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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.155 by root, Thu Sep 21 00:16:42 2006 UTC vs.
Revision 1.199 by root, Tue Jul 17 13:53:02 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
36# include <sys/types.h> 44# include <sys/types.h>
37# include <sys/socket.h> 45# include <sys/socket.h>
38# include <netinet/in.h> 46# include <netinet/in.h>
39# include <netinet/tcp.h> 47# include <netinet/tcp.h>
40# include <inttypes.h> 48# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 49#endif
49 50
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 52
52#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
53 54
54#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 61# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 62#else
62# define PARACHUTE 0 63# define PARACHUTE 0
63#endif 64#endif
64 65
66static AV *texture_av;
67
65static struct 68static struct
66{ 69{
67#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 71#include "glfunc.h"
69#undef GL_FUNC 72#undef GL_FUNC
70} gl; 73} gl;
71 74
75static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 77{
74 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 82 else
79 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
80} 84}
81 85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
82#include "texcache.c" 110#include "texcache.c"
83 111
84#include "pango-font.c" 112#include "pango-font.c"
85#include "pango-fontmap.c" 113#include "pango-fontmap.c"
86#include "pango-render.c" 114#include "pango-render.c"
159 187
160 *w = rect.width; 188 *w = rect.width;
161 *h = rect.height; 189 *h = rect.height;
162} 190}
163 191
192typedef uint16_t tileid;
164typedef uint16_t mapface; 193typedef uint16_t faceid;
165 194
166typedef struct { 195typedef struct {
167 GLint name; 196 int name;
168 int w, h; 197 int w, h;
169 float s, t; 198 float s, t;
170 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
171} maptex; 202} maptex;
172 203
173typedef struct { 204typedef struct {
174 uint32_t player; 205 uint32_t player;
175 mapface face[3]; 206 tileid tile[3];
176 uint16_t darkness; 207 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 209} mapcell;
179 210
180typedef struct { 211typedef struct {
181 int32_t c0, c1; 212 int32_t c0, c1;
182 mapcell *col; 213 mapcell *col;
183} maprow; 214} maprow;
184 215
185typedef struct map { 216typedef struct map {
186 int x, y, w, h; 217 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 219 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 220 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 221
194 int32_t rows; 222 int32_t rows;
195 maprow *row; 223 maprow *row;
196} *CFPlus__Map; 224} *CFPlus__Map;
197 225
217 return ptr; 245 return ptr;
218} 246}
219 247
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
222 270
223static maprow * 271static maprow *
224map_get_row (CFPlus__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
225{ 273{
226 if (0 > y) 274 if (0 > y)
321 cell->player = 0; 369 cell->player = 0;
322 } 370 }
323 } 371 }
324} 372}
325 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
326static void 390static void
327music_finished (void) 391music_finished (void)
328{ 392{
329 SDL_UserEvent ev; 393 SDL_UserEvent ev;
330 394
363 n |= n >> 8; 427 n |= n >> 8;
364 n |= n >> 16; 428 n |= n >> 16;
365 429
366 return n + 1; 430 return n + 1;
367} 431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
368 436
369MODULE = CFPlus PACKAGE = CFPlus 437MODULE = CFPlus PACKAGE = CFPlus
370 438
371PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
372 440
376 static const struct { 444 static const struct {
377 const char *name; 445 const char *name;
378 IV iv; 446 IV iv;
379 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
381 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
382 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
383 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
384 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
385 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
394 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
395 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
396 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
397 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
398 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
399 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
400 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
401 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
402 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
403 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
458 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
459 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
460 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
461 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
462 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
463 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
464 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
465 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
466 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
467 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
468 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
469 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
