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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.154 by root, Tue Sep 19 22:23:30 2006 UTC vs.
Revision 1.335 by root, Mon Nov 19 01:56:11 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
20#include "flat_hash_map.hpp"
21
13#ifdef _WIN32 22#ifdef _WIN32
14# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
15#endif 28#endif
16 29
30#include <cassert>
17#include <math.h> 31#include <cmath>
18#include <string.h> 32#include <cstring>
19#include <stdio.h> 33#include <cstdio>
20#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
21 40
22#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
23#include <SDL_endian.h> 43#include <SDL_endian.h>
24#include <SDL_image.h> 44#include <SDL_image.h>
25#include <SDL_mixer.h> 45#include <SDL_mixer.h>
26#include <SDL_opengl.h> 46#include <SDL_opengl.h>
27 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
28#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
30 57
31#include <glib/gmacros.h> 58#include <glib.h>
32 59
33#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
34 72
35#ifndef _WIN32 73#ifndef _WIN32
36# include <sys/types.h> 74# include <sys/types.h>
37# include <sys/socket.h> 75# include <sys/socket.h>
38# include <netinet/in.h> 76# include <netinet/in.h>
39# include <netinet/tcp.h> 77# include <netinet/tcp.h>
40# include <inttypes.h> 78# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 79#endif
49 80
81#include "ecb.h"
82#include "salloc.h"
83
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
53 90
54#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
56 93
57#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
58 95
59#if 0 96/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 98
62# define PARACHUTE 0 99#define KMOD_LRAM 0x10000 // our extension
63#endif 100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104// approximately divide by 255
105static unsigned int
106div255 (unsigned int n)
107{
108 return (n + (n >> 8)) >> 8;
109}
110
111static unsigned int
112minpot (unsigned int n)
113{
114 if (!n)
115 return 0;
116
117 --n;
118
119 n |= n >> 1;
120 n |= n >> 2;
121 n |= n >> 4;
122 n |= n >> 8;
123 n |= n >> 16;
124
125 return n + 1;
126}
127
128static char *
129fast_sv_grow (SV *sv, STRLEN need)
130{
131 STRLEN len = SvLEN (sv);
132 STRLEN want = SvCUR (sv) + need;
133
134 if (ecb_expect_false (len < want))
135 {
136 do
137 len *= 2;
138 while (len < want);
139
140 sv_grow (sv, len);
141 }
142
143 SvCUR_set (sv, want);
144 return SvEND (sv) - need;
145}
146
147static AV *texture_av;
64 148
65static struct 149static struct
66{ 150{
67#define GL_FUNC(ptr,name) ptr name; 151#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 152#include "glfunc.h"
69#undef GL_FUNC 153#undef GL_FUNC
70} gl; 154} gl;
71 155
156static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 157gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 158{
74 if (gl.BlendFuncSeparate) 159 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 160 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 161 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 162 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 163 else
79 glBlendFunc (sa, da); 164 glBlendFunc (sa, da);
80} 165}
81 166
167static GLuint
168gen_texture ()
169{
170 GLuint name;
171
172 if (AvFILL (texture_av) >= 0)
173 name = (GLuint)(size_t)av_pop (texture_av);
174 else
175 glGenTextures (1, &name);
176
177 return name;
178}
179
180static void
181del_texture (GLuint name)
182{
183 /* make a half-assed attempt at returning the memory used by the texture */
184 /* textures are frequently being reused by cfplus anyway */
185 /*glBindTexture (GL_TEXTURE_2D, name);*/
186 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
187 av_push (texture_av, (SV *)(size_t)name);
188 glDeleteTextures (1, &name);
189}
190
82#include "texcache.c" 191#include "texcache.c"
192#include "rendercache.c"
83 193
84#include "pango-font.c" 194#include "pango-font.c"
85#include "pango-fontmap.c" 195#include "pango-fontmap.c"
86#include "pango-render.c" 196#include "pango-render.c"
87 197
198typedef IV DC__Channel;
199typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 200typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 201typedef Mix_Music *DC__MixMusic;
90 202
91typedef PangoFontDescription *CFPlus__Font; 203typedef PangoFontDescription *DC__Font;
92 204
93static int 205static int
94shape_attr_p (PangoLayoutRun *run) 206shape_attr_p (PangoLayoutRun *run)
95{ 207{
96 GSList *attrs = run->item->analysis.extra_attrs; 208 GSList *attrs = run->item->analysis.extra_attrs;
97 209
98 while (attrs) 210 while (attrs)
99 { 211 {
100 PangoAttribute *attr = attrs->data; 212 PangoAttribute *attr = (PangoAttribute *)attrs->data;
101 213
102 if (attr->klass->type == PANGO_ATTR_SHAPE) 214 if (attr->klass->type == PANGO_ATTR_SHAPE)
103 return 1; 215 return 1;
104 216
105 attrs = attrs->next; 217 attrs = attrs->next;
106 } 218 }
107 219
108 return 0; 220 return 0;
109} 221}
110 222
111typedef struct cf_layout { 223struct cf_layout {
112 PangoLayout *pl; 224 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 225 float r, g, b, a; // default color for rgba mode
114 int base_height; 226 int base_height;
115 CFPlus__Font font; 227 DC__Font font;
116} *CFPlus__Layout; 228 rc_t rc;
229};
117 230
231typedef cf_layout *DC__Layout;
232
118static CFPlus__Font default_font; 233static DC__Font default_font;
119static PangoContext *opengl_context; 234static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 235static PangoFontMap *opengl_fontmap;
121 236
122static void 237static void
123substitute_func (FcPattern *pattern, gpointer data) 238substitute_func (FcPattern *pattern, gpointer data)
124{ 239{
125 FcPatternAddBool (pattern, FC_HINTING, 1); 240 FcPatternAddBool (pattern, FC_HINTING, 1);
126#ifdef FC_HINT_STYLE 241#ifdef FC_HINT_STYLE
127 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 242 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
128#endif 243#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 244 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 245}
131 246
132static void 247static void
133layout_update_font (CFPlus__Layout self) 248layout_update_font (DC__Layout self)
134{ 249{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 250 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 251 * reasonably well with dejavu/bistream fonts
137 */ 252 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 253 PangoFontDescription *font = self->font ? self->font : default_font;
139 254
140 pango_font_description_set_absolute_size (font, 255 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 256 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 257
143 pango_layout_set_font_description (self->pl, font); 258 pango_layout_set_font_description (self->pl, font);
144} 259}
145 260
146static void 261static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 262layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 263{
149 PangoRectangle rect; 264 PangoRectangle rect;
150 265
151 // get_pixel_* wrongly rounds down 266 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 267 pango_layout_get_extents (self->pl, 0, &rect);
159 274
160 *w = rect.width; 275 *w = rect.width;
161 *h = rect.height; 276 *h = rect.height;
162} 277}
163 278
279/////////////////////////////////////////////////////////////////////////////
280
281typedef uint16_t tileid;
164typedef uint16_t mapface; 282typedef uint16_t faceid;
165 283
166typedef struct { 284struct maptex
285{
167 GLint name; 286 GLuint name;
168 int w, h; 287 int w, h;
169 float s, t; 288 float s, t;
170 uint8_t r, g, b, a; 289 uint8_t r, g, b, a;
171} maptex; 290 tileid smoothtile;
291 uint8_t smoothlevel;
292 uint8_t unused; /* set to zero on use */
293};
172 294
173typedef struct { 295struct mapcell
296{
174 uint32_t player; 297 uint32_t player;
175 mapface face[3]; 298 tileid tile[3];
176 uint16_t darkness; 299 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 300 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 301};
179 302
180typedef struct { 303struct maprow
304{
181 int32_t c0, c1; 305 int32_t c0, c1;
182 mapcell *col; 306 mapcell *col;
183} maprow; 307};
184 308
185typedef struct map { 309struct mapgrid {
186 int x, y, w, h; 310 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 311 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 312 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 313 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 314
194 int32_t rows; 315 int32_t rows;
195 maprow *row; 316 maprow *row;
196} *CFPlus__Map; 317};
197 318
198static char * 319typedef mapgrid *DC__Map;
320
321template<typename T>
322ecb_cold static void
199prepend (char *ptr, int sze, int inc) 323prepend (T *&ptr, int sze, int inc)
200{ 324{
201 char *p; 325 T *p;
202 326
203 New (0, p, sze + inc, char); 327 Newx (p, inc + sze, T);
204 Zero (p, inc, char); 328 Zero (p, inc, T);
205 Move (ptr, p + inc, sze, char); 329 Move (ptr, p + inc, sze, T);
206 Safefree (ptr); 330 Safefree (ptr);
207 331
208 return p; 332 ptr = p;
209} 333}
210 334
211static char * 335template<typename T>
336ecb_cold static void
212append (char *ptr, int sze, int inc) 337append (T *&ptr, int sze, int inc)
213{ 338{
214 Renew (ptr, sze + inc, char); 339 Renew (ptr, sze + inc, T);
215 Zero (ptr + sze, inc, char); 340 Zero (ptr + sze, inc, T);
341}
216 342
343static void
344need_facenum (struct mapgrid *self, faceid face)
345{
346 if (ecb_expect_true (self->faces > face))
217 return ptr; 347 return;
218}
219 348
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 349 size_t newsize = minpot (face + 1);
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 350 append (self->face2tile, self->faces, newsize - self->faces);
351 self->faces = newsize;
352}
353
354static void
355need_texid (struct mapgrid *self, int texid)
356{
357 if (ecb_expect_true (self->texs > texid))
358 return;
359
360 size_t newsize = minpot (texid + 1);
361 append (self->tex, self->texs, newsize - self->texs);
362 self->texs = newsize;
363}
222 364
223static maprow * 365static maprow *
224map_get_row (CFPlus__Map self, int y) 366map_get_row (mapgrid *self, int y)
225{ 367{
226 if (0 > y) 368 if (0 > y)
227 { 369 {
228 int extend = - y + MAP_EXTEND_Y; 370 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 371 prepend (self->row, self->rows, extend);
230 372
231 self->rows += extend; 373 self->rows += extend;
232 self->y += extend; 374 self->y += extend;
233 y += extend; 375 y += extend;
234 } 376 }
235 else if (y >= self->rows) 377 else if (y >= self->rows)
236 { 378 {
237 int extend = y - self->rows + MAP_EXTEND_Y; 379 int extend = y - self->rows + MAP_EXTEND_Y;
238 Append (maprow, self->row, self->rows, extend); 380 append (self->row, self->rows, extend);
239 self->rows += extend; 381 self->rows += extend;
240 } 382 }
241 383
242 return self->row + y; 384 return self->row + y;
243} 385}
253 } 395 }
254 396
255 if (row->c0 > x) 397 if (row->c0 > x)
256 { 398 {
257 int extend = row->c0 - x + MAP_EXTEND_X; 399 int extend = row->c0 - x + MAP_EXTEND_X;
258 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 400 prepend (row->col, row->c1 - row->c0, extend);
259 row->c0 -= extend; 401 row->c0 -= extend;
260 } 402 }
261 else if (x >= row->c1) 403 else if (x >= row->c1)
262 { 404 {
263 int extend = x - row->c1 + MAP_EXTEND_X; 405 int extend = x - row->c1 + MAP_EXTEND_X;
264 Append (mapcell, row->col, row->c1 - row->c0, extend); 406 append (row->col, row->c1 - row->c0, extend);
265 row->c1 += extend; 407 row->c1 += extend;
266 } 408 }
267 409
268 return row->col + (x - row->c0); 410 return row->col + (x - row->c0);
269} 411}
270 412
271static mapcell * 413static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 414map_get_cell (mapgrid *self, int x, int y)
273{ 415{
274 return row_get_cell (map_get_row (self, y), x); 416 return row_get_cell (map_get_row (self, y), x);
275} 417}
276 418
277static void 419static void
278map_clear (CFPlus__Map self) 420map_clear (mapgrid *self)
279{ 421{
280 int r; 422 int r;
281 423
282 for (r = 0; r < self->rows; r++) 424 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 425 Safefree (self->row[r].col);
290 self->oy = 0; 432 self->oy = 0;
291 self->row = 0; 433 self->row = 0;
292 self->rows = 0; 434 self->rows = 0;
293} 435}
294 436
437#define CELL_CLEAR(cell) \
438 do { \
439 if ((cell)->player) \
440 (cell)->tile [2] = 0; \
441 (cell)->darkness = 0; \
442 (cell)->stat_hp = 0; \
443 (cell)->flags = 0; \
444 (cell)->player = 0; \
445 } while (0)
446
295static void 447static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 448map_blank (mapgrid *self, int x0, int y0, int w, int h)
297{ 449{
298 int x, y; 450 int x, y;
299 maprow *row; 451 maprow *row;
300 mapcell *cell; 452 mapcell *cell;
301 453
313 if (x >= row->c1) 465 if (x >= row->c1)
314 break; 466 break;
315 467
316 cell = row->col + x - row->c0; 468 cell = row->col + x - row->c0;
317 469
318 cell->darkness = 0; 470 CELL_CLEAR (cell);
319 cell->stat_hp = 0;
320 cell->flags = 0;
321 cell->player = 0;
322 } 471 }
323 } 472 }
473}
474
475struct smooth_key
476{
477 tileid tile;
478 uint8_t x, y, level;
479
480 bool operator == (const smooth_key &o) const
481 {
482 return tile == o.tile && x == o.x && y == o.y && level == o.level;
483 }
484};
485
486typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
487
488namespace std {
489 template <>
490 struct hash<smooth_key>
491 {
492 size_t operator () (const smooth_key &v) const
493 {
494 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
495 }
496 };
497}
498
499static void
500smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
501{
502 auto &&it = h.find (key);
503
504 if (it == h.end ())
505 h.insert (std::make_pair (key, bits));
506 else
507 it->second |= bits;
324} 508}
325 509
326static void 510static void
327music_finished (void) 511music_finished (void)
328{ 512{
347 ev.data2 = 0; 531 ev.data2 = 0;
348 532
349 SDL_PushEvent ((SDL_Event *)&ev); 533 SDL_PushEvent ((SDL_Event *)&ev);
350} 534}
351 535
352static unsigned int 536/* SDL should provide this, really. */
353minpot (unsigned int n) 537#define SDLK_MODIFIER_MIN 300
538#define SDLK_MODIFIER_MAX 314
539
540/******************************************************************************/
541
542static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
543static GV *hover_gv;
544
545static int
546within_widget (SV *widget, NV x, NV y)
354{ 547{
355 if (!n) 548 HV *self;
549 SV **svp;
550 NV wx, ww, wy, wh;
551
552 if (!SvROK (widget))
356 return 0; 553 return 0;
357 554
358 --n; 555 self = (HV *)SvRV (widget);
359 556
360 n |= n >> 1; 557 if (SvTYPE (self) != SVt_PVHV)
361 n |= n >> 2; 558 return 0;
362 n |= n >> 4;
363 n |= n >> 8;
364 n |= n >> 16;
365 559
560 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
561 if (y < wy)
562 return 0;
563
564 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
565 if (y >= wy + wh)
566 return 0;
567
568 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
569 if (x < wx)
570 return 0;
571
572 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
573 if (x >= wx + ww)
574 return 0;
575
576 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
577 if (!svp || !SvTRUE (*svp))
578 return 0;
579
366 return n + 1; 580 return 1;
367} 581}
368 582
369MODULE = CFPlus PACKAGE = CFPlus 583/******************************************************************************/
584
585/* process keyboard modifiers */
586static int
587mod_munge (int mod)
588{
589 mod &= MOD_MASK;
590
591 if (mod & (KMOD_META | KMOD_ALT))
592 mod |= KMOD_LRAM;
593
594 return mod;
595}
596
597static void
598deliantra_main (SV *real_main)
599{
600 dSP;
601
602 PUSHMARK (SP);
603 call_sv (real_main, G_DISCARD | G_VOID);
604}
605
606#ifdef __MACOSX__
607 static SV *real_main;
608
609 /* to due surprising braindamage on the side of SDL design, we
610 * do some mind-boggling hack here: SDL requires a custom main()
611 * on OS X, so... we provide one and call the original main(), which,
612 * due to shared library magic, calls -lSDLmain's main, not perl's main,
613 * and which calls our main (== SDL_main) back.
