 0; 1675 RETVAL->oy = 0;
1154 RETVAL->faces = 8192; 1676 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1155 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1677 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1156 RETVAL->texs = 8192;
1157 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1158 RETVAL->rows = 0; 1678 RETVAL->rows = 0;
1159 RETVAL->row = 0; 1679 RETVAL->row = 0;
1160 OUTPUT: 1680 OUTPUT:
1161 RETVAL 1681 RETVAL
1162 1682
1163void 1683void
1164DESTROY (CFPlus::Map self) 1684DESTROY (DC::Map self)
1165 CODE: 1685 CODE:
1166{ 1686{
1167 map_clear (self); 1687 map_clear (self);
1168 Safefree (self->face); 1688 Safefree (self->face2tile);
1169 Safefree (self->tex); 1689 Safefree (self->tex);
1170 Safefree (self); 1690 Safefree (self);
1171} 1691}
1172 1692
1173void 1693void
1694resize (DC::Map self, int map_width, int map_height)
1695 CODE:
1696 self->w = map_width;
1697 self->h = map_height;
1698
1699void
1174clear (CFPlus::Map self) 1700clear (DC::Map self)
1175 CODE: 1701 CODE:
1176 map_clear (self); 1702 map_clear (self);
1177 1703
1178void 1704void
1179set_face (CFPlus::Map self, int face, int texid) 1705set_tileid (DC::Map self, int face, int tile)
1180 CODE: 1706 CODE:
1181{ 1707{
1182 while (self->faces <= face) 1708 need_facenum (self, face); self->face2tile [face] = tile;
1183 { 1709 need_texid (self, tile);
1184 Append (mapface, self->face, self->faces, self->faces);
1185 self->faces *= 2;
1186 }
1187
1188 self->face [face] = texid;
1189} 1710}
1190 1711
1191void 1712void
1713set_smooth (DC::Map self, int face, int smooth, int level)
1714 CODE:
1715{
1716 tileid texid;
1717 maptex *tex;
1718
1719 if (face < 0 || face >= self->faces)
1720 return;
1721
1722 if (smooth < 0 || smooth >= self->faces)
1723 return;
1724
1725 texid = self->face2tile [face];
1726
1727 if (!texid)
1728 return;
1729
1730 tex = self->tex + texid;
1731 tex->smoothtile = self->face2tile [smooth];
1732 tex->smoothlevel = level;
1733}
1734
1735void
1192set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1736set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1193 CODE: 1737 CODE:
1194{ 1738{
1195 while (self->texs <= texid) 1739 need_texid (self, texid);
1196 {
1197 Append (maptex, self->tex, self->texs, self->texs);
1198 self->texs *= 2;
1199 }
1200 1740
1201 { 1741 {
1202 maptex *tex = self->tex + texid; 1742 maptex *tex = self->tex + texid;
1203 1743
1204 tex->name = name; 1744 tex->name = name;
1221 // from transparent color bleeding and ugly wrapping effects. 1761 // from transparent color bleeding and ugly wrapping effects.
1222 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1223} 1763}
1224 1764
1225int 1765int
1226ox (CFPlus::Map self) 1766ox (DC::Map self)
1227 ALIAS: 1767 ALIAS:
1228 oy = 1 1768 oy = 1
1229 x = 2 1769 x = 2
1230 y = 3 1770 y = 3
1231 w = 4 1771 w = 4
1242 } 1782 }
1243 OUTPUT: 1783 OUTPUT:
1244 RETVAL 1784 RETVAL
1245 1785
1246void 1786void
1247scroll (CFPlus::Map self, int dx, int dy) 1787scroll (DC::Map self, int dx, int dy)
1248 CODE: 1788 CODE:
1249{ 1789{
1250 if (dx > 0) 1790 if (dx > 0)
1251 map_blank (self, self->x, self->y, dx, self->h); 1791 map_blank (self, self->x, self->y, dx, self->h);
1252 else if (dx < 0) 1792 else if (dx < 0)
1253 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1793 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1254 1794
1255 if (dy > 0) 1795 if (dy > 0)
1256 map_blank (self, self->x, self->y, self->w, dy); 1796 map_blank (self, self->x, self->y, self->w, dy);
1257 else if (dy < 0) 1797 else if (dy < 0)
1258 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1798 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1259 1799
1260 self->ox += dx; self->x += dx; 1800 self->ox += dx; self->x += dx;
1261 self->oy += dy; self->y += dy; 1801 self->oy += dy; self->y += dy;
1262 1802
1263 while (self->y < 0) 1803 while (self->y < 0)
1267 self->rows += MAP_EXTEND_Y; 1807 self->rows += MAP_EXTEND_Y;
1268 self->y += MAP_EXTEND_Y; 1808 self->y += MAP_EXTEND_Y;
1269 } 1809 }
1270} 1810}
1271 1811
1272void 1812SV *
1273map1a_update (CFPlus::Map self, SV *data_, int extmap) 1813map1a_update (DC::Map self, SV *data_, int extmap)
1274 CODE: 1814 CODE:
1275{ 1815{
1276 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1816 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1277 uint8_t *data_end = (uint8_t *)SvEND (data_); 1817 uint8_t *data_end = (uint8_t *)SvEND (data_);
1278 mapcell *cell; 1818 mapcell *cell;
1279 int x, y, flags; 1819 int x, y, z, flags;
1820 AV *missing = newAV ();
1821 RETVAL = newRV_noinc ((SV *)missing);
1280 1822
1281 while (data < data_end - 1) 1823 while (data < data_end - 1)
1282 { 1824 {
1283 flags = (data [0] << 8) + data [1]; data += 2; 1825 flags = (data [0] << 8) + data [1]; data += 2;
1284 1826
1304 uint8_t ext, cmd; 1846 uint8_t ext, cmd;
1305 1847
1306 do 1848 do
1307 { 1849 {
1308 ext = *data++; 1850 ext = *data++;
1309 cmd = ext & 0x3f; 1851 cmd = ext & 0x7f;
1310 1852
1311 if (cmd < 4) 1853 if (cmd < 4)
1312 cell->darkness = 255 - ext * 64 + 1; 1854 cell->darkness = 255 - ext * 64 + 1;
1313 else if (cmd == 5) // health 1855 else if (cmd == 5) // health
1314 { 1856 {
1315 cell->stat_width = 1; 1857 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1858 cell->stat_hp = *data++;
1317 } 1859 }