470 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
471 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
472 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
473 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
474 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
475 const_iv (KMOD_CTRL),
476 const_iv (KMOD_SHIFT),
477 const_iv (KMOD_ALT),
478 const_iv (KMOD_META)
479# undef const_iv 556# undef const_iv
480 }; 557 };
481 558
482 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
483 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
484} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
485 571
486int 572int
487in_destruct () 573in_destruct ()
488 CODE: 574 CODE:
489 RETVAL = PL_main_cv == Nullcv; 575 RETVAL = PL_main_cv == Nullcv;
560 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
561 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
562 ); 648 );
563 if (RETVAL) 649 if (RETVAL)
564 { 650 {
651 av_clear (texture_av);
652
565 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
566# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
567# include "glfunc.h" 655# include "glfunc.h"
568# undef GL_FUNC 656# undef GL_FUNC
657
569 } 658 }
570 OUTPUT: 659 OUTPUT:
571 RETVAL 660 RETVAL
572 661
573void 662void
574SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
575 664
576char * 665char *
577SDL_GetKeyName (int sym) 666SDL_GetKeyName (int sym)
578 667
668int
669SDL_GetAppState ()
670
579void 671void
580SDL_PollEvent () 672poll_events ()
581 PPCODE: 673 PPCODE:
582{ 674{
583 SDL_Event ev; 675 SDL_Event ev;
584 676
585 while (SDL_PollEvent (&ev)) 677 SDL_PumpEvents ();
678 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
586 { 679 {
587 HV *hv = newHV (); 680 HV *hv = newHV ();
588 hv_store (hv, "type", 4, newSViv (ev.type), 0); 681 hv_store (hv, "type", 4, newSViv (ev.type), 0);
589 682
590 switch (ev.type) 683 switch (ev.type)
592 case SDL_KEYDOWN: 685 case SDL_KEYDOWN:
593 case SDL_KEYUP: 686 case SDL_KEYUP:
594 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 687 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
595 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 688 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
596 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 689 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
690 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
597 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 691 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
598 break; 692 break;
599 693
600 case SDL_ACTIVEEVENT: 694 case SDL_ACTIVEEVENT:
601 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 695 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
602 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 696 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
603 break; 697 break;
604 698
605 case SDL_MOUSEMOTION: 699 case SDL_MOUSEMOTION:
700 {
701 int state = ev.motion.state;
702 int x = ev.motion.x;
703 int y = ev.motion.y;
704 int xrel = ev.motion.xrel;
705 int yrel = ev.motion.yrel;
706
707 /* do simplistic event compression */
708 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
709 && state == ev.motion.state)
710 {
711 xrel += ev.motion.xrel;
712 yrel += ev.motion.yrel;
713 x = ev.motion.x;
714 y = ev.motion.y;
715 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716 }
717
606 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 718 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
607
608 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 719 hv_store (hv, "state", 5, newSViv (state), 0);
609 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 720 hv_store (hv, "x", 1, newSViv (x), 0);
610 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 721 hv_store (hv, "y", 1, newSViv (y), 0);
611 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 722 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
612 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 723 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724 }
613 break; 725 break;
614 726
615 case SDL_MOUSEBUTTONDOWN: 727 case SDL_MOUSEBUTTONDOWN:
616 case SDL_MOUSEBUTTONUP: 728 case SDL_MOUSEBUTTONUP:
617 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 729 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
646Mix_AllocateChannels (int numchans = -1) 758Mix_AllocateChannels (int numchans = -1)
647 759
648void 760void
649lowdelay (int fd, int val = 1) 761lowdelay (int fd, int val = 1)
650 CODE: 762 CODE:
763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
764
765void
766win32_proxy_info ()
767 PPCODE:
768{
651#ifndef _WIN32 769#ifdef _WIN32
652 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 770 char buffer[2048];
771 DWORD buflen;
772
773 EXTEND (SP, 3);
774
775 buflen = sizeof (buffer);
776 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
777 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
778 {
779 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
780
781 buflen = sizeof (buffer);
782 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
783 {
784 PUSHs (newSVpv (buffer, 0));
785
786 buflen = sizeof (buffer);
787 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
788 PUSHs (newSVpv (buffer, 0));
789 }
790 }
653#endif 791#endif
792}
654 793
655void 794void
656add_font (char *file) 795add_font (char *file)
657 CODE: 796 CODE:
