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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.157 by root, Sun Oct 1 14:48:50 2006 UTC vs.
Revision 1.245 by root, Fri Dec 28 15:05:20 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
16#endif 27#endif
17 28
29#include <assert.h>
18#include <math.h> 30#include <math.h>
19#include <string.h> 31#include <string.h>
20#include <stdio.h> 32#include <stdio.h>
21#include <stdlib.h> 33#include <stdlib.h>
22 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
23#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
24#include <SDL_endian.h> 39#include <SDL_endian.h>
25#include <SDL_image.h> 40#include <SDL_image.h>
26#include <SDL_mixer.h> 41#include <SDL_mixer.h>
27#include <SDL_opengl.h> 42#include <SDL_opengl.h>
28 43
37# include <sys/types.h> 52# include <sys/types.h>
38# include <sys/socket.h> 53# include <sys/socket.h>
39# include <netinet/in.h> 54# include <netinet/in.h>
40# include <netinet/tcp.h> 55# include <netinet/tcp.h>
41# include <inttypes.h> 56# include <inttypes.h>
42#else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 57#endif
50 58
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 60
53#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
54 62
55#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
61# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else 70#else
63# define PARACHUTE 0 71# define PARACHUTE 0
64#endif 72#endif
65 73
74static AV *texture_av;
75
66static struct 76static struct
67{ 77{
68#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 79#include "glfunc.h"
70#undef GL_FUNC 80#undef GL_FUNC
71} gl; 81} gl;
72 82
83static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 85{
75 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 90 else
80 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
81} 92}
82 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
83#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
84 120
85#include "pango-font.c" 121#include "pango-font.c"
86#include "pango-fontmap.c" 122#include "pango-fontmap.c"
87#include "pango-render.c" 123#include "pango-render.c"
88 124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *DC__MixMusic;
91 129
92typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *DC__Font;
93 131
94static int 132static int
95shape_attr_p (PangoLayoutRun *run) 133shape_attr_p (PangoLayoutRun *run)
96{ 134{
97 GSList *attrs = run->item->analysis.extra_attrs; 135 GSList *attrs = run->item->analysis.extra_attrs;
111 149
112typedef struct cf_layout { 150typedef struct cf_layout {
113 PangoLayout *pl; 151 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
115 int base_height; 153 int base_height;
116 CFPlus__Font font; 154 DC__Font font;
155 rc_t *rc;
117} *CFPlus__Layout; 156} *DC__Layout;
118 157
119static CFPlus__Font default_font; 158static DC__Font default_font;
120static PangoContext *opengl_context; 159static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
122 161
123static void 162static void
124substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
129#endif 168#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 170}
132 171
133static void 172static void
134layout_update_font (CFPlus__Layout self) 173layout_update_font (DC__Layout self)
135{ 174{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
138 */ 177 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
143 182
144 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
145} 184}
146 185
147static void 186static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 188{
150 PangoRectangle rect; 189 PangoRectangle rect;
151 190
152 // get_pixel_* wrongly rounds down 191 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 192 pango_layout_get_extents (self->pl, 0, &rect);
160 199
161 *w = rect.width; 200 *w = rect.width;
162 *h = rect.height; 201 *h = rect.height;
163} 202}
164 203
204typedef uint16_t tileid;
165typedef uint16_t mapface; 205typedef uint16_t faceid;
166 206
167typedef struct { 207typedef struct {
168 GLint name; 208 GLuint name;
169 int w, h; 209 int w, h;
170 float s, t; 210 float s, t;
171 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
172} maptex; 214} maptex;
173 215
174typedef struct { 216typedef struct {
175 uint32_t player; 217 uint32_t player;
176 mapface face[3]; 218 tileid tile[3];
177 uint16_t darkness; 219 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 221} mapcell;
180 222
181typedef struct { 223typedef struct {
182 int32_t c0, c1; 224 int32_t c0, c1;
183 mapcell *col; 225 mapcell *col;
184} maprow; 226} maprow;
185 227
186typedef struct map { 228typedef struct map {
187 int x, y, w, h; 229 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 231 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 232 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 233
195 int32_t rows; 234 int32_t rows;
196 maprow *row; 235 maprow *row;
197} *CFPlus__Map; 236} *DC__Map;
198 237
199static char * 238static char *
200prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
201{ 240{
202 char *p; 241 char *p;
219} 258}
220 259
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
224static maprow * 283static maprow *
225map_get_row (CFPlus__Map self, int y) 284map_get_row (DC__Map self, int y)
226{ 285{
227 if (0 > y) 286 if (0 > y)
228 { 287 {
229 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
268 327
269 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
270} 329}
271 330
272static mapcell * 331static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
274{ 333{
275 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
276} 335}
277 336
278static void 337static void
279map_clear (CFPlus__Map self) 338map_clear (DC__Map self)
280{ 339{
281 int r; 340 int r;
282 341
283 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
292 self->row = 0; 351 self->row = 0;
293 self->rows = 0; 352 self->rows = 0;
294} 353}
295 354
296static void 355static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 357{
299 int x, y; 358 int x, y;
300 maprow *row; 359 maprow *row;
301 mapcell *cell; 360 mapcell *cell;
302 361
322 cell->player = 0; 381 cell->player = 0;
323 } 382 }
324 } 383 }
325} 384}
326 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
327static void 402static void
328music_finished (void) 403music_finished (void)
329{ 404{
330 SDL_UserEvent ev; 405 SDL_UserEvent ev;
331 406
365 n |= n >> 16; 440 n |= n >> 16;
366 441
367 return n + 1; 442 return n + 1;
368} 443}
369 444
370MODULE = CFPlus PACKAGE = CFPlus 445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
371 504
372PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
373 506
374BOOT: 507BOOT:
375{ 508{
376 HV *stash = gv_stashpv ("CFPlus", 1); 509 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 510 static const struct {
378 const char *name; 511 const char *name;
379 IV iv; 512 IV iv;
380 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
382 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
464 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 624
477 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
478 const_iv (KMOD_ALT),
479 const_iv (KMOD_META)
480# undef const_iv 626# undef const_iv
481 }; 627 };
482 628
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
486 641
487int 642int
488in_destruct () 643in_destruct ()
489 CODE: 644 CODE:
490 RETVAL = PL_main_cv == Nullcv; 645 RETVAL = PL_main_cv == Nullcv;
492 RETVAL 647 RETVAL
493 648
494NV floor (NV x) 649NV floor (NV x)
495 650
496NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
497 656
498void 657void
499pango_init () 658pango_init ()
500 CODE: 659 CODE:
501{ 660{
502 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
505} 664}
506 665
666char *
667SDL_GetError ()
668
507int 669int
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 671
510void 672void
511SDL_Quit () 673SDL_Quit ()
512 674
513void 675void
514SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
515 PPCODE: 677 PPCODE:
516{ 678{
517 SDL_Rect **m; 679 SDL_Rect **m;
518 680
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 685
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 688
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 693
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif 698#endif
537 699
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 701
543 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
544 while (*m) 703 while (*m)
545 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
546 AV *av = newAV (); 707 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
550 714
551 ++m; 715 ++m;
552 } 716 }
553} 717}
554 718
555char *
556SDL_GetError ()
557
558int 719int
559SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
561 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 733 );
734
564 if (RETVAL) 735 if (RETVAL)
565 { 736 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 741#include "glfunc.h"
569# undef GL_FUNC 742#undef GL_FUNC
570 } 743 }
744}
571 OUTPUT: 745 OUTPUT:
572 RETVAL 746 RETVAL
573 747
574void 748void
575SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
576 750
577char * 751char *
578SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
579 753
754int
755SDL_GetAppState ()
756
580void 757void
581SDL_PollEvent () 758poll_events ()
582 PPCODE: 759 PPCODE:
583{ 760{
584 SDL_Event ev; 761 SDL_Event ev;
585 762
586 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 765 {
588 HV *hv = newHV (); 766 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 768
591 switch (ev.type) 769 switch (ev.type)
593 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
594 case SDL_KEYUP: 772 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 778 break;
600 779
601 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 783 break;
605 784
606 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
614 break; 811 break;
615 812
616 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 827 break;
631 } 828 }
632 829
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 831 }
635} 832}
636 833
637int 834int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 836 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
642 839
643void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
644Mix_CloseAudio () 857Mix_CloseAudio ()
645 858
646int 859int
647Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
648 861
862const char *
863Mix_GetError ()
864
649void 865void
650lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
651 CODE: 867 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 869
656void 870void
657win32_proxy_info () 871win32_proxy_info ()
658 PPCODE: 872 PPCODE:
659{ 873{
660#ifdef _WIN32 874#ifdef _WIN32
661 INTERNET_PROXY_INFO proxyinfo;
662 char buffer[2048]; 875 char buffer[2048];
663 DWORD buflen; 876 DWORD buflen;
664 877
665 EXTEND (SP, 3); 878 EXTEND (SP, 3);
666 879
697 STRLEN image_len; 910 STRLEN image_len;
698 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
699 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
700 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
701 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
702 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
703 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
704 917
705 if (!rw) 918 if (!rw)
706 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
707 920
780void 993void
781error (char *message) 994error (char *message)
782 CODE: 995 CODE:
783 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
784#ifdef _WIN32 997#ifdef _WIN32
785 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
786#endif 999#endif
787 1000
788void 1001void
789fatal (char *message) 1002fatal (char *message)
790 CODE: 1003 CODE:
791 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
792#ifdef _WIN32 1005#ifdef _WIN32
793 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
794#endif 1007#endif
795 _exit (1); 1008 _exit (1);
796 1009
797void 1010void
798_exit (int retval) 1011_exit (int retval = 0)
799 CODE: 1012 CODE:
1013#ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
1015#else
800 _exit (retval); 1016 _exit (retval);
1017#endif
801 1018
802MODULE = CFPlus PACKAGE = CFPlus::Font 1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
803 1027
804CFPlus::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
1029
1030PROTOTYPES: DISABLE
1031
1032DC::Font
805new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
806 CODE: 1034 CODE:
807{ 1035{
808 int count; 1036 int count;
809 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
812} 1040}
813 OUTPUT: 1041 OUTPUT:
814 RETVAL 1042 RETVAL
815 1043
816void 1044void
817DESTROY (CFPlus::Font self) 1045DESTROY (DC::Font self)
818 CODE: 1046 CODE:
819 pango_font_description_free (self); 1047 pango_font_description_free (self);
820 1048
821void 1049void
822make_default (CFPlus::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
823 CODE: 1052 CODE:
824 default_font = self; 1053 default_font = self;
825 1054
826MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
827 1056
1057PROTOTYPES: DISABLE
1058
828void 1059void
829reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
830 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
831 tc_clear (); 1069 tc_restore ();
832 1070
833CFPlus::Layout 1071DC::Layout
834new (SV *class) 1072new (SV *class)
835 CODE: 1073 CODE:
836 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
837 1075
838 RETVAL->pl = pango_layout_new (opengl_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
840 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
841 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
842 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
843 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
844 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
845 1084
846 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
847 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
848 OUTPUT: 1087 OUTPUT:
849 RETVAL 1088 RETVAL
850 1089
851void 1090void
852DESTROY (CFPlus::Layout self) 1091DESTROY (DC::Layout self)
853 CODE: 1092 CODE:
854 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
855 Safefree (self); 1095 Safefree (self);
856 1096
857void 1097void
858set_text (CFPlus::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
859 CODE: 1099 CODE:
860{ 1100{
861 STRLEN textlen; 1101 STRLEN textlen;
862 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
863 1103
864 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
865} 1105}
866 1106
867void 1107void
868set_markup (CFPlus::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
869 CODE: 1109 CODE:
870{ 1110{
871 STRLEN textlen; 1111 STRLEN textlen;
872 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
873 1113
874 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
875} 1115}
876 1116
877void 1117void
878set_shapes (CFPlus::Layout self, ...) 1118set_shapes (DC::Layout self, ...)
