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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.156 by root, Thu Sep 21 14:47:51 2006 UTC vs.
Revision 1.262 by root, Wed Jul 16 20:12:27 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
29#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
30 46
31#include <glib/gmacros.h> 47#include <glib/gmacros.h>
32 48
33#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
34 61
35#ifndef _WIN32 62#ifndef _WIN32
36# include <sys/types.h> 63# include <sys/types.h>
37# include <sys/socket.h> 64# include <sys/socket.h>
38# include <netinet/in.h> 65# include <netinet/in.h>
39# include <netinet/tcp.h> 66# include <netinet/tcp.h>
40# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 72#else
42 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 74#endif
49 75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 80
52#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
53 82
54#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
56 85
57#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
58 87
88/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90
59#if 0 91#if 1
60# define PARACHUTE SDL_INIT_NOPARACHUTE 92# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 93#else
62# define PARACHUTE 0 94# define PARACHUTE 0
63#endif 95#endif
64 96
97static AV *texture_av;
98
65static struct 99static struct
66{ 100{
67#define GL_FUNC(ptr,name) ptr name; 101#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 102#include "glfunc.h"
69#undef GL_FUNC 103#undef GL_FUNC
70} gl; 104} gl;
71 105
106static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 107gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 108{
74 if (gl.BlendFuncSeparate) 109 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 110 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 111 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 112 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 113 else
79 glBlendFunc (sa, da); 114 glBlendFunc (sa, da);
80} 115}
81 116
117static GLuint
118gen_texture ()
119{
120 GLuint name;
121
122 if (AvFILL (texture_av) >= 0)
123 name = (GLuint)(size_t)av_pop (texture_av);
124 else
125 glGenTextures (1, &name);
126
127 return name;
128}
129
130static void
131del_texture (GLuint name)
132{
133 /* make a half-assed attempt at returning the memory used by the texture */
134 /* textures are frequently being reused by cfplus anyway */
135 /*glBindTexture (GL_TEXTURE_2D, name);*/
136 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
137 av_push (texture_av, (SV *)(size_t)name);
138 glDeleteTextures (1, &name);
139}
140
82#include "texcache.c" 141#include "texcache.c"
142#include "rendercache.c"
83 143
84#include "pango-font.c" 144#include "pango-font.c"
85#include "pango-fontmap.c" 145#include "pango-fontmap.c"
86#include "pango-render.c" 146#include "pango-render.c"
87 147
148typedef IV DC__Channel;
149typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 150typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 151typedef Mix_Music *DC__MixMusic;
90 152
91typedef PangoFontDescription *CFPlus__Font; 153typedef PangoFontDescription *DC__Font;
92 154
93static int 155static int
94shape_attr_p (PangoLayoutRun *run) 156shape_attr_p (PangoLayoutRun *run)
95{ 157{
96 GSList *attrs = run->item->analysis.extra_attrs; 158 GSList *attrs = run->item->analysis.extra_attrs;
110 172
111typedef struct cf_layout { 173typedef struct cf_layout {
112 PangoLayout *pl; 174 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 175 float r, g, b, a; // default color for rgba mode
114 int base_height; 176 int base_height;
115 CFPlus__Font font; 177 DC__Font font;
178 rc_t *rc;
116} *CFPlus__Layout; 179} *DC__Layout;
117 180
118static CFPlus__Font default_font; 181static DC__Font default_font;
119static PangoContext *opengl_context; 182static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 183static PangoFontMap *opengl_fontmap;
121 184
122static void 185static void
123substitute_func (FcPattern *pattern, gpointer data) 186substitute_func (FcPattern *pattern, gpointer data)
128#endif 191#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 192 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 193}
131 194
132static void 195static void
133layout_update_font (CFPlus__Layout self) 196layout_update_font (DC__Layout self)
134{ 197{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 198 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 199 * reasonably well with dejavu/bistream fonts
137 */ 200 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 201 PangoFontDescription *font = self->font ? self->font : default_font;
139 202
140 pango_font_description_set_absolute_size (font, 203 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 204 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 205
143 pango_layout_set_font_description (self->pl, font); 206 pango_layout_set_font_description (self->pl, font);
144} 207}
145 208
146static void 209static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 210layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 211{
149 PangoRectangle rect; 212 PangoRectangle rect;
150 213
151 // get_pixel_* wrongly rounds down 214 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 215 pango_layout_get_extents (self->pl, 0, &rect);
159 222
160 *w = rect.width; 223 *w = rect.width;
161 *h = rect.height; 224 *h = rect.height;
162} 225}
163 226
227typedef uint16_t tileid;
164typedef uint16_t mapface; 228typedef uint16_t faceid;
165 229
166typedef struct { 230typedef struct {
167 GLint name; 231 GLuint name;
168 int w, h; 232 int w, h;
169 float s, t; 233 float s, t;
170 uint8_t r, g, b, a; 234 uint8_t r, g, b, a;
235 tileid smoothtile;
236 uint8_t smoothlevel;
171} maptex; 237} maptex;
172 238
173typedef struct { 239typedef struct {
174 uint32_t player; 240 uint32_t player;
175 mapface face[3]; 241 tileid tile[3];
176 uint16_t darkness; 242 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 243 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 244} mapcell;
179 245
180typedef struct { 246typedef struct {
181 int32_t c0, c1; 247 int32_t c0, c1;
182 mapcell *col; 248 mapcell *col;
183} maprow; 249} maprow;
184 250
185typedef struct map { 251typedef struct map {
186 int x, y, w, h; 252 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 253 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 254 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 255 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 256
194 int32_t rows; 257 int32_t rows;
195 maprow *row; 258 maprow *row;
196} *CFPlus__Map; 259} *DC__Map;
197 260
198static char * 261static char *
199prepend (char *ptr, int sze, int inc) 262prepend (char *ptr, int sze, int inc)
200{ 263{
201 char *p; 264 char *p;
218} 281}
219 282
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 285
286static void
287need_facenum (struct map *self, faceid face)
288{
289 while (self->faces <= face)
290 {
291 Append (tileid, self->face2tile, self->faces, self->faces);
292 self->faces *= 2;
293 }
294}
295
296static void
297need_texid (struct map *self, int texid)
298{
299 while (self->texs <= texid)
300 {
301 Append (maptex, self->tex, self->texs, self->texs);
302 self->texs *= 2;
303 }
304}
305
223static maprow * 306static maprow *
224map_get_row (CFPlus__Map self, int y) 307map_get_row (DC__Map self, int y)
225{ 308{
226 if (0 > y) 309 if (0 > y)
227 { 310 {
228 int extend = - y + MAP_EXTEND_Y; 311 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 312 Prepend (maprow, self->row, self->rows, extend);
267 350
268 return row->col + (x - row->c0); 351 return row->col + (x - row->c0);
269} 352}
270 353
271static mapcell * 354static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 355map_get_cell (DC__Map self, int x, int y)
273{ 356{
274 return row_get_cell (map_get_row (self, y), x); 357 return row_get_cell (map_get_row (self, y), x);
275} 358}
276 359
277static void 360static void
278map_clear (CFPlus__Map self) 361map_clear (DC__Map self)
279{ 362{
280 int r; 363 int r;
281 364
282 for (r = 0; r < self->rows; r++) 365 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 366 Safefree (self->row[r].col);
291 self->row = 0; 374 self->row = 0;
292 self->rows = 0; 375 self->rows = 0;
293} 376}
294 377
295static void 378static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 379map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 380{
298 int x, y; 381 int x, y;
299 maprow *row; 382 maprow *row;
300 mapcell *cell; 383 mapcell *cell;
301 384
321 cell->player = 0; 404 cell->player = 0;
322 } 405 }
323 } 406 }
324} 407}
325 408
409typedef struct {
410 tileid tile;
411 uint8_t x, y, level;
412} smooth_key;
413
414static void
415smooth_or_bits (HV *hv, smooth_key *key, IV bits)
416{
417 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
418
419 if (SvIOK (*sv))
420 SvIV_set (*sv, SvIVX (*sv) | bits);
421 else
422 sv_setiv (*sv, bits);
423}
424
326static void 425static void
327music_finished (void) 426music_finished (void)
328{ 427{
329 SDL_UserEvent ev; 428 SDL_UserEvent ev;
330 429
364 n |= n >> 16; 463 n |= n >> 16;
365 464
366 return n + 1; 465 return n + 1;
367} 466}
368 467
369MODULE = CFPlus PACKAGE = CFPlus 468static unsigned int
469popcount (unsigned int n)
470{
471 n -= (n >> 1) & 0x55555555U;
472 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
473 n = ((n >> 4) + n) & 0x0f0f0f0fU;
474 n *= 0x01010101U;
475
476 return n >> 24;
477}
478
479/* SDL should provide this, really. */
480#define SDLK_MODIFIER_MIN 300
481#define SDLK_MODIFIER_MAX 314
482
483/******************************************************************************/
484
485static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
486static GV *hover_gv;
487
488static int
489within_widget (SV *widget, NV x, NV y)
490{
491 HV *self;
492 SV **svp;
493 NV wx, ww, wy, wh;
494
495 if (!SvROK (widget))
496 return 0;
497
498 self = (HV *)SvRV (widget);
499
500 if (SvTYPE (self) != SVt_PVHV)
501 return 0;
502
503 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
504 if (y < wy)
505 return 0;
506
507 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
508 if (y >= wy + wh)
509 return 0;
510
511 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
512 if (x < wx)
513 return 0;
514
515 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
516 if (x >= wx + ww)
517 return 0;
518
519 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
520 if (!svp || !SvTRUE (*svp))
521 return 0;
522
523 return 1;
524}
525
526MODULE = Deliantra::Client PACKAGE = DC
370 527
371PROTOTYPES: ENABLE 528PROTOTYPES: ENABLE
372 529
373BOOT: 530BOOT:
374{ 531{
375 HV *stash = gv_stashpv ("CFPlus", 1); 532 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 533 static const struct {
377 const char *name; 534 const char *name;
378 IV iv; 535 IV iv;
379 } *civ, const_iv[] = { 536 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 537# define const_iv(name) { # name, (IV)name }
538 const_iv (SDLK_MODIFIER_MIN),
539 const_iv (SDLK_MODIFIER_MAX),
540
381 const_iv (SDL_ACTIVEEVENT), 541 const_iv (SDL_ACTIVEEVENT),
382 const_iv (SDL_KEYDOWN), 542 const_iv (SDL_KEYDOWN),
383 const_iv (SDL_KEYUP), 543 const_iv (SDL_KEYUP),
384 const_iv (SDL_MOUSEMOTION), 544 const_iv (SDL_MOUSEMOTION),
385 const_iv (SDL_MOUSEBUTTONDOWN), 545 const_iv (SDL_MOUSEBUTTONDOWN),
394 const_iv (SDL_EVENT_RESERVEDA), 554 const_iv (SDL_EVENT_RESERVEDA),
395 const_iv (SDL_EVENT_RESERVEDB), 555 const_iv (SDL_EVENT_RESERVEDB),
396 const_iv (SDL_VIDEORESIZE), 556 const_iv (SDL_VIDEORESIZE),
397 const_iv (SDL_VIDEOEXPOSE), 557 const_iv (SDL_VIDEOEXPOSE),
398 const_iv (SDL_USEREVENT), 558 const_iv (SDL_USEREVENT),
559
560 const_iv (SDL_APPINPUTFOCUS),
561 const_iv (SDL_APPMOUSEFOCUS),
562 const_iv (SDL_APPACTIVE),
563
564 const_iv (SDLK_FIRST),
565 const_iv (SDLK_LAST),
399 const_iv (SDLK_KP0), 566 const_iv (SDLK_KP0),
400 const_iv (SDLK_KP1), 567 const_iv (SDLK_KP1),
401 const_iv (SDLK_KP2), 568 const_iv (SDLK_KP2),
402 const_iv (SDLK_KP3), 569 const_iv (SDLK_KP3),
403 const_iv (SDLK_KP4), 570 const_iv (SDLK_KP4),
458 const_iv (SDLK_BREAK), 625 const_iv (SDLK_BREAK),
459 const_iv (SDLK_MENU), 626 const_iv (SDLK_MENU),
460 const_iv (SDLK_POWER), 627 const_iv (SDLK_POWER),
461 const_iv (SDLK_EURO), 628 const_iv (SDLK_EURO),
462 const_iv (SDLK_UNDO), 629 const_iv (SDLK_UNDO),
630
463 const_iv (KMOD_NONE), 631 const_iv (KMOD_NONE),
632 const_iv (KMOD_SHIFT),
464 const_iv (KMOD_LSHIFT), 633 const_iv (KMOD_LSHIFT),
465 const_iv (KMOD_RSHIFT), 634 const_iv (KMOD_RSHIFT),
