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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.157 by root, Sun Oct 1 14:48:50 2006 UTC vs.
Revision 1.205 by root, Thu Jul 19 22:38:52 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
16#endif 22#endif
17 23
24#include <assert.h>
18#include <math.h> 25#include <math.h>
19#include <string.h> 26#include <string.h>
20#include <stdio.h> 27#include <stdio.h>
21#include <stdlib.h> 28#include <stdlib.h>
22 29
23#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
24#include <SDL_endian.h> 32#include <SDL_endian.h>
25#include <SDL_image.h> 33#include <SDL_image.h>
26#include <SDL_mixer.h> 34#include <SDL_mixer.h>
27#include <SDL_opengl.h> 35#include <SDL_opengl.h>
28 36
37# include <sys/types.h> 45# include <sys/types.h>
38# include <sys/socket.h> 46# include <sys/socket.h>
39# include <netinet/in.h> 47# include <netinet/in.h>
40# include <netinet/tcp.h> 48# include <netinet/tcp.h>
41# include <inttypes.h> 49# include <inttypes.h>
42#else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 50#endif
50 51
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 53
53#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
54 55
55#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
61# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else 63#else
63# define PARACHUTE 0 64# define PARACHUTE 0
64#endif 65#endif
65 66
67static AV *texture_av;
68
66static struct 69static struct
67{ 70{
68#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 72#include "glfunc.h"
70#undef GL_FUNC 73#undef GL_FUNC
71} gl; 74} gl;
72 75
76static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 78{
75 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 83 else
80 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
81} 85}
82 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
83#include "texcache.c" 111#include "texcache.c"
84 112
85#include "pango-font.c" 113#include "pango-font.c"
86#include "pango-fontmap.c" 114#include "pango-fontmap.c"
87#include "pango-render.c" 115#include "pango-render.c"
160 188
161 *w = rect.width; 189 *w = rect.width;
162 *h = rect.height; 190 *h = rect.height;
163} 191}
164 192
193typedef uint16_t tileid;
165typedef uint16_t mapface; 194typedef uint16_t faceid;
166 195
167typedef struct { 196typedef struct {
168 GLint name; 197 int name;
169 int w, h; 198 int w, h;
170 float s, t; 199 float s, t;
171 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
172} maptex; 203} maptex;
173 204
174typedef struct { 205typedef struct {
175 uint32_t player; 206 uint32_t player;
176 mapface face[3]; 207 tileid tile[3];
177 uint16_t darkness; 208 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 210} mapcell;
180 211
181typedef struct { 212typedef struct {
182 int32_t c0, c1; 213 int32_t c0, c1;
183 mapcell *col; 214 mapcell *col;
184} maprow; 215} maprow;
185 216
186typedef struct map { 217typedef struct map {
187 int x, y, w, h; 218 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 220 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 221 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 222
195 int32_t rows; 223 int32_t rows;
196 maprow *row; 224 maprow *row;
197} *CFPlus__Map; 225} *CFPlus__Map;
198 226
218 return ptr; 246 return ptr;
219} 247}
220 248
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
223 271
224static maprow * 272static maprow *
225map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
226{ 274{
227 if (0 > y) 275 if (0 > y)
322 cell->player = 0; 370 cell->player = 0;
323 } 371 }
324 } 372 }
325} 373}
326 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
327static void 391static void
328music_finished (void) 392music_finished (void)
329{ 393{
330 SDL_UserEvent ev; 394 SDL_UserEvent ev;
331 395
364 n |= n >> 8; 428 n |= n >> 8;
365 n |= n >> 16; 429 n |= n >> 16;
366 430
367 return n + 1; 431 return n + 1;
368} 432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
369 437
370MODULE = CFPlus PACKAGE = CFPlus 438MODULE = CFPlus PACKAGE = CFPlus
371 439
372PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
373 441
377 static const struct { 445 static const struct {
378 const char *name; 446 const char *name;
379 IV iv; 447 IV iv;
380 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
382 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
400 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
464 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL),
477 const_iv (KMOD_SHIFT),
478 const_iv (KMOD_ALT),
479 const_iv (KMOD_META)
480# undef const_iv 557# undef const_iv
481 }; 558 };
482 559
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
562
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
486 572
487int 573int
488in_destruct () 574in_destruct ()
489 CODE: 575 CODE:
490 RETVAL = PL_main_cv == Nullcv; 576 RETVAL = PL_main_cv == Nullcv;
