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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.155 by root, Thu Sep 21 00:16:42 2006 UTC vs.
Revision 1.321 by root, Sun Nov 18 01:15:04 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
15#endif 26#endif
16 27
28#include <assert.h>
17#include <math.h> 29#include <math.h>
18#include <string.h> 30#include <string.h>
19#include <stdio.h> 31#include <stdio.h>
20#include <stdlib.h> 32#include <stdlib.h>
21 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
22#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
23#include <SDL_endian.h> 38#include <SDL_endian.h>
24#include <SDL_image.h> 39#include <SDL_image.h>
25#include <SDL_mixer.h> 40#include <SDL_mixer.h>
26#include <SDL_opengl.h> 41#include <SDL_opengl.h>
27 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
28#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
30 52
31#include <glib/gmacros.h> 53#include <glib.h>
32 54
33#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
34 67
35#ifndef _WIN32 68#ifndef _WIN32
36# include <sys/types.h> 69# include <sys/types.h>
37# include <sys/socket.h> 70# include <sys/socket.h>
38# include <netinet/in.h> 71# include <netinet/in.h>
39# include <netinet/tcp.h> 72# include <netinet/tcp.h>
40# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 78#else
42 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 80#endif
49 81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
53 91
54#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
56 94
57#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
58 96
59#if 0 97/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 99
62# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
63#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
64 125
65static struct 126static struct
66{ 127{
67#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 129#include "glfunc.h"
69#undef GL_FUNC 130#undef GL_FUNC
70} gl; 131} gl;
71 132
133static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 135{
74 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 140 else
79 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
80} 142}
81 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
82#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
83 170
84#include "pango-font.c" 171#include "pango-font.c"
85#include "pango-fontmap.c" 172#include "pango-fontmap.c"
86#include "pango-render.c" 173#include "pango-render.c"
87 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
90 179
91typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
92 181
93static int 182static int
94shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
95{ 184{
96 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
97 186
98 while (attrs) 187 while (attrs)
99 { 188 {
100 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
101 190
102 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
103 return 1; 192 return 1;
104 193
105 attrs = attrs->next; 194 attrs = attrs->next;
110 199
111typedef struct cf_layout { 200typedef struct cf_layout {
112 PangoLayout *pl; 201 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
114 int base_height; 203 int base_height;
115 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
116} *CFPlus__Layout; 206} *DC__Layout;
117 207
118static CFPlus__Font default_font; 208static DC__Font default_font;
119static PangoContext *opengl_context; 209static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
121 211
122static void 212static void
123substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
124{ 214{
125 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
126#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
127 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
128#endif 218#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 220}
131 221
132static void 222static void
133layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
134{ 224{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
137 */ 227 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
139 229
140 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 232
143 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
144} 234}
145 235
146static void 236static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 238{
149 PangoRectangle rect; 239 PangoRectangle rect;
150 240
151 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
159 249
160 *w = rect.width; 250 *w = rect.width;
161 *h = rect.height; 251 *h = rect.height;
162} 252}
163 253
254typedef uint16_t tileid;
164typedef uint16_t mapface; 255typedef uint16_t faceid;
165 256
166typedef struct { 257typedef struct {
167 GLint name; 258 GLuint name;
168 int w, h; 259 int w, h;
169 float s, t; 260 float s, t;
170 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
171} maptex; 265} maptex;
172 266
173typedef struct { 267typedef struct {
174 uint32_t player; 268 uint32_t player;
175 mapface face[3]; 269 tileid tile[3];
176 uint16_t darkness; 270 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 272} mapcell;
179 273
180typedef struct { 274typedef struct {
181 int32_t c0, c1; 275 int32_t c0, c1;
182 mapcell *col; 276 mapcell *col;
183} maprow; 277} maprow;
184 278
185typedef struct map { 279typedef struct map {
186 int x, y, w, h; 280 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 282 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 283 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 284
194 int32_t rows; 285 int32_t rows;
195 maprow *row; 286 maprow *row;
196} *CFPlus__Map; 287} *DC__Map;
197 288
198static char * 289static char *
199prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
200{ 291{
201 char *p; 292 char *p;
218} 309}
219 310
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
223static maprow * 334static maprow *
224map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
225{ 336{
226 if (0 > y) 337 if (0 > y)
227 { 338 {
228 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
267 378
268 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
269} 380}
270 381
271static mapcell * 382static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
273{ 384{
274 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
275} 386}
276 387
277static void 388static void
278map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
279{ 390{
280 int r; 391 int r;
281 392
282 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
290 self->oy = 0; 401 self->oy = 0;
291 self->row = 0; 402 self->row = 0;
292 self->rows = 0; 403 self->rows = 0;
293} 404}
294 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
295static void 416static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 418{
298 int x, y; 419 int x, y;
299 maprow *row; 420 maprow *row;
300 mapcell *cell; 421 mapcell *cell;
301 422
313 if (x >= row->c1) 434 if (x >= row->c1)
314 break; 435 break;
315 436
316 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
317 438
318 cell->darkness = 0; 439 CELL_CLEAR (cell);
319 cell->stat_hp = 0;
320 cell->flags = 0;
321 cell->player = 0;
322 } 440 }
323 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
324} 458}
325 459
326static void 460static void
327music_finished (void) 461music_finished (void)
328{ 462{
345 ev.code = 1; 479 ev.code = 1;
346 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
347 ev.data2 = 0; 481 ev.data2 = 0;
348 482
349 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486// approximately divide by 255
487static unsigned int
488div255 (unsigned int n)
489{
490 return (n + (n >> 8)) >> 8;
350} 491}
351 492
352static unsigned int 493static unsigned int
353minpot (unsigned int n) 494minpot (unsigned int n)
354{ 495{
364 n |= n >> 16; 505 n |= n >> 16;
365 506
366 return n + 1; 507 return n + 1;
367} 508}
368 509
369MODULE = CFPlus PACKAGE = CFPlus 510static unsigned int
511popcount (unsigned int n)
512{
513 n -= (n >> 1) & 0x55555555U;
514 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
515 n = ((n >> 4) + n) & 0x0f0f0f0fU;
516 n *= 0x01010101U;
517
518 return n >> 24;
519}
520
521/* SDL should provide this, really. */
522#define SDLK_MODIFIER_MIN 300
523#define SDLK_MODIFIER_MAX 314
524
525/******************************************************************************/
526
527static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
528static GV *hover_gv;
529
530static int
531within_widget (SV *widget, NV x, NV y)
532{
533 HV *self;
534 SV **svp;
535 NV wx, ww, wy, wh;
536
537 if (!SvROK (widget))
538 return 0;
539
540 self = (HV *)SvRV (widget);
541
542 if (SvTYPE (self) != SVt_PVHV)
543 return 0;
544
545 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
546 if (y < wy)
547 return 0;
548
549 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
550 if (y >= wy + wh)
551 return 0;
552
553 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
554 if (x < wx)
555 return 0;
556
557 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
558 if (x >= wx + ww)
559 return 0;
560
561 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
562 if (!svp || !SvTRUE (*svp))
563 return 0;
564
565 return 1;
566}
567
568/******************************************************************************/
569
570/* process keyboard modifiers */
571static int
572mod_munge (int mod)
573{
574 mod &= MOD_MASK;
575
576 if (mod & (KMOD_META | KMOD_ALT))
577 mod |= KMOD_LRAM;
578
579 return mod;
580}
581
582static void
583deliantra_main (SV *real_main)
584{
585 dSP;
586
587 PUSHMARK (SP);
588 call_sv (real_main, G_DISCARD | G_VOID);
589}
590
591#ifdef __MACOSX__
592 static SV *real_main;
593
594 /* to due surprising braindamage on the side of SDL design, we
595 * do some mind-boggling hack here: SDL requires a custom main()
596 * on OS X, so... we provide one and call the original main(), which,
597 * due to shared library magic, calls -lSDLmain's main, not perl's main,
598 * and which calls our main (== SDL_main) back.
599 */
600 extern C_LINKAGE int
601 main (int argc, char *argv[])
602 {
603 deliantra_main (real_main);
604 }
605
606 #undef main
607
608 extern C_LINKAGE int main (int argc, char *argv[]);
609
610 static void
611 SDL_main_hack (SV *real_main_)
612 {
613 real_main = real_main_;
614
615 char *argv[] = { "deliantra client", 0 };
616 (main) (1, argv);
617 }
618#else
619 static void
620 SDL_main_hack (SV *real_main)
621 {
622 deliantra_main (real_main);
623 }
624#endif
625
626MODULE = Deliantra::Client PACKAGE = DC
370 627
371PROTOTYPES: ENABLE 628PROTOTYPES: ENABLE
372 629
373BOOT: 630BOOT:
374{ 631{
375 HV *stash = gv_stashpv ("CFPlus", 1); 632 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 633 static const struct {
377 const char *name; 634 const char *name;
378 IV iv; 635 IV iv;
379 } *civ, const_iv[] = { 636 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 637# define const_iv(name) { # name, (IV)name }
638 const_iv (SDLK_MODIFIER_MIN),
639 const_iv (SDLK_MODIFIER_MAX),
640
381 const_iv (SDL_ACTIVEEVENT), 641 const_iv (SDL_ACTIVEEVENT),
382 const_iv (SDL_KEYDOWN), 642 const_iv (SDL_KEYDOWN),
383 const_iv (SDL_KEYUP), 643 const_iv (SDL_KEYUP),
384 const_iv (SDL_MOUSEMOTION), 644 const_iv (SDL_MOUSEMOTION),
385 const_iv (SDL_MOUSEBUTTONDOWN), 645 const_iv (SDL_MOUSEBUTTONDOWN),
394 const_iv (SDL_EVENT_RESERVEDA), 654 const_iv (SDL_EVENT_RESERVEDA),
395 const_iv (SDL_EVENT_RESERVEDB), 655 const_iv (SDL_EVENT_RESERVEDB),
396 const_iv (SDL_VIDEORESIZE), 656 const_iv (SDL_VIDEORESIZE),
397 const_iv (SDL_VIDEOEXPOSE), 657 const_iv (SDL_VIDEOEXPOSE),
398 const_iv (SDL_USEREVENT), 658 const_iv (SDL_USEREVENT),
659
660 const_iv (SDL_APPINPUTFOCUS),
661 const_iv (SDL_APPMOUSEFOCUS),
662 const_iv (SDL_APPACTIVE),
663
664
665 const_iv (SDLK_UNKNOWN),
666 const_iv (SDLK_FIRST),
667 const_iv (SDLK_BACKSPACE),
668 const_iv (SDLK_TAB),
669 const_iv (SDLK_CLEAR),
670 const_iv (SDLK_RETURN),
671 const_iv (SDLK_PAUSE),
672 const_iv (SDLK_ESCAPE),
673 const_iv (SDLK_SPACE),
674 const_iv (SDLK_EXCLAIM),
675 const_iv (SDLK_QUOTEDBL),
676 const_iv (SDLK_HASH),
677 const_iv (SDLK_DOLLAR),
678 const_iv (SDLK_AMPERSAND),
679 const_iv (SDLK_QUOTE),
680 const_iv (SDLK_LEFTPAREN),
681 const_iv (SDLK_RIGHTPAREN),
682 const_iv (SDLK_ASTERISK),
683 const_iv (SDLK_PLUS),
684 const_iv (SDLK_COMMA),
685 const_iv (SDLK_MINUS),
686 const_iv (SDLK_PERIOD),
687 const_iv (SDLK_SLASH),
688 const_iv (SDLK_0),
689 const_iv (SDLK_1),
690 const_iv (SDLK_2),
691 const_iv (SDLK_3),
692 const_iv (SDLK_4),
693 const_iv (SDLK_5),
694 const_iv (SDLK_6),
695 const_iv (SDLK_7),
696 const_iv (SDLK_8),
697 const_iv (SDLK_9),
698 const_iv (SDLK_COLON),
699 const_iv (SDLK_SEMICOLON),
700 const_iv (SDLK_LESS),
701 const_iv (SDLK_EQUALS),
702 const_iv (SDLK_GREATER),
703 const_iv (SDLK_QUESTION),
704 const_iv (SDLK_AT),
705
706 const_iv (SDLK_LEFTBRACKET),
707 const_iv (SDLK_BACKSLASH),
708 const_iv (SDLK_RIGHTBRACKET),
709 const_iv (SDLK_CARET),
710 const_iv (SDLK_UNDERSCORE),
711 const_iv (SDLK_BACKQUOTE),
712 const_iv (SDLK_DELETE),
713
714 const_iv (SDLK_FIRST),
715 const_iv (SDLK_LAST),
399 const_iv (SDLK_KP0), 716 const_iv (SDLK_KP0),
400 const_iv (SDLK_KP1), 717 const_iv (SDLK_KP1),
401 const_iv (SDLK_KP2), 718 const_iv (SDLK_KP2),
402 const_iv (SDLK_KP3), 719 const_iv (SDLK_KP3),
403 const_iv (SDLK_KP4), 720 const_iv (SDLK_KP4),
458 const_iv (SDLK_BREAK), 775 const_iv (SDLK_BREAK),
459 const_iv (SDLK_MENU), 776 const_iv (SDLK_MENU),
460 const_iv (SDLK_POWER), 777 const_iv (SDLK_POWER),
461 const_iv (SDLK_EURO), 778 const_iv (SDLK_EURO),
462 const_iv (SDLK_UNDO), 779 const_iv (SDLK_UNDO),
780
463 const_iv (KMOD_NONE), 781 const_iv (KMOD_NONE),
782 const_iv (KMOD_SHIFT),
464 const_iv (KMOD_LSHIFT), 783 const_iv (KMOD_LSHIFT),
465 const_iv (KMOD_RSHIFT), 784 const_iv (KMOD_RSHIFT),
785 const_iv (KMOD_CTRL),
466 const_iv (KMOD_LCTRL), 786 const_iv (KMOD_LCTRL),
467 const_iv (KMOD_RCTRL), 787 const_iv (KMOD_RCTRL),
788 const_iv (KMOD_ALT),
468 const_iv (KMOD_LALT), 789 const_iv (KMOD_LALT),
469 const_iv (KMOD_RALT), 790 const_iv (KMOD_RALT),
791 const_iv (KMOD_META),
470 const_iv (KMOD_LMETA), 792 const_iv (KMOD_LMETA),
