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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.156 by root, Thu Sep 21 14:47:51 2006 UTC vs.
Revision 1.252 by root, Fri Dec 28 17:30:33 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
29#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
30 46
31#include <glib/gmacros.h> 47#include <glib/gmacros.h>
32 48
33#include <pango/pango.h> 49#include <pango/pango.h>
50
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2))
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
56#endif
34 57
35#ifndef _WIN32 58#ifndef _WIN32
36# include <sys/types.h> 59# include <sys/types.h>
37# include <sys/socket.h> 60# include <sys/socket.h>
38# include <netinet/in.h> 61# include <netinet/in.h>
39# include <netinet/tcp.h> 62# include <netinet/tcp.h>
40# include <inttypes.h> 63# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 64#endif
49 65
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 67
52#define FOW_DARKNESS 32 68#define FOW_DARKNESS 32
53 69
54#define MAP_EXTEND_X 32 70#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 71#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 76# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 77#else
62# define PARACHUTE 0 78# define PARACHUTE 0
63#endif 79#endif
64 80
81static AV *texture_av;
82
65static struct 83static struct
66{ 84{
67#define GL_FUNC(ptr,name) ptr name; 85#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 86#include "glfunc.h"
69#undef GL_FUNC 87#undef GL_FUNC
70} gl; 88} gl;
71 89
90static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 91gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 92{
74 if (gl.BlendFuncSeparate) 93 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 94 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 95 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 96 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 97 else
79 glBlendFunc (sa, da); 98 glBlendFunc (sa, da);
80} 99}
81 100
101static GLuint
102gen_texture ()
103{
104 GLuint name;
105
106 if (AvFILL (texture_av) >= 0)
107 name = (GLuint)(size_t)av_pop (texture_av);
108 else
109 glGenTextures (1, &name);
110
111 return name;
112}
113
114static void
115del_texture (GLuint name)
116{
117 /* make a half-assed attempt at returning the memory used by the texture */
118 /* textures are frequently being reused by cfplus anyway */
119 /*glBindTexture (GL_TEXTURE_2D, name);*/
120 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
121 av_push (texture_av, (SV *)(size_t)name);
122 glDeleteTextures (1, &name);
123}
124
82#include "texcache.c" 125#include "texcache.c"
126#include "rendercache.c"
83 127
84#include "pango-font.c" 128#include "pango-font.c"
85#include "pango-fontmap.c" 129#include "pango-fontmap.c"
86#include "pango-render.c" 130#include "pango-render.c"
87 131
132typedef IV DC__Channel;
133typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 134typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 135typedef Mix_Music *DC__MixMusic;
90 136
91typedef PangoFontDescription *CFPlus__Font; 137typedef PangoFontDescription *DC__Font;
92 138
93static int 139static int
94shape_attr_p (PangoLayoutRun *run) 140shape_attr_p (PangoLayoutRun *run)
95{ 141{
96 GSList *attrs = run->item->analysis.extra_attrs; 142 GSList *attrs = run->item->analysis.extra_attrs;
110 156
111typedef struct cf_layout { 157typedef struct cf_layout {
112 PangoLayout *pl; 158 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 159 float r, g, b, a; // default color for rgba mode
114 int base_height; 160 int base_height;
115 CFPlus__Font font; 161 DC__Font font;
162 rc_t *rc;
116} *CFPlus__Layout; 163} *DC__Layout;
117 164
118static CFPlus__Font default_font; 165static DC__Font default_font;
119static PangoContext *opengl_context; 166static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 167static PangoFontMap *opengl_fontmap;
121 168
122static void 169static void
123substitute_func (FcPattern *pattern, gpointer data) 170substitute_func (FcPattern *pattern, gpointer data)
128#endif 175#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 176 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 177}
131 178
132static void 179static void
133layout_update_font (CFPlus__Layout self) 180layout_update_font (DC__Layout self)
134{ 181{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 182 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 183 * reasonably well with bitstream vera
137 */ 184 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 185 PangoFontDescription *font = self->font ? self->font : default_font;
142 189
143 pango_layout_set_font_description (self->pl, font); 190 pango_layout_set_font_description (self->pl, font);
144} 191}
145 192
146static void 193static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 194layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 195{
149 PangoRectangle rect; 196 PangoRectangle rect;
150 197
151 // get_pixel_* wrongly rounds down 198 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 199 pango_layout_get_extents (self->pl, 0, &rect);
159 206
160 *w = rect.width; 207 *w = rect.width;
161 *h = rect.height; 208 *h = rect.height;
162} 209}
163 210
211typedef uint16_t tileid;
164typedef uint16_t mapface; 212typedef uint16_t faceid;
165 213
166typedef struct { 214typedef struct {
167 GLint name; 215 GLuint name;
168 int w, h; 216 int w, h;
169 float s, t; 217 float s, t;
170 uint8_t r, g, b, a; 218 uint8_t r, g, b, a;
219 tileid smoothtile;
220 uint8_t smoothlevel;
171} maptex; 221} maptex;
172 222
173typedef struct { 223typedef struct {
174 uint32_t player; 224 uint32_t player;
175 mapface face[3]; 225 tileid tile[3];
176 uint16_t darkness; 226 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 227 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 228} mapcell;
179 229
180typedef struct { 230typedef struct {
181 int32_t c0, c1; 231 int32_t c0, c1;
182 mapcell *col; 232 mapcell *col;
183} maprow; 233} maprow;
184 234
185typedef struct map { 235typedef struct map {
186 int x, y, w, h; 236 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 237 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 238 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 239 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 240
194 int32_t rows; 241 int32_t rows;
195 maprow *row; 242 maprow *row;
196} *CFPlus__Map; 243} *DC__Map;
197 244
198static char * 245static char *
199prepend (char *ptr, int sze, int inc) 246prepend (char *ptr, int sze, int inc)
200{ 247{
201 char *p; 248 char *p;
218} 265}
219 266
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 267#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 268#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 269
270static void
271need_facenum (struct map *self, faceid face)
272{
273 while (self->faces <= face)
274 {
275 Append (tileid, self->face2tile, self->faces, self->faces);
276 self->faces *= 2;
277 }
278}
279
280static void
281need_texid (struct map *self, int texid)
282{
283 while (self->texs <= texid)
284 {
285 Append (maptex, self->tex, self->texs, self->texs);
286 self->texs *= 2;
287 }
288}
289
223static maprow * 290static maprow *
224map_get_row (CFPlus__Map self, int y) 291map_get_row (DC__Map self, int y)
225{ 292{
226 if (0 > y) 293 if (0 > y)
227 { 294 {
228 int extend = - y + MAP_EXTEND_Y; 295 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 296 Prepend (maprow, self->row, self->rows, extend);
267 334
268 return row->col + (x - row->c0); 335 return row->col + (x - row->c0);
269} 336}
270 337
271static mapcell * 338static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 339map_get_cell (DC__Map self, int x, int y)
273{ 340{
274 return row_get_cell (map_get_row (self, y), x); 341 return row_get_cell (map_get_row (self, y), x);
275} 342}
276 343
277static void 344static void
278map_clear (CFPlus__Map self) 345map_clear (DC__Map self)
279{ 346{
280 int r; 347 int r;
281 348
282 for (r = 0; r < self->rows; r++) 349 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 350 Safefree (self->row[r].col);
291 self->row = 0; 358 self->row = 0;
292 self->rows = 0; 359 self->rows = 0;
293} 360}
294 361
295static void 362static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 363map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 364{
298 int x, y; 365 int x, y;
299 maprow *row; 366 maprow *row;
300 mapcell *cell; 367 mapcell *cell;
301 368
321 cell->player = 0; 388 cell->player = 0;
322 } 389 }
323 } 390 }
324} 391}
325 392
393typedef struct {
394 tileid tile;
395 uint8_t x, y, level;
396} smooth_key;
397
398static void
399smooth_or_bits (HV *hv, smooth_key *key, IV bits)
400{
401 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
402
403 if (SvIOK (*sv))
404 SvIV_set (*sv, SvIVX (*sv) | bits);
405 else
406 sv_setiv (*sv, bits);
407}
408
326static void 409static void
327music_finished (void) 410music_finished (void)
328{ 411{
329 SDL_UserEvent ev; 412 SDL_UserEvent ev;
330 413
364 n |= n >> 16; 447 n |= n >> 16;
365 448
366 return n + 1; 449 return n + 1;
367} 450}
368 451
369MODULE = CFPlus PACKAGE = CFPlus 452static unsigned int
453popcount (unsigned int n)
454{
455 n -= (n >> 1) & 0x55555555U;
456 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
457 n = ((n >> 4) + n) & 0x0f0f0f0fU;
458 n *= 0x01010101U;
459
460 return n >> 24;
461}
462
463/* SDL should provide this, really. */
464#define SDLK_MODIFIER_MIN 300
465#define SDLK_MODIFIER_MAX 314
466
467/******************************************************************************/
468
469static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
470static GV *hover_gv;
471
472static int
473within_widget (SV *widget, NV x, NV y)
474{
475 HV *self;
476 SV **svp;
477 NV wx, ww, wy, wh;
478
479 if (!SvROK (widget))
480 return 0;
481
482 self = (HV *)SvRV (widget);
483
484 if (SvTYPE (self) != SVt_PVHV)
485 return 0;
486
487 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
488 if (y < wy)
489 return 0;
490
491 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
492 if (y >= wy + wh)
493 return 0;
494
495 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
496 if (x < wx)
497 return 0;
498
499 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
500 if (x >= wx + ww)
501 return 0;
502
503 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
504 if (!svp || !SvTRUE (*svp))
505 return 0;
506
507 return 1;
508}
509
510MODULE = Deliantra::Client PACKAGE = DC
370 511
371PROTOTYPES: ENABLE 512PROTOTYPES: ENABLE
372 513
373BOOT: 514BOOT:
374{ 515{
375 HV *stash = gv_stashpv ("CFPlus", 1); 516 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 517 static const struct {
377 const char *name; 518 const char *name;
378 IV iv; 519 IV iv;
379 } *civ, const_iv[] = { 520 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 521# define const_iv(name) { # name, (IV)name }
522 const_iv (SDLK_MODIFIER_MIN),
523 const_iv (SDLK_MODIFIER_MAX),
524
381 const_iv (SDL_ACTIVEEVENT), 525 const_iv (SDL_ACTIVEEVENT),
382 const_iv (SDL_KEYDOWN), 526 const_iv (SDL_KEYDOWN),
383 const_iv (SDL_KEYUP), 527 const_iv (SDL_KEYUP),
384 const_iv (SDL_MOUSEMOTION), 528 const_iv (SDL_MOUSEMOTION),
385 const_iv (SDL_MOUSEBUTTONDOWN), 529 const_iv (SDL_MOUSEBUTTONDOWN),
394 const_iv (SDL_EVENT_RESERVEDA), 538 const_iv (SDL_EVENT_RESERVEDA),
395 const_iv (SDL_EVENT_RESERVEDB), 539 const_iv (SDL_EVENT_RESERVEDB),
396 const_iv (SDL_VIDEORESIZE), 540 const_iv (SDL_VIDEORESIZE),
397 const_iv (SDL_VIDEOEXPOSE), 541 const_iv (SDL_VIDEOEXPOSE),
398 const_iv (SDL_USEREVENT), 542 const_iv (SDL_USEREVENT),
543
544 const_iv (SDL_APPINPUTFOCUS),
545 const_iv (SDL_APPMOUSEFOCUS),
546 const_iv (SDL_APPACTIVE),
547
548 const_iv (SDLK_FIRST),
549 const_iv (SDLK_LAST),
399 const_iv (SDLK_KP0), 550 const_iv (SDLK_KP0),
400 const_iv (SDLK_KP1), 551 const_iv (SDLK_KP1),
401 const_iv (SDLK_KP2), 552 const_iv (SDLK_KP2),
402 const_iv (SDLK_KP3), 553 const_iv (SDLK_KP3),
403 const_iv (SDLK_KP4), 554 const_iv (SDLK_KP4),
458 const_iv (SDLK_BREAK), 609 const_iv (SDLK_BREAK),
459 const_iv (SDLK_MENU), 610 const_iv (SDLK_MENU),
460 const_iv (SDLK_POWER), 611 const_iv (SDLK_POWER),
461 const_iv (SDLK_EURO), 612 const_iv (SDLK_EURO),
462 const_iv (SDLK_UNDO), 613 const_iv (SDLK_UNDO),
614
