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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.154 by root, Tue Sep 19 22:23:30 2006 UTC vs.
Revision 1.296 by root, Mon Dec 21 23:52:34 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
15#endif 26#endif
16 27
28#include <assert.h>
17#include <math.h> 29#include <math.h>
18#include <string.h> 30#include <string.h>
19#include <stdio.h> 31#include <stdio.h>
20#include <stdlib.h> 32#include <stdlib.h>
21 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
22#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
23#include <SDL_endian.h> 38#include <SDL_endian.h>
24#include <SDL_image.h> 39#include <SDL_image.h>
25#include <SDL_mixer.h> 40#include <SDL_mixer.h>
26#include <SDL_opengl.h> 41#include <SDL_opengl.h>
27 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
28#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
30 50
31#include <glib/gmacros.h> 51#include <glib/gmacros.h>
32 52
33#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
34 65
35#ifndef _WIN32 66#ifndef _WIN32
36# include <sys/types.h> 67# include <sys/types.h>
37# include <sys/socket.h> 68# include <sys/socket.h>
38# include <netinet/in.h> 69# include <netinet/in.h>
39# include <netinet/tcp.h> 70# include <netinet/tcp.h>
40# include <inttypes.h> 71# include <inttypes.h>
72#endif
73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 76#else
42 typedef unsigned char uint8_t; 77# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 78#endif
49 79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
53 89
54#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
56 92
57#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
58 94
59#if 0 95/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 97
62# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
63#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102#define TEXID_HIDDEN 3
103
104static AV *texture_av;
64 105
65static struct 106static struct
66{ 107{
67#define GL_FUNC(ptr,name) ptr name; 108#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 109#include "glfunc.h"
69#undef GL_FUNC 110#undef GL_FUNC
70} gl; 111} gl;
71 112
113static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 114gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 115{
74 if (gl.BlendFuncSeparate) 116 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 117 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 118 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 119 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 120 else
79 glBlendFunc (sa, da); 121 glBlendFunc (sa, da);
80} 122}
81 123
124static GLuint
125gen_texture ()
126{
127 GLuint name;
128
129 if (AvFILL (texture_av) >= 0)
130 name = (GLuint)(size_t)av_pop (texture_av);
131 else
132 glGenTextures (1, &name);
133
134 return name;
135}
136
137static void
138del_texture (GLuint name)
139{
140 /* make a half-assed attempt at returning the memory used by the texture */
141 /* textures are frequently being reused by cfplus anyway */
142 /*glBindTexture (GL_TEXTURE_2D, name);*/
143 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
144 av_push (texture_av, (SV *)(size_t)name);
145 glDeleteTextures (1, &name);
146}
147
82#include "texcache.c" 148#include "texcache.c"
149#include "rendercache.c"
83 150
84#include "pango-font.c" 151#include "pango-font.c"
85#include "pango-fontmap.c" 152#include "pango-fontmap.c"
86#include "pango-render.c" 153#include "pango-render.c"
87 154
155typedef IV DC__Channel;
156typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 157typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 158typedef Mix_Music *DC__MixMusic;
90 159
91typedef PangoFontDescription *CFPlus__Font; 160typedef PangoFontDescription *DC__Font;
92 161
93static int 162static int
94shape_attr_p (PangoLayoutRun *run) 163shape_attr_p (PangoLayoutRun *run)
95{ 164{
96 GSList *attrs = run->item->analysis.extra_attrs; 165 GSList *attrs = run->item->analysis.extra_attrs;
110 179
111typedef struct cf_layout { 180typedef struct cf_layout {
112 PangoLayout *pl; 181 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 182 float r, g, b, a; // default color for rgba mode
114 int base_height; 183 int base_height;
115 CFPlus__Font font; 184 DC__Font font;
185 rc_t *rc;
116} *CFPlus__Layout; 186} *DC__Layout;
117 187
118static CFPlus__Font default_font; 188static DC__Font default_font;
119static PangoContext *opengl_context; 189static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 190static PangoFontMap *opengl_fontmap;
121 191
122static void 192static void
123substitute_func (FcPattern *pattern, gpointer data) 193substitute_func (FcPattern *pattern, gpointer data)
128#endif 198#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 199 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 200}
131 201
132static void 202static void
133layout_update_font (CFPlus__Layout self) 203layout_update_font (DC__Layout self)
134{ 204{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 205 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 206 * reasonably well with dejavu/bistream fonts
137 */ 207 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 208 PangoFontDescription *font = self->font ? self->font : default_font;
139 209
140 pango_font_description_set_absolute_size (font, 210 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 211 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 212
143 pango_layout_set_font_description (self->pl, font); 213 pango_layout_set_font_description (self->pl, font);
144} 214}
145 215
146static void 216static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 217layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 218{
149 PangoRectangle rect; 219 PangoRectangle rect;
150 220
151 // get_pixel_* wrongly rounds down 221 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 222 pango_layout_get_extents (self->pl, 0, &rect);
159 229
160 *w = rect.width; 230 *w = rect.width;
161 *h = rect.height; 231 *h = rect.height;
162} 232}
163 233
234typedef uint16_t tileid;
164typedef uint16_t mapface; 235typedef uint16_t faceid;
165 236
166typedef struct { 237typedef struct {
167 GLint name; 238 GLuint name;
168 int w, h; 239 int w, h;
169 float s, t; 240 float s, t;
170 uint8_t r, g, b, a; 241 uint8_t r, g, b, a;
242 tileid smoothtile;
243 uint8_t smoothlevel;
244 uint8_t unused; /* set to zero on use */
171} maptex; 245} maptex;
172 246
173typedef struct { 247typedef struct {
174 uint32_t player; 248 uint32_t player;
175 mapface face[3]; 249 tileid tile[3];
176 uint16_t darkness; 250 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 251 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 252} mapcell;
179 253
180typedef struct { 254typedef struct {
181 int32_t c0, c1; 255 int32_t c0, c1;
182 mapcell *col; 256 mapcell *col;
183} maprow; 257} maprow;
184 258
185typedef struct map { 259typedef struct map {
186 int x, y, w, h; 260 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 261 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 262 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 263 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 264
194 int32_t rows; 265 int32_t rows;
195 maprow *row; 266 maprow *row;
196} *CFPlus__Map; 267} *DC__Map;
197 268
198static char * 269static char *
199prepend (char *ptr, int sze, int inc) 270prepend (char *ptr, int sze, int inc)
200{ 271{
201 char *p; 272 char *p;
218} 289}
219 290
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 291#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 293
294static void
295need_facenum (struct map *self, faceid face)
296{
297 while (self->faces <= face)
298 {
299 Append (tileid, self->face2tile, self->faces, self->faces);
300 self->faces *= 2;
301 }
302}
303
304static void
305need_texid (struct map *self, int texid)
306{
307 while (self->texs <= texid)
308 {
309 Append (maptex, self->tex, self->texs, self->texs);
310 self->texs *= 2;
311 }
312}
313
223static maprow * 314static maprow *
224map_get_row (CFPlus__Map self, int y) 315map_get_row (DC__Map self, int y)
225{ 316{
226 if (0 > y) 317 if (0 > y)
227 { 318 {
228 int extend = - y + MAP_EXTEND_Y; 319 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 320 Prepend (maprow, self->row, self->rows, extend);
267 358
268 return row->col + (x - row->c0); 359 return row->col + (x - row->c0);
269} 360}
270 361
271static mapcell * 362static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 363map_get_cell (DC__Map self, int x, int y)
273{ 364{
274 return row_get_cell (map_get_row (self, y), x); 365 return row_get_cell (map_get_row (self, y), x);
275} 366}
276 367
277static void 368static void
278map_clear (CFPlus__Map self) 369map_clear (DC__Map self)
279{ 370{
280 int r; 371 int r;
281 372
282 for (r = 0; r < self->rows; r++) 373 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 374 Safefree (self->row[r].col);
290 self->oy = 0; 381 self->oy = 0;
291 self->row = 0; 382 self->row = 0;
292 self->rows = 0; 383 self->rows = 0;
293} 384}
294 385
386#define CELL_CLEAR(cell) \
387 do { \
388 if ((cell)->player) \
389 (cell)->tile [2] = 0; \
390 (cell)->darkness = 0; \
391 (cell)->stat_hp = 0; \
392 (cell)->flags = 0; \
393 (cell)->player = 0; \
394 } while (0)
395
295static void 396static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 397map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 398{
298 int x, y; 399 int x, y;
299 maprow *row; 400 maprow *row;
300 mapcell *cell; 401 mapcell *cell;
301 402
313 if (x >= row->c1) 414 if (x >= row->c1)
314 break; 415 break;
315 416
316 cell = row->col + x - row->c0; 417 cell = row->col + x - row->c0;
317 418
318 cell->darkness = 0; 419 CELL_CLEAR (cell);
319 cell->stat_hp = 0;
320 cell->flags = 0;
321 cell->player = 0;
322 } 420 }
323 } 421 }
422}
423
424typedef struct {
425 tileid tile;
426 uint8_t x, y, level;
427} smooth_key;
428
429static void
430smooth_or_bits (HV *hv, smooth_key *key, IV bits)
431{
432 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
433
434 if (SvIOK (*sv))
435 SvIV_set (*sv, SvIVX (*sv) | bits);
436 else
437 sv_setiv (*sv, bits);
324} 438}
325 439
326static void 440static void
327music_finished (void) 441music_finished (void)
328{ 442{
364 n |= n >> 16; 478 n |= n >> 16;
365 479
366 return n + 1; 480 return n + 1;
367} 481}
368 482
369MODULE = CFPlus PACKAGE = CFPlus 483static unsigned int
484popcount (unsigned int n)
485{
486 n -= (n >> 1) & 0x55555555U;
487 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
488 n = ((n >> 4) + n) & 0x0f0f0f0fU;
489 n *= 0x01010101U;
490
491 return n >> 24;
492}
493
494/* SDL should provide this, really. */
495#define SDLK_MODIFIER_MIN 300
496#define SDLK_MODIFIER_MAX 314
497
498/******************************************************************************/
499
500static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
501static GV *hover_gv;
502
503static int
504within_widget (SV *widget, NV x, NV y)
505{
506 HV *self;
507 SV **svp;
508 NV wx, ww, wy, wh;
509
510 if (!SvROK (widget))
511 return 0;
512
513 self = (HV *)SvRV (widget);
514
515 if (SvTYPE (self) != SVt_PVHV)
516 return 0;
517
518 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
519 if (y < wy)
520 return 0;
521
522 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
523 if (y >= wy + wh)
524 return 0;
525
526 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
527 if (x < wx)
528 return 0;
529
530 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
531 if (x >= wx + ww)
532 return 0;
533
534 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
535 if (!svp || !SvTRUE (*svp))
536 return 0;
537
538 return 1;
539}
540
541/******************************************************************************/
542
543/* process keyboard modifiers */
544static int
545mod_munge (int mod)
546{
547 mod &= MOD_MASK;
548
549 if (mod & (KMOD_META | KMOD_ALT))
550 mod |= KMOD_LRAM;
551
552 return mod;
553}
554
555static void
556deliantra_main ()
557{
558 char *argv[] = { 0 };
559 call_argv ("::main", G_DISCARD | G_VOID, argv);
560}
561
562#ifdef __MACOSX__
563 /* to due surprising braindamage on the side of SDL design, we
564 * do some mind-boggling hack here: SDL requires a custom main()
565 * on OS X, so... we provide one and call the original main(), which,
566 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
567 * and which calls our main (== SDL_main) back.