471 const_iv (KMOD_RMETA), 793 const_iv (KMOD_RMETA),
472 const_iv (KMOD_NUM), 794 const_iv (KMOD_NUM),
473 const_iv (KMOD_CAPS), 795 const_iv (KMOD_CAPS),
474 const_iv (KMOD_MODE), 796 const_iv (KMOD_MODE),
475 const_iv (KMOD_CTRL), 797
476 const_iv (KMOD_SHIFT), 798 const_iv (KMOD_LRAM),
477 const_iv (KMOD_ALT), 799
478 const_iv (KMOD_META) 800 const_iv (MIX_DEFAULT_FORMAT),
801
802 const_iv (SDL_INIT_TIMER),
803 const_iv (SDL_INIT_AUDIO),
804 const_iv (SDL_INIT_VIDEO),
805 const_iv (SDL_INIT_CDROM),
806 const_iv (SDL_INIT_JOYSTICK),
807 const_iv (SDL_INIT_EVERYTHING),
808 const_iv (SDL_INIT_NOPARACHUTE),
809 const_iv (SDL_INIT_EVENTTHREAD),
810
811 const_iv (SDL_GL_RED_SIZE),
812 const_iv (SDL_GL_GREEN_SIZE),
813 const_iv (SDL_GL_BLUE_SIZE),
814 const_iv (SDL_GL_ALPHA_SIZE),
815 const_iv (SDL_GL_DOUBLEBUFFER),
816 const_iv (SDL_GL_BUFFER_SIZE),
817 const_iv (SDL_GL_DEPTH_SIZE),
818 const_iv (SDL_GL_STENCIL_SIZE),
819 const_iv (SDL_GL_ACCUM_RED_SIZE),
820 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
821 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
822 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
823 const_iv (SDL_GL_STEREO),
824 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
825 const_iv (SDL_GL_MULTISAMPLESAMPLES),
826 const_iv (SDL_GL_ACCELERATED_VISUAL),
827 const_iv (SDL_GL_SWAP_CONTROL),
828
829 const_iv (FOW_DARKNESS)
479# undef const_iv 830# undef const_iv
480 }; 831 };
481 832
482 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 833 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
483 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 834 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
835
836 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
837 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
484} 838}
839
840void
841weaken (SV *rv)
842 PROTOTYPE: $
843 CODE:
844 sv_rvweaken (rv);
485 845
486int 846int
487in_destruct () 847in_destruct ()
488 CODE: 848 CODE:
489 RETVAL = PL_main_cv == Nullcv; 849 RETVAL = PL_main_cv == Nullcv;
491 RETVAL 851 RETVAL
492 852
493NV floor (NV x) 853NV floor (NV x)
494 854
495NV ceil (NV x) 855NV ceil (NV x)
856
857IV minpot (UV n)
858
859IV popcount (UV n)
860
861NV distance (NV dx, NV dy)
862 CODE:
863 RETVAL = pow (dx * dx + dy * dy, 0.5);
864 OUTPUT:
865 RETVAL
496 866
497void 867void
498pango_init () 868pango_init ()
499 CODE: 869 CODE:
500{ 870{
501 opengl_fontmap = pango_opengl_font_map_new (); 871 opengl_fontmap = pango_opengl_font_map_new ();
502 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 872 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
503 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 873 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
874 /*pango_context_set_font_description (opengl_context, default_font);*/
875#if PANGO_VERSION_CHECK (1, 15, 2)
876 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
877 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
878#endif
504} 879}
505 880
506int 881char *SDL_GetError ()
507SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
508 882
509void 883void SDL_main_hack (SV *real_main)
884 PROTOTYPE: &
885
886int SDL_Init (U32 flags)
887
888int SDL_InitSubSystem (U32 flags)
889
890void SDL_QuitSubSystem (U32 flags)
891
510SDL_Quit () 892void SDL_Quit ()
511 893
894int SDL_GL_SetAttribute (int attr, int value)
895 C_ARGS: (SDL_GLattr)attr, value
896
897int SDL_GL_GetAttribute (int attr)
898 CODE:
899 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
900 XSRETURN_UNDEF;
901 OUTPUT:
902 RETVAL
903
512void 904void
513SDL_ListModes () 905SDL_ListModes (int rgb, int alpha)
514 PPCODE: 906 PPCODE:
515{ 907{
516 SDL_Rect **m; 908 SDL_Rect **m;
517 909
518 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 910 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 911 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
520 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 912 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
521 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 913 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
522 914
523 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 915 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
524 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 916 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
525 917
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 920 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 921 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
530 922
531 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 923 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
532#if SDL_VERSION_ATLEAST(1,2,10)
533 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
534 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 924 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
535#endif
536
537 SDL_EnableUNICODE (1);
538 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
539 925
540 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 926 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
541 927
542 if (m && m != (SDL_Rect **)-1) 928 if (m && m != (SDL_Rect **)-1)
543 while (*m) 929 while (*m)
544 { 930 {
931 if ((*m)->w >= 400 && (*m)->h >= 300)
932 {
545 AV *av = newAV (); 933 AV *av = newAV ();
546 av_push (av, newSViv ((*m)->w)); 934 av_push (av, newSViv ((*m)->w));
547 av_push (av, newSViv ((*m)->h)); 935 av_push (av, newSViv ((*m)->h));
936 av_push (av, newSViv (rgb));
937 av_push (av, newSViv (alpha));
548 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 938 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
939 }
549 940
550 ++m; 941 ++m;
551 } 942 }
552} 943}
553 944
554char *
555SDL_GetError ()
556
557int 945int
558SDL_SetVideoMode (int w, int h, int fullscreen) 946SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
559 CODE: 947 CODE:
948{
949 SDL_EnableUNICODE (1);
950 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
951
952 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
953 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
954 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
955 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
956
560 RETVAL = !!SDL_SetVideoMode ( 957 RETVAL = !!SDL_SetVideoMode (
561 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 958 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
562 ); 959 );
960
563 if (RETVAL) 961 if (RETVAL)
564 { 962 {
565 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 963 av_clear (texture_av);
566# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 964#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
567# include "glfunc.h" 965#include "glfunc.h"
568# undef GL_FUNC 966#undef GL_FUNC
967 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
968 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
569 } 969 }
970}
570 OUTPUT: 971 OUTPUT:
571 RETVAL 972 RETVAL
973
974void
975SDL_WM_SetCaption (const char *title, const char *icon)
572 976
573void 977void
574SDL_GL_SwapBuffers () 978SDL_GL_SwapBuffers ()
575 979
576char * 980char *
577SDL_GetKeyName (int sym) 981SDL_GetKeyName (int sym)
982 C_ARGS: (SDLKey)sym
578 983
984int
985SDL_GetAppState ()
986
987int
988SDL_GetModState ()
989
990int
991SDL_WaitEvent ()
992 C_ARGS: 0
993
579void 994void
580SDL_PollEvent () 995SDL_PumpEvents ()
996
997void
998peep_events ()
581 PPCODE: 999 PPCODE:
582{ 1000{
583 SDL_Event ev; 1001 SDL_Event ev;
584 1002
585 while (SDL_PollEvent (&ev)) 1003 SDL_PumpEvents ();
1004 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
586 { 1005 {
587 HV *hv = newHV (); 1006 HV *hv = newHV ();
588 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1007 hv_store (hv, "type", 4, newSViv (ev.type), 0);
589 1008
590 switch (ev.type) 1009 switch (ev.type)
591 { 1010 {
592 case SDL_KEYDOWN: 1011 case SDL_KEYDOWN:
593 case SDL_KEYUP: 1012 case SDL_KEYUP:
594 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1013 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
595 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1014 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
596 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1015 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1016 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
597 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1017 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
598 break; 1018 break;
599 1019
600 case SDL_ACTIVEEVENT: 1020 case SDL_ACTIVEEVENT:
601 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1021 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
602 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1022 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
603 break; 1023 break;
604 1024
605 case SDL_MOUSEMOTION: 1025 case SDL_MOUSEMOTION:
1026 {
1027 int state = ev.motion.state;
1028 int x = ev.motion.x;
1029 int y = ev.motion.y;
1030 int xrel = ev.motion.xrel;
1031 int yrel = ev.motion.yrel;
1032
1033 /* do simplistic event compression */
1034 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1035 && state == ev.motion.state)
1036 {
1037 xrel += ev.motion.xrel;
1038 yrel += ev.motion.yrel;
1039 x = ev.motion.x;
1040 y = ev.motion.y;
1041 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1042 }
1043
606 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1044 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
607
608 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1045 hv_store (hv, "state", 5, newSViv (state), 0);
609 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1046 hv_store (hv, "x", 1, newSViv (x), 0);
610 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1047 hv_store (hv, "y", 1, newSViv (y), 0);
611 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1048 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
612 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1049 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1050 }
613 break; 1051 break;
614 1052
615 case SDL_MOUSEBUTTONDOWN: 1053 case SDL_MOUSEBUTTONDOWN:
616 case SDL_MOUSEBUTTONUP: 1054 case SDL_MOUSEBUTTONUP:
617 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1055 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
618 1056
619 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1057 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
620 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1058 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1059 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1060 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
627 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1065 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
628 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1066 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
629 break; 1067 break;
630 } 1068 }
631 1069
632 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1070 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
633 } 1071 }
634} 1072}
635 1073
1074char *
1075SDL_AudioDriverName ()
1076 CODE:
1077{
1078 char buf [256];
1079 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1080 XSRETURN_UNDEF;
1081
1082 RETVAL = buf;
1083}
1084 OUTPUT:
1085 RETVAL
1086
636int 1087int
637Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1088Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
638 POSTCALL: 1089 POSTCALL:
639 Mix_HookMusicFinished (music_finished); 1090 Mix_HookMusicFinished (music_finished);
640 Mix_ChannelFinished (channel_finished); 1091 Mix_ChannelFinished (channel_finished);
641 1092
642void 1093void
1094Mix_QuerySpec ()
1095 PPCODE:
1096{
1097 int freq, channels;
1098 Uint16 format;
1099
1100 if (Mix_QuerySpec (&freq, &format, &channels))
1101 {
1102 EXTEND (SP, 3);
1103 PUSHs (sv_2mortal (newSViv (freq)));
1104 PUSHs (sv_2mortal (newSViv (format)));
1105 PUSHs (sv_2mortal (newSViv (channels)));
1106 }
1107}
1108
1109void
643Mix_CloseAudio () 1110Mix_CloseAudio ()
644 1111
645int 1112int
646Mix_AllocateChannels (int numchans = -1) 1113Mix_AllocateChannels (int numchans = -1)
647 1114
1115const char *
1116Mix_GetError ()
1117
648void 1118void
649lowdelay (int fd, int val = 1) 1119lowdelay (int fd, int val = 1)
650 CODE: 1120 CODE:
1121 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1122
1123void
1124win32_proxy_info ()
1125 PPCODE:
1126{
651#ifndef _WIN32 1127#ifdef _WIN32
652 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1128 char buffer[2048];
1129 DWORD buflen;
1130
1131 EXTEND (SP, 3);
1132
1133 buflen = sizeof (buffer);
1134 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1135 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1136 {
1137 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1138
1139 buflen = sizeof (buffer);
1140 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1141 {
1142 PUSHs (newSVpv (buffer, 0));
1143
1144 buflen = sizeof (buffer);
1145 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1146 PUSHs (newSVpv (buffer, 0));
1147 }
1148 }
653#endif 1149#endif
1150}
654 1151
655void 1152int
656add_font (char *file) 1153add_font (char *file)
657 CODE: 1154 CODE:
658 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1155 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1156 OUTPUT:
1157 RETVAL
1158
1159void
1160IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1161
1162# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1163void
1164Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
659 1165
660void 1166void
661load_image_inline (SV *image_) 1167load_image_inline (SV *image_)
662 ALIAS: 1168 ALIAS:
663 load_image_file = 1 1169 load_image_file = 1
666 STRLEN image_len; 1172 STRLEN image_len;
667 char *image = (char *)SvPVbyte (image_, image_len); 1173 char *image = (char *)SvPVbyte (image_, image_len);
668 SDL_Surface *surface, *surface2; 1174 SDL_Surface *surface, *surface2;
669 SDL_PixelFormat fmt; 1175 SDL_PixelFormat fmt;
670 SDL_RWops *rw = ix 1176 SDL_RWops *rw = ix
671 ? SDL_RWFromFile (image, "r") 1177 ? SDL_RWFromFile (image, "rb")
