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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.154 by root, Tue Sep 19 22:23:30 2006 UTC vs.
Revision 1.293 by root, Thu Dec 17 02:49:38 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
28#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
30 51
31#include <glib/gmacros.h> 52#include <glib/gmacros.h>
32 53
33#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
34 66
35#ifndef _WIN32 67#ifndef _WIN32
36# include <sys/types.h> 68# include <sys/types.h>
37# include <sys/socket.h> 69# include <sys/socket.h>
38# include <netinet/in.h> 70# include <netinet/in.h>
39# include <netinet/tcp.h> 71# include <netinet/tcp.h>
40# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 77#else
42 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 79#endif
49 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 85
52#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
53 87
54#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
56 90
57#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
58 92
59#if 0 93/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 95
62# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
63#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
64 103
65static struct 104static struct
66{ 105{
67#define GL_FUNC(ptr,name) ptr name; 106#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 107#include "glfunc.h"
69#undef GL_FUNC 108#undef GL_FUNC
70} gl; 109} gl;
71 110
111static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 113{
74 if (gl.BlendFuncSeparate) 114 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 115 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 116 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 118 else
79 glBlendFunc (sa, da); 119 glBlendFunc (sa, da);
80} 120}
81 121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
82#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
83 148
84#include "pango-font.c" 149#include "pango-font.c"
85#include "pango-fontmap.c" 150#include "pango-fontmap.c"
86#include "pango-render.c" 151#include "pango-render.c"
87 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 156typedef Mix_Music *DC__MixMusic;
90 157
91typedef PangoFontDescription *CFPlus__Font; 158typedef PangoFontDescription *DC__Font;
92 159
93static int 160static int
94shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
95{ 162{
96 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
110 177
111typedef struct cf_layout { 178typedef struct cf_layout {
112 PangoLayout *pl; 179 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
114 int base_height; 181 int base_height;
115 CFPlus__Font font; 182 DC__Font font;
183 rc_t *rc;
116} *CFPlus__Layout; 184} *DC__Layout;
117 185
118static CFPlus__Font default_font; 186static DC__Font default_font;
119static PangoContext *opengl_context; 187static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
121 189
122static void 190static void
123substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
128#endif 196#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 198}
131 199
132static void 200static void
133layout_update_font (CFPlus__Layout self) 201layout_update_font (DC__Layout self)
134{ 202{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
137 */ 205 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
139 207
140 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 210
143 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
144} 212}
145 213
146static void 214static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 216{
149 PangoRectangle rect; 217 PangoRectangle rect;
150 218
151 // get_pixel_* wrongly rounds down 219 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 220 pango_layout_get_extents (self->pl, 0, &rect);
159 227
160 *w = rect.width; 228 *w = rect.width;
161 *h = rect.height; 229 *h = rect.height;
162} 230}
163 231
232typedef uint16_t tileid;
164typedef uint16_t mapface; 233typedef uint16_t faceid;
165 234
166typedef struct { 235typedef struct {
167 GLint name; 236 GLuint name;
168 int w, h; 237 int w, h;
169 float s, t; 238 float s, t;
170 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
171} maptex; 243} maptex;
172 244
173typedef struct { 245typedef struct {
174 uint32_t player; 246 uint32_t player;
175 mapface face[3]; 247 tileid tile[3];
176 uint16_t darkness; 248 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 250} mapcell;
179 251
180typedef struct { 252typedef struct {
181 int32_t c0, c1; 253 int32_t c0, c1;
182 mapcell *col; 254 mapcell *col;
183} maprow; 255} maprow;
184 256
185typedef struct map { 257typedef struct map {
186 int x, y, w, h; 258 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 260 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 261 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 262
194 int32_t rows; 263 int32_t rows;
195 maprow *row; 264 maprow *row;
196} *CFPlus__Map; 265} *DC__Map;
197 266
198static char * 267static char *
199prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
200{ 269{
201 char *p; 270 char *p;
218} 287}
219 288
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
223static maprow * 312static maprow *
224map_get_row (CFPlus__Map self, int y) 313map_get_row (DC__Map self, int y)
225{ 314{
226 if (0 > y) 315 if (0 > y)
227 { 316 {
228 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
267 356
268 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
269} 358}
270 359
271static mapcell * 360static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
273{ 362{
274 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
275} 364}
276 365
277static void 366static void
278map_clear (CFPlus__Map self) 367map_clear (DC__Map self)
279{ 368{
280 int r; 369 int r;
281 370
282 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
290 self->oy = 0; 379 self->oy = 0;
291 self->row = 0; 380 self->row = 0;
292 self->rows = 0; 381 self->rows = 0;
293} 382}
294 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
295static void 394static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 396{
298 int x, y; 397 int x, y;
299 maprow *row; 398 maprow *row;
300 mapcell *cell; 399 mapcell *cell;
301 400
313 if (x >= row->c1) 412 if (x >= row->c1)
314 break; 413 break;
315 414
316 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
317 416
318 cell->darkness = 0; 417 CELL_CLEAR (cell);
319 cell->stat_hp = 0;
320 cell->flags = 0;
321 cell->player = 0;
322 } 418 }
323 } 419 }
420}
421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
324} 436}
325 437
326static void 438static void
327music_finished (void) 439music_finished (void)
328{ 440{
364 n |= n >> 16; 476 n |= n >> 16;
365 477
366 return n + 1; 478 return n + 1;
367} 479}
368 480
369MODULE = CFPlus PACKAGE = CFPlus 481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
370 592
371PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
372 594
373BOOT: 595BOOT:
374{ 596{
375 HV *stash = gv_stashpv ("CFPlus", 1); 597 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 598 static const struct {
377 const char *name; 599 const char *name;
378 IV iv; 600 IV iv;
379 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
381 const_iv (SDL_ACTIVEEVENT), 606 const_iv (SDL_ACTIVEEVENT),
382 const_iv (SDL_KEYDOWN), 607 const_iv (SDL_KEYDOWN),
383 const_iv (SDL_KEYUP), 608 const_iv (SDL_KEYUP),
384 const_iv (SDL_MOUSEMOTION), 609 const_iv (SDL_MOUSEMOTION),
385 const_iv (SDL_MOUSEBUTTONDOWN), 610 const_iv (SDL_MOUSEBUTTONDOWN),
394 const_iv (SDL_EVENT_RESERVEDA), 619 const_iv (SDL_EVENT_RESERVEDA),
395 const_iv (SDL_EVENT_RESERVEDB), 620 const_iv (SDL_EVENT_RESERVEDB),
396 const_iv (SDL_VIDEORESIZE), 621 const_iv (SDL_VIDEORESIZE),
397 const_iv (SDL_VIDEOEXPOSE), 622 const_iv (SDL_VIDEOEXPOSE),
398 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
399 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
400 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
401 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
402 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
403 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
458 const_iv (SDLK_BREAK), 740 const_iv (SDLK_BREAK),
459 const_iv (SDLK_MENU), 741 const_iv (SDLK_MENU),
460 const_iv (SDLK_POWER), 742 const_iv (SDLK_POWER),
461 const_iv (SDLK_EURO), 743 const_iv (SDLK_EURO),
462 const_iv (SDLK_UNDO), 744 const_iv (SDLK_UNDO),
745
463 const_iv (KMOD_NONE), 746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
464 const_iv (KMOD_LSHIFT), 748 const_iv (KMOD_LSHIFT),
465 const_iv (KMOD_RSHIFT), 749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
466 const_iv (KMOD_LCTRL), 751 const_iv (KMOD_LCTRL),
467 const_iv (KMOD_RCTRL), 752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
468 const_iv (KMOD_LALT), 754 const_iv (KMOD_LALT),
469 const_iv (KMOD_RALT), 755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
470 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
471 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
472 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
473 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
474 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
475 const_iv (KMOD_CTRL), 762
476 const_iv (KMOD_SHIFT), 763 const_iv (KMOD_LRAM),
477 const_iv (KMOD_ALT), 764
478 const_iv (KMOD_META) 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
479# undef const_iv 795# undef const_iv
480 }; 796 };
481 797
482 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
483 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
800
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
484} 803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
485 810
486int 811int
487in_destruct () 812in_destruct ()
488 CODE: 813 CODE:
489 RETVAL = PL_main_cv == Nullcv; 814 RETVAL = PL_main_cv == Nullcv;
492 817
493NV floor (NV x) 818NV floor (NV x)
494 819
495NV ceil (NV x) 820NV ceil (NV x)
496 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
497void 826void
498pango_init () 827pango_init ()
499 CODE: 828 CODE:
500{ 829{
501 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
502 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
503 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
504} 838}
505 839
506int 840char *SDL_GetError ()
507SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
508 841
509void 842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
510SDL_Quit () 850void SDL_Quit ()
511 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
512void 861void
513SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
514 PPCODE: 863 PPCODE:
515{ 864{
516 SDL_Rect **m; 865 SDL_Rect **m;
517 866
518 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
520 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
521 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
522 871
523 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
524 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
525 874
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
530 879
531 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
532#if SDL_VERSION_ATLEAST(1,2,10)
533 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
534 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
535#endif
536
