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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.148 by root, Sat Aug 19 03:57:25 2006 UTC vs.
Revision 1.155 by root, Thu Sep 21 00:16:42 2006 UTC

169 float s, t; 169 float s, t;
170 uint8_t r, g, b, a; 170 uint8_t r, g, b, a;
171} maptex; 171} maptex;
172 172
173typedef struct { 173typedef struct {
174 uint32_t player;
175 mapface face[3];
174 uint16_t darkness; 176 uint16_t darkness;
175 mapface face[3];
176 uint8_t stat_width, stat_hp; 177 uint8_t stat_width, stat_hp, flags;
177} mapcell; 178} mapcell;
178 179
179typedef struct { 180typedef struct {
180 int32_t c0, c1; 181 int32_t c0, c1;
181 mapcell *col; 182 mapcell *col;
314 315
315 cell = row->col + x - row->c0; 316 cell = row->col + x - row->c0;
316 317
317 cell->darkness = 0; 318 cell->darkness = 0;
318 cell->stat_hp = 0; 319 cell->stat_hp = 0;
320 cell->flags = 0;
321 cell->player = 0;
319 } 322 }
320 } 323 }
321} 324}
322 325
323static void 326static void
1243void 1246void
1244scroll (CFPlus::Map self, int dx, int dy) 1247scroll (CFPlus::Map self, int dx, int dy)
1245 CODE: 1248 CODE:
1246{ 1249{
1247 if (dx > 0) 1250 if (dx > 0)
1248 map_blank (self, self->x, self->y, dx - 1, self->h); 1251 map_blank (self, self->x, self->y, dx, self->h);
1249 else if (dx < 0) 1252 else if (dx < 0)
1250 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1253 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
1251 1254
1252 if (dy > 0) 1255 if (dy > 0)
1253 map_blank (self, self->x, self->y, self->w, dy - 1); 1256 map_blank (self, self->x, self->y, self->w, dy);
1254 else if (dy < 0) 1257 else if (dy < 0)
1255 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1258 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
1256 1259
1257 self->ox += dx; self->x += dx; 1260 self->ox += dx; self->x += dx;
1258 self->oy += dy; self->y += dy; 1261 self->oy += dy; self->y += dy;
1259 1262
1260 while (self->y < 0) 1263 while (self->y < 0)
1273 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1276 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1274 uint8_t *data_end = (uint8_t *)SvEND (data_); 1277 uint8_t *data_end = (uint8_t *)SvEND (data_);
1275 mapcell *cell; 1278 mapcell *cell;
1276 int x, y, flags; 1279 int x, y, flags;
1277 1280
1278 while (data < data_end) 1281 while (data < data_end - 1)
1279 { 1282 {
1280 flags = (data [0] << 8) + data [1]; data += 2; 1283 flags = (data [0] << 8) + data [1]; data += 2;
1281 1284
1282 x = self->x + ((flags >> 10) & 63); 1285 x = self->x + ((flags >> 10) & 63);
1283 y = self->y + ((flags >> 4) & 63); 1286 y = self->y + ((flags >> 4) & 63);
1286 1289
1287 if (flags & 15) 1290 if (flags & 15)
1288 { 1291 {
1289 if (!cell->darkness) 1292 if (!cell->darkness)
1290 { 1293 {
1294 memset (cell, 0, sizeof (*cell));
1291 cell->darkness = 256; 1295 cell->darkness = 256;
1292 cell->face [0] = 0;
1293 cell->face [1] = 0;
1294 cell->face [2] = 0;
1295 } 1296 }
1296 1297
1297 //TODO: don't trust server data to be in-range(!) 1298 //TODO: don't trust server data to be in-range(!)