1318 else if (cmd == 6) // monster width 1860 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1861 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1862 else if (cmd == 0x47)
1321 { 1863 {
1322 if (*data == 4) 1864 if (*data == 1) cell->player = data [1];
1323 ; // decode player tag 1865 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1866 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1867 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1324 1868
1325 data += *data + 1; 1869 data += *data + 1;
1326 } 1870 }
1327 else if (cmd == 8) // cell flags 1871 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1872 cell->flags = *data++;
1333 } 1877 }
1334 while (ext & 0x80); 1878 while (ext & 0x80);
1335 } 1879 }
1336 else 1880 else
1337 cell->darkness = *data++ + 1; 1881 cell->darkness = *data++ + 1;
1338
1339 } 1882 }
1340 1883
1884 for (z = 0; z <= 2; ++z)
1341 if (flags & 4) 1885 if (flags & (4 >> z))
1342 { 1886 {
1343 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1887 faceid face = (data [0] << 8) + data [1]; data += 2;
1888 need_facenum (self, face);
1889 cell->tile [z] = self->face2tile [face];
1890
1891 if (cell->tile [z])
1892 {
1893 maptex *tex = self->tex + cell->tile [z];
1894 if (!tex->name)
1895 av_push (missing, newSViv (cell->tile [z]));
1896
1897 if (tex->smoothtile)
1898 {
1899 maptex *smooth = self->tex + tex->smoothtile;
1900 if (!smooth->name)
1901 av_push (missing, newSViv (tex->smoothtile));
1902 }
1903 }
1344 } 1904 }
1345
1346 if (flags & 2)
1347 {
1348 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1349 }
1350
1351 if (flags & 1)
1352 {
1353 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1354 }
1355 } 1905 }
1356 else 1906 else
1357 { 1907 CELL_CLEAR (cell);
1358 cell->darkness = 0;
1359 cell->stat_hp = 0;
1360 cell->flags = 0;
1361 cell->player = 0;
1362 }
1363 } 1908 }
1364} 1909}
1910 OUTPUT:
1911 RETVAL
1365 1912
1366SV * 1913SV *
1367mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1914mapmap (DC::Map self, int x0, int y0, int w, int h)
1368 CODE: 1915 CODE:
1369{ 1916{
1370 int x1, x; 1917 int x1, x;
1371 int y1, y; 1918 int y1, y;
1372 int z; 1919 int z;
1393 { 1940 {
1394 mapcell *cell = row->col + (x - row->c0); 1941 mapcell *cell = row->col + (x - row->c0);
1395 1942
1396 for (z = 0; z <= 0; z++) 1943 for (z = 0; z <= 0; z++)
1397 { 1944 {
1398 mapface face = cell->face [z];
1399
1400 if (face)
1401 {
1402 maptex tex = self->tex [face]; 1945 maptex tex = self->tex [cell->tile [z]];
1403 int a0 = 255 - tex.a; 1946 int a0 = 255 - tex.a;
1404 int a1 = tex.a; 1947 int a1 = tex.a;
1405 1948
1406 r = (r * a0 + tex.r * a1) / 255; 1949 r = (r * a0 + tex.r * a1) / 255;
1407 g = (g * a0 + tex.g * a1) / 255; 1950 g = (g * a0 + tex.g * a1) / 255;
1408 b = (b * a0 + tex.b * a1) / 255; 1951 b = (b * a0 + tex.b * a1) / 255;
1409 a = (a * a0 + tex.a * a1) / 255; 1952 a = (a * a0 + tex.a * a1) / 255;
1410 }
1411 } 1953 }
1412 } 1954 }
1413 1955
1414 *map++ = (r ) 1956 *map++ = (r )
1415 | (g << 8) 1957 | (g << 8)
1422} 1964}
1423 OUTPUT: 1965 OUTPUT:
1424 RETVAL 1966 RETVAL
1425 1967
1426void 1968void
1427draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1969draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1428 CODE: 1970 CODE:
1429{ 1971{
1430 int vx, vy;
1431 int x, y, z; 1972 int x, y, z;
1432 int last_name;
1433 mapface face;
1434 1973
1435 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1974 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1436 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1975 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1976 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1977 smooth_key skey;
1978 int pl_x, pl_y;
1979 maptex pl_tex;
1980 rc_t *rc = rc_alloc ();
1981 rc_key_t key;
1982 rc_array_t *arr;
1437 1983
1438 /* 1984 pl_tex.name = 0;
1439 int vx = self->vx = self->w >= sw
1440 ? self->x + (self->w - sw) / 2
1441 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1442 1985
1443 int vy = self->vy = self->h >= sh 1986 // thats current max. sorry.
1444 ? self->y + (self->h - sh) / 2 1987 if (sw > 255) sw = 255;
1445 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1988 if (sh > 255) sh = 255;
1446 */
1447 1989
1448 glColor4ub (255, 255, 255, 255); 1990 // clear key, in case of extra padding
1991 memset (&skey, 0, sizeof (skey));
1992
1993 memset (&key, 0, sizeof (key));
1994 key.r = 255;
1995 key.g = 255;
1996 key.b = 255;
1997 key.a = 255;
1998 key.mode = GL_QUADS;
1999 key.format = GL_T2F_V3F;
2000 key.texname = -1;
2001
2002 mx += self->x;
2003 my += self->y;
2004
2005 // first pass: determine smooth_max
2006 // rather ugly, if you ask me
2007 // could also be stored inside mapcell and updated on change
2008 memset (smooth_max, 0, sizeof (smooth_max));
2009
2010 for (y = 0; y < sh; y++)
2011 if (0 <= y + my && y + my < self->rows)
2012 {
2013 maprow *row = self->row + (y + my);
2014
2015 for (x = 0; x < sw; x++)
2016 if (row->c0 <= x + mx && x + mx < row->c1)
2017 {
2018 mapcell *cell = row->col + (x + mx - row->c0);
2019
2020 smooth_max[x + 1][y + 1] =
2021 MAX (self->tex [cell->tile [0]].smoothlevel,
2022 MAX (self->tex [cell->tile [1]].smoothlevel,
2023 self->tex [cell->tile [2]].smoothlevel));
2024 }
2025 }
1449 2026
1450 glEnable (GL_BLEND); 2027 glEnable (GL_BLEND);
1451 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1452 glEnable (GL_TEXTURE_2D);
1453 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2029 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1454 2030
