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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.155 by root, Thu Sep 21 00:16:42 2006 UTC vs.
Revision 1.246 by root, Fri Dec 28 15:06:02 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
36# include <sys/types.h> 52# include <sys/types.h>
37# include <sys/socket.h> 53# include <sys/socket.h>
38# include <netinet/in.h> 54# include <netinet/in.h>
39# include <netinet/tcp.h> 55# include <netinet/tcp.h>
40# include <inttypes.h> 56# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 57#endif
49 58
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 60
52#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
53 62
54#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 70#else
62# define PARACHUTE 0 71# define PARACHUTE 0
63#endif 72#endif
64 73
74static AV *texture_av;
75
65static struct 76static struct
66{ 77{
67#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 79#include "glfunc.h"
69#undef GL_FUNC 80#undef GL_FUNC
70} gl; 81} gl;
71 82
83static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 85{
74 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 90 else
79 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
80} 92}
81 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
82#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
83 120
84#include "pango-font.c" 121#include "pango-font.c"
85#include "pango-fontmap.c" 122#include "pango-fontmap.c"
86#include "pango-render.c" 123#include "pango-render.c"
87 124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *DC__MixMusic;
90 129
91typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *DC__Font;
92 131
93static int 132static int
94shape_attr_p (PangoLayoutRun *run) 133shape_attr_p (PangoLayoutRun *run)
95{ 134{
96 GSList *attrs = run->item->analysis.extra_attrs; 135 GSList *attrs = run->item->analysis.extra_attrs;
110 149
111typedef struct cf_layout { 150typedef struct cf_layout {
112 PangoLayout *pl; 151 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
114 int base_height; 153 int base_height;
115 CFPlus__Font font; 154 DC__Font font;
155 rc_t *rc;
116} *CFPlus__Layout; 156} *DC__Layout;
117 157
118static CFPlus__Font default_font; 158static DC__Font default_font;
119static PangoContext *opengl_context; 159static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
121 161
122static void 162static void
123substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
128#endif 168#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 170}
131 171
132static void 172static void
133layout_update_font (CFPlus__Layout self) 173layout_update_font (DC__Layout self)
134{ 174{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
137 */ 177 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
142 182
143 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
144} 184}
145 185
146static void 186static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 188{
149 PangoRectangle rect; 189 PangoRectangle rect;
150 190
151 // get_pixel_* wrongly rounds down 191 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 192 pango_layout_get_extents (self->pl, 0, &rect);
159 199
160 *w = rect.width; 200 *w = rect.width;
161 *h = rect.height; 201 *h = rect.height;
162} 202}
163 203
204typedef uint16_t tileid;
164typedef uint16_t mapface; 205typedef uint16_t faceid;
165 206
166typedef struct { 207typedef struct {
167 GLint name; 208 GLuint name;
168 int w, h; 209 int w, h;
169 float s, t; 210 float s, t;
170 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
171} maptex; 214} maptex;
172 215
173typedef struct { 216typedef struct {
174 uint32_t player; 217 uint32_t player;
175 mapface face[3]; 218 tileid tile[3];
176 uint16_t darkness; 219 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 221} mapcell;
179 222
180typedef struct { 223typedef struct {
181 int32_t c0, c1; 224 int32_t c0, c1;
182 mapcell *col; 225 mapcell *col;
183} maprow; 226} maprow;
184 227
185typedef struct map { 228typedef struct map {
186 int x, y, w, h; 229 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 231 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 232 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 233
194 int32_t rows; 234 int32_t rows;
195 maprow *row; 235 maprow *row;
196} *CFPlus__Map; 236} *DC__Map;
197 237
198static char * 238static char *
199prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
200{ 240{
201 char *p; 241 char *p;
218} 258}
219 259
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
223static maprow * 283static maprow *
224map_get_row (CFPlus__Map self, int y) 284map_get_row (DC__Map self, int y)
225{ 285{
226 if (0 > y) 286 if (0 > y)
227 { 287 {
228 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
267 327
268 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
269} 329}
270 330
271static mapcell * 331static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
273{ 333{
274 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
275} 335}
276 336
277static void 337static void
278map_clear (CFPlus__Map self) 338map_clear (DC__Map self)
279{ 339{
280 int r; 340 int r;
281 341
282 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
291 self->row = 0; 351 self->row = 0;
292 self->rows = 0; 352 self->rows = 0;
293} 353}
294 354
295static void 355static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 357{
298 int x, y; 358 int x, y;
299 maprow *row; 359 maprow *row;
300 mapcell *cell; 360 mapcell *cell;
301 361
321 cell->player = 0; 381 cell->player = 0;
322 } 382 }
323 } 383 }
324} 384}
325 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
326static void 402static void
327music_finished (void) 403music_finished (void)
328{ 404{
329 SDL_UserEvent ev; 405 SDL_UserEvent ev;
330 406
364 n |= n >> 16; 440 n |= n >> 16;
365 441
366 return n + 1; 442 return n + 1;
367} 443}
368 444
369MODULE = CFPlus PACKAGE = CFPlus 445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
370 504
371PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
372 506
373BOOT: 507BOOT:
374{ 508{
375 HV *stash = gv_stashpv ("CFPlus", 1); 509 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 510 static const struct {
377 const char *name; 511 const char *name;
378 IV iv; 512 IV iv;
379 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
381 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
382 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
383 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
384 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
385 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
394 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
395 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
396 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
397 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
398 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
399 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
400 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
401 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
402 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
403 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
458 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
459 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
460 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
461 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
462 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
463 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
464 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
465 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
466 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
467 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
468 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
469 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
470 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
471 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
472 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
473 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
474 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
475 const_iv (KMOD_CTRL), 624
476 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
477 const_iv (KMOD_ALT),
478 const_iv (KMOD_META)
479# undef const_iv 626# undef const_iv
480 }; 627 };
481 628
482 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
483 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
484} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
485 641
486int 642int
487in_destruct () 643in_destruct ()
488 CODE: 644 CODE:
489 RETVAL = PL_main_cv == Nullcv; 645 RETVAL = PL_main_cv == Nullcv;
491 RETVAL 647 RETVAL
492 648
493NV floor (NV x) 649NV floor (NV x)
494 650
495NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
496 656
497void 657void
498pango_init () 658pango_init ()
499 CODE: 659 CODE:
500{ 660{
501 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
502 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
503 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
504} 664}
505 665
666char *
667SDL_GetError ()
668
506int 669int
507SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
508 671
509void 672void
510SDL_Quit () 673SDL_Quit ()
511 674
512void 675void
513SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
514 PPCODE: 677 PPCODE:
515{ 678{
516 SDL_Rect **m; 679 SDL_Rect **m;
517 680
518 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
520 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
521 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
522 685
523 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
524 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
525 688
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
530 693
531 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
532#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
533 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
534 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
535#endif 698#endif
536 699
537 SDL_EnableUNICODE (1);
538 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
539
540 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
541 701
542 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
543 while (*m) 703 while (*m)
544 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
545 AV *av = newAV (); 707 AV *av = newAV ();
546 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
547 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
548 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
549 714
550 ++m; 715 ++m;
551 } 716 }
552} 717}
553 718
554char *
555SDL_GetError ()
556
557int 719int
558SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
559 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
560 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
561 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
562 ); 733 );
734
563 if (RETVAL) 735 if (RETVAL)
564 { 736 {
565 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
566# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
567# include "glfunc.h" 741#include "glfunc.h"
568# undef GL_FUNC 742#undef GL_FUNC
569 } 743 }
744}
570 OUTPUT: 745 OUTPUT:
571 RETVAL 746 RETVAL
572 747
573void 748void
574SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
575 750
576char * 751char *
577SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
578 753
754int
755SDL_GetAppState ()
756
579void 757void
580SDL_PollEvent () 758poll_events ()
581 PPCODE: 759 PPCODE:
582{ 760{
583 SDL_Event ev; 761 SDL_Event ev;
584 762
585 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
586 { 765 {
587 HV *hv = newHV (); 766 HV *hv = newHV ();
588 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
589 768
590 switch (ev.type) 769 switch (ev.type)
592 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
593 case SDL_KEYUP: 772 case SDL_KEYUP:
594 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
595 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
596 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
597 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
598 break; 778 break;
599 779
600 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
601 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
602 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
603 break; 783 break;
604 784
605 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
606 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
607
608 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
609 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
610 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
611 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
