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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.157 by root, Sun Oct 1 14:48:50 2006 UTC vs.
Revision 1.239 by root, Tue Dec 25 18:58:32 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
16#endif 27#endif
17 28
29#include <assert.h>
18#include <math.h> 30#include <math.h>
19#include <string.h> 31#include <string.h>
20#include <stdio.h> 32#include <stdio.h>
21#include <stdlib.h> 33#include <stdlib.h>
22 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
23#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
24#include <SDL_endian.h> 39#include <SDL_endian.h>
25#include <SDL_image.h> 40#include <SDL_image.h>
26#include <SDL_mixer.h> 41#include <SDL_mixer.h>
27#include <SDL_opengl.h> 42#include <SDL_opengl.h>
28 43
37# include <sys/types.h> 52# include <sys/types.h>
38# include <sys/socket.h> 53# include <sys/socket.h>
39# include <netinet/in.h> 54# include <netinet/in.h>
40# include <netinet/tcp.h> 55# include <netinet/tcp.h>
41# include <inttypes.h> 56# include <inttypes.h>
42#else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 57#endif
50 58
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 60
53#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
54 62
55#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
61# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else 70#else
63# define PARACHUTE 0 71# define PARACHUTE 0
64#endif 72#endif
65 73
74static AV *texture_av;
75
66static struct 76static struct
67{ 77{
68#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 79#include "glfunc.h"
70#undef GL_FUNC 80#undef GL_FUNC
71} gl; 81} gl;
72 82
83static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 85{
75 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 90 else
80 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
81} 92}
82 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
83#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
84 120
85#include "pango-font.c" 121#include "pango-font.c"
86#include "pango-fontmap.c" 122#include "pango-fontmap.c"
87#include "pango-render.c" 123#include "pango-render.c"
88 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
91 129
92typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
93 131
112typedef struct cf_layout { 150typedef struct cf_layout {
113 PangoLayout *pl; 151 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
115 int base_height; 153 int base_height;
116 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
117} *CFPlus__Layout; 156} *CFPlus__Layout;
118 157
119static CFPlus__Font default_font; 158static CFPlus__Font default_font;
120static PangoContext *opengl_context; 159static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
160 199
161 *w = rect.width; 200 *w = rect.width;
162 *h = rect.height; 201 *h = rect.height;
163} 202}
164 203
204typedef uint16_t tileid;
165typedef uint16_t mapface; 205typedef uint16_t faceid;
166 206
167typedef struct { 207typedef struct {
168 GLint name; 208 GLuint name;
169 int w, h; 209 int w, h;
170 float s, t; 210 float s, t;
171 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
172} maptex; 214} maptex;
173 215
174typedef struct { 216typedef struct {
175 uint32_t player; 217 uint32_t player;
176 mapface face[3]; 218 tileid tile[3];
177 uint16_t darkness; 219 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 221} mapcell;
180 222
181typedef struct { 223typedef struct {
182 int32_t c0, c1; 224 int32_t c0, c1;
183 mapcell *col; 225 mapcell *col;
184} maprow; 226} maprow;
185 227
186typedef struct map { 228typedef struct map {
187 int x, y, w, h; 229 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 231 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 232 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 233
195 int32_t rows; 234 int32_t rows;
196 maprow *row; 235 maprow *row;
197} *CFPlus__Map; 236} *CFPlus__Map;
198 237
218 return ptr; 257 return ptr;
219} 258}
220 259
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
223 282
224static maprow * 283static maprow *
225map_get_row (CFPlus__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
226{ 285{
227 if (0 > y) 286 if (0 > y)
322 cell->player = 0; 381 cell->player = 0;
323 } 382 }
324 } 383 }
325} 384}
326 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
327static void 402static void
328music_finished (void) 403music_finished (void)
329{ 404{
330 SDL_UserEvent ev; 405 SDL_UserEvent ev;
331 406
363 n |= n >> 4; 438 n |= n >> 4;
364 n |= n >> 8; 439 n |= n >> 8;
365 n |= n >> 16; 440 n |= n >> 16;
366 441
367 return n + 1; 442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
368} 501}
369 502
370MODULE = CFPlus PACKAGE = CFPlus 503MODULE = CFPlus PACKAGE = CFPlus
371 504
372PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
377 static const struct { 510 static const struct {
378 const char *name; 511 const char *name;
379 IV iv; 512 IV iv;
380 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
382 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
464 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 624
477 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
478 const_iv (KMOD_ALT),
479 const_iv (KMOD_META)
480# undef const_iv 626# undef const_iv
481 }; 627 };
482 628
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
486 641
487int 642int
488in_destruct () 643in_destruct ()
489 CODE: 644 CODE:
490 RETVAL = PL_main_cv == Nullcv; 645 RETVAL = PL_main_cv == Nullcv;
492 RETVAL 647 RETVAL
493 648
494NV floor (NV x) 649NV floor (NV x)
495 650
496NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
497 656
498void 657void
499pango_init () 658pango_init ()
500 CODE: 659 CODE:
501{ 660{
502 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
505} 664}
506 665
666char *
667SDL_GetError ()
668
507int 669int
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 671
510void 672void
511SDL_Quit () 673SDL_Quit ()
512 674
513void 675void
514SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
515 PPCODE: 677 PPCODE:
516{ 678{
517 SDL_Rect **m; 679 SDL_Rect **m;
518 680
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 685
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 688
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 693
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif 698#endif
537 699
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 701
543 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
544 while (*m) 703 while (*m)
545 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 600)
706 {
546 AV *av = newAV (); 707 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
550 714
551 ++m; 715 ++m;
552 } 716 }
553} 717}
554 718
555char *
556SDL_GetError ()
557
558int 719int
559SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
561 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 733 );
734
564 if (RETVAL) 735 if (RETVAL)
565 { 736 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 741#include "glfunc.h"
569# undef GL_FUNC 742#undef GL_FUNC
570 } 743 }
744}
571 OUTPUT: 745 OUTPUT:
572 RETVAL 746 RETVAL
573 747
574void 748void
575SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
576 750
577char * 751char *
578SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
579 753
754int
755SDL_GetAppState ()
756
580void 757void
581SDL_PollEvent () 758poll_events ()
582 PPCODE: 759 PPCODE:
583{ 760{
584 SDL_Event ev; 761 SDL_Event ev;
585 762
586 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 765 {
588 HV *hv = newHV (); 766 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 768
591 switch (ev.type) 769 switch (ev.type)
593 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
594 case SDL_KEYUP: 772 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 778 break;
600 779
601 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 783 break;
605 784
606 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
614 break; 811 break;
615 812
616 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
634 } 831 }
635} 832}
636 833
637int 834int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 836 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
642 839
643void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
644Mix_CloseAudio () 857Mix_CloseAudio ()
645 858
646int 859int
647Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
648 861
862const char *
863Mix_GetError ()
864
649void 865void
650lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
651 CODE: 867 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 869