502 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
505} 591}
506 592
593char *
594SDL_GetError ()
595
507int 596int
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 598
510void 599void
511SDL_Quit () 600SDL_Quit ()
512 601
513void 602void
514SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
515 PPCODE: 604 PPCODE:
516{ 605{
517 SDL_Rect **m; 606 SDL_Rect **m;
518 607
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 612
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 615
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 620
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif 625#endif
537 626
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 628
543 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
544 while (*m) 630 while (*m)
545 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
546 AV *av = newAV (); 634 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
550 641
551 ++m; 642 ++m;
552 } 643 }
553} 644}
554 645
555char *
556SDL_GetError ()
557
558int 646int
559SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
561 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 660 );
661
564 if (RETVAL) 662 if (RETVAL)
565 { 663 {
664 av_clear (texture_av);
665
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 668#include "glfunc.h"
569# undef GL_FUNC 669#undef GL_FUNC
570 } 670 }
671}
571 OUTPUT: 672 OUTPUT:
572 RETVAL 673 RETVAL
573 674
574void 675void
575SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
576 677
577char * 678char *
578SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
579 680
681int
682SDL_GetAppState ()
683
580void 684void
581SDL_PollEvent () 685poll_events ()
582 PPCODE: 686 PPCODE:
583{ 687{
584 SDL_Event ev; 688 SDL_Event ev;
585 689
586 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 692 {
588 HV *hv = newHV (); 693 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 695
591 switch (ev.type) 696 switch (ev.type)
593 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
594 case SDL_KEYUP: 699 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 705 break;
600 706
601 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 710 break;
605 711
606 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
614 break; 738 break;
615 739
616 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
647Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
648 772
649void 773void
650lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
651 CODE: 775 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 777
656void 778void
657win32_proxy_info () 779win32_proxy_info ()
658 PPCODE: 780 PPCODE:
659{ 781{
660#ifdef _WIN32 782#ifdef _WIN32
661 INTERNET_PROXY_INFO proxyinfo;
662 char buffer[2048]; 783 char buffer[2048];
663 DWORD buflen; 784 DWORD buflen;
664 785
665 EXTEND (SP, 3); 786 EXTEND (SP, 3);
666 787
793 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
794#endif 915#endif
795 _exit (1); 916 _exit (1);
796 917
797void 918void
798_exit (int retval) 919_exit (int retval = 0)
799 CODE: 920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
923#else
800 _exit (retval); 924 _exit (retval);
925#endif
926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
801 935
802MODULE = CFPlus PACKAGE = CFPlus::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
937
938PROTOTYPES: DISABLE
803 939
804CFPlus::Font 940CFPlus::Font
805new_from_file (SV *class, char *path, int id = 0) 941new_from_file (SV *class, char *path, int id = 0)
806 CODE: 942 CODE:
807{ 943{
818 CODE: 954 CODE:
819 pango_font_description_free (self); 955 pango_font_description_free (self);
820 956
821void 957void
822make_default (CFPlus::Font self) 958make_default (CFPlus::Font self)
959 PROTOTYPE: $
823 CODE: 960 CODE:
824 default_font = self; 961 default_font = self;
825 962
826MODULE = CFPlus PACKAGE = CFPlus::Layout 963MODULE = CFPlus PACKAGE = CFPlus::Layout
827 964
965PROTOTYPES: DISABLE
966
828void 967void
829reset_glyph_cache () 968reset_glyph_cache ()
969 PROTOTYPE:
830 CODE: 970 CODE:
831 tc_clear (); 971 tc_clear ();
832 972
833CFPlus::Layout 973CFPlus::Layout
834new (SV *class) 974new (SV *class)
1052xy_to_index (CFPlus::Layout self, int x, int y) 1192xy_to_index (CFPlus::Layout self, int x, int y)
1053 CODE: 1193 CODE:
1054{ 1194{
1055 int index, trailing; 1195 int index, trailing;
1056 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1196 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1057 RETVAL = index; 1197 RETVAL = index + trailing;
1058} 1198}
1059 OUTPUT: 1199 OUTPUT:
1060 RETVAL 1200 RETVAL
1061 1201
1062void 1202void
1068 1208
1069 EXTEND (SP, 3); 1209 EXTEND (SP, 3);
1070 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1210 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1211 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1212 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1213}
1214
1215void