568 */
569 extern C_LINKAGE int
570 main (int argc, char *argv[])
571 {
572 deliantra_main ();
573 }
574
575 #undef main
576
577 extern C_LINKAGE int main (int argc, char *argv[]);
578
579 static void
580 SDL_braino (void)
581 {
582 char *argv[] = { "deliantra client", 0 };
583 (main) (1, argv);
584 }
585#else
586 static void
587 SDL_braino (void)
588 {
589 deliantra_main ();
590 }
591#endif
592
593MODULE = Deliantra::Client PACKAGE = DC
370 594
371PROTOTYPES: ENABLE 595PROTOTYPES: ENABLE
372 596
373BOOT: 597BOOT:
374{ 598{
375 HV *stash = gv_stashpv ("CFPlus", 1); 599 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 600 static const struct {
377 const char *name; 601 const char *name;
378 IV iv; 602 IV iv;
379 } *civ, const_iv[] = { 603 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 604# define const_iv(name) { # name, (IV)name }
605 const_iv (SDLK_MODIFIER_MIN),
606 const_iv (SDLK_MODIFIER_MAX),
607
381 const_iv (SDL_ACTIVEEVENT), 608 const_iv (SDL_ACTIVEEVENT),
382 const_iv (SDL_KEYDOWN), 609 const_iv (SDL_KEYDOWN),
383 const_iv (SDL_KEYUP), 610 const_iv (SDL_KEYUP),
384 const_iv (SDL_MOUSEMOTION), 611 const_iv (SDL_MOUSEMOTION),
385 const_iv (SDL_MOUSEBUTTONDOWN), 612 const_iv (SDL_MOUSEBUTTONDOWN),
394 const_iv (SDL_EVENT_RESERVEDA), 621 const_iv (SDL_EVENT_RESERVEDA),
395 const_iv (SDL_EVENT_RESERVEDB), 622 const_iv (SDL_EVENT_RESERVEDB),
396 const_iv (SDL_VIDEORESIZE), 623 const_iv (SDL_VIDEORESIZE),
397 const_iv (SDL_VIDEOEXPOSE), 624 const_iv (SDL_VIDEOEXPOSE),
398 const_iv (SDL_USEREVENT), 625 const_iv (SDL_USEREVENT),
626
627 const_iv (SDL_APPINPUTFOCUS),
628 const_iv (SDL_APPMOUSEFOCUS),
629 const_iv (SDL_APPACTIVE),
630
631
632 const_iv (SDLK_UNKNOWN),
633 const_iv (SDLK_FIRST),
634 const_iv (SDLK_BACKSPACE),
635 const_iv (SDLK_TAB),
636 const_iv (SDLK_CLEAR),
637 const_iv (SDLK_RETURN),
638 const_iv (SDLK_PAUSE),
639 const_iv (SDLK_ESCAPE),
640 const_iv (SDLK_SPACE),
641 const_iv (SDLK_EXCLAIM),
642 const_iv (SDLK_QUOTEDBL),
643 const_iv (SDLK_HASH),
644 const_iv (SDLK_DOLLAR),
645 const_iv (SDLK_AMPERSAND),
646 const_iv (SDLK_QUOTE),
647 const_iv (SDLK_LEFTPAREN),
648 const_iv (SDLK_RIGHTPAREN),
649 const_iv (SDLK_ASTERISK),
650 const_iv (SDLK_PLUS),
651 const_iv (SDLK_COMMA),
652 const_iv (SDLK_MINUS),
653 const_iv (SDLK_PERIOD),
654 const_iv (SDLK_SLASH),
655 const_iv (SDLK_0),
656 const_iv (SDLK_1),
657 const_iv (SDLK_2),
658 const_iv (SDLK_3),
659 const_iv (SDLK_4),
660 const_iv (SDLK_5),
661 const_iv (SDLK_6),
662 const_iv (SDLK_7),
663 const_iv (SDLK_8),
664 const_iv (SDLK_9),
665 const_iv (SDLK_COLON),
666 const_iv (SDLK_SEMICOLON),
667 const_iv (SDLK_LESS),
668 const_iv (SDLK_EQUALS),
669 const_iv (SDLK_GREATER),
670 const_iv (SDLK_QUESTION),
671 const_iv (SDLK_AT),
672
673 const_iv (SDLK_LEFTBRACKET),
674 const_iv (SDLK_BACKSLASH),
675 const_iv (SDLK_RIGHTBRACKET),
676 const_iv (SDLK_CARET),
677 const_iv (SDLK_UNDERSCORE),
678 const_iv (SDLK_BACKQUOTE),
679 const_iv (SDLK_DELETE),
680
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_LAST),
399 const_iv (SDLK_KP0), 683 const_iv (SDLK_KP0),
400 const_iv (SDLK_KP1), 684 const_iv (SDLK_KP1),
401 const_iv (SDLK_KP2), 685 const_iv (SDLK_KP2),
402 const_iv (SDLK_KP3), 686 const_iv (SDLK_KP3),
403 const_iv (SDLK_KP4), 687 const_iv (SDLK_KP4),
458 const_iv (SDLK_BREAK), 742 const_iv (SDLK_BREAK),
459 const_iv (SDLK_MENU), 743 const_iv (SDLK_MENU),
460 const_iv (SDLK_POWER), 744 const_iv (SDLK_POWER),
461 const_iv (SDLK_EURO), 745 const_iv (SDLK_EURO),
462 const_iv (SDLK_UNDO), 746 const_iv (SDLK_UNDO),
747
463 const_iv (KMOD_NONE), 748 const_iv (KMOD_NONE),
749 const_iv (KMOD_SHIFT),
464 const_iv (KMOD_LSHIFT), 750 const_iv (KMOD_LSHIFT),
465 const_iv (KMOD_RSHIFT), 751 const_iv (KMOD_RSHIFT),
752 const_iv (KMOD_CTRL),
466 const_iv (KMOD_LCTRL), 753 const_iv (KMOD_LCTRL),
467 const_iv (KMOD_RCTRL), 754 const_iv (KMOD_RCTRL),
755 const_iv (KMOD_ALT),
468 const_iv (KMOD_LALT), 756 const_iv (KMOD_LALT),
469 const_iv (KMOD_RALT), 757 const_iv (KMOD_RALT),
758 const_iv (KMOD_META),
470 const_iv (KMOD_LMETA), 759 const_iv (KMOD_LMETA),
471 const_iv (KMOD_RMETA), 760 const_iv (KMOD_RMETA),
472 const_iv (KMOD_NUM), 761 const_iv (KMOD_NUM),
473 const_iv (KMOD_CAPS), 762 const_iv (KMOD_CAPS),
474 const_iv (KMOD_MODE), 763 const_iv (KMOD_MODE),
475 const_iv (KMOD_CTRL), 764
476 const_iv (KMOD_SHIFT), 765 const_iv (KMOD_LRAM),
477 const_iv (KMOD_ALT), 766
478 const_iv (KMOD_META) 767 const_iv (MIX_DEFAULT_FORMAT),
768
769 const_iv (SDL_INIT_TIMER),
770 const_iv (SDL_INIT_AUDIO),
771 const_iv (SDL_INIT_VIDEO),
772 const_iv (SDL_INIT_CDROM),
773 const_iv (SDL_INIT_JOYSTICK),
774 const_iv (SDL_INIT_EVERYTHING),
775 const_iv (SDL_INIT_NOPARACHUTE),
776 const_iv (SDL_INIT_EVENTTHREAD),
777
778 const_iv (SDL_GL_RED_SIZE),
779 const_iv (SDL_GL_GREEN_SIZE),
780 const_iv (SDL_GL_BLUE_SIZE),
781 const_iv (SDL_GL_ALPHA_SIZE),
782 const_iv (SDL_GL_DOUBLEBUFFER),
783 const_iv (SDL_GL_BUFFER_SIZE),
784 const_iv (SDL_GL_DEPTH_SIZE),
785 const_iv (SDL_GL_STENCIL_SIZE),
786 const_iv (SDL_GL_ACCUM_RED_SIZE),
787 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
788 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
789 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
790 const_iv (SDL_GL_STEREO),
791 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
792 const_iv (SDL_GL_MULTISAMPLESAMPLES),
793 const_iv (SDL_GL_ACCELERATED_VISUAL),
794 const_iv (SDL_GL_SWAP_CONTROL),
795
796 const_iv (FOW_DARKNESS)
479# undef const_iv 797# undef const_iv
480 }; 798 };
481 799
482 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 800 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
483 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 801 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
802
803 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
804 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
484} 805}
806
807void
808weaken (SV *rv)
809 PROTOTYPE: $
810 CODE:
811 sv_rvweaken (rv);
485 812
486int 813int
487in_destruct () 814in_destruct ()
488 CODE: 815 CODE:
489 RETVAL = PL_main_cv == Nullcv; 816 RETVAL = PL_main_cv == Nullcv;
492 819
493NV floor (NV x) 820NV floor (NV x)
494 821
495NV ceil (NV x) 822NV ceil (NV x)
496 823
824IV minpot (UV n)
825
826IV popcount (UV n)
827
828NV distance (NV dx, NV dy)
829 CODE:
830 RETVAL = pow (dx * dx + dy * dy, 0.5);
831 OUTPUT:
832 RETVAL
833
497void 834void
498pango_init () 835pango_init ()
499 CODE: 836 CODE:
500{ 837{
501 opengl_fontmap = pango_opengl_font_map_new (); 838 opengl_fontmap = pango_opengl_font_map_new ();
502 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 839 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
503 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 840 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
841 /*pango_context_set_font_description (opengl_context, default_font);*/
842#if PANGO_VERSION_CHECK (1, 15, 2)
843 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
844 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
845#endif
504} 846}
505 847
506int 848char *SDL_GetError ()
507SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
508 849
509void 850void SDL_braino ()
851
852int SDL_Init (U32 flags)
853
854int SDL_InitSubSystem (U32 flags)
855
856void SDL_QuitSubSystem (U32 flags)
857
510SDL_Quit () 858void SDL_Quit ()
511 859
860int SDL_GL_SetAttribute (int attr, int value)
861
862int SDL_GL_GetAttribute (int attr)
863 CODE:
864 if (SDL_GL_GetAttribute (attr, &RETVAL))
865 XSRETURN_UNDEF;
866 OUTPUT:
867 RETVAL
868
512void 869void
513SDL_ListModes () 870SDL_ListModes (int rgb, int alpha)
514 PPCODE: 871 PPCODE:
515{ 872{
516 SDL_Rect **m; 873 SDL_Rect **m;
517 874
518 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
520 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
521 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 878 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
522 879
523 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 880 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
524 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 881 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
525 882
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
530 887
531 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 888 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
532#if SDL_VERSION_ATLEAST(1,2,10)
533 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
534 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 889 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
535#endif
536
537 SDL_EnableUNICODE (1);
538 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
539 890
540 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 891 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
541 892
542 if (m && m != (SDL_Rect **)-1) 893 if (m && m != (SDL_Rect **)-1)
543 while (*m) 894 while (*m)
544 { 895 {
896 if ((*m)->w >= 400 && (*m)->h >= 300)
897 {
545 AV *av = newAV (); 898 AV *av = newAV ();
546 av_push (av, newSViv ((*m)->w)); 899 av_push (av, newSViv ((*m)->w));
547 av_push (av, newSViv ((*m)->h)); 900 av_push (av, newSViv ((*m)->h));
901 av_push (av, newSViv (rgb));
902 av_push (av, newSViv (alpha));
548 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 903 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
904 }
549 905
550 ++m; 906 ++m;
551 } 907 }
552} 908}
553 909
554char *
555SDL_GetError ()
556
557int 910int
558SDL_SetVideoMode (int w, int h, int fullscreen) 911SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
559 CODE: 912 CODE:
913{
914 SDL_EnableUNICODE (1);
915 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
916
917 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
918 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
919 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
920 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
921
560 RETVAL = !!SDL_SetVideoMode ( 922 RETVAL = !!SDL_SetVideoMode (
561 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 923 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
562 ); 924 );
925
563 if (RETVAL) 926 if (RETVAL)
564 { 927 {
565 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 928 av_clear (texture_av);
929
930 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
566# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 931#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
567# include "glfunc.h" 932#include "glfunc.h"
568# undef GL_FUNC 933#undef GL_FUNC
569 } 934 }
935}
570 OUTPUT: 936 OUTPUT:
571 RETVAL 937 RETVAL
572 938
573void 939void
574SDL_GL_SwapBuffers () 940SDL_GL_SwapBuffers ()
575 941
576char * 942char *
577SDL_GetKeyName (int sym) 943SDL_GetKeyName (int sym)
578 944
945int
946SDL_GetAppState ()
947
948int
949SDL_GetModState ()
950
579void 951void
580SDL_PollEvent () 952poll_events ()
581 PPCODE: 953 PPCODE:
582{ 954{
583 SDL_Event ev; 955 SDL_Event ev;
584 956
585 while (SDL_PollEvent (&ev)) 957 SDL_PumpEvents ();
958 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
586 { 959 {
587 HV *hv = newHV (); 960 HV *hv = newHV ();
588 hv_store (hv, "type", 4, newSViv (ev.type), 0); 961 hv_store (hv, "type", 4, newSViv (ev.type), 0);
589 962
590 switch (ev.type) 963 switch (ev.type)
591 { 964 {
592 case SDL_KEYDOWN: 965 case SDL_KEYDOWN:
593 case SDL_KEYUP: 966 case SDL_KEYUP:
594 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 967 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
595 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 968 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
596 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 969 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
970 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
597 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 971 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
598 break; 972 break;
599 973
600 case SDL_ACTIVEEVENT: 974 case SDL_ACTIVEEVENT:
601 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 975 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
602 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 976 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
603 break; 977 break;
604 978
605 case SDL_MOUSEMOTION: 979 case SDL_MOUSEMOTION:
980 {
981 int state = ev.motion.state;
982 int x = ev.motion.x;
983 int y = ev.motion.y;
984 int xrel = ev.motion.xrel;
985 int yrel = ev.motion.yrel;
986
987 /* do simplistic event compression */
988 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
989 && state == ev.motion.state)
990 {
991 xrel += ev.motion.xrel;
992 yrel += ev.motion.yrel;
993 x = ev.motion.x;
994 y = ev.motion.y;
995 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
996 }
997
606 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
607
608 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 999 hv_store (hv, "state", 5, newSViv (state), 0);
609 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1000 hv_store (hv, "x", 1, newSViv (x), 0);
610 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1001 hv_store (hv, "y", 1, newSViv (y), 0);
611 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1002 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
612 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1003 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1004 }
613 break; 1005 break;
614 1006
615 case SDL_MOUSEBUTTONDOWN: 1007 case SDL_MOUSEBUTTONDOWN:
616 case SDL_MOUSEBUTTONUP: 1008 case SDL_MOUSEBUTTONUP:
617 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1009 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
618 1010
619 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1011 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
620 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1013 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1014 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
627 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1019 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
628 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1020 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
629 break; 1021 break;
630 } 1022 }
631 1023
632 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1024 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
633 } 1025 }
634} 1026}
635 1027
636int 1028int
637Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1029Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
638 POSTCALL: 1030 POSTCALL:
639 Mix_HookMusicFinished (music_finished); 1031 Mix_HookMusicFinished (music_finished);
640 Mix_ChannelFinished (channel_finished); 1032 Mix_ChannelFinished (channel_finished);
641 1033
642void 1034void
1035Mix_QuerySpec ()
1036 PPCODE:
1037{
1038 int freq, channels;
1039 Uint16 format;
1040
1041 if (Mix_QuerySpec (&freq, &format, &channels))
1042 {
1043 EXTEND (SP, 3);
1044 PUSHs (sv_2mortal (newSViv (freq)));