614 */
615 extern C_LINKAGE int
616 main (int argc, char *argv[])
617 {
618 deliantra_main (real_main);
619 }
620
621 #undef main
622
623 extern C_LINKAGE int main (int argc, char *argv[]);
624
625 static void
626 SDL_main_hack (SV *real_main_)
627 {
628 real_main = real_main_;
629
630 char *argv[] = { "deliantra client", 0 };
631 (main) (1, argv);
632 }
633#else
634 static void
635 SDL_main_hack (SV *real_main)
636 {
637 deliantra_main (real_main);
638 }
639#endif
640
641MODULE = Deliantra::Client PACKAGE = DC
370 642
371PROTOTYPES: ENABLE 643PROTOTYPES: ENABLE
372 644
373BOOT: 645BOOT:
374{ 646{
375 HV *stash = gv_stashpv ("CFPlus", 1); 647 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 648 static const struct {
377 const char *name; 649 const char *name;
378 IV iv; 650 IV iv;
379 } *civ, const_iv[] = { 651 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 652# define const_iv(name) { # name, (IV)name }
653 const_iv (SDLK_MODIFIER_MIN),
654 const_iv (SDLK_MODIFIER_MAX),
655
381 const_iv (SDL_ACTIVEEVENT), 656 const_iv (SDL_ACTIVEEVENT),
382 const_iv (SDL_KEYDOWN), 657 const_iv (SDL_KEYDOWN),
383 const_iv (SDL_KEYUP), 658 const_iv (SDL_KEYUP),
384 const_iv (SDL_MOUSEMOTION), 659 const_iv (SDL_MOUSEMOTION),
385 const_iv (SDL_MOUSEBUTTONDOWN), 660 const_iv (SDL_MOUSEBUTTONDOWN),
394 const_iv (SDL_EVENT_RESERVEDA), 669 const_iv (SDL_EVENT_RESERVEDA),
395 const_iv (SDL_EVENT_RESERVEDB), 670 const_iv (SDL_EVENT_RESERVEDB),
396 const_iv (SDL_VIDEORESIZE), 671 const_iv (SDL_VIDEORESIZE),
397 const_iv (SDL_VIDEOEXPOSE), 672 const_iv (SDL_VIDEOEXPOSE),
398 const_iv (SDL_USEREVENT), 673 const_iv (SDL_USEREVENT),
674
675 const_iv (SDL_APPINPUTFOCUS),
676 const_iv (SDL_APPMOUSEFOCUS),
677 const_iv (SDL_APPACTIVE),
678
679
680 const_iv (SDLK_UNKNOWN),
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_BACKSPACE),
683 const_iv (SDLK_TAB),
684 const_iv (SDLK_CLEAR),
685 const_iv (SDLK_RETURN),
686 const_iv (SDLK_PAUSE),
687 const_iv (SDLK_ESCAPE),
688 const_iv (SDLK_SPACE),
689 const_iv (SDLK_EXCLAIM),
690 const_iv (SDLK_QUOTEDBL),
691 const_iv (SDLK_HASH),
692 const_iv (SDLK_DOLLAR),
693 const_iv (SDLK_AMPERSAND),
694 const_iv (SDLK_QUOTE),
695 const_iv (SDLK_LEFTPAREN),
696 const_iv (SDLK_RIGHTPAREN),
697 const_iv (SDLK_ASTERISK),
698 const_iv (SDLK_PLUS),
699 const_iv (SDLK_COMMA),
700 const_iv (SDLK_MINUS),
701 const_iv (SDLK_PERIOD),
702 const_iv (SDLK_SLASH),
703 const_iv (SDLK_0),
704 const_iv (SDLK_1),
705 const_iv (SDLK_2),
706 const_iv (SDLK_3),
707 const_iv (SDLK_4),
708 const_iv (SDLK_5),
709 const_iv (SDLK_6),
710 const_iv (SDLK_7),
711 const_iv (SDLK_8),
712 const_iv (SDLK_9),
713 const_iv (SDLK_COLON),
714 const_iv (SDLK_SEMICOLON),
715 const_iv (SDLK_LESS),
716 const_iv (SDLK_EQUALS),
717 const_iv (SDLK_GREATER),
718 const_iv (SDLK_QUESTION),
719 const_iv (SDLK_AT),
720
721 const_iv (SDLK_LEFTBRACKET),
722 const_iv (SDLK_BACKSLASH),
723 const_iv (SDLK_RIGHTBRACKET),
724 const_iv (SDLK_CARET),
725 const_iv (SDLK_UNDERSCORE),
726 const_iv (SDLK_BACKQUOTE),
727 const_iv (SDLK_DELETE),
728
729 const_iv (SDLK_FIRST),
730 const_iv (SDLK_LAST),
399 const_iv (SDLK_KP0), 731 const_iv (SDLK_KP0),
400 const_iv (SDLK_KP1), 732 const_iv (SDLK_KP1),
401 const_iv (SDLK_KP2), 733 const_iv (SDLK_KP2),
402 const_iv (SDLK_KP3), 734 const_iv (SDLK_KP3),
403 const_iv (SDLK_KP4), 735 const_iv (SDLK_KP4),
458 const_iv (SDLK_BREAK), 790 const_iv (SDLK_BREAK),
459 const_iv (SDLK_MENU), 791 const_iv (SDLK_MENU),
460 const_iv (SDLK_POWER), 792 const_iv (SDLK_POWER),
461 const_iv (SDLK_EURO), 793 const_iv (SDLK_EURO),
462 const_iv (SDLK_UNDO), 794 const_iv (SDLK_UNDO),
795
463 const_iv (KMOD_NONE), 796 const_iv (KMOD_NONE),
797 const_iv (KMOD_SHIFT),
464 const_iv (KMOD_LSHIFT), 798 const_iv (KMOD_LSHIFT),
465 const_iv (KMOD_RSHIFT), 799 const_iv (KMOD_RSHIFT),
800 const_iv (KMOD_CTRL),
466 const_iv (KMOD_LCTRL), 801 const_iv (KMOD_LCTRL),
467 const_iv (KMOD_RCTRL), 802 const_iv (KMOD_RCTRL),
803 const_iv (KMOD_ALT),
468 const_iv (KMOD_LALT), 804 const_iv (KMOD_LALT),
469 const_iv (KMOD_RALT), 805 const_iv (KMOD_RALT),
806 const_iv (KMOD_META),
470 const_iv (KMOD_LMETA), 807 const_iv (KMOD_LMETA),
471 const_iv (KMOD_RMETA), 808 const_iv (KMOD_RMETA),
472 const_iv (KMOD_NUM), 809 const_iv (KMOD_NUM),
473 const_iv (KMOD_CAPS), 810 const_iv (KMOD_CAPS),
474 const_iv (KMOD_MODE), 811 const_iv (KMOD_MODE),
475 const_iv (KMOD_CTRL), 812
476 const_iv (KMOD_SHIFT), 813 const_iv (KMOD_LRAM),
477 const_iv (KMOD_ALT), 814
478 const_iv (KMOD_META) 815 const_iv (MIX_DEFAULT_FORMAT),
816
817 const_iv (SDL_INIT_TIMER),
818 const_iv (SDL_INIT_AUDIO),
819 const_iv (SDL_INIT_VIDEO),
820 const_iv (SDL_INIT_CDROM),
821 const_iv (SDL_INIT_JOYSTICK),
822 const_iv (SDL_INIT_EVERYTHING),
823 const_iv (SDL_INIT_NOPARACHUTE),
824 const_iv (SDL_INIT_EVENTTHREAD),
825
826 const_iv (SDL_GL_RED_SIZE),
827 const_iv (SDL_GL_GREEN_SIZE),
828 const_iv (SDL_GL_BLUE_SIZE),
829 const_iv (SDL_GL_ALPHA_SIZE),
830 const_iv (SDL_GL_DOUBLEBUFFER),
831 const_iv (SDL_GL_BUFFER_SIZE),
832 const_iv (SDL_GL_DEPTH_SIZE),
833 const_iv (SDL_GL_STENCIL_SIZE),
834 const_iv (SDL_GL_ACCUM_RED_SIZE),
835 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
836 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
837 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
838 const_iv (SDL_GL_STEREO),
839 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
840 const_iv (SDL_GL_MULTISAMPLESAMPLES),
841 const_iv (SDL_GL_ACCELERATED_VISUAL),
842 const_iv (SDL_GL_SWAP_CONTROL),
843
844 const_iv (FOW_DARKNESS)
479# undef const_iv 845# undef const_iv
480 }; 846 };
481 847
482 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 848 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
483 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 849 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
850
851 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
852 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
484} 853}
854
855void
856weaken (SV *rv)
857 PROTOTYPE: $
858 CODE:
859 sv_rvweaken (rv);
485 860
486int 861int
487in_destruct () 862in_destruct ()
488 CODE: 863 CODE:
489 RETVAL = PL_main_cv == Nullcv; 864 RETVAL = PL_main_cv == Nullcv;
491 RETVAL 866 RETVAL
492 867
493NV floor (NV x) 868NV floor (NV x)
494 869
495NV ceil (NV x) 870NV ceil (NV x)
871
872IV minpot (UV n)
873
874UV ld32 (UV n)
875 CODE:
876 RETVAL = ecb_ld32 (n);
877 OUTPUT:
878 RETVAL
879
880IV popcount (UV n)
881 CODE:
882 RETVAL = ecb_popcount32 (n);
883 OUTPUT:
884 RETVAL
885
886NV distance (NV dx, NV dy)
887 CODE:
888 RETVAL = pow (dx * dx + dy * dy, 0.5);
889 OUTPUT:
890 RETVAL
496 891
497void 892void
498pango_init () 893pango_init ()
499 CODE: 894 CODE:
500{ 895{
501 opengl_fontmap = pango_opengl_font_map_new (); 896 opengl_fontmap = pango_opengl_font_map_new ();
502 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 897 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
503 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 898 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
899 /*pango_context_set_font_description (opengl_context, default_font);*/
900#if PANGO_VERSION_CHECK (1, 15, 2)
901 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
902 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
903#endif
504} 904}
505 905
506int 906char *SDL_GetError ()
507SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
508 907
509void 908void SDL_main_hack (SV *real_main)
909 PROTOTYPE: &
910
911int SDL_Init (U32 flags)
912
913int SDL_InitSubSystem (U32 flags)
914
915void SDL_QuitSubSystem (U32 flags)
916
510SDL_Quit () 917void SDL_Quit ()
511 918
919int SDL_GL_SetAttribute (int attr, int value)
920 C_ARGS: (SDL_GLattr)attr, value
921
922int SDL_GL_GetAttribute (int attr)
923 CODE:
924 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
925 XSRETURN_UNDEF;
926 OUTPUT:
927 RETVAL
928
512void 929void
513SDL_ListModes () 930SDL_ListModes (int rgb, int alpha)
514 PPCODE: 931 PPCODE:
515{ 932{
516 SDL_Rect **m; 933 SDL_Rect **m;
517 934
518 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 936 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
520 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 937 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
521 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 938 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
522 939
523 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 940 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
524 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
525 942
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 945 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
530 947
531 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 948 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
532#if SDL_VERSION_ATLEAST(1,2,10)
533 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
534 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 949 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
535#endif
536
537 SDL_EnableUNICODE (1);
538 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
539 950
540 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 951 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
541 952
542 if (m && m != (SDL_Rect **)-1) 953 if (m && m != (SDL_Rect **)-1)
543 while (*m) 954 while (*m)
544 { 955 {
956 if ((*m)->w >= 400 && (*m)->h >= 300)
957 {
545 AV *av = newAV (); 958 AV *av = newAV ();
546 av_push (av, newSViv ((*m)->w)); 959 av_push (av, newSViv ((*m)->w));
547 av_push (av, newSViv ((*m)->h)); 960 av_push (av, newSViv ((*m)->h));
961 av_push (av, newSViv (rgb));
962 av_push (av, newSViv (alpha));
548 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 963 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
964 }
549 965
550 ++m; 966 ++m;
551 } 967 }
552} 968}
553 969
554char *
555SDL_GetError ()
556
557int 970int
558SDL_SetVideoMode (int w, int h, int fullscreen) 971SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
559 CODE: 972 CODE:
973{
974 SDL_EnableUNICODE (1);
975 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
976
977 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
979 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
980 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
981
560 RETVAL = !!SDL_SetVideoMode ( 982 RETVAL = !!SDL_SetVideoMode (
561 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 983 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
562 ); 984 );
985
563 if (RETVAL) 986 if (RETVAL)
564 { 987 {
565 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 988 av_clear (texture_av);
566# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 989#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
567# include "glfunc.h" 990#include "glfunc.h"
568# undef GL_FUNC 991#undef GL_FUNC
992 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
993 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
569 } 994 }
995}
570 OUTPUT: 996 OUTPUT:
571 RETVAL 997 RETVAL
998
999void
1000SDL_WM_SetCaption (const char *title, const char *icon)
572 1001
573void 1002void
574SDL_GL_SwapBuffers () 1003SDL_GL_SwapBuffers ()
575 1004
576char * 1005char *
577SDL_GetKeyName (int sym) 1006SDL_GetKeyName (int sym)
1007 C_ARGS: (SDLKey)sym
578 1008
1009int
1010SDL_GetAppState ()
1011
1012int
1013SDL_GetModState ()
1014
1015int
1016SDL_WaitEvent ()
1017 C_ARGS: 0
1018
579void 1019void
580SDL_PollEvent () 1020SDL_PumpEvents ()
1021
1022void
1023peep_events ()
581 PPCODE: 1024 PPCODE:
582{ 1025{
583 SDL_Event ev; 1026 SDL_Event ev;
584 1027
585 while (SDL_PollEvent (&ev)) 1028 SDL_PumpEvents ();