656void 870void
657win32_proxy_info () 871win32_proxy_info ()
658 PPCODE: 872 PPCODE:
659{ 873{
660#ifdef _WIN32 874#ifdef _WIN32
661 INTERNET_PROXY_INFO proxyinfo;
662 char buffer[2048]; 875 char buffer[2048];
663 DWORD buflen; 876 DWORD buflen;
664 877
665 EXTEND (SP, 3); 878 EXTEND (SP, 3);
666 879
697 STRLEN image_len; 910 STRLEN image_len;
698 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
699 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
700 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
701 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
702 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
703 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
704 917
705 if (!rw) 918 if (!rw)
706 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
707 920
793 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
794#endif 1007#endif
795 _exit (1); 1008 _exit (1);
796 1009
797void 1010void
798_exit (int retval) 1011_exit (int retval = 0)
799 CODE: 1012 CODE:
1013#ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
1015#else
800 _exit (retval); 1016 _exit (retval);
1017#endif
1018
1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
801 1027
802MODULE = CFPlus PACKAGE = CFPlus::Font 1028MODULE = CFPlus PACKAGE = CFPlus::Font
1029
1030PROTOTYPES: DISABLE
803 1031
804CFPlus::Font 1032CFPlus::Font
805new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
806 CODE: 1034 CODE:
807{ 1035{
818 CODE: 1046 CODE:
819 pango_font_description_free (self); 1047 pango_font_description_free (self);
820 1048
821void 1049void
822make_default (CFPlus::Font self) 1050make_default (CFPlus::Font self)
1051 PROTOTYPE: $
823 CODE: 1052 CODE:
824 default_font = self; 1053 default_font = self;
825 1054
826MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = CFPlus PACKAGE = CFPlus::Layout
827 1056
1057PROTOTYPES: DISABLE
1058
828void 1059void
829reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
830 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
831 tc_clear (); 1069 tc_restore ();
832 1070
833CFPlus::Layout 1071CFPlus::Layout
834new (SV *class) 1072new (SV *class)
835 CODE: 1073 CODE:
836 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
840 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
841 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
842 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
843 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
844 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
845 1084
846 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
847 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
848 OUTPUT: 1087 OUTPUT:
849 RETVAL 1088 RETVAL
850 1089
851void 1090void
852DESTROY (CFPlus::Layout self) 1091DESTROY (CFPlus::Layout self)
853 CODE: 1092 CODE:
854 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
855 Safefree (self); 1095 Safefree (self);
856 1096
857void 1097void
858set_text (CFPlus::Layout self, SV *text_) 1098set_text (CFPlus::Layout self, SV *text_)
859 CODE: 1099 CODE:
1052xy_to_index (CFPlus::Layout self, int x, int y) 1292xy_to_index (CFPlus::Layout self, int x, int y)
1053 CODE: 1293 CODE:
1054{ 1294{
1055 int index, trailing; 1295 int index, trailing;
1056 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1057 RETVAL = index; 1297 RETVAL = index + trailing;
1058} 1298}
1059 OUTPUT: 1299 OUTPUT:
1060 RETVAL 1300 RETVAL
1061 1301
1062void 1302void
1071 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1073} 1313}
1074 1314
1075void 1315void
1316index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1317 PPCODE:
1318{
1319 int line, x;
1320
1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1323
1324 EXTEND (SP, 2);
1325 PUSHs (sv_2mortal (newSViv (line - 1)));
1326 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1327}
1328
1329void
1330line_x_to_index (CFPlus::Layout self, int line, int x)
1331 PPCODE:
1332{
1333 PangoLayoutLine *lp;
1334 int index, trailing;
1335
1336 if (line < 0)
1337 XSRETURN_EMPTY;
1338
1339 if (!(lp = pango_layout_get_line (self->pl, line)))
1340 XSRETURN_EMPTY; /* do better */
1341
1342 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1343
1344 EXTEND (SP, 2);
1345 if (GIMME_V == G_SCALAR)
1346 PUSHs (sv_2mortal (newSViv (index + trailing)));
1347 else
1348 {
1349 PUSHs (sv_2mortal (newSViv (index)));
1350 PUSHs (sv_2mortal (newSViv (trailing)));
1351 }
1352}
1353
1354void
1076render (CFPlus::Layout self, float x, float y, int flags = 0) 1355render (CFPlus::Layout self, float x, float y, int flags = 0)
1077 PPCODE: 1356 CODE:
1357 rc_clear (self->rc);
1078 pango_opengl_render_layout_subpixel ( 1358 pango_opengl_render_layout_subpixel (
1079 self->pl, 1359 self->pl,
1360 self->rc,
1080 x * PANGO_SCALE, y * PANGO_SCALE, 1361 x * PANGO_SCALE, y * PANGO_SCALE,
1081 self->r, self->g, self->b, self->a, 1362 self->r, self->g, self->b, self->a,
1082 flags 1363 flags
1083 ); 1364 );
1365 // we assume that context_change actually clears/frees stuff
1366 // and does not do any recomputation...
1367 pango_layout_context_changed (self->pl);
1368
1369void
1370draw (CFPlus::Layout self)
1371 CODE:
1372{
1373 glEnable (GL_TEXTURE_2D);
1374 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1375 glEnable (GL_BLEND);
1376 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1377 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1378 glEnable (GL_ALPHA_TEST);
1379 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1380
1381 rc_draw (self->rc);
1382
1383 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND);
1385 glDisable (GL_TEXTURE_2D);
1386}
1084 1387
1085MODULE = CFPlus PACKAGE = CFPlus::Texture 1388MODULE = CFPlus PACKAGE = CFPlus::Texture
1086 1389
1087void 1390PROTOTYPES: ENABLE
1088pad2pot (SV *data_, SV *w_, SV *h_)
1089 CODE:
1090{
1091 int ow = SvIV (w_);
1092 int oh = SvIV (h_);
1093 1391
1094 if (ow && oh) 1392void
1393pad (SV *data_, int ow, int oh, int nw, int nh)
1394 CODE:
1395{
1396 if ((nw != ow || nh != oh) && SvOK (data_))
1095 { 1397 {
1096 int nw = minpot (ow);
1097 int nh = minpot (oh);
1098
1099 if (nw != ow || nh != oh)
1100 {
1101 if (SvOK (data_))
1102 {
1103 STRLEN datalen; 1398 STRLEN datalen;
1104 char *data = SvPVbyte (data_, datalen); 1399 char *data = SvPVbyte (data_, datalen);
1105 int bpp = datalen / (ow * oh); 1400 int bpp = datalen / (ow * oh);
1106 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1401 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1107 1402
1108 SvPOK_only (result_); 1403 SvPOK_only (result_);
1109 SvCUR_set (result_, nw * nh * bpp); 1404 SvCUR_set (result_, nw * nh * bpp);
1110 1405
1111 memset (SvPVX (result_), 0, nw * nh * bpp); 1406 memset (SvPVX (result_), 0, nw * nh * bpp);
1112 while (oh--) 1407 while (oh--)
1113 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1408 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1114 1409
1115 sv_setsv (data_, result_); 1410 sv_setsv (data_, result_);
1116 }
1117
1118 sv_setiv (w_, nw);
1119 sv_setiv (h_, nh);
1120 }
1121 } 1411 }
1122} 1412}
1123 1413
1124void 1414void
1125draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1415draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1131{ 1421{
1132 HV *hv = (HV *)SvRV (self); 1422 HV *hv = (HV *)SvRV (self);
1133 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1423 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1134 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1424 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1135 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1425 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1426
1427 if (name <= 0)
1428 XSRETURN_EMPTY;
1136 1429
1137 if (items < 5) 1430 if (items < 5)
1138 { 1431 {
1139 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1432 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1140 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1433 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1168 glDisable (GL_ALPHA_TEST); 1461 glDisable (GL_ALPHA_TEST);
1169 glDisable (GL_BLEND); 1462 glDisable (GL_BLEND);
1170 } 1463 }
1171} 1464}
1172 1465
1466IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1467 CODE:
1468{
1469 GLint width;
1470 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1471 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1472 RETVAL = width > 0;
1473}
1474 OUTPUT:
1475 RETVAL
1476
1173MODULE = CFPlus PACKAGE = CFPlus::Map 1477MODULE = CFPlus PACKAGE = CFPlus::Map
1174 1478