672 : SDL_RWFromConstMem (image, image_len); 1178 : SDL_RWFromConstMem (image, image_len);
673 1179
674 if (!rw) 1180 if (!rw)
675 croak ("load_image: %s", SDL_GetError ()); 1181 croak ("load_image: %s", SDL_GetError ());
676 1182
709 1215
710 SDL_LockSurface (surface2); 1216 SDL_LockSurface (surface2);
711 EXTEND (SP, 6); 1217 EXTEND (SP, 6);
712 PUSHs (sv_2mortal (newSViv (surface2->w))); 1218 PUSHs (sv_2mortal (newSViv (surface2->w)));
713 PUSHs (sv_2mortal (newSViv (surface2->h))); 1219 PUSHs (sv_2mortal (newSViv (surface2->h)));
714 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1220 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
715 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1221 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
716 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1222 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
717 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1223 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
718 SDL_UnlockSurface (surface2); 1224 SDL_UnlockSurface (surface2);
719 1225
749void 1255void
750error (char *message) 1256error (char *message)
751 CODE: 1257 CODE:
752 fprintf (stderr, "ERROR: %s\n", message); 1258 fprintf (stderr, "ERROR: %s\n", message);
753#ifdef _WIN32 1259#ifdef _WIN32
754 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1260 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
755#endif 1261#endif
756 1262
757void 1263void
758fatal (char *message) 1264fatal (char *message)
759 CODE: 1265 CODE:
760 fprintf (stderr, "FATAL: %s\n", message); 1266 fprintf (stderr, "FATAL: %s\n", message);
761#ifdef _WIN32 1267#ifdef _WIN32
762 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1268 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
763#endif 1269#endif
764 _exit (1); 1270 _exit (1);
765 1271
766void 1272void
767_exit (int retval) 1273_exit (int retval = 0)
768 CODE: 1274 CODE:
1275#ifdef WIN32
1276 ExitThread (retval); // unclean, please beam me up
1277#else
769 _exit (retval); 1278 _exit (retval);
1279#endif
770 1280
771MODULE = CFPlus PACKAGE = CFPlus::Font 1281void
1282debug ()
1283 CODE:
1284{
1285#if DEBUG
1286 VALGRIND_DO_LEAK_CHECK;
1287#endif
1288}
772 1289
773CFPlus::Font 1290int
1291SvREFCNT (SV *sv)
1292 CODE:
1293 RETVAL = SvREFCNT (sv);
1294 OUTPUT:
1295 RETVAL
1296
1297MODULE = Deliantra::Client PACKAGE = DC::Font
1298
1299PROTOTYPES: DISABLE
1300
1301DC::Font
774new_from_file (SV *class, char *path, int id = 0) 1302new_from_file (SV *klass, char *path, int id = 0)
775 CODE: 1303 CODE:
776{ 1304{
777 int count; 1305 int count;
778 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1306 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
779 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1307 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
781} 1309}
782 OUTPUT: 1310 OUTPUT:
783 RETVAL 1311 RETVAL
784 1312
785void 1313void
786DESTROY (CFPlus::Font self) 1314DESTROY (DC::Font self)
787 CODE: 1315 CODE:
788 pango_font_description_free (self); 1316 pango_font_description_free (self);
789 1317
790void 1318void
791make_default (CFPlus::Font self) 1319make_default (DC::Font self)
1320 PROTOTYPE: $
792 CODE: 1321 CODE:
793 default_font = self; 1322 default_font = self;
794 1323
795MODULE = CFPlus PACKAGE = CFPlus::Layout 1324MODULE = Deliantra::Client PACKAGE = DC::Layout
796 1325
1326PROTOTYPES: DISABLE
1327
797void 1328void
798reset_glyph_cache () 1329glyph_cache_backup ()
1330 PROTOTYPE:
799 CODE: 1331 CODE:
1332 tc_backup ();
1333
1334void
1335glyph_cache_restore ()
1336 PROTOTYPE:
1337 CODE:
800 tc_clear (); 1338 tc_restore ();
801 1339
802CFPlus::Layout 1340DC::Layout
803new (SV *class) 1341new (SV *klass)
804 CODE: 1342 CODE:
805 New (0, RETVAL, 1, struct cf_layout); 1343 New (0, RETVAL, 1, struct cf_layout);
806 1344
807 RETVAL->pl = pango_layout_new (opengl_context); 1345 RETVAL->pl = pango_layout_new (opengl_context);
808 RETVAL->r = 1.; 1346 RETVAL->r = 1.;
809 RETVAL->g = 1.; 1347 RETVAL->g = 1.;
810 RETVAL->b = 1.; 1348 RETVAL->b = 1.;
811 RETVAL->a = 1.; 1349 RETVAL->a = 1.;
812 RETVAL->base_height = MIN_FONT_HEIGHT; 1350 RETVAL->base_height = MIN_FONT_HEIGHT;
813 RETVAL->font = 0; 1351 RETVAL->font = 0;
1352 RETVAL->rc = rc_alloc ();
814 1353
815 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1354 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
816 layout_update_font (RETVAL); 1355 layout_update_font (RETVAL);
817 OUTPUT: 1356 OUTPUT:
818 RETVAL 1357 RETVAL
819 1358
820void 1359void
821DESTROY (CFPlus::Layout self) 1360DESTROY (DC::Layout self)
822 CODE: 1361 CODE:
823 g_object_unref (self->pl); 1362 g_object_unref (self->pl);
1363 rc_free (self->rc);
824 Safefree (self); 1364 Safefree (self);
825 1365
826void 1366void
827set_text (CFPlus::Layout self, SV *text_) 1367set_text (DC::Layout self, SV *text_)
828 CODE: 1368 CODE:
829{ 1369{
830 STRLEN textlen; 1370 STRLEN textlen;
831 char *text = SvPVutf8 (text_, textlen); 1371 char *text = SvPVutf8 (text_, textlen);
832 1372
833 pango_layout_set_text (self->pl, text, textlen); 1373 pango_layout_set_text (self->pl, text, textlen);
834} 1374}
835 1375
836void 1376void
837set_markup (CFPlus::Layout self, SV *text_) 1377set_markup (DC::Layout self, SV *text_)
838 CODE: 1378 CODE:
839{ 1379{
840 STRLEN textlen; 1380 STRLEN textlen;
841 char *text = SvPVutf8 (text_, textlen); 1381 char *text = SvPVutf8 (text_, textlen);
842 1382
843 pango_layout_set_markup (self->pl, text, textlen); 1383 pango_layout_set_markup (self->pl, text, textlen);
844} 1384}
845 1385
846void 1386void
847set_shapes (CFPlus::Layout self, ...) 1387set_shapes (DC::Layout self, ...)
848 CODE: 1388 CODE:
849{ 1389{
850 PangoAttrList *attrs = 0; 1390 PangoAttrList *attrs = 0;
851 const char *text = pango_layout_get_text (self->pl); 1391 const char *text = pango_layout_get_text (self->pl);
852 const char *pos = text; 1392 const char *pos = text;
887 if (attrs) 1427 if (attrs)
888 pango_layout_set_attributes (self->pl, attrs); 1428 pango_layout_set_attributes (self->pl, attrs);
889} 1429}
890 1430
891void 1431void
892get_shapes (CFPlus::Layout self) 1432get_shapes (DC::Layout self)
893 PPCODE: 1433 PPCODE:
894{ 1434{
895 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1435 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
896 1436
897 do 1437 do
898 { 1438 {
899 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1439 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
900 1440
901 if (run && shape_attr_p (run)) 1441 if (run && shape_attr_p (run))
902 { 1442 {
903 PangoRectangle extents; 1443 PangoRectangle extents;
904 pango_layout_iter_get_run_extents (iter, 0, &extents); 1444 pango_layout_iter_get_run_extents (iter, 0, &extents);
912 1452
913 pango_layout_iter_free (iter); 1453 pango_layout_iter_free (iter);
914} 1454}
915 1455
916int 1456int
917has_wrapped (CFPlus::Layout self) 1457has_wrapped (DC::Layout self)
918 CODE: 1458 CODE:
919{ 1459{
920 int lines = 1; 1460 int lines = 1;
921 const char *text = pango_layout_get_text (self->pl); 1461 const char *text = pango_layout_get_text (self->pl);
922 1462
927} 1467}
928 OUTPUT: 1468 OUTPUT:
929 RETVAL 1469 RETVAL
930 1470
931SV * 1471SV *
932get_text (CFPlus::Layout self) 1472get_text (DC::Layout self)
933 CODE: 1473 CODE:
934 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1474 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
935 sv_utf8_decode (RETVAL); 1475 sv_utf8_decode (RETVAL);
936 OUTPUT: 1476 OUTPUT:
937 RETVAL 1477 RETVAL
938 1478
939void 1479void
940set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1480set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
941 CODE: 1481 CODE:
942 self->r = r; 1482 self->r = r;
943 self->g = g; 1483 self->g = g;
944 self->b = b; 1484 self->b = b;
945 self->a = a; 1485 self->a = a;
946 1486
947void 1487void
948set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1488set_font (DC::Layout self, DC::Font font = 0)
949 CODE: 1489 CODE:
950 if (self->font != font) 1490 if (self->font != font)
951 { 1491 {
952 self->font = font; 1492 self->font = font;
953 layout_update_font (self); 1493 layout_update_font (self);
954 } 1494 }
955 1495
956void 1496void
957set_height (CFPlus::Layout self, int base_height) 1497set_height (DC::Layout self, int base_height)
958 CODE: 1498 CODE:
959 if (self->base_height != base_height) 1499 if (self->base_height != base_height)
960 { 1500 {
961 self->base_height = base_height; 1501 self->base_height = base_height;
962 layout_update_font (self); 1502 layout_update_font (self);
963 } 1503 }
964 1504
965void 1505void
966set_width (CFPlus::Layout self, int max_width = -1) 1506set_width (DC::Layout self, int max_width = -1)
967 CODE: 1507 CODE:
968 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1508 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
969 1509
970void 1510void
971set_indent (CFPlus::Layout self, int indent) 1511set_indent (DC::Layout self, int indent)
972 CODE: 1512 CODE:
973 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1513 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
974 1514
975void 1515void
976set_spacing (CFPlus::Layout self, int spacing) 1516set_spacing (DC::Layout self, int spacing)
977 CODE: 1517 CODE:
978 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1518 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
979 1519
980void 1520void
981set_ellipsise (CFPlus::Layout self, int ellipsise) 1521set_ellipsise (DC::Layout self, int ellipsise)
982 CODE: 1522 CODE:
983 pango_layout_set_ellipsize (self->pl, 1523 pango_layout_set_ellipsize (self->pl,
984 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1524 ellipsise == 1 ? PANGO_ELLIPSIZE_START
985 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1525 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
986 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1526 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
987 : PANGO_ELLIPSIZE_NONE 1527 : PANGO_ELLIPSIZE_NONE
988 ); 1528 );
989 1529
990void 1530void
991set_single_paragraph_mode (CFPlus::Layout self, int spm) 1531set_single_paragraph_mode (DC::Layout self, int spm)
992 CODE: 1532 CODE:
993 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1533 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
994 1534
995void 1535void
996size (CFPlus::Layout self) 1536size (DC::Layout self)
997 PPCODE: 1537 PPCODE:
998{ 1538{
999 int w, h; 1539 int w, h;
1000 1540
1001 layout_get_pixel_size (self, &w, &h); 1541 layout_get_pixel_size (self, &w, &h);
1004 PUSHs (sv_2mortal (newSViv (w))); 1544 PUSHs (sv_2mortal (newSViv (w)));
1005 PUSHs (sv_2mortal (newSViv (h))); 1545 PUSHs (sv_2mortal (newSViv (h)));
1006} 1546}
1007 1547
1008int 1548int
1009descent (CFPlus::Layout self) 1549descent (DC::Layout self)
1010 CODE: 1550 CODE:
1011{ 1551{
1012 PangoRectangle rect; 1552 PangoRectangle rect;
1013 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1553 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1014 pango_layout_line_get_pixel_extents (line, 0, &rect); 1554 pango_layout_line_get_pixel_extents (line, 0, &rect);
1015 RETVAL = PANGO_DESCENT (rect); 1555 RETVAL = PANGO_DESCENT (rect);
1016} 1556}
1017 OUTPUT: 1557 OUTPUT:
1018 RETVAL 1558 RETVAL
1019 1559
1020int 1560int
1021xy_to_index (CFPlus::Layout self, int x, int y) 1561xy_to_index (DC::Layout self, int x, int y)
1022 CODE: 1562 CODE:
1023{ 1563{
1024 int index, trailing; 1564 int index, trailing;
1025 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1565 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1026 RETVAL = index; 1566 RETVAL = index + trailing;
1027} 1567}
1028 OUTPUT: 1568 OUTPUT:
1029 RETVAL 1569 RETVAL
1030 1570
1031void 1571void
1032cursor_pos (CFPlus::Layout self, int index) 1572cursor_pos (DC::Layout self, int index)
1033 PPCODE: 1573 PPCODE:
1034{ 1574{
1035 PangoRectangle strong_pos; 1575 PangoRectangle pos;
1036 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1576 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1037 1577
1038 EXTEND (SP, 3); 1578 EXTEND (SP, 3);
1039 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1579 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1040 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1580 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1041 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1581 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1042} 1582}
1043 1583
1044void 1584void
1045render (CFPlus::Layout self, float x, float y, int flags = 0) 1585index_to_line_x (DC::Layout self, int index, int trailing = 0)
1046 PPCODE: 1586 PPCODE:
1587{
1588 int line, x;
1589
1590 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1591#if !PANGO_VERSION_CHECK (1, 17, 3)
1592 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1593 --line;
1594#endif
1595 EXTEND (SP, 2);
1596 PUSHs (sv_2mortal (newSViv (line)));
1597 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1598}
1599
1600void
1601line_x_to_index (DC::Layout self, int line, int x)
1602 PPCODE:
1603{
1604 PangoLayoutLine *lp;
1605 int index, trailing;
1606
1607 if (line < 0)
1608 XSRETURN_EMPTY;
1609
1610 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1611 XSRETURN_EMPTY; /* do better */
1612
1613 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1614
1615 EXTEND (SP, 2);
1616 if (GIMME_V == G_SCALAR)
1617 PUSHs (sv_2mortal (newSViv (index + trailing)));
1618 else
1619 {
1620 PUSHs (sv_2mortal (newSViv (index)));
1621 PUSHs (sv_2mortal (newSViv (trailing)));
1622 }
1623}
1624
1625void
1626render (DC::Layout self, float x, float y, int flags = 0)
1627 CODE:
1628 rc_clear (self->rc);
1047 pango_opengl_render_layout_subpixel ( 1629 pango_opengl_render_layout_subpixel (
1048 self->pl, 1630 self->pl,
1631 self->rc,
1049 x * PANGO_SCALE, y * PANGO_SCALE, 1632 x * PANGO_SCALE, y * PANGO_SCALE,
1050 self->r, self->g, self->b, self->a, 1633 self->r, self->g, self->b, self->a,
1051 flags 1634 flags
1052 ); 1635 );
1636 // we assume that context_change actually clears/frees stuff
1637 // and does not do any recomputation...