537 SDL_EnableUNICODE (1);
538 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
539 882
540 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
541 884
542 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
543 while (*m) 886 while (*m)
544 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
545 AV *av = newAV (); 890 AV *av = newAV ();
546 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
547 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
548 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
549 897
550 ++m; 898 ++m;
551 } 899 }
552} 900}
553 901
554char *
555SDL_GetError ()
556
557int 902int
558SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
559 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
560 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
561 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
562 ); 916 );
917
563 if (RETVAL) 918 if (RETVAL)
564 { 919 {
565 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 920 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
566# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
567# include "glfunc.h" 924#include "glfunc.h"
568# undef GL_FUNC 925#undef GL_FUNC
569 } 926 }
927}
570 OUTPUT: 928 OUTPUT:
571 RETVAL 929 RETVAL
572 930
573void 931void
574SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
575 933
576char * 934char *
577SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
578 936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
579void 943void
580SDL_PollEvent () 944poll_events ()
581 PPCODE: 945 PPCODE:
582{ 946{
583 SDL_Event ev; 947 SDL_Event ev;
584 948
585 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
586 { 951 {
587 HV *hv = newHV (); 952 HV *hv = newHV ();
588 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
589 954
590 switch (ev.type) 955 switch (ev.type)
591 { 956 {
592 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
593 case SDL_KEYUP: 958 case SDL_KEYUP:
594 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
595 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
596 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
597 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
598 break; 964 break;
599 965
600 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
601 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
602 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
603 break; 969 break;
604 970
605 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
606 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
607
608 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
609 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
610 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
611 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
612 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
613 break; 997 break;
614 998
615 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
616 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
617 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
618 1002
619 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
620 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
627 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
628 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
629 break; 1013 break;
630 } 1014 }
631 1015
632 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
633 } 1017 }
634} 1018}
635 1019
636int 1020int
637Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
638 POSTCALL: 1022 POSTCALL:
639 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
640 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
641 1025
642void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
643Mix_CloseAudio () 1043Mix_CloseAudio ()
644 1044
645int 1045int
646Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
647 1047
1048const char *
1049Mix_GetError ()
1050
648void 1051void
649lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
650 CODE: 1053 CODE:
1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1055
1056void
1057win32_proxy_info ()
1058 PPCODE:
1059{
651#ifndef _WIN32 1060#ifdef _WIN32
652 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1061 char buffer[2048];
1062 DWORD buflen;
1063
1064 EXTEND (SP, 3);
1065
1066 buflen = sizeof (buffer);
1067 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1068 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1069 {
1070 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1074 {
1075 PUSHs (newSVpv (buffer, 0));
1076
1077 buflen = sizeof (buffer);
1078 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1079 PUSHs (newSVpv (buffer, 0));
1080 }
1081 }
653#endif 1082#endif
1083}
654 1084
655void 1085int
656add_font (char *file) 1086add_font (char *file)
657 CODE: 1087 CODE:
658 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
659 1091
660void 1092void
661load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
662 ALIAS: 1094 ALIAS:
663 load_image_file = 1 1095 load_image_file = 1
666 STRLEN image_len; 1098 STRLEN image_len;
667 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
668 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
669 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
670 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
671 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
672 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
673 1105
674 if (!rw) 1106 if (!rw)
675 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
676 1108
749void 1181void
750error (char *message) 1182error (char *message)
751 CODE: 1183 CODE:
752 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
753#ifdef _WIN32 1185#ifdef _WIN32
754 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
755#endif 1187#endif
756 1188
757void 1189void
758fatal (char *message) 1190fatal (char *message)
759 CODE: 1191 CODE:
760 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
761#ifdef _WIN32 1193#ifdef _WIN32
762 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
763#endif 1195#endif
764 _exit (1); 1196 _exit (1);
765 1197
766void 1198void
767_exit (int retval) 1199_exit (int retval = 0)
768 CODE: 1200 CODE:
1201#ifdef WIN32
1202 ExitThread (retval); // unclean, please beam me up
1203#else
769 _exit (retval); 1204 _exit (retval);
1205#endif
770 1206
771MODULE = CFPlus PACKAGE = CFPlus::Font 1207void
1208debug ()
1209 CODE:
1210{
1211#if DEBUG
1212 VALGRIND_DO_LEAK_CHECK;
1213#endif
1214}
772 1215
773CFPlus::Font 1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1223MODULE = Deliantra::Client PACKAGE = DC::Font
1224
1225PROTOTYPES: DISABLE
1226
1227DC::Font
774new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
775 CODE: 1229 CODE:
776{ 1230{
777 int count; 1231 int count;
778 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
781} 1235}
782 OUTPUT: 1236 OUTPUT:
783 RETVAL 1237 RETVAL
784 1238
785void 1239void
786DESTROY (CFPlus::Font self) 1240DESTROY (DC::Font self)
787 CODE: 1241 CODE:
788 pango_font_description_free (self); 1242 pango_font_description_free (self);
789 1243
790void 1244void
791make_default (CFPlus::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
792 CODE: 1247 CODE:
793 default_font = self; 1248 default_font = self;
794 1249
795MODULE = CFPlus PACKAGE = CFPlus::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
796 1251
1252PROTOTYPES: DISABLE
1253
797void 1254void
798reset_glyph_cache () 1255glyph_cache_backup ()
1256 PROTOTYPE:
799 CODE: 1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
800 tc_clear (); 1264 tc_restore ();
801 1265
802CFPlus::Layout 1266DC::Layout
803new (SV *class) 1267new (SV *class)
804 CODE: 1268 CODE:
805 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
806 1270
807 RETVAL->pl = pango_layout_new (opengl_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
809 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
810 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
811 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
812 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
813 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
814 1279
815 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
816 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
817 OUTPUT: 1282 OUTPUT:
818 RETVAL 1283 RETVAL
819 1284
820void 1285void
821DESTROY (CFPlus::Layout self) 1286DESTROY (DC::Layout self)
822 CODE: 1287 CODE:
823 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
824 Safefree (self); 1290 Safefree (self);
825 1291
826void 1292void
827set_text (CFPlus::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
828 CODE: 1294 CODE:
829{ 1295{
830 STRLEN textlen; 1296 STRLEN textlen;
831 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
832 1298
833 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
834} 1300}
835 1301
836void 1302void
837set_markup (CFPlus::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
838 CODE: 1304 CODE:
839{ 1305{
840 STRLEN textlen; 1306 STRLEN textlen;
841 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
842 1308
843 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
844} 1310}
845 1311
846void 1312void
847set_shapes (CFPlus::Layout self, ...) 1313set_shapes (DC::Layout self, ...)
848 CODE: 1314 CODE:
849{ 1315{
850 PangoAttrList *attrs = 0; 1316 PangoAttrList *attrs = 0;
851 const char *text = pango_layout_get_text (self->pl); 1317 const char *text = pango_layout_get_text (self->pl);
852 const char *pos = text; 1318 const char *pos = text;
887 if (attrs) 1353 if (attrs)
888 pango_layout_set_attributes (self->pl, attrs); 1354 pango_layout_set_attributes (self->pl, attrs);
889} 1355}
890 1356
891void 1357void
892get_shapes (CFPlus::Layout self) 1358get_shapes (DC::Layout self)
893 PPCODE: 1359 PPCODE:
894{ 1360{
895 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
896 1362
897 do 1363 do
898 { 1364 {
899 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
900 1366
901 if (run && shape_attr_p (run)) 1367 if (run && shape_attr_p (run))
902 { 1368 {
903 PangoRectangle extents; 1369 PangoRectangle extents;
904 pango_layout_iter_get_run_extents (iter, 0, &extents); 1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
912 1378
913 pango_layout_iter_free (iter); 1379 pango_layout_iter_free (iter);
914} 1380}
915 1381
916int 1382int
917has_wrapped (CFPlus::Layout self) 1383has_wrapped (DC::Layout self)
918 CODE: 1384 CODE:
919{ 1385{
920 int lines = 1; 1386 int lines = 1;
921 const char *text = pango_layout_get_text (self->pl); 1387 const char *text = pango_layout_get_text (self->pl);
922 1388
927} 1393}
928 OUTPUT: 1394 OUTPUT:
929 RETVAL 1395 RETVAL
930 1396
931SV * 1397SV *
932get_text (CFPlus::Layout self) 1398get_text (DC::Layout self)
933 CODE: 1399 CODE:
934 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
935 sv_utf8_decode (RETVAL); 1401 sv_utf8_decode (RETVAL);
936 OUTPUT: 1402 OUTPUT:
937 RETVAL 1403 RETVAL
938 1404
939void 1405void
940set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
941 CODE: 1407 CODE:
942 self->r = r; 1408 self->r = r;
943 self->g = g; 1409 self->g = g;
944 self->b = b; 1410 self->b = b;
945 self->a = a; 1411 self->a = a;
946 1412
947void 1413void
948set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
949 CODE: 1415 CODE:
950 if (self->font != font) 1416 if (self->font != font)