1479PROTOTYPES: DISABLE
1480
1175CFPlus::Map 1481CFPlus::Map
1176new (SV *class, int map_width, int map_height) 1482new (SV *class)
1177 CODE: 1483 CODE:
1178 New (0, RETVAL, 1, struct map); 1484 New (0, RETVAL, 1, struct map);
1179 RETVAL->x = 0; 1485 RETVAL->x = 0;
1180 RETVAL->y = 0; 1486 RETVAL->y = 0;
1181 RETVAL->w = map_width; 1487 RETVAL->w = 0;
1182 RETVAL->h = map_height; 1488 RETVAL->h = 0;
1183 RETVAL->ox = 0; 1489 RETVAL->ox = 0;
1184 RETVAL->oy = 0; 1490 RETVAL->oy = 0;
1185 RETVAL->faces = 8192; 1491 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1186 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1492 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1187 RETVAL->texs = 8192;
1188 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1189 RETVAL->rows = 0; 1493 RETVAL->rows = 0;
1190 RETVAL->row = 0; 1494 RETVAL->row = 0;
1191 OUTPUT: 1495 OUTPUT:
1192 RETVAL 1496 RETVAL
1193 1497
1194void 1498void
1195DESTROY (CFPlus::Map self) 1499DESTROY (CFPlus::Map self)
1196 CODE: 1500 CODE:
1197{ 1501{
1198 map_clear (self); 1502 map_clear (self);
1199 Safefree (self->face); 1503 Safefree (self->face2tile);
1200 Safefree (self->tex); 1504 Safefree (self->tex);
1201 Safefree (self); 1505 Safefree (self);
1202} 1506}
1203 1507
1204void 1508void
1509resize (CFPlus::Map self, int map_width, int map_height)
1510 CODE:
1511 self->w = map_width;
1512 self->h = map_height;
1513
1514void
1205clear (CFPlus::Map self) 1515clear (CFPlus::Map self)
1206 CODE: 1516 CODE:
1207 map_clear (self); 1517 map_clear (self);
1208 1518
1209void 1519void
1210set_face (CFPlus::Map self, int face, int texid) 1520set_tileid (CFPlus::Map self, int face, int tile)
1211 CODE: 1521 CODE:
1212{ 1522{
1213 while (self->faces <= face) 1523 need_facenum (self, face); self->face2tile [face] = tile;
1214 { 1524 need_texid (self, tile);
1215 Append (mapface, self->face, self->faces, self->faces); 1525}
1216 self->faces *= 2;
1217 }
1218 1526
1219 self->face [face] = texid; 1527void
1528set_smooth (CFPlus::Map self, int face, int smooth, int level)
1529 CODE:
1530{
1531 tileid texid;
1532 maptex *tex;
1533
1534 if (face < 0 || face >= self->faces)
1535 return;
1536
1537 if (smooth < 0 || smooth >= self->faces)
1538 return;
1539
1540 texid = self->face2tile [face];
1541
1542 if (!texid)
1543 return;
1544
1545 tex = self->tex + texid;
1546 tex->smoothtile = self->face2tile [smooth];
1547 tex->smoothlevel = level;
1220} 1548}
1221 1549
1222void 1550void
1223set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1551set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1224 CODE: 1552 CODE:
1225{ 1553{
1226 while (self->texs <= texid) 1554 need_texid (self, texid);
1227 {
1228 Append (maptex, self->tex, self->texs, self->texs);
1229 self->texs *= 2;
1230 }
1231 1555
1232 { 1556 {
1233 maptex *tex = self->tex + texid; 1557 maptex *tex = self->tex + texid;
1234 1558
1235 tex->name = name; 1559 tex->name = name;
1279 CODE: 1603 CODE:
1280{ 1604{
1281 if (dx > 0) 1605 if (dx > 0)
1282 map_blank (self, self->x, self->y, dx, self->h); 1606 map_blank (self, self->x, self->y, dx, self->h);
1283 else if (dx < 0) 1607 else if (dx < 0)
1284 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1608 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1285 1609
1286 if (dy > 0) 1610 if (dy > 0)
1287 map_blank (self, self->x, self->y, self->w, dy); 1611 map_blank (self, self->x, self->y, self->w, dy);
1288 else if (dy < 0) 1612 else if (dy < 0)
1289 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1613 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1290 1614
1291 self->ox += dx; self->x += dx; 1615 self->ox += dx; self->x += dx;
1292 self->oy += dy; self->y += dy; 1616 self->oy += dy; self->y += dy;
1293 1617
1294 while (self->y < 0) 1618 while (self->y < 0)
1298 self->rows += MAP_EXTEND_Y; 1622 self->rows += MAP_EXTEND_Y;
1299 self->y += MAP_EXTEND_Y; 1623 self->y += MAP_EXTEND_Y;
1300 } 1624 }
1301} 1625}
1302 1626
1303void 1627SV *
1304map1a_update (CFPlus::Map self, SV *data_, int extmap) 1628map1a_update (CFPlus::Map self, SV *data_, int extmap)
1305 CODE: 1629 CODE:
1306{ 1630{
1307 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1631 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1308 uint8_t *data_end = (uint8_t *)SvEND (data_); 1632 uint8_t *data_end = (uint8_t *)SvEND (data_);
1309 mapcell *cell; 1633 mapcell *cell;
1310 int x, y, flags; 1634 int x, y, z, flags;
1635 AV *missing = newAV ();
1636 RETVAL = newRV_noinc ((SV *)missing);
1311 1637
1312 while (data < data_end - 1) 1638 while (data < data_end - 1)
1313 { 1639 {
1314 flags = (data [0] << 8) + data [1]; data += 2; 1640 flags = (data [0] << 8) + data [1]; data += 2;
1315 1641
1346 cell->stat_width = 1; 1672 cell->stat_width = 1;
1347 cell->stat_hp = *data++; 1673 cell->stat_hp = *data++;
1348 } 1674 }
1349 else if (cmd == 6) // monster width 1675 else if (cmd == 6) // monster width
1350 cell->stat_width = *data++ + 1; 1676 cell->stat_width = *data++ + 1;
1351 else if (cmd == 0x47) // monster width 1677 else if (cmd == 0x47)
1352 { 1678 {
1353 if (*data == 4) 1679 if (*data == 4)
1354 ; // decode player tag 1680 ; // decode player count
1355 1681
1356 data += *data + 1; 1682 data += *data + 1;
1357 } 1683 }
1358 else if (cmd == 8) // cell flags 1684 else if (cmd == 8) // cell flags
1359 cell->flags = *data++; 1685 cell->flags = *data++;
1366 } 1692 }
1367 else 1693 else
1368 cell->darkness = *data++ + 1; 1694 cell->darkness = *data++ + 1;
1369 } 1695 }
1370 1696
1697 for (z = 0; z <= 2; ++z)
1371 if (flags & 4) 1698 if (flags & (4 >> z))
1372 { 1699 {
1373 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1700 faceid face = (data [0] << 8) + data [1]; data += 2;
1701 need_facenum (self, face);
1702 cell->tile [z] = self->face2tile [face];
1703
1704 if (cell->tile [z])
1705 {
1706 maptex *tex = self->tex + cell->tile [z];
1707 if (!tex->name)
1708 av_push (missing, newSViv (cell->tile [z]));
1709
1710 if (tex->smoothtile)
1711 {
1712 maptex *smooth = self->tex + tex->smoothtile;
1713 if (!smooth->name)
1714 av_push (missing, newSViv (tex->smoothtile));
1715 }
1716 }
1374 } 1717 }
1375
1376 if (flags & 2)
1377 {
1378 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1379 }
1380
1381 if (flags & 1)
1382 {
1383 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1384 }
1385 } 1718 }
1386 else 1719 else
1387 cell->darkness = 0; 1720 cell->darkness = 0;
1388 } 1721 }
1389} 1722}
1723 OUTPUT:
1724 RETVAL
1390 1725
1391SV * 1726SV *
1392mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1727mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1393 CODE: 1728 CODE:
1394{ 1729{
1418 { 1753 {
1419 mapcell *cell = row->col + (x - row->c0); 1754 mapcell *cell = row->col + (x - row->c0);
1420 1755
1421 for (z = 0; z <= 0; z++) 1756 for (z = 0; z <= 0; z++)
1422 { 1757 {
1423 mapface face = cell->face [z];
1424
1425 if (face)
1426 {
1427 maptex tex = self->tex [face]; 1758 maptex tex = self->tex [cell->tile [z]];
1428 int a0 = 255 - tex.a; 1759 int a0 = 255 - tex.a;
1429 int a1 = tex.a; 1760 int a1 = tex.a;
1430 1761
1431 r = (r * a0 + tex.r * a1) / 255; 1762 r = (r * a0 + tex.r * a1) / 255;
1432 g = (g * a0 + tex.g * a1) / 255; 1763 g = (g * a0 + tex.g * a1) / 255;
1433 b = (b * a0 + tex.b * a1) / 255; 1764 b = (b * a0 + tex.b * a1) / 255;
1434 a = (a * a0 + tex.a * a1) / 255; 1765 a = (a * a0 + tex.a * a1) / 255;
1435 }
1436 } 1766 }
1437 } 1767 }
1438 1768
1439 *map++ = (r ) 1769 *map++ = (r )
1440 | (g << 8) 1770 | (g << 8)
1447} 1777}
1448 OUTPUT: 1778 OUTPUT:
1449 RETVAL 1779 RETVAL
1450 1780
1451void 1781void
1452draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1782draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1453 CODE: 1783 CODE:
1454{ 1784{
1455 int vx, vy;
1456 int x, y, z; 1785 int x, y, z;
1457 int last_name;
1458 mapface face;
1459 1786
1460 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1787 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1461 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1788 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1789 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1790 smooth_key skey;
1462 1791
1463 /* 1792 rc_t *rc = rc_alloc ();
1464 int vx = self->vx = self->w >= sw 1793 rc_key_t key;
1465 ? self->x + (self->w - sw) / 2 1794 rc_array_t *arr;
1466 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1467 1795
1468 int vy = self->vy = self->h >= sh 1796 // thats current max. sorry.