463 const_iv (KMOD_NONE), 615 const_iv (KMOD_NONE),
616 const_iv (KMOD_SHIFT),
464 const_iv (KMOD_LSHIFT), 617 const_iv (KMOD_LSHIFT),
465 const_iv (KMOD_RSHIFT), 618 const_iv (KMOD_RSHIFT),
619 const_iv (KMOD_CTRL),
466 const_iv (KMOD_LCTRL), 620 const_iv (KMOD_LCTRL),
467 const_iv (KMOD_RCTRL), 621 const_iv (KMOD_RCTRL),
622 const_iv (KMOD_ALT),
468 const_iv (KMOD_LALT), 623 const_iv (KMOD_LALT),
469 const_iv (KMOD_RALT), 624 const_iv (KMOD_RALT),
625 const_iv (KMOD_META),
470 const_iv (KMOD_LMETA), 626 const_iv (KMOD_LMETA),
471 const_iv (KMOD_RMETA), 627 const_iv (KMOD_RMETA),
472 const_iv (KMOD_NUM), 628 const_iv (KMOD_NUM),
473 const_iv (KMOD_CAPS), 629 const_iv (KMOD_CAPS),
474 const_iv (KMOD_MODE), 630 const_iv (KMOD_MODE),
475 const_iv (KMOD_CTRL), 631
476 const_iv (KMOD_SHIFT), 632 const_iv (MIX_DEFAULT_FORMAT),
477 const_iv (KMOD_ALT),
478 const_iv (KMOD_META)
479# undef const_iv 633# undef const_iv
480 }; 634 };
481 635
482 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
483 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
638
639 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
640 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
484} 641}
642
643void
644weaken (SV *rv)
645 PROTOTYPE: $
646 CODE:
647 sv_rvweaken (rv);
485 648
486int 649int
487in_destruct () 650in_destruct ()
488 CODE: 651 CODE:
489 RETVAL = PL_main_cv == Nullcv; 652 RETVAL = PL_main_cv == Nullcv;
492 655
493NV floor (NV x) 656NV floor (NV x)
494 657
495NV ceil (NV x) 658NV ceil (NV x)
496 659
660IV minpot (UV n)
661
662IV popcount (UV n)
663
497void 664void
498pango_init () 665pango_init ()
499 CODE: 666 CODE:
500{ 667{
501 opengl_fontmap = pango_opengl_font_map_new (); 668 opengl_fontmap = pango_opengl_font_map_new ();
502 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 669 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
503 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 670 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
671#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)
672 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
673 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
674#endif
504} 675}
676
677char *
678SDL_GetError ()
505 679
506int 680int
507SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 681SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
508 682
509void 683void
510SDL_Quit () 684SDL_Quit ()
511 685
512void 686void
513SDL_ListModes () 687SDL_ListModes (int rgb, int alpha)
514 PPCODE: 688 PPCODE:
515{ 689{
516 SDL_Rect **m; 690 SDL_Rect **m;
517 691
518 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 692 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 693 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
520 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 694 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
521 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 695 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
522 696
523 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 697 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
524 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 698 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
525 699
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 700 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 701 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 702 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 703 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
530 704
531 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 705 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
532#if SDL_VERSION_ATLEAST(1,2,10) 706#if SDL_VERSION_ATLEAST(1,2,10)
533 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 707 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
534 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 708 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
535#endif 709#endif
536 710
537 SDL_EnableUNICODE (1);
538 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
539
540 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 711 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
541 712
542 if (m && m != (SDL_Rect **)-1) 713 if (m && m != (SDL_Rect **)-1)
543 while (*m) 714 while (*m)
544 { 715 {
716 if ((*m)->w >= 800 && (*m)->h >= 480)
717 {
545 AV *av = newAV (); 718 AV *av = newAV ();
546 av_push (av, newSViv ((*m)->w)); 719 av_push (av, newSViv ((*m)->w));
547 av_push (av, newSViv ((*m)->h)); 720 av_push (av, newSViv ((*m)->h));
721 av_push (av, newSViv (rgb));
722 av_push (av, newSViv (alpha));
548 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 723 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
724 }
549 725
550 ++m; 726 ++m;
551 } 727 }
552} 728}
553 729
554char *
555SDL_GetError ()
556
557int 730int
558SDL_SetVideoMode (int w, int h, int fullscreen) 731SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
559 CODE: 732 CODE:
733{
734 SDL_EnableUNICODE (1);
735 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
736
737 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
738 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
739 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
740 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
741
560 RETVAL = !!SDL_SetVideoMode ( 742 RETVAL = !!SDL_SetVideoMode (
561 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 743 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
562 ); 744 );
745
563 if (RETVAL) 746 if (RETVAL)
564 { 747 {
565 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 748 av_clear (texture_av);
749
750 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
566# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 751#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
567# include "glfunc.h" 752#include "glfunc.h"
568# undef GL_FUNC 753#undef GL_FUNC
569 } 754 }
755}
570 OUTPUT: 756 OUTPUT:
571 RETVAL 757 RETVAL
572 758
573void 759void
574SDL_GL_SwapBuffers () 760SDL_GL_SwapBuffers ()
575 761
576char * 762char *
577SDL_GetKeyName (int sym) 763SDL_GetKeyName (int sym)
578 764
765int
766SDL_GetAppState ()
767
579void 768void
580SDL_PollEvent () 769poll_events ()
581 PPCODE: 770 PPCODE:
582{ 771{
583 SDL_Event ev; 772 SDL_Event ev;
584 773
585 while (SDL_PollEvent (&ev)) 774 SDL_PumpEvents ();
775 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
586 { 776 {
587 HV *hv = newHV (); 777 HV *hv = newHV ();
588 hv_store (hv, "type", 4, newSViv (ev.type), 0); 778 hv_store (hv, "type", 4, newSViv (ev.type), 0);
589 779
590 switch (ev.type) 780 switch (ev.type)
592 case SDL_KEYDOWN: 782 case SDL_KEYDOWN:
593 case SDL_KEYUP: 783 case SDL_KEYUP:
594 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 784 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
595 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 785 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
596 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 786 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
787 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
597 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 788 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
598 break; 789 break;
599 790
600 case SDL_ACTIVEEVENT: 791 case SDL_ACTIVEEVENT:
601 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 792 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
602 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 793 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
603 break; 794 break;
604 795
605 case SDL_MOUSEMOTION: 796 case SDL_MOUSEMOTION:
797 {
798 int state = ev.motion.state;
799 int x = ev.motion.x;
800 int y = ev.motion.y;
801 int xrel = ev.motion.xrel;
802 int yrel = ev.motion.yrel;
803
804 /* do simplistic event compression */
805 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
806 && state == ev.motion.state)
807 {
808 xrel += ev.motion.xrel;
809 yrel += ev.motion.yrel;
810 x = ev.motion.x;
811 y = ev.motion.y;
812 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
813 }
814
606 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
607
608 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 816 hv_store (hv, "state", 5, newSViv (state), 0);
609 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 817 hv_store (hv, "x", 1, newSViv (x), 0);
610 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 818 hv_store (hv, "y", 1, newSViv (y), 0);
611 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 819 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
612 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 820 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
821 }
613 break; 822 break;
614 823
615 case SDL_MOUSEBUTTONDOWN: 824 case SDL_MOUSEBUTTONDOWN:
616 case SDL_MOUSEBUTTONUP: 825 case SDL_MOUSEBUTTONUP:
617 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
627 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 836 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
628 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 837 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
629 break; 838 break;
630 } 839 }
631 840
632 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 841 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
633 } 842 }
634} 843}
635 844
636int 845int
637Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 846Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
638 POSTCALL: 847 POSTCALL:
639 Mix_HookMusicFinished (music_finished); 848 Mix_HookMusicFinished (music_finished);
640 Mix_ChannelFinished (channel_finished); 849 Mix_ChannelFinished (channel_finished);
641 850
642void 851void
852Mix_QuerySpec ()
853 PPCODE:
854{
855 int freq, channels;
856 Uint16 format;
857
858 if (Mix_QuerySpec (&freq, &format, &channels))
859 {
860 EXTEND (SP, 3);
861 PUSHs (sv_2mortal (newSViv (freq)));
862 PUSHs (sv_2mortal (newSViv (format)));
863 PUSHs (sv_2mortal (newSViv (channels)));
864 }
865}
866
867void
643Mix_CloseAudio () 868Mix_CloseAudio ()
644 869
645int 870int
646Mix_AllocateChannels (int numchans = -1) 871Mix_AllocateChannels (int numchans = -1)
647 872
873const char *
874Mix_GetError ()
875
648void 876void
649lowdelay (int fd, int val = 1) 877lowdelay (int fd, int val = 1)
650 CODE: 878 CODE:
879 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
880
881void
882win32_proxy_info ()
883 PPCODE:
884{
651#ifndef _WIN32 885#ifdef _WIN32
652 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 886 char buffer[2048];
887 DWORD buflen;
888
889 EXTEND (SP, 3);
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
893 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
894 {
895 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
896
897 buflen = sizeof (buffer);
898 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
899 {
900 PUSHs (newSVpv (buffer, 0));
901
902 buflen = sizeof (buffer);
903 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
904 PUSHs (newSVpv (buffer, 0));
905 }
906 }
653#endif 907#endif
908}
654 909
655void 910void
656add_font (char *file) 911add_font (char *file)
657 CODE: 912 CODE:
658 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 913 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
666 STRLEN image_len; 921 STRLEN image_len;
667 char *image = (char *)SvPVbyte (image_, image_len); 922 char *image = (char *)SvPVbyte (image_, image_len);
668 SDL_Surface *surface, *surface2; 923 SDL_Surface *surface, *surface2;
669 SDL_PixelFormat fmt; 924 SDL_PixelFormat fmt;
670 SDL_RWops *rw = ix 925 SDL_RWops *rw = ix
671 ? SDL_RWFromFile (image, "r") 926 ? SDL_RWFromFile (image, "rb")
672 : SDL_RWFromConstMem (image, image_len); 927 : SDL_RWFromConstMem (image, image_len);
673 928
674 if (!rw) 929 if (!rw)
675 croak ("load_image: %s", SDL_GetError ()); 930 croak ("load_image: %s", SDL_GetError ());
676 931
749void 1004void
750error (char *message) 1005error (char *message)
751 CODE: 1006 CODE:
752 fprintf (stderr, "ERROR: %s\n", message); 1007 fprintf (stderr, "ERROR: %s\n", message);
753#ifdef _WIN32 1008#ifdef _WIN32
754 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1009 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
755#endif 1010#endif
756 1011
757void 1012void
758fatal (char *message) 1013fatal (char *message)
759 CODE: 1014 CODE:
760 fprintf (stderr, "FATAL: %s\n", message); 1015 fprintf (stderr, "FATAL: %s\n", message);
761#ifdef _WIN32 1016#ifdef _WIN32
762 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1017 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
763#endif 1018#endif
764 _exit (1); 1019 _exit (1);
765 1020
766void 1021void
767_exit (int retval) 1022_exit (int retval = 0)
768 CODE: 1023 CODE:
1024#ifdef WIN32
1025 ExitThread (retval); // unclean, please beam me up
1026#else
769 _exit (retval); 1027 _exit (retval);
1028#endif
770 1029
771MODULE = CFPlus PACKAGE = CFPlus::Font 1030void
1031debug ()
1032 CODE:
1033{
1034#if DEBUG
1035 VALGRIND_DO_LEAK_CHECK;
1036#endif
1037}
772 1038
773CFPlus::Font 1039MODULE = Deliantra::Client PACKAGE = DC::Font
1040
1041PROTOTYPES: DISABLE
1042
1043DC::Font
774new_from_file (SV *class, char *path, int id = 0) 1044new_from_file (SV *class, char *path, int id = 0)
775 CODE: 1045 CODE:
776{ 1046{
777 int count; 1047 int count;
778 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1048 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
781} 1051}
782 OUTPUT: 1052 OUTPUT:
783 RETVAL 1053 RETVAL
784 1054
785void 1055void
786DESTROY (CFPlus::Font self) 1056DESTROY (DC::Font self)
787 CODE: 1057 CODE:
788 pango_font_description_free (self); 1058 pango_font_description_free (self);
789 1059
790void 1060void
791make_default (CFPlus::Font self) 1061make_default (DC::Font self)
1062 PROTOTYPE: $
792 CODE: 1063 CODE:
793 default_font = self; 1064 default_font = self;
794 1065
795MODULE = CFPlus PACKAGE = CFPlus::Layout 1066MODULE = Deliantra::Client PACKAGE = DC::Layout
796 1067
1068PROTOTYPES: DISABLE
1069
797void 1070void
798reset_glyph_cache () 1071glyph_cache_backup ()
1072 PROTOTYPE:
799 CODE: 1073 CODE:
1074 tc_backup ();
1075
1076void
1077glyph_cache_restore ()
1078 PROTOTYPE:
1079 CODE:
800 tc_clear (); 1080 tc_restore ();
801 1081
802CFPlus::Layout 1082DC::Layout
803new (SV *class) 1083new (SV *class)
804 CODE: 1084 CODE:
805 New (0, RETVAL, 1, struct cf_layout); 1085 New (0, RETVAL, 1, struct cf_layout);
806 1086
807 RETVAL->pl = pango_layout_new (opengl_context); 1087 RETVAL->pl = pango_layout_new (opengl_context);
809 RETVAL->g = 1.; 1089 RETVAL->g = 1.;
810 RETVAL->b = 1.; 1090 RETVAL->b = 1.;
811 RETVAL->a = 1.; 1091 RETVAL->a = 1.;
812 RETVAL->base_height = MIN_FONT_HEIGHT; 1092 RETVAL->base_height = MIN_FONT_HEIGHT;
813 RETVAL->font = 0; 1093 RETVAL->font = 0;
1094 RETVAL->rc = rc_alloc ();
814 1095
815 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1096 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
816 layout_update_font (RETVAL); 1097 layout_update_font (RETVAL);
817 OUTPUT: 1098 OUTPUT:
818 RETVAL 1099 RETVAL
819 1100
820void 1101void
821DESTROY (CFPlus::Layout self) 1102DESTROY (DC::Layout self)
822 CODE: 1103 CODE:
823 g_object_unref (self->pl); 1104 g_object_unref (self->pl);
1105 rc_free (self->rc);
824 Safefree (self); 1106 Safefree (self);
825 1107
826void 1108void
827set_text (CFPlus::Layout self, SV *text_) 1109set_text (DC::Layout self, SV *text_)
828 CODE: 1110 CODE:
829{ 1111{
830 STRLEN textlen; 1112 STRLEN textlen;
831 char *text = SvPVutf8 (text_, textlen); 1113 char *text = SvPVutf8 (text_, textlen);
832 1114
833 pango_layout_set_text (self->pl, text, textlen); 1115 pango_layout_set_text (self->pl, text, textlen);
834} 1116}
835 1117
836void 1118void
837set_markup (CFPlus::Layout self, SV *text_) 1119set_markup (DC::Layout self, SV *text_)
838 CODE: 1120 CODE:
839{ 1121{
840 STRLEN textlen; 1122 STRLEN textlen;
841 char *text = SvPVutf8 (text_, textlen); 1123 char *text = SvPVutf8 (text_, textlen);
842 1124
843 pango_layout_set_markup (self->pl, text, textlen); 1125 pango_layout_set_markup (self->pl, text, textlen);
844} 1126}
845 1127
846void 1128void
847set_shapes (CFPlus::Layout self, ...) 1129set_shapes (DC::Layout self, ...)
848 CODE: 1130 CODE:
849{ 1131{
850 PangoAttrList *attrs = 0; 1132 PangoAttrList *attrs = 0;
851 const char *text = pango_layout_get_text (self->pl); 1133 const char *text = pango_layout_get_text (self->pl);
852 const char *pos = text; 1134 const char *pos = text;
887 if (attrs) 1169 if (attrs)
888 pango_layout_set_attributes (self->pl, attrs); 1170 pango_layout_set_attributes (self->pl, attrs);
889} 1171}
890 1172
891void 1173void
892get_shapes (CFPlus::Layout self) 1174get_shapes (DC::Layout self)
893 PPCODE: 1175 PPCODE:
894{ 1176{
895 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1177 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
896 1178
897 do 1179 do
898 { 1180 {
899 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1181 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
900 1182
901 if (run && shape_attr_p (run)) 1183 if (run && shape_attr_p (run))
902 { 1184 {
903 PangoRectangle extents; 1185 PangoRectangle extents;
904 pango_layout_iter_get_run_extents (iter, 0, &extents); 1186 pango_layout_iter_get_run_extents (iter, 0, &extents);
912 1194
913 pango_layout_iter_free (iter); 1195 pango_layout_iter_free (iter);
914} 1196}
915 1197
916int 1198int
917has_wrapped (CFPlus::Layout self) 1199has_wrapped (DC::Layout self)
918 CODE: 1200 CODE:
919{ 1201{
920 int lines = 1; 1202 int lines = 1;
921 const char *text = pango_layout_get_text (self->pl); 1203 const char *text = pango_layout_get_text (self->pl);
922 1204
927} 1209}
928 OUTPUT: 1210 OUTPUT:
929 RETVAL 1211 RETVAL
930 1212
931SV * 1213SV *
932get_text (CFPlus::Layout self) 1214get_text (DC::Layout self)
933 CODE: 1215 CODE:
934 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1216 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
935 sv_utf8_decode (RETVAL); 1217 sv_utf8_decode (RETVAL);
936 OUTPUT: 1218 OUTPUT:
937 RETVAL 1219 RETVAL
938 1220
939void 1221void
940set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1222set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
941 CODE: 1223 CODE:
942 self->r = r; 1224 self->r = r;
943 self->g = g; 1225 self->g = g;
944 self->b = b; 1226 self->b = b;
945 self->a = a; 1227 self->a = a;
946 1228
947void 1229void
948set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1230set_font (DC::Layout self, DC::Font font = 0)
949 CODE: 1231 CODE:
950 if (self->font != font) 1232 if (self->font != font)
951 { 1233 {
952 self->font = font; 1234 self->font = font;
953 layout_update_font (self); 1235 layout_update_font (self);
954 } 1236 }
955 1237
956void 1238void
957set_height (CFPlus::Layout self, int base_height) 1239set_height (DC::Layout self, int base_height)
958 CODE: 1240 CODE:
959 if (self->base_height != base_height) 1241 if (self->base_height != base_height)
960 { 1242 {
961 self->base_height = base_height; 1243 self->base_height = base_height;
962 layout_update_font (self); 1244 layout_update_font (self);
963 } 1245 }
964 1246
965void 1247void
966set_width (CFPlus::Layout self, int max_width = -1) 1248set_width (DC::Layout self, int max_width = -1)
967 CODE: 1249 CODE:
968 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1250 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
969 1251
970void 1252void
971set_indent (CFPlus::Layout self, int indent) 1253set_indent (DC::Layout self, int indent)
972 CODE: 1254 CODE:
973 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1255 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
974 1256
975void 1257void
976set_spacing (CFPlus::Layout self, int spacing) 1258set_spacing (DC::Layout self, int spacing)
977 CODE: 1259 CODE:
978 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1260 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
979 1261
980void 1262void
981set_ellipsise (CFPlus::Layout self, int ellipsise) 1263set_ellipsise (DC::Layout self, int ellipsise)
982 CODE: 1264 CODE:
983 pango_layout_set_ellipsize (self->pl, 1265 pango_layout_set_ellipsize (self->pl,
984 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1266 ellipsise == 1 ? PANGO_ELLIPSIZE_START
985 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1267 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
986 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1268 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
987 : PANGO_ELLIPSIZE_NONE 1269 : PANGO_ELLIPSIZE_NONE
988 ); 1270 );
989 1271
990void 1272void
991set_single_paragraph_mode (CFPlus::Layout self, int spm) 1273set_single_paragraph_mode (DC::Layout self, int spm)
992 CODE: 1274 CODE:
993 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1275 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
994 1276
995void 1277void
996size (CFPlus::Layout self) 1278size (DC::Layout self)
997 PPCODE: 1279 PPCODE:
998{ 1280{
999 int w, h; 1281 int w, h;
1000 1282
1001 layout_get_pixel_size (self, &w, &h); 1283 layout_get_pixel_size (self, &w, &h);
1004 PUSHs (sv_2mortal (newSViv (w))); 1286 PUSHs (sv_2mortal (newSViv (w)));
1005 PUSHs (sv_2mortal (newSViv (h))); 1287 PUSHs (sv_2mortal (newSViv (h)));
1006} 1288}
1007 1289
1008int 1290int
1009descent (CFPlus::Layout self) 1291descent (DC::Layout self)
1010 CODE: 1292 CODE:
1011{ 1293{
1012 PangoRectangle rect; 1294 PangoRectangle rect;
1013 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1295 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1014 pango_layout_line_get_pixel_extents (line, 0, &rect); 1296 pango_layout_line_get_pixel_extents (line, 0, &rect);
1015 RETVAL = PANGO_DESCENT (rect); 1297 RETVAL = PANGO_DESCENT (rect);
1016} 1298}
1017 OUTPUT: 1299 OUTPUT:
1018 RETVAL 1300 RETVAL
1019 1301
1020int 1302int
1021xy_to_index (CFPlus::Layout self, int x, int y) 1303xy_to_index (DC::Layout self, int x, int y)
1022 CODE: 1304 CODE:
1023{ 1305{
1024 int index, trailing; 1306 int index, trailing;
1025 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1307 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1026 RETVAL = index; 1308 RETVAL = index + trailing;
1027} 1309}
1028 OUTPUT: 1310 OUTPUT:
1029 RETVAL 1311 RETVAL
1030 1312
1031void 1313void
1032cursor_pos (CFPlus::Layout self, int index) 1314cursor_pos (DC::Layout self, int index)
1033 PPCODE: 1315 PPCODE:
1034{ 1316{
1035 PangoRectangle strong_pos; 1317 PangoRectangle pos;
1036 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1318 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1037 1319
1038 EXTEND (SP, 3); 1320 EXTEND (SP, 3);
1039 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1321 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1040 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1322 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1041 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1323 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1042} 1324}
1043 1325
1044void 1326void
1045render (CFPlus::Layout self, float x, float y, int flags = 0) 1327index_to_line_x (DC::Layout self, int index, int trailing = 0)
1046 PPCODE: 1328 PPCODE:
1329{
1330 int line, x;
1331
1332 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1333#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
1334 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1335 --line;
1336#endif
1337 EXTEND (SP, 2);
1338 PUSHs (sv_2mortal (newSViv (line)));
1339 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1340}
1341
1342void
1343line_x_to_index (DC::Layout self, int line, int x)
1344 PPCODE:
1345{
1346 PangoLayoutLine *lp;
1347 int index, trailing;
1348
1349 if (line < 0)
1350 XSRETURN_EMPTY;
1351
1352 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1353 XSRETURN_EMPTY; /* do better */
1354
1355 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1356
1357 EXTEND (SP, 2);
1358 if (GIMME_V == G_SCALAR)
1359 PUSHs (sv_2mortal (newSViv (index + trailing)));
1360 else
1361 {
1362 PUSHs (sv_2mortal (newSViv (index)));
1363 PUSHs (sv_2mortal (newSViv (trailing)));
1364 }
1365}
1366
1367void
1368render (DC::Layout self, float x, float y, int flags = 0)
1369 CODE:
1370 rc_clear (self->rc);
1047 pango_opengl_render_layout_subpixel ( 1371 pango_opengl_render_layout_subpixel (
1048 self->pl, 1372 self->pl,
1373 self->rc,
1049 x * PANGO_SCALE, y * PANGO_SCALE, 1374 x * PANGO_SCALE, y * PANGO_SCALE,
1050 self->r, self->g, self->b, self->a, 1375 self->r, self->g, self->b, self->a,
1051 flags 1376 flags
1052 ); 1377 );
1378 // we assume that context_change actually clears/frees stuff
1379 // and does not do any recomputation...
