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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.155 by root, Thu Sep 21 00:16:42 2006 UTC vs.
Revision 1.297 by root, Tue Dec 22 00:08:11 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
15#endif 26#endif
16 27
28#include <assert.h>
17#include <math.h> 29#include <math.h>
18#include <string.h> 30#include <string.h>
19#include <stdio.h> 31#include <stdio.h>
20#include <stdlib.h> 32#include <stdlib.h>
21 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
22#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
23#include <SDL_endian.h> 38#include <SDL_endian.h>
24#include <SDL_image.h> 39#include <SDL_image.h>
25#include <SDL_mixer.h> 40#include <SDL_mixer.h>
26#include <SDL_opengl.h> 41#include <SDL_opengl.h>
27 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
28#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
30 50
31#include <glib/gmacros.h> 51#include <glib/gmacros.h>
32 52
33#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
34 65
35#ifndef _WIN32 66#ifndef _WIN32
36# include <sys/types.h> 67# include <sys/types.h>
37# include <sys/socket.h> 68# include <sys/socket.h>
38# include <netinet/in.h> 69# include <netinet/in.h>
39# include <netinet/tcp.h> 70# include <netinet/tcp.h>
40# include <inttypes.h> 71# include <inttypes.h>
72#endif
73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 76#else
42 typedef unsigned char uint8_t; 77# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 78#endif
49 79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
53 89
54#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
56 92
57#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
58 94
59#if 0 95/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 97
62# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
63#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static AV *texture_av;
64 104
65static struct 105static struct
66{ 106{
67#define GL_FUNC(ptr,name) ptr name; 107#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 108#include "glfunc.h"
69#undef GL_FUNC 109#undef GL_FUNC
70} gl; 110} gl;
71 111
112static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 113gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 114{
74 if (gl.BlendFuncSeparate) 115 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 116 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 117 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 118 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 119 else
79 glBlendFunc (sa, da); 120 glBlendFunc (sa, da);
80} 121}
81 122
123static GLuint
124gen_texture ()
125{
126 GLuint name;
127
128 if (AvFILL (texture_av) >= 0)
129 name = (GLuint)(size_t)av_pop (texture_av);
130 else
131 glGenTextures (1, &name);
132
133 return name;
134}
135
136static void
137del_texture (GLuint name)
138{
139 /* make a half-assed attempt at returning the memory used by the texture */
140 /* textures are frequently being reused by cfplus anyway */
141 /*glBindTexture (GL_TEXTURE_2D, name);*/
142 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
143 av_push (texture_av, (SV *)(size_t)name);
144 glDeleteTextures (1, &name);
145}
146
82#include "texcache.c" 147#include "texcache.c"
148#include "rendercache.c"
83 149
84#include "pango-font.c" 150#include "pango-font.c"
85#include "pango-fontmap.c" 151#include "pango-fontmap.c"
86#include "pango-render.c" 152#include "pango-render.c"
87 153
154typedef IV DC__Channel;
155typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 156typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 157typedef Mix_Music *DC__MixMusic;
90 158
91typedef PangoFontDescription *CFPlus__Font; 159typedef PangoFontDescription *DC__Font;
92 160
93static int 161static int
94shape_attr_p (PangoLayoutRun *run) 162shape_attr_p (PangoLayoutRun *run)
95{ 163{
96 GSList *attrs = run->item->analysis.extra_attrs; 164 GSList *attrs = run->item->analysis.extra_attrs;
110 178
111typedef struct cf_layout { 179typedef struct cf_layout {
112 PangoLayout *pl; 180 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 181 float r, g, b, a; // default color for rgba mode
114 int base_height; 182 int base_height;
115 CFPlus__Font font; 183 DC__Font font;
184 rc_t *rc;
116} *CFPlus__Layout; 185} *DC__Layout;
117 186
118static CFPlus__Font default_font; 187static DC__Font default_font;
119static PangoContext *opengl_context; 188static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 189static PangoFontMap *opengl_fontmap;
121 190
122static void 191static void
123substitute_func (FcPattern *pattern, gpointer data) 192substitute_func (FcPattern *pattern, gpointer data)
128#endif 197#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 199}
131 200
132static void 201static void
133layout_update_font (CFPlus__Layout self) 202layout_update_font (DC__Layout self)
134{ 203{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
137 */ 206 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 207 PangoFontDescription *font = self->font ? self->font : default_font;
139 208
140 pango_font_description_set_absolute_size (font, 209 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 211
143 pango_layout_set_font_description (self->pl, font); 212 pango_layout_set_font_description (self->pl, font);
144} 213}
145 214
146static void 215static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 216layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 217{
149 PangoRectangle rect; 218 PangoRectangle rect;
150 219
151 // get_pixel_* wrongly rounds down 220 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 221 pango_layout_get_extents (self->pl, 0, &rect);
159 228
160 *w = rect.width; 229 *w = rect.width;
161 *h = rect.height; 230 *h = rect.height;
162} 231}
163 232
233typedef uint16_t tileid;
164typedef uint16_t mapface; 234typedef uint16_t faceid;
165 235
166typedef struct { 236typedef struct {
167 GLint name; 237 GLuint name;
168 int w, h; 238 int w, h;
169 float s, t; 239 float s, t;
170 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
241 tileid smoothtile;
242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
171} maptex; 244} maptex;
172 245
173typedef struct { 246typedef struct {
174 uint32_t player; 247 uint32_t player;
175 mapface face[3]; 248 tileid tile[3];
176 uint16_t darkness; 249 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 250 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 251} mapcell;
179 252
180typedef struct { 253typedef struct {
181 int32_t c0, c1; 254 int32_t c0, c1;
182 mapcell *col; 255 mapcell *col;
183} maprow; 256} maprow;
184 257
185typedef struct map { 258typedef struct map {
186 int x, y, w, h; 259 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 260 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 261 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 262 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 263
194 int32_t rows; 264 int32_t rows;
195 maprow *row; 265 maprow *row;
196} *CFPlus__Map; 266} *DC__Map;
197 267
198static char * 268static char *
199prepend (char *ptr, int sze, int inc) 269prepend (char *ptr, int sze, int inc)
200{ 270{
201 char *p; 271 char *p;
218} 288}
219 289
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 291#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 292
293static void
294need_facenum (struct map *self, faceid face)
295{
296 while (self->faces <= face)
297 {
298 Append (tileid, self->face2tile, self->faces, self->faces);
299 self->faces *= 2;
300 }
301}
302
303static void
304need_texid (struct map *self, int texid)
305{
306 while (self->texs <= texid)
307 {
308 Append (maptex, self->tex, self->texs, self->texs);
309 self->texs *= 2;
310 }
311}
312
223static maprow * 313static maprow *
224map_get_row (CFPlus__Map self, int y) 314map_get_row (DC__Map self, int y)
225{ 315{
226 if (0 > y) 316 if (0 > y)
227 { 317 {
228 int extend = - y + MAP_EXTEND_Y; 318 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 319 Prepend (maprow, self->row, self->rows, extend);
267 357
268 return row->col + (x - row->c0); 358 return row->col + (x - row->c0);
269} 359}
270 360
271static mapcell * 361static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 362map_get_cell (DC__Map self, int x, int y)
273{ 363{
274 return row_get_cell (map_get_row (self, y), x); 364 return row_get_cell (map_get_row (self, y), x);
275} 365}
276 366
277static void 367static void
278map_clear (CFPlus__Map self) 368map_clear (DC__Map self)
279{ 369{
280 int r; 370 int r;
281 371
282 for (r = 0; r < self->rows; r++) 372 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 373 Safefree (self->row[r].col);
290 self->oy = 0; 380 self->oy = 0;
291 self->row = 0; 381 self->row = 0;
292 self->rows = 0; 382 self->rows = 0;
293} 383}
294 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
295static void 395static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 397{
298 int x, y; 398 int x, y;
299 maprow *row; 399 maprow *row;
300 mapcell *cell; 400 mapcell *cell;
301 401
313 if (x >= row->c1) 413 if (x >= row->c1)
314 break; 414 break;
315 415
316 cell = row->col + x - row->c0; 416 cell = row->col + x - row->c0;
317 417
318 cell->darkness = 0; 418 CELL_CLEAR (cell);
319 cell->stat_hp = 0;
320 cell->flags = 0;
321 cell->player = 0;
322 } 419 }
323 } 420 }
421}
422
423typedef struct {
424 tileid tile;
425 uint8_t x, y, level;
426} smooth_key;
427
428static void
429smooth_or_bits (HV *hv, smooth_key *key, IV bits)
430{
431 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
432
433 if (SvIOK (*sv))
434 SvIV_set (*sv, SvIVX (*sv) | bits);
435 else
436 sv_setiv (*sv, bits);
324} 437}
325 438
326static void 439static void
327music_finished (void) 440music_finished (void)
328{ 441{
364 n |= n >> 16; 477 n |= n >> 16;
365 478
366 return n + 1; 479 return n + 1;
367} 480}
368 481
369MODULE = CFPlus PACKAGE = CFPlus 482static unsigned int
483popcount (unsigned int n)
484{
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491}
492
493/* SDL should provide this, really. */
494#define SDLK_MODIFIER_MIN 300
495#define SDLK_MODIFIER_MAX 314
496
497/******************************************************************************/
498
499static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500static GV *hover_gv;
501
502static int
503within_widget (SV *widget, NV x, NV y)
504{
505 HV *self;
506 SV **svp;
507 NV wx, ww, wy, wh;
508
509 if (!SvROK (widget))
510 return 0;
511
512 self = (HV *)SvRV (widget);
513
514 if (SvTYPE (self) != SVt_PVHV)
515 return 0;
516
517 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
518 if (y < wy)
519 return 0;
520
521 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
522 if (y >= wy + wh)
523 return 0;
524
525 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
526 if (x < wx)
527 return 0;
528
529 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
530 if (x >= wx + ww)
531 return 0;
532
533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
534 if (!svp || !SvTRUE (*svp))
535 return 0;
536
537 return 1;
538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
591
592MODULE = Deliantra::Client PACKAGE = DC
370 593
371PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
372 595
373BOOT: 596BOOT:
374{ 597{
375 HV *stash = gv_stashpv ("CFPlus", 1); 598 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 599 static const struct {
377 const char *name; 600 const char *name;
378 IV iv; 601 IV iv;
379 } *civ, const_iv[] = { 602 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 603# define const_iv(name) { # name, (IV)name }
604 const_iv (SDLK_MODIFIER_MIN),
605 const_iv (SDLK_MODIFIER_MAX),
606
381 const_iv (SDL_ACTIVEEVENT), 607 const_iv (SDL_ACTIVEEVENT),
382 const_iv (SDL_KEYDOWN), 608 const_iv (SDL_KEYDOWN),
383 const_iv (SDL_KEYUP), 609 const_iv (SDL_KEYUP),
384 const_iv (SDL_MOUSEMOTION), 610 const_iv (SDL_MOUSEMOTION),
385 const_iv (SDL_MOUSEBUTTONDOWN), 611 const_iv (SDL_MOUSEBUTTONDOWN),
394 const_iv (SDL_EVENT_RESERVEDA), 620 const_iv (SDL_EVENT_RESERVEDA),
395 const_iv (SDL_EVENT_RESERVEDB), 621 const_iv (SDL_EVENT_RESERVEDB),
396 const_iv (SDL_VIDEORESIZE), 622 const_iv (SDL_VIDEORESIZE),
397 const_iv (SDL_VIDEOEXPOSE), 623 const_iv (SDL_VIDEOEXPOSE),
398 const_iv (SDL_USEREVENT), 624 const_iv (SDL_USEREVENT),
625
626 const_iv (SDL_APPINPUTFOCUS),
627 const_iv (SDL_APPMOUSEFOCUS),
628 const_iv (SDL_APPACTIVE),
629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
399 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
400 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
401 const_iv (SDLK_KP2), 684 const_iv (SDLK_KP2),
402 const_iv (SDLK_KP3), 685 const_iv (SDLK_KP3),
403 const_iv (SDLK_KP4), 686 const_iv (SDLK_KP4),
458 const_iv (SDLK_BREAK), 741 const_iv (SDLK_BREAK),
459 const_iv (SDLK_MENU), 742 const_iv (SDLK_MENU),
460 const_iv (SDLK_POWER), 743 const_iv (SDLK_POWER),
461 const_iv (SDLK_EURO), 744 const_iv (SDLK_EURO),
462 const_iv (SDLK_UNDO), 745 const_iv (SDLK_UNDO),
746
463 const_iv (KMOD_NONE), 747 const_iv (KMOD_NONE),
748 const_iv (KMOD_SHIFT),
464 const_iv (KMOD_LSHIFT), 749 const_iv (KMOD_LSHIFT),
465 const_iv (KMOD_RSHIFT), 750 const_iv (KMOD_RSHIFT),
751 const_iv (KMOD_CTRL),
466 const_iv (KMOD_LCTRL), 752 const_iv (KMOD_LCTRL),
467 const_iv (KMOD_RCTRL), 753 const_iv (KMOD_RCTRL),
754 const_iv (KMOD_ALT),
468 const_iv (KMOD_LALT), 755 const_iv (KMOD_LALT),
469 const_iv (KMOD_RALT), 756 const_iv (KMOD_RALT),
757 const_iv (KMOD_META),
470 const_iv (KMOD_LMETA), 758 const_iv (KMOD_LMETA),
471 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
472 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
473 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
474 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
475 const_iv (KMOD_CTRL), 763
476 const_iv (KMOD_SHIFT), 764 const_iv (KMOD_LRAM),
477 const_iv (KMOD_ALT), 765
478 const_iv (KMOD_META) 766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
479# undef const_iv 796# undef const_iv
480 }; 797 };
481 798
482 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
483 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
801
802 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
803 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
484} 804}
805
806void
807weaken (SV *rv)
808 PROTOTYPE: $
809 CODE:
810 sv_rvweaken (rv);
485 811
486int 812int
487in_destruct () 813in_destruct ()
488 CODE: 814 CODE:
489 RETVAL = PL_main_cv == Nullcv; 815 RETVAL = PL_main_cv == Nullcv;
492 818
493NV floor (NV x) 819NV floor (NV x)
494 820
495NV ceil (NV x) 821NV ceil (NV x)
496 822
823IV minpot (UV n)
824
825IV popcount (UV n)
826
827NV distance (NV dx, NV dy)
828 CODE:
829 RETVAL = pow (dx * dx + dy * dy, 0.5);
830 OUTPUT:
831 RETVAL
832
497void 833void
498pango_init () 834pango_init ()
499 CODE: 835 CODE:
500{ 836{
501 opengl_fontmap = pango_opengl_font_map_new (); 837 opengl_fontmap = pango_opengl_font_map_new ();
502 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 838 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