1469 ? self->y + (self->h - sh) / 2 1797 if (sw > 255) sw = 255;
1470 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1798 if (sh > 255) sh = 255;
1471 */
1472 1799
1473 glColor4ub (255, 255, 255, 255); 1800 // clear key, in case of extra padding
1801 memset (&skey, 0, sizeof (skey));
1802
1803 memset (&key, 0, sizeof (key));
1804 key.r = 255;
1805 key.g = 255;
1806 key.b = 255;
1807 key.a = 255;
1808 key.mode = GL_QUADS;
1809 key.format = GL_T2F_V3F;
1810 key.texname = -1;
1811
1812 mx += self->x;
1813 my += self->y;
1814
1815 // first pass: determine smooth_max
1816 // rather ugly, if you ask me
1817 // could also be stored inside mapcell and updated on change
1818 memset (smooth_max, 0, sizeof (smooth_max));
1819
1820 for (y = 0; y < sh; y++)
1821 if (0 <= y + my && y + my < self->rows)
1822 {
1823 maprow *row = self->row + (y + my);
1824
1825 for (x = 0; x < sw; x++)
1826 if (row->c0 <= x + mx && x + mx < row->c1)
1827 {
1828 mapcell *cell = row->col + (x + mx - row->c0);
1829
1830 smooth_max[x + 1][y + 1] =
1831 MAX (self->tex [cell->tile [0]].smoothlevel,
1832 MAX (self->tex [cell->tile [1]].smoothlevel,
1833 self->tex [cell->tile [2]].smoothlevel));
1834 }
1835 }
1474 1836
1475 glEnable (GL_BLEND); 1837 glEnable (GL_BLEND);
1476 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1838 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1477 glEnable (GL_TEXTURE_2D);
1478 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1479 1840
1480 glBegin (GL_QUADS);
1481
1482 last_name = 0;
1483
1484 for (z = 0; z < 3; z++) 1841 for (z = 0; z <= 2; z++)
1842 {
1843 memset (smooth_level, 0, sizeof (smooth_level));
1844
1485 for (y = 0; y < sh; y++) 1845 for (y = 0; y < sh; y++)
1486 if (0 <= y + vy && y + vy < self->rows) 1846 if (0 <= y + my && y + my < self->rows)
1487 { 1847 {
1488 maprow *row = self->row + (y + vy); 1848 maprow *row = self->row + (y + my);
1489 1849
1490 for (x = 0; x < sw; x++) 1850 for (x = 0; x < sw; x++)
1491 if (row->c0 <= x + vx && x + vx < row->c1) 1851 if (row->c0 <= x + mx && x + mx < row->c1)
1492 { 1852 {
1493 mapcell *cell = row->col + (x + vx - row->c0); 1853 mapcell *cell = row->col + (x + mx - row->c0);
1494
1495 face = cell->face [z]; 1854 tileid tile = cell->tile [z];
1855
1856 if (tile)
1857 {
1858 maptex tex = self->tex [tile];
1859 int px, py;
1496 1860
1497 if (face && face < self->texs) 1861 if (key.texname != tex.name)
1862 {
1863 if (!tex.name)
1864 tex = self->tex [2]; /* missing, replace by noface */
1865
1866 key.texname = tex.name;
1867 arr = rc_array (rc, &key);
1868 }
1869
1870 px = (x + 1) * T - tex.w;
1871 py = (y + 1) * T - tex.h;
1872
1873 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1874 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1875 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1876 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1877
1878 if (cell->flags && z == 2)
1879 {
1880 // overlays such as the speech bubble, probably more to come
1881 if (cell->flags & 1)
1882 {
1883 maptex tex = self->tex [1];
1884 int px = x * T + T * 2 / 32;
1885 int py = y * T - T * 6 / 32;
1886
1887 if (tex.name)
1888 {
1889 if (key.texname != tex.name)
1890 {
1891 key.texname = tex.name;
1892 arr = rc_array (rc, &key);
1893 }
1894
1895 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1896 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1897 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1898 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1899 }
1900 }
1901 }
1902
1903 // update smooth hash
1904 if (tex.smoothtile)
1905 {
1906 skey.tile = tex.smoothtile;
1907 skey.level = tex.smoothlevel;
1908
1909 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1910
1911 // add bits to current tile and all neighbours. skey.x|y is
1912 // shifted +1|+1 so we always stay positive.
1913
1914 // bits is ___n cccc CCCC bbbb
1915 // n do not draw borders&corners
1916 // c draw these corners, but...
1917 // C ... not these
1918 // b draw these borders
1919
1920 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1921 // ┃· ·· ·┃ ━━
1922
1923 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1924 // ·· ·· ·┏ ┓·
1925
1926 // full tile
1927 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1928
1929 // borders
1930 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1931 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1932 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1933 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1934
1935 // corners
1936 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1937 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1938 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1939 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1940 }
1941 }
1942 }
1943 }
1944
1945 rc_draw (rc);
1946 rc_clear (rc);
1947
1948 // go through all smoothlevels, lowest to highest, then draw.
1949 // this is basically counting sort
1950 {
1951 int w, b;
1952
1953 glEnable (GL_TEXTURE_2D);
1954 glBegin (GL_QUADS);
1955 for (w = 0; w < 256 / 32; ++w)
1956 {
1957 uint32_t smask = smooth_level [w];
1958 if (smask)
1959 for (b = 0; b < 32; ++b)
1960 if (smask & (((uint32_t)1) << b))
1498 { 1961 {
1499 maptex tex = self->tex [face]; 1962 int level = (w << 5) | b;
1500 int px = (x + 1) * 32 - tex.w; 1963 HE *he;
1501 int py = (y + 1) * 32 - tex.h;
1502 1964
1503 if (last_name != tex.name) 1965 hv_iterinit (smooth);
1966 while ((he = hv_iternext (smooth)))
1504 { 1967 {
1505 glEnd (); 1968 smooth_key *skey = (smooth_key *)HeKEY (he);
1506 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1969 IV bits = SvIVX (HeVAL (he));
1507 glBegin (GL_QUADS);
1508 }
1509 1970
1510 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1511 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1512 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1513 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1514 }
1515
1516 if (cell->flags && z == 2)
1517 {
1518 if (cell->flags & 1) 1971 if (!(bits & 0x1000)
1972 && skey->level == level
1973 && level > smooth_max [skey->x][skey->y])
1519 { 1974 {
1520 maptex tex = self->tex [1]; 1975 maptex tex = self->tex [skey->tile];
1521 int px = (x + 1) * 32 - tex.w + 2; 1976 int px = (((int)skey->x) - 1) * T;
1522 int py = (y + 1) * 32 - tex.h - 6; 1977 int py = (((int)skey->y) - 1) * T;
1978 int border = bits & 15;
1979 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1980 float dx = tex.s * .0625f; // 16 images/row
1981 float dy = tex.t * .5f ; // 2 images/column
1523 1982
1983 if (tex.name)
1984 {
1985 // this time avoiding texture state changes
1986 // save gobs of state changes.