1638 pango_layout_context_changed (self->pl);
1053 1639
1054MODULE = CFPlus PACKAGE = CFPlus::Texture
1055
1056void 1640void
1057pad2pot (SV *data_, SV *w_, SV *h_) 1641draw (DC::Layout self)
1058 CODE: 1642 CODE:
1059{ 1643{
1060 int ow = SvIV (w_); 1644 glEnable (GL_TEXTURE_2D);
1061 int oh = SvIV (h_); 1645 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1646 glEnable (GL_BLEND);
1647 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1648 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1649 glEnable (GL_ALPHA_TEST);
1650 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1062 1651
1063 if (ow && oh) 1652 rc_draw (self->rc);
1653
1654 glDisable (GL_ALPHA_TEST);
1655 glDisable (GL_BLEND);
1656 glDisable (GL_TEXTURE_2D);
1657}
1658
1659MODULE = Deliantra::Client PACKAGE = DC::Texture
1660
1661PROTOTYPES: ENABLE
1662
1663void
1664pad (SV *data_, int ow, int oh, int nw, int nh)
1665 CODE:
1666{
1667 if ((nw != ow || nh != oh) && SvOK (data_))
1064 { 1668 {
1065 int nw = minpot (ow);
1066 int nh = minpot (oh);
1067
1068 if (nw != ow || nh != oh)
1069 {
1070 if (SvOK (data_))
1071 {
1072 STRLEN datalen; 1669 STRLEN datalen;
1073 char *data = SvPVbyte (data_, datalen); 1670 char *data = SvPVbyte (data_, datalen);
1074 int bpp = datalen / (ow * oh); 1671 int bpp = datalen / (ow * oh);
1075 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1672 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1076 1673
1077 SvPOK_only (result_); 1674 SvPOK_only (result_);
1078 SvCUR_set (result_, nw * nh * bpp); 1675 SvCUR_set (result_, nw * nh * bpp);
1079 1676
1080 memset (SvPVX (result_), 0, nw * nh * bpp); 1677 memset (SvPVX (result_), 0, nw * nh * bpp);
1081 while (oh--) 1678 while (oh--)
1082 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1679 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1083 1680
1084 sv_setsv (data_, result_); 1681 sv_setsv (data_, result_);
1085 }
1086
1087 sv_setiv (w_, nw);
1088 sv_setiv (h_, nh);
1089 }
1090 } 1682 }
1091} 1683}
1092 1684
1093void 1685void
1094draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1686draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1100{ 1692{
1101 HV *hv = (HV *)SvRV (self); 1693 HV *hv = (HV *)SvRV (self);
1102 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1694 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1103 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1695 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1104 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1696 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1697
1698 if (name <= 0)
1699 XSRETURN_EMPTY;
1105 1700
1106 if (items < 5) 1701 if (items < 5)
1107 { 1702 {
1108 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1703 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1109 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1704 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1137 glDisable (GL_ALPHA_TEST); 1732 glDisable (GL_ALPHA_TEST);
1138 glDisable (GL_BLEND); 1733 glDisable (GL_BLEND);
1139 } 1734 }
1140} 1735}
1141 1736
1142MODULE = CFPlus PACKAGE = CFPlus::Map 1737void
1738draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1739 PROTOTYPE: @
1740 CODE:
1741{
1742 glEnable (GL_BLEND);
1743 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1744 glEnable (GL_TEXTURE_2D);
1745 glBindTexture (GL_TEXTURE_2D, name1);
1143 1746
1144CFPlus::Map 1747 glColor3f (intensity, intensity, intensity);
1145new (SV *class, int map_width, int map_height) 1748 glPushMatrix ();
1749 glScalef (1./3, 1./3, 1.);
1750
1751 if (blend > 0.f)
1752 {
1753 float dx3 = dx * -3.f / w;
1754 float dy3 = dy * -3.f / h;
1755 GLfloat env_color[4] = { 0., 0., 0., blend };
1756
1757 /* interpolate the two shadow textures */
1758 /* stage 0 == rgb(glcolor) + alpha(t0) */
1759 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1760
1761 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1762 gl.ActiveTexture (GL_TEXTURE1);
1763 glEnable (GL_TEXTURE_2D);
1764 glBindTexture (GL_TEXTURE_2D, name2);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1766
1767 /* rgb == rgb(glcolor) */
1768 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1771
1772 /* alpha = interpolate t0, t1 by env_alpha */
1773 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1774
1775 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1781
1782 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1784
1785 glBegin (GL_QUADS);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1789 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1790 glEnd ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 gl.ActiveTexture (GL_TEXTURE0);
1794 }
1795 else
1796 {
1797 /* simple blending of one texture, also opengl <1.3 path */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1799
1800 glBegin (GL_QUADS);
1801 glTexCoord2f (0, 0); glVertex2f (0, 0);
1802 glTexCoord2f (0, t); glVertex2f (0, h);
1803 glTexCoord2f (s, t); glVertex2f (w, h);
1804 glTexCoord2f (s, 0); glVertex2f (w, 0);
1805 glEnd ();
1806 }
1807
1808 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1809 {
1810 int x, y;
1811 int dx3 = dx * 3;
1812 int dy3 = dy * 3;
1813
1814 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1815 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1816 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1817 glTranslatef (-1., -1., 0);
1818 glBegin (GL_QUADS);
1819
1820 for (y = 1; y < h; y += 3)
1821 {
1822 int y1 = y - dy3;
1823 int y1valid = y1 >= 0 && y1 < h;
1824
1825 for (x = 1; x < w; x += 3)
1826 {
1827 int x1 = x - dx3;
1828 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1829 uint8_t h2;
1830
1831 if (y1valid && x1 >= 0 && x1 < w)
1832 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1833 else
1834 h2 = 1; /* out of range == invisible */
1835
1836 if (h1 || h2)
1837 {
1838 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1839 glColor4f (1., 1., 1., alpha);
1840
1841 glTexCoord2f (0, 0.); glVertex2i (x , y );
1842 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1843 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1844 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1845 }
1846 }
1847 }
1848 }
1849
1850 glEnd ();
1851
1852 glPopMatrix ();
1853
1854 glDisable (GL_TEXTURE_2D);
1855 glDisable (GL_BLEND);
1856}
1857
1858IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1859 CODE:
1860{
1861 GLint width;
1862 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1863 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1864 RETVAL = width > 0;
1865}
1866 OUTPUT:
1867 RETVAL
1868
1869MODULE = Deliantra::Client PACKAGE = DC::Map
1870
1871PROTOTYPES: DISABLE
1872
1873DC::Map
1874new (SV *klass)
1146 CODE: 1875 CODE:
1147 New (0, RETVAL, 1, struct map); 1876 New (0, RETVAL, 1, struct map);
1148 RETVAL->x = 0; 1877 RETVAL->x = 0;
1149 RETVAL->y = 0; 1878 RETVAL->y = 0;
1150 RETVAL->w = map_width; 1879 RETVAL->w = 0;
1151 RETVAL->h = map_height; 1880 RETVAL->h = 0;
1152 RETVAL->ox = 0; 1881 RETVAL->ox = 0;
1153 RETVAL->oy = 0; 1882 RETVAL->oy = 0;
1154 RETVAL->faces = 8192; 1883 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1155 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1884 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1156 RETVAL->texs = 8192;
1157 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1158 RETVAL->rows = 0; 1885 RETVAL->rows = 0;
1159 RETVAL->row = 0; 1886 RETVAL->row = 0;
1160 OUTPUT: 1887 OUTPUT:
1161 RETVAL 1888 RETVAL
1162 1889
1163void 1890void
1164DESTROY (CFPlus::Map self) 1891DESTROY (DC::Map self)
1165 CODE: 1892 CODE:
1166{ 1893{
1167 map_clear (self); 1894 map_clear (self);
1168 Safefree (self->face); 1895 Safefree (self->face2tile);
1169 Safefree (self->tex); 1896 Safefree (self->tex);
1170 Safefree (self); 1897 Safefree (self);
1171} 1898}
1172 1899
1173void 1900void
1901resize (DC::Map self, int map_width, int map_height)
1902 CODE:
1903 self->w = map_width;
1904 self->h = map_height;
1905
1906void
1174clear (CFPlus::Map self) 1907clear (DC::Map self)
1175 CODE: 1908 CODE:
1176 map_clear (self); 1909 map_clear (self);
1177 1910
1178void 1911void
1179set_face (CFPlus::Map self, int face, int texid) 1912set_tileid (DC::Map self, int face, int tile)
1180 CODE: 1913 CODE:
1181{ 1914{
1182 while (self->faces <= face) 1915 need_facenum (self, face); self->face2tile [face] = tile;
1183 { 1916 need_texid (self, tile);
1184 Append (mapface, self->face, self->faces, self->faces);
1185 self->faces *= 2;
1186 }
1187
1188 self->face [face] = texid;
1189} 1917}
1190 1918
1191void 1919void
1920set_smooth (DC::Map self, int face, int smooth, int level)
1921 CODE:
1922{
1923 tileid texid;
1924 maptex *tex;
1925
1926 if (face < 0 || face >= self->faces)
1927 return;
1928
1929 if (smooth < 0 || smooth >= self->faces)
1930 return;
1931
1932 texid = self->face2tile [face];
1933
1934 if (!texid)
1935 return;
1936
1937 tex = self->tex + texid;
1938 tex->smoothtile = self->face2tile [smooth];
1939 tex->smoothlevel = level;
1940}
1941
1942void
1192set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1943set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1193 CODE: 1944 CODE:
1194{ 1945{
1195 while (self->texs <= texid) 1946 need_texid (self, texid);
1196 {
1197 Append (maptex, self->tex, self->texs, self->texs);
1198 self->texs *= 2;
1199 }
1200 1947
1201 { 1948 {
1202 maptex *tex = self->tex + texid; 1949 maptex *tex = self->tex + texid;
1203 1950
1204 tex->name = name; 1951 tex->name = name;
1220 // use uglier nearest interpolation because linear suffers 1967 // use uglier nearest interpolation because linear suffers
1221 // from transparent color bleeding and ugly wrapping effects. 1968 // from transparent color bleeding and ugly wrapping effects.