503 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 839 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
840 /*pango_context_set_font_description (opengl_context, default_font);*/
841#if PANGO_VERSION_CHECK (1, 15, 2)
842 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
843 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
844#endif
504} 845}
505 846
506int 847char *SDL_GetError ()
507SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
508 848
509void 849void SDL_braino ()
850
851int SDL_Init (U32 flags)
852
853int SDL_InitSubSystem (U32 flags)
854
855void SDL_QuitSubSystem (U32 flags)
856
510SDL_Quit () 857void SDL_Quit ()
511 858
859int SDL_GL_SetAttribute (int attr, int value)
860
861int SDL_GL_GetAttribute (int attr)
862 CODE:
863 if (SDL_GL_GetAttribute (attr, &RETVAL))
864 XSRETURN_UNDEF;
865 OUTPUT:
866 RETVAL
867
512void 868void
513SDL_ListModes () 869SDL_ListModes (int rgb, int alpha)
514 PPCODE: 870 PPCODE:
515{ 871{
516 SDL_Rect **m; 872 SDL_Rect **m;
517 873
518 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 874 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
520 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
521 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 877 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
522 878
523 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 879 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
524 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 880 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
525 881
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
530 886
531 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 887 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
532#if SDL_VERSION_ATLEAST(1,2,10)
533 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
534 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 888 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
535#endif
536
537 SDL_EnableUNICODE (1);
538 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
539 889
540 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 890 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
541 891
542 if (m && m != (SDL_Rect **)-1) 892 if (m && m != (SDL_Rect **)-1)
543 while (*m) 893 while (*m)
544 { 894 {
895 if ((*m)->w >= 400 && (*m)->h >= 300)
896 {
545 AV *av = newAV (); 897 AV *av = newAV ();
546 av_push (av, newSViv ((*m)->w)); 898 av_push (av, newSViv ((*m)->w));
547 av_push (av, newSViv ((*m)->h)); 899 av_push (av, newSViv ((*m)->h));
900 av_push (av, newSViv (rgb));
901 av_push (av, newSViv (alpha));
548 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 902 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
903 }
549 904
550 ++m; 905 ++m;
551 } 906 }
552} 907}
553 908
554char *
555SDL_GetError ()
556
557int 909int
558SDL_SetVideoMode (int w, int h, int fullscreen) 910SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
559 CODE: 911 CODE:
912{
913 SDL_EnableUNICODE (1);
914 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
915
916 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
917 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
918 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
920
560 RETVAL = !!SDL_SetVideoMode ( 921 RETVAL = !!SDL_SetVideoMode (
561 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 922 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
562 ); 923 );
924
563 if (RETVAL) 925 if (RETVAL)
564 { 926 {
565 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 927 av_clear (texture_av);
928
929 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
566# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 930#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
567# include "glfunc.h" 931#include "glfunc.h"
568# undef GL_FUNC 932#undef GL_FUNC
569 } 933 }
934}
570 OUTPUT: 935 OUTPUT:
571 RETVAL 936 RETVAL
572 937
573void 938void
574SDL_GL_SwapBuffers () 939SDL_GL_SwapBuffers ()
575 940
576char * 941char *
577SDL_GetKeyName (int sym) 942SDL_GetKeyName (int sym)
578 943
944int
945SDL_GetAppState ()
946
947int
948SDL_GetModState ()
949
579void 950void
580SDL_PollEvent () 951poll_events ()
581 PPCODE: 952 PPCODE:
582{ 953{
583 SDL_Event ev; 954 SDL_Event ev;
584 955
585 while (SDL_PollEvent (&ev)) 956 SDL_PumpEvents ();
957 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
586 { 958 {
587 HV *hv = newHV (); 959 HV *hv = newHV ();
588 hv_store (hv, "type", 4, newSViv (ev.type), 0); 960 hv_store (hv, "type", 4, newSViv (ev.type), 0);
589 961
590 switch (ev.type) 962 switch (ev.type)
591 { 963 {
592 case SDL_KEYDOWN: 964 case SDL_KEYDOWN:
593 case SDL_KEYUP: 965 case SDL_KEYUP:
594 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 966 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
595 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 967 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
596 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 968 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
969 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
597 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 970 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
598 break; 971 break;
599 972
600 case SDL_ACTIVEEVENT: 973 case SDL_ACTIVEEVENT:
601 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 974 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
602 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 975 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
603 break; 976 break;
604 977
605 case SDL_MOUSEMOTION: 978 case SDL_MOUSEMOTION:
979 {
980 int state = ev.motion.state;
981 int x = ev.motion.x;
982 int y = ev.motion.y;
983 int xrel = ev.motion.xrel;
984 int yrel = ev.motion.yrel;
985
986 /* do simplistic event compression */
987 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
988 && state == ev.motion.state)
989 {
990 xrel += ev.motion.xrel;
991 yrel += ev.motion.yrel;
992 x = ev.motion.x;
993 y = ev.motion.y;
994 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
995 }
996
606 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 997 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
607
608 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 998 hv_store (hv, "state", 5, newSViv (state), 0);
609 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 999 hv_store (hv, "x", 1, newSViv (x), 0);
610 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1000 hv_store (hv, "y", 1, newSViv (y), 0);
611 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1001 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
612 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1002 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1003 }
613 break; 1004 break;
614 1005
615 case SDL_MOUSEBUTTONDOWN: 1006 case SDL_MOUSEBUTTONDOWN:
616 case SDL_MOUSEBUTTONUP: 1007 case SDL_MOUSEBUTTONUP:
617 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1008 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
618 1009
619 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1010 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
620 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1011 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1012 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1013 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
627 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1018 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
628 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1019 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
629 break; 1020 break;
630 } 1021 }
631 1022
632 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1023 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
633 } 1024 }
634} 1025}
635 1026
636int 1027int
637Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1028Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
638 POSTCALL: 1029 POSTCALL:
639 Mix_HookMusicFinished (music_finished); 1030 Mix_HookMusicFinished (music_finished);
640 Mix_ChannelFinished (channel_finished); 1031 Mix_ChannelFinished (channel_finished);
641 1032
642void 1033void
1034Mix_QuerySpec ()
1035 PPCODE:
1036{
1037 int freq, channels;
1038 Uint16 format;
1039
1040 if (Mix_QuerySpec (&freq, &format, &channels))
1041 {
1042 EXTEND (SP, 3);
1043 PUSHs (sv_2mortal (newSViv (freq)));
1044 PUSHs (sv_2mortal (newSViv (format)));
1045 PUSHs (sv_2mortal (newSViv (channels)));
1046 }
1047}
1048
1049void
643Mix_CloseAudio () 1050Mix_CloseAudio ()
644 1051
645int 1052int
646Mix_AllocateChannels (int numchans = -1) 1053Mix_AllocateChannels (int numchans = -1)
647 1054
1055const char *
1056Mix_GetError ()
1057
648void 1058void
649lowdelay (int fd, int val = 1) 1059lowdelay (int fd, int val = 1)
650 CODE: 1060 CODE:
1061 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1062
1063void
1064win32_proxy_info ()
1065 PPCODE:
1066{
651#ifndef _WIN32 1067#ifdef _WIN32
652 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1068 char buffer[2048];
1069 DWORD buflen;
1070
1071 EXTEND (SP, 3);
1072
1073 buflen = sizeof (buffer);
1074 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1075 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1076 {
1077 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1078
1079 buflen = sizeof (buffer);
1080 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1081 {
1082 PUSHs (newSVpv (buffer, 0));
1083
1084 buflen = sizeof (buffer);
1085 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1086 PUSHs (newSVpv (buffer, 0));
1087 }
1088 }
653#endif 1089#endif
1090}
654 1091
655void 1092int
656add_font (char *file) 1093add_font (char *file)
657 CODE: 1094 CODE:
658 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1095 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1096 OUTPUT:
1097 RETVAL
659 1098
660void 1099void
661load_image_inline (SV *image_) 1100load_image_inline (SV *image_)
662 ALIAS: 1101 ALIAS:
663 load_image_file = 1 1102 load_image_file = 1
666 STRLEN image_len; 1105 STRLEN image_len;
667 char *image = (char *)SvPVbyte (image_, image_len); 1106 char *image = (char *)SvPVbyte (image_, image_len);
668 SDL_Surface *surface, *surface2; 1107 SDL_Surface *surface, *surface2;
669 SDL_PixelFormat fmt; 1108 SDL_PixelFormat fmt;
670 SDL_RWops *rw = ix 1109 SDL_RWops *rw = ix
671 ? SDL_RWFromFile (image, "r") 1110 ? SDL_RWFromFile (image, "rb")
672 : SDL_RWFromConstMem (image, image_len); 1111 : SDL_RWFromConstMem (image, image_len);
673 1112
674 if (!rw) 1113 if (!rw)
675 croak ("load_image: %s", SDL_GetError ()); 1114 croak ("load_image: %s", SDL_GetError ());
676 1115
749void 1188void
750error (char *message) 1189error (char *message)
751 CODE: 1190 CODE:
752 fprintf (stderr, "ERROR: %s\n", message); 1191 fprintf (stderr, "ERROR: %s\n", message);
753#ifdef _WIN32 1192#ifdef _WIN32
754 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1193 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
755#endif 1194#endif
756 1195
757void 1196void
758fatal (char *message) 1197fatal (char *message)
759 CODE: 1198 CODE:
760 fprintf (stderr, "FATAL: %s\n", message); 1199 fprintf (stderr, "FATAL: %s\n", message);
761#ifdef _WIN32 1200#ifdef _WIN32
762 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1201 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
763#endif 1202#endif
764 _exit (1); 1203 _exit (1);
765 1204
766void 1205void
767_exit (int retval) 1206_exit (int retval = 0)
768 CODE: 1207 CODE:
1208#ifdef WIN32
1209 ExitThread (retval); // unclean, please beam me up
1210#else
769 _exit (retval); 1211 _exit (retval);
1212#endif
770 1213
771MODULE = CFPlus PACKAGE = CFPlus::Font 1214void
1215debug ()
1216 CODE:
1217{
1218#if DEBUG
1219 VALGRIND_DO_LEAK_CHECK;
1220#endif
1221}
772 1222
773CFPlus::Font 1223int
1224SvREFCNT (SV *sv)
1225 CODE:
1226 RETVAL = SvREFCNT (sv);
1227 OUTPUT:
1228 RETVAL
1229
1230MODULE = Deliantra::Client PACKAGE = DC::Font
1231
1232PROTOTYPES: DISABLE
1233
1234DC::Font
774new_from_file (SV *class, char *path, int id = 0) 1235new_from_file (SV *class, char *path, int id = 0)
775 CODE: 1236 CODE:
776{ 1237{
777 int count; 1238 int count;
778 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1239 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
781} 1242}
782 OUTPUT: 1243 OUTPUT:
783 RETVAL 1244 RETVAL
784 1245
785void 1246void
786DESTROY (CFPlus::Font self) 1247DESTROY (DC::Font self)
787 CODE: 1248 CODE:
788 pango_font_description_free (self); 1249 pango_font_description_free (self);
789 1250
790void 1251void
791make_default (CFPlus::Font self) 1252make_default (DC::Font self)
1253 PROTOTYPE: $
792 CODE: 1254 CODE:
793 default_font = self; 1255 default_font = self;
794 1256
795MODULE = CFPlus PACKAGE = CFPlus::Layout 1257MODULE = Deliantra::Client PACKAGE = DC::Layout
796 1258
1259PROTOTYPES: DISABLE
1260
797void 1261void
798reset_glyph_cache () 1262glyph_cache_backup ()
1263 PROTOTYPE:
799 CODE: 1264 CODE:
1265 tc_backup ();
1266
1267void
1268glyph_cache_restore ()
1269 PROTOTYPE:
1270 CODE:
800 tc_clear (); 1271 tc_restore ();
801 1272
802CFPlus::Layout 1273DC::Layout
803new (SV *class) 1274new (SV *class)
804 CODE: 1275 CODE:
805 New (0, RETVAL, 1, struct cf_layout); 1276 New (0, RETVAL, 1, struct cf_layout);
806 1277
807 RETVAL->pl = pango_layout_new (opengl_context); 1278 RETVAL->pl = pango_layout_new (opengl_context);
809 RETVAL->g = 1.; 1280 RETVAL->g = 1.;
810 RETVAL->b = 1.; 1281 RETVAL->b = 1.;
811 RETVAL->a = 1.; 1282 RETVAL->a = 1.;
812 RETVAL->base_height = MIN_FONT_HEIGHT; 1283 RETVAL->base_height = MIN_FONT_HEIGHT;
813 RETVAL->font = 0; 1284 RETVAL->font = 0;
1285 RETVAL->rc = rc_alloc ();
814 1286
815 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1287 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
816 layout_update_font (RETVAL); 1288 layout_update_font (RETVAL);
817 OUTPUT: 1289 OUTPUT:
818 RETVAL 1290 RETVAL
819 1291
820void 1292void
821DESTROY (CFPlus::Layout self) 1293DESTROY (DC::Layout self)
822 CODE: 1294 CODE:
823 g_object_unref (self->pl); 1295 g_object_unref (self->pl);
1296 rc_free (self->rc);
824 Safefree (self); 1297 Safefree (self);
825 1298
826void 1299void
827set_text (CFPlus::Layout self, SV *text_) 1300set_text (DC::Layout self, SV *text_)
828 CODE: 1301 CODE:
829{ 1302{
830 STRLEN textlen; 1303 STRLEN textlen;
831 char *text = SvPVutf8 (text_, textlen); 1304 char *text = SvPVutf8 (text_, textlen);
832 1305
833 pango_layout_set_text (self->pl, text, textlen); 1306 pango_layout_set_text (self->pl, text, textlen);
834} 1307}
835 1308
836void 1309void
837set_markup (CFPlus::Layout self, SV *text_) 1310set_markup (DC::Layout self, SV *text_)
838 CODE: 1311 CODE:
839{ 1312{
840 STRLEN textlen; 1313 STRLEN textlen;
841 char *text = SvPVutf8 (text_, textlen); 1314 char *text = SvPVutf8 (text_, textlen);
842 1315
843 pango_layout_set_markup (self->pl, text, textlen); 1316 pango_layout_set_markup (self->pl, text, textlen);
844} 1317}
845 1318
846void 1319void
847set_shapes (CFPlus::Layout self, ...) 1320set_shapes (DC::Layout self, ...)