1380 pango_layout_context_changed (self->pl);
1053 1381
1054MODULE = CFPlus PACKAGE = CFPlus::Texture
1055
1056void 1382void
1057pad2pot (SV *data_, SV *w_, SV *h_) 1383draw (DC::Layout self)
1058 CODE: 1384 CODE:
1059{ 1385{
1060 int ow = SvIV (w_); 1386 glEnable (GL_TEXTURE_2D);
1061 int oh = SvIV (h_); 1387 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1388 glEnable (GL_BLEND);
1389 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1390 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1391 glEnable (GL_ALPHA_TEST);
1392 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1062 1393
1063 if (ow && oh) 1394 rc_draw (self->rc);
1395
1396 glDisable (GL_ALPHA_TEST);
1397 glDisable (GL_BLEND);
1398 glDisable (GL_TEXTURE_2D);
1399}
1400
1401MODULE = Deliantra::Client PACKAGE = DC::Texture
1402
1403PROTOTYPES: ENABLE
1404
1405void
1406pad (SV *data_, int ow, int oh, int nw, int nh)
1407 CODE:
1408{
1409 if ((nw != ow || nh != oh) && SvOK (data_))
1064 { 1410 {
1065 int nw = minpot (ow);
1066 int nh = minpot (oh);
1067
1068 if (nw != ow || nh != oh)
1069 {
1070 if (SvOK (data_))
1071 {
1072 STRLEN datalen; 1411 STRLEN datalen;
1073 char *data = SvPVbyte (data_, datalen); 1412 char *data = SvPVbyte (data_, datalen);
1074 int bpp = datalen / (ow * oh); 1413 int bpp = datalen / (ow * oh);
1075 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1414 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1076 1415
1077 SvPOK_only (result_); 1416 SvPOK_only (result_);
1078 SvCUR_set (result_, nw * nh * bpp); 1417 SvCUR_set (result_, nw * nh * bpp);
1079 1418
1080 memset (SvPVX (result_), 0, nw * nh * bpp); 1419 memset (SvPVX (result_), 0, nw * nh * bpp);
1081 while (oh--) 1420 while (oh--)
1082 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1421 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1083 1422
1084 sv_setsv (data_, result_); 1423 sv_setsv (data_, result_);
1085 }
1086
1087 sv_setiv (w_, nw);
1088 sv_setiv (h_, nh);
1089 }
1090 } 1424 }
1091} 1425}
1092 1426
1093void 1427void
1094draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1428draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1100{ 1434{
1101 HV *hv = (HV *)SvRV (self); 1435 HV *hv = (HV *)SvRV (self);
1102 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1436 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1103 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1437 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1104 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1438 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1439
1440 if (name <= 0)
1441 XSRETURN_EMPTY;
1105 1442
1106 if (items < 5) 1443 if (items < 5)
1107 { 1444 {
1108 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1445 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1109 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1446 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1137 glDisable (GL_ALPHA_TEST); 1474 glDisable (GL_ALPHA_TEST);
1138 glDisable (GL_BLEND); 1475 glDisable (GL_BLEND);
1139 } 1476 }
1140} 1477}
1141 1478
1142MODULE = CFPlus PACKAGE = CFPlus::Map 1479IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1480 CODE:
1481{
1482 GLint width;
1483 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1484 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1485 RETVAL = width > 0;
1486}
1487 OUTPUT:
1488 RETVAL
1143 1489
1144CFPlus::Map 1490MODULE = Deliantra::Client PACKAGE = DC::Map
1145new (SV *class, int map_width, int map_height) 1491
1492PROTOTYPES: DISABLE
1493
1494DC::Map
1495new (SV *class)
1146 CODE: 1496 CODE:
1147 New (0, RETVAL, 1, struct map); 1497 New (0, RETVAL, 1, struct map);
1148 RETVAL->x = 0; 1498 RETVAL->x = 0;
1149 RETVAL->y = 0; 1499 RETVAL->y = 0;
1150 RETVAL->w = map_width; 1500 RETVAL->w = 0;
1151 RETVAL->h = map_height; 1501 RETVAL->h = 0;
1152 RETVAL->ox = 0; 1502 RETVAL->ox = 0;
1153 RETVAL->oy = 0; 1503 RETVAL->oy = 0;
1154 RETVAL->faces = 8192; 1504 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1155 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1505 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1156 RETVAL->texs = 8192;
1157 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1158 RETVAL->rows = 0; 1506 RETVAL->rows = 0;
1159 RETVAL->row = 0; 1507 RETVAL->row = 0;
1160 OUTPUT: 1508 OUTPUT:
1161 RETVAL 1509 RETVAL
1162 1510
1163void 1511void
1164DESTROY (CFPlus::Map self) 1512DESTROY (DC::Map self)
1165 CODE: 1513 CODE:
1166{ 1514{
1167 map_clear (self); 1515 map_clear (self);
1168 Safefree (self->face); 1516 Safefree (self->face2tile);
1169 Safefree (self->tex); 1517 Safefree (self->tex);
1170 Safefree (self); 1518 Safefree (self);
1171} 1519}
1172 1520
1173void 1521void
1522resize (DC::Map self, int map_width, int map_height)
1523 CODE:
1524 self->w = map_width;
1525 self->h = map_height;
1526
1527void
1174clear (CFPlus::Map self) 1528clear (DC::Map self)
1175 CODE: 1529 CODE:
1176 map_clear (self); 1530 map_clear (self);
1177 1531
1178void 1532void
1179set_face (CFPlus::Map self, int face, int texid) 1533set_tileid (DC::Map self, int face, int tile)
1180 CODE: 1534 CODE:
1181{ 1535{
1182 while (self->faces <= face) 1536 need_facenum (self, face); self->face2tile [face] = tile;
1183 { 1537 need_texid (self, tile);
1184 Append (mapface, self->face, self->faces, self->faces);
1185 self->faces *= 2;
1186 }
1187
1188 self->face [face] = texid;
1189} 1538}
1190 1539
1191void 1540void
1541set_smooth (DC::Map self, int face, int smooth, int level)
1542 CODE:
1543{
1544 tileid texid;
1545 maptex *tex;
1546
1547 if (face < 0 || face >= self->faces)
1548 return;
1549
1550 if (smooth < 0 || smooth >= self->faces)
1551 return;
1552
1553 texid = self->face2tile [face];
1554
1555 if (!texid)
1556 return;
1557
1558 tex = self->tex + texid;
1559 tex->smoothtile = self->face2tile [smooth];
1560 tex->smoothlevel = level;
1561}
1562
1563void
1192set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1564set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1193 CODE: 1565 CODE:
1194{ 1566{
1195 while (self->texs <= texid) 1567 need_texid (self, texid);
1196 {
1197 Append (maptex, self->tex, self->texs, self->texs);
1198 self->texs *= 2;
1199 }
1200 1568
1201 { 1569 {
1202 maptex *tex = self->tex + texid; 1570 maptex *tex = self->tex + texid;
1203 1571
1204 tex->name = name; 1572 tex->name = name;
1221 // from transparent color bleeding and ugly wrapping effects. 1589 // from transparent color bleeding and ugly wrapping effects.
