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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.157 by root, Sun Oct 1 14:48:50 2006 UTC vs.
Revision 1.185 by root, Sat Apr 21 09:21:03 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
8#endif 9#endif
9 10
10#include "EXTERN.h" 11#include "EXTERN.h"
11#include "perl.h" 12#include "perl.h"
12#include "XSUB.h" 13#include "XSUB.h"
13 14
14#ifdef _WIN32 15#ifdef _WIN32
15# undef pipe 16# undef pipe
16#endif 17#endif
17 18
19#include <assert.h>
18#include <math.h> 20#include <math.h>
19#include <string.h> 21#include <string.h>
20#include <stdio.h> 22#include <stdio.h>
21#include <stdlib.h> 23#include <stdlib.h>
22 24
37# include <sys/types.h> 39# include <sys/types.h>
38# include <sys/socket.h> 40# include <sys/socket.h>
39# include <netinet/in.h> 41# include <netinet/in.h>
40# include <netinet/tcp.h> 42# include <netinet/tcp.h>
41# include <inttypes.h> 43# include <inttypes.h>
42#else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 44#endif
50 45
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 47
53#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
54 49
55#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
160 155
161 *w = rect.width; 156 *w = rect.width;
162 *h = rect.height; 157 *h = rect.height;
163} 158}
164 159
160typedef uint16_t tileid;
165typedef uint16_t mapface; 161typedef uint16_t faceid;
166 162
167typedef struct { 163typedef struct {
168 GLint name; 164 int name;
169 int w, h; 165 int w, h;
170 float s, t; 166 float s, t;
171 uint8_t r, g, b, a; 167 uint8_t r, g, b, a;
168 tileid smoothtile;
169 uint8_t smoothlevel;
172} maptex; 170} maptex;
173 171
174typedef struct { 172typedef struct {
175 uint32_t player; 173 uint32_t player;
176 mapface face[3]; 174 tileid tile[3];
177 uint16_t darkness; 175 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 176 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 177} mapcell;
180 178
181typedef struct { 179typedef struct {
182 int32_t c0, c1; 180 int32_t c0, c1;
183 mapcell *col; 181 mapcell *col;
184} maprow; 182} maprow;
185 183
186typedef struct map { 184typedef struct map {
187 int x, y, w, h; 185 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 186 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 187 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 188 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 189
195 int32_t rows; 190 int32_t rows;
196 maprow *row; 191 maprow *row;
197} *CFPlus__Map; 192} *CFPlus__Map;
198 193
218 return ptr; 213 return ptr;
219} 214}
220 215
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218
219static void
220need_facenum (struct map *self, faceid face)
221{
222 while (self->faces <= face)
223 {
224 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2;
226 }
227}
228
229static void
230need_texid (struct map *self, int texid)
231{
232 while (self->texs <= texid)
233 {
234 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2;
236 }
237}
223 238
224static maprow * 239static maprow *
225map_get_row (CFPlus__Map self, int y) 240map_get_row (CFPlus__Map self, int y)
226{ 241{
227 if (0 > y) 242 if (0 > y)
322 cell->player = 0; 337 cell->player = 0;
323 } 338 }
324 } 339 }
325} 340}
326 341
342typedef struct {
343 tileid tile;
344 uint8_t x, y, level;
345} smooth_key;
346
347static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351
352 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else
355 sv_setiv (*sv, bits);
356}
357
327static void 358static void
328music_finished (void) 359music_finished (void)
329{ 360{
330 SDL_UserEvent ev; 361 SDL_UserEvent ev;
331 362
365 n |= n >> 16; 396 n |= n >> 16;
366 397
367 return n + 1; 398 return n + 1;
368} 399}
369 400
401/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314
404
405static AV *texture_av;
406
370MODULE = CFPlus PACKAGE = CFPlus 407MODULE = CFPlus PACKAGE = CFPlus
371 408
372PROTOTYPES: ENABLE 409PROTOTYPES: ENABLE