635 const_iv (KMOD_CTRL),
466 const_iv (KMOD_LCTRL), 636 const_iv (KMOD_LCTRL),
467 const_iv (KMOD_RCTRL), 637 const_iv (KMOD_RCTRL),
638 const_iv (KMOD_ALT),
468 const_iv (KMOD_LALT), 639 const_iv (KMOD_LALT),
469 const_iv (KMOD_RALT), 640 const_iv (KMOD_RALT),
641 const_iv (KMOD_META),
470 const_iv (KMOD_LMETA), 642 const_iv (KMOD_LMETA),
471 const_iv (KMOD_RMETA), 643 const_iv (KMOD_RMETA),
472 const_iv (KMOD_NUM), 644 const_iv (KMOD_NUM),
473 const_iv (KMOD_CAPS), 645 const_iv (KMOD_CAPS),
474 const_iv (KMOD_MODE), 646 const_iv (KMOD_MODE),
475 const_iv (KMOD_CTRL), 647
476 const_iv (KMOD_SHIFT), 648 const_iv (MIX_DEFAULT_FORMAT),
477 const_iv (KMOD_ALT),
478 const_iv (KMOD_META)
479# undef const_iv 649# undef const_iv
480 }; 650 };
481 651
482 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
483 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
654
655 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
656 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
484} 657}
658
659void
660weaken (SV *rv)
661 PROTOTYPE: $
662 CODE:
663 sv_rvweaken (rv);
485 664
486int 665int
487in_destruct () 666in_destruct ()
488 CODE: 667 CODE:
489 RETVAL = PL_main_cv == Nullcv; 668 RETVAL = PL_main_cv == Nullcv;
491 RETVAL 670 RETVAL
492 671
493NV floor (NV x) 672NV floor (NV x)
494 673
495NV ceil (NV x) 674NV ceil (NV x)
675
676IV minpot (UV n)
677
678IV popcount (UV n)
496 679
497void 680void
498pango_init () 681pango_init ()
499 CODE: 682 CODE:
500{ 683{
501 opengl_fontmap = pango_opengl_font_map_new (); 684 opengl_fontmap = pango_opengl_font_map_new ();
502 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 685 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
503 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 686 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
687 /*pango_context_set_font_description (opengl_context, default_font);*/
688#if PANGO_VERSION_CHECK (1, 15, 2)
689 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
690 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
691#endif
504} 692}
693
694char *
695SDL_GetError ()
505 696
506int 697int
507SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 698SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
508 699
509void 700void
510SDL_Quit () 701SDL_Quit ()
511 702
512void 703void
513SDL_ListModes () 704SDL_ListModes (int rgb, int alpha)
514 PPCODE: 705 PPCODE:
515{ 706{
516 SDL_Rect **m; 707 SDL_Rect **m;
517 708
518 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 709 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 710 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
520 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 711 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
521 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 712 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
522 713
523 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 714 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
524 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 715 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
525 716
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 717 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 718 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 719 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 720 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
530 721
531 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 722 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
532#if SDL_VERSION_ATLEAST(1,2,10) 723#if SDL_VERSION_ATLEAST(1,2,10)
533 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 724 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
534 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 725 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
535#endif 726#endif
536 727
537 SDL_EnableUNICODE (1);
538 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
539
540 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 728 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
541 729
542 if (m && m != (SDL_Rect **)-1) 730 if (m && m != (SDL_Rect **)-1)
543 while (*m) 731 while (*m)
544 { 732 {
733 if ((*m)->w >= 800 && (*m)->h >= 480)
734 {
545 AV *av = newAV (); 735 AV *av = newAV ();
546 av_push (av, newSViv ((*m)->w)); 736 av_push (av, newSViv ((*m)->w));
547 av_push (av, newSViv ((*m)->h)); 737 av_push (av, newSViv ((*m)->h));
738 av_push (av, newSViv (rgb));
739 av_push (av, newSViv (alpha));
548 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 740 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
741 }
549 742
550 ++m; 743 ++m;
551 } 744 }
552} 745}
553 746
554char *
555SDL_GetError ()
556
557int 747int
558SDL_SetVideoMode (int w, int h, int fullscreen) 748SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
559 CODE: 749 CODE:
750{
751 SDL_EnableUNICODE (1);
752 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
753
754 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
755 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
756 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
757 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
758
560 RETVAL = !!SDL_SetVideoMode ( 759 RETVAL = !!SDL_SetVideoMode (
561 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 760 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
562 ); 761 );
762
563 if (RETVAL) 763 if (RETVAL)
564 { 764 {
565 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 765 av_clear (texture_av);
766
767 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
566# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 768#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
567# include "glfunc.h" 769#include "glfunc.h"
568# undef GL_FUNC 770#undef GL_FUNC
569 } 771 }
772}
570 OUTPUT: 773 OUTPUT:
571 RETVAL 774 RETVAL
572 775
573void 776void
574SDL_GL_SwapBuffers () 777SDL_GL_SwapBuffers ()
575 778
576char * 779char *
577SDL_GetKeyName (int sym) 780SDL_GetKeyName (int sym)
578 781
782int
783SDL_GetAppState ()
784
785int
786SDL_GetModState ()
787
579void 788void
580SDL_PollEvent () 789poll_events ()
581 PPCODE: 790 PPCODE:
582{ 791{
583 SDL_Event ev; 792 SDL_Event ev;
584 793
585 while (SDL_PollEvent (&ev)) 794 SDL_PumpEvents ();
795 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
586 { 796 {
587 HV *hv = newHV (); 797 HV *hv = newHV ();
588 hv_store (hv, "type", 4, newSViv (ev.type), 0); 798 hv_store (hv, "type", 4, newSViv (ev.type), 0);
589 799
590 switch (ev.type) 800 switch (ev.type)
591 { 801 {
592 case SDL_KEYDOWN: 802 case SDL_KEYDOWN:
593 case SDL_KEYUP: 803 case SDL_KEYUP:
594 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
595 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 805 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
596 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 806 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
807 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
597 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 808 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
598 break; 809 break;
599 810
600 case SDL_ACTIVEEVENT: 811 case SDL_ACTIVEEVENT:
601 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 812 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
602 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 813 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
603 break; 814 break;
604 815
605 case SDL_MOUSEMOTION: 816 case SDL_MOUSEMOTION:
817 {
818 int state = ev.motion.state;
819 int x = ev.motion.x;
820 int y = ev.motion.y;
821 int xrel = ev.motion.xrel;
822 int yrel = ev.motion.yrel;
823
824 /* do simplistic event compression */
825 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
826 && state == ev.motion.state)
827 {
828 xrel += ev.motion.xrel;
829 yrel += ev.motion.yrel;
830 x = ev.motion.x;
831 y = ev.motion.y;
832 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
833 }
834
606 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 835 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
607
608 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 836 hv_store (hv, "state", 5, newSViv (state), 0);
609 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 837 hv_store (hv, "x", 1, newSViv (x), 0);
610 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 838 hv_store (hv, "y", 1, newSViv (y), 0);
611 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 839 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
612 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 840 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
841 }
613 break; 842 break;
614 843
615 case SDL_MOUSEBUTTONDOWN: 844 case SDL_MOUSEBUTTONDOWN:
616 case SDL_MOUSEBUTTONUP: 845 case SDL_MOUSEBUTTONUP:
617 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 846 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
618 847
619 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 848 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
620 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 849 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 850 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 851 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
627 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 856 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
628 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 857 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
629 break; 858 break;
630 } 859 }
631 860
632 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 861 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
633 } 862 }
634} 863}
635 864
636int 865int
637Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 866Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
638 POSTCALL: 867 POSTCALL:
639 Mix_HookMusicFinished (music_finished); 868 Mix_HookMusicFinished (music_finished);
640 Mix_ChannelFinished (channel_finished); 869 Mix_ChannelFinished (channel_finished);
641 870
642void 871void
872Mix_QuerySpec ()
873 PPCODE:
874{
875 int freq, channels;
876 Uint16 format;
877
878 if (Mix_QuerySpec (&freq, &format, &channels))
879 {
880 EXTEND (SP, 3);
881 PUSHs (sv_2mortal (newSViv (freq)));
882 PUSHs (sv_2mortal (newSViv (format)));
883 PUSHs (sv_2mortal (newSViv (channels)));
884 }
885}
886
887void
643Mix_CloseAudio () 888Mix_CloseAudio ()
644 889
645int 890int
646Mix_AllocateChannels (int numchans = -1) 891Mix_AllocateChannels (int numchans = -1)
647 892
893const char *
894Mix_GetError ()
895
648void 896void
649lowdelay (int fd, int val = 1) 897lowdelay (int fd, int val = 1)
650 CODE: 898 CODE:
899 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
900
901void
902win32_proxy_info ()
903 PPCODE:
904{
651#ifndef _WIN32 905#ifdef _WIN32
652 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 906 char buffer[2048];
907 DWORD buflen;
908
909 EXTEND (SP, 3);
910
911 buflen = sizeof (buffer);
912 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
913 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
914 {
915 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
916
917 buflen = sizeof (buffer);
918 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
919 {
920 PUSHs (newSVpv (buffer, 0));
921
922 buflen = sizeof (buffer);
923 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
924 PUSHs (newSVpv (buffer, 0));
925 }
926 }
653#endif 927#endif
928}
654 929
655void 930int
656add_font (char *file) 931add_font (char *file)
657 CODE: 932 CODE:
658 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 933 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
934 OUTPUT:
935 RETVAL
659 936
660void 937void
661load_image_inline (SV *image_) 938load_image_inline (SV *image_)
662 ALIAS: 939 ALIAS:
663 load_image_file = 1 940 load_image_file = 1
666 STRLEN image_len; 943 STRLEN image_len;
667 char *image = (char *)SvPVbyte (image_, image_len); 944 char *image = (char *)SvPVbyte (image_, image_len);
668 SDL_Surface *surface, *surface2; 945 SDL_Surface *surface, *surface2;
669 SDL_PixelFormat fmt; 946 SDL_PixelFormat fmt;
670 SDL_RWops *rw = ix 947 SDL_RWops *rw = ix
671 ? SDL_RWFromFile (image, "r") 948 ? SDL_RWFromFile (image, "rb")
672 : SDL_RWFromConstMem (image, image_len); 949 : SDL_RWFromConstMem (image, image_len);
673 950
674 if (!rw) 951 if (!rw)
675 croak ("load_image: %s", SDL_GetError ()); 952 croak ("load_image: %s", SDL_GetError ());
676 953
749void 1026void
750error (char *message) 1027error (char *message)
751 CODE: 1028 CODE:
752 fprintf (stderr, "ERROR: %s\n", message); 1029 fprintf (stderr, "ERROR: %s\n", message);