951 { 1417 {
952 self->font = font; 1418 self->font = font;
953 layout_update_font (self); 1419 layout_update_font (self);
954 } 1420 }
955 1421
956void 1422void
957set_height (CFPlus::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
958 CODE: 1424 CODE:
959 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
960 { 1426 {
961 self->base_height = base_height; 1427 self->base_height = base_height;
962 layout_update_font (self); 1428 layout_update_font (self);
963 } 1429 }
964 1430
965void 1431void
966set_width (CFPlus::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
967 CODE: 1433 CODE:
968 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
969 1435
970void 1436void
971set_indent (CFPlus::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
972 CODE: 1438 CODE:
973 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
974 1440
975void 1441void
976set_spacing (CFPlus::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
977 CODE: 1443 CODE:
978 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
979 1445
980void 1446void
981set_ellipsise (CFPlus::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
982 CODE: 1448 CODE:
983 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
984 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
985 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
986 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
987 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
988 ); 1454 );
989 1455
990void 1456void
991set_single_paragraph_mode (CFPlus::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
992 CODE: 1458 CODE:
993 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
994 1460
995void 1461void
996size (CFPlus::Layout self) 1462size (DC::Layout self)
997 PPCODE: 1463 PPCODE:
998{ 1464{
999 int w, h; 1465 int w, h;
1000 1466
1001 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
1004 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
1005 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
1006} 1472}
1007 1473
1008int 1474int
1009descent (CFPlus::Layout self) 1475descent (DC::Layout self)
1010 CODE: 1476 CODE:
1011{ 1477{
1012 PangoRectangle rect; 1478 PangoRectangle rect;
1013 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1014 pango_layout_line_get_pixel_extents (line, 0, &rect); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1015 RETVAL = PANGO_DESCENT (rect); 1481 RETVAL = PANGO_DESCENT (rect);
1016} 1482}
1017 OUTPUT: 1483 OUTPUT:
1018 RETVAL 1484 RETVAL
1019 1485
1020int 1486int
1021xy_to_index (CFPlus::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
1022 CODE: 1488 CODE:
1023{ 1489{
1024 int index, trailing; 1490 int index, trailing;
1025 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1026 RETVAL = index; 1492 RETVAL = index + trailing;
1027} 1493}
1028 OUTPUT: 1494 OUTPUT:
1029 RETVAL 1495 RETVAL
1030 1496
1031void 1497void
1032cursor_pos (CFPlus::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1033 PPCODE: 1499 PPCODE:
1034{ 1500{
1035 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1036 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1037 1503
1038 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1039 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1040 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1041 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1042} 1508}
1043 1509
1044void 1510void
1045render (CFPlus::Layout self, float x, float y, int flags = 0) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1046 PPCODE: 1512 PPCODE:
1513{
1514 int line, x;
1515
1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1519 --line;
1520#endif
1521 EXTEND (SP, 2);
1522 PUSHs (sv_2mortal (newSViv (line)));
1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1524}
1525
1526void
1527line_x_to_index (DC::Layout self, int line, int x)
1528 PPCODE:
1529{
1530 PangoLayoutLine *lp;
1531 int index, trailing;
1532
1533 if (line < 0)
1534 XSRETURN_EMPTY;
1535
1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1537 XSRETURN_EMPTY; /* do better */
1538
1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1540
1541 EXTEND (SP, 2);
1542 if (GIMME_V == G_SCALAR)
1543 PUSHs (sv_2mortal (newSViv (index + trailing)));
1544 else
1545 {
1546 PUSHs (sv_2mortal (newSViv (index)));
1547 PUSHs (sv_2mortal (newSViv (trailing)));
1548 }
1549}
1550
1551void
1552render (DC::Layout self, float x, float y, int flags = 0)
1553 CODE:
1554 rc_clear (self->rc);
1047 pango_opengl_render_layout_subpixel ( 1555 pango_opengl_render_layout_subpixel (
1048 self->pl, 1556 self->pl,
1557 self->rc,
1049 x * PANGO_SCALE, y * PANGO_SCALE, 1558 x * PANGO_SCALE, y * PANGO_SCALE,
1050 self->r, self->g, self->b, self->a, 1559 self->r, self->g, self->b, self->a,
1051 flags 1560 flags
1052 ); 1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1053 1565
1054MODULE = CFPlus PACKAGE = CFPlus::Texture
1055
1056void 1566void
1057pad2pot (SV *data_, SV *w_, SV *h_) 1567draw (DC::Layout self)
1058 CODE: 1568 CODE:
1059{ 1569{
1060 int ow = SvIV (w_); 1570 glEnable (GL_TEXTURE_2D);
1061 int oh = SvIV (h_); 1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1062 1577
1063 if (ow && oh) 1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1586
1587PROTOTYPES: ENABLE
1588
1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1064 { 1594 {
1065 int nw = minpot (ow);
1066 int nh = minpot (oh);
1067
1068 if (nw != ow || nh != oh)
1069 {
1070 if (SvOK (data_))
1071 {
1072 STRLEN datalen; 1595 STRLEN datalen;
1073 char *data = SvPVbyte (data_, datalen); 1596 char *data = SvPVbyte (data_, datalen);
1074 int bpp = datalen / (ow * oh); 1597 int bpp = datalen / (ow * oh);
1075 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1076 1599
1077 SvPOK_only (result_); 1600 SvPOK_only (result_);
1078 SvCUR_set (result_, nw * nh * bpp); 1601 SvCUR_set (result_, nw * nh * bpp);
1079 1602
1080 memset (SvPVX (result_), 0, nw * nh * bpp); 1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1081 while (oh--) 1604 while (oh--)
1082 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1083 1606
1084 sv_setsv (data_, result_); 1607 sv_setsv (data_, result_);
1085 }
1086
1087 sv_setiv (w_, nw);
1088 sv_setiv (h_, nh);
1089 }
1090 } 1608 }
1091} 1609}
1092 1610
1093void 1611void
1094draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1100{ 1618{
1101 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1102 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1103 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1104 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1105 1626
1106 if (items < 5) 1627 if (items < 5)
1107 { 1628 {
1108 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1109 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1137 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1138 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1139 } 1660 }
1140} 1661}
1141 1662
1142MODULE = CFPlus PACKAGE = CFPlus::Map 1663void
1664draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1)
1665 PROTOTYPE: @
1666 CODE:
1667{
1668 glEnable (GL_TEXTURE_2D);
1669 glEnable (GL_BLEND);
1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1143 1672
1144CFPlus::Map 1673 glColor4f (intensity, intensity, intensity, 0.9);
1145new (SV *class, int map_width, int map_height) 1674 glPushMatrix ();
1675 glScalef (1./3, 1./3, 1.);
1676
1677 glBindTexture (GL_TEXTURE_2D, name1);
1678
1679 glBegin (GL_QUADS);
1680 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1681 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1682 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1683 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1684 glEnd ();
1685
1686 glPopMatrix ();
1687
1688 glDisable (GL_TEXTURE_2D);
1689 glDisable (GL_BLEND);
1690}
1691
1692IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1693 CODE:
1694{
1695 GLint width;
1696 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1697 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1698 RETVAL = width > 0;
1699}
1700 OUTPUT:
1701 RETVAL
1702
1703MODULE = Deliantra::Client PACKAGE = DC::Map
1704
1705PROTOTYPES: DISABLE
1706
1707DC::Map
1708new (SV *class)
1146 CODE: 1709 CODE:
1147 New (0, RETVAL, 1, struct map); 1710 New (0, RETVAL, 1, struct map);
1148 RETVAL->x = 0; 1711 RETVAL->x = 0;
1149 RETVAL->y = 0; 1712 RETVAL->y = 0;
1150 RETVAL->w = map_width; 1713 RETVAL->w = 0;
1151 RETVAL->h = map_height; 1714 RETVAL->h = 0;
1152 RETVAL->ox = 0; 1715 RETVAL->ox = 0;
1153 RETVAL->oy = 0; 1716 RETVAL->oy = 0;
1154 RETVAL->faces = 8192; 1717 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1155 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1718 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1156 RETVAL->texs = 8192;
1157 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1158 RETVAL->rows = 0; 1719 RETVAL->rows = 0;
1159 RETVAL->row = 0; 1720 RETVAL->row = 0;
1160 OUTPUT: 1721 OUTPUT:
1161 RETVAL 1722 RETVAL
1162 1723
1163void 1724void
1164DESTROY (CFPlus::Map self) 1725DESTROY (DC::Map self)
1165 CODE: 1726 CODE:
1166{ 1727{
1167 map_clear (self); 1728 map_clear (self);
1168 Safefree (self->face); 1729 Safefree (self->face2tile);
1169 Safefree (self->tex); 1730 Safefree (self->tex);
1170 Safefree (self); 1731 Safefree (self);
1171} 1732}
1172 1733
1173void 1734void
1735resize (DC::Map self, int map_width, int map_height)
1736 CODE:
1737 self->w = map_width;
1738 self->h = map_height;
1739
1740void
1174clear (CFPlus::Map self) 1741clear (DC::Map self)
1175 CODE: 1742 CODE:
1176 map_clear (self); 1743 map_clear (self);
1177 1744
1178void 1745void
1179set_face (CFPlus::Map self, int face, int texid) 1746set_tileid (DC::Map self, int face, int tile)
1180 CODE: 1747 CODE:
1181{ 1748{
1182 while (self->faces <= face) 1749 need_facenum (self, face); self->face2tile [face] = tile;
1183 { 1750 need_texid (self, tile);
1184 Append (mapface, self->face, self->faces, self->faces);
1185 self->faces *= 2;
1186 }
1187
1188 self->face [face] = texid;
1189} 1751}
1190 1752
1191void 1753void
1754set_smooth (DC::Map self, int face, int smooth, int level)
1755 CODE:
1756{
1757 tileid texid;
1758 maptex *tex;
1759
1760 if (face < 0 || face >= self->faces)
1761 return;
1762
1763 if (smooth < 0 || smooth >= self->faces)
1764 return;
1765
1766 texid = self->face2tile [face];
1767
1768 if (!texid)
1769 return;
1770
1771 tex = self->tex + texid;
1772 tex->smoothtile = self->face2tile [smooth];
1773 tex->smoothlevel = level;
1774}
1775
1776void
1192set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1777set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1193 CODE: 1778 CODE:
1194{ 1779{
1195 while (self->texs <= texid) 1780 need_texid (self, texid);
1196 {
1197 Append (maptex, self->tex, self->texs, self->texs);
1198 self->texs *= 2;
1199 }
1200 1781
1201 { 1782 {
1202 maptex *tex = self->tex + texid; 1783 maptex *tex = self->tex + texid;
1203 1784
1204 tex->name = name; 1785 tex->name = name;
1220 // use uglier nearest interpolation because linear suffers 1801 // use uglier nearest interpolation because linear suffers
1221 // from transparent color bleeding and ugly wrapping effects. 1802 // from transparent color bleeding and ugly wrapping effects.