373 410
374BOOT: 411BOOT:
375{ 412{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
376 HV *stash = gv_stashpv ("CFPlus", 1); 416 HV *stash = gv_stashpv ("CFPlus", 1);
377 static const struct { 417 static const struct {
378 const char *name; 418 const char *name;
379 IV iv; 419 IV iv;
380 } *civ, const_iv[] = { 420 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 421# define const_iv(name) { # name, (IV)name }
422 const_iv (SDLK_MODIFIER_MIN),
423 const_iv (SDLK_MODIFIER_MAX),
424
382 const_iv (SDL_ACTIVEEVENT), 425 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 426 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 427 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 428 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 429 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 438 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 439 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 440 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 441 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 442 const_iv (SDL_USEREVENT),
443
444 const_iv (SDL_APPINPUTFOCUS),
445 const_iv (SDL_APPMOUSEFOCUS),
446 const_iv (SDL_APPACTIVE),
447
400 const_iv (SDLK_KP0), 448 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 449 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 450 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 451 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 452 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 507 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 508 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 509 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 510 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 511 const_iv (SDLK_UNDO),
512
464 const_iv (KMOD_NONE), 513 const_iv (KMOD_NONE),
514 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 515 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 516 const_iv (KMOD_RSHIFT),
517 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 518 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 519 const_iv (KMOD_RCTRL),
520 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 521 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 522 const_iv (KMOD_RALT),
523 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 524 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 525 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 526 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 527 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 528 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL),
477 const_iv (KMOD_SHIFT),
478 const_iv (KMOD_ALT),
479 const_iv (KMOD_META)
480# undef const_iv 529# undef const_iv
481 }; 530 };
482 531
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 532 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 533 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
534
535 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
536 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 537}
538
539void
540weaken (SV *rv)
541 PROTOTYPE: $
542 CODE:
543 sv_rvweaken (rv);
486 544
487int 545int
488in_destruct () 546in_destruct ()
489 CODE: 547 CODE:
490 RETVAL = PL_main_cv == Nullcv; 548 RETVAL = PL_main_cv == Nullcv;
593 case SDL_KEYDOWN: 651 case SDL_KEYDOWN:
594 case SDL_KEYUP: 652 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 658 break;
600 659
601 case SDL_ACTIVEEVENT: 660 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
647Mix_AllocateChannels (int numchans = -1) 706Mix_AllocateChannels (int numchans = -1)
648 707
649void 708void
650lowdelay (int fd, int val = 1) 709lowdelay (int fd, int val = 1)
651 CODE: 710 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 712
656void 713void
657win32_proxy_info () 714win32_proxy_info ()
658 PPCODE: 715 PPCODE:
659{ 716{
660#ifdef _WIN32 717#ifdef _WIN32
661 INTERNET_PROXY_INFO proxyinfo;