1045 PUSHs (sv_2mortal (newSViv (format)));
1046 PUSHs (sv_2mortal (newSViv (channels)));
1047 }
1048}
1049
1050void
643Mix_CloseAudio () 1051Mix_CloseAudio ()
644 1052
645int 1053int
646Mix_AllocateChannels (int numchans = -1) 1054Mix_AllocateChannels (int numchans = -1)
647 1055
1056const char *
1057Mix_GetError ()
1058
648void 1059void
649lowdelay (int fd, int val = 1) 1060lowdelay (int fd, int val = 1)
650 CODE: 1061 CODE:
1062 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1063
1064void
1065win32_proxy_info ()
1066 PPCODE:
1067{
651#ifndef _WIN32 1068#ifdef _WIN32
652 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1069 char buffer[2048];
1070 DWORD buflen;
1071
1072 EXTEND (SP, 3);
1073
1074 buflen = sizeof (buffer);
1075 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1076 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1077 {
1078 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1079
1080 buflen = sizeof (buffer);
1081 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1082 {
1083 PUSHs (newSVpv (buffer, 0));
1084
1085 buflen = sizeof (buffer);
1086 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1087 PUSHs (newSVpv (buffer, 0));
1088 }
1089 }
653#endif 1090#endif
1091}
654 1092
655void 1093int
656add_font (char *file) 1094add_font (char *file)
657 CODE: 1095 CODE:
658 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1096 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1097 OUTPUT:
1098 RETVAL
659 1099
660void 1100void
661load_image_inline (SV *image_) 1101load_image_inline (SV *image_)
662 ALIAS: 1102 ALIAS:
663 load_image_file = 1 1103 load_image_file = 1
666 STRLEN image_len; 1106 STRLEN image_len;
667 char *image = (char *)SvPVbyte (image_, image_len); 1107 char *image = (char *)SvPVbyte (image_, image_len);
668 SDL_Surface *surface, *surface2; 1108 SDL_Surface *surface, *surface2;
669 SDL_PixelFormat fmt; 1109 SDL_PixelFormat fmt;
670 SDL_RWops *rw = ix 1110 SDL_RWops *rw = ix
671 ? SDL_RWFromFile (image, "r") 1111 ? SDL_RWFromFile (image, "rb")
672 : SDL_RWFromConstMem (image, image_len); 1112 : SDL_RWFromConstMem (image, image_len);
673 1113
674 if (!rw) 1114 if (!rw)
675 croak ("load_image: %s", SDL_GetError ()); 1115 croak ("load_image: %s", SDL_GetError ());
676 1116
749void 1189void
750error (char *message) 1190error (char *message)
751 CODE: 1191 CODE:
752 fprintf (stderr, "ERROR: %s\n", message); 1192 fprintf (stderr, "ERROR: %s\n", message);
753#ifdef _WIN32 1193#ifdef _WIN32
754 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
755#endif 1195#endif
756 1196
757void 1197void
758fatal (char *message) 1198fatal (char *message)
759 CODE: 1199 CODE:
760 fprintf (stderr, "FATAL: %s\n", message); 1200 fprintf (stderr, "FATAL: %s\n", message);
761#ifdef _WIN32 1201#ifdef _WIN32
762 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1202 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
763#endif 1203#endif
764 _exit (1); 1204 _exit (1);
765 1205
766void 1206void
767_exit (int retval) 1207_exit (int retval = 0)
768 CODE: 1208 CODE:
1209#ifdef WIN32
1210 ExitThread (retval); // unclean, please beam me up
1211#else
769 _exit (retval); 1212 _exit (retval);
1213#endif
770 1214
771MODULE = CFPlus PACKAGE = CFPlus::Font 1215void
1216debug ()
1217 CODE:
1218{
1219#if DEBUG
1220 VALGRIND_DO_LEAK_CHECK;
1221#endif
1222}
772 1223
773CFPlus::Font 1224int
1225SvREFCNT (SV *sv)
1226 CODE:
1227 RETVAL = SvREFCNT (sv);
1228 OUTPUT:
1229 RETVAL
1230
1231MODULE = Deliantra::Client PACKAGE = DC::Font
1232
1233PROTOTYPES: DISABLE
1234
1235DC::Font
774new_from_file (SV *class, char *path, int id = 0) 1236new_from_file (SV *class, char *path, int id = 0)
775 CODE: 1237 CODE:
776{ 1238{
777 int count; 1239 int count;
778 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1240 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
781} 1243}
782 OUTPUT: 1244 OUTPUT:
783 RETVAL 1245 RETVAL
784 1246
785void 1247void
786DESTROY (CFPlus::Font self) 1248DESTROY (DC::Font self)
787 CODE: 1249 CODE:
788 pango_font_description_free (self); 1250 pango_font_description_free (self);
789 1251
790void 1252void
791make_default (CFPlus::Font self) 1253make_default (DC::Font self)
1254 PROTOTYPE: $
792 CODE: 1255 CODE:
793 default_font = self; 1256 default_font = self;
794 1257
795MODULE = CFPlus PACKAGE = CFPlus::Layout 1258MODULE = Deliantra::Client PACKAGE = DC::Layout
796 1259
1260PROTOTYPES: DISABLE
1261
797void 1262void
798reset_glyph_cache () 1263glyph_cache_backup ()
1264 PROTOTYPE:
799 CODE: 1265 CODE:
1266 tc_backup ();
1267
1268void
1269glyph_cache_restore ()
1270 PROTOTYPE:
1271 CODE:
800 tc_clear (); 1272 tc_restore ();
801 1273
802CFPlus::Layout 1274DC::Layout
803new (SV *class) 1275new (SV *class)
804 CODE: 1276 CODE:
805 New (0, RETVAL, 1, struct cf_layout); 1277 New (0, RETVAL, 1, struct cf_layout);
806 1278
807 RETVAL->pl = pango_layout_new (opengl_context); 1279 RETVAL->pl = pango_layout_new (opengl_context);
809 RETVAL->g = 1.; 1281 RETVAL->g = 1.;
810 RETVAL->b = 1.; 1282 RETVAL->b = 1.;
811 RETVAL->a = 1.; 1283 RETVAL->a = 1.;
812 RETVAL->base_height = MIN_FONT_HEIGHT; 1284 RETVAL->base_height = MIN_FONT_HEIGHT;
813 RETVAL->font = 0; 1285 RETVAL->font = 0;
1286 RETVAL->rc = rc_alloc ();
814 1287
815 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1288 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
816 layout_update_font (RETVAL); 1289 layout_update_font (RETVAL);
817 OUTPUT: 1290 OUTPUT:
818 RETVAL 1291 RETVAL
819 1292
820void 1293void
821DESTROY (CFPlus::Layout self) 1294DESTROY (DC::Layout self)
822 CODE: 1295 CODE:
823 g_object_unref (self->pl); 1296 g_object_unref (self->pl);
1297 rc_free (self->rc);
824 Safefree (self); 1298 Safefree (self);
825 1299
826void 1300void
827set_text (CFPlus::Layout self, SV *text_) 1301set_text (DC::Layout self, SV *text_)
828 CODE: 1302 CODE:
829{ 1303{
830 STRLEN textlen; 1304 STRLEN textlen;
831 char *text = SvPVutf8 (text_, textlen); 1305 char *text = SvPVutf8 (text_, textlen);
832 1306
833 pango_layout_set_text (self->pl, text, textlen); 1307 pango_layout_set_text (self->pl, text, textlen);
834} 1308}
835 1309
836void 1310void
837set_markup (CFPlus::Layout self, SV *text_) 1311set_markup (DC::Layout self, SV *text_)
838 CODE: 1312 CODE:
839{ 1313{
840 STRLEN textlen; 1314 STRLEN textlen;
841 char *text = SvPVutf8 (text_, textlen); 1315 char *text = SvPVutf8 (text_, textlen);
842 1316
843 pango_layout_set_markup (self->pl, text, textlen); 1317 pango_layout_set_markup (self->pl, text, textlen);
844} 1318}
845 1319
846void 1320void
847set_shapes (CFPlus::Layout self, ...) 1321set_shapes (DC::Layout self, ...)
848 CODE: 1322 CODE:
849{ 1323{
850 PangoAttrList *attrs = 0; 1324 PangoAttrList *attrs = 0;
851 const char *text = pango_layout_get_text (self->pl); 1325 const char *text = pango_layout_get_text (self->pl);
852 const char *pos = text; 1326 const char *pos = text;
887 if (attrs) 1361 if (attrs)
888 pango_layout_set_attributes (self->pl, attrs); 1362 pango_layout_set_attributes (self->pl, attrs);
889} 1363}
890 1364
891void 1365void
892get_shapes (CFPlus::Layout self) 1366get_shapes (DC::Layout self)
893 PPCODE: 1367 PPCODE:
894{ 1368{
895 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1369 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
896 1370
897 do 1371 do
898 { 1372 {
899 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1373 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
900 1374
901 if (run && shape_attr_p (run)) 1375 if (run && shape_attr_p (run))
902 { 1376 {
903 PangoRectangle extents; 1377 PangoRectangle extents;
904 pango_layout_iter_get_run_extents (iter, 0, &extents); 1378 pango_layout_iter_get_run_extents (iter, 0, &extents);
912 1386
913 pango_layout_iter_free (iter); 1387 pango_layout_iter_free (iter);
914} 1388}
915 1389
916int 1390int
917has_wrapped (CFPlus::Layout self) 1391has_wrapped (DC::Layout self)
918 CODE: 1392 CODE:
919{ 1393{
920 int lines = 1; 1394 int lines = 1;
921 const char *text = pango_layout_get_text (self->pl); 1395 const char *text = pango_layout_get_text (self->pl);
922 1396
927} 1401}
928 OUTPUT: 1402 OUTPUT:
929 RETVAL 1403 RETVAL
930 1404
931SV * 1405SV *
932get_text (CFPlus::Layout self) 1406get_text (DC::Layout self)
933 CODE: 1407 CODE:
934 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1408 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
935 sv_utf8_decode (RETVAL); 1409 sv_utf8_decode (RETVAL);
936 OUTPUT: 1410 OUTPUT:
937 RETVAL 1411 RETVAL
938 1412
939void 1413void
940set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1414set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
941 CODE: 1415 CODE:
942 self->r = r; 1416 self->r = r;
943 self->g = g; 1417 self->g = g;
944 self->b = b; 1418 self->b = b;
945 self->a = a; 1419 self->a = a;
946 1420
947void 1421void
948set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1422set_font (DC::Layout self, DC::Font font = 0)
949 CODE: 1423 CODE:
950 if (self->font != font) 1424 if (self->font != font)
951 { 1425 {
952 self->font = font; 1426 self->font = font;
953 layout_update_font (self); 1427 layout_update_font (self);
954 } 1428 }
955 1429
956void 1430void
957set_height (CFPlus::Layout self, int base_height) 1431set_height (DC::Layout self, int base_height)
958 CODE: 1432 CODE:
959 if (self->base_height != base_height) 1433 if (self->base_height != base_height)
960 { 1434 {
961 self->base_height = base_height; 1435 self->base_height = base_height;
962 layout_update_font (self); 1436 layout_update_font (self);
963 } 1437 }
964 1438
965void 1439void
966set_width (CFPlus::Layout self, int max_width = -1) 1440set_width (DC::Layout self, int max_width = -1)
967 CODE: 1441 CODE:
968 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1442 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
969 1443
970void 1444void
971set_indent (CFPlus::Layout self, int indent) 1445set_indent (DC::Layout self, int indent)
972 CODE: 1446 CODE:
973 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1447 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
974 1448
975void 1449void
976set_spacing (CFPlus::Layout self, int spacing) 1450set_spacing (DC::Layout self, int spacing)
977 CODE: 1451 CODE:
978 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1452 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
979 1453
980void 1454void
981set_ellipsise (CFPlus::Layout self, int ellipsise) 1455set_ellipsise (DC::Layout self, int ellipsise)
982 CODE: 1456 CODE:
983 pango_layout_set_ellipsize (self->pl, 1457 pango_layout_set_ellipsize (self->pl,
984 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1458 ellipsise == 1 ? PANGO_ELLIPSIZE_START
985 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1459 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
986 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1460 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
987 : PANGO_ELLIPSIZE_NONE 1461 : PANGO_ELLIPSIZE_NONE
988 ); 1462 );
989 1463
990void 1464void
991set_single_paragraph_mode (CFPlus::Layout self, int spm) 1465set_single_paragraph_mode (DC::Layout self, int spm)
992 CODE: 1466 CODE:
993 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1467 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
994 1468
995void 1469void
996size (CFPlus::Layout self) 1470size (DC::Layout self)
997 PPCODE: 1471 PPCODE:
998{ 1472{
999 int w, h; 1473 int w, h;
1000 1474
1001 layout_get_pixel_size (self, &w, &h); 1475 layout_get_pixel_size (self, &w, &h);
1004 PUSHs (sv_2mortal (newSViv (w))); 1478 PUSHs (sv_2mortal (newSViv (w)));
1005 PUSHs (sv_2mortal (newSViv (h))); 1479 PUSHs (sv_2mortal (newSViv (h)));
1006} 1480}
1007 1481
1008int 1482int
1009descent (CFPlus::Layout self) 1483descent (DC::Layout self)
1010 CODE: 1484 CODE:
1011{ 1485{
1012 PangoRectangle rect; 1486 PangoRectangle rect;
1013 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1487 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1014 pango_layout_line_get_pixel_extents (line, 0, &rect); 1488 pango_layout_line_get_pixel_extents (line, 0, &rect);
1015 RETVAL = PANGO_DESCENT (rect); 1489 RETVAL = PANGO_DESCENT (rect);
1016} 1490}
1017 OUTPUT: 1491 OUTPUT:
1018 RETVAL 1492 RETVAL
1019 1493
1020int 1494int
1021xy_to_index (CFPlus::Layout self, int x, int y) 1495xy_to_index (DC::Layout self, int x, int y)
1022 CODE: 1496 CODE:
1023{ 1497{
1024 int index, trailing; 1498 int index, trailing;
1025 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1499 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1026 RETVAL = index; 1500 RETVAL = index + trailing;
1027} 1501}
1028 OUTPUT: 1502 OUTPUT:
1029 RETVAL 1503 RETVAL
1030 1504
1031void 1505void
1032cursor_pos (CFPlus::Layout self, int index) 1506cursor_pos (DC::Layout self, int index)
1033 PPCODE: 1507 PPCODE:
1034{ 1508{
1035 PangoRectangle strong_pos; 1509 PangoRectangle pos;
1036 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1510 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1037 1511
1038 EXTEND (SP, 3); 1512 EXTEND (SP, 3);
1039 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1040 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1041 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1515 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1042} 1516}
1043 1517
1044void 1518void
1045render (CFPlus::Layout self, float x, float y, int flags = 0) 1519index_to_line_x (DC::Layout self, int index, int trailing = 0)
1046 PPCODE: 1520 PPCODE:
1521{
1522 int line, x;
1523
1524 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1525#if !PANGO_VERSION_CHECK (1, 17, 3)
1526 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1527 --line;
1528#endif
1529 EXTEND (SP, 2);
1530 PUSHs (sv_2mortal (newSViv (line)));
1531 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1532}
1533
1534void
1535line_x_to_index (DC::Layout self, int line, int x)
1536 PPCODE:
1537{
1538 PangoLayoutLine *lp;
1539 int index, trailing;
1540
1541 if (line < 0)
1542 XSRETURN_EMPTY;
1543
1544 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1545 XSRETURN_EMPTY; /* do better */
1546
1547 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1548
1549 EXTEND (SP, 2);
1550 if (GIMME_V == G_SCALAR)
1551 PUSHs (sv_2mortal (newSViv (index + trailing)));
1552 else
1553 {
1554 PUSHs (sv_2mortal (newSViv (index)));
1555 PUSHs (sv_2mortal (newSViv (trailing)));
1556 }
1557}
1558
1559void
1560render (DC::Layout self, float x, float y, int flags = 0)
1561 CODE:
1562 rc_clear (self->rc);
1047 pango_opengl_render_layout_subpixel ( 1563 pango_opengl_render_layout_subpixel (
1048 self->pl, 1564 self->pl,
1565 self->rc,
1049 x * PANGO_SCALE, y * PANGO_SCALE, 1566 x * PANGO_SCALE, y * PANGO_SCALE,
1050 self->r, self->g, self->b, self->a, 1567 self->r, self->g, self->b, self->a,
1051 flags 1568 flags
1052 ); 1569 );
1570 // we assume that context_change actually clears/frees stuff
1571 // and does not do any recomputation...