753#ifdef _WIN32 1030#ifdef _WIN32
754 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1031 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
755#endif 1032#endif
756 1033
757void 1034void
758fatal (char *message) 1035fatal (char *message)
759 CODE: 1036 CODE:
760 fprintf (stderr, "FATAL: %s\n", message); 1037 fprintf (stderr, "FATAL: %s\n", message);
761#ifdef _WIN32 1038#ifdef _WIN32
762 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1039 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
763#endif 1040#endif
764 _exit (1); 1041 _exit (1);
765 1042
766void 1043void
767_exit (int retval) 1044_exit (int retval = 0)
768 CODE: 1045 CODE:
1046#ifdef WIN32
1047 ExitThread (retval); // unclean, please beam me up
1048#else
769 _exit (retval); 1049 _exit (retval);
1050#endif
770 1051
771MODULE = CFPlus PACKAGE = CFPlus::Font 1052void
1053debug ()
1054 CODE:
1055{
1056#if DEBUG
1057 VALGRIND_DO_LEAK_CHECK;
1058#endif
1059}
772 1060
773CFPlus::Font 1061MODULE = Deliantra::Client PACKAGE = DC::Font
1062
1063PROTOTYPES: DISABLE
1064
1065DC::Font
774new_from_file (SV *class, char *path, int id = 0) 1066new_from_file (SV *class, char *path, int id = 0)
775 CODE: 1067 CODE:
776{ 1068{
777 int count; 1069 int count;
778 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1070 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
781} 1073}
782 OUTPUT: 1074 OUTPUT:
783 RETVAL 1075 RETVAL
784 1076
785void 1077void
786DESTROY (CFPlus::Font self) 1078DESTROY (DC::Font self)
787 CODE: 1079 CODE:
788 pango_font_description_free (self); 1080 pango_font_description_free (self);
789 1081
790void 1082void
791make_default (CFPlus::Font self) 1083make_default (DC::Font self)
1084 PROTOTYPE: $
792 CODE: 1085 CODE:
793 default_font = self; 1086 default_font = self;
794 1087
795MODULE = CFPlus PACKAGE = CFPlus::Layout 1088MODULE = Deliantra::Client PACKAGE = DC::Layout
796 1089
1090PROTOTYPES: DISABLE
1091
797void 1092void
798reset_glyph_cache () 1093glyph_cache_backup ()
1094 PROTOTYPE:
799 CODE: 1095 CODE:
1096 tc_backup ();
1097
1098void
1099glyph_cache_restore ()
1100 PROTOTYPE:
1101 CODE:
800 tc_clear (); 1102 tc_restore ();
801 1103
802CFPlus::Layout 1104DC::Layout
803new (SV *class) 1105new (SV *class)
804 CODE: 1106 CODE:
805 New (0, RETVAL, 1, struct cf_layout); 1107 New (0, RETVAL, 1, struct cf_layout);
806 1108
807 RETVAL->pl = pango_layout_new (opengl_context); 1109 RETVAL->pl = pango_layout_new (opengl_context);
809 RETVAL->g = 1.; 1111 RETVAL->g = 1.;
810 RETVAL->b = 1.; 1112 RETVAL->b = 1.;
811 RETVAL->a = 1.; 1113 RETVAL->a = 1.;
812 RETVAL->base_height = MIN_FONT_HEIGHT; 1114 RETVAL->base_height = MIN_FONT_HEIGHT;
813 RETVAL->font = 0; 1115 RETVAL->font = 0;
1116 RETVAL->rc = rc_alloc ();
814 1117
815 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1118 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
816 layout_update_font (RETVAL); 1119 layout_update_font (RETVAL);
817 OUTPUT: 1120 OUTPUT:
818 RETVAL 1121 RETVAL
819 1122
820void 1123void
821DESTROY (CFPlus::Layout self) 1124DESTROY (DC::Layout self)
822 CODE: 1125 CODE:
823 g_object_unref (self->pl); 1126 g_object_unref (self->pl);
1127 rc_free (self->rc);
824 Safefree (self); 1128 Safefree (self);
825 1129
826void 1130void
827set_text (CFPlus::Layout self, SV *text_) 1131set_text (DC::Layout self, SV *text_)
828 CODE: 1132 CODE:
829{ 1133{
830 STRLEN textlen; 1134 STRLEN textlen;
831 char *text = SvPVutf8 (text_, textlen); 1135 char *text = SvPVutf8 (text_, textlen);
832 1136
833 pango_layout_set_text (self->pl, text, textlen); 1137 pango_layout_set_text (self->pl, text, textlen);
834} 1138}
835 1139
836void 1140void
837set_markup (CFPlus::Layout self, SV *text_) 1141set_markup (DC::Layout self, SV *text_)
838 CODE: 1142 CODE:
839{ 1143{
840 STRLEN textlen; 1144 STRLEN textlen;
841 char *text = SvPVutf8 (text_, textlen); 1145 char *text = SvPVutf8 (text_, textlen);
842 1146
843 pango_layout_set_markup (self->pl, text, textlen); 1147 pango_layout_set_markup (self->pl, text, textlen);
844} 1148}
845 1149
846void 1150void
847set_shapes (CFPlus::Layout self, ...) 1151set_shapes (DC::Layout self, ...)
848 CODE: 1152 CODE:
849{ 1153{
850 PangoAttrList *attrs = 0; 1154 PangoAttrList *attrs = 0;
851 const char *text = pango_layout_get_text (self->pl); 1155 const char *text = pango_layout_get_text (self->pl);
852 const char *pos = text; 1156 const char *pos = text;
887 if (attrs) 1191 if (attrs)
888 pango_layout_set_attributes (self->pl, attrs); 1192 pango_layout_set_attributes (self->pl, attrs);
889} 1193}
890 1194
891void 1195void
892get_shapes (CFPlus::Layout self) 1196get_shapes (DC::Layout self)
893 PPCODE: 1197 PPCODE:
894{ 1198{
895 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1199 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
896 1200
897 do 1201 do
898 { 1202 {
899 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1203 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
900 1204
901 if (run && shape_attr_p (run)) 1205 if (run && shape_attr_p (run))
902 { 1206 {
903 PangoRectangle extents; 1207 PangoRectangle extents;
904 pango_layout_iter_get_run_extents (iter, 0, &extents); 1208 pango_layout_iter_get_run_extents (iter, 0, &extents);
912 1216
913 pango_layout_iter_free (iter); 1217 pango_layout_iter_free (iter);
914} 1218}
915 1219
916int 1220int
917has_wrapped (CFPlus::Layout self) 1221has_wrapped (DC::Layout self)
918 CODE: 1222 CODE:
919{ 1223{
920 int lines = 1; 1224 int lines = 1;
921 const char *text = pango_layout_get_text (self->pl); 1225 const char *text = pango_layout_get_text (self->pl);
922 1226
927} 1231}
928 OUTPUT: 1232 OUTPUT:
929 RETVAL 1233 RETVAL
930 1234
931SV * 1235SV *
932get_text (CFPlus::Layout self) 1236get_text (DC::Layout self)
933 CODE: 1237 CODE:
934 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1238 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
935 sv_utf8_decode (RETVAL); 1239 sv_utf8_decode (RETVAL);
936 OUTPUT: 1240 OUTPUT:
937 RETVAL 1241 RETVAL
938 1242
939void 1243void
940set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1244set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
941 CODE: 1245 CODE:
942 self->r = r; 1246 self->r = r;
943 self->g = g; 1247 self->g = g;
944 self->b = b; 1248 self->b = b;
945 self->a = a; 1249 self->a = a;
946 1250
947void 1251void
948set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1252set_font (DC::Layout self, DC::Font font = 0)
949 CODE: 1253 CODE:
950 if (self->font != font) 1254 if (self->font != font)
951 { 1255 {
952 self->font = font; 1256 self->font = font;
953 layout_update_font (self); 1257 layout_update_font (self);
954 } 1258 }
955 1259
956void 1260void
957set_height (CFPlus::Layout self, int base_height) 1261set_height (DC::Layout self, int base_height)
958 CODE: 1262 CODE:
959 if (self->base_height != base_height) 1263 if (self->base_height != base_height)
960 { 1264 {
961 self->base_height = base_height; 1265 self->base_height = base_height;
962 layout_update_font (self); 1266 layout_update_font (self);
963 } 1267 }
964 1268
965void 1269void
966set_width (CFPlus::Layout self, int max_width = -1) 1270set_width (DC::Layout self, int max_width = -1)
967 CODE: 1271 CODE:
968 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1272 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
969 1273
970void 1274void
971set_indent (CFPlus::Layout self, int indent) 1275set_indent (DC::Layout self, int indent)
972 CODE: 1276 CODE:
973 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1277 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
974 1278
975void 1279void
976set_spacing (CFPlus::Layout self, int spacing) 1280set_spacing (DC::Layout self, int spacing)
977 CODE: 1281 CODE:
978 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1282 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
979 1283
980void 1284void
981set_ellipsise (CFPlus::Layout self, int ellipsise) 1285set_ellipsise (DC::Layout self, int ellipsise)
982 CODE: 1286 CODE:
983 pango_layout_set_ellipsize (self->pl, 1287 pango_layout_set_ellipsize (self->pl,
984 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1288 ellipsise == 1 ? PANGO_ELLIPSIZE_START
985 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1289 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
986 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1290 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
987 : PANGO_ELLIPSIZE_NONE 1291 : PANGO_ELLIPSIZE_NONE
988 ); 1292 );
989 1293
990void 1294void
991set_single_paragraph_mode (CFPlus::Layout self, int spm) 1295set_single_paragraph_mode (DC::Layout self, int spm)
992 CODE: 1296 CODE:
993 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1297 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
994 1298
995void 1299void
996size (CFPlus::Layout self) 1300size (DC::Layout self)
997 PPCODE: 1301 PPCODE:
998{ 1302{
999 int w, h; 1303 int w, h;
1000 1304
1001 layout_get_pixel_size (self, &w, &h); 1305 layout_get_pixel_size (self, &w, &h);
1004 PUSHs (sv_2mortal (newSViv (w))); 1308 PUSHs (sv_2mortal (newSViv (w)));
1005 PUSHs (sv_2mortal (newSViv (h))); 1309 PUSHs (sv_2mortal (newSViv (h)));
1006} 1310}
1007 1311
1008int 1312int
1009descent (CFPlus::Layout self) 1313descent (DC::Layout self)
1010 CODE: 1314 CODE:
1011{ 1315{
1012 PangoRectangle rect; 1316 PangoRectangle rect;
1013 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1317 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1014 pango_layout_line_get_pixel_extents (line, 0, &rect); 1318 pango_layout_line_get_pixel_extents (line, 0, &rect);
1015 RETVAL = PANGO_DESCENT (rect); 1319 RETVAL = PANGO_DESCENT (rect);
1016} 1320}
1017 OUTPUT: 1321 OUTPUT:
1018 RETVAL 1322 RETVAL
1019 1323
1020int 1324int
1021xy_to_index (CFPlus::Layout self, int x, int y) 1325xy_to_index (DC::Layout self, int x, int y)
1022 CODE: 1326 CODE:
1023{ 1327{
1024 int index, trailing; 1328 int index, trailing;
1025 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1329 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1026 RETVAL = index; 1330 RETVAL = index + trailing;
1027} 1331}
1028 OUTPUT: 1332 OUTPUT:
1029 RETVAL 1333 RETVAL
1030 1334
1031void 1335void
1032cursor_pos (CFPlus::Layout self, int index) 1336cursor_pos (DC::Layout self, int index)
1033 PPCODE: 1337 PPCODE:
1034{ 1338{
1035 PangoRectangle strong_pos; 1339 PangoRectangle pos;
1036 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1340 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1037 1341
1038 EXTEND (SP, 3); 1342 EXTEND (SP, 3);
1039 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1343 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1040 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1344 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1041 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1345 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1042} 1346}
1043 1347
1044void 1348void
1045render (CFPlus::Layout self, float x, float y, int flags = 0) 1349index_to_line_x (DC::Layout self, int index, int trailing = 0)
1046 PPCODE: 1350 PPCODE:
1351{
1352 int line, x;
1353
1354 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1355#if !PANGO_VERSION_CHECK (1, 17, 3)
1356 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1357 --line;
1358#endif
1359 EXTEND (SP, 2);
1360 PUSHs (sv_2mortal (newSViv (line)));
1361 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1362}
1363
1364void
1365line_x_to_index (DC::Layout self, int line, int x)
1366 PPCODE:
1367{
1368 PangoLayoutLine *lp;
1369 int index, trailing;
1370
1371 if (line < 0)
1372 XSRETURN_EMPTY;
1373
1374 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1375 XSRETURN_EMPTY; /* do better */
1376
1377 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1378
1379 EXTEND (SP, 2);
1380 if (GIMME_V == G_SCALAR)
1381 PUSHs (sv_2mortal (newSViv (index + trailing)));
1382 else
1383 {
1384 PUSHs (sv_2mortal (newSViv (index)));
1385 PUSHs (sv_2mortal (newSViv (trailing)));
1386 }
1387}
1388
1389void
1390render (DC::Layout self, float x, float y, int flags = 0)
1391 CODE:
1392 rc_clear (self->rc);
1047 pango_opengl_render_layout_subpixel ( 1393 pango_opengl_render_layout_subpixel (
1048 self->pl, 1394 self->pl,
1395 self->rc,
1049 x * PANGO_SCALE, y * PANGO_SCALE, 1396 x * PANGO_SCALE, y * PANGO_SCALE,
1050 self->r, self->g, self->b, self->a, 1397 self->r, self->g, self->b, self->a,
1051 flags 1398 flags
1052 ); 1399 );
1400 // we assume that context_change actually clears/frees stuff
1401 // and does not do any recomputation...
