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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.157 by root, Sun Oct 1 14:48:50 2006 UTC vs.
Revision 1.271 by root, Sun Jul 20 15:09:29 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
16#endif 27#endif
17 28
29#include <assert.h>
18#include <math.h> 30#include <math.h>
19#include <string.h> 31#include <string.h>
20#include <stdio.h> 32#include <stdio.h>
21#include <stdlib.h> 33#include <stdlib.h>
22 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
23#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
24#include <SDL_endian.h> 39#include <SDL_endian.h>
25#include <SDL_image.h> 40#include <SDL_image.h>
26#include <SDL_mixer.h> 41#include <SDL_mixer.h>
27#include <SDL_opengl.h> 42#include <SDL_opengl.h>
28 43
30#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
31 46
32#include <glib/gmacros.h> 47#include <glib/gmacros.h>
33 48
34#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
35 61
36#ifndef _WIN32 62#ifndef _WIN32
37# include <sys/types.h> 63# include <sys/types.h>
38# include <sys/socket.h> 64# include <sys/socket.h>
39# include <netinet/in.h> 65# include <netinet/in.h>
40# include <netinet/tcp.h> 66# include <netinet/tcp.h>
41# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
42#else 72#else
43 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 74#endif
50 75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 80
53#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
54 82
55#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
57 85
58#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
59 87
60#if 0 88/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 90
63# define PARACHUTE 0 91static AV *texture_av;
64#endif
65 92
66static struct 93static struct
67{ 94{
68#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 96#include "glfunc.h"
70#undef GL_FUNC 97#undef GL_FUNC
71} gl; 98} gl;
72 99
100static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 102{
75 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 107 else
80 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
81} 109}
82 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
83#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
84 137
85#include "pango-font.c" 138#include "pango-font.c"
86#include "pango-fontmap.c" 139#include "pango-fontmap.c"
87#include "pango-render.c" 140#include "pango-render.c"
88 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
91 146
92typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
93 148
94static int 149static int
95shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
96{ 151{
97 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
111 166
112typedef struct cf_layout { 167typedef struct cf_layout {
113 PangoLayout *pl; 168 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
115 int base_height; 170 int base_height;
116 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
117} *CFPlus__Layout; 173} *DC__Layout;
118 174
119static CFPlus__Font default_font; 175static DC__Font default_font;
120static PangoContext *opengl_context; 176static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
122 178
123static void 179static void
124substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
129#endif 185#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 187}
132 188
133static void 189static void
134layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
135{ 191{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
138 */ 194 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
140 196
141 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 199
144 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
145} 201}
146 202
147static void 203static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 205{
150 PangoRectangle rect; 206 PangoRectangle rect;
151 207
152 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
160 216
161 *w = rect.width; 217 *w = rect.width;
162 *h = rect.height; 218 *h = rect.height;
163} 219}
164 220
221typedef uint16_t tileid;
165typedef uint16_t mapface; 222typedef uint16_t faceid;
166 223
167typedef struct { 224typedef struct {
168 GLint name; 225 GLuint name;
169 int w, h; 226 int w, h;
170 float s, t; 227 float s, t;
171 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
172} maptex; 231} maptex;
173 232
174typedef struct { 233typedef struct {
175 uint32_t player; 234 uint32_t player;
176 mapface face[3]; 235 tileid tile[3];
177 uint16_t darkness; 236 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 238} mapcell;
180 239
181typedef struct { 240typedef struct {
182 int32_t c0, c1; 241 int32_t c0, c1;
183 mapcell *col; 242 mapcell *col;
184} maprow; 243} maprow;
185 244
186typedef struct map { 245typedef struct map {
187 int x, y, w, h; 246 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 248 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 249 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 250
195 int32_t rows; 251 int32_t rows;
196 maprow *row; 252 maprow *row;
197} *CFPlus__Map; 253} *DC__Map;
198 254
199static char * 255static char *
200prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
201{ 257{
202 char *p; 258 char *p;
219} 275}
220 276
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
224static maprow * 300static maprow *
225map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
226{ 302{
227 if (0 > y) 303 if (0 > y)
228 { 304 {
229 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
268 344
269 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
270} 346}
271 347
272static mapcell * 348static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
274{ 350{
275 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
276} 352}
277 353
278static void 354static void
279map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
280{ 356{
281 int r; 357 int r;
282 358
283 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
291 self->oy = 0; 367 self->oy = 0;
292 self->row = 0; 368 self->row = 0;
293 self->rows = 0; 369 self->rows = 0;
294} 370}
295 371
372#define CELL_CLEAR(cell) \
373 do { \
374 if ((cell)->player) \
375 (cell)->tile [2] = 0; \
376 (cell)->darkness = 0; \
377 (cell)->stat_hp = 0; \
378 (cell)->flags = 0; \
379 (cell)->player = 0; \
380 } while (0)
381
296static void 382static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 383map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 384{
299 int x, y; 385 int x, y;
300 maprow *row; 386 maprow *row;
301 mapcell *cell; 387 mapcell *cell;
302 388
314 if (x >= row->c1) 400 if (x >= row->c1)
315 break; 401 break;
316 402
317 cell = row->col + x - row->c0; 403 cell = row->col + x - row->c0;
318 404
319 cell->darkness = 0; 405 CELL_CLEAR (cell);
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 } 406 }
324 } 407 }
408}
409
410typedef struct {
411 tileid tile;
412 uint8_t x, y, level;
413} smooth_key;
414
415static void
416smooth_or_bits (HV *hv, smooth_key *key, IV bits)
417{
418 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
419
420 if (SvIOK (*sv))
421 SvIV_set (*sv, SvIVX (*sv) | bits);
422 else
423 sv_setiv (*sv, bits);
325} 424}
326 425
327static void 426static void
328music_finished (void) 427music_finished (void)
329{ 428{
365 n |= n >> 16; 464 n |= n >> 16;
366 465
367 return n + 1; 466 return n + 1;
368} 467}
369 468
370MODULE = CFPlus PACKAGE = CFPlus 469static unsigned int
470popcount (unsigned int n)
471{
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478}
479
480/* SDL should provide this, really. */
481#define SDLK_MODIFIER_MIN 300
482#define SDLK_MODIFIER_MAX 314
483
484/******************************************************************************/
485
486static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
487static GV *hover_gv;
488
489static int
490within_widget (SV *widget, NV x, NV y)
491{
492 HV *self;
493 SV **svp;
494 NV wx, ww, wy, wh;
495
496 if (!SvROK (widget))
497 return 0;
498
499 self = (HV *)SvRV (widget);
500
501 if (SvTYPE (self) != SVt_PVHV)
502 return 0;
503
504 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
505 if (y < wy)
506 return 0;
507
508 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
509 if (y >= wy + wh)
510 return 0;
511
512 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
513 if (x < wx)
514 return 0;
515
516 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
517 if (x >= wx + ww)
518 return 0;
519
520 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
521 if (!svp || !SvTRUE (*svp))
522 return 0;
523
524 return 1;
525}
526
527MODULE = Deliantra::Client PACKAGE = DC
371 528
372PROTOTYPES: ENABLE 529PROTOTYPES: ENABLE
373 530
374BOOT: 531BOOT:
375{ 532{
376 HV *stash = gv_stashpv ("CFPlus", 1); 533 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 534 static const struct {
378 const char *name; 535 const char *name;
379 IV iv; 536 IV iv;
380 } *civ, const_iv[] = { 537 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 538# define const_iv(name) { # name, (IV)name }
539 const_iv (SDLK_MODIFIER_MIN),
540 const_iv (SDLK_MODIFIER_MAX),
541
382 const_iv (SDL_ACTIVEEVENT), 542 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 543 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 544 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 545 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 546 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 555 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 556 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 557 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 558 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 559 const_iv (SDL_USEREVENT),
560
561 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE),
564
565 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 567 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 568 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 569 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 570 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 571 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 626 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 627 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 628 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 629 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 630 const_iv (SDLK_UNDO),
631
464 const_iv (KMOD_NONE), 632 const_iv (KMOD_NONE),
633 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 634 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 635 const_iv (KMOD_RSHIFT),
636 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 637 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 638 const_iv (KMOD_RCTRL),
639 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 640 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 641 const_iv (KMOD_RALT),
642 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 643 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 644 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 645 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 646 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 647 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 648
477 const_iv (KMOD_SHIFT), 649 const_iv (MIX_DEFAULT_FORMAT),
478 const_iv (KMOD_ALT), 650
479 const_iv (KMOD_META) 651 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO),
654 const_iv (SDL_INIT_CDROM),
655 const_iv (SDL_INIT_JOYSTICK),
656 const_iv (SDL_INIT_EVERYTHING),
657 const_iv (SDL_INIT_NOPARACHUTE),
658 const_iv (SDL_INIT_EVENTTHREAD),
659
660 const_iv (SDL_GL_RED_SIZE),
661 const_iv (SDL_GL_GREEN_SIZE),
662 const_iv (SDL_GL_BLUE_SIZE),
663 const_iv (SDL_GL_ALPHA_SIZE),
664 const_iv (SDL_GL_DOUBLEBUFFER),
665 const_iv (SDL_GL_BUFFER_SIZE),
666 const_iv (SDL_GL_DEPTH_SIZE),
667 const_iv (SDL_GL_STENCIL_SIZE),
668 const_iv (SDL_GL_ACCUM_RED_SIZE),
669 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
670 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL),
677
678 const_iv (FOW_DARKNESS)
480# undef const_iv 679# undef const_iv
481 }; 680 };
482 681
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 682 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 683 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
684
685 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
686 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 687}
688
689void
690weaken (SV *rv)
691 PROTOTYPE: $
692 CODE:
693 sv_rvweaken (rv);
486 694
487int 695int
488in_destruct () 696in_destruct ()
489 CODE: 697 CODE:
490 RETVAL = PL_main_cv == Nullcv; 698 RETVAL = PL_main_cv == Nullcv;
492 RETVAL 700 RETVAL
493 701
494NV floor (NV x) 702NV floor (NV x)
495 703
496NV ceil (NV x) 704NV ceil (NV x)
705
706IV minpot (UV n)
707
708IV popcount (UV n)
497 709
498void 710void
499pango_init () 711pango_init ()
500 CODE: 712 CODE:
501{ 713{
502 opengl_fontmap = pango_opengl_font_map_new (); 714 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 715 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 716 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
717 /*pango_context_set_font_description (opengl_context, default_font);*/
718#if PANGO_VERSION_CHECK (1, 15, 2)