612 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
613 break; 811 break;
614 812
615 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
616 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
617 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
627 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
628 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
629 break; 827 break;
630 } 828 }
631 829
632 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
633 } 831 }
634} 832}
635 833
636int 834int
637Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
638 POSTCALL: 836 POSTCALL:
639 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
640 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
641 839
642void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
643Mix_CloseAudio () 857Mix_CloseAudio ()
644 858
645int 859int
646Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
647 861
862const char *
863Mix_GetError ()
864
648void 865void
649lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
650 CODE: 867 CODE:
868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
869
870void
871win32_proxy_info ()
872 PPCODE:
873{
651#ifndef _WIN32 874#ifdef _WIN32
652 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 875 char buffer[2048];
876 DWORD buflen;
877
878 EXTEND (SP, 3);
879
880 buflen = sizeof (buffer);
881 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
882 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
883 {
884 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
885
886 buflen = sizeof (buffer);
887 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
888 {
889 PUSHs (newSVpv (buffer, 0));
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
893 PUSHs (newSVpv (buffer, 0));
894 }
895 }
653#endif 896#endif
897}
654 898
655void 899void
656add_font (char *file) 900add_font (char *file)
657 CODE: 901 CODE:
658 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 902 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
666 STRLEN image_len; 910 STRLEN image_len;
667 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
668 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
669 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
670 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
671 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
672 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
673 917
674 if (!rw) 918 if (!rw)
675 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
676 920
749void 993void
750error (char *message) 994error (char *message)
751 CODE: 995 CODE:
752 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
753#ifdef _WIN32 997#ifdef _WIN32
754 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
755#endif 999#endif
756 1000
757void 1001void
758fatal (char *message) 1002fatal (char *message)
759 CODE: 1003 CODE:
760 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
761#ifdef _WIN32 1005#ifdef _WIN32
762 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
763#endif 1007#endif
764 _exit (1); 1008 _exit (1);
765 1009
766void 1010void
767_exit (int retval) 1011_exit (int retval = 0)
768 CODE: 1012 CODE:
1013#ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
1015#else
769 _exit (retval); 1016 _exit (retval);
1017#endif
770 1018
771MODULE = CFPlus PACKAGE = CFPlus::Font 1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
772 1027
773CFPlus::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
1029
1030PROTOTYPES: DISABLE
1031
1032DC::Font
774new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
775 CODE: 1034 CODE:
776{ 1035{
777 int count; 1036 int count;
778 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
781} 1040}
782 OUTPUT: 1041 OUTPUT:
783 RETVAL 1042 RETVAL
784 1043
785void 1044void
786DESTROY (CFPlus::Font self) 1045DESTROY (DC::Font self)
787 CODE: 1046 CODE:
788 pango_font_description_free (self); 1047 pango_font_description_free (self);
789 1048
790void 1049void
791make_default (CFPlus::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
792 CODE: 1052 CODE:
793 default_font = self; 1053 default_font = self;
794 1054
795MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
796 1056
1057PROTOTYPES: DISABLE
1058
797void 1059void
798reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
799 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
800 tc_clear (); 1069 tc_restore ();
801 1070
802CFPlus::Layout 1071DC::Layout
803new (SV *class) 1072new (SV *class)
804 CODE: 1073 CODE:
805 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
806 1075
807 RETVAL->pl = pango_layout_new (opengl_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
809 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
810 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
811 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
812 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
813 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
814 1084
815 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
816 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
817 OUTPUT: 1087 OUTPUT:
818 RETVAL 1088 RETVAL
819 1089
820void 1090void
821DESTROY (CFPlus::Layout self) 1091DESTROY (DC::Layout self)
822 CODE: 1092 CODE:
823 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
824 Safefree (self); 1095 Safefree (self);
825 1096
826void 1097void
827set_text (CFPlus::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
828 CODE: 1099 CODE:
829{ 1100{
830 STRLEN textlen; 1101 STRLEN textlen;
831 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
832 1103
833 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
834} 1105}
835 1106
836void 1107void
837set_markup (CFPlus::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
838 CODE: 1109 CODE:
839{ 1110{
840 STRLEN textlen; 1111 STRLEN textlen;
841 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
842 1113
843 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
844} 1115}
845 1116
846void 1117void
847set_shapes (CFPlus::Layout self, ...) 1118set_shapes (DC::Layout self, ...)
848 CODE: 1119 CODE:
849{ 1120{
850 PangoAttrList *attrs = 0; 1121 PangoAttrList *attrs = 0;
851 const char *text = pango_layout_get_text (self->pl); 1122 const char *text = pango_layout_get_text (self->pl);
852 const char *pos = text; 1123 const char *pos = text;
887 if (attrs) 1158 if (attrs)
888 pango_layout_set_attributes (self->pl, attrs); 1159 pango_layout_set_attributes (self->pl, attrs);
889} 1160}
890 1161
891void 1162void
892get_shapes (CFPlus::Layout self) 1163get_shapes (DC::Layout self)
893 PPCODE: 1164 PPCODE:
894{ 1165{
895 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
896 1167
897 do 1168 do
912 1183
913 pango_layout_iter_free (iter); 1184 pango_layout_iter_free (iter);
914} 1185}
915 1186
916int 1187int
917has_wrapped (CFPlus::Layout self) 1188has_wrapped (DC::Layout self)
918 CODE: 1189 CODE:
919{ 1190{
920 int lines = 1; 1191 int lines = 1;
921 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
922 1193
927} 1198}
928 OUTPUT: 1199 OUTPUT:
929 RETVAL 1200 RETVAL
930 1201
931SV * 1202SV *
932get_text (CFPlus::Layout self) 1203get_text (DC::Layout self)
933 CODE: 1204 CODE:
934 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
935 sv_utf8_decode (RETVAL); 1206 sv_utf8_decode (RETVAL);
936 OUTPUT: 1207 OUTPUT:
937 RETVAL 1208 RETVAL
938 1209
939void 1210void
940set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
941 CODE: 1212 CODE:
942 self->r = r; 1213 self->r = r;
943 self->g = g; 1214 self->g = g;
944 self->b = b; 1215 self->b = b;
945 self->a = a; 1216 self->a = a;
946 1217
947void 1218void
948set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
949 CODE: 1220 CODE:
950 if (self->font != font) 1221 if (self->font != font)
951 { 1222 {
952 self->font = font; 1223 self->font = font;
953 layout_update_font (self); 1224 layout_update_font (self);
954 } 1225 }
955 1226
956void 1227void
957set_height (CFPlus::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
958 CODE: 1229 CODE:
959 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
960 { 1231 {
961 self->base_height = base_height; 1232 self->base_height = base_height;
962 layout_update_font (self); 1233 layout_update_font (self);
963 } 1234 }
964 1235
965void 1236void
966set_width (CFPlus::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
967 CODE: 1238 CODE:
968 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
969 1240
970void 1241void
971set_indent (CFPlus::Layout self, int indent) 1242set_indent (DC::Layout self, int indent)
972 CODE: 1243 CODE:
973 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
974 1245
975void 1246void
976set_spacing (CFPlus::Layout self, int spacing) 1247set_spacing (DC::Layout self, int spacing)
977 CODE: 1248 CODE:
978 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
979 1250
980void 1251void
981set_ellipsise (CFPlus::Layout self, int ellipsise) 1252set_ellipsise (DC::Layout self, int ellipsise)
982 CODE: 1253 CODE:
983 pango_layout_set_ellipsize (self->pl, 1254 pango_layout_set_ellipsize (self->pl,
984 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
985 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
986 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
987 : PANGO_ELLIPSIZE_NONE 1258 : PANGO_ELLIPSIZE_NONE
988 ); 1259 );
989 1260
990void 1261void
991set_single_paragraph_mode (CFPlus::Layout self, int spm) 1262set_single_paragraph_mode (DC::Layout self, int spm)
992 CODE: 1263 CODE:
993 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
994 1265
995void 1266void
996size (CFPlus::Layout self) 1267size (DC::Layout self)
997 PPCODE: 1268 PPCODE:
998{ 1269{
999 int w, h; 1270 int w, h;
1000 1271
1001 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
1004 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
1005 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
1006} 1277}
1007 1278
1008int 1279int
1009descent (CFPlus::Layout self) 1280descent (DC::Layout self)
1010 CODE: 1281 CODE:
1011{ 1282{
1012 PangoRectangle rect; 1283 PangoRectangle rect;
1013 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1014 pango_layout_line_get_pixel_extents (line, 0, &rect); 1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1016} 1287}
1017 OUTPUT: 1288 OUTPUT:
1018 RETVAL 1289 RETVAL
1019 1290
1020int 1291int
1021xy_to_index (CFPlus::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
1022 CODE: 1293 CODE:
1023{ 1294{
1024 int index, trailing; 1295 int index, trailing;
1025 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1026 RETVAL = index; 1297 RETVAL = index + trailing;
1027} 1298}
1028 OUTPUT: 1299 OUTPUT:
1029 RETVAL 1300 RETVAL
1030 1301
1031void 1302void
1032cursor_pos (CFPlus::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
1033 PPCODE: 1304 PPCODE:
1034{ 1305{
1035 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
1036 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1037 1308
1040 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1041 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1042} 1313}
1043 1314
1044void 1315void
1045render (CFPlus::Layout self, float x, float y, int flags = 0) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
1046 PPCODE: 1317 PPCODE:
1318{
1319 int line, x;
1320
1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322#if !PANGO_VERSION_CHECK (1, 17. 3)
1323 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1324 --line;
1325#endif
1326 EXTEND (SP, 2);
1327 PUSHs (sv_2mortal (newSViv (line)));
1328 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1329}
1330
1331void
1332line_x_to_index (DC::Layout self, int line, int x)
1333 PPCODE:
1334{
1335 PangoLayoutLine *lp;
1336 int index, trailing;
1337
1338 if (line < 0)
1339 XSRETURN_EMPTY;
1340
1341 if (!(lp = pango_layout_get_line (self->pl, line)))
1342 XSRETURN_EMPTY; /* do better */
1343
1344 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1345
1346 EXTEND (SP, 2);
1347 if (GIMME_V == G_SCALAR)
1348 PUSHs (sv_2mortal (newSViv (index + trailing)));
1349 else
1350 {
1351 PUSHs (sv_2mortal (newSViv (index)));
1352 PUSHs (sv_2mortal (newSViv (trailing)));
1353 }
1354}
1355
1356void
1357render (DC::Layout self, float x, float y, int flags = 0)
1358 CODE:
1359 rc_clear (self->rc);
1047 pango_opengl_render_layout_subpixel ( 1360 pango_opengl_render_layout_subpixel (
1048 self->pl, 1361 self->pl,
1362 self->rc,
1049 x * PANGO_SCALE, y * PANGO_SCALE, 1363 x * PANGO_SCALE, y * PANGO_SCALE,
1050 self->r, self->g, self->b, self->a, 1364 self->r, self->g, self->b, self->a,
1051 flags 1365 flags
1052 ); 1366 );
1367 // we assume that context_change actually clears/frees stuff
1368 // and does not do any recomputation...