658 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 797 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
762 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 901 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
763#endif 902#endif
764 _exit (1); 903 _exit (1);
765 904
766void 905void
767_exit (int retval) 906_exit (int retval = 0)
768 CODE: 907 CODE:
908#ifdef WIN32
909 ExitThread (retval); // unclean, please beam me up
910#else
769 _exit (retval); 911 _exit (retval);
912#endif
913
914void
915debug ()
916 CODE:
917{
918#if DEBUG
919 VALGRIND_DO_LEAK_CHECK;
920#endif
921}
770 922
771MODULE = CFPlus PACKAGE = CFPlus::Font 923MODULE = CFPlus PACKAGE = CFPlus::Font
772 924
773CFPlus::Font 925CFPlus::Font
774new_from_file (SV *class, char *path, int id = 0) 926new_from_file (SV *class, char *path, int id = 0)
1021xy_to_index (CFPlus::Layout self, int x, int y) 1173xy_to_index (CFPlus::Layout self, int x, int y)
1022 CODE: 1174 CODE:
1023{ 1175{
1024 int index, trailing; 1176 int index, trailing;
1025 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1177 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1026 RETVAL = index; 1178 RETVAL = index + trailing;
1027} 1179}
1028 OUTPUT: 1180 OUTPUT:
1029 RETVAL 1181 RETVAL
1030 1182
1031void 1183void
1037 1189
1038 EXTEND (SP, 3); 1190 EXTEND (SP, 3);
1039 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1191 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1040 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1192 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1041 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1193 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1194}
1195
1196void
1197index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1198 PPCODE:
1199{
1200 int line, x;
1201
1202 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1203 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1204
1205 EXTEND (SP, 2);
1206 PUSHs (sv_2mortal (newSViv (line - 1)));
1207 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1208}
1209
1210void
1211line_x_to_index (CFPlus::Layout self, int line, int x)
1212 PPCODE:
1213{
1214 PangoLayoutLine *lp;
1215 int index, trailing;
1216
1217 if (line < 0)
1218 XSRETURN_EMPTY;
1219
1220 if (!(lp = pango_layout_get_line (self->pl, line)))
1221 XSRETURN_EMPTY; /* do better */
1222
1223 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1224
1225 EXTEND (SP, 2);
1226 if (GIMME_V == G_SCALAR)
1227 PUSHs (sv_2mortal (newSViv (index + trailing)));
1228 else
1229 {
1230 PUSHs (sv_2mortal (newSViv (index)));
1231 PUSHs (sv_2mortal (newSViv (trailing)));
1232 }
1042} 1233}
1043 1234
1044void 1235void
1045render (CFPlus::Layout self, float x, float y, int flags = 0) 1236render (CFPlus::Layout self, float x, float y, int flags = 0)
1046 PPCODE: 1237 PPCODE:
1051 flags 1242 flags
1052 ); 1243 );
1053 1244
1054MODULE = CFPlus PACKAGE = CFPlus::Texture 1245MODULE = CFPlus PACKAGE = CFPlus::Texture
1055 1246
1247int minpot (int n)
1248
1056void 1249void
1057pad2pot (SV *data_, SV *w_, SV *h_) 1250pad2pot (SV *data_, SV *w_, SV *h_)
1058 CODE: 1251 CODE:
1059{ 1252{
1060 int ow = SvIV (w_); 1253 int ow = SvIV (w_);
1137 glDisable (GL_ALPHA_TEST); 1330 glDisable (GL_ALPHA_TEST);
1138 glDisable (GL_BLEND); 1331 glDisable (GL_BLEND);
1139 } 1332 }
1140} 1333}
1141 1334
1335IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1336 CODE:
1337{
1338 GLint width;
1339 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1340 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1341 RETVAL = width > 0;
1342}
1343 OUTPUT:
1344 RETVAL
1345
1142MODULE = CFPlus PACKAGE = CFPlus::Map 1346MODULE = CFPlus PACKAGE = CFPlus::Map
1143 1347
1144CFPlus::Map 1348CFPlus::Map
1145new (SV *class, int map_width, int map_height) 1349new (SV *class)
1146 CODE: 1350 CODE:
1147 New (0, RETVAL, 1, struct map); 1351 New (0, RETVAL, 1, struct map);
1148 RETVAL->x = 0; 1352 RETVAL->x = 0;
1149 RETVAL->y = 0; 1353 RETVAL->y = 0;
1150 RETVAL->w = map_width; 1354 RETVAL->w = 0;
1151 RETVAL->h = map_height; 1355 RETVAL->h = 0;
1152 RETVAL->ox = 0; 1356 RETVAL->ox = 0;
1153 RETVAL->oy = 0; 1357 RETVAL->oy = 0;
1154 RETVAL->faces = 8192; 1358 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1155 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1359 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1156 RETVAL->texs = 8192;
1157 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1158 RETVAL->rows = 0; 1360 RETVAL->rows = 0;
1159 RETVAL->row = 0; 1361 RETVAL->row = 0;
1160 OUTPUT: 1362 OUTPUT:
1161 RETVAL 1363 RETVAL
1162 1364
1163void 1365void
1164DESTROY (CFPlus::Map self) 1366DESTROY (CFPlus::Map self)
1165 CODE: 1367 CODE:
1166{ 1368{
1167 map_clear (self); 1369 map_clear (self);
1168 Safefree (self->face); 1370 Safefree (self->face2tile);
1169 Safefree (self->tex); 1371 Safefree (self->tex);
1170 Safefree (self); 1372 Safefree (self);
1171} 1373}
1172 1374
1173void 1375void
1376resize (CFPlus::Map self, int map_width, int map_height)
1377 CODE:
1378 self->w = map_width;
1379 self->h = map_height;
1380
1381void
1174clear (CFPlus::Map self) 1382clear (CFPlus::Map self)
1175 CODE: 1383 CODE:
1176 map_clear (self); 1384 map_clear (self);
1177 1385
1178void 1386void
1179set_face (CFPlus::Map self, int face, int texid) 1387set_tileid (CFPlus::Map self, int face, int tile)
