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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.156 by root, Thu Sep 21 14:47:51 2006 UTC vs.
Revision 1.292 by root, Fri Dec 4 15:04:56 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
28#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
30 51
31#include <glib/gmacros.h> 52#include <glib/gmacros.h>
32 53
33#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
34 66
35#ifndef _WIN32 67#ifndef _WIN32
36# include <sys/types.h> 68# include <sys/types.h>
37# include <sys/socket.h> 69# include <sys/socket.h>
38# include <netinet/in.h> 70# include <netinet/in.h>
39# include <netinet/tcp.h> 71# include <netinet/tcp.h>
40# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 77#else
42 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 79#endif
49 80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 85
52#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
53 87
54#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
56 90
57#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
58 92
59#if 0 93/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 95
62# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
63#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
64 103
65static struct 104static struct
66{ 105{
67#define GL_FUNC(ptr,name) ptr name; 106#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 107#include "glfunc.h"
69#undef GL_FUNC 108#undef GL_FUNC
70} gl; 109} gl;
71 110
111static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 113{
74 if (gl.BlendFuncSeparate) 114 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 115 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 116 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 118 else
79 glBlendFunc (sa, da); 119 glBlendFunc (sa, da);
80} 120}
81 121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
82#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
83 148
84#include "pango-font.c" 149#include "pango-font.c"
85#include "pango-fontmap.c" 150#include "pango-fontmap.c"
86#include "pango-render.c" 151#include "pango-render.c"
87 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 156typedef Mix_Music *DC__MixMusic;
90 157
91typedef PangoFontDescription *CFPlus__Font; 158typedef PangoFontDescription *DC__Font;
92 159
93static int 160static int
94shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
95{ 162{
96 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
110 177
111typedef struct cf_layout { 178typedef struct cf_layout {
112 PangoLayout *pl; 179 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
114 int base_height; 181 int base_height;
115 CFPlus__Font font; 182 DC__Font font;
183 rc_t *rc;
116} *CFPlus__Layout; 184} *DC__Layout;
117 185
118static CFPlus__Font default_font; 186static DC__Font default_font;
119static PangoContext *opengl_context; 187static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
121 189
122static void 190static void
123substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
128#endif 196#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 198}
131 199
132static void 200static void
133layout_update_font (CFPlus__Layout self) 201layout_update_font (DC__Layout self)
134{ 202{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
137 */ 205 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
139 207
140 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 210
143 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
144} 212}
145 213
146static void 214static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 216{
149 PangoRectangle rect; 217 PangoRectangle rect;
150 218
151 // get_pixel_* wrongly rounds down 219 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 220 pango_layout_get_extents (self->pl, 0, &rect);
159 227
160 *w = rect.width; 228 *w = rect.width;
161 *h = rect.height; 229 *h = rect.height;
162} 230}
163 231
232typedef uint16_t tileid;
164typedef uint16_t mapface; 233typedef uint16_t faceid;
165 234
166typedef struct { 235typedef struct {
167 GLint name; 236 GLuint name;
168 int w, h; 237 int w, h;
169 float s, t; 238 float s, t;
170 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
171} maptex; 243} maptex;
172 244
173typedef struct { 245typedef struct {
174 uint32_t player; 246 uint32_t player;
175 mapface face[3]; 247 tileid tile[3];
176 uint16_t darkness; 248 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 250} mapcell;
179 251
180typedef struct { 252typedef struct {
181 int32_t c0, c1; 253 int32_t c0, c1;
182 mapcell *col; 254 mapcell *col;
183} maprow; 255} maprow;
184 256
185typedef struct map { 257typedef struct map {
186 int x, y, w, h; 258 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 260 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 261 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 262
194 int32_t rows; 263 int32_t rows;
195 maprow *row; 264 maprow *row;
196} *CFPlus__Map; 265} *DC__Map;
197 266
198static char * 267static char *
199prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
200{ 269{
201 char *p; 270 char *p;
218} 287}
219 288
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
223static maprow * 312static maprow *
224map_get_row (CFPlus__Map self, int y) 313map_get_row (DC__Map self, int y)
225{ 314{
226 if (0 > y) 315 if (0 > y)
227 { 316 {
228 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
267 356
268 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
269} 358}
270 359
271static mapcell * 360static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
273{ 362{
274 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
275} 364}
276 365
277static void 366static void
278map_clear (CFPlus__Map self) 367map_clear (DC__Map self)
279{ 368{
280 int r; 369 int r;
281 370
282 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
290 self->oy = 0; 379 self->oy = 0;
291 self->row = 0; 380 self->row = 0;
292 self->rows = 0; 381 self->rows = 0;
293} 382}
294 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
295static void 394static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 396{
298 int x, y; 397 int x, y;
299 maprow *row; 398 maprow *row;
300 mapcell *cell; 399 mapcell *cell;
301 400
313 if (x >= row->c1) 412 if (x >= row->c1)
314 break; 413 break;
315 414
316 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
317 416
318 cell->darkness = 0; 417 CELL_CLEAR (cell);
319 cell->stat_hp = 0;
320 cell->flags = 0;
321 cell->player = 0;
322 } 418 }
323 } 419 }
420}
421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
324} 436}
325 437
326static void 438static void
327music_finished (void) 439music_finished (void)
328{ 440{
364 n |= n >> 16; 476 n |= n >> 16;
365 477
366 return n + 1; 478 return n + 1;
367} 479}
368 480
369MODULE = CFPlus PACKAGE = CFPlus 481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
370 592
371PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
372 594
373BOOT: 595BOOT:
374{ 596{
375 HV *stash = gv_stashpv ("CFPlus", 1); 597 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 598 static const struct {
377 const char *name; 599 const char *name;
378 IV iv; 600 IV iv;
379 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
381 const_iv (SDL_ACTIVEEVENT), 606 const_iv (SDL_ACTIVEEVENT),
382 const_iv (SDL_KEYDOWN), 607 const_iv (SDL_KEYDOWN),
383 const_iv (SDL_KEYUP), 608 const_iv (SDL_KEYUP),
384 const_iv (SDL_MOUSEMOTION), 609 const_iv (SDL_MOUSEMOTION),
385 const_iv (SDL_MOUSEBUTTONDOWN), 610 const_iv (SDL_MOUSEBUTTONDOWN),
394 const_iv (SDL_EVENT_RESERVEDA), 619 const_iv (SDL_EVENT_RESERVEDA),
395 const_iv (SDL_EVENT_RESERVEDB), 620 const_iv (SDL_EVENT_RESERVEDB),
396 const_iv (SDL_VIDEORESIZE), 621 const_iv (SDL_VIDEORESIZE),
397 const_iv (SDL_VIDEOEXPOSE), 622 const_iv (SDL_VIDEOEXPOSE),
398 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
399 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
400 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
401 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
402 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
403 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
458 const_iv (SDLK_BREAK), 740 const_iv (SDLK_BREAK),
459 const_iv (SDLK_MENU), 741 const_iv (SDLK_MENU),
460 const_iv (SDLK_POWER), 742 const_iv (SDLK_POWER),
461 const_iv (SDLK_EURO), 743 const_iv (SDLK_EURO),
462 const_iv (SDLK_UNDO), 744 const_iv (SDLK_UNDO),
745
463 const_iv (KMOD_NONE), 746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
464 const_iv (KMOD_LSHIFT), 748 const_iv (KMOD_LSHIFT),
465 const_iv (KMOD_RSHIFT), 749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
466 const_iv (KMOD_LCTRL), 751 const_iv (KMOD_LCTRL),
467 const_iv (KMOD_RCTRL), 752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
468 const_iv (KMOD_LALT), 754 const_iv (KMOD_LALT),
469 const_iv (KMOD_RALT), 755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
470 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
471 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
472 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
473 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
474 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
475 const_iv (KMOD_CTRL), 762
476 const_iv (KMOD_SHIFT), 763 const_iv (KMOD_LRAM),
477 const_iv (KMOD_ALT), 764
478 const_iv (KMOD_META) 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
479# undef const_iv 795# undef const_iv
480 }; 796 };
481 797
482 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
483 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
800
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
484} 803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
485 810
486int 811int
487in_destruct () 812in_destruct ()
488 CODE: 813 CODE:
489 RETVAL = PL_main_cv == Nullcv; 814 RETVAL = PL_main_cv == Nullcv;
492 817
493NV floor (NV x) 818NV floor (NV x)
494 819
495NV ceil (NV x) 820NV ceil (NV x)
496 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
497void 826void
498pango_init () 827pango_init ()
499 CODE: 828 CODE:
500{ 829{
501 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
502 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
503 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
504} 838}
505 839
506int 840char *SDL_GetError ()
507SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
508 841
509void 842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
510SDL_Quit () 850void SDL_Quit ()
511 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
512void 861void
513SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
514 PPCODE: 863 PPCODE:
515{ 864{
516 SDL_Rect **m; 865 SDL_Rect **m;
517 866
518 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
520 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
521 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
522 871
523 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
524 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
525 874
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