1455 glBegin (GL_QUADS);
1456
1457 last_name = 0;
1458
1459 for (z = 0; z < 3; z++) 2031 for (z = 0; z <= 2; z++)
2032 {
2033 memset (smooth_level, 0, sizeof (smooth_level));
2034
1460 for (y = 0; y < sh; y++) 2035 for (y = 0; y < sh; y++)
1461 if (0 <= y + vy && y + vy < self->rows) 2036 if (0 <= y + my && y + my < self->rows)
1462 { 2037 {
1463 maprow *row = self->row + (y + vy); 2038 maprow *row = self->row + (y + my);
1464 2039
1465 for (x = 0; x < sw; x++) 2040 for (x = 0; x < sw; x++)
1466 if (row->c0 <= x + vx && x + vx < row->c1) 2041 if (row->c0 <= x + mx && x + mx < row->c1)
1467 { 2042 {
1468 mapcell *cell = row->col + (x + vx - row->c0); 2043 mapcell *cell = row->col + (x + mx - row->c0);
1469
1470 face = cell->face [z]; 2044 tileid tile = cell->tile [z];
2045
2046 if (tile)
2047 {
2048 maptex tex = self->tex [tile];
2049 int px = (x + 1) * T - tex.w;
2050 int py = (y + 1) * T - tex.h;
1471 2051
1472 if (face && face < self->texs) 2052 if (key.texname != tex.name)
2053 {
2054 if (!tex.name)
2055 tex = self->tex [2]; /* missing, replace by noface */
2056
2057 key.texname = tex.name;
2058 arr = rc_array (rc, &key);
2059 }
2060
2061 if (expect_false (cell->player == player) && expect_false (z == 2))
2062 {
2063 pl_x = px;
2064 pl_y = py;
2065 pl_tex = tex;
2066 continue;
2067 }
2068
2069 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2070 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2071 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2072 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2073
2074 if (expect_false (cell->flags) && expect_false (z == 2))
2075 {
2076 // overlays such as the speech bubble, probably more to come
2077 if (cell->flags & 1)
2078 {
2079 maptex tex = self->tex [1];
2080 int px = x * T + T * 2 / 32;
2081 int py = y * T - T * 6 / 32;
2082
2083 if (tex.name)
2084 {
2085 if (key.texname != tex.name)
2086 {
2087 key.texname = tex.name;
2088 arr = rc_array (rc, &key);
2089 }
2090
2091 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2092 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2093 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2094 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2095 }
2096 }
2097 }
2098
2099 // update smooth hash
2100 if (tex.smoothtile)
2101 {
2102 skey.tile = tex.smoothtile;
2103 skey.level = tex.smoothlevel;
2104
2105 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2106
2107 // add bits to current tile and all neighbours. skey.x|y is
2108 // shifted +1|+1 so we always stay positive.
2109
2110 // bits is ___n cccc CCCC bbbb
2111 // n do not draw borders&corners
2112 // c draw these corners, but...
2113 // C ... not these
2114 // b draw these borders
2115
2116 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2117 // ┃· ·· ·┃ ━━
2118
2119 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2120 // ·· ·· ·┏ ┓·
2121
2122 // full tile
2123 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2124
2125 // borders
2126 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2127 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2128 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2129 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2130
2131 // corners
2132 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2133 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2134 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2135 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2136 }
2137 }
2138 }
2139 }
2140
2141 rc_draw (rc);
2142 rc_clear (rc);
2143
2144 // go through all smoothlevels, lowest to highest, then draw.
2145 // this is basically counting sort
2146 {
2147 int w, b;
2148
2149 glEnable (GL_TEXTURE_2D);
2150 glBegin (GL_QUADS);
2151 for (w = 0; w < 256 / 32; ++w)
2152 {
2153 uint32_t smask = smooth_level [w];
2154 if (smask)
2155 for (b = 0; b < 32; ++b)
2156 if (smask & (((uint32_t)1) << b))
1473 { 2157 {
1474 maptex tex = self->tex [face]; 2158 int level = (w << 5) | b;
1475 int px = (x + 1) * 32 - tex.w; 2159 HE *he;
1476 int py = (y + 1) * 32 - tex.h;
1477 2160
1478 if (last_name != tex.name) 2161 hv_iterinit (smooth);
2162 while ((he = hv_iternext (smooth)))
1479 { 2163 {
1480 glEnd (); 2164 smooth_key *skey = (smooth_key *)HeKEY (he);
1481 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2165 IV bits = SvIVX (HeVAL (he));
1482 glBegin (GL_QUADS);
1483 }
1484 2166
1485 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1486 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1487 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1488 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1489 }
1490
1491 if (cell->flags && z == 2)
1492 {
1493 if (cell->flags & 1) 2167 if (!(bits & 0x1000)
2168 && skey->level == level
2169 && level > smooth_max [skey->x][skey->y])
1494 { 2170 {
1495 maptex tex = self->tex [1]; 2171 maptex tex = self->tex [skey->tile];
1496 int px = (x + 1) * 32 - tex.w + 2; 2172 int px = (((int)skey->x) - 1) * T;
1497 int py = (y + 1) * 32 - tex.h - 6; 2173 int py = (((int)skey->y) - 1) * T;
2174 int border = bits & 15;
2175 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2176 float dx = tex.s * .0625f; // 16 images/row
2177 float dy = tex.t * .5f ; // 2 images/column
1498 2178
2179 if (tex.name)
2180 {
2181 // this time avoiding texture state changes
2182 // save gobs of state changes.