1222 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1590 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1223} 1591}
1224 1592
1225int 1593int
1226ox (CFPlus::Map self) 1594ox (DC::Map self)
1227 ALIAS: 1595 ALIAS:
1228 oy = 1 1596 oy = 1
1229 x = 2 1597 x = 2
1230 y = 3 1598 y = 3
1231 w = 4 1599 w = 4
1242 } 1610 }
1243 OUTPUT: 1611 OUTPUT:
1244 RETVAL 1612 RETVAL
1245 1613
1246void 1614void
1247scroll (CFPlus::Map self, int dx, int dy) 1615scroll (DC::Map self, int dx, int dy)
1248 CODE: 1616 CODE:
1249{ 1617{
1250 if (dx > 0) 1618 if (dx > 0)
1251 map_blank (self, self->x, self->y, dx, self->h); 1619 map_blank (self, self->x, self->y, dx, self->h);
1252 else if (dx < 0) 1620 else if (dx < 0)
1253 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1621 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1254 1622
1255 if (dy > 0) 1623 if (dy > 0)
1256 map_blank (self, self->x, self->y, self->w, dy); 1624 map_blank (self, self->x, self->y, self->w, dy);
1257 else if (dy < 0) 1625 else if (dy < 0)
1258 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1626 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1259 1627
1260 self->ox += dx; self->x += dx; 1628 self->ox += dx; self->x += dx;
1261 self->oy += dy; self->y += dy; 1629 self->oy += dy; self->y += dy;
1262 1630
1263 while (self->y < 0) 1631 while (self->y < 0)
1267 self->rows += MAP_EXTEND_Y; 1635 self->rows += MAP_EXTEND_Y;
1268 self->y += MAP_EXTEND_Y; 1636 self->y += MAP_EXTEND_Y;
1269 } 1637 }
1270} 1638}
1271 1639
1272void 1640SV *
1273map1a_update (CFPlus::Map self, SV *data_, int extmap) 1641map1a_update (DC::Map self, SV *data_, int extmap)
1274 CODE: 1642 CODE:
1275{ 1643{
1276 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1644 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1277 uint8_t *data_end = (uint8_t *)SvEND (data_); 1645 uint8_t *data_end = (uint8_t *)SvEND (data_);
1278 mapcell *cell; 1646 mapcell *cell;
1279 int x, y, flags; 1647 int x, y, z, flags;
1648 AV *missing = newAV ();
1649 RETVAL = newRV_noinc ((SV *)missing);
1280 1650
1281 while (data < data_end - 1) 1651 while (data < data_end - 1)
1282 { 1652 {
1283 flags = (data [0] << 8) + data [1]; data += 2; 1653 flags = (data [0] << 8) + data [1]; data += 2;
1284 1654
1315 cell->stat_width = 1; 1685 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1686 cell->stat_hp = *data++;
1317 } 1687 }
1318 else if (cmd == 6) // monster width 1688 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1689 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1690 else if (cmd == 0x47)
1321 { 1691 {
1322 if (*data == 4) 1692 if (*data == 4)
1323 ; // decode player tag 1693 ; // decode player count
1324 1694
1325 data += *data + 1; 1695 data += *data + 1;
1326 } 1696 }
1327 else if (cmd == 8) // cell flags 1697 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1698 cell->flags = *data++;
1335 } 1705 }
1336 else 1706 else
1337 cell->darkness = *data++ + 1; 1707 cell->darkness = *data++ + 1;
1338 } 1708 }
1339 1709
1710 for (z = 0; z <= 2; ++z)
1340 if (flags & 4) 1711 if (flags & (4 >> z))
1341 { 1712 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1713 faceid face = (data [0] << 8) + data [1]; data += 2;
1714 need_facenum (self, face);
1715 cell->tile [z] = self->face2tile [face];
1716
1717 if (cell->tile [z])
1718 {
1719 maptex *tex = self->tex + cell->tile [z];
1720 if (!tex->name)
1721 av_push (missing, newSViv (cell->tile [z]));
1722
1723 if (tex->smoothtile)
1724 {
1725 maptex *smooth = self->tex + tex->smoothtile;
1726 if (!smooth->name)
1727 av_push (missing, newSViv (tex->smoothtile));
1728 }
1729 }
1343 } 1730 }
1344
1345 if (flags & 2)
1346 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1348 }
1349
1350 if (flags & 1)
1351 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1353 }
1354 } 1731 }
1355 else 1732 else
1356 cell->darkness = 0; 1733 cell->darkness = 0;
1357 } 1734 }
1358} 1735}
1736 OUTPUT:
1737 RETVAL
1359 1738
1360SV * 1739SV *
1361mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1740mapmap (DC::Map self, int x0, int y0, int w, int h)
1362 CODE: 1741 CODE:
1363{ 1742{
1364 int x1, x; 1743 int x1, x;
1365 int y1, y; 1744 int y1, y;
1366 int z; 1745 int z;
1387 { 1766 {
1388 mapcell *cell = row->col + (x - row->c0); 1767 mapcell *cell = row->col + (x - row->c0);
1389 1768
1390 for (z = 0; z <= 0; z++) 1769 for (z = 0; z <= 0; z++)
1391 { 1770 {
1392 mapface face = cell->face [z];
1393
1394 if (face)
1395 {
1396 maptex tex = self->tex [face]; 1771 maptex tex = self->tex [cell->tile [z]];
1397 int a0 = 255 - tex.a; 1772 int a0 = 255 - tex.a;
1398 int a1 = tex.a; 1773 int a1 = tex.a;
1399 1774
1400 r = (r * a0 + tex.r * a1) / 255; 1775 r = (r * a0 + tex.r * a1) / 255;
1401 g = (g * a0 + tex.g * a1) / 255; 1776 g = (g * a0 + tex.g * a1) / 255;
1402 b = (b * a0 + tex.b * a1) / 255; 1777 b = (b * a0 + tex.b * a1) / 255;
1403 a = (a * a0 + tex.a * a1) / 255; 1778 a = (a * a0 + tex.a * a1) / 255;
1404 }
1405 } 1779 }
1406 } 1780 }
1407 1781
1408 *map++ = (r ) 1782 *map++ = (r )
1409 | (g << 8) 1783 | (g << 8)
1416} 1790}
1417 OUTPUT: 1791 OUTPUT:
1418 RETVAL 1792 RETVAL
1419 1793
1420void 1794void
1421draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1795draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1422 CODE: 1796 CODE:
1423{ 1797{
1424 int vx, vy;
1425 int x, y, z; 1798 int x, y, z;
1426 int last_name;
1427 mapface face;
1428 1799
1429 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1800 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1430 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1801 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1802 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1803 smooth_key skey;
1431 1804
1432 /* 1805 rc_t *rc = rc_alloc ();
1433 int vx = self->vx = self->w >= sw 1806 rc_key_t key;
1434 ? self->x + (self->w - sw) / 2 1807 rc_array_t *arr;
1435 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1436 1808
1437 int vy = self->vy = self->h >= sh 1809 // thats current max. sorry.
1438 ? self->y + (self->h - sh) / 2 1810 if (sw > 255) sw = 255;
1439 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1811 if (sh > 255) sh = 255;
1440 */
1441 1812
1442 glColor4ub (255, 255, 255, 255); 1813 // clear key, in case of extra padding
1814 memset (&skey, 0, sizeof (skey));
1815
1816 memset (&key, 0, sizeof (key));
1817 key.r = 255;
1818 key.g = 255;
1819 key.b = 255;
1820 key.a = 255;
1821 key.mode = GL_QUADS;
1822 key.format = GL_T2F_V3F;
1823 key.texname = -1;
1824
1825 mx += self->x;
1826 my += self->y;
1827
1828 // first pass: determine smooth_max
1829 // rather ugly, if you ask me
1830 // could also be stored inside mapcell and updated on change
1831 memset (smooth_max, 0, sizeof (smooth_max));
1832
1833 for (y = 0; y < sh; y++)
1834 if (0 <= y + my && y + my < self->rows)
1835 {
1836 maprow *row = self->row + (y + my);
1837
1838 for (x = 0; x < sw; x++)
1839 if (row->c0 <= x + mx && x + mx < row->c1)
1840 {
1841 mapcell *cell = row->col + (x + mx - row->c0);
1842
1843 smooth_max[x + 1][y + 1] =
1844 MAX (self->tex [cell->tile [0]].smoothlevel,
1845 MAX (self->tex [cell->tile [1]].smoothlevel,
1846 self->tex [cell->tile [2]].smoothlevel));
1847 }
1848 }
1443 1849
1444 glEnable (GL_BLEND); 1850 glEnable (GL_BLEND);
1445 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1851 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1446 glEnable (GL_TEXTURE_2D);
1447 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1852 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1448 1853
1449 glBegin (GL_QUADS);
1450
1451 last_name = 0;
1452
1453 for (z = 0; z < 3; z++) 1854 for (z = 0; z <= 2; z++)
1855 {
1856 memset (smooth_level, 0, sizeof (smooth_level));
1857
1454 for (y = 0; y < sh; y++) 1858 for (y = 0; y < sh; y++)
1455 if (0 <= y + vy && y + vy < self->rows) 1859 if (0 <= y + my && y + my < self->rows)
1456 { 1860 {
1457 maprow *row = self->row + (y + vy); 1861 maprow *row = self->row + (y + my);
1458 1862
1459 for (x = 0; x < sw; x++) 1863 for (x = 0; x < sw; x++)
1460 if (row->c0 <= x + vx && x + vx < row->c1) 1864 if (row->c0 <= x + mx && x + mx < row->c1)
1461 { 1865 {
1462 mapcell *cell = row->col + (x + vx - row->c0); 1866 mapcell *cell = row->col + (x + mx - row->c0);
1463
1464 face = cell->face [z]; 1867 tileid tile = cell->tile [z];
1868
1869 if (tile)
1870 {
1871 maptex tex = self->tex [tile];
1872 int px, py;
1465 1873
1466 if (face && face < self->texs) 1874 if (key.texname != tex.name)
1875 {
1876 if (!tex.name)
1877 tex = self->tex [2]; /* missing, replace by noface */
1878
1879 key.texname = tex.name;
1880 arr = rc_array (rc, &key);
1881 }
1882
1883 px = (x + 1) * T - tex.w;
1884 py = (y + 1) * T - tex.h;
1885
1886 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1887 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1888 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1889 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1890
1891 if (cell->flags && z == 2)
1892 {
1893 // overlays such as the speech bubble, probably more to come
1894 if (cell->flags & 1)
1895 {
1896 maptex tex = self->tex [1];
1897 int px = x * T + T * 2 / 32;
1898 int py = y * T - T * 6 / 32;
1899
1900 if (tex.name)
1901 {
1902 if (key.texname != tex.name)
1903 {
1904 key.texname = tex.name;
1905 arr = rc_array (rc, &key);
1906 }
1907
1908 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1909 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1910 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1911 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1912 }
1913 }
1914 }
1915
1916 // update smooth hash
1917 if (tex.smoothtile)
1918 {
1919 skey.tile = tex.smoothtile;
1920 skey.level = tex.smoothlevel;
1921
1922 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1923
1924 // add bits to current tile and all neighbours. skey.x|y is
1925 // shifted +1|+1 so we always stay positive.
1926
1927 // bits is ___n cccc CCCC bbbb
1928 // n do not draw borders&corners
1929 // c draw these corners, but...
1930 // C ... not these
1931 // b draw these borders
1932
1933 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1934 // ┃· ·· ·┃ ━━
1935
1936 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1937 // ·· ·· ·┏ ┓·
1938
1939 // full tile
1940 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1941
1942 // borders
1943 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1944 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1945 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1946 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1947
1948 // corners
1949 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1950 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1951 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1952 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1953 }
1954 }
1955 }
1956 }
1957
1958 rc_draw (rc);
1959 rc_clear (rc);
1960
1961 // go through all smoothlevels, lowest to highest, then draw.
1962 // this is basically counting sort
1963 {
1964 int w, b;
1965
1966 glEnable (GL_TEXTURE_2D);
1967 glBegin (GL_QUADS);
1968 for (w = 0; w < 256 / 32; ++w)
1969 {
1970 uint32_t smask = smooth_level [w];
1971 if (smask)
1972 for (b = 0; b < 32; ++b)
1973 if (smask & (((uint32_t)1) << b))
1467 { 1974 {
1468 maptex tex = self->tex [face]; 1975 int level = (w << 5) | b;
1469 int px = (x + 1) * 32 - tex.w; 1976 HE *he;
1470 int py = (y + 1) * 32 - tex.h;
1471 1977
1472 if (last_name != tex.name) 1978 hv_iterinit (smooth);
1979 while ((he = hv_iternext (smooth)))
1473 { 1980 {
1474 glEnd (); 1981 smooth_key *skey = (smooth_key *)HeKEY (he);
1475 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1982 IV bits = SvIVX (HeVAL (he));
1476 glBegin (GL_QUADS);
1477 }
1478 1983
1479 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1480 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1481 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1482 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1483 }
1484
1485 if (cell->flags && z == 2)
1486 {
1487 if (cell->flags & 1) 1984 if (!(bits & 0x1000)
1985 && skey->level == level
1986 && level > smooth_max [skey->x][skey->y])
1488 { 1987 {
1489 maptex tex = self->tex [1]; 1988 maptex tex = self->tex [skey->tile];
1490 int px = (x + 1) * 32 - tex.w + 2; 1989 int px = (((int)skey->x) - 1) * T;
1491 int py = (y + 1) * 32 - tex.h - 6; 1990 int py = (((int)skey->y) - 1) * T;
1991 int border = bits & 15;
1992 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1993 float dx = tex.s * .0625f; // 16 images/row
1994 float dy = tex.t * .5f ; // 2 images/column
1492 1995
1996 if (tex.name)
1997 {
1998 // this time avoiding texture state changes
1999 // save gobs of state changes.