1402 pango_layout_context_changed (self->pl);
1053 1403
1054MODULE = CFPlus PACKAGE = CFPlus::Texture
1055
1056void 1404void
1057pad2pot (SV *data_, SV *w_, SV *h_) 1405draw (DC::Layout self)
1058 CODE: 1406 CODE:
1059{ 1407{
1060 int ow = SvIV (w_); 1408 glEnable (GL_TEXTURE_2D);
1061 int oh = SvIV (h_); 1409 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1410 glEnable (GL_BLEND);
1411 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1412 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1413 glEnable (GL_ALPHA_TEST);
1414 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1062 1415
1063 if (ow && oh) 1416 rc_draw (self->rc);
1417
1418 glDisable (GL_ALPHA_TEST);
1419 glDisable (GL_BLEND);
1420 glDisable (GL_TEXTURE_2D);
1421}
1422
1423MODULE = Deliantra::Client PACKAGE = DC::Texture
1424
1425PROTOTYPES: ENABLE
1426
1427void
1428pad (SV *data_, int ow, int oh, int nw, int nh)
1429 CODE:
1430{
1431 if ((nw != ow || nh != oh) && SvOK (data_))
1064 { 1432 {
1065 int nw = minpot (ow);
1066 int nh = minpot (oh);
1067
1068 if (nw != ow || nh != oh)
1069 {
1070 if (SvOK (data_))
1071 {
1072 STRLEN datalen; 1433 STRLEN datalen;
1073 char *data = SvPVbyte (data_, datalen); 1434 char *data = SvPVbyte (data_, datalen);
1074 int bpp = datalen / (ow * oh); 1435 int bpp = datalen / (ow * oh);
1075 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1436 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1076 1437
1077 SvPOK_only (result_); 1438 SvPOK_only (result_);
1078 SvCUR_set (result_, nw * nh * bpp); 1439 SvCUR_set (result_, nw * nh * bpp);
1079 1440
1080 memset (SvPVX (result_), 0, nw * nh * bpp); 1441 memset (SvPVX (result_), 0, nw * nh * bpp);
1081 while (oh--) 1442 while (oh--)
1082 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1443 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1083 1444
1084 sv_setsv (data_, result_); 1445 sv_setsv (data_, result_);
1085 }
1086
1087 sv_setiv (w_, nw);
1088 sv_setiv (h_, nh);
1089 }
1090 } 1446 }
1091} 1447}
1092 1448
1093void 1449void
1094draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1450draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1100{ 1456{
1101 HV *hv = (HV *)SvRV (self); 1457 HV *hv = (HV *)SvRV (self);
1102 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1458 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1103 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1459 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1104 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1460 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1461
1462 if (name <= 0)
1463 XSRETURN_EMPTY;
1105 1464
1106 if (items < 5) 1465 if (items < 5)
1107 { 1466 {
1108 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1467 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1109 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1468 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1137 glDisable (GL_ALPHA_TEST); 1496 glDisable (GL_ALPHA_TEST);
1138 glDisable (GL_BLEND); 1497 glDisable (GL_BLEND);
1139 } 1498 }
1140} 1499}
1141 1500
1142MODULE = CFPlus PACKAGE = CFPlus::Map 1501IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1502 CODE:
1503{
1504 GLint width;
1505 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1506 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1507 RETVAL = width > 0;
1508}
1509 OUTPUT:
1510 RETVAL
1143 1511
1144CFPlus::Map 1512MODULE = Deliantra::Client PACKAGE = DC::Map
1145new (SV *class, int map_width, int map_height) 1513
1514PROTOTYPES: DISABLE
1515
1516DC::Map
1517new (SV *class)
1146 CODE: 1518 CODE:
1147 New (0, RETVAL, 1, struct map); 1519 New (0, RETVAL, 1, struct map);
1148 RETVAL->x = 0; 1520 RETVAL->x = 0;
1149 RETVAL->y = 0; 1521 RETVAL->y = 0;
1150 RETVAL->w = map_width; 1522 RETVAL->w = 0;
1151 RETVAL->h = map_height; 1523 RETVAL->h = 0;
1152 RETVAL->ox = 0; 1524 RETVAL->ox = 0;
1153 RETVAL->oy = 0; 1525 RETVAL->oy = 0;
1154 RETVAL->faces = 8192; 1526 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1155 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1527 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1156 RETVAL->texs = 8192;
1157 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1158 RETVAL->rows = 0; 1528 RETVAL->rows = 0;
1159 RETVAL->row = 0; 1529 RETVAL->row = 0;
1160 OUTPUT: 1530 OUTPUT:
1161 RETVAL 1531 RETVAL
1162 1532
1163void 1533void
1164DESTROY (CFPlus::Map self) 1534DESTROY (DC::Map self)
1165 CODE: 1535 CODE:
1166{ 1536{
1167 map_clear (self); 1537 map_clear (self);
1168 Safefree (self->face); 1538 Safefree (self->face2tile);
1169 Safefree (self->tex); 1539 Safefree (self->tex);
1170 Safefree (self); 1540 Safefree (self);
1171} 1541}
1172 1542
1173void 1543void
1544resize (DC::Map self, int map_width, int map_height)
1545 CODE:
1546 self->w = map_width;
1547 self->h = map_height;
1548
1549void
1174clear (CFPlus::Map self) 1550clear (DC::Map self)
1175 CODE: 1551 CODE:
1176 map_clear (self); 1552 map_clear (self);
1177 1553
1178void 1554void
1179set_face (CFPlus::Map self, int face, int texid) 1555set_tileid (DC::Map self, int face, int tile)
1180 CODE: 1556 CODE:
1181{ 1557{
1182 while (self->faces <= face) 1558 need_facenum (self, face); self->face2tile [face] = tile;
1183 { 1559 need_texid (self, tile);
1184 Append (mapface, self->face, self->faces, self->faces);
1185 self->faces *= 2;
1186 }
1187
1188 self->face [face] = texid;
1189} 1560}
1190 1561
1191void 1562void
1563set_smooth (DC::Map self, int face, int smooth, int level)
1564 CODE:
1565{
1566 tileid texid;
1567 maptex *tex;
1568
1569 if (face < 0 || face >= self->faces)
1570 return;
1571
1572 if (smooth < 0 || smooth >= self->faces)
1573 return;
1574
1575 texid = self->face2tile [face];
1576
1577 if (!texid)
1578 return;
1579
1580 tex = self->tex + texid;
1581 tex->smoothtile = self->face2tile [smooth];
1582 tex->smoothlevel = level;
1583}
1584
1585void
1192set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1586set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1193 CODE: 1587 CODE:
1194{ 1588{
1195 while (self->texs <= texid) 1589 need_texid (self, texid);
1196 {
1197 Append (maptex, self->tex, self->texs, self->texs);
1198 self->texs *= 2;
1199 }
1200 1590
1201 { 1591 {
1202 maptex *tex = self->tex + texid; 1592 maptex *tex = self->tex + texid;
1203 1593
1204 tex->name = name; 1594 tex->name = name;
1221 // from transparent color bleeding and ugly wrapping effects. 1611 // from transparent color bleeding and ugly wrapping effects.