530 879
531 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
532#if SDL_VERSION_ATLEAST(1,2,10)
533 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
534 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
535#endif
536
537 SDL_EnableUNICODE (1);
538 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
539 882
540 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
541 884
542 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
543 while (*m) 886 while (*m)
544 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
545 AV *av = newAV (); 890 AV *av = newAV ();
546 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
547 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
548 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
549 897
550 ++m; 898 ++m;
551 } 899 }
552} 900}
553 901
554char *
555SDL_GetError ()
556
557int 902int
558SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
559 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
560 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
561 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
562 ); 916 );
917
563 if (RETVAL) 918 if (RETVAL)
564 { 919 {
565 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 920 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
566# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
567# include "glfunc.h" 924#include "glfunc.h"
568# undef GL_FUNC 925#undef GL_FUNC
569 } 926 }
927}
570 OUTPUT: 928 OUTPUT:
571 RETVAL 929 RETVAL
572 930
573void 931void
574SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
575 933
576char * 934char *
577SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
578 936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
579void 943void
580SDL_PollEvent () 944poll_events ()
581 PPCODE: 945 PPCODE:
582{ 946{
583 SDL_Event ev; 947 SDL_Event ev;
584 948
585 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
586 { 951 {
587 HV *hv = newHV (); 952 HV *hv = newHV ();
588 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
589 954
590 switch (ev.type) 955 switch (ev.type)
591 { 956 {
592 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
593 case SDL_KEYUP: 958 case SDL_KEYUP:
594 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
595 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
596 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
597 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
598 break; 964 break;
599 965
600 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
601 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
602 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
603 break; 969 break;
604 970
605 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
606 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
607
608 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
609 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
610 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
611 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
612 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
613 break; 997 break;
614 998
615 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
616 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
617 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
618 1002
619 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
620 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
627 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
628 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
629 break; 1013 break;
630 } 1014 }
631 1015
632 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
633 } 1017 }
634} 1018}
635 1019
636int 1020int
637Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
638 POSTCALL: 1022 POSTCALL:
639 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
640 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
641 1025
642void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
643Mix_CloseAudio () 1043Mix_CloseAudio ()
644 1044
645int 1045int
646Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
647 1047
1048const char *
1049Mix_GetError ()
1050
648void 1051void
649lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
650 CODE: 1053 CODE:
1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1055
1056void
1057win32_proxy_info ()
1058 PPCODE:
1059{
651#ifndef _WIN32 1060#ifdef _WIN32
652 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1061 char buffer[2048];
1062 DWORD buflen;
1063
1064 EXTEND (SP, 3);
1065
1066 buflen = sizeof (buffer);
1067 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1068 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1069 {
1070 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1074 {
1075 PUSHs (newSVpv (buffer, 0));
1076
1077 buflen = sizeof (buffer);
1078 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1079 PUSHs (newSVpv (buffer, 0));
1080 }
1081 }
653#endif 1082#endif
1083}
654 1084
655void 1085int
656add_font (char *file) 1086add_font (char *file)
657 CODE: 1087 CODE:
658 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
659 1091
660void 1092void
661load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
662 ALIAS: 1094 ALIAS:
663 load_image_file = 1 1095 load_image_file = 1
666 STRLEN image_len; 1098 STRLEN image_len;
667 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
668 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
669 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
670 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
671 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
672 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
673 1105
674 if (!rw) 1106 if (!rw)
675 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
676 1108
749void 1181void
750error (char *message) 1182error (char *message)
751 CODE: 1183 CODE:
752 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
753#ifdef _WIN32 1185#ifdef _WIN32
754 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
755#endif 1187#endif
756 1188
757void 1189void
758fatal (char *message) 1190fatal (char *message)
759 CODE: 1191 CODE:
760 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
761#ifdef _WIN32 1193#ifdef _WIN32
762 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
763#endif 1195#endif
764 _exit (1); 1196 _exit (1);
765 1197
766void 1198void
767_exit (int retval) 1199_exit (int retval = 0)
768 CODE: 1200 CODE:
1201#ifdef WIN32
1202 ExitThread (retval); // unclean, please beam me up
1203#else
769 _exit (retval); 1204 _exit (retval);
1205#endif
770 1206
771MODULE = CFPlus PACKAGE = CFPlus::Font 1207void
1208debug ()
1209 CODE:
1210{
1211#if DEBUG
1212 VALGRIND_DO_LEAK_CHECK;
1213#endif
1214}
772 1215
773CFPlus::Font 1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1223MODULE = Deliantra::Client PACKAGE = DC::Font
1224
1225PROTOTYPES: DISABLE
1226
1227DC::Font
774new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
775 CODE: 1229 CODE:
776{ 1230{
777 int count; 1231 int count;
778 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
781} 1235}
782 OUTPUT: 1236 OUTPUT:
783 RETVAL 1237 RETVAL
784 1238
785void 1239void
786DESTROY (CFPlus::Font self) 1240DESTROY (DC::Font self)
787 CODE: 1241 CODE:
788 pango_font_description_free (self); 1242 pango_font_description_free (self);
789 1243
790void 1244void
791make_default (CFPlus::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
792 CODE: 1247 CODE:
793 default_font = self; 1248 default_font = self;
794 1249
795MODULE = CFPlus PACKAGE = CFPlus::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
796 1251
1252PROTOTYPES: DISABLE
1253
797void 1254void
798reset_glyph_cache () 1255glyph_cache_backup ()
1256 PROTOTYPE:
799 CODE: 1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
800 tc_clear (); 1264 tc_restore ();
801 1265
802CFPlus::Layout 1266DC::Layout
803new (SV *class) 1267new (SV *class)
804 CODE: 1268 CODE:
805 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
806 1270
807 RETVAL->pl = pango_layout_new (opengl_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
809 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
810 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
811 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
812 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
813 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
814 1279
815 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
816 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
817 OUTPUT: 1282 OUTPUT:
818 RETVAL 1283 RETVAL
819 1284
820void 1285void
821DESTROY (CFPlus::Layout self) 1286DESTROY (DC::Layout self)
822 CODE: 1287 CODE:
823 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
824 Safefree (self); 1290 Safefree (self);
825 1291
826void 1292void
827set_text (CFPlus::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
828 CODE: 1294 CODE:
829{ 1295{
830 STRLEN textlen; 1296 STRLEN textlen;
831 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
832 1298
833 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
834} 1300}
835 1301
836void 1302void
837set_markup (CFPlus::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
838 CODE: 1304 CODE:
839{ 1305{
840 STRLEN textlen; 1306 STRLEN textlen;
841 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
842 1308
843 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
844} 1310}
845 1311
846void 1312void
847set_shapes (CFPlus::Layout self, ...) 1313set_shapes (DC::Layout self, ...)
848 CODE: 1314 CODE:
849{ 1315{
850 PangoAttrList *attrs = 0; 1316 PangoAttrList *attrs = 0;
851 const char *text = pango_layout_get_text (self->pl); 1317 const char *text = pango_layout_get_text (self->pl);
852 const char *pos = text; 1318 const char *pos = text;
887 if (attrs) 1353 if (attrs)
888 pango_layout_set_attributes (self->pl, attrs); 1354 pango_layout_set_attributes (self->pl, attrs);
889} 1355}
890 1356
891void 1357void
892get_shapes (CFPlus::Layout self) 1358get_shapes (DC::Layout self)
893 PPCODE: 1359 PPCODE:
894{ 1360{
895 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
896 1362
897 do 1363 do
898 { 1364 {
899 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
900 1366
901 if (run && shape_attr_p (run)) 1367 if (run && shape_attr_p (run))
902 { 1368 {
903 PangoRectangle extents; 1369 PangoRectangle extents;
904 pango_layout_iter_get_run_extents (iter, 0, &extents); 1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
912 1378
913 pango_layout_iter_free (iter); 1379 pango_layout_iter_free (iter);
914} 1380}
915 1381
916int 1382int
917has_wrapped (CFPlus::Layout self) 1383has_wrapped (DC::Layout self)
918 CODE: 1384 CODE:
919{ 1385{
920 int lines = 1; 1386 int lines = 1;
921 const char *text = pango_layout_get_text (self->pl); 1387 const char *text = pango_layout_get_text (self->pl);
922 1388
927} 1393}
928 OUTPUT: 1394 OUTPUT:
929 RETVAL 1395 RETVAL
930 1396
931SV * 1397SV *
932get_text (CFPlus::Layout self) 1398get_text (DC::Layout self)
933 CODE: 1399 CODE:
934 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
935 sv_utf8_decode (RETVAL); 1401 sv_utf8_decode (RETVAL);
936 OUTPUT: 1402 OUTPUT:
937 RETVAL 1403 RETVAL
938 1404
939void 1405void
940set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
941 CODE: 1407 CODE:
942 self->r = r; 1408 self->r = r;
943 self->g = g; 1409 self->g = g;
944 self->b = b; 1410 self->b = b;
945 self->a = a; 1411 self->a = a;
946 1412
947void 1413void
948set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
949 CODE: 1415 CODE:
950 if (self->font != font) 1416 if (self->font != font)
951 { 1417 {
952 self->font = font; 1418 self->font = font;
953 layout_update_font (self); 1419 layout_update_font (self);
954 } 1420 }
955 1421
956void 1422void
957set_height (CFPlus::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
958 CODE: 1424 CODE:
959 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
960 { 1426 {
961 self->base_height = base_height; 1427 self->base_height = base_height;
962 layout_update_font (self); 1428 layout_update_font (self);
963 } 1429 }
964 1430
965void 1431void
966set_width (CFPlus::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
967 CODE: 1433 CODE:
968 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
969 1435
970void 1436void
971set_indent (CFPlus::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
972 CODE: 1438 CODE:
973 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
974 1440
975void 1441void
976set_spacing (CFPlus::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
977 CODE: 1443 CODE:
978 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
979 1445
980void 1446void
981set_ellipsise (CFPlus::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
982 CODE: 1448 CODE:
983 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
984 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
985 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
986 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
987 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
988 ); 1454 );
989 1455
990void 1456void
991set_single_paragraph_mode (CFPlus::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
992 CODE: 1458 CODE:
993 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
994 1460
995void 1461void
996size (CFPlus::Layout self) 1462size (DC::Layout self)
997 PPCODE: 1463 PPCODE:
998{ 1464{
999 int w, h; 1465 int w, h;
1000 1466
1001 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
1004 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
1005 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
1006} 1472}
1007 1473
1008int 1474int
1009descent (CFPlus::Layout self) 1475descent (DC::Layout self)
1010 CODE: 1476 CODE:
1011{ 1477{
1012 PangoRectangle rect; 1478 PangoRectangle rect;
1013 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1014 pango_layout_line_get_pixel_extents (line, 0, &rect); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1015 RETVAL = PANGO_DESCENT (rect); 1481 RETVAL = PANGO_DESCENT (rect);
1016} 1482}
1017 OUTPUT: 1483 OUTPUT:
1018 RETVAL 1484 RETVAL
1019 1485
1020int 1486int
1021xy_to_index (CFPlus::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
1022 CODE: 1488 CODE:
1023{ 1489{
1024 int index, trailing; 1490 int index, trailing;
1025 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1026 RETVAL = index; 1492 RETVAL = index + trailing;
1027} 1493}
1028 OUTPUT: 1494 OUTPUT:
1029 RETVAL 1495 RETVAL
1030 1496
1031void 1497void
1032cursor_pos (CFPlus::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1033 PPCODE: 1499 PPCODE:
1034{ 1500{
1035 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1036 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1037 1503
1038 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1039 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1040 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1041 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1042} 1508}
1043 1509
1044void 1510void
1045render (CFPlus::Layout self, float x, float y, int flags = 0) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1046 PPCODE: 1512 PPCODE:
1513{
1514 int line, x;
1515
1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1519 --line;
1520#endif
1521 EXTEND (SP, 2);
1522 PUSHs (sv_2mortal (newSViv (line)));
1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1524}
1525
1526void
1527line_x_to_index (DC::Layout self, int line, int x)
1528 PPCODE:
1529{
1530 PangoLayoutLine *lp;
1531 int index, trailing;
1532
1533 if (line < 0)
1534 XSRETURN_EMPTY;
1535
1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1537 XSRETURN_EMPTY; /* do better */
1538
1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1540
1541 EXTEND (SP, 2);
1542 if (GIMME_V == G_SCALAR)
1543 PUSHs (sv_2mortal (newSViv (index + trailing)));
1544 else
1545 {
1546 PUSHs (sv_2mortal (newSViv (index)));
1547 PUSHs (sv_2mortal (newSViv (trailing)));
1548 }
1549}
1550
1551void
1552render (DC::Layout self, float x, float y, int flags = 0)
1553 CODE:
1554 rc_clear (self->rc);
1047 pango_opengl_render_layout_subpixel ( 1555 pango_opengl_render_layout_subpixel (
1048 self->pl, 1556 self->pl,
1557 self->rc,
1049 x * PANGO_SCALE, y * PANGO_SCALE, 1558 x * PANGO_SCALE, y * PANGO_SCALE,
1050 self->r, self->g, self->b, self->a, 1559 self->r, self->g, self->b, self->a,
1051 flags 1560 flags
1052 ); 1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1053 1565
1054MODULE = CFPlus PACKAGE = CFPlus::Texture
1055
1056void 1566void
1057pad2pot (SV *data_, SV *w_, SV *h_) 1567draw (DC::Layout self)
1058 CODE: 1568 CODE:
1059{ 1569{
1060 int ow = SvIV (w_); 1570 glEnable (GL_TEXTURE_2D);
1061 int oh = SvIV (h_); 1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1062 1577
1063 if (ow && oh) 1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1586
1587PROTOTYPES: ENABLE
1588
1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1064 { 1594 {
1065 int nw = minpot (ow);
1066 int nh = minpot (oh);
1067
1068 if (nw != ow || nh != oh)
1069 {
1070 if (SvOK (data_))
1071 {
1072 STRLEN datalen; 1595 STRLEN datalen;
1073 char *data = SvPVbyte (data_, datalen); 1596 char *data = SvPVbyte (data_, datalen);
1074 int bpp = datalen / (ow * oh); 1597 int bpp = datalen / (ow * oh);
1075 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1076 1599
1077 SvPOK_only (result_); 1600 SvPOK_only (result_);
1078 SvCUR_set (result_, nw * nh * bpp); 1601 SvCUR_set (result_, nw * nh * bpp);
1079 1602
1080 memset (SvPVX (result_), 0, nw * nh * bpp); 1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1081 while (oh--) 1604 while (oh--)
1082 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1083 1606
1084 sv_setsv (data_, result_); 1607 sv_setsv (data_, result_);
1085 }
1086
1087 sv_setiv (w_, nw);
1088 sv_setiv (h_, nh);
1089 }
1090 } 1608 }
1091} 1609}
1092 1610
1093void 1611void
1094draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1100{ 1618{
1101 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1102 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1103 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1104 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1105 1626
1106 if (items < 5) 1627 if (items < 5)
1107 { 1628 {
1108 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1109 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1137 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1138 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1139 } 1660 }
1140} 1661}
1141 1662
1142MODULE = CFPlus PACKAGE = CFPlus::Map 1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE:
1665{
1666 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1668 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1669 RETVAL = width > 0;
1670}
1671 OUTPUT:
1672 RETVAL
1143 1673
1144CFPlus::Map 1674MODULE = Deliantra::Client PACKAGE = DC::Map
1145new (SV *class, int map_width, int map_height) 1675
1676PROTOTYPES: DISABLE
1677
1678DC::Map
1679new (SV *class)
1146 CODE: 1680 CODE:
1147 New (0, RETVAL, 1, struct map); 1681 New (0, RETVAL, 1, struct map);
1148 RETVAL->x = 0; 1682 RETVAL->x = 0;
1149 RETVAL->y = 0; 1683 RETVAL->y = 0;
1150 RETVAL->w = map_width; 1684 RETVAL->w = 0;
1151 RETVAL->h = map_height; 1685 RETVAL->h = 0;
1152 RETVAL->ox = 0; 1686 RETVAL->ox = 0;
1153 RETVAL->oy = 0; 1687 RETVAL->oy = 0;
1154 RETVAL->faces = 8192; 1688 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1155 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1689 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1156 RETVAL->texs = 8192;
1157 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1158 RETVAL->rows = 0; 1690 RETVAL->rows = 0;
1159 RETVAL->row = 0; 1691 RETVAL->row = 0;
1160 OUTPUT: 1692 OUTPUT:
1161 RETVAL 1693 RETVAL
1162 1694
1163void 1695void
1164DESTROY (CFPlus::Map self) 1696DESTROY (DC::Map self)
1165 CODE: 1697 CODE:
1166{ 1698{
1167 map_clear (self); 1699 map_clear (self);
1168 Safefree (self->face); 1700 Safefree (self->face2tile);
1169 Safefree (self->tex); 1701 Safefree (self->tex);
1170 Safefree (self); 1702 Safefree (self);
1171} 1703}
1172 1704
1173void 1705void
1706resize (DC::Map self, int map_width, int map_height)
1707 CODE:
1708 self->w = map_width;
1709 self->h = map_height;
1710
1711void
1174clear (CFPlus::Map self) 1712clear (DC::Map self)
1175 CODE: 1713 CODE:
1176 map_clear (self); 1714 map_clear (self);
1177 1715
1178void 1716void
1179set_face (CFPlus::Map self, int face, int texid) 1717set_tileid (DC::Map self, int face, int tile)
1180 CODE: 1718 CODE:
1181{ 1719{
1182 while (self->faces <= face) 1720 need_facenum (self, face); self->face2tile [face] = tile;
1183 { 1721 need_texid (self, tile);
1184 Append (mapface, self->face, self->faces, self->faces);
1185 self->faces *= 2;
1186 }
1187
1188 self->face [face] = texid;
1189} 1722}
1190 1723
1191void 1724void
1725set_smooth (DC::Map self, int face, int smooth, int level)
1726 CODE:
1727{
1728 tileid texid;
1729 maptex *tex;
1730
1731 if (face < 0 || face >= self->faces)
1732 return;
1733
1734 if (smooth < 0 || smooth >= self->faces)
1735 return;
1736
1737 texid = self->face2tile [face];
1738
1739 if (!texid)
1740 return;
1741
1742 tex = self->tex + texid;
1743 tex->smoothtile = self->face2tile [smooth];
1744 tex->smoothlevel = level;
1745}
1746
1747void
1192set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1748set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1193 CODE: 1749 CODE:
1194{ 1750{
1195 while (self->texs <= texid) 1751 need_texid (self, texid);
1196 {
1197 Append (maptex, self->tex, self->texs, self->texs);
1198 self->texs *= 2;
1199 }
1200 1752
1201 { 1753 {
1202 maptex *tex = self->tex + texid; 1754 maptex *tex = self->tex + texid;
1203 1755
1204 tex->name = name; 1756 tex->name = name;
1220 // use uglier nearest interpolation because linear suffers 1772 // use uglier nearest interpolation because linear suffers
1221 // from transparent color bleeding and ugly wrapping effects. 1773 // from transparent color bleeding and ugly wrapping effects.