879 CODE: 1119 CODE:
880{ 1120{
881 PangoAttrList *attrs = 0; 1121 PangoAttrList *attrs = 0;
882 const char *text = pango_layout_get_text (self->pl); 1122 const char *text = pango_layout_get_text (self->pl);
883 const char *pos = text; 1123 const char *pos = text;
918 if (attrs) 1158 if (attrs)
919 pango_layout_set_attributes (self->pl, attrs); 1159 pango_layout_set_attributes (self->pl, attrs);
920} 1160}
921 1161
922void 1162void
923get_shapes (CFPlus::Layout self) 1163get_shapes (DC::Layout self)
924 PPCODE: 1164 PPCODE:
925{ 1165{
926 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
927 1167
928 do 1168 do
943 1183
944 pango_layout_iter_free (iter); 1184 pango_layout_iter_free (iter);
945} 1185}
946 1186
947int 1187int
948has_wrapped (CFPlus::Layout self) 1188has_wrapped (DC::Layout self)
949 CODE: 1189 CODE:
950{ 1190{
951 int lines = 1; 1191 int lines = 1;
952 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
953 1193
958} 1198}
959 OUTPUT: 1199 OUTPUT:
960 RETVAL 1200 RETVAL
961 1201
962SV * 1202SV *
963get_text (CFPlus::Layout self) 1203get_text (DC::Layout self)
964 CODE: 1204 CODE:
965 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
966 sv_utf8_decode (RETVAL); 1206 sv_utf8_decode (RETVAL);
967 OUTPUT: 1207 OUTPUT:
968 RETVAL 1208 RETVAL
969 1209
970void 1210void
971set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
972 CODE: 1212 CODE:
973 self->r = r; 1213 self->r = r;
974 self->g = g; 1214 self->g = g;
975 self->b = b; 1215 self->b = b;
976 self->a = a; 1216 self->a = a;
977 1217
978void 1218void
979set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
980 CODE: 1220 CODE:
981 if (self->font != font) 1221 if (self->font != font)
982 { 1222 {
983 self->font = font; 1223 self->font = font;
984 layout_update_font (self); 1224 layout_update_font (self);
985 } 1225 }
986 1226
987void 1227void
988set_height (CFPlus::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
989 CODE: 1229 CODE:
990 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
991 { 1231 {
992 self->base_height = base_height; 1232 self->base_height = base_height;
993 layout_update_font (self); 1233 layout_update_font (self);
994 } 1234 }
995 1235
996void 1236void
997set_width (CFPlus::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
998 CODE: 1238 CODE:
999 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1000 1240
1001void 1241void
1002set_indent (CFPlus::Layout self, int indent) 1242set_indent (DC::Layout self, int indent)
1003 CODE: 1243 CODE:
1004 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1005 1245
1006void 1246void
1007set_spacing (CFPlus::Layout self, int spacing) 1247set_spacing (DC::Layout self, int spacing)
1008 CODE: 1248 CODE:
1009 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1010 1250
1011void 1251void
1012set_ellipsise (CFPlus::Layout self, int ellipsise) 1252set_ellipsise (DC::Layout self, int ellipsise)
1013 CODE: 1253 CODE:
1014 pango_layout_set_ellipsize (self->pl, 1254 pango_layout_set_ellipsize (self->pl,
1015 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1016 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1017 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1018 : PANGO_ELLIPSIZE_NONE 1258 : PANGO_ELLIPSIZE_NONE
1019 ); 1259 );
1020 1260
1021void 1261void
1022set_single_paragraph_mode (CFPlus::Layout self, int spm) 1262set_single_paragraph_mode (DC::Layout self, int spm)
1023 CODE: 1263 CODE:
1024 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1025 1265
1026void 1266void
1027size (CFPlus::Layout self) 1267size (DC::Layout self)
1028 PPCODE: 1268 PPCODE:
1029{ 1269{
1030 int w, h; 1270 int w, h;
1031 1271
1032 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
1035 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
1036 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
1037} 1277}
1038 1278
1039int 1279int
1040descent (CFPlus::Layout self) 1280descent (DC::Layout self)
1041 CODE: 1281 CODE:
1042{ 1282{
1043 PangoRectangle rect; 1283 PangoRectangle rect;
1044 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1045 pango_layout_line_get_pixel_extents (line, 0, &rect); 1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1047} 1287}
1048 OUTPUT: 1288 OUTPUT:
1049 RETVAL 1289 RETVAL
1050 1290
1051int 1291int
1052xy_to_index (CFPlus::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
1053 CODE: 1293 CODE:
1054{ 1294{
1055 int index, trailing; 1295 int index, trailing;
1056 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1057 RETVAL = index; 1297 RETVAL = index + trailing;
1058} 1298}
1059 OUTPUT: 1299 OUTPUT:
1060 RETVAL 1300 RETVAL
1061 1301
1062void 1302void
1063cursor_pos (CFPlus::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
1064 PPCODE: 1304 PPCODE:
1065{ 1305{
1066 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
1067 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1068 1308
1071 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1073} 1313}
1074 1314
1075void 1315void
1076render (CFPlus::Layout self, float x, float y, int flags = 0) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
1077 PPCODE: 1317 PPCODE:
1318{
1319 int line, x;
1320
1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322
1323#if !PANGO_VERSION_CHECK (1, 17. 3)
1324 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1325 --line;
1326#endif
1327
1328 EXTEND (SP, 2);
1329 PUSHs (sv_2mortal (newSViv (line)));
1330 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1331}
1332
1333void
1334line_x_to_index (DC::Layout self, int line, int x)
1335 PPCODE:
1336{
1337 PangoLayoutLine *lp;
1338 int index, trailing;
1339
1340 if (line < 0)
1341 XSRETURN_EMPTY;
1342
1343 if (!(lp = pango_layout_get_line (self->pl, line)))
1344 XSRETURN_EMPTY; /* do better */
1345
1346 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1347
1348 EXTEND (SP, 2);
1349 if (GIMME_V == G_SCALAR)
1350 PUSHs (sv_2mortal (newSViv (index + trailing)));
1351 else
1352 {
1353 PUSHs (sv_2mortal (newSViv (index)));
1354 PUSHs (sv_2mortal (newSViv (trailing)));
1355 }
1356}
1357
1358void
1359render (DC::Layout self, float x, float y, int flags = 0)
1360 CODE:
1361 rc_clear (self->rc);
1078 pango_opengl_render_layout_subpixel ( 1362 pango_opengl_render_layout_subpixel (
1079 self->pl, 1363 self->pl,
1364 self->rc,
1080 x * PANGO_SCALE, y * PANGO_SCALE, 1365 x * PANGO_SCALE, y * PANGO_SCALE,
1081 self->r, self->g, self->b, self->a, 1366 self->r, self->g, self->b, self->a,
1082 flags 1367 flags
1083 ); 1368 );
1369 // we assume that context_change actually clears/frees stuff
1370 // and does not do any recomputation...