1029 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
586 { 1030 {
587 HV *hv = newHV (); 1031 HV *hv = newHV ();
588 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1032 hv_store (hv, "type", 4, newSViv (ev.type), 0);
589 1033
590 switch (ev.type) 1034 switch (ev.type)
591 { 1035 {
592 case SDL_KEYDOWN: 1036 case SDL_KEYDOWN:
593 case SDL_KEYUP: 1037 case SDL_KEYUP:
594 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
595 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1039 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
596 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1040 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1041 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
597 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1042 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
598 break; 1043 break;
599 1044
600 case SDL_ACTIVEEVENT: 1045 case SDL_ACTIVEEVENT:
601 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1046 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
602 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1047 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
603 break; 1048 break;
604 1049
605 case SDL_MOUSEMOTION: 1050 case SDL_MOUSEMOTION:
1051 {
1052 int state = ev.motion.state;
1053 int x = ev.motion.x;
1054 int y = ev.motion.y;
1055 int xrel = ev.motion.xrel;
1056 int yrel = ev.motion.yrel;
1057
1058 /* do simplistic event compression */
1059 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1060 && state == ev.motion.state)
1061 {
1062 xrel += ev.motion.xrel;
1063 yrel += ev.motion.yrel;
1064 x = ev.motion.x;
1065 y = ev.motion.y;
1066 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1067 }
1068
606 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1069 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
607
608 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1070 hv_store (hv, "state", 5, newSViv (state), 0);
609 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1071 hv_store (hv, "x", 1, newSViv (x), 0);
610 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1072 hv_store (hv, "y", 1, newSViv (y), 0);
611 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1073 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
612 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1074 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1075 }
613 break; 1076 break;
614 1077
615 case SDL_MOUSEBUTTONDOWN: 1078 case SDL_MOUSEBUTTONDOWN:
616 case SDL_MOUSEBUTTONUP: 1079 case SDL_MOUSEBUTTONUP:
617 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1080 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
618 1081
619 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1082 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
620 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1083 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1084 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1085 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
627 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1090 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
628 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1091 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
629 break; 1092 break;
630 } 1093 }
631 1094
632 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1095 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
633 } 1096 }
634} 1097}
635 1098
1099char *
1100SDL_AudioDriverName ()
1101 CODE:
1102{
1103 char buf [256];
1104 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1105 XSRETURN_UNDEF;
1106
1107 RETVAL = buf;
1108}
1109 OUTPUT:
1110 RETVAL
1111
636int 1112int
637Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1113Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
638 POSTCALL: 1114 POSTCALL:
639 Mix_HookMusicFinished (music_finished); 1115 Mix_HookMusicFinished (music_finished);
640 Mix_ChannelFinished (channel_finished); 1116 Mix_ChannelFinished (channel_finished);
641 1117
642void 1118void
1119Mix_QuerySpec ()
1120 PPCODE:
1121{
1122 int freq, channels;
1123 Uint16 format;
1124
1125 if (Mix_QuerySpec (&freq, &format, &channels))
1126 {
1127 EXTEND (SP, 3);
1128 PUSHs (sv_2mortal (newSViv (freq)));
1129 PUSHs (sv_2mortal (newSViv (format)));
1130 PUSHs (sv_2mortal (newSViv (channels)));
1131 }
1132}
1133
1134void
643Mix_CloseAudio () 1135Mix_CloseAudio ()
644 1136
645int 1137int
646Mix_AllocateChannels (int numchans = -1) 1138Mix_AllocateChannels (int numchans = -1)
647 1139
1140const char *
1141Mix_GetError ()
1142
648void 1143void
649lowdelay (int fd, int val = 1) 1144lowdelay (int fd, int val = 1)
650 CODE: 1145 CODE:
1146 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1147
1148void
1149win32_proxy_info ()
1150 PPCODE:
1151{
651#ifndef _WIN32 1152#ifdef _WIN32
652 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1153 char buffer[2048];
1154 DWORD buflen;
1155
1156 EXTEND (SP, 3);
1157
1158 buflen = sizeof (buffer);
1159 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1160 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1161 {
1162 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1163
1164 buflen = sizeof (buffer);
1165 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1166 {
1167 PUSHs (newSVpv (buffer, 0));
1168
1169 buflen = sizeof (buffer);
1170 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1171 PUSHs (newSVpv (buffer, 0));
1172 }
1173 }
653#endif 1174#endif
1175}
654 1176
655void 1177int
656add_font (char *file) 1178add_font (char *file)
657 CODE: 1179 CODE:
658 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1180 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1181 OUTPUT:
1182 RETVAL
1183
1184void
1185IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1186
1187# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1188void
1189Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
659 1190
660void 1191void
661load_image_inline (SV *image_) 1192load_image_inline (SV *image_)
662 ALIAS: 1193 ALIAS:
663 load_image_file = 1 1194 load_image_file = 1
666 STRLEN image_len; 1197 STRLEN image_len;
667 char *image = (char *)SvPVbyte (image_, image_len); 1198 char *image = (char *)SvPVbyte (image_, image_len);
668 SDL_Surface *surface, *surface2; 1199 SDL_Surface *surface, *surface2;
669 SDL_PixelFormat fmt; 1200 SDL_PixelFormat fmt;
670 SDL_RWops *rw = ix 1201 SDL_RWops *rw = ix
671 ? SDL_RWFromFile (image, "r") 1202 ? SDL_RWFromFile (image, "rb")
672 : SDL_RWFromConstMem (image, image_len); 1203 : SDL_RWFromConstMem (image, image_len);
673 1204
674 if (!rw) 1205 if (!rw)
675 croak ("load_image: %s", SDL_GetError ()); 1206 croak ("load_image: %s", SDL_GetError ());
676 1207
709 1240
710 SDL_LockSurface (surface2); 1241 SDL_LockSurface (surface2);
711 EXTEND (SP, 6); 1242 EXTEND (SP, 6);
712 PUSHs (sv_2mortal (newSViv (surface2->w))); 1243 PUSHs (sv_2mortal (newSViv (surface2->w)));
713 PUSHs (sv_2mortal (newSViv (surface2->h))); 1244 PUSHs (sv_2mortal (newSViv (surface2->h)));
714 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1245 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
715 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1246 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
716 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1247 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
717 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1248 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
718 SDL_UnlockSurface (surface2); 1249 SDL_UnlockSurface (surface2);
719 1250
749void 1280void
750error (char *message) 1281error (char *message)
751 CODE: 1282 CODE:
752 fprintf (stderr, "ERROR: %s\n", message); 1283 fprintf (stderr, "ERROR: %s\n", message);
753#ifdef _WIN32 1284#ifdef _WIN32
754 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1285 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
755#endif 1286#endif
756 1287
757void 1288void
758fatal (char *message) 1289fatal (char *message)
759 CODE: 1290 CODE:
760 fprintf (stderr, "FATAL: %s\n", message); 1291 fprintf (stderr, "FATAL: %s\n", message);
761#ifdef _WIN32 1292#ifdef _WIN32
762 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1293 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
763#endif 1294#endif
764 _exit (1); 1295 _exit (1);
765 1296
766void 1297void
767_exit (int retval) 1298_exit (int retval = 0)
768 CODE: 1299 CODE:
1300#ifdef WIN32
1301 ExitThread (retval); // unclean, please beam me up
1302#else
769 _exit (retval); 1303 _exit (retval);
1304#endif
770 1305
771MODULE = CFPlus PACKAGE = CFPlus::Font 1306void
1307debug ()
1308 CODE:
1309{
1310#if DEBUG
1311 VALGRIND_DO_LEAK_CHECK;
1312#endif
1313}
772 1314
773CFPlus::Font 1315int
1316SvREFCNT (SV *sv)
1317 CODE:
1318 RETVAL = SvREFCNT (sv);
1319 OUTPUT:
1320 RETVAL
1321
1322MODULE = Deliantra::Client PACKAGE = DC::Font
1323
1324PROTOTYPES: DISABLE
1325
1326DC::Font
774new_from_file (SV *class, char *path, int id = 0) 1327new_from_file (SV *klass, char *path, int id = 0)
775 CODE: 1328 CODE:
776{ 1329{
777 int count; 1330 int count;
778 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1331 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
779 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1332 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
781} 1334}
782 OUTPUT: 1335 OUTPUT:
783 RETVAL 1336 RETVAL
784 1337
785void 1338void
786DESTROY (CFPlus::Font self) 1339DESTROY (DC::Font self)
787 CODE: 1340 CODE:
788 pango_font_description_free (self); 1341 pango_font_description_free (self);
789 1342
790void 1343void
791make_default (CFPlus::Font self) 1344make_default (DC::Font self)
1345 PROTOTYPE: $
792 CODE: 1346 CODE:
793 default_font = self; 1347 default_font = self;
794 1348
795MODULE = CFPlus PACKAGE = CFPlus::Layout 1349MODULE = Deliantra::Client PACKAGE = DC::Layout
796 1350
1351PROTOTYPES: DISABLE
1352
797void 1353void
798reset_glyph_cache () 1354glyph_cache_backup ()
1355 PROTOTYPE:
799 CODE: 1356 CODE:
1357 tc_backup ();
1358
1359void
1360glyph_cache_restore ()
1361 PROTOTYPE:
1362 CODE:
800 tc_clear (); 1363 tc_restore ();
801 1364
802CFPlus::Layout 1365DC::Layout
803new (SV *class) 1366new (SV *klass)
804 CODE: 1367 CODE:
805 New (0, RETVAL, 1, struct cf_layout); 1368 RETVAL = new cf_layout;
806 1369
807 RETVAL->pl = pango_layout_new (opengl_context); 1370 RETVAL->pl = pango_layout_new (opengl_context);
808 RETVAL->r = 1.; 1371 RETVAL->r = 1.;
809 RETVAL->g = 1.; 1372 RETVAL->g = 1.;
810 RETVAL->b = 1.; 1373 RETVAL->b = 1.;
816 layout_update_font (RETVAL); 1379 layout_update_font (RETVAL);
817 OUTPUT: 1380 OUTPUT:
818 RETVAL 1381 RETVAL
819 1382
820void 1383void
821DESTROY (CFPlus::Layout self) 1384DESTROY (DC::Layout self)
822 CODE: 1385 CODE:
823 g_object_unref (self->pl); 1386 g_object_unref (self->pl);
824 Safefree (self); 1387 delete self;
825 1388
826void 1389void
827set_text (CFPlus::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
828 CODE: 1391 CODE:
829{ 1392{
830 STRLEN textlen; 1393 STRLEN textlen;
831 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
832 1395
833 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
834} 1397}
835 1398
836void 1399void
837set_markup (CFPlus::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
838 CODE: 1401 CODE:
839{ 1402{
840 STRLEN textlen; 1403 STRLEN textlen;
841 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
842 1405
843 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
844} 1407}
845 1408
846void 1409void
847set_shapes (CFPlus::Layout self, ...) 1410set_shapes (DC::Layout self, ...)