848 CODE: 1321 CODE:
849{ 1322{
850 PangoAttrList *attrs = 0; 1323 PangoAttrList *attrs = 0;
851 const char *text = pango_layout_get_text (self->pl); 1324 const char *text = pango_layout_get_text (self->pl);
852 const char *pos = text; 1325 const char *pos = text;
887 if (attrs) 1360 if (attrs)
888 pango_layout_set_attributes (self->pl, attrs); 1361 pango_layout_set_attributes (self->pl, attrs);
889} 1362}
890 1363
891void 1364void
892get_shapes (CFPlus::Layout self) 1365get_shapes (DC::Layout self)
893 PPCODE: 1366 PPCODE:
894{ 1367{
895 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1368 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
896 1369
897 do 1370 do
898 { 1371 {
899 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1372 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
900 1373
901 if (run && shape_attr_p (run)) 1374 if (run && shape_attr_p (run))
902 { 1375 {
903 PangoRectangle extents; 1376 PangoRectangle extents;
904 pango_layout_iter_get_run_extents (iter, 0, &extents); 1377 pango_layout_iter_get_run_extents (iter, 0, &extents);
912 1385
913 pango_layout_iter_free (iter); 1386 pango_layout_iter_free (iter);
914} 1387}
915 1388
916int 1389int
917has_wrapped (CFPlus::Layout self) 1390has_wrapped (DC::Layout self)
918 CODE: 1391 CODE:
919{ 1392{
920 int lines = 1; 1393 int lines = 1;
921 const char *text = pango_layout_get_text (self->pl); 1394 const char *text = pango_layout_get_text (self->pl);
922 1395
927} 1400}
928 OUTPUT: 1401 OUTPUT:
929 RETVAL 1402 RETVAL
930 1403
931SV * 1404SV *
932get_text (CFPlus::Layout self) 1405get_text (DC::Layout self)
933 CODE: 1406 CODE:
934 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1407 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
935 sv_utf8_decode (RETVAL); 1408 sv_utf8_decode (RETVAL);
936 OUTPUT: 1409 OUTPUT:
937 RETVAL 1410 RETVAL
938 1411
939void 1412void
940set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1413set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
941 CODE: 1414 CODE:
942 self->r = r; 1415 self->r = r;
943 self->g = g; 1416 self->g = g;
944 self->b = b; 1417 self->b = b;
945 self->a = a; 1418 self->a = a;
946 1419
947void 1420void
948set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1421set_font (DC::Layout self, DC::Font font = 0)
949 CODE: 1422 CODE:
950 if (self->font != font) 1423 if (self->font != font)
951 { 1424 {
952 self->font = font; 1425 self->font = font;
953 layout_update_font (self); 1426 layout_update_font (self);
954 } 1427 }
955 1428
956void 1429void
957set_height (CFPlus::Layout self, int base_height) 1430set_height (DC::Layout self, int base_height)
958 CODE: 1431 CODE:
959 if (self->base_height != base_height) 1432 if (self->base_height != base_height)
960 { 1433 {
961 self->base_height = base_height; 1434 self->base_height = base_height;
962 layout_update_font (self); 1435 layout_update_font (self);
963 } 1436 }
964 1437
965void 1438void
966set_width (CFPlus::Layout self, int max_width = -1) 1439set_width (DC::Layout self, int max_width = -1)
967 CODE: 1440 CODE:
968 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1441 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
969 1442
970void 1443void
971set_indent (CFPlus::Layout self, int indent) 1444set_indent (DC::Layout self, int indent)
972 CODE: 1445 CODE:
973 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1446 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
974 1447
975void 1448void
976set_spacing (CFPlus::Layout self, int spacing) 1449set_spacing (DC::Layout self, int spacing)
977 CODE: 1450 CODE:
978 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1451 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
979 1452
980void 1453void
981set_ellipsise (CFPlus::Layout self, int ellipsise) 1454set_ellipsise (DC::Layout self, int ellipsise)
982 CODE: 1455 CODE:
983 pango_layout_set_ellipsize (self->pl, 1456 pango_layout_set_ellipsize (self->pl,
984 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1457 ellipsise == 1 ? PANGO_ELLIPSIZE_START
985 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1458 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
986 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1459 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
987 : PANGO_ELLIPSIZE_NONE 1460 : PANGO_ELLIPSIZE_NONE
988 ); 1461 );
989 1462
990void 1463void
991set_single_paragraph_mode (CFPlus::Layout self, int spm) 1464set_single_paragraph_mode (DC::Layout self, int spm)
992 CODE: 1465 CODE:
993 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1466 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
994 1467
995void 1468void
996size (CFPlus::Layout self) 1469size (DC::Layout self)
997 PPCODE: 1470 PPCODE:
998{ 1471{
999 int w, h; 1472 int w, h;
1000 1473
1001 layout_get_pixel_size (self, &w, &h); 1474 layout_get_pixel_size (self, &w, &h);
1004 PUSHs (sv_2mortal (newSViv (w))); 1477 PUSHs (sv_2mortal (newSViv (w)));
1005 PUSHs (sv_2mortal (newSViv (h))); 1478 PUSHs (sv_2mortal (newSViv (h)));
1006} 1479}
1007 1480
1008int 1481int
1009descent (CFPlus::Layout self) 1482descent (DC::Layout self)
1010 CODE: 1483 CODE:
1011{ 1484{
1012 PangoRectangle rect; 1485 PangoRectangle rect;
1013 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1486 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1014 pango_layout_line_get_pixel_extents (line, 0, &rect); 1487 pango_layout_line_get_pixel_extents (line, 0, &rect);
1015 RETVAL = PANGO_DESCENT (rect); 1488 RETVAL = PANGO_DESCENT (rect);
1016} 1489}
1017 OUTPUT: 1490 OUTPUT:
1018 RETVAL 1491 RETVAL
1019 1492
1020int 1493int
1021xy_to_index (CFPlus::Layout self, int x, int y) 1494xy_to_index (DC::Layout self, int x, int y)
1022 CODE: 1495 CODE:
1023{ 1496{
1024 int index, trailing; 1497 int index, trailing;
1025 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1498 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1026 RETVAL = index; 1499 RETVAL = index + trailing;
1027} 1500}
1028 OUTPUT: 1501 OUTPUT:
1029 RETVAL 1502 RETVAL
1030 1503
1031void 1504void
1032cursor_pos (CFPlus::Layout self, int index) 1505cursor_pos (DC::Layout self, int index)
1033 PPCODE: 1506 PPCODE:
1034{ 1507{
1035 PangoRectangle strong_pos; 1508 PangoRectangle pos;
1036 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1509 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1037 1510
1038 EXTEND (SP, 3); 1511 EXTEND (SP, 3);
1039 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1512 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1040 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1041 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1042} 1515}
1043 1516
1044void 1517void
1045render (CFPlus::Layout self, float x, float y, int flags = 0) 1518index_to_line_x (DC::Layout self, int index, int trailing = 0)
1046 PPCODE: 1519 PPCODE:
1520{
1521 int line, x;
1522
1523 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1524#if !PANGO_VERSION_CHECK (1, 17, 3)
1525 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1526 --line;
1527#endif
1528 EXTEND (SP, 2);
1529 PUSHs (sv_2mortal (newSViv (line)));
1530 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1531}
1532
1533void
1534line_x_to_index (DC::Layout self, int line, int x)
1535 PPCODE:
1536{
1537 PangoLayoutLine *lp;
1538 int index, trailing;
1539
1540 if (line < 0)
1541 XSRETURN_EMPTY;
1542
1543 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1544 XSRETURN_EMPTY; /* do better */
1545
1546 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1547
1548 EXTEND (SP, 2);
1549 if (GIMME_V == G_SCALAR)
1550 PUSHs (sv_2mortal (newSViv (index + trailing)));
1551 else
1552 {
1553 PUSHs (sv_2mortal (newSViv (index)));
1554 PUSHs (sv_2mortal (newSViv (trailing)));
1555 }
1556}
1557
1558void
1559render (DC::Layout self, float x, float y, int flags = 0)
1560 CODE:
1561 rc_clear (self->rc);
1047 pango_opengl_render_layout_subpixel ( 1562 pango_opengl_render_layout_subpixel (
1048 self->pl, 1563 self->pl,
1564 self->rc,
1049 x * PANGO_SCALE, y * PANGO_SCALE, 1565 x * PANGO_SCALE, y * PANGO_SCALE,
1050 self->r, self->g, self->b, self->a, 1566 self->r, self->g, self->b, self->a,
1051 flags 1567 flags
1052 ); 1568 );
1569 // we assume that context_change actually clears/frees stuff
1570 // and does not do any recomputation...