1222 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1612 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1223} 1613}
1224 1614
1225int 1615int
1226ox (CFPlus::Map self) 1616ox (DC::Map self)
1227 ALIAS: 1617 ALIAS:
1228 oy = 1 1618 oy = 1
1229 x = 2 1619 x = 2
1230 y = 3 1620 y = 3
1231 w = 4 1621 w = 4
1242 } 1632 }
1243 OUTPUT: 1633 OUTPUT:
1244 RETVAL 1634 RETVAL
1245 1635
1246void 1636void
1247scroll (CFPlus::Map self, int dx, int dy) 1637scroll (DC::Map self, int dx, int dy)
1248 CODE: 1638 CODE:
1249{ 1639{
1250 if (dx > 0) 1640 if (dx > 0)
1251 map_blank (self, self->x, self->y, dx, self->h); 1641 map_blank (self, self->x, self->y, dx, self->h);
1252 else if (dx < 0) 1642 else if (dx < 0)
1253 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1643 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1254 1644
1255 if (dy > 0) 1645 if (dy > 0)
1256 map_blank (self, self->x, self->y, self->w, dy); 1646 map_blank (self, self->x, self->y, self->w, dy);
1257 else if (dy < 0) 1647 else if (dy < 0)
1258 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1648 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1259 1649
1260 self->ox += dx; self->x += dx; 1650 self->ox += dx; self->x += dx;
1261 self->oy += dy; self->y += dy; 1651 self->oy += dy; self->y += dy;
1262 1652
1263 while (self->y < 0) 1653 while (self->y < 0)
1267 self->rows += MAP_EXTEND_Y; 1657 self->rows += MAP_EXTEND_Y;
1268 self->y += MAP_EXTEND_Y; 1658 self->y += MAP_EXTEND_Y;
1269 } 1659 }
1270} 1660}
1271 1661
1272void 1662SV *
1273map1a_update (CFPlus::Map self, SV *data_, int extmap) 1663map1a_update (DC::Map self, SV *data_, int extmap)
1274 CODE: 1664 CODE:
1275{ 1665{
1276 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1666 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1277 uint8_t *data_end = (uint8_t *)SvEND (data_); 1667 uint8_t *data_end = (uint8_t *)SvEND (data_);
1278 mapcell *cell; 1668 mapcell *cell;
1279 int x, y, flags; 1669 int x, y, z, flags;
1670 AV *missing = newAV ();
1671 RETVAL = newRV_noinc ((SV *)missing);
1280 1672
1281 while (data < data_end - 1) 1673 while (data < data_end - 1)
1282 { 1674 {
1283 flags = (data [0] << 8) + data [1]; data += 2; 1675 flags = (data [0] << 8) + data [1]; data += 2;
1284 1676
1304 uint8_t ext, cmd; 1696 uint8_t ext, cmd;
1305 1697
1306 do 1698 do
1307 { 1699 {
1308 ext = *data++; 1700 ext = *data++;
1309 cmd = ext & 0x3f; 1701 cmd = ext & 0x7f;
1310 1702
1311 if (cmd < 4) 1703 if (cmd < 4)
1312 cell->darkness = 255 - ext * 64 + 1; 1704 cell->darkness = 255 - ext * 64 + 1;
1313 else if (cmd == 5) // health 1705 else if (cmd == 5) // health
1314 { 1706 {
1315 cell->stat_width = 1; 1707 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1708 cell->stat_hp = *data++;
1317 } 1709 }
1318 else if (cmd == 6) // monster width 1710 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1711 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1712 else if (cmd == 0x47)
1321 { 1713 {
1322 if (*data == 4) 1714 if (*data == 1) cell->player = data [1];
1323 ; // decode player tag 1715 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1716 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1717 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1324 1718
1325 data += *data + 1; 1719 data += *data + 1;
1326 } 1720 }
1327 else if (cmd == 8) // cell flags 1721 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1722 cell->flags = *data++;
1335 } 1729 }
1336 else 1730 else
1337 cell->darkness = *data++ + 1; 1731 cell->darkness = *data++ + 1;
1338 } 1732 }
1339 1733
1734 for (z = 0; z <= 2; ++z)
1340 if (flags & 4) 1735 if (flags & (4 >> z))
1341 { 1736 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1737 faceid face = (data [0] << 8) + data [1]; data += 2;
1738 need_facenum (self, face);
1739 cell->tile [z] = self->face2tile [face];
1740
1741 if (cell->tile [z])
1742 {
1743 maptex *tex = self->tex + cell->tile [z];
1744 if (!tex->name)
1745 av_push (missing, newSViv (cell->tile [z]));
1746
1747 if (tex->smoothtile)
1748 {
1749 maptex *smooth = self->tex + tex->smoothtile;
1750 if (!smooth->name)
1751 av_push (missing, newSViv (tex->smoothtile));
1752 }
1753 }
1343 } 1754 }
1344
1345 if (flags & 2)
1346 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1348 }
1349
1350 if (flags & 1)
1351 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1353 }
1354 } 1755 }
1355 else 1756 else
1356 cell->darkness = 0; 1757 cell->darkness = 0;
1357 } 1758 }
1358} 1759}
1760 OUTPUT:
1761 RETVAL
1359 1762
1360SV * 1763SV *
1361mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1764mapmap (DC::Map self, int x0, int y0, int w, int h)
1362 CODE: 1765 CODE:
1363{ 1766{
1364 int x1, x; 1767 int x1, x;
1365 int y1, y; 1768 int y1, y;
1366 int z; 1769 int z;
1387 { 1790 {
1388 mapcell *cell = row->col + (x - row->c0); 1791 mapcell *cell = row->col + (x - row->c0);
1389 1792
1390 for (z = 0; z <= 0; z++) 1793 for (z = 0; z <= 0; z++)
1391 { 1794 {
1392 mapface face = cell->face [z];
1393
1394 if (face)
1395 {
1396 maptex tex = self->tex [face]; 1795 maptex tex = self->tex [cell->tile [z]];
1397 int a0 = 255 - tex.a; 1796 int a0 = 255 - tex.a;
1398 int a1 = tex.a; 1797 int a1 = tex.a;
1399 1798
1400 r = (r * a0 + tex.r * a1) / 255; 1799 r = (r * a0 + tex.r * a1) / 255;
1401 g = (g * a0 + tex.g * a1) / 255; 1800 g = (g * a0 + tex.g * a1) / 255;
1402 b = (b * a0 + tex.b * a1) / 255; 1801 b = (b * a0 + tex.b * a1) / 255;
1403 a = (a * a0 + tex.a * a1) / 255; 1802 a = (a * a0 + tex.a * a1) / 255;
1404 }
1405 } 1803 }
1406 } 1804 }
1407 1805
1408 *map++ = (r ) 1806 *map++ = (r )
1409 | (g << 8) 1807 | (g << 8)
1416} 1814}
1417 OUTPUT: 1815 OUTPUT:
1418 RETVAL 1816 RETVAL
1419 1817
1420void 1818void
1421draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1819draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1422 CODE: 1820 CODE:
1423{ 1821{
1424 int vx, vy;
1425 int x, y, z; 1822 int x, y, z;
1426 int last_name;
1427 mapface face;
1428 1823
1429 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1824 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1430 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1825 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1826 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1827 smooth_key skey;
1828 int pl_x, pl_y;
1829 maptex pl_tex;
1830 rc_t *rc = rc_alloc ();
1831 rc_key_t key;
1832 rc_array_t *arr;
1431 1833
1432 /* 1834 pl_tex.name = 0;
1433 int vx = self->vx = self->w >= sw
1434 ? self->x + (self->w - sw) / 2
1435 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1436 1835
1437 int vy = self->vy = self->h >= sh 1836 // thats current max. sorry.
1438 ? self->y + (self->h - sh) / 2 1837 if (sw > 255) sw = 255;
1439 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1838 if (sh > 255) sh = 255;
1440 */
1441 1839
1442 glColor4ub (255, 255, 255, 255); 1840 // clear key, in case of extra padding
1841 memset (&skey, 0, sizeof (skey));
1842
1843 memset (&key, 0, sizeof (key));
1844 key.r = 255;
1845 key.g = 255;
1846 key.b = 255;
1847 key.a = 255;
1848 key.mode = GL_QUADS;
1849 key.format = GL_T2F_V3F;
1850 key.texname = -1;
1851
1852 mx += self->x;
1853 my += self->y;
1854
1855 // first pass: determine smooth_max
1856 // rather ugly, if you ask me
1857 // could also be stored inside mapcell and updated on change
1858 memset (smooth_max, 0, sizeof (smooth_max));
1859
1860 for (y = 0; y < sh; y++)
1861 if (0 <= y + my && y + my < self->rows)
1862 {
1863 maprow *row = self->row + (y + my);
1864
1865 for (x = 0; x < sw; x++)
1866 if (row->c0 <= x + mx && x + mx < row->c1)
1867 {
1868 mapcell *cell = row->col + (x + mx - row->c0);
1869
1870 smooth_max[x + 1][y + 1] =
1871 MAX (self->tex [cell->tile [0]].smoothlevel,
1872 MAX (self->tex [cell->tile [1]].smoothlevel,
1873 self->tex [cell->tile [2]].smoothlevel));
1874 }
1875 }
1443 1876
1444 glEnable (GL_BLEND); 1877 glEnable (GL_BLEND);
1445 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1878 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1446 glEnable (GL_TEXTURE_2D);
1447 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1879 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1448 1880
1449 glBegin (GL_QUADS);
1450
1451 last_name = 0;
1452
1453 for (z = 0; z < 3; z++) 1881 for (z = 0; z <= 2; z++)
1882 {
1883 memset (smooth_level, 0, sizeof (smooth_level));
1884
1454 for (y = 0; y < sh; y++) 1885 for (y = 0; y < sh; y++)
1455 if (0 <= y + vy && y + vy < self->rows) 1886 if (0 <= y + my && y + my < self->rows)
1456 { 1887 {
1457 maprow *row = self->row + (y + vy); 1888 maprow *row = self->row + (y + my);
1458 1889
1459 for (x = 0; x < sw; x++) 1890 for (x = 0; x < sw; x++)
1460 if (row->c0 <= x + vx && x + vx < row->c1) 1891 if (row->c0 <= x + mx && x + mx < row->c1)
1461 { 1892 {
1462 mapcell *cell = row->col + (x + vx - row->c0); 1893 mapcell *cell = row->col + (x + mx - row->c0);
1463
1464 face = cell->face [z]; 1894 tileid tile = cell->tile [z];
1895
1896 if (tile)
1897 {
1898 maptex tex = self->tex [tile];
1899 int px = (x + 1) * T - tex.w;
1900 int py = (y + 1) * T - tex.h;
1465 1901
1466 if (face && face < self->texs) 1902 if (key.texname != tex.name)
1903 {
1904 if (!tex.name)
1905 tex = self->tex [2]; /* missing, replace by noface */
1906
1907 key.texname = tex.name;
1908 arr = rc_array (rc, &key);
1909 }
1910
1911 if (expect_false (cell->player == player) && expect_false (z == 2))
1912 {
1913 pl_x = px;
1914 pl_y = py;
1915 pl_tex = tex;
1916 continue;
1917 }
1918
1919 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1920 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1921 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1923
1924 if (expect_false (cell->flags) && expect_false (z == 2))
1925 {
1926 // overlays such as the speech bubble, probably more to come
1927 if (cell->flags & 1)
1928 {
1929 maptex tex = self->tex [1];
1930 int px = x * T + T * 2 / 32;
1931 int py = y * T - T * 6 / 32;
1932
1933 if (tex.name)
1934 {
1935 if (key.texname != tex.name)
1936 {
1937 key.texname = tex.name;
1938 arr = rc_array (rc, &key);
1939 }
1940
1941 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1942 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1943 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1945 }
1946 }
1947 }
1948
1949 // update smooth hash
1950 if (tex.smoothtile)
1951 {
1952 skey.tile = tex.smoothtile;
1953 skey.level = tex.smoothlevel;
1954
1955 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1956
1957 // add bits to current tile and all neighbours. skey.x|y is
1958 // shifted +1|+1 so we always stay positive.
1959
1960 // bits is ___n cccc CCCC bbbb
1961 // n do not draw borders&corners
1962 // c draw these corners, but...
1963 // C ... not these
1964 // b draw these borders
1965
1966 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1967 // ┃· ·· ·┃ ━━
1968
1969 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1970 // ·· ·· ·┏ ┓·
1971
1972 // full tile
1973 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1974
1975 // borders
1976 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1977 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1978 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1979 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1980
1981 // corners
1982 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1983 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1984 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1985 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1986 }
1987 }
1988 }
1989 }
1990
1991 rc_draw (rc);
1992 rc_clear (rc);
1993
1994 // go through all smoothlevels, lowest to highest, then draw.
1995 // this is basically counting sort
1996 {
1997 int w, b;
1998
1999 glEnable (GL_TEXTURE_2D);
2000 glBegin (GL_QUADS);
2001 for (w = 0; w < 256 / 32; ++w)
2002 {
2003 uint32_t smask = smooth_level [w];
2004 if (smask)
2005 for (b = 0; b < 32; ++b)
2006 if (smask & (((uint32_t)1) << b))
1467 { 2007 {
1468 maptex tex = self->tex [face]; 2008 int level = (w << 5) | b;
1469 int px = (x + 1) * 32 - tex.w; 2009 HE *he;
1470 int py = (y + 1) * 32 - tex.h;
1471 2010
1472 if (last_name != tex.name) 2011 hv_iterinit (smooth);
2012 while ((he = hv_iternext (smooth)))
1473 { 2013 {
1474 glEnd (); 2014 smooth_key *skey = (smooth_key *)HeKEY (he);
1475 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2015 IV bits = SvIVX (HeVAL (he));
1476 glBegin (GL_QUADS);
1477 }
1478 2016
1479 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1480 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1481 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1482 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1483 }
1484
1485 if (cell->flags && z == 2)
1486 {
1487 if (cell->flags & 1) 2017 if (!(bits & 0x1000)
2018 && skey->level == level
2019 && level > smooth_max [skey->x][skey->y])
1488 { 2020 {
1489 maptex tex = self->tex [1]; 2021 maptex tex = self->tex [skey->tile];
1490 int px = (x + 1) * 32 - tex.w + 2; 2022 int px = (((int)skey->x) - 1) * T;
1491 int py = (y + 1) * 32 - tex.h - 6; 2023 int py = (((int)skey->y) - 1) * T;
2024 int border = bits & 15;
2025 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2026 float dx = tex.s * .0625f; // 16 images/row
2027 float dy = tex.t * .5f ; // 2 images/column
1492 2028
2029 if (tex.name)
2030 {
2031 // this time avoiding texture state changes
2032 // save gobs of state changes.