848 CODE: 1411 CODE:
849{ 1412{
850 PangoAttrList *attrs = 0; 1413 PangoAttrList *attrs = 0;
851 const char *text = pango_layout_get_text (self->pl); 1414 const char *text = pango_layout_get_text (self->pl);
852 const char *pos = text; 1415 const char *pos = text;
887 if (attrs) 1450 if (attrs)
888 pango_layout_set_attributes (self->pl, attrs); 1451 pango_layout_set_attributes (self->pl, attrs);
889} 1452}
890 1453
891void 1454void
892get_shapes (CFPlus::Layout self) 1455get_shapes (DC::Layout self)
893 PPCODE: 1456 PPCODE:
894{ 1457{
895 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
896 1459
897 do 1460 do
898 { 1461 {
899 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
900 1463
901 if (run && shape_attr_p (run)) 1464 if (run && shape_attr_p (run))
902 { 1465 {
903 PangoRectangle extents; 1466 PangoRectangle extents;
904 pango_layout_iter_get_run_extents (iter, 0, &extents); 1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
912 1475
913 pango_layout_iter_free (iter); 1476 pango_layout_iter_free (iter);
914} 1477}
915 1478
916int 1479int
917has_wrapped (CFPlus::Layout self) 1480has_wrapped (DC::Layout self)
918 CODE: 1481 CODE:
919{ 1482{
920 int lines = 1; 1483 int lines = 1;
921 const char *text = pango_layout_get_text (self->pl); 1484 const char *text = pango_layout_get_text (self->pl);
922 1485
927} 1490}
928 OUTPUT: 1491 OUTPUT:
929 RETVAL 1492 RETVAL
930 1493
931SV * 1494SV *
932get_text (CFPlus::Layout self) 1495get_text (DC::Layout self)
933 CODE: 1496 CODE:
934 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
935 sv_utf8_decode (RETVAL); 1498 sv_utf8_decode (RETVAL);
936 OUTPUT: 1499 OUTPUT:
937 RETVAL 1500 RETVAL
938 1501
939void 1502void
940set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
941 CODE: 1504 CODE:
942 self->r = r; 1505 self->r = r;
943 self->g = g; 1506 self->g = g;
944 self->b = b; 1507 self->b = b;
945 self->a = a; 1508 self->a = a;
946 1509
947void 1510void
948set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1511set_font (DC::Layout self, DC::Font font = 0)
949 CODE: 1512 CODE:
950 if (self->font != font) 1513 if (self->font != font)
951 { 1514 {
952 self->font = font; 1515 self->font = font;
953 layout_update_font (self); 1516 layout_update_font (self);
954 } 1517 }
955 1518
956void 1519void
957set_height (CFPlus::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
958 CODE: 1521 CODE:
959 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
960 { 1523 {
961 self->base_height = base_height; 1524 self->base_height = base_height;
962 layout_update_font (self); 1525 layout_update_font (self);
963 } 1526 }
964 1527
965void 1528void
966set_width (CFPlus::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
967 CODE: 1530 CODE:
968 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
969 1532
970void 1533void
971set_indent (CFPlus::Layout self, int indent) 1534set_indent (DC::Layout self, int indent)
972 CODE: 1535 CODE:
973 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
974 1537
975void 1538void
976set_spacing (CFPlus::Layout self, int spacing) 1539set_spacing (DC::Layout self, int spacing)
977 CODE: 1540 CODE:
978 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
979 1542
980void 1543void
981set_ellipsise (CFPlus::Layout self, int ellipsise) 1544set_ellipsise (DC::Layout self, int ellipsise)
982 CODE: 1545 CODE:
983 pango_layout_set_ellipsize (self->pl, 1546 pango_layout_set_ellipsize (self->pl,
984 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
985 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
986 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
987 : PANGO_ELLIPSIZE_NONE 1550 : PANGO_ELLIPSIZE_NONE
988 ); 1551 );
989 1552
990void 1553void
991set_single_paragraph_mode (CFPlus::Layout self, int spm) 1554set_single_paragraph_mode (DC::Layout self, int spm)
992 CODE: 1555 CODE:
993 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
994 1557
995void 1558void
996size (CFPlus::Layout self) 1559size (DC::Layout self)
997 PPCODE: 1560 PPCODE:
998{ 1561{
999 int w, h; 1562 int w, h;
1000 1563
1001 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
1004 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
1005 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
1006} 1569}
1007 1570
1008int 1571int
1009descent (CFPlus::Layout self) 1572descent (DC::Layout self)
1010 CODE: 1573 CODE:
1011{ 1574{
1012 PangoRectangle rect; 1575 PangoRectangle rect;
1013 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1014 pango_layout_line_get_pixel_extents (line, 0, &rect); 1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1015 RETVAL = PANGO_DESCENT (rect); 1578 RETVAL = PANGO_DESCENT (rect);
1016} 1579}
1017 OUTPUT: 1580 OUTPUT:
1018 RETVAL 1581 RETVAL
1019 1582
1020int 1583int
1021xy_to_index (CFPlus::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
1022 CODE: 1585 CODE:
1023{ 1586{
1024 int index, trailing; 1587 int index, trailing;
1025 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1026 RETVAL = index; 1589 RETVAL = index + trailing;
1027} 1590}
1028 OUTPUT: 1591 OUTPUT:
1029 RETVAL 1592 RETVAL
1030 1593
1031void 1594void
1032cursor_pos (CFPlus::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
1033 PPCODE: 1596 PPCODE:
1034{ 1597{
1035 PangoRectangle strong_pos; 1598 PangoRectangle pos;
1036 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1037 1600
1038 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
1039 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1040 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1041 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1042} 1605}
1043 1606
1044void 1607void
1045render (CFPlus::Layout self, float x, float y, int flags = 0) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
1046 PPCODE: 1609 PPCODE:
1610{
1611 int line, x;
1612
1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1614#if !PANGO_VERSION_CHECK (1, 17, 3)
1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1616 --line;
1617#endif
1618 EXTEND (SP, 2);
1619 PUSHs (sv_2mortal (newSViv (line)));
1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1621}
1622
1623void
1624line_x_to_index (DC::Layout self, int line, int x)
1625 PPCODE:
1626{
1627 PangoLayoutLine *lp;
1628 int index, trailing;
1629
1630 if (line < 0)
1631 XSRETURN_EMPTY;
1632
1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1634 XSRETURN_EMPTY; /* do better */
1635
1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1637
1638 EXTEND (SP, 2);
1639 if (GIMME_V == G_SCALAR)
1640 PUSHs (sv_2mortal (newSViv (index + trailing)));
1641 else
1642 {
1643 PUSHs (sv_2mortal (newSViv (index)));
1644 PUSHs (sv_2mortal (newSViv (trailing)));
1645 }
1646}
1647
1648void
1649render (DC::Layout self, float x, float y, int flags = 0)
1650 CODE:
1651 self->rc.clear ();
1047 pango_opengl_render_layout_subpixel ( 1652 pango_opengl_render_layout_subpixel (
1048 self->pl, 1653 self->pl,
1654 &self->rc,
1049 x * PANGO_SCALE, y * PANGO_SCALE, 1655 x * PANGO_SCALE, y * PANGO_SCALE,
1050 self->r, self->g, self->b, self->a, 1656 self->r, self->g, self->b, self->a,
1051 flags 1657 flags
1052 ); 1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1053 1662
1054MODULE = CFPlus PACKAGE = CFPlus::Texture
1055
1056void 1663void
1057pad2pot (SV *data_, SV *w_, SV *h_) 1664draw (DC::Layout self)
1058 CODE: 1665 CODE:
1059{ 1666{
1060 int ow = SvIV (w_); 1667 glEnable (GL_TEXTURE_2D);
1061 int oh = SvIV (h_); 1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1062 1674
1063 if (ow && oh) 1675 self->rc.draw ();
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680}
1681
1682MODULE = Deliantra::Client PACKAGE = DC::Texture
1683
1684PROTOTYPES: ENABLE
1685
1686void
1687pad (SV *data_, int ow, int oh, int nw, int nh)
1688 CODE:
1689{
1690 if ((nw != ow || nh != oh) && SvOK (data_))
1064 { 1691 {
1065 int nw = minpot (ow);
1066 int nh = minpot (oh);
1067
1068 if (nw != ow || nh != oh)
1069 {
1070 if (SvOK (data_))
1071 {
1072 STRLEN datalen; 1692 STRLEN datalen;
1073 char *data = SvPVbyte (data_, datalen); 1693 char *data = SvPVbyte (data_, datalen);
1074 int bpp = datalen / (ow * oh); 1694 int bpp = datalen / (ow * oh);
1075 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1695 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1076 1696
1077 SvPOK_only (result_); 1697 SvPOK_only (result_);
1078 SvCUR_set (result_, nw * nh * bpp); 1698 SvCUR_set (result_, nw * nh * bpp);
1079 1699
1080 memset (SvPVX (result_), 0, nw * nh * bpp); 1700 memset (SvPVX (result_), 0, nw * nh * bpp);
1081 while (oh--) 1701 while (oh--)
1082 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1702 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1083 1703
1084 sv_setsv (data_, result_); 1704 sv_setsv (data_, result_);
1085 }
1086
1087 sv_setiv (w_, nw);
1088 sv_setiv (h_, nh);
1089 }
1090 } 1705 }
1091} 1706}
1092 1707
1093void 1708void
1094draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1709draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1100{ 1715{
1101 HV *hv = (HV *)SvRV (self); 1716 HV *hv = (HV *)SvRV (self);
1102 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1103 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1104 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
1105 1723
1106 if (items < 5) 1724 if (items < 5)
1107 { 1725 {
1108 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1109 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1137 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1138 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1139 } 1757 }
1140} 1758}
1141 1759
1142MODULE = CFPlus PACKAGE = CFPlus::Map 1760void
1143 1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1144CFPlus::Map 1762 PROTOTYPE: @
1145new (SV *class, int map_width, int map_height)
1146 CODE: 1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1769
1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1882 CODE:
1883{
1884 GLint width;
1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1886 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1887 RETVAL = width > 0;
1888}
1889 OUTPUT:
1890 RETVAL
1891
1892MODULE = Deliantra::Client PACKAGE = DC::Map
1893
1894PROTOTYPES: DISABLE
1895
1896DC::Map
1897new (SV *klass)
1898 CODE:
1147 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, mapgrid);
1148 RETVAL->x = 0; 1900 RETVAL->x = 0;
1149 RETVAL->y = 0; 1901 RETVAL->y = 0;
1150 RETVAL->w = map_width; 1902 RETVAL->w = 0;
1151 RETVAL->h = map_height; 1903 RETVAL->h = 0;
1152 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
1153 RETVAL->oy = 0; 1905 RETVAL->oy = 0;
1154 RETVAL->faces = 8192; 1906 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1155 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1907 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1156 RETVAL->texs = 8192;
1157 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1158 RETVAL->rows = 0; 1908 RETVAL->rows = 0;
1159 RETVAL->row = 0; 1909 RETVAL->row = 0;
1160 OUTPUT: 1910 OUTPUT:
1161 RETVAL 1911 RETVAL
1162 1912
1163void 1913void
1164DESTROY (CFPlus::Map self) 1914DESTROY (DC::Map self)
1165 CODE: 1915 CODE:
1166{ 1916{
1167 map_clear (self); 1917 map_clear (self);
1168 Safefree (self->face); 1918 Safefree (self->face2tile);
1169 Safefree (self->tex); 1919 Safefree (self->tex);
1170 Safefree (self); 1920 Safefree (self);
1171} 1921}
1172 1922
1173void 1923void
1924resize (DC::Map self, int map_width, int map_height)
1925 CODE:
1926 self->w = map_width;
1927 self->h = map_height;
1928
1929void
1174clear (CFPlus::Map self) 1930clear (DC::Map self)
1175 CODE: 1931 CODE:
1176 map_clear (self); 1932 map_clear (self);
1177 1933
1178void 1934void
1179set_face (CFPlus::Map self, int face, int texid) 1935set_tileid (DC::Map self, int face, int tile)
1180 CODE: 1936 CODE:
1181{ 1937{
1182 while (self->faces <= face) 1938 need_facenum (self, face); self->face2tile [face] = tile;
1183 { 1939 need_texid (self, tile);
1184 Append (mapface, self->face, self->faces, self->faces);
1185 self->faces *= 2;
1186 }
1187
1188 self->face [face] = texid;
1189} 1940}
1190 1941
1191void 1942void
1943set_smooth (DC::Map self, int face, int smooth, int level)
1944 CODE:
1945{
1946 tileid texid;
1947 maptex *tex;
1948
1949 if (face < 0 || face >= self->faces)
1950 return;
1951
1952 if (smooth < 0 || smooth >= self->faces)
1953 return;
1954
1955 texid = self->face2tile [face];
1956
1957 if (!texid)
1958 return;
1959
1960 tex = self->tex + texid;
1961 tex->smoothtile = self->face2tile [smooth];
1962 tex->smoothlevel = level;
1963}
1964
1965void
1192set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1193 CODE: 1967 CODE:
1194{ 1968{
1195 while (self->texs <= texid) 1969 need_texid (self, texid);