2183 if (key.texname != tex.name)
2184 {
1499 glEnd (); 2185 glEnd ();
1500 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2186 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1501 glBegin (GL_QUADS); 2187 glBegin (GL_QUADS);
2188 }
1502 2189
2190 if (border)
2191 {
2192 float ox = border * dx;
2193
2194 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2195 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2196 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2197 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2198 }
2199
2200 if (corner)
2201 {
2202 float ox = corner * dx;
2203
1503 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2204 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1504 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2205 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1505 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2206 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1506 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2207 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2208 }
2209 }
2210 }
1507 } 2211 }
1508 } 2212 }
1509 }
1510 } 2213 }
1511 2214
1512 glEnd (); 2215 glEnd ();
1513
1514 glDisable (GL_TEXTURE_2D); 2216 glDisable (GL_TEXTURE_2D);
2217 key.texname = -1;
2218 }
2219
2220 hv_clear (smooth);
2221 }
2222
2223 if (pl_tex.name)
2224 {
2225 maptex tex = pl_tex;
2226 int px = pl_x + sdx;
2227 int py = pl_y + sdy;
2228
2229 key.texname = tex.name;
2230 arr = rc_array (rc, &key);
2231
2232 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2233 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2234 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2235 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2236
2237 rc_draw (rc);
2238 }
2239
1515 glDisable (GL_BLEND); 2240 glDisable (GL_BLEND);
2241 rc_free (rc);
1516 2242
1517 // top layer: overlays such as the health bar 2243 // top layer: overlays such as the health bar
1518 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
1519 if (0 <= y + vy && y + vy < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
1520 { 2246 {
1521 maprow *row = self->row + (y + vy); 2247 maprow *row = self->row + (y + my);
1522 2248
1523 for (x = 0; x < sw; x++) 2249 for (x = 0; x < sw; x++)
1524 if (row->c0 <= x + vx && x + vx < row->c1) 2250 if (row->c0 <= x + mx && x + mx < row->c1)
1525 { 2251 {
1526 mapcell *cell = row->col + (x + vx - row->c0); 2252 mapcell *cell = row->col + (x + mx - row->c0);
1527 2253
1528 int px = x * 32; 2254 int px = x * T;
1529 int py = y * 32; 2255 int py = y * T;
2256
2257 if (expect_false (cell->player == player))
2258 {
2259 px += sdx;
2260 py += sdy;
2261 }
1530 2262
1531 if (cell->stat_hp) 2263 if (cell->stat_hp)
1532 { 2264 {
1533 int width = cell->stat_width * 32; 2265 int width = cell->stat_width * T;
1534 int thick = sh / 28 + 1 + cell->stat_width; 2266 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1535 2267
1536 glColor3ub (0, 0, 0); 2268 glColor3ub (0, 0, 0);
1537 glRectf (px + 1, py - thick - 2, 2269 glRectf (px + 1, py - thick - 2,
1538 px + width - 1, py); 2270 px + width - 1, py);
1539 2271
1545 } 2277 }
1546 } 2278 }
1547} 2279}
1548 2280
1549void 2281void
1550draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2282draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1551 CODE: 2283 CODE:
1552{ 2284{
1553 static float color[16][3] = { 2285 static float color[16][3] = {
1554 { 0.00F, 0.00F, 0.00F }, 2286 { 0.00F, 0.00F, 0.00F },
1555 { 1.00F, 1.00F, 1.00F }, 2287 { 1.00F, 1.00F, 1.00F },
1605 glDisable (GL_BLEND); 2337 glDisable (GL_BLEND);
1606 glDisable (GL_TEXTURE_2D); 2338 glDisable (GL_TEXTURE_2D);
1607} 2339}
1608 2340
1609void 2341void
1610fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2342fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1611 PPCODE: 2343 PPCODE:
1612{ 2344{
1613 int vx, vy;
1614 int x, y; 2345 int x, y;
2346 int sw1 = sw + 2;
2347 int sh1 = sh + 2;
2348 int sh3 = sh * 3;
1615 int sw4 = (sw + 3) & ~3; 2349 int sw34 = (sw * 3 + 3) & ~3;
2350 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1616 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2351 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1617 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2352 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1618 2353
1619 memset (darkness, 255, sw4 * sh);
1620 SvPOK_only (darkness_sv); 2354 SvPOK_only (darkness3_sv);
1621 SvCUR_set (darkness_sv, sw4 * sh); 2355 SvCUR_set (darkness3_sv, sw34 * sh3);
1622 2356
1623 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2357 mx += self->x - 1;
1624 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2358 my += self->y - 1;
1625 2359
2360 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2361
1626 for (y = 0; y < sh; y++) 2362 for (y = 0; y < sh1; y++)
1627 if (0 <= y + vy && y + vy < self->rows) 2363 if (0 <= y + my && y + my < self->rows)
1628 { 2364 {
1629 maprow *row = self->row + (y + vy); 2365 maprow *row = self->row + (y + my);
1630 2366
1631 for (x = 0; x < sw; x++) 2367 for (x = 0; x < sw1; x++)
1632 if (row->c0 <= x + vx && x + vx < row->c1) 2368 if (row->c0 <= x + mx && x + mx < row->c1)
1633 { 2369 {
1634 mapcell *cell = row->col + (x + vx - row->c0); 2370 mapcell *cell = row->col + (x + mx - row->c0);
1635 2371
1636 darkness[y * sw4 + x] = cell->darkness 2372 darkness1 [y * sw1 + x] = cell->darkness
1637 ? 255 - (cell->darkness - 1) 2373 ? 255 - (cell->darkness - 1)
1638 : 255 - FOW_DARKNESS; 2374 : 255 - FOW_DARKNESS;
1639 } 2375 }
1640 } 2376 }
1641 2377
2378 for (y = 0; y < sh; ++y)
2379 for (x = 0; x < sw; ++x)
2380 {
2381 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2382 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2383 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2384 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2385 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2386 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2387 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2388 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2389 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2390