719 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
720 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
721#endif
505} 722}
506 723
507int 724char *SDL_GetError ()
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 725
510void 726int SDL_Init (U32 flags)
727
728int SDL_InitSubSystem (U32 flags)
729
730void SDL_QuitSubSystem (U32 flags)
731
511SDL_Quit () 732void SDL_Quit ()
512 733
734int SDL_GL_SetAttribute (int attr, int value)
735
736int SDL_GL_GetAttribute (int attr)
737 CODE:
738 if (SDL_GL_GetAttribute (attr, &RETVAL))
739 XSRETURN_UNDEF;
740 OUTPUT:
741 RETVAL
742
513void 743void
514SDL_ListModes () 744SDL_ListModes (int rgb, int alpha)
515 PPCODE: 745 PPCODE:
516{ 746{
517 SDL_Rect **m; 747 SDL_Rect **m;
518 748
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 749 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 750 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 751 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 752 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 753
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 754 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 755 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 756
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 757 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 758 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 759 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 760 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 761
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 762 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 763 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540 764
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 765 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 766
543 if (m && m != (SDL_Rect **)-1) 767 if (m && m != (SDL_Rect **)-1)
544 while (*m) 768 while (*m)
545 { 769 {
770 if ((*m)->w >= 400 && (*m)->h >= 300)
771 {
546 AV *av = newAV (); 772 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 773 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 774 av_push (av, newSViv ((*m)->h));
775 av_push (av, newSViv (rgb));
776 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 777 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
778 }
550 779
551 ++m; 780 ++m;
552 } 781 }
553} 782}
554 783
555char *
556SDL_GetError ()
557
558int 784int
559SDL_SetVideoMode (int w, int h, int fullscreen) 785SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 786 CODE:
787{
788 SDL_EnableUNICODE (1);
789 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
790
791 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
792 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
793 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
794 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
795
561 RETVAL = !!SDL_SetVideoMode ( 796 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 797 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 798 );
799
564 if (RETVAL) 800 if (RETVAL)
565 { 801 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 802 av_clear (texture_av);
803
804 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 805#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 806#include "glfunc.h"
569# undef GL_FUNC 807#undef GL_FUNC
570 } 808 }
809}
571 OUTPUT: 810 OUTPUT:
572 RETVAL 811 RETVAL
573 812
574void 813void
575SDL_GL_SwapBuffers () 814SDL_GL_SwapBuffers ()
576 815
577char * 816char *
578SDL_GetKeyName (int sym) 817SDL_GetKeyName (int sym)
579 818
819int
820SDL_GetAppState ()
821
822int
823SDL_GetModState ()
824
580void 825void
581SDL_PollEvent () 826poll_events ()
582 PPCODE: 827 PPCODE:
583{ 828{
584 SDL_Event ev; 829 SDL_Event ev;
585 830
586 while (SDL_PollEvent (&ev)) 831 SDL_PumpEvents ();
832 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 833 {
588 HV *hv = newHV (); 834 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 835 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 836
591 switch (ev.type) 837 switch (ev.type)
592 { 838 {
593 case SDL_KEYDOWN: 839 case SDL_KEYDOWN:
594 case SDL_KEYUP: 840 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 841 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 842 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 843 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
844 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 845 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 846 break;
600 847
601 case SDL_ACTIVEEVENT: 848 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 849 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 850 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 851 break;
605 852
606 case SDL_MOUSEMOTION: 853 case SDL_MOUSEMOTION:
854 {
855 int state = ev.motion.state;
856 int x = ev.motion.x;
857 int y = ev.motion.y;
858 int xrel = ev.motion.xrel;
859 int yrel = ev.motion.yrel;
860
861 /* do simplistic event compression */
862 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
863 && state == ev.motion.state)
864 {
865 xrel += ev.motion.xrel;
866 yrel += ev.motion.yrel;
867 x = ev.motion.x;
868 y = ev.motion.y;
869 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
870 }
871
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 872 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 873 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 874 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 875 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 876 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 877 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
878 }
614 break; 879 break;
615 880
616 case SDL_MOUSEBUTTONDOWN: 881 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 882 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 883 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 884
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 885 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 886 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 887 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 888 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 893 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 894 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 895 break;
631 } 896 }
632 897
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 898 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 899 }
635} 900}
636 901
637int 902int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 903Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 904 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 905 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 906 Mix_ChannelFinished (channel_finished);
642 907
643void 908void
909Mix_QuerySpec ()
910 PPCODE:
911{
912 int freq, channels;
913 Uint16 format;
914
915 if (Mix_QuerySpec (&freq, &format, &channels))
916 {
917 EXTEND (SP, 3);
918 PUSHs (sv_2mortal (newSViv (freq)));
919 PUSHs (sv_2mortal (newSViv (format)));
920 PUSHs (sv_2mortal (newSViv (channels)));
921 }
922}
923
924void
644Mix_CloseAudio () 925Mix_CloseAudio ()
645 926
646int 927int
647Mix_AllocateChannels (int numchans = -1) 928Mix_AllocateChannels (int numchans = -1)
648 929
930const char *
931Mix_GetError ()
932
649void 933void
650lowdelay (int fd, int val = 1) 934lowdelay (int fd, int val = 1)
651 CODE: 935 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 936 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 937
656void 938void
657win32_proxy_info () 939win32_proxy_info ()
658 PPCODE: 940 PPCODE:
659{ 941{
660#ifdef _WIN32 942#ifdef _WIN32
661 INTERNET_PROXY_INFO proxyinfo;
662 char buffer[2048]; 943 char buffer[2048];
663 DWORD buflen; 944 DWORD buflen;
664 945
665 EXTEND (SP, 3); 946 EXTEND (SP, 3);
666 947
681 } 962 }
682 } 963 }
683#endif 964#endif
684} 965}
685 966
686void 967int
687add_font (char *file) 968add_font (char *file)
688 CODE: 969 CODE:
689 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 970 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
971 OUTPUT:
972 RETVAL
690 973
691void 974void
692load_image_inline (SV *image_) 975load_image_inline (SV *image_)
693 ALIAS: 976 ALIAS:
694 load_image_file = 1 977 load_image_file = 1
697 STRLEN image_len; 980 STRLEN image_len;
698 char *image = (char *)SvPVbyte (image_, image_len); 981 char *image = (char *)SvPVbyte (image_, image_len);
699 SDL_Surface *surface, *surface2; 982 SDL_Surface *surface, *surface2;
700 SDL_PixelFormat fmt; 983 SDL_PixelFormat fmt;
701 SDL_RWops *rw = ix 984 SDL_RWops *rw = ix
702 ? SDL_RWFromFile (image, "r") 985 ? SDL_RWFromFile (image, "rb")
703 : SDL_RWFromConstMem (image, image_len); 986 : SDL_RWFromConstMem (image, image_len);
704 987
705 if (!rw) 988 if (!rw)
706 croak ("load_image: %s", SDL_GetError ()); 989 croak ("load_image: %s", SDL_GetError ());
707 990
780void 1063void
781error (char *message) 1064error (char *message)
782 CODE: 1065 CODE:
783 fprintf (stderr, "ERROR: %s\n", message); 1066 fprintf (stderr, "ERROR: %s\n", message);
784#ifdef _WIN32 1067#ifdef _WIN32
785 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1068 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
786#endif 1069#endif
787 1070
788void 1071void
789fatal (char *message) 1072fatal (char *message)
790 CODE: 1073 CODE:
791 fprintf (stderr, "FATAL: %s\n", message); 1074 fprintf (stderr, "FATAL: %s\n", message);
792#ifdef _WIN32 1075#ifdef _WIN32
793 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1076 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
794#endif 1077#endif
795 _exit (1); 1078 _exit (1);
796 1079
797void 1080void
798_exit (int retval) 1081_exit (int retval = 0)
799 CODE: 1082 CODE:
1083#ifdef WIN32
1084 ExitThread (retval); // unclean, please beam me up
1085#else
800 _exit (retval); 1086 _exit (retval);
1087#endif
801 1088
802MODULE = CFPlus PACKAGE = CFPlus::Font 1089void
1090debug ()
1091 CODE:
1092{
1093#if DEBUG
1094 VALGRIND_DO_LEAK_CHECK;
1095#endif
1096}
803 1097
804CFPlus::Font 1098MODULE = Deliantra::Client PACKAGE = DC::Font
1099
1100PROTOTYPES: DISABLE
1101
1102DC::Font
805new_from_file (SV *class, char *path, int id = 0) 1103new_from_file (SV *class, char *path, int id = 0)
806 CODE: 1104 CODE:
807{ 1105{
808 int count; 1106 int count;
809 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1107 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
812} 1110}
813 OUTPUT: 1111 OUTPUT:
814 RETVAL 1112 RETVAL
815 1113
816void 1114void
817DESTROY (CFPlus::Font self) 1115DESTROY (DC::Font self)
818 CODE: 1116 CODE:
819 pango_font_description_free (self); 1117 pango_font_description_free (self);
820 1118
821void 1119void
822make_default (CFPlus::Font self) 1120make_default (DC::Font self)
1121 PROTOTYPE: $
823 CODE: 1122 CODE:
824 default_font = self; 1123 default_font = self;
825 1124
826MODULE = CFPlus PACKAGE = CFPlus::Layout 1125MODULE = Deliantra::Client PACKAGE = DC::Layout
827 1126
1127PROTOTYPES: DISABLE
1128
828void 1129void
829reset_glyph_cache () 1130glyph_cache_backup ()
1131 PROTOTYPE:
830 CODE: 1132 CODE:
1133 tc_backup ();
1134
1135void
1136glyph_cache_restore ()
1137 PROTOTYPE:
1138 CODE:
831 tc_clear (); 1139 tc_restore ();
832 1140
833CFPlus::Layout 1141DC::Layout
834new (SV *class) 1142new (SV *class)
835 CODE: 1143 CODE:
836 New (0, RETVAL, 1, struct cf_layout); 1144 New (0, RETVAL, 1, struct cf_layout);
837 1145
838 RETVAL->pl = pango_layout_new (opengl_context); 1146 RETVAL->pl = pango_layout_new (opengl_context);
840 RETVAL->g = 1.; 1148 RETVAL->g = 1.;
841 RETVAL->b = 1.; 1149 RETVAL->b = 1.;
842 RETVAL->a = 1.; 1150 RETVAL->a = 1.;
843 RETVAL->base_height = MIN_FONT_HEIGHT; 1151 RETVAL->base_height = MIN_FONT_HEIGHT;
844 RETVAL->font = 0; 1152 RETVAL->font = 0;
1153 RETVAL->rc = rc_alloc ();
845 1154
846 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1155 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
847 layout_update_font (RETVAL); 1156 layout_update_font (RETVAL);
848 OUTPUT: 1157 OUTPUT:
849 RETVAL 1158 RETVAL
850 1159
851void 1160void
852DESTROY (CFPlus::Layout self) 1161DESTROY (DC::Layout self)
853 CODE: 1162 CODE:
854 g_object_unref (self->pl); 1163 g_object_unref (self->pl);
1164 rc_free (self->rc);
855 Safefree (self); 1165 Safefree (self);
856 1166
857void 1167void
858set_text (CFPlus::Layout self, SV *text_) 1168set_text (DC::Layout self, SV *text_)
859 CODE: 1169 CODE:
860{ 1170{
861 STRLEN textlen; 1171 STRLEN textlen;
862 char *text = SvPVutf8 (text_, textlen); 1172 char *text = SvPVutf8 (text_, textlen);
863 1173
864 pango_layout_set_text (self->pl, text, textlen); 1174 pango_layout_set_text (self->pl, text, textlen);
865} 1175}
866 1176
867void 1177void
868set_markup (CFPlus::Layout self, SV *text_) 1178set_markup (DC::Layout self, SV *text_)
869 CODE: 1179 CODE:
870{ 1180{
871 STRLEN textlen; 1181 STRLEN textlen;
872 char *text = SvPVutf8 (text_, textlen); 1182 char *text = SvPVutf8 (text_, textlen);
873 1183
874 pango_layout_set_markup (self->pl, text, textlen); 1184 pango_layout_set_markup (self->pl, text, textlen);
875} 1185}
876 1186
877void 1187void
878set_shapes (CFPlus::Layout self, ...) 1188set_shapes (DC::Layout self, ...)