1222 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1969 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1223} 1970}
1224 1971
1972void
1973expire_textures (DC::Map self, int texid, int count)
1974 PPCODE:
1975 for (; texid < self->texs && count; ++texid, --count)
1976 {
1977 maptex *tex = self->tex + texid;
1978
1979 if (tex->name)
1980 {
1981 if (tex->unused)
1982 {
1983 tex->name = 0;
1984 tex->unused = 0;
1985 XPUSHs (sv_2mortal (newSViv (texid)));
1986 }
1987 else
1988 tex->unused = 1;
1989 }
1990 }
1991
1225int 1992int
1226ox (CFPlus::Map self) 1993ox (DC::Map self)
1227 ALIAS: 1994 ALIAS:
1228 oy = 1 1995 oy = 1
1229 x = 2 1996 x = 2
1230 y = 3 1997 y = 3
1231 w = 4 1998 w = 4
1242 } 2009 }
1243 OUTPUT: 2010 OUTPUT:
1244 RETVAL 2011 RETVAL
1245 2012
1246void 2013void
1247scroll (CFPlus::Map self, int dx, int dy) 2014scroll (DC::Map self, int dx, int dy)
1248 CODE: 2015 CODE:
1249{ 2016{
1250 if (dx > 0) 2017 if (dx > 0)
1251 map_blank (self, self->x, self->y, dx, self->h); 2018 map_blank (self, self->x, self->y, dx, self->h);
1252 else if (dx < 0) 2019 else if (dx < 0)
1253 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2020 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1254 2021
1255 if (dy > 0) 2022 if (dy > 0)
1256 map_blank (self, self->x, self->y, self->w, dy); 2023 map_blank (self, self->x, self->y, self->w, dy);
1257 else if (dy < 0) 2024 else if (dy < 0)
1258 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2025 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1259 2026
1260 self->ox += dx; self->x += dx; 2027 self->ox += dx; self->x += dx;
1261 self->oy += dy; self->y += dy; 2028 self->oy += dy; self->y += dy;
1262 2029
1263 while (self->y < 0) 2030 while (self->y < 0)
1267 self->rows += MAP_EXTEND_Y; 2034 self->rows += MAP_EXTEND_Y;
1268 self->y += MAP_EXTEND_Y; 2035 self->y += MAP_EXTEND_Y;
1269 } 2036 }
1270} 2037}
1271 2038
1272void 2039SV *
1273map1a_update (CFPlus::Map self, SV *data_, int extmap) 2040map1a_update (DC::Map self, SV *data_)
1274 CODE: 2041 CODE:
1275{ 2042{
1276 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2043 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1277 uint8_t *data_end = (uint8_t *)SvEND (data_); 2044 uint8_t *data_end = (uint8_t *)SvEND (data_);
1278 mapcell *cell; 2045 mapcell *cell;
1279 int x, y, flags; 2046 int x, y, z, flags;
2047 AV *missing = newAV ();
2048 RETVAL = newRV_noinc ((SV *)missing);
1280 2049
1281 while (data < data_end - 1) 2050 while (data < data_end - 1)
1282 { 2051 {
1283 flags = (data [0] << 8) + data [1]; data += 2; 2052 flags = (data [0] << 8) + data [1]; data += 2;
1284 2053
1297 2066
1298 //TODO: don't trust server data to be in-range(!) 2067 //TODO: don't trust server data to be in-range(!)
1299 2068
1300 if (flags & 8) 2069 if (flags & 8)
1301 { 2070 {
2071 uint8_t ext, cmd;
2072
1302 if (extmap) 2073 do
1303 { 2074 {
1304 uint8_t ext, cmd; 2075 ext = *data++;
2076 cmd = ext & 0x7f;
1305 2077
1306 do 2078 if (cmd < 4)
2079 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2080 else if (cmd == 5) // health
1307 { 2081 {
1308 ext = *data++;
1309 cmd = ext & 0x3f;
1310
1311 if (cmd < 4)
1312 cell->darkness = 255 - ext * 64 + 1;
1313 else if (cmd == 5) // health
1314 {
1315 cell->stat_width = 1; 2082 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 2083 cell->stat_hp = *data++;
1317 }
1318 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width
1321 {
1322 if (*data == 4)
1323 ; // decode player tag
1324
1325 data += *data + 1;
1326 }
1327 else if (cmd == 8) // cell flags
1328 cell->flags = *data++;
1329 else if (ext & 0x40) // unknown, multibyte => skip
1330 data += *data + 1;
1331 else
1332 data++;
1333 } 2084 }
1334 while (ext & 0x80); 2085 else if (cmd == 6) // monster width
2086 cell->stat_width = *data++ + 1;
2087 else if (cmd == 0x47)
2088 {
2089 if (*data == 1) cell->player = data [1];
2090 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2091 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2092 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2093
2094 data += *data + 1;
2095 }
2096 else if (cmd == 8) // cell flags
2097 cell->flags = *data++;
2098 else if (ext & 0x40) // unknown, multibyte => skip
2099 data += *data + 1;
2100 else
2101 data++;
1335 } 2102 }
1336 else 2103 while (ext & 0x80);
1337 cell->darkness = *data++ + 1;
1338
1339 } 2104 }
1340 2105
2106 for (z = 0; z <= 2; ++z)
1341 if (flags & 4) 2107 if (flags & (4 >> z))
1342 { 2108 {
1343 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2109 faceid face = (data [0] << 8) + data [1]; data += 2;
2110 need_facenum (self, face);
2111 cell->tile [z] = self->face2tile [face];
2112
2113 if (cell->tile [z])
2114 {
2115 maptex *tex = self->tex + cell->tile [z];
2116 tex->unused = 0;
2117 if (!tex->name)
2118 av_push (missing, newSViv (cell->tile [z]));
2119
2120 if (tex->smoothtile)
2121 {
2122 maptex *smooth = self->tex + tex->smoothtile;
2123 smooth->unused = 0;
2124 if (!smooth->name)
2125 av_push (missing, newSViv (tex->smoothtile));
2126 }
2127 }
1344 } 2128 }
1345
1346 if (flags & 2)
1347 {
1348 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1349 }
1350
1351 if (flags & 1)
1352 {
1353 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1354 }
1355 } 2129 }
1356 else 2130 else
1357 cell->darkness = 0; 2131 CELL_CLEAR (cell);
1358 } 2132 }
1359} 2133}
2134 OUTPUT:
2135 RETVAL
1360 2136
1361SV * 2137SV *
1362mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2138mapmap (DC::Map self, int x0, int y0, int w, int h)
1363 CODE: 2139 CODE:
1364{ 2140{
1365 int x1, x; 2141 int x1, x;
1366 int y1, y; 2142 int y1, y;
1367 int z; 2143 int z;
1380 ? self->row + y 2156 ? self->row + y
1381 : 0; 2157 : 0;
1382 2158
1383 for (x = x0; x < x1; x++) 2159 for (x = x0; x < x1; x++)
1384 { 2160 {
1385 int r = 32, g = 32, b = 32, a = 192; 2161 unsigned int r = 32, g = 32, b = 32, a = 192;
1386 2162
1387 if (row && row->c0 <= x && x < row->c1) 2163 if (row && row->c0 <= x && x < row->c1)
1388 { 2164 {
1389 mapcell *cell = row->col + (x - row->c0); 2165 mapcell *cell = row->col + (x - row->c0);
1390 2166
1391 for (z = 0; z <= 0; z++) 2167 for (z = 0; z <= 0; z++)
1392 { 2168 {
1393 mapface face = cell->face [z];
1394
1395 if (face)
1396 {
1397 maptex tex = self->tex [face]; 2169 maptex tex = self->tex [cell->tile [z]];
1398 int a0 = 255 - tex.a; 2170 int a0 = 255 - tex.a;
1399 int a1 = tex.a; 2171 int a1 = tex.a;
1400 2172
1401 r = (r * a0 + tex.r * a1) / 255; 2173 r = div255 (r * a0 + tex.r * a1);
1402 g = (g * a0 + tex.g * a1) / 255; 2174 g = div255 (g * a0 + tex.g * a1);
1403 b = (b * a0 + tex.b * a1) / 255; 2175 b = div255 (b * a0 + tex.b * a1);
1404 a = (a * a0 + tex.a * a1) / 255; 2176 a = div255 (a * a0 + tex.a * a1);
1405 }
1406 } 2177 }
1407 } 2178 }
1408 2179
1409 *map++ = (r ) 2180 *map++ = (r )
1410 | (g << 8) 2181 | (g << 8)
1411 | (b << 16) 2182 | (b << 16)
1412 | (a << 24); 2183 | (a << 24);
1413 } 2184 }
1414 } 2185 }
1415 2186
1416 RETVAL = map_sv; 2187 RETVAL = map_sv;
1417} 2188}
1418 OUTPUT: 2189 OUTPUT:
1419 RETVAL 2190 RETVAL
1420 2191
1421void 2192void
1422draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2193draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1423 CODE: 2194 CODE:
1424{ 2195{
1425 int vx, vy;
1426 int x, y, z; 2196 int x, y, z;
1427 int last_name;
1428 mapface face;
1429 2197
1430 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2198 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1431 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2199 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2200 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2201 smooth_key skey;
2202 int pl_x, pl_y;
2203 maptex pl_tex;
2204 rc_t *rc = rc_alloc ();
2205 rc_t *rc_ov = rc_alloc ();
2206 rc_key_t key;
2207 rc_array_t *arr;
1432 2208
1433 /* 2209 pl_tex.name = 0;
1434 int vx = self->vx = self->w >= sw
1435 ? self->x + (self->w - sw) / 2
1436 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1437 2210
1438 int vy = self->vy = self->h >= sh 2211 // that's current max. sorry.
1439 ? self->y + (self->h - sh) / 2 2212 if (sw > 255) sw = 255;
1440 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2213 if (sh > 255) sh = 255;
1441 */
1442 2214
1443 glColor4ub (255, 255, 255, 255); 2215 // clear key, in case of extra padding
2216 memset (&skey, 0, sizeof (skey));
2217
2218 memset (&key, 0, sizeof (key));
2219 key.r = 255;
2220 key.g = 255;
2221 key.b = 255;
2222 key.a = 255;
2223 key.mode = GL_QUADS;
2224 key.format = GL_T2F_V3F;
2225
2226 mx += self->x;
2227 my += self->y;
2228
2229 // first pass: determine smooth_max
2230 // rather ugly, if you ask me
2231 // could also be stored inside mapcell and updated on change
2232 memset (smooth_max, 0, sizeof (smooth_max));
2233
2234 for (y = 0; y < sh; y++)
2235 if (0 <= y + my && y + my < self->rows)
2236 {
2237 maprow *row = self->row + (y + my);
2238
2239 for (x = 0; x < sw; x++)
2240 if (row->c0 <= x + mx && x + mx < row->c1)
2241 {
2242 mapcell *cell = row->col + (x + mx - row->c0);
2243
2244 smooth_max[x + 1][y + 1] =
2245 MAX (self->tex [cell->tile [0]].smoothlevel,
2246 MAX (self->tex [cell->tile [1]].smoothlevel,
2247 self->tex [cell->tile [2]].smoothlevel));
2248 }
2249 }
1444 2250
1445 glEnable (GL_BLEND); 2251 glEnable (GL_BLEND);
1446 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2252 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1447 glEnable (GL_TEXTURE_2D);
1448 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2253 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1449 2254
1450 glBegin (GL_QUADS);
1451
1452 last_name = 0;
1453
1454 for (z = 0; z < 3; z++) 2255 for (z = 0; z <= 2; z++)
2256 {
2257 memset (smooth_level, 0, sizeof (smooth_level));
2258 key.texname = -1;
2259
1455 for (y = 0; y < sh; y++) 2260 for (y = 0; y < sh; y++)
1456 if (0 <= y + vy && y + vy < self->rows) 2261 if (0 <= y + my && y + my < self->rows)
1457 { 2262 {
1458 maprow *row = self->row + (y + vy); 2263 maprow *row = self->row + (y + my);
1459 2264
1460 for (x = 0; x < sw; x++) 2265 for (x = 0; x < sw; x++)
1461 if (row->c0 <= x + vx && x + vx < row->c1) 2266 if (row->c0 <= x + mx && x + mx < row->c1)
1462 { 2267 {
1463 mapcell *cell = row->col + (x + vx - row->c0); 2268 mapcell *cell = row->col + (x + mx - row->c0);
1464
1465 face = cell->face [z]; 2269 tileid tile = cell->tile [z];
2270
2271 if (tile)
2272 {
2273 maptex tex = self->tex [tile];
2274 int px, py;
1466 2275
1467 if (face && face < self->texs) 2276 if (key.texname != tex.name)
2277 {
2278 self->tex [tile].unused = 0;
2279
2280 if (!tex.name)
2281 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2282
2283 key.texname = tex.name;
2284 arr = rc_array (rc, &key);
2285 }
2286
2287 px = (x + 1) * Th - tex.w;
2288 py = (y + 1) * Tw - tex.h;
2289
2290 if (expect_false (cell->player == player) && expect_false (z == 2))
2291 {
2292 pl_x = px;
2293 pl_y = py;
2294 pl_tex = tex;
2295 continue;
2296 }
2297
2298 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2299 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2300 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2301 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2302
2303 // update smooth hash
2304 if (tex.smoothtile)
2305 {
2306 skey.tile = tex.smoothtile;
2307 skey.level = tex.smoothlevel;
2308
2309 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2310
2311 // add bits to current tile and all neighbours. skey.x|y is
2312 // shifted +1|+1 so we always stay positive.
2313
2314 // bits is ___n cccc CCCC bbbb
2315 // n do not draw borders&corners
2316 // c draw these corners, but...
2317 // C ... not these
2318 // b draw these borders
2319
2320 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2321 // ┃· ·· ·┃ ━━
2322
2323 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2324 // ·· ·· ·┏ ┓·
2325
2326 // full tile
2327 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2328
2329 // borders
2330 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2331 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2332 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2333 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2334
2335 // corners
2336 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2337 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2338 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2339 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2340 }
2341 }
2342
2343 if (expect_false (z == 2) && expect_false (cell->flags))
2344 {
2345 // overlays such as the speech bubble, probably more to come
2346 if (cell->flags & 1)
2347 {
2348 rc_key_t key_ov = key;
2349 maptex tex = self->tex [TEXID_SPEECH];
2350 rc_array_t *arr;
2351 int px = x * Tw + Tw * 2 / 32;
2352 int py = y * Th - Th * 6 / 32;
2353
2354 key_ov.texname = tex.name;
2355 arr = rc_array (rc_ov, &key_ov);
2356
2357 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2358 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2360 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2361 }
2362 }
2363 }
2364 }
2365
2366 rc_draw (rc);
2367 rc_clear (rc);
2368
2369 // go through all smoothlevels, lowest to highest, then draw.