2391 uint8_t r11 = (d11 + d21 + d12) / 3;
2392 uint8_t r21 = d21;
2393 uint8_t r31 = (d21 + d31 + d32) / 3;
2394
2395 uint8_t r12 = d12;
2396 uint8_t r22 = d22;
2397 uint8_t r32 = d32;
2398
2399 uint8_t r13 = (d13 + d23 + d12) / 3;
2400 uint8_t r23 = d23;
2401 uint8_t r33 = (d23 + d33 + d32) / 3;
2402
2403 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2404 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2405 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2406 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2407 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2408 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2409 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2410 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2411 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2412 }
2413
2414 free (darkness1);
2415
1642 EXTEND (SP, 3); 2416 EXTEND (SP, 3);
1643 PUSHs (sv_2mortal (newSViv (sw4))); 2417 PUSHs (sv_2mortal (newSViv (sw34)));
1644 PUSHs (sv_2mortal (newSViv (sh))); 2418 PUSHs (sv_2mortal (newSViv (sh3)));
1645 PUSHs (darkness_sv); 2419 PUSHs (darkness3_sv);
1646} 2420}
1647 2421
1648SV * 2422SV *
1649get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2423get_rect (DC::Map self, int x0, int y0, int w, int h)
1650 CODE: 2424 CODE:
1651{ 2425{
1652 int x, y, x1, y1; 2426 int x, y, x1, y1;
1653 SV *data_sv = newSV (w * h * 7 + 5); 2427 SV *data_sv = newSV (w * h * 7 + 5);
1654 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2428 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1679 if (row && row->c0 <= x && x < row->c1) 2453 if (row && row->c0 <= x && x < row->c1)
1680 { 2454 {
1681 mapcell *cell = row->col + (x - row->c0); 2455 mapcell *cell = row->col + (x - row->c0);
1682 uint8_t flags = 0; 2456 uint8_t flags = 0;
1683 2457
1684 if (cell->face [0]) flags |= 1; 2458 if (cell->tile [0]) flags |= 1;
1685 if (cell->face [1]) flags |= 2; 2459 if (cell->tile [1]) flags |= 2;
1686 if (cell->face [2]) flags |= 4; 2460 if (cell->tile [2]) flags |= 4;
1687 2461
1688 *data++ = flags; 2462 *data++ = flags;
1689 2463
1690 if (flags & 1) 2464 if (flags & 1)
1691 { 2465 {
2466 tileid tile = cell->tile [0];
1692 *data++ = cell->face [0] >> 8; 2467 *data++ = tile >> 8;
1693 *data++ = cell->face [0]; 2468 *data++ = tile;
1694 } 2469 }
1695 2470
1696 if (flags & 2) 2471 if (flags & 2)
1697 { 2472 {
2473 tileid tile = cell->tile [1];
1698 *data++ = cell->face [1] >> 8; 2474 *data++ = tile >> 8;
1699 *data++ = cell->face [1]; 2475 *data++ = tile;
1700 } 2476 }
1701 2477
1702 if (flags & 4) 2478 if (flags & 4)
1703 { 2479 {
2480 tileid tile = cell->tile [2];
1704 *data++ = cell->face [2] >> 8; 2481 *data++ = tile >> 8;
1705 *data++ = cell->face [2]; 2482 *data++ = tile;
1706 } 2483 }
1707 } 2484 }
1708 else 2485 else
1709 *data++ = 0; 2486 *data++ = 0;
1710 } 2487 }
1711 } 2488 }
1712 2489
2490 /* if size is w*h + 5 then no data has been found */
2491 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2492 {
1713 SvPOK_only (data_sv); 2493 SvPOK_only (data_sv);
1714 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2494 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2495 }
2496
1715 RETVAL = data_sv; 2497 RETVAL = data_sv;
1716} 2498}
1717 OUTPUT: 2499 OUTPUT:
1718 RETVAL 2500 RETVAL
1719 2501
1720void 2502void
1721set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2503set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1722 PPCODE: 2504 PPCODE:
1723{ 2505{
1724 int x, y, z; 2506 int x, y, z;
1725 int w, h; 2507 int w, h;
1726 int x1, y1; 2508 int x1, y1;
2509 STRLEN len;
2510 uint8_t *data, *end;
2511
2512 len = SvLEN (data_sv);
2513 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2514 data = SvPVbyte_nolen (data_sv);
2515 end = data + len + 8;
2516
2517 if (len < 5)
2518 XSRETURN_EMPTY;
1727 2519
1728 if (*data++ != 0) 2520 if (*data++ != 0)
1729 return; /* version mismatch */ 2521 XSRETURN_EMPTY; /* version mismatch */
1730 2522
1731 w = *data++ << 8; w |= *data++; 2523 w = *data++ << 8; w |= *data++;
1732 h = *data++ << 8; h |= *data++; 2524 h = *data++ << 8; h |= *data++;
1733 2525
1734 // we need to do this 'cause we don't keep an absolute coord system for rows 2526 // we need to do this 'cause we don't keep an absolute coord system for rows
1746 { 2538 {
1747 maprow *row = map_get_row (self, y); 2539 maprow *row = map_get_row (self, y);
1748 2540
1749 for (x = x0; x < x1; x++) 2541 for (x = x0; x < x1; x++)
1750 { 2542 {
2543 uint8_t flags;
2544
2545 if (data + 7 >= end)
2546 XSRETURN_EMPTY;
2547
1751 uint8_t flags = *data++; 2548 flags = *data++;
1752 2549
1753 if (flags) 2550 if (flags)
1754 { 2551 {
1755 mapface face[3] = { 0, 0, 0 };
1756
1757 mapcell *cell = row_get_cell (row, x); 2552 mapcell *cell = row_get_cell (row, x);
2553 tileid tile[3] = { 0, 0, 0 };
1758 2554
1759 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2555 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1760 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2556 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1761 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2557 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1762 2558
1763 if (cell->darkness == 0) 2559 if (cell->darkness == 0)
1764 { 2560 {
1765 cell->darkness = 0; 2561 /*cell->darkness = 0;*/
2562 EXTEND (SP, 3);
1766 2563
1767 for (z = 0; z <= 2; z++) 2564 for (z = 0; z <= 2; z++)
1768 { 2565 {
1769 cell->face[z] = face[z]; 2566 tileid t = tile [z];
1770 2567
1771 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2568 if (t >= self->texs || (t && !self->tex [t].name))
2569 {
1772 XPUSHs (sv_2mortal (newSViv (face[z]))); 2570 PUSHs (sv_2mortal (newSViv (t)));
2571 need_texid (self, t);
2572 }
2573
2574 cell->tile [z] = t;
1773 } 2575 }
1774 } 2576 }
1775 } 2577 }
1776 } 2578 }
1777 } 2579 }
1778} 2580}
1779 2581
1780MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2582MODULE = Deliantra::Client PACKAGE = DC::RW
1781 2583
1782CFPlus::MixChunk 2584DC::RW
1783new_from_file (SV *class, char *path) 2585new (SV *class, SV *data_sv)