1216index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1217 PPCODE:
1218{
1219 int line, x;
1220
1221 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1222 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1223
1224 EXTEND (SP, 2);
1225 PUSHs (sv_2mortal (newSViv (line - 1)));
1226 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1227}
1228
1229void
1230line_x_to_index (CFPlus::Layout self, int line, int x)
1231 PPCODE:
1232{
1233 PangoLayoutLine *lp;
1234 int index, trailing;
1235
1236 if (line < 0)
1237 XSRETURN_EMPTY;
1238
1239 if (!(lp = pango_layout_get_line (self->pl, line)))
1240 XSRETURN_EMPTY; /* do better */
1241
1242 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1243
1244 EXTEND (SP, 2);
1245 if (GIMME_V == G_SCALAR)
1246 PUSHs (sv_2mortal (newSViv (index + trailing)));
1247 else
1248 {
1249 PUSHs (sv_2mortal (newSViv (index)));
1250 PUSHs (sv_2mortal (newSViv (trailing)));
1251 }
1073} 1252}
1074 1253
1075void 1254void
1076render (CFPlus::Layout self, float x, float y, int flags = 0) 1255render (CFPlus::Layout self, float x, float y, int flags = 0)
1077 PPCODE: 1256 PPCODE:
1082 flags 1261 flags
1083 ); 1262 );
1084 1263
1085MODULE = CFPlus PACKAGE = CFPlus::Texture 1264MODULE = CFPlus PACKAGE = CFPlus::Texture
1086 1265
1087void 1266PROTOTYPES: ENABLE
1088pad2pot (SV *data_, SV *w_, SV *h_)
1089 CODE:
1090{
1091 int ow = SvIV (w_);
1092 int oh = SvIV (h_);
1093 1267
1094 if (ow && oh) 1268int minpot (int n)
1269
1270void
1271pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE:
1273{
1274 if ((nw != ow || nh != oh) && SvOK (data_))
1095 { 1275 {
1096 int nw = minpot (ow);
1097 int nh = minpot (oh);
1098
1099 if (nw != ow || nh != oh)
1100 {
1101 if (SvOK (data_))
1102 {
1103 STRLEN datalen; 1276 STRLEN datalen;
1104 char *data = SvPVbyte (data_, datalen); 1277 char *data = SvPVbyte (data_, datalen);
1105 int bpp = datalen / (ow * oh); 1278 int bpp = datalen / (ow * oh);
1106 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1279 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1107 1280
1108 SvPOK_only (result_); 1281 SvPOK_only (result_);
1109 SvCUR_set (result_, nw * nh * bpp); 1282 SvCUR_set (result_, nw * nh * bpp);
1110 1283
1111 memset (SvPVX (result_), 0, nw * nh * bpp); 1284 memset (SvPVX (result_), 0, nw * nh * bpp);
1112 while (oh--) 1285 while (oh--)
1113 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1286 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1114 1287
1115 sv_setsv (data_, result_); 1288 sv_setsv (data_, result_);
1116 }
1117
1118 sv_setiv (w_, nw);
1119 sv_setiv (h_, nh);
1120 }
1121 } 1289 }
1122} 1290}
1123 1291
1124void 1292void
1125draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1293draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1168 glDisable (GL_ALPHA_TEST); 1336 glDisable (GL_ALPHA_TEST);
1169 glDisable (GL_BLEND); 1337 glDisable (GL_BLEND);
1170 } 1338 }
1171} 1339}
1172 1340
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE:
1343{
1344 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1346 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1347 RETVAL = width > 0;
1348}
1349 OUTPUT:
1350 RETVAL
1351
1173MODULE = CFPlus PACKAGE = CFPlus::Map 1352MODULE = CFPlus PACKAGE = CFPlus::Map
1174 1353
1354PROTOTYPES: DISABLE
1355
1175CFPlus::Map 1356CFPlus::Map
1176new (SV *class, int map_width, int map_height) 1357new (SV *class)
1177 CODE: 1358 CODE:
1178 New (0, RETVAL, 1, struct map); 1359 New (0, RETVAL, 1, struct map);
1179 RETVAL->x = 0; 1360 RETVAL->x = 0;
1180 RETVAL->y = 0; 1361 RETVAL->y = 0;
1181 RETVAL->w = map_width; 1362 RETVAL->w = 0;
1182 RETVAL->h = map_height; 1363 RETVAL->h = 0;
1183 RETVAL->ox = 0; 1364 RETVAL->ox = 0;
1184 RETVAL->oy = 0; 1365 RETVAL->oy = 0;
1185 RETVAL->faces = 8192; 1366 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1186 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1367 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1187 RETVAL->texs = 8192;
1188 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1189 RETVAL->rows = 0; 1368 RETVAL->rows = 0;
1190 RETVAL->row = 0; 1369 RETVAL->row = 0;
1191 OUTPUT: 1370 OUTPUT:
1192 RETVAL 1371 RETVAL
1193 1372
1194void 1373void
1195DESTROY (CFPlus::Map self) 1374DESTROY (CFPlus::Map self)
1196 CODE: 1375 CODE:
1197{ 1376{
1198 map_clear (self); 1377 map_clear (self);
1199 Safefree (self->face); 1378 Safefree (self->face2tile);
1200 Safefree (self->tex); 1379 Safefree (self->tex);
1201 Safefree (self); 1380 Safefree (self);
1202} 1381}
1203 1382
1204void 1383void
1384resize (CFPlus::Map self, int map_width, int map_height)
1385 CODE:
1386 self->w = map_width;
1387 self->h = map_height;
1388
1389void
1205clear (CFPlus::Map self) 1390clear (CFPlus::Map self)
1206 CODE: 1391 CODE:
1207 map_clear (self); 1392 map_clear (self);
1208 1393
1209void 1394void