2000 if (key.texname != tex.name)
2001 {
1493 glEnd (); 2002 glEnd ();
1494 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2003 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1495 glBegin (GL_QUADS); 2004 glBegin (GL_QUADS);
2005 }
1496 2006
2007 if (border)
2008 {
2009 float ox = border * dx;
2010
2011 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2012 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2014 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2015 }
2016
2017 if (corner)
2018 {
2019 float ox = corner * dx;
2020
1497 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2021 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1498 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2022 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1499 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2023 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1500 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2024 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2025 }
2026 }
2027 }
1501 } 2028 }
1502 } 2029 }
1503 }
1504 } 2030 }
1505 2031
1506 glEnd (); 2032 glEnd ();
1507
1508 glDisable (GL_TEXTURE_2D); 2033 glDisable (GL_TEXTURE_2D);
2034 key.texname = -1;
2035 }
2036
2037 hv_clear (smooth);
2038 }
2039
1509 glDisable (GL_BLEND); 2040 glDisable (GL_BLEND);
2041 rc_free (rc);
1510 2042
1511 // top layer: overlays such as the health bar 2043 // top layer: overlays such as the health bar
1512 for (y = 0; y < sh; y++) 2044 for (y = 0; y < sh; y++)
1513 if (0 <= y + vy && y + vy < self->rows) 2045 if (0 <= y + my && y + my < self->rows)
1514 { 2046 {
1515 maprow *row = self->row + (y + vy); 2047 maprow *row = self->row + (y + my);
1516 2048
1517 for (x = 0; x < sw; x++) 2049 for (x = 0; x < sw; x++)
1518 if (row->c0 <= x + vx && x + vx < row->c1) 2050 if (row->c0 <= x + mx && x + mx < row->c1)
1519 { 2051 {
1520 mapcell *cell = row->col + (x + vx - row->c0); 2052 mapcell *cell = row->col + (x + mx - row->c0);
1521 2053
1522 int px = x * 32; 2054 int px = x * T;
1523 int py = y * 32; 2055 int py = y * T;
1524 2056
1525 if (cell->stat_hp) 2057 if (cell->stat_hp)
1526 { 2058 {
1527 int width = cell->stat_width * 32; 2059 int width = cell->stat_width * T;
1528 int thick = sh / 28 + 1 + cell->stat_width; 2060 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1529 2061
1530 glColor3ub (0, 0, 0); 2062 glColor3ub (0, 0, 0);
1531 glRectf (px + 1, py - thick - 2, 2063 glRectf (px + 1, py - thick - 2,
1532 px + width - 1, py); 2064 px + width - 1, py);
1533 2065
1539 } 2071 }
1540 } 2072 }
1541} 2073}
1542 2074
1543void 2075void
1544draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2076draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1545 CODE: 2077 CODE:
1546{ 2078{
1547 static float color[16][3] = { 2079 static float color[16][3] = {
1548 { 0.00F, 0.00F, 0.00F }, 2080 { 0.00F, 0.00F, 0.00F },
1549 { 1.00F, 1.00F, 1.00F }, 2081 { 1.00F, 1.00F, 1.00F },
1599 glDisable (GL_BLEND); 2131 glDisable (GL_BLEND);
1600 glDisable (GL_TEXTURE_2D); 2132 glDisable (GL_TEXTURE_2D);
1601} 2133}
1602 2134
1603void 2135void
1604fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2136fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1605 PPCODE: 2137 PPCODE:
1606{ 2138{
1607 int vx, vy;
1608 int x, y; 2139 int x, y;
2140 int sw1 = sw + 2;
2141 int sh1 = sh + 2;
2142 int sh3 = sh * 3;
1609 int sw4 = (sw + 3) & ~3; 2143 int sw34 = (sw * 3 + 3) & ~3;
2144 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1610 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2145 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1611 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2146 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1612 2147
1613 memset (darkness, 255, sw4 * sh);
1614 SvPOK_only (darkness_sv); 2148 SvPOK_only (darkness3_sv);
1615 SvCUR_set (darkness_sv, sw4 * sh); 2149 SvCUR_set (darkness3_sv, sw34 * sh3);
1616 2150
1617 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2151 mx += self->x - 1;
1618 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2152 my += self->y - 1;
1619 2153
2154 memset (darkness1, 255, sw1 * sh1);
2155
1620 for (y = 0; y < sh; y++) 2156 for (y = 0; y < sh1; y++)
1621 if (0 <= y + vy && y + vy < self->rows) 2157 if (0 <= y + my && y + my < self->rows)
1622 { 2158 {
1623 maprow *row = self->row + (y + vy); 2159 maprow *row = self->row + (y + my);
1624 2160
1625 for (x = 0; x < sw; x++) 2161 for (x = 0; x < sw1; x++)
1626 if (row->c0 <= x + vx && x + vx < row->c1) 2162 if (row->c0 <= x + mx && x + mx < row->c1)
1627 { 2163 {
1628 mapcell *cell = row->col + (x + vx - row->c0); 2164 mapcell *cell = row->col + (x + mx - row->c0);
1629 2165
1630 darkness[y * sw4 + x] = cell->darkness 2166 darkness1 [y * sw1 + x] = cell->darkness
1631 ? 255 - (cell->darkness - 1) 2167 ? 255 - (cell->darkness - 1)
1632 : 255 - FOW_DARKNESS; 2168 : 255 - FOW_DARKNESS;
1633 } 2169 }
1634 } 2170 }
1635 2171
2172 for (y = 0; y < sh; ++y)
2173 for (x = 0; x < sw; ++x)
2174 {
2175 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2176 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2177 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2178 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2179 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2180 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2181 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2182 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2183 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2184
2185 uint8_t r11 = (d11 + d21 + d12) / 3;
2186 uint8_t r21 = d21;
2187 uint8_t r31 = (d21 + d31 + d32) / 3;
2188
2189 uint8_t r12 = d12;
2190 uint8_t r22 = d22;
2191 uint8_t r32 = d32;
2192
2193 uint8_t r13 = (d13 + d23 + d12) / 3;
2194 uint8_t r23 = d23;
2195 uint8_t r33 = (d23 + d33 + d32) / 3;
2196
2197 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2198 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2199 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2200 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2201 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2202 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2203 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2204 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2205 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2206 }
2207
2208 free (darkness1);
2209
1636 EXTEND (SP, 3); 2210 EXTEND (SP, 3);
1637 PUSHs (sv_2mortal (newSViv (sw4))); 2211 PUSHs (sv_2mortal (newSViv (sw34)));
1638 PUSHs (sv_2mortal (newSViv (sh))); 2212 PUSHs (sv_2mortal (newSViv (sh3)));
1639 PUSHs (darkness_sv); 2213 PUSHs (darkness3_sv);
1640} 2214}
1641 2215
1642SV * 2216SV *
1643get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2217get_rect (DC::Map self, int x0, int y0, int w, int h)
1644 CODE: 2218 CODE:
1645{ 2219{
1646 int x, y, x1, y1; 2220 int x, y, x1, y1;
1647 SV *data_sv = newSV (w * h * 7 + 5); 2221 SV *data_sv = newSV (w * h * 7 + 5);
1648 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2222 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1673 if (row && row->c0 <= x && x < row->c1) 2247 if (row && row->c0 <= x && x < row->c1)
1674 { 2248 {
1675 mapcell *cell = row->col + (x - row->c0); 2249 mapcell *cell = row->col + (x - row->c0);
1676 uint8_t flags = 0; 2250 uint8_t flags = 0;
1677 2251
1678 if (cell->face [0]) flags |= 1; 2252 if (cell->tile [0]) flags |= 1;
1679 if (cell->face [1]) flags |= 2; 2253 if (cell->tile [1]) flags |= 2;
1680 if (cell->face [2]) flags |= 4; 2254 if (cell->tile [2]) flags |= 4;
1681 2255
1682 *data++ = flags; 2256 *data++ = flags;
1683 2257
1684 if (flags & 1) 2258 if (flags & 1)
1685 { 2259 {
2260 tileid tile = cell->tile [0];
1686 *data++ = cell->face [0] >> 8; 2261 *data++ = tile >> 8;
1687 *data++ = cell->face [0]; 2262 *data++ = tile;
1688 } 2263 }
1689 2264
1690 if (flags & 2) 2265 if (flags & 2)
1691 { 2266 {
2267 tileid tile = cell->tile [1];
1692 *data++ = cell->face [1] >> 8; 2268 *data++ = tile >> 8;
1693 *data++ = cell->face [1]; 2269 *data++ = tile;
1694 } 2270 }
1695 2271
1696 if (flags & 4) 2272 if (flags & 4)
1697 { 2273 {
2274 tileid tile = cell->tile [2];
1698 *data++ = cell->face [2] >> 8; 2275 *data++ = tile >> 8;
1699 *data++ = cell->face [2]; 2276 *data++ = tile;
1700 } 2277 }
1701 } 2278 }
1702 else 2279 else
1703 *data++ = 0; 2280 *data++ = 0;
1704 } 2281 }
1710} 2287}
1711 OUTPUT: 2288 OUTPUT:
1712 RETVAL 2289 RETVAL
1713 2290
1714void 2291void
1715set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2292set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1716 PPCODE: 2293 PPCODE:
1717{ 2294{
1718 int x, y, z; 2295 int x, y, z;
1719 int w, h; 2296 int w, h;
1720 int x1, y1; 2297 int x1, y1;
1721 2298
1722 if (*data++ != 0) 2299 if (*data++ != 0)
1723 return; /* version mismatch */ 2300 XSRETURN_EMPTY; /* version mismatch */
1724 2301
1725 w = *data++ << 8; w |= *data++; 2302 w = *data++ << 8; w |= *data++;
1726 h = *data++ << 8; h |= *data++; 2303 h = *data++ << 8; h |= *data++;
1727 2304
1728 // we need to do this 'cause we don't keep an absolute coord system for rows 2305 // we need to do this 'cause we don't keep an absolute coord system for rows
1744 { 2321 {
1745 uint8_t flags = *data++; 2322 uint8_t flags = *data++;
1746 2323
1747 if (flags) 2324 if (flags)
1748 { 2325 {
1749 mapface face[3] = { 0, 0, 0 };
1750
1751 mapcell *cell = row_get_cell (row, x); 2326 mapcell *cell = row_get_cell (row, x);
2327 tileid tile[3] = { 0, 0, 0 };
1752 2328
1753 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2329 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1754 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2330 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1755 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2331 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1756 2332