1196 {
1197 Append (maptex, self->tex, self->texs, self->texs);
1198 self->texs *= 2;
1199 }
1200 1970
1201 { 1971 {
1202 maptex *tex = self->tex + texid; 1972 maptex *tex = self->tex + texid;
1203 1973
1204 tex->name = name; 1974 tex->name = name;
1220 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1221 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1222 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1223} 1993}
1224 1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
2014
1225int 2015int
1226ox (CFPlus::Map self) 2016ox (DC::Map self)
1227 ALIAS: 2017 ALIAS:
1228 oy = 1 2018 oy = 1
1229 x = 2 2019 x = 2
1230 y = 3 2020 y = 3
1231 w = 4 2021 w = 4
1242 } 2032 }
1243 OUTPUT: 2033 OUTPUT:
1244 RETVAL 2034 RETVAL
1245 2035
1246void 2036void
1247scroll (CFPlus::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
1248 CODE: 2038 CODE:
1249{ 2039{
1250 if (dx > 0) 2040 if (dx > 0)
1251 map_blank (self, self->x, self->y, dx, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
1252 else if (dx < 0) 2042 else if (dx < 0)
1253 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2043 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1254 2044
1255 if (dy > 0) 2045 if (dy > 0)
1256 map_blank (self, self->x, self->y, self->w, dy); 2046 map_blank (self, self->x, self->y, self->w, dy);
1257 else if (dy < 0) 2047 else if (dy < 0)
1258 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2048 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1259 2049
1260 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
1261 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
1262 2052
1263 while (self->y < 0) 2053 while (self->y < 0)
1264 { 2054 {
1265 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2055 prepend (self->row, self->rows, MAP_EXTEND_Y);
1266 2056
1267 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1268 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1269 } 2059 }
1270} 2060}
1271 2061
1272void 2062SV *
1273map1a_update (CFPlus::Map self, SV *data_, int extmap) 2063map1a_update (DC::Map self, SV *data_)
1274 CODE: 2064 CODE:
1275{ 2065{
1276 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1277 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1278 mapcell *cell; 2068 mapcell *cell;
1279 int x, y, flags; 2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
1280 2072
1281 while (data < data_end - 1) 2073 while (data < data_end - 1)
1282 { 2074 {
1283 flags = (data [0] << 8) + data [1]; data += 2; 2075 flags = (data [0] << 8) + data [1]; data += 2;
1284 2076
1297 2089
1298 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1299 2091
1300 if (flags & 8) 2092 if (flags & 8)
1301 { 2093 {
2094 uint8_t ext, cmd;
2095
1302 if (extmap) 2096 do
1303 { 2097 {
1304 uint8_t ext, cmd; 2098 ext = *data++;
2099 cmd = ext & 0x7f;
1305 2100
1306 do 2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
1307 { 2104 {
1308 ext = *data++;
1309 cmd = ext & 0x3f;
1310
1311 if (cmd < 4)
1312 cell->darkness = 255 - ext * 64 + 1;
1313 else if (cmd == 5) // health
1314 {
1315 cell->stat_width = 1; 2105 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 2106 cell->stat_hp = *data++;
1317 }
1318 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width
1321 {
1322 if (*data == 4)
1323 ; // decode player tag
1324
1325 data += *data + 1;
1326 }
1327 else if (cmd == 8) // cell flags
1328 cell->flags = *data++;
1329 else if (ext & 0x40) // unknown, multibyte => skip
1330 data += *data + 1;
1331 else
1332 data++;
1333 } 2107 }
1334 while (ext & 0x80); 2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
1335 } 2125 }
1336 else 2126 while (ext & 0x80);
1337 cell->darkness = *data++ + 1;
1338
1339 } 2127 }
1340 2128
2129 for (z = 0; z <= 2; ++z)
1341 if (flags & 4) 2130 if (flags & (4 >> z))
1342 { 2131 {
1343 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2132 faceid face = (data [0] << 8) + data [1]; data += 2;
2133 need_facenum (self, face);
2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
1344 } 2151 }
1345
1346 if (flags & 2)
1347 {
1348 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1349 }
1350
1351 if (flags & 1)
1352 {
1353 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1354 }
1355 } 2152 }
1356 else 2153 else
1357 { 2154 CELL_CLEAR (cell);
1358 cell->darkness = 0;
1359 cell->stat_hp = 0;
1360 cell->flags = 0;
1361 cell->player = 0;
1362 }
1363 } 2155 }
1364} 2156}
2157 OUTPUT:
2158 RETVAL
1365 2159
1366SV * 2160SV *
1367mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
1368 CODE: 2162 CODE:
1369{ 2163{
1370 int x1, x; 2164 int x1, x;
1371 int y1, y; 2165 int y1, y;
1372 int z; 2166 int z;
1385 ? self->row + y 2179 ? self->row + y
1386 : 0; 2180 : 0;
1387 2181
1388 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1389 { 2183 {
1390 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1391 2185
1392 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1393 { 2187 {
1394 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1395 2189
1396 for (z = 0; z <= 0; z++) 2190 for (z = 0; z <= 0; z++)
1397 { 2191 {
1398 mapface face = cell->face [z];
1399
1400 if (face)
1401 {
1402 maptex tex = self->tex [face]; 2192 maptex tex = self->tex [cell->tile [z]];
1403 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1404 int a1 = tex.a; 2194 int a1 = tex.a;
1405 2195
1406 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1407 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1408 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1409 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1410 }
1411 } 2200 }
1412 } 2201 }
1413 2202
1414 *map++ = (r ) 2203 *map++ = (r )
1415 | (g << 8) 2204 | (g << 8)
1416 | (b << 16) 2205 | (b << 16)
1417 | (a << 24); 2206 | (a << 24);
1418 } 2207 }
1419 } 2208 }
1420 2209
1421 RETVAL = map_sv; 2210 RETVAL = map_sv;
1422} 2211}
1423 OUTPUT: 2212 OUTPUT:
1424 RETVAL 2213 RETVAL
1425 2214
1426void 2215void
1427draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1428 CODE: 2217 CODE:
1429{ 2218{
1430 int vx, vy;
1431 int x, y, z; 2219 int x, y, z;
1432 int last_name;
1433 mapface face;
1434 2220
1435 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2221 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1436 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2222 int pl_x, pl_y;
2223 maptex pl_tex;
2224 rc_t rc;
2225 rc_t rc_ov;
2226 rc_key_t key;
2227 rc_t::array_t *arr;
1437 2228
1438 /* 2229 pl_tex.name = 0;
1439 int vx = self->vx = self->w >= sw
1440 ? self->x + (self->w - sw) / 2
1441 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1442 2230
1443 int vy = self->vy = self->h >= sh 2231 // that's current max. sorry.
1444 ? self->y + (self->h - sh) / 2 2232 if (sw > 255) sw = 255;
1445 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2233 if (sh > 255) sh = 255;
1446 */
1447 2234
1448 glColor4ub (255, 255, 255, 255); 2235 memset (&key, 0, sizeof (key));
2236 key.r = 255;
2237 key.g = 255;
2238 key.b = 255;
2239 key.a = 255;
2240 key.mode = GL_QUADS;
2241 key.format = GL_T2F_V3F;
2242
2243 mx += self->x;
2244 my += self->y;
2245
2246 // first pass: determine smooth_max
2247 // rather ugly, if you ask me
2248 // could also be stored inside mapcell and updated on change
2249 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2250
2251 for (y = 0; y < sh; y++)
2252 if (0 <= y + my && y + my < self->rows)
2253 {
2254 maprow *row = self->row + (y + my);
2255
2256 for (x = 0; x < sw; x++)
2257 if (row->c0 <= x + mx && x + mx < row->c1)
2258 {
2259 mapcell *cell = row->col + (x + mx - row->c0);
2260
2261 smooth_max[x + 1][y + 1] =
2262 MAX (self->tex [cell->tile [0]].smoothlevel,
2263 MAX (self->tex [cell->tile [1]].smoothlevel,
2264 self->tex [cell->tile [2]].smoothlevel));
2265 }
2266 }
1449 2267
1450 glEnable (GL_BLEND); 2268 glEnable (GL_BLEND);
1451 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2269 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1452 glEnable (GL_TEXTURE_2D);
1453 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2270 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1454 2271
1455 glBegin (GL_QUADS);
1456
1457 last_name = 0;
1458
1459 for (z = 0; z < 3; z++) 2272 for (z = 0; z <= 2; z++)
2273 {
2274 std::bitset<256> smooth_level; // one bit for every possible smooth level
2275 smooth_key skey;
2276 smooth_hash smooth;
2277 key.texname = -1;
2278
1460 for (y = 0; y < sh; y++) 2279 for (y = 0; y < sh; y++)
1461 if (0 <= y + vy && y + vy < self->rows) 2280 if (0 <= y + my && y + my < self->rows)
1462 { 2281 {
1463 maprow *row = self->row + (y + vy); 2282 maprow *row = self->row + (y + my);
1464 2283
1465 for (x = 0; x < sw; x++) 2284 for (x = 0; x < sw; x++)
1466 if (row->c0 <= x + vx && x + vx < row->c1) 2285 if (row->c0 <= x + mx && x + mx < row->c1)
2286 {
2287 mapcell *cell = row->col + (x + mx - row->c0);
2288 tileid tile = cell->tile [z];
2289
2290 if (tile)
2291 {
2292 maptex tex = self->tex [tile];
2293 int px, py;
2294
2295 if (key.texname != tex.name)
2296 {
2297 self->tex [tile].unused = 0;
2298
2299 if (!tex.name)
2300 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2301
2302 key.texname = tex.name;
2303 arr = &rc.array (key);
2304 }
2305
2306 px = (x + 1) * Th - tex.w;
2307 py = (y + 1) * Tw - tex.h;
2308
2309 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2310 {
2311 pl_x = px;
2312 pl_y = py;
2313 pl_tex = tex;
2314 continue;
2315 }
2316
2317 arr->t2f_v3f (0 , 0 , px , py , 0);
2318 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2319 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2321
2322 // update smooth hash
2323 if (tex.smoothtile)
2324 {
2325 skey.tile = tex.smoothtile;
2326 skey.level = tex.smoothlevel;
2327
2328 smooth_level[tex.smoothlevel] = 1;
2329
2330 // add bits to current tile and all neighbours. skey.x|y is
2331 // shifted +1|+1 so we always stay positive.
2332
2333 // bits is ___n cccc CCCC bbbb
2334 // n do not draw borders&corners
2335 // c draw these corners, but...
2336 // C ... not these
2337 // b draw these borders
2338
2339 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2340 // ┃· ·· ·┃ ━━
2341
2342 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2343 // ·· ·· ·┏ ┓·
2344
2345 // full tile
2346 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2347
2348 // borders
2349 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2350 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2351 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2352 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2353
2354 // corners
2355 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2356 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2357 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2358 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2359 }
2360 }
2361
2362 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2363 {
2364 // overlays such as the speech bubble, probably more to come
2365 if (cell->flags & 1)
2366 {
2367 rc_key_t key_ov = key;
2368 maptex tex = self->tex[TEXID_SPEECH];
2369 int px = x * Tw + Tw * 2 / 32;
2370 int py = y * Th - Th * 6 / 32;
2371
2372 key_ov.texname = tex.name;
2373 rc_t::array_t &arr = rc_ov.array (key_ov);
2374
2375 arr.t2f_v3f (0 , 0 , px , py , 0);
2376 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2377 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2378 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2379 }
2380 }
2381 }
2382 }
2383
2384 rc.draw ();
2385 rc.clear ();
2386
2387 // go through all smoothlevels, lowest to highest, then draw.
2388 // this is basically counting sort
2389 {
2390 int w, b;
2391
2392 glEnable (GL_TEXTURE_2D);
2393 glBegin (GL_QUADS);
2394 for (int level = 0; level < smooth_level.size (); ++level)
2395 if (smooth_level[level])
2396 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1467 { 2397 {
1468 mapcell *cell = row->col + (x + vx - row->c0); 2398 smooth_key &skey = it->first;
2399 IV bits = it->second;
1469 2400
1470 face = cell->face [z]; 2401 if (!(bits & 0x1000)
1471 2402 && skey.level == level
1472 if (face && face < self->texs) 2403 && level > smooth_max [skey.x][skey.y])
1473 { 2404 {
1474 maptex tex = self->tex [face]; 2405 maptex tex = self->tex [skey.tile];
1475 int px = (x + 1) * 32 - tex.w; 2406 int px = (((int)skey.x) - 1) * Tw;
1476 int py = (y + 1) * 32 - tex.h; 2407 int py = (((int)skey.y) - 1) * Th;
2408 int border = bits & 15;
2409 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2410 float dx = tex.s * .0625f; // 16 images/row
2411 float dy = tex.t * .5f ; // 2 images/column
1477 2412
1478 if (last_name != tex.name) 2413 if (tex.name)
1479 { 2414 {
2415 // this time avoiding texture state changes
2416 // save gobs of state changes.