879 CODE: 1189 CODE:
880{ 1190{
881 PangoAttrList *attrs = 0; 1191 PangoAttrList *attrs = 0;
882 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
883 const char *pos = text; 1193 const char *pos = text;
918 if (attrs) 1228 if (attrs)
919 pango_layout_set_attributes (self->pl, attrs); 1229 pango_layout_set_attributes (self->pl, attrs);
920} 1230}
921 1231
922void 1232void
923get_shapes (CFPlus::Layout self) 1233get_shapes (DC::Layout self)
924 PPCODE: 1234 PPCODE:
925{ 1235{
926 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1236 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
927 1237
928 do 1238 do
929 { 1239 {
930 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1240 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
931 1241
932 if (run && shape_attr_p (run)) 1242 if (run && shape_attr_p (run))
933 { 1243 {
934 PangoRectangle extents; 1244 PangoRectangle extents;
935 pango_layout_iter_get_run_extents (iter, 0, &extents); 1245 pango_layout_iter_get_run_extents (iter, 0, &extents);
943 1253
944 pango_layout_iter_free (iter); 1254 pango_layout_iter_free (iter);
945} 1255}
946 1256
947int 1257int
948has_wrapped (CFPlus::Layout self) 1258has_wrapped (DC::Layout self)
949 CODE: 1259 CODE:
950{ 1260{
951 int lines = 1; 1261 int lines = 1;
952 const char *text = pango_layout_get_text (self->pl); 1262 const char *text = pango_layout_get_text (self->pl);
953 1263
958} 1268}
959 OUTPUT: 1269 OUTPUT:
960 RETVAL 1270 RETVAL
961 1271
962SV * 1272SV *
963get_text (CFPlus::Layout self) 1273get_text (DC::Layout self)
964 CODE: 1274 CODE:
965 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1275 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
966 sv_utf8_decode (RETVAL); 1276 sv_utf8_decode (RETVAL);
967 OUTPUT: 1277 OUTPUT:
968 RETVAL 1278 RETVAL
969 1279
970void 1280void
971set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1281set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
972 CODE: 1282 CODE:
973 self->r = r; 1283 self->r = r;
974 self->g = g; 1284 self->g = g;
975 self->b = b; 1285 self->b = b;
976 self->a = a; 1286 self->a = a;
977 1287
978void 1288void
979set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1289set_font (DC::Layout self, DC::Font font = 0)
980 CODE: 1290 CODE:
981 if (self->font != font) 1291 if (self->font != font)
982 { 1292 {
983 self->font = font; 1293 self->font = font;
984 layout_update_font (self); 1294 layout_update_font (self);
985 } 1295 }
986 1296
987void 1297void
988set_height (CFPlus::Layout self, int base_height) 1298set_height (DC::Layout self, int base_height)
989 CODE: 1299 CODE:
990 if (self->base_height != base_height) 1300 if (self->base_height != base_height)
991 { 1301 {
992 self->base_height = base_height; 1302 self->base_height = base_height;
993 layout_update_font (self); 1303 layout_update_font (self);
994 } 1304 }
995 1305
996void 1306void
997set_width (CFPlus::Layout self, int max_width = -1) 1307set_width (DC::Layout self, int max_width = -1)
998 CODE: 1308 CODE:
999 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1309 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1000 1310
1001void 1311void
1002set_indent (CFPlus::Layout self, int indent) 1312set_indent (DC::Layout self, int indent)
1003 CODE: 1313 CODE:
1004 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1314 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1005 1315
1006void 1316void
1007set_spacing (CFPlus::Layout self, int spacing) 1317set_spacing (DC::Layout self, int spacing)
1008 CODE: 1318 CODE:
1009 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1319 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1010 1320
1011void 1321void
1012set_ellipsise (CFPlus::Layout self, int ellipsise) 1322set_ellipsise (DC::Layout self, int ellipsise)
1013 CODE: 1323 CODE:
1014 pango_layout_set_ellipsize (self->pl, 1324 pango_layout_set_ellipsize (self->pl,
1015 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1325 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1016 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1326 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1017 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1327 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1018 : PANGO_ELLIPSIZE_NONE 1328 : PANGO_ELLIPSIZE_NONE
1019 ); 1329 );
1020 1330
1021void 1331void
1022set_single_paragraph_mode (CFPlus::Layout self, int spm) 1332set_single_paragraph_mode (DC::Layout self, int spm)
1023 CODE: 1333 CODE:
1024 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1334 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1025 1335
1026void 1336void
1027size (CFPlus::Layout self) 1337size (DC::Layout self)
1028 PPCODE: 1338 PPCODE:
1029{ 1339{
1030 int w, h; 1340 int w, h;
1031 1341
1032 layout_get_pixel_size (self, &w, &h); 1342 layout_get_pixel_size (self, &w, &h);
1035 PUSHs (sv_2mortal (newSViv (w))); 1345 PUSHs (sv_2mortal (newSViv (w)));
1036 PUSHs (sv_2mortal (newSViv (h))); 1346 PUSHs (sv_2mortal (newSViv (h)));
1037} 1347}
1038 1348
1039int 1349int
1040descent (CFPlus::Layout self) 1350descent (DC::Layout self)
1041 CODE: 1351 CODE:
1042{ 1352{
1043 PangoRectangle rect; 1353 PangoRectangle rect;
1044 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1354 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1045 pango_layout_line_get_pixel_extents (line, 0, &rect); 1355 pango_layout_line_get_pixel_extents (line, 0, &rect);
1046 RETVAL = PANGO_DESCENT (rect); 1356 RETVAL = PANGO_DESCENT (rect);
1047} 1357}
1048 OUTPUT: 1358 OUTPUT:
1049 RETVAL 1359 RETVAL
1050 1360
1051int 1361int
1052xy_to_index (CFPlus::Layout self, int x, int y) 1362xy_to_index (DC::Layout self, int x, int y)
1053 CODE: 1363 CODE:
1054{ 1364{
1055 int index, trailing; 1365 int index, trailing;
1056 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1366 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1057 RETVAL = index; 1367 RETVAL = index + trailing;
1058} 1368}
1059 OUTPUT: 1369 OUTPUT:
1060 RETVAL 1370 RETVAL
1061 1371
1062void 1372void
1063cursor_pos (CFPlus::Layout self, int index) 1373cursor_pos (DC::Layout self, int index)
1064 PPCODE: 1374 PPCODE:
1065{ 1375{
1066 PangoRectangle strong_pos; 1376 PangoRectangle pos;
1067 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1377 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1068 1378
1069 EXTEND (SP, 3); 1379 EXTEND (SP, 3);
1070 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1380 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1381 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1382 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1073} 1383}
1074 1384
1075void 1385void
1076render (CFPlus::Layout self, float x, float y, int flags = 0) 1386index_to_line_x (DC::Layout self, int index, int trailing = 0)
1077 PPCODE: 1387 PPCODE:
1388{
1389 int line, x;
1390
1391 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1392#if !PANGO_VERSION_CHECK (1, 17, 3)
1393 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1394 --line;
1395#endif
1396 EXTEND (SP, 2);
1397 PUSHs (sv_2mortal (newSViv (line)));
1398 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1399}
1400
1401void
1402line_x_to_index (DC::Layout self, int line, int x)
1403 PPCODE:
1404{
1405 PangoLayoutLine *lp;
1406 int index, trailing;
1407
1408 if (line < 0)
1409 XSRETURN_EMPTY;
1410
1411 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1412 XSRETURN_EMPTY; /* do better */
1413
1414 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1415
1416 EXTEND (SP, 2);
1417 if (GIMME_V == G_SCALAR)
1418 PUSHs (sv_2mortal (newSViv (index + trailing)));
1419 else
1420 {
1421 PUSHs (sv_2mortal (newSViv (index)));
1422 PUSHs (sv_2mortal (newSViv (trailing)));
1423 }
1424}
1425
1426void
1427render (DC::Layout self, float x, float y, int flags = 0)
1428 CODE:
1429 rc_clear (self->rc);
1078 pango_opengl_render_layout_subpixel ( 1430 pango_opengl_render_layout_subpixel (
1079 self->pl, 1431 self->pl,
1432 self->rc,
1080 x * PANGO_SCALE, y * PANGO_SCALE, 1433 x * PANGO_SCALE, y * PANGO_SCALE,
1081 self->r, self->g, self->b, self->a, 1434 self->r, self->g, self->b, self->a,
1082 flags 1435 flags
1083 ); 1436 );
1437 // we assume that context_change actually clears/frees stuff
1438 // and does not do any recomputation...