2370 // this is basically counting sort
2371 {
2372 int w, b;
2373
2374 glEnable (GL_TEXTURE_2D);
2375 glBegin (GL_QUADS);
2376 for (w = 0; w < 256 / 32; ++w)
2377 {
2378 uint32_t smask = smooth_level [w];
2379 if (smask)
2380 for (b = 0; b < 32; ++b)
2381 if (smask & (((uint32_t)1) << b))
1468 { 2382 {
1469 maptex tex = self->tex [face]; 2383 int level = (w << 5) | b;
1470 int px = (x + 1) * 32 - tex.w; 2384 HE *he;
1471 int py = (y + 1) * 32 - tex.h;
1472 2385
1473 if (last_name != tex.name) 2386 hv_iterinit (smooth);
2387 while ((he = hv_iternext (smooth)))
1474 { 2388 {
1475 glEnd (); 2389 smooth_key *skey = (smooth_key *)HeKEY (he);
1476 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2390 IV bits = SvIVX (HeVAL (he));
1477 glBegin (GL_QUADS);
1478 }
1479 2391
1480 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1481 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1482 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1483 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1484 }
1485
1486 if (cell->flags && z == 2)
1487 {
1488 if (cell->flags & 1) 2392 if (!(bits & 0x1000)
2393 && skey->level == level
2394 && level > smooth_max [skey->x][skey->y])
1489 { 2395 {
1490 maptex tex = self->tex [1]; 2396 maptex tex = self->tex [skey->tile];
1491 int px = (x + 1) * 32 - tex.w + 2; 2397 int px = (((int)skey->x) - 1) * Tw;
1492 int py = (y + 1) * 32 - tex.h - 6; 2398 int py = (((int)skey->y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
1493 2403
2404 if (tex.name)
2405 {
2406 // this time avoiding texture state changes
2407 // save gobs of state changes.
2408 if (key.texname != tex.name)
2409 {
2410 self->tex [skey->tile].unused = 0;
2411
1494 glEnd (); 2412 glEnd ();
1495 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1496 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
2415 }
1497 2416
2417 if (border)
2418 {
2419 float ox = border * dx;
2420
2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2425 }
2426
2427 if (corner)
2428 {
2429 float ox = corner * dx;
2430
1498 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1499 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1500 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1501 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2435 }
2436 }
2437 }
1502 } 2438 }
1503 } 2439 }
1504 }
1505 } 2440 }
1506 2441
1507 glEnd (); 2442 glEnd ();
1508
1509 glDisable (GL_TEXTURE_2D); 2443 glDisable (GL_TEXTURE_2D);
2444 key.texname = -1;
2445 }
2446
2447 hv_clear (smooth);
2448 }
2449
2450 if (pl_tex.name)
2451 {
2452 maptex tex = pl_tex;
2453 int px = pl_x + sdx;
2454 int py = pl_y + sdy;
2455
2456 key.texname = tex.name;
2457 arr = rc_array (rc, &key);
2458
2459 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2460 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2461 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2462 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2463
2464 rc_draw (rc);
2465 }
2466
2467 rc_draw (rc_ov);
2468 rc_clear (rc_ov);
2469
1510 glDisable (GL_BLEND); 2470 glDisable (GL_BLEND);
2471 rc_free (rc);
2472 rc_free (rc_ov);
1511 2473
1512 // top layer: overlays such as the health bar 2474 // top layer: overlays such as the health bar
1513 for (y = 0; y < sh; y++) 2475 for (y = 0; y < sh; y++)
1514 if (0 <= y + vy && y + vy < self->rows) 2476 if (0 <= y + my && y + my < self->rows)
1515 { 2477 {
1516 maprow *row = self->row + (y + vy); 2478 maprow *row = self->row + (y + my);
1517 2479
1518 for (x = 0; x < sw; x++) 2480 for (x = 0; x < sw; x++)
1519 if (row->c0 <= x + vx && x + vx < row->c1) 2481 if (row->c0 <= x + mx && x + mx < row->c1)
1520 { 2482 {
1521 mapcell *cell = row->col + (x + vx - row->c0); 2483 mapcell *cell = row->col + (x + mx - row->c0);
1522 2484
1523 int px = x * 32; 2485 int px = x * Tw;
1524 int py = y * 32; 2486 int py = y * Th;
2487
2488 if (expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
1525 2493
1526 if (cell->stat_hp) 2494 if (cell->stat_hp)
1527 { 2495 {
1528 int width = cell->stat_width * 32; 2496 int width = cell->stat_width * Tw;
1529 int thick = sh / 28 + 1 + cell->stat_width; 2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1530 2498
1531 glColor3ub (0, 0, 0); 2499 glColor3ub (0, 0, 0);
1532 glRectf (px + 1, py - thick - 2, 2500 glRectf (px + 1, py - thick - 2,
1533 px + width - 1, py); 2501 px + width - 1, py);
1534 2502
1540 } 2508 }
1541 } 2509 }
1542} 2510}
1543 2511
1544void 2512void
1545draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1546 CODE: 2514 CODE:
1547{ 2515{
1548 static float color[16][3] = { 2516 static float color[16][3] = {
1549 { 0.00F, 0.00F, 0.00F }, 2517 { 0.00f, 0.00f, 0.00f },
1550 { 1.00F, 1.00F, 1.00F }, 2518 { 1.00f, 1.00f, 1.00f },
1551 { 0.00F, 0.00F, 0.55F }, 2519 { 0.00f, 0.00f, 0.55f },
1552 { 1.00F, 0.00F, 0.00F }, 2520 { 1.00f, 0.00f, 0.00f },
1553 2521
1554 { 1.00F, 0.54F, 0.00F }, 2522 { 1.00f, 0.54f, 0.00f },
1555 { 0.11F, 0.56F, 1.00F }, 2523 { 0.11f, 0.56f, 1.00f },
1556 { 0.93F, 0.46F, 0.00F }, 2524 { 0.93f, 0.46f, 0.00f },
1557 { 0.18F, 0.54F, 0.34F }, 2525 { 0.18f, 0.54f, 0.34f },
1558 2526
1559 { 0.56F, 0.73F, 0.56F }, 2527 { 0.56f, 0.73f, 0.56f },
1560 { 0.80F, 0.80F, 0.80F }, 2528 { 0.80f, 0.80f, 0.80f },
1561 { 0.55F, 0.41F, 0.13F }, 2529 { 0.55f, 0.41f, 0.13f },
1562 { 0.99F, 0.77F, 0.26F }, 2530 { 0.99f, 0.77f, 0.26f },
1563 2531
1564 { 0.74F, 0.65F, 0.41F }, 2532 { 0.74f, 0.65f, 0.41f },
1565 2533
1566 { 0.00F, 1.00F, 1.00F }, 2534 { 0.00f, 1.00f, 1.00f },
1567 { 1.00F, 0.00F, 1.00F }, 2535 { 1.00f, 0.00f, 1.00f },
1568 { 1.00F, 1.00F, 0.00F }, 2536 { 1.00f, 1.00f, 0.00f },
1569 }; 2537 };
1570 2538
1571 int x, y; 2539 int x, y;
1572 2540
1573 glEnable (GL_TEXTURE_2D); 2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
1574 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1575 glEnable (GL_BLEND); 2549 glEnable (GL_BLEND);
1576 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1577 glBegin (GL_QUADS); 2551 glBegin (GL_QUADS);
1578 2552
1579 for (y = 0; y < h; y++) 2553 for (y = 0; y < h; y++)
1583 2557
1584 if (m) 2558 if (m)
1585 { 2559 {
1586 float *c = color [m & 15]; 2560 float *c = color [m & 15];
1587 2561
1588 float tx1 = m & 0x40 ? 0.5 : 0.; 2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
1589 float tx2 = tx1 + 0.5; 2563 float tx2 = tx1 + 0.5f;
1590 2564
1591 glColor4f (c[0], c[1], c[2], 0.75); 2565 glColor4f (c[0], c[1], c[2], 1);
1592 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1593 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1594 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1595 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1596 } 2570 }
1600 glDisable (GL_BLEND); 2574 glDisable (GL_BLEND);
1601 glDisable (GL_TEXTURE_2D); 2575 glDisable (GL_TEXTURE_2D);
1602} 2576}
1603 2577
1604void 2578void
1605fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1606 PPCODE: 2580 PPCODE:
1607{ 2581{
1608 int vx, vy;
1609 int x, y; 2582 int x, y;
1610 int sw4 = (sw + 3) & ~3; 2583 int sw1 = sw + 2;
2584 int sh1 = sh + 2;
2585 int sh3 = sh * 3;
2586 int sw3 = sw * 3;
1611 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1612 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1613 2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1614 memset (darkness, 255, sw4 * sh); 2590 memset (darkness1, 0, sw1*sh1);
2591
1615 SvPOK_only (darkness_sv); 2592 SvPOK_only (darkness3_sv);
1616 SvCUR_set (darkness_sv, sw4 * sh); 2593 SvCUR_set (darkness3_sv, sw3 * sh3);
1617 2594
1618 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2595 mx += self->x - 1;
1619 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2596 my += self->y - 1;
1620 2597
1621 for (y = 0; y < sh; y++) 2598 for (y = 0; y < sh1; y++)
1622 if (0 <= y + vy && y + vy < self->rows) 2599 if (0 <= y + my && y + my < self->rows)
1623 { 2600 {
1624 maprow *row = self->row + (y + vy); 2601 maprow *row = self->row + (y + my);
1625 2602
1626 for (x = 0; x < sw; x++) 2603 for (x = 0; x < sw1; x++)
1627 if (row->c0 <= x + vx && x + vx < row->c1) 2604 if (row->c0 <= x + mx && x + mx < row->c1)
1628 { 2605 {
1629 mapcell *cell = row->col + (x + vx - row->c0); 2606 mapcell *cell = row->col + (x + mx - row->c0);
1630 2607
1631 darkness[y * sw4 + x] = cell->darkness 2608 darkness1 [y * sw1 + x] = cell->darkness
1632 ? 255 - (cell->darkness - 1) 2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1633 : 255 - FOW_DARKNESS; 2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1634 } 2611 }
1635 } 2612 }
1636 2613
2614 for (y = 0; y < sh; ++y)
2615 for (x = 0; x < sw; ++x)
2616 {
2617 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2618 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2619 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2620 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2621 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2622 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2623 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2624 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2625 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2626
2627 uint8_t r11 = (d11 + d21 + d12) / 3;
2628 uint8_t r21 = d21;
2629 uint8_t r31 = (d21 + d31 + d32) / 3;
2630
2631 uint8_t r12 = d12;
2632 uint8_t r22 = d22;
2633 uint8_t r32 = d32;
2634
2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2636 uint8_t r23 = d23;
2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2638
2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2648 }
2649
2650 free (darkness1);
2651
1637 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
1638 PUSHs (sv_2mortal (newSViv (sw4))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
1639 PUSHs (sv_2mortal (newSViv (sh))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
1640 PUSHs (darkness_sv); 2655 PUSHs (darkness3_sv);
1641} 2656}
1642 2657
1643SV * 2658SV *
1644get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2659get_rect (DC::Map self, int x0, int y0, int w, int h)
1645 CODE: 2660 CODE:
1646{ 2661{
1647 int x, y, x1, y1; 2662 int x, y, x1, y1;
1648 SV *data_sv = newSV (w * h * 7 + 5); 2663 SV *data_sv = newSV (w * h * 7 + 5);
1649 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2664 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1674 if (row && row->c0 <= x && x < row->c1) 2689 if (row && row->c0 <= x && x < row->c1)
1675 { 2690 {
1676 mapcell *cell = row->col + (x - row->c0); 2691 mapcell *cell = row->col + (x - row->c0);
1677 uint8_t flags = 0; 2692 uint8_t flags = 0;
1678 2693
1679 if (cell->face [0]) flags |= 1; 2694 if (cell->tile [0]) flags |= 1;
1680 if (cell->face [1]) flags |= 2; 2695 if (cell->tile [1]) flags |= 2;
1681 if (cell->face [2]) flags |= 4; 2696 if (cell->tile [2]) flags |= 4;
1682 2697
1683 *data++ = flags; 2698 *data++ = flags;
1684 2699
1685 if (flags & 1) 2700 if (flags & 1)
1686 { 2701 {
2702 tileid tile = cell->tile [0];
1687 *data++ = cell->face [0] >> 8; 2703 *data++ = tile >> 8;
1688 *data++ = cell->face [0]; 2704 *data++ = tile;
1689 } 2705 }
1690 2706
1691 if (flags & 2) 2707 if (flags & 2)
1692 { 2708 {
2709 tileid tile = cell->tile [1];
1693 *data++ = cell->face [1] >> 8; 2710 *data++ = tile >> 8;
1694 *data++ = cell->face [1]; 2711 *data++ = tile;
1695 } 2712 }
1696 2713
1697 if (flags & 4) 2714 if (flags & 4)
1698 { 2715 {
2716 tileid tile = cell->tile [2];
1699 *data++ = cell->face [2] >> 8; 2717 *data++ = tile >> 8;
1700 *data++ = cell->face [2]; 2718 *data++ = tile;