1180 CODE: 1388 CODE:
1181{ 1389{
1182 while (self->faces <= face) 1390 need_facenum (self, face); self->face2tile [face] = tile;
1183 { 1391 need_texid (self, tile);
1184 Append (mapface, self->face, self->faces, self->faces); 1392}
1185 self->faces *= 2;
1186 }
1187 1393
1188 self->face [face] = texid; 1394void
1395set_smooth (CFPlus::Map self, int face, int smooth, int level)
1396 CODE:
1397{
1398 tileid texid;
1399 maptex *tex;
1400
1401 if (face < 0 || face >= self->faces)
1402 return;
1403
1404 if (smooth < 0 || smooth >= self->faces)
1405 return;
1406
1407 texid = self->face2tile [face];
1408
1409 if (!texid)
1410 return;
1411
1412 tex = self->tex + texid;
1413 tex->smoothtile = self->face2tile [smooth];
1414 tex->smoothlevel = level;
1189} 1415}
1190 1416
1191void 1417void
1192set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1418set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1193 CODE: 1419 CODE:
1194{ 1420{
1195 while (self->texs <= texid) 1421 need_texid (self, texid);
1196 {
1197 Append (maptex, self->tex, self->texs, self->texs);
1198 self->texs *= 2;
1199 }
1200 1422
1201 { 1423 {
1202 maptex *tex = self->tex + texid; 1424 maptex *tex = self->tex + texid;
1203 1425
1204 tex->name = name; 1426 tex->name = name;
1248 CODE: 1470 CODE:
1249{ 1471{
1250 if (dx > 0) 1472 if (dx > 0)
1251 map_blank (self, self->x, self->y, dx, self->h); 1473 map_blank (self, self->x, self->y, dx, self->h);
1252 else if (dx < 0) 1474 else if (dx < 0)
1253 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1475 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1254 1476
1255 if (dy > 0) 1477 if (dy > 0)
1256 map_blank (self, self->x, self->y, self->w, dy); 1478 map_blank (self, self->x, self->y, self->w, dy);
1257 else if (dy < 0) 1479 else if (dy < 0)
1258 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1480 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1259 1481
1260 self->ox += dx; self->x += dx; 1482 self->ox += dx; self->x += dx;
1261 self->oy += dy; self->y += dy; 1483 self->oy += dy; self->y += dy;
1262 1484
1263 while (self->y < 0) 1485 while (self->y < 0)
1315 cell->stat_width = 1; 1537 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1538 cell->stat_hp = *data++;
1317 } 1539 }
1318 else if (cmd == 6) // monster width 1540 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1541 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1542 else if (cmd == 0x47)
1321 { 1543 {
1322 if (*data == 4) 1544 if (*data == 4)
1323 ; // decode player tag 1545 ; // decode player count
1324 1546
1325 data += *data + 1; 1547 data += *data + 1;
1326 } 1548 }
1327 else if (cmd == 8) // cell flags 1549 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1550 cell->flags = *data++;
1333 } 1555 }
1334 while (ext & 0x80); 1556 while (ext & 0x80);
1335 } 1557 }
1336 else 1558 else
1337 cell->darkness = *data++ + 1; 1559 cell->darkness = *data++ + 1;
1338
1339 } 1560 }
1340 1561
1341 if (flags & 4) 1562 if (flags & 4)
1342 { 1563 {
1343 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1564 faceid face = (data [0] << 8) + data [1]; data += 2;
1565 need_facenum (self, face);
1566 cell->tile [0] = self->face2tile [face];
1344 } 1567 }
1345 1568
1346 if (flags & 2) 1569 if (flags & 2)
1347 { 1570 {
1348 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1571 faceid face = (data [0] << 8) + data [1]; data += 2;
1572 need_facenum (self, face);
1573 cell->tile [1] = self->face2tile [face];
1349 } 1574 }
1350 1575
1351 if (flags & 1) 1576 if (flags & 1)
1352 { 1577 {
1353 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1578 faceid face = (data [0] << 8) + data [1]; data += 2;
1579 need_facenum (self, face);
1580 cell->tile [2] = self->face2tile [face];
1354 } 1581 }
1355 } 1582 }
1356 else 1583 else
1357 cell->darkness = 0; 1584 cell->darkness = 0;
1358 } 1585 }
1388 { 1615 {
1389 mapcell *cell = row->col + (x - row->c0); 1616 mapcell *cell = row->col + (x - row->c0);
1390 1617
1391 for (z = 0; z <= 0; z++) 1618 for (z = 0; z <= 0; z++)
1392 { 1619 {
1393 mapface face = cell->face [z];
1394
1395 if (face)
1396 {
1397 maptex tex = self->tex [face]; 1620 maptex tex = self->tex [cell->tile [z]];
1398 int a0 = 255 - tex.a; 1621 int a0 = 255 - tex.a;
1399 int a1 = tex.a; 1622 int a1 = tex.a;
1400 1623
1401 r = (r * a0 + tex.r * a1) / 255; 1624 r = (r * a0 + tex.r * a1) / 255;
1402 g = (g * a0 + tex.g * a1) / 255; 1625 g = (g * a0 + tex.g * a1) / 255;
1403 b = (b * a0 + tex.b * a1) / 255; 1626 b = (b * a0 + tex.b * a1) / 255;
1404 a = (a * a0 + tex.a * a1) / 255; 1627 a = (a * a0 + tex.a * a1) / 255;
1405 }
1406 } 1628 }
1407 } 1629 }
1408 1630
1409 *map++ = (r ) 1631 *map++ = (r )
1410 | (g << 8) 1632 | (g << 8)
1417} 1639}
1418 OUTPUT: 1640 OUTPUT:
1419 RETVAL 1641 RETVAL
1420 1642
1421void 1643void
1422draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1644draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1423 CODE: 1645 CODE:
1424{ 1646{
1425 int vx, vy; 1647 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1648 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1649 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1650 smooth_key skey;
1426 int x, y, z; 1651 int x, y, z;
1427 int last_name; 1652 int last_name;
1428 mapface face;
1429 1653
1430 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1654 // thats current max. sorry.