1439 pango_layout_context_changed (self->pl);
1084 1440
1085MODULE = CFPlus PACKAGE = CFPlus::Texture
1086
1087void 1441void
1088pad2pot (SV *data_, SV *w_, SV *h_) 1442draw (DC::Layout self)
1089 CODE: 1443 CODE:
1090{ 1444{
1091 int ow = SvIV (w_); 1445 glEnable (GL_TEXTURE_2D);
1092 int oh = SvIV (h_); 1446 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1447 glEnable (GL_BLEND);
1448 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1449 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1450 glEnable (GL_ALPHA_TEST);
1451 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1093 1452
1094 if (ow && oh) 1453 rc_draw (self->rc);
1454
1455 glDisable (GL_ALPHA_TEST);
1456 glDisable (GL_BLEND);
1457 glDisable (GL_TEXTURE_2D);
1458}
1459
1460MODULE = Deliantra::Client PACKAGE = DC::Texture
1461
1462PROTOTYPES: ENABLE
1463
1464void
1465pad (SV *data_, int ow, int oh, int nw, int nh)
1466 CODE:
1467{
1468 if ((nw != ow || nh != oh) && SvOK (data_))
1095 { 1469 {
1096 int nw = minpot (ow);
1097 int nh = minpot (oh);
1098
1099 if (nw != ow || nh != oh)
1100 {
1101 if (SvOK (data_))
1102 {
1103 STRLEN datalen; 1470 STRLEN datalen;
1104 char *data = SvPVbyte (data_, datalen); 1471 char *data = SvPVbyte (data_, datalen);
1105 int bpp = datalen / (ow * oh); 1472 int bpp = datalen / (ow * oh);
1106 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1473 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1107 1474
1108 SvPOK_only (result_); 1475 SvPOK_only (result_);
1109 SvCUR_set (result_, nw * nh * bpp); 1476 SvCUR_set (result_, nw * nh * bpp);
1110 1477
1111 memset (SvPVX (result_), 0, nw * nh * bpp); 1478 memset (SvPVX (result_), 0, nw * nh * bpp);
1112 while (oh--) 1479 while (oh--)
1113 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1480 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1114 1481
1115 sv_setsv (data_, result_); 1482 sv_setsv (data_, result_);
1116 }
1117
1118 sv_setiv (w_, nw);
1119 sv_setiv (h_, nh);
1120 }
1121 } 1483 }
1122} 1484}
1123 1485
1124void 1486void
1125draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1487draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1131{ 1493{
1132 HV *hv = (HV *)SvRV (self); 1494 HV *hv = (HV *)SvRV (self);
1133 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1495 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1134 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1496 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1135 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1497 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1498
1499 if (name <= 0)
1500 XSRETURN_EMPTY;
1136 1501
1137 if (items < 5) 1502 if (items < 5)
1138 { 1503 {
1139 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1504 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1140 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1505 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1168 glDisable (GL_ALPHA_TEST); 1533 glDisable (GL_ALPHA_TEST);
1169 glDisable (GL_BLEND); 1534 glDisable (GL_BLEND);
1170 } 1535 }
1171} 1536}
1172 1537
1173MODULE = CFPlus PACKAGE = CFPlus::Map 1538IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1539 CODE:
1540{
1541 GLint width;
1542 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1543 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1544 RETVAL = width > 0;
1545}
1546 OUTPUT:
1547 RETVAL
1174 1548
1175CFPlus::Map 1549MODULE = Deliantra::Client PACKAGE = DC::Map
1176new (SV *class, int map_width, int map_height) 1550
1551PROTOTYPES: DISABLE
1552
1553DC::Map
1554new (SV *class)
1177 CODE: 1555 CODE:
1178 New (0, RETVAL, 1, struct map); 1556 New (0, RETVAL, 1, struct map);
1179 RETVAL->x = 0; 1557 RETVAL->x = 0;
1180 RETVAL->y = 0; 1558 RETVAL->y = 0;
1181 RETVAL->w = map_width; 1559 RETVAL->w = 0;
1182 RETVAL->h = map_height; 1560 RETVAL->h = 0;
1183 RETVAL->ox = 0; 1561 RETVAL->ox = 0;
1184 RETVAL->oy = 0; 1562 RETVAL->oy = 0;
1185 RETVAL->faces = 8192; 1563 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1186 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1564 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1187 RETVAL->texs = 8192;
1188 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1189 RETVAL->rows = 0; 1565 RETVAL->rows = 0;
1190 RETVAL->row = 0; 1566 RETVAL->row = 0;
1191 OUTPUT: 1567 OUTPUT:
1192 RETVAL 1568 RETVAL
1193 1569
1194void 1570void
1195DESTROY (CFPlus::Map self) 1571DESTROY (DC::Map self)
1196 CODE: 1572 CODE:
1197{ 1573{
1198 map_clear (self); 1574 map_clear (self);
1199 Safefree (self->face); 1575 Safefree (self->face2tile);
1200 Safefree (self->tex); 1576 Safefree (self->tex);
1201 Safefree (self); 1577 Safefree (self);
1202} 1578}
1203 1579
1204void 1580void
1581resize (DC::Map self, int map_width, int map_height)
1582 CODE:
1583 self->w = map_width;
1584 self->h = map_height;
1585
1586void
1205clear (CFPlus::Map self) 1587clear (DC::Map self)
1206 CODE: 1588 CODE:
1207 map_clear (self); 1589 map_clear (self);
1208 1590
1209void 1591void
1210set_face (CFPlus::Map self, int face, int texid) 1592set_tileid (DC::Map self, int face, int tile)
1211 CODE: 1593 CODE:
1212{ 1594{
1213 while (self->faces <= face) 1595 need_facenum (self, face); self->face2tile [face] = tile;
1214 { 1596 need_texid (self, tile);
1215 Append (mapface, self->face, self->faces, self->faces);
1216 self->faces *= 2;
1217 }
1218
1219 self->face [face] = texid;
1220} 1597}
1221 1598
1222void 1599void
1600set_smooth (DC::Map self, int face, int smooth, int level)
1601 CODE:
1602{
1603 tileid texid;
1604 maptex *tex;
1605
1606 if (face < 0 || face >= self->faces)
1607 return;
1608
1609 if (smooth < 0 || smooth >= self->faces)
1610 return;
1611
1612 texid = self->face2tile [face];
1613
1614 if (!texid)
1615 return;
1616
1617 tex = self->tex + texid;
1618 tex->smoothtile = self->face2tile [smooth];
1619 tex->smoothlevel = level;
1620}
1621
1622void
1223set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1623set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1224 CODE: 1624 CODE:
1225{ 1625{
1226 while (self->texs <= texid) 1626 need_texid (self, texid);
1227 {
1228 Append (maptex, self->tex, self->texs, self->texs);
1229 self->texs *= 2;
1230 }
1231 1627
1232 { 1628 {
1233 maptex *tex = self->tex + texid; 1629 maptex *tex = self->tex + texid;
1234 1630
1235 tex->name = name; 1631 tex->name = name;
1252 // from transparent color bleeding and ugly wrapping effects. 1648 // from transparent color bleeding and ugly wrapping effects.
1253 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1649 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1254} 1650}
1255 1651
1256int 1652int
1257ox (CFPlus::Map self) 1653ox (DC::Map self)
1258 ALIAS: 1654 ALIAS:
1259 oy = 1 1655 oy = 1
1260 x = 2 1656 x = 2
1261 y = 3 1657 y = 3
1262 w = 4 1658 w = 4
1273 } 1669 }
1274 OUTPUT: 1670 OUTPUT:
1275 RETVAL 1671 RETVAL
1276 1672
1277void 1673void
1278scroll (CFPlus::Map self, int dx, int dy) 1674scroll (DC::Map self, int dx, int dy)
1279 CODE: 1675 CODE:
1280{ 1676{
1281 if (dx > 0) 1677 if (dx > 0)
1282 map_blank (self, self->x, self->y, dx, self->h); 1678 map_blank (self, self->x, self->y, dx, self->h);
1283 else if (dx < 0) 1679 else if (dx < 0)
1284 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1680 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1285 1681
1286 if (dy > 0) 1682 if (dy > 0)
1287 map_blank (self, self->x, self->y, self->w, dy); 1683 map_blank (self, self->x, self->y, self->w, dy);
1288 else if (dy < 0) 1684 else if (dy < 0)
1289 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1685 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1290 1686
1291 self->ox += dx; self->x += dx; 1687 self->ox += dx; self->x += dx;
1292 self->oy += dy; self->y += dy; 1688 self->oy += dy; self->y += dy;
1293 1689
1294 while (self->y < 0) 1690 while (self->y < 0)
1298 self->rows += MAP_EXTEND_Y; 1694 self->rows += MAP_EXTEND_Y;
1299 self->y += MAP_EXTEND_Y; 1695 self->y += MAP_EXTEND_Y;
1300 } 1696 }
1301} 1697}
1302 1698
1303void 1699SV *
1304map1a_update (CFPlus::Map self, SV *data_, int extmap) 1700map1a_update (DC::Map self, SV *data_, int extmap)
1305 CODE: 1701 CODE:
1306{ 1702{
1307 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1703 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1308 uint8_t *data_end = (uint8_t *)SvEND (data_); 1704 uint8_t *data_end = (uint8_t *)SvEND (data_);
1309 mapcell *cell; 1705 mapcell *cell;
1310 int x, y, flags; 1706 int x, y, z, flags;
1707 AV *missing = newAV ();
1708 RETVAL = newRV_noinc ((SV *)missing);
1311 1709
1312 while (data < data_end - 1) 1710 while (data < data_end - 1)
1313 { 1711 {
1314 flags = (data [0] << 8) + data [1]; data += 2; 1712 flags = (data [0] << 8) + data [1]; data += 2;
1315 1713
1335 uint8_t ext, cmd; 1733 uint8_t ext, cmd;
1336 1734
1337 do 1735 do
1338 { 1736 {
1339 ext = *data++; 1737 ext = *data++;
1340 cmd = ext & 0x3f; 1738 cmd = ext & 0x7f;
1341 1739
1342 if (cmd < 4) 1740 if (cmd < 4)
1343 cell->darkness = 255 - ext * 64 + 1; 1741 cell->darkness = 255 - ext * 64 + 1;
1344 else if (cmd == 5) // health 1742 else if (cmd == 5) // health
1345 { 1743 {
1346 cell->stat_width = 1; 1744 cell->stat_width = 1;
1347 cell->stat_hp = *data++; 1745 cell->stat_hp = *data++;
1348 } 1746 }
1349 else if (cmd == 6) // monster width 1747 else if (cmd == 6) // monster width
1350 cell->stat_width = *data++ + 1; 1748 cell->stat_width = *data++ + 1;
1351 else if (cmd == 0x47) // monster width 1749 else if (cmd == 0x47)
1352 { 1750 {
1353 if (*data == 4) 1751 if (*data == 1) cell->player = data [1];
1354 ; // decode player tag 1752 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1753 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1754 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1355 1755
1356 data += *data + 1; 1756 data += *data + 1;
1357 } 1757 }
1358 else if (cmd == 8) // cell flags 1758 else if (cmd == 8) // cell flags
1359 cell->flags = *data++; 1759 cell->flags = *data++;
1366 } 1766 }
1367 else 1767 else
1368 cell->darkness = *data++ + 1; 1768 cell->darkness = *data++ + 1;
1369 } 1769 }
1370 1770
1771 for (z = 0; z <= 2; ++z)
1371 if (flags & 4) 1772 if (flags & (4 >> z))
1372 { 1773 {
1373 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1774 faceid face = (data [0] << 8) + data [1]; data += 2;
1775 need_facenum (self, face);
1776 cell->tile [z] = self->face2tile [face];
1777
1778 if (cell->tile [z])
1779 {
1780 maptex *tex = self->tex + cell->tile [z];
1781 if (!tex->name)
1782 av_push (missing, newSViv (cell->tile [z]));
1783
1784 if (tex->smoothtile)
1785 {
1786 maptex *smooth = self->tex + tex->smoothtile;
1787 if (!smooth->name)
1788 av_push (missing, newSViv (tex->smoothtile));
1789 }
1790 }
1374 } 1791 }
1375
1376 if (flags & 2)
1377 {
1378 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1379 }
1380
1381 if (flags & 1)
1382 {
1383 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1384 }
1385 } 1792 }
1386 else 1793 else
1387 cell->darkness = 0; 1794 CELL_CLEAR (cell);
1388 } 1795 }
1389} 1796}
1797 OUTPUT:
1798 RETVAL
1390 1799
1391SV * 1800SV *
1392mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1801mapmap (DC::Map self, int x0, int y0, int w, int h)
1393 CODE: 1802 CODE:
1394{ 1803{
1395 int x1, x; 1804 int x1, x;
1396 int y1, y; 1805 int y1, y;
1397 int z; 1806 int z;
1418 { 1827 {
1419 mapcell *cell = row->col + (x - row->c0); 1828 mapcell *cell = row->col + (x - row->c0);
1420 1829
1421 for (z = 0; z <= 0; z++) 1830 for (z = 0; z <= 0; z++)
1422 { 1831 {
1423 mapface face = cell->face [z];
1424
1425 if (face)
1426 {
1427 maptex tex = self->tex [face]; 1832 maptex tex = self->tex [cell->tile [z]];
1428 int a0 = 255 - tex.a; 1833 int a0 = 255 - tex.a;
1429 int a1 = tex.a; 1834 int a1 = tex.a;
1430 1835
1431 r = (r * a0 + tex.r * a1) / 255; 1836 r = (r * a0 + tex.r * a1) / 255;
1432 g = (g * a0 + tex.g * a1) / 255; 1837 g = (g * a0 + tex.g * a1) / 255;
1433 b = (b * a0 + tex.b * a1) / 255; 1838 b = (b * a0 + tex.b * a1) / 255;
1434 a = (a * a0 + tex.a * a1) / 255; 1839 a = (a * a0 + tex.a * a1) / 255;
1435 }
1436 } 1840 }
1437 } 1841 }
1438 1842
1439 *map++ = (r ) 1843 *map++ = (r )
1440 | (g << 8) 1844 | (g << 8)
1447} 1851}
1448 OUTPUT: 1852 OUTPUT:
1449 RETVAL 1853 RETVAL
1450 1854
1451void 1855void
1452draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1856draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1453 CODE: 1857 CODE:
1454{ 1858{
1455 int vx, vy;
1456 int x, y, z; 1859 int x, y, z;
1457 int last_name;
1458 mapface face;
1459 1860
1460 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1861 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1461 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1862 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1863 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1864 smooth_key skey;
1865 int pl_x, pl_y;
1866 maptex pl_tex;
1867 rc_t *rc = rc_alloc ();
1868 rc_key_t key;
1869 rc_array_t *arr;
1462 1870
1463 /* 1871 pl_tex.name = 0;
1464 int vx = self->vx = self->w >= sw
1465 ? self->x + (self->w - sw) / 2
1466 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1467 1872
1468 int vy = self->vy = self->h >= sh 1873 // thats current max. sorry.