662 char buffer[2048]; 718 char buffer[2048];
663 DWORD buflen; 719 DWORD buflen;
664 720
665 EXTEND (SP, 3); 721 EXTEND (SP, 3);
666 722
793 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
794#endif 850#endif
795 _exit (1); 851 _exit (1);
796 852
797void 853void
798_exit (int retval) 854_exit (int retval = 0)
799 CODE: 855 CODE:
856#ifdef WIN32
857 ExitThread (retval); // unclean, please beam me up
858#else
800 _exit (retval); 859 _exit (retval);
860#endif
801 861
802MODULE = CFPlus PACKAGE = CFPlus::Font 862MODULE = CFPlus PACKAGE = CFPlus::Font
803 863
804CFPlus::Font 864CFPlus::Font
805new_from_file (SV *class, char *path, int id = 0) 865new_from_file (SV *class, char *path, int id = 0)
1052xy_to_index (CFPlus::Layout self, int x, int y) 1112xy_to_index (CFPlus::Layout self, int x, int y)
1053 CODE: 1113 CODE:
1054{ 1114{
1055 int index, trailing; 1115 int index, trailing;
1056 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1057 RETVAL = index; 1117 RETVAL = index + trailing;
1058} 1118}
1059 OUTPUT: 1119 OUTPUT:
1060 RETVAL 1120 RETVAL
1061 1121
1062void 1122void
1068 1128
1069 EXTEND (SP, 3); 1129 EXTEND (SP, 3);
1070 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1133}
1134
1135void
1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1137 PPCODE:
1138{
1139 int line, x;
1140
1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1143
1144 EXTEND (SP, 2);
1145 PUSHs (sv_2mortal (newSViv (line - 1)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147}
1148
1149void
1150line_x_to_index (CFPlus::Layout self, int line, int x)
1151 PPCODE:
1152{
1153 PangoLayoutLine *lp;
1154 int index, trailing;
1155
1156 if (line < 0)
1157 XSRETURN_EMPTY;
1158
1159 if (!(lp = pango_layout_get_line (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */
1161
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163
1164 EXTEND (SP, 2);
1165 if (GIMME_V == G_SCALAR)
1166 PUSHs (sv_2mortal (newSViv (index + trailing)));
1167 else
1168 {
1169 PUSHs (sv_2mortal (newSViv (index)));
1170 PUSHs (sv_2mortal (newSViv (trailing)));
1171 }
1073} 1172}
1074 1173
1075void 1174void
1076render (CFPlus::Layout self, float x, float y, int flags = 0) 1175render (CFPlus::Layout self, float x, float y, int flags = 0)
1077 PPCODE: 1176 PPCODE:
1171} 1270}
1172 1271
1173MODULE = CFPlus PACKAGE = CFPlus::Map 1272MODULE = CFPlus PACKAGE = CFPlus::Map
1174 1273
1175CFPlus::Map 1274CFPlus::Map
1176new (SV *class, int map_width, int map_height) 1275new (SV *class)
1177 CODE: 1276 CODE:
1178 New (0, RETVAL, 1, struct map); 1277 New (0, RETVAL, 1, struct map);
1179 RETVAL->x = 0; 1278 RETVAL->x = 0;
1180 RETVAL->y = 0; 1279 RETVAL->y = 0;
1181 RETVAL->w = map_width; 1280 RETVAL->w = 0;
1182 RETVAL->h = map_height; 1281 RETVAL->h = 0;
1183 RETVAL->ox = 0; 1282 RETVAL->ox = 0;
1184 RETVAL->oy = 0; 1283 RETVAL->oy = 0;
1185 RETVAL->faces = 8192; 1284 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1186 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1285 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1187 RETVAL->texs = 8192;
1188 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1189 RETVAL->rows = 0; 1286 RETVAL->rows = 0;
1190 RETVAL->row = 0; 1287 RETVAL->row = 0;
1191 OUTPUT: 1288 OUTPUT:
1192 RETVAL 1289 RETVAL
1193 1290
1194void 1291void
1195DESTROY (CFPlus::Map self) 1292DESTROY (CFPlus::Map self)
1196 CODE: 1293 CODE:
1197{ 1294{
1198 map_clear (self); 1295 map_clear (self);
1199 Safefree (self->face); 1296 Safefree (self->face2tile);
1200 Safefree (self->tex); 1297 Safefree (self->tex);
1201 Safefree (self); 1298 Safefree (self);
1202} 1299}
1203 1300
1204void 1301void
1302resize (CFPlus::Map self, int map_width, int map_height)
1303 CODE:
1304 self->w = map_width;
1305 self->h = map_height;
1306
1307void
1205clear (CFPlus::Map self) 1308clear (CFPlus::Map self)
1206 CODE: 1309 CODE:
1207 map_clear (self); 1310 map_clear (self);
1208 1311
1209void 1312void