2033 if (key.texname != tex.name)
2034 {
1493 glEnd (); 2035 glEnd ();
1494 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2036 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1495 glBegin (GL_QUADS); 2037 glBegin (GL_QUADS);
2038 }
1496 2039
2040 if (border)
2041 {
2042 float ox = border * dx;
2043
2044 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2045 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2046 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2047 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2048 }
2049
2050 if (corner)
2051 {
2052 float ox = corner * dx;
2053
1497 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2054 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1498 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2055 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1499 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2056 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1500 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2057 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2058 }
2059 }
2060 }
1501 } 2061 }
1502 } 2062 }
1503 }
1504 } 2063 }
1505 2064
1506 glEnd (); 2065 glEnd ();
1507
1508 glDisable (GL_TEXTURE_2D); 2066 glDisable (GL_TEXTURE_2D);
2067 key.texname = -1;
2068 }
2069
2070 hv_clear (smooth);
2071 }
2072
2073 if (pl_tex.name)
2074 {
2075 maptex tex = pl_tex;
2076 int px = pl_x + pdx;
2077 int py = pl_y + pdy;
2078
2079 key.texname = tex.name;
2080 arr = rc_array (rc, &key);
2081
2082 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2083 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2084 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2086
2087 rc_draw (rc);
2088 }
2089
1509 glDisable (GL_BLEND); 2090 glDisable (GL_BLEND);
2091 rc_free (rc);
1510 2092
1511 // top layer: overlays such as the health bar 2093 // top layer: overlays such as the health bar
1512 for (y = 0; y < sh; y++) 2094 for (y = 0; y < sh; y++)
1513 if (0 <= y + vy && y + vy < self->rows) 2095 if (0 <= y + my && y + my < self->rows)
1514 { 2096 {
1515 maprow *row = self->row + (y + vy); 2097 maprow *row = self->row + (y + my);
1516 2098
1517 for (x = 0; x < sw; x++) 2099 for (x = 0; x < sw; x++)
1518 if (row->c0 <= x + vx && x + vx < row->c1) 2100 if (row->c0 <= x + mx && x + mx < row->c1)
1519 { 2101 {
1520 mapcell *cell = row->col + (x + vx - row->c0); 2102 mapcell *cell = row->col + (x + mx - row->c0);
1521 2103
1522 int px = x * 32; 2104 int px = x * T;
1523 int py = y * 32; 2105 int py = y * T;
1524 2106
1525 if (cell->stat_hp) 2107 if (cell->stat_hp)
1526 { 2108 {
1527 int width = cell->stat_width * 32; 2109 int width = cell->stat_width * T;
1528 int thick = sh / 28 + 1 + cell->stat_width; 2110 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1529 2111
1530 glColor3ub (0, 0, 0); 2112 glColor3ub (0, 0, 0);
1531 glRectf (px + 1, py - thick - 2, 2113 glRectf (px + 1, py - thick - 2,
1532 px + width - 1, py); 2114 px + width - 1, py);
1533 2115
1539 } 2121 }
1540 } 2122 }
1541} 2123}
1542 2124
1543void 2125void
1544draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2126draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1545 CODE: 2127 CODE:
1546{ 2128{
1547 static float color[16][3] = { 2129 static float color[16][3] = {
1548 { 0.00F, 0.00F, 0.00F }, 2130 { 0.00F, 0.00F, 0.00F },
1549 { 1.00F, 1.00F, 1.00F }, 2131 { 1.00F, 1.00F, 1.00F },
1599 glDisable (GL_BLEND); 2181 glDisable (GL_BLEND);
1600 glDisable (GL_TEXTURE_2D); 2182 glDisable (GL_TEXTURE_2D);
1601} 2183}
1602 2184
1603void 2185void
1604fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2186fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1605 PPCODE: 2187 PPCODE:
1606{ 2188{
1607 int vx, vy;
1608 int x, y; 2189 int x, y;
2190 int sw1 = sw + 2;
2191 int sh1 = sh + 2;
2192 int sh3 = sh * 3;
1609 int sw4 = (sw + 3) & ~3; 2193 int sw34 = (sw * 3 + 3) & ~3;
2194 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1610 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2195 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1611 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2196 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1612 2197
1613 memset (darkness, 255, sw4 * sh);
1614 SvPOK_only (darkness_sv); 2198 SvPOK_only (darkness3_sv);
1615 SvCUR_set (darkness_sv, sw4 * sh); 2199 SvCUR_set (darkness3_sv, sw34 * sh3);
1616 2200
1617 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2201 mx += self->x - 1;
1618 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2202 my += self->y - 1;
1619 2203
2204 memset (darkness1, 255, sw1 * sh1);
2205
1620 for (y = 0; y < sh; y++) 2206 for (y = 0; y < sh1; y++)
1621 if (0 <= y + vy && y + vy < self->rows) 2207 if (0 <= y + my && y + my < self->rows)
1622 { 2208 {
1623 maprow *row = self->row + (y + vy); 2209 maprow *row = self->row + (y + my);
1624 2210
1625 for (x = 0; x < sw; x++) 2211 for (x = 0; x < sw1; x++)
1626 if (row->c0 <= x + vx && x + vx < row->c1) 2212 if (row->c0 <= x + mx && x + mx < row->c1)
1627 { 2213 {
1628 mapcell *cell = row->col + (x + vx - row->c0); 2214 mapcell *cell = row->col + (x + mx - row->c0);
1629 2215
1630 darkness[y * sw4 + x] = cell->darkness 2216 darkness1 [y * sw1 + x] = cell->darkness
1631 ? 255 - (cell->darkness - 1) 2217 ? 255 - (cell->darkness - 1)
1632 : 255 - FOW_DARKNESS; 2218 : 255 - FOW_DARKNESS;
1633 } 2219 }
1634 } 2220 }
1635 2221
2222 for (y = 0; y < sh; ++y)
2223 for (x = 0; x < sw; ++x)
2224 {
2225 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2226 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2227 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2228 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2229 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2230 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2231 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2232 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2233 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2234
2235 uint8_t r11 = (d11 + d21 + d12) / 3;
2236 uint8_t r21 = d21;
2237 uint8_t r31 = (d21 + d31 + d32) / 3;
2238
2239 uint8_t r12 = d12;
2240 uint8_t r22 = d22;
2241 uint8_t r32 = d32;
2242
2243 uint8_t r13 = (d13 + d23 + d12) / 3;
2244 uint8_t r23 = d23;
2245 uint8_t r33 = (d23 + d33 + d32) / 3;
2246
2247 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2250 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2253 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2256 }
2257
2258 free (darkness1);
2259
1636 EXTEND (SP, 3); 2260 EXTEND (SP, 3);
1637 PUSHs (sv_2mortal (newSViv (sw4))); 2261 PUSHs (sv_2mortal (newSViv (sw34)));
1638 PUSHs (sv_2mortal (newSViv (sh))); 2262 PUSHs (sv_2mortal (newSViv (sh3)));
1639 PUSHs (darkness_sv); 2263 PUSHs (darkness3_sv);
1640} 2264}
1641 2265
1642SV * 2266SV *
1643get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2267get_rect (DC::Map self, int x0, int y0, int w, int h)
1644 CODE: 2268 CODE:
1645{ 2269{
1646 int x, y, x1, y1; 2270 int x, y, x1, y1;
1647 SV *data_sv = newSV (w * h * 7 + 5); 2271 SV *data_sv = newSV (w * h * 7 + 5);
1648 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2272 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1673 if (row && row->c0 <= x && x < row->c1) 2297 if (row && row->c0 <= x && x < row->c1)
1674 { 2298 {
1675 mapcell *cell = row->col + (x - row->c0); 2299 mapcell *cell = row->col + (x - row->c0);
1676 uint8_t flags = 0; 2300 uint8_t flags = 0;
1677 2301
1678 if (cell->face [0]) flags |= 1; 2302 if (cell->tile [0]) flags |= 1;
1679 if (cell->face [1]) flags |= 2; 2303 if (cell->tile [1]) flags |= 2;
1680 if (cell->face [2]) flags |= 4; 2304 if (cell->tile [2]) flags |= 4;
1681 2305
1682 *data++ = flags; 2306 *data++ = flags;
1683 2307
1684 if (flags & 1) 2308 if (flags & 1)
1685 { 2309 {
2310 tileid tile = cell->tile [0];
1686 *data++ = cell->face [0] >> 8; 2311 *data++ = tile >> 8;
1687 *data++ = cell->face [0]; 2312 *data++ = tile;
1688 } 2313 }
1689 2314
1690 if (flags & 2) 2315 if (flags & 2)
1691 { 2316 {
2317 tileid tile = cell->tile [1];
1692 *data++ = cell->face [1] >> 8; 2318 *data++ = tile >> 8;
1693 *data++ = cell->face [1]; 2319 *data++ = tile;
1694 } 2320 }
1695 2321
1696 if (flags & 4) 2322 if (flags & 4)
1697 { 2323 {
2324 tileid tile = cell->tile [2];
1698 *data++ = cell->face [2] >> 8; 2325 *data++ = tile >> 8;
1699 *data++ = cell->face [2]; 2326 *data++ = tile;
1700 } 2327 }
1701 } 2328 }
1702 else 2329 else
1703 *data++ = 0; 2330 *data++ = 0;
1704 } 2331 }
1705 } 2332 }
1706 2333
2334 /* if size is w*h + 5 then no data has been found */
2335 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2336 {
1707 SvPOK_only (data_sv); 2337 SvPOK_only (data_sv);
1708 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2338 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2339 }
2340
1709 RETVAL = data_sv; 2341 RETVAL = data_sv;
1710} 2342}
1711 OUTPUT: 2343 OUTPUT:
1712 RETVAL 2344 RETVAL
1713 2345
1714void 2346void
1715set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2347set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1716 PPCODE: 2348 PPCODE:
1717{ 2349{
1718 int x, y, z; 2350 int x, y, z;
1719 int w, h; 2351 int w, h;
1720 int x1, y1; 2352 int x1, y1;
2353 STRLEN len;
2354 uint8_t *data, *end;
2355
2356 len = SvLEN (data_sv);
2357 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2358 data = SvPVbyte_nolen (data_sv);
2359 end = data + len + 8;
2360
2361 if (len < 5)
2362 XSRETURN_EMPTY;
1721 2363
1722 if (*data++ != 0) 2364 if (*data++ != 0)
1723 return; /* version mismatch */ 2365 XSRETURN_EMPTY; /* version mismatch */
1724 2366
1725 w = *data++ << 8; w |= *data++; 2367 w = *data++ << 8; w |= *data++;
1726 h = *data++ << 8; h |= *data++; 2368 h = *data++ << 8; h |= *data++;
1727 2369
1728 // we need to do this 'cause we don't keep an absolute coord system for rows 2370 // we need to do this 'cause we don't keep an absolute coord system for rows
1740 { 2382 {
1741 maprow *row = map_get_row (self, y); 2383 maprow *row = map_get_row (self, y);
1742 2384