1469 ? self->y + (self->h - sh) / 2 1874 if (sw > 255) sw = 255;
1470 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1875 if (sh > 255) sh = 255;
1471 */
1472 1876
1473 glColor4ub (255, 255, 255, 255); 1877 // clear key, in case of extra padding
1878 memset (&skey, 0, sizeof (skey));
1879
1880 memset (&key, 0, sizeof (key));
1881 key.r = 255;
1882 key.g = 255;
1883 key.b = 255;
1884 key.a = 255;
1885 key.mode = GL_QUADS;
1886 key.format = GL_T2F_V3F;
1887 key.texname = -1;
1888
1889 mx += self->x;
1890 my += self->y;
1891
1892 // first pass: determine smooth_max
1893 // rather ugly, if you ask me
1894 // could also be stored inside mapcell and updated on change
1895 memset (smooth_max, 0, sizeof (smooth_max));
1896
1897 for (y = 0; y < sh; y++)
1898 if (0 <= y + my && y + my < self->rows)
1899 {
1900 maprow *row = self->row + (y + my);
1901
1902 for (x = 0; x < sw; x++)
1903 if (row->c0 <= x + mx && x + mx < row->c1)
1904 {
1905 mapcell *cell = row->col + (x + mx - row->c0);
1906
1907 smooth_max[x + 1][y + 1] =
1908 MAX (self->tex [cell->tile [0]].smoothlevel,
1909 MAX (self->tex [cell->tile [1]].smoothlevel,
1910 self->tex [cell->tile [2]].smoothlevel));
1911 }
1912 }
1474 1913
1475 glEnable (GL_BLEND); 1914 glEnable (GL_BLEND);
1476 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1915 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1477 glEnable (GL_TEXTURE_2D);
1478 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1916 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1479 1917
1480 glBegin (GL_QUADS);
1481
1482 last_name = 0;
1483
1484 for (z = 0; z < 3; z++) 1918 for (z = 0; z <= 2; z++)
1919 {
1920 memset (smooth_level, 0, sizeof (smooth_level));
1921
1485 for (y = 0; y < sh; y++) 1922 for (y = 0; y < sh; y++)
1486 if (0 <= y + vy && y + vy < self->rows) 1923 if (0 <= y + my && y + my < self->rows)
1487 { 1924 {
1488 maprow *row = self->row + (y + vy); 1925 maprow *row = self->row + (y + my);
1489 1926
1490 for (x = 0; x < sw; x++) 1927 for (x = 0; x < sw; x++)
1491 if (row->c0 <= x + vx && x + vx < row->c1) 1928 if (row->c0 <= x + mx && x + mx < row->c1)
1492 { 1929 {
1493 mapcell *cell = row->col + (x + vx - row->c0); 1930 mapcell *cell = row->col + (x + mx - row->c0);
1494
1495 face = cell->face [z]; 1931 tileid tile = cell->tile [z];
1932
1933 if (tile)
1934 {
1935 maptex tex = self->tex [tile];
1936 int px = (x + 1) * T - tex.w;
1937 int py = (y + 1) * T - tex.h;
1496 1938
1497 if (face && face < self->texs) 1939 if (key.texname != tex.name)
1940 {
1941 if (!tex.name)
1942 tex = self->tex [2]; /* missing, replace by noface */
1943
1944 key.texname = tex.name;
1945 arr = rc_array (rc, &key);
1946 }
1947
1948 if (expect_false (cell->player == player) && expect_false (z == 2))
1949 {
1950 pl_x = px;
1951 pl_y = py;
1952 pl_tex = tex;
1953 continue;
1954 }
1955
1956 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1957 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1958 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1959 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1960
1961 if (expect_false (cell->flags) && expect_false (z == 2))
1962 {
1963 // overlays such as the speech bubble, probably more to come
1964 if (cell->flags & 1)
1965 {
1966 maptex tex = self->tex [1];
1967 int px = x * T + T * 2 / 32;
1968 int py = y * T - T * 6 / 32;
1969
1970 if (tex.name)
1971 {
1972 if (key.texname != tex.name)
1973 {
1974 key.texname = tex.name;
1975 arr = rc_array (rc, &key);
1976 }
1977
1978 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1979 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1980 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1981 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1982 }
1983 }
1984 }
1985
1986 // update smooth hash
1987 if (tex.smoothtile)
1988 {
1989 skey.tile = tex.smoothtile;
1990 skey.level = tex.smoothlevel;
1991
1992 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1993
1994 // add bits to current tile and all neighbours. skey.x|y is
1995 // shifted +1|+1 so we always stay positive.
1996
1997 // bits is ___n cccc CCCC bbbb
1998 // n do not draw borders&corners
1999 // c draw these corners, but...
2000 // C ... not these
2001 // b draw these borders
2002
2003 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2004 // ┃· ·· ·┃ ━━
2005
2006 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2007 // ·· ·· ·┏ ┓·
2008
2009 // full tile
2010 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2011
2012 // borders
2013 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2014 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2015 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2016 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2017
2018 // corners
2019 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2020 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2021 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2022 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2023 }
2024 }
2025 }
2026 }
2027
2028 rc_draw (rc);
2029 rc_clear (rc);
2030
2031 // go through all smoothlevels, lowest to highest, then draw.
2032 // this is basically counting sort
2033 {
2034 int w, b;
2035
2036 glEnable (GL_TEXTURE_2D);
2037 glBegin (GL_QUADS);
2038 for (w = 0; w < 256 / 32; ++w)
2039 {
2040 uint32_t smask = smooth_level [w];
2041 if (smask)
2042 for (b = 0; b < 32; ++b)
2043 if (smask & (((uint32_t)1) << b))
1498 { 2044 {
1499 maptex tex = self->tex [face]; 2045 int level = (w << 5) | b;
1500 int px = (x + 1) * 32 - tex.w; 2046 HE *he;
1501 int py = (y + 1) * 32 - tex.h;
1502 2047
1503 if (last_name != tex.name) 2048 hv_iterinit (smooth);
2049 while ((he = hv_iternext (smooth)))
1504 { 2050 {
1505 glEnd (); 2051 smooth_key *skey = (smooth_key *)HeKEY (he);
1506 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2052 IV bits = SvIVX (HeVAL (he));
1507 glBegin (GL_QUADS);
1508 }
1509 2053
1510 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1511 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1512 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1513 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1514 }
1515
1516 if (cell->flags && z == 2)
1517 {
1518 if (cell->flags & 1) 2054 if (!(bits & 0x1000)
2055 && skey->level == level
2056 && level > smooth_max [skey->x][skey->y])
1519 { 2057 {
1520 maptex tex = self->tex [1]; 2058 maptex tex = self->tex [skey->tile];
1521 int px = (x + 1) * 32 - tex.w + 2; 2059 int px = (((int)skey->x) - 1) * T;
1522 int py = (y + 1) * 32 - tex.h - 6; 2060 int py = (((int)skey->y) - 1) * T;
2061 int border = bits & 15;
2062 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2063 float dx = tex.s * .0625f; // 16 images/row
2064 float dy = tex.t * .5f ; // 2 images/column
1523 2065
2066 if (tex.name)
2067 {
2068 // this time avoiding texture state changes
2069 // save gobs of state changes.