1431 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1655 if (sw > 255) sw = 255;
1656 if (sh > 255) sh = 255;
1432 1657
1433 /* 1658 // clear key, in case of extra padding
1434 int vx = self->vx = self->w >= sw 1659 memset (&skey, 0, sizeof (skey));
1435 ? self->x + (self->w - sw) / 2
1436 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1437
1438 int vy = self->vy = self->h >= sh
1439 ? self->y + (self->h - sh) / 2
1440 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1441 */
1442 1660
1443 glColor4ub (255, 255, 255, 255); 1661 glColor4ub (255, 255, 255, 255);
1444 1662
1445 glEnable (GL_BLEND); 1663 glEnable (GL_BLEND);
1446 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1664 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1449 1667
1450 glBegin (GL_QUADS); 1668 glBegin (GL_QUADS);
1451 1669
1452 last_name = 0; 1670 last_name = 0;
1453 1671
1672 mx += self->x;
1673 my += self->y;
1674
1675 // first pass: determine smooth_max
1676 // rather ugly, if you ask me
1677 // could also be stored inside mapcell and updated on change
1678 memset (smooth_max, 0, sizeof (smooth_max));
1679
1680 for (y = 0; y < sh; y++)
1681 if (0 <= y + my && y + my < self->rows)
1682 {
1683 maprow *row = self->row + (y + my);
1684
1685 for (x = 0; x < sw; x++)
1686 if (row->c0 <= x + mx && x + mx < row->c1)
1687 {
1688 mapcell *cell = row->col + (x + mx - row->c0);
1689
1690 smooth_max[x + 1][y + 1] =
1691 MAX (self->tex [cell->tile [0]].smoothlevel,
1692 MAX (self->tex [cell->tile [1]].smoothlevel,
1693 self->tex [cell->tile [2]].smoothlevel));
1694 }
1695 }
1696
1454 for (z = 0; z < 3; z++) 1697 for (z = 0; z <= 2; z++)
1698 {
1699 memset (smooth_level, 0, sizeof (smooth_level));
1700
1455 for (y = 0; y < sh; y++) 1701 for (y = 0; y < sh; y++)
1456 if (0 <= y + vy && y + vy < self->rows) 1702 if (0 <= y + my && y + my < self->rows)
1457 { 1703 {
1458 maprow *row = self->row + (y + vy); 1704 maprow *row = self->row + (y + my);
1459 1705
1460 for (x = 0; x < sw; x++) 1706 for (x = 0; x < sw; x++)
1461 if (row->c0 <= x + vx && x + vx < row->c1) 1707 if (row->c0 <= x + mx && x + mx < row->c1)
1462 { 1708 {
1463 mapcell *cell = row->col + (x + vx - row->c0); 1709 mapcell *cell = row->col + (x + mx - row->c0);
1464
1465 face = cell->face [z]; 1710 tileid tile = cell->tile [z];
1711
1712 if (tile)
1713 {
1714 maptex tex = self->tex [tile];
1715 int px = (x + 1) * T - tex.w;
1716 int py = (y + 1) * T - tex.h;
1466 1717
1467 if (face && face < self->texs) 1718 // suppressing texture state switches here
1719 // is only moderately effective, but worth the extra effort
1720 if (last_name != tex.name)
1721 {
1722 if (!tex.name)
1723 tex = self->tex [2]; /* missing, replace by noface */
1724
1725 glEnd ();
1726 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1727 glBegin (GL_QUADS);
1728 }
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1734
1735 if (cell->flags && z == 2)
1736 {
1737 if (cell->flags & 1)
1738 {
1739 maptex tex = self->tex [1];
1740 int px = x * T + T * 2 / 32;
1741 int py = y * T - T * 6 / 32;
1742
1743 glEnd ();
1744 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1745 glBegin (GL_QUADS);
1746
1747 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1748 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1749 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1750 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1751 }
1752 }
1753
1754 // update smooth hash
1755 if (tex.smoothtile)
1756 {
1757 skey.tile = tex.smoothtile;
1758 skey.level = tex.smoothlevel;
1759
1760 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1761
1762 // add bits to current tile and all neighbours. skey.x|y is
1763 // shifted +1|+1 so we always stay positive.
1764
1765 // bits is ___n cccc CCCC bbbb
1766 // n do not draw borders&corners
1767 // c draw these corners, but...
1768 // C ... not these
1769 // b draw these borders
1770
1771 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1772 // ┃· ·· ·┃ ━━
1773
1774 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1775 // ·· ·· ·┏ ┓·
1776
1777 // full tile
1778 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1779
1780 // borders
1781 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1782 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1783 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1784 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1785
1786 // corners
1787 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1788 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1789 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1790 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1791 }
1792 }
1793 }
1794 }
1795
1796 // go through all smoothlevels, lowest to highest, then draw.