1222 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1223} 1775}
1224 1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
1796
1225int 1797int
1226ox (CFPlus::Map self) 1798ox (DC::Map self)
1227 ALIAS: 1799 ALIAS:
1228 oy = 1 1800 oy = 1
1229 x = 2 1801 x = 2
1230 y = 3 1802 y = 3
1231 w = 4 1803 w = 4
1242 } 1814 }
1243 OUTPUT: 1815 OUTPUT:
1244 RETVAL 1816 RETVAL
1245 1817
1246void 1818void
1247scroll (CFPlus::Map self, int dx, int dy) 1819scroll (DC::Map self, int dx, int dy)
1248 CODE: 1820 CODE:
1249{ 1821{
1250 if (dx > 0) 1822 if (dx > 0)
1251 map_blank (self, self->x, self->y, dx, self->h); 1823 map_blank (self, self->x, self->y, dx, self->h);
1252 else if (dx < 0) 1824 else if (dx < 0)
1253 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1825 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1254 1826
1255 if (dy > 0) 1827 if (dy > 0)
1256 map_blank (self, self->x, self->y, self->w, dy); 1828 map_blank (self, self->x, self->y, self->w, dy);
1257 else if (dy < 0) 1829 else if (dy < 0)
1258 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1830 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1259 1831
1260 self->ox += dx; self->x += dx; 1832 self->ox += dx; self->x += dx;
1261 self->oy += dy; self->y += dy; 1833 self->oy += dy; self->y += dy;
1262 1834
1263 while (self->y < 0) 1835 while (self->y < 0)
1267 self->rows += MAP_EXTEND_Y; 1839 self->rows += MAP_EXTEND_Y;
1268 self->y += MAP_EXTEND_Y; 1840 self->y += MAP_EXTEND_Y;
1269 } 1841 }
1270} 1842}
1271 1843
1272void 1844SV *
1273map1a_update (CFPlus::Map self, SV *data_, int extmap) 1845map1a_update (DC::Map self, SV *data_, int extmap)
1274 CODE: 1846 CODE:
1275{ 1847{
1276 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1848 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1277 uint8_t *data_end = (uint8_t *)SvEND (data_); 1849 uint8_t *data_end = (uint8_t *)SvEND (data_);
1278 mapcell *cell; 1850 mapcell *cell;
1279 int x, y, flags; 1851 int x, y, z, flags;
1852 AV *missing = newAV ();
1853 RETVAL = newRV_noinc ((SV *)missing);
1280 1854
1281 while (data < data_end - 1) 1855 while (data < data_end - 1)
1282 { 1856 {
1283 flags = (data [0] << 8) + data [1]; data += 2; 1857 flags = (data [0] << 8) + data [1]; data += 2;
1284 1858
1304 uint8_t ext, cmd; 1878 uint8_t ext, cmd;
1305 1879
1306 do 1880 do
1307 { 1881 {
1308 ext = *data++; 1882 ext = *data++;
1309 cmd = ext & 0x3f; 1883 cmd = ext & 0x7f;
1310 1884
1311 if (cmd < 4) 1885 if (cmd < 4)
1312 cell->darkness = 255 - ext * 64 + 1; 1886 cell->darkness = 255 - ext * 64 + 1;
1313 else if (cmd == 5) // health 1887 else if (cmd == 5) // health
1314 { 1888 {
1315 cell->stat_width = 1; 1889 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1890 cell->stat_hp = *data++;
1317 } 1891 }
1318 else if (cmd == 6) // monster width 1892 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1893 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1894 else if (cmd == 0x47)
1321 { 1895 {
1322 if (*data == 4) 1896 if (*data == 1) cell->player = data [1];
1323 ; // decode player tag 1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1324 1900
1325 data += *data + 1; 1901 data += *data + 1;
1326 } 1902 }
1327 else if (cmd == 8) // cell flags 1903 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1904 cell->flags = *data++;
1335 } 1911 }
1336 else 1912 else
1337 cell->darkness = *data++ + 1; 1913 cell->darkness = *data++ + 1;
1338 } 1914 }
1339 1915
1916 for (z = 0; z <= 2; ++z)
1340 if (flags & 4) 1917 if (flags & (4 >> z))
1341 { 1918 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1919 faceid face = (data [0] << 8) + data [1]; data += 2;
1920 need_facenum (self, face);
1921 cell->tile [z] = self->face2tile [face];
1922
1923 if (cell->tile [z])
1924 {
1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1927 if (!tex->name)
1928 av_push (missing, newSViv (cell->tile [z]));
1929
1930 if (tex->smoothtile)
1931 {
1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1934 if (!smooth->name)
1935 av_push (missing, newSViv (tex->smoothtile));
1936 }
1937 }
1343 } 1938 }
1344
1345 if (flags & 2)
1346 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1348 }
1349
1350 if (flags & 1)
1351 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1353 }
1354 } 1939 }
1355 else 1940 else
1356 cell->darkness = 0; 1941 CELL_CLEAR (cell);
1357 } 1942 }
1358} 1943}
1944 OUTPUT:
1945 RETVAL
1359 1946
1360SV * 1947SV *
1361mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1948mapmap (DC::Map self, int x0, int y0, int w, int h)
1362 CODE: 1949 CODE:
1363{ 1950{
1364 int x1, x; 1951 int x1, x;
1365 int y1, y; 1952 int y1, y;
1366 int z; 1953 int z;
1387 { 1974 {
1388 mapcell *cell = row->col + (x - row->c0); 1975 mapcell *cell = row->col + (x - row->c0);
1389 1976
1390 for (z = 0; z <= 0; z++) 1977 for (z = 0; z <= 0; z++)
1391 { 1978 {
1392 mapface face = cell->face [z];
1393
1394 if (face)
1395 {
1396 maptex tex = self->tex [face]; 1979 maptex tex = self->tex [cell->tile [z]];
1397 int a0 = 255 - tex.a; 1980 int a0 = 255 - tex.a;
1398 int a1 = tex.a; 1981 int a1 = tex.a;
1399 1982
1400 r = (r * a0 + tex.r * a1) / 255; 1983 r = (r * a0 + tex.r * a1) / 255;
1401 g = (g * a0 + tex.g * a1) / 255; 1984 g = (g * a0 + tex.g * a1) / 255;
1402 b = (b * a0 + tex.b * a1) / 255; 1985 b = (b * a0 + tex.b * a1) / 255;
1403 a = (a * a0 + tex.a * a1) / 255; 1986 a = (a * a0 + tex.a * a1) / 255;
1404 }
1405 } 1987 }
1406 } 1988 }
1407 1989
1408 *map++ = (r ) 1990 *map++ = (r )
1409 | (g << 8) 1991 | (g << 8)
1416} 1998}
1417 OUTPUT: 1999 OUTPUT:
1418 RETVAL 2000 RETVAL
1419 2001
1420void 2002void
1421draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1422 CODE: 2004 CODE:
1423{ 2005{
1424 int vx, vy;
1425 int x, y, z; 2006 int x, y, z;
1426 int last_name;
1427 mapface face;
1428 2007
1429 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1430 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2011 smooth_key skey;
2012 int pl_x, pl_y;
2013 maptex pl_tex;
2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden;
1431 2018
1432 /* 2019 pl_tex.name = 0;
1433 int vx = self->vx = self->w >= sw
1434 ? self->x + (self->w - sw) / 2
1435 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1436 2020
1437 int vy = self->vy = self->h >= sh 2021 // that's current max. sorry.
1438 ? self->y + (self->h - sh) / 2 2022 if (sw > 255) sw = 255;
1439 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2023 if (sh > 255) sh = 255;
1440 */
1441 2024
1442 glColor4ub (255, 255, 255, 255); 2025 // clear key, in case of extra padding
2026 memset (&skey, 0, sizeof (skey));
2027
2028 memset (&key, 0, sizeof (key));
2029 key.r = 255;
2030 key.g = 255;
2031 key.b = 255;
2032 key.a = 255;
2033 key.mode = GL_QUADS;
2034 key.format = GL_T2F_V3F;
2035
2036 mx += self->x;
2037 my += self->y;
2038
2039 // first pass: determine smooth_max
2040 // rather ugly, if you ask me
2041 // could also be stored inside mapcell and updated on change
2042 memset (smooth_max, 0, sizeof (smooth_max));
2043
2044 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows)
2046 {
2047 maprow *row = self->row + (y + my);
2048
2049 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1)
2051 {
2052 mapcell *cell = row->col + (x + mx - row->c0);
2053
2054 smooth_max[x + 1][y + 1] =
2055 MAX (self->tex [cell->tile [0]].smoothlevel,
2056 MAX (self->tex [cell->tile [1]].smoothlevel,
2057 self->tex [cell->tile [2]].smoothlevel));
2058 }
2059 }
1443 2060
1444 glEnable (GL_BLEND); 2061 glEnable (GL_BLEND);
1445 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1446 glEnable (GL_TEXTURE_2D);
1447 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1448 2064
1449 glBegin (GL_QUADS); 2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
1450 2067
1451 last_name = 0;
1452
1453 for (z = 0; z < 3; z++) 2068 for (z = 0; z <= 2; z++)
2069 {
2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
2072
1454 for (y = 0; y < sh; y++) 2073 for (y = 0; y < sh; y++)
1455 if (0 <= y + vy && y + vy < self->rows) 2074 if (0 <= y + my && y + my < self->rows)
1456 { 2075 {
1457 maprow *row = self->row + (y + vy); 2076 maprow *row = self->row + (y + my);
1458 2077
1459 for (x = 0; x < sw; x++) 2078 for (x = 0; x < sw; x++)
1460 if (row->c0 <= x + vx && x + vx < row->c1) 2079 if (row->c0 <= x + mx && x + mx < row->c1)
1461 { 2080 {
1462 mapcell *cell = row->col + (x + vx - row->c0); 2081 mapcell *cell = row->col + (x + mx - row->c0);
1463
1464 face = cell->face [z]; 2082 tileid tile = cell->tile [z];
2083
2084 if (tile)
2085 {
2086 maptex tex = self->tex [tile];
2087 int px, py;
1465 2088
1466 if (face && face < self->texs) 2089 if (key.texname != tex.name)
2090 {
2091 self->tex [tile].unused = 0;
2092
2093 if (!tex.name)
2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2095
2096 key.texname = tex.name;
2097 arr = rc_array (rc, &key);
2098 }
2099
2100 px = (x + 1) * T - tex.w;
2101 py = (y + 1) * T - tex.h;
2102
2103 if (expect_false (cell->player == player) && expect_false (z == 2))
2104 {
2105 pl_x = px;
2106 pl_y = py;
2107 pl_tex = tex;
2108 continue;
2109 }
2110
2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2115
2116 // update smooth hash
2117 if (tex.smoothtile)
2118 {
2119 skey.tile = tex.smoothtile;
2120 skey.level = tex.smoothlevel;
2121
2122 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2123
2124 // add bits to current tile and all neighbours. skey.x|y is
2125 // shifted +1|+1 so we always stay positive.
2126
2127 // bits is ___n cccc CCCC bbbb
2128 // n do not draw borders&corners
2129 // c draw these corners, but...