1210set_face (CFPlus::Map self, int face, int texid) 1313set_tileid (CFPlus::Map self, int face, int tile)
1211 CODE: 1314 CODE:
1212{ 1315{
1213 while (self->faces <= face) 1316 need_facenum (self, face); self->face2tile [face] = tile;
1214 { 1317 need_texid (self, tile);
1215 Append (mapface, self->face, self->faces, self->faces); 1318}
1216 self->faces *= 2;
1217 }
1218 1319
1219 self->face [face] = texid; 1320void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level)
1322 CODE:
1323{
1324 tileid texid;
1325 maptex *tex;
1326
1327 if (face < 0 || face >= self->faces)
1328 return;
1329
1330 if (smooth < 0 || smooth >= self->faces)
1331 return;
1332
1333 texid = self->face2tile [face];
1334
1335 if (!texid)
1336 return;
1337
1338 tex = self->tex + texid;
1339 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level;
1220} 1341}
1221 1342
1222void 1343void
1223set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1224 CODE: 1345 CODE:
1225{ 1346{
1226 while (self->texs <= texid) 1347 need_texid (self, texid);
1227 {
1228 Append (maptex, self->tex, self->texs, self->texs);
1229 self->texs *= 2;
1230 }
1231 1348
1232 { 1349 {
1233 maptex *tex = self->tex + texid; 1350 maptex *tex = self->tex + texid;
1234 1351
1235 tex->name = name; 1352 tex->name = name;
1346 cell->stat_width = 1; 1463 cell->stat_width = 1;
1347 cell->stat_hp = *data++; 1464 cell->stat_hp = *data++;
1348 } 1465 }
1349 else if (cmd == 6) // monster width 1466 else if (cmd == 6) // monster width
1350 cell->stat_width = *data++ + 1; 1467 cell->stat_width = *data++ + 1;
1351 else if (cmd == 0x47) // monster width 1468 else if (cmd == 0x47)
1352 { 1469 {
1353 if (*data == 4) 1470 if (*data == 4)
1354 ; // decode player tag 1471 ; // decode player count
1355 1472
1356 data += *data + 1; 1473 data += *data + 1;
1357 } 1474 }
1358 else if (cmd == 8) // cell flags 1475 else if (cmd == 8) // cell flags
1359 cell->flags = *data++; 1476 cell->flags = *data++;
1368 cell->darkness = *data++ + 1; 1485 cell->darkness = *data++ + 1;
1369 } 1486 }
1370 1487
1371 if (flags & 4) 1488 if (flags & 4)
1372 { 1489 {
1373 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1490 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face];
1374 } 1493 }
1375 1494
1376 if (flags & 2) 1495 if (flags & 2)
1377 { 1496 {
1378 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1379 } 1500 }
1380 1501
1381 if (flags & 1) 1502 if (flags & 1)
1382 { 1503 {
1383 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1384 } 1507 }
1385 } 1508 }
1386 else 1509 else
1387 cell->darkness = 0; 1510 cell->darkness = 0;
1388 } 1511 }
1418 { 1541 {
1419 mapcell *cell = row->col + (x - row->c0); 1542 mapcell *cell = row->col + (x - row->c0);
1420 1543
1421 for (z = 0; z <= 0; z++) 1544 for (z = 0; z <= 0; z++)
1422 { 1545 {
1423 mapface face = cell->face [z];
1424
1425 if (face)
1426 {
1427 maptex tex = self->tex [face]; 1546 maptex tex = self->tex [cell->tile [z]];
1428 int a0 = 255 - tex.a; 1547 int a0 = 255 - tex.a;
1429 int a1 = tex.a; 1548 int a1 = tex.a;
1430 1549
1431 r = (r * a0 + tex.r * a1) / 255; 1550 r = (r * a0 + tex.r * a1) / 255;
1432 g = (g * a0 + tex.g * a1) / 255; 1551 g = (g * a0 + tex.g * a1) / 255;
1433 b = (b * a0 + tex.b * a1) / 255; 1552 b = (b * a0 + tex.b * a1) / 255;
1434 a = (a * a0 + tex.a * a1) / 255; 1553 a = (a * a0 + tex.a * a1) / 255;
1435 }
1436 } 1554 }
1437 } 1555 }
1438 1556
1439 *map++ = (r ) 1557 *map++ = (r )
1440 | (g << 8) 1558 | (g << 8)
1447} 1565}
1448 OUTPUT: 1566 OUTPUT:
1449 RETVAL 1567 RETVAL
1450 1568
1451void 1569void
1452draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1453 CODE: 1571 CODE:
1454{ 1572{
1455 int vx, vy; 1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1576 smooth_key skey;
1456 int x, y, z; 1577 int x, y, z;
1457 int last_name; 1578 int last_name;
1458 mapface face;
1459 1579
1460 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1580 // thats current max. sorry.