2070 if (key.texname != tex.name)
2071 {
1524 glEnd (); 2072 glEnd ();
1525 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2073 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1526 glBegin (GL_QUADS); 2074 glBegin (GL_QUADS);
2075 }
1527 2076
2077 if (border)
2078 {
2079 float ox = border * dx;
2080
2081 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2082 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2083 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2084 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2085 }
2086
2087 if (corner)
2088 {
2089 float ox = corner * dx;
2090
1528 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2091 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1529 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2092 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1530 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2093 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1531 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2094 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2095 }
2096 }
2097 }
1532 } 2098 }
1533 } 2099 }
1534 }
1535 } 2100 }
1536 2101
1537 glEnd (); 2102 glEnd ();
1538
1539 glDisable (GL_TEXTURE_2D); 2103 glDisable (GL_TEXTURE_2D);
2104 key.texname = -1;
2105 }
2106
2107 hv_clear (smooth);
2108 }
2109
2110 if (pl_tex.name)
2111 {
2112 maptex tex = pl_tex;
2113 int px = pl_x + sdx;
2114 int py = pl_y + sdy;
2115
2116 key.texname = tex.name;
2117 arr = rc_array (rc, &key);
2118
2119 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2120 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2121 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2122 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2123
2124 rc_draw (rc);
2125 }
2126
1540 glDisable (GL_BLEND); 2127 glDisable (GL_BLEND);
2128 rc_free (rc);
1541 2129
1542 // top layer: overlays such as the health bar 2130 // top layer: overlays such as the health bar
1543 for (y = 0; y < sh; y++) 2131 for (y = 0; y < sh; y++)
1544 if (0 <= y + vy && y + vy < self->rows) 2132 if (0 <= y + my && y + my < self->rows)
1545 { 2133 {
1546 maprow *row = self->row + (y + vy); 2134 maprow *row = self->row + (y + my);
1547 2135
1548 for (x = 0; x < sw; x++) 2136 for (x = 0; x < sw; x++)
1549 if (row->c0 <= x + vx && x + vx < row->c1) 2137 if (row->c0 <= x + mx && x + mx < row->c1)
1550 { 2138 {
1551 mapcell *cell = row->col + (x + vx - row->c0); 2139 mapcell *cell = row->col + (x + mx - row->c0);
1552 2140
1553 int px = x * 32; 2141 int px = x * T;
1554 int py = y * 32; 2142 int py = y * T;
1555 2143
1556 if (cell->stat_hp) 2144 if (cell->stat_hp)
1557 { 2145 {
1558 int width = cell->stat_width * 32; 2146 int width = cell->stat_width * T;
1559 int thick = sh / 28 + 1 + cell->stat_width; 2147 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1560 2148
1561 glColor3ub (0, 0, 0); 2149 glColor3ub (0, 0, 0);
1562 glRectf (px + 1, py - thick - 2, 2150 glRectf (px + 1, py - thick - 2,
1563 px + width - 1, py); 2151 px + width - 1, py);
1564 2152
1570 } 2158 }
1571 } 2159 }
1572} 2160}
1573 2161
1574void 2162void
1575draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2163draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1576 CODE: 2164 CODE:
1577{ 2165{
1578 static float color[16][3] = { 2166 static float color[16][3] = {
1579 { 0.00F, 0.00F, 0.00F }, 2167 { 0.00F, 0.00F, 0.00F },
1580 { 1.00F, 1.00F, 1.00F }, 2168 { 1.00F, 1.00F, 1.00F },
1630 glDisable (GL_BLEND); 2218 glDisable (GL_BLEND);
1631 glDisable (GL_TEXTURE_2D); 2219 glDisable (GL_TEXTURE_2D);
1632} 2220}
1633 2221
1634void 2222void
1635fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2223fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1636 PPCODE: 2224 PPCODE:
1637{ 2225{
1638 int vx, vy;
1639 int x, y; 2226 int x, y;
2227 int sw1 = sw + 2;
2228 int sh1 = sh + 2;
2229 int sh3 = sh * 3;
1640 int sw4 = (sw + 3) & ~3; 2230 int sw34 = (sw * 3 + 3) & ~3;
2231 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1641 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2232 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1642 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2233 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1643 2234
1644 memset (darkness, 255, sw4 * sh);
1645 SvPOK_only (darkness_sv); 2235 SvPOK_only (darkness3_sv);
1646 SvCUR_set (darkness_sv, sw4 * sh); 2236 SvCUR_set (darkness3_sv, sw34 * sh3);
1647 2237
1648 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2238 mx += self->x - 1;
1649 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2239 my += self->y - 1;
1650 2240
2241 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2242
1651 for (y = 0; y < sh; y++) 2243 for (y = 0; y < sh1; y++)
1652 if (0 <= y + vy && y + vy < self->rows) 2244 if (0 <= y + my && y + my < self->rows)
1653 { 2245 {
1654 maprow *row = self->row + (y + vy); 2246 maprow *row = self->row + (y + my);
1655 2247
1656 for (x = 0; x < sw; x++) 2248 for (x = 0; x < sw1; x++)
1657 if (row->c0 <= x + vx && x + vx < row->c1) 2249 if (row->c0 <= x + mx && x + mx < row->c1)
1658 { 2250 {
1659 mapcell *cell = row->col + (x + vx - row->c0); 2251 mapcell *cell = row->col + (x + mx - row->c0);
1660 2252
1661 darkness[y * sw4 + x] = cell->darkness 2253 darkness1 [y * sw1 + x] = cell->darkness
1662 ? 255 - (cell->darkness - 1) 2254 ? 255 - (cell->darkness - 1)
1663 : 255 - FOW_DARKNESS; 2255 : 255 - FOW_DARKNESS;
1664 } 2256 }
1665 } 2257 }
1666 2258
2259 for (y = 0; y < sh; ++y)
2260 for (x = 0; x < sw; ++x)
2261 {
2262 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2263 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2264 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2265 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2266 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2267 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2268 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2269 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2270 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2271
2272 uint8_t r11 = (d11 + d21 + d12) / 3;
2273 uint8_t r21 = d21;
2274 uint8_t r31 = (d21 + d31 + d32) / 3;
2275
2276 uint8_t r12 = d12;
2277 uint8_t r22 = d22;
2278 uint8_t r32 = d32;
2279
2280 uint8_t r13 = (d13 + d23 + d12) / 3;
2281 uint8_t r23 = d23;
2282 uint8_t r33 = (d23 + d33 + d32) / 3;
2283
2284 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2285 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2286 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2287 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2288 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2289 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2290 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2291 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2292 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2293 }
2294
2295 free (darkness1);
2296
1667 EXTEND (SP, 3); 2297 EXTEND (SP, 3);
1668 PUSHs (sv_2mortal (newSViv (sw4))); 2298 PUSHs (sv_2mortal (newSViv (sw34)));
1669 PUSHs (sv_2mortal (newSViv (sh))); 2299 PUSHs (sv_2mortal (newSViv (sh3)));
1670 PUSHs (darkness_sv); 2300 PUSHs (darkness3_sv);
1671} 2301}
1672 2302
1673SV * 2303SV *
1674get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2304get_rect (DC::Map self, int x0, int y0, int w, int h)
1675 CODE: 2305 CODE:
1676{ 2306{
1677 int x, y, x1, y1; 2307 int x, y, x1, y1;
1678 SV *data_sv = newSV (w * h * 7 + 5); 2308 SV *data_sv = newSV (w * h * 7 + 5);
1679 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2309 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1704 if (row && row->c0 <= x && x < row->c1) 2334 if (row && row->c0 <= x && x < row->c1)
1705 { 2335 {
1706 mapcell *cell = row->col + (x - row->c0); 2336 mapcell *cell = row->col + (x - row->c0);
1707 uint8_t flags = 0; 2337 uint8_t flags = 0;
1708 2338
1709 if (cell->face [0]) flags |= 1; 2339 if (cell->tile [0]) flags |= 1;
1710 if (cell->face [1]) flags |= 2; 2340 if (cell->tile [1]) flags |= 2;
1711 if (cell->face [2]) flags |= 4; 2341 if (cell->tile [2]) flags |= 4;
1712 2342
1713 *data++ = flags; 2343 *data++ = flags;
1714 2344
1715 if (flags & 1) 2345 if (flags & 1)
1716 { 2346 {
2347 tileid tile = cell->tile [0];
1717 *data++ = cell->face [0] >> 8; 2348 *data++ = tile >> 8;
1718 *data++ = cell->face [0]; 2349 *data++ = tile;
1719 } 2350 }
1720 2351
1721 if (flags & 2) 2352 if (flags & 2)
1722 { 2353 {
2354 tileid tile = cell->tile [1];
1723 *data++ = cell->face [1] >> 8; 2355 *data++ = tile >> 8;
1724 *data++ = cell->face [1]; 2356 *data++ = tile;
1725 } 2357 }
1726 2358
1727 if (flags & 4) 2359 if (flags & 4)
1728 { 2360 {
2361 tileid tile = cell->tile [2];
1729 *data++ = cell->face [2] >> 8; 2362 *data++ = tile >> 8;
1730 *data++ = cell->face [2]; 2363 *data++ = tile;
1731 } 2364 }
1732 } 2365 }
1733 else 2366 else
1734 *data++ = 0; 2367 *data++ = 0;
1735 } 2368 }
1736 } 2369 }
1737 2370
2371 /* if size is w*h + 5 then no data has been found */
2372 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2373 {
1738 SvPOK_only (data_sv); 2374 SvPOK_only (data_sv);
1739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2375 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2376 }
2377
1740 RETVAL = data_sv; 2378 RETVAL = data_sv;
1741} 2379}
1742 OUTPUT: 2380 OUTPUT:
1743 RETVAL 2381 RETVAL
1744 2382
1745void 2383void
1746set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2384set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1747 PPCODE: 2385 PPCODE:
1748{ 2386{
1749 int x, y, z; 2387 int x, y, z;
1750 int w, h; 2388 int w, h;
1751 int x1, y1; 2389 int x1, y1;
2390 STRLEN len;
2391 uint8_t *data, *end;
2392
2393 len = SvLEN (data_sv);
2394 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2395 data = SvPVbyte_nolen (data_sv);
2396 end = data + len + 8;
2397
2398 if (len < 5)
2399 XSRETURN_EMPTY;
1752 2400
1753 if (*data++ != 0) 2401 if (*data++ != 0)
1754 return; /* version mismatch */ 2402 XSRETURN_EMPTY; /* version mismatch */
1755 2403
1756 w = *data++ << 8; w |= *data++; 2404 w = *data++ << 8; w |= *data++;
1757 h = *data++ << 8; h |= *data++; 2405 h = *data++ << 8; h |= *data++;
1758 2406