1572 pango_layout_context_changed (self->pl);
1053 1573
1054MODULE = CFPlus PACKAGE = CFPlus::Texture
1055
1056void 1574void
1057pad2pot (SV *data_, SV *w_, SV *h_) 1575draw (DC::Layout self)
1058 CODE: 1576 CODE:
1059{ 1577{
1060 int ow = SvIV (w_); 1578 glEnable (GL_TEXTURE_2D);
1061 int oh = SvIV (h_); 1579 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1580 glEnable (GL_BLEND);
1581 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1582 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1583 glEnable (GL_ALPHA_TEST);
1584 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1062 1585
1063 if (ow && oh) 1586 rc_draw (self->rc);
1587
1588 glDisable (GL_ALPHA_TEST);
1589 glDisable (GL_BLEND);
1590 glDisable (GL_TEXTURE_2D);
1591}
1592
1593MODULE = Deliantra::Client PACKAGE = DC::Texture
1594
1595PROTOTYPES: ENABLE
1596
1597void
1598pad (SV *data_, int ow, int oh, int nw, int nh)
1599 CODE:
1600{
1601 if ((nw != ow || nh != oh) && SvOK (data_))
1064 { 1602 {
1065 int nw = minpot (ow);
1066 int nh = minpot (oh);
1067
1068 if (nw != ow || nh != oh)
1069 {
1070 if (SvOK (data_))
1071 {
1072 STRLEN datalen; 1603 STRLEN datalen;
1073 char *data = SvPVbyte (data_, datalen); 1604 char *data = SvPVbyte (data_, datalen);
1074 int bpp = datalen / (ow * oh); 1605 int bpp = datalen / (ow * oh);
1075 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1606 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1076 1607
1077 SvPOK_only (result_); 1608 SvPOK_only (result_);
1078 SvCUR_set (result_, nw * nh * bpp); 1609 SvCUR_set (result_, nw * nh * bpp);
1079 1610
1080 memset (SvPVX (result_), 0, nw * nh * bpp); 1611 memset (SvPVX (result_), 0, nw * nh * bpp);
1081 while (oh--) 1612 while (oh--)
1082 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1613 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1083 1614
1084 sv_setsv (data_, result_); 1615 sv_setsv (data_, result_);
1085 }
1086
1087 sv_setiv (w_, nw);
1088 sv_setiv (h_, nh);
1089 }
1090 } 1616 }
1091} 1617}
1092 1618
1093void 1619void
1094draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1620draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1100{ 1626{
1101 HV *hv = (HV *)SvRV (self); 1627 HV *hv = (HV *)SvRV (self);
1102 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1628 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1103 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1629 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1104 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1630 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1631
1632 if (name <= 0)
1633 XSRETURN_EMPTY;
1105 1634
1106 if (items < 5) 1635 if (items < 5)
1107 { 1636 {
1108 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1637 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1109 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1638 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1137 glDisable (GL_ALPHA_TEST); 1666 glDisable (GL_ALPHA_TEST);
1138 glDisable (GL_BLEND); 1667 glDisable (GL_BLEND);
1139 } 1668 }
1140} 1669}
1141 1670
1142MODULE = CFPlus PACKAGE = CFPlus::Map 1671void
1672draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1673 PROTOTYPE: @
1674 CODE:
1675{
1676 glEnable (GL_TEXTURE_2D);
1677 glEnable (GL_BLEND);
1678 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1679 glBindTexture (GL_TEXTURE_2D, name1);
1143 1680
1144CFPlus::Map 1681 glColor3f (intensity, intensity, intensity);
1145new (SV *class, int map_width, int map_height) 1682 glPushMatrix ();
1683 glScalef (1./3, 1./3, 1.);
1684
1685 if (blend > 0.f)
1686 {
1687 float dx3 = dx * -3.f / w;
1688 float dy3 = dy * -3.f / h;
1689 GLfloat env_color[4] = { 0., 0., 0., blend };
1690
1691 /* interpolate the two shadow textures */
1692 /* stage 0 == rgb(glcolor) + alpha(t0) */
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1694
1695 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1696 gl.ActiveTexture (GL_TEXTURE1);
1697 glEnable (GL_TEXTURE_2D);
1698 glBindTexture (GL_TEXTURE_2D, name2);
1699 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1700
1701 /* rgb == rgb(glcolor) */
1702 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1705
1706 /* alpha = interpolate t0, t1 by env_alpha */
1707 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1708
1709 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1715
1716 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1717 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1718
1719 glBegin (GL_QUADS);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1724 glEnd ();
1725
1726 glDisable (GL_TEXTURE_2D);
1727 gl.ActiveTexture (GL_TEXTURE0);
1728 }
1729 else
1730 {
1731 /* simple blending of one texture, also opengl <1.3 path */
1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1733
1734 glBegin (GL_QUADS);
1735 glTexCoord2f (0, 0); glVertex2f (0, 0);
1736 glTexCoord2f (0, t); glVertex2f (0, h);
1737 glTexCoord2f (s, t); glVertex2f (w, h);
1738 glTexCoord2f (s, 0); glVertex2f (w, 0);
1739 glEnd ();
1740 }
1741
1742 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1743 {
1744 int x, y;
1745 int dx3 = dx * 3;
1746 int dy3 = dy * 3;
1747
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1749 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1750 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1751 glTranslatef (-1., -1., 0);
1752 glBegin (GL_QUADS);
1753
1754 for (y = 1; y < h; y += 3)
1755 {
1756 int y1 = y - dy3;
1757 int y1valid = y1 >= 0 && y1 < h;
1758
1759 for (x = 1; x < w; x += 3)
1760 {
1761 int x1 = x - dx3;
1762 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1763 uint8_t h2;
1764
1765 if (y1valid && x1 >= 0 && x1 < w)
1766 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 else
1768 h2 = 1; /* out of range == invisible */
1769
1770 if (h1 || h2)
1771 {
1772 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1773 glColor4f (1., 1., 1., alpha);
1774
1775 glTexCoord2f (0, 0.); glVertex2i (x , y );
1776 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1777 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1778 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1779 }
1780 }
1781 }
1782 }
1783
1784 glEnd ();
1785
1786 glPopMatrix ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND);
1790}
1791
1792IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1793 CODE:
1794{
1795 GLint width;
1796 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1797 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1798 RETVAL = width > 0;
1799}
1800 OUTPUT:
1801 RETVAL
1802
1803MODULE = Deliantra::Client PACKAGE = DC::Map
1804
1805PROTOTYPES: DISABLE
1806
1807DC::Map
1808new (SV *class)
1146 CODE: 1809 CODE:
1147 New (0, RETVAL, 1, struct map); 1810 New (0, RETVAL, 1, struct map);
1148 RETVAL->x = 0; 1811 RETVAL->x = 0;
1149 RETVAL->y = 0; 1812 RETVAL->y = 0;
1150 RETVAL->w = map_width; 1813 RETVAL->w = 0;
1151 RETVAL->h = map_height; 1814 RETVAL->h = 0;
1152 RETVAL->ox = 0; 1815 RETVAL->ox = 0;
1153 RETVAL->oy = 0; 1816 RETVAL->oy = 0;
1154 RETVAL->faces = 8192; 1817 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1155 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1818 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1156 RETVAL->texs = 8192;
1157 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1158 RETVAL->rows = 0; 1819 RETVAL->rows = 0;
1159 RETVAL->row = 0; 1820 RETVAL->row = 0;
1160 OUTPUT: 1821 OUTPUT:
1161 RETVAL 1822 RETVAL
1162 1823
1163void 1824void
1164DESTROY (CFPlus::Map self) 1825DESTROY (DC::Map self)
1165 CODE: 1826 CODE:
1166{ 1827{
1167 map_clear (self); 1828 map_clear (self);
1168 Safefree (self->face); 1829 Safefree (self->face2tile);
1169 Safefree (self->tex); 1830 Safefree (self->tex);
1170 Safefree (self); 1831 Safefree (self);
1171} 1832}
1172 1833
1173void 1834void
1835resize (DC::Map self, int map_width, int map_height)
1836 CODE:
1837 self->w = map_width;
1838 self->h = map_height;
1839
1840void
1174clear (CFPlus::Map self) 1841clear (DC::Map self)
1175 CODE: 1842 CODE:
1176 map_clear (self); 1843 map_clear (self);
1177 1844
1178void 1845void
1179set_face (CFPlus::Map self, int face, int texid) 1846set_tileid (DC::Map self, int face, int tile)
1180 CODE: 1847 CODE:
1181{ 1848{
1182 while (self->faces <= face) 1849 need_facenum (self, face); self->face2tile [face] = tile;
1183 { 1850 need_texid (self, tile);
1184 Append (mapface, self->face, self->faces, self->faces);
1185 self->faces *= 2;
1186 }
1187
1188 self->face [face] = texid;
1189} 1851}
1190 1852
1191void 1853void
1854set_smooth (DC::Map self, int face, int smooth, int level)
1855 CODE:
1856{
1857 tileid texid;
1858 maptex *tex;
1859
1860 if (face < 0 || face >= self->faces)
1861 return;
1862
1863 if (smooth < 0 || smooth >= self->faces)
1864 return;
1865
1866 texid = self->face2tile [face];
1867
1868 if (!texid)
1869 return;
1870
1871 tex = self->tex + texid;
1872 tex->smoothtile = self->face2tile [smooth];
1873 tex->smoothlevel = level;
1874}
1875
1876void
1192set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1877set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1193 CODE: 1878 CODE:
1194{ 1879{
1195 while (self->texs <= texid) 1880 need_texid (self, texid);
1196 {
1197 Append (maptex, self->tex, self->texs, self->texs);
1198 self->texs *= 2;
1199 }
1200 1881
1201 { 1882 {
1202 maptex *tex = self->tex + texid; 1883 maptex *tex = self->tex + texid;
1203 1884
1204 tex->name = name; 1885 tex->name = name;
1220 // use uglier nearest interpolation because linear suffers 1901 // use uglier nearest interpolation because linear suffers
1221 // from transparent color bleeding and ugly wrapping effects. 1902 // from transparent color bleeding and ugly wrapping effects.