1371 pango_layout_context_changed (self->pl);
1084 1372
1085MODULE = CFPlus PACKAGE = CFPlus::Texture
1086
1087void 1373void
1088pad2pot (SV *data_, SV *w_, SV *h_) 1374draw (DC::Layout self)
1089 CODE: 1375 CODE:
1090{ 1376{
1091 int ow = SvIV (w_); 1377 glEnable (GL_TEXTURE_2D);
1092 int oh = SvIV (h_); 1378 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1379 glEnable (GL_BLEND);
1380 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1381 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1382 glEnable (GL_ALPHA_TEST);
1383 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1093 1384
1094 if (ow && oh) 1385 rc_draw (self->rc);
1386
1387 glDisable (GL_ALPHA_TEST);
1388 glDisable (GL_BLEND);
1389 glDisable (GL_TEXTURE_2D);
1390}
1391
1392MODULE = Deliantra::Client PACKAGE = DC::Texture
1393
1394PROTOTYPES: ENABLE
1395
1396void
1397pad (SV *data_, int ow, int oh, int nw, int nh)
1398 CODE:
1399{
1400 if ((nw != ow || nh != oh) && SvOK (data_))
1095 { 1401 {
1096 int nw = minpot (ow);
1097 int nh = minpot (oh);
1098
1099 if (nw != ow || nh != oh)
1100 {
1101 if (SvOK (data_))
1102 {
1103 STRLEN datalen; 1402 STRLEN datalen;
1104 char *data = SvPVbyte (data_, datalen); 1403 char *data = SvPVbyte (data_, datalen);
1105 int bpp = datalen / (ow * oh); 1404 int bpp = datalen / (ow * oh);
1106 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1405 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1107 1406
1108 SvPOK_only (result_); 1407 SvPOK_only (result_);
1109 SvCUR_set (result_, nw * nh * bpp); 1408 SvCUR_set (result_, nw * nh * bpp);
1110 1409
1111 memset (SvPVX (result_), 0, nw * nh * bpp); 1410 memset (SvPVX (result_), 0, nw * nh * bpp);
1112 while (oh--) 1411 while (oh--)
1113 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1412 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1114 1413
1115 sv_setsv (data_, result_); 1414 sv_setsv (data_, result_);
1116 }
1117
1118 sv_setiv (w_, nw);
1119 sv_setiv (h_, nh);
1120 }
1121 } 1415 }
1122} 1416}
1123 1417
1124void 1418void
1125draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1419draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1131{ 1425{
1132 HV *hv = (HV *)SvRV (self); 1426 HV *hv = (HV *)SvRV (self);
1133 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1427 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1134 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1428 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1135 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1429 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1430
1431 if (name <= 0)
1432 XSRETURN_EMPTY;
1136 1433
1137 if (items < 5) 1434 if (items < 5)
1138 { 1435 {
1139 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1436 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1140 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1437 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1168 glDisable (GL_ALPHA_TEST); 1465 glDisable (GL_ALPHA_TEST);
1169 glDisable (GL_BLEND); 1466 glDisable (GL_BLEND);
1170 } 1467 }
1171} 1468}
1172 1469
1173MODULE = CFPlus PACKAGE = CFPlus::Map 1470IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1471 CODE:
1472{
1473 GLint width;
1474 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1475 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1476 RETVAL = width > 0;
1477}
1478 OUTPUT:
1479 RETVAL
1174 1480
1175CFPlus::Map 1481MODULE = Deliantra::Client PACKAGE = DC::Map
1176new (SV *class, int map_width, int map_height) 1482
1483PROTOTYPES: DISABLE
1484
1485DC::Map
1486new (SV *class)
1177 CODE: 1487 CODE:
1178 New (0, RETVAL, 1, struct map); 1488 New (0, RETVAL, 1, struct map);
1179 RETVAL->x = 0; 1489 RETVAL->x = 0;
1180 RETVAL->y = 0; 1490 RETVAL->y = 0;
1181 RETVAL->w = map_width; 1491 RETVAL->w = 0;
1182 RETVAL->h = map_height; 1492 RETVAL->h = 0;
1183 RETVAL->ox = 0; 1493 RETVAL->ox = 0;
1184 RETVAL->oy = 0; 1494 RETVAL->oy = 0;
1185 RETVAL->faces = 8192; 1495 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1186 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1496 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1187 RETVAL->texs = 8192;
1188 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1189 RETVAL->rows = 0; 1497 RETVAL->rows = 0;
1190 RETVAL->row = 0; 1498 RETVAL->row = 0;
1191 OUTPUT: 1499 OUTPUT:
1192 RETVAL 1500 RETVAL
1193 1501
1194void 1502void
1195DESTROY (CFPlus::Map self) 1503DESTROY (DC::Map self)
1196 CODE: 1504 CODE:
1197{ 1505{
1198 map_clear (self); 1506 map_clear (self);
1199 Safefree (self->face); 1507 Safefree (self->face2tile);
1200 Safefree (self->tex); 1508 Safefree (self->tex);
1201 Safefree (self); 1509 Safefree (self);
1202} 1510}
1203 1511
1204void 1512void
1513resize (DC::Map self, int map_width, int map_height)
1514 CODE:
1515 self->w = map_width;
1516 self->h = map_height;
1517
1518void
1205clear (CFPlus::Map self) 1519clear (DC::Map self)
1206 CODE: 1520 CODE:
1207 map_clear (self); 1521 map_clear (self);
1208 1522
1209void 1523void
1210set_face (CFPlus::Map self, int face, int texid) 1524set_tileid (DC::Map self, int face, int tile)
1211 CODE: 1525 CODE:
1212{ 1526{
1213 while (self->faces <= face) 1527 need_facenum (self, face); self->face2tile [face] = tile;
1214 { 1528 need_texid (self, tile);
1215 Append (mapface, self->face, self->faces, self->faces);
1216 self->faces *= 2;
1217 }
1218
1219 self->face [face] = texid;
1220} 1529}
1221 1530
1222void 1531void
1532set_smooth (DC::Map self, int face, int smooth, int level)
1533 CODE:
1534{
1535 tileid texid;
1536 maptex *tex;
1537
1538 if (face < 0 || face >= self->faces)
1539 return;
1540
1541 if (smooth < 0 || smooth >= self->faces)
1542 return;
1543
1544 texid = self->face2tile [face];
1545
1546 if (!texid)
1547 return;
1548
1549 tex = self->tex + texid;
1550 tex->smoothtile = self->face2tile [smooth];
1551 tex->smoothlevel = level;
1552}
1553
1554void
1223set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1555set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1224 CODE: 1556 CODE:
1225{ 1557{
1226 while (self->texs <= texid) 1558 need_texid (self, texid);
1227 {
1228 Append (maptex, self->tex, self->texs, self->texs);
1229 self->texs *= 2;
1230 }
1231 1559
1232 { 1560 {
1233 maptex *tex = self->tex + texid; 1561 maptex *tex = self->tex + texid;
1234 1562
1235 tex->name = name; 1563 tex->name = name;
1252 // from transparent color bleeding and ugly wrapping effects. 1580 // from transparent color bleeding and ugly wrapping effects.