1461 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1581 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255;
1462 1583
1463 /* 1584 // clear key, in case of extra padding
1464 int vx = self->vx = self->w >= sw 1585 memset (&skey, 0, sizeof (skey));
1465 ? self->x + (self->w - sw) / 2
1466 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1467
1468 int vy = self->vy = self->h >= sh
1469 ? self->y + (self->h - sh) / 2
1470 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1471 */
1472 1586
1473 glColor4ub (255, 255, 255, 255); 1587 glColor4ub (255, 255, 255, 255);
1474 1588
1475 glEnable (GL_BLEND); 1589 glEnable (GL_BLEND);
1476 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1479 1593
1480 glBegin (GL_QUADS); 1594 glBegin (GL_QUADS);
1481 1595
1482 last_name = 0; 1596 last_name = 0;
1483 1597
1598 mx += self->x;
1599 my += self->y;
1600
1601 // first pass: determine smooth_max
1602 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max));
1605 memset (smooth_level, 0, sizeof (smooth_level));
1606
1607 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows)
1609 {
1610 maprow *row = self->row + (y + my);
1611
1612 for (x = 0; x < sw; x++)
1613 if (row->c0 <= x + mx && x + mx < row->c1)
1614 {
1615 mapcell *cell = row->col + (x + mx - row->c0);
1616
1617 smooth_max[x + 1][y + 1] =
1618 MAX (self->tex [cell->tile [0]].smoothlevel,
1619 MAX (self->tex [cell->tile [1]].smoothlevel,
1620 self->tex [cell->tile [2]].smoothlevel));
1621 }
1622 }
1623
1484 for (z = 0; z < 3; z++) 1624 for (z = 0; z <= 2; z++)
1625 {
1485 for (y = 0; y < sh; y++) 1626 for (y = 0; y < sh; y++)
1486 if (0 <= y + vy && y + vy < self->rows) 1627 if (0 <= y + my && y + my < self->rows)
1487 { 1628 {
1488 maprow *row = self->row + (y + vy); 1629 maprow *row = self->row + (y + my);
1489 1630
1490 for (x = 0; x < sw; x++) 1631 for (x = 0; x < sw; x++)
1491 if (row->c0 <= x + vx && x + vx < row->c1) 1632 if (row->c0 <= x + mx && x + mx < row->c1)
1633 {
1634 mapcell *cell = row->col + (x + mx - row->c0);
1635 tileid tile = cell->tile [z];
1636
1637 if (tile)
1638 {
1639 maptex tex = self->tex [tile];
1640 int px = (x + 1) * T - tex.w;
1641 int py = (y + 1) * T - tex.h;
1642
1643 // suppressing texture state switches here
1644 // is only moderately effective, but worth the extra effort
1645 if (last_name != tex.name)
1646 {
1647 if (!tex.name)
1648 tex = self->tex [2]; /* missing, replace by noface */
1649
1650 glEnd ();
1651 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1652 glBegin (GL_QUADS);
1653 }
1654
1655 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1656 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1657 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1658 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1659
1660 if (cell->flags && z == 2)
1661 {
1662 if (cell->flags & 1)
1663 {
1664 maptex tex = self->tex [1];
1665 int px = x * T + T * 2 / 32;
1666 int py = y * T - T * 6 / 32;
1667
1668 glEnd ();
1669 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1670 glBegin (GL_QUADS);
1671
1672 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1673 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1674 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1675 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1676 }
1677 }
1678
1679 // update smooth hash
1680 if (tex.smoothtile)
1681 {
1682 skey.tile = tex.smoothtile;
1683 skey.level = tex.smoothlevel;
1684
1685 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1686
1687 // add bits to current tile and all neighbours. skey.x|y is
1688 // shifted +1|+1 so we always stay positive.