1701 } 2719 }
1702 } 2720 }
1703 else 2721 else
1704 *data++ = 0; 2722 *data++ = 0;
1705 } 2723 }
1706 } 2724 }
1707 2725
2726 /* if size is w*h + 5 then no data has been found */
2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2728 {
1708 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
1709 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2731 }
2732
1710 RETVAL = data_sv; 2733 RETVAL = data_sv;
1711} 2734}
1712 OUTPUT: 2735 OUTPUT:
1713 RETVAL 2736 RETVAL
1714 2737
1715void 2738void
1716set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2739set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1717 PPCODE: 2740 PPCODE:
1718{ 2741{
1719 int x, y, z; 2742 int x, y, z;
1720 int w, h; 2743 int w, h;
1721 int x1, y1; 2744 int x1, y1;
2745 STRLEN len;
2746 uint8_t *data, *end;
2747
2748 len = SvLEN (data_sv);
2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2751 end = data + len + 8;
2752
2753 if (len < 5)
2754 XSRETURN_EMPTY;
1722 2755
1723 if (*data++ != 0) 2756 if (*data++ != 0)
1724 return; /* version mismatch */ 2757 XSRETURN_EMPTY; /* version mismatch */
1725 2758
1726 w = *data++ << 8; w |= *data++; 2759 w = *data++ << 8; w |= *data++;
1727 h = *data++ << 8; h |= *data++; 2760 h = *data++ << 8; h |= *data++;
1728 2761
1729 // we need to do this 'cause we don't keep an absolute coord system for rows 2762 // we need to do this 'cause we don't keep an absolute coord system for rows
1741 { 2774 {
1742 maprow *row = map_get_row (self, y); 2775 maprow *row = map_get_row (self, y);
1743 2776
1744 for (x = x0; x < x1; x++) 2777 for (x = x0; x < x1; x++)
1745 { 2778 {
2779 uint8_t flags;
2780
2781 if (data + 7 >= end)
2782 XSRETURN_EMPTY;
2783
1746 uint8_t flags = *data++; 2784 flags = *data++;
1747 2785
1748 if (flags) 2786 if (flags)
1749 { 2787 {
1750 mapface face[3] = { 0, 0, 0 };
1751
1752 mapcell *cell = row_get_cell (row, x); 2788 mapcell *cell = row_get_cell (row, x);
2789 tileid tile[3] = { 0, 0, 0 };
1753 2790
1754 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2791 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1755 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2792 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1756 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2793 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1757 2794
1758 if (cell->darkness == 0) 2795 if (cell->darkness == 0)
1759 { 2796 {
1760 cell->darkness = 0; 2797 /*cell->darkness = 0;*/
2798 EXTEND (SP, 3);
1761 2799
1762 for (z = 0; z <= 2; z++) 2800 for (z = 0; z <= 2; z++)
1763 { 2801 {
1764 cell->face[z] = face[z]; 2802 tileid t = tile [z];
1765 2803
1766 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2804 if (t >= self->texs || (t && !self->tex [t].name))
2805 {
1767 XPUSHs (sv_2mortal (newSViv (face[z]))); 2806 PUSHs (sv_2mortal (newSViv (t)));
2807 need_texid (self, t);
2808 }
2809
2810 cell->tile [z] = t;
1768 } 2811 }
1769 } 2812 }
1770 } 2813 }
1771 } 2814 }
1772 } 2815 }
1773} 2816}
1774 2817
1775MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2818MODULE = Deliantra::Client PACKAGE = DC::RW
1776 2819
1777CFPlus::MixChunk 2820DC::RW
1778new_from_file (SV *class, char *path) 2821new (SV *klass, SV *data_sv)
1779 CODE: 2822 CODE:
1780 RETVAL = Mix_LoadWAV (path); 2823{
2824 STRLEN datalen;
2825 char *data = SvPVbyte (data_sv, datalen);
2826
2827 RETVAL = SDL_RWFromConstMem (data, datalen);
2828}
1781 OUTPUT: 2829 OUTPUT:
1782 RETVAL 2830 RETVAL
1783 2831
2832DC::RW
2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2834 CODE:
2835 RETVAL = SDL_RWFromFile (path, mode);
2836 OUTPUT:
2837 RETVAL
2838
2839# fails on win32:
2840# dc.xs(2268) : error C2059: syntax error : '('
1784void 2841#void
2842#close (DC::RW self)
2843# CODE:
2844# (self->(close)) (self);
2845
2846MODULE = Deliantra::Client PACKAGE = DC::Channel
2847
2848PROTOTYPES: DISABLE
2849
2850DC::Channel
2851find ()
2852 CODE:
2853{
2854 RETVAL = Mix_GroupAvailable (-1);
2855
2856 if (RETVAL < 0)
2857 {
2858 RETVAL = Mix_GroupOldest (-1);
2859
2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 XSRETURN_UNDEF;
2867 }
2868 else
2869 Mix_HaltChannel (RETVAL);
2870 }
2871
2872 Mix_UnregisterAllEffects (RETVAL);
2873 Mix_Volume (RETVAL, 128);
2874}
2875 OUTPUT:
2876 RETVAL
2877
2878void
2879halt (DC::Channel self)
2880 CODE:
2881 Mix_HaltChannel (self);
2882
2883void
2884expire (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_ExpireChannel (self, ticks);
2887
2888void
2889fade_out (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_FadeOutChannel (self, ticks);
2892
2893int
2894volume (DC::Channel self, int volume)
2895 CODE:
2896 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2897 OUTPUT:
2898 RETVAL
2899
2900void
2901unregister_all_effects (DC::Channel self)
2902 CODE:
2903 Mix_UnregisterAllEffects (self);
2904
2905void
2906set_panning (DC::Channel self, int left, int right)
2907 CODE:
2908 left = CLAMP (left , 0, 255);
2909 right = CLAMP (right, 0, 255);
2910 Mix_SetPanning (self, left, right);
2911
2912void
2913set_distance (DC::Channel self, int distance)
2914 CODE:
2915 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2916
2917void
2918set_position (DC::Channel self, int angle, int distance)
2919 CODE:
2920
2921void
2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2923 CODE:
2924{
2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2928}
2929
2930void
2931set_reverse_stereo (DC::Channel self, int flip)
2932 CODE:
2933 Mix_SetReverseStereo (self, flip);
2934
2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2936
2937PROTOTYPES: DISABLE
2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2951DC::MixChunk
2952new (SV *klass, DC::RW rwops)
2953 CODE:
2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2955 OUTPUT:
2956 RETVAL
2957
2958void
1785DESTROY (CFPlus::MixChunk self) 2959DESTROY (DC::MixChunk self)
1786 CODE: 2960 CODE:
1787 Mix_FreeChunk (self); 2961 Mix_FreeChunk (self);
1788 2962
1789int 2963int
1790volume (CFPlus::MixChunk self, int volume = -1) 2964volume (DC::MixChunk self, int volume = -1)
1791 CODE: 2965 CODE:
2966 if (items > 1)
2967 volume = CLAMP (volume, 0, 128);
1792 RETVAL = Mix_VolumeChunk (self, volume); 2968 RETVAL = Mix_VolumeChunk (self, volume);
1793 OUTPUT: 2969 OUTPUT:
1794 RETVAL 2970 RETVAL
1795 2971
1796int 2972DC::Channel
1797play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2973play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1798 CODE: 2974 CODE:
2975{
1799 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2976 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2977
2978 if (RETVAL < 0)
2979 XSRETURN_UNDEF;
2980
2981 if (channel < 0)
2982 {
2983 Mix_UnregisterAllEffects (RETVAL);
2984 Mix_Volume (RETVAL, 128);
2985 }
2986}
1800 OUTPUT: 2987 OUTPUT:
1801 RETVAL 2988 RETVAL
1802 2989
1803MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
1804 3003
1805int 3004int
1806volume (int volume = -1) 3005volume (int volume = -1)
3006 PROTOTYPE: ;$
1807 CODE: 3007 CODE:
3008 if (items > 0)
3009 volume = CLAMP (volume, 0, 128);
1808 RETVAL = Mix_VolumeMusic (volume); 3010 RETVAL = Mix_VolumeMusic (volume);
1809 OUTPUT: 3011 OUTPUT:
1810 RETVAL 3012 RETVAL
1811 3013
1812CFPlus::MixMusic 3014void
1813new_from_file (SV *class, char *path) 3015fade_out (int ms)
1814 CODE: 3016 CODE:
1815 RETVAL = Mix_LoadMUS (path); 3017 Mix_FadeOutMusic (ms);
3018
3019void
3020halt ()
3021 CODE:
3022 Mix_HaltMusic ();
3023
3024int
3025playing ()
3026 CODE:
3027 RETVAL = Mix_PlayingMusic ();
1816 OUTPUT: 3028 OUTPUT:
1817 RETVAL 3029 RETVAL
1818 3030
3031DC::MixMusic
3032new (SV *klass, DC::RW rwops)
3033 CODE:
3034 RETVAL = Mix_LoadMUS_RW (rwops);
3035 OUTPUT:
3036 RETVAL
3037
1819void 3038void
1820DESTROY (CFPlus::MixMusic self) 3039DESTROY (DC::MixMusic self)
1821 CODE: 3040 CODE:
1822 Mix_FreeMusic (self); 3041 Mix_FreeMusic (self);
1823 3042
1824int 3043int
1825play (CFPlus::MixMusic self, int loops = -1) 3044play (DC::MixMusic self, int loops = -1)
1826 CODE: 3045 CODE:
1827 RETVAL = Mix_PlayMusic (self, loops); 3046 RETVAL = Mix_PlayMusic (self, loops);
1828 OUTPUT: 3047 OUTPUT:
1829 RETVAL 3048 RETVAL
1830 3049
1831MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3050void
3051fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3052 CODE:
3053 Mix_FadeInMusicPos (self, loops, ms, position);
3054
3055MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3056
3057PROTOTYPES: ENABLE
1832 3058
1833BOOT: 3059BOOT:
1834{ 3060{
1835 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3061 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1836 static const struct { 3062 static const struct {
1837 const char *name; 3063 const char *name;
1838 IV iv; 3064 IV iv;
1839 } *civ, const_iv[] = { 3065 } *civ, const_iv[] = {
1840# define const_iv(name) { # name, (IV)name } 3066# define const_iv(name) { # name, (IV)name }
3067 const_iv (GL_VENDOR),
3068 const_iv (GL_VERSION),
3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
1841 const_iv (GL_COLOR_MATERIAL), 3071 const_iv (GL_COLOR_MATERIAL),
1842 const_iv (GL_SMOOTH), 3072 const_iv (GL_SMOOTH),
1843 const_iv (GL_FLAT), 3073 const_iv (GL_FLAT),
1844 const_iv (GL_DITHER), 3074 const_iv (GL_DITHER),
1845 const_iv (GL_BLEND), 3075 const_iv (GL_BLEND),
1849 const_iv (GL_ALPHA_TEST), 3079 const_iv (GL_ALPHA_TEST),
1850 const_iv (GL_NORMALIZE), 3080 const_iv (GL_NORMALIZE),
1851 const_iv (GL_RESCALE_NORMAL), 3081 const_iv (GL_RESCALE_NORMAL),
1852 const_iv (GL_FRONT), 3082 const_iv (GL_FRONT),
1853 const_iv (GL_BACK), 3083 const_iv (GL_BACK),
3084 const_iv (GL_AUX0),
1854 const_iv (GL_AND), 3085 const_iv (GL_AND),
1855 const_iv (GL_ONE), 3086 const_iv (GL_ONE),
1856 const_iv (GL_ZERO), 3087 const_iv (GL_ZERO),
1857 const_iv (GL_SRC_ALPHA), 3088 const_iv (GL_SRC_ALPHA),
1858 const_iv (GL_DST_ALPHA), 3089 const_iv (GL_DST_ALPHA),
1859 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1860 const_iv (GL_ONE_MINUS_DST_ALPHA), 3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
1861 const_iv (GL_SRC_ALPHA_SATURATE), 3096 const_iv (GL_SRC_ALPHA_SATURATE),
1862 const_iv (GL_RGB), 3097 const_iv (GL_RGB),
1863 const_iv (GL_RGBA), 3098 const_iv (GL_RGBA),
1864 const_iv (GL_RGBA4), 3099 const_iv (GL_RGBA4),
1865 const_iv (GL_RGBA8), 3100 const_iv (GL_RGBA8),
1871 const_iv (GL_INTENSITY), 3106 const_iv (GL_INTENSITY),
1872 const_iv (GL_LUMINANCE), 3107 const_iv (GL_LUMINANCE),
1873 const_iv (GL_LUMINANCE_ALPHA), 3108 const_iv (GL_LUMINANCE_ALPHA),
1874 const_iv (GL_FLOAT), 3109 const_iv (GL_FLOAT),
1875 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3110 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3111 const_iv (GL_COMPRESSED_ALPHA_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3115 const_iv (GL_COMPRESSED_RGB_ARB),
3116 const_iv (GL_COMPRESSED_RGBA_ARB),
1876 const_iv (GL_COMPILE), 3117 const_iv (GL_COMPILE),
3118 const_iv (GL_PROXY_TEXTURE_1D),
3119 const_iv (GL_PROXY_TEXTURE_2D),
1877 const_iv (GL_TEXTURE_1D), 3120 const_iv (GL_TEXTURE_1D),
1878 const_iv (GL_TEXTURE_2D), 3121 const_iv (GL_TEXTURE_2D),
1879 const_iv (GL_TEXTURE_ENV), 3122 const_iv (GL_TEXTURE_ENV),
1880 const_iv (GL_TEXTURE_MAG_FILTER), 3123 const_iv (GL_TEXTURE_MAG_FILTER),
1881 const_iv (GL_TEXTURE_MIN_FILTER), 3124 const_iv (GL_TEXTURE_MIN_FILTER),
1902 const_iv (GL_COLOR_LOGIC_OP), 3145 const_iv (GL_COLOR_LOGIC_OP),
1903 const_iv (GL_SEPARABLE_2D), 3146 const_iv (GL_SEPARABLE_2D),