1743 for (x = x0; x < x1; x++) 2385 for (x = x0; x < x1; x++)
1744 { 2386 {
2387 uint8_t flags;
2388
2389 if (data + 7 >= end)
2390 XSRETURN_EMPTY;
2391
1745 uint8_t flags = *data++; 2392 flags = *data++;
1746 2393
1747 if (flags) 2394 if (flags)
1748 { 2395 {
1749 mapface face[3] = { 0, 0, 0 };
1750
1751 mapcell *cell = row_get_cell (row, x); 2396 mapcell *cell = row_get_cell (row, x);
2397 tileid tile[3] = { 0, 0, 0 };
1752 2398
1753 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2399 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1754 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2400 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1755 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2401 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1756 2402
1757 if (cell->darkness == 0) 2403 if (cell->darkness == 0)
1758 { 2404 {
1759 cell->darkness = 0; 2405 /*cell->darkness = 0;*/
2406 EXTEND (SP, 3);
1760 2407
1761 for (z = 0; z <= 2; z++) 2408 for (z = 0; z <= 2; z++)
1762 { 2409 {
1763 cell->face[z] = face[z]; 2410 tileid t = tile [z];
1764 2411
1765 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2412 if (t >= self->texs || (t && !self->tex [t].name))
2413 {
1766 XPUSHs (sv_2mortal (newSViv (face[z]))); 2414 PUSHs (sv_2mortal (newSViv (t)));
2415 need_texid (self, t);
2416 }
2417
2418 cell->tile [z] = t;
1767 } 2419 }
1768 } 2420 }
1769 } 2421 }
1770 } 2422 }
1771 } 2423 }
1772} 2424}
1773 2425
1774MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2426MODULE = Deliantra::Client PACKAGE = DC::RW
1775 2427
1776CFPlus::MixChunk 2428DC::RW
1777new_from_file (SV *class, char *path) 2429new (SV *class, SV *data_sv)
1778 CODE: 2430 CODE:
1779 RETVAL = Mix_LoadWAV (path); 2431{
2432 STRLEN datalen;
2433 char *data = SvPVbyte (data_sv, datalen);
2434
2435 RETVAL = SDL_RWFromConstMem (data, datalen);
2436}
1780 OUTPUT: 2437 OUTPUT:
1781 RETVAL 2438 RETVAL
1782 2439
2440DC::RW
2441new_from_file (SV *class, const char *path, const char *mode = "rb")
2442 CODE:
2443 RETVAL = SDL_RWFromFile (path, mode);
2444 OUTPUT:
2445 RETVAL
2446
2447# fails on win32:
2448# dc.xs(2268) : error C2059: syntax error : '('
1783void 2449#void
2450#close (DC::RW self)
2451# CODE:
2452# (self->(close)) (self);
2453
2454MODULE = Deliantra::Client PACKAGE = DC::Channel
2455
2456PROTOTYPES: DISABLE
2457
2458DC::Channel
2459find ()
2460 CODE:
2461{
2462 RETVAL = Mix_GroupAvailable (-1);
2463
2464 if (RETVAL < 0)
2465 {
2466 RETVAL = Mix_GroupOldest (-1);
2467
2468 if (RETVAL < 0)
2469 XSRETURN_UNDEF;
2470
2471 Mix_HaltChannel (RETVAL);
2472 }
2473
2474 Mix_UnregisterAllEffects (RETVAL);
2475 Mix_Volume (RETVAL, 128);
2476}
2477 OUTPUT:
2478 RETVAL
2479
2480void
2481halt (DC::Channel self)
2482 CODE:
2483 Mix_HaltChannel (self);
2484
2485void
2486expire (DC::Channel self, int ticks = -1)
2487 CODE:
2488 Mix_ExpireChannel (self, ticks);
2489
2490void
2491fade_out (DC::Channel self, int ticks = -1)
2492 CODE:
2493 Mix_FadeOutChannel (self, ticks);
2494
2495int
2496volume (DC::Channel self, int volume)
2497 CODE:
2498 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2499 OUTPUT:
2500 RETVAL
2501
2502void
2503unregister_all_effects (DC::Channel self)
2504 CODE:
2505 Mix_UnregisterAllEffects (self);
2506
2507void
2508set_panning (DC::Channel self, int left, int right)
2509 CODE:
2510 left = CLAMP (left , 0, 255);
2511 right = CLAMP (right, 0, 255);
2512 Mix_SetPanning (self, left, right);
2513
2514void
2515set_distance (DC::Channel self, int distance)
2516 CODE:
2517 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2518
2519void
2520set_position (DC::Channel self, int angle, int distance)
2521 CODE:
2522
2523void
2524set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2525 CODE:
2526{
2527 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2528 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2529 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2530}
2531
2532void
2533set_reverse_stereo (DC::Channel self, int flip)
2534 CODE:
2535 Mix_SetReverseStereo (self, flip);
2536
2537MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2538
2539PROTOTYPES: DISABLE
2540
2541DC::MixChunk
2542new (SV *class, DC::RW rwops)
2543 CODE:
2544 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2545 OUTPUT:
2546 RETVAL
2547
2548void
1784DESTROY (CFPlus::MixChunk self) 2549DESTROY (DC::MixChunk self)
1785 CODE: 2550 CODE:
1786 Mix_FreeChunk (self); 2551 Mix_FreeChunk (self);
1787 2552
1788int 2553int
1789volume (CFPlus::MixChunk self, int volume = -1) 2554volume (DC::MixChunk self, int volume = -1)
1790 CODE: 2555 CODE:
2556 if (items > 1)
2557 volume = CLAMP (volume, 0, 128);
1791 RETVAL = Mix_VolumeChunk (self, volume); 2558 RETVAL = Mix_VolumeChunk (self, volume);
1792 OUTPUT: 2559 OUTPUT:
1793 RETVAL 2560 RETVAL
1794 2561
1795int 2562DC::Channel
1796play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2563play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1797 CODE: 2564 CODE:
2565{
1798 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2566 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2567
2568 if (RETVAL < 0)
2569 XSRETURN_UNDEF;
2570
2571 if (channel < 0)
2572 {
2573 Mix_UnregisterAllEffects (RETVAL);
2574 Mix_Volume (RETVAL, 128);
2575 }
2576}
1799 OUTPUT: 2577 OUTPUT:
1800 RETVAL 2578 RETVAL
1801 2579
1802MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2580MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1803 2581
1804int 2582int
1805volume (int volume = -1) 2583volume (int volume = -1)
2584 PROTOTYPE: ;$
1806 CODE: 2585 CODE:
2586 if (items > 0)
2587 volume = CLAMP (volume, 0, 128);
1807 RETVAL = Mix_VolumeMusic (volume); 2588 RETVAL = Mix_VolumeMusic (volume);
1808 OUTPUT: 2589 OUTPUT:
1809 RETVAL 2590 RETVAL
1810 2591
2592void
2593fade_out (int ms)
2594 CODE:
2595 Mix_FadeOutMusic (ms);
2596
2597void
2598halt ()
2599 CODE:
2600 Mix_HaltMusic ();
2601
1811CFPlus::MixMusic 2602DC::MixMusic
1812new_from_file (SV *class, char *path) 2603new (SV *class, DC::RW rwops)
1813 CODE: 2604 CODE:
1814 RETVAL = Mix_LoadMUS (path); 2605 RETVAL = Mix_LoadMUS_RW (rwops);
1815 OUTPUT: 2606 OUTPUT:
1816 RETVAL 2607 RETVAL
1817 2608
1818void 2609void
1819DESTROY (CFPlus::MixMusic self) 2610DESTROY (DC::MixMusic self)
1820 CODE: 2611 CODE:
1821 Mix_FreeMusic (self); 2612 Mix_FreeMusic (self);
1822 2613
1823int 2614int
1824play (CFPlus::MixMusic self, int loops = -1) 2615play (DC::MixMusic self, int loops = -1)
1825 CODE: 2616 CODE:
1826 RETVAL = Mix_PlayMusic (self, loops); 2617 RETVAL = Mix_PlayMusic (self, loops);
1827 OUTPUT: 2618 OUTPUT:
1828 RETVAL 2619 RETVAL
1829 2620
1830MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2621void
2622fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2623 CODE:
2624 Mix_FadeInMusicPos (self, loops, ms, position);
2625
2626MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2627
2628PROTOTYPES: ENABLE
1831 2629
1832BOOT: 2630BOOT:
1833{ 2631{
1834 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2632 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1835 static const struct { 2633 static const struct {
1836 const char *name; 2634 const char *name;
1837 IV iv; 2635 IV iv;
1838 } *civ, const_iv[] = { 2636 } *civ, const_iv[] = {
1839# define const_iv(name) { # name, (IV)name } 2637# define const_iv(name) { # name, (IV)name }
2638 const_iv (GL_VENDOR),
2639 const_iv (GL_VERSION),
2640 const_iv (GL_EXTENSIONS),
1840 const_iv (GL_COLOR_MATERIAL), 2641 const_iv (GL_COLOR_MATERIAL),
1841 const_iv (GL_SMOOTH), 2642 const_iv (GL_SMOOTH),
1842 const_iv (GL_FLAT), 2643 const_iv (GL_FLAT),
1843 const_iv (GL_DITHER), 2644 const_iv (GL_DITHER),
1844 const_iv (GL_BLEND), 2645 const_iv (GL_BLEND),
1848 const_iv (GL_ALPHA_TEST), 2649 const_iv (GL_ALPHA_TEST),
1849 const_iv (GL_NORMALIZE), 2650 const_iv (GL_NORMALIZE),
1850 const_iv (GL_RESCALE_NORMAL), 2651 const_iv (GL_RESCALE_NORMAL),
1851 const_iv (GL_FRONT), 2652 const_iv (GL_FRONT),
1852 const_iv (GL_BACK), 2653 const_iv (GL_BACK),
2654 const_iv (GL_AUX0),
1853 const_iv (GL_AND), 2655 const_iv (GL_AND),
1854 const_iv (GL_ONE), 2656 const_iv (GL_ONE),
1855 const_iv (GL_ZERO), 2657 const_iv (GL_ZERO),
1856 const_iv (GL_SRC_ALPHA), 2658 const_iv (GL_SRC_ALPHA),
1857 const_iv (GL_DST_ALPHA), 2659 const_iv (GL_DST_ALPHA),
1870 const_iv (GL_INTENSITY), 2672 const_iv (GL_INTENSITY),
1871 const_iv (GL_LUMINANCE), 2673 const_iv (GL_LUMINANCE),
1872 const_iv (GL_LUMINANCE_ALPHA), 2674 const_iv (GL_LUMINANCE_ALPHA),
1873 const_iv (GL_FLOAT), 2675 const_iv (GL_FLOAT),
1874 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2676 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2677 const_iv (GL_COMPRESSED_ALPHA_ARB),
2678 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2679 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2680 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2681 const_iv (GL_COMPRESSED_RGB_ARB),
2682 const_iv (GL_COMPRESSED_RGBA_ARB),
1875 const_iv (GL_COMPILE), 2683 const_iv (GL_COMPILE),
2684 const_iv (GL_PROXY_TEXTURE_1D),
2685 const_iv (GL_PROXY_TEXTURE_2D),
1876 const_iv (GL_TEXTURE_1D), 2686 const_iv (GL_TEXTURE_1D),
1877 const_iv (GL_TEXTURE_2D), 2687 const_iv (GL_TEXTURE_2D),
1878 const_iv (GL_TEXTURE_ENV), 2688 const_iv (GL_TEXTURE_ENV),
1879 const_iv (GL_TEXTURE_MAG_FILTER), 2689 const_iv (GL_TEXTURE_MAG_FILTER),
1880 const_iv (GL_TEXTURE_MIN_FILTER), 2690 const_iv (GL_TEXTURE_MIN_FILTER),
1901 const_iv (GL_COLOR_LOGIC_OP), 2711 const_iv (GL_COLOR_LOGIC_OP),
1902 const_iv (GL_SEPARABLE_2D), 2712 const_iv (GL_SEPARABLE_2D),
1903 const_iv (GL_CONVOLUTION_2D), 2713 const_iv (GL_CONVOLUTION_2D),
1904 const_iv (GL_CONVOLUTION_BORDER_MODE), 2714 const_iv (GL_CONVOLUTION_BORDER_MODE),
1905 const_iv (GL_CONSTANT_BORDER), 2715 const_iv (GL_CONSTANT_BORDER),
2716 const_iv (GL_POINTS),
1906 const_iv (GL_LINES), 2717 const_iv (GL_LINES),
1907 const_iv (GL_LINE_STRIP), 2718 const_iv (GL_LINE_STRIP),
1908 const_iv (GL_LINE_LOOP), 2719 const_iv (GL_LINE_LOOP),
1909 const_iv (GL_QUADS), 2720 const_iv (GL_QUADS),
1910 const_iv (GL_QUAD_STRIP), 2721 const_iv (GL_QUAD_STRIP),