1253 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1581 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1254} 1582}
1255 1583
1256int 1584int
1257ox (CFPlus::Map self) 1585ox (DC::Map self)
1258 ALIAS: 1586 ALIAS:
1259 oy = 1 1587 oy = 1
1260 x = 2 1588 x = 2
1261 y = 3 1589 y = 3
1262 w = 4 1590 w = 4
1273 } 1601 }
1274 OUTPUT: 1602 OUTPUT:
1275 RETVAL 1603 RETVAL
1276 1604
1277void 1605void
1278scroll (CFPlus::Map self, int dx, int dy) 1606scroll (DC::Map self, int dx, int dy)
1279 CODE: 1607 CODE:
1280{ 1608{
1281 if (dx > 0) 1609 if (dx > 0)
1282 map_blank (self, self->x, self->y, dx, self->h); 1610 map_blank (self, self->x, self->y, dx, self->h);
1283 else if (dx < 0) 1611 else if (dx < 0)
1284 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1612 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1285 1613
1286 if (dy > 0) 1614 if (dy > 0)
1287 map_blank (self, self->x, self->y, self->w, dy); 1615 map_blank (self, self->x, self->y, self->w, dy);
1288 else if (dy < 0) 1616 else if (dy < 0)
1289 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1617 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1290 1618
1291 self->ox += dx; self->x += dx; 1619 self->ox += dx; self->x += dx;
1292 self->oy += dy; self->y += dy; 1620 self->oy += dy; self->y += dy;
1293 1621
1294 while (self->y < 0) 1622 while (self->y < 0)
1298 self->rows += MAP_EXTEND_Y; 1626 self->rows += MAP_EXTEND_Y;
1299 self->y += MAP_EXTEND_Y; 1627 self->y += MAP_EXTEND_Y;
1300 } 1628 }
1301} 1629}
1302 1630
1303void 1631SV *
1304map1a_update (CFPlus::Map self, SV *data_, int extmap) 1632map1a_update (DC::Map self, SV *data_, int extmap)
1305 CODE: 1633 CODE:
1306{ 1634{
1307 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1635 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1308 uint8_t *data_end = (uint8_t *)SvEND (data_); 1636 uint8_t *data_end = (uint8_t *)SvEND (data_);
1309 mapcell *cell; 1637 mapcell *cell;
1310 int x, y, flags; 1638 int x, y, z, flags;
1639 AV *missing = newAV ();
1640 RETVAL = newRV_noinc ((SV *)missing);
1311 1641
1312 while (data < data_end - 1) 1642 while (data < data_end - 1)
1313 { 1643 {
1314 flags = (data [0] << 8) + data [1]; data += 2; 1644 flags = (data [0] << 8) + data [1]; data += 2;
1315 1645
1346 cell->stat_width = 1; 1676 cell->stat_width = 1;
1347 cell->stat_hp = *data++; 1677 cell->stat_hp = *data++;
1348 } 1678 }
1349 else if (cmd == 6) // monster width 1679 else if (cmd == 6) // monster width
1350 cell->stat_width = *data++ + 1; 1680 cell->stat_width = *data++ + 1;
1351 else if (cmd == 0x47) // monster width 1681 else if (cmd == 0x47)
1352 { 1682 {
1353 if (*data == 4) 1683 if (*data == 4)
1354 ; // decode player tag 1684 ; // decode player count
1355 1685
1356 data += *data + 1; 1686 data += *data + 1;
1357 } 1687 }
1358 else if (cmd == 8) // cell flags 1688 else if (cmd == 8) // cell flags
1359 cell->flags = *data++; 1689 cell->flags = *data++;
1366 } 1696 }
1367 else 1697 else
1368 cell->darkness = *data++ + 1; 1698 cell->darkness = *data++ + 1;
1369 } 1699 }
1370 1700
1701 for (z = 0; z <= 2; ++z)
1371 if (flags & 4) 1702 if (flags & (4 >> z))
1372 { 1703 {
1373 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1704 faceid face = (data [0] << 8) + data [1]; data += 2;
1705 need_facenum (self, face);
1706 cell->tile [z] = self->face2tile [face];
1707
1708 if (cell->tile [z])
1709 {
1710 maptex *tex = self->tex + cell->tile [z];
1711 if (!tex->name)
1712 av_push (missing, newSViv (cell->tile [z]));
1713
1714 if (tex->smoothtile)
1715 {
1716 maptex *smooth = self->tex + tex->smoothtile;
1717 if (!smooth->name)
1718 av_push (missing, newSViv (tex->smoothtile));
1719 }
1720 }
1374 } 1721 }
1375
1376 if (flags & 2)
1377 {
1378 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1379 }
1380
1381 if (flags & 1)
1382 {
1383 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1384 }
1385 } 1722 }
1386 else 1723 else
1387 cell->darkness = 0; 1724 cell->darkness = 0;
1388 } 1725 }
1389} 1726}
1727 OUTPUT:
1728 RETVAL
1390 1729
1391SV * 1730SV *
1392mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1731mapmap (DC::Map self, int x0, int y0, int w, int h)
1393 CODE: 1732 CODE:
1394{ 1733{
1395 int x1, x; 1734 int x1, x;
1396 int y1, y; 1735 int y1, y;
1397 int z; 1736 int z;
1418 { 1757 {
1419 mapcell *cell = row->col + (x - row->c0); 1758 mapcell *cell = row->col + (x - row->c0);
1420 1759
1421 for (z = 0; z <= 0; z++) 1760 for (z = 0; z <= 0; z++)
1422 { 1761 {
1423 mapface face = cell->face [z];
1424
1425 if (face)
1426 {
1427 maptex tex = self->tex [face]; 1762 maptex tex = self->tex [cell->tile [z]];
1428 int a0 = 255 - tex.a; 1763 int a0 = 255 - tex.a;
1429 int a1 = tex.a; 1764 int a1 = tex.a;
1430 1765
1431 r = (r * a0 + tex.r * a1) / 255; 1766 r = (r * a0 + tex.r * a1) / 255;
1432 g = (g * a0 + tex.g * a1) / 255; 1767 g = (g * a0 + tex.g * a1) / 255;
1433 b = (b * a0 + tex.b * a1) / 255; 1768 b = (b * a0 + tex.b * a1) / 255;
1434 a = (a * a0 + tex.a * a1) / 255; 1769 a = (a * a0 + tex.a * a1) / 255;
1435 }
1436 } 1770 }
1437 } 1771 }
1438 1772
1439 *map++ = (r ) 1773 *map++ = (r )
1440 | (g << 8) 1774 | (g << 8)
1447} 1781}
1448 OUTPUT: 1782 OUTPUT:
1449 RETVAL 1783 RETVAL
1450 1784
1451void 1785void
1452draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1786draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1453 CODE: 1787 CODE:
1454{ 1788{
1455 int vx, vy;
1456 int x, y, z; 1789 int x, y, z;
1457 int last_name;
1458 mapface face;
1459 1790
1460 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1791 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1461 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1792 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1793 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1794 smooth_key skey;
1462 1795
1463 /* 1796 rc_t *rc = rc_alloc ();
1464 int vx = self->vx = self->w >= sw 1797 rc_key_t key;
1465 ? self->x + (self->w - sw) / 2 1798 rc_array_t *arr;
1466 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1467 1799
1468 int vy = self->vy = self->h >= sh 1800 // thats current max. sorry.
1469 ? self->y + (self->h - sh) / 2 1801 if (sw > 255) sw = 255;
1470 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1802 if (sh > 255) sh = 255;
1471 */
1472 1803
1473 glColor4ub (255, 255, 255, 255); 1804 // clear key, in case of extra padding
1805 memset (&skey, 0, sizeof (skey));
1806
1807 memset (&key, 0, sizeof (key));
1808 key.r = 255;
1809 key.g = 255;
1810 key.b = 255;
1811 key.a = 255;
1812 key.mode = GL_QUADS;
1813 key.format = GL_T2F_V3F;
1814 key.texname = -1;
1815
1816 mx += self->x;
1817 my += self->y;
1818
1819 // first pass: determine smooth_max
1820 // rather ugly, if you ask me
1821 // could also be stored inside mapcell and updated on change
1822 memset (smooth_max, 0, sizeof (smooth_max));
1823
1824 for (y = 0; y < sh; y++)
1825 if (0 <= y + my && y + my < self->rows)
1826 {
1827 maprow *row = self->row + (y + my);
1828
1829 for (x = 0; x < sw; x++)
1830 if (row->c0 <= x + mx && x + mx < row->c1)
1831 {
1832 mapcell *cell = row->col + (x + mx - row->c0);
1833
1834 smooth_max[x + 1][y + 1] =
1835 MAX (self->tex [cell->tile [0]].smoothlevel,
1836 MAX (self->tex [cell->tile [1]].smoothlevel,
1837 self->tex [cell->tile [2]].smoothlevel));
1838 }
1839 }
1474 1840
1475 glEnable (GL_BLEND); 1841 glEnable (GL_BLEND);
1476 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1477 glEnable (GL_TEXTURE_2D);
1478 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1479 1844
1480 glBegin (GL_QUADS);
1481
1482 last_name = 0;
1483
1484 for (z = 0; z < 3; z++) 1845 for (z = 0; z <= 2; z++)
1846 {
1847 memset (smooth_level, 0, sizeof (smooth_level));
1848
1485 for (y = 0; y < sh; y++) 1849 for (y = 0; y < sh; y++)
1486 if (0 <= y + vy && y + vy < self->rows) 1850 if (0 <= y + my && y + my < self->rows)
1487 { 1851 {
1488 maprow *row = self->row + (y + vy); 1852 maprow *row = self->row + (y + my);
1489 1853
1490 for (x = 0; x < sw; x++) 1854 for (x = 0; x < sw; x++)
1491 if (row->c0 <= x + vx && x + vx < row->c1) 1855 if (row->c0 <= x + mx && x + mx < row->c1)
1492 { 1856 {
1493 mapcell *cell = row->col + (x + vx - row->c0); 1857 mapcell *cell = row->col + (x + mx - row->c0);
1494
1495 face = cell->face [z]; 1858 tileid tile = cell->tile [z];
1859
1860 if (tile)
1861 {
1862 maptex tex = self->tex [tile];
1863 int px, py;
1496 1864
1497 if (face && face < self->texs) 1865 if (key.texname != tex.name)
1866 {
1867 if (!tex.name)
1868 tex = self->tex [2]; /* missing, replace by noface */
1869
1870 key.texname = tex.name;
1871 arr = rc_array (rc, &key);
1872 }
1873
1874 px = (x + 1) * T - tex.w;
1875 py = (y + 1) * T - tex.h;
1876
1877 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1878 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1879 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1880 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1881
1882 if (cell->flags && z == 2)
1883 {
1884 // overlays such as the speech bubble, probably more to come
1885 if (cell->flags & 1)
1886 {
1887 maptex tex = self->tex [1];
1888 int px = x * T + T * 2 / 32;
1889 int py = y * T - T * 6 / 32;
1890
1891 if (tex.name)
1892 {
1893 if (key.texname != tex.name)
1894 {
1895 key.texname = tex.name;
1896 arr = rc_array (rc, &key);
1897 }
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1903 }
1904 }
1905 }
1906
1907 // update smooth hash
1908 if (tex.smoothtile)
1909 {
1910 skey.tile = tex.smoothtile;
1911 skey.level = tex.smoothlevel;
1912
1913 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1914
1915 // add bits to current tile and all neighbours. skey.x|y is
1916 // shifted +1|+1 so we always stay positive.