1757 if (cell->darkness == 0) 2333 if (cell->darkness == 0)
1758 { 2334 {
1759 cell->darkness = 0; 2335 cell->darkness = 0;
1760 2336
1761 for (z = 0; z <= 2; z++) 2337 for (z = 0; z <= 2; z++)
1762 { 2338 {
1763 cell->face[z] = face[z]; 2339 tileid t = tile [z];
1764 2340
1765 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2341 if (t >= self->texs || (t && !self->tex [t].name))
2342 {
1766 XPUSHs (sv_2mortal (newSViv (face[z]))); 2343 XPUSHs (sv_2mortal (newSViv (t)));
2344 need_texid (self, t);
2345 }
2346
2347 cell->tile [z] = t;
1767 } 2348 }
1768 } 2349 }
1769 } 2350 }
1770 } 2351 }
1771 } 2352 }
1772} 2353}
1773 2354
1774MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2355MODULE = Deliantra::Client PACKAGE = DC::RW
1775 2356
1776CFPlus::MixChunk 2357DC::RW
1777new_from_file (SV *class, char *path) 2358new (SV *class, SV *data_sv)
1778 CODE: 2359 CODE:
1779 RETVAL = Mix_LoadWAV (path); 2360{
2361 STRLEN datalen;
2362 char *data = SvPVbyte (data_sv, datalen);
2363
2364 RETVAL = SDL_RWFromConstMem (data, datalen);
2365}
1780 OUTPUT: 2366 OUTPUT:
1781 RETVAL 2367 RETVAL
1782 2368
2369DC::RW
2370new_from_file (SV *class, const char *path, const char *mode = "rb")
2371 CODE:
2372 RETVAL = SDL_RWFromFile (path, mode);
2373 OUTPUT:
2374 RETVAL
2375
2376# fails on win32:
2377# dc.xs(2268) : error C2059: syntax error : '('
1783void 2378#void
2379#close (DC::RW self)
2380# CODE:
2381# (self->(close)) (self);
2382
2383MODULE = Deliantra::Client PACKAGE = DC::Channel
2384
2385PROTOTYPES: DISABLE
2386
2387DC::Channel
2388find ()
2389 CODE:
2390{
2391 RETVAL = Mix_GroupAvailable (-1);
2392
2393 if (RETVAL < 0)
2394 {
2395 RETVAL = Mix_GroupOldest (-1);
2396
2397 if (RETVAL < 0)
2398 XSRETURN_UNDEF;
2399
2400 Mix_HaltChannel (RETVAL);
2401 }
2402
2403 Mix_UnregisterAllEffects (RETVAL);
2404 Mix_Volume (RETVAL, 128);
2405}
2406 OUTPUT:
2407 RETVAL
2408
2409void
2410halt (DC::Channel self)
2411 CODE:
2412 Mix_HaltChannel (self);
2413
2414void
2415expire (DC::Channel self, int ticks = -1)
2416 CODE:
2417 Mix_ExpireChannel (self, ticks);
2418
2419void
2420fade_out (DC::Channel self, int ticks = -1)
2421 CODE:
2422 Mix_FadeOutChannel (self, ticks);
2423
2424int
2425volume (DC::Channel self, int volume)
2426 CODE:
2427 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2428 OUTPUT:
2429 RETVAL
2430
2431void
2432unregister_all_effects (DC::Channel self)
2433 CODE:
2434 Mix_UnregisterAllEffects (self);
2435
2436void
2437set_panning (DC::Channel self, int left, int right)
2438 CODE:
2439 left = CLAMP (left , 0, 255);
2440 right = CLAMP (right, 0, 255);
2441 Mix_SetPanning (self, left, right);
2442
2443void
2444set_distance (DC::Channel self, int distance)
2445 CODE:
2446 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2447
2448void
2449set_position (DC::Channel self, int angle, int distance)
2450 CODE:
2451
2452void
2453set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2454 CODE:
2455{
2456 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2457 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2458 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2459}
2460
2461void
2462set_reverse_stereo (DC::Channel self, int flip)
2463 CODE:
2464 Mix_SetReverseStereo (self, flip);
2465
2466MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2467
2468PROTOTYPES: DISABLE
2469
2470DC::MixChunk
2471new (SV *class, DC::RW rwops)
2472 CODE:
2473 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2474 OUTPUT:
2475 RETVAL
2476
2477void
1784DESTROY (CFPlus::MixChunk self) 2478DESTROY (DC::MixChunk self)
1785 CODE: 2479 CODE:
1786 Mix_FreeChunk (self); 2480 Mix_FreeChunk (self);
1787 2481
1788int 2482int
1789volume (CFPlus::MixChunk self, int volume = -1) 2483volume (DC::MixChunk self, int volume = -1)
1790 CODE: 2484 CODE:
2485 if (items > 1)
2486 volume = CLAMP (volume, 0, 128);
1791 RETVAL = Mix_VolumeChunk (self, volume); 2487 RETVAL = Mix_VolumeChunk (self, volume);
1792 OUTPUT: 2488 OUTPUT:
1793 RETVAL 2489 RETVAL
1794 2490
1795int 2491DC::Channel
1796play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2492play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1797 CODE: 2493 CODE:
2494{
1798 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2495 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2496
2497 if (RETVAL < 0)
2498 XSRETURN_UNDEF;
2499
2500 if (channel < 0)
2501 {
2502 Mix_UnregisterAllEffects (RETVAL);
2503 Mix_Volume (RETVAL, 128);
2504 }
2505}
1799 OUTPUT: 2506 OUTPUT:
1800 RETVAL 2507 RETVAL
1801 2508
1802MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2509MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1803 2510
1804int 2511int
1805volume (int volume = -1) 2512volume (int volume = -1)
2513 PROTOTYPE: ;$
1806 CODE: 2514 CODE:
2515 if (items > 0)
2516 volume = CLAMP (volume, 0, 128);
1807 RETVAL = Mix_VolumeMusic (volume); 2517 RETVAL = Mix_VolumeMusic (volume);
1808 OUTPUT: 2518 OUTPUT:
1809 RETVAL 2519 RETVAL
1810 2520
2521void
2522fade_out (int ms)
2523 CODE:
2524 Mix_FadeOutMusic (ms);
2525
2526void
2527halt ()
2528 CODE:
2529 Mix_HaltMusic ();
2530
1811CFPlus::MixMusic 2531DC::MixMusic
1812new_from_file (SV *class, char *path) 2532new (SV *class, DC::RW rwops)
1813 CODE: 2533 CODE:
1814 RETVAL = Mix_LoadMUS (path); 2534 RETVAL = Mix_LoadMUS_RW (rwops);
1815 OUTPUT: 2535 OUTPUT:
1816 RETVAL 2536 RETVAL
1817 2537
1818void 2538void
1819DESTROY (CFPlus::MixMusic self) 2539DESTROY (DC::MixMusic self)
1820 CODE: 2540 CODE:
1821 Mix_FreeMusic (self); 2541 Mix_FreeMusic (self);
1822 2542
1823int 2543int
1824play (CFPlus::MixMusic self, int loops = -1) 2544play (DC::MixMusic self, int loops = -1)
1825 CODE: 2545 CODE:
1826 RETVAL = Mix_PlayMusic (self, loops); 2546 RETVAL = Mix_PlayMusic (self, loops);
1827 OUTPUT: 2547 OUTPUT:
1828 RETVAL 2548 RETVAL
1829 2549
1830MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2550void
2551fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2552 CODE:
2553 Mix_FadeInMusicPos (self, loops, ms, position);
2554
2555MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2556
2557PROTOTYPES: ENABLE
1831 2558
1832BOOT: 2559BOOT:
1833{ 2560{
1834 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2561 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1835 static const struct { 2562 static const struct {
1836 const char *name; 2563 const char *name;
1837 IV iv; 2564 IV iv;
1838 } *civ, const_iv[] = { 2565 } *civ, const_iv[] = {
1839# define const_iv(name) { # name, (IV)name } 2566# define const_iv(name) { # name, (IV)name }
2567 const_iv (GL_VENDOR),
2568 const_iv (GL_VERSION),
2569 const_iv (GL_EXTENSIONS),
1840 const_iv (GL_COLOR_MATERIAL), 2570 const_iv (GL_COLOR_MATERIAL),
1841 const_iv (GL_SMOOTH), 2571 const_iv (GL_SMOOTH),
1842 const_iv (GL_FLAT), 2572 const_iv (GL_FLAT),
1843 const_iv (GL_DITHER), 2573 const_iv (GL_DITHER),
1844 const_iv (GL_BLEND), 2574 const_iv (GL_BLEND),
1848 const_iv (GL_ALPHA_TEST), 2578 const_iv (GL_ALPHA_TEST),
1849 const_iv (GL_NORMALIZE), 2579 const_iv (GL_NORMALIZE),
1850 const_iv (GL_RESCALE_NORMAL), 2580 const_iv (GL_RESCALE_NORMAL),
1851 const_iv (GL_FRONT), 2581 const_iv (GL_FRONT),
1852 const_iv (GL_BACK), 2582 const_iv (GL_BACK),
2583 const_iv (GL_AUX0),
1853 const_iv (GL_AND), 2584 const_iv (GL_AND),
1854 const_iv (GL_ONE), 2585 const_iv (GL_ONE),
1855 const_iv (GL_ZERO), 2586 const_iv (GL_ZERO),
1856 const_iv (GL_SRC_ALPHA), 2587 const_iv (GL_SRC_ALPHA),
1857 const_iv (GL_DST_ALPHA), 2588 const_iv (GL_DST_ALPHA),
1870 const_iv (GL_INTENSITY), 2601 const_iv (GL_INTENSITY),
1871 const_iv (GL_LUMINANCE), 2602 const_iv (GL_LUMINANCE),
1872 const_iv (GL_LUMINANCE_ALPHA), 2603 const_iv (GL_LUMINANCE_ALPHA),
1873 const_iv (GL_FLOAT), 2604 const_iv (GL_FLOAT),
1874 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2605 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2606 const_iv (GL_COMPRESSED_ALPHA_ARB),
2607 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2608 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2609 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2610 const_iv (GL_COMPRESSED_RGB_ARB),
2611 const_iv (GL_COMPRESSED_RGBA_ARB),
1875 const_iv (GL_COMPILE), 2612 const_iv (GL_COMPILE),
2613 const_iv (GL_PROXY_TEXTURE_1D),
2614 const_iv (GL_PROXY_TEXTURE_2D),
1876 const_iv (GL_TEXTURE_1D), 2615 const_iv (GL_TEXTURE_1D),
1877 const_iv (GL_TEXTURE_2D), 2616 const_iv (GL_TEXTURE_2D),
1878 const_iv (GL_TEXTURE_ENV), 2617 const_iv (GL_TEXTURE_ENV),
1879 const_iv (GL_TEXTURE_MAG_FILTER), 2618 const_iv (GL_TEXTURE_MAG_FILTER),
1880 const_iv (GL_TEXTURE_MIN_FILTER), 2619 const_iv (GL_TEXTURE_MIN_FILTER),
1901 const_iv (GL_COLOR_LOGIC_OP), 2640 const_iv (GL_COLOR_LOGIC_OP),
1902 const_iv (GL_SEPARABLE_2D), 2641 const_iv (GL_SEPARABLE_2D),
1903 const_iv (GL_CONVOLUTION_2D), 2642 const_iv (GL_CONVOLUTION_2D),
1904 const_iv (GL_CONVOLUTION_BORDER_MODE), 2643 const_iv (GL_CONVOLUTION_BORDER_MODE),
1905 const_iv (GL_CONSTANT_BORDER), 2644 const_iv (GL_CONSTANT_BORDER),
2645 const_iv (GL_POINTS),
1906 const_iv (GL_LINES), 2646 const_iv (GL_LINES),
1907 const_iv (GL_LINE_STRIP), 2647 const_iv (GL_LINE_STRIP),
1908 const_iv (GL_LINE_LOOP), 2648 const_iv (GL_LINE_LOOP),
1909 const_iv (GL_QUADS), 2649 const_iv (GL_QUADS),
1910 const_iv (GL_QUAD_STRIP), 2650 const_iv (GL_QUAD_STRIP),
1911 const_iv (GL_TRIANGLES), 2651 const_iv (GL_TRIANGLES),
1912 const_iv (GL_TRIANGLE_STRIP), 2652 const_iv (GL_TRIANGLE_STRIP),
1913 const_iv (GL_TRIANGLE_FAN), 2653 const_iv (GL_TRIANGLE_FAN),
2654 const_iv (GL_POLYGON),
1914 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2655 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2656 const_iv (GL_POINT_SMOOTH_HINT),