1911 const_iv (GL_TRIANGLES), 2722 const_iv (GL_TRIANGLES),
1912 const_iv (GL_TRIANGLE_STRIP), 2723 const_iv (GL_TRIANGLE_STRIP),
1913 const_iv (GL_TRIANGLE_FAN), 2724 const_iv (GL_TRIANGLE_FAN),
2725 const_iv (GL_POLYGON),
1914 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2726 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2727 const_iv (GL_POINT_SMOOTH_HINT),
2728 const_iv (GL_LINE_SMOOTH_HINT),
2729 const_iv (GL_POLYGON_SMOOTH_HINT),
2730 const_iv (GL_GENERATE_MIPMAP_HINT),
2731 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1915 const_iv (GL_FASTEST), 2732 const_iv (GL_FASTEST),
2733 const_iv (GL_DONT_CARE),
2734 const_iv (GL_NICEST),
1916 const_iv (GL_V2F), 2735 const_iv (GL_V2F),
1917 const_iv (GL_V3F), 2736 const_iv (GL_V3F),
1918 const_iv (GL_T2F_V3F), 2737 const_iv (GL_T2F_V3F),
1919 const_iv (GL_T2F_N3F_V3F), 2738 const_iv (GL_T2F_N3F_V3F),
1920# undef const_iv 2739# undef const_iv
1921 }; 2740 };
1922 2741
1923 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2742 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1924 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2743 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2744
2745 texture_av = newAV ();
2746 AvREAL_off (texture_av);
1925} 2747}
2748
2749void
2750disable_GL_EXT_blend_func_separate ()
2751 CODE:
2752 gl.BlendFuncSeparate = 0;
2753 gl.BlendFuncSeparateEXT = 0;
1926 2754
1927char * 2755char *
1928gl_vendor () 2756gl_vendor ()
1929 CODE: 2757 CODE:
1930 RETVAL = (char *)glGetString (GL_VENDOR); 2758 RETVAL = (char *)glGetString (GL_VENDOR);
1943 CODE: 2771 CODE:
1944 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2772 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1945 OUTPUT: 2773 OUTPUT:
1946 RETVAL 2774 RETVAL
1947 2775
2776const char *glGetString (GLenum pname)
2777
2778GLint glGetInteger (GLenum pname)
2779 CODE:
2780 glGetIntegerv (pname, &RETVAL);
2781 OUTPUT:
2782 RETVAL
2783
2784GLdouble glGetDouble (GLenum pname)
2785 CODE:
2786 glGetDoublev (pname, &RETVAL);
2787 OUTPUT:
2788 RETVAL
2789
1948int glGetError () 2790int glGetError ()
1949 2791
1950void glFinish () 2792void glFinish ()
1951 2793
1952void glClear (int mask) 2794void glClear (int mask)
1989# near_ and far_ are due to microsofts buggy "c" compiler 2831# near_ and far_ are due to microsofts buggy "c" compiler
1990void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2832void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1991 2833
1992# near_ and far_ are due to microsofts buggy "c" compiler 2834# near_ and far_ are due to microsofts buggy "c" compiler
1993void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2835void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2836
2837PROTOTYPES: DISABLE
1994 2838
1995void glViewport (int x, int y, int width, int height) 2839void glViewport (int x, int y, int width, int height)
1996 2840
1997void glScissor (int x, int y, int width, int height) 2841void glScissor (int x, int y, int width, int height)
1998 2842
2006 2850
2007void glRotate (float angle, float x, float y, float z) 2851void glRotate (float angle, float x, float y, float z)
2008 CODE: 2852 CODE:
2009 glRotatef (angle, x, y, z); 2853 glRotatef (angle, x, y, z);
2010 2854
2011void glBegin (int mode)
2012
2013void glEnd ()
2014
2015void glColor (float r, float g, float b, float a = 1.0) 2855void glColor (float r, float g, float b, float a = 1.0)
2016 PROTOTYPE: @
2017 ALIAS: 2856 ALIAS:
2018 glColor_premultiply = 1 2857 glColor_premultiply = 1
2019 CODE: 2858 CODE:
2020 if (ix) 2859 if (ix)
2021 { 2860 {
2024 b *= a; 2863 b *= a;
2025 } 2864 }
2026 // microsoft visual "c" rounds instead of truncating... 2865 // microsoft visual "c" rounds instead of truncating...
2027 glColor4f (r, g, b, a); 2866 glColor4f (r, g, b, a);
2028 2867
2029void glInterleavedArrays (int format, int stride, char *data)
2030
2031void glDrawElements (int mode, int count, int type, char *indices)
2032
2033# 1.2 void glDrawRangeElements (int mode, int start, int end
2034
2035void glRasterPos (float x, float y, float z = 0.) 2868void glRasterPos (float x, float y, float z = 0.)
2036 CODE: 2869 CODE:
2037 glRasterPos3f (0, 0, z); 2870 glRasterPos3f (0, 0, z);
2038 glBitmap (0, 0, 0, 0, x, y, 0); 2871 glBitmap (0, 0, 0, 0, x, y, 0);
2039 2872
2043 2876
2044void glTexCoord (float s, float t) 2877void glTexCoord (float s, float t)
2045 CODE: 2878 CODE:
2046 glTexCoord2f (s, t); 2879 glTexCoord2f (s, t);
2047 2880
2881void glRect (float x1, float y1, float x2, float y2)
2882 CODE:
2883 glRectf (x1, y1, x2, y2);
2884
2885void glRect_lineloop (float x1, float y1, float x2, float y2)
2886 CODE:
2887 glBegin (GL_LINE_LOOP);
2888 glVertex2f (x1, y1);
2889 glVertex2f (x2, y1);
2890 glVertex2f (x2, y2);
2891 glVertex2f (x1, y2);
2892 glEnd ();
2893
2894PROTOTYPES: ENABLE
2895
2896void glBegin (int mode)
2897
2898void glEnd ()
2899
2900void glPointSize (GLfloat size)
2901
2902void glLineWidth (GLfloat width)
2903
2904void glInterleavedArrays (int format, int stride, char *data)
2905
2906void glDrawElements (int mode, int count, int type, char *indices)
2907
2908# 1.2 void glDrawRangeElements (int mode, int start, int end
2909
2048void glTexEnv (int target, int pname, float param) 2910void glTexEnv (int target, int pname, float param)
2049 CODE: 2911 CODE:
2050 glTexEnvf (target, pname, param); 2912 glTexEnvf (target, pname, param);
2051 2913
2052void glTexParameter (int target, int pname, float param) 2914void glTexParameter (int target, int pname, float param)
2068void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2930void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2069 CODE: 2931 CODE:
2070 if (gl.SeparableFilter2D) 2932 if (gl.SeparableFilter2D)
2071 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2933 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2072 2934
2073void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2935void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2074 2936
2075void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2937void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2076 2938
2077void glDrawPixels (int width, int height, int format, int type, char *pixels) 2939void glDrawPixels (int width, int height, int format, int type, char *pixels)
2940
2941void glPixelZoom (float x, float y)
2078 2942
2079void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2943void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2080 2944
2081int glGenTexture () 2945int glGenTexture ()
2082 CODE: 2946 CODE:
2083{ 2947 RETVAL = gen_texture ();
2084 GLuint name;
2085 glGenTextures (1, &name);
2086 RETVAL = name;
2087}
2088 OUTPUT: 2948 OUTPUT:
2089 RETVAL 2949 RETVAL
2090 2950
2091void glDeleteTexture (int name) 2951void glDeleteTexture (int name)
2092 CODE: 2952 CODE:
2093{
2094 GLuint name_ = name;
2095 glDeleteTextures (1, &name_); 2953 del_texture (name);
2096} 2954
2097
2098int glGenList () 2955int glGenList ()
2099 CODE: 2956 CODE:
2100 RETVAL = glGenLists (1); 2957 RETVAL = glGenLists (1);
2101 OUTPUT: 2958 OUTPUT:
2102 RETVAL 2959 RETVAL
2109 2966
2110void glEndList () 2967void glEndList ()
2111 2968
2112void glCallList (int list) 2969void glCallList (int list)
2113 2970
2971MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2972
2973PROTOTYPES: DISABLE
2974
2975void
2976find_widget (SV *self, NV x, NV y)
2977 PPCODE:
2978{
2979 if (within_widget (self, x, y))
2980 XPUSHs (self);
2981}
2982
2983BOOT:
2984{
2985 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2986
2987 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2988 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2989 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2990 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2991}
2992
2993void
2994draw (SV *self)
2995 CODE:
2996{
2997 HV *hv;
2998 SV **svp;
2999 NV x, y, w, h;
3000 SV *draw_x_sv = GvSV (draw_x_gv);
3001 SV *draw_y_sv = GvSV (draw_y_gv);
3002 SV *draw_w_sv = GvSV (draw_w_gv);
3003 SV *draw_h_sv = GvSV (draw_h_gv);
3004 double draw_x, draw_y;
3005
3006 if (!SvROK (self))
3007 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3008
3009 hv = (HV *)SvRV (self);
3010
3011 if (SvTYPE (hv) != SVt_PVHV)
3012 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3013
3014 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3015 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3016
3017 if (!h || !w)
3018 XSRETURN_EMPTY;
3019
3020 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3021 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3022
3023 draw_x = SvNV (draw_x_sv) + x;
3024 draw_y = SvNV (draw_y_sv) + y;
3025
3026 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3027 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3028 XSRETURN_EMPTY;
3029
3030 sv_setnv (draw_x_sv, draw_x);
3031 sv_setnv (draw_y_sv, draw_y);
3032
3033 glPushMatrix ();
3034 glTranslated (x, y, 0);
3035
3036 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3037 {
3038 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3039
3040 if (svp && SvTRUE (*svp))
3041 {
3042 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3043 glEnable (GL_BLEND);
3044 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3045 glBegin (GL_QUADS);
3046 glVertex2f (0, 0);
3047 glVertex2f (w, 0);
3048 glVertex2f (w, h);
3049 glVertex2f (0, h);
3050 glEnd ();
3051 glDisable (GL_BLEND);
3052 }
3053 }
3054#if 0
3055 // draw borders, for debugging
3056 glPushMatrix ();
3057 glColor4f (1., 1., 0., 1.);
3058 glTranslatef (.5, .5, 0.);
3059 glBegin (GL_LINE_LOOP);
3060 glVertex2f (0 , 0);
3061 glVertex2f (w - 1, 0);
3062 glVertex2f (w - 1, h - 1);
3063 glVertex2f (0 , h - 1);
3064 glEnd ();
3065 glPopMatrix ();
3066#endif
3067 PUSHMARK (SP);
3068 XPUSHs (self);
3069 PUTBACK;
3070 call_method ("_draw", G_VOID | G_DISCARD);
3071 SPAGAIN;
3072
3073 glPopMatrix ();
3074
3075 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3076 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3077}
3078

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