1222 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1803 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1223} 1804}
1224 1805
1806void
1807expire_textures (DC::Map self, int texid, int count)
1808 PPCODE:
1809 for (; texid < self->texs && count; ++texid, --count)
1810 {
1811 maptex *tex = self->tex + texid;
1812
1813 if (tex->name)
1814 {
1815 if (tex->unused)
1816 {
1817 tex->name = 0;
1818 tex->unused = 0;
1819 XPUSHs (sv_2mortal (newSViv (texid)));
1820 }
1821 else
1822 tex->unused = 1;
1823 }
1824 }
1825
1225int 1826int
1226ox (CFPlus::Map self) 1827ox (DC::Map self)
1227 ALIAS: 1828 ALIAS:
1228 oy = 1 1829 oy = 1
1229 x = 2 1830 x = 2
1230 y = 3 1831 y = 3
1231 w = 4 1832 w = 4
1242 } 1843 }
1243 OUTPUT: 1844 OUTPUT:
1244 RETVAL 1845 RETVAL
1245 1846
1246void 1847void
1247scroll (CFPlus::Map self, int dx, int dy) 1848scroll (DC::Map self, int dx, int dy)
1248 CODE: 1849 CODE:
1249{ 1850{
1250 if (dx > 0) 1851 if (dx > 0)
1251 map_blank (self, self->x, self->y, dx, self->h); 1852 map_blank (self, self->x, self->y, dx, self->h);
1252 else if (dx < 0) 1853 else if (dx < 0)
1253 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1854 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1254 1855
1255 if (dy > 0) 1856 if (dy > 0)
1256 map_blank (self, self->x, self->y, self->w, dy); 1857 map_blank (self, self->x, self->y, self->w, dy);
1257 else if (dy < 0) 1858 else if (dy < 0)
1258 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1859 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1259 1860
1260 self->ox += dx; self->x += dx; 1861 self->ox += dx; self->x += dx;
1261 self->oy += dy; self->y += dy; 1862 self->oy += dy; self->y += dy;
1262 1863
1263 while (self->y < 0) 1864 while (self->y < 0)
1267 self->rows += MAP_EXTEND_Y; 1868 self->rows += MAP_EXTEND_Y;
1268 self->y += MAP_EXTEND_Y; 1869 self->y += MAP_EXTEND_Y;
1269 } 1870 }
1270} 1871}
1271 1872
1272void 1873SV *
1273map1a_update (CFPlus::Map self, SV *data_, int extmap) 1874map1a_update (DC::Map self, SV *data_, int extmap)
1274 CODE: 1875 CODE:
1275{ 1876{
1276 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1877 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1277 uint8_t *data_end = (uint8_t *)SvEND (data_); 1878 uint8_t *data_end = (uint8_t *)SvEND (data_);
1278 mapcell *cell; 1879 mapcell *cell;
1279 int x, y, flags; 1880 int x, y, z, flags;
1881 AV *missing = newAV ();
1882 RETVAL = newRV_noinc ((SV *)missing);
1280 1883
1281 while (data < data_end - 1) 1884 while (data < data_end - 1)
1282 { 1885 {
1283 flags = (data [0] << 8) + data [1]; data += 2; 1886 flags = (data [0] << 8) + data [1]; data += 2;
1284 1887
1304 uint8_t ext, cmd; 1907 uint8_t ext, cmd;
1305 1908
1306 do 1909 do
1307 { 1910 {
1308 ext = *data++; 1911 ext = *data++;
1309 cmd = ext & 0x3f; 1912 cmd = ext & 0x7f;
1310 1913
1311 if (cmd < 4) 1914 if (cmd < 4)
1312 cell->darkness = 255 - ext * 64 + 1; 1915 cell->darkness = 255 - ext * 64 + 1;
1313 else if (cmd == 5) // health 1916 else if (cmd == 5) // health
1314 { 1917 {
1315 cell->stat_width = 1; 1918 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1919 cell->stat_hp = *data++;
1317 } 1920 }
1318 else if (cmd == 6) // monster width 1921 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1922 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1923 else if (cmd == 0x47)
1321 { 1924 {
1322 if (*data == 4) 1925 if (*data == 1) cell->player = data [1];
1323 ; // decode player tag 1926 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1927 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1928 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1324 1929
1325 data += *data + 1; 1930 data += *data + 1;
1326 } 1931 }
1327 else if (cmd == 8) // cell flags 1932 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1933 cell->flags = *data++;
1333 } 1938 }
1334 while (ext & 0x80); 1939 while (ext & 0x80);
1335 } 1940 }
1336 else 1941 else
1337 cell->darkness = *data++ + 1; 1942 cell->darkness = *data++ + 1;
1338
1339 } 1943 }
1340 1944
1945 for (z = 0; z <= 2; ++z)
1341 if (flags & 4) 1946 if (flags & (4 >> z))
1342 { 1947 {
1343 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1948 faceid face = (data [0] << 8) + data [1]; data += 2;
1949 need_facenum (self, face);
1950 cell->tile [z] = self->face2tile [face];
1951
1952 if (cell->tile [z])
1953 {
1954 maptex *tex = self->tex + cell->tile [z];
1955 tex->unused = 0;
1956 if (!tex->name)
1957 av_push (missing, newSViv (cell->tile [z]));
1958
1959 if (tex->smoothtile)
1960 {
1961 maptex *smooth = self->tex + tex->smoothtile;
1962 smooth->unused = 0;
1963 if (!smooth->name)
1964 av_push (missing, newSViv (tex->smoothtile));
1965 }
1966 }
1344 } 1967 }
1345
1346 if (flags & 2)
1347 {
1348 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1349 }
1350
1351 if (flags & 1)
1352 {
1353 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1354 }
1355 } 1968 }
1356 else 1969 else
1357 { 1970 CELL_CLEAR (cell);
1358 cell->darkness = 0;
1359 cell->stat_hp = 0;
1360 cell->flags = 0;
1361 cell->player = 0;
1362 }
1363 } 1971 }
1364} 1972}
1973 OUTPUT:
1974 RETVAL
1365 1975
1366SV * 1976SV *
1367mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1977mapmap (DC::Map self, int x0, int y0, int w, int h)
1368 CODE: 1978 CODE:
1369{ 1979{
1370 int x1, x; 1980 int x1, x;
1371 int y1, y; 1981 int y1, y;
1372 int z; 1982 int z;
1393 { 2003 {
1394 mapcell *cell = row->col + (x - row->c0); 2004 mapcell *cell = row->col + (x - row->c0);
1395 2005
1396 for (z = 0; z <= 0; z++) 2006 for (z = 0; z <= 0; z++)
1397 { 2007 {
1398 mapface face = cell->face [z];
1399
1400 if (face)
1401 {
1402 maptex tex = self->tex [face]; 2008 maptex tex = self->tex [cell->tile [z]];
1403 int a0 = 255 - tex.a; 2009 int a0 = 255 - tex.a;
1404 int a1 = tex.a; 2010 int a1 = tex.a;
1405 2011
1406 r = (r * a0 + tex.r * a1) / 255; 2012 r = (r * a0 + tex.r * a1) / 255;
1407 g = (g * a0 + tex.g * a1) / 255; 2013 g = (g * a0 + tex.g * a1) / 255;
1408 b = (b * a0 + tex.b * a1) / 255; 2014 b = (b * a0 + tex.b * a1) / 255;
1409 a = (a * a0 + tex.a * a1) / 255; 2015 a = (a * a0 + tex.a * a1) / 255;
1410 }
1411 } 2016 }
1412 } 2017 }
1413 2018
1414 *map++ = (r ) 2019 *map++ = (r )
1415 | (g << 8) 2020 | (g << 8)
1422} 2027}
1423 OUTPUT: 2028 OUTPUT:
1424 RETVAL 2029 RETVAL
1425 2030
1426void 2031void
1427draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2032draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1428 CODE: 2033 CODE:
1429{ 2034{
1430 int vx, vy;
1431 int x, y, z; 2035 int x, y, z;
1432 int last_name;
1433 mapface face;
1434 2036
1435 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2037 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1436 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2038 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2039 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2040 smooth_key skey;
2041 int pl_x, pl_y;
2042 maptex pl_tex;
2043 rc_t *rc = rc_alloc ();
2044 rc_t *rc_ov = rc_alloc ();
2045 rc_key_t key;
2046 rc_array_t *arr, *arr_hidden;
1437 2047
1438 /* 2048 pl_tex.name = 0;
1439 int vx = self->vx = self->w >= sw
1440 ? self->x + (self->w - sw) / 2
1441 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1442 2049
1443 int vy = self->vy = self->h >= sh 2050 // that's current max. sorry.
1444 ? self->y + (self->h - sh) / 2 2051 if (sw > 255) sw = 255;
1445 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2052 if (sh > 255) sh = 255;
1446 */
1447 2053
1448 glColor4ub (255, 255, 255, 255); 2054 // clear key, in case of extra padding
2055 memset (&skey, 0, sizeof (skey));
2056
2057 memset (&key, 0, sizeof (key));
2058 key.r = 255;
2059 key.g = 255;
2060 key.b = 255;
2061 key.a = 255;
2062 key.mode = GL_QUADS;
2063 key.format = GL_T2F_V3F;
2064
2065 mx += self->x;
2066 my += self->y;
2067
2068 // first pass: determine smooth_max
2069 // rather ugly, if you ask me
2070 // could also be stored inside mapcell and updated on change
2071 memset (smooth_max, 0, sizeof (smooth_max));
2072
2073 for (y = 0; y < sh; y++)
2074 if (0 <= y + my && y + my < self->rows)
2075 {
2076 maprow *row = self->row + (y + my);
2077
2078 for (x = 0; x < sw; x++)
2079 if (row->c0 <= x + mx && x + mx < row->c1)
2080 {
2081 mapcell *cell = row->col + (x + mx - row->c0);
2082
2083 smooth_max[x + 1][y + 1] =
2084 MAX (self->tex [cell->tile [0]].smoothlevel,
2085 MAX (self->tex [cell->tile [1]].smoothlevel,
2086 self->tex [cell->tile [2]].smoothlevel));
2087 }
2088 }
1449 2089
1450 glEnable (GL_BLEND); 2090 glEnable (GL_BLEND);
1451 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2091 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1452 glEnable (GL_TEXTURE_2D);
1453 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2092 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1454 2093
1455 glBegin (GL_QUADS); 2094 key.texname = self->tex [TEXID_HIDDEN].name;
2095 arr_hidden = rc_array (rc_ov, &key);
1456 2096
1457 last_name = 0;
1458
1459 for (z = 0; z < 3; z++) 2097 for (z = 0; z <= 2; z++)
2098 {
2099 memset (smooth_level, 0, sizeof (smooth_level));
2100 key.texname = -1;
2101
1460 for (y = 0; y < sh; y++) 2102 for (y = 0; y < sh; y++)
1461 if (0 <= y + vy && y + vy < self->rows) 2103 if (0 <= y + my && y + my < self->rows)
1462 { 2104 {
1463 maprow *row = self->row + (y + vy); 2105 maprow *row = self->row + (y + my);
1464 2106
1465 for (x = 0; x < sw; x++) 2107 for (x = 0; x < sw; x++)
1466 if (row->c0 <= x + vx && x + vx < row->c1) 2108 if (row->c0 <= x + mx && x + mx < row->c1)
1467 { 2109 {
1468 mapcell *cell = row->col + (x + vx - row->c0); 2110 mapcell *cell = row->col + (x + mx - row->c0);
1469
1470 face = cell->face [z]; 2111 tileid tile = cell->tile [z];
2112
2113 if (tile)
2114 {
2115 maptex tex = self->tex [tile];
2116 int px, py;
1471 2117
1472 if (face && face < self->texs) 2118 if (key.texname != tex.name)
2119 {
2120 self->tex [tile].unused = 0;
2121
2122 if (!tex.name)
2123 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2124
2125 key.texname = tex.name;
2126 arr = rc_array (rc, &key);
2127 }
2128
2129 px = (x + 1) * T - tex.w;
2130 py = (y + 1) * T - tex.h;
2131
2132 if (expect_false (cell->player == player) && expect_false (z == 2))
2133 {
2134 pl_x = px;
2135 pl_y = py;
2136 pl_tex = tex;
2137 continue;
2138 }
2139
2140 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2141 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2142 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2143 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2144
2145 // update smooth hash
2146 if (tex.smoothtile)
2147 {
2148 skey.tile = tex.smoothtile;
2149 skey.level = tex.smoothlevel;
2150
2151 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2152
2153 // add bits to current tile and all neighbours. skey.x|y is
2154 // shifted +1|+1 so we always stay positive.
2155
2156 // bits is ___n cccc CCCC bbbb
2157 // n do not draw borders&corners
2158 // c draw these corners, but...