1797 // this is basically counting sort
1798 {
1799 int w, b;
1800
1801 for (w = 0; w < 256 / 32; ++w)
1802 {
1803 uint32_t smask = smooth_level [w];
1804 if (smask)
1805 for (b = 0; b < 32; ++b)
1806 if (smask & (((uint32_t)1) << b))
1468 { 1807 {
1469 maptex tex = self->tex [face]; 1808 int level = (w << 5) | b;
1470 int px = (x + 1) * 32 - tex.w; 1809 HE *he;
1471 int py = (y + 1) * 32 - tex.h;
1472 1810
1473 if (last_name != tex.name) 1811 hv_iterinit (smooth);
1812 while ((he = hv_iternext (smooth)))
1474 { 1813 {
1814 smooth_key *skey = (smooth_key *)HeKEY (he);
1815 IV bits = SvIVX (HeVAL (he));
1816
1817 if (!(bits & 0x1000)
1818 && skey->level == level
1819 && level > smooth_max [skey->x][skey->y])
1820 {
1821 maptex tex = self->tex [skey->tile];
1822 int px = (((int)skey->x) - 1) * T;
1823 int py = (((int)skey->y) - 1) * T;
1824 int border = bits & 15;
1825 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1826 float dx = tex.s * .0625f; // 16 images/row
1827 float dy = tex.t * .5f ; // 2 images/column
1828
1829 // this time naively avoiding texture state changes
1830 // save gobs of state changes.
1831 if (last_name != tex.name)
1832 {
1833 if (!tex.name)
1834 continue; // smoothing not yet available
1835
1475 glEnd (); 1836 glEnd ();
1476 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1837 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1477 glBegin (GL_QUADS); 1838 glBegin (GL_QUADS);
1839 }
1840
1841 if (border)
1842 {
1843 float ox = border * dx;
1844
1845 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1846 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1847 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1848 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1849 }
1850
1851 if (corner)
1852 {
1853 float ox = corner * dx;
1854
1855 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1856 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1857 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1858 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1859 }
1478 } 1860 }
1479
1480 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1481 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1482 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1483 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1484 }
1485
1486 if (cell->flags && z == 2)
1487 {
1488 if (cell->flags & 1)
1489 {
1490 maptex tex = self->tex [1];
1491 int px = (x + 1) * 32 - tex.w + 2;
1492 int py = (y + 1) * 32 - tex.h - 6;
1493
1494 glEnd ();
1495 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1496 glBegin (GL_QUADS);
1497
1498 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1499 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1500 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1501 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1502 } 1861 }
1503 } 1862 }
1504 }
1505 } 1863 }
1864 }
1865
1866 hv_clear (smooth);
1867 }
1506 1868
1507 glEnd (); 1869 glEnd ();
1508 1870
1509 glDisable (GL_TEXTURE_2D); 1871 glDisable (GL_TEXTURE_2D);
1510 glDisable (GL_BLEND); 1872 glDisable (GL_BLEND);
1511 1873
1512 // top layer: overlays such as the health bar 1874 // top layer: overlays such as the health bar
1513 for (y = 0; y < sh; y++) 1875 for (y = 0; y < sh; y++)
1514 if (0 <= y + vy && y + vy < self->rows) 1876 if (0 <= y + my && y + my < self->rows)
1515 { 1877 {
1516 maprow *row = self->row + (y + vy); 1878 maprow *row = self->row + (y + my);
1517 1879
1518 for (x = 0; x < sw; x++) 1880 for (x = 0; x < sw; x++)
1519 if (row->c0 <= x + vx && x + vx < row->c1) 1881 if (row->c0 <= x + mx && x + mx < row->c1)
1520 { 1882 {
1521 mapcell *cell = row->col + (x + vx - row->c0); 1883 mapcell *cell = row->col + (x + mx - row->c0);
1522 1884
1523 int px = x * 32; 1885 int px = x * T;
1524 int py = y * 32; 1886 int py = y * T;
1525 1887
1526 if (cell->stat_hp) 1888 if (cell->stat_hp)
1527 { 1889 {
1528 int width = cell->stat_width * 32; 1890 int width = cell->stat_width * T;
1529 int thick = sh / 28 + 1 + cell->stat_width; 1891 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1530 1892
1531 glColor3ub (0, 0, 0); 1893 glColor3ub (0, 0, 0);
1532 glRectf (px + 1, py - thick - 2, 1894 glRectf (px + 1, py - thick - 2,
1533 px + width - 1, py); 1895 px + width - 1, py);
1534 1896
1600 glDisable (GL_BLEND); 1962 glDisable (GL_BLEND);
1601 glDisable (GL_TEXTURE_2D); 1963 glDisable (GL_TEXTURE_2D);
1602} 1964}
1603 1965
1604void 1966void