1222 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1903 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1223} 1904}
1224 1905
1906void
1907expire_textures (DC::Map self, int texid, int count)
1908 PPCODE:
1909 for (; texid < self->texs && count; ++texid, --count)
1910 {
1911 maptex *tex = self->tex + texid;
1912
1913 if (tex->name)
1914 {
1915 if (tex->unused)
1916 {
1917 tex->name = 0;
1918 tex->unused = 0;
1919 XPUSHs (sv_2mortal (newSViv (texid)));
1920 }
1921 else
1922 tex->unused = 1;
1923 }
1924 }
1925
1225int 1926int
1226ox (CFPlus::Map self) 1927ox (DC::Map self)
1227 ALIAS: 1928 ALIAS:
1228 oy = 1 1929 oy = 1
1229 x = 2 1930 x = 2
1230 y = 3 1931 y = 3
1231 w = 4 1932 w = 4
1242 } 1943 }
1243 OUTPUT: 1944 OUTPUT:
1244 RETVAL 1945 RETVAL
1245 1946
1246void 1947void
1247scroll (CFPlus::Map self, int dx, int dy) 1948scroll (DC::Map self, int dx, int dy)
1248 CODE: 1949 CODE:
1249{ 1950{
1250 if (dx > 0) 1951 if (dx > 0)
1251 map_blank (self, self->x, self->y, dx, self->h); 1952 map_blank (self, self->x, self->y, dx, self->h);
1252 else if (dx < 0) 1953 else if (dx < 0)
1253 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1954 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1254 1955
1255 if (dy > 0) 1956 if (dy > 0)
1256 map_blank (self, self->x, self->y, self->w, dy); 1957 map_blank (self, self->x, self->y, self->w, dy);
1257 else if (dy < 0) 1958 else if (dy < 0)
1258 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1959 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1259 1960
1260 self->ox += dx; self->x += dx; 1961 self->ox += dx; self->x += dx;
1261 self->oy += dy; self->y += dy; 1962 self->oy += dy; self->y += dy;
1262 1963
1263 while (self->y < 0) 1964 while (self->y < 0)
1267 self->rows += MAP_EXTEND_Y; 1968 self->rows += MAP_EXTEND_Y;
1268 self->y += MAP_EXTEND_Y; 1969 self->y += MAP_EXTEND_Y;
1269 } 1970 }
1270} 1971}
1271 1972
1272void 1973SV *
1273map1a_update (CFPlus::Map self, SV *data_, int extmap) 1974map1a_update (DC::Map self, SV *data_, int extmap)
1274 CODE: 1975 CODE:
1275{ 1976{
1276 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1977 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1277 uint8_t *data_end = (uint8_t *)SvEND (data_); 1978 uint8_t *data_end = (uint8_t *)SvEND (data_);
1278 mapcell *cell; 1979 mapcell *cell;
1279 int x, y, flags; 1980 int x, y, z, flags;
1981 AV *missing = newAV ();
1982 RETVAL = newRV_noinc ((SV *)missing);
1280 1983
1281 while (data < data_end - 1) 1984 while (data < data_end - 1)
1282 { 1985 {
1283 flags = (data [0] << 8) + data [1]; data += 2; 1986 flags = (data [0] << 8) + data [1]; data += 2;
1284 1987
1304 uint8_t ext, cmd; 2007 uint8_t ext, cmd;
1305 2008
1306 do 2009 do
1307 { 2010 {
1308 ext = *data++; 2011 ext = *data++;
1309 cmd = ext & 0x3f; 2012 cmd = ext & 0x7f;
1310 2013
1311 if (cmd < 4) 2014 if (cmd < 4)
1312 cell->darkness = 255 - ext * 64 + 1; 2015 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1313 else if (cmd == 5) // health 2016 else if (cmd == 5) // health
1314 { 2017 {
1315 cell->stat_width = 1; 2018 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 2019 cell->stat_hp = *data++;
1317 } 2020 }
1318 else if (cmd == 6) // monster width 2021 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 2022 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 2023 else if (cmd == 0x47)
1321 { 2024 {
1322 if (*data == 4) 2025 if (*data == 1) cell->player = data [1];
1323 ; // decode player tag 2026 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2027 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2028 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1324 2029
1325 data += *data + 1; 2030 data += *data + 1;
1326 } 2031 }
1327 else if (cmd == 8) // cell flags 2032 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 2033 cell->flags = *data++;
1333 } 2038 }
1334 while (ext & 0x80); 2039 while (ext & 0x80);
1335 } 2040 }
1336 else 2041 else
1337 cell->darkness = *data++ + 1; 2042 cell->darkness = *data++ + 1;
1338
1339 } 2043 }
1340 2044
2045 for (z = 0; z <= 2; ++z)
1341 if (flags & 4) 2046 if (flags & (4 >> z))
1342 { 2047 {
1343 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2048 faceid face = (data [0] << 8) + data [1]; data += 2;
2049 need_facenum (self, face);
2050 cell->tile [z] = self->face2tile [face];
2051
2052 if (cell->tile [z])
2053 {
2054 maptex *tex = self->tex + cell->tile [z];
2055 tex->unused = 0;
2056 if (!tex->name)
2057 av_push (missing, newSViv (cell->tile [z]));
2058
2059 if (tex->smoothtile)
2060 {
2061 maptex *smooth = self->tex + tex->smoothtile;
2062 smooth->unused = 0;
2063 if (!smooth->name)
2064 av_push (missing, newSViv (tex->smoothtile));
2065 }
2066 }
1344 } 2067 }
1345
1346 if (flags & 2)
1347 {
1348 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1349 }
1350
1351 if (flags & 1)
1352 {
1353 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1354 }
1355 } 2068 }
1356 else 2069 else
1357 { 2070 CELL_CLEAR (cell);
1358 cell->darkness = 0;
1359 cell->stat_hp = 0;
1360 cell->flags = 0;
1361 cell->player = 0;
1362 }
1363 } 2071 }
1364} 2072}
2073 OUTPUT:
2074 RETVAL
1365 2075
1366SV * 2076SV *
1367mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2077mapmap (DC::Map self, int x0, int y0, int w, int h)
1368 CODE: 2078 CODE:
1369{ 2079{
1370 int x1, x; 2080 int x1, x;
1371 int y1, y; 2081 int y1, y;
1372 int z; 2082 int z;
1393 { 2103 {
1394 mapcell *cell = row->col + (x - row->c0); 2104 mapcell *cell = row->col + (x - row->c0);
1395 2105
1396 for (z = 0; z <= 0; z++) 2106 for (z = 0; z <= 0; z++)
1397 { 2107 {
1398 mapface face = cell->face [z];
1399
1400 if (face)
1401 {
1402 maptex tex = self->tex [face]; 2108 maptex tex = self->tex [cell->tile [z]];
1403 int a0 = 255 - tex.a; 2109 int a0 = 255 - tex.a;
1404 int a1 = tex.a; 2110 int a1 = tex.a;
1405 2111
1406 r = (r * a0 + tex.r * a1) / 255; 2112 r = (r * a0 + tex.r * a1) / 255;
1407 g = (g * a0 + tex.g * a1) / 255; 2113 g = (g * a0 + tex.g * a1) / 255;
1408 b = (b * a0 + tex.b * a1) / 255; 2114 b = (b * a0 + tex.b * a1) / 255;
1409 a = (a * a0 + tex.a * a1) / 255; 2115 a = (a * a0 + tex.a * a1) / 255;
1410 }
1411 } 2116 }
1412 } 2117 }
1413 2118
1414 *map++ = (r ) 2119 *map++ = (r )
1415 | (g << 8) 2120 | (g << 8)
1422} 2127}
1423 OUTPUT: 2128 OUTPUT:
1424 RETVAL 2129 RETVAL
1425 2130
1426void 2131void
1427draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2132draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1428 CODE: 2133 CODE:
1429{ 2134{
1430 int vx, vy;
1431 int x, y, z; 2135 int x, y, z;
1432 int last_name;
1433 mapface face;
1434 2136
1435 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2137 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1436 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2138 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2139 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2140 smooth_key skey;
2141 int pl_x, pl_y;
2142 maptex pl_tex;
2143 rc_t *rc = rc_alloc ();
2144 rc_t *rc_ov = rc_alloc ();
2145 rc_key_t key;
2146 rc_array_t *arr, *arr_hidden;
1437 2147
1438 /* 2148 pl_tex.name = 0;
1439 int vx = self->vx = self->w >= sw
1440 ? self->x + (self->w - sw) / 2
1441 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1442 2149
1443 int vy = self->vy = self->h >= sh 2150 // that's current max. sorry.
1444 ? self->y + (self->h - sh) / 2 2151 if (sw > 255) sw = 255;
1445 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2152 if (sh > 255) sh = 255;
1446 */
1447 2153
1448 glColor4ub (255, 255, 255, 255); 2154 // clear key, in case of extra padding
2155 memset (&skey, 0, sizeof (skey));
2156
2157 memset (&key, 0, sizeof (key));
2158 key.r = 255;
2159 key.g = 255;
2160 key.b = 255;
2161 key.a = 255;
2162 key.mode = GL_QUADS;
2163 key.format = GL_T2F_V3F;
2164
2165 mx += self->x;
2166 my += self->y;
2167
2168 // first pass: determine smooth_max
2169 // rather ugly, if you ask me
2170 // could also be stored inside mapcell and updated on change
2171 memset (smooth_max, 0, sizeof (smooth_max));
2172
2173 for (y = 0; y < sh; y++)
2174 if (0 <= y + my && y + my < self->rows)
2175 {
2176 maprow *row = self->row + (y + my);
2177
2178 for (x = 0; x < sw; x++)
2179 if (row->c0 <= x + mx && x + mx < row->c1)
2180 {
2181 mapcell *cell = row->col + (x + mx - row->c0);
2182
2183 smooth_max[x + 1][y + 1] =
2184 MAX (self->tex [cell->tile [0]].smoothlevel,
2185 MAX (self->tex [cell->tile [1]].smoothlevel,
2186 self->tex [cell->tile [2]].smoothlevel));
2187 }
2188 }
1449 2189
1450 glEnable (GL_BLEND); 2190 glEnable (GL_BLEND);
1451 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2191 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1452 glEnable (GL_TEXTURE_2D);
1453 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1454 2193
1455 glBegin (GL_QUADS); 2194 key.texname = self->tex [TEXID_HIDDEN].name;
2195 arr_hidden = rc_array (rc_ov, &key);
1456 2196
1457 last_name = 0;
1458
1459 for (z = 0; z < 3; z++) 2197 for (z = 0; z <= 2; z++)
2198 {
2199 memset (smooth_level, 0, sizeof (smooth_level));
2200 key.texname = -1;
2201
1460 for (y = 0; y < sh; y++) 2202 for (y = 0; y < sh; y++)
1461 if (0 <= y + vy && y + vy < self->rows) 2203 if (0 <= y + my && y + my < self->rows)
1462 { 2204 {
1463 maprow *row = self->row + (y + vy); 2205 maprow *row = self->row + (y + my);
1464 2206
1465 for (x = 0; x < sw; x++) 2207 for (x = 0; x < sw; x++)
1466 if (row->c0 <= x + vx && x + vx < row->c1) 2208 if (row->c0 <= x + mx && x + mx < row->c1)
1467 { 2209 {
1468 mapcell *cell = row->col + (x + vx - row->c0); 2210 mapcell *cell = row->col + (x + mx - row->c0);
1469
1470 face = cell->face [z]; 2211 tileid tile = cell->tile [z];
2212
2213 if (tile)
2214 {
2215 maptex tex = self->tex [tile];
2216 int px, py;
1471 2217
1472 if (face && face < self->texs) 2218 if (key.texname != tex.name)
2219 {
2220 self->tex [tile].unused = 0;
2221
2222 if (!tex.name)
2223 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2224
2225 key.texname = tex.name;
2226 arr = rc_array (rc, &key);
2227 }
2228
2229 px = (x + 1) * T - tex.w;
2230 py = (y + 1) * T - tex.h;
2231
2232 if (expect_false (cell->player == player) && expect_false (z == 2))
2233 {
2234 pl_x = px;
2235 pl_y = py;
2236 pl_tex = tex;
2237 continue;
2238 }
2239
2240 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2241 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2242 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2244
2245 // update smooth hash
2246 if (tex.smoothtile)
2247 {
2248 skey.tile = tex.smoothtile;
2249 skey.level = tex.smoothlevel;
2250
2251 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2252
2253 // add bits to current tile and all neighbours. skey.x|y is
2254 // shifted +1|+1 so we always stay positive.
2255
2256 // bits is ___n cccc CCCC bbbb
2257 // n do not draw borders&corners
2258 // c draw these corners, but...
2259 // C ... not these
2260 // b draw these borders
2261
2262 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2263 // ┃· ·· ·┃ ━━
2264
2265 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2266 // ·· ·· ·┏ ┓·
2267
2268 // full tile
2269 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2270
2271 // borders
2272 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2273 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2274 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2275 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2276
2277 // corners
2278 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2279 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2280 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2281 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2282 }
2283 }
2284
2285 if (expect_false (z == 2) && expect_false (cell->flags))
2286 {
2287 // overlays such as the speech bubble, probably more to come
2288 if (cell->flags & 1)
2289 {
2290 rc_key_t key_ov = key;
2291 maptex tex = self->tex [TEXID_SPEECH];
2292 rc_array_t *arr;
2293 int px = x * T + T * 2 / 32;
2294 int py = y * T - T * 6 / 32;
2295
2296 key_ov.texname = tex.name;
2297 arr = rc_array (rc_ov, &key_ov);
2298
2299 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2300 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2301 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2303 }
2304 }
2305 }
2306 }
2307
2308 rc_draw (rc);
2309 rc_clear (rc);
2310
2311 // go through all smoothlevels, lowest to highest, then draw.