1571 pango_layout_context_changed (self->pl);
1053 1572
1054MODULE = CFPlus PACKAGE = CFPlus::Texture
1055
1056void 1573void
1057pad2pot (SV *data_, SV *w_, SV *h_) 1574draw (DC::Layout self)
1058 CODE: 1575 CODE:
1059{ 1576{
1060 int ow = SvIV (w_); 1577 glEnable (GL_TEXTURE_2D);
1061 int oh = SvIV (h_); 1578 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1579 glEnable (GL_BLEND);
1580 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1581 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1582 glEnable (GL_ALPHA_TEST);
1583 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1062 1584
1063 if (ow && oh) 1585 rc_draw (self->rc);
1586
1587 glDisable (GL_ALPHA_TEST);
1588 glDisable (GL_BLEND);
1589 glDisable (GL_TEXTURE_2D);
1590}
1591
1592MODULE = Deliantra::Client PACKAGE = DC::Texture
1593
1594PROTOTYPES: ENABLE
1595
1596void
1597pad (SV *data_, int ow, int oh, int nw, int nh)
1598 CODE:
1599{
1600 if ((nw != ow || nh != oh) && SvOK (data_))
1064 { 1601 {
1065 int nw = minpot (ow);
1066 int nh = minpot (oh);
1067
1068 if (nw != ow || nh != oh)
1069 {
1070 if (SvOK (data_))
1071 {
1072 STRLEN datalen; 1602 STRLEN datalen;
1073 char *data = SvPVbyte (data_, datalen); 1603 char *data = SvPVbyte (data_, datalen);
1074 int bpp = datalen / (ow * oh); 1604 int bpp = datalen / (ow * oh);
1075 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1605 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1076 1606
1077 SvPOK_only (result_); 1607 SvPOK_only (result_);
1078 SvCUR_set (result_, nw * nh * bpp); 1608 SvCUR_set (result_, nw * nh * bpp);
1079 1609
1080 memset (SvPVX (result_), 0, nw * nh * bpp); 1610 memset (SvPVX (result_), 0, nw * nh * bpp);
1081 while (oh--) 1611 while (oh--)
1082 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1612 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1083 1613
1084 sv_setsv (data_, result_); 1614 sv_setsv (data_, result_);
1085 }
1086
1087 sv_setiv (w_, nw);
1088 sv_setiv (h_, nh);
1089 }
1090 } 1615 }
1091} 1616}
1092 1617
1093void 1618void
1094draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1619draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1100{ 1625{
1101 HV *hv = (HV *)SvRV (self); 1626 HV *hv = (HV *)SvRV (self);
1102 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1627 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1103 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1628 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1104 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1629 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1630
1631 if (name <= 0)
1632 XSRETURN_EMPTY;
1105 1633
1106 if (items < 5) 1634 if (items < 5)
1107 { 1635 {
1108 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1636 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1109 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1637 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1137 glDisable (GL_ALPHA_TEST); 1665 glDisable (GL_ALPHA_TEST);
1138 glDisable (GL_BLEND); 1666 glDisable (GL_BLEND);
1139 } 1667 }
1140} 1668}
1141 1669
1142MODULE = CFPlus PACKAGE = CFPlus::Map 1670void
1671draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1672 PROTOTYPE: @
1673 CODE:
1674{
1675 glEnable (GL_TEXTURE_2D);
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1678 glBindTexture (GL_TEXTURE_2D, name1);
1143 1679
1144CFPlus::Map 1680 glColor3f (intensity, intensity, intensity);
1145new (SV *class, int map_width, int map_height) 1681 glPushMatrix ();
1682 glScalef (1./3, 1./3, 1.);
1683
1684 if (blend > 0.f)
1685 {
1686 float dx3 = dx * -3.f / w;
1687 float dy3 = dy * -3.f / h;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 glBegin (GL_QUADS);
1719 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1723 glEnd ();
1724
1725 glDisable (GL_TEXTURE_2D);
1726 gl.ActiveTexture (GL_TEXTURE0);
1727 }
1728 else
1729 {
1730 /* simple blending of one texture, also opengl <1.3 path */
1731 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1732
1733 glBegin (GL_QUADS);
1734 glTexCoord2f (0, 0); glVertex2f (0, 0);
1735 glTexCoord2f (0, t); glVertex2f (0, h);
1736 glTexCoord2f (s, t); glVertex2f (w, h);
1737 glTexCoord2f (s, 0); glVertex2f (w, 0);
1738 glEnd ();
1739 }
1740
1741 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1742 {
1743 int x, y;
1744 int dx3 = dx * 3;
1745 int dy3 = dy * 3;
1746
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1748 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1749 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1750 glTranslatef (-1., -1., 0);
1751 glBegin (GL_QUADS);
1752
1753 for (y = 1; y < h; y += 3)
1754 {
1755 int y1 = y - dy3;
1756 int y1valid = y1 >= 0 && y1 < h;
1757
1758 for (x = 1; x < w; x += 3)
1759 {
1760 int x1 = x - dx3;
1761 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1762 uint8_t h2;
1763
1764 if (y1valid && x1 >= 0 && x1 < w)
1765 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1766 else
1767 h2 = 1; /* out of range == invisible */
1768
1769 if (h1 || h2)
1770 {
1771 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1772 glColor4f (1., 1., 1., alpha);
1773
1774 glTexCoord2f (0, 0.); glVertex2i (x , y );
1775 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1776 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1777 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1778 }
1779 }
1780 }
1781 }
1782
1783 glEnd ();
1784
1785 glPopMatrix ();
1786
1787 glDisable (GL_TEXTURE_2D);
1788 glDisable (GL_BLEND);
1789}
1790
1791IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1792 CODE:
1793{
1794 GLint width;
1795 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1796 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1797 RETVAL = width > 0;
1798}
1799 OUTPUT:
1800 RETVAL
1801
1802MODULE = Deliantra::Client PACKAGE = DC::Map
1803
1804PROTOTYPES: DISABLE
1805
1806DC::Map
1807new (SV *class)
1146 CODE: 1808 CODE:
1147 New (0, RETVAL, 1, struct map); 1809 New (0, RETVAL, 1, struct map);
1148 RETVAL->x = 0; 1810 RETVAL->x = 0;
1149 RETVAL->y = 0; 1811 RETVAL->y = 0;
1150 RETVAL->w = map_width; 1812 RETVAL->w = 0;
1151 RETVAL->h = map_height; 1813 RETVAL->h = 0;
1152 RETVAL->ox = 0; 1814 RETVAL->ox = 0;
1153 RETVAL->oy = 0; 1815 RETVAL->oy = 0;
1154 RETVAL->faces = 8192; 1816 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1155 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1817 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1156 RETVAL->texs = 8192;
1157 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1158 RETVAL->rows = 0; 1818 RETVAL->rows = 0;
1159 RETVAL->row = 0; 1819 RETVAL->row = 0;
1160 OUTPUT: 1820 OUTPUT:
1161 RETVAL 1821 RETVAL
1162 1822
1163void 1823void
1164DESTROY (CFPlus::Map self) 1824DESTROY (DC::Map self)
1165 CODE: 1825 CODE:
1166{ 1826{
1167 map_clear (self); 1827 map_clear (self);
1168 Safefree (self->face); 1828 Safefree (self->face2tile);
1169 Safefree (self->tex); 1829 Safefree (self->tex);
1170 Safefree (self); 1830 Safefree (self);
1171} 1831}
1172 1832
1173void 1833void
1834resize (DC::Map self, int map_width, int map_height)
1835 CODE:
1836 self->w = map_width;
1837 self->h = map_height;
1838
1839void
1174clear (CFPlus::Map self) 1840clear (DC::Map self)
1175 CODE: 1841 CODE:
1176 map_clear (self); 1842 map_clear (self);
1177 1843
1178void 1844void
1179set_face (CFPlus::Map self, int face, int texid) 1845set_tileid (DC::Map self, int face, int tile)
1180 CODE: 1846 CODE:
1181{ 1847{
1182 while (self->faces <= face) 1848 need_facenum (self, face); self->face2tile [face] = tile;
1183 { 1849 need_texid (self, tile);
1184 Append (mapface, self->face, self->faces, self->faces);
1185 self->faces *= 2;
1186 }
1187
1188 self->face [face] = texid;
1189} 1850}
1190 1851
1191void 1852void
1853set_smooth (DC::Map self, int face, int smooth, int level)
1854 CODE:
1855{
1856 tileid texid;
1857 maptex *tex;
1858
1859 if (face < 0 || face >= self->faces)
1860 return;
1861
1862 if (smooth < 0 || smooth >= self->faces)
1863 return;
1864
1865 texid = self->face2tile [face];
1866
1867 if (!texid)
1868 return;
1869
1870 tex = self->tex + texid;
1871 tex->smoothtile = self->face2tile [smooth];
1872 tex->smoothlevel = level;
1873}
1874
1875void
1192set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1876set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1193 CODE: 1877 CODE:
1194{ 1878{
1195 while (self->texs <= texid) 1879 need_texid (self, texid);
1196 {
1197 Append (maptex, self->tex, self->texs, self->texs);
1198 self->texs *= 2;
1199 }
1200 1880
1201 { 1881 {
1202 maptex *tex = self->tex + texid; 1882 maptex *tex = self->tex + texid;
1203 1883
1204 tex->name = name; 1884 tex->name = name;
1220 // use uglier nearest interpolation because linear suffers 1900 // use uglier nearest interpolation because linear suffers
1221 // from transparent color bleeding and ugly wrapping effects. 1901 // from transparent color bleeding and ugly wrapping effects.
1222 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1902 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1223} 1903}
1224 1904
1905void
1906expire_textures (DC::Map self, int texid, int count)
1907 PPCODE:
1908 for (; texid < self->texs && count; ++texid, --count)
1909 {
1910 maptex *tex = self->tex + texid;
1911
1912 if (tex->name)
1913 {
1914 if (tex->unused)
1915 {
1916 tex->name = 0;
1917 tex->unused = 0;
1918 XPUSHs (sv_2mortal (newSViv (texid)));
1919 }
1920 else
1921 tex->unused = 1;
1922 }
1923 }
1924
1225int 1925int
1226ox (CFPlus::Map self) 1926ox (DC::Map self)
1227 ALIAS: 1927 ALIAS:
1228 oy = 1 1928 oy = 1
1229 x = 2 1929 x = 2
1230 y = 3 1930 y = 3
1231 w = 4 1931 w = 4
1242 } 1942 }
1243 OUTPUT: 1943 OUTPUT:
1244 RETVAL 1944 RETVAL
1245 1945
1246void 1946void
1247scroll (CFPlus::Map self, int dx, int dy) 1947scroll (DC::Map self, int dx, int dy)
1248 CODE: 1948 CODE:
1249{ 1949{
1250 if (dx > 0) 1950 if (dx > 0)
1251 map_blank (self, self->x, self->y, dx, self->h); 1951 map_blank (self, self->x, self->y, dx, self->h);
1252 else if (dx < 0) 1952 else if (dx < 0)
1253 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1953 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1254 1954
1255 if (dy > 0) 1955 if (dy > 0)
1256 map_blank (self, self->x, self->y, self->w, dy); 1956 map_blank (self, self->x, self->y, self->w, dy);
1257 else if (dy < 0) 1957 else if (dy < 0)
1258 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1958 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1259 1959
1260 self->ox += dx; self->x += dx; 1960 self->ox += dx; self->x += dx;
1261 self->oy += dy; self->y += dy; 1961 self->oy += dy; self->y += dy;
1262 1962
1263 while (self->y < 0) 1963 while (self->y < 0)
1267 self->rows += MAP_EXTEND_Y; 1967 self->rows += MAP_EXTEND_Y;
1268 self->y += MAP_EXTEND_Y; 1968 self->y += MAP_EXTEND_Y;
1269 } 1969 }
1270} 1970}
1271 1971
1272void 1972SV *
1273map1a_update (CFPlus::Map self, SV *data_, int extmap) 1973map1a_update (DC::Map self, SV *data_, int extmap)
1274 CODE: 1974 CODE:
1275{ 1975{
1276 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1277 uint8_t *data_end = (uint8_t *)SvEND (data_); 1977 uint8_t *data_end = (uint8_t *)SvEND (data_);
1278 mapcell *cell; 1978 mapcell *cell;
1279 int x, y, flags; 1979 int x, y, z, flags;
1980 AV *missing = newAV ();
1981 RETVAL = newRV_noinc ((SV *)missing);
1280 1982
1281 while (data < data_end - 1) 1983 while (data < data_end - 1)