1987 if (key.texname != tex.name)
1988 {
1524 glEnd (); 1989 glEnd ();
1525 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1990 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1526 glBegin (GL_QUADS); 1991 glBegin (GL_QUADS);
1992 }
1527 1993
1994 if (border)
1995 {
1996 float ox = border * dx;
1997
1998 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1999 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2000 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2001 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2002 }
2003
2004 if (corner)
2005 {
2006 float ox = corner * dx;
2007
1528 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2008 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1529 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2009 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1530 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2010 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1531 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2011 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2012 }
2013 }
2014 }
1532 } 2015 }
1533 } 2016 }
1534 }
1535 } 2017 }
1536 2018
1537 glEnd (); 2019 glEnd ();
1538
1539 glDisable (GL_TEXTURE_2D); 2020 glDisable (GL_TEXTURE_2D);
2021 key.texname = -1;
2022 }
2023
2024 hv_clear (smooth);
2025 }
2026
1540 glDisable (GL_BLEND); 2027 glDisable (GL_BLEND);
2028 rc_free (rc);
1541 2029
1542 // top layer: overlays such as the health bar 2030 // top layer: overlays such as the health bar
1543 for (y = 0; y < sh; y++) 2031 for (y = 0; y < sh; y++)
1544 if (0 <= y + vy && y + vy < self->rows) 2032 if (0 <= y + my && y + my < self->rows)
1545 { 2033 {
1546 maprow *row = self->row + (y + vy); 2034 maprow *row = self->row + (y + my);
1547 2035
1548 for (x = 0; x < sw; x++) 2036 for (x = 0; x < sw; x++)
1549 if (row->c0 <= x + vx && x + vx < row->c1) 2037 if (row->c0 <= x + mx && x + mx < row->c1)
1550 { 2038 {
1551 mapcell *cell = row->col + (x + vx - row->c0); 2039 mapcell *cell = row->col + (x + mx - row->c0);
1552 2040
1553 int px = x * 32; 2041 int px = x * T;
1554 int py = y * 32; 2042 int py = y * T;
1555 2043
1556 if (cell->stat_hp) 2044 if (cell->stat_hp)
1557 { 2045 {
1558 int width = cell->stat_width * 32; 2046 int width = cell->stat_width * T;
1559 int thick = sh / 28 + 1 + cell->stat_width; 2047 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1560 2048
1561 glColor3ub (0, 0, 0); 2049 glColor3ub (0, 0, 0);
1562 glRectf (px + 1, py - thick - 2, 2050 glRectf (px + 1, py - thick - 2,
1563 px + width - 1, py); 2051 px + width - 1, py);
1564 2052
1630 glDisable (GL_BLEND); 2118 glDisable (GL_BLEND);
1631 glDisable (GL_TEXTURE_2D); 2119 glDisable (GL_TEXTURE_2D);
1632} 2120}
1633 2121
1634void 2122void
1635fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2123fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1636 PPCODE: 2124 PPCODE:
1637{ 2125{
1638 int vx, vy;
1639 int x, y; 2126 int x, y;
2127 int sw1 = sw + 2;
2128 int sh1 = sh + 2;
2129 int sh3 = sh * 3;
1640 int sw4 = (sw + 3) & ~3; 2130 int sw34 = (sw * 3 + 3) & ~3;
2131 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1641 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2132 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1642 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2133 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1643 2134
1644 memset (darkness, 255, sw4 * sh);
1645 SvPOK_only (darkness_sv); 2135 SvPOK_only (darkness3_sv);
1646 SvCUR_set (darkness_sv, sw4 * sh); 2136 SvCUR_set (darkness3_sv, sw34 * sh3);
1647 2137
1648 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2138 mx += self->x - 1;
1649 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2139 my += self->y - 1;
1650 2140
2141 memset (darkness1, 255, sw1 * sh1);
2142
1651 for (y = 0; y < sh; y++) 2143 for (y = 0; y < sh1; y++)
1652 if (0 <= y + vy && y + vy < self->rows) 2144 if (0 <= y + my && y + my < self->rows)
1653 { 2145 {
1654 maprow *row = self->row + (y + vy); 2146 maprow *row = self->row + (y + my);
1655 2147
1656 for (x = 0; x < sw; x++) 2148 for (x = 0; x < sw1; x++)
1657 if (row->c0 <= x + vx && x + vx < row->c1) 2149 if (row->c0 <= x + mx && x + mx < row->c1)
1658 { 2150 {
1659 mapcell *cell = row->col + (x + vx - row->c0); 2151 mapcell *cell = row->col + (x + mx - row->c0);
1660 2152
1661 darkness[y * sw4 + x] = cell->darkness 2153 darkness1 [y * sw1 + x] = cell->darkness
1662 ? 255 - (cell->darkness - 1) 2154 ? 255 - (cell->darkness - 1)
1663 : 255 - FOW_DARKNESS; 2155 : 255 - FOW_DARKNESS;
1664 } 2156 }
1665 } 2157 }
1666 2158
2159 for (y = 0; y < sh; ++y)
2160 for (x = 0; x < sw; ++x)
2161 {
2162 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2163 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2164 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2165 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2166 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2167 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2168 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2169 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2170 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2171
2172 uint8_t r11 = (d11 + d21 + d12) / 3;
2173 uint8_t r21 = d21;
2174 uint8_t r31 = (d21 + d31 + d32) / 3;
2175
2176 uint8_t r12 = d12;
2177 uint8_t r22 = d22;
2178 uint8_t r32 = d32;
2179
2180 uint8_t r13 = (d13 + d23 + d12) / 3;
2181 uint8_t r23 = d23;
2182 uint8_t r33 = (d23 + d33 + d32) / 3;
2183
2184 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2185 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2187 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2188 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2190 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2191 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2193 }
2194
2195 free (darkness1);
2196
1667 EXTEND (SP, 3); 2197 EXTEND (SP, 3);
1668 PUSHs (sv_2mortal (newSViv (sw4))); 2198 PUSHs (sv_2mortal (newSViv (sw34)));
1669 PUSHs (sv_2mortal (newSViv (sh))); 2199 PUSHs (sv_2mortal (newSViv (sh3)));
1670 PUSHs (darkness_sv); 2200 PUSHs (darkness3_sv);
1671} 2201}
1672 2202
1673SV * 2203SV *
1674get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2204get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1675 CODE: 2205 CODE:
1704 if (row && row->c0 <= x && x < row->c1) 2234 if (row && row->c0 <= x && x < row->c1)
1705 { 2235 {
1706 mapcell *cell = row->col + (x - row->c0); 2236 mapcell *cell = row->col + (x - row->c0);
1707 uint8_t flags = 0; 2237 uint8_t flags = 0;
1708 2238
1709 if (cell->face [0]) flags |= 1; 2239 if (cell->tile [0]) flags |= 1;
1710 if (cell->face [1]) flags |= 2; 2240 if (cell->tile [1]) flags |= 2;
1711 if (cell->face [2]) flags |= 4; 2241 if (cell->tile [2]) flags |= 4;
1712 2242
1713 *data++ = flags; 2243 *data++ = flags;
1714 2244
1715 if (flags & 1) 2245 if (flags & 1)
1716 { 2246 {
2247 tileid tile = cell->tile [0];
1717 *data++ = cell->face [0] >> 8; 2248 *data++ = tile >> 8;
1718 *data++ = cell->face [0]; 2249 *data++ = tile;
1719 } 2250 }
1720 2251
1721 if (flags & 2) 2252 if (flags & 2)
1722 { 2253 {
2254 tileid tile = cell->tile [1];
1723 *data++ = cell->face [1] >> 8; 2255 *data++ = tile >> 8;