2130 // C ... not these
2131 // b draw these borders
2132
2133 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2134 // ┃· ·· ·┃ ━━
2135
2136 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2137 // ·· ·· ·┏ ┓·
2138
2139 // full tile
2140 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2141
2142 // borders
2143 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2144 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2145 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2146 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2147
2148 // corners
2149 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 }
2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179 int px = x * T + T * 2 / 32;
2180 int py = y * T - T * 6 / 32;
2181
2182 key_ov.texname = tex.name;
2183 arr = rc_array (rc_ov, &key_ov);
2184
2185 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2186 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2187 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2189 }
2190 }
2191 }
2192 }
2193 }
2194
2195 rc_draw (rc);
2196 rc_clear (rc);
2197
2198 // go through all smoothlevels, lowest to highest, then draw.
2199 // this is basically counting sort
2200 {
2201 int w, b;
2202
2203 glEnable (GL_TEXTURE_2D);
2204 glBegin (GL_QUADS);
2205 for (w = 0; w < 256 / 32; ++w)
2206 {
2207 uint32_t smask = smooth_level [w];
2208 if (smask)
2209 for (b = 0; b < 32; ++b)
2210 if (smask & (((uint32_t)1) << b))
1467 { 2211 {
1468 maptex tex = self->tex [face]; 2212 int level = (w << 5) | b;
1469 int px = (x + 1) * 32 - tex.w; 2213 HE *he;
1470 int py = (y + 1) * 32 - tex.h;
1471 2214
1472 if (last_name != tex.name) 2215 hv_iterinit (smooth);
2216 while ((he = hv_iternext (smooth)))
1473 { 2217 {
1474 glEnd (); 2218 smooth_key *skey = (smooth_key *)HeKEY (he);
1475 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2219 IV bits = SvIVX (HeVAL (he));
1476 glBegin (GL_QUADS);
1477 }
1478 2220
1479 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1480 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1481 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1482 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1483 }
1484
1485 if (cell->flags && z == 2)
1486 {
1487 if (cell->flags & 1) 2221 if (!(bits & 0x1000)
2222 && skey->level == level
2223 && level > smooth_max [skey->x][skey->y])
1488 { 2224 {
1489 maptex tex = self->tex [1]; 2225 maptex tex = self->tex [skey->tile];
1490 int px = (x + 1) * 32 - tex.w + 2; 2226 int px = (((int)skey->x) - 1) * T;
1491 int py = (y + 1) * 32 - tex.h - 6; 2227 int py = (((int)skey->y) - 1) * T;
2228 int border = bits & 15;
2229 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2230 float dx = tex.s * .0625f; // 16 images/row
2231 float dy = tex.t * .5f ; // 2 images/column
1492 2232
2233 if (tex.name)
2234 {
2235 // this time avoiding texture state changes
2236 // save gobs of state changes.
2237 if (key.texname != tex.name)
2238 {
2239 self->tex [skey->tile].unused = 0;
2240
1493 glEnd (); 2241 glEnd ();
1494 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2242 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1495 glBegin (GL_QUADS); 2243 glBegin (GL_QUADS);
2244 }
1496 2245
2246 if (border)
2247 {
2248 float ox = border * dx;
2249
2250 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2251 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2252 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2253 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2254 }
2255
2256 if (corner)
2257 {
2258 float ox = corner * dx;
2259
1497 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2260 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1498 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2261 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1499 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2262 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1500 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2263 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2264 }
2265 }
2266 }
1501 } 2267 }
1502 } 2268 }
1503 }
1504 } 2269 }
1505 2270
1506 glEnd (); 2271 glEnd ();
1507
1508 glDisable (GL_TEXTURE_2D); 2272 glDisable (GL_TEXTURE_2D);
2273 key.texname = -1;
2274 }
2275
2276 hv_clear (smooth);
2277 }
2278
2279 if (pl_tex.name)
2280 {
2281 maptex tex = pl_tex;
2282 int px = pl_x + sdx;
2283 int py = pl_y + sdy;
2284
2285 key.texname = tex.name;
2286 arr = rc_array (rc, &key);
2287
2288 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2289 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2290 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2292
2293 rc_draw (rc);
2294 }
2295
2296 rc_draw (rc_ov);
2297 rc_clear (rc_ov);
2298
1509 glDisable (GL_BLEND); 2299 glDisable (GL_BLEND);
2300 rc_free (rc);
2301 rc_free (rc_ov);
1510 2302
1511 // top layer: overlays such as the health bar 2303 // top layer: overlays such as the health bar
1512 for (y = 0; y < sh; y++) 2304 for (y = 0; y < sh; y++)
1513 if (0 <= y + vy && y + vy < self->rows) 2305 if (0 <= y + my && y + my < self->rows)
1514 { 2306 {
1515 maprow *row = self->row + (y + vy); 2307 maprow *row = self->row + (y + my);
1516 2308
1517 for (x = 0; x < sw; x++) 2309 for (x = 0; x < sw; x++)
1518 if (row->c0 <= x + vx && x + vx < row->c1) 2310 if (row->c0 <= x + mx && x + mx < row->c1)
1519 { 2311 {
1520 mapcell *cell = row->col + (x + vx - row->c0); 2312 mapcell *cell = row->col + (x + mx - row->c0);
1521 2313
1522 int px = x * 32; 2314 int px = x * T;
1523 int py = y * 32; 2315 int py = y * T;
2316
2317 if (expect_false (cell->player == player))
2318 {
2319 px += sdx;
2320 py += sdy;
2321 }
1524 2322
1525 if (cell->stat_hp) 2323 if (cell->stat_hp)
1526 { 2324 {
1527 int width = cell->stat_width * 32; 2325 int width = cell->stat_width * T;
1528 int thick = sh / 28 + 1 + cell->stat_width; 2326 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1529 2327
1530 glColor3ub (0, 0, 0); 2328 glColor3ub (0, 0, 0);
1531 glRectf (px + 1, py - thick - 2, 2329 glRectf (px + 1, py - thick - 2,
1532 px + width - 1, py); 2330 px + width - 1, py);
1533 2331
1539 } 2337 }
1540 } 2338 }
1541} 2339}
1542 2340
1543void 2341void
1544draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2342draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1545 CODE: 2343 CODE:
1546{ 2344{
1547 static float color[16][3] = { 2345 static float color[16][3] = {
1548 { 0.00F, 0.00F, 0.00F }, 2346 { 0.00F, 0.00F, 0.00F },
1549 { 1.00F, 1.00F, 1.00F }, 2347 { 1.00F, 1.00F, 1.00F },
1568 }; 2366 };
1569 2367
1570 int x, y; 2368 int x, y;
1571 2369
1572 glEnable (GL_TEXTURE_2D); 2370 glEnable (GL_TEXTURE_2D);
2371 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2372 * but the nvidia driver (185.18.14) mishandles alpha textures
2373 * ansd takes the colour from god knows where instead of using
2374 * Cp. MODULATE results in the same colour, but slightly different
2375 * alpha, but atcually gives us the correct colour with nvidia.
2376 */
1573 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2377 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1574 glEnable (GL_BLEND); 2378 glEnable (GL_BLEND);
1575 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2379 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1576 glBegin (GL_QUADS); 2380 glBegin (GL_QUADS);
1577 2381
1578 for (y = 0; y < h; y++) 2382 for (y = 0; y < h; y++)
1585 float *c = color [m & 15]; 2389 float *c = color [m & 15];
1586 2390
1587 float tx1 = m & 0x40 ? 0.5 : 0.; 2391 float tx1 = m & 0x40 ? 0.5 : 0.;
1588 float tx2 = tx1 + 0.5; 2392 float tx2 = tx1 + 0.5;
1589 2393
1590 glColor4f (c[0], c[1], c[2], 0.75); 2394 glColor4f (c[0], c[1], c[2], 1);
1591 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2395 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1592 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2396 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1593 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2397 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1594 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2398 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1595 } 2399 }
1599 glDisable (GL_BLEND); 2403 glDisable (GL_BLEND);
1600 glDisable (GL_TEXTURE_2D); 2404 glDisable (GL_TEXTURE_2D);
1601} 2405}
1602 2406
1603void 2407void
1604fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2408fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1605 PPCODE: 2409 PPCODE:
1606{ 2410{
1607 int vx, vy;
1608 int x, y; 2411 int x, y;
2412 int sw1 = sw + 2;
2413 int sh1 = sh + 2;
2414 int sh3 = sh * 3;
1609 int sw4 = (sw + 3) & ~3; 2415 int sw34 = (sw * 3 + 3) & ~3;
2416 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1610 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2417 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1611 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2418 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1612 2419
1613 memset (darkness, 255, sw4 * sh);