2417 if (key.texname != tex.name)
2418 {
2419 self->tex [skey.tile].unused = 0;
2420
1480 glEnd (); 2421 glEnd ();
1481 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2422 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1482 glBegin (GL_QUADS); 2423 glBegin (GL_QUADS);
1483 } 2424 }
1484 2425
1485 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2426 if (border)
1486 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1487 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1488 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1489 }
1490
1491 if (cell->flags && z == 2)
1492 {
1493 if (cell->flags & 1)
1494 { 2427 {
1495 maptex tex = self->tex [1]; 2428 float ox = border * dx;
1496 int px = (x + 1) * 32 - tex.w + 2;
1497 int py = (y + 1) * 32 - tex.h - 6;
1498 2429
2430 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2431 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2432 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2433 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1499 glEnd (); 2434 }
1500 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1501 glBegin (GL_QUADS);
1502 2435
2436 if (corner)
2437 {
2438 float ox = corner * dx;
2439
1503 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2440 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1504 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2441 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1505 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2442 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1506 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2443 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2444 }
1507 } 2445 }
1508 } 2446 }
1509 } 2447 }
2448
2449 glEnd ();
2450 glDisable (GL_TEXTURE_2D);
2451 key.texname = -1;
1510 } 2452 }
2453 }
1511 2454
1512 glEnd (); 2455 if (pl_tex.name)
2456 {
2457 maptex tex = pl_tex;
2458 int px = pl_x + sdx;
2459 int py = pl_y + sdy;
1513 2460
1514 glDisable (GL_TEXTURE_2D); 2461 key.texname = tex.name;
2462 rc_t::array_t &arr = rc.array (key);
2463
2464 arr.t2f_v3f (0 , 0 , px , py , 0);
2465 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2466 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2467 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2468
2469 rc.draw ();
2470 }
2471
2472 rc_ov.draw ();
2473 rc_ov.clear ();
2474
1515 glDisable (GL_BLEND); 2475 glDisable (GL_BLEND);
1516 2476
1517 // top layer: overlays such as the health bar 2477 // top layer: overlays such as the health bar
1518 for (y = 0; y < sh; y++) 2478 for (y = 0; y < sh; y++)
1519 if (0 <= y + vy && y + vy < self->rows) 2479 if (0 <= y + my && y + my < self->rows)
1520 { 2480 {
1521 maprow *row = self->row + (y + vy); 2481 maprow *row = self->row + (y + my);
1522 2482
1523 for (x = 0; x < sw; x++) 2483 for (x = 0; x < sw; x++)
1524 if (row->c0 <= x + vx && x + vx < row->c1) 2484 if (row->c0 <= x + mx && x + mx < row->c1)
1525 { 2485 {
1526 mapcell *cell = row->col + (x + vx - row->c0); 2486 mapcell *cell = row->col + (x + mx - row->c0);
1527 2487
1528 int px = x * 32; 2488 int px = x * Tw;
1529 int py = y * 32; 2489 int py = y * Th;
2490
2491 if (ecb_expect_false (cell->player == player))
2492 {
2493 px += sdx;
2494 py += sdy;
2495 }
1530 2496
1531 if (cell->stat_hp) 2497 if (cell->stat_hp)
1532 { 2498 {
1533 int width = cell->stat_width * 32; 2499 int width = cell->stat_width * Tw;
1534 int thick = sh / 28 + 1 + cell->stat_width; 2500 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1535 2501
1536 glColor3ub (0, 0, 0); 2502 glColor3ub (0, 0, 0);
1537 glRectf (px + 1, py - thick - 2, 2503 glRectf (px + 1, py - thick - 2,
1538 px + width - 1, py); 2504 px + width - 1, py);
1539 2505
1545 } 2511 }
1546 } 2512 }
1547} 2513}
1548 2514
1549void 2515void
1550draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2516draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1551 CODE: 2517 CODE:
1552{ 2518{
1553 static float color[16][3] = { 2519 static float color[16][3] = {
1554 { 0.00F, 0.00F, 0.00F }, 2520 { 0.00f, 0.00f, 0.00f },
1555 { 1.00F, 1.00F, 1.00F }, 2521 { 1.00f, 1.00f, 1.00f },
1556 { 0.00F, 0.00F, 0.55F }, 2522 { 0.00f, 0.00f, 0.55f },
1557 { 1.00F, 0.00F, 0.00F }, 2523 { 1.00f, 0.00f, 0.00f },
1558 2524
1559 { 1.00F, 0.54F, 0.00F }, 2525 { 1.00f, 0.54f, 0.00f },
1560 { 0.11F, 0.56F, 1.00F }, 2526 { 0.11f, 0.56f, 1.00f },
1561 { 0.93F, 0.46F, 0.00F }, 2527 { 0.93f, 0.46f, 0.00f },
1562 { 0.18F, 0.54F, 0.34F }, 2528 { 0.18f, 0.54f, 0.34f },
1563 2529
1564 { 0.56F, 0.73F, 0.56F }, 2530 { 0.56f, 0.73f, 0.56f },
1565 { 0.80F, 0.80F, 0.80F }, 2531 { 0.80f, 0.80f, 0.80f },
1566 { 0.55F, 0.41F, 0.13F }, 2532 { 0.55f, 0.41f, 0.13f },
1567 { 0.99F, 0.77F, 0.26F }, 2533 { 0.99f, 0.77f, 0.26f },
1568 2534
1569 { 0.74F, 0.65F, 0.41F }, 2535 { 0.74f, 0.65f, 0.41f },
1570 2536
1571 { 0.00F, 1.00F, 1.00F }, 2537 { 0.00f, 1.00f, 1.00f },
1572 { 1.00F, 0.00F, 1.00F }, 2538 { 1.00f, 0.00f, 1.00f },
1573 { 1.00F, 1.00F, 0.00F }, 2539 { 1.00f, 1.00f, 0.00f },
1574 }; 2540 };
1575 2541
1576 int x, y; 2542 int x, y;
1577 2543
1578 glEnable (GL_TEXTURE_2D); 2544 glEnable (GL_TEXTURE_2D);
2545 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2546 * but the nvidia driver (185.18.14) mishandles alpha textures
2547 * and takes the colour from god knows where instead of using
2548 * Cp. MODULATE results in the same colour, but slightly different
2549 * alpha, but atcually gives us the correct colour with nvidia.
2550 */
1579 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2551 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1580 glEnable (GL_BLEND); 2552 glEnable (GL_BLEND);
1581 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2553 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1582 glBegin (GL_QUADS); 2554 glBegin (GL_QUADS);
1583 2555
1584 for (y = 0; y < h; y++) 2556 for (y = 0; y < h; y++)
1588 2560
1589 if (m) 2561 if (m)
1590 { 2562 {
1591 float *c = color [m & 15]; 2563 float *c = color [m & 15];
1592 2564
1593 float tx1 = m & 0x40 ? 0.5 : 0.; 2565 float tx1 = m & 0x40 ? 0.5f : 0.f;
1594 float tx2 = tx1 + 0.5; 2566 float tx2 = tx1 + 0.5f;
1595 2567
1596 glColor4f (c[0], c[1], c[2], 0.75); 2568 glColor4f (c[0], c[1], c[2], 1);
1597 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2569 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1598 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2570 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1599 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2571 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1600 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2572 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1601 } 2573 }
1605 glDisable (GL_BLEND); 2577 glDisable (GL_BLEND);
1606 glDisable (GL_TEXTURE_2D); 2578 glDisable (GL_TEXTURE_2D);
1607} 2579}
1608 2580
1609void 2581void
1610fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2582fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1611 PPCODE: 2583 PPCODE:
1612{ 2584{
1613 int vx, vy;
1614 int x, y; 2585 int x, y;
1615 int sw4 = (sw + 3) & ~3; 2586 int sw1 = sw + 2;
2587 int sh1 = sh + 2;
2588 int sh3 = sh * 3;
2589 int sw3 = sw * 3;
1616 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2590 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1617 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2591 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1618 2592 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1619 memset (darkness, 255, sw4 * sh); 2593 memset (darkness1, 0, sw1*sh1);
2594
1620 SvPOK_only (darkness_sv); 2595 SvPOK_only (darkness3_sv);
1621 SvCUR_set (darkness_sv, sw4 * sh); 2596 SvCUR_set (darkness3_sv, sw3 * sh3);
1622 2597
1623 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2598 mx += self->x - 1;
1624 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2599 my += self->y - 1;
1625 2600
1626 for (y = 0; y < sh; y++) 2601 for (y = 0; y < sh1; y++)
1627 if (0 <= y + vy && y + vy < self->rows) 2602 if (0 <= y + my && y + my < self->rows)
1628 { 2603 {
1629 maprow *row = self->row + (y + vy); 2604 maprow *row = self->row + (y + my);
1630 2605
1631 for (x = 0; x < sw; x++) 2606 for (x = 0; x < sw1; x++)
1632 if (row->c0 <= x + vx && x + vx < row->c1) 2607 if (row->c0 <= x + mx && x + mx < row->c1)
1633 { 2608 {
1634 mapcell *cell = row->col + (x + vx - row->c0); 2609 mapcell *cell = row->col + (x + mx - row->c0);
1635 2610
1636 darkness[y * sw4 + x] = cell->darkness 2611 darkness1 [y * sw1 + x] = cell->darkness
1637 ? 255 - (cell->darkness - 1) 2612 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1638 : 255 - FOW_DARKNESS; 2613 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1639 } 2614 }
1640 } 2615 }
1641 2616
2617 for (y = 0; y < sh; ++y)
2618 for (x = 0; x < sw; ++x)
2619 {
2620 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2621 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2622 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2623 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2624 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2625 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2626 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2627 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2628 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2629
2630 uint8_t r11 = (d11 + d21 + d12) / 3;
2631 uint8_t r21 = d21;
2632 uint8_t r31 = (d21 + d31 + d32) / 3;
2633
2634 uint8_t r12 = d12;
2635 uint8_t r22 = d22;
2636 uint8_t r32 = d32;
2637
2638 uint8_t r13 = (d13 + d23 + d12) / 3;
2639 uint8_t r23 = d23;
2640 uint8_t r33 = (d23 + d33 + d32) / 3;
2641
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2644 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2651 }
2652
2653 free (darkness1);
2654
1642 EXTEND (SP, 3); 2655 EXTEND (SP, 3);
1643 PUSHs (sv_2mortal (newSViv (sw4))); 2656 PUSHs (sv_2mortal (newSViv (sw3)));
1644 PUSHs (sv_2mortal (newSViv (sh))); 2657 PUSHs (sv_2mortal (newSViv (sh3)));
1645 PUSHs (darkness_sv); 2658 PUSHs (darkness3_sv);
1646} 2659}
1647 2660
1648SV * 2661SV *
1649get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2662get_rect (DC::Map self, int x0, int y0, int w, int h)
1650 CODE: 2663 CODE:
1651{ 2664{
1652 int x, y, x1, y1; 2665 int x, y, x1, y1;
1653 SV *data_sv = newSV (w * h * 7 + 5); 2666 SV *data_sv = newSV (w * h * 7 + 5);
1654 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2667 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1679 if (row && row->c0 <= x && x < row->c1) 2692 if (row && row->c0 <= x && x < row->c1)
1680 { 2693 {
1681 mapcell *cell = row->col + (x - row->c0); 2694 mapcell *cell = row->col + (x - row->c0);
1682 uint8_t flags = 0; 2695 uint8_t flags = 0;
1683 2696
1684 if (cell->face [0]) flags |= 1; 2697 if (cell->tile [0]) flags |= 1;
1685 if (cell->face [1]) flags |= 2; 2698 if (cell->tile [1]) flags |= 2;
1686 if (cell->face [2]) flags |= 4; 2699 if (cell->tile [2]) flags |= 4;
1687 2700
1688 *data++ = flags; 2701 *data++ = flags;
1689 2702
1690 if (flags & 1) 2703 if (flags & 1)
1691 { 2704 {
2705 tileid tile = cell->tile [0];
1692 *data++ = cell->face [0] >> 8; 2706 *data++ = tile >> 8;
1693 *data++ = cell->face [0]; 2707 *data++ = tile;
1694 } 2708 }
1695 2709
1696 if (flags & 2) 2710 if (flags & 2)
1697 { 2711 {
2712 tileid tile = cell->tile [1];
1698 *data++ = cell->face [1] >> 8; 2713 *data++ = tile >> 8;
1699 *data++ = cell->face [1]; 2714 *data++ = tile;
1700 } 2715 }
1701 2716
1702 if (flags & 4) 2717 if (flags & 4)
1703 { 2718 {
2719 tileid tile = cell->tile [2];
1704 *data++ = cell->face [2] >> 8; 2720 *data++ = tile >> 8;
1705 *data++ = cell->face [2]; 2721 *data++ = tile;
1706 } 2722 }
1707 } 2723 }
1708 else 2724 else
1709 *data++ = 0; 2725 *data++ = 0;
1710 } 2726 }
1711 } 2727 }
1712 2728
2729 /* if size is w*h + 5 then no data has been found */
2730 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2731 {
1713 SvPOK_only (data_sv); 2732 SvPOK_only (data_sv);
1714 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2733 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2734 }
2735
1715 RETVAL = data_sv; 2736 RETVAL = data_sv;
1716} 2737}
1717 OUTPUT: 2738 OUTPUT:
1718 RETVAL 2739 RETVAL
1719 2740
1720void 2741void
1721set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2742set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1722 PPCODE: 2743 PPCODE:
1723{ 2744{
1724 int x, y, z; 2745 int x, y, z;
1725 int w, h; 2746 int w, h;
1726 int x1, y1; 2747 int x1, y1;
2748 STRLEN len;
2749 uint8_t *data, *end;
2750
2751 len = SvLEN (data_sv);
2752 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2753 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2754 end = data + len + 8;
2755
2756 if (len < 5)
2757 XSRETURN_EMPTY;
1727 2758
1728 if (*data++ != 0) 2759 if (*data++ != 0)
1729 return; /* version mismatch */ 2760 XSRETURN_EMPTY; /* version mismatch */
1730 2761
1731 w = *data++ << 8; w |= *data++; 2762 w = *data++ << 8; w |= *data++;
1732 h = *data++ << 8; h |= *data++; 2763 h = *data++ << 8; h |= *data++;
1733 2764
1734 // we need to do this 'cause we don't keep an absolute coord system for rows 2765 // we need to do this 'cause we don't keep an absolute coord system for rows
1746 { 2777 {
1747 maprow *row = map_get_row (self, y); 2778 maprow *row = map_get_row (self, y);
1748 2779
1749 for (x = x0; x < x1; x++) 2780 for (x = x0; x < x1; x++)
1750 { 2781 {
2782 uint8_t flags;
2783
2784 if (data + 7 >= end)
2785 XSRETURN_EMPTY;
2786
1751 uint8_t flags = *data++; 2787 flags = *data++;
1752 2788
1753 if (flags) 2789 if (flags)
1754 { 2790 {
1755 mapface face[3] = { 0, 0, 0 };
1756
1757 mapcell *cell = row_get_cell (row, x); 2791 mapcell *cell = row_get_cell (row, x);
2792 tileid tile[3] = { 0, 0, 0 };
1758 2793
1759 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2794 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1760 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2795 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1761 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2796 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1762 2797
1763 if (cell->darkness == 0) 2798 if (cell->darkness == 0)
1764 { 2799 {
1765 cell->darkness = 0; 2800 /*cell->darkness = 0;*/
2801 EXTEND (SP, 3);
1766 2802
1767 for (z = 0; z <= 2; z++) 2803 for (z = 0; z <= 2; z++)
1768 { 2804 {
1769 cell->face[z] = face[z]; 2805 tileid t = tile [z];
1770 2806
1771 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2807 if (t >= self->texs || (t && !self->tex [t].name))
2808 {
1772 XPUSHs (sv_2mortal (newSViv (face[z]))); 2809 PUSHs (sv_2mortal (newSViv (t)));
2810 need_texid (self, t);
2811 }
2812
2813 cell->tile [z] = t;
1773 } 2814 }
1774 } 2815 }
1775 } 2816 }
1776 } 2817 }
1777 } 2818 }
1778} 2819}
1779 2820
1780MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2821MODULE = Deliantra::Client PACKAGE = DC::RW
1781 2822
1782CFPlus::MixChunk 2823DC::RW
1783new_from_file (SV *class, char *path) 2824new (SV *klass, SV *data_sv)
1784 CODE: 2825 CODE:
1785 RETVAL = Mix_LoadWAV (path); 2826{
2827 STRLEN datalen;
2828 char *data = SvPVbyte (data_sv, datalen);
2829
2830 RETVAL = SDL_RWFromConstMem (data, datalen);
2831}
1786 OUTPUT: 2832 OUTPUT:
1787 RETVAL 2833 RETVAL
1788 2834
2835DC::RW
2836new_from_file (SV *klass, const char *path, const char *mode = "rb")
2837 CODE:
2838 RETVAL = SDL_RWFromFile (path, mode);
2839 OUTPUT:
2840 RETVAL
2841
2842# fails on win32:
2843# dc.xs(2268) : error C2059: syntax error : '('
1789void 2844#void
2845#close (DC::RW self)
2846# CODE:
2847# (self->(close)) (self);
2848
2849MODULE = Deliantra::Client PACKAGE = DC::Channel
2850
2851PROTOTYPES: DISABLE
2852
2853DC::Channel
2854find ()
2855 CODE:
2856{
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 {
2861 RETVAL = Mix_GroupOldest (-1);
2862
2863 if (RETVAL < 0)
2864 {
2865 // happens sometimes, maybe it just stopped playing(?)