1298 1299
1299 if (flags & 8) 1300 if (flags & 8)
1314 cell->stat_width = 1; 1315 cell->stat_width = 1;
1315 cell->stat_hp = *data++; 1316 cell->stat_hp = *data++;
1316 } 1317 }
1317 else if (cmd == 6) // monster width 1318 else if (cmd == 6) // monster width
1318 cell->stat_width = *data++ + 1; 1319 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width
1321 {
1322 if (*data == 4)
1323 ; // decode player tag
1324
1325 data += *data + 1;
1326 }
1327 else if (cmd == 8) // cell flags
1328 cell->flags = *data++;
1319 else if (ext & 0x40) // unknown, multibyte => skip 1329 else if (ext & 0x40) // unknown, multibyte => skip
1320 data += *data + 1; 1330 data += *data + 1;
1321 else 1331 else
1322 data++; 1332 data++;
1323 } 1333 }
1324 while (ext & 0x80); 1334 while (ext & 0x80);
1325 } 1335 }
1326 else 1336 else
1327 cell->darkness = *data++ + 1; 1337 cell->darkness = *data++ + 1;
1338
1328 } 1339 }
1329 1340
1330 if (flags & 4) 1341 if (flags & 4)
1331 { 1342 {
1332 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1343 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2;
1341 { 1352 {
1342 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1353 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1343 } 1354 }
1344 } 1355 }
1345 else 1356 else
1346 {
1347 cell->darkness = 0; 1357 cell->darkness = 0;
1348 cell->stat_hp = 0;
1349 }
1350 } 1358 }
1351} 1359}
1352 1360
1353SV * 1361SV *
1354mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1362mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1457 face = cell->face [z]; 1465 face = cell->face [z];
1458 1466
1459 if (face && face < self->texs) 1467 if (face && face < self->texs)
1460 { 1468 {
1461 maptex tex = self->tex [face]; 1469 maptex tex = self->tex [face];
1462
1463 int px = (x + 1) * 32 - tex.w; 1470 int px = (x + 1) * 32 - tex.w;
1464 int py = (y + 1) * 32 - tex.h; 1471 int py = (y + 1) * 32 - tex.h;
1465 1472
1466 if (last_name != tex.name) 1473 if (last_name != tex.name)
1467 { 1474 {
1468 glEnd (); 1475 glEnd ();
1469 last_name = tex.name;
1470 glBindTexture (GL_TEXTURE_2D, last_name); 1476 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1471 glBegin (GL_QUADS); 1477 glBegin (GL_QUADS);
1472 } 1478 }
1473 1479
1474 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1480 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1475 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1481 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1476 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1482 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1477 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1483 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1478 } 1484 }
1485
1486 if (cell->flags && z == 2)
1487 {
1488 if (cell->flags & 1)
1489 {
1490 maptex tex = self->tex [1];
1491 int px = (x + 1) * 32 - tex.w + 2;
1492 int py = (y + 1) * 32 - tex.h - 6;
1493
1494 glEnd ();
1495 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1496 glBegin (GL_QUADS);
1497
1498 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1499 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1500 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1501 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1502 }
1503 }
1479 } 1504 }
1480 } 1505 }
1481 1506
1482 glEnd (); 1507 glEnd ();
1483 1508
1484 glDisable (GL_TEXTURE_2D); 1509 glDisable (GL_TEXTURE_2D);
1510 glDisable (GL_BLEND);
1485 1511
1486 // top layer: overlays such as the health bar 1512 // top layer: overlays such as the health bar
1487 for (y = 0; y < sh; y++) 1513 for (y = 0; y < sh; y++)
1488 if (0 <= y + vy && y + vy < self->rows) 1514 if (0 <= y + vy && y + vy < self->rows)
1489 { 1515 {
1500 if (cell->stat_hp) 1526 if (cell->stat_hp)
1501 { 1527 {
1502 int width = cell->stat_width * 32; 1528 int width = cell->stat_width * 32;
1503 int thick = sh / 28 + 1 + cell->stat_width; 1529 int thick = sh / 28 + 1 + cell->stat_width;
1504 1530
1505 glColor4ub (0, 0, 0, 127); 1531 glColor3ub (0, 0, 0);
1506 glRectf (px + 1, py, 1532 glRectf (px + 1, py - thick - 2,
1507 px + width - 1, py + thick + 2); 1533 px + width - 1, py);
1508 1534
1509 glColor4ub (cell->stat_hp, 255 - cell->stat_hp, 0, 255); 1535 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1510 glRectf (px + 2, 1536 glRectf (px + 2,
1511 py + 1, 1537 py - thick - 1,
1512 px + width - 2 - cell->stat_hp * (width - 4) / 255, py + thick + 1); 1538 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1513 } 1539 }
1514 } 1540 }
1515 } 1541 }
1516
1517 glDisable (GL_BLEND);
1518} 1542}
1519 1543
1520void 1544void
1521draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1545draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1522 CODE: 1546 CODE:

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