1917
1918 // bits is ___n cccc CCCC bbbb
1919 // n do not draw borders&corners
1920 // c draw these corners, but...
1921 // C ... not these
1922 // b draw these borders
1923
1924 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1925 // ┃· ·· ·┃ ━━
1926
1927 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1928 // ·· ·· ·┏ ┓·
1929
1930 // full tile
1931 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1932
1933 // borders
1934 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1935 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1936 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1937 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1938
1939 // corners
1940 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1941 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1942 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1943 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1944 }
1945 }
1946 }
1947 }
1948
1949 rc_draw (rc);
1950 rc_clear (rc);
1951
1952 // go through all smoothlevels, lowest to highest, then draw.
1953 // this is basically counting sort
1954 {
1955 int w, b;
1956
1957 glEnable (GL_TEXTURE_2D);
1958 glBegin (GL_QUADS);
1959 for (w = 0; w < 256 / 32; ++w)
1960 {
1961 uint32_t smask = smooth_level [w];
1962 if (smask)
1963 for (b = 0; b < 32; ++b)
1964 if (smask & (((uint32_t)1) << b))
1498 { 1965 {
1499 maptex tex = self->tex [face]; 1966 int level = (w << 5) | b;
1500 int px = (x + 1) * 32 - tex.w; 1967 HE *he;
1501 int py = (y + 1) * 32 - tex.h;
1502 1968
1503 if (last_name != tex.name) 1969 hv_iterinit (smooth);
1970 while ((he = hv_iternext (smooth)))
1504 { 1971 {
1505 glEnd (); 1972 smooth_key *skey = (smooth_key *)HeKEY (he);
1506 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1973 IV bits = SvIVX (HeVAL (he));
1507 glBegin (GL_QUADS);
1508 }
1509 1974
1510 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1511 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1512 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1513 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1514 }
1515
1516 if (cell->flags && z == 2)
1517 {
1518 if (cell->flags & 1) 1975 if (!(bits & 0x1000)
1976 && skey->level == level
1977 && level > smooth_max [skey->x][skey->y])
1519 { 1978 {
1520 maptex tex = self->tex [1]; 1979 maptex tex = self->tex [skey->tile];
1521 int px = (x + 1) * 32 - tex.w + 2; 1980 int px = (((int)skey->x) - 1) * T;
1522 int py = (y + 1) * 32 - tex.h - 6; 1981 int py = (((int)skey->y) - 1) * T;
1982 int border = bits & 15;
1983 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1984 float dx = tex.s * .0625f; // 16 images/row
1985 float dy = tex.t * .5f ; // 2 images/column
1523 1986
1987 if (tex.name)
1988 {
1989 // this time avoiding texture state changes
1990 // save gobs of state changes.
1991 if (key.texname != tex.name)
1992 {
1524 glEnd (); 1993 glEnd ();
1525 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1994 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1526 glBegin (GL_QUADS); 1995 glBegin (GL_QUADS);
1996 }
1527 1997
1998 if (border)
1999 {
2000 float ox = border * dx;
2001
2002 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2003 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2004 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2005 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2006 }
2007
2008 if (corner)
2009 {
2010 float ox = corner * dx;
2011
1528 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2012 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1529 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2013 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1530 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2014 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1531 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2015 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2016 }
2017 }
2018 }
1532 } 2019 }
1533 } 2020 }
1534 }
1535 } 2021 }
1536 2022
1537 glEnd (); 2023 glEnd ();
1538
1539 glDisable (GL_TEXTURE_2D); 2024 glDisable (GL_TEXTURE_2D);
2025 key.texname = -1;
2026 }
2027
2028 hv_clear (smooth);
2029 }
2030
1540 glDisable (GL_BLEND); 2031 glDisable (GL_BLEND);
2032 rc_free (rc);
1541 2033
1542 // top layer: overlays such as the health bar 2034 // top layer: overlays such as the health bar
1543 for (y = 0; y < sh; y++) 2035 for (y = 0; y < sh; y++)
1544 if (0 <= y + vy && y + vy < self->rows) 2036 if (0 <= y + my && y + my < self->rows)
1545 { 2037 {
1546 maprow *row = self->row + (y + vy); 2038 maprow *row = self->row + (y + my);
1547 2039
1548 for (x = 0; x < sw; x++) 2040 for (x = 0; x < sw; x++)
1549 if (row->c0 <= x + vx && x + vx < row->c1) 2041 if (row->c0 <= x + mx && x + mx < row->c1)
1550 { 2042 {
1551 mapcell *cell = row->col + (x + vx - row->c0); 2043 mapcell *cell = row->col + (x + mx - row->c0);
1552 2044
1553 int px = x * 32; 2045 int px = x * T;
1554 int py = y * 32; 2046 int py = y * T;
1555 2047
1556 if (cell->stat_hp) 2048 if (cell->stat_hp)
1557 { 2049 {
1558 int width = cell->stat_width * 32; 2050 int width = cell->stat_width * T;
1559 int thick = sh / 28 + 1 + cell->stat_width; 2051 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1560 2052
1561 glColor3ub (0, 0, 0); 2053 glColor3ub (0, 0, 0);
1562 glRectf (px + 1, py - thick - 2, 2054 glRectf (px + 1, py - thick - 2,
1563 px + width - 1, py); 2055 px + width - 1, py);
1564 2056
1570 } 2062 }
1571 } 2063 }
1572} 2064}
1573 2065
1574void 2066void
1575draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2067draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1576 CODE: 2068 CODE:
1577{ 2069{
1578 static float color[16][3] = { 2070 static float color[16][3] = {
1579 { 0.00F, 0.00F, 0.00F }, 2071 { 0.00F, 0.00F, 0.00F },
1580 { 1.00F, 1.00F, 1.00F }, 2072 { 1.00F, 1.00F, 1.00F },
1630 glDisable (GL_BLEND); 2122 glDisable (GL_BLEND);
1631 glDisable (GL_TEXTURE_2D); 2123 glDisable (GL_TEXTURE_2D);
1632} 2124}
1633 2125
1634void 2126void
1635fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2127fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1636 PPCODE: 2128 PPCODE:
1637{ 2129{
1638 int vx, vy;
1639 int x, y; 2130 int x, y;
2131 int sw1 = sw + 2;
2132 int sh1 = sh + 2;
2133 int sh3 = sh * 3;
1640 int sw4 = (sw + 3) & ~3; 2134 int sw34 = (sw * 3 + 3) & ~3;
2135 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1641 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2136 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1642 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2137 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1643 2138
1644 memset (darkness, 255, sw4 * sh);
1645 SvPOK_only (darkness_sv); 2139 SvPOK_only (darkness3_sv);
1646 SvCUR_set (darkness_sv, sw4 * sh); 2140 SvCUR_set (darkness3_sv, sw34 * sh3);
1647 2141
1648 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2142 mx += self->x - 1;
1649 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2143 my += self->y - 1;
1650 2144
2145 memset (darkness1, 255, sw1 * sh1);
2146
1651 for (y = 0; y < sh; y++) 2147 for (y = 0; y < sh1; y++)
1652 if (0 <= y + vy && y + vy < self->rows) 2148 if (0 <= y + my && y + my < self->rows)
1653 { 2149 {
1654 maprow *row = self->row + (y + vy); 2150 maprow *row = self->row + (y + my);
1655 2151
1656 for (x = 0; x < sw; x++) 2152 for (x = 0; x < sw1; x++)
1657 if (row->c0 <= x + vx && x + vx < row->c1) 2153 if (row->c0 <= x + mx && x + mx < row->c1)
1658 { 2154 {
1659 mapcell *cell = row->col + (x + vx - row->c0); 2155 mapcell *cell = row->col + (x + mx - row->c0);
1660 2156
1661 darkness[y * sw4 + x] = cell->darkness 2157 darkness1 [y * sw1 + x] = cell->darkness
1662 ? 255 - (cell->darkness - 1) 2158 ? 255 - (cell->darkness - 1)
1663 : 255 - FOW_DARKNESS; 2159 : 255 - FOW_DARKNESS;
1664 } 2160 }
1665 } 2161 }
1666 2162
2163 for (y = 0; y < sh; ++y)
2164 for (x = 0; x < sw; ++x)
2165 {
2166 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2167 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2168 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2169 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2170 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2171 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2172 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2173 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2174 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2175
2176 uint8_t r11 = (d11 + d21 + d12) / 3;
2177 uint8_t r21 = d21;
2178 uint8_t r31 = (d21 + d31 + d32) / 3;
2179
2180 uint8_t r12 = d12;