1759 // we need to do this 'cause we don't keep an absolute coord system for rows 2407 // we need to do this 'cause we don't keep an absolute coord system for rows
1771 { 2419 {
1772 maprow *row = map_get_row (self, y); 2420 maprow *row = map_get_row (self, y);
1773 2421
1774 for (x = x0; x < x1; x++) 2422 for (x = x0; x < x1; x++)
1775 { 2423 {
2424 uint8_t flags;
2425
2426 if (data + 7 >= end)
2427 XSRETURN_EMPTY;
2428
1776 uint8_t flags = *data++; 2429 flags = *data++;
1777 2430
1778 if (flags) 2431 if (flags)
1779 { 2432 {
1780 mapface face[3] = { 0, 0, 0 };
1781
1782 mapcell *cell = row_get_cell (row, x); 2433 mapcell *cell = row_get_cell (row, x);
2434 tileid tile[3] = { 0, 0, 0 };
1783 2435
1784 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2436 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1785 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2437 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1786 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2438 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1787 2439
1788 if (cell->darkness == 0) 2440 if (cell->darkness == 0)
1789 { 2441 {
1790 cell->darkness = 0; 2442 /*cell->darkness = 0;*/
2443 EXTEND (SP, 3);
1791 2444
1792 for (z = 0; z <= 2; z++) 2445 for (z = 0; z <= 2; z++)
1793 { 2446 {
1794 cell->face[z] = face[z]; 2447 tileid t = tile [z];
1795 2448
1796 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2449 if (t >= self->texs || (t && !self->tex [t].name))
2450 {
1797 XPUSHs (sv_2mortal (newSViv (face[z]))); 2451 PUSHs (sv_2mortal (newSViv (t)));
2452 need_texid (self, t);
2453 }
2454
2455 cell->tile [z] = t;
1798 } 2456 }
1799 } 2457 }
1800 } 2458 }
1801 } 2459 }
1802 } 2460 }
1803} 2461}
1804 2462
1805MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2463MODULE = Deliantra::Client PACKAGE = DC::RW
1806 2464
1807CFPlus::MixChunk 2465DC::RW
1808new_from_file (SV *class, char *path) 2466new (SV *class, SV *data_sv)
1809 CODE: 2467 CODE:
1810 RETVAL = Mix_LoadWAV (path); 2468{
2469 STRLEN datalen;
2470 char *data = SvPVbyte (data_sv, datalen);
2471
2472 RETVAL = SDL_RWFromConstMem (data, datalen);
2473}
1811 OUTPUT: 2474 OUTPUT:
1812 RETVAL 2475 RETVAL
1813 2476
2477DC::RW
2478new_from_file (SV *class, const char *path, const char *mode = "rb")
2479 CODE:
2480 RETVAL = SDL_RWFromFile (path, mode);
2481 OUTPUT:
2482 RETVAL
2483
2484# fails on win32:
2485# dc.xs(2268) : error C2059: syntax error : '('
1814void 2486#void
2487#close (DC::RW self)
2488# CODE:
2489# (self->(close)) (self);
2490
2491MODULE = Deliantra::Client PACKAGE = DC::Channel
2492
2493PROTOTYPES: DISABLE
2494
2495DC::Channel
2496find ()
2497 CODE:
2498{
2499 RETVAL = Mix_GroupAvailable (-1);
2500
2501 if (RETVAL < 0)
2502 {
2503 RETVAL = Mix_GroupOldest (-1);
2504
2505 if (RETVAL < 0)
2506 XSRETURN_UNDEF;
2507
2508 Mix_HaltChannel (RETVAL);
2509 }
2510
2511 Mix_UnregisterAllEffects (RETVAL);
2512 Mix_Volume (RETVAL, 128);
2513}
2514 OUTPUT:
2515 RETVAL
2516
2517void
2518halt (DC::Channel self)
2519 CODE:
2520 Mix_HaltChannel (self);
2521
2522void
2523expire (DC::Channel self, int ticks = -1)
2524 CODE:
2525 Mix_ExpireChannel (self, ticks);
2526
2527void
2528fade_out (DC::Channel self, int ticks = -1)
2529 CODE:
2530 Mix_FadeOutChannel (self, ticks);
2531
2532int
2533volume (DC::Channel self, int volume)
2534 CODE:
2535 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2536 OUTPUT:
2537 RETVAL
2538
2539void
2540unregister_all_effects (DC::Channel self)
2541 CODE:
2542 Mix_UnregisterAllEffects (self);
2543
2544void
2545set_panning (DC::Channel self, int left, int right)
2546 CODE:
2547 left = CLAMP (left , 0, 255);
2548 right = CLAMP (right, 0, 255);
2549 Mix_SetPanning (self, left, right);
2550
2551void
2552set_distance (DC::Channel self, int distance)
2553 CODE:
2554 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2555
2556void
2557set_position (DC::Channel self, int angle, int distance)
2558 CODE:
2559
2560void
2561set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2562 CODE:
2563{
2564 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2565 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2566 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2567}
2568
2569void
2570set_reverse_stereo (DC::Channel self, int flip)
2571 CODE:
2572 Mix_SetReverseStereo (self, flip);
2573
2574MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2575
2576PROTOTYPES: DISABLE
2577
2578DC::MixChunk
2579new (SV *class, DC::RW rwops)
2580 CODE:
2581 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2582 OUTPUT:
2583 RETVAL
2584
2585void
1815DESTROY (CFPlus::MixChunk self) 2586DESTROY (DC::MixChunk self)
1816 CODE: 2587 CODE:
1817 Mix_FreeChunk (self); 2588 Mix_FreeChunk (self);
1818 2589
1819int 2590int
1820volume (CFPlus::MixChunk self, int volume = -1) 2591volume (DC::MixChunk self, int volume = -1)
1821 CODE: 2592 CODE:
2593 if (items > 1)
2594 volume = CLAMP (volume, 0, 128);
1822 RETVAL = Mix_VolumeChunk (self, volume); 2595 RETVAL = Mix_VolumeChunk (self, volume);
1823 OUTPUT: 2596 OUTPUT:
1824 RETVAL 2597 RETVAL
1825 2598
1826int 2599DC::Channel
1827play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2600play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1828 CODE: 2601 CODE:
2602{
1829 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2603 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2604
2605 if (RETVAL < 0)
2606 XSRETURN_UNDEF;
2607
2608 if (channel < 0)
2609 {
2610 Mix_UnregisterAllEffects (RETVAL);
2611 Mix_Volume (RETVAL, 128);
2612 }
2613}
1830 OUTPUT: 2614 OUTPUT:
1831 RETVAL 2615 RETVAL
1832 2616
1833MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2617MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1834 2618
1835int 2619int
1836volume (int volume = -1) 2620volume (int volume = -1)
2621 PROTOTYPE: ;$
1837 CODE: 2622 CODE:
2623 if (items > 0)
2624 volume = CLAMP (volume, 0, 128);
1838 RETVAL = Mix_VolumeMusic (volume); 2625 RETVAL = Mix_VolumeMusic (volume);
1839 OUTPUT: 2626 OUTPUT:
1840 RETVAL 2627 RETVAL
1841 2628
2629void
2630fade_out (int ms)
2631 CODE:
2632 Mix_FadeOutMusic (ms);
2633
2634void
2635halt ()
2636 CODE:
2637 Mix_HaltMusic ();
2638
1842CFPlus::MixMusic 2639DC::MixMusic
1843new_from_file (SV *class, char *path) 2640new (SV *class, DC::RW rwops)
1844 CODE: 2641 CODE:
1845 RETVAL = Mix_LoadMUS (path); 2642 RETVAL = Mix_LoadMUS_RW (rwops);
1846 OUTPUT: 2643 OUTPUT:
1847 RETVAL 2644 RETVAL
1848 2645
1849void 2646void
1850DESTROY (CFPlus::MixMusic self) 2647DESTROY (DC::MixMusic self)
1851 CODE: 2648 CODE:
1852 Mix_FreeMusic (self); 2649 Mix_FreeMusic (self);
1853 2650
1854int 2651int
1855play (CFPlus::MixMusic self, int loops = -1) 2652play (DC::MixMusic self, int loops = -1)
1856 CODE: 2653 CODE:
1857 RETVAL = Mix_PlayMusic (self, loops); 2654 RETVAL = Mix_PlayMusic (self, loops);
1858 OUTPUT: 2655 OUTPUT:
1859 RETVAL 2656 RETVAL
1860 2657
1861MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2658void
2659fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2660 CODE:
2661 Mix_FadeInMusicPos (self, loops, ms, position);
2662
2663MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2664
2665PROTOTYPES: ENABLE
1862 2666
1863BOOT: 2667BOOT:
1864{ 2668{
1865 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2669 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1866 static const struct { 2670 static const struct {
1867 const char *name; 2671 const char *name;
1868 IV iv; 2672 IV iv;
1869 } *civ, const_iv[] = { 2673 } *civ, const_iv[] = {
1870# define const_iv(name) { # name, (IV)name } 2674# define const_iv(name) { # name, (IV)name }
2675 const_iv (GL_VENDOR),
2676 const_iv (GL_VERSION),
2677 const_iv (GL_EXTENSIONS),
1871 const_iv (GL_COLOR_MATERIAL), 2678 const_iv (GL_COLOR_MATERIAL),
1872 const_iv (GL_SMOOTH), 2679 const_iv (GL_SMOOTH),
1873 const_iv (GL_FLAT), 2680 const_iv (GL_FLAT),
1874 const_iv (GL_DITHER), 2681 const_iv (GL_DITHER),
1875 const_iv (GL_BLEND), 2682 const_iv (GL_BLEND),
1879 const_iv (GL_ALPHA_TEST), 2686 const_iv (GL_ALPHA_TEST),
1880 const_iv (GL_NORMALIZE), 2687 const_iv (GL_NORMALIZE),
1881 const_iv (GL_RESCALE_NORMAL), 2688 const_iv (GL_RESCALE_NORMAL),
1882 const_iv (GL_FRONT), 2689 const_iv (GL_FRONT),
1883 const_iv (GL_BACK), 2690 const_iv (GL_BACK),
2691 const_iv (GL_AUX0),
1884 const_iv (GL_AND), 2692 const_iv (GL_AND),
1885 const_iv (GL_ONE), 2693 const_iv (GL_ONE),
1886 const_iv (GL_ZERO), 2694 const_iv (GL_ZERO),
1887 const_iv (GL_SRC_ALPHA), 2695 const_iv (GL_SRC_ALPHA),
1888 const_iv (GL_DST_ALPHA), 2696 const_iv (GL_DST_ALPHA),
1901 const_iv (GL_INTENSITY), 2709 const_iv (GL_INTENSITY),
1902 const_iv (GL_LUMINANCE), 2710 const_iv (GL_LUMINANCE),
1903 const_iv (GL_LUMINANCE_ALPHA), 2711 const_iv (GL_LUMINANCE_ALPHA),
1904 const_iv (GL_FLOAT), 2712 const_iv (GL_FLOAT),
1905 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2713 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2714 const_iv (GL_COMPRESSED_ALPHA_ARB),
2715 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2716 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2717 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2718 const_iv (GL_COMPRESSED_RGB_ARB),
2719 const_iv (GL_COMPRESSED_RGBA_ARB),
1906 const_iv (GL_COMPILE), 2720 const_iv (GL_COMPILE),
2721 const_iv (GL_PROXY_TEXTURE_1D),
2722 const_iv (GL_PROXY_TEXTURE_2D),
1907 const_iv (GL_TEXTURE_1D), 2723 const_iv (GL_TEXTURE_1D),
1908 const_iv (GL_TEXTURE_2D), 2724 const_iv (GL_TEXTURE_2D),
1909 const_iv (GL_TEXTURE_ENV), 2725 const_iv (GL_TEXTURE_ENV),
1910 const_iv (GL_TEXTURE_MAG_FILTER), 2726 const_iv (GL_TEXTURE_MAG_FILTER),
1911 const_iv (GL_TEXTURE_MIN_FILTER), 2727 const_iv (GL_TEXTURE_MIN_FILTER),
1932 const_iv (GL_COLOR_LOGIC_OP), 2748 const_iv (GL_COLOR_LOGIC_OP),
1933 const_iv (GL_SEPARABLE_2D), 2749 const_iv (GL_SEPARABLE_2D),
1934 const_iv (GL_CONVOLUTION_2D), 2750 const_iv (GL_CONVOLUTION_2D),
1935 const_iv (GL_CONVOLUTION_BORDER_MODE), 2751 const_iv (GL_CONVOLUTION_BORDER_MODE),
1936 const_iv (GL_CONSTANT_BORDER), 2752 const_iv (GL_CONSTANT_BORDER),
2753 const_iv (GL_POINTS),
1937 const_iv (GL_LINES), 2754 const_iv (GL_LINES),
1938 const_iv (GL_LINE_STRIP), 2755 const_iv (GL_LINE_STRIP),