1282 { 1984 {
1283 flags = (data [0] << 8) + data [1]; data += 2; 1985 flags = (data [0] << 8) + data [1]; data += 2;
1284 1986
1304 uint8_t ext, cmd; 2006 uint8_t ext, cmd;
1305 2007
1306 do 2008 do
1307 { 2009 {
1308 ext = *data++; 2010 ext = *data++;
1309 cmd = ext & 0x3f; 2011 cmd = ext & 0x7f;
1310 2012
1311 if (cmd < 4) 2013 if (cmd < 4)
1312 cell->darkness = 255 - ext * 64 + 1; 2014 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1313 else if (cmd == 5) // health 2015 else if (cmd == 5) // health
1314 { 2016 {
1315 cell->stat_width = 1; 2017 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 2018 cell->stat_hp = *data++;
1317 } 2019 }
1318 else if (cmd == 6) // monster width 2020 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 2021 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 2022 else if (cmd == 0x47)
1321 { 2023 {
1322 if (*data == 4) 2024 if (*data == 1) cell->player = data [1];
1323 ; // decode player tag 2025 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2026 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2027 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1324 2028
1325 data += *data + 1; 2029 data += *data + 1;
1326 } 2030 }
1327 else if (cmd == 8) // cell flags 2031 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 2032 cell->flags = *data++;
1333 } 2037 }
1334 while (ext & 0x80); 2038 while (ext & 0x80);
1335 } 2039 }
1336 else 2040 else
1337 cell->darkness = *data++ + 1; 2041 cell->darkness = *data++ + 1;
1338
1339 } 2042 }
1340 2043
2044 for (z = 0; z <= 2; ++z)
1341 if (flags & 4) 2045 if (flags & (4 >> z))
1342 { 2046 {
1343 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2047 faceid face = (data [0] << 8) + data [1]; data += 2;
2048 need_facenum (self, face);
2049 cell->tile [z] = self->face2tile [face];
2050
2051 if (cell->tile [z])
2052 {
2053 maptex *tex = self->tex + cell->tile [z];
2054 tex->unused = 0;
2055 if (!tex->name)
2056 av_push (missing, newSViv (cell->tile [z]));
2057
2058 if (tex->smoothtile)
2059 {
2060 maptex *smooth = self->tex + tex->smoothtile;
2061 smooth->unused = 0;
2062 if (!smooth->name)
2063 av_push (missing, newSViv (tex->smoothtile));
2064 }
2065 }
1344 } 2066 }
1345
1346 if (flags & 2)
1347 {
1348 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1349 }
1350
1351 if (flags & 1)
1352 {
1353 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1354 }
1355 } 2067 }
1356 else 2068 else
1357 cell->darkness = 0; 2069 CELL_CLEAR (cell);
1358 } 2070 }
1359} 2071}
2072 OUTPUT:
2073 RETVAL
1360 2074
1361SV * 2075SV *
1362mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2076mapmap (DC::Map self, int x0, int y0, int w, int h)
1363 CODE: 2077 CODE:
1364{ 2078{
1365 int x1, x; 2079 int x1, x;
1366 int y1, y; 2080 int y1, y;
1367 int z; 2081 int z;
1388 { 2102 {
1389 mapcell *cell = row->col + (x - row->c0); 2103 mapcell *cell = row->col + (x - row->c0);
1390 2104
1391 for (z = 0; z <= 0; z++) 2105 for (z = 0; z <= 0; z++)
1392 { 2106 {
1393 mapface face = cell->face [z];
1394
1395 if (face)
1396 {
1397 maptex tex = self->tex [face]; 2107 maptex tex = self->tex [cell->tile [z]];
1398 int a0 = 255 - tex.a; 2108 int a0 = 255 - tex.a;
1399 int a1 = tex.a; 2109 int a1 = tex.a;
1400 2110
1401 r = (r * a0 + tex.r * a1) / 255; 2111 r = (r * a0 + tex.r * a1) / 255;
1402 g = (g * a0 + tex.g * a1) / 255; 2112 g = (g * a0 + tex.g * a1) / 255;
1403 b = (b * a0 + tex.b * a1) / 255; 2113 b = (b * a0 + tex.b * a1) / 255;
1404 a = (a * a0 + tex.a * a1) / 255; 2114 a = (a * a0 + tex.a * a1) / 255;
1405 }
1406 } 2115 }
1407 } 2116 }
1408 2117
1409 *map++ = (r ) 2118 *map++ = (r )
1410 | (g << 8) 2119 | (g << 8)
1417} 2126}
1418 OUTPUT: 2127 OUTPUT:
1419 RETVAL 2128 RETVAL
1420 2129
1421void 2130void
1422draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2131draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1423 CODE: 2132 CODE:
1424{ 2133{
1425 int vx, vy;
1426 int x, y, z; 2134 int x, y, z;
1427 int last_name;
1428 mapface face;
1429 2135
1430 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2136 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1431 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2137 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2138 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2139 smooth_key skey;
2140 int pl_x, pl_y;
2141 maptex pl_tex;
2142 rc_t *rc = rc_alloc ();
2143 rc_t *rc_ov = rc_alloc ();
2144 rc_key_t key;
2145 rc_array_t *arr;
1432 2146
1433 /* 2147 pl_tex.name = 0;
1434 int vx = self->vx = self->w >= sw
1435 ? self->x + (self->w - sw) / 2
1436 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1437 2148
1438 int vy = self->vy = self->h >= sh 2149 // that's current max. sorry.
1439 ? self->y + (self->h - sh) / 2 2150 if (sw > 255) sw = 255;
1440 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2151 if (sh > 255) sh = 255;
1441 */
1442 2152
1443 glColor4ub (255, 255, 255, 255); 2153 // clear key, in case of extra padding
2154 memset (&skey, 0, sizeof (skey));
2155
2156 memset (&key, 0, sizeof (key));
2157 key.r = 255;
2158 key.g = 255;
2159 key.b = 255;
2160 key.a = 255;
2161 key.mode = GL_QUADS;
2162 key.format = GL_T2F_V3F;
2163
2164 mx += self->x;
2165 my += self->y;
2166
2167 // first pass: determine smooth_max
2168 // rather ugly, if you ask me
2169 // could also be stored inside mapcell and updated on change
2170 memset (smooth_max, 0, sizeof (smooth_max));
2171
2172 for (y = 0; y < sh; y++)
2173 if (0 <= y + my && y + my < self->rows)
2174 {
2175 maprow *row = self->row + (y + my);
2176
2177 for (x = 0; x < sw; x++)
2178 if (row->c0 <= x + mx && x + mx < row->c1)
2179 {
2180 mapcell *cell = row->col + (x + mx - row->c0);
2181
2182 smooth_max[x + 1][y + 1] =
2183 MAX (self->tex [cell->tile [0]].smoothlevel,
2184 MAX (self->tex [cell->tile [1]].smoothlevel,
2185 self->tex [cell->tile [2]].smoothlevel));
2186 }
2187 }
1444 2188
1445 glEnable (GL_BLEND); 2189 glEnable (GL_BLEND);
1446 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1447 glEnable (GL_TEXTURE_2D);
1448 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2191 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1449 2192
1450 glBegin (GL_QUADS);
1451
1452 last_name = 0;
1453
1454 for (z = 0; z < 3; z++) 2193 for (z = 0; z <= 2; z++)
2194 {
2195 memset (smooth_level, 0, sizeof (smooth_level));
2196 key.texname = -1;
2197
1455 for (y = 0; y < sh; y++) 2198 for (y = 0; y < sh; y++)
1456 if (0 <= y + vy && y + vy < self->rows) 2199 if (0 <= y + my && y + my < self->rows)
1457 { 2200 {
1458 maprow *row = self->row + (y + vy); 2201 maprow *row = self->row + (y + my);
1459 2202
1460 for (x = 0; x < sw; x++) 2203 for (x = 0; x < sw; x++)
1461 if (row->c0 <= x + vx && x + vx < row->c1) 2204 if (row->c0 <= x + mx && x + mx < row->c1)
1462 { 2205 {
1463 mapcell *cell = row->col + (x + vx - row->c0); 2206 mapcell *cell = row->col + (x + mx - row->c0);
1464
1465 face = cell->face [z]; 2207 tileid tile = cell->tile [z];
2208
2209 if (tile)
2210 {
2211 maptex tex = self->tex [tile];
2212 int px, py;
1466 2213
1467 if (face && face < self->texs) 2214 if (key.texname != tex.name)
2215 {
2216 self->tex [tile].unused = 0;
2217
2218 if (!tex.name)
2219 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2220
2221 key.texname = tex.name;
2222 arr = rc_array (rc, &key);
2223 }
2224
2225 px = (x + 1) * T - tex.w;
2226 py = (y + 1) * T - tex.h;
2227
2228 if (expect_false (cell->player == player) && expect_false (z == 2))
2229 {
2230 pl_x = px;
2231 pl_y = py;
2232 pl_tex = tex;
2233 continue;
2234 }
2235
2236 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2237 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2238 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2239 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2240
2241 // update smooth hash
2242 if (tex.smoothtile)
2243 {
2244 skey.tile = tex.smoothtile;
2245 skey.level = tex.smoothlevel;
2246
2247 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2248
2249 // add bits to current tile and all neighbours. skey.x|y is
2250 // shifted +1|+1 so we always stay positive.
2251
2252 // bits is ___n cccc CCCC bbbb
2253 // n do not draw borders&corners
2254 // c draw these corners, but...
2255 // C ... not these
2256 // b draw these borders
2257
2258 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2259 // ┃· ·· ·┃ ━━
2260
2261 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2262 // ·· ·· ·┏ ┓·
2263
2264 // full tile
2265 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2266
2267 // borders
2268 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2269 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2270 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2271 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2272
2273 // corners
2274 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2275 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2276 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2277 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2278 }
2279 }
2280
2281 if (expect_false (z == 2) && expect_false (cell->flags))
2282 {
2283 // overlays such as the speech bubble, probably more to come
2284 if (cell->flags & 1)
2285 {
2286 rc_key_t key_ov = key;
2287 maptex tex = self->tex [TEXID_SPEECH];
2288 rc_array_t *arr;
2289 int px = x * T + T * 2 / 32;
2290 int py = y * T - T * 6 / 32;
2291
2292 key_ov.texname = tex.name;
2293 arr = rc_array (rc_ov, &key_ov);
2294
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2299 }
2300 }
2301 }
2302 }
2303
2304 rc_draw (rc);
2305 rc_clear (rc);
2306
2307 // go through all smoothlevels, lowest to highest, then draw.
2308 // this is basically counting sort
2309 {
2310 int w, b;
2311
2312 glEnable (GL_TEXTURE_2D);
2313 glBegin (GL_QUADS);
2314 for (w = 0; w < 256 / 32; ++w)
2315 {
2316 uint32_t smask = smooth_level [w];
2317 if (smask)
2318 for (b = 0; b < 32; ++b)
2319 if (smask & (((uint32_t)1) << b))
1468 { 2320 {
1469 maptex tex = self->tex [face]; 2321 int level = (w << 5) | b;
1470 int px = (x + 1) * 32 - tex.w; 2322 HE *he;
1471 int py = (y + 1) * 32 - tex.h;
1472 2323
1473 if (last_name != tex.name) 2324 hv_iterinit (smooth);
2325 while ((he = hv_iternext (smooth)))
1474 { 2326 {
1475 glEnd (); 2327 smooth_key *skey = (smooth_key *)HeKEY (he);
1476 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2328 IV bits = SvIVX (HeVAL (he));
1477 glBegin (GL_QUADS);
1478 }
1479 2329
1480 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1481 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1482 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1483 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1484 }
1485
1486 if (cell->flags && z == 2)
1487 {
1488 if (cell->flags & 1) 2330 if (!(bits & 0x1000)
2331 && skey->level == level
2332 && level > smooth_max [skey->x][skey->y])
1489 { 2333 {
1490 maptex tex = self->tex [1]; 2334 maptex tex = self->tex [skey->tile];
1491 int px = (x + 1) * 32 - tex.w + 2; 2335 int px = (((int)skey->x) - 1) * T;
1492 int py = (y + 1) * 32 - tex.h - 6; 2336 int py = (((int)skey->y) - 1) * T;
2337 int border = bits & 15;
2338 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2339 float dx = tex.s * .0625f; // 16 images/row
2340 float dy = tex.t * .5f ; // 2 images/column
1493 2341
2342 if (tex.name)
2343 {
2344 // this time avoiding texture state changes
2345 // save gobs of state changes.