2181 uint8_t r22 = d22;
2182 uint8_t r32 = d32;
2183
2184 uint8_t r13 = (d13 + d23 + d12) / 3;
2185 uint8_t r23 = d23;
2186 uint8_t r33 = (d23 + d33 + d32) / 3;
2187
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2189 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2190 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2192 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2193 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2195 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2196 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2197 }
2198
2199 free (darkness1);
2200
1667 EXTEND (SP, 3); 2201 EXTEND (SP, 3);
1668 PUSHs (sv_2mortal (newSViv (sw4))); 2202 PUSHs (sv_2mortal (newSViv (sw34)));
1669 PUSHs (sv_2mortal (newSViv (sh))); 2203 PUSHs (sv_2mortal (newSViv (sh3)));
1670 PUSHs (darkness_sv); 2204 PUSHs (darkness3_sv);
1671} 2205}
1672 2206
1673SV * 2207SV *
1674get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2208get_rect (DC::Map self, int x0, int y0, int w, int h)
1675 CODE: 2209 CODE:
1676{ 2210{
1677 int x, y, x1, y1; 2211 int x, y, x1, y1;
1678 SV *data_sv = newSV (w * h * 7 + 5); 2212 SV *data_sv = newSV (w * h * 7 + 5);
1679 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2213 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1704 if (row && row->c0 <= x && x < row->c1) 2238 if (row && row->c0 <= x && x < row->c1)
1705 { 2239 {
1706 mapcell *cell = row->col + (x - row->c0); 2240 mapcell *cell = row->col + (x - row->c0);
1707 uint8_t flags = 0; 2241 uint8_t flags = 0;
1708 2242
1709 if (cell->face [0]) flags |= 1; 2243 if (cell->tile [0]) flags |= 1;
1710 if (cell->face [1]) flags |= 2; 2244 if (cell->tile [1]) flags |= 2;
1711 if (cell->face [2]) flags |= 4; 2245 if (cell->tile [2]) flags |= 4;
1712 2246
1713 *data++ = flags; 2247 *data++ = flags;
1714 2248
1715 if (flags & 1) 2249 if (flags & 1)
1716 { 2250 {
2251 tileid tile = cell->tile [0];
1717 *data++ = cell->face [0] >> 8; 2252 *data++ = tile >> 8;
1718 *data++ = cell->face [0]; 2253 *data++ = tile;
1719 } 2254 }
1720 2255
1721 if (flags & 2) 2256 if (flags & 2)
1722 { 2257 {
2258 tileid tile = cell->tile [1];
1723 *data++ = cell->face [1] >> 8; 2259 *data++ = tile >> 8;
1724 *data++ = cell->face [1]; 2260 *data++ = tile;
1725 } 2261 }
1726 2262
1727 if (flags & 4) 2263 if (flags & 4)
1728 { 2264 {
2265 tileid tile = cell->tile [2];
1729 *data++ = cell->face [2] >> 8; 2266 *data++ = tile >> 8;
1730 *data++ = cell->face [2]; 2267 *data++ = tile;
1731 } 2268 }
1732 } 2269 }
1733 else 2270 else
1734 *data++ = 0; 2271 *data++ = 0;
1735 } 2272 }
1741} 2278}
1742 OUTPUT: 2279 OUTPUT:
1743 RETVAL 2280 RETVAL
1744 2281
1745void 2282void
1746set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2283set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1747 PPCODE: 2284 PPCODE:
1748{ 2285{
1749 int x, y, z; 2286 int x, y, z;
1750 int w, h; 2287 int w, h;
1751 int x1, y1; 2288 int x1, y1;
1752 2289
1753 if (*data++ != 0) 2290 if (*data++ != 0)
1754 return; /* version mismatch */ 2291 XSRETURN_EMPTY; /* version mismatch */
1755 2292
1756 w = *data++ << 8; w |= *data++; 2293 w = *data++ << 8; w |= *data++;
1757 h = *data++ << 8; h |= *data++; 2294 h = *data++ << 8; h |= *data++;
1758 2295
1759 // we need to do this 'cause we don't keep an absolute coord system for rows 2296 // we need to do this 'cause we don't keep an absolute coord system for rows
1775 { 2312 {
1776 uint8_t flags = *data++; 2313 uint8_t flags = *data++;
1777 2314
1778 if (flags) 2315 if (flags)
1779 { 2316 {
1780 mapface face[3] = { 0, 0, 0 };
1781
1782 mapcell *cell = row_get_cell (row, x); 2317 mapcell *cell = row_get_cell (row, x);
2318 tileid tile[3] = { 0, 0, 0 };
1783 2319
1784 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2320 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1785 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2321 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1786 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2322 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1787 2323
1788 if (cell->darkness == 0) 2324 if (cell->darkness == 0)
1789 { 2325 {
1790 cell->darkness = 0; 2326 cell->darkness = 0;
1791 2327
1792 for (z = 0; z <= 2; z++) 2328 for (z = 0; z <= 2; z++)
1793 { 2329 {
1794 cell->face[z] = face[z]; 2330 tileid t = tile [z];
1795 2331
1796 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2332 if (t >= self->texs || (t && !self->tex [t].name))
2333 {
1797 XPUSHs (sv_2mortal (newSViv (face[z]))); 2334 XPUSHs (sv_2mortal (newSViv (t)));
2335 need_texid (self, t);
2336 }
2337
2338 cell->tile [z] = t;
1798 } 2339 }
1799 } 2340 }
1800 } 2341 }
1801 } 2342 }
1802 } 2343 }
1803} 2344}
1804 2345
1805MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2346MODULE = Deliantra::Client PACKAGE = DC::RW
1806 2347
1807CFPlus::MixChunk 2348DC::RW
1808new_from_file (SV *class, char *path) 2349new (SV *class, SV *data_sv)
1809 CODE: 2350 CODE:
1810 RETVAL = Mix_LoadWAV (path); 2351{
2352 STRLEN datalen;
2353 char *data = SvPVbyte (data_sv, datalen);
2354
2355 RETVAL = SDL_RWFromConstMem (data, datalen);
2356}
1811 OUTPUT: 2357 OUTPUT:
1812 RETVAL 2358 RETVAL
1813 2359
2360DC::RW
2361new_from_file (SV *class, const char *path, const char *mode = "rb")
2362 CODE:
2363 RETVAL = SDL_RWFromFile (path, mode);
2364 OUTPUT:
2365 RETVAL
2366
2367# fails on win32:
2368# dc.xs(2268) : error C2059: syntax error : '('
1814void 2369#void
2370#close (DC::RW self)
2371# CODE:
2372# (self->(close)) (self);
2373
2374MODULE = Deliantra::Client PACKAGE = DC::Channel
2375
2376PROTOTYPES: DISABLE
2377
2378DC::Channel
2379find ()
2380 CODE:
2381{
2382 RETVAL = Mix_GroupAvailable (-1);
2383
2384 if (RETVAL < 0)
2385 {
2386 RETVAL = Mix_GroupOldest (-1);
2387
2388 if (RETVAL < 0)
2389 XSRETURN_UNDEF;
2390
2391 Mix_HaltChannel (RETVAL);
2392 }
2393
2394 Mix_UnregisterAllEffects (RETVAL);
2395 Mix_Volume (RETVAL, 128);
2396}
2397 OUTPUT:
2398 RETVAL
2399
2400void
2401halt (DC::Channel self)
2402 CODE:
2403 Mix_HaltChannel (self);
2404
2405void
2406expire (DC::Channel self, int ticks = -1)
2407 CODE:
2408 Mix_ExpireChannel (self, ticks);
2409
2410void
2411fade_out (DC::Channel self, int ticks = -1)
2412 CODE:
2413 Mix_FadeOutChannel (self, ticks);
2414
2415int
2416volume (DC::Channel self, int volume)
2417 CODE:
2418 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2419 OUTPUT:
2420 RETVAL
2421
2422void
2423unregister_all_effects (DC::Channel self)
2424 CODE:
2425 Mix_UnregisterAllEffects (self);
2426
2427void
2428set_panning (DC::Channel self, int left, int right)
2429 CODE:
2430 left = CLAMP (left , 0, 255);
2431 right = CLAMP (right, 0, 255);
2432 Mix_SetPanning (self, left, right);
2433
2434void
2435set_distance (DC::Channel self, int distance)
2436 CODE:
2437 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2438
2439void
2440set_position (DC::Channel self, int angle, int distance)
2441 CODE:
2442
2443void
2444set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2445 CODE:
2446{
2447 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2448 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2449 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2450}
2451
2452void
2453set_reverse_stereo (DC::Channel self, int flip)
2454 CODE:
2455 Mix_SetReverseStereo (self, flip);
2456
2457MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2458
2459PROTOTYPES: DISABLE
2460
2461DC::MixChunk
2462new (SV *class, DC::RW rwops)
2463 CODE:
2464 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2465 OUTPUT:
2466 RETVAL
2467
2468void
1815DESTROY (CFPlus::MixChunk self) 2469DESTROY (DC::MixChunk self)
1816 CODE: 2470 CODE:
1817 Mix_FreeChunk (self); 2471 Mix_FreeChunk (self);
1818 2472
1819int 2473int
1820volume (CFPlus::MixChunk self, int volume = -1) 2474volume (DC::MixChunk self, int volume = -1)
1821 CODE: 2475 CODE:
2476 if (items > 1)
2477 volume = CLAMP (volume, 0, 128);
1822 RETVAL = Mix_VolumeChunk (self, volume); 2478 RETVAL = Mix_VolumeChunk (self, volume);
1823 OUTPUT: 2479 OUTPUT:
1824 RETVAL 2480 RETVAL
1825 2481
1826int 2482DC::Channel
1827play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2483play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1828 CODE: 2484 CODE:
2485{
1829 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2486 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2487
2488 if (RETVAL < 0)
2489 XSRETURN_UNDEF;
2490
2491 if (channel < 0)
2492 {
2493 Mix_UnregisterAllEffects (RETVAL);
2494 Mix_Volume (RETVAL, 128);
2495 }
2496}