1605fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1967fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1606 PPCODE: 1968 PPCODE:
1607{ 1969{
1608 int vx, vy;
1609 int x, y; 1970 int x, y;
1610 int sw4 = (sw + 3) & ~3; 1971 int sw4 = (sw + 3) & ~3;
1611 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1972 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1612 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1973 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1613 1974
1614 memset (darkness, 255, sw4 * sh); 1975 memset (darkness, 255, sw4 * sh);
1615 SvPOK_only (darkness_sv); 1976 SvPOK_only (darkness_sv);
1616 SvCUR_set (darkness_sv, sw4 * sh); 1977 SvCUR_set (darkness_sv, sw4 * sh);
1617 1978
1618 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1979 mx += self->x;
1619 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1980 my += self->y;
1620 1981
1621 for (y = 0; y < sh; y++) 1982 for (y = 0; y < sh; y++)
1622 if (0 <= y + vy && y + vy < self->rows) 1983 if (0 <= y + my && y + my < self->rows)
1623 { 1984 {
1624 maprow *row = self->row + (y + vy); 1985 maprow *row = self->row + (y + my);
1625 1986
1626 for (x = 0; x < sw; x++) 1987 for (x = 0; x < sw; x++)
1627 if (row->c0 <= x + vx && x + vx < row->c1) 1988 if (row->c0 <= x + mx && x + mx < row->c1)
1628 { 1989 {
1629 mapcell *cell = row->col + (x + vx - row->c0); 1990 mapcell *cell = row->col + (x + mx - row->c0);
1630 1991
1631 darkness[y * sw4 + x] = cell->darkness 1992 darkness[y * sw4 + x] = cell->darkness
1632 ? 255 - (cell->darkness - 1) 1993 ? 255 - (cell->darkness - 1)
1633 : 255 - FOW_DARKNESS; 1994 : 255 - FOW_DARKNESS;
1634 } 1995 }
1674 if (row && row->c0 <= x && x < row->c1) 2035 if (row && row->c0 <= x && x < row->c1)
1675 { 2036 {
1676 mapcell *cell = row->col + (x - row->c0); 2037 mapcell *cell = row->col + (x - row->c0);
1677 uint8_t flags = 0; 2038 uint8_t flags = 0;
1678 2039
1679 if (cell->face [0]) flags |= 1; 2040 if (cell->tile [0]) flags |= 1;
1680 if (cell->face [1]) flags |= 2; 2041 if (cell->tile [1]) flags |= 2;
1681 if (cell->face [2]) flags |= 4; 2042 if (cell->tile [2]) flags |= 4;
1682 2043
1683 *data++ = flags; 2044 *data++ = flags;
1684 2045
1685 if (flags & 1) 2046 if (flags & 1)
1686 { 2047 {
2048 tileid tile = cell->tile [0];
1687 *data++ = cell->face [0] >> 8; 2049 *data++ = tile >> 8;
1688 *data++ = cell->face [0]; 2050 *data++ = tile;
1689 } 2051 }
1690 2052
1691 if (flags & 2) 2053 if (flags & 2)
1692 { 2054 {
2055 tileid tile = cell->tile [1];
1693 *data++ = cell->face [1] >> 8; 2056 *data++ = tile >> 8;
1694 *data++ = cell->face [1]; 2057 *data++ = tile;
1695 } 2058 }
1696 2059
1697 if (flags & 4) 2060 if (flags & 4)
1698 { 2061 {
2062 tileid tile = cell->tile [2];
1699 *data++ = cell->face [2] >> 8; 2063 *data++ = tile >> 8;
1700 *data++ = cell->face [2]; 2064 *data++ = tile;
1701 } 2065 }
1702 } 2066 }
1703 else 2067 else
1704 *data++ = 0; 2068 *data++ = 0;
1705 } 2069 }
1745 { 2109 {
1746 uint8_t flags = *data++; 2110 uint8_t flags = *data++;
1747 2111
1748 if (flags) 2112 if (flags)
1749 { 2113 {
1750 mapface face[3] = { 0, 0, 0 };
1751
1752 mapcell *cell = row_get_cell (row, x); 2114 mapcell *cell = row_get_cell (row, x);
2115 tileid tile[3] = { 0, 0, 0 };
1753 2116
1754 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2117 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1755 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2118 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1756 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2119 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1757 2120
1758 if (cell->darkness == 0) 2121 if (cell->darkness == 0)
1759 { 2122 {
1760 cell->darkness = 0; 2123 cell->darkness = 0;
1761 2124
1762 for (z = 0; z <= 2; z++) 2125 for (z = 0; z <= 2; z++)
1763 { 2126 {
1764 cell->face[z] = face[z]; 2127 tileid t = tile [z];
1765 2128
1766 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2129 if (t >= self->texs || (t && !self->tex [t].name))
2130 {
1767 XPUSHs (sv_2mortal (newSViv (face[z]))); 2131 XPUSHs (sv_2mortal (newSViv (t)));
2132 need_texid (self, t);
2133 }
2134
2135 cell->tile [z] = t;
1768 } 2136 }
1769 } 2137 }
1770 } 2138 }
1771 } 2139 }
1772 } 2140 }
1807 CODE: 2175 CODE:
1808 RETVAL = Mix_VolumeMusic (volume); 2176 RETVAL = Mix_VolumeMusic (volume);
1809 OUTPUT: 2177 OUTPUT:
1810 RETVAL 2178 RETVAL
1811 2179
2180int
2181fade_out (int ms)
2182 CODE:
2183 RETVAL = Mix_FadeOutMusic (ms);
2184 OUTPUT:
2185 RETVAL