2312 // this is basically counting sort
2313 {
2314 int w, b;
2315
2316 glEnable (GL_TEXTURE_2D);
2317 glBegin (GL_QUADS);
2318 for (w = 0; w < 256 / 32; ++w)
2319 {
2320 uint32_t smask = smooth_level [w];
2321 if (smask)
2322 for (b = 0; b < 32; ++b)
2323 if (smask & (((uint32_t)1) << b))
1473 { 2324 {
1474 maptex tex = self->tex [face]; 2325 int level = (w << 5) | b;
1475 int px = (x + 1) * 32 - tex.w; 2326 HE *he;
1476 int py = (y + 1) * 32 - tex.h;
1477 2327
1478 if (last_name != tex.name) 2328 hv_iterinit (smooth);
2329 while ((he = hv_iternext (smooth)))
1479 { 2330 {
1480 glEnd (); 2331 smooth_key *skey = (smooth_key *)HeKEY (he);
1481 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2332 IV bits = SvIVX (HeVAL (he));
1482 glBegin (GL_QUADS);
1483 }
1484 2333
1485 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1486 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1487 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1488 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1489 }
1490
1491 if (cell->flags && z == 2)
1492 {
1493 if (cell->flags & 1) 2334 if (!(bits & 0x1000)
2335 && skey->level == level
2336 && level > smooth_max [skey->x][skey->y])
1494 { 2337 {
1495 maptex tex = self->tex [1]; 2338 maptex tex = self->tex [skey->tile];
1496 int px = (x + 1) * 32 - tex.w + 2; 2339 int px = (((int)skey->x) - 1) * T;
1497 int py = (y + 1) * 32 - tex.h - 6; 2340 int py = (((int)skey->y) - 1) * T;
2341 int border = bits & 15;
2342 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2343 float dx = tex.s * .0625f; // 16 images/row
2344 float dy = tex.t * .5f ; // 2 images/column
1498 2345
2346 if (tex.name)
2347 {
2348 // this time avoiding texture state changes
2349 // save gobs of state changes.
2350 if (key.texname != tex.name)
2351 {
2352 self->tex [skey->tile].unused = 0;
2353
1499 glEnd (); 2354 glEnd ();
1500 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2355 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1501 glBegin (GL_QUADS); 2356 glBegin (GL_QUADS);
2357 }
1502 2358
2359 if (border)
2360 {
2361 float ox = border * dx;
2362
2363 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2364 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2365 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2366 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2367 }
2368
2369 if (corner)
2370 {
2371 float ox = corner * dx;
2372
1503 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2373 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1504 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2374 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1505 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2375 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1506 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2376 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2377 }
2378 }
2379 }
1507 } 2380 }
1508 } 2381 }
1509 }
1510 } 2382 }
1511 2383
1512 glEnd (); 2384 glEnd ();
1513
1514 glDisable (GL_TEXTURE_2D); 2385 glDisable (GL_TEXTURE_2D);
2386 key.texname = -1;
2387 }
2388
2389 hv_clear (smooth);
2390 }
2391
2392 if (pl_tex.name)
2393 {
2394 maptex tex = pl_tex;
2395 int px = pl_x + sdx;
2396 int py = pl_y + sdy;
2397
2398 key.texname = tex.name;
2399 arr = rc_array (rc, &key);
2400
2401 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2402 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2403 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2405
2406 rc_draw (rc);
2407 }
2408
2409 rc_draw (rc_ov);
2410 rc_clear (rc_ov);
2411
1515 glDisable (GL_BLEND); 2412 glDisable (GL_BLEND);
2413 rc_free (rc);
2414 rc_free (rc_ov);
1516 2415
1517 // top layer: overlays such as the health bar 2416 // top layer: overlays such as the health bar
1518 for (y = 0; y < sh; y++) 2417 for (y = 0; y < sh; y++)
1519 if (0 <= y + vy && y + vy < self->rows) 2418 if (0 <= y + my && y + my < self->rows)
1520 { 2419 {
1521 maprow *row = self->row + (y + vy); 2420 maprow *row = self->row + (y + my);
1522 2421
1523 for (x = 0; x < sw; x++) 2422 for (x = 0; x < sw; x++)
1524 if (row->c0 <= x + vx && x + vx < row->c1) 2423 if (row->c0 <= x + mx && x + mx < row->c1)
1525 { 2424 {
1526 mapcell *cell = row->col + (x + vx - row->c0); 2425 mapcell *cell = row->col + (x + mx - row->c0);
1527 2426
1528 int px = x * 32; 2427 int px = x * T;
1529 int py = y * 32; 2428 int py = y * T;
2429
2430 if (expect_false (cell->player == player))
2431 {
2432 px += sdx;
2433 py += sdy;
2434 }
1530 2435
1531 if (cell->stat_hp) 2436 if (cell->stat_hp)
1532 { 2437 {
1533 int width = cell->stat_width * 32; 2438 int width = cell->stat_width * T;
1534 int thick = sh / 28 + 1 + cell->stat_width; 2439 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1535 2440
1536 glColor3ub (0, 0, 0); 2441 glColor3ub (0, 0, 0);
1537 glRectf (px + 1, py - thick - 2, 2442 glRectf (px + 1, py - thick - 2,
1538 px + width - 1, py); 2443 px + width - 1, py);
1539 2444
1545 } 2450 }
1546 } 2451 }
1547} 2452}
1548 2453
1549void 2454void
1550draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2455draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1551 CODE: 2456 CODE:
1552{ 2457{
1553 static float color[16][3] = { 2458 static float color[16][3] = {
1554 { 0.00F, 0.00F, 0.00F }, 2459 { 0.00f, 0.00f, 0.00f },
1555 { 1.00F, 1.00F, 1.00F }, 2460 { 1.00f, 1.00f, 1.00f },
1556 { 0.00F, 0.00F, 0.55F }, 2461 { 0.00f, 0.00f, 0.55f },
1557 { 1.00F, 0.00F, 0.00F }, 2462 { 1.00f, 0.00f, 0.00f },
1558 2463
1559 { 1.00F, 0.54F, 0.00F }, 2464 { 1.00f, 0.54f, 0.00f },
1560 { 0.11F, 0.56F, 1.00F }, 2465 { 0.11f, 0.56f, 1.00f },
1561 { 0.93F, 0.46F, 0.00F }, 2466 { 0.93f, 0.46f, 0.00f },
1562 { 0.18F, 0.54F, 0.34F }, 2467 { 0.18f, 0.54f, 0.34f },
1563 2468
1564 { 0.56F, 0.73F, 0.56F }, 2469 { 0.56f, 0.73f, 0.56f },
1565 { 0.80F, 0.80F, 0.80F }, 2470 { 0.80f, 0.80f, 0.80f },
1566 { 0.55F, 0.41F, 0.13F }, 2471 { 0.55f, 0.41f, 0.13f },
1567 { 0.99F, 0.77F, 0.26F }, 2472 { 0.99f, 0.77f, 0.26f },
1568 2473
1569 { 0.74F, 0.65F, 0.41F }, 2474 { 0.74f, 0.65f, 0.41f },
1570 2475
1571 { 0.00F, 1.00F, 1.00F }, 2476 { 0.00f, 1.00f, 1.00f },
1572 { 1.00F, 0.00F, 1.00F }, 2477 { 1.00f, 0.00f, 1.00f },
1573 { 1.00F, 1.00F, 0.00F }, 2478 { 1.00f, 1.00f, 0.00f },
1574 }; 2479 };
1575 2480
1576 int x, y; 2481 int x, y;
1577 2482
1578 glEnable (GL_TEXTURE_2D); 2483 glEnable (GL_TEXTURE_2D);
2484 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2485 * but the nvidia driver (185.18.14) mishandles alpha textures
2486 * and takes the colour from god knows where instead of using
2487 * Cp. MODULATE results in the same colour, but slightly different
2488 * alpha, but atcually gives us the correct colour with nvidia.
2489 */
1579 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2490 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1580 glEnable (GL_BLEND); 2491 glEnable (GL_BLEND);
1581 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2492 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1582 glBegin (GL_QUADS); 2493 glBegin (GL_QUADS);
1583 2494
1584 for (y = 0; y < h; y++) 2495 for (y = 0; y < h; y++)
1588 2499
1589 if (m) 2500 if (m)
1590 { 2501 {
1591 float *c = color [m & 15]; 2502 float *c = color [m & 15];
1592 2503
1593 float tx1 = m & 0x40 ? 0.5 : 0.; 2504 float tx1 = m & 0x40 ? 0.5f : 0.f;
1594 float tx2 = tx1 + 0.5; 2505 float tx2 = tx1 + 0.5f;
1595 2506
1596 glColor4f (c[0], c[1], c[2], 0.75); 2507 glColor4f (c[0], c[1], c[2], 1);
1597 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2508 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1598 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2509 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1599 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2510 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1600 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2511 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1601 } 2512 }
1605 glDisable (GL_BLEND); 2516 glDisable (GL_BLEND);
1606 glDisable (GL_TEXTURE_2D); 2517 glDisable (GL_TEXTURE_2D);
1607} 2518}
1608 2519
1609void 2520void
1610fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2521fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1611 PPCODE: 2522 PPCODE:
1612{ 2523{
1613 int vx, vy;
1614 int x, y; 2524 int x, y;
1615 int sw4 = (sw + 3) & ~3; 2525 int sw1 = sw + 2;
2526 int sh1 = sh + 2;
2527 int sh3 = sh * 3;
2528 int sw3 = sw * 3;
2529 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1616 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2530 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1617 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2531 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1618 2532
1619 memset (darkness, 255, sw4 * sh);
1620 SvPOK_only (darkness_sv); 2533 SvPOK_only (darkness3_sv);
1621 SvCUR_set (darkness_sv, sw4 * sh); 2534 SvCUR_set (darkness3_sv, sw3 * sh3);
1622 2535
1623 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2536 mx += self->x - 1;
1624 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2537 my += self->y - 1;
1625 2538
1626 for (y = 0; y < sh; y++) 2539 for (y = 0; y < sh1; y++)
1627 if (0 <= y + vy && y + vy < self->rows) 2540 if (0 <= y + my && y + my < self->rows)
1628 { 2541 {
1629 maprow *row = self->row + (y + vy); 2542 maprow *row = self->row + (y + my);
1630 2543
1631 for (x = 0; x < sw; x++) 2544 for (x = 0; x < sw1; x++)
1632 if (row->c0 <= x + vx && x + vx < row->c1) 2545 if (row->c0 <= x + mx && x + mx < row->c1)
1633 { 2546 {
1634 mapcell *cell = row->col + (x + vx - row->c0); 2547 mapcell *cell = row->col + (x + mx - row->c0);
1635 2548
1636 darkness[y * sw4 + x] = cell->darkness 2549 darkness1 [y * sw1 + x] = cell->darkness
1637 ? 255 - (cell->darkness - 1) 2550 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1638 : 255 - FOW_DARKNESS; 2551 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1639 } 2552 }
1640 } 2553 }
1641 2554
2555 for (y = 0; y < sh; ++y)
2556 for (x = 0; x < sw; ++x)
2557 {
2558 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2559 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2560 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2561 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2562 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2563 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2564 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2565 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2566 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2567
2568 uint8_t r11 = (d11 + d21 + d12) / 3;
2569 uint8_t r21 = d21;
2570 uint8_t r31 = (d21 + d31 + d32) / 3;
2571
2572 uint8_t r12 = d12;
2573 uint8_t r22 = d22;
2574 uint8_t r32 = d32;
2575
2576 uint8_t r13 = (d13 + d23 + d12) / 3;
2577 uint8_t r23 = d23;
2578 uint8_t r33 = (d23 + d33 + d32) / 3;
2579
2580 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2589 }
2590
2591 free (darkness1);
2592
1642 EXTEND (SP, 3); 2593 EXTEND (SP, 3);
1643 PUSHs (sv_2mortal (newSViv (sw4))); 2594 PUSHs (sv_2mortal (newSViv (sw3)));
1644 PUSHs (sv_2mortal (newSViv (sh))); 2595 PUSHs (sv_2mortal (newSViv (sh3)));
1645 PUSHs (darkness_sv); 2596 PUSHs (darkness3_sv);
1646} 2597}
1647 2598
1648SV * 2599SV *
1649get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2600get_rect (DC::Map self, int x0, int y0, int w, int h)
1650 CODE: 2601 CODE:
1651{ 2602{
1652 int x, y, x1, y1; 2603 int x, y, x1, y1;
1653 SV *data_sv = newSV (w * h * 7 + 5); 2604 SV *data_sv = newSV (w * h * 7 + 5);
1654 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2605 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1679 if (row && row->c0 <= x && x < row->c1) 2630 if (row && row->c0 <= x && x < row->c1)
1680 { 2631 {
1681 mapcell *cell = row->col + (x - row->c0); 2632 mapcell *cell = row->col + (x - row->c0);
1682 uint8_t flags = 0; 2633 uint8_t flags = 0;
1683 2634
1684 if (cell->face [0]) flags |= 1; 2635 if (cell->tile [0]) flags |= 1;
1685 if (cell->face [1]) flags |= 2; 2636 if (cell->tile [1]) flags |= 2;