1689
1690 // bits is ___n cccc CCCC bbbb
1691 // n do not draw borders&corners
1692 // c draw these corners, but...
1693 // C ... not these
1694 // b draw these borders
1695
1696 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1697 // ┃· ·· ·┃ ━━
1698
1699 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1700 // ·· ·· ·┏ ┓·
1701
1702 // full tile
1703 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1704
1705 // borders
1706 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1707 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1708 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1709 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1710
1711 // corners
1712 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1713 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1714 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1715 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1716 }
1717 }
1718 }
1719 }
1720 }
1721
1722 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort
1724 {
1725 int w, b;
1726
1727 for (w = 0; w < 256 / 32; ++w)
1728 {
1729 uint32_t smask = smooth_level [w];
1730 if (smask)
1731 for (b = 0; b < 32; ++b)
1732 if (smask & (((uint32_t)1) << b))
1492 { 1733 {
1493 mapcell *cell = row->col + (x + vx - row->c0); 1734 int level = (w << 5) | b;
1735 HE *he;
1494 1736
1495 face = cell->face [z]; 1737 hv_iterinit (smooth);
1496 1738 while ((he = hv_iternext (smooth)))
1497 if (face && face < self->texs)
1498 { 1739 {
1499 maptex tex = self->tex [face]; 1740 smooth_key *skey = (smooth_key *)HeKEY (he);
1500 int px = (x + 1) * 32 - tex.w; 1741 IV bits = SvIVX (HeVAL (he));
1501 int py = (y + 1) * 32 - tex.h;
1502 1742
1503 if (last_name != tex.name) 1743 if (!(bits & 0x1000)
1744 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y])
1504 { 1746 {
1747 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column
1754
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 {
1759 if (!tex.name)
1760 continue; // smoothing not yet available
1761
1505 glEnd (); 1762 glEnd ();
1506 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1507 glBegin (GL_QUADS); 1764 glBegin (GL_QUADS);
1508 } 1765 }
1509 1766
1510 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1767 if (border)
1511 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1512 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1513 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1514 }
1515
1516 if (cell->flags && z == 2)
1517 {
1518 if (cell->flags & 1)
1519 { 1768 {
1520 maptex tex = self->tex [1]; 1769 float ox = border * dx;
1521 int px = (x + 1) * 32 - tex.w + 2;
1522 int py = (y + 1) * 32 - tex.h - 6;
1523 1770
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1524 glEnd (); 1775 }
1525 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1526 glBegin (GL_QUADS);
1527 1776
1777 if (corner)
1778 {
1779 float ox = corner * dx;
1780
1528 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1781 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1529 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1530 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1531 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1785 }
1532 } 1786 }
1533 } 1787 }
1534 } 1788 }
1535 } 1789 }
1790 }
1791
1792 //hv_clear (smooth);
1536 1793
1537 glEnd (); 1794 glEnd ();
1538 1795
1539 glDisable (GL_TEXTURE_2D); 1796 glDisable (GL_TEXTURE_2D);