1939 const_iv (GL_LINE_LOOP), 2756 const_iv (GL_LINE_LOOP),
1940 const_iv (GL_QUADS), 2757 const_iv (GL_QUADS),
1941 const_iv (GL_QUAD_STRIP), 2758 const_iv (GL_QUAD_STRIP),
1942 const_iv (GL_TRIANGLES), 2759 const_iv (GL_TRIANGLES),
1943 const_iv (GL_TRIANGLE_STRIP), 2760 const_iv (GL_TRIANGLE_STRIP),
1944 const_iv (GL_TRIANGLE_FAN), 2761 const_iv (GL_TRIANGLE_FAN),
2762 const_iv (GL_POLYGON),
1945 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2763 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2764 const_iv (GL_POINT_SMOOTH_HINT),
2765 const_iv (GL_LINE_SMOOTH_HINT),
2766 const_iv (GL_POLYGON_SMOOTH_HINT),
2767 const_iv (GL_GENERATE_MIPMAP_HINT),
2768 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1946 const_iv (GL_FASTEST), 2769 const_iv (GL_FASTEST),
2770 const_iv (GL_DONT_CARE),
2771 const_iv (GL_NICEST),
1947 const_iv (GL_V2F), 2772 const_iv (GL_V2F),
1948 const_iv (GL_V3F), 2773 const_iv (GL_V3F),
1949 const_iv (GL_T2F_V3F), 2774 const_iv (GL_T2F_V3F),
1950 const_iv (GL_T2F_N3F_V3F), 2775 const_iv (GL_T2F_N3F_V3F),
1951# undef const_iv 2776# undef const_iv
1952 }; 2777 };
1953 2778
1954 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2779 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1955 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2780 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2781
2782 texture_av = newAV ();
2783 AvREAL_off (texture_av);
1956} 2784}
2785
2786void
2787disable_GL_EXT_blend_func_separate ()
2788 CODE:
2789 gl.BlendFuncSeparate = 0;
2790 gl.BlendFuncSeparateEXT = 0;
1957 2791
1958char * 2792char *
1959gl_vendor () 2793gl_vendor ()
1960 CODE: 2794 CODE:
1961 RETVAL = (char *)glGetString (GL_VENDOR); 2795 RETVAL = (char *)glGetString (GL_VENDOR);
1974 CODE: 2808 CODE:
1975 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2809 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1976 OUTPUT: 2810 OUTPUT:
1977 RETVAL 2811 RETVAL
1978 2812
2813const char *glGetString (GLenum pname)
2814
2815GLint glGetInteger (GLenum pname)
2816 CODE:
2817 glGetIntegerv (pname, &RETVAL);
2818 OUTPUT:
2819 RETVAL
2820
2821GLdouble glGetDouble (GLenum pname)
2822 CODE:
2823 glGetDoublev (pname, &RETVAL);
2824 OUTPUT:
2825 RETVAL
2826
1979int glGetError () 2827int glGetError ()
1980 2828
1981void glFinish () 2829void glFinish ()
1982 2830
1983void glClear (int mask) 2831void glClear (int mask)
2020# near_ and far_ are due to microsofts buggy "c" compiler 2868# near_ and far_ are due to microsofts buggy "c" compiler
2021void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2869void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2022 2870
2023# near_ and far_ are due to microsofts buggy "c" compiler 2871# near_ and far_ are due to microsofts buggy "c" compiler
2024void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2872void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2873
2874PROTOTYPES: DISABLE
2025 2875
2026void glViewport (int x, int y, int width, int height) 2876void glViewport (int x, int y, int width, int height)
2027 2877
2028void glScissor (int x, int y, int width, int height) 2878void glScissor (int x, int y, int width, int height)
2029 2879
2037 2887
2038void glRotate (float angle, float x, float y, float z) 2888void glRotate (float angle, float x, float y, float z)
2039 CODE: 2889 CODE:
2040 glRotatef (angle, x, y, z); 2890 glRotatef (angle, x, y, z);
2041 2891
2042void glBegin (int mode)
2043
2044void glEnd ()
2045
2046void glColor (float r, float g, float b, float a = 1.0) 2892void glColor (float r, float g, float b, float a = 1.0)
2047 PROTOTYPE: @
2048 ALIAS: 2893 ALIAS:
2049 glColor_premultiply = 1 2894 glColor_premultiply = 1
2050 CODE: 2895 CODE:
2051 if (ix) 2896 if (ix)
2052 { 2897 {
2055 b *= a; 2900 b *= a;
2056 } 2901 }
2057 // microsoft visual "c" rounds instead of truncating... 2902 // microsoft visual "c" rounds instead of truncating...
2058 glColor4f (r, g, b, a); 2903 glColor4f (r, g, b, a);
2059 2904
2060void glInterleavedArrays (int format, int stride, char *data)
2061
2062void glDrawElements (int mode, int count, int type, char *indices)
2063
2064# 1.2 void glDrawRangeElements (int mode, int start, int end
2065
2066void glRasterPos (float x, float y, float z = 0.) 2905void glRasterPos (float x, float y, float z = 0.)
2067 CODE: 2906 CODE:
2068 glRasterPos3f (0, 0, z); 2907 glRasterPos3f (0, 0, z);
2069 glBitmap (0, 0, 0, 0, x, y, 0); 2908 glBitmap (0, 0, 0, 0, x, y, 0);
2070 2909
2074 2913
2075void glTexCoord (float s, float t) 2914void glTexCoord (float s, float t)
2076 CODE: 2915 CODE:
2077 glTexCoord2f (s, t); 2916 glTexCoord2f (s, t);
2078 2917
2918void glRect (float x1, float y1, float x2, float y2)
2919 CODE:
2920 glRectf (x1, y1, x2, y2);
2921
2922void glRect_lineloop (float x1, float y1, float x2, float y2)
2923 CODE:
2924 glBegin (GL_LINE_LOOP);
2925 glVertex2f (x1, y1);
2926 glVertex2f (x2, y1);
2927 glVertex2f (x2, y2);
2928 glVertex2f (x1, y2);
2929 glEnd ();
2930
2931PROTOTYPES: ENABLE
2932
2933void glBegin (int mode)
2934
2935void glEnd ()
2936
2937void glPointSize (GLfloat size)
2938
2939void glLineWidth (GLfloat width)
2940
2941void glInterleavedArrays (int format, int stride, char *data)
2942
2943void glDrawElements (int mode, int count, int type, char *indices)
2944
2945# 1.2 void glDrawRangeElements (int mode, int start, int end
2946
2079void glTexEnv (int target, int pname, float param) 2947void glTexEnv (int target, int pname, float param)
2080 CODE: 2948 CODE:
2081 glTexEnvf (target, pname, param); 2949 glTexEnvf (target, pname, param);
2082 2950
2083void glTexParameter (int target, int pname, float param) 2951void glTexParameter (int target, int pname, float param)
2099void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2967void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2100 CODE: 2968 CODE:
2101 if (gl.SeparableFilter2D) 2969 if (gl.SeparableFilter2D)
2102 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2970 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2103 2971
2104void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2972void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2105 2973
2106void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2974void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2107 2975
2108void glDrawPixels (int width, int height, int format, int type, char *pixels) 2976void glDrawPixels (int width, int height, int format, int type, char *pixels)
2977
2978void glPixelZoom (float x, float y)
2109 2979
2110void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2980void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2111 2981
2112int glGenTexture () 2982int glGenTexture ()
2113 CODE: 2983 CODE:
2114{ 2984 RETVAL = gen_texture ();
2115 GLuint name;
2116 glGenTextures (1, &name);
2117 RETVAL = name;
2118}
2119 OUTPUT: 2985 OUTPUT:
2120 RETVAL 2986 RETVAL
2121 2987
2122void glDeleteTexture (int name) 2988void glDeleteTexture (int name)
2123 CODE: 2989 CODE:
2124{
2125 GLuint name_ = name;
2126 glDeleteTextures (1, &name_); 2990 del_texture (name);
2127} 2991
2128
2129int glGenList () 2992int glGenList ()
2130 CODE: 2993 CODE:
2131 RETVAL = glGenLists (1); 2994 RETVAL = glGenLists (1);
2132 OUTPUT: 2995 OUTPUT:
2133 RETVAL 2996 RETVAL
2140 3003
2141void glEndList () 3004void glEndList ()
2142 3005
2143void glCallList (int list) 3006void glCallList (int list)
2144 3007
3008MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3009
3010PROTOTYPES: DISABLE
3011
3012void
3013find_widget (SV *self, NV x, NV y)
3014 PPCODE:
3015{
3016 if (within_widget (self, x, y))
3017 XPUSHs (self);
3018}
3019
3020BOOT:
3021{
3022 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3023
3024 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3025 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3026 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3027 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3028}
3029
3030void
3031draw (SV *self)
3032 CODE:
3033{
3034 HV *hv;
3035 SV **svp;
3036 NV x, y, w, h;
3037 SV *draw_x_sv = GvSV (draw_x_gv);
3038 SV *draw_y_sv = GvSV (draw_y_gv);
3039 SV *draw_w_sv = GvSV (draw_w_gv);
3040 SV *draw_h_sv = GvSV (draw_h_gv);
3041 double draw_x, draw_y;
3042
3043 if (!SvROK (self))
3044 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3045
3046 hv = (HV *)SvRV (self);
3047
3048 if (SvTYPE (hv) != SVt_PVHV)
3049 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3050
3051 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3052 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3053
3054 if (!h || !w)
3055 XSRETURN_EMPTY;
3056
3057 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3058 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3059
3060 draw_x = SvNV (draw_x_sv) + x;
3061 draw_y = SvNV (draw_y_sv) + y;
3062
3063 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3064 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3065 XSRETURN_EMPTY;
3066
3067 sv_setnv (draw_x_sv, draw_x);
3068 sv_setnv (draw_y_sv, draw_y);
3069
3070 glPushMatrix ();
3071 glTranslated (x, y, 0);
3072
3073 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3074 {
3075 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3076
3077 if (svp && SvTRUE (*svp))
3078 {
3079 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3080 glEnable (GL_BLEND);
3081 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3082 glBegin (GL_QUADS);
3083 glVertex2f (0, 0);
3084 glVertex2f (w, 0);
3085 glVertex2f (w, h);
3086 glVertex2f (0, h);
3087 glEnd ();
3088 glDisable (GL_BLEND);
3089 }
3090 }
3091#if 0
3092 // draw borders, for debugging
3093 glPushMatrix ();
3094 glColor4f (1., 1., 0., 1.);
3095 glTranslatef (.5, .5, 0.);
3096 glBegin (GL_LINE_LOOP);
3097 glVertex2f (0 , 0);
3098 glVertex2f (w - 1, 0);
3099 glVertex2f (w - 1, h - 1);
3100 glVertex2f (0 , h - 1);
3101 glEnd ();
3102 glPopMatrix ();
3103#endif
3104 PUSHMARK (SP);
3105 XPUSHs (self);
3106 PUTBACK;
3107 call_method ("_draw", G_VOID | G_DISCARD);
3108 SPAGAIN;
3109
3110 glPopMatrix ();
3111
3112 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3113 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3114}
3115

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