1369 pango_layout_context_changed (self->pl);
1053 1370
1054MODULE = CFPlus PACKAGE = CFPlus::Texture
1055
1056void 1371void
1057pad2pot (SV *data_, SV *w_, SV *h_) 1372draw (DC::Layout self)
1058 CODE: 1373 CODE:
1059{ 1374{
1060 int ow = SvIV (w_); 1375 glEnable (GL_TEXTURE_2D);
1061 int oh = SvIV (h_); 1376 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1377 glEnable (GL_BLEND);
1378 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1379 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1380 glEnable (GL_ALPHA_TEST);
1381 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1062 1382
1063 if (ow && oh) 1383 rc_draw (self->rc);
1384
1385 glDisable (GL_ALPHA_TEST);
1386 glDisable (GL_BLEND);
1387 glDisable (GL_TEXTURE_2D);
1388}
1389
1390MODULE = Deliantra::Client PACKAGE = DC::Texture
1391
1392PROTOTYPES: ENABLE
1393
1394void
1395pad (SV *data_, int ow, int oh, int nw, int nh)
1396 CODE:
1397{
1398 if ((nw != ow || nh != oh) && SvOK (data_))
1064 { 1399 {
1065 int nw = minpot (ow);
1066 int nh = minpot (oh);
1067
1068 if (nw != ow || nh != oh)
1069 {
1070 if (SvOK (data_))
1071 {
1072 STRLEN datalen; 1400 STRLEN datalen;
1073 char *data = SvPVbyte (data_, datalen); 1401 char *data = SvPVbyte (data_, datalen);
1074 int bpp = datalen / (ow * oh); 1402 int bpp = datalen / (ow * oh);
1075 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1403 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1076 1404
1077 SvPOK_only (result_); 1405 SvPOK_only (result_);
1078 SvCUR_set (result_, nw * nh * bpp); 1406 SvCUR_set (result_, nw * nh * bpp);
1079 1407
1080 memset (SvPVX (result_), 0, nw * nh * bpp); 1408 memset (SvPVX (result_), 0, nw * nh * bpp);
1081 while (oh--) 1409 while (oh--)
1082 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1410 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1083 1411
1084 sv_setsv (data_, result_); 1412 sv_setsv (data_, result_);
1085 }
1086
1087 sv_setiv (w_, nw);
1088 sv_setiv (h_, nh);
1089 }
1090 } 1413 }
1091} 1414}
1092 1415
1093void 1416void
1094draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1417draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1100{ 1423{
1101 HV *hv = (HV *)SvRV (self); 1424 HV *hv = (HV *)SvRV (self);
1102 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1425 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1103 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1426 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1104 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1427 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1428
1429 if (name <= 0)
1430 XSRETURN_EMPTY;
1105 1431
1106 if (items < 5) 1432 if (items < 5)
1107 { 1433 {
1108 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1434 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1109 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1435 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1137 glDisable (GL_ALPHA_TEST); 1463 glDisable (GL_ALPHA_TEST);
1138 glDisable (GL_BLEND); 1464 glDisable (GL_BLEND);
1139 } 1465 }
1140} 1466}
1141 1467
1142MODULE = CFPlus PACKAGE = CFPlus::Map 1468IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1469 CODE:
1470{
1471 GLint width;
1472 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1473 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1474 RETVAL = width > 0;
1475}
1476 OUTPUT:
1477 RETVAL
1143 1478
1144CFPlus::Map 1479MODULE = Deliantra::Client PACKAGE = DC::Map
1145new (SV *class, int map_width, int map_height) 1480
1481PROTOTYPES: DISABLE
1482
1483DC::Map
1484new (SV *class)
1146 CODE: 1485 CODE:
1147 New (0, RETVAL, 1, struct map); 1486 New (0, RETVAL, 1, struct map);
1148 RETVAL->x = 0; 1487 RETVAL->x = 0;
1149 RETVAL->y = 0; 1488 RETVAL->y = 0;
1150 RETVAL->w = map_width; 1489 RETVAL->w = 0;
1151 RETVAL->h = map_height; 1490 RETVAL->h = 0;
1152 RETVAL->ox = 0; 1491 RETVAL->ox = 0;
1153 RETVAL->oy = 0; 1492 RETVAL->oy = 0;
1154 RETVAL->faces = 8192; 1493 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1155 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1494 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1156 RETVAL->texs = 8192;
1157 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1158 RETVAL->rows = 0; 1495 RETVAL->rows = 0;
1159 RETVAL->row = 0; 1496 RETVAL->row = 0;
1160 OUTPUT: 1497 OUTPUT:
1161 RETVAL 1498 RETVAL
1162 1499
1163void 1500void
1164DESTROY (CFPlus::Map self) 1501DESTROY (DC::Map self)
1165 CODE: 1502 CODE:
1166{ 1503{
1167 map_clear (self); 1504 map_clear (self);
1168 Safefree (self->face); 1505 Safefree (self->face2tile);
1169 Safefree (self->tex); 1506 Safefree (self->tex);
1170 Safefree (self); 1507 Safefree (self);
1171} 1508}
1172 1509
1173void 1510void
1511resize (DC::Map self, int map_width, int map_height)
1512 CODE:
1513 self->w = map_width;
1514 self->h = map_height;
1515
1516void
1174clear (CFPlus::Map self) 1517clear (DC::Map self)
1175 CODE: 1518 CODE:
1176 map_clear (self); 1519 map_clear (self);
1177 1520
1178void 1521void
1179set_face (CFPlus::Map self, int face, int texid) 1522set_tileid (DC::Map self, int face, int tile)
1180 CODE: 1523 CODE:
1181{ 1524{
1182 while (self->faces <= face) 1525 need_facenum (self, face); self->face2tile [face] = tile;
1183 { 1526 need_texid (self, tile);
1184 Append (mapface, self->face, self->faces, self->faces);
1185 self->faces *= 2;
1186 }
1187
1188 self->face [face] = texid;
1189} 1527}
1190 1528
1191void 1529void
1530set_smooth (DC::Map self, int face, int smooth, int level)
1531 CODE:
1532{
1533 tileid texid;
1534 maptex *tex;
1535
1536 if (face < 0 || face >= self->faces)
1537 return;
1538
1539 if (smooth < 0 || smooth >= self->faces)
1540 return;
1541
1542 texid = self->face2tile [face];
1543
1544 if (!texid)
1545 return;
1546
1547 tex = self->tex + texid;
1548 tex->smoothtile = self->face2tile [smooth];
1549 tex->smoothlevel = level;
1550}
1551
1552void
1192set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1553set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1193 CODE: 1554 CODE:
1194{ 1555{
1195 while (self->texs <= texid) 1556 need_texid (self, texid);
1196 {
1197 Append (maptex, self->tex, self->texs, self->texs);
1198 self->texs *= 2;
1199 }
1200 1557
1201 { 1558 {
1202 maptex *tex = self->tex + texid; 1559 maptex *tex = self->tex + texid;
1203 1560
1204 tex->name = name; 1561 tex->name = name;
1221 // from transparent color bleeding and ugly wrapping effects. 1578 // from transparent color bleeding and ugly wrapping effects.