1540 glDisable (GL_BLEND); 1797 glDisable (GL_BLEND);
1541 1798
1542 // top layer: overlays such as the health bar 1799 // top layer: overlays such as the health bar
1543 for (y = 0; y < sh; y++) 1800 for (y = 0; y < sh; y++)
1544 if (0 <= y + vy && y + vy < self->rows) 1801 if (0 <= y + my && y + my < self->rows)
1545 { 1802 {
1546 maprow *row = self->row + (y + vy); 1803 maprow *row = self->row + (y + my);
1547 1804
1548 for (x = 0; x < sw; x++) 1805 for (x = 0; x < sw; x++)
1549 if (row->c0 <= x + vx && x + vx < row->c1) 1806 if (row->c0 <= x + mx && x + mx < row->c1)
1550 { 1807 {
1551 mapcell *cell = row->col + (x + vx - row->c0); 1808 mapcell *cell = row->col + (x + mx - row->c0);
1552 1809
1553 int px = x * 32; 1810 int px = x * T;
1554 int py = y * 32; 1811 int py = y * T;
1555 1812
1556 if (cell->stat_hp) 1813 if (cell->stat_hp)
1557 { 1814 {
1558 int width = cell->stat_width * 32; 1815 int width = cell->stat_width * T;
1559 int thick = sh / 28 + 1 + cell->stat_width; 1816 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1560 1817
1561 glColor3ub (0, 0, 0); 1818 glColor3ub (0, 0, 0);
1562 glRectf (px + 1, py - thick - 2, 1819 glRectf (px + 1, py - thick - 2,
1563 px + width - 1, py); 1820 px + width - 1, py);
1564 1821
1630 glDisable (GL_BLEND); 1887 glDisable (GL_BLEND);
1631 glDisable (GL_TEXTURE_2D); 1888 glDisable (GL_TEXTURE_2D);
1632} 1889}
1633 1890
1634void 1891void
1635fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1892fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1636 PPCODE: 1893 PPCODE:
1637{ 1894{
1638 int vx, vy;
1639 int x, y; 1895 int x, y;
1640 int sw4 = (sw + 3) & ~3; 1896 int sw4 = (sw + 3) & ~3;
1641 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1897 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1642 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1898 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1643 1899
1644 memset (darkness, 255, sw4 * sh); 1900 memset (darkness, 255, sw4 * sh);
1645 SvPOK_only (darkness_sv); 1901 SvPOK_only (darkness_sv);
1646 SvCUR_set (darkness_sv, sw4 * sh); 1902 SvCUR_set (darkness_sv, sw4 * sh);
1647 1903
1648 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1904 mx += self->x;
1649 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1905 my += self->y;
1650 1906
1651 for (y = 0; y < sh; y++) 1907 for (y = 0; y < sh; y++)
1652 if (0 <= y + vy && y + vy < self->rows) 1908 if (0 <= y + my && y + my < self->rows)
1653 { 1909 {
1654 maprow *row = self->row + (y + vy); 1910 maprow *row = self->row + (y + my);
1655 1911
1656 for (x = 0; x < sw; x++) 1912 for (x = 0; x < sw; x++)
1657 if (row->c0 <= x + vx && x + vx < row->c1) 1913 if (row->c0 <= x + mx && x + mx < row->c1)
1658 { 1914 {
1659 mapcell *cell = row->col + (x + vx - row->c0); 1915 mapcell *cell = row->col + (x + mx - row->c0);
1660 1916
1661 darkness[y * sw4 + x] = cell->darkness 1917 darkness[y * sw4 + x] = cell->darkness
1662 ? 255 - (cell->darkness - 1) 1918 ? 255 - (cell->darkness - 1)
1663 : 255 - FOW_DARKNESS; 1919 : 255 - FOW_DARKNESS;
1664 } 1920 }
1704 if (row && row->c0 <= x && x < row->c1) 1960 if (row && row->c0 <= x && x < row->c1)
1705 { 1961 {
1706 mapcell *cell = row->col + (x - row->c0); 1962 mapcell *cell = row->col + (x - row->c0);
1707 uint8_t flags = 0; 1963 uint8_t flags = 0;
1708 1964