2866 RETVAL = Mix_GroupAvailable (-1);
2867
2868 if (RETVAL < 0)
2869 XSRETURN_UNDEF;
2870 }
2871 else
2872 Mix_HaltChannel (RETVAL);
2873 }
2874
2875 Mix_UnregisterAllEffects (RETVAL);
2876 Mix_Volume (RETVAL, 128);
2877}
2878 OUTPUT:
2879 RETVAL
2880
2881void
2882halt (DC::Channel self)
2883 CODE:
2884 Mix_HaltChannel (self);
2885
2886void
2887expire (DC::Channel self, int ticks = -1)
2888 CODE:
2889 Mix_ExpireChannel (self, ticks);
2890
2891void
2892fade_out (DC::Channel self, int ticks = -1)
2893 CODE:
2894 Mix_FadeOutChannel (self, ticks);
2895
2896int
2897volume (DC::Channel self, int volume)
2898 CODE:
2899 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2900 OUTPUT:
2901 RETVAL
2902
2903void
2904unregister_all_effects (DC::Channel self)
2905 CODE:
2906 Mix_UnregisterAllEffects (self);
2907
2908void
2909set_panning (DC::Channel self, int left, int right)
2910 CODE:
2911 left = CLAMP (left , 0, 255);
2912 right = CLAMP (right, 0, 255);
2913 Mix_SetPanning (self, left, right);
2914
2915void
2916set_distance (DC::Channel self, int distance)
2917 CODE:
2918 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2919
2920void
2921set_position (DC::Channel self, int angle, int distance)
2922 CODE:
2923
2924void
2925set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2926 CODE:
2927{
2928 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2929 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2930 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2931}
2932
2933void
2934set_reverse_stereo (DC::Channel self, int flip)
2935 CODE:
2936 Mix_SetReverseStereo (self, flip);
2937
2938MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2939
2940PROTOTYPES: DISABLE
2941
2942void
2943decoders ()
2944 PPCODE:
2945#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2946 int i, num = Mix_GetNumChunkDecoders ();
2947 EXTEND (SP, num);
2948 for (i = 0; i < num; ++i)
2949 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2950#else
2951 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2952#endif
2953
2954DC::MixChunk
2955new (SV *klass, DC::RW rwops)
2956 CODE:
2957 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2958 OUTPUT:
2959 RETVAL
2960
2961void
1790DESTROY (CFPlus::MixChunk self) 2962DESTROY (DC::MixChunk self)
1791 CODE: 2963 CODE:
1792 Mix_FreeChunk (self); 2964 Mix_FreeChunk (self);
1793 2965
1794int 2966int
1795volume (CFPlus::MixChunk self, int volume = -1) 2967volume (DC::MixChunk self, int volume = -1)
1796 CODE: 2968 CODE:
2969 if (items > 1)
2970 volume = CLAMP (volume, 0, 128);
1797 RETVAL = Mix_VolumeChunk (self, volume); 2971 RETVAL = Mix_VolumeChunk (self, volume);
1798 OUTPUT: 2972 OUTPUT:
1799 RETVAL 2973 RETVAL
1800 2974
1801int 2975DC::Channel
1802play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2976play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1803 CODE: 2977 CODE:
2978{
1804 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2979 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2980
2981 if (RETVAL < 0)
2982 XSRETURN_UNDEF;
2983
2984 if (channel < 0)
2985 {
2986 Mix_UnregisterAllEffects (RETVAL);
2987 Mix_Volume (RETVAL, 128);
2988 }
2989}
1805 OUTPUT: 2990 OUTPUT:
1806 RETVAL 2991 RETVAL
1807 2992
1808MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2993MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2994
2995void
2996decoders ()
2997 PPCODE:
2998#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2999 int i, num = Mix_GetNumMusicDecoders ();
3000 EXTEND (SP, num);
3001 for (i = 0; i < num; ++i)
3002 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3003#else
3004 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3005#endif
1809 3006
1810int 3007int
1811volume (int volume = -1) 3008volume (int volume = -1)
3009 PROTOTYPE: ;$
1812 CODE: 3010 CODE:
3011 if (items > 0)
3012 volume = CLAMP (volume, 0, 128);
1813 RETVAL = Mix_VolumeMusic (volume); 3013 RETVAL = Mix_VolumeMusic (volume);
1814 OUTPUT: 3014 OUTPUT:
1815 RETVAL 3015 RETVAL
1816 3016
1817CFPlus::MixMusic 3017void
1818new_from_file (SV *class, char *path) 3018fade_out (int ms)
1819 CODE: 3019 CODE:
1820 RETVAL = Mix_LoadMUS (path); 3020 Mix_FadeOutMusic (ms);
3021
3022void
3023halt ()
3024 CODE:
3025 Mix_HaltMusic ();
3026
3027int
3028playing ()
3029 CODE:
3030 RETVAL = Mix_PlayingMusic ();
1821 OUTPUT: 3031 OUTPUT:
1822 RETVAL 3032 RETVAL
1823 3033
3034DC::MixMusic
3035new (SV *klass, DC::RW rwops)
3036 CODE:
3037 RETVAL = Mix_LoadMUS_RW (rwops);
3038 OUTPUT:
3039 RETVAL
3040
1824void 3041void
1825DESTROY (CFPlus::MixMusic self) 3042DESTROY (DC::MixMusic self)
1826 CODE: 3043 CODE:
1827 Mix_FreeMusic (self); 3044 Mix_FreeMusic (self);
1828 3045
1829int 3046int
1830play (CFPlus::MixMusic self, int loops = -1) 3047play (DC::MixMusic self, int loops = -1)
1831 CODE: 3048 CODE:
1832 RETVAL = Mix_PlayMusic (self, loops); 3049 RETVAL = Mix_PlayMusic (self, loops);
1833 OUTPUT: 3050 OUTPUT:
1834 RETVAL 3051 RETVAL
1835 3052
1836MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3053void
3054fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3055 CODE:
3056 Mix_FadeInMusicPos (self, loops, ms, position);
3057
3058MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3059
3060PROTOTYPES: ENABLE
1837 3061
1838BOOT: 3062BOOT:
1839{ 3063{
1840 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3064 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1841 static const struct { 3065 static const struct {
1842 const char *name; 3066 const char *name;
1843 IV iv; 3067 IV iv;
1844 } *civ, const_iv[] = { 3068 } *civ, const_iv[] = {
1845# define const_iv(name) { # name, (IV)name } 3069# define const_iv(name) { # name, (IV)name }
3070 const_iv (GL_VENDOR),
3071 const_iv (GL_VERSION),
3072 const_iv (GL_EXTENSIONS),
3073 const_iv (GL_MAX_TEXTURE_UNITS),
1846 const_iv (GL_COLOR_MATERIAL), 3074 const_iv (GL_COLOR_MATERIAL),
1847 const_iv (GL_SMOOTH), 3075 const_iv (GL_SMOOTH),
1848 const_iv (GL_FLAT), 3076 const_iv (GL_FLAT),
1849 const_iv (GL_DITHER), 3077 const_iv (GL_DITHER),
1850 const_iv (GL_BLEND), 3078 const_iv (GL_BLEND),
1854 const_iv (GL_ALPHA_TEST), 3082 const_iv (GL_ALPHA_TEST),
1855 const_iv (GL_NORMALIZE), 3083 const_iv (GL_NORMALIZE),
1856 const_iv (GL_RESCALE_NORMAL), 3084 const_iv (GL_RESCALE_NORMAL),
1857 const_iv (GL_FRONT), 3085 const_iv (GL_FRONT),
1858 const_iv (GL_BACK), 3086 const_iv (GL_BACK),
3087 const_iv (GL_AUX0),
1859 const_iv (GL_AND), 3088 const_iv (GL_AND),
1860 const_iv (GL_ONE), 3089 const_iv (GL_ONE),
1861 const_iv (GL_ZERO), 3090 const_iv (GL_ZERO),
1862 const_iv (GL_SRC_ALPHA), 3091 const_iv (GL_SRC_ALPHA),
1863 const_iv (GL_DST_ALPHA), 3092 const_iv (GL_DST_ALPHA),
1864 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3093 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1865 const_iv (GL_ONE_MINUS_DST_ALPHA), 3094 const_iv (GL_ONE_MINUS_DST_ALPHA),
3095 const_iv (GL_SRC_COLOR),
3096 const_iv (GL_DST_COLOR),
3097 const_iv (GL_ONE_MINUS_SRC_COLOR),
3098 const_iv (GL_ONE_MINUS_DST_COLOR),
1866 const_iv (GL_SRC_ALPHA_SATURATE), 3099 const_iv (GL_SRC_ALPHA_SATURATE),
1867 const_iv (GL_RGB), 3100 const_iv (GL_RGB),
1868 const_iv (GL_RGBA), 3101 const_iv (GL_RGBA),
1869 const_iv (GL_RGBA4), 3102 const_iv (GL_RGBA4),
1870 const_iv (GL_RGBA8), 3103 const_iv (GL_RGBA8),
1876 const_iv (GL_INTENSITY), 3109 const_iv (GL_INTENSITY),
1877 const_iv (GL_LUMINANCE), 3110 const_iv (GL_LUMINANCE),
1878 const_iv (GL_LUMINANCE_ALPHA), 3111 const_iv (GL_LUMINANCE_ALPHA),
1879 const_iv (GL_FLOAT), 3112 const_iv (GL_FLOAT),
1880 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3113 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3114 const_iv (GL_COMPRESSED_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3116 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3118 const_iv (GL_COMPRESSED_RGB_ARB),
3119 const_iv (GL_COMPRESSED_RGBA_ARB),
1881 const_iv (GL_COMPILE), 3120 const_iv (GL_COMPILE),
3121 const_iv (GL_PROXY_TEXTURE_1D),
3122 const_iv (GL_PROXY_TEXTURE_2D),
1882 const_iv (GL_TEXTURE_1D), 3123 const_iv (GL_TEXTURE_1D),
1883 const_iv (GL_TEXTURE_2D), 3124 const_iv (GL_TEXTURE_2D),
1884 const_iv (GL_TEXTURE_ENV), 3125 const_iv (GL_TEXTURE_ENV),
1885 const_iv (GL_TEXTURE_MAG_FILTER), 3126 const_iv (GL_TEXTURE_MAG_FILTER),
1886 const_iv (GL_TEXTURE_MIN_FILTER), 3127 const_iv (GL_TEXTURE_MIN_FILTER),
1907 const_iv (GL_COLOR_LOGIC_OP), 3148 const_iv (GL_COLOR_LOGIC_OP),
1908 const_iv (GL_SEPARABLE_2D), 3149 const_iv (GL_SEPARABLE_2D),
1909 const_iv (GL_CONVOLUTION_2D), 3150 const_iv (GL_CONVOLUTION_2D),
1910 const_iv (GL_CONVOLUTION_BORDER_MODE), 3151 const_iv (GL_CONVOLUTION_BORDER_MODE),
1911 const_iv (GL_CONSTANT_BORDER), 3152 const_iv (GL_CONSTANT_BORDER),
3153 const_iv (GL_POINTS),
1912 const_iv (GL_LINES), 3154 const_iv (GL_LINES),
1913 const_iv (GL_LINE_STRIP), 3155 const_iv (GL_LINE_STRIP),
1914 const_iv (GL_LINE_LOOP), 3156 const_iv (GL_LINE_LOOP),
1915 const_iv (GL_QUADS), 3157 const_iv (GL_QUADS),
1916 const_iv (GL_QUAD_STRIP), 3158 const_iv (GL_QUAD_STRIP),
1917 const_iv (GL_TRIANGLES), 3159 const_iv (GL_TRIANGLES),
1918 const_iv (GL_TRIANGLE_STRIP), 3160 const_iv (GL_TRIANGLE_STRIP),
1919 const_iv (GL_TRIANGLE_FAN), 3161 const_iv (GL_TRIANGLE_FAN),
3162 const_iv (GL_POLYGON),
1920 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3163 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3164 const_iv (GL_POINT_SMOOTH_HINT),
3165 const_iv (GL_LINE_SMOOTH_HINT),
3166 const_iv (GL_POLYGON_SMOOTH_HINT),
3167 const_iv (GL_GENERATE_MIPMAP_HINT),
3168 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1921 const_iv (GL_FASTEST), 3169 const_iv (GL_FASTEST),
3170 const_iv (GL_DONT_CARE),
3171 const_iv (GL_NICEST),
1922 const_iv (GL_V2F), 3172 const_iv (GL_V2F),
1923 const_iv (GL_V3F), 3173 const_iv (GL_V3F),
1924 const_iv (GL_T2F_V3F), 3174 const_iv (GL_T2F_V3F),
1925 const_iv (GL_T2F_N3F_V3F), 3175 const_iv (GL_T2F_N3F_V3F),
3176 const_iv (GL_FUNC_ADD),
3177 const_iv (GL_FUNC_SUBTRACT),
3178 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1926# undef const_iv 3179# undef const_iv
1927 }; 3180 };
1928 3181
1929 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3182 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1930 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3183 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1931}