2186
1812CFPlus::MixMusic 2187CFPlus::MixMusic
1813new_from_file (SV *class, char *path) 2188new_from_file (SV *class, char *path)
1814 CODE: 2189 CODE:
1815 RETVAL = Mix_LoadMUS (path); 2190 RETVAL = Mix_LoadMUS (path);
1816 OUTPUT: 2191 OUTPUT:
1823 2198
1824int 2199int
1825play (CFPlus::MixMusic self, int loops = -1) 2200play (CFPlus::MixMusic self, int loops = -1)
1826 CODE: 2201 CODE:
1827 RETVAL = Mix_PlayMusic (self, loops); 2202 RETVAL = Mix_PlayMusic (self, loops);
2203 OUTPUT:
2204 RETVAL
2205
2206int
2207fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2208 CODE:
2209 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1828 OUTPUT: 2210 OUTPUT:
1829 RETVAL 2211 RETVAL
1830 2212
1831MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2213MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1832 2214
1836 static const struct { 2218 static const struct {
1837 const char *name; 2219 const char *name;
1838 IV iv; 2220 IV iv;
1839 } *civ, const_iv[] = { 2221 } *civ, const_iv[] = {
1840# define const_iv(name) { # name, (IV)name } 2222# define const_iv(name) { # name, (IV)name }
2223 const_iv (GL_VENDOR),
2224 const_iv (GL_VERSION),
2225 const_iv (GL_EXTENSIONS),
1841 const_iv (GL_COLOR_MATERIAL), 2226 const_iv (GL_COLOR_MATERIAL),
1842 const_iv (GL_SMOOTH), 2227 const_iv (GL_SMOOTH),
1843 const_iv (GL_FLAT), 2228 const_iv (GL_FLAT),
1844 const_iv (GL_DITHER), 2229 const_iv (GL_DITHER),
1845 const_iv (GL_BLEND), 2230 const_iv (GL_BLEND),
1872 const_iv (GL_LUMINANCE), 2257 const_iv (GL_LUMINANCE),
1873 const_iv (GL_LUMINANCE_ALPHA), 2258 const_iv (GL_LUMINANCE_ALPHA),
1874 const_iv (GL_FLOAT), 2259 const_iv (GL_FLOAT),
1875 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2260 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1876 const_iv (GL_COMPILE), 2261 const_iv (GL_COMPILE),
2262 const_iv (GL_PROXY_TEXTURE_1D),
2263 const_iv (GL_PROXY_TEXTURE_2D),
1877 const_iv (GL_TEXTURE_1D), 2264 const_iv (GL_TEXTURE_1D),
1878 const_iv (GL_TEXTURE_2D), 2265 const_iv (GL_TEXTURE_2D),
1879 const_iv (GL_TEXTURE_ENV), 2266 const_iv (GL_TEXTURE_ENV),
1880 const_iv (GL_TEXTURE_MAG_FILTER), 2267 const_iv (GL_TEXTURE_MAG_FILTER),
1881 const_iv (GL_TEXTURE_MIN_FILTER), 2268 const_iv (GL_TEXTURE_MIN_FILTER),
1921# undef const_iv 2308# undef const_iv
1922 }; 2309 };
1923 2310
1924 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2311 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1925 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2312 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2313
2314 texture_av = newAV ();
2315 AvREAL_off (texture_av);
1926} 2316}
1927 2317
1928char * 2318char *
1929gl_vendor () 2319gl_vendor ()
1930 CODE: 2320 CODE:
1941 2331
1942char * 2332char *
1943gl_extensions () 2333gl_extensions ()
1944 CODE: 2334 CODE:
1945 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2335 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2336 OUTPUT:
2337 RETVAL
2338
2339char *glGetString (GLenum pname)
2340
2341GLint glGetInteger (GLenum pname)
2342 CODE:
2343 glGetIntegerv (pname, &RETVAL);
2344 OUTPUT:
2345 RETVAL
2346
2347GLdouble glGetDouble (GLenum pname)
2348 CODE:
2349 glGetDoublev (pname, &RETVAL);
1946 OUTPUT: 2350 OUTPUT:
1947 RETVAL 2351 RETVAL
1948 2352
1949int glGetError () 2353int glGetError ()
1950 2354
2075 2479
2076void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2480void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2077 2481
2078void glDrawPixels (int width, int height, int format, int type, char *pixels) 2482void glDrawPixels (int width, int height, int format, int type, char *pixels)
2079 2483
2484void glPixelZoom (float x, float y)
2485
2080void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2486void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2081 2487
2082int glGenTexture () 2488int glGenTexture ()
2083 CODE: 2489 CODE:
2084{ 2490 RETVAL = gen_texture ();
2085 GLuint name;
2086 glGenTextures (1, &name);
2087 RETVAL = name;
2088}
2089 OUTPUT: 2491 OUTPUT:
2090 RETVAL 2492 RETVAL
2091 2493
2092void glDeleteTexture (int name) 2494void glDeleteTexture (int name)
2093 CODE: 2495 CODE:
2094{
2095 GLuint name_ = name;
2096 glDeleteTextures (1, &name_); 2496 del_texture (name);
2097} 2497
2098
2099int glGenList () 2498int glGenList ()
2100 CODE: 2499 CODE:
2101 RETVAL = glGenLists (1); 2500 RETVAL = glGenLists (1);
2102 OUTPUT: 2501 OUTPUT:
2103 RETVAL 2502 RETVAL

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