1210set_face (CFPlus::Map self, int face, int texid) 1395set_tileid (CFPlus::Map self, int face, int tile)
1211 CODE: 1396 CODE:
1212{ 1397{
1213 while (self->faces <= face) 1398 need_facenum (self, face); self->face2tile [face] = tile;
1214 { 1399 need_texid (self, tile);
1215 Append (mapface, self->face, self->faces, self->faces); 1400}
1216 self->faces *= 2;
1217 }
1218 1401
1219 self->face [face] = texid; 1402void
1403set_smooth (CFPlus::Map self, int face, int smooth, int level)
1404 CODE:
1405{
1406 tileid texid;
1407 maptex *tex;
1408
1409 if (face < 0 || face >= self->faces)
1410 return;
1411
1412 if (smooth < 0 || smooth >= self->faces)
1413 return;
1414
1415 texid = self->face2tile [face];
1416
1417 if (!texid)
1418 return;
1419
1420 tex = self->tex + texid;
1421 tex->smoothtile = self->face2tile [smooth];
1422 tex->smoothlevel = level;
1220} 1423}
1221 1424
1222void 1425void
1223set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1426set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1224 CODE: 1427 CODE:
1225{ 1428{
1226 while (self->texs <= texid) 1429 need_texid (self, texid);
1227 {
1228 Append (maptex, self->tex, self->texs, self->texs);
1229 self->texs *= 2;
1230 }
1231 1430
1232 { 1431 {
1233 maptex *tex = self->tex + texid; 1432 maptex *tex = self->tex + texid;
1234 1433
1235 tex->name = name; 1434 tex->name = name;
1279 CODE: 1478 CODE:
1280{ 1479{
1281 if (dx > 0) 1480 if (dx > 0)
1282 map_blank (self, self->x, self->y, dx, self->h); 1481 map_blank (self, self->x, self->y, dx, self->h);
1283 else if (dx < 0) 1482 else if (dx < 0)
1284 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1483 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1285 1484
1286 if (dy > 0) 1485 if (dy > 0)
1287 map_blank (self, self->x, self->y, self->w, dy); 1486 map_blank (self, self->x, self->y, self->w, dy);
1288 else if (dy < 0) 1487 else if (dy < 0)
1289 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1488 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1290 1489
1291 self->ox += dx; self->x += dx; 1490 self->ox += dx; self->x += dx;
1292 self->oy += dy; self->y += dy; 1491 self->oy += dy; self->y += dy;
1293 1492
1294 while (self->y < 0) 1493 while (self->y < 0)
1346 cell->stat_width = 1; 1545 cell->stat_width = 1;
1347 cell->stat_hp = *data++; 1546 cell->stat_hp = *data++;
1348 } 1547 }
1349 else if (cmd == 6) // monster width 1548 else if (cmd == 6) // monster width
1350 cell->stat_width = *data++ + 1; 1549 cell->stat_width = *data++ + 1;
1351 else if (cmd == 0x47) // monster width 1550 else if (cmd == 0x47)
1352 { 1551 {
1353 if (*data == 4) 1552 if (*data == 4)
1354 ; // decode player tag 1553 ; // decode player count
1355 1554
1356 data += *data + 1; 1555 data += *data + 1;
1357 } 1556 }
1358 else if (cmd == 8) // cell flags 1557 else if (cmd == 8) // cell flags
1359 cell->flags = *data++; 1558 cell->flags = *data++;
1368 cell->darkness = *data++ + 1; 1567 cell->darkness = *data++ + 1;
1369 } 1568 }
1370 1569
1371 if (flags & 4) 1570 if (flags & 4)
1372 { 1571 {
1373 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1572 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face];
1374 } 1575 }
1375 1576
1376 if (flags & 2) 1577 if (flags & 2)
1377 { 1578 {
1378 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
1379 } 1582 }
1380 1583
1381 if (flags & 1) 1584 if (flags & 1)
1382 { 1585 {
1383 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
1384 } 1589 }
1385 } 1590 }
1386 else 1591 else
1387 cell->darkness = 0; 1592 cell->darkness = 0;
1388 } 1593 }
1418 { 1623 {
1419 mapcell *cell = row->col + (x - row->c0); 1624 mapcell *cell = row->col + (x - row->c0);
1420 1625
1421 for (z = 0; z <= 0; z++) 1626 for (z = 0; z <= 0; z++)
1422 { 1627 {
1423 mapface face = cell->face [z];
1424
1425 if (face)
1426 {
1427 maptex tex = self->tex [face]; 1628 maptex tex = self->tex [cell->tile [z]];
1428 int a0 = 255 - tex.a; 1629 int a0 = 255 - tex.a;
1429 int a1 = tex.a; 1630 int a1 = tex.a;
1430 1631
1431 r = (r * a0 + tex.r * a1) / 255; 1632 r = (r * a0 + tex.r * a1) / 255;
1432 g = (g * a0 + tex.g * a1) / 255; 1633 g = (g * a0 + tex.g * a1) / 255;
1433 b = (b * a0 + tex.b * a1) / 255; 1634 b = (b * a0 + tex.b * a1) / 255;
1434 a = (a * a0 + tex.a * a1) / 255; 1635 a = (a * a0 + tex.a * a1) / 255;
1435 }
1436 } 1636 }
1437 } 1637 }
1438 1638
1439 *map++ = (r ) 1639 *map++ = (r )
1440 | (g << 8) 1640 | (g << 8)
1447} 1647}
1448 OUTPUT: 1648 OUTPUT:
1449 RETVAL 1649 RETVAL
1450 1650
1451void 1651void
1452draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1453 CODE: 1653 CODE:
1454{ 1654{
1455 int vx, vy; 1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1658 smooth_key skey;
1456 int x, y, z; 1659 int x, y, z;
1457 int last_name; 1660 int last_name;
1458 mapface face;
1459 1661
1460 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1662 // thats current max. sorry.