2159 // C ... not these
2160 // b draw these borders
2161
2162 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2163 // ┃· ·· ·┃ ━━
2164
2165 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2166 // ·· ·· ·┏ ┓·
2167
2168 // full tile
2169 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2170
2171 // borders
2172 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2173 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2174 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2175 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2176
2177 // corners
2178 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2179 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2180 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2181 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2182 }
2183 }
2184
2185 if (expect_false (z == 2))
2186 {
2187 /* draw question marks on top of hidden spaces */
2188 if (!cell->darkness)
2189 {
2190 maptex tex = self->tex [TEXID_HIDDEN];
2191 int px = (x + 1) * T - tex.w;
2192 int py = (y + 1) * T - tex.h;
2193
2194 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2195 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2196 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2197 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2198 }
2199
2200 if (expect_false (cell->flags))
2201 {
2202 // overlays such as the speech bubble, probably more to come
2203 if (cell->flags & 1)
2204 {
2205 rc_key_t key_ov = key;
2206 maptex tex = self->tex [TEXID_SPEECH];
2207 rc_array_t *arr;
2208 int px = x * T + T * 2 / 32;
2209 int py = y * T - T * 6 / 32;
2210
2211 key_ov.texname = tex.name;
2212 arr = rc_array (rc_ov, &key_ov);
2213
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2218 }
2219 }
2220 }
2221 }
2222 }
2223
2224 rc_draw (rc);
2225 rc_clear (rc);
2226
2227 // go through all smoothlevels, lowest to highest, then draw.
2228 // this is basically counting sort
2229 {
2230 int w, b;
2231
2232 glEnable (GL_TEXTURE_2D);
2233 glBegin (GL_QUADS);
2234 for (w = 0; w < 256 / 32; ++w)
2235 {
2236 uint32_t smask = smooth_level [w];
2237 if (smask)
2238 for (b = 0; b < 32; ++b)
2239 if (smask & (((uint32_t)1) << b))
1473 { 2240 {
1474 maptex tex = self->tex [face]; 2241 int level = (w << 5) | b;
1475 int px = (x + 1) * 32 - tex.w; 2242 HE *he;
1476 int py = (y + 1) * 32 - tex.h;
1477 2243
1478 if (last_name != tex.name) 2244 hv_iterinit (smooth);
2245 while ((he = hv_iternext (smooth)))
1479 { 2246 {
1480 glEnd (); 2247 smooth_key *skey = (smooth_key *)HeKEY (he);
1481 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2248 IV bits = SvIVX (HeVAL (he));
1482 glBegin (GL_QUADS);
1483 }
1484 2249
1485 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1486 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1487 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1488 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1489 }
1490
1491 if (cell->flags && z == 2)
1492 {
1493 if (cell->flags & 1) 2250 if (!(bits & 0x1000)
2251 && skey->level == level
2252 && level > smooth_max [skey->x][skey->y])
1494 { 2253 {
1495 maptex tex = self->tex [1]; 2254 maptex tex = self->tex [skey->tile];
1496 int px = (x + 1) * 32 - tex.w + 2; 2255 int px = (((int)skey->x) - 1) * T;
1497 int py = (y + 1) * 32 - tex.h - 6; 2256 int py = (((int)skey->y) - 1) * T;
2257 int border = bits & 15;
2258 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2259 float dx = tex.s * .0625f; // 16 images/row
2260 float dy = tex.t * .5f ; // 2 images/column
1498 2261
2262 if (tex.name)
2263 {
2264 // this time avoiding texture state changes
2265 // save gobs of state changes.
2266 if (key.texname != tex.name)
2267 {
2268 self->tex [skey->tile].unused = 0;
2269
1499 glEnd (); 2270 glEnd ();
1500 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2271 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1501 glBegin (GL_QUADS); 2272 glBegin (GL_QUADS);
2273 }
1502 2274
2275 if (border)
2276 {
2277 float ox = border * dx;
2278
2279 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2280 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2281 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2282 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2283 }
2284
2285 if (corner)
2286 {
2287 float ox = corner * dx;
2288
1503 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2289 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1504 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2290 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1505 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2291 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1506 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2292 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2293 }
2294 }
2295 }
1507 } 2296 }
1508 } 2297 }
1509 }
1510 } 2298 }
1511 2299
1512 glEnd (); 2300 glEnd ();
1513
1514 glDisable (GL_TEXTURE_2D); 2301 glDisable (GL_TEXTURE_2D);
2302 key.texname = -1;
2303 }
2304
2305 hv_clear (smooth);
2306 }
2307
2308 if (pl_tex.name)
2309 {
2310 maptex tex = pl_tex;
2311 int px = pl_x + sdx;
2312 int py = pl_y + sdy;
2313
2314 key.texname = tex.name;
2315 arr = rc_array (rc, &key);
2316
2317 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2318 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2319 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2321
2322 rc_draw (rc);
2323 }
2324
2325 rc_draw (rc_ov);
2326 rc_clear (rc_ov);
2327
1515 glDisable (GL_BLEND); 2328 glDisable (GL_BLEND);
2329 rc_free (rc);
2330 rc_free (rc_ov);
1516 2331
1517 // top layer: overlays such as the health bar 2332 // top layer: overlays such as the health bar
1518 for (y = 0; y < sh; y++) 2333 for (y = 0; y < sh; y++)
1519 if (0 <= y + vy && y + vy < self->rows) 2334 if (0 <= y + my && y + my < self->rows)
1520 { 2335 {
1521 maprow *row = self->row + (y + vy); 2336 maprow *row = self->row + (y + my);
1522 2337
1523 for (x = 0; x < sw; x++) 2338 for (x = 0; x < sw; x++)
1524 if (row->c0 <= x + vx && x + vx < row->c1) 2339 if (row->c0 <= x + mx && x + mx < row->c1)
1525 { 2340 {
1526 mapcell *cell = row->col + (x + vx - row->c0); 2341 mapcell *cell = row->col + (x + mx - row->c0);
1527 2342
1528 int px = x * 32; 2343 int px = x * T;
1529 int py = y * 32; 2344 int py = y * T;
2345
2346 if (expect_false (cell->player == player))
2347 {
2348 px += sdx;
2349 py += sdy;
2350 }
1530 2351
1531 if (cell->stat_hp) 2352 if (cell->stat_hp)
1532 { 2353 {
1533 int width = cell->stat_width * 32; 2354 int width = cell->stat_width * T;
1534 int thick = sh / 28 + 1 + cell->stat_width; 2355 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1535 2356
1536 glColor3ub (0, 0, 0); 2357 glColor3ub (0, 0, 0);
1537 glRectf (px + 1, py - thick - 2, 2358 glRectf (px + 1, py - thick - 2,
1538 px + width - 1, py); 2359 px + width - 1, py);
1539 2360
1545 } 2366 }
1546 } 2367 }
1547} 2368}
1548 2369
1549void 2370void
1550draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2371draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1551 CODE: 2372 CODE:
1552{ 2373{
1553 static float color[16][3] = { 2374 static float color[16][3] = {
1554 { 0.00F, 0.00F, 0.00F }, 2375 { 0.00F, 0.00F, 0.00F },
1555 { 1.00F, 1.00F, 1.00F }, 2376 { 1.00F, 1.00F, 1.00F },
1574 }; 2395 };
1575 2396
1576 int x, y; 2397 int x, y;
1577 2398
1578 glEnable (GL_TEXTURE_2D); 2399 glEnable (GL_TEXTURE_2D);
2400 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2401 * but the nvidia driver (185.18.14) mishandles alpha textures
2402 * ansd takes the colour from god knows where instead of using
2403 * Cp. MODULATE results in the same colour, but slightly different
2404 * alpha, but atcually gives us the correct colour with nvidia.