1222 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1579 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1223} 1580}
1224 1581
1225int 1582int
1226ox (CFPlus::Map self) 1583ox (DC::Map self)
1227 ALIAS: 1584 ALIAS:
1228 oy = 1 1585 oy = 1
1229 x = 2 1586 x = 2
1230 y = 3 1587 y = 3
1231 w = 4 1588 w = 4
1242 } 1599 }
1243 OUTPUT: 1600 OUTPUT:
1244 RETVAL 1601 RETVAL
1245 1602
1246void 1603void
1247scroll (CFPlus::Map self, int dx, int dy) 1604scroll (DC::Map self, int dx, int dy)
1248 CODE: 1605 CODE:
1249{ 1606{
1250 if (dx > 0) 1607 if (dx > 0)
1251 map_blank (self, self->x, self->y, dx, self->h); 1608 map_blank (self, self->x, self->y, dx, self->h);
1252 else if (dx < 0) 1609 else if (dx < 0)
1253 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1610 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1254 1611
1255 if (dy > 0) 1612 if (dy > 0)
1256 map_blank (self, self->x, self->y, self->w, dy); 1613 map_blank (self, self->x, self->y, self->w, dy);
1257 else if (dy < 0) 1614 else if (dy < 0)
1258 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1615 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1259 1616
1260 self->ox += dx; self->x += dx; 1617 self->ox += dx; self->x += dx;
1261 self->oy += dy; self->y += dy; 1618 self->oy += dy; self->y += dy;
1262 1619
1263 while (self->y < 0) 1620 while (self->y < 0)
1267 self->rows += MAP_EXTEND_Y; 1624 self->rows += MAP_EXTEND_Y;
1268 self->y += MAP_EXTEND_Y; 1625 self->y += MAP_EXTEND_Y;
1269 } 1626 }
1270} 1627}
1271 1628
1272void 1629SV *
1273map1a_update (CFPlus::Map self, SV *data_, int extmap) 1630map1a_update (DC::Map self, SV *data_, int extmap)
1274 CODE: 1631 CODE:
1275{ 1632{
1276 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1633 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1277 uint8_t *data_end = (uint8_t *)SvEND (data_); 1634 uint8_t *data_end = (uint8_t *)SvEND (data_);
1278 mapcell *cell; 1635 mapcell *cell;
1279 int x, y, flags; 1636 int x, y, z, flags;
1637 AV *missing = newAV ();
1638 RETVAL = newRV_noinc ((SV *)missing);
1280 1639
1281 while (data < data_end - 1) 1640 while (data < data_end - 1)
1282 { 1641 {
1283 flags = (data [0] << 8) + data [1]; data += 2; 1642 flags = (data [0] << 8) + data [1]; data += 2;
1284 1643
1315 cell->stat_width = 1; 1674 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1675 cell->stat_hp = *data++;
1317 } 1676 }
1318 else if (cmd == 6) // monster width 1677 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1678 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1679 else if (cmd == 0x47)
1321 { 1680 {
1322 if (*data == 4) 1681 if (*data == 4)
1323 ; // decode player tag 1682 ; // decode player count
1324 1683
1325 data += *data + 1; 1684 data += *data + 1;
1326 } 1685 }
1327 else if (cmd == 8) // cell flags 1686 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1687 cell->flags = *data++;
1333 } 1692 }
1334 while (ext & 0x80); 1693 while (ext & 0x80);
1335 } 1694 }
1336 else 1695 else
1337 cell->darkness = *data++ + 1; 1696 cell->darkness = *data++ + 1;
1338
1339 } 1697 }
1340 1698
1699 for (z = 0; z <= 2; ++z)
1341 if (flags & 4) 1700 if (flags & (4 >> z))
1342 { 1701 {
1343 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1702 faceid face = (data [0] << 8) + data [1]; data += 2;
1703 need_facenum (self, face);
1704 cell->tile [z] = self->face2tile [face];
1705
1706 if (cell->tile [z])
1707 {
1708 maptex *tex = self->tex + cell->tile [z];
1709 if (!tex->name)
1710 av_push (missing, newSViv (cell->tile [z]));
1711
1712 if (tex->smoothtile)
1713 {
1714 maptex *smooth = self->tex + tex->smoothtile;
1715 if (!smooth->name)
1716 av_push (missing, newSViv (tex->smoothtile));
1717 }
1718 }
1344 } 1719 }
1345
1346 if (flags & 2)
1347 {
1348 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1349 }
1350
1351 if (flags & 1)
1352 {
1353 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1354 }
1355 } 1720 }
1356 else 1721 else
1357 cell->darkness = 0; 1722 cell->darkness = 0;
1358 } 1723 }
1359} 1724}
1725 OUTPUT:
1726 RETVAL
1360 1727
1361SV * 1728SV *
1362mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1729mapmap (DC::Map self, int x0, int y0, int w, int h)
1363 CODE: 1730 CODE:
1364{ 1731{
1365 int x1, x; 1732 int x1, x;
1366 int y1, y; 1733 int y1, y;
1367 int z; 1734 int z;
1388 { 1755 {
1389 mapcell *cell = row->col + (x - row->c0); 1756 mapcell *cell = row->col + (x - row->c0);
1390 1757
1391 for (z = 0; z <= 0; z++) 1758 for (z = 0; z <= 0; z++)
1392 { 1759 {
1393 mapface face = cell->face [z];
1394
1395 if (face)
1396 {
1397 maptex tex = self->tex [face]; 1760 maptex tex = self->tex [cell->tile [z]];
1398 int a0 = 255 - tex.a; 1761 int a0 = 255 - tex.a;
1399 int a1 = tex.a; 1762 int a1 = tex.a;
1400 1763
1401 r = (r * a0 + tex.r * a1) / 255; 1764 r = (r * a0 + tex.r * a1) / 255;
1402 g = (g * a0 + tex.g * a1) / 255; 1765 g = (g * a0 + tex.g * a1) / 255;
1403 b = (b * a0 + tex.b * a1) / 255; 1766 b = (b * a0 + tex.b * a1) / 255;
1404 a = (a * a0 + tex.a * a1) / 255; 1767 a = (a * a0 + tex.a * a1) / 255;
1405 }
1406 } 1768 }
1407 } 1769 }
1408 1770
1409 *map++ = (r ) 1771 *map++ = (r )
1410 | (g << 8) 1772 | (g << 8)
1417} 1779}
1418 OUTPUT: 1780 OUTPUT:
1419 RETVAL 1781 RETVAL
1420 1782
1421void 1783void
1422draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1784draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1423 CODE: 1785 CODE:
1424{ 1786{
1425 int vx, vy;
1426 int x, y, z; 1787 int x, y, z;
1427 int last_name;
1428 mapface face;
1429 1788
1430 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1789 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1431 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1790 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1791 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1792 smooth_key skey;
1432 1793
1433 /* 1794 rc_t *rc = rc_alloc ();
1434 int vx = self->vx = self->w >= sw 1795 rc_key_t key;
1435 ? self->x + (self->w - sw) / 2 1796 rc_array_t *arr;
1436 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1437 1797
1438 int vy = self->vy = self->h >= sh 1798 // thats current max. sorry.
1439 ? self->y + (self->h - sh) / 2 1799 if (sw > 255) sw = 255;
1440 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1800 if (sh > 255) sh = 255;
1441 */
1442 1801
1443 glColor4ub (255, 255, 255, 255); 1802 // clear key, in case of extra padding
1803 memset (&skey, 0, sizeof (skey));
1804
1805 memset (&key, 0, sizeof (key));
1806 key.r = 255;
1807 key.g = 255;
1808 key.b = 255;
1809 key.a = 255;
1810 key.mode = GL_QUADS;
1811 key.format = GL_T2F_V3F;
1812 key.texname = -1;
1813
1814 mx += self->x;
1815 my += self->y;
1816
1817 // first pass: determine smooth_max
1818 // rather ugly, if you ask me
1819 // could also be stored inside mapcell and updated on change
1820 memset (smooth_max, 0, sizeof (smooth_max));
1821
1822 for (y = 0; y < sh; y++)
1823 if (0 <= y + my && y + my < self->rows)
1824 {
1825 maprow *row = self->row + (y + my);
1826
1827 for (x = 0; x < sw; x++)
1828 if (row->c0 <= x + mx && x + mx < row->c1)
1829 {
1830 mapcell *cell = row->col + (x + mx - row->c0);
1831
1832 smooth_max[x + 1][y + 1] =
1833 MAX (self->tex [cell->tile [0]].smoothlevel,
1834 MAX (self->tex [cell->tile [1]].smoothlevel,
1835 self->tex [cell->tile [2]].smoothlevel));
1836 }
1837 }
1444 1838
1445 glEnable (GL_BLEND); 1839 glEnable (GL_BLEND);
1446 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1840 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1447 glEnable (GL_TEXTURE_2D);
1448 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1841 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1449 1842
1450 glBegin (GL_QUADS);
1451
1452 last_name = 0;
1453
1454 for (z = 0; z < 3; z++) 1843 for (z = 0; z <= 2; z++)
1844 {
1845 memset (smooth_level, 0, sizeof (smooth_level));
1846
1455 for (y = 0; y < sh; y++) 1847 for (y = 0; y < sh; y++)
1456 if (0 <= y + vy && y + vy < self->rows) 1848 if (0 <= y + my && y + my < self->rows)
1457 { 1849 {
1458 maprow *row = self->row + (y + vy); 1850 maprow *row = self->row + (y + my);
1459 1851
1460 for (x = 0; x < sw; x++) 1852 for (x = 0; x < sw; x++)
1461 if (row->c0 <= x + vx && x + vx < row->c1) 1853 if (row->c0 <= x + mx && x + mx < row->c1)
1462 { 1854 {
1463 mapcell *cell = row->col + (x + vx - row->c0); 1855 mapcell *cell = row->col + (x + mx - row->c0);
1464
1465 face = cell->face [z]; 1856 tileid tile = cell->tile [z];
1857
1858 if (tile)
1859 {
1860 maptex tex = self->tex [tile];
1861 int px, py;
1466 1862
1467 if (face && face < self->texs) 1863 if (key.texname != tex.name)
1864 {
1865 if (!tex.name)
1866 tex = self->tex [2]; /* missing, replace by noface */
1867
1868 key.texname = tex.name;
1869 arr = rc_array (rc, &key);
1870 }
1871
1872 px = (x + 1) * T - tex.w;
1873 py = (y + 1) * T - tex.h;
1874
1875 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1876 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1877 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1878 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1879
1880 if (cell->flags && z == 2)
1881 {
1882 // overlays such as the speech bubble, probably more to come
1883 if (cell->flags & 1)
1884 {
1885 maptex tex = self->tex [1];
1886 int px = x * T + T * 2 / 32;
1887 int py = y * T - T * 6 / 32;
1888
1889 if (tex.name)
1890 {
1891 if (key.texname != tex.name)
1892 {
1893 key.texname = tex.name;
1894 arr = rc_array (rc, &key);
1895 }
1896
1897 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1898 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1899 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1900 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1901 }
1902 }
1903 }
1904
1905 // update smooth hash
1906 if (tex.smoothtile)
1907 {
1908 skey.tile = tex.smoothtile;
1909 skey.level = tex.smoothlevel;
1910
1911 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1912
1913 // add bits to current tile and all neighbours. skey.x|y is
1914 // shifted +1|+1 so we always stay positive.