2657 const_iv (GL_LINE_SMOOTH_HINT),
2658 const_iv (GL_POLYGON_SMOOTH_HINT),
2659 const_iv (GL_GENERATE_MIPMAP_HINT),
2660 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1915 const_iv (GL_FASTEST), 2661 const_iv (GL_FASTEST),
2662 const_iv (GL_DONT_CARE),
2663 const_iv (GL_NICEST),
1916 const_iv (GL_V2F), 2664 const_iv (GL_V2F),
1917 const_iv (GL_V3F), 2665 const_iv (GL_V3F),
1918 const_iv (GL_T2F_V3F), 2666 const_iv (GL_T2F_V3F),
1919 const_iv (GL_T2F_N3F_V3F), 2667 const_iv (GL_T2F_N3F_V3F),
1920# undef const_iv 2668# undef const_iv
1921 }; 2669 };
1922 2670
1923 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2671 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1924 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2672 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2673
2674 texture_av = newAV ();
2675 AvREAL_off (texture_av);
1925} 2676}
2677
2678void
2679disable_GL_EXT_blend_func_separate ()
2680 CODE:
2681 gl.BlendFuncSeparate = 0;
2682 gl.BlendFuncSeparateEXT = 0;
1926 2683
1927char * 2684char *
1928gl_vendor () 2685gl_vendor ()
1929 CODE: 2686 CODE:
1930 RETVAL = (char *)glGetString (GL_VENDOR); 2687 RETVAL = (char *)glGetString (GL_VENDOR);
1943 CODE: 2700 CODE:
1944 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2701 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1945 OUTPUT: 2702 OUTPUT:
1946 RETVAL 2703 RETVAL
1947 2704
2705const char *glGetString (GLenum pname)
2706
2707GLint glGetInteger (GLenum pname)
2708 CODE:
2709 glGetIntegerv (pname, &RETVAL);
2710 OUTPUT:
2711 RETVAL
2712
2713GLdouble glGetDouble (GLenum pname)
2714 CODE:
2715 glGetDoublev (pname, &RETVAL);
2716 OUTPUT:
2717 RETVAL
2718
1948int glGetError () 2719int glGetError ()
1949 2720
1950void glFinish () 2721void glFinish ()
1951 2722
1952void glClear (int mask) 2723void glClear (int mask)
1989# near_ and far_ are due to microsofts buggy "c" compiler 2760# near_ and far_ are due to microsofts buggy "c" compiler
1990void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2761void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1991 2762
1992# near_ and far_ are due to microsofts buggy "c" compiler 2763# near_ and far_ are due to microsofts buggy "c" compiler
1993void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2764void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2765
2766PROTOTYPES: DISABLE
1994 2767
1995void glViewport (int x, int y, int width, int height) 2768void glViewport (int x, int y, int width, int height)
1996 2769
1997void glScissor (int x, int y, int width, int height) 2770void glScissor (int x, int y, int width, int height)
1998 2771
2006 2779
2007void glRotate (float angle, float x, float y, float z) 2780void glRotate (float angle, float x, float y, float z)
2008 CODE: 2781 CODE:
2009 glRotatef (angle, x, y, z); 2782 glRotatef (angle, x, y, z);
2010 2783
2011void glBegin (int mode)
2012
2013void glEnd ()
2014
2015void glColor (float r, float g, float b, float a = 1.0) 2784void glColor (float r, float g, float b, float a = 1.0)
2016 PROTOTYPE: @
2017 ALIAS: 2785 ALIAS:
2018 glColor_premultiply = 1 2786 glColor_premultiply = 1
2019 CODE: 2787 CODE:
2020 if (ix) 2788 if (ix)
2021 { 2789 {
2024 b *= a; 2792 b *= a;
2025 } 2793 }
2026 // microsoft visual "c" rounds instead of truncating... 2794 // microsoft visual "c" rounds instead of truncating...
2027 glColor4f (r, g, b, a); 2795 glColor4f (r, g, b, a);
2028 2796
2029void glInterleavedArrays (int format, int stride, char *data)
2030
2031void glDrawElements (int mode, int count, int type, char *indices)
2032
2033# 1.2 void glDrawRangeElements (int mode, int start, int end
2034
2035void glRasterPos (float x, float y, float z = 0.) 2797void glRasterPos (float x, float y, float z = 0.)
2036 CODE: 2798 CODE:
2037 glRasterPos3f (0, 0, z); 2799 glRasterPos3f (0, 0, z);
2038 glBitmap (0, 0, 0, 0, x, y, 0); 2800 glBitmap (0, 0, 0, 0, x, y, 0);
2039 2801
2043 2805
2044void glTexCoord (float s, float t) 2806void glTexCoord (float s, float t)
2045 CODE: 2807 CODE:
2046 glTexCoord2f (s, t); 2808 glTexCoord2f (s, t);
2047 2809
2810void glRect (float x1, float y1, float x2, float y2)
2811 CODE:
2812 glRectf (x1, y1, x2, y2);
2813
2814void glRect_lineloop (float x1, float y1, float x2, float y2)
2815 CODE:
2816 glBegin (GL_LINE_LOOP);
2817 glVertex2f (x1, y1);
2818 glVertex2f (x2, y1);
2819 glVertex2f (x2, y2);
2820 glVertex2f (x1, y2);
2821 glEnd ();
2822
2823PROTOTYPES: ENABLE
2824
2825void glBegin (int mode)
2826
2827void glEnd ()
2828
2829void glPointSize (GLfloat size)
2830
2831void glLineWidth (GLfloat width)
2832
2833void glInterleavedArrays (int format, int stride, char *data)
2834
2835void glDrawElements (int mode, int count, int type, char *indices)
2836
2837# 1.2 void glDrawRangeElements (int mode, int start, int end
2838
2048void glTexEnv (int target, int pname, float param) 2839void glTexEnv (int target, int pname, float param)
2049 CODE: 2840 CODE:
2050 glTexEnvf (target, pname, param); 2841 glTexEnvf (target, pname, param);
2051 2842
2052void glTexParameter (int target, int pname, float param) 2843void glTexParameter (int target, int pname, float param)
2068void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2859void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2069 CODE: 2860 CODE:
2070 if (gl.SeparableFilter2D) 2861 if (gl.SeparableFilter2D)
2071 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2862 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2072 2863
2073void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2864void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2074 2865
2075void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2866void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2076 2867
2077void glDrawPixels (int width, int height, int format, int type, char *pixels) 2868void glDrawPixels (int width, int height, int format, int type, char *pixels)
2869
2870void glPixelZoom (float x, float y)
2078 2871
2079void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2872void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2080 2873
2081int glGenTexture () 2874int glGenTexture ()
2082 CODE: 2875 CODE:
2083{ 2876 RETVAL = gen_texture ();
2084 GLuint name;
2085 glGenTextures (1, &name);
2086 RETVAL = name;
2087}
2088 OUTPUT: 2877 OUTPUT:
2089 RETVAL 2878 RETVAL
2090 2879
2091void glDeleteTexture (int name) 2880void glDeleteTexture (int name)
2092 CODE: 2881 CODE:
2093{
2094 GLuint name_ = name;
2095 glDeleteTextures (1, &name_); 2882 del_texture (name);
2096} 2883
2097
2098int glGenList () 2884int glGenList ()
2099 CODE: 2885 CODE:
2100 RETVAL = glGenLists (1); 2886 RETVAL = glGenLists (1);
2101 OUTPUT: 2887 OUTPUT:
2102 RETVAL 2888 RETVAL
2109 2895
2110void glEndList () 2896void glEndList ()
2111 2897
2112void glCallList (int list) 2898void glCallList (int list)
2113 2899
2900MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2901
2902PROTOTYPES: DISABLE
2903
2904void
2905find_widget (SV *self, NV x, NV y)
2906 PPCODE:
2907{
2908 if (within_widget (self, x, y))
2909 XPUSHs (self);
2910}
2911
2912BOOT:
2913{
2914 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2915
2916 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2917 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2918 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2919 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2920}
2921
2922void
2923draw (SV *self)
2924 CODE:
2925{
2926 HV *hv;
2927 SV **svp;
2928 NV x, y, w, h;
2929 SV *draw_x_sv = GvSV (draw_x_gv);
2930 SV *draw_y_sv = GvSV (draw_y_gv);
2931 SV *draw_w_sv = GvSV (draw_w_gv);
2932 SV *draw_h_sv = GvSV (draw_h_gv);
2933 double draw_x, draw_y;
2934
2935 if (!SvROK (self))
2936 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2937
2938 hv = (HV *)SvRV (self);
2939
2940 if (SvTYPE (hv) != SVt_PVHV)
2941 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2942
2943 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2944 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2945
2946 if (!h || !w)
2947 XSRETURN_EMPTY;
2948
2949 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2950 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2951
2952 draw_x = SvNV (draw_x_sv) + x;
2953 draw_y = SvNV (draw_y_sv) + y;
2954
2955 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2956 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2957 XSRETURN_EMPTY;
2958
2959 sv_setnv (draw_x_sv, draw_x);
2960 sv_setnv (draw_y_sv, draw_y);
2961
2962 glPushMatrix ();
2963 glTranslated (x, y, 0);
2964
2965 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2966 {
2967 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2968
2969 if (svp && SvTRUE (*svp))
2970 {
2971 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2972 glEnable (GL_BLEND);
2973 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2974 glBegin (GL_QUADS);
2975 glVertex2f (0, 0);
2976 glVertex2f (w, 0);
2977 glVertex2f (w, h);
2978 glVertex2f (0, h);
2979 glEnd ();
2980 glDisable (GL_BLEND);
2981 }
2982 }
2983#if 0
2984 // draw borders, for debugging
2985 glPushMatrix ();
2986 glColor4f (1., 1., 0., 1.);
2987 glTranslatef (.5, .5, 0.);
2988 glBegin (GL_LINE_LOOP);
2989 glVertex2f (0 , 0);
2990 glVertex2f (w - 1, 0);
2991 glVertex2f (w - 1, h - 1);
2992 glVertex2f (0 , h - 1);
2993 glEnd ();
2994 glPopMatrix ();
2995#endif
2996 PUSHMARK (SP);
2997 XPUSHs (self);
2998 PUTBACK;
2999 call_method ("_draw", G_VOID | G_DISCARD);
3000 SPAGAIN;
3001
3002 glPopMatrix ();
3003
3004 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3005 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3006}
3007

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