1784 CODE: 2586 CODE:
1785 RETVAL = Mix_LoadWAV (path); 2587{
2588 STRLEN datalen;
2589 char *data = SvPVbyte (data_sv, datalen);
2590
2591 RETVAL = SDL_RWFromConstMem (data, datalen);
2592}
1786 OUTPUT: 2593 OUTPUT:
1787 RETVAL 2594 RETVAL
1788 2595
2596DC::RW
2597new_from_file (SV *class, const char *path, const char *mode = "rb")
2598 CODE:
2599 RETVAL = SDL_RWFromFile (path, mode);
2600 OUTPUT:
2601 RETVAL
2602
2603# fails on win32:
2604# dc.xs(2268) : error C2059: syntax error : '('
1789void 2605#void
2606#close (DC::RW self)
2607# CODE:
2608# (self->(close)) (self);
2609
2610MODULE = Deliantra::Client PACKAGE = DC::Channel
2611
2612PROTOTYPES: DISABLE
2613
2614DC::Channel
2615find ()
2616 CODE:
2617{
2618 RETVAL = Mix_GroupAvailable (-1);
2619
2620 if (RETVAL < 0)
2621 {
2622 RETVAL = Mix_GroupOldest (-1);
2623
2624 if (RETVAL < 0)
2625 XSRETURN_UNDEF;
2626
2627 Mix_HaltChannel (RETVAL);
2628 }
2629
2630 Mix_UnregisterAllEffects (RETVAL);
2631 Mix_Volume (RETVAL, 128);
2632}
2633 OUTPUT:
2634 RETVAL
2635
2636void
2637halt (DC::Channel self)
2638 CODE:
2639 Mix_HaltChannel (self);
2640
2641void
2642expire (DC::Channel self, int ticks = -1)
2643 CODE:
2644 Mix_ExpireChannel (self, ticks);
2645
2646void
2647fade_out (DC::Channel self, int ticks = -1)
2648 CODE:
2649 Mix_FadeOutChannel (self, ticks);
2650
2651int
2652volume (DC::Channel self, int volume)
2653 CODE:
2654 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2655 OUTPUT:
2656 RETVAL
2657
2658void
2659unregister_all_effects (DC::Channel self)
2660 CODE:
2661 Mix_UnregisterAllEffects (self);
2662
2663void
2664set_panning (DC::Channel self, int left, int right)
2665 CODE:
2666 left = CLAMP (left , 0, 255);
2667 right = CLAMP (right, 0, 255);
2668 Mix_SetPanning (self, left, right);
2669
2670void
2671set_distance (DC::Channel self, int distance)
2672 CODE:
2673 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2674
2675void
2676set_position (DC::Channel self, int angle, int distance)
2677 CODE:
2678
2679void
2680set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2681 CODE:
2682{
2683 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2684 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2685 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2686}
2687
2688void
2689set_reverse_stereo (DC::Channel self, int flip)
2690 CODE:
2691 Mix_SetReverseStereo (self, flip);
2692
2693MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2694
2695PROTOTYPES: DISABLE
2696
2697DC::MixChunk
2698new (SV *class, DC::RW rwops)
2699 CODE:
2700 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2701 OUTPUT:
2702 RETVAL
2703
2704void
1790DESTROY (CFPlus::MixChunk self) 2705DESTROY (DC::MixChunk self)
1791 CODE: 2706 CODE:
1792 Mix_FreeChunk (self); 2707 Mix_FreeChunk (self);
1793 2708
1794int 2709int
1795volume (CFPlus::MixChunk self, int volume = -1) 2710volume (DC::MixChunk self, int volume = -1)
1796 CODE: 2711 CODE:
2712 if (items > 1)
2713 volume = CLAMP (volume, 0, 128);
1797 RETVAL = Mix_VolumeChunk (self, volume); 2714 RETVAL = Mix_VolumeChunk (self, volume);
1798 OUTPUT: 2715 OUTPUT:
1799 RETVAL 2716 RETVAL
1800 2717
1801int 2718DC::Channel
1802play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2719play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1803 CODE: 2720 CODE:
2721{
1804 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2722 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2723
2724 if (RETVAL < 0)
2725 XSRETURN_UNDEF;
2726
2727 if (channel < 0)
2728 {
2729 Mix_UnregisterAllEffects (RETVAL);
2730 Mix_Volume (RETVAL, 128);
2731 }
2732}
1805 OUTPUT: 2733 OUTPUT:
1806 RETVAL 2734 RETVAL
1807 2735
1808MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2736MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1809 2737
1810int 2738int
1811volume (int volume = -1) 2739volume (int volume = -1)
2740 PROTOTYPE: ;$
1812 CODE: 2741 CODE:
2742 if (items > 0)
2743 volume = CLAMP (volume, 0, 128);
1813 RETVAL = Mix_VolumeMusic (volume); 2744 RETVAL = Mix_VolumeMusic (volume);
1814 OUTPUT: 2745 OUTPUT:
1815 RETVAL 2746 RETVAL
1816 2747
2748void
2749fade_out (int ms)
2750 CODE:
2751 Mix_FadeOutMusic (ms);
2752
2753void
2754halt ()
2755 CODE:
2756 Mix_HaltMusic ();
2757
1817CFPlus::MixMusic 2758DC::MixMusic
1818new_from_file (SV *class, char *path) 2759new (SV *class, DC::RW rwops)
1819 CODE: 2760 CODE:
1820 RETVAL = Mix_LoadMUS (path); 2761 RETVAL = Mix_LoadMUS_RW (rwops);
1821 OUTPUT: 2762 OUTPUT:
1822 RETVAL 2763 RETVAL
1823 2764
1824void 2765void
1825DESTROY (CFPlus::MixMusic self) 2766DESTROY (DC::MixMusic self)
1826 CODE: 2767 CODE:
1827 Mix_FreeMusic (self); 2768 Mix_FreeMusic (self);
1828 2769
1829int 2770int
1830play (CFPlus::MixMusic self, int loops = -1) 2771play (DC::MixMusic self, int loops = -1)
1831 CODE: 2772 CODE:
1832 RETVAL = Mix_PlayMusic (self, loops); 2773 RETVAL = Mix_PlayMusic (self, loops);
1833 OUTPUT: 2774 OUTPUT:
1834 RETVAL 2775 RETVAL
1835 2776
1836MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2777void
2778fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2779 CODE:
2780 Mix_FadeInMusicPos (self, loops, ms, position);
2781
2782MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2783
2784PROTOTYPES: ENABLE
1837 2785
1838BOOT: 2786BOOT:
1839{ 2787{
1840 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2788 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1841 static const struct { 2789 static const struct {
1842 const char *name; 2790 const char *name;
1843 IV iv; 2791 IV iv;
1844 } *civ, const_iv[] = { 2792 } *civ, const_iv[] = {
1845# define const_iv(name) { # name, (IV)name } 2793# define const_iv(name) { # name, (IV)name }
2794 const_iv (GL_VENDOR),
2795 const_iv (GL_VERSION),
2796 const_iv (GL_EXTENSIONS),
1846 const_iv (GL_COLOR_MATERIAL), 2797 const_iv (GL_COLOR_MATERIAL),
1847 const_iv (GL_SMOOTH), 2798 const_iv (GL_SMOOTH),
1848 const_iv (GL_FLAT), 2799 const_iv (GL_FLAT),
1849 const_iv (GL_DITHER), 2800 const_iv (GL_DITHER),
1850 const_iv (GL_BLEND), 2801 const_iv (GL_BLEND),
1854 const_iv (GL_ALPHA_TEST), 2805 const_iv (GL_ALPHA_TEST),