1915
1916 // bits is ___n cccc CCCC bbbb
1917 // n do not draw borders&corners
1918 // c draw these corners, but...
1919 // C ... not these
1920 // b draw these borders
1921
1922 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1923 // ┃· ·· ·┃ ━━
1924
1925 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1926 // ·· ·· ·┏ ┓·
1927
1928 // full tile
1929 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1930
1931 // borders
1932 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1933 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1934 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1935 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1936
1937 // corners
1938 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1939 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1940 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1941 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1942 }
1943 }
1944 }
1945 }
1946
1947 rc_draw (rc);
1948 rc_clear (rc);
1949
1950 // go through all smoothlevels, lowest to highest, then draw.
1951 // this is basically counting sort
1952 {
1953 int w, b;
1954
1955 glEnable (GL_TEXTURE_2D);
1956 glBegin (GL_QUADS);
1957 for (w = 0; w < 256 / 32; ++w)
1958 {
1959 uint32_t smask = smooth_level [w];
1960 if (smask)
1961 for (b = 0; b < 32; ++b)
1962 if (smask & (((uint32_t)1) << b))
1468 { 1963 {
1469 maptex tex = self->tex [face]; 1964 int level = (w << 5) | b;
1470 int px = (x + 1) * 32 - tex.w; 1965 HE *he;
1471 int py = (y + 1) * 32 - tex.h;
1472 1966
1473 if (last_name != tex.name) 1967 hv_iterinit (smooth);
1968 while ((he = hv_iternext (smooth)))
1474 { 1969 {
1475 glEnd (); 1970 smooth_key *skey = (smooth_key *)HeKEY (he);
1476 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1971 IV bits = SvIVX (HeVAL (he));
1477 glBegin (GL_QUADS);
1478 }
1479 1972
1480 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1481 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1482 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1483 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1484 }
1485
1486 if (cell->flags && z == 2)
1487 {
1488 if (cell->flags & 1) 1973 if (!(bits & 0x1000)
1974 && skey->level == level
1975 && level > smooth_max [skey->x][skey->y])
1489 { 1976 {
1490 maptex tex = self->tex [1]; 1977 maptex tex = self->tex [skey->tile];
1491 int px = (x + 1) * 32 - tex.w + 2; 1978 int px = (((int)skey->x) - 1) * T;
1492 int py = (y + 1) * 32 - tex.h - 6; 1979 int py = (((int)skey->y) - 1) * T;
1980 int border = bits & 15;
1981 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1982 float dx = tex.s * .0625f; // 16 images/row
1983 float dy = tex.t * .5f ; // 2 images/column
1493 1984
1985 if (tex.name)
1986 {
1987 // this time avoiding texture state changes
1988 // save gobs of state changes.
1989 if (key.texname != tex.name)
1990 {
1494 glEnd (); 1991 glEnd ();
1495 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1992 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1496 glBegin (GL_QUADS); 1993 glBegin (GL_QUADS);
1994 }
1497 1995
1996 if (border)
1997 {
1998 float ox = border * dx;
1999
2000 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2001 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2002 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2003 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2004 }
2005
2006 if (corner)
2007 {
2008 float ox = corner * dx;
2009
1498 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2010 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1499 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2011 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1500 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2012 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1501 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2014 }
2015 }
2016 }
1502 } 2017 }
1503 } 2018 }
1504 }
1505 } 2019 }
1506 2020
1507 glEnd (); 2021 glEnd ();
1508
1509 glDisable (GL_TEXTURE_2D); 2022 glDisable (GL_TEXTURE_2D);
2023 key.texname = -1;
2024 }
2025
2026 hv_clear (smooth);
2027 }
2028
1510 glDisable (GL_BLEND); 2029 glDisable (GL_BLEND);
2030 rc_free (rc);
1511 2031
1512 // top layer: overlays such as the health bar 2032 // top layer: overlays such as the health bar
1513 for (y = 0; y < sh; y++) 2033 for (y = 0; y < sh; y++)
1514 if (0 <= y + vy && y + vy < self->rows) 2034 if (0 <= y + my && y + my < self->rows)
1515 { 2035 {
1516 maprow *row = self->row + (y + vy); 2036 maprow *row = self->row + (y + my);
1517 2037
1518 for (x = 0; x < sw; x++) 2038 for (x = 0; x < sw; x++)
1519 if (row->c0 <= x + vx && x + vx < row->c1) 2039 if (row->c0 <= x + mx && x + mx < row->c1)
1520 { 2040 {
1521 mapcell *cell = row->col + (x + vx - row->c0); 2041 mapcell *cell = row->col + (x + mx - row->c0);
1522 2042
1523 int px = x * 32; 2043 int px = x * T;
1524 int py = y * 32; 2044 int py = y * T;
1525 2045
1526 if (cell->stat_hp) 2046 if (cell->stat_hp)
1527 { 2047 {
1528 int width = cell->stat_width * 32; 2048 int width = cell->stat_width * T;
1529 int thick = sh / 28 + 1 + cell->stat_width; 2049 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1530 2050
1531 glColor3ub (0, 0, 0); 2051 glColor3ub (0, 0, 0);
1532 glRectf (px + 1, py - thick - 2, 2052 glRectf (px + 1, py - thick - 2,
1533 px + width - 1, py); 2053 px + width - 1, py);
1534 2054
1540 } 2060 }
1541 } 2061 }
1542} 2062}
1543 2063
1544void 2064void
1545draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2065draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1546 CODE: 2066 CODE:
1547{ 2067{
1548 static float color[16][3] = { 2068 static float color[16][3] = {
1549 { 0.00F, 0.00F, 0.00F }, 2069 { 0.00F, 0.00F, 0.00F },
1550 { 1.00F, 1.00F, 1.00F }, 2070 { 1.00F, 1.00F, 1.00F },
1600 glDisable (GL_BLEND); 2120 glDisable (GL_BLEND);
1601 glDisable (GL_TEXTURE_2D); 2121 glDisable (GL_TEXTURE_2D);
1602} 2122}
1603 2123
1604void 2124void
1605fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2125fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1606 PPCODE: 2126 PPCODE:
1607{ 2127{
1608 int vx, vy;
1609 int x, y; 2128 int x, y;
2129 int sw1 = sw + 2;
2130 int sh1 = sh + 2;
2131 int sh3 = sh * 3;
1610 int sw4 = (sw + 3) & ~3; 2132 int sw34 = (sw * 3 + 3) & ~3;
2133 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1611 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2134 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1612 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2135 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1613 2136
1614 memset (darkness, 255, sw4 * sh);
1615 SvPOK_only (darkness_sv); 2137 SvPOK_only (darkness3_sv);
1616 SvCUR_set (darkness_sv, sw4 * sh); 2138 SvCUR_set (darkness3_sv, sw34 * sh3);
1617 2139
1618 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2140 mx += self->x - 1;
1619 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2141 my += self->y - 1;
1620 2142
2143 memset (darkness1, 255, sw1 * sh1);
2144
1621 for (y = 0; y < sh; y++) 2145 for (y = 0; y < sh1; y++)
1622 if (0 <= y + vy && y + vy < self->rows) 2146 if (0 <= y + my && y + my < self->rows)
1623 { 2147 {
1624 maprow *row = self->row + (y + vy); 2148 maprow *row = self->row + (y + my);
1625 2149
1626 for (x = 0; x < sw; x++) 2150 for (x = 0; x < sw1; x++)
1627 if (row->c0 <= x + vx && x + vx < row->c1) 2151 if (row->c0 <= x + mx && x + mx < row->c1)
1628 { 2152 {
1629 mapcell *cell = row->col + (x + vx - row->c0); 2153 mapcell *cell = row->col + (x + mx - row->c0);
1630 2154
1631 darkness[y * sw4 + x] = cell->darkness 2155 darkness1 [y * sw1 + x] = cell->darkness
1632 ? 255 - (cell->darkness - 1) 2156 ? 255 - (cell->darkness - 1)
1633 : 255 - FOW_DARKNESS; 2157 : 255 - FOW_DARKNESS;
1634 } 2158 }
1635 } 2159 }
1636 2160
2161 for (y = 0; y < sh; ++y)
2162 for (x = 0; x < sw; ++x)
2163 {
2164 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2165 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2166 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2167 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2168 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2169 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2170 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2171 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2172 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2173
2174 uint8_t r11 = (d11 + d21 + d12) / 3;
2175 uint8_t r21 = d21;
2176 uint8_t r31 = (d21 + d31 + d32) / 3;