1461 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1663 if (sw > 255) sw = 255;
1664 if (sh > 255) sh = 255;
1462 1665
1463 /* 1666 // clear key, in case of extra padding
1464 int vx = self->vx = self->w >= sw 1667 memset (&skey, 0, sizeof (skey));
1465 ? self->x + (self->w - sw) / 2
1466 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1467
1468 int vy = self->vy = self->h >= sh
1469 ? self->y + (self->h - sh) / 2
1470 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1471 */
1472 1668
1473 glColor4ub (255, 255, 255, 255); 1669 glColor4ub (255, 255, 255, 255);
1474 1670
1475 glEnable (GL_BLEND); 1671 glEnable (GL_BLEND);
1476 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1479 1675
1480 glBegin (GL_QUADS); 1676 glBegin (GL_QUADS);
1481 1677
1482 last_name = 0; 1678 last_name = 0;
1483 1679
1680 mx += self->x;
1681 my += self->y;
1682
1683 // first pass: determine smooth_max
1684 // rather ugly, if you ask me
1685 // could also be stored inside mapcell and updated on change
1686 memset (smooth_max, 0, sizeof (smooth_max));
1687
1688 for (y = 0; y < sh; y++)
1689 if (0 <= y + my && y + my < self->rows)
1690 {
1691 maprow *row = self->row + (y + my);
1692
1693 for (x = 0; x < sw; x++)
1694 if (row->c0 <= x + mx && x + mx < row->c1)
1695 {
1696 mapcell *cell = row->col + (x + mx - row->c0);
1697
1698 smooth_max[x + 1][y + 1] =
1699 MAX (self->tex [cell->tile [0]].smoothlevel,
1700 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel));
1702 }
1703 }
1704
1484 for (z = 0; z < 3; z++) 1705 for (z = 0; z <= 2; z++)
1706 {
1707 memset (smooth_level, 0, sizeof (smooth_level));
1708
1485 for (y = 0; y < sh; y++) 1709 for (y = 0; y < sh; y++)
1486 if (0 <= y + vy && y + vy < self->rows) 1710 if (0 <= y + my && y + my < self->rows)
1487 { 1711 {
1488 maprow *row = self->row + (y + vy); 1712 maprow *row = self->row + (y + my);
1489 1713
1490 for (x = 0; x < sw; x++) 1714 for (x = 0; x < sw; x++)
1491 if (row->c0 <= x + vx && x + vx < row->c1) 1715 if (row->c0 <= x + mx && x + mx < row->c1)
1492 { 1716 {
1493 mapcell *cell = row->col + (x + vx - row->c0); 1717 mapcell *cell = row->col + (x + mx - row->c0);
1494
1495 face = cell->face [z]; 1718 tileid tile = cell->tile [z];
1719
1720 if (tile)
1721 {
1722 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w;
1724 int py = (y + 1) * T - tex.h;
1496 1725
1497 if (face && face < self->texs) 1726 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name)
1729 {
1730 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */
1732
1733 glEnd ();
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1735 glBegin (GL_QUADS);
1736 }
1737
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1742
1743 if (cell->flags && z == 2)
1744 {
1745 if (cell->flags & 1)
1746 {
1747 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32;
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 }
1760 }
1761
1762 // update smooth hash
1763 if (tex.smoothtile)
1764 {
1765 skey.tile = tex.smoothtile;
1766 skey.level = tex.smoothlevel;
1767
1768 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1769
1770 // add bits to current tile and all neighbours. skey.x|y is
1771 // shifted +1|+1 so we always stay positive.
1772
1773 // bits is ___n cccc CCCC bbbb
1774 // n do not draw borders&corners
1775 // c draw these corners, but...
1776 // C ... not these
1777 // b draw these borders
1778
1779 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1780 // ┃· ·· ·┃ ━━
1781
1782 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1783 // ·· ·· ·┏ ┓·
1784
1785 // full tile
1786 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1787
1788 // borders
1789 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1790 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1791 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1792 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1793
1794 // corners
1795 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1796 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1797 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1799 }
1800 }
1801 }
1802 }
1803
1804 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort
1806 {
1807 int w, b;
1808
1809 for (w = 0; w < 256 / 32; ++w)
1810 {
1811 uint32_t smask = smooth_level [w];
1812 if (smask)
1813 for (b = 0; b < 32; ++b)
1814 if (smask & (((uint32_t)1) << b))
1498 { 1815 {
1499 maptex tex = self->tex [face]; 1816 int level = (w << 5) | b;
1500 int px = (x + 1) * 32 - tex.w; 1817 HE *he;
1501 int py = (y + 1) * 32 - tex.h;
1502 1818
1503 if (last_name != tex.name) 1819 hv_iterinit (smooth);
1820 while ((he = hv_iternext (smooth)))