1686 if (cell->face [2]) flags |= 4; 2637 if (cell->tile [2]) flags |= 4;
1687 2638
1688 *data++ = flags; 2639 *data++ = flags;
1689 2640
1690 if (flags & 1) 2641 if (flags & 1)
1691 { 2642 {
2643 tileid tile = cell->tile [0];
1692 *data++ = cell->face [0] >> 8; 2644 *data++ = tile >> 8;
1693 *data++ = cell->face [0]; 2645 *data++ = tile;
1694 } 2646 }
1695 2647
1696 if (flags & 2) 2648 if (flags & 2)
1697 { 2649 {
2650 tileid tile = cell->tile [1];
1698 *data++ = cell->face [1] >> 8; 2651 *data++ = tile >> 8;
1699 *data++ = cell->face [1]; 2652 *data++ = tile;
1700 } 2653 }
1701 2654
1702 if (flags & 4) 2655 if (flags & 4)
1703 { 2656 {
2657 tileid tile = cell->tile [2];
1704 *data++ = cell->face [2] >> 8; 2658 *data++ = tile >> 8;
1705 *data++ = cell->face [2]; 2659 *data++ = tile;
1706 } 2660 }
1707 } 2661 }
1708 else 2662 else
1709 *data++ = 0; 2663 *data++ = 0;
1710 } 2664 }
1711 } 2665 }
1712 2666
2667 /* if size is w*h + 5 then no data has been found */
2668 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2669 {
1713 SvPOK_only (data_sv); 2670 SvPOK_only (data_sv);
1714 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2671 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2672 }
2673
1715 RETVAL = data_sv; 2674 RETVAL = data_sv;
1716} 2675}
1717 OUTPUT: 2676 OUTPUT:
1718 RETVAL 2677 RETVAL
1719 2678
1720void 2679void
1721set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2680set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1722 PPCODE: 2681 PPCODE:
1723{ 2682{
1724 int x, y, z; 2683 int x, y, z;
1725 int w, h; 2684 int w, h;
1726 int x1, y1; 2685 int x1, y1;
2686 STRLEN len;
2687 uint8_t *data, *end;
2688
2689 len = SvLEN (data_sv);
2690 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2691 data = SvPVbyte_nolen (data_sv);
2692 end = data + len + 8;
2693
2694 if (len < 5)
2695 XSRETURN_EMPTY;
1727 2696
1728 if (*data++ != 0) 2697 if (*data++ != 0)
1729 return; /* version mismatch */ 2698 XSRETURN_EMPTY; /* version mismatch */
1730 2699
1731 w = *data++ << 8; w |= *data++; 2700 w = *data++ << 8; w |= *data++;
1732 h = *data++ << 8; h |= *data++; 2701 h = *data++ << 8; h |= *data++;
1733 2702
1734 // we need to do this 'cause we don't keep an absolute coord system for rows 2703 // we need to do this 'cause we don't keep an absolute coord system for rows
1746 { 2715 {
1747 maprow *row = map_get_row (self, y); 2716 maprow *row = map_get_row (self, y);
1748 2717
1749 for (x = x0; x < x1; x++) 2718 for (x = x0; x < x1; x++)
1750 { 2719 {
2720 uint8_t flags;
2721
2722 if (data + 7 >= end)
2723 XSRETURN_EMPTY;
2724
1751 uint8_t flags = *data++; 2725 flags = *data++;
1752 2726
1753 if (flags) 2727 if (flags)
1754 { 2728 {
1755 mapface face[3] = { 0, 0, 0 };
1756
1757 mapcell *cell = row_get_cell (row, x); 2729 mapcell *cell = row_get_cell (row, x);
2730 tileid tile[3] = { 0, 0, 0 };
1758 2731
1759 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2732 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1760 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2733 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1761 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2734 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1762 2735
1763 if (cell->darkness == 0) 2736 if (cell->darkness == 0)
1764 { 2737 {
1765 cell->darkness = 0; 2738 /*cell->darkness = 0;*/
2739 EXTEND (SP, 3);
1766 2740
1767 for (z = 0; z <= 2; z++) 2741 for (z = 0; z <= 2; z++)
1768 { 2742 {
1769 cell->face[z] = face[z]; 2743 tileid t = tile [z];
1770 2744
1771 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2745 if (t >= self->texs || (t && !self->tex [t].name))
2746 {
1772 XPUSHs (sv_2mortal (newSViv (face[z]))); 2747 PUSHs (sv_2mortal (newSViv (t)));
2748 need_texid (self, t);
2749 }
2750
2751 cell->tile [z] = t;
1773 } 2752 }
1774 } 2753 }
1775 } 2754 }
1776 } 2755 }
1777 } 2756 }
1778} 2757}
1779 2758
1780MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2759MODULE = Deliantra::Client PACKAGE = DC::RW
1781 2760
1782CFPlus::MixChunk 2761DC::RW
1783new_from_file (SV *class, char *path) 2762new (SV *class, SV *data_sv)
1784 CODE: 2763 CODE:
1785 RETVAL = Mix_LoadWAV (path); 2764{
2765 STRLEN datalen;
2766 char *data = SvPVbyte (data_sv, datalen);
2767
2768 RETVAL = SDL_RWFromConstMem (data, datalen);
2769}
1786 OUTPUT: 2770 OUTPUT:
1787 RETVAL 2771 RETVAL
1788 2772
2773DC::RW
2774new_from_file (SV *class, const char *path, const char *mode = "rb")
2775 CODE:
2776 RETVAL = SDL_RWFromFile (path, mode);
2777 OUTPUT:
2778 RETVAL
2779
2780# fails on win32:
2781# dc.xs(2268) : error C2059: syntax error : '('
1789void 2782#void
2783#close (DC::RW self)
2784# CODE:
2785# (self->(close)) (self);
2786
2787MODULE = Deliantra::Client PACKAGE = DC::Channel
2788
2789PROTOTYPES: DISABLE
2790
2791DC::Channel
2792find ()
2793 CODE:
2794{
2795 RETVAL = Mix_GroupAvailable (-1);
2796
2797 if (RETVAL < 0)
2798 {
2799 RETVAL = Mix_GroupOldest (-1);
2800
2801 if (RETVAL < 0)
2802 XSRETURN_UNDEF;
2803
2804 Mix_HaltChannel (RETVAL);
2805 }
2806
2807 Mix_UnregisterAllEffects (RETVAL);
2808 Mix_Volume (RETVAL, 128);
2809}
2810 OUTPUT:
2811 RETVAL
2812
2813void
2814halt (DC::Channel self)
2815 CODE:
2816 Mix_HaltChannel (self);
2817
2818void
2819expire (DC::Channel self, int ticks = -1)
2820 CODE:
2821 Mix_ExpireChannel (self, ticks);
2822
2823void
2824fade_out (DC::Channel self, int ticks = -1)
2825 CODE:
2826 Mix_FadeOutChannel (self, ticks);
2827
2828int
2829volume (DC::Channel self, int volume)
2830 CODE:
2831 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2832 OUTPUT:
2833 RETVAL
2834
2835void
2836unregister_all_effects (DC::Channel self)
2837 CODE:
2838 Mix_UnregisterAllEffects (self);
2839
2840void
2841set_panning (DC::Channel self, int left, int right)
2842 CODE:
2843 left = CLAMP (left , 0, 255);
2844 right = CLAMP (right, 0, 255);
2845 Mix_SetPanning (self, left, right);
2846
2847void
2848set_distance (DC::Channel self, int distance)
2849 CODE:
2850 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2851
2852void
2853set_position (DC::Channel self, int angle, int distance)
2854 CODE:
2855
2856void
2857set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2858 CODE:
2859{
2860 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2861 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2862 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2863}
2864
2865void
2866set_reverse_stereo (DC::Channel self, int flip)
2867 CODE:
2868 Mix_SetReverseStereo (self, flip);
2869
2870MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2871
2872PROTOTYPES: DISABLE
2873
2874DC::MixChunk
2875new (SV *class, DC::RW rwops)
2876 CODE:
2877 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2878 OUTPUT:
2879 RETVAL
2880
2881void
1790DESTROY (CFPlus::MixChunk self) 2882DESTROY (DC::MixChunk self)
1791 CODE: 2883 CODE:
1792 Mix_FreeChunk (self); 2884 Mix_FreeChunk (self);
1793 2885
1794int 2886int
1795volume (CFPlus::MixChunk self, int volume = -1) 2887volume (DC::MixChunk self, int volume = -1)
1796 CODE: 2888 CODE:
2889 if (items > 1)
2890 volume = CLAMP (volume, 0, 128);
1797 RETVAL = Mix_VolumeChunk (self, volume); 2891 RETVAL = Mix_VolumeChunk (self, volume);
1798 OUTPUT: 2892 OUTPUT:
1799 RETVAL 2893 RETVAL
1800 2894
1801int 2895DC::Channel
1802play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2896play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1803 CODE: 2897 CODE:
2898{
1804 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2900
2901 if (RETVAL < 0)
2902 XSRETURN_UNDEF;
2903
2904 if (channel < 0)
2905 {
2906 Mix_UnregisterAllEffects (RETVAL);
2907 Mix_Volume (RETVAL, 128);
2908 }
2909}
1805 OUTPUT: 2910 OUTPUT:
1806 RETVAL 2911 RETVAL
1807 2912
1808MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2913MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1809 2914
1810int 2915int
1811volume (int volume = -1) 2916volume (int volume = -1)
2917 PROTOTYPE: ;$
1812 CODE: 2918 CODE:
2919 if (items > 0)
2920 volume = CLAMP (volume, 0, 128);
1813 RETVAL = Mix_VolumeMusic (volume); 2921 RETVAL = Mix_VolumeMusic (volume);
1814 OUTPUT: 2922 OUTPUT:
1815 RETVAL 2923 RETVAL
1816 2924
2925void
2926fade_out (int ms)
2927 CODE:
2928 Mix_FadeOutMusic (ms);
2929
2930void
2931halt ()
2932 CODE:
2933 Mix_HaltMusic ();
2934
1817CFPlus::MixMusic 2935DC::MixMusic
1818new_from_file (SV *class, char *path) 2936new (SV *class, DC::RW rwops)
1819 CODE: 2937 CODE:
1820 RETVAL = Mix_LoadMUS (path); 2938 RETVAL = Mix_LoadMUS_RW (rwops);
1821 OUTPUT: 2939 OUTPUT:
1822 RETVAL 2940 RETVAL
1823 2941
1824void 2942void
1825DESTROY (CFPlus::MixMusic self) 2943DESTROY (DC::MixMusic self)
1826 CODE: 2944 CODE:
1827 Mix_FreeMusic (self); 2945 Mix_FreeMusic (self);
1828 2946
1829int 2947int
1830play (CFPlus::MixMusic self, int loops = -1) 2948play (DC::MixMusic self, int loops = -1)
1831 CODE: 2949 CODE:
1832 RETVAL = Mix_PlayMusic (self, loops); 2950 RETVAL = Mix_PlayMusic (self, loops);
1833 OUTPUT: 2951 OUTPUT:
1834 RETVAL 2952 RETVAL
1835 2953
1836MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2954void
2955fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2956 CODE:
2957 Mix_FadeInMusicPos (self, loops, ms, position);
2958
2959MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2960
2961PROTOTYPES: ENABLE
1837 2962
1838BOOT: 2963BOOT:
1839{ 2964{
1840 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2965 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1841 static const struct { 2966 static const struct {
1842 const char *name; 2967 const char *name;
1843 IV iv; 2968 IV iv;
1844 } *civ, const_iv[] = { 2969 } *civ, const_iv[] = {
1845# define const_iv(name) { # name, (IV)name } 2970# define const_iv(name) { # name, (IV)name }
2971 const_iv (GL_VENDOR),
2972 const_iv (GL_VERSION),
2973 const_iv (GL_EXTENSIONS),
2974 const_iv (GL_MAX_TEXTURE_UNITS),
1846 const_iv (GL_COLOR_MATERIAL), 2975 const_iv (GL_COLOR_MATERIAL),
1847 const_iv (GL_SMOOTH), 2976 const_iv (GL_SMOOTH),
1848 const_iv (GL_FLAT), 2977 const_iv (GL_FLAT),
1849 const_iv (GL_DITHER), 2978 const_iv (GL_DITHER),
1850 const_iv (GL_BLEND), 2979 const_iv (GL_BLEND),
1854 const_iv (GL_ALPHA_TEST), 2983 const_iv (GL_ALPHA_TEST),
1855 const_iv (GL_NORMALIZE), 2984 const_iv (GL_NORMALIZE),
1856 const_iv (GL_RESCALE_NORMAL), 2985 const_iv (GL_RESCALE_NORMAL),
1857 const_iv (GL_FRONT), 2986 const_iv (GL_FRONT),
1858 const_iv (GL_BACK), 2987 const_iv (GL_BACK),
2988 const_iv (GL_AUX0),
1859 const_iv (GL_AND), 2989 const_iv (GL_AND),
1860 const_iv (GL_ONE), 2990 const_iv (GL_ONE),
1861 const_iv (GL_ZERO), 2991 const_iv (GL_ZERO),
1862 const_iv (GL_SRC_ALPHA), 2992 const_iv (GL_SRC_ALPHA),
1863 const_iv (GL_DST_ALPHA), 2993 const_iv (GL_DST_ALPHA),
1864 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2994 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1865 const_iv (GL_ONE_MINUS_DST_ALPHA), 2995 const_iv (GL_ONE_MINUS_DST_ALPHA),
2996 const_iv (GL_SRC_COLOR),
2997 const_iv (GL_DST_COLOR),
2998 const_iv (GL_ONE_MINUS_SRC_COLOR),
2999 const_iv (GL_ONE_MINUS_DST_COLOR),
1866 const_iv (GL_SRC_ALPHA_SATURATE), 3000 const_iv (GL_SRC_ALPHA_SATURATE),
1867 const_iv (GL_RGB), 3001 const_iv (GL_RGB),
1868 const_iv (GL_RGBA), 3002 const_iv (GL_RGBA),
1869 const_iv (GL_RGBA4), 3003 const_iv (GL_RGBA4),
1870 const_iv (GL_RGBA8), 3004 const_iv (GL_RGBA8),
1876 const_iv (GL_INTENSITY), 3010 const_iv (GL_INTENSITY),
1877 const_iv (GL_LUMINANCE), 3011 const_iv (GL_LUMINANCE),
1878 const_iv (GL_LUMINANCE_ALPHA), 3012 const_iv (GL_LUMINANCE_ALPHA),
1879 const_iv (GL_FLOAT), 3013 const_iv (GL_FLOAT),
1880 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3014 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3015 const_iv (GL_COMPRESSED_ALPHA_ARB),
3016 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3017 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3018 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3019 const_iv (GL_COMPRESSED_RGB_ARB),
3020 const_iv (GL_COMPRESSED_RGBA_ARB),
1881 const_iv (GL_COMPILE), 3021 const_iv (GL_COMPILE),