2177
2178 uint8_t r12 = d12;
2179 uint8_t r22 = d22;
2180 uint8_t r32 = d32;
2181
2182 uint8_t r13 = (d13 + d23 + d12) / 3;
2183 uint8_t r23 = d23;
2184 uint8_t r33 = (d23 + d33 + d32) / 3;
2185
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2187 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2190 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2193 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2195 }
2196
2197 free (darkness1);
2198
1637 EXTEND (SP, 3); 2199 EXTEND (SP, 3);
1638 PUSHs (sv_2mortal (newSViv (sw4))); 2200 PUSHs (sv_2mortal (newSViv (sw34)));
1639 PUSHs (sv_2mortal (newSViv (sh))); 2201 PUSHs (sv_2mortal (newSViv (sh3)));
1640 PUSHs (darkness_sv); 2202 PUSHs (darkness3_sv);
1641} 2203}
1642 2204
1643SV * 2205SV *
1644get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2206get_rect (DC::Map self, int x0, int y0, int w, int h)
1645 CODE: 2207 CODE:
1646{ 2208{
1647 int x, y, x1, y1; 2209 int x, y, x1, y1;
1648 SV *data_sv = newSV (w * h * 7 + 5); 2210 SV *data_sv = newSV (w * h * 7 + 5);
1649 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2211 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1674 if (row && row->c0 <= x && x < row->c1) 2236 if (row && row->c0 <= x && x < row->c1)
1675 { 2237 {
1676 mapcell *cell = row->col + (x - row->c0); 2238 mapcell *cell = row->col + (x - row->c0);
1677 uint8_t flags = 0; 2239 uint8_t flags = 0;
1678 2240
1679 if (cell->face [0]) flags |= 1; 2241 if (cell->tile [0]) flags |= 1;
1680 if (cell->face [1]) flags |= 2; 2242 if (cell->tile [1]) flags |= 2;
1681 if (cell->face [2]) flags |= 4; 2243 if (cell->tile [2]) flags |= 4;
1682 2244
1683 *data++ = flags; 2245 *data++ = flags;
1684 2246
1685 if (flags & 1) 2247 if (flags & 1)
1686 { 2248 {
2249 tileid tile = cell->tile [0];
1687 *data++ = cell->face [0] >> 8; 2250 *data++ = tile >> 8;
1688 *data++ = cell->face [0]; 2251 *data++ = tile;
1689 } 2252 }
1690 2253
1691 if (flags & 2) 2254 if (flags & 2)
1692 { 2255 {
2256 tileid tile = cell->tile [1];
1693 *data++ = cell->face [1] >> 8; 2257 *data++ = tile >> 8;
1694 *data++ = cell->face [1]; 2258 *data++ = tile;
1695 } 2259 }
1696 2260
1697 if (flags & 4) 2261 if (flags & 4)
1698 { 2262 {
2263 tileid tile = cell->tile [2];
1699 *data++ = cell->face [2] >> 8; 2264 *data++ = tile >> 8;
1700 *data++ = cell->face [2]; 2265 *data++ = tile;
1701 } 2266 }
1702 } 2267 }
1703 else 2268 else
1704 *data++ = 0; 2269 *data++ = 0;
1705 } 2270 }
1711} 2276}
1712 OUTPUT: 2277 OUTPUT:
1713 RETVAL 2278 RETVAL
1714 2279
1715void 2280void
1716set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2281set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1717 PPCODE: 2282 PPCODE:
1718{ 2283{
1719 int x, y, z; 2284 int x, y, z;
1720 int w, h; 2285 int w, h;
1721 int x1, y1; 2286 int x1, y1;
1722 2287
1723 if (*data++ != 0) 2288 if (*data++ != 0)
1724 return; /* version mismatch */ 2289 XSRETURN_EMPTY; /* version mismatch */
1725 2290
1726 w = *data++ << 8; w |= *data++; 2291 w = *data++ << 8; w |= *data++;
1727 h = *data++ << 8; h |= *data++; 2292 h = *data++ << 8; h |= *data++;
1728 2293
1729 // we need to do this 'cause we don't keep an absolute coord system for rows 2294 // we need to do this 'cause we don't keep an absolute coord system for rows
1745 { 2310 {
1746 uint8_t flags = *data++; 2311 uint8_t flags = *data++;
1747 2312
1748 if (flags) 2313 if (flags)
1749 { 2314 {
1750 mapface face[3] = { 0, 0, 0 };
1751
1752 mapcell *cell = row_get_cell (row, x); 2315 mapcell *cell = row_get_cell (row, x);
2316 tileid tile[3] = { 0, 0, 0 };
1753 2317
1754 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2318 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1755 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2319 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1756 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2320 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1757 2321
1758 if (cell->darkness == 0) 2322 if (cell->darkness == 0)
1759 { 2323 {
1760 cell->darkness = 0; 2324 cell->darkness = 0;
1761 2325
1762 for (z = 0; z <= 2; z++) 2326 for (z = 0; z <= 2; z++)
1763 { 2327 {
1764 cell->face[z] = face[z]; 2328 tileid t = tile [z];
1765 2329
1766 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2330 if (t >= self->texs || (t && !self->tex [t].name))
2331 {
1767 XPUSHs (sv_2mortal (newSViv (face[z]))); 2332 XPUSHs (sv_2mortal (newSViv (t)));
2333 need_texid (self, t);
2334 }
2335
2336 cell->tile [z] = t;
1768 } 2337 }
1769 } 2338 }
1770 } 2339 }
1771 } 2340 }
1772 } 2341 }
1773} 2342}
1774 2343
1775MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2344MODULE = Deliantra::Client PACKAGE = DC::RW
1776 2345
1777CFPlus::MixChunk 2346DC::RW
1778new_from_file (SV *class, char *path) 2347new (SV *class, SV *data_sv)
1779 CODE: 2348 CODE:
1780 RETVAL = Mix_LoadWAV (path); 2349{
2350 STRLEN datalen;
2351 char *data = SvPVbyte (data_sv, datalen);
2352
2353 RETVAL = SDL_RWFromConstMem (data, datalen);
2354}
1781 OUTPUT: 2355 OUTPUT:
1782 RETVAL 2356 RETVAL
1783 2357
2358DC::RW
2359new_from_file (SV *class, const char *path, const char *mode = "rb")
2360 CODE:
2361 RETVAL = SDL_RWFromFile (path, mode);
2362 OUTPUT:
2363 RETVAL
2364
2365# fails on win32:
2366# dc.xs(2268) : error C2059: syntax error : '('
1784void 2367#void
2368#close (DC::RW self)
2369# CODE:
2370# (self->(close)) (self);
2371
2372MODULE = Deliantra::Client PACKAGE = DC::Channel
2373
2374PROTOTYPES: DISABLE
2375
2376DC::Channel
2377find ()
2378 CODE:
2379{
2380 RETVAL = Mix_GroupAvailable (-1);
2381
2382 if (RETVAL < 0)
2383 {
2384 RETVAL = Mix_GroupOldest (-1);
2385
2386 if (RETVAL < 0)
2387 XSRETURN_UNDEF;
2388
2389 Mix_HaltChannel (RETVAL);
2390 }
2391
2392 Mix_UnregisterAllEffects (RETVAL);
2393 Mix_Volume (RETVAL, 128);
2394}
2395 OUTPUT:
2396 RETVAL
2397
2398void
2399halt (DC::Channel self)
2400 CODE:
2401 Mix_HaltChannel (self);
2402
2403void
2404expire (DC::Channel self, int ticks = -1)
2405 CODE:
2406 Mix_ExpireChannel (self, ticks);
2407
2408void
2409fade_out (DC::Channel self, int ticks = -1)
2410 CODE:
2411 Mix_FadeOutChannel (self, ticks);
2412
2413int
2414volume (DC::Channel self, int volume)
2415 CODE:
2416 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2417 OUTPUT:
2418 RETVAL
2419
2420void
2421unregister_all_effects (DC::Channel self)
2422 CODE:
2423 Mix_UnregisterAllEffects (self);
2424
2425void
2426set_panning (DC::Channel self, int left, int right)
2427 CODE:
2428 left = CLAMP (left , 0, 255);
2429 right = CLAMP (right, 0, 255);
2430 Mix_SetPanning (self, left, right);
2431
2432void
2433set_distance (DC::Channel self, int distance)
2434 CODE:
2435 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2436
2437void
2438set_position (DC::Channel self, int angle, int distance)
2439 CODE:
2440
2441void
2442set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2443 CODE:
2444{
2445 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2446 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2447 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2448}
2449
2450void
2451set_reverse_stereo (DC::Channel self, int flip)
2452 CODE:
2453 Mix_SetReverseStereo (self, flip);
2454
2455MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2456
2457PROTOTYPES: DISABLE
2458
2459DC::MixChunk
2460new (SV *class, DC::RW rwops)
2461 CODE:
2462 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2463 OUTPUT:
2464 RETVAL
2465
2466void
1785DESTROY (CFPlus::MixChunk self) 2467DESTROY (DC::MixChunk self)
1786 CODE: 2468 CODE:
1787 Mix_FreeChunk (self); 2469 Mix_FreeChunk (self);
1788 2470
1789int 2471int
1790volume (CFPlus::MixChunk self, int volume = -1) 2472volume (DC::MixChunk self, int volume = -1)
1791 CODE: 2473 CODE:
2474 if (items > 1)
2475 volume = CLAMP (volume, 0, 128);
1792 RETVAL = Mix_VolumeChunk (self, volume); 2476 RETVAL = Mix_VolumeChunk (self, volume);
1793 OUTPUT: 2477 OUTPUT:
1794 RETVAL 2478 RETVAL
1795 2479
1796int 2480DC::Channel
1797play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2481play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1798 CODE: 2482 CODE:
2483{
1799 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2484 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2485
2486 if (RETVAL < 0)
2487 XSRETURN_UNDEF;
2488
2489 if (channel < 0)
2490 {
2491 Mix_UnregisterAllEffects (RETVAL);
2492 Mix_Volume (RETVAL, 128);
2493 }
2494}
1800 OUTPUT: 2495 OUTPUT:
1801 RETVAL 2496 RETVAL
1802 2497