1504 { 1821 {
1822 smooth_key *skey = (smooth_key *)HeKEY (he);
1823 IV bits = SvIVX (HeVAL (he));
1824
1825 if (!(bits & 0x1000)
1826 && skey->level == level
1827 && level > smooth_max [skey->x][skey->y])
1828 {
1829 maptex tex = self->tex [skey->tile];
1830 int px = (((int)skey->x) - 1) * T;
1831 int py = (((int)skey->y) - 1) * T;
1832 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column
1836
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name)
1840 {
1841 if (!tex.name)
1842 continue; // smoothing not yet available
1843
1505 glEnd (); 1844 glEnd ();
1506 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1507 glBegin (GL_QUADS); 1846 glBegin (GL_QUADS);
1847 }
1848
1849 if (border)
1850 {
1851 float ox = border * dx;
1852
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1857 }
1858
1859 if (corner)
1860 {
1861 float ox = corner * dx;
1862
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1867 }
1508 } 1868 }
1509
1510 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1511 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1512 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1513 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1514 }
1515
1516 if (cell->flags && z == 2)
1517 {
1518 if (cell->flags & 1)
1519 {
1520 maptex tex = self->tex [1];
1521 int px = (x + 1) * 32 - tex.w + 2;
1522 int py = (y + 1) * 32 - tex.h - 6;
1523
1524 glEnd ();
1525 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1526 glBegin (GL_QUADS);
1527
1528 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1529 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1530 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1531 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1532 } 1869 }
1533 } 1870 }
1534 }
1535 } 1871 }
1872 }
1873
1874 hv_clear (smooth);
1875 }
1536 1876
1537 glEnd (); 1877 glEnd ();
1538 1878
1539 glDisable (GL_TEXTURE_2D); 1879 glDisable (GL_TEXTURE_2D);
1540 glDisable (GL_BLEND); 1880 glDisable (GL_BLEND);
1541 1881
1542 // top layer: overlays such as the health bar 1882 // top layer: overlays such as the health bar
1543 for (y = 0; y < sh; y++) 1883 for (y = 0; y < sh; y++)
1544 if (0 <= y + vy && y + vy < self->rows) 1884 if (0 <= y + my && y + my < self->rows)
1545 { 1885 {
1546 maprow *row = self->row + (y + vy); 1886 maprow *row = self->row + (y + my);
1547 1887
1548 for (x = 0; x < sw; x++) 1888 for (x = 0; x < sw; x++)
1549 if (row->c0 <= x + vx && x + vx < row->c1) 1889 if (row->c0 <= x + mx && x + mx < row->c1)
1550 { 1890 {
1551 mapcell *cell = row->col + (x + vx - row->c0); 1891 mapcell *cell = row->col + (x + mx - row->c0);
1552 1892
1553 int px = x * 32; 1893 int px = x * T;
1554 int py = y * 32; 1894 int py = y * T;
1555 1895
1556 if (cell->stat_hp) 1896 if (cell->stat_hp)
1557 { 1897 {
1558 int width = cell->stat_width * 32; 1898 int width = cell->stat_width * T;
1559 int thick = sh / 28 + 1 + cell->stat_width; 1899 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1560 1900
1561 glColor3ub (0, 0, 0); 1901 glColor3ub (0, 0, 0);
1562 glRectf (px + 1, py - thick - 2, 1902 glRectf (px + 1, py - thick - 2,
1563 px + width - 1, py); 1903 px + width - 1, py);
1564 1904
1630 glDisable (GL_BLEND); 1970 glDisable (GL_BLEND);
1631 glDisable (GL_TEXTURE_2D); 1971 glDisable (GL_TEXTURE_2D);
1632} 1972}
1633 1973
1634void 1974void
1635fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1636 PPCODE: 1976 PPCODE:
1637{ 1977{
1638 int vx, vy;
1639 int x, y; 1978 int x, y;
1979 int sw1 = sw + 2;
1980 int sh1 = sh + 2;
1981 int sh3 = sh * 3;
1640 int sw4 = (sw + 3) & ~3; 1982 int sw34 = (sw * 3 + 3) & ~3;
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1641 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1642 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1643 1986
1644 memset (darkness, 255, sw4 * sh);
1645 SvPOK_only (darkness_sv); 1987 SvPOK_only (darkness3_sv);
1646 SvCUR_set (darkness_sv, sw4 * sh); 1988 SvCUR_set (darkness3_sv, sw34 * sh3);
1647 1989
1648 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1990 mx += self->x - 1;
1649 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1991 my += self->y - 1;
1650 1992
1993 memset (darkness1, 255, sw1 * sh1);
1994
1651 for (y = 0; y < sh; y++) 1995 for (y = 0; y < sh1; y++)
1652 if (0 <= y + vy && y + vy < self->rows) 1996 if (0 <= y + my && y + my < self->rows)
1653 { 1997 {
1654 maprow *row = self->row + (y + vy); 1998 maprow *row = self->row + (y + my);
1655 1999
1656 for (x = 0; x < sw; x++) 2000 for (x = 0; x < sw1; x++)
1657 if (row->c0 <= x + vx && x + vx < row->c1) 2001 if (row->c0 <= x + mx && x + mx < row->c1)