1614 SvPOK_only (darkness_sv); 2420 SvPOK_only (darkness3_sv);
1615 SvCUR_set (darkness_sv, sw4 * sh); 2421 SvCUR_set (darkness3_sv, sw34 * sh3);
1616 2422
1617 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2423 mx += self->x - 1;
1618 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2424 my += self->y - 1;
1619 2425
2426 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2427
1620 for (y = 0; y < sh; y++) 2428 for (y = 0; y < sh1; y++)
1621 if (0 <= y + vy && y + vy < self->rows) 2429 if (0 <= y + my && y + my < self->rows)
1622 { 2430 {
1623 maprow *row = self->row + (y + vy); 2431 maprow *row = self->row + (y + my);
1624 2432
1625 for (x = 0; x < sw; x++) 2433 for (x = 0; x < sw1; x++)
1626 if (row->c0 <= x + vx && x + vx < row->c1) 2434 if (row->c0 <= x + mx && x + mx < row->c1)
1627 { 2435 {
1628 mapcell *cell = row->col + (x + vx - row->c0); 2436 mapcell *cell = row->col + (x + mx - row->c0);
1629 2437
1630 darkness[y * sw4 + x] = cell->darkness 2438 darkness1 [y * sw1 + x] = cell->darkness
1631 ? 255 - (cell->darkness - 1) 2439 ? 255 - (cell->darkness - 1)
1632 : 255 - FOW_DARKNESS; 2440 : 255 - FOW_DARKNESS;
1633 } 2441 }
1634 } 2442 }
1635 2443
2444 for (y = 0; y < sh; ++y)
2445 for (x = 0; x < sw; ++x)
2446 {
2447 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2448 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2449 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2450 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2451 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2452 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2453 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2454 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2455 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2456
2457 uint8_t r11 = (d11 + d21 + d12) / 3;
2458 uint8_t r21 = d21;
2459 uint8_t r31 = (d21 + d31 + d32) / 3;
2460
2461 uint8_t r12 = d12;
2462 uint8_t r22 = d22;
2463 uint8_t r32 = d32;
2464
2465 uint8_t r13 = (d13 + d23 + d12) / 3;
2466 uint8_t r23 = d23;
2467 uint8_t r33 = (d23 + d33 + d32) / 3;
2468
2469 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2470 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2471 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2472 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2473 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2474 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2475 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2476 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2477 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2478 }
2479
2480 free (darkness1);
2481
1636 EXTEND (SP, 3); 2482 EXTEND (SP, 3);
1637 PUSHs (sv_2mortal (newSViv (sw4))); 2483 PUSHs (sv_2mortal (newSViv (sw34)));
1638 PUSHs (sv_2mortal (newSViv (sh))); 2484 PUSHs (sv_2mortal (newSViv (sh3)));
1639 PUSHs (darkness_sv); 2485 PUSHs (darkness3_sv);
1640} 2486}
1641 2487
1642SV * 2488SV *
1643get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2489get_rect (DC::Map self, int x0, int y0, int w, int h)
1644 CODE: 2490 CODE:
1645{ 2491{
1646 int x, y, x1, y1; 2492 int x, y, x1, y1;
1647 SV *data_sv = newSV (w * h * 7 + 5); 2493 SV *data_sv = newSV (w * h * 7 + 5);
1648 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2494 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1673 if (row && row->c0 <= x && x < row->c1) 2519 if (row && row->c0 <= x && x < row->c1)
1674 { 2520 {
1675 mapcell *cell = row->col + (x - row->c0); 2521 mapcell *cell = row->col + (x - row->c0);
1676 uint8_t flags = 0; 2522 uint8_t flags = 0;
1677 2523
1678 if (cell->face [0]) flags |= 1; 2524 if (cell->tile [0]) flags |= 1;
1679 if (cell->face [1]) flags |= 2; 2525 if (cell->tile [1]) flags |= 2;
1680 if (cell->face [2]) flags |= 4; 2526 if (cell->tile [2]) flags |= 4;
1681 2527
1682 *data++ = flags; 2528 *data++ = flags;
1683 2529
1684 if (flags & 1) 2530 if (flags & 1)
1685 { 2531 {
2532 tileid tile = cell->tile [0];
1686 *data++ = cell->face [0] >> 8; 2533 *data++ = tile >> 8;
1687 *data++ = cell->face [0]; 2534 *data++ = tile;
1688 } 2535 }
1689 2536
1690 if (flags & 2) 2537 if (flags & 2)
1691 { 2538 {
2539 tileid tile = cell->tile [1];
1692 *data++ = cell->face [1] >> 8; 2540 *data++ = tile >> 8;
1693 *data++ = cell->face [1]; 2541 *data++ = tile;
1694 } 2542 }
1695 2543
1696 if (flags & 4) 2544 if (flags & 4)
1697 { 2545 {
2546 tileid tile = cell->tile [2];
1698 *data++ = cell->face [2] >> 8; 2547 *data++ = tile >> 8;
1699 *data++ = cell->face [2]; 2548 *data++ = tile;
1700 } 2549 }
1701 } 2550 }
1702 else 2551 else
1703 *data++ = 0; 2552 *data++ = 0;
1704 } 2553 }
1705 } 2554 }
1706 2555
2556 /* if size is w*h + 5 then no data has been found */
2557 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2558 {
1707 SvPOK_only (data_sv); 2559 SvPOK_only (data_sv);
1708 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2560 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2561 }
2562
1709 RETVAL = data_sv; 2563 RETVAL = data_sv;
1710} 2564}
1711 OUTPUT: 2565 OUTPUT:
1712 RETVAL 2566 RETVAL
1713 2567
1714void 2568void
1715set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2569set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1716 PPCODE: 2570 PPCODE:
1717{ 2571{
1718 int x, y, z; 2572 int x, y, z;
1719 int w, h; 2573 int w, h;
1720 int x1, y1; 2574 int x1, y1;
2575 STRLEN len;
2576 uint8_t *data, *end;
2577
2578 len = SvLEN (data_sv);
2579 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2580 data = SvPVbyte_nolen (data_sv);
2581 end = data + len + 8;
2582
2583 if (len < 5)
2584 XSRETURN_EMPTY;
1721 2585
1722 if (*data++ != 0) 2586 if (*data++ != 0)
1723 return; /* version mismatch */ 2587 XSRETURN_EMPTY; /* version mismatch */
1724 2588
1725 w = *data++ << 8; w |= *data++; 2589 w = *data++ << 8; w |= *data++;
1726 h = *data++ << 8; h |= *data++; 2590 h = *data++ << 8; h |= *data++;
1727 2591
1728 // we need to do this 'cause we don't keep an absolute coord system for rows 2592 // we need to do this 'cause we don't keep an absolute coord system for rows
1740 { 2604 {
1741 maprow *row = map_get_row (self, y); 2605 maprow *row = map_get_row (self, y);
1742 2606
1743 for (x = x0; x < x1; x++) 2607 for (x = x0; x < x1; x++)
1744 { 2608 {
2609 uint8_t flags;
2610
2611 if (data + 7 >= end)
2612 XSRETURN_EMPTY;
2613
1745 uint8_t flags = *data++; 2614 flags = *data++;
1746 2615
1747 if (flags) 2616 if (flags)
1748 { 2617 {
1749 mapface face[3] = { 0, 0, 0 };
1750
1751 mapcell *cell = row_get_cell (row, x); 2618 mapcell *cell = row_get_cell (row, x);
2619 tileid tile[3] = { 0, 0, 0 };
1752 2620
1753 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2621 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1754 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2622 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1755 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2623 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1756 2624
1757 if (cell->darkness == 0) 2625 if (cell->darkness == 0)
1758 { 2626 {
1759 cell->darkness = 0; 2627 /*cell->darkness = 0;*/
2628 EXTEND (SP, 3);
1760 2629
1761 for (z = 0; z <= 2; z++) 2630 for (z = 0; z <= 2; z++)
1762 { 2631 {
1763 cell->face[z] = face[z]; 2632 tileid t = tile [z];
1764 2633
1765 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2634 if (t >= self->texs || (t && !self->tex [t].name))
2635 {
1766 XPUSHs (sv_2mortal (newSViv (face[z]))); 2636 PUSHs (sv_2mortal (newSViv (t)));
2637 need_texid (self, t);
2638 }
2639
2640 cell->tile [z] = t;
1767 } 2641 }
1768 } 2642 }
1769 } 2643 }
1770 } 2644 }
1771 } 2645 }
1772} 2646}
1773 2647
1774MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2648MODULE = Deliantra::Client PACKAGE = DC::RW
1775 2649
1776CFPlus::MixChunk 2650DC::RW
1777new_from_file (SV *class, char *path) 2651new (SV *class, SV *data_sv)
1778 CODE: 2652 CODE:
1779 RETVAL = Mix_LoadWAV (path); 2653{
2654 STRLEN datalen;
2655 char *data = SvPVbyte (data_sv, datalen);
2656
2657 RETVAL = SDL_RWFromConstMem (data, datalen);
2658}
1780 OUTPUT: 2659 OUTPUT:
1781 RETVAL 2660 RETVAL
1782 2661
2662DC::RW
2663new_from_file (SV *class, const char *path, const char *mode = "rb")
2664 CODE:
2665 RETVAL = SDL_RWFromFile (path, mode);
2666 OUTPUT:
2667 RETVAL
2668
2669# fails on win32:
2670# dc.xs(2268) : error C2059: syntax error : '('
1783void 2671#void
2672#close (DC::RW self)
2673# CODE:
2674# (self->(close)) (self);
2675
2676MODULE = Deliantra::Client PACKAGE = DC::Channel
2677
2678PROTOTYPES: DISABLE
2679
2680DC::Channel
2681find ()
2682 CODE:
2683{
2684 RETVAL = Mix_GroupAvailable (-1);
2685
2686 if (RETVAL < 0)
2687 {
2688 RETVAL = Mix_GroupOldest (-1);
2689
2690 if (RETVAL < 0)
2691 XSRETURN_UNDEF;
2692
2693 Mix_HaltChannel (RETVAL);
2694 }
2695
2696 Mix_UnregisterAllEffects (RETVAL);
2697 Mix_Volume (RETVAL, 128);
2698}
2699 OUTPUT:
2700 RETVAL
2701
2702void
2703halt (DC::Channel self)
2704 CODE:
2705 Mix_HaltChannel (self);
2706
2707void
2708expire (DC::Channel self, int ticks = -1)
2709 CODE:
2710 Mix_ExpireChannel (self, ticks);
2711
2712void
2713fade_out (DC::Channel self, int ticks = -1)
2714 CODE:
2715 Mix_FadeOutChannel (self, ticks);
2716
2717int
2718volume (DC::Channel self, int volume)
2719 CODE:
2720 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2721 OUTPUT:
2722 RETVAL
2723
2724void
2725unregister_all_effects (DC::Channel self)
2726 CODE:
2727 Mix_UnregisterAllEffects (self);
2728
2729void
2730set_panning (DC::Channel self, int left, int right)
2731 CODE:
2732 left = CLAMP (left , 0, 255);
2733 right = CLAMP (right, 0, 255);
2734 Mix_SetPanning (self, left, right);
2735
2736void
2737set_distance (DC::Channel self, int distance)
2738 CODE:
2739 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2740
2741void
2742set_position (DC::Channel self, int angle, int distance)
2743 CODE:
2744
2745void
2746set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2747 CODE:
2748{
2749 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2750 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2751 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2752}
2753
2754void
2755set_reverse_stereo (DC::Channel self, int flip)
2756 CODE:
2757 Mix_SetReverseStereo (self, flip);
2758
2759MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2760
2761PROTOTYPES: DISABLE
2762
2763DC::MixChunk
2764new (SV *class, DC::RW rwops)
2765 CODE:
2766 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2767 OUTPUT:
2768 RETVAL
2769
2770void
1784DESTROY (CFPlus::MixChunk self) 2771DESTROY (DC::MixChunk self)
1785 CODE: 2772 CODE:
1786 Mix_FreeChunk (self); 2773 Mix_FreeChunk (self);
1787 2774
1788int 2775int
1789volume (CFPlus::MixChunk self, int volume = -1) 2776volume (DC::MixChunk self, int volume = -1)
1790 CODE: 2777 CODE:
2778 if (items > 1)
2779 volume = CLAMP (volume, 0, 128);
1791 RETVAL = Mix_VolumeChunk (self, volume); 2780 RETVAL = Mix_VolumeChunk (self, volume);
1792 OUTPUT: 2781 OUTPUT:
1793 RETVAL 2782 RETVAL
1794 2783
1795int 2784DC::Channel
1796play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2785play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1797 CODE: 2786 CODE:
2787{
1798 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2788 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2789
2790 if (RETVAL < 0)
2791 XSRETURN_UNDEF;
2792
2793 if (channel < 0)
2794 {
2795 Mix_UnregisterAllEffects (RETVAL);
2796 Mix_Volume (RETVAL, 128);
2797 }
2798}
1799 OUTPUT: 2799 OUTPUT:
1800 RETVAL 2800 RETVAL
1801 2801
1802MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2802MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1803 2803
1804int 2804int
1805volume (int volume = -1) 2805volume (int volume = -1)
2806 PROTOTYPE: ;$
1806 CODE: 2807 CODE:
2808 if (items > 0)
2809 volume = CLAMP (volume, 0, 128);
1807 RETVAL = Mix_VolumeMusic (volume); 2810 RETVAL = Mix_VolumeMusic (volume);
1808 OUTPUT: 2811 OUTPUT:
1809 RETVAL 2812 RETVAL
1810 2813
2814void
2815fade_out (int ms)
2816 CODE:
2817 Mix_FadeOutMusic (ms);
2818
2819void
2820halt ()
2821 CODE:
2822 Mix_HaltMusic ();
2823
1811CFPlus::MixMusic 2824DC::MixMusic
1812new_from_file (SV *class, char *path) 2825new (SV *class, DC::RW rwops)
1813 CODE: 2826 CODE:
1814 RETVAL = Mix_LoadMUS (path); 2827 RETVAL = Mix_LoadMUS_RW (rwops);
1815 OUTPUT: 2828 OUTPUT:
1816 RETVAL 2829 RETVAL
1817 2830
1818void 2831void
1819DESTROY (CFPlus::MixMusic self) 2832DESTROY (DC::MixMusic self)
1820 CODE: 2833 CODE:
1821 Mix_FreeMusic (self); 2834 Mix_FreeMusic (self);
1822 2835
1823int 2836int
1824play (CFPlus::MixMusic self, int loops = -1) 2837play (DC::MixMusic self, int loops = -1)
1825 CODE: 2838 CODE:
1826 RETVAL = Mix_PlayMusic (self, loops); 2839 RETVAL = Mix_PlayMusic (self, loops);
1827 OUTPUT: 2840 OUTPUT:
1828 RETVAL 2841 RETVAL
1829 2842
1830MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2843void
2844fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2845 CODE:
2846 Mix_FadeInMusicPos (self, loops, ms, position);
2847
2848MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2849
2850PROTOTYPES: ENABLE
1831 2851
1832BOOT: 2852BOOT:
1833{ 2853{
1834 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2854 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1835 static const struct { 2855 static const struct {
1836 const char *name; 2856 const char *name;
1837 IV iv; 2857 IV iv;
1838 } *civ, const_iv[] = { 2858 } *civ, const_iv[] = {
1839# define const_iv(name) { # name, (IV)name } 2859# define const_iv(name) { # name, (IV)name }
2860 const_iv (GL_VENDOR),
2861 const_iv (GL_VERSION),
2862 const_iv (GL_EXTENSIONS),
1840 const_iv (GL_COLOR_MATERIAL), 2863 const_iv (GL_COLOR_MATERIAL),
1841 const_iv (GL_SMOOTH), 2864 const_iv (GL_SMOOTH),
1842 const_iv (GL_FLAT), 2865 const_iv (GL_FLAT),
1843 const_iv (GL_DITHER), 2866 const_iv (GL_DITHER),
1844 const_iv (GL_BLEND), 2867 const_iv (GL_BLEND),
1848 const_iv (GL_ALPHA_TEST), 2871 const_iv (GL_ALPHA_TEST),
1849 const_iv (GL_NORMALIZE), 2872 const_iv (GL_NORMALIZE),
1850 const_iv (GL_RESCALE_NORMAL), 2873 const_iv (GL_RESCALE_NORMAL),
1851 const_iv (GL_FRONT), 2874 const_iv (GL_FRONT),
1852 const_iv (GL_BACK), 2875 const_iv (GL_BACK),
2876 const_iv (GL_AUX0),
1853 const_iv (GL_AND), 2877 const_iv (GL_AND),
1854 const_iv (GL_ONE), 2878 const_iv (GL_ONE),
1855 const_iv (GL_ZERO), 2879 const_iv (GL_ZERO),
1856 const_iv (GL_SRC_ALPHA), 2880 const_iv (GL_SRC_ALPHA),
1857 const_iv (GL_DST_ALPHA), 2881 const_iv (GL_DST_ALPHA),
1870 const_iv (GL_INTENSITY), 2894 const_iv (GL_INTENSITY),
1871 const_iv (GL_LUMINANCE), 2895 const_iv (GL_LUMINANCE),
1872 const_iv (GL_LUMINANCE_ALPHA), 2896 const_iv (GL_LUMINANCE_ALPHA),
1873 const_iv (GL_FLOAT), 2897 const_iv (GL_FLOAT),
1874 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2898 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2899 const_iv (GL_COMPRESSED_ALPHA_ARB),
2900 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2901 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2902 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2903 const_iv (GL_COMPRESSED_RGB_ARB),
2904 const_iv (GL_COMPRESSED_RGBA_ARB),
1875 const_iv (GL_COMPILE), 2905 const_iv (GL_COMPILE),
2906 const_iv (GL_PROXY_TEXTURE_1D),
2907 const_iv (GL_PROXY_TEXTURE_2D),
1876 const_iv (GL_TEXTURE_1D), 2908 const_iv (GL_TEXTURE_1D),
1877 const_iv (GL_TEXTURE_2D), 2909 const_iv (GL_TEXTURE_2D),
1878 const_iv (GL_TEXTURE_ENV), 2910 const_iv (GL_TEXTURE_ENV),
1879 const_iv (GL_TEXTURE_MAG_FILTER), 2911 const_iv (GL_TEXTURE_MAG_FILTER),
1880 const_iv (GL_TEXTURE_MIN_FILTER), 2912 const_iv (GL_TEXTURE_MIN_FILTER),
1901 const_iv (GL_COLOR_LOGIC_OP), 2933 const_iv (GL_COLOR_LOGIC_OP),
1902 const_iv (GL_SEPARABLE_2D), 2934 const_iv (GL_SEPARABLE_2D),
1903 const_iv (GL_CONVOLUTION_2D), 2935 const_iv (GL_CONVOLUTION_2D),
1904 const_iv (GL_CONVOLUTION_BORDER_MODE), 2936 const_iv (GL_CONVOLUTION_BORDER_MODE),
1905 const_iv (GL_CONSTANT_BORDER), 2937 const_iv (GL_CONSTANT_BORDER),
2938 const_iv (GL_POINTS),
1906 const_iv (GL_LINES), 2939 const_iv (GL_LINES),
1907 const_iv (GL_LINE_STRIP), 2940 const_iv (GL_LINE_STRIP),
1908 const_iv (GL_LINE_LOOP), 2941 const_iv (GL_LINE_LOOP),
1909 const_iv (GL_QUADS), 2942 const_iv (GL_QUADS),
1910 const_iv (GL_QUAD_STRIP), 2943 const_iv (GL_QUAD_STRIP),
1911 const_iv (GL_TRIANGLES), 2944 const_iv (GL_TRIANGLES),
1912 const_iv (GL_TRIANGLE_STRIP), 2945 const_iv (GL_TRIANGLE_STRIP),
1913 const_iv (GL_TRIANGLE_FAN), 2946 const_iv (GL_TRIANGLE_FAN),
2947 const_iv (GL_POLYGON),
1914 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2948 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2949 const_iv (GL_POINT_SMOOTH_HINT),
2950 const_iv (GL_LINE_SMOOTH_HINT),
2951 const_iv (GL_POLYGON_SMOOTH_HINT),
2952 const_iv (GL_GENERATE_MIPMAP_HINT),
2953 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1915 const_iv (GL_FASTEST), 2954 const_iv (GL_FASTEST),
2955 const_iv (GL_DONT_CARE),
2956 const_iv (GL_NICEST),
1916 const_iv (GL_V2F), 2957 const_iv (GL_V2F),
1917 const_iv (GL_V3F), 2958 const_iv (GL_V3F),
1918 const_iv (GL_T2F_V3F), 2959 const_iv (GL_T2F_V3F),
1919 const_iv (GL_T2F_N3F_V3F), 2960 const_iv (GL_T2F_N3F_V3F),
2961 const_iv (GL_FUNC_ADD),
2962 const_iv (GL_FUNC_SUBTRACT),
2963 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1920# undef const_iv 2964# undef const_iv
1921 }; 2965 };
1922 2966
1923 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2967 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1924 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2968 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2969
2970 texture_av = newAV ();
2971 AvREAL_off (texture_av);
1925} 2972}
2973
2974void
2975disable_GL_EXT_blend_func_separate ()
2976 CODE:
2977 gl.BlendFuncSeparate = 0;
2978 gl.BlendFuncSeparateEXT = 0;
2979
2980void
2981apple_nvidia_bug (int enable)
1926 2982
1927char * 2983char *
1928gl_vendor () 2984gl_vendor ()
1929 CODE: 2985 CODE:
1930 RETVAL = (char *)glGetString (GL_VENDOR); 2986 RETVAL = (char *)glGetString (GL_VENDOR);
1943 CODE: 2999 CODE:
1944 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3000 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1945 OUTPUT: 3001 OUTPUT:
1946 RETVAL 3002 RETVAL
1947 3003
3004const char *glGetString (GLenum pname)
3005
3006GLint glGetInteger (GLenum pname)
3007 CODE:
3008 glGetIntegerv (pname, &RETVAL);
3009 OUTPUT:
3010 RETVAL
3011
3012GLdouble glGetDouble (GLenum pname)
3013 CODE:
3014 glGetDoublev (pname, &RETVAL);
3015 OUTPUT:
3016 RETVAL
3017
1948int glGetError () 3018int glGetError ()
1949 3019
1950void glFinish () 3020void glFinish ()
1951 3021
1952void glClear (int mask) 3022void glClear (int mask)
1966 3036
1967void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3037void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1968 CODE: 3038 CODE:
1969 gl_BlendFuncSeparate (sa, da, saa, daa); 3039 gl_BlendFuncSeparate (sa, da, saa, daa);
1970 3040
3041# void glBlendEquation (int se)
3042
1971void glDepthMask (int flag) 3043void glDepthMask (int flag)
1972 3044
1973void glLogicOp (int opcode) 3045void glLogicOp (int opcode)
1974 3046
1975void glColorMask (int red, int green, int blue, int alpha) 3047void glColorMask (int red, int green, int blue, int alpha)
1989# near_ and far_ are due to microsofts buggy "c" compiler 3061# near_ and far_ are due to microsofts buggy "c" compiler
1990void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3062void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1991 3063
1992# near_ and far_ are due to microsofts buggy "c" compiler 3064# near_ and far_ are due to microsofts buggy "c" compiler
1993void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3065void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3066
3067PROTOTYPES: DISABLE
1994 3068
1995void glViewport (int x, int y, int width, int height) 3069void glViewport (int x, int y, int width, int height)
1996 3070
1997void glScissor (int x, int y, int width, int height) 3071void glScissor (int x, int y, int width, int height)
1998 3072
2006 3080
2007void glRotate (float angle, float x, float y, float z) 3081void glRotate (float angle, float x, float y, float z)
2008 CODE: 3082 CODE:
2009 glRotatef (angle, x, y, z); 3083 glRotatef (angle, x, y, z);
2010 3084
2011void glBegin (int mode)
2012
2013void glEnd ()
2014
2015void glColor (float r, float g, float b, float a = 1.0) 3085void glColor (float r, float g, float b, float a = 1.0)
2016 PROTOTYPE: @ 3086 PROTOTYPE: @
2017 ALIAS: 3087 ALIAS:
2018 glColor_premultiply = 1 3088 glColor_premultiply = 1
2019 CODE: 3089 CODE:
2020 if (ix) 3090 if (ix)
2021 { 3091 {
2024 b *= a; 3094 b *= a;
2025 } 3095 }
2026 // microsoft visual "c" rounds instead of truncating... 3096 // microsoft visual "c" rounds instead of truncating...
2027 glColor4f (r, g, b, a); 3097 glColor4f (r, g, b, a);
2028 3098
2029void glInterleavedArrays (int format, int stride, char *data)
2030
2031void glDrawElements (int mode, int count, int type, char *indices)
2032
2033# 1.2 void glDrawRangeElements (int mode, int start, int end
2034
2035void glRasterPos (float x, float y, float z = 0.) 3099void glRasterPos (float x, float y, float z = 0.)
2036 CODE: 3100 CODE:
2037 glRasterPos3f (0, 0, z); 3101 glRasterPos3f (0, 0, z);
2038 glBitmap (0, 0, 0, 0, x, y, 0); 3102 glBitmap (0, 0, 0, 0, x, y, 0);
2039 3103
2043 3107
2044void glTexCoord (float s, float t) 3108void glTexCoord (float s, float t)
2045 CODE: 3109 CODE:
2046 glTexCoord2f (s, t); 3110 glTexCoord2f (s, t);
2047 3111
3112void glRect (float x1, float y1, float x2, float y2)
3113 CODE:
3114 glRectf (x1, y1, x2, y2);
3115
3116void glRect_lineloop (float x1, float y1, float x2, float y2)
3117 CODE:
3118 glBegin (GL_LINE_LOOP);
3119 glVertex2f (x1, y1);
3120 glVertex2f (x2, y1);
3121 glVertex2f (x2, y2);
3122 glVertex2f (x1, y2);
3123 glEnd ();
3124
3125PROTOTYPES: ENABLE
3126
3127void glBegin (int mode)
3128
3129void glEnd ()
3130
3131void glPointSize (GLfloat size)
3132
3133void glLineWidth (GLfloat width)
3134
3135void glInterleavedArrays (int format, int stride, char *data)
3136
3137void glDrawElements (int mode, int count, int type, char *indices)
3138
3139# 1.2 void glDrawRangeElements (int mode, int start, int end
3140
2048void glTexEnv (int target, int pname, float param) 3141void glTexEnv (int target, int pname, float param)
2049 CODE: 3142 CODE:
2050 glTexEnvf (target, pname, param); 3143 glTexEnvf (target, pname, param);
2051 3144
2052void glTexParameter (int target, int pname, float param) 3145void glTexParameter (int target, int pname, float param)
2068void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3161void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2069 CODE: 3162 CODE:
2070 if (gl.SeparableFilter2D) 3163 if (gl.SeparableFilter2D)
2071 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3164 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2072 3165
2073void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3166void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2074 3167
2075void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3168void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2076 3169
2077void glDrawPixels (int width, int height, int format, int type, char *pixels) 3170void glDrawPixels (int width, int height, int format, int type, char *pixels)
3171
3172void glPixelZoom (float x, float y)
2078 3173
2079void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3174void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2080 3175
2081int glGenTexture () 3176int glGenTexture ()
2082 CODE: 3177 CODE:
2083{ 3178 RETVAL = gen_texture ();
2084 GLuint name;
2085 glGenTextures (1, &name);
2086 RETVAL = name;
2087}
2088 OUTPUT: 3179 OUTPUT:
2089 RETVAL 3180 RETVAL
2090 3181
2091void glDeleteTexture (int name) 3182void glDeleteTexture (int name)
2092 CODE: 3183 CODE:
2093{
2094 GLuint name_ = name;
2095 glDeleteTextures (1, &name_); 3184 del_texture (name);
2096} 3185
2097
2098int glGenList () 3186int glGenList ()
2099 CODE: 3187 CODE:
2100 RETVAL = glGenLists (1); 3188 RETVAL = glGenLists (1);
2101 OUTPUT: 3189 OUTPUT:
2102 RETVAL 3190 RETVAL
2109 3197
2110void glEndList () 3198void glEndList ()
2111 3199
2112void glCallList (int list) 3200void glCallList (int list)
2113 3201
3202MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3203
3204PROTOTYPES: DISABLE
3205
3206void
3207find_widget (SV *self, NV x, NV y)
3208 PPCODE:
3209{
3210 if (within_widget (self, x, y))
3211 XPUSHs (self);
3212}
3213
3214BOOT:
3215{
3216 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3217
3218 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3219 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3220 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3221 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3222}
3223
3224void
3225draw (SV *self)
3226 CODE:
3227{
3228 HV *hv;
3229 SV **svp;
3230 NV x, y, w, h;
3231 SV *draw_x_sv = GvSV (draw_x_gv);
3232 SV *draw_y_sv = GvSV (draw_y_gv);
3233 SV *draw_w_sv = GvSV (draw_w_gv);
3234 SV *draw_h_sv = GvSV (draw_h_gv);
3235 double draw_x, draw_y;
3236
3237 if (!SvROK (self))
3238 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3239
3240 hv = (HV *)SvRV (self);
3241
3242 if (SvTYPE (hv) != SVt_PVHV)
3243 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3244
3245 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3246 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3247
3248 if (!h || !w)
3249 XSRETURN_EMPTY;
3250
3251 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3252 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3253
3254 draw_x = SvNV (draw_x_sv) + x;
3255 draw_y = SvNV (draw_y_sv) + y;
3256
3257 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3258 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3259 XSRETURN_EMPTY;
3260
3261 sv_setnv (draw_x_sv, draw_x);
3262 sv_setnv (draw_y_sv, draw_y);
3263
3264 glPushMatrix ();
3265 glTranslated (x, y, 0);
3266
3267 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3268 {
3269 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3270
3271 if (svp && SvTRUE (*svp))
3272 {
3273 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3274 glEnable (GL_BLEND);
3275 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3276 glBegin (GL_QUADS);
3277 glVertex2f (0, 0);
3278 glVertex2f (w, 0);
3279 glVertex2f (w, h);
3280 glVertex2f (0, h);
3281 glEnd ();
3282 glDisable (GL_BLEND);
3283 }
3284 }
3285#if 0
3286 // draw borders, for debugging
3287 glPushMatrix ();
3288 glColor4f (1., 1., 0., 1.);
3289 glTranslatef (.5, .5, 0.);
3290 glBegin (GL_LINE_LOOP);
3291 glVertex2f (0 , 0);
3292 glVertex2f (w - 1, 0);
3293 glVertex2f (w - 1, h - 1);
3294 glVertex2f (0 , h - 1);
3295 glEnd ();
3296 glPopMatrix ();
3297#endif
3298 PUSHMARK (SP);
3299 XPUSHs (self);
3300 PUTBACK;
3301 call_method ("_draw", G_VOID | G_DISCARD);
3302 SPAGAIN;
3303
3304 glPopMatrix ();
3305
3306 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3307 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3308}
3309

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