1803MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2498MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1804 2499
1805int 2500int
1806volume (int volume = -1) 2501volume (int volume = -1)
2502 PROTOTYPE: ;$
1807 CODE: 2503 CODE:
2504 if (items > 0)
2505 volume = CLAMP (volume, 0, 128);
1808 RETVAL = Mix_VolumeMusic (volume); 2506 RETVAL = Mix_VolumeMusic (volume);
1809 OUTPUT: 2507 OUTPUT:
1810 RETVAL 2508 RETVAL
1811 2509
2510void
2511fade_out (int ms)
2512 CODE:
2513 Mix_FadeOutMusic (ms);
2514
2515void
2516halt ()
2517 CODE:
2518 Mix_HaltMusic ();
2519
1812CFPlus::MixMusic 2520DC::MixMusic
1813new_from_file (SV *class, char *path) 2521new (SV *class, DC::RW rwops)
1814 CODE: 2522 CODE:
1815 RETVAL = Mix_LoadMUS (path); 2523 RETVAL = Mix_LoadMUS_RW (rwops);
1816 OUTPUT: 2524 OUTPUT:
1817 RETVAL 2525 RETVAL
1818 2526
1819void 2527void
1820DESTROY (CFPlus::MixMusic self) 2528DESTROY (DC::MixMusic self)
1821 CODE: 2529 CODE:
1822 Mix_FreeMusic (self); 2530 Mix_FreeMusic (self);
1823 2531
1824int 2532int
1825play (CFPlus::MixMusic self, int loops = -1) 2533play (DC::MixMusic self, int loops = -1)
1826 CODE: 2534 CODE:
1827 RETVAL = Mix_PlayMusic (self, loops); 2535 RETVAL = Mix_PlayMusic (self, loops);
1828 OUTPUT: 2536 OUTPUT:
1829 RETVAL 2537 RETVAL
1830 2538
1831MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2539void
2540fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2541 CODE:
2542 Mix_FadeInMusicPos (self, loops, ms, position);
2543
2544MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2545
2546PROTOTYPES: ENABLE
1832 2547
1833BOOT: 2548BOOT:
1834{ 2549{
1835 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2550 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1836 static const struct { 2551 static const struct {
1837 const char *name; 2552 const char *name;
1838 IV iv; 2553 IV iv;
1839 } *civ, const_iv[] = { 2554 } *civ, const_iv[] = {
1840# define const_iv(name) { # name, (IV)name } 2555# define const_iv(name) { # name, (IV)name }
2556 const_iv (GL_VENDOR),
2557 const_iv (GL_VERSION),
2558 const_iv (GL_EXTENSIONS),
1841 const_iv (GL_COLOR_MATERIAL), 2559 const_iv (GL_COLOR_MATERIAL),
1842 const_iv (GL_SMOOTH), 2560 const_iv (GL_SMOOTH),
1843 const_iv (GL_FLAT), 2561 const_iv (GL_FLAT),
1844 const_iv (GL_DITHER), 2562 const_iv (GL_DITHER),
1845 const_iv (GL_BLEND), 2563 const_iv (GL_BLEND),
1849 const_iv (GL_ALPHA_TEST), 2567 const_iv (GL_ALPHA_TEST),
1850 const_iv (GL_NORMALIZE), 2568 const_iv (GL_NORMALIZE),
1851 const_iv (GL_RESCALE_NORMAL), 2569 const_iv (GL_RESCALE_NORMAL),
1852 const_iv (GL_FRONT), 2570 const_iv (GL_FRONT),
1853 const_iv (GL_BACK), 2571 const_iv (GL_BACK),
2572 const_iv (GL_AUX0),
1854 const_iv (GL_AND), 2573 const_iv (GL_AND),
1855 const_iv (GL_ONE), 2574 const_iv (GL_ONE),
1856 const_iv (GL_ZERO), 2575 const_iv (GL_ZERO),
1857 const_iv (GL_SRC_ALPHA), 2576 const_iv (GL_SRC_ALPHA),
1858 const_iv (GL_DST_ALPHA), 2577 const_iv (GL_DST_ALPHA),
1871 const_iv (GL_INTENSITY), 2590 const_iv (GL_INTENSITY),
1872 const_iv (GL_LUMINANCE), 2591 const_iv (GL_LUMINANCE),
1873 const_iv (GL_LUMINANCE_ALPHA), 2592 const_iv (GL_LUMINANCE_ALPHA),
1874 const_iv (GL_FLOAT), 2593 const_iv (GL_FLOAT),
1875 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2594 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2595 const_iv (GL_COMPRESSED_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2597 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2598 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2599 const_iv (GL_COMPRESSED_RGB_ARB),
2600 const_iv (GL_COMPRESSED_RGBA_ARB),
1876 const_iv (GL_COMPILE), 2601 const_iv (GL_COMPILE),
2602 const_iv (GL_PROXY_TEXTURE_1D),
2603 const_iv (GL_PROXY_TEXTURE_2D),
1877 const_iv (GL_TEXTURE_1D), 2604 const_iv (GL_TEXTURE_1D),
1878 const_iv (GL_TEXTURE_2D), 2605 const_iv (GL_TEXTURE_2D),
1879 const_iv (GL_TEXTURE_ENV), 2606 const_iv (GL_TEXTURE_ENV),
1880 const_iv (GL_TEXTURE_MAG_FILTER), 2607 const_iv (GL_TEXTURE_MAG_FILTER),
1881 const_iv (GL_TEXTURE_MIN_FILTER), 2608 const_iv (GL_TEXTURE_MIN_FILTER),
1902 const_iv (GL_COLOR_LOGIC_OP), 2629 const_iv (GL_COLOR_LOGIC_OP),
1903 const_iv (GL_SEPARABLE_2D), 2630 const_iv (GL_SEPARABLE_2D),
1904 const_iv (GL_CONVOLUTION_2D), 2631 const_iv (GL_CONVOLUTION_2D),
1905 const_iv (GL_CONVOLUTION_BORDER_MODE), 2632 const_iv (GL_CONVOLUTION_BORDER_MODE),
1906 const_iv (GL_CONSTANT_BORDER), 2633 const_iv (GL_CONSTANT_BORDER),
2634 const_iv (GL_POINTS),
1907 const_iv (GL_LINES), 2635 const_iv (GL_LINES),
1908 const_iv (GL_LINE_STRIP), 2636 const_iv (GL_LINE_STRIP),
1909 const_iv (GL_LINE_LOOP), 2637 const_iv (GL_LINE_LOOP),
1910 const_iv (GL_QUADS), 2638 const_iv (GL_QUADS),
1911 const_iv (GL_QUAD_STRIP), 2639 const_iv (GL_QUAD_STRIP),
1912 const_iv (GL_TRIANGLES), 2640 const_iv (GL_TRIANGLES),
1913 const_iv (GL_TRIANGLE_STRIP), 2641 const_iv (GL_TRIANGLE_STRIP),
1914 const_iv (GL_TRIANGLE_FAN), 2642 const_iv (GL_TRIANGLE_FAN),
2643 const_iv (GL_POLYGON),
1915 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2644 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2645 const_iv (GL_POINT_SMOOTH_HINT),
2646 const_iv (GL_LINE_SMOOTH_HINT),
2647 const_iv (GL_POLYGON_SMOOTH_HINT),
2648 const_iv (GL_GENERATE_MIPMAP_HINT),
2649 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1916 const_iv (GL_FASTEST), 2650 const_iv (GL_FASTEST),
2651 const_iv (GL_DONT_CARE),
2652 const_iv (GL_NICEST),
1917 const_iv (GL_V2F), 2653 const_iv (GL_V2F),
1918 const_iv (GL_V3F), 2654 const_iv (GL_V3F),
1919 const_iv (GL_T2F_V3F), 2655 const_iv (GL_T2F_V3F),
1920 const_iv (GL_T2F_N3F_V3F), 2656 const_iv (GL_T2F_N3F_V3F),
1921# undef const_iv 2657# undef const_iv
1922 }; 2658 };
1923 2659
1924 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2660 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1925 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2661 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2662
2663 texture_av = newAV ();
2664 AvREAL_off (texture_av);
1926} 2665}
2666
2667void
2668disable_GL_EXT_blend_func_separate ()
2669 CODE:
2670 gl.BlendFuncSeparate = 0;
2671 gl.BlendFuncSeparateEXT = 0;
1927 2672
1928char * 2673char *
1929gl_vendor () 2674gl_vendor ()
1930 CODE: 2675 CODE:
1931 RETVAL = (char *)glGetString (GL_VENDOR); 2676 RETVAL = (char *)glGetString (GL_VENDOR);
1944 CODE: 2689 CODE:
1945 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2690 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1946 OUTPUT: 2691 OUTPUT:
1947 RETVAL 2692 RETVAL
1948 2693
2694const char *glGetString (GLenum pname)
2695
2696GLint glGetInteger (GLenum pname)
2697 CODE:
2698 glGetIntegerv (pname, &RETVAL);
2699 OUTPUT:
2700 RETVAL
2701
2702GLdouble glGetDouble (GLenum pname)
2703 CODE:
2704 glGetDoublev (pname, &RETVAL);
2705 OUTPUT:
2706 RETVAL
2707
1949int glGetError () 2708int glGetError ()
1950 2709
1951void glFinish () 2710void glFinish ()
1952 2711
1953void glClear (int mask) 2712void glClear (int mask)
1990# near_ and far_ are due to microsofts buggy "c" compiler 2749# near_ and far_ are due to microsofts buggy "c" compiler
1991void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2750void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1992 2751
1993# near_ and far_ are due to microsofts buggy "c" compiler 2752# near_ and far_ are due to microsofts buggy "c" compiler
1994void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2753void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2754
2755PROTOTYPES: DISABLE
1995 2756
1996void glViewport (int x, int y, int width, int height) 2757void glViewport (int x, int y, int width, int height)
1997 2758
1998void glScissor (int x, int y, int width, int height) 2759void glScissor (int x, int y, int width, int height)
1999 2760
2007 2768
2008void glRotate (float angle, float x, float y, float z) 2769void glRotate (float angle, float x, float y, float z)
2009 CODE: 2770 CODE:
2010 glRotatef (angle, x, y, z); 2771 glRotatef (angle, x, y, z);
2011 2772
2012void glBegin (int mode)
2013
2014void glEnd ()
2015
2016void glColor (float r, float g, float b, float a = 1.0) 2773void glColor (float r, float g, float b, float a = 1.0)
2017 PROTOTYPE: @
2018 ALIAS: 2774 ALIAS:
2019 glColor_premultiply = 1 2775 glColor_premultiply = 1
2020 CODE: 2776 CODE:
2021 if (ix) 2777 if (ix)
2022 { 2778 {
2025 b *= a; 2781 b *= a;
2026 } 2782 }
2027 // microsoft visual "c" rounds instead of truncating... 2783 // microsoft visual "c" rounds instead of truncating...