1658 { 2002 {
1659 mapcell *cell = row->col + (x + vx - row->c0); 2003 mapcell *cell = row->col + (x + mx - row->c0);
1660 2004
1661 darkness[y * sw4 + x] = cell->darkness 2005 darkness1 [y * sw1 + x] = cell->darkness
1662 ? 255 - (cell->darkness - 1) 2006 ? 255 - (cell->darkness - 1)
1663 : 255 - FOW_DARKNESS; 2007 : 255 - FOW_DARKNESS;
1664 } 2008 }
1665 } 2009 }
1666 2010
2011 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x)
2013 {
2014 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2015 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2016 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2017 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2018 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2019 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2020 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2021 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2022 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2023
2024 uint8_t r11 = (d11 + d21 + d12) / 3;
2025 uint8_t r21 = d21;
2026 uint8_t r31 = (d21 + d31 + d32) / 3;
2027
2028 uint8_t r12 = d12;
2029 uint8_t r22 = d22;
2030 uint8_t r32 = d32;
2031
2032 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3;
2035
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2045 }
2046
2047 free (darkness1);
2048
1667 EXTEND (SP, 3); 2049 EXTEND (SP, 3);
1668 PUSHs (sv_2mortal (newSViv (sw4))); 2050 PUSHs (sv_2mortal (newSViv (sw34)));
1669 PUSHs (sv_2mortal (newSViv (sh))); 2051 PUSHs (sv_2mortal (newSViv (sh3)));
1670 PUSHs (darkness_sv); 2052 PUSHs (darkness3_sv);
1671} 2053}
1672 2054
1673SV * 2055SV *
1674get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1675 CODE: 2057 CODE:
1704 if (row && row->c0 <= x && x < row->c1) 2086 if (row && row->c0 <= x && x < row->c1)
1705 { 2087 {
1706 mapcell *cell = row->col + (x - row->c0); 2088 mapcell *cell = row->col + (x - row->c0);
1707 uint8_t flags = 0; 2089 uint8_t flags = 0;
1708 2090
1709 if (cell->face [0]) flags |= 1; 2091 if (cell->tile [0]) flags |= 1;
1710 if (cell->face [1]) flags |= 2; 2092 if (cell->tile [1]) flags |= 2;
1711 if (cell->face [2]) flags |= 4; 2093 if (cell->tile [2]) flags |= 4;
1712 2094
1713 *data++ = flags; 2095 *data++ = flags;
1714 2096
1715 if (flags & 1) 2097 if (flags & 1)
1716 { 2098 {
2099 tileid tile = cell->tile [0];
1717 *data++ = cell->face [0] >> 8; 2100 *data++ = tile >> 8;
1718 *data++ = cell->face [0]; 2101 *data++ = tile;
1719 } 2102 }
1720 2103
1721 if (flags & 2) 2104 if (flags & 2)
1722 { 2105 {
2106 tileid tile = cell->tile [1];
1723 *data++ = cell->face [1] >> 8; 2107 *data++ = tile >> 8;
1724 *data++ = cell->face [1]; 2108 *data++ = tile;
1725 } 2109 }
1726 2110
1727 if (flags & 4) 2111 if (flags & 4)
1728 { 2112 {
2113 tileid tile = cell->tile [2];
1729 *data++ = cell->face [2] >> 8; 2114 *data++ = tile >> 8;
1730 *data++ = cell->face [2]; 2115 *data++ = tile;
1731 } 2116 }
1732 } 2117 }
1733 else 2118 else
1734 *data++ = 0; 2119 *data++ = 0;
1735 } 2120 }
1775 { 2160 {
1776 uint8_t flags = *data++; 2161 uint8_t flags = *data++;
1777 2162
1778 if (flags) 2163 if (flags)
1779 { 2164 {
1780 mapface face[3] = { 0, 0, 0 };
1781
1782 mapcell *cell = row_get_cell (row, x); 2165 mapcell *cell = row_get_cell (row, x);
2166 tileid tile[3] = { 0, 0, 0 };
1783 2167
1784 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2168 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1785 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2169 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1786 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2170 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1787 2171
1788 if (cell->darkness == 0) 2172 if (cell->darkness == 0)
1789 { 2173 {
1790 cell->darkness = 0; 2174 cell->darkness = 0;
1791 2175
1792 for (z = 0; z <= 2; z++) 2176 for (z = 0; z <= 2; z++)
1793 { 2177 {
1794 cell->face[z] = face[z]; 2178 tileid t = tile [z];
1795 2179
1796 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2180 if (t >= self->texs || (t && !self->tex [t].name))
2181 {
1797 XPUSHs (sv_2mortal (newSViv (face[z]))); 2182 XPUSHs (sv_2mortal (newSViv (t)));
2183 need_texid (self, t);
2184 }
2185
2186 cell->tile [z] = t;
1798 } 2187 }
1799 } 2188 }
1800 } 2189 }
1801 } 2190 }
1802 } 2191 }
1803} 2192}
1804 2193
1805MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1806 2195
2196PROTOTYPES: DISABLE
2197
1807CFPlus::MixChunk 2198CFPlus::MixChunk
1808new_from_file (SV *class, char *path) 2199new_from_file (SV *class, char *path)
1809 CODE: 2200 CODE:
1810 RETVAL = Mix_LoadWAV (path); 2201 RETVAL = Mix_LoadWAV (path);
1811 OUTPUT: 2202 OUTPUT:
1832 2223
1833MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1834 2225
1835int 2226int
1836volume (int volume = -1) 2227volume (int volume = -1)
2228 PROTOTYPE: ;$
1837 CODE: 2229 CODE:
1838 RETVAL = Mix_VolumeMusic (volume); 2230 RETVAL = Mix_VolumeMusic (volume);
2231 OUTPUT:
2232 RETVAL
2233
2234int
2235fade_out (int ms)
2236 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms);
1839 OUTPUT: 2238 OUTPUT:
1840 RETVAL 2239 RETVAL
1841 2240
1842CFPlus::MixMusic 2241CFPlus::MixMusic
1843new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
1856 CODE: 2255 CODE:
1857 RETVAL = Mix_PlayMusic (self, loops); 2256 RETVAL = Mix_PlayMusic (self, loops);
1858 OUTPUT: 2257 OUTPUT:
1859 RETVAL 2258 RETVAL
1860 2259
2260int
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2262 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266
1861MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2268
2269PROTOTYPES: ENABLE
1862 2270
1863BOOT: 2271BOOT:
1864{ 2272{
1865 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1866 static const struct { 2274 static const struct {
1867 const char *name; 2275 const char *name;
1868 IV iv; 2276 IV iv;
1869 } *civ, const_iv[] = { 2277 } *civ, const_iv[] = {
1870# define const_iv(name) { # name, (IV)name } 2278# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS),
1871 const_iv (GL_COLOR_MATERIAL), 2282 const_iv (GL_COLOR_MATERIAL),
1872 const_iv (GL_SMOOTH), 2283 const_iv (GL_SMOOTH),
1873 const_iv (GL_FLAT), 2284 const_iv (GL_FLAT),
1874 const_iv (GL_DITHER), 2285 const_iv (GL_DITHER),
1875 const_iv (GL_BLEND), 2286 const_iv (GL_BLEND),
1902 const_iv (GL_LUMINANCE), 2313 const_iv (GL_LUMINANCE),
1903 const_iv (GL_LUMINANCE_ALPHA), 2314 const_iv (GL_LUMINANCE_ALPHA),
1904 const_iv (GL_FLOAT), 2315 const_iv (GL_FLOAT),
1905 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2316 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1906 const_iv (GL_COMPILE), 2317 const_iv (GL_COMPILE),
2318 const_iv (GL_PROXY_TEXTURE_1D),
2319 const_iv (GL_PROXY_TEXTURE_2D),
1907 const_iv (GL_TEXTURE_1D), 2320 const_iv (GL_TEXTURE_1D),
1908 const_iv (GL_TEXTURE_2D), 2321 const_iv (GL_TEXTURE_2D),
1909 const_iv (GL_TEXTURE_ENV), 2322 const_iv (GL_TEXTURE_ENV),
1910 const_iv (GL_TEXTURE_MAG_FILTER), 2323 const_iv (GL_TEXTURE_MAG_FILTER),
1911 const_iv (GL_TEXTURE_MIN_FILTER), 2324 const_iv (GL_TEXTURE_MIN_FILTER),
1951# undef const_iv 2364# undef const_iv
1952 }; 2365 };
1953 2366
1954 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2367 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1955 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2368 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2369
2370 texture_av = newAV ();
2371 AvREAL_off (texture_av);
1956} 2372}
1957 2373
1958char * 2374char *
1959gl_vendor () 2375gl_vendor ()
1960 CODE: 2376 CODE:
1971 2387
1972char * 2388char *
1973gl_extensions () 2389gl_extensions ()
1974 CODE: 2390 CODE:
1975 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2391 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2392 OUTPUT:
2393 RETVAL
2394
2395const char *glGetString (GLenum pname)
2396
2397GLint glGetInteger (GLenum pname)
2398 CODE:
2399 glGetIntegerv (pname, &RETVAL);
2400 OUTPUT:
2401 RETVAL
2402
2403GLdouble glGetDouble (GLenum pname)
2404 CODE:
2405 glGetDoublev (pname, &RETVAL);
1976 OUTPUT: 2406 OUTPUT:
1977 RETVAL 2407 RETVAL
1978 2408
1979int glGetError () 2409int glGetError ()
1980 2410
2105 2535
2106void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2536void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2107 2537
2108void glDrawPixels (int width, int height, int format, int type, char *pixels) 2538void glDrawPixels (int width, int height, int format, int type, char *pixels)
2109 2539
2540void glPixelZoom (float x, float y)
2541
2110void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2542void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2111 2543
2112int glGenTexture () 2544int glGenTexture ()
2113 CODE: 2545 CODE:
2114{ 2546 RETVAL = gen_texture ();
2115 GLuint name;
2116 glGenTextures (1, &name);
2117 RETVAL = name;
2118}
2119 OUTPUT: 2547 OUTPUT:
2120 RETVAL 2548 RETVAL
2121 2549
2122void glDeleteTexture (int name) 2550void glDeleteTexture (int name)
2123 CODE: 2551 CODE:
2124{
2125 GLuint name_ = name;
2126 glDeleteTextures (1, &name_); 2552 del_texture (name);
2127} 2553
2128
2129int glGenList () 2554int glGenList ()
2130 CODE: 2555 CODE:
2131 RETVAL = glGenLists (1); 2556 RETVAL = glGenLists (1);
2132 OUTPUT: 2557 OUTPUT:
2133 RETVAL 2558 RETVAL

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