1830 OUTPUT: 2497 OUTPUT:
1831 RETVAL 2498 RETVAL
1832 2499
1833MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2500MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1834 2501
1835int 2502int
1836volume (int volume = -1) 2503volume (int volume = -1)
2504 PROTOTYPE: ;$
1837 CODE: 2505 CODE:
2506 if (items > 0)
2507 volume = CLAMP (volume, 0, 128);
1838 RETVAL = Mix_VolumeMusic (volume); 2508 RETVAL = Mix_VolumeMusic (volume);
1839 OUTPUT: 2509 OUTPUT:
1840 RETVAL 2510 RETVAL
1841 2511
2512void
2513fade_out (int ms)
2514 CODE:
2515 Mix_FadeOutMusic (ms);
2516
2517void
2518halt ()
2519 CODE:
2520 Mix_HaltMusic ();
2521
1842CFPlus::MixMusic 2522DC::MixMusic
1843new_from_file (SV *class, char *path) 2523new (SV *class, DC::RW rwops)
1844 CODE: 2524 CODE:
1845 RETVAL = Mix_LoadMUS (path); 2525 RETVAL = Mix_LoadMUS_RW (rwops);
1846 OUTPUT: 2526 OUTPUT:
1847 RETVAL 2527 RETVAL
1848 2528
1849void 2529void
1850DESTROY (CFPlus::MixMusic self) 2530DESTROY (DC::MixMusic self)
1851 CODE: 2531 CODE:
1852 Mix_FreeMusic (self); 2532 Mix_FreeMusic (self);
1853 2533
1854int 2534int
1855play (CFPlus::MixMusic self, int loops = -1) 2535play (DC::MixMusic self, int loops = -1)
1856 CODE: 2536 CODE:
1857 RETVAL = Mix_PlayMusic (self, loops); 2537 RETVAL = Mix_PlayMusic (self, loops);
1858 OUTPUT: 2538 OUTPUT:
1859 RETVAL 2539 RETVAL
1860 2540
1861MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2541void
2542fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2543 CODE:
2544 Mix_FadeInMusicPos (self, loops, ms, position);
2545
2546MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2547
2548PROTOTYPES: ENABLE
1862 2549
1863BOOT: 2550BOOT:
1864{ 2551{
1865 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2552 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1866 static const struct { 2553 static const struct {
1867 const char *name; 2554 const char *name;
1868 IV iv; 2555 IV iv;
1869 } *civ, const_iv[] = { 2556 } *civ, const_iv[] = {
1870# define const_iv(name) { # name, (IV)name } 2557# define const_iv(name) { # name, (IV)name }
2558 const_iv (GL_VENDOR),
2559 const_iv (GL_VERSION),
2560 const_iv (GL_EXTENSIONS),
1871 const_iv (GL_COLOR_MATERIAL), 2561 const_iv (GL_COLOR_MATERIAL),
1872 const_iv (GL_SMOOTH), 2562 const_iv (GL_SMOOTH),
1873 const_iv (GL_FLAT), 2563 const_iv (GL_FLAT),
1874 const_iv (GL_DITHER), 2564 const_iv (GL_DITHER),
1875 const_iv (GL_BLEND), 2565 const_iv (GL_BLEND),
1879 const_iv (GL_ALPHA_TEST), 2569 const_iv (GL_ALPHA_TEST),
1880 const_iv (GL_NORMALIZE), 2570 const_iv (GL_NORMALIZE),
1881 const_iv (GL_RESCALE_NORMAL), 2571 const_iv (GL_RESCALE_NORMAL),
1882 const_iv (GL_FRONT), 2572 const_iv (GL_FRONT),
1883 const_iv (GL_BACK), 2573 const_iv (GL_BACK),
2574 const_iv (GL_AUX0),
1884 const_iv (GL_AND), 2575 const_iv (GL_AND),
1885 const_iv (GL_ONE), 2576 const_iv (GL_ONE),
1886 const_iv (GL_ZERO), 2577 const_iv (GL_ZERO),
1887 const_iv (GL_SRC_ALPHA), 2578 const_iv (GL_SRC_ALPHA),
1888 const_iv (GL_DST_ALPHA), 2579 const_iv (GL_DST_ALPHA),
1901 const_iv (GL_INTENSITY), 2592 const_iv (GL_INTENSITY),
1902 const_iv (GL_LUMINANCE), 2593 const_iv (GL_LUMINANCE),
1903 const_iv (GL_LUMINANCE_ALPHA), 2594 const_iv (GL_LUMINANCE_ALPHA),
1904 const_iv (GL_FLOAT), 2595 const_iv (GL_FLOAT),
1905 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2596 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2597 const_iv (GL_COMPRESSED_ALPHA_ARB),
2598 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2599 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2600 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2601 const_iv (GL_COMPRESSED_RGB_ARB),
2602 const_iv (GL_COMPRESSED_RGBA_ARB),
1906 const_iv (GL_COMPILE), 2603 const_iv (GL_COMPILE),
2604 const_iv (GL_PROXY_TEXTURE_1D),
2605 const_iv (GL_PROXY_TEXTURE_2D),
1907 const_iv (GL_TEXTURE_1D), 2606 const_iv (GL_TEXTURE_1D),
1908 const_iv (GL_TEXTURE_2D), 2607 const_iv (GL_TEXTURE_2D),
1909 const_iv (GL_TEXTURE_ENV), 2608 const_iv (GL_TEXTURE_ENV),
1910 const_iv (GL_TEXTURE_MAG_FILTER), 2609 const_iv (GL_TEXTURE_MAG_FILTER),
1911 const_iv (GL_TEXTURE_MIN_FILTER), 2610 const_iv (GL_TEXTURE_MIN_FILTER),
1932 const_iv (GL_COLOR_LOGIC_OP), 2631 const_iv (GL_COLOR_LOGIC_OP),
1933 const_iv (GL_SEPARABLE_2D), 2632 const_iv (GL_SEPARABLE_2D),
1934 const_iv (GL_CONVOLUTION_2D), 2633 const_iv (GL_CONVOLUTION_2D),
1935 const_iv (GL_CONVOLUTION_BORDER_MODE), 2634 const_iv (GL_CONVOLUTION_BORDER_MODE),
1936 const_iv (GL_CONSTANT_BORDER), 2635 const_iv (GL_CONSTANT_BORDER),
2636 const_iv (GL_POINTS),
1937 const_iv (GL_LINES), 2637 const_iv (GL_LINES),
1938 const_iv (GL_LINE_STRIP), 2638 const_iv (GL_LINE_STRIP),
1939 const_iv (GL_LINE_LOOP), 2639 const_iv (GL_LINE_LOOP),
1940 const_iv (GL_QUADS), 2640 const_iv (GL_QUADS),
1941 const_iv (GL_QUAD_STRIP), 2641 const_iv (GL_QUAD_STRIP),
1942 const_iv (GL_TRIANGLES), 2642 const_iv (GL_TRIANGLES),
1943 const_iv (GL_TRIANGLE_STRIP), 2643 const_iv (GL_TRIANGLE_STRIP),
1944 const_iv (GL_TRIANGLE_FAN), 2644 const_iv (GL_TRIANGLE_FAN),
2645 const_iv (GL_POLYGON),
1945 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2646 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2647 const_iv (GL_POINT_SMOOTH_HINT),
2648 const_iv (GL_LINE_SMOOTH_HINT),
2649 const_iv (GL_POLYGON_SMOOTH_HINT),
2650 const_iv (GL_GENERATE_MIPMAP_HINT),
2651 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1946 const_iv (GL_FASTEST), 2652 const_iv (GL_FASTEST),
2653 const_iv (GL_DONT_CARE),
2654 const_iv (GL_NICEST),
1947 const_iv (GL_V2F), 2655 const_iv (GL_V2F),
1948 const_iv (GL_V3F), 2656 const_iv (GL_V3F),
1949 const_iv (GL_T2F_V3F), 2657 const_iv (GL_T2F_V3F),
1950 const_iv (GL_T2F_N3F_V3F), 2658 const_iv (GL_T2F_N3F_V3F),
1951# undef const_iv 2659# undef const_iv
1952 }; 2660 };
1953 2661
1954 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2662 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1955 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2663 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2664
2665 texture_av = newAV ();
2666 AvREAL_off (texture_av);
1956} 2667}
2668
2669void
2670disable_GL_EXT_blend_func_separate ()
2671 CODE:
2672 gl.BlendFuncSeparate = 0;
2673 gl.BlendFuncSeparateEXT = 0;
1957 2674
1958char * 2675char *
1959gl_vendor () 2676gl_vendor ()
1960 CODE: 2677 CODE:
1961 RETVAL = (char *)glGetString (GL_VENDOR); 2678 RETVAL = (char *)glGetString (GL_VENDOR);
1974 CODE: 2691 CODE:
1975 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2692 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1976 OUTPUT: 2693 OUTPUT:
1977 RETVAL 2694 RETVAL
1978 2695
2696const char *glGetString (GLenum pname)
2697
2698GLint glGetInteger (GLenum pname)
2699 CODE:
2700 glGetIntegerv (pname, &RETVAL);
2701 OUTPUT:
2702 RETVAL
2703
2704GLdouble glGetDouble (GLenum pname)
2705 CODE:
2706 glGetDoublev (pname, &RETVAL);
2707 OUTPUT:
2708 RETVAL
2709
1979int glGetError () 2710int glGetError ()
1980 2711
1981void glFinish () 2712void glFinish ()
1982 2713
1983void glClear (int mask) 2714void glClear (int mask)
2020# near_ and far_ are due to microsofts buggy "c" compiler 2751# near_ and far_ are due to microsofts buggy "c" compiler
2021void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2752void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2022 2753
2023# near_ and far_ are due to microsofts buggy "c" compiler 2754# near_ and far_ are due to microsofts buggy "c" compiler
2024void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2755void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2756
2757PROTOTYPES: DISABLE
2025 2758
2026void glViewport (int x, int y, int width, int height) 2759void glViewport (int x, int y, int width, int height)
2027 2760
2028void glScissor (int x, int y, int width, int height) 2761void glScissor (int x, int y, int width, int height)
2029 2762
2037 2770
2038void glRotate (float angle, float x, float y, float z) 2771void glRotate (float angle, float x, float y, float z)
2039 CODE: 2772 CODE:
2040 glRotatef (angle, x, y, z); 2773 glRotatef (angle, x, y, z);
2041 2774
2042void glBegin (int mode)
2043
2044void glEnd ()
2045
2046void glColor (float r, float g, float b, float a = 1.0) 2775void glColor (float r, float g, float b, float a = 1.0)
2047 PROTOTYPE: @
2048 ALIAS: 2776 ALIAS:
2049 glColor_premultiply = 1 2777 glColor_premultiply = 1
2050 CODE: 2778 CODE:
2051 if (ix) 2779 if (ix)
2052 { 2780 {
2055 b *= a; 2783 b *= a;
2056 } 2784 }
2057 // microsoft visual "c" rounds instead of truncating... 2785 // microsoft visual "c" rounds instead of truncating...