2346 if (key.texname != tex.name)
2347 {
2348 self->tex [skey->tile].unused = 0;
2349
1494 glEnd (); 2350 glEnd ();
1495 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2351 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1496 glBegin (GL_QUADS); 2352 glBegin (GL_QUADS);
2353 }
1497 2354
2355 if (border)
2356 {
2357 float ox = border * dx;
2358
2359 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2360 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2361 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2362 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2363 }
2364
2365 if (corner)
2366 {
2367 float ox = corner * dx;
2368
1498 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2369 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1499 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2370 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1500 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2371 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1501 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2372 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2373 }
2374 }
2375 }
1502 } 2376 }
1503 } 2377 }
1504 }
1505 } 2378 }
1506 2379
1507 glEnd (); 2380 glEnd ();
1508
1509 glDisable (GL_TEXTURE_2D); 2381 glDisable (GL_TEXTURE_2D);
2382 key.texname = -1;
2383 }
2384
2385 hv_clear (smooth);
2386 }
2387
2388 if (pl_tex.name)
2389 {
2390 maptex tex = pl_tex;
2391 int px = pl_x + sdx;
2392 int py = pl_y + sdy;
2393
2394 key.texname = tex.name;
2395 arr = rc_array (rc, &key);
2396
2397 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2398 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2399 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2400 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2401
2402 rc_draw (rc);
2403 }
2404
2405 rc_draw (rc_ov);
2406 rc_clear (rc_ov);
2407
1510 glDisable (GL_BLEND); 2408 glDisable (GL_BLEND);
2409 rc_free (rc);
2410 rc_free (rc_ov);
1511 2411
1512 // top layer: overlays such as the health bar 2412 // top layer: overlays such as the health bar
1513 for (y = 0; y < sh; y++) 2413 for (y = 0; y < sh; y++)
1514 if (0 <= y + vy && y + vy < self->rows) 2414 if (0 <= y + my && y + my < self->rows)
1515 { 2415 {
1516 maprow *row = self->row + (y + vy); 2416 maprow *row = self->row + (y + my);
1517 2417
1518 for (x = 0; x < sw; x++) 2418 for (x = 0; x < sw; x++)
1519 if (row->c0 <= x + vx && x + vx < row->c1) 2419 if (row->c0 <= x + mx && x + mx < row->c1)
1520 { 2420 {
1521 mapcell *cell = row->col + (x + vx - row->c0); 2421 mapcell *cell = row->col + (x + mx - row->c0);
1522 2422
1523 int px = x * 32; 2423 int px = x * T;
1524 int py = y * 32; 2424 int py = y * T;
2425
2426 if (expect_false (cell->player == player))
2427 {
2428 px += sdx;
2429 py += sdy;
2430 }
1525 2431
1526 if (cell->stat_hp) 2432 if (cell->stat_hp)
1527 { 2433 {
1528 int width = cell->stat_width * 32; 2434 int width = cell->stat_width * T;
1529 int thick = sh / 28 + 1 + cell->stat_width; 2435 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1530 2436
1531 glColor3ub (0, 0, 0); 2437 glColor3ub (0, 0, 0);
1532 glRectf (px + 1, py - thick - 2, 2438 glRectf (px + 1, py - thick - 2,
1533 px + width - 1, py); 2439 px + width - 1, py);
1534 2440
1540 } 2446 }
1541 } 2447 }
1542} 2448}
1543 2449
1544void 2450void
1545draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2451draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1546 CODE: 2452 CODE:
1547{ 2453{
1548 static float color[16][3] = { 2454 static float color[16][3] = {
1549 { 0.00F, 0.00F, 0.00F }, 2455 { 0.00f, 0.00f, 0.00f },
1550 { 1.00F, 1.00F, 1.00F }, 2456 { 1.00f, 1.00f, 1.00f },
1551 { 0.00F, 0.00F, 0.55F }, 2457 { 0.00f, 0.00f, 0.55f },
1552 { 1.00F, 0.00F, 0.00F }, 2458 { 1.00f, 0.00f, 0.00f },
1553 2459
1554 { 1.00F, 0.54F, 0.00F }, 2460 { 1.00f, 0.54f, 0.00f },
1555 { 0.11F, 0.56F, 1.00F }, 2461 { 0.11f, 0.56f, 1.00f },
1556 { 0.93F, 0.46F, 0.00F }, 2462 { 0.93f, 0.46f, 0.00f },
1557 { 0.18F, 0.54F, 0.34F }, 2463 { 0.18f, 0.54f, 0.34f },
1558 2464
1559 { 0.56F, 0.73F, 0.56F }, 2465 { 0.56f, 0.73f, 0.56f },
1560 { 0.80F, 0.80F, 0.80F }, 2466 { 0.80f, 0.80f, 0.80f },
1561 { 0.55F, 0.41F, 0.13F }, 2467 { 0.55f, 0.41f, 0.13f },
1562 { 0.99F, 0.77F, 0.26F }, 2468 { 0.99f, 0.77f, 0.26f },
1563 2469
1564 { 0.74F, 0.65F, 0.41F }, 2470 { 0.74f, 0.65f, 0.41f },
1565 2471
1566 { 0.00F, 1.00F, 1.00F }, 2472 { 0.00f, 1.00f, 1.00f },
1567 { 1.00F, 0.00F, 1.00F }, 2473 { 1.00f, 0.00f, 1.00f },
1568 { 1.00F, 1.00F, 0.00F }, 2474 { 1.00f, 1.00f, 0.00f },
1569 }; 2475 };
1570 2476
1571 int x, y; 2477 int x, y;
1572 2478
1573 glEnable (GL_TEXTURE_2D); 2479 glEnable (GL_TEXTURE_2D);
2480 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2481 * but the nvidia driver (185.18.14) mishandles alpha textures
2482 * and takes the colour from god knows where instead of using
2483 * Cp. MODULATE results in the same colour, but slightly different
2484 * alpha, but atcually gives us the correct colour with nvidia.
2485 */
1574 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2486 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1575 glEnable (GL_BLEND); 2487 glEnable (GL_BLEND);
1576 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2488 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1577 glBegin (GL_QUADS); 2489 glBegin (GL_QUADS);
1578 2490
1579 for (y = 0; y < h; y++) 2491 for (y = 0; y < h; y++)
1583 2495
1584 if (m) 2496 if (m)
1585 { 2497 {
1586 float *c = color [m & 15]; 2498 float *c = color [m & 15];
1587 2499
1588 float tx1 = m & 0x40 ? 0.5 : 0.; 2500 float tx1 = m & 0x40 ? 0.5f : 0.f;
1589 float tx2 = tx1 + 0.5; 2501 float tx2 = tx1 + 0.5f;
1590 2502
1591 glColor4f (c[0], c[1], c[2], 0.75); 2503 glColor4f (c[0], c[1], c[2], 1);
1592 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2504 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1593 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2505 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1594 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2506 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1595 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2507 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1596 } 2508 }
1600 glDisable (GL_BLEND); 2512 glDisable (GL_BLEND);
1601 glDisable (GL_TEXTURE_2D); 2513 glDisable (GL_TEXTURE_2D);
1602} 2514}
1603 2515
1604void 2516void
1605fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2517fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1606 PPCODE: 2518 PPCODE:
1607{ 2519{
1608 int vx, vy;
1609 int x, y; 2520 int x, y;
1610 int sw4 = (sw + 3) & ~3; 2521 int sw1 = sw + 2;
2522 int sh1 = sh + 2;
2523 int sh3 = sh * 3;
2524 int sw3 = sw * 3;
2525 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1611 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2526 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1612 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2527 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1613 2528
1614 memset (darkness, 255, sw4 * sh);
1615 SvPOK_only (darkness_sv); 2529 SvPOK_only (darkness3_sv);
1616 SvCUR_set (darkness_sv, sw4 * sh); 2530 SvCUR_set (darkness3_sv, sw3 * sh3);
1617 2531
1618 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2532 mx += self->x - 1;
1619 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2533 my += self->y - 1;
1620 2534
1621 for (y = 0; y < sh; y++) 2535 for (y = 0; y < sh1; y++)
1622 if (0 <= y + vy && y + vy < self->rows) 2536 if (0 <= y + my && y + my < self->rows)
1623 { 2537 {
1624 maprow *row = self->row + (y + vy); 2538 maprow *row = self->row + (y + my);
1625 2539
1626 for (x = 0; x < sw; x++) 2540 for (x = 0; x < sw1; x++)
1627 if (row->c0 <= x + vx && x + vx < row->c1) 2541 if (row->c0 <= x + mx && x + mx < row->c1)
1628 { 2542 {
1629 mapcell *cell = row->col + (x + vx - row->c0); 2543 mapcell *cell = row->col + (x + mx - row->c0);
1630 2544
1631 darkness[y * sw4 + x] = cell->darkness 2545 darkness1 [y * sw1 + x] = cell->darkness
1632 ? 255 - (cell->darkness - 1) 2546 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1633 : 255 - FOW_DARKNESS; 2547 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1634 } 2548 }
1635 } 2549 }
1636 2550
2551 for (y = 0; y < sh; ++y)
2552 for (x = 0; x < sw; ++x)
2553 {
2554 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2555 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2556 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2557 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2558 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2559 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2560 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2561 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2562 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2563
2564 uint8_t r11 = (d11 + d21 + d12) / 3;
2565 uint8_t r21 = d21;
2566 uint8_t r31 = (d21 + d31 + d32) / 3;
2567
2568 uint8_t r12 = d12;
2569 uint8_t r22 = d22;
2570 uint8_t r32 = d32;
2571
2572 uint8_t r13 = (d13 + d23 + d12) / 3;
2573 uint8_t r23 = d23;
2574 uint8_t r33 = (d23 + d33 + d32) / 3;
2575
2576 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2577 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2578 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2579 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2580 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2582 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2583 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2585 }
2586
2587 free (darkness1);
2588
1637 EXTEND (SP, 3); 2589 EXTEND (SP, 3);
1638 PUSHs (sv_2mortal (newSViv (sw4))); 2590 PUSHs (sv_2mortal (newSViv (sw3)));
1639 PUSHs (sv_2mortal (newSViv (sh))); 2591 PUSHs (sv_2mortal (newSViv (sh3)));
1640 PUSHs (darkness_sv); 2592 PUSHs (darkness3_sv);
1641} 2593}
1642 2594
1643SV * 2595SV *
1644get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2596get_rect (DC::Map self, int x0, int y0, int w, int h)
1645 CODE: 2597 CODE:
1646{ 2598{
1647 int x, y, x1, y1; 2599 int x, y, x1, y1;
1648 SV *data_sv = newSV (w * h * 7 + 5); 2600 SV *data_sv = newSV (w * h * 7 + 5);
1649 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2601 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1674 if (row && row->c0 <= x && x < row->c1) 2626 if (row && row->c0 <= x && x < row->c1)
1675 { 2627 {
1676 mapcell *cell = row->col + (x - row->c0); 2628 mapcell *cell = row->col + (x - row->c0);
1677 uint8_t flags = 0; 2629 uint8_t flags = 0;
1678 2630
1679 if (cell->face [0]) flags |= 1; 2631 if (cell->tile [0]) flags |= 1;
1680 if (cell->face [1]) flags |= 2; 2632 if (cell->tile [1]) flags |= 2;
1681 if (cell->face [2]) flags |= 4; 2633 if (cell->tile [2]) flags |= 4;
1682 2634
1683 *data++ = flags; 2635 *data++ = flags;
1684 2636
1685 if (flags & 1) 2637 if (flags & 1)
1686 { 2638 {
2639 tileid tile = cell->tile [0];
1687 *data++ = cell->face [0] >> 8; 2640 *data++ = tile >> 8;
1688 *data++ = cell->face [0]; 2641 *data++ = tile;
1689 } 2642 }
1690 2643
1691 if (flags & 2) 2644 if (flags & 2)
1692 { 2645 {
2646 tileid tile = cell->tile [1];
1693 *data++ = cell->face [1] >> 8; 2647 *data++ = tile >> 8;
1694 *data++ = cell->face [1]; 2648 *data++ = tile;
1695 } 2649 }
1696 2650
1697 if (flags & 4) 2651 if (flags & 4)
1698 { 2652 {
2653 tileid tile = cell->tile [2];
1699 *data++ = cell->face [2] >> 8; 2654 *data++ = tile >> 8;
1700 *data++ = cell->face [2]; 2655 *data++ = tile;
1701 } 2656 }
1702 } 2657 }
1703 else 2658 else
1704 *data++ = 0; 2659 *data++ = 0;
1705 } 2660 }
1706 } 2661 }
1707 2662