2405 */
1579 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2406 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1580 glEnable (GL_BLEND); 2407 glEnable (GL_BLEND);
1581 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2408 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1582 glBegin (GL_QUADS); 2409 glBegin (GL_QUADS);
1583 2410
1584 for (y = 0; y < h; y++) 2411 for (y = 0; y < h; y++)
1591 float *c = color [m & 15]; 2418 float *c = color [m & 15];
1592 2419
1593 float tx1 = m & 0x40 ? 0.5 : 0.; 2420 float tx1 = m & 0x40 ? 0.5 : 0.;
1594 float tx2 = tx1 + 0.5; 2421 float tx2 = tx1 + 0.5;
1595 2422
1596 glColor4f (c[0], c[1], c[2], 0.75); 2423 glColor4f (c[0], c[1], c[2], 1);
1597 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2424 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1598 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2425 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1599 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2426 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1600 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2427 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1601 } 2428 }
1605 glDisable (GL_BLEND); 2432 glDisable (GL_BLEND);
1606 glDisable (GL_TEXTURE_2D); 2433 glDisable (GL_TEXTURE_2D);
1607} 2434}
1608 2435
1609void 2436void
1610fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2437fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1611 PPCODE: 2438 PPCODE:
1612{ 2439{
1613 int vx, vy;
1614 int x, y; 2440 int x, y;
2441 int sw1 = sw + 2;
2442 int sh1 = sh + 2;
2443 int sh3 = sh * 3;
1615 int sw4 = (sw + 3) & ~3; 2444 int sw34 = (sw * 3 + 3) & ~3;
2445 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1616 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2446 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1617 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2447 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1618 2448
1619 memset (darkness, 255, sw4 * sh);
1620 SvPOK_only (darkness_sv); 2449 SvPOK_only (darkness3_sv);
1621 SvCUR_set (darkness_sv, sw4 * sh); 2450 SvCUR_set (darkness3_sv, sw34 * sh3);
1622 2451
1623 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2452 mx += self->x - 1;
1624 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2453 my += self->y - 1;
1625 2454
2455 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2456
1626 for (y = 0; y < sh; y++) 2457 for (y = 0; y < sh1; y++)
1627 if (0 <= y + vy && y + vy < self->rows) 2458 if (0 <= y + my && y + my < self->rows)
1628 { 2459 {
1629 maprow *row = self->row + (y + vy); 2460 maprow *row = self->row + (y + my);
1630 2461
1631 for (x = 0; x < sw; x++) 2462 for (x = 0; x < sw1; x++)
1632 if (row->c0 <= x + vx && x + vx < row->c1) 2463 if (row->c0 <= x + mx && x + mx < row->c1)
1633 { 2464 {
1634 mapcell *cell = row->col + (x + vx - row->c0); 2465 mapcell *cell = row->col + (x + mx - row->c0);
1635 2466
1636 darkness[y * sw4 + x] = cell->darkness 2467 darkness1 [y * sw1 + x] = cell->darkness
1637 ? 255 - (cell->darkness - 1) 2468 ? 255 - (cell->darkness - 1)
1638 : 255 - FOW_DARKNESS; 2469 : 255 - FOW_DARKNESS;
1639 } 2470 }
1640 } 2471 }
1641 2472
2473 for (y = 0; y < sh; ++y)
2474 for (x = 0; x < sw; ++x)
2475 {
2476 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2477 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2478 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2479 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2480 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2481 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2482 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2483 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2484 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2485
2486 uint8_t r11 = (d11 + d21 + d12) / 3;
2487 uint8_t r21 = d21;
2488 uint8_t r31 = (d21 + d31 + d32) / 3;
2489
2490 uint8_t r12 = d12;
2491 uint8_t r22 = d22;
2492 uint8_t r32 = d32;
2493
2494 uint8_t r13 = (d13 + d23 + d12) / 3;
2495 uint8_t r23 = d23;
2496 uint8_t r33 = (d23 + d33 + d32) / 3;
2497
2498 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2499 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2500 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2501 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2502 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2503 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2504 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2505 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2506 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2507 }
2508
2509 free (darkness1);
2510
1642 EXTEND (SP, 3); 2511 EXTEND (SP, 3);
1643 PUSHs (sv_2mortal (newSViv (sw4))); 2512 PUSHs (sv_2mortal (newSViv (sw34)));
1644 PUSHs (sv_2mortal (newSViv (sh))); 2513 PUSHs (sv_2mortal (newSViv (sh3)));
1645 PUSHs (darkness_sv); 2514 PUSHs (darkness3_sv);
1646} 2515}
1647 2516
1648SV * 2517SV *
1649get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2518get_rect (DC::Map self, int x0, int y0, int w, int h)
1650 CODE: 2519 CODE:
1651{ 2520{
1652 int x, y, x1, y1; 2521 int x, y, x1, y1;
1653 SV *data_sv = newSV (w * h * 7 + 5); 2522 SV *data_sv = newSV (w * h * 7 + 5);
1654 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2523 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1679 if (row && row->c0 <= x && x < row->c1) 2548 if (row && row->c0 <= x && x < row->c1)
1680 { 2549 {
1681 mapcell *cell = row->col + (x - row->c0); 2550 mapcell *cell = row->col + (x - row->c0);
1682 uint8_t flags = 0; 2551 uint8_t flags = 0;
1683 2552
1684 if (cell->face [0]) flags |= 1; 2553 if (cell->tile [0]) flags |= 1;
1685 if (cell->face [1]) flags |= 2; 2554 if (cell->tile [1]) flags |= 2;
1686 if (cell->face [2]) flags |= 4; 2555 if (cell->tile [2]) flags |= 4;
1687 2556
1688 *data++ = flags; 2557 *data++ = flags;
1689 2558
1690 if (flags & 1) 2559 if (flags & 1)
1691 { 2560 {
2561 tileid tile = cell->tile [0];
1692 *data++ = cell->face [0] >> 8; 2562 *data++ = tile >> 8;
1693 *data++ = cell->face [0]; 2563 *data++ = tile;
1694 } 2564 }
1695 2565
1696 if (flags & 2) 2566 if (flags & 2)
1697 { 2567 {
2568 tileid tile = cell->tile [1];
1698 *data++ = cell->face [1] >> 8; 2569 *data++ = tile >> 8;
1699 *data++ = cell->face [1]; 2570 *data++ = tile;
1700 } 2571 }
1701 2572
1702 if (flags & 4) 2573 if (flags & 4)
1703 { 2574 {
2575 tileid tile = cell->tile [2];
1704 *data++ = cell->face [2] >> 8; 2576 *data++ = tile >> 8;
1705 *data++ = cell->face [2]; 2577 *data++ = tile;
1706 } 2578 }
1707 } 2579 }
1708 else 2580 else
1709 *data++ = 0; 2581 *data++ = 0;
1710 } 2582 }
1711 } 2583 }
1712 2584
2585 /* if size is w*h + 5 then no data has been found */
2586 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2587 {
1713 SvPOK_only (data_sv); 2588 SvPOK_only (data_sv);
1714 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2589 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2590 }
2591
1715 RETVAL = data_sv; 2592 RETVAL = data_sv;
1716} 2593}
1717 OUTPUT: 2594 OUTPUT:
1718 RETVAL 2595 RETVAL
1719 2596
1720void 2597void
1721set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2598set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1722 PPCODE: 2599 PPCODE:
1723{ 2600{
1724 int x, y, z; 2601 int x, y, z;
1725 int w, h; 2602 int w, h;
1726 int x1, y1; 2603 int x1, y1;
2604 STRLEN len;
2605 uint8_t *data, *end;
2606
2607 len = SvLEN (data_sv);
2608 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2609 data = SvPVbyte_nolen (data_sv);
2610 end = data + len + 8;
2611
2612 if (len < 5)
2613 XSRETURN_EMPTY;
1727 2614
1728 if (*data++ != 0) 2615 if (*data++ != 0)
1729 return; /* version mismatch */ 2616 XSRETURN_EMPTY; /* version mismatch */
1730 2617
1731 w = *data++ << 8; w |= *data++; 2618 w = *data++ << 8; w |= *data++;
1732 h = *data++ << 8; h |= *data++; 2619 h = *data++ << 8; h |= *data++;
1733 2620
1734 // we need to do this 'cause we don't keep an absolute coord system for rows 2621 // we need to do this 'cause we don't keep an absolute coord system for rows
1746 { 2633 {
1747 maprow *row = map_get_row (self, y); 2634 maprow *row = map_get_row (self, y);
1748 2635
1749 for (x = x0; x < x1; x++) 2636 for (x = x0; x < x1; x++)
1750 { 2637 {
2638 uint8_t flags;
2639
2640 if (data + 7 >= end)
2641 XSRETURN_EMPTY;
2642
1751 uint8_t flags = *data++; 2643 flags = *data++;
1752 2644
1753 if (flags) 2645 if (flags)
1754 { 2646 {
1755 mapface face[3] = { 0, 0, 0 };
1756
1757 mapcell *cell = row_get_cell (row, x); 2647 mapcell *cell = row_get_cell (row, x);
2648 tileid tile[3] = { 0, 0, 0 };
1758 2649
1759 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2650 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1760 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2651 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1761 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2652 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1762 2653
1763 if (cell->darkness == 0) 2654 if (cell->darkness == 0)
1764 { 2655 {
1765 cell->darkness = 0; 2656 /*cell->darkness = 0;*/
2657 EXTEND (SP, 3);
1766 2658
1767 for (z = 0; z <= 2; z++) 2659 for (z = 0; z <= 2; z++)
1768 { 2660 {
1769 cell->face[z] = face[z]; 2661 tileid t = tile [z];
1770 2662
1771 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2663 if (t >= self->texs || (t && !self->tex [t].name))
2664 {
1772 XPUSHs (sv_2mortal (newSViv (face[z]))); 2665 PUSHs (sv_2mortal (newSViv (t)));
2666 need_texid (self, t);
2667 }
2668
2669 cell->tile [z] = t;
1773 } 2670 }
1774 } 2671 }
1775 } 2672 }
1776 } 2673 }
1777 } 2674 }
1778} 2675}
1779 2676
1780MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2677MODULE = Deliantra::Client PACKAGE = DC::RW
1781 2678
1782CFPlus::MixChunk 2679DC::RW
1783new_from_file (SV *class, char *path) 2680new (SV *class, SV *data_sv)