2028 glColor4f (r, g, b, a); 2784 glColor4f (r, g, b, a);
2029 2785
2030void glInterleavedArrays (int format, int stride, char *data)
2031
2032void glDrawElements (int mode, int count, int type, char *indices)
2033
2034# 1.2 void glDrawRangeElements (int mode, int start, int end
2035
2036void glRasterPos (float x, float y, float z = 0.) 2786void glRasterPos (float x, float y, float z = 0.)
2037 CODE: 2787 CODE:
2038 glRasterPos3f (0, 0, z); 2788 glRasterPos3f (0, 0, z);
2039 glBitmap (0, 0, 0, 0, x, y, 0); 2789 glBitmap (0, 0, 0, 0, x, y, 0);
2040 2790
2044 2794
2045void glTexCoord (float s, float t) 2795void glTexCoord (float s, float t)
2046 CODE: 2796 CODE:
2047 glTexCoord2f (s, t); 2797 glTexCoord2f (s, t);
2048 2798
2799void glRect (float x1, float y1, float x2, float y2)
2800 CODE:
2801 glRectf (x1, y1, x2, y2);
2802
2803void glRect_lineloop (float x1, float y1, float x2, float y2)
2804 CODE:
2805 glBegin (GL_LINE_LOOP);
2806 glVertex2f (x1, y1);
2807 glVertex2f (x2, y1);
2808 glVertex2f (x2, y2);
2809 glVertex2f (x1, y2);
2810 glEnd ();
2811
2812PROTOTYPES: ENABLE
2813
2814void glBegin (int mode)
2815
2816void glEnd ()
2817
2818void glPointSize (GLfloat size)
2819
2820void glLineWidth (GLfloat width)
2821
2822void glInterleavedArrays (int format, int stride, char *data)
2823
2824void glDrawElements (int mode, int count, int type, char *indices)
2825
2826# 1.2 void glDrawRangeElements (int mode, int start, int end
2827
2049void glTexEnv (int target, int pname, float param) 2828void glTexEnv (int target, int pname, float param)
2050 CODE: 2829 CODE:
2051 glTexEnvf (target, pname, param); 2830 glTexEnvf (target, pname, param);
2052 2831
2053void glTexParameter (int target, int pname, float param) 2832void glTexParameter (int target, int pname, float param)
2069void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2848void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2070 CODE: 2849 CODE:
2071 if (gl.SeparableFilter2D) 2850 if (gl.SeparableFilter2D)
2072 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2851 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2073 2852
2074void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2853void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2075 2854
2076void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2855void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2077 2856
2078void glDrawPixels (int width, int height, int format, int type, char *pixels) 2857void glDrawPixels (int width, int height, int format, int type, char *pixels)
2858
2859void glPixelZoom (float x, float y)
2079 2860
2080void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2861void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2081 2862
2082int glGenTexture () 2863int glGenTexture ()
2083 CODE: 2864 CODE:
2084{ 2865 RETVAL = gen_texture ();
2085 GLuint name;
2086 glGenTextures (1, &name);
2087 RETVAL = name;
2088}
2089 OUTPUT: 2866 OUTPUT:
2090 RETVAL 2867 RETVAL
2091 2868
2092void glDeleteTexture (int name) 2869void glDeleteTexture (int name)
2093 CODE: 2870 CODE:
2094{
2095 GLuint name_ = name;
2096 glDeleteTextures (1, &name_); 2871 del_texture (name);
2097} 2872
2098
2099int glGenList () 2873int glGenList ()
2100 CODE: 2874 CODE:
2101 RETVAL = glGenLists (1); 2875 RETVAL = glGenLists (1);
2102 OUTPUT: 2876 OUTPUT:
2103 RETVAL 2877 RETVAL
2110 2884
2111void glEndList () 2885void glEndList ()
2112 2886
2113void glCallList (int list) 2887void glCallList (int list)
2114 2888
2889MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2890
2891PROTOTYPES: DISABLE
2892
2893void
2894find_widget (SV *self, NV x, NV y)
2895 PPCODE:
2896{
2897 if (within_widget (self, x, y))
2898 XPUSHs (self);
2899}
2900
2901BOOT:
2902{
2903 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2904
2905 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2906 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2907 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2908 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2909}
2910
2911void
2912draw (SV *self)
2913 CODE:
2914{
2915 HV *hv;
2916 SV **svp;
2917 NV x, y, w, h;
2918 SV *draw_x_sv = GvSV (draw_x_gv);
2919 SV *draw_y_sv = GvSV (draw_y_gv);
2920 SV *draw_w_sv = GvSV (draw_w_gv);
2921 SV *draw_h_sv = GvSV (draw_h_gv);
2922 double draw_x, draw_y;
2923
2924 if (!SvROK (self))
2925 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2926
2927 hv = (HV *)SvRV (self);
2928
2929 if (SvTYPE (hv) != SVt_PVHV)
2930 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2931
2932 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2933 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2934
2935 if (!h || !w)
2936 XSRETURN_EMPTY;
2937
2938 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2939 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2940
2941 draw_x = SvNV (draw_x_sv) + x;
2942 draw_y = SvNV (draw_y_sv) + y;
2943
2944 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2945 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2946 XSRETURN_EMPTY;
2947
2948 sv_setnv (draw_x_sv, draw_x);
2949 sv_setnv (draw_y_sv, draw_y);
2950
2951 glPushMatrix ();
2952 glTranslated (x, y, 0);
2953
2954 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2955 {
2956 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2957
2958 if (svp && SvTRUE (*svp))
2959 {
2960 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2961 glEnable (GL_BLEND);
2962 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2963 glBegin (GL_QUADS);
2964 glVertex2f (0, 0);
2965 glVertex2f (w, 0);
2966 glVertex2f (w, h);
2967 glVertex2f (0, h);
2968 glEnd ();
2969 glDisable (GL_BLEND);
2970 }
2971 }
2972#if 0
2973 // draw borders, for debugging
2974 glPushMatrix ();
2975 glColor4f (1., 1., 0., 1.);
2976 glTranslatef (.5, .5, 0.);
2977 glBegin (GL_LINE_LOOP);
2978 glVertex2f (0 , 0);
2979 glVertex2f (w - 1, 0);
2980 glVertex2f (w - 1, h - 1);
2981 glVertex2f (0 , h - 1);
2982 glEnd ();
2983 glPopMatrix ();
2984#endif
2985 PUSHMARK (SP);
2986 XPUSHs (self);
2987 PUTBACK;
2988 call_method ("_draw", G_VOID | G_DISCARD);
2989 SPAGAIN;
2990
2991 glPopMatrix ();
2992
2993 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2994 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2995}
2996

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