1724 *data++ = cell->face [1]; 2256 *data++ = tile;
1725 } 2257 }
1726 2258
1727 if (flags & 4) 2259 if (flags & 4)
1728 { 2260 {
2261 tileid tile = cell->tile [2];
1729 *data++ = cell->face [2] >> 8; 2262 *data++ = tile >> 8;
1730 *data++ = cell->face [2]; 2263 *data++ = tile;
1731 } 2264 }
1732 } 2265 }
1733 else 2266 else
1734 *data++ = 0; 2267 *data++ = 0;
1735 } 2268 }
1749 int x, y, z; 2282 int x, y, z;
1750 int w, h; 2283 int w, h;
1751 int x1, y1; 2284 int x1, y1;
1752 2285
1753 if (*data++ != 0) 2286 if (*data++ != 0)
1754 return; /* version mismatch */ 2287 XSRETURN_EMPTY; /* version mismatch */
1755 2288
1756 w = *data++ << 8; w |= *data++; 2289 w = *data++ << 8; w |= *data++;
1757 h = *data++ << 8; h |= *data++; 2290 h = *data++ << 8; h |= *data++;
1758 2291
1759 // we need to do this 'cause we don't keep an absolute coord system for rows 2292 // we need to do this 'cause we don't keep an absolute coord system for rows
1775 { 2308 {
1776 uint8_t flags = *data++; 2309 uint8_t flags = *data++;
1777 2310
1778 if (flags) 2311 if (flags)
1779 { 2312 {
1780 mapface face[3] = { 0, 0, 0 };
1781
1782 mapcell *cell = row_get_cell (row, x); 2313 mapcell *cell = row_get_cell (row, x);
2314 tileid tile[3] = { 0, 0, 0 };
1783 2315
1784 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2316 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1785 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2317 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1786 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2318 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1787 2319
1788 if (cell->darkness == 0) 2320 if (cell->darkness == 0)
1789 { 2321 {
1790 cell->darkness = 0; 2322 cell->darkness = 0;
1791 2323
1792 for (z = 0; z <= 2; z++) 2324 for (z = 0; z <= 2; z++)
1793 { 2325 {
1794 cell->face[z] = face[z]; 2326 tileid t = tile [z];
1795 2327
1796 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2328 if (t >= self->texs || (t && !self->tex [t].name))
2329 {
1797 XPUSHs (sv_2mortal (newSViv (face[z]))); 2330 XPUSHs (sv_2mortal (newSViv (t)));
2331 need_texid (self, t);
2332 }
2333
2334 cell->tile [z] = t;
1798 } 2335 }
1799 } 2336 }
1800 } 2337 }
1801 } 2338 }
1802 } 2339 }
1803} 2340}
1804 2341
2342MODULE = CFPlus PACKAGE = CFPlus::RW
2343
2344CFPlus::RW
2345new (SV *class, SV *data_sv)
2346 CODE:
2347{
2348 STRLEN datalen;
2349 char *data = SvPVbyte (data_sv, datalen);
2350
2351 RETVAL = SDL_RWFromConstMem (data, datalen);
2352}
2353 OUTPUT:
2354 RETVAL
2355
2356CFPlus::RW
2357new_from_file (SV *class, const char *path, const char *mode = "rb")
2358 CODE:
2359 RETVAL = SDL_RWFromFile (path, mode);
2360 OUTPUT:
2361 RETVAL
2362
2363# fails on win32:
2364# CFPlus.xs(2268) : error C2059: syntax error : '('
2365#void
2366#close (CFPlus::RW self)
2367# CODE:
2368# (self->(close)) (self);
2369
2370MODULE = CFPlus PACKAGE = CFPlus::Channel
2371
2372PROTOTYPES: DISABLE
2373
2374CFPlus::Channel
2375find ()
2376 CODE:
2377{
2378 RETVAL = Mix_GroupAvailable (-1);
2379
2380 if (RETVAL < 0)
2381 {
2382 RETVAL = Mix_GroupOldest (-1);
2383
2384 if (RETVAL < 0)
2385 XSRETURN_UNDEF;
2386
2387 Mix_HaltChannel (RETVAL);
2388 }
2389
2390 Mix_UnregisterAllEffects (RETVAL);
2391 Mix_Volume (RETVAL, 128);
2392}
2393 OUTPUT:
2394 RETVAL
2395
2396void
2397halt (CFPlus::Channel self)
2398 CODE:
2399 Mix_HaltChannel (self);
2400
2401void
2402expire (CFPlus::Channel self, int ticks = -1)
2403 CODE:
2404 Mix_ExpireChannel (self, ticks);
2405
2406void
2407fade_out (CFPlus::Channel self, int ticks = -1)
2408 CODE:
2409 Mix_FadeOutChannel (self, ticks);
2410
2411int
2412volume (CFPlus::Channel self, int volume)
2413 CODE:
2414 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2415 OUTPUT:
2416 RETVAL
2417
2418void
2419unregister_all_effects (CFPlus::Channel self)
2420 CODE:
2421 Mix_UnregisterAllEffects (self);
2422
2423void
2424set_panning (CFPlus::Channel self, int left, int right)
2425 CODE:
2426 left = CLAMP (left , 0, 255);
2427 right = CLAMP (right, 0, 255);
2428 Mix_SetPanning (self, left, right);
2429
2430void
2431set_distance (CFPlus::Channel self, int distance)
2432 CODE:
2433 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2434
2435void
2436set_position (CFPlus::Channel self, int angle, int distance)
2437 CODE:
2438
2439void
2440set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2441 CODE:
2442{
2443 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2444 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2445 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2446}
2447
2448void
2449set_reverse_stereo (CFPlus::Channel self, int flip)
2450 CODE:
2451 Mix_SetReverseStereo (self, flip);
2452
1805MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2453MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1806 2454
2455PROTOTYPES: DISABLE
2456
1807CFPlus::MixChunk 2457CFPlus::MixChunk
1808new_from_file (SV *class, char *path) 2458new (SV *class, CFPlus::RW rwops)
1809 CODE: 2459 CODE:
1810 RETVAL = Mix_LoadWAV (path); 2460 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1811 OUTPUT: 2461 OUTPUT:
1812 RETVAL 2462 RETVAL
1813 2463
1814void 2464void
1815DESTROY (CFPlus::MixChunk self) 2465DESTROY (CFPlus::MixChunk self)
1817 Mix_FreeChunk (self); 2467 Mix_FreeChunk (self);
1818 2468
1819int 2469int
1820volume (CFPlus::MixChunk self, int volume = -1) 2470volume (CFPlus::MixChunk self, int volume = -1)
1821 CODE: 2471 CODE:
2472 if (items > 1)
2473 volume = CLAMP (volume, 0, 128);
1822 RETVAL = Mix_VolumeChunk (self, volume); 2474 RETVAL = Mix_VolumeChunk (self, volume);
1823 OUTPUT: 2475 OUTPUT:
1824 RETVAL 2476 RETVAL
1825 2477
1826int 2478CFPlus::Channel
1827play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2479play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1828 CODE: 2480 CODE:
2481{
1829 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2482 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2483
2484 if (RETVAL < 0)
2485 XSRETURN_UNDEF;
2486
2487 if (channel < 0)
2488 {
2489 Mix_UnregisterAllEffects (RETVAL);
2490 Mix_Volume (RETVAL, 128);
2491 }
2492}
1830 OUTPUT: 2493 OUTPUT:
1831 RETVAL 2494 RETVAL
1832 2495
1833MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2496MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1834 2497
1835int 2498int
1836volume (int volume = -1) 2499volume (int volume = -1)
2500 PROTOTYPE: ;$
1837 CODE: 2501 CODE:
2502 if (items > 0)
2503 volume = CLAMP (volume, 0, 128);
1838 RETVAL = Mix_VolumeMusic (volume); 2504 RETVAL = Mix_VolumeMusic (volume);
1839 OUTPUT: 2505 OUTPUT:
1840 RETVAL 2506 RETVAL
1841 2507
2508void
2509fade_out (int ms)
2510 CODE:
2511 Mix_FadeOutMusic (ms);
2512
2513void
2514halt ()
2515 CODE:
2516 Mix_HaltMusic ();
2517
1842CFPlus::MixMusic 2518CFPlus::MixMusic
1843new_from_file (SV *class, char *path) 2519new (SV *class, CFPlus::RW rwops)
1844 CODE: 2520 CODE:
1845 RETVAL = Mix_LoadMUS (path); 2521 RETVAL = Mix_LoadMUS_RW (rwops);
1846 OUTPUT: 2522 OUTPUT:
1847 RETVAL 2523 RETVAL
1848 2524
1849void 2525void
1850DESTROY (CFPlus::MixMusic self) 2526DESTROY (CFPlus::MixMusic self)
1856 CODE: 2532 CODE:
1857 RETVAL = Mix_PlayMusic (self, loops); 2533 RETVAL = Mix_PlayMusic (self, loops);