1784 CODE: 2681 CODE:
1785 RETVAL = Mix_LoadWAV (path); 2682{
2683 STRLEN datalen;
2684 char *data = SvPVbyte (data_sv, datalen);
2685
2686 RETVAL = SDL_RWFromConstMem (data, datalen);
2687}
1786 OUTPUT: 2688 OUTPUT:
1787 RETVAL 2689 RETVAL
1788 2690
2691DC::RW
2692new_from_file (SV *class, const char *path, const char *mode = "rb")
2693 CODE:
2694 RETVAL = SDL_RWFromFile (path, mode);
2695 OUTPUT:
2696 RETVAL
2697
2698# fails on win32:
2699# dc.xs(2268) : error C2059: syntax error : '('
1789void 2700#void
2701#close (DC::RW self)
2702# CODE:
2703# (self->(close)) (self);
2704
2705MODULE = Deliantra::Client PACKAGE = DC::Channel
2706
2707PROTOTYPES: DISABLE
2708
2709DC::Channel
2710find ()
2711 CODE:
2712{
2713 RETVAL = Mix_GroupAvailable (-1);
2714
2715 if (RETVAL < 0)
2716 {
2717 RETVAL = Mix_GroupOldest (-1);
2718
2719 if (RETVAL < 0)
2720 XSRETURN_UNDEF;
2721
2722 Mix_HaltChannel (RETVAL);
2723 }
2724
2725 Mix_UnregisterAllEffects (RETVAL);
2726 Mix_Volume (RETVAL, 128);
2727}
2728 OUTPUT:
2729 RETVAL
2730
2731void
2732halt (DC::Channel self)
2733 CODE:
2734 Mix_HaltChannel (self);
2735
2736void
2737expire (DC::Channel self, int ticks = -1)
2738 CODE:
2739 Mix_ExpireChannel (self, ticks);
2740
2741void
2742fade_out (DC::Channel self, int ticks = -1)
2743 CODE:
2744 Mix_FadeOutChannel (self, ticks);
2745
2746int
2747volume (DC::Channel self, int volume)
2748 CODE:
2749 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2750 OUTPUT:
2751 RETVAL
2752
2753void
2754unregister_all_effects (DC::Channel self)
2755 CODE:
2756 Mix_UnregisterAllEffects (self);
2757
2758void
2759set_panning (DC::Channel self, int left, int right)
2760 CODE:
2761 left = CLAMP (left , 0, 255);
2762 right = CLAMP (right, 0, 255);
2763 Mix_SetPanning (self, left, right);
2764
2765void
2766set_distance (DC::Channel self, int distance)
2767 CODE:
2768 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2769
2770void
2771set_position (DC::Channel self, int angle, int distance)
2772 CODE:
2773
2774void
2775set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2776 CODE:
2777{
2778 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2779 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2780 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2781}
2782
2783void
2784set_reverse_stereo (DC::Channel self, int flip)
2785 CODE:
2786 Mix_SetReverseStereo (self, flip);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2789
2790PROTOTYPES: DISABLE
2791
2792DC::MixChunk
2793new (SV *class, DC::RW rwops)
2794 CODE:
2795 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2796 OUTPUT:
2797 RETVAL
2798
2799void
1790DESTROY (CFPlus::MixChunk self) 2800DESTROY (DC::MixChunk self)
1791 CODE: 2801 CODE:
1792 Mix_FreeChunk (self); 2802 Mix_FreeChunk (self);
1793 2803
1794int 2804int
1795volume (CFPlus::MixChunk self, int volume = -1) 2805volume (DC::MixChunk self, int volume = -1)
1796 CODE: 2806 CODE:
2807 if (items > 1)
2808 volume = CLAMP (volume, 0, 128);
1797 RETVAL = Mix_VolumeChunk (self, volume); 2809 RETVAL = Mix_VolumeChunk (self, volume);
1798 OUTPUT: 2810 OUTPUT:
1799 RETVAL 2811 RETVAL
1800 2812
1801int 2813DC::Channel
1802play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2814play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1803 CODE: 2815 CODE:
2816{
1804 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2817 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2818
2819 if (RETVAL < 0)
2820 XSRETURN_UNDEF;
2821
2822 if (channel < 0)
2823 {
2824 Mix_UnregisterAllEffects (RETVAL);
2825 Mix_Volume (RETVAL, 128);
2826 }
2827}
1805 OUTPUT: 2828 OUTPUT:
1806 RETVAL 2829 RETVAL
1807 2830
1808MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2831MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1809 2832
1810int 2833int
1811volume (int volume = -1) 2834volume (int volume = -1)
2835 PROTOTYPE: ;$
1812 CODE: 2836 CODE:
2837 if (items > 0)
2838 volume = CLAMP (volume, 0, 128);
1813 RETVAL = Mix_VolumeMusic (volume); 2839 RETVAL = Mix_VolumeMusic (volume);
1814 OUTPUT: 2840 OUTPUT:
1815 RETVAL 2841 RETVAL
1816 2842
2843void
2844fade_out (int ms)
2845 CODE:
2846 Mix_FadeOutMusic (ms);
2847
2848void
2849halt ()
2850 CODE:
2851 Mix_HaltMusic ();
2852
1817CFPlus::MixMusic 2853DC::MixMusic
1818new_from_file (SV *class, char *path) 2854new (SV *class, DC::RW rwops)
1819 CODE: 2855 CODE:
1820 RETVAL = Mix_LoadMUS (path); 2856 RETVAL = Mix_LoadMUS_RW (rwops);
1821 OUTPUT: 2857 OUTPUT:
1822 RETVAL 2858 RETVAL
1823 2859
1824void 2860void
1825DESTROY (CFPlus::MixMusic self) 2861DESTROY (DC::MixMusic self)
1826 CODE: 2862 CODE:
1827 Mix_FreeMusic (self); 2863 Mix_FreeMusic (self);
1828 2864
1829int 2865int
1830play (CFPlus::MixMusic self, int loops = -1) 2866play (DC::MixMusic self, int loops = -1)
1831 CODE: 2867 CODE:
1832 RETVAL = Mix_PlayMusic (self, loops); 2868 RETVAL = Mix_PlayMusic (self, loops);
1833 OUTPUT: 2869 OUTPUT:
1834 RETVAL 2870 RETVAL
1835 2871
1836MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2872void
2873fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2874 CODE:
2875 Mix_FadeInMusicPos (self, loops, ms, position);
2876
2877MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2878
2879PROTOTYPES: ENABLE
1837 2880
1838BOOT: 2881BOOT:
1839{ 2882{
1840 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2883 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1841 static const struct { 2884 static const struct {
1842 const char *name; 2885 const char *name;
1843 IV iv; 2886 IV iv;
1844 } *civ, const_iv[] = { 2887 } *civ, const_iv[] = {
1845# define const_iv(name) { # name, (IV)name } 2888# define const_iv(name) { # name, (IV)name }
2889 const_iv (GL_VENDOR),
2890 const_iv (GL_VERSION),
2891 const_iv (GL_EXTENSIONS),
2892 const_iv (GL_MAX_TEXTURE_UNITS),
1846 const_iv (GL_COLOR_MATERIAL), 2893 const_iv (GL_COLOR_MATERIAL),
1847 const_iv (GL_SMOOTH), 2894 const_iv (GL_SMOOTH),
1848 const_iv (GL_FLAT), 2895 const_iv (GL_FLAT),
1849 const_iv (GL_DITHER), 2896 const_iv (GL_DITHER),
1850 const_iv (GL_BLEND), 2897 const_iv (GL_BLEND),
1854 const_iv (GL_ALPHA_TEST), 2901 const_iv (GL_ALPHA_TEST),
1855 const_iv (GL_NORMALIZE), 2902 const_iv (GL_NORMALIZE),
1856 const_iv (GL_RESCALE_NORMAL), 2903 const_iv (GL_RESCALE_NORMAL),
1857 const_iv (GL_FRONT), 2904 const_iv (GL_FRONT),
1858 const_iv (GL_BACK), 2905 const_iv (GL_BACK),
2906 const_iv (GL_AUX0),
1859 const_iv (GL_AND), 2907 const_iv (GL_AND),
1860 const_iv (GL_ONE), 2908 const_iv (GL_ONE),
1861 const_iv (GL_ZERO), 2909 const_iv (GL_ZERO),
1862 const_iv (GL_SRC_ALPHA), 2910 const_iv (GL_SRC_ALPHA),
1863 const_iv (GL_DST_ALPHA), 2911 const_iv (GL_DST_ALPHA),
1864 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2912 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1865 const_iv (GL_ONE_MINUS_DST_ALPHA), 2913 const_iv (GL_ONE_MINUS_DST_ALPHA),
2914 const_iv (GL_SRC_COLOR),
2915 const_iv (GL_DST_COLOR),
2916 const_iv (GL_ONE_MINUS_SRC_COLOR),
2917 const_iv (GL_ONE_MINUS_DST_COLOR),
1866 const_iv (GL_SRC_ALPHA_SATURATE), 2918 const_iv (GL_SRC_ALPHA_SATURATE),
1867 const_iv (GL_RGB), 2919 const_iv (GL_RGB),
1868 const_iv (GL_RGBA), 2920 const_iv (GL_RGBA),
1869 const_iv (GL_RGBA4), 2921 const_iv (GL_RGBA4),
1870 const_iv (GL_RGBA8), 2922 const_iv (GL_RGBA8),
1876 const_iv (GL_INTENSITY), 2928 const_iv (GL_INTENSITY),
1877 const_iv (GL_LUMINANCE), 2929 const_iv (GL_LUMINANCE),
1878 const_iv (GL_LUMINANCE_ALPHA), 2930 const_iv (GL_LUMINANCE_ALPHA),
1879 const_iv (GL_FLOAT), 2931 const_iv (GL_FLOAT),
1880 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2932 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2933 const_iv (GL_COMPRESSED_ALPHA_ARB),
2934 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2935 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2936 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2937 const_iv (GL_COMPRESSED_RGB_ARB),
2938 const_iv (GL_COMPRESSED_RGBA_ARB),
1881 const_iv (GL_COMPILE), 2939 const_iv (GL_COMPILE),
2940 const_iv (GL_PROXY_TEXTURE_1D),
2941 const_iv (GL_PROXY_TEXTURE_2D),
1882 const_iv (GL_TEXTURE_1D), 2942 const_iv (GL_TEXTURE_1D),
1883 const_iv (GL_TEXTURE_2D), 2943 const_iv (GL_TEXTURE_2D),
1884 const_iv (GL_TEXTURE_ENV), 2944 const_iv (GL_TEXTURE_ENV),
1885 const_iv (GL_TEXTURE_MAG_FILTER), 2945 const_iv (GL_TEXTURE_MAG_FILTER),
1886 const_iv (GL_TEXTURE_MIN_FILTER), 2946 const_iv (GL_TEXTURE_MIN_FILTER),
1907 const_iv (GL_COLOR_LOGIC_OP), 2967 const_iv (GL_COLOR_LOGIC_OP),
1908 const_iv (GL_SEPARABLE_2D), 2968 const_iv (GL_SEPARABLE_2D),
1909 const_iv (GL_CONVOLUTION_2D), 2969 const_iv (GL_CONVOLUTION_2D),
1910 const_iv (GL_CONVOLUTION_BORDER_MODE), 2970 const_iv (GL_CONVOLUTION_BORDER_MODE),
1911 const_iv (GL_CONSTANT_BORDER), 2971 const_iv (GL_CONSTANT_BORDER),
2972 const_iv (GL_POINTS),
1912 const_iv (GL_LINES), 2973 const_iv (GL_LINES),
1913 const_iv (GL_LINE_STRIP), 2974 const_iv (GL_LINE_STRIP),
1914 const_iv (GL_LINE_LOOP), 2975 const_iv (GL_LINE_LOOP),
1915 const_iv (GL_QUADS), 2976 const_iv (GL_QUADS),
1916 const_iv (GL_QUAD_STRIP), 2977 const_iv (GL_QUAD_STRIP),
1917 const_iv (GL_TRIANGLES), 2978 const_iv (GL_TRIANGLES),
1918 const_iv (GL_TRIANGLE_STRIP), 2979 const_iv (GL_TRIANGLE_STRIP),
1919 const_iv (GL_TRIANGLE_FAN), 2980 const_iv (GL_TRIANGLE_FAN),
2981 const_iv (GL_POLYGON),
1920 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2982 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2983 const_iv (GL_POINT_SMOOTH_HINT),
2984 const_iv (GL_LINE_SMOOTH_HINT),
2985 const_iv (GL_POLYGON_SMOOTH_HINT),
2986 const_iv (GL_GENERATE_MIPMAP_HINT),
2987 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1921 const_iv (GL_FASTEST), 2988 const_iv (GL_FASTEST),
2989 const_iv (GL_DONT_CARE),
2990 const_iv (GL_NICEST),
1922 const_iv (GL_V2F), 2991 const_iv (GL_V2F),
1923 const_iv (GL_V3F), 2992 const_iv (GL_V3F),
1924 const_iv (GL_T2F_V3F), 2993 const_iv (GL_T2F_V3F),