2663 /* if size is w*h + 5 then no data has been found */
2664 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2665 {
1708 SvPOK_only (data_sv); 2666 SvPOK_only (data_sv);
1709 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2667 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2668 }
2669
1710 RETVAL = data_sv; 2670 RETVAL = data_sv;
1711} 2671}
1712 OUTPUT: 2672 OUTPUT:
1713 RETVAL 2673 RETVAL
1714 2674
1715void 2675void
1716set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2676set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1717 PPCODE: 2677 PPCODE:
1718{ 2678{
1719 int x, y, z; 2679 int x, y, z;
1720 int w, h; 2680 int w, h;
1721 int x1, y1; 2681 int x1, y1;
2682 STRLEN len;
2683 uint8_t *data, *end;
2684
2685 len = SvLEN (data_sv);
2686 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2687 data = SvPVbyte_nolen (data_sv);
2688 end = data + len + 8;
2689
2690 if (len < 5)
2691 XSRETURN_EMPTY;
1722 2692
1723 if (*data++ != 0) 2693 if (*data++ != 0)
1724 return; /* version mismatch */ 2694 XSRETURN_EMPTY; /* version mismatch */
1725 2695
1726 w = *data++ << 8; w |= *data++; 2696 w = *data++ << 8; w |= *data++;
1727 h = *data++ << 8; h |= *data++; 2697 h = *data++ << 8; h |= *data++;
1728 2698
1729 // we need to do this 'cause we don't keep an absolute coord system for rows 2699 // we need to do this 'cause we don't keep an absolute coord system for rows
1741 { 2711 {
1742 maprow *row = map_get_row (self, y); 2712 maprow *row = map_get_row (self, y);
1743 2713
1744 for (x = x0; x < x1; x++) 2714 for (x = x0; x < x1; x++)
1745 { 2715 {
2716 uint8_t flags;
2717
2718 if (data + 7 >= end)
2719 XSRETURN_EMPTY;
2720
1746 uint8_t flags = *data++; 2721 flags = *data++;
1747 2722
1748 if (flags) 2723 if (flags)
1749 { 2724 {
1750 mapface face[3] = { 0, 0, 0 };
1751
1752 mapcell *cell = row_get_cell (row, x); 2725 mapcell *cell = row_get_cell (row, x);
2726 tileid tile[3] = { 0, 0, 0 };
1753 2727
1754 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2728 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1755 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2729 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1756 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2730 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1757 2731
1758 if (cell->darkness == 0) 2732 if (cell->darkness == 0)
1759 { 2733 {
1760 cell->darkness = 0; 2734 /*cell->darkness = 0;*/
2735 EXTEND (SP, 3);
1761 2736
1762 for (z = 0; z <= 2; z++) 2737 for (z = 0; z <= 2; z++)
1763 { 2738 {
1764 cell->face[z] = face[z]; 2739 tileid t = tile [z];
1765 2740
1766 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2741 if (t >= self->texs || (t && !self->tex [t].name))
2742 {
1767 XPUSHs (sv_2mortal (newSViv (face[z]))); 2743 PUSHs (sv_2mortal (newSViv (t)));
2744 need_texid (self, t);
2745 }
2746
2747 cell->tile [z] = t;
1768 } 2748 }
1769 } 2749 }
1770 } 2750 }
1771 } 2751 }
1772 } 2752 }
1773} 2753}
1774 2754
1775MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2755MODULE = Deliantra::Client PACKAGE = DC::RW
1776 2756
1777CFPlus::MixChunk 2757DC::RW
1778new_from_file (SV *class, char *path) 2758new (SV *class, SV *data_sv)
1779 CODE: 2759 CODE:
1780 RETVAL = Mix_LoadWAV (path); 2760{
2761 STRLEN datalen;
2762 char *data = SvPVbyte (data_sv, datalen);
2763
2764 RETVAL = SDL_RWFromConstMem (data, datalen);
2765}
1781 OUTPUT: 2766 OUTPUT:
1782 RETVAL 2767 RETVAL
1783 2768
2769DC::RW
2770new_from_file (SV *class, const char *path, const char *mode = "rb")
2771 CODE:
2772 RETVAL = SDL_RWFromFile (path, mode);
2773 OUTPUT:
2774 RETVAL
2775
2776# fails on win32:
2777# dc.xs(2268) : error C2059: syntax error : '('
1784void 2778#void
2779#close (DC::RW self)
2780# CODE:
2781# (self->(close)) (self);
2782
2783MODULE = Deliantra::Client PACKAGE = DC::Channel
2784
2785PROTOTYPES: DISABLE
2786
2787DC::Channel
2788find ()
2789 CODE:
2790{
2791 RETVAL = Mix_GroupAvailable (-1);
2792
2793 if (RETVAL < 0)
2794 {
2795 RETVAL = Mix_GroupOldest (-1);
2796
2797 if (RETVAL < 0)
2798 XSRETURN_UNDEF;
2799
2800 Mix_HaltChannel (RETVAL);
2801 }
2802
2803 Mix_UnregisterAllEffects (RETVAL);
2804 Mix_Volume (RETVAL, 128);
2805}
2806 OUTPUT:
2807 RETVAL
2808
2809void
2810halt (DC::Channel self)
2811 CODE:
2812 Mix_HaltChannel (self);
2813
2814void
2815expire (DC::Channel self, int ticks = -1)
2816 CODE:
2817 Mix_ExpireChannel (self, ticks);
2818
2819void
2820fade_out (DC::Channel self, int ticks = -1)
2821 CODE:
2822 Mix_FadeOutChannel (self, ticks);
2823
2824int
2825volume (DC::Channel self, int volume)
2826 CODE:
2827 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2828 OUTPUT:
2829 RETVAL
2830
2831void
2832unregister_all_effects (DC::Channel self)
2833 CODE:
2834 Mix_UnregisterAllEffects (self);
2835
2836void
2837set_panning (DC::Channel self, int left, int right)
2838 CODE:
2839 left = CLAMP (left , 0, 255);
2840 right = CLAMP (right, 0, 255);
2841 Mix_SetPanning (self, left, right);
2842
2843void
2844set_distance (DC::Channel self, int distance)
2845 CODE:
2846 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2847
2848void
2849set_position (DC::Channel self, int angle, int distance)
2850 CODE:
2851
2852void
2853set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2854 CODE:
2855{
2856 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2857 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2858 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2859}
2860
2861void
2862set_reverse_stereo (DC::Channel self, int flip)
2863 CODE:
2864 Mix_SetReverseStereo (self, flip);
2865
2866MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2867
2868PROTOTYPES: DISABLE
2869
2870DC::MixChunk
2871new (SV *class, DC::RW rwops)
2872 CODE:
2873 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2874 OUTPUT:
2875 RETVAL
2876
2877void
1785DESTROY (CFPlus::MixChunk self) 2878DESTROY (DC::MixChunk self)
1786 CODE: 2879 CODE:
1787 Mix_FreeChunk (self); 2880 Mix_FreeChunk (self);
1788 2881
1789int 2882int
1790volume (CFPlus::MixChunk self, int volume = -1) 2883volume (DC::MixChunk self, int volume = -1)
1791 CODE: 2884 CODE:
2885 if (items > 1)
2886 volume = CLAMP (volume, 0, 128);
1792 RETVAL = Mix_VolumeChunk (self, volume); 2887 RETVAL = Mix_VolumeChunk (self, volume);
1793 OUTPUT: 2888 OUTPUT:
1794 RETVAL 2889 RETVAL
1795 2890
1796int 2891DC::Channel
1797play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2892play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1798 CODE: 2893 CODE:
2894{
1799 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2895 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2896
2897 if (RETVAL < 0)
2898 XSRETURN_UNDEF;
2899
2900 if (channel < 0)
2901 {
2902 Mix_UnregisterAllEffects (RETVAL);
2903 Mix_Volume (RETVAL, 128);
2904 }
2905}
1800 OUTPUT: 2906 OUTPUT:
1801 RETVAL 2907 RETVAL
1802 2908
1803MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2909MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1804 2910
1805int 2911int
1806volume (int volume = -1) 2912volume (int volume = -1)
2913 PROTOTYPE: ;$
1807 CODE: 2914 CODE:
2915 if (items > 0)
2916 volume = CLAMP (volume, 0, 128);
1808 RETVAL = Mix_VolumeMusic (volume); 2917 RETVAL = Mix_VolumeMusic (volume);
1809 OUTPUT: 2918 OUTPUT:
1810 RETVAL 2919 RETVAL
1811 2920
2921void
2922fade_out (int ms)
2923 CODE:
2924 Mix_FadeOutMusic (ms);
2925
2926void
2927halt ()
2928 CODE:
2929 Mix_HaltMusic ();
2930
1812CFPlus::MixMusic 2931DC::MixMusic
1813new_from_file (SV *class, char *path) 2932new (SV *class, DC::RW rwops)
1814 CODE: 2933 CODE:
1815 RETVAL = Mix_LoadMUS (path); 2934 RETVAL = Mix_LoadMUS_RW (rwops);
1816 OUTPUT: 2935 OUTPUT:
1817 RETVAL 2936 RETVAL
1818 2937
1819void 2938void
1820DESTROY (CFPlus::MixMusic self) 2939DESTROY (DC::MixMusic self)
1821 CODE: 2940 CODE:
1822 Mix_FreeMusic (self); 2941 Mix_FreeMusic (self);
1823 2942
1824int 2943int
1825play (CFPlus::MixMusic self, int loops = -1) 2944play (DC::MixMusic self, int loops = -1)
1826 CODE: 2945 CODE:
1827 RETVAL = Mix_PlayMusic (self, loops); 2946 RETVAL = Mix_PlayMusic (self, loops);
1828 OUTPUT: 2947 OUTPUT:
1829 RETVAL 2948 RETVAL
1830 2949
1831MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2950void
2951fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2952 CODE:
2953 Mix_FadeInMusicPos (self, loops, ms, position);
2954
2955MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2956
2957PROTOTYPES: ENABLE
1832 2958
1833BOOT: 2959BOOT:
1834{ 2960{
1835 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2961 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1836 static const struct { 2962 static const struct {
1837 const char *name; 2963 const char *name;
1838 IV iv; 2964 IV iv;
1839 } *civ, const_iv[] = { 2965 } *civ, const_iv[] = {
1840# define const_iv(name) { # name, (IV)name } 2966# define const_iv(name) { # name, (IV)name }
2967 const_iv (GL_VENDOR),
2968 const_iv (GL_VERSION),
2969 const_iv (GL_EXTENSIONS),
2970 const_iv (GL_MAX_TEXTURE_UNITS),
1841 const_iv (GL_COLOR_MATERIAL), 2971 const_iv (GL_COLOR_MATERIAL),
1842 const_iv (GL_SMOOTH), 2972 const_iv (GL_SMOOTH),
1843 const_iv (GL_FLAT), 2973 const_iv (GL_FLAT),
1844 const_iv (GL_DITHER), 2974 const_iv (GL_DITHER),
1845 const_iv (GL_BLEND), 2975 const_iv (GL_BLEND),
1849 const_iv (GL_ALPHA_TEST), 2979 const_iv (GL_ALPHA_TEST),
1850 const_iv (GL_NORMALIZE), 2980 const_iv (GL_NORMALIZE),
1851 const_iv (GL_RESCALE_NORMAL), 2981 const_iv (GL_RESCALE_NORMAL),
1852 const_iv (GL_FRONT), 2982 const_iv (GL_FRONT),
1853 const_iv (GL_BACK), 2983 const_iv (GL_BACK),
2984 const_iv (GL_AUX0),
1854 const_iv (GL_AND), 2985 const_iv (GL_AND),
1855 const_iv (GL_ONE), 2986 const_iv (GL_ONE),
1856 const_iv (GL_ZERO), 2987 const_iv (GL_ZERO),
1857 const_iv (GL_SRC_ALPHA), 2988 const_iv (GL_SRC_ALPHA),
1858 const_iv (GL_DST_ALPHA), 2989 const_iv (GL_DST_ALPHA),
1859 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2990 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1860 const_iv (GL_ONE_MINUS_DST_ALPHA), 2991 const_iv (GL_ONE_MINUS_DST_ALPHA),
2992 const_iv (GL_SRC_COLOR),
2993 const_iv (GL_DST_COLOR),
2994 const_iv (GL_ONE_MINUS_SRC_COLOR),
2995 const_iv (GL_ONE_MINUS_DST_COLOR),
1861 const_iv (GL_SRC_ALPHA_SATURATE), 2996 const_iv (GL_SRC_ALPHA_SATURATE),
1862 const_iv (GL_RGB), 2997 const_iv (GL_RGB),
1863 const_iv (GL_RGBA), 2998 const_iv (GL_RGBA),
1864 const_iv (GL_RGBA4), 2999 const_iv (GL_RGBA4),
1865 const_iv (GL_RGBA8), 3000 const_iv (GL_RGBA8),
1871 const_iv (GL_INTENSITY), 3006 const_iv (GL_INTENSITY),
1872 const_iv (GL_LUMINANCE), 3007 const_iv (GL_LUMINANCE),
1873 const_iv (GL_LUMINANCE_ALPHA), 3008 const_iv (GL_LUMINANCE_ALPHA),
1874 const_iv (GL_FLOAT), 3009 const_iv (GL_FLOAT),
1875 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3010 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3011 const_iv (GL_COMPRESSED_ALPHA_ARB),
3012 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3013 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3014 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3015 const_iv (GL_COMPRESSED_RGB_ARB),
3016 const_iv (GL_COMPRESSED_RGBA_ARB),
1876 const_iv (GL_COMPILE), 3017 const_iv (GL_COMPILE),
3018 const_iv (GL_PROXY_TEXTURE_1D),
3019 const_iv (GL_PROXY_TEXTURE_2D),
1877 const_iv (GL_TEXTURE_1D), 3020 const_iv (GL_TEXTURE_1D),
1878 const_iv (GL_TEXTURE_2D), 3021 const_iv (GL_TEXTURE_2D),
1879 const_iv (GL_TEXTURE_ENV), 3022 const_iv (GL_TEXTURE_ENV),
1880 const_iv (GL_TEXTURE_MAG_FILTER), 3023 const_iv (GL_TEXTURE_MAG_FILTER),
1881 const_iv (GL_TEXTURE_MIN_FILTER), 3024 const_iv (GL_TEXTURE_MIN_FILTER),