2058 glColor4f (r, g, b, a); 2786 glColor4f (r, g, b, a);
2059 2787
2060void glInterleavedArrays (int format, int stride, char *data)
2061
2062void glDrawElements (int mode, int count, int type, char *indices)
2063
2064# 1.2 void glDrawRangeElements (int mode, int start, int end
2065
2066void glRasterPos (float x, float y, float z = 0.) 2788void glRasterPos (float x, float y, float z = 0.)
2067 CODE: 2789 CODE:
2068 glRasterPos3f (0, 0, z); 2790 glRasterPos3f (0, 0, z);
2069 glBitmap (0, 0, 0, 0, x, y, 0); 2791 glBitmap (0, 0, 0, 0, x, y, 0);
2070 2792
2074 2796
2075void glTexCoord (float s, float t) 2797void glTexCoord (float s, float t)
2076 CODE: 2798 CODE:
2077 glTexCoord2f (s, t); 2799 glTexCoord2f (s, t);
2078 2800
2801void glRect (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glRectf (x1, y1, x2, y2);
2804
2805void glRect_lineloop (float x1, float y1, float x2, float y2)
2806 CODE:
2807 glBegin (GL_LINE_LOOP);
2808 glVertex2f (x1, y1);
2809 glVertex2f (x2, y1);
2810 glVertex2f (x2, y2);
2811 glVertex2f (x1, y2);
2812 glEnd ();
2813
2814PROTOTYPES: ENABLE
2815
2816void glBegin (int mode)
2817
2818void glEnd ()
2819
2820void glPointSize (GLfloat size)
2821
2822void glLineWidth (GLfloat width)
2823
2824void glInterleavedArrays (int format, int stride, char *data)
2825
2826void glDrawElements (int mode, int count, int type, char *indices)
2827
2828# 1.2 void glDrawRangeElements (int mode, int start, int end
2829
2079void glTexEnv (int target, int pname, float param) 2830void glTexEnv (int target, int pname, float param)
2080 CODE: 2831 CODE:
2081 glTexEnvf (target, pname, param); 2832 glTexEnvf (target, pname, param);
2082 2833
2083void glTexParameter (int target, int pname, float param) 2834void glTexParameter (int target, int pname, float param)
2099void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2850void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2100 CODE: 2851 CODE:
2101 if (gl.SeparableFilter2D) 2852 if (gl.SeparableFilter2D)
2102 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2853 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2103 2854
2104void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2855void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2105 2856
2106void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2857void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2107 2858
2108void glDrawPixels (int width, int height, int format, int type, char *pixels) 2859void glDrawPixels (int width, int height, int format, int type, char *pixels)
2860
2861void glPixelZoom (float x, float y)
2109 2862
2110void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2863void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2111 2864
2112int glGenTexture () 2865int glGenTexture ()
2113 CODE: 2866 CODE:
2114{ 2867 RETVAL = gen_texture ();
2115 GLuint name;
2116 glGenTextures (1, &name);
2117 RETVAL = name;
2118}
2119 OUTPUT: 2868 OUTPUT:
2120 RETVAL 2869 RETVAL
2121 2870
2122void glDeleteTexture (int name) 2871void glDeleteTexture (int name)
2123 CODE: 2872 CODE:
2124{
2125 GLuint name_ = name;
2126 glDeleteTextures (1, &name_); 2873 del_texture (name);
2127} 2874
2128
2129int glGenList () 2875int glGenList ()
2130 CODE: 2876 CODE:
2131 RETVAL = glGenLists (1); 2877 RETVAL = glGenLists (1);
2132 OUTPUT: 2878 OUTPUT:
2133 RETVAL 2879 RETVAL
2140 2886
2141void glEndList () 2887void glEndList ()
2142 2888
2143void glCallList (int list) 2889void glCallList (int list)
2144 2890
2891MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2892
2893PROTOTYPES: DISABLE
2894
2895void
2896find_widget (SV *self, NV x, NV y)
2897 PPCODE:
2898{
2899 if (within_widget (self, x, y))
2900 XPUSHs (self);
2901}
2902
2903BOOT:
2904{
2905 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2906
2907 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2908 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2909 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2910 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2911}
2912
2913void
2914draw (SV *self)
2915 CODE:
2916{
2917 HV *hv;
2918 SV **svp;
2919 NV x, y, w, h;
2920 SV *draw_x_sv = GvSV (draw_x_gv);
2921 SV *draw_y_sv = GvSV (draw_y_gv);
2922 SV *draw_w_sv = GvSV (draw_w_gv);
2923 SV *draw_h_sv = GvSV (draw_h_gv);
2924 double draw_x, draw_y;
2925
2926 if (!SvROK (self))
2927 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2928
2929 hv = (HV *)SvRV (self);
2930
2931 if (SvTYPE (hv) != SVt_PVHV)
2932 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2933
2934 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2935 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2936
2937 if (!h || !w)
2938 XSRETURN_EMPTY;
2939
2940 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2941 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2942
2943 draw_x = SvNV (draw_x_sv) + x;
2944 draw_y = SvNV (draw_y_sv) + y;
2945
2946 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2947 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2948 XSRETURN_EMPTY;
2949
2950 sv_setnv (draw_x_sv, draw_x);
2951 sv_setnv (draw_y_sv, draw_y);
2952
2953 glPushMatrix ();
2954 glTranslated (x, y, 0);
2955
2956 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2957 {
2958 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2959
2960 if (svp && SvTRUE (*svp))
2961 {
2962 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2963 glEnable (GL_BLEND);
2964 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2965 glBegin (GL_QUADS);
2966 glVertex2f (0, 0);
2967 glVertex2f (w, 0);
2968 glVertex2f (w, h);
2969 glVertex2f (0, h);
2970 glEnd ();
2971 glDisable (GL_BLEND);
2972 }
2973 }
2974#if 0
2975 // draw borders, for debugging
2976 glPushMatrix ();
2977 glColor4f (1., 1., 0., 1.);
2978 glTranslatef (.5, .5, 0.);
2979 glBegin (GL_LINE_LOOP);
2980 glVertex2f (0 , 0);
2981 glVertex2f (w - 1, 0);
2982 glVertex2f (w - 1, h - 1);
2983 glVertex2f (0 , h - 1);
2984 glEnd ();
2985 glPopMatrix ();
2986#endif
2987 PUSHMARK (SP);
2988 XPUSHs (self);
2989 PUTBACK;
2990 call_method ("_draw", G_VOID | G_DISCARD);
2991 SPAGAIN;
2992
2993 glPopMatrix ();
2994
2995 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2996 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2997}
2998

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