1925 const_iv (GL_T2F_N3F_V3F), 2994 const_iv (GL_T2F_N3F_V3F),
2995 const_iv (GL_FUNC_ADD),
2996 const_iv (GL_FUNC_SUBTRACT),
2997 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1926# undef const_iv 2998# undef const_iv
1927 }; 2999 };
1928 3000
1929 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1930 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3003
3004 texture_av = newAV ();
3005 AvREAL_off (texture_av);
1931} 3006}
3007
3008void
3009disable_GL_EXT_blend_func_separate ()
3010 CODE:
3011 gl.BlendFuncSeparate = 0;
3012 gl.BlendFuncSeparateEXT = 0;
3013
3014void
3015apple_nvidia_bug (int enable)
1932 3016
1933char * 3017char *
1934gl_vendor () 3018gl_vendor ()
1935 CODE: 3019 CODE:
1936 RETVAL = (char *)glGetString (GL_VENDOR); 3020 RETVAL = (char *)glGetString (GL_VENDOR);
1949 CODE: 3033 CODE:
1950 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3034 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1951 OUTPUT: 3035 OUTPUT:
1952 RETVAL 3036 RETVAL
1953 3037
3038const char *glGetString (GLenum pname)
3039
3040GLint glGetInteger (GLenum pname)
3041 CODE:
3042 glGetIntegerv (pname, &RETVAL);
3043 OUTPUT:
3044 RETVAL
3045
3046GLdouble glGetDouble (GLenum pname)
3047 CODE:
3048 glGetDoublev (pname, &RETVAL);
3049 OUTPUT:
3050 RETVAL
3051
1954int glGetError () 3052int glGetError ()
1955 3053
1956void glFinish () 3054void glFinish ()
1957 3055
1958void glClear (int mask) 3056void glClear (int mask)
1972 3070
1973void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3071void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1974 CODE: 3072 CODE:
1975 gl_BlendFuncSeparate (sa, da, saa, daa); 3073 gl_BlendFuncSeparate (sa, da, saa, daa);
1976 3074
3075# void glBlendEquation (int se)
3076
1977void glDepthMask (int flag) 3077void glDepthMask (int flag)
1978 3078
1979void glLogicOp (int opcode) 3079void glLogicOp (int opcode)
1980 3080
1981void glColorMask (int red, int green, int blue, int alpha) 3081void glColorMask (int red, int green, int blue, int alpha)
1995# near_ and far_ are due to microsofts buggy "c" compiler 3095# near_ and far_ are due to microsofts buggy "c" compiler
1996void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3096void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1997 3097
1998# near_ and far_ are due to microsofts buggy "c" compiler 3098# near_ and far_ are due to microsofts buggy "c" compiler
1999void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3099void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3100
3101PROTOTYPES: DISABLE
2000 3102
2001void glViewport (int x, int y, int width, int height) 3103void glViewport (int x, int y, int width, int height)
2002 3104
2003void glScissor (int x, int y, int width, int height) 3105void glScissor (int x, int y, int width, int height)
2004 3106
2012 3114
2013void glRotate (float angle, float x, float y, float z) 3115void glRotate (float angle, float x, float y, float z)
2014 CODE: 3116 CODE:
2015 glRotatef (angle, x, y, z); 3117 glRotatef (angle, x, y, z);
2016 3118
2017void glBegin (int mode)
2018
2019void glEnd ()
2020
2021void glColor (float r, float g, float b, float a = 1.0) 3119void glColor (float r, float g, float b, float a = 1.0)
2022 PROTOTYPE: @ 3120 PROTOTYPE: @
2023 ALIAS: 3121 ALIAS:
2024 glColor_premultiply = 1 3122 glColor_premultiply = 1
2025 CODE: 3123 CODE:
2026 if (ix) 3124 if (ix)
2027 { 3125 {
2030 b *= a; 3128 b *= a;
2031 } 3129 }
2032 // microsoft visual "c" rounds instead of truncating... 3130 // microsoft visual "c" rounds instead of truncating...
2033 glColor4f (r, g, b, a); 3131 glColor4f (r, g, b, a);
2034 3132
2035void glInterleavedArrays (int format, int stride, char *data)
2036
2037void glDrawElements (int mode, int count, int type, char *indices)
2038
2039# 1.2 void glDrawRangeElements (int mode, int start, int end
2040
2041void glRasterPos (float x, float y, float z = 0.) 3133void glRasterPos (float x, float y, float z = 0.)
2042 CODE: 3134 CODE:
2043 glRasterPos3f (0, 0, z); 3135 glRasterPos3f (0, 0, z);
2044 glBitmap (0, 0, 0, 0, x, y, 0); 3136 glBitmap (0, 0, 0, 0, x, y, 0);
2045 3137
2049 3141
2050void glTexCoord (float s, float t) 3142void glTexCoord (float s, float t)
2051 CODE: 3143 CODE:
2052 glTexCoord2f (s, t); 3144 glTexCoord2f (s, t);
2053 3145
3146void glRect (float x1, float y1, float x2, float y2)
3147 CODE:
3148 glRectf (x1, y1, x2, y2);
3149
3150void glRect_lineloop (float x1, float y1, float x2, float y2)
3151 CODE:
3152 glBegin (GL_LINE_LOOP);
3153 glVertex2f (x1, y1);
3154 glVertex2f (x2, y1);
3155 glVertex2f (x2, y2);
3156 glVertex2f (x1, y2);
3157 glEnd ();
3158
3159PROTOTYPES: ENABLE
3160
3161void glBegin (int mode)
3162
3163void glEnd ()
3164
3165void glPointSize (GLfloat size)
3166
3167void glLineWidth (GLfloat width)
3168
3169void glInterleavedArrays (int format, int stride, char *data)
3170
3171void glDrawElements (int mode, int count, int type, char *indices)
3172
3173# 1.2 void glDrawRangeElements (int mode, int start, int end
3174
2054void glTexEnv (int target, int pname, float param) 3175void glTexEnv (int target, int pname, float param)
2055 CODE: 3176 CODE:
2056 glTexEnvf (target, pname, param); 3177 glTexEnvf (target, pname, param);
2057 3178
2058void glTexParameter (int target, int pname, float param) 3179void glTexParameter (int target, int pname, float param)
2074void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3195void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2075 CODE: 3196 CODE:
2076 if (gl.SeparableFilter2D) 3197 if (gl.SeparableFilter2D)
2077 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3198 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2078 3199
2079void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3200void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2080 3201
2081void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3202void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2082 3203
2083void glDrawPixels (int width, int height, int format, int type, char *pixels) 3204void glDrawPixels (int width, int height, int format, int type, char *pixels)
3205
3206void glPixelZoom (float x, float y)
2084 3207
2085void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3208void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2086 3209
2087int glGenTexture () 3210int glGenTexture ()
2088 CODE: 3211 CODE:
2089{ 3212 RETVAL = gen_texture ();
2090 GLuint name;
2091 glGenTextures (1, &name);
2092 RETVAL = name;
2093}
2094 OUTPUT: 3213 OUTPUT:
2095 RETVAL 3214 RETVAL
2096 3215
2097void glDeleteTexture (int name) 3216void glDeleteTexture (int name)
2098 CODE: 3217 CODE:
2099{
2100 GLuint name_ = name;
2101 glDeleteTextures (1, &name_); 3218 del_texture (name);
2102} 3219
2103
2104int glGenList () 3220int glGenList ()
2105 CODE: 3221 CODE:
2106 RETVAL = glGenLists (1); 3222 RETVAL = glGenLists (1);
2107 OUTPUT: 3223 OUTPUT:
2108 RETVAL 3224 RETVAL
2115 3231
2116void glEndList () 3232void glEndList ()
2117 3233
2118void glCallList (int list) 3234void glCallList (int list)
2119 3235
3236MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3237
3238PROTOTYPES: DISABLE
3239
3240void
3241find_widget (SV *self, NV x, NV y)
3242 PPCODE:
3243{
3244 if (within_widget (self, x, y))
3245 XPUSHs (self);
3246}
3247
3248BOOT:
3249{
3250 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3251
3252 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3253 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3254 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3255 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3256}
3257
3258void
3259draw (SV *self)
3260 CODE:
3261{
3262 HV *hv;
3263 SV **svp;
3264 NV x, y, w, h;
3265 SV *draw_x_sv = GvSV (draw_x_gv);
3266 SV *draw_y_sv = GvSV (draw_y_gv);
3267 SV *draw_w_sv = GvSV (draw_w_gv);
3268 SV *draw_h_sv = GvSV (draw_h_gv);
3269 double draw_x, draw_y;
3270
3271 if (!SvROK (self))
3272 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3273
3274 hv = (HV *)SvRV (self);
3275
3276 if (SvTYPE (hv) != SVt_PVHV)
3277 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3278
3279 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3280 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3281
3282 if (!h || !w)
3283 XSRETURN_EMPTY;
3284
3285 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3286 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3287
3288 draw_x = SvNV (draw_x_sv) + x;
3289 draw_y = SvNV (draw_y_sv) + y;
3290
3291 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3292 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3293 XSRETURN_EMPTY;
3294
3295 sv_setnv (draw_x_sv, draw_x);
3296 sv_setnv (draw_y_sv, draw_y);
3297
3298 glPushMatrix ();
3299 glTranslated (x, y, 0);
3300
3301 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3302 {
3303 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3304
3305 if (svp && SvTRUE (*svp))
3306 {
3307 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3308 glEnable (GL_BLEND);
3309 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3310 glBegin (GL_QUADS);
3311 glVertex2f (0, 0);
3312 glVertex2f (w, 0);
3313 glVertex2f (w, h);
3314 glVertex2f (0, h);
3315 glEnd ();
3316 glDisable (GL_BLEND);
3317 }
3318 }
3319#if 0
3320 // draw borders, for debugging
3321 glPushMatrix ();
3322 glColor4f (1., 1., 0., 1.);
3323 glTranslatef (.5, .5, 0.);
3324 glBegin (GL_LINE_LOOP);
3325 glVertex2f (0 , 0);
3326 glVertex2f (w - 1, 0);
3327 glVertex2f (w - 1, h - 1);
3328 glVertex2f (0 , h - 1);
3329 glEnd ();
3330 glPopMatrix ();
3331#endif
3332 PUSHMARK (SP);
3333 XPUSHs (self);
3334 PUTBACK;
3335 call_method ("_draw", G_VOID | G_DISCARD);
3336 SPAGAIN;
3337
3338 glPopMatrix ();
3339
3340 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3341 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3342}
3343

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