1902 const_iv (GL_COLOR_LOGIC_OP), 3045 const_iv (GL_COLOR_LOGIC_OP),
1903 const_iv (GL_SEPARABLE_2D), 3046 const_iv (GL_SEPARABLE_2D),
1904 const_iv (GL_CONVOLUTION_2D), 3047 const_iv (GL_CONVOLUTION_2D),
1905 const_iv (GL_CONVOLUTION_BORDER_MODE), 3048 const_iv (GL_CONVOLUTION_BORDER_MODE),
1906 const_iv (GL_CONSTANT_BORDER), 3049 const_iv (GL_CONSTANT_BORDER),
3050 const_iv (GL_POINTS),
1907 const_iv (GL_LINES), 3051 const_iv (GL_LINES),
1908 const_iv (GL_LINE_STRIP), 3052 const_iv (GL_LINE_STRIP),
1909 const_iv (GL_LINE_LOOP), 3053 const_iv (GL_LINE_LOOP),
1910 const_iv (GL_QUADS), 3054 const_iv (GL_QUADS),
1911 const_iv (GL_QUAD_STRIP), 3055 const_iv (GL_QUAD_STRIP),
1912 const_iv (GL_TRIANGLES), 3056 const_iv (GL_TRIANGLES),
1913 const_iv (GL_TRIANGLE_STRIP), 3057 const_iv (GL_TRIANGLE_STRIP),
1914 const_iv (GL_TRIANGLE_FAN), 3058 const_iv (GL_TRIANGLE_FAN),
3059 const_iv (GL_POLYGON),
1915 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3060 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3061 const_iv (GL_POINT_SMOOTH_HINT),
3062 const_iv (GL_LINE_SMOOTH_HINT),
3063 const_iv (GL_POLYGON_SMOOTH_HINT),
3064 const_iv (GL_GENERATE_MIPMAP_HINT),
3065 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1916 const_iv (GL_FASTEST), 3066 const_iv (GL_FASTEST),
3067 const_iv (GL_DONT_CARE),
3068 const_iv (GL_NICEST),
1917 const_iv (GL_V2F), 3069 const_iv (GL_V2F),
1918 const_iv (GL_V3F), 3070 const_iv (GL_V3F),
1919 const_iv (GL_T2F_V3F), 3071 const_iv (GL_T2F_V3F),
1920 const_iv (GL_T2F_N3F_V3F), 3072 const_iv (GL_T2F_N3F_V3F),
3073 const_iv (GL_FUNC_ADD),
3074 const_iv (GL_FUNC_SUBTRACT),
3075 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1921# undef const_iv 3076# undef const_iv
1922 }; 3077 };
1923 3078
1924 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3079 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1925 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3080 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3081
3082 texture_av = newAV ();
3083 AvREAL_off (texture_av);
1926} 3084}
3085
3086void
3087disable_GL_EXT_blend_func_separate ()
3088 CODE:
3089 gl.BlendFuncSeparate = 0;
3090 gl.BlendFuncSeparateEXT = 0;
3091
3092void
3093apple_nvidia_bug (int enable)
1927 3094
1928char * 3095char *
1929gl_vendor () 3096gl_vendor ()
1930 CODE: 3097 CODE:
1931 RETVAL = (char *)glGetString (GL_VENDOR); 3098 RETVAL = (char *)glGetString (GL_VENDOR);
1944 CODE: 3111 CODE:
1945 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3112 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1946 OUTPUT: 3113 OUTPUT:
1947 RETVAL 3114 RETVAL
1948 3115
3116const char *glGetString (GLenum pname)
3117
3118GLint glGetInteger (GLenum pname)
3119 CODE:
3120 glGetIntegerv (pname, &RETVAL);
3121 OUTPUT:
3122 RETVAL
3123
3124GLdouble glGetDouble (GLenum pname)
3125 CODE:
3126 glGetDoublev (pname, &RETVAL);
3127 OUTPUT:
3128 RETVAL
3129
1949int glGetError () 3130int glGetError ()
1950 3131
1951void glFinish () 3132void glFinish ()
1952 3133
1953void glClear (int mask) 3134void glClear (int mask)
1967 3148
1968void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3149void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1969 CODE: 3150 CODE:
1970 gl_BlendFuncSeparate (sa, da, saa, daa); 3151 gl_BlendFuncSeparate (sa, da, saa, daa);
1971 3152
3153# void glBlendEquation (int se)
3154
1972void glDepthMask (int flag) 3155void glDepthMask (int flag)
1973 3156
1974void glLogicOp (int opcode) 3157void glLogicOp (int opcode)
1975 3158
1976void glColorMask (int red, int green, int blue, int alpha) 3159void glColorMask (int red, int green, int blue, int alpha)
1990# near_ and far_ are due to microsofts buggy "c" compiler 3173# near_ and far_ are due to microsofts buggy "c" compiler
1991void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3174void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1992 3175
1993# near_ and far_ are due to microsofts buggy "c" compiler 3176# near_ and far_ are due to microsofts buggy "c" compiler
1994void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3177void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3178
3179PROTOTYPES: DISABLE
1995 3180
1996void glViewport (int x, int y, int width, int height) 3181void glViewport (int x, int y, int width, int height)
1997 3182
1998void glScissor (int x, int y, int width, int height) 3183void glScissor (int x, int y, int width, int height)
1999 3184
2007 3192
2008void glRotate (float angle, float x, float y, float z) 3193void glRotate (float angle, float x, float y, float z)
2009 CODE: 3194 CODE:
2010 glRotatef (angle, x, y, z); 3195 glRotatef (angle, x, y, z);
2011 3196
2012void glBegin (int mode)
2013
2014void glEnd ()
2015
2016void glColor (float r, float g, float b, float a = 1.0) 3197void glColor (float r, float g, float b, float a = 1.0)
2017 PROTOTYPE: @ 3198 PROTOTYPE: @
2018 ALIAS: 3199 ALIAS:
2019 glColor_premultiply = 1 3200 glColor_premultiply = 1
2020 CODE: 3201 CODE:
2021 if (ix) 3202 if (ix)
2022 { 3203 {
2025 b *= a; 3206 b *= a;
2026 } 3207 }
2027 // microsoft visual "c" rounds instead of truncating... 3208 // microsoft visual "c" rounds instead of truncating...
2028 glColor4f (r, g, b, a); 3209 glColor4f (r, g, b, a);
2029 3210
2030void glInterleavedArrays (int format, int stride, char *data)
2031
2032void glDrawElements (int mode, int count, int type, char *indices)
2033
2034# 1.2 void glDrawRangeElements (int mode, int start, int end
2035
2036void glRasterPos (float x, float y, float z = 0.) 3211void glRasterPos (float x, float y, float z = 0.)
2037 CODE: 3212 CODE:
2038 glRasterPos3f (0, 0, z); 3213 glRasterPos3f (0, 0, z);
2039 glBitmap (0, 0, 0, 0, x, y, 0); 3214 glBitmap (0, 0, 0, 0, x, y, 0);
2040 3215
2044 3219
2045void glTexCoord (float s, float t) 3220void glTexCoord (float s, float t)
2046 CODE: 3221 CODE:
2047 glTexCoord2f (s, t); 3222 glTexCoord2f (s, t);
2048 3223
3224void glRect (float x1, float y1, float x2, float y2)
3225 CODE:
3226 glRectf (x1, y1, x2, y2);
3227
3228void glRect_lineloop (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glBegin (GL_LINE_LOOP);
3231 glVertex2f (x1, y1);
3232 glVertex2f (x2, y1);
3233 glVertex2f (x2, y2);
3234 glVertex2f (x1, y2);
3235 glEnd ();
3236
3237PROTOTYPES: ENABLE
3238
3239void glBegin (int mode)
3240
3241void glEnd ()
3242
3243void glPointSize (GLfloat size)
3244
3245void glLineWidth (GLfloat width)
3246
3247void glInterleavedArrays (int format, int stride, char *data)
3248
3249void glDrawElements (int mode, int count, int type, char *indices)
3250
3251# 1.2 void glDrawRangeElements (int mode, int start, int end
3252
2049void glTexEnv (int target, int pname, float param) 3253void glTexEnv (int target, int pname, float param)
2050 CODE: 3254 CODE:
2051 glTexEnvf (target, pname, param); 3255 glTexEnvf (target, pname, param);
2052 3256
2053void glTexParameter (int target, int pname, float param) 3257void glTexParameter (int target, int pname, float param)
2069void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3273void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2070 CODE: 3274 CODE:
2071 if (gl.SeparableFilter2D) 3275 if (gl.SeparableFilter2D)
2072 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3276 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2073 3277
2074void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3278void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2075 3279
2076void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3280void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2077 3281
2078void glDrawPixels (int width, int height, int format, int type, char *pixels) 3282void glDrawPixels (int width, int height, int format, int type, char *pixels)
3283
3284void glPixelZoom (float x, float y)
2079 3285
2080void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3286void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2081 3287
2082int glGenTexture () 3288int glGenTexture ()
2083 CODE: 3289 CODE:
2084{ 3290 RETVAL = gen_texture ();
2085 GLuint name;
2086 glGenTextures (1, &name);
2087 RETVAL = name;
2088}
2089 OUTPUT: 3291 OUTPUT:
2090 RETVAL 3292 RETVAL
2091 3293
2092void glDeleteTexture (int name) 3294void glDeleteTexture (int name)
2093 CODE: 3295 CODE:
2094{
2095 GLuint name_ = name;
2096 glDeleteTextures (1, &name_); 3296 del_texture (name);
2097} 3297
2098
2099int glGenList () 3298int glGenList ()
2100 CODE: 3299 CODE:
2101 RETVAL = glGenLists (1); 3300 RETVAL = glGenLists (1);
2102 OUTPUT: 3301 OUTPUT:
2103 RETVAL 3302 RETVAL
2110 3309
2111void glEndList () 3310void glEndList ()
2112 3311
2113void glCallList (int list) 3312void glCallList (int list)
2114 3313
3314void c_init ()
3315 CODE:
3316 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3317 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3318
3319MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3320
3321PROTOTYPES: DISABLE
3322
3323void
3324find_widget (SV *self, NV x, NV y)
3325 PPCODE:
3326{
3327 if (within_widget (self, x, y))
3328 XPUSHs (self);
3329}
3330
3331BOOT:
3332{
3333 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3334
3335 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3336 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3337 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3338 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3339}
3340
3341void
3342draw (SV *self)
3343 CODE:
3344{
3345 HV *hv;
3346 SV **svp;
3347 NV x, y, w, h;
3348 SV *draw_x_sv = GvSV (draw_x_gv);
3349 SV *draw_y_sv = GvSV (draw_y_gv);
3350 SV *draw_w_sv = GvSV (draw_w_gv);
3351 SV *draw_h_sv = GvSV (draw_h_gv);
3352 double draw_x, draw_y;
3353
3354 if (!SvROK (self))
3355 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3356
3357 hv = (HV *)SvRV (self);
3358
3359 if (SvTYPE (hv) != SVt_PVHV)
3360 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3361
3362 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3363 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3364
3365 if (!h || !w)
3366 XSRETURN_EMPTY;
3367
3368 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3369 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3370
3371 draw_x = SvNV (draw_x_sv) + x;
3372 draw_y = SvNV (draw_y_sv) + y;
3373
3374 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3375 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3376 XSRETURN_EMPTY;
3377
3378 sv_setnv (draw_x_sv, draw_x);
3379 sv_setnv (draw_y_sv, draw_y);
3380
3381 glPushMatrix ();
3382 glTranslated (x, y, 0);
3383
3384 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3385 {
3386 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3387
3388 if (svp && SvTRUE (*svp))
3389 {
3390 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3391 glEnable (GL_BLEND);
3392 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3393 glBegin (GL_QUADS);
3394 glVertex2f (0, 0);
3395 glVertex2f (w, 0);
3396 glVertex2f (w, h);
3397 glVertex2f (0, h);
3398 glEnd ();
3399 glDisable (GL_BLEND);
3400 }
3401 }
3402#if 0
3403 // draw borders, for debugging
3404 glPushMatrix ();
3405 glColor4f (1., 1., 0., 1.);
3406 glTranslatef (.5, .5, 0.);
3407 glBegin (GL_LINE_LOOP);
3408 glVertex2f (0 , 0);
3409 glVertex2f (w - 1, 0);
3410 glVertex2f (w - 1, h - 1);
3411 glVertex2f (0 , h - 1);
3412 glEnd ();
3413 glPopMatrix ();
3414#endif
3415 PUSHMARK (SP);
3416 XPUSHs (self);
3417 PUTBACK;
3418 call_method ("_draw", G_VOID | G_DISCARD);
3419 SPAGAIN;
3420
3421 glPopMatrix ();
3422
3423 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3424 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3425}
3426

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