1858 OUTPUT: 2534 OUTPUT:
1859 RETVAL 2535 RETVAL
1860 2536
2537void
2538fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2539 CODE:
2540 Mix_FadeInMusicPos (self, loops, ms, position);
2541
1861MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2542MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2543
2544PROTOTYPES: ENABLE
1862 2545
1863BOOT: 2546BOOT:
1864{ 2547{
1865 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2548 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1866 static const struct { 2549 static const struct {
1867 const char *name; 2550 const char *name;
1868 IV iv; 2551 IV iv;
1869 } *civ, const_iv[] = { 2552 } *civ, const_iv[] = {
1870# define const_iv(name) { # name, (IV)name } 2553# define const_iv(name) { # name, (IV)name }
2554 const_iv (GL_VENDOR),
2555 const_iv (GL_VERSION),
2556 const_iv (GL_EXTENSIONS),
1871 const_iv (GL_COLOR_MATERIAL), 2557 const_iv (GL_COLOR_MATERIAL),
1872 const_iv (GL_SMOOTH), 2558 const_iv (GL_SMOOTH),
1873 const_iv (GL_FLAT), 2559 const_iv (GL_FLAT),
1874 const_iv (GL_DITHER), 2560 const_iv (GL_DITHER),
1875 const_iv (GL_BLEND), 2561 const_iv (GL_BLEND),
1879 const_iv (GL_ALPHA_TEST), 2565 const_iv (GL_ALPHA_TEST),
1880 const_iv (GL_NORMALIZE), 2566 const_iv (GL_NORMALIZE),
1881 const_iv (GL_RESCALE_NORMAL), 2567 const_iv (GL_RESCALE_NORMAL),
1882 const_iv (GL_FRONT), 2568 const_iv (GL_FRONT),
1883 const_iv (GL_BACK), 2569 const_iv (GL_BACK),
2570 const_iv (GL_AUX0),
1884 const_iv (GL_AND), 2571 const_iv (GL_AND),
1885 const_iv (GL_ONE), 2572 const_iv (GL_ONE),
1886 const_iv (GL_ZERO), 2573 const_iv (GL_ZERO),
1887 const_iv (GL_SRC_ALPHA), 2574 const_iv (GL_SRC_ALPHA),
1888 const_iv (GL_DST_ALPHA), 2575 const_iv (GL_DST_ALPHA),
1901 const_iv (GL_INTENSITY), 2588 const_iv (GL_INTENSITY),
1902 const_iv (GL_LUMINANCE), 2589 const_iv (GL_LUMINANCE),
1903 const_iv (GL_LUMINANCE_ALPHA), 2590 const_iv (GL_LUMINANCE_ALPHA),
1904 const_iv (GL_FLOAT), 2591 const_iv (GL_FLOAT),
1905 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2592 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2593 const_iv (GL_COMPRESSED_ALPHA_ARB),
2594 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2595 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2597 const_iv (GL_COMPRESSED_RGB_ARB),
2598 const_iv (GL_COMPRESSED_RGBA_ARB),
1906 const_iv (GL_COMPILE), 2599 const_iv (GL_COMPILE),
2600 const_iv (GL_PROXY_TEXTURE_1D),
2601 const_iv (GL_PROXY_TEXTURE_2D),
1907 const_iv (GL_TEXTURE_1D), 2602 const_iv (GL_TEXTURE_1D),
1908 const_iv (GL_TEXTURE_2D), 2603 const_iv (GL_TEXTURE_2D),
1909 const_iv (GL_TEXTURE_ENV), 2604 const_iv (GL_TEXTURE_ENV),
1910 const_iv (GL_TEXTURE_MAG_FILTER), 2605 const_iv (GL_TEXTURE_MAG_FILTER),
1911 const_iv (GL_TEXTURE_MIN_FILTER), 2606 const_iv (GL_TEXTURE_MIN_FILTER),
1932 const_iv (GL_COLOR_LOGIC_OP), 2627 const_iv (GL_COLOR_LOGIC_OP),
1933 const_iv (GL_SEPARABLE_2D), 2628 const_iv (GL_SEPARABLE_2D),
1934 const_iv (GL_CONVOLUTION_2D), 2629 const_iv (GL_CONVOLUTION_2D),
1935 const_iv (GL_CONVOLUTION_BORDER_MODE), 2630 const_iv (GL_CONVOLUTION_BORDER_MODE),
1936 const_iv (GL_CONSTANT_BORDER), 2631 const_iv (GL_CONSTANT_BORDER),
2632 const_iv (GL_POINTS),
1937 const_iv (GL_LINES), 2633 const_iv (GL_LINES),
1938 const_iv (GL_LINE_STRIP), 2634 const_iv (GL_LINE_STRIP),
1939 const_iv (GL_LINE_LOOP), 2635 const_iv (GL_LINE_LOOP),
1940 const_iv (GL_QUADS), 2636 const_iv (GL_QUADS),
1941 const_iv (GL_QUAD_STRIP), 2637 const_iv (GL_QUAD_STRIP),
1942 const_iv (GL_TRIANGLES), 2638 const_iv (GL_TRIANGLES),
1943 const_iv (GL_TRIANGLE_STRIP), 2639 const_iv (GL_TRIANGLE_STRIP),
1944 const_iv (GL_TRIANGLE_FAN), 2640 const_iv (GL_TRIANGLE_FAN),
2641 const_iv (GL_POLYGON),
1945 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2642 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2643 const_iv (GL_POINT_SMOOTH_HINT),
2644 const_iv (GL_LINE_SMOOTH_HINT),
2645 const_iv (GL_POLYGON_SMOOTH_HINT),
2646 const_iv (GL_GENERATE_MIPMAP_HINT),
2647 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1946 const_iv (GL_FASTEST), 2648 const_iv (GL_FASTEST),
2649 const_iv (GL_DONT_CARE),
2650 const_iv (GL_NICEST),
1947 const_iv (GL_V2F), 2651 const_iv (GL_V2F),
1948 const_iv (GL_V3F), 2652 const_iv (GL_V3F),
1949 const_iv (GL_T2F_V3F), 2653 const_iv (GL_T2F_V3F),
1950 const_iv (GL_T2F_N3F_V3F), 2654 const_iv (GL_T2F_N3F_V3F),
1951# undef const_iv 2655# undef const_iv
1952 }; 2656 };
1953 2657
1954 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2658 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1955 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2659 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2660
2661 texture_av = newAV ();
2662 AvREAL_off (texture_av);
1956} 2663}
2664
2665void
2666disable_GL_EXT_blend_func_separate ()
2667 CODE:
2668 gl.BlendFuncSeparate = 0;
2669 gl.BlendFuncSeparateEXT = 0;
1957 2670
1958char * 2671char *
1959gl_vendor () 2672gl_vendor ()
1960 CODE: 2673 CODE:
1961 RETVAL = (char *)glGetString (GL_VENDOR); 2674 RETVAL = (char *)glGetString (GL_VENDOR);
1974 CODE: 2687 CODE:
1975 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2688 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1976 OUTPUT: 2689 OUTPUT:
1977 RETVAL 2690 RETVAL
1978 2691
2692const char *glGetString (GLenum pname)
2693
2694GLint glGetInteger (GLenum pname)
2695 CODE:
2696 glGetIntegerv (pname, &RETVAL);
2697 OUTPUT:
2698 RETVAL
2699
2700GLdouble glGetDouble (GLenum pname)
2701 CODE:
2702 glGetDoublev (pname, &RETVAL);
2703 OUTPUT:
2704 RETVAL
2705
1979int glGetError () 2706int glGetError ()
1980 2707
1981void glFinish () 2708void glFinish ()
1982 2709
1983void glClear (int mask) 2710void glClear (int mask)
2020# near_ and far_ are due to microsofts buggy "c" compiler 2747# near_ and far_ are due to microsofts buggy "c" compiler
2021void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2748void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2022 2749
2023# near_ and far_ are due to microsofts buggy "c" compiler 2750# near_ and far_ are due to microsofts buggy "c" compiler
2024void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2751void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2752
2753PROTOTYPES: DISABLE
2025 2754
2026void glViewport (int x, int y, int width, int height) 2755void glViewport (int x, int y, int width, int height)
2027 2756
2028void glScissor (int x, int y, int width, int height) 2757void glScissor (int x, int y, int width, int height)
2029 2758
2037 2766
2038void glRotate (float angle, float x, float y, float z) 2767void glRotate (float angle, float x, float y, float z)
2039 CODE: 2768 CODE:
2040 glRotatef (angle, x, y, z); 2769 glRotatef (angle, x, y, z);
2041 2770
2042void glBegin (int mode)
2043
2044void glEnd ()
2045
2046void glColor (float r, float g, float b, float a = 1.0) 2771void glColor (float r, float g, float b, float a = 1.0)
2047 PROTOTYPE: @
2048 ALIAS: 2772 ALIAS:
2049 glColor_premultiply = 1 2773 glColor_premultiply = 1
2050 CODE: 2774 CODE:
2051 if (ix) 2775 if (ix)
2052 { 2776 {
2055 b *= a; 2779 b *= a;
2056 } 2780 }
2057 // microsoft visual "c" rounds instead of truncating... 2781 // microsoft visual "c" rounds instead of truncating...