1904 const_iv (GL_CONVOLUTION_2D), 3147 const_iv (GL_CONVOLUTION_2D),
1905 const_iv (GL_CONVOLUTION_BORDER_MODE), 3148 const_iv (GL_CONVOLUTION_BORDER_MODE),
1906 const_iv (GL_CONSTANT_BORDER), 3149 const_iv (GL_CONSTANT_BORDER),
3150 const_iv (GL_POINTS),
1907 const_iv (GL_LINES), 3151 const_iv (GL_LINES),
1908 const_iv (GL_LINE_STRIP), 3152 const_iv (GL_LINE_STRIP),
1909 const_iv (GL_LINE_LOOP), 3153 const_iv (GL_LINE_LOOP),
1910 const_iv (GL_QUADS), 3154 const_iv (GL_QUADS),
1911 const_iv (GL_QUAD_STRIP), 3155 const_iv (GL_QUAD_STRIP),
1912 const_iv (GL_TRIANGLES), 3156 const_iv (GL_TRIANGLES),
1913 const_iv (GL_TRIANGLE_STRIP), 3157 const_iv (GL_TRIANGLE_STRIP),
1914 const_iv (GL_TRIANGLE_FAN), 3158 const_iv (GL_TRIANGLE_FAN),
3159 const_iv (GL_POLYGON),
1915 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3160 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3161 const_iv (GL_POINT_SMOOTH_HINT),
3162 const_iv (GL_LINE_SMOOTH_HINT),
3163 const_iv (GL_POLYGON_SMOOTH_HINT),
3164 const_iv (GL_GENERATE_MIPMAP_HINT),
3165 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1916 const_iv (GL_FASTEST), 3166 const_iv (GL_FASTEST),
3167 const_iv (GL_DONT_CARE),
3168 const_iv (GL_NICEST),
1917 const_iv (GL_V2F), 3169 const_iv (GL_V2F),
1918 const_iv (GL_V3F), 3170 const_iv (GL_V3F),
1919 const_iv (GL_T2F_V3F), 3171 const_iv (GL_T2F_V3F),
1920 const_iv (GL_T2F_N3F_V3F), 3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1921# undef const_iv 3176# undef const_iv
1922 }; 3177 };
1923 3178
1924 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1925 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1926}
1927 3181
1928char * 3182 texture_av = newAV ();
3183 AvREAL_off (texture_av);
3184}
3185
3186void
3187disable_GL_EXT_blend_func_separate ()
3188 CODE:
3189 gl.BlendFuncSeparate = 0;
3190 gl.BlendFuncSeparateEXT = 0;
3191
3192void
3193apple_nvidia_bug (int enable)
3194
3195const char *
1929gl_vendor () 3196gl_vendor ()
1930 CODE: 3197 CODE:
1931 RETVAL = (char *)glGetString (GL_VENDOR); 3198 RETVAL = (const char *)glGetString (GL_VENDOR);
1932 OUTPUT: 3199 OUTPUT:
1933 RETVAL 3200 RETVAL
1934 3201
1935char * 3202const char *
1936gl_version () 3203gl_version ()
1937 CODE: 3204 CODE:
1938 RETVAL = (char *)glGetString (GL_VERSION); 3205 RETVAL = (const char *)glGetString (GL_VERSION);
1939 OUTPUT: 3206 OUTPUT:
1940 RETVAL 3207 RETVAL
1941 3208
1942char * 3209const char *
1943gl_extensions () 3210gl_extensions ()
1944 CODE: 3211 CODE:
1945 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1946 OUTPUT: 3213 OUTPUT:
1947 RETVAL 3214 RETVAL
1948 3215
3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
3221
3222GLint glGetInteger (GLenum pname)
3223 CODE:
3224 glGetIntegerv (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
3228GLdouble glGetDouble (GLenum pname)
3229 CODE:
3230 glGetDoublev (pname, &RETVAL);
3231 OUTPUT:
3232 RETVAL
3233
1949int glGetError () 3234int glGetError ()
1950 3235
1951void glFinish () 3236void glFinish ()
3237
3238void glFlush ()
1952 3239
1953void glClear (int mask) 3240void glClear (int mask)
1954 3241
1955void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
1956 PROTOTYPE: @ 3243 PROTOTYPE: @
1967 3254
1968void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1969 CODE: 3256 CODE:
1970 gl_BlendFuncSeparate (sa, da, saa, daa); 3257 gl_BlendFuncSeparate (sa, da, saa, daa);
1971 3258
3259# void glBlendEquation (int se)
3260
1972void glDepthMask (int flag) 3261void glDepthMask (int flag)
1973 3262
1974void glLogicOp (int opcode) 3263void glLogicOp (int opcode)
1975 3264
1976void glColorMask (int red, int green, int blue, int alpha) 3265void glColorMask (int red, int green, int blue, int alpha)
1990# near_ and far_ are due to microsofts buggy "c" compiler 3279# near_ and far_ are due to microsofts buggy "c" compiler
1991void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3280void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1992 3281
1993# near_ and far_ are due to microsofts buggy "c" compiler 3282# near_ and far_ are due to microsofts buggy "c" compiler
1994void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3283void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3284
3285PROTOTYPES: DISABLE
1995 3286
1996void glViewport (int x, int y, int width, int height) 3287void glViewport (int x, int y, int width, int height)
1997 3288
1998void glScissor (int x, int y, int width, int height) 3289void glScissor (int x, int y, int width, int height)
1999 3290
2007 3298
2008void glRotate (float angle, float x, float y, float z) 3299void glRotate (float angle, float x, float y, float z)
2009 CODE: 3300 CODE:
2010 glRotatef (angle, x, y, z); 3301 glRotatef (angle, x, y, z);
2011 3302
2012void glBegin (int mode)
2013
2014void glEnd ()
2015
2016void glColor (float r, float g, float b, float a = 1.0) 3303void glColor (float r, float g, float b, float a = 1.0)
2017 PROTOTYPE: @ 3304 PROTOTYPE: @
2018 ALIAS: 3305 ALIAS:
2019 glColor_premultiply = 1 3306 glColor_premultiply = 1
2020 CODE: 3307 CODE:
2021 if (ix) 3308 if (ix)
2022 { 3309 {
2025 b *= a; 3312 b *= a;
2026 } 3313 }
2027 // microsoft visual "c" rounds instead of truncating... 3314 // microsoft visual "c" rounds instead of truncating...
2028 glColor4f (r, g, b, a); 3315 glColor4f (r, g, b, a);
2029 3316
2030void glInterleavedArrays (int format, int stride, char *data)
2031
2032void glDrawElements (int mode, int count, int type, char *indices)
2033
2034# 1.2 void glDrawRangeElements (int mode, int start, int end
2035
2036void glRasterPos (float x, float y, float z = 0.) 3317void glRasterPos (float x, float y, float z = 0.)
2037 CODE: 3318 CODE:
2038 glRasterPos3f (0, 0, z); 3319 glRasterPos3f (0, 0, z);
2039 glBitmap (0, 0, 0, 0, x, y, 0); 3320 glBitmap (0, 0, 0, 0, x, y, 0);
2040 3321
2044 3325
2045void glTexCoord (float s, float t) 3326void glTexCoord (float s, float t)
2046 CODE: 3327 CODE:
2047 glTexCoord2f (s, t); 3328 glTexCoord2f (s, t);
2048 3329
3330void glRect (float x1, float y1, float x2, float y2)
3331 CODE:
3332 glRectf (x1, y1, x2, y2);
3333
3334void glRect_lineloop (float x1, float y1, float x2, float y2)
3335 CODE:
3336 glBegin (GL_LINE_LOOP);
3337 glVertex2f (x1, y1);
3338 glVertex2f (x2, y1);
3339 glVertex2f (x2, y2);
3340 glVertex2f (x1, y2);
3341 glEnd ();
3342
3343PROTOTYPES: ENABLE
3344
3345void glBegin (int mode)
3346
3347void glEnd ()
3348
3349void glPointSize (GLfloat size)
3350
3351void glLineWidth (GLfloat width)
3352
3353void glInterleavedArrays (int format, int stride, char *data)
3354
3355void glDrawElements (int mode, int count, int type, char *indices)
3356
3357# 1.2 void glDrawRangeElements (int mode, int start, int end
3358
2049void glTexEnv (int target, int pname, float param) 3359void glTexEnv (int target, int pname, float param)
2050 CODE: 3360 CODE:
2051 glTexEnvf (target, pname, param); 3361 glTexEnvf (target, pname, param);
2052 3362
2053void glTexParameter (int target, int pname, float param) 3363void glTexParameter (int target, int pname, float param)
2069void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3379void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2070 CODE: 3380 CODE:
2071 if (gl.SeparableFilter2D) 3381 if (gl.SeparableFilter2D)
2072 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3382 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2073 3383
2074void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3384void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2075 3385
2076void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3386void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2077 3387
2078void glDrawPixels (int width, int height, int format, int type, char *pixels) 3388void glDrawPixels (int width, int height, int format, int type, char *pixels)
3389
3390void glPixelZoom (float x, float y)
2079 3391
2080void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3392void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2081 3393
2082int glGenTexture () 3394int glGenTexture ()
2083 CODE: 3395 CODE:
2084{ 3396 RETVAL = gen_texture ();
2085 GLuint name;
2086 glGenTextures (1, &name);
2087 RETVAL = name;
2088}
2089 OUTPUT: 3397 OUTPUT:
2090 RETVAL 3398 RETVAL
2091 3399
2092void glDeleteTexture (int name) 3400void glDeleteTexture (int name)
2093 CODE: 3401 CODE:
2094{
2095 GLuint name_ = name;
2096 glDeleteTextures (1, &name_); 3402 del_texture (name);
2097} 3403
2098
2099int glGenList () 3404int glGenList ()
2100 CODE: 3405 CODE:
2101 RETVAL = glGenLists (1); 3406 RETVAL = glGenLists (1);
2102 OUTPUT: 3407 OUTPUT:
2103 RETVAL 3408 RETVAL
2110 3415
2111void glEndList () 3416void glEndList ()
2112 3417
2113void glCallList (int list) 3418void glCallList (int list)
2114 3419
3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3426
3427PROTOTYPES: DISABLE
3428
3429void
3430find_widget (SV *self, NV x, NV y)
3431 PPCODE:
3432{
3433 if (within_widget (self, x, y))
3434 XPUSHs (self);
3435}
3436
3437BOOT:
3438{
3439 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3440
3441 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3442 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3443 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3444 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3445}
3446
3447void
3448draw (SV *self)
3449 CODE:
3450{
3451 HV *hv;
3452 SV **svp;
3453 NV x, y, w, h;
3454 SV *draw_x_sv = GvSV (draw_x_gv);
3455 SV *draw_y_sv = GvSV (draw_y_gv);
3456 SV *draw_w_sv = GvSV (draw_w_gv);
3457 SV *draw_h_sv = GvSV (draw_h_gv);
3458 double draw_x, draw_y;
3459
3460 if (!SvROK (self))
3461 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3462
3463 hv = (HV *)SvRV (self);
3464
3465 if (SvTYPE (hv) != SVt_PVHV)
3466 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3467
3468 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3470
3471 if (!h || !w)
3472 XSRETURN_EMPTY;
3473
3474 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3476
3477 draw_x = SvNV (draw_x_sv) + x;
3478 draw_y = SvNV (draw_y_sv) + y;
3479
3480 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3481 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3482 XSRETURN_EMPTY;
3483
3484 sv_setnv (draw_x_sv, draw_x);
3485 sv_setnv (draw_y_sv, draw_y);
3486
3487 glPushMatrix ();
3488 glTranslated (x, y, 0);
3489
3490 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3491 {
3492 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3493
3494 if (svp && SvTRUE (*svp))
3495 {
3496 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3497 glEnable (GL_BLEND);
3498 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3499 glBegin (GL_QUADS);
3500 glVertex2f (0, 0);
3501 glVertex2f (w, 0);
3502 glVertex2f (w, h);
3503 glVertex2f (0, h);
3504 glEnd ();
3505 glDisable (GL_BLEND);
3506 }
3507 }
3508#if 0
3509 // draw borders, for debugging
3510 glPushMatrix ();
3511 glColor4f (1., 1., 0., 1.);
3512 glTranslatef (.5, .5, 0.);
3513 glBegin (GL_LINE_LOOP);
3514 glVertex2f (0 , 0);
3515 glVertex2f (w - 1, 0);
3516 glVertex2f (w - 1, h - 1);
3517 glVertex2f (0 , h - 1);
3518 glEnd ();
3519 glPopMatrix ();
3520#endif
3521 PUSHMARK (SP);
3522 XPUSHs (self);
3523 PUTBACK;
3524 call_method ("_draw", G_VOID | G_DISCARD);
3525 SPAGAIN;
3526
3527 glPopMatrix ();
3528
3529 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3530 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3531}
3532

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