1855 const_iv (GL_NORMALIZE), 2806 const_iv (GL_NORMALIZE),
1856 const_iv (GL_RESCALE_NORMAL), 2807 const_iv (GL_RESCALE_NORMAL),
1857 const_iv (GL_FRONT), 2808 const_iv (GL_FRONT),
1858 const_iv (GL_BACK), 2809 const_iv (GL_BACK),
2810 const_iv (GL_AUX0),
1859 const_iv (GL_AND), 2811 const_iv (GL_AND),
1860 const_iv (GL_ONE), 2812 const_iv (GL_ONE),
1861 const_iv (GL_ZERO), 2813 const_iv (GL_ZERO),
1862 const_iv (GL_SRC_ALPHA), 2814 const_iv (GL_SRC_ALPHA),
1863 const_iv (GL_DST_ALPHA), 2815 const_iv (GL_DST_ALPHA),
1876 const_iv (GL_INTENSITY), 2828 const_iv (GL_INTENSITY),
1877 const_iv (GL_LUMINANCE), 2829 const_iv (GL_LUMINANCE),
1878 const_iv (GL_LUMINANCE_ALPHA), 2830 const_iv (GL_LUMINANCE_ALPHA),
1879 const_iv (GL_FLOAT), 2831 const_iv (GL_FLOAT),
1880 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2832 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2833 const_iv (GL_COMPRESSED_ALPHA_ARB),
2834 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2835 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2836 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2837 const_iv (GL_COMPRESSED_RGB_ARB),
2838 const_iv (GL_COMPRESSED_RGBA_ARB),
1881 const_iv (GL_COMPILE), 2839 const_iv (GL_COMPILE),
2840 const_iv (GL_PROXY_TEXTURE_1D),
2841 const_iv (GL_PROXY_TEXTURE_2D),
1882 const_iv (GL_TEXTURE_1D), 2842 const_iv (GL_TEXTURE_1D),
1883 const_iv (GL_TEXTURE_2D), 2843 const_iv (GL_TEXTURE_2D),
1884 const_iv (GL_TEXTURE_ENV), 2844 const_iv (GL_TEXTURE_ENV),
1885 const_iv (GL_TEXTURE_MAG_FILTER), 2845 const_iv (GL_TEXTURE_MAG_FILTER),
1886 const_iv (GL_TEXTURE_MIN_FILTER), 2846 const_iv (GL_TEXTURE_MIN_FILTER),
1907 const_iv (GL_COLOR_LOGIC_OP), 2867 const_iv (GL_COLOR_LOGIC_OP),
1908 const_iv (GL_SEPARABLE_2D), 2868 const_iv (GL_SEPARABLE_2D),
1909 const_iv (GL_CONVOLUTION_2D), 2869 const_iv (GL_CONVOLUTION_2D),
1910 const_iv (GL_CONVOLUTION_BORDER_MODE), 2870 const_iv (GL_CONVOLUTION_BORDER_MODE),
1911 const_iv (GL_CONSTANT_BORDER), 2871 const_iv (GL_CONSTANT_BORDER),
2872 const_iv (GL_POINTS),
1912 const_iv (GL_LINES), 2873 const_iv (GL_LINES),
1913 const_iv (GL_LINE_STRIP), 2874 const_iv (GL_LINE_STRIP),
1914 const_iv (GL_LINE_LOOP), 2875 const_iv (GL_LINE_LOOP),
1915 const_iv (GL_QUADS), 2876 const_iv (GL_QUADS),
1916 const_iv (GL_QUAD_STRIP), 2877 const_iv (GL_QUAD_STRIP),
1917 const_iv (GL_TRIANGLES), 2878 const_iv (GL_TRIANGLES),
1918 const_iv (GL_TRIANGLE_STRIP), 2879 const_iv (GL_TRIANGLE_STRIP),
1919 const_iv (GL_TRIANGLE_FAN), 2880 const_iv (GL_TRIANGLE_FAN),
2881 const_iv (GL_POLYGON),
1920 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2882 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2883 const_iv (GL_POINT_SMOOTH_HINT),
2884 const_iv (GL_LINE_SMOOTH_HINT),
2885 const_iv (GL_POLYGON_SMOOTH_HINT),
2886 const_iv (GL_GENERATE_MIPMAP_HINT),
2887 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1921 const_iv (GL_FASTEST), 2888 const_iv (GL_FASTEST),
2889 const_iv (GL_DONT_CARE),
2890 const_iv (GL_NICEST),
1922 const_iv (GL_V2F), 2891 const_iv (GL_V2F),
1923 const_iv (GL_V3F), 2892 const_iv (GL_V3F),
1924 const_iv (GL_T2F_V3F), 2893 const_iv (GL_T2F_V3F),
1925 const_iv (GL_T2F_N3F_V3F), 2894 const_iv (GL_T2F_N3F_V3F),
1926# undef const_iv 2895# undef const_iv
1927 }; 2896 };
1928 2897
1929 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2898 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1930 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2899 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2900
2901 texture_av = newAV ();
2902 AvREAL_off (texture_av);
1931} 2903}
2904
2905void
2906disable_GL_EXT_blend_func_separate ()
2907 CODE:
2908 gl.BlendFuncSeparate = 0;
2909 gl.BlendFuncSeparateEXT = 0;
1932 2910
1933char * 2911char *
1934gl_vendor () 2912gl_vendor ()
1935 CODE: 2913 CODE:
1936 RETVAL = (char *)glGetString (GL_VENDOR); 2914 RETVAL = (char *)glGetString (GL_VENDOR);
1949 CODE: 2927 CODE:
1950 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2928 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1951 OUTPUT: 2929 OUTPUT:
1952 RETVAL 2930 RETVAL
1953 2931
2932const char *glGetString (GLenum pname)
2933
2934GLint glGetInteger (GLenum pname)
2935 CODE:
2936 glGetIntegerv (pname, &RETVAL);
2937 OUTPUT:
2938 RETVAL
2939
2940GLdouble glGetDouble (GLenum pname)
2941 CODE:
2942 glGetDoublev (pname, &RETVAL);
2943 OUTPUT:
2944 RETVAL
2945
1954int glGetError () 2946int glGetError ()
1955 2947
1956void glFinish () 2948void glFinish ()
1957 2949
1958void glClear (int mask) 2950void glClear (int mask)
1995# near_ and far_ are due to microsofts buggy "c" compiler 2987# near_ and far_ are due to microsofts buggy "c" compiler
1996void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2988void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1997 2989
1998# near_ and far_ are due to microsofts buggy "c" compiler 2990# near_ and far_ are due to microsofts buggy "c" compiler
1999void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2991void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2992
2993PROTOTYPES: DISABLE
2000 2994
2001void glViewport (int x, int y, int width, int height) 2995void glViewport (int x, int y, int width, int height)
2002 2996
2003void glScissor (int x, int y, int width, int height) 2997void glScissor (int x, int y, int width, int height)
2004 2998
2012 3006
2013void glRotate (float angle, float x, float y, float z) 3007void glRotate (float angle, float x, float y, float z)
2014 CODE: 3008 CODE:
2015 glRotatef (angle, x, y, z); 3009 glRotatef (angle, x, y, z);
2016 3010
2017void glBegin (int mode)
2018
2019void glEnd ()
2020
2021void glColor (float r, float g, float b, float a = 1.0) 3011void glColor (float r, float g, float b, float a = 1.0)
2022 PROTOTYPE: @ 3012 PROTOTYPE: @
2023 ALIAS: 3013 ALIAS:
2024 glColor_premultiply = 1 3014 glColor_premultiply = 1
2025 CODE: 3015 CODE:
2026 if (ix) 3016 if (ix)
2027 { 3017 {
2030 b *= a; 3020 b *= a;
2031 } 3021 }
2032 // microsoft visual "c" rounds instead of truncating... 3022 // microsoft visual "c" rounds instead of truncating...