1709 if (cell->face [0]) flags |= 1; 1965 if (cell->tile [0]) flags |= 1;
1710 if (cell->face [1]) flags |= 2; 1966 if (cell->tile [1]) flags |= 2;
1711 if (cell->face [2]) flags |= 4; 1967 if (cell->tile [2]) flags |= 4;
1712 1968
1713 *data++ = flags; 1969 *data++ = flags;
1714 1970
1715 if (flags & 1) 1971 if (flags & 1)
1716 { 1972 {
1973 tileid tile = cell->tile [0];
1717 *data++ = cell->face [0] >> 8; 1974 *data++ = tile >> 8;
1718 *data++ = cell->face [0]; 1975 *data++ = tile;
1719 } 1976 }
1720 1977
1721 if (flags & 2) 1978 if (flags & 2)
1722 { 1979 {
1980 tileid tile = cell->tile [1];
1723 *data++ = cell->face [1] >> 8; 1981 *data++ = tile >> 8;
1724 *data++ = cell->face [1]; 1982 *data++ = tile;
1725 } 1983 }
1726 1984
1727 if (flags & 4) 1985 if (flags & 4)
1728 { 1986 {
1987 tileid tile = cell->tile [2];
1729 *data++ = cell->face [2] >> 8; 1988 *data++ = tile >> 8;
1730 *data++ = cell->face [2]; 1989 *data++ = tile;
1731 } 1990 }
1732 } 1991 }
1733 else 1992 else
1734 *data++ = 0; 1993 *data++ = 0;
1735 } 1994 }
1775 { 2034 {
1776 uint8_t flags = *data++; 2035 uint8_t flags = *data++;
1777 2036
1778 if (flags) 2037 if (flags)
1779 { 2038 {
1780 mapface face[3] = { 0, 0, 0 };
1781
1782 mapcell *cell = row_get_cell (row, x); 2039 mapcell *cell = row_get_cell (row, x);
2040 tileid tile[3] = { 0, 0, 0 };
1783 2041
1784 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2042 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1785 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2043 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1786 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2044 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1787 2045
1788 if (cell->darkness == 0) 2046 if (cell->darkness == 0)
1789 { 2047 {
1790 cell->darkness = 0; 2048 cell->darkness = 0;
1791 2049
1792 for (z = 0; z <= 2; z++) 2050 for (z = 0; z <= 2; z++)
1793 { 2051 {
1794 cell->face[z] = face[z]; 2052 tileid t = tile [z];
1795 2053
1796 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2054 if (t >= self->texs || (t && !self->tex [t].name))
2055 {
1797 XPUSHs (sv_2mortal (newSViv (face[z]))); 2056 XPUSHs (sv_2mortal (newSViv (t)));
2057 need_texid (self, t);
2058 }
2059
2060 cell->tile [z] = t;
1798 } 2061 }
1799 } 2062 }
1800 } 2063 }
1801 } 2064 }
1802 } 2065 }
2111 2374
2112int glGenTexture () 2375int glGenTexture ()
2113 CODE: 2376 CODE:
2114{ 2377{
2115 GLuint name; 2378 GLuint name;
2379 if (AvFILL (texture_av) >= 0)
2380 name = (GLuint)av_pop (texture_av);
2381 else
2116 glGenTextures (1, &name); 2382 glGenTextures (1, &name);
2117 RETVAL = name; 2383 RETVAL = name;
2118} 2384}
2119 OUTPUT: 2385 OUTPUT:
2120 RETVAL 2386 RETVAL
2121 2387
2122void glDeleteTexture (int name) 2388void glDeleteTexture (int name)
2123 CODE: 2389 CODE:
2124{ 2390{
2125 GLuint name_ = name; 2391 /* make a half-assed attempt at returning the memory used by the texture */
2392 /* textures are frequently being reused by cfplus anyway */
2393 glBindTexture (GL_TEXTURE_2D, name);
2394 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2395 av_push (texture_av, (SV *)name);
2126 glDeleteTextures (1, &name_); 2396 /*glDeleteTextures (1, &name_);*/
2127} 2397}
2128 2398
2129int glGenList () 2399int glGenList ()
2130 CODE: 2400 CODE:
2131 RETVAL = glGenLists (1); 2401 RETVAL = glGenLists (1);

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