1932 3184
1933char * 3185 texture_av = newAV ();
3186 AvREAL_off (texture_av);
3187}
3188
3189void
3190disable_GL_EXT_blend_func_separate ()
3191 CODE:
3192 gl.BlendFuncSeparate = 0;
3193 gl.BlendFuncSeparateEXT = 0;
3194
3195void
3196apple_nvidia_bug (int enable)
3197
3198const char *
1934gl_vendor () 3199gl_vendor ()
1935 CODE: 3200 CODE:
1936 RETVAL = (char *)glGetString (GL_VENDOR); 3201 RETVAL = (const char *)glGetString (GL_VENDOR);
1937 OUTPUT: 3202 OUTPUT:
1938 RETVAL 3203 RETVAL
1939 3204
1940char * 3205const char *
1941gl_version () 3206gl_version ()
1942 CODE: 3207 CODE:
1943 RETVAL = (char *)glGetString (GL_VERSION); 3208 RETVAL = (const char *)glGetString (GL_VERSION);
1944 OUTPUT: 3209 OUTPUT:
1945 RETVAL 3210 RETVAL
1946 3211
1947char * 3212const char *
1948gl_extensions () 3213gl_extensions ()
1949 CODE: 3214 CODE:
1950 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3215 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1951 OUTPUT: 3216 OUTPUT:
1952 RETVAL 3217 RETVAL
1953 3218
3219const char *glGetString (GLenum pname)
3220 CODE:
3221 RETVAL = (const char *)glGetString (pname);
3222 OUTPUT:
3223 RETVAL
3224
3225GLint glGetInteger (GLenum pname)
3226 CODE:
3227 glGetIntegerv (pname, &RETVAL);
3228 OUTPUT:
3229 RETVAL
3230
3231GLdouble glGetDouble (GLenum pname)
3232 CODE:
3233 glGetDoublev (pname, &RETVAL);
3234 OUTPUT:
3235 RETVAL
3236
1954int glGetError () 3237int glGetError ()
1955 3238
1956void glFinish () 3239void glFinish ()
3240
3241void glFlush ()
1957 3242
1958void glClear (int mask) 3243void glClear (int mask)
1959 3244
1960void glClearColor (float r, float g, float b, float a = 1.0) 3245void glClearColor (float r, float g, float b, float a = 1.0)
1961 PROTOTYPE: @ 3246 PROTOTYPE: @
1972 3257
1973void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3258void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1974 CODE: 3259 CODE:
1975 gl_BlendFuncSeparate (sa, da, saa, daa); 3260 gl_BlendFuncSeparate (sa, da, saa, daa);
1976 3261
3262# void glBlendEquation (int se)
3263
1977void glDepthMask (int flag) 3264void glDepthMask (int flag)
1978 3265
1979void glLogicOp (int opcode) 3266void glLogicOp (int opcode)
1980 3267
1981void glColorMask (int red, int green, int blue, int alpha) 3268void glColorMask (int red, int green, int blue, int alpha)
1995# near_ and far_ are due to microsofts buggy "c" compiler 3282# near_ and far_ are due to microsofts buggy "c" compiler
1996void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3283void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1997 3284
1998# near_ and far_ are due to microsofts buggy "c" compiler 3285# near_ and far_ are due to microsofts buggy "c" compiler
1999void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3286void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3287
3288PROTOTYPES: DISABLE
2000 3289
2001void glViewport (int x, int y, int width, int height) 3290void glViewport (int x, int y, int width, int height)
2002 3291
2003void glScissor (int x, int y, int width, int height) 3292void glScissor (int x, int y, int width, int height)
2004 3293
2012 3301
2013void glRotate (float angle, float x, float y, float z) 3302void glRotate (float angle, float x, float y, float z)
2014 CODE: 3303 CODE:
2015 glRotatef (angle, x, y, z); 3304 glRotatef (angle, x, y, z);
2016 3305
2017void glBegin (int mode)
2018
2019void glEnd ()
2020
2021void glColor (float r, float g, float b, float a = 1.0) 3306void glColor (float r, float g, float b, float a = 1.0)
2022 PROTOTYPE: @ 3307 PROTOTYPE: @
2023 ALIAS: 3308 ALIAS:
2024 glColor_premultiply = 1 3309 glColor_premultiply = 1
2025 CODE: 3310 CODE:
2026 if (ix) 3311 if (ix)
2027 { 3312 {
2030 b *= a; 3315 b *= a;
2031 } 3316 }
2032 // microsoft visual "c" rounds instead of truncating... 3317 // microsoft visual "c" rounds instead of truncating...
2033 glColor4f (r, g, b, a); 3318 glColor4f (r, g, b, a);
2034 3319
2035void glInterleavedArrays (int format, int stride, char *data)
2036
2037void glDrawElements (int mode, int count, int type, char *indices)
2038
2039# 1.2 void glDrawRangeElements (int mode, int start, int end
2040
2041void glRasterPos (float x, float y, float z = 0.) 3320void glRasterPos (float x, float y, float z = 0.)
2042 CODE: 3321 CODE:
2043 glRasterPos3f (0, 0, z); 3322 glRasterPos3f (0, 0, z);
2044 glBitmap (0, 0, 0, 0, x, y, 0); 3323 glBitmap (0, 0, 0, 0, x, y, 0);
2045 3324
2049 3328
2050void glTexCoord (float s, float t) 3329void glTexCoord (float s, float t)
2051 CODE: 3330 CODE:
2052 glTexCoord2f (s, t); 3331 glTexCoord2f (s, t);
2053 3332
3333void glRect (float x1, float y1, float x2, float y2)
3334 CODE:
3335 glRectf (x1, y1, x2, y2);
3336
3337void glRect_lineloop (float x1, float y1, float x2, float y2)
3338 CODE:
3339 glBegin (GL_LINE_LOOP);
3340 glVertex2f (x1, y1);
3341 glVertex2f (x2, y1);
3342 glVertex2f (x2, y2);
3343 glVertex2f (x1, y2);
3344 glEnd ();
3345
3346PROTOTYPES: ENABLE
3347
3348void glBegin (int mode)
3349
3350void glEnd ()
3351
3352void glPointSize (GLfloat size)
3353
3354void glLineWidth (GLfloat width)
3355
3356void glInterleavedArrays (int format, int stride, char *data)
3357
3358void glDrawElements (int mode, int count, int type, char *indices)
3359
3360# 1.2 void glDrawRangeElements (int mode, int start, int end
3361
2054void glTexEnv (int target, int pname, float param) 3362void glTexEnv (int target, int pname, float param)
2055 CODE: 3363 CODE:
2056 glTexEnvf (target, pname, param); 3364 glTexEnvf (target, pname, param);
2057 3365
2058void glTexParameter (int target, int pname, float param) 3366void glTexParameter (int target, int pname, float param)
2074void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3382void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2075 CODE: 3383 CODE:
2076 if (gl.SeparableFilter2D) 3384 if (gl.SeparableFilter2D)
2077 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3385 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2078 3386
2079void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3387void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2080 3388
2081void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3389void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2082 3390
2083void glDrawPixels (int width, int height, int format, int type, char *pixels) 3391void glDrawPixels (int width, int height, int format, int type, char *pixels)
3392
3393void glPixelZoom (float x, float y)
2084 3394
2085void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3395void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2086 3396
2087int glGenTexture () 3397int glGenTexture ()
2088 CODE: 3398 CODE:
2089{ 3399 RETVAL = gen_texture ();
2090 GLuint name;
2091 glGenTextures (1, &name);
2092 RETVAL = name;
2093}
2094 OUTPUT: 3400 OUTPUT:
2095 RETVAL 3401 RETVAL
2096 3402
2097void glDeleteTexture (int name) 3403void glDeleteTexture (int name)
2098 CODE: 3404 CODE:
2099{
2100 GLuint name_ = name;
2101 glDeleteTextures (1, &name_); 3405 del_texture (name);
2102} 3406
2103
2104int glGenList () 3407int glGenList ()
2105 CODE: 3408 CODE:
2106 RETVAL = glGenLists (1); 3409 RETVAL = glGenLists (1);
2107 OUTPUT: 3410 OUTPUT:
2108 RETVAL 3411 RETVAL
2115 3418
2116void glEndList () 3419void glEndList ()
2117 3420
2118void glCallList (int list) 3421void glCallList (int list)
2119 3422
3423void c_init ()
3424 CODE:
3425 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3426 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3427
3428MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3429
3430PROTOTYPES: DISABLE
3431
3432void
3433find_widget (SV *self, NV x, NV y)
3434 PPCODE:
3435{
3436 if (within_widget (self, x, y))
3437 XPUSHs (self);
3438}
3439
3440BOOT:
3441{
3442 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3443
3444 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3445 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3446 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3447 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3448}
3449
3450void
3451draw (SV *self)
3452 CODE:
3453{
3454 HV *hv;
3455 SV **svp;
3456 NV x, y, w, h;
3457 SV *draw_x_sv = GvSV (draw_x_gv);
3458 SV *draw_y_sv = GvSV (draw_y_gv);
3459 SV *draw_w_sv = GvSV (draw_w_gv);
3460 SV *draw_h_sv = GvSV (draw_h_gv);
3461 double draw_x, draw_y;
3462
3463 if (!SvROK (self))
3464 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3465
3466 hv = (HV *)SvRV (self);
3467
3468 if (SvTYPE (hv) != SVt_PVHV)
3469 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3470
3471 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3472 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3473
3474 if (!h || !w)
3475 XSRETURN_EMPTY;
3476
3477 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3478 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3479
3480 draw_x = SvNV (draw_x_sv) + x;
3481 draw_y = SvNV (draw_y_sv) + y;
3482
3483 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3484 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3485 XSRETURN_EMPTY;
3486
3487 sv_setnv (draw_x_sv, draw_x);
3488 sv_setnv (draw_y_sv, draw_y);
3489
3490 glPushMatrix ();
3491 glTranslated (x, y, 0);
3492
3493 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3494 {
3495 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3496
3497 if (svp && SvTRUE (*svp))
3498 {
3499 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3500 glEnable (GL_BLEND);
3501 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3502 glBegin (GL_QUADS);
3503 glVertex2f (0, 0);
3504 glVertex2f (w, 0);
3505 glVertex2f (w, h);
3506 glVertex2f (0, h);
3507 glEnd ();
3508 glDisable (GL_BLEND);
3509 }
3510 }
3511#if 0
3512 // draw borders, for debugging
3513 glPushMatrix ();
3514 glColor4f (1., 1., 0., 1.);
3515 glTranslatef (.5, .5, 0.);
3516 glBegin (GL_LINE_LOOP);
3517 glVertex2f (0 , 0);
3518 glVertex2f (w - 1, 0);
3519 glVertex2f (w - 1, h - 1);
3520 glVertex2f (0 , h - 1);
3521 glEnd ();
3522 glPopMatrix ();
3523#endif
3524 PUSHMARK (SP);
3525 XPUSHs (self);
3526 PUTBACK;
3527 call_method ("_draw", G_VOID | G_DISCARD);
3528 SPAGAIN;
3529
3530 glPopMatrix ();
3531
3532 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3533 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3534}
3535

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