2033 glColor4f (r, g, b, a); 3023 glColor4f (r, g, b, a);
2034 3024
2035void glInterleavedArrays (int format, int stride, char *data)
2036
2037void glDrawElements (int mode, int count, int type, char *indices)
2038
2039# 1.2 void glDrawRangeElements (int mode, int start, int end
2040
2041void glRasterPos (float x, float y, float z = 0.) 3025void glRasterPos (float x, float y, float z = 0.)
2042 CODE: 3026 CODE:
2043 glRasterPos3f (0, 0, z); 3027 glRasterPos3f (0, 0, z);
2044 glBitmap (0, 0, 0, 0, x, y, 0); 3028 glBitmap (0, 0, 0, 0, x, y, 0);
2045 3029
2049 3033
2050void glTexCoord (float s, float t) 3034void glTexCoord (float s, float t)
2051 CODE: 3035 CODE:
2052 glTexCoord2f (s, t); 3036 glTexCoord2f (s, t);
2053 3037
3038void glRect (float x1, float y1, float x2, float y2)
3039 CODE:
3040 glRectf (x1, y1, x2, y2);
3041
3042void glRect_lineloop (float x1, float y1, float x2, float y2)
3043 CODE:
3044 glBegin (GL_LINE_LOOP);
3045 glVertex2f (x1, y1);
3046 glVertex2f (x2, y1);
3047 glVertex2f (x2, y2);
3048 glVertex2f (x1, y2);
3049 glEnd ();
3050
3051PROTOTYPES: ENABLE
3052
3053void glBegin (int mode)
3054
3055void glEnd ()
3056
3057void glPointSize (GLfloat size)
3058
3059void glLineWidth (GLfloat width)
3060
3061void glInterleavedArrays (int format, int stride, char *data)
3062
3063void glDrawElements (int mode, int count, int type, char *indices)
3064
3065# 1.2 void glDrawRangeElements (int mode, int start, int end
3066
2054void glTexEnv (int target, int pname, float param) 3067void glTexEnv (int target, int pname, float param)
2055 CODE: 3068 CODE:
2056 glTexEnvf (target, pname, param); 3069 glTexEnvf (target, pname, param);
2057 3070
2058void glTexParameter (int target, int pname, float param) 3071void glTexParameter (int target, int pname, float param)
2074void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3087void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2075 CODE: 3088 CODE:
2076 if (gl.SeparableFilter2D) 3089 if (gl.SeparableFilter2D)
2077 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3090 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2078 3091
2079void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3092void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2080 3093
2081void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3094void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2082 3095
2083void glDrawPixels (int width, int height, int format, int type, char *pixels) 3096void glDrawPixels (int width, int height, int format, int type, char *pixels)
3097
3098void glPixelZoom (float x, float y)
2084 3099
2085void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3100void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2086 3101
2087int glGenTexture () 3102int glGenTexture ()
2088 CODE: 3103 CODE:
2089{ 3104 RETVAL = gen_texture ();
2090 GLuint name;
2091 glGenTextures (1, &name);
2092 RETVAL = name;
2093}
2094 OUTPUT: 3105 OUTPUT:
2095 RETVAL 3106 RETVAL
2096 3107
2097void glDeleteTexture (int name) 3108void glDeleteTexture (int name)
2098 CODE: 3109 CODE:
2099{
2100 GLuint name_ = name;
2101 glDeleteTextures (1, &name_); 3110 del_texture (name);
2102} 3111
2103
2104int glGenList () 3112int glGenList ()
2105 CODE: 3113 CODE:
2106 RETVAL = glGenLists (1); 3114 RETVAL = glGenLists (1);
2107 OUTPUT: 3115 OUTPUT:
2108 RETVAL 3116 RETVAL
2115 3123
2116void glEndList () 3124void glEndList ()
2117 3125
2118void glCallList (int list) 3126void glCallList (int list)
2119 3127
3128MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3129
3130PROTOTYPES: DISABLE
3131
3132void
3133find_widget (SV *self, NV x, NV y)
3134 PPCODE:
3135{
3136 if (within_widget (self, x, y))
3137 XPUSHs (self);
3138}
3139
3140BOOT:
3141{
3142 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3143
3144 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3145 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3146 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3147 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3148}
3149
3150void
3151draw (SV *self)
3152 CODE:
3153{
3154 HV *hv;
3155 SV **svp;
3156 NV x, y, w, h;
3157 SV *draw_x_sv = GvSV (draw_x_gv);
3158 SV *draw_y_sv = GvSV (draw_y_gv);
3159 SV *draw_w_sv = GvSV (draw_w_gv);
3160 SV *draw_h_sv = GvSV (draw_h_gv);
3161 double draw_x, draw_y;
3162
3163 if (!SvROK (self))
3164 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3165
3166 hv = (HV *)SvRV (self);
3167
3168 if (SvTYPE (hv) != SVt_PVHV)
3169 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3170
3171 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3172 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3173
3174 if (!h || !w)
3175 XSRETURN_EMPTY;
3176
3177 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3178 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3179
3180 draw_x = SvNV (draw_x_sv) + x;
3181 draw_y = SvNV (draw_y_sv) + y;
3182
3183 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3184 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3185 XSRETURN_EMPTY;
3186
3187 sv_setnv (draw_x_sv, draw_x);
3188 sv_setnv (draw_y_sv, draw_y);
3189
3190 glPushMatrix ();
3191 glTranslated (x, y, 0);
3192
3193 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3194 {
3195 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3196
3197 if (svp && SvTRUE (*svp))
3198 {
3199 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3200 glEnable (GL_BLEND);
3201 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3202 glBegin (GL_QUADS);
3203 glVertex2f (0, 0);
3204 glVertex2f (w, 0);
3205 glVertex2f (w, h);
3206 glVertex2f (0, h);
3207 glEnd ();
3208 glDisable (GL_BLEND);
3209 }
3210 }
3211#if 0
3212 // draw borders, for debugging
3213 glPushMatrix ();
3214 glColor4f (1., 1., 0., 1.);
3215 glTranslatef (.5, .5, 0.);
3216 glBegin (GL_LINE_LOOP);
3217 glVertex2f (0 , 0);
3218 glVertex2f (w - 1, 0);
3219 glVertex2f (w - 1, h - 1);
3220 glVertex2f (0 , h - 1);
3221 glEnd ();
3222 glPopMatrix ();
3223#endif
3224 PUSHMARK (SP);
3225 XPUSHs (self);
3226 PUTBACK;
3227 call_method ("_draw", G_VOID | G_DISCARD);
3228 SPAGAIN;
3229
3230 glPopMatrix ();
3231
3232 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3233 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3234}
3235

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