2058 glColor4f (r, g, b, a); 2782 glColor4f (r, g, b, a);
2059 2783
2060void glInterleavedArrays (int format, int stride, char *data)
2061
2062void glDrawElements (int mode, int count, int type, char *indices)
2063
2064# 1.2 void glDrawRangeElements (int mode, int start, int end
2065
2066void glRasterPos (float x, float y, float z = 0.) 2784void glRasterPos (float x, float y, float z = 0.)
2067 CODE: 2785 CODE:
2068 glRasterPos3f (0, 0, z); 2786 glRasterPos3f (0, 0, z);
2069 glBitmap (0, 0, 0, 0, x, y, 0); 2787 glBitmap (0, 0, 0, 0, x, y, 0);
2070 2788
2074 2792
2075void glTexCoord (float s, float t) 2793void glTexCoord (float s, float t)
2076 CODE: 2794 CODE:
2077 glTexCoord2f (s, t); 2795 glTexCoord2f (s, t);
2078 2796
2797void glRect (float x1, float y1, float x2, float y2)
2798 CODE:
2799 glRectf (x1, y1, x2, y2);
2800
2801void glRect_lineloop (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glBegin (GL_LINE_LOOP);
2804 glVertex2f (x1, y1);
2805 glVertex2f (x2, y1);
2806 glVertex2f (x2, y2);
2807 glVertex2f (x1, y2);
2808 glEnd ();
2809
2810PROTOTYPES: ENABLE
2811
2812void glBegin (int mode)
2813
2814void glEnd ()
2815
2816void glPointSize (GLfloat size)
2817
2818void glLineWidth (GLfloat width)
2819
2820void glInterleavedArrays (int format, int stride, char *data)
2821
2822void glDrawElements (int mode, int count, int type, char *indices)
2823
2824# 1.2 void glDrawRangeElements (int mode, int start, int end
2825
2079void glTexEnv (int target, int pname, float param) 2826void glTexEnv (int target, int pname, float param)
2080 CODE: 2827 CODE:
2081 glTexEnvf (target, pname, param); 2828 glTexEnvf (target, pname, param);
2082 2829
2083void glTexParameter (int target, int pname, float param) 2830void glTexParameter (int target, int pname, float param)
2105 2852
2106void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2853void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2107 2854
2108void glDrawPixels (int width, int height, int format, int type, char *pixels) 2855void glDrawPixels (int width, int height, int format, int type, char *pixels)
2109 2856
2857void glPixelZoom (float x, float y)
2858
2110void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2859void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2111 2860
2112int glGenTexture () 2861int glGenTexture ()
2113 CODE: 2862 CODE:
2114{ 2863 RETVAL = gen_texture ();
2115 GLuint name;
2116 glGenTextures (1, &name);
2117 RETVAL = name;
2118}
2119 OUTPUT: 2864 OUTPUT:
2120 RETVAL 2865 RETVAL
2121 2866
2122void glDeleteTexture (int name) 2867void glDeleteTexture (int name)
2123 CODE: 2868 CODE:
2124{
2125 GLuint name_ = name;
2126 glDeleteTextures (1, &name_); 2869 del_texture (name);
2127} 2870
2128
2129int glGenList () 2871int glGenList ()
2130 CODE: 2872 CODE:
2131 RETVAL = glGenLists (1); 2873 RETVAL = glGenLists (1);
2132 OUTPUT: 2874 OUTPUT:
2133 RETVAL 2875 RETVAL
2140 2882
2141void glEndList () 2883void glEndList ()
2142 2884
2143void glCallList (int list) 2885void glCallList (int list)
2144 2886
2887MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2888
2889PROTOTYPES: DISABLE
2890
2891void
2892find_widget (SV *self, NV x, NV y)
2893 PPCODE:
2894{
2895 if (within_widget (self, x, y))
2896 XPUSHs (self);
2897}
2898
2899BOOT:
2900{
2901 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2902
2903 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2904 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2905 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2906 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2907}
2908
2909void
2910draw (SV *self)
2911 CODE:
2912{
2913 HV *hv;
2914 SV **svp;
2915 NV x, y, w, h;
2916 SV *draw_x_sv = GvSV (draw_x_gv);
2917 SV *draw_y_sv = GvSV (draw_y_gv);
2918 SV *draw_w_sv = GvSV (draw_w_gv);
2919 SV *draw_h_sv = GvSV (draw_h_gv);
2920 double draw_x, draw_y;
2921
2922 if (!SvROK (self))
2923 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2924
2925 hv = (HV *)SvRV (self);
2926
2927 if (SvTYPE (hv) != SVt_PVHV)
2928 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2929
2930 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2932
2933 if (!h || !w)
2934 XSRETURN_EMPTY;
2935
2936 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2937 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2938
2939 draw_x = SvNV (draw_x_sv) + x;
2940 draw_y = SvNV (draw_y_sv) + y;
2941
2942 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2943 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2944 XSRETURN_EMPTY;
2945
2946 sv_setnv (draw_x_sv, draw_x);
2947 sv_setnv (draw_y_sv, draw_y);
2948
2949 glPushMatrix ();
2950 glTranslated (x, y, 0);
2951
2952 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2953 {
2954 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2955
2956 if (svp && SvTRUE (*svp))
2957 {
2958 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2959 glEnable (GL_BLEND);
2960 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2961 glBegin (GL_QUADS);
2962 glVertex2f (0, 0);
2963 glVertex2f (w, 0);
2964 glVertex2f (w, h);
2965 glVertex2f (0, h);
2966 glEnd ();
2967 glDisable (GL_BLEND);
2968 }
2969 }
2970#if 0
2971 // draw borders, for debugging
2972 glPushMatrix ();
2973 glColor4f (1., 1., 0., 1.);
2974 glTranslatef (.5, .5, 0.);
2975 glBegin (GL_LINE_LOOP);
2976 glVertex2f (0 , 0);
2977 glVertex2f (w - 1, 0);
2978 glVertex2f (w - 1, h - 1);
2979 glVertex2f (0 , h - 1);
2980 glEnd ();
2981 glPopMatrix ();
2982#endif
2983 PUSHMARK (SP);
2984 XPUSHs (self);
2985 PUTBACK;
2986 call_method ("_draw", G_VOID | G_DISCARD);
2987 SPAGAIN;
2988
2989 glPopMatrix ();
2990
2991 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2992 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2993}
2994

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