3022 const_iv (GL_PROXY_TEXTURE_1D),
3023 const_iv (GL_PROXY_TEXTURE_2D),
1882 const_iv (GL_TEXTURE_1D), 3024 const_iv (GL_TEXTURE_1D),
1883 const_iv (GL_TEXTURE_2D), 3025 const_iv (GL_TEXTURE_2D),
1884 const_iv (GL_TEXTURE_ENV), 3026 const_iv (GL_TEXTURE_ENV),
1885 const_iv (GL_TEXTURE_MAG_FILTER), 3027 const_iv (GL_TEXTURE_MAG_FILTER),
1886 const_iv (GL_TEXTURE_MIN_FILTER), 3028 const_iv (GL_TEXTURE_MIN_FILTER),
1907 const_iv (GL_COLOR_LOGIC_OP), 3049 const_iv (GL_COLOR_LOGIC_OP),
1908 const_iv (GL_SEPARABLE_2D), 3050 const_iv (GL_SEPARABLE_2D),
1909 const_iv (GL_CONVOLUTION_2D), 3051 const_iv (GL_CONVOLUTION_2D),
1910 const_iv (GL_CONVOLUTION_BORDER_MODE), 3052 const_iv (GL_CONVOLUTION_BORDER_MODE),
1911 const_iv (GL_CONSTANT_BORDER), 3053 const_iv (GL_CONSTANT_BORDER),
3054 const_iv (GL_POINTS),
1912 const_iv (GL_LINES), 3055 const_iv (GL_LINES),
1913 const_iv (GL_LINE_STRIP), 3056 const_iv (GL_LINE_STRIP),
1914 const_iv (GL_LINE_LOOP), 3057 const_iv (GL_LINE_LOOP),
1915 const_iv (GL_QUADS), 3058 const_iv (GL_QUADS),
1916 const_iv (GL_QUAD_STRIP), 3059 const_iv (GL_QUAD_STRIP),
1917 const_iv (GL_TRIANGLES), 3060 const_iv (GL_TRIANGLES),
1918 const_iv (GL_TRIANGLE_STRIP), 3061 const_iv (GL_TRIANGLE_STRIP),
1919 const_iv (GL_TRIANGLE_FAN), 3062 const_iv (GL_TRIANGLE_FAN),
3063 const_iv (GL_POLYGON),
1920 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3064 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3065 const_iv (GL_POINT_SMOOTH_HINT),
3066 const_iv (GL_LINE_SMOOTH_HINT),
3067 const_iv (GL_POLYGON_SMOOTH_HINT),
3068 const_iv (GL_GENERATE_MIPMAP_HINT),
3069 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1921 const_iv (GL_FASTEST), 3070 const_iv (GL_FASTEST),
3071 const_iv (GL_DONT_CARE),
3072 const_iv (GL_NICEST),
1922 const_iv (GL_V2F), 3073 const_iv (GL_V2F),
1923 const_iv (GL_V3F), 3074 const_iv (GL_V3F),
1924 const_iv (GL_T2F_V3F), 3075 const_iv (GL_T2F_V3F),
1925 const_iv (GL_T2F_N3F_V3F), 3076 const_iv (GL_T2F_N3F_V3F),
3077 const_iv (GL_FUNC_ADD),
3078 const_iv (GL_FUNC_SUBTRACT),
3079 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1926# undef const_iv 3080# undef const_iv
1927 }; 3081 };
1928 3082
1929 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3083 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1930 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3084 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3085
3086 texture_av = newAV ();
3087 AvREAL_off (texture_av);
1931} 3088}
3089
3090void
3091disable_GL_EXT_blend_func_separate ()
3092 CODE:
3093 gl.BlendFuncSeparate = 0;
3094 gl.BlendFuncSeparateEXT = 0;
3095
3096void
3097apple_nvidia_bug (int enable)
1932 3098
1933char * 3099char *
1934gl_vendor () 3100gl_vendor ()
1935 CODE: 3101 CODE:
1936 RETVAL = (char *)glGetString (GL_VENDOR); 3102 RETVAL = (char *)glGetString (GL_VENDOR);
1949 CODE: 3115 CODE:
1950 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3116 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1951 OUTPUT: 3117 OUTPUT:
1952 RETVAL 3118 RETVAL
1953 3119
3120const char *glGetString (GLenum pname)
3121
3122GLint glGetInteger (GLenum pname)
3123 CODE:
3124 glGetIntegerv (pname, &RETVAL);
3125 OUTPUT:
3126 RETVAL
3127
3128GLdouble glGetDouble (GLenum pname)
3129 CODE:
3130 glGetDoublev (pname, &RETVAL);
3131 OUTPUT:
3132 RETVAL
3133
1954int glGetError () 3134int glGetError ()
1955 3135
1956void glFinish () 3136void glFinish ()
1957 3137
1958void glClear (int mask) 3138void glClear (int mask)
1972 3152
1973void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3153void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1974 CODE: 3154 CODE:
1975 gl_BlendFuncSeparate (sa, da, saa, daa); 3155 gl_BlendFuncSeparate (sa, da, saa, daa);
1976 3156
3157# void glBlendEquation (int se)
3158
1977void glDepthMask (int flag) 3159void glDepthMask (int flag)
1978 3160
1979void glLogicOp (int opcode) 3161void glLogicOp (int opcode)
1980 3162
1981void glColorMask (int red, int green, int blue, int alpha) 3163void glColorMask (int red, int green, int blue, int alpha)
1995# near_ and far_ are due to microsofts buggy "c" compiler 3177# near_ and far_ are due to microsofts buggy "c" compiler
1996void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3178void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1997 3179
1998# near_ and far_ are due to microsofts buggy "c" compiler 3180# near_ and far_ are due to microsofts buggy "c" compiler
1999void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3181void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3182
3183PROTOTYPES: DISABLE
2000 3184
2001void glViewport (int x, int y, int width, int height) 3185void glViewport (int x, int y, int width, int height)
2002 3186
2003void glScissor (int x, int y, int width, int height) 3187void glScissor (int x, int y, int width, int height)
2004 3188
2012 3196
2013void glRotate (float angle, float x, float y, float z) 3197void glRotate (float angle, float x, float y, float z)
2014 CODE: 3198 CODE:
2015 glRotatef (angle, x, y, z); 3199 glRotatef (angle, x, y, z);
2016 3200
2017void glBegin (int mode)
2018
2019void glEnd ()
2020
2021void glColor (float r, float g, float b, float a = 1.0) 3201void glColor (float r, float g, float b, float a = 1.0)
2022 PROTOTYPE: @ 3202 PROTOTYPE: @
2023 ALIAS: 3203 ALIAS:
2024 glColor_premultiply = 1 3204 glColor_premultiply = 1
2025 CODE: 3205 CODE:
2026 if (ix) 3206 if (ix)
2027 { 3207 {
2030 b *= a; 3210 b *= a;
2031 } 3211 }
2032 // microsoft visual "c" rounds instead of truncating... 3212 // microsoft visual "c" rounds instead of truncating...
2033 glColor4f (r, g, b, a); 3213 glColor4f (r, g, b, a);
2034 3214
2035void glInterleavedArrays (int format, int stride, char *data)
2036
2037void glDrawElements (int mode, int count, int type, char *indices)
2038
2039# 1.2 void glDrawRangeElements (int mode, int start, int end
2040
2041void glRasterPos (float x, float y, float z = 0.) 3215void glRasterPos (float x, float y, float z = 0.)
2042 CODE: 3216 CODE:
2043 glRasterPos3f (0, 0, z); 3217 glRasterPos3f (0, 0, z);
2044 glBitmap (0, 0, 0, 0, x, y, 0); 3218 glBitmap (0, 0, 0, 0, x, y, 0);
2045 3219
2049 3223
2050void glTexCoord (float s, float t) 3224void glTexCoord (float s, float t)
2051 CODE: 3225 CODE:
2052 glTexCoord2f (s, t); 3226 glTexCoord2f (s, t);
2053 3227
3228void glRect (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glRectf (x1, y1, x2, y2);
3231
3232void glRect_lineloop (float x1, float y1, float x2, float y2)
3233 CODE:
3234 glBegin (GL_LINE_LOOP);
3235 glVertex2f (x1, y1);
3236 glVertex2f (x2, y1);
3237 glVertex2f (x2, y2);
3238 glVertex2f (x1, y2);
3239 glEnd ();
3240
3241PROTOTYPES: ENABLE
3242
3243void glBegin (int mode)
3244
3245void glEnd ()
3246
3247void glPointSize (GLfloat size)
3248
3249void glLineWidth (GLfloat width)
3250
3251void glInterleavedArrays (int format, int stride, char *data)
3252
3253void glDrawElements (int mode, int count, int type, char *indices)
3254
3255# 1.2 void glDrawRangeElements (int mode, int start, int end
3256
2054void glTexEnv (int target, int pname, float param) 3257void glTexEnv (int target, int pname, float param)
2055 CODE: 3258 CODE:
2056 glTexEnvf (target, pname, param); 3259 glTexEnvf (target, pname, param);
2057 3260
2058void glTexParameter (int target, int pname, float param) 3261void glTexParameter (int target, int pname, float param)
2074void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3277void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2075 CODE: 3278 CODE:
2076 if (gl.SeparableFilter2D) 3279 if (gl.SeparableFilter2D)
2077 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3280 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2078 3281
2079void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3282void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2080 3283
2081void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3284void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2082 3285
2083void glDrawPixels (int width, int height, int format, int type, char *pixels) 3286void glDrawPixels (int width, int height, int format, int type, char *pixels)
3287
3288void glPixelZoom (float x, float y)
2084 3289
2085void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3290void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2086 3291
2087int glGenTexture () 3292int glGenTexture ()
2088 CODE: 3293 CODE:
2089{ 3294 RETVAL = gen_texture ();
2090 GLuint name;
2091 glGenTextures (1, &name);
2092 RETVAL = name;
2093}
2094 OUTPUT: 3295 OUTPUT:
2095 RETVAL 3296 RETVAL
2096 3297
2097void glDeleteTexture (int name) 3298void glDeleteTexture (int name)
2098 CODE: 3299 CODE:
2099{
2100 GLuint name_ = name;
2101 glDeleteTextures (1, &name_); 3300 del_texture (name);
2102} 3301
2103
2104int glGenList () 3302int glGenList ()
2105 CODE: 3303 CODE:
2106 RETVAL = glGenLists (1); 3304 RETVAL = glGenLists (1);
2107 OUTPUT: 3305 OUTPUT:
2108 RETVAL 3306 RETVAL
2115 3313
2116void glEndList () 3314void glEndList ()
2117 3315
2118void glCallList (int list) 3316void glCallList (int list)
2119 3317
3318void c_init ()
3319 CODE:
3320 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3321 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3322
3323MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3324
3325PROTOTYPES: DISABLE
3326
3327void
3328find_widget (SV *self, NV x, NV y)
3329 PPCODE:
3330{
3331 if (within_widget (self, x, y))
3332 XPUSHs (self);
3333}
3334
3335BOOT:
3336{
3337 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3338
3339 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3340 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3341 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3342 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3343}
3344
3345void
3346draw (SV *self)
3347 CODE:
3348{
3349 HV *hv;
3350 SV **svp;
3351 NV x, y, w, h;
3352 SV *draw_x_sv = GvSV (draw_x_gv);
3353 SV *draw_y_sv = GvSV (draw_y_gv);
3354 SV *draw_w_sv = GvSV (draw_w_gv);
3355 SV *draw_h_sv = GvSV (draw_h_gv);
3356 double draw_x, draw_y;
3357
3358 if (!SvROK (self))
3359 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3360
3361 hv = (HV *)SvRV (self);
3362
3363 if (SvTYPE (hv) != SVt_PVHV)
3364 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3365
3366 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3367 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3368
3369 if (!h || !w)
3370 XSRETURN_EMPTY;
3371
3372 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3373 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3374
3375 draw_x = SvNV (draw_x_sv) + x;
3376 draw_y = SvNV (draw_y_sv) + y;
3377
3378 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3379 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3380 XSRETURN_EMPTY;
3381
3382 sv_setnv (draw_x_sv, draw_x);
3383 sv_setnv (draw_y_sv, draw_y);
3384
3385 glPushMatrix ();
3386 glTranslated (x, y, 0);
3387
3388 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3389 {
3390 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3391
3392 if (svp && SvTRUE (*svp))
3393 {
3394 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3395 glEnable (GL_BLEND);
3396 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3397 glBegin (GL_QUADS);
3398 glVertex2f (0, 0);
3399 glVertex2f (w, 0);
3400 glVertex2f (w, h);
3401 glVertex2f (0, h);
3402 glEnd ();
3403 glDisable (GL_BLEND);
3404 }
3405 }
3406#if 0
3407 // draw borders, for debugging
3408 glPushMatrix ();
3409 glColor4f (1., 1., 0., 1.);
3410 glTranslatef (.5, .5, 0.);
3411 glBegin (GL_LINE_LOOP);
3412 glVertex2f (0 , 0);
3413 glVertex2f (w - 1, 0);
3414 glVertex2f (w - 1, h - 1);
3415 glVertex2f (0 , h - 1);
3416 glEnd ();
3417 glPopMatrix ();
3418#endif
3419 PUSHMARK (SP);
3420 XPUSHs (self);
3421 PUTBACK;
3422 call_method ("_draw", G_VOID | G_DISCARD);
3423 SPAGAIN;
3424
3425 glPopMatrix ();
3426
